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Niou GameTheoreticInterpretationSun 1994
Niou GameTheoreticInterpretationSun 1994
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Journal of Peace Research
Over 25 hundred years ago the Chinese scholar Sun Tzu, in The Art of War, attempted to codify the
general strategic character of conflict and, in the process, offer practical advice about how to win
military conflicts. His advice is credited with having greatly influenced both Japanese military and
business practices, as well as Mao Tse-Tung's approach to conflict and revolution. The question,
however, is whether or to what extent Sun Tzu anticipated the implications of the contemporary theory
of conflict - game theory. The thesis of this essay is that he can be credited with having anticipated the
concepts of dominant, minmax, and mixed strategies, but that he failed to intuit the full implications of
the notion of equilibrium strategies. Thus, while he offers a partial resolution of 'he-thinks-that-I-think'
regresses, his advice remains vulnerable to a more complete strategic analysis. In judging Sun Tzu's
contribution to our understanding of strategy, however, we should keep in mind that resolving circular
reasoning in some circumstances requires the use of advanced principles of probability theory and
mathematics, and so we should not be surprised to learn that Sun Tzu's treatment of information is
incomplete. Indeed, we should marvel at the fact that he understood intuitively as much as he did.
maximize The Art of War's contemporary of Sun Tzu's writings fail to take account
relevance. This is the issue with which this fully of what we know generally about stra-
article deals. Rather than begin our dis- tegic choice. We begin Section 1 of this
cussion with Sun Tzu himself, we begin with essay with a discussion of 'pre-game' de-
the theory of strategic behavior developed cision-making - of situations in which there
during the latter part of this century called is only one decision-maker. Section 2 takes
game theory. Briefly, game theory, which us to the core of game theory and describes
we can view as either a branch of mathemat- how interdependent choice situations differ
ics or of political science and economics fundamentally from simple decision prob-
(Ordeshook, 1986), seeks to isolate general, lems. In Section 3 we explore more carefully
abstract principles of decision-making when Sun Tzu's writings as they apply to a particu-
the outcomes of people's choices depend on lar class of games in which decision-makers
what others decide and when everyone is implement their actions sequentially, as in
aware of their mutual interdependence. parlor games like Chess and Go. Section 4
Thus, while we might interpret much of Thelooks at games that better model the stra-
Art of War as modeling and analyzing a par- tegic situation that confronts decision-
ticular type of game - interactions of puremakers in battle - simultaneous move games
conflict - game theory is concerned with theand games of imperfect information, and
general issue of interdependent decision- introduces the concept of a Nash equilib-
making, including the possibility that people rium as a general solution for such games.
may choose to cooperate so as to achieve Section 5 considers those situations that do
mutually beneficial ends. Hence, game not have simple Nash equilibria, and which
theory's applications include not only stra- cause us to introduce the idea of a mixed
tegic military planning, but also an analysis strategy. Here we argue that mixed strat-
of the decisions confronting the heads of egies - strategies that leave something to
business firms as they compete for profits or chance - are not mere mathematical cur-
market share, of political candidates who iosities, but are in fact a central feature of
must compete in order to win elections, of Sun Tzu's strategic principles. Section 6
members of committees who compete to studies the importance of information ma-
form alternative coalitions, and of nation- nipulation in war, and it is here that we find
states who compete to secure advantageous far less compelling reasons to suppose that
positions in alliances. Sun Tzu anticipated fully the analytic struc-
Game theory and The Art of War, then, ture characterizing contemporary game
each bring something different to our under- theory.
standing of strategy. Game theory offers
generality and mathematical precision and it
2. Individual Decision-making
allows us to ascertain the logical coherence
In order to appreciate the lessons and per-
of our ideas about strategic interaction; Sun
spectives of game theory as well as of Sun
Tzu provides a specific application of
Tzu's insights, it is necessary first to consider
general principles, and demonstrates the art
a situation in which there is a single decision-
of rendering logical and abstract reasoning
maker whose actions we are trying to under-
practical. The plan of this essay, then, is to
stand, and who must choose one action from
review the essential components of game
some set of alternative actions. The usual
theory in such a way that we can explore the
decision-theoretic representation of such
extent to which Sun Tzu's writings are con-
situations requires a specification of the
sistent with or illustrate parts of that theory.
