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SHELLY CASHMAN SERIES’ Nqs IN Reese | Digital Technology, Data, and Devices 4 VERMAAT | SEBOK FREUND | CAMPBELL FRYDENBERG a G DISCOVERING COMPUTERS 2018 Digital Technology, Data, and Devices Misty E. Vermaat Susan L. Sebok Steven M. Freund Jennifer T. Campbell Mark Frydenberg o's CENGAGE «= Learning” SHELLY CASHMAN SERIES é ‘ ‘CENGAGE ~ Learning: Discovering Camputers: Digital Technology, Data, ne Devices Misty .Vermast, Susan L Sebok, ‘Steven M. Freund, Jenifer T. 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Purchase any of our reduc a yout lca ellege store o a our praferred online store worw-cengagebrain.cam. tice th Radar Pala dora naate acre ny oft rac dered rein fete ay penn alc ecnsens ny ah ea ted n R See ttm eet day spain ban wd de ra ‘Bas th pvt ya act ey mea naa ag ‘sty pacar ih berate by he aces tbe cen ani areal pti ine Blak nerd cto anh are ly nce ea ‘oenacon wiht tons The bse mae eprom olan ed, hig tt not ted the mara na pra paren marron ‘ey ch terse tes ni spe he ree ern re ae ‘Sheep wh ett ch med Te ple at bel ry pec, ‘race or energy anaes eli mtr a er ene er eae poceeery DISCOVERING COMPUTERS ™ Digital Technology, Data, and Devices Table of Contents at a Glance Module 1 Introducing Today‘s Technologies: ‘Computers, Devices, and the Web BW Module 2 ©5 Connecting and Communicating Online: The Internet. Websites, and Media Module 3 Computers and Mobile Devices: Evaluating Options for Home. and Werk i Module 4 Programs and Apps: Productivity, Graphics, Security, and Other Tools... cee Module 5 Digital Security, Ethics, and Privacy: Threats, Issues, and Defenses. Technology Timeline. Module 6 ‘Computing Components: Processors, ‘Memory, the Cloud, and More Module 7 Input and Output: Extending Capabilities of Computers and Mobile Devices. Module 8 Digital Storage: Preserving Content Locally and on the Cloud 14 a aT Te ra e1 2018 Module 9 Operating Systems: Managing. Coordinating. and Monitoring 94 Module 10 Communicating Digital Content: Wired and Wireless Networks and Davies... 104 Module 11 Building Solutions: Database, ‘System, and Application Development Tool: Module 12 Working in the Enterprise: Systems, Certifications, and Careers... a Focus On: Web Development... Fo-1 ‘Appendix A: Technology Acronyms __ Appendix B: Troubleshooting ‘Computer and Mobile Device Problems ..... APP-S Index. . IND=1 DISCOVERING COMPUTERS Digital Technology, Data, and Devices Table of Contents pus ie Cee ee ea kak 2 ‘TooAr’s TeciNoLOSY Tech eure 1-2: Staying in Se - TECHNOLOGY USES... oeessevseeeneeee 1a uctoeTeh eae 1: Digital tool. — oa Goverment... - Co na wee - Co Raa. - co rectacriet : CII ae Neath cae. - cen BBS sence - See) 2018 Taree Pititing Manulacucing. ‘TECHNOLOGY USERS... : : SUMMARY 2-0 oe III [STUDENT ASSIGNMENTS: Study Cue «Key Tema» Cheep "Problem Solving + How Fo: our Tan» tenet Reseach Cal Tntig ve a) Module 2 Connecting and Communicating USI ec Ear ME MOTERNET = a vation of te tet eee ‘CONNECTING TOTHE WVTERNET ce Intent Serie Poids sevens ove Dat Tel the tart on Ades nd Domain Rares ‘THE WORLD WADE WER... oo oa ca C22 are) cea DIGITAL MEDIA ON THE Wes. rep At. Videdssseccceseenenn Poco Pgs : : : OWER INTERNET SERVICES... vos secs vvevsees sees eat : : : cha Rac - - - Onin Decnd. - - Voth : : : FP - - - Tech este 23: Digi Communications - ETIQUETTE. ‘STUDENT ASSIGNMENTS: Sd Gude ay Terr + Chckpnt "© Prale Sbing + Mow Tou Ta tenet Resear ical iting - 7 adute 3 eae red ere a ars per COMPUTERS AND MOBILE DEVICES 22.20.2000 [MOBILE COMPUTERS AND DESKTOPS 0-0. o-s ves sca Laptop Tablets and Other Mile Compas == Honeld Computers... - Sek Computers oo - Teh este 31: Maile Cop Bupa Ga Dake nd Ons - sh ne 32: Des Bo ie - SERVERS Petal Temina . . as. - - - sss Koa : : SUPERCOMPUTERS «00 ou COMPUTING =n. MOBILE DEVICES... ‘Smanghones.. - - . Dig anes - - Parable and Daal Media Players... - Tech Fate 33: Mobile Device Buyers Guile, ook Renders. Wiecale Dees... GAMEDEVIEES 02s [EMBEDDED COMPUTERS =. PUTTING IT ALLTOGETHER =. PORTS AND CONNECTIONS USB Fo. : Pat Raptr and Dein Sains. - Waele Davies Connecti - PROTECTING NARDWARE. asda Tet and Vandalia. . anda Fale. - EAIIW CONCERNS OF USING TECHNOLOGY «=.=... Repetve San nies - : aH 2 23 ey 23 2s 25 2 26 ef a a le a9 za Discovering Computers 2018 2oieaa the Phys isk. eral Meat iss. STUDENT ASSIGNMENTS: tty Gude» Ry Tems~ Checkpoint. + Prt ching + How You Tam Interet Research + Ciel inking - - ocle 4 earn Pere eer UT aly PROGRAMS AND APPS... 2. 