following components:
Because it is unreasonable to suppose,
however, that someone writing more than (1) A list of the decision-maker's alterna-
25 centuries ago could have anticipated all tive actions, where this list is exhaustive
the nuances of strategic interaction that in the sense that at least one action in
formal mathematical reasoning reveals to us the list must be chosen by the decision-
today, we also want to learn which aspects maker in question and where the actions
There are now two ways in which we can But, once again, if 1 anticipates this reason-
characterize the scenario that confronts ing himself . . . and so on and so forth.
persons 1 and 2: (1) perfect informationSuch
- circular reasoning does not arise in
one person must choose first and the simple
other decision-making scenarios, since by
assumption
chooses second, after learning the choice of nature does not reason. Thus,
the situation changes drastically once we
the first person; and (2) imperfect infor-
admit the possibility that 'nature' is not an
mation - both persons choose either simul-
anonymous entity, but is a person capable of
taneously or in ignorance of what each other
will do. With perfect information, case the(1),
same strategic thought as our initial de-
the situation can be analyzed straightfor- cision-maker. And this change requires the
wardly. If, for example, person 1 chooses development of new tools for thinking about
first, then he knows that if he chooses A, rational individual action.
person 2 will respond with D, whereas if he Implicit in our argument about circular
chooses B, person 2 will respond with C. reasoning, however, is the presumption that
Person 1, then, ought to choose A because not only is each decision-maker aware of
this alternative maximizes his minimum this situation, but each is aware that the
gain. other is aware, and so on. Game theorists
Matters achieve considerably greater refer to this assumption as the assumption of
complexity with imperfect information, casecommon knowledge. In the context of Sun
Tzu's analysis, such common knowledge will
(2), and it is here that we see the profound
arise if both sides to a conflict have read The
difference between Figures 1 and 2. Specifi-
cally, we can now imagine the following Art of War (or have an equivalent source of
thought process for person 1 as he contem- advice), and if both sides are aware that the
plates his options: other side has access to this volume. In
assessing the game theoretic credentials of
I think that I should choose A, because it offers meThe Art of War, then, one question we must
my best choice and provides a better guarantee than ask is whether and to what extent Sun Tzu's
B (2 versus 1). But then . . . if person 2 reasons as I
advice accommodates alternative solutions
do, he will infer that I will choose A, in which case
he will choose D, in which case I should choose B
to the dilemma of circular reasoning that
(since I prefer a payoff of 3 to a payoff of 2). But common knowledge admits.
then . . . if person 2 reasons as I do further, he will In order to make this evaluation, we must
infer my decision to switch to B in response to his first discuss the general components of a
choice of D, in which case he will conclude that C is
game. Briefly, these components are much
his better choice; in which case I ought to choose A.
But then, again, if he anticipates my reasoning, he those of the decision problem we outlined
will conclude that I will choose A, in which case he previously, except that now we must make
will respond with D . . . and so on. allowance for the fact that there are two or
more decision-makers. We also must make
Of course, circular reasoning will also char- allowances for the possibility of complex
acterize person 2's thinking. So suppose that strategic interaction in which people interact
person 1, exasperated and perplexed, con- over long intervals of time. To illustrate
cludes that person 2 will choose between C these ideas as we present them, we encour-
and D with equal probability. In this in- age the reader to keep a parlor game such as
stance, the expected value from A equals chess in mind. A description of any game,
4/2 + 2/2 = 3, whereas the expected value then, necessarily includes the following:
from B equals 3/2 + 1/2 = 2. Person 1, then,
might decide to choose A. But again, if (1) A list of relevant decision-makers or
person 1 believes that 2 will anticipate l's players. In chess, there are but two
tentative speculation that 2 will choose ran- players - white and black - whereas in
domly, I should also anticipate that 2 can card games there can be many more
infer l's choice of A, in which case 2 will not players.
choose randomly at all and will instead (2) A description of the strategic situation
choose D, because it is a best response to A. in terms of who moves at what time, and
in what order. In chess, white moves if he does not block them completely [then] I may
first, then black, etc. Chess also allows do so (X, 5).
Sun Pin's advice was simple: pair the worst This apparent confusion, however, is
horse against the opponent's best, the best resolved if we keep in mind the difference
against the opponent's second best, and the between strategy and action. In the first
second best against the opponent's worst. In cited passage, the positions of the players
this way, two out of three races can be won. have already been determined - the circum-
Clearly, moving second by having the stances of the game are fixed - and from that
option of determining the pairings of the point it is best to reveal one's strategy sec-
horses confers the advantage on T'ien Chi. ond. In contrast, in the second cited pass-
In order to interpret this example prop- age, the field of battle has yet to be deter-
erly, however, we must keep in mind the mined, and Sun Tzu is in fact arguing that it
distinction between actions and strategies. is better to be the one who dictates which
Strategies are plans - rules for selecting game is to be played or, equivalently, which
actions as contingencies arise - whereas player is to be assigned which position in the
actions are merely pieces of the plan. Sun game. In this second passage, then, Sun Tzu
Pin's example is especially simple because is referring to the first move in the game.
action (the assignment of horses) is equival- Thus, there is no confusion, and we can con-
ent to a strategy. In chess, on the other clude that Sun Tzu does in fact appreciate
hand, as well as in the complex maneuvers the advantages of choosing one's strategy
of war, the equivalence between actions andsecond.
strategy is lost.
With respect now to the issue of advan-
tages; for the class of games we are con- 5. Games With Imperfect Information
sidering here - games of pure conflict - the Prewar preparations - evaluating one's
advantage belongs to the player who reveals domestic power, recruiting skilled com-
his strategy last. But this does not necess- manders, training troops, and choosing
arily mean that the advantage belongs to the whether or not to engage in war - proceed
player who makes a second choice in a sequentially so that one's character, as well
sequential game. In chess, for example, as as that of an enemy, is revealed as events
in tic-tac-toe, the advantage belongs to unfold. Tactics are chosen by different
whoever moves first, which is different from rules. The success of battle tactics depends
revealing one's strategy. Now consider Sun on contingencies, including the opponent's
Tzu's view of advantages. In one instance he preparations and tactics, that often become
argues that rather than engage the enemy as apparent only after it is too late to condition
the first move, certain terrain dictates forc- on them, and decisions must be made with
ing the enemy to move first: imperfect information. In some instances,
this imperfect information arises because
Ground equally disadvantageous for both the
choices are made simultaneously by all an-
enemy and ourselves to enter is indecisive. The
nature of this ground is such that although the tagonists, whereas at other times choices are
enemy holds out a bait I do not go forth but entice not simultaneous but information is imper-
him by marching off. When I have drawn out half fect because choices are hidden from view.
his force, I can strike him advantageously (X, 4).
Regardless of its source, the game theorist's
But at another point Sun Tzu appears to approach to imperfect information is to
argue for the advantage of the first move: identify classes of games for which this fact
matters little. Referring to Figure 3, notice
Generally, he who occupies the field of battle first
and awaits his enemy at ease; he who comes later to
the scene and rushes into the fight is weary. And
therefore those skilled in war bring the enemy to theFigure 3. Two-Person Zero-Sum Game with Dominant
field of battle and are not brought there by him (VI,Strategy
1,2). c D
Ground which both we and the enemy can traverse
A 4,1 1 3,2
with equal ease is called accessible. In such ground,
he who first takes high sunny positions convenient B 2,3 1,4
to his supply routes can fight advantageously (X, 2).