002 .c0ssseeeseeevese Alef the Operating Sytem «cece enacting wth Pogrers and ges. cece Distibeting Pagams an Ag nn tling and Updating Programs ond gp. Cotrgores of Prgms ar Aap oo PRODUCTIVITY APPLICATIONS... 0es..0svvesesesee Developing Proj. Word Processing. Note Taking - ae Tet Eder ae lerdal Cat Manage Sema Site. ae ecouting - ae Peal Rando Co lagi - ae Teer ae Doeument Conve ad Res coe egise Computes ‘Te eat 4-1: and Mie gp or Pesca a Busnes rota Poe GGRAPWICS AND MEDIA APPLICATIONS «0. == osas ss Compute ded Dein. poe Destog Pushing fe Fautnage Eng. a to Eating an Pho Mangement. Video and ua Eig fn Nine en eet Mea ayers ‘agente and Veual Realy. PERSONAL TEREST APPUCATIONS.. Tech esate 4-2 Vie and Ne App kr Mela ae Perse net Nocona COMMUNICATIONS APPUCATIONS 0. vv ovesos ee SECURITY TOOLS =. 2-0. e2- ees sveseseeeveeevenen Te Lo Teh ee 42d and Male nn dati Paigens - Spyware Adare, and Other Malware Rema erat te - FL, DISK. AND SYSTEM MARAGEMENTTOOLS le Manager - foc ae a3 at a2 a an a ot as 6 8 36 Discovering Computers 2018 ar ar Disk Gear. Disk Defragment. Fle Compeaon - - Pe Madetenance - - aaa Rete : : re) oa Managua - - ca sunny 2 we STUDENT ASSIGNMENTS: Sti Gide + Ky Teme + Ceci Probl Selig How Tou Tan «etre Research * Cia Thinking - - ar) tose 5 Pree acne arma ts PUT f DIGITAL SECURITY RISKS... 2. cves eee ee Coberaine - - - INTERNET AND NETWORK ATTACKS... 0c. v ose Sales aga ret pt a | SCRS See tees UNAUTHORIZED ACCESS AND USE. ssn Sadeguards aginst Unouthrined Aces nd Ut. . Acces Con. - - cst iar ates Pca : cl sa seed Oe - - cosa ate Daas - - esr Te Sp vet. - - cs Digi evens - - csas SOFTWARETHERT cee 515 Safeguards gant Stare Tht os INFORMATION THEFT... oo 11 Safeguards ga! eaten Lei Ercyption - 517 Digs sgnatues and Certeates - csi Tech eae 5-1: Cloud Data vey == oss ARDWARE THEFT, VANDALISM, AND FAILURE =. 520 BACKING UP—THE ULTIMATE SAFEGUARD $20 Tech eae 52: Disaster Recovery ‘WIRELESS SECURITY... Tech Fest 53: te Seay Intec Property igh - cea Codes ef Cont - - cea Gea Coating : : Cs INFORMATION PRIVACY... vos vsos sees eevee 58 ete Piet - 7 cs SUMMARY Seon STUDENT ASSIGNMENTS: Sid Gude Key Tem Chachi "= PraleSlving + Ha TW T= tenet asec cal Tinting cece - TECHNOLOGY MIAELINE. ute 6 ec heie tae Peet eats eure B Bees INSIDETHE CASE ce cece eens The Mathaba. os 7 The Conte at -- en 7 The Aetna ai ait nn - Mace Ge oS : Te Sse Cla - Perma Compute are Mabie Deve Pree Prceser Casing oe coe eee - uspadiptes coe - BUSES occ cece nes oe en 7 Types of Buses oS : POWER SUPPLY AND BATTERIES 2 : “ech Fave €3-Paper Care fr Computes ae able Dees. coe . SUMMARY oo. eso cece STUDENT ASSIGNMENTS: uy Gude Kay Teams Checlpaint "Problem Solving» HowTo: You Tan tenet Research ‘ric Tinting ae . en 62 6 e2 ex eters) Capabilities of Computers Sed WHAT ISINPUT? eee eee ceeeseeeeeeeeee Types Kaboul . . POINTING DEVICES... 2s cscvcvessesvevevsoece Te Feature 71 Tue apt . en neu. 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Introducing Today's Technologies: Computers, Devices, and the Web OBJECTIVES After comploting this module, you will be able to: 1 Diflerertiate among laptops, tablets, ests, and servers 2. esrb the purpose and uses of sartphones,dgjtal cameras, partable and digital media players, e-book readers wearable devices and game devices 3 esrb the elatinship between data and infrmation 4 Biel explain various input options (kybnard, pointing devices, vee and video input, ad scanners), output options (intr spay, and speakers, and storage options (hard ks, soi-state eves, USB flash devs, memory cards, optical les, and coud storage) 5 iflerertiato the web fromthe Internet and describe the relationship among the web, webpages, websites, and web servers 6 Explain the purpose ofa browse a search engine and an anne socal network 7. Bit describe digital secur sks assodated with viruses and other malware, privacy, your healt, and the envtonment 8 iflerntiate between an aperatng syst ad appliations 8 Dlrentiate between wired and wires network technlogis and identify reasons indiuals and businesses use networks 10 Discuss how sot uses technology in education, government nance, tall entertainment health care scence travel publishing, and manufacuing ‘1 eri technology used by home users smalUhome office users mobile users power users and enterprise uses Iniraducing Today's Technologies Today's Technology In the course of a cay, you may ... complete a homework assignment and watch a streaming video using your Laptop, flip through news headlines