that each player has a dominant choice - A Sequential choice, then, is sufficient to
for person 1 and D for person 2 - where by generate dominant strategies (but not
dominant we mean an action that is better necessary), and although, as we argue later,
than all others, regardless of what other Sun Tzu seems to have understood the
persons choose. In Figure 3, A is better than consequences of moving from a game of
B for person 1 regardless of what 2 chooses, simultaneous choice to one with sequential
whereas D is better than C for 2, regardless choices, much of his strategic analysis con-
of what 1 chooses. When decision-makers sists of identifying dominant and dominated
have dominant choices the analysis of ulti- strategies. First, with respect to dominated
mate decisions and outcomes avoids the cir- strategies - strategies that ought to be
cular reasoning that we applied to Figure 2.avoided in any context:
We should emphasize that the possibility
You should not encamp in low lying ground. ...
of a dominant choice is not altogether unre- You should not linger in desolate ground. . . . There
lated to the issue of simultaneous versus are some roads not to follow; some troops not to
sequential choice. Indeed, a game with strike; some cities not to assault; and some ground
sequential choices such as chess also oc- which should not be contested (VIII, 1-7).
casions dominant strategies, and thus we ... do not ascend to attack.... When an advancing
can view the concept of dominance as a gen- enemy crosses water do not meet him at the water's
edge.... Do not take positions downstream (IX, 2-
eralization of previous analysis. To see what 6).
we mean by this, recall that if the game in
Figure 2 is played sequentially with person 1 And with respect to dominant strategies,
choosing first and person 2 choosing second,
In enclosed ground resourcefulness is required. In
person 1 has two strategies, A and B, death ground, fight (VIII, 5, 6).
whereas person 2 has four strategies which
Encamp on high ground facing the sunny side; Fight
we denoted sl, s2, s3, and s4. Consider now downhill.... After crossing a river you must move
the game portrayed in Figure 4, which de- some distance away from it. It is advantageous to
allow half his force to cross and then strike. ...
Cross salt marshes speedily (IX, 1-8).
Figure 4. Normal Form of a Sequential Move Game \\7 ha.,^ ;intr^/4.,/^r^/ tU:i, nratirsn of a Hr1nai
VY IIdVC IILlUULUCU L111i IIJLIUII uI a uuiiii-
the cell corresponding to the joint choice of person assumes that his opponent is as intel-
(B, E). Notice first that neither player hasligent
a as he is and is capable of anticipating
dominant choice - for example, A is best forhis thoughts. In this event, the decision-
1 if 2 chooses D, B is best if 2 chooses E, and maker whose actions we are studying should
C is best if 2 chooses F. Nevertheless, once 'assume the worst' - should assume that
at (B, E) neither player has a unilateral regardless of what action he takes, his oppo-
incentive to defect to some other choice. nent will take best advantage of him. Bar-
Thus, (B, E) terminates circular reasoning ring the assumption that one's opponent is
as well - in other words, the existence of somehow less capable than oneself - always
dominant choices is sufficient to terminate a dangerous supposition and likely to lead to
such reasoning, but they are not necessary. unpleasant surprises - a person should then
Because it terminates circular reasoning, choose the strategy that maximizes one's
cells such as (B, E) - called Nash equilib- minimum gain, or equivalently, minimizes
rium after the theorist who proved a numberone's maximum loss (called a minmax strat-
of important results about them for differentegy).
classes of games - are profoundly important Applying this argument to the game in
as an idea about ultimate choices. Conse- Figure 5, notice that the minimum gain
quently, game theorists have devoted con- person 1 associates with A is 1, from B it is
5, and
siderable efforts analyzing the properties offrom C it is 2. Thus, person 1 should
equilibria, refining Nash's original formu-
choose B. Similarly, the minimum gain to
lation, applying those refinements to person 2 from D is 1, for E it is 4, and from
stations of far greater complexity than the F it is 0. Thus, person 2 should choose E.
simple games we describe here, and testing More interestingly, notice now that this
ideas in empirical contexts. If there is a cri- reasoning leads to the joint choice of (B, E),
tique that can be directed against Sun Tzu's which is the game's Nash equilibrium.
analysis of war, though, it is that he seems to Hence, in the case of games of pure conflict,
pay too little heed to the necessity of resolv- a prudent strategy leads to actions that are
ing the dilemma of circular reasoning, and consistent with the strategic imperatives
as a consequence he fails to infer this con- proscribed by game theory.
cept of an equilibrium as a solution to inter- Although we cannot find any direct
dependent decision-making. Put differently, reference in Sun Tzu to the notion of an
he fails to take full account of the possibility equilibrium as a means of terminating circu-
that, in addition to the king he is advising, lar strategic reasoning, it is not unreason-
enemy kings have also read The Art of War, able to suppose that he nevertheless grasped
and the fact of this common knowledge is the essence of a strategy designed to mini-
itself common knowledge. In that event, mize one's losses, but which would never-
only the notion of an equilibrium can be theless take advantage of an unskilled
used to formulate strategic plans and to opponent.
resolve circular reasoning.
Anciently the skillful warriors first made themselves
Despite this criticism, however, we can invincible and awaited the enemy's moment of vul-
find within game theory itself a reason for nerability (IV, 1).
supposing that this failure does not necess- Therefore the skilled commander takes up a pos-
arily negate the value of Sun Tzu's advice ition in which he cannot be defeated and misses no
and analysis. Specifically, one fact about opportunity to master his enemy (IV, 13).
Nash equilibria that applies to the types of Invincibility depends on one's self; the enemy's vul-
games that especially concerned Sun Tzu - nerability on him. It follows that those skilled in war
games of pure conflict in which one person's can make themselves invincible but cannot cause an
enemy to be certainly vulnerable. Therefore it is
gain is another person's loss (called zero-
said that one may know how to win, but cannot
sum or constant-sum games) - is that de- necessarily do so (IV, 2, 3, 4).
cision-makers are assured of achieving an
equilibrium if they abide by a simple rule of Sun Tzu, then, takes us at least part of the
thumb in choosing their actions. Suppose a way towards the notion of an equilibrium in
that if both sides to a conflict heed the to one or the other with certainty. That is,
advice of adopting strategies that minimize person 1 would be willing to stay with q and
one's potential losses against a skilled oppo- 1 - q if and only if the expected value he
nent but that are also viable against a less associates with A equals the expected value
skilled player, then an equilibrium prevails.he associates with B, as those expected
Thus, as long as the game under consider- values are determined by person 2's strat-
ation is constant-sum or zero-sum, and as egy. For the game in Figure 2, this equality
long as an equilibrium exists in simple strat- requires that
egies, Sun Tzu provides us with the requisite
4p + 1(1 - p) = p + 3(1 - p)
tools for achieving an equilibrium and for
taking advantage of an opponent who fails which we can solve, and conclude that p =
to act accordingly. 1/4. The same argument applies, of course,
to person 1- 1 should be willing to give A
and B some weight if and only if 2 is indiffer-
6. Mixed Strategies ent between C and D, which requires that,
One consequence of the preceding dis-
q + 4(1 - q) = 3q + 2(1 - q),
cussion is that whether or not a game is
characterized by perfect or imperfect infor- which we can solve to give q = 1/2.
mation matters little if there is a dominant The conclusion we reach here, then, is
choice or a well-defined equilibrium for a that if person 1 chooses randomly between
game. Players can 'solve' the game and A and B, and if person 2 chooses C with
arrive at determinate outcomes. However, probability 1/4 and D with probability 3/4,
military conflicts typically have a differentthen neither person has any incentive to
strategic character. Specifically, they gener-shift unilaterally to any other lottery
ally do not have an equilibrium in simple (including degenerate lotteries in which A
strategies. Thus, we must be careful about or B and C or D are chosen with certainty).
our arguments for the relevance of the Thus, for the situation portrayed in Figure
notion of an equilibrium, because if games 2, there exists a mixed strategy Nash equi-
do not always have equilibria then this non- librium.