and make dinner reservations using your tablet, search for directions and the local weather forseast while listening to music-on your smarrphone, edica video an a desktop computer, and share photos online from your digital camera with family and friends. These and many other technologies are an integral part of everyday life: at school, at hhome, and at work (Figure 1-1). “Technology can enable you to more efficiently and effectively access and search for information, share personal ideas, photos, and videos with friends, family. and others; communicate with and ‘meet other people; manage finances; shop for goods and services: play games ox aecess other sources of entertainment; keep your life and activities organized; and concluct business activities, Peaple who can accomplish these types of tasks using technology often are said wo be tech savy. ie Figure 1-1 People usea variety of computers, mobile devices, and apps every day \aztouaa/ Seebewee Steen (eka, Sac mente ‘Computers, Devices, and the Web Because technology changes, you must keep up with the changes to remain digitally literate. gical fteray involves having a current knowledge and understanding of computers, mabile devices, the web, and related technologies. This book presents the knowledge you need to be digitally literate today. ‘As you read this first module, keep in mind itis an overview. Most of the terms and concepts introduced in this module will be discussed in more depth later in the book. Computers computer is an electronic device, operating under the control of instructions stored in is own, ‘memory, that can accept data (input), provess the data according to specified rules, produce informa- ‘ion (output) and store the information for Furane use (Figure 1-2). Computers contain many electric, clectranic, and mechanical components known 2s hnartzare. Electronic components in computers process data using instructions, which are che steps that tell the computer how to perform a particular task. A collection of related instructions org2- nized for 2 common purpose is referred to.as, software or a program. Using sofeware, you can complete a variety of activites, sch a search for information, type a paper, balance a buiget, Figure 42 Alopop na widely wed type of computer create a presentation, or play a game. ‘One popular category of computer is the personal computer. A perzonal computer (PC) is computer that can perform al ofits input, processing, output, and storage activities by itself and is intended to:be-used by one person ata time. Most personal computers today also ean communicate with other computers and devices. ‘Types of personal computers include laptops, ablets, and desktops, with the first ‘wo.sometimes called mobile computers. A mabileeamputer is a portable personal computer, designed so that a user can carry it from place to place. A mer is any- ‘one who interacts with a computer or mobile device, ar utilizes the information ir generates. Laptops Alaptop, alsa called a notebook computer, isa thin, lightweight mobile computer with a screen in its Lid and keyboard in its base (shown in Figure 1-2). Designed to fit on your lap and for easy transport, most laptops weigh up to 7 pounds (varying by ‘manufacturer and specifications). A laptop that is ess than one inch thick and weighs about three pounds or less sometimes is referred to as an ultrathin laptop. Most lap- tops can operate on batteries or a power suppty or both. Tablets Usually smaller than a laptop butlarger than a phone, a tablet isa thi, lighter-weight mobile computer that hasa touch sereen (read How Ta 1-1 for ways to interact with a toueh screen}. A popular style of tablet isthe slate, which does not contain a physical keyboard (Figure 1-3), Like laptops, tablets run on batteries or a power supply or both; however, hatteries in a tablet rypiclly last longer than those figure 13 Agate tablet, in laptops Saget Seeman Iniraducing Today's Technologies €B consiven This Ifa slate tablet has no keyboard, how do you type ont? "You can use yur fingers to press hays on a keyboard that appears a the scan called an on-screen haybosed, of you can purchase a separate physical keyboard that attaches to or mirelessy communicates withthe tablet. You also maybe able to speak into the tablet, and your spoken words wil tensa to typed tet. [eka Quick touch and release one finger one time Activate a link (oultén connection) Press abutton Run a programor app ‘Quickly touch and release one finger tmotimes Runa programor