existence precludes the possibility of scien- What gives this notion of a mixed strategy
tific generality. equilibrium special relevance is the import-
With this in mind, let us return to the ant theorem proved by Von Neumann &
game in Figure 2, which we used to illustrate Morgenstern (1944), which establishes that
circular reasoning and which, at first glance, every n-person game in which each decision-
does not appear to possess an equilibrium. maker has a finite number of choices has at
Recall our suggestion that person 1 might least one equilibrium in either mixed or
decide, out of exasperation, that person 2 pure strategies.2 Thus, the potential scien-
will make a random choice. We tentatively tific generality of the Nash equilibrium con-
rejected this idea because such an assump- cept is established.
tion did not avoid the circular reasoning we However, notice that a mixed strategy (1)
sought to avoid. However, notice that we minimizes one's vulnerability to an equally
assumed that person 2 used a particular lot- strategic opponent, and (2) takes advantage
tery, 50-50, and we did not check whether of an opponent who errs. Moreover, the use
all such lotteries led us in a cycle. of a random device in particular ensures that
So suppose more generally that person 2 one's tactics do not fall into a pattern that
chooses between alternatives C and D with an opponent can detect. Admitting mixed
probabilities p and 1 - p, and suppose also strategies into one's arsenal of choices has
that person 1 chooses between A and B with the consequence of taking a finite number of
probabilities q and 1 - q. Notice now that if pure strategies and rendering one's choices
person 1, given 2's probabilities of p and 1 - infinite in number. Moreover, the special
p, is not indifferent between the lotteries character of a mixed strategy is that even
provided by A and B, then he should switch after pure choices are revealed, an oppo-
nent cannot be certain that a choice that part of Sun Tzu's analysis into a game
appears inferior in the short term is not theory
part mold, since game theory assumes
of a grander, more all-encompassing plan - that all players are aware of all strategies
they preclude the possibility that an enemy available to an opponent. Nevertheless,
can infer a future choice with certainty having interpreted ch'i and cheng as evi-
based on previous actions. dence that Sun Tzu appreciated the role of
We cannot say whether Sun Tzu ever ex- mixed strategies, we can offer one criticism
plicitly advocated the use of random devicesof his analysis. Recall that in the previous
to disguise strategic intent, nor do the com-section we also cited evidence that Sun Tzu
mentators on his writings offer clarification. understood the role of minmax pure strat-
Nevertheless, we can offer a possible in- egies. The difficulty, however, is that if a
terpretation of his distinction between game possesses an equilibrium only in
normal (cheng) and extraordinary forces mixed strategies, minmax pure strategies
(ch'i) that renders the notion of a mixed cannot yield an equilibrium and, thus, they
strategy a centerpiece of his analysis: 'In cannot terminate cyclical reasoning. And,
battle there are only the normal and extra- unfortunately, what we cannot discover in
ordinary forces, but their combinations are The Art of War are any clear guidelines for
limitless; none can comprehend them all' ascertaining when a strategist should choose
(V, 8-11). minmax strategies and when he should
In Chinese, the character Ch'i means abide by mixed strategies. In this sense,
uncommon, unusual, or atypical. A strategy then, Sun Tzu's analysis is incomplete.
is ch'i if you think your opponent does not
anticipate it. Consequently, no strategy is
always ch'i or always cheng. A cheng can be 7. Secret Agents
a ch'i, and vice versa. It is whatever you Sun Tzu ends his text with a chapter on
think your opponent thinks about your secret agents and with the admonition that:
strategy. So the concept of ch'i and cheng
already reflects the strategic thinking be- . . . only the enlightened sovereign and the worthy
general who are able to use the most intelligent
tween the antagonists.3 If we interpret ch'i
people as agents are certain to achieve great things.
as a strategy that your opponent thinks you Secret operations are essential in war; upon them
are unlikely to use and cheng as a strategy the army relies to make its every move (XIII, 23).
that you are more likely to use, then to
make sure that any strategy you use will be The emphasis Sun Tzu places on secret
regarded as ch'i by your opponent, you must agents is understandable owing to the enor-
randomize your choices to keep the enemy mous strategic advantage to be gained from
guessing. By interpreting ch'i and cheng in knowing an opponent's strategy before-
this way, we can give fuller meaning to Sun hand. In effect, the role of the secret agent
Tzu's admonition that: is to allow a decision-maker to condition his
actions on a richer information base and to
It is according to the enemy's shapes that I lay the
render moves sequential rather than simul-
plans for victory, but the multitude does not com-
prehend this. Although everyone can see the taneous. To see the advantages of this
outward aspects, none understands the way in change, consider, for example, the game in
which I have created victory. Therefore, when I Figure 2. If choices are made simultaneously
have won a victory, I do not repeat my tactics but
or, equivalently, if no player in the game has
respond to circumstances in an infinite variety of
ways (VI, 25, 26).
perfect information, and if each person uses
his equilibrium mixed strategy, then the
Admittedly, there is an alternative way of expected payoff to each person is 2.5. On
interpreting ch'i and cheng: a strategy is the other hand, as we have already seen, if
regarded by your opponent as ch'i if your person 2 moves after 1, but knows person
opponent has no idea whether it is possible l's choice beforehand, then the final payoffs
or feasible. If we accept this interpretation, are 2 to person 1 and 3 to person 2. More-
then we cannot so easily (if at all) set this over, if person 1 is unaware of 2's better
Now the reason the enlightened prince and the . . . when capable, feign incapacity; when active,
wise
general conquer the enemy whenever they move inactivity. When near, make it appear that you are
and their achievements surpass those of ordinary far away; when far away, that you are near. Offer
men is foreknowledge. What is called 'foreknowl- the enemy bait to lure him; feign disorder and strike
edge' cannot be elicited from spirits, nor from gods, him (I, 18-20).
nor by analogy with past events, nor from calcu-
lations. It must be obtained from men who know Pretend inferiority and encourage his [the enemy
the enemy situation (XIII, 3, 4). general's] arrogance (I, 23).
NOTES REFERENCES
1. Throughout this essay our quotations of Sun Tzu's Chang, Cheng-Tse, 1984, Sun Pin Pin Fa Chao Li [
The Art of War are taken from Samuel B. Griffith's Reorganization and Rearrangement of The Art of
(1963) translation. The notation following each War by Sun Pin]. Beijing: Chong-Hwa Press.
quote refers to chapter and paragraph as indexed by Cleary, Thomas, 1988. The Art of War: Sun Tzu (tran
Griffith. To ensure that Griffith's translation is con- lation). Boston, MA: Shambhala Publications.
sistent with other more contemporary interpret- Griffith, Samuel, B., 1963. Sun Tzu: The Art of W
ations, we consulted Shih I Chia Chu Sun Tzu (translation). London: Oxford University Press.
(Eleven Schools of Thought on Sun Tzu), inter- Kreps, David M., 1990. A Course in Microeconomic
preted by Kuo Hwa Zuo (1978) and The Art of War Theory. Princeton, NJ: Princeton University Press.
translated by Thomas Cleary (1988). Kuo, Hwa Zuo, 1978. Shih I Chia Chu Sun Tzu [Eleven
2. By pure strategies we mean the strategies formed by Schools of Thought on Sun Tzul. Shanghai: Shanghai
a direct analysis of the game's structure, whereas Ancient Book Publishing House.
mixed strategies correspond to lotteries over these Myerson, Roger B., 1991. Game Theory: Analysis of
pure strategies. Conflict. Cambridge, MA: Harvard University Press.
3. Notice that the concept of ch'i and cheng was elabor-Ordeshook, Peter C., 1986. Game Theory and Political
ated in The Art of War written by Sun Pin a hundred Theory. Cambridge, MA: Cambridge University
years later. Our interpretation of this concept Press.
follows from Sun Pin. von Neumann, John & Oskar Morgenstern, 1944.
Theory of Games and Economic Behavior. Prince-
ton, NJ: Princeton University Press.
EMERSON M. S. NIOU, b. 1958, PhD in Political Science (University of Texas at Austin, 1987);
Associate Professor of Political Science at Duke University. He specializes in formal theory, inter-
national relations, political economy, and Chinese politics. He is the coauthor of The Balance of
Power (Cambridge University Press, 1989). His most recent research focuses on the formation and
dissolution of alliances in anarchic international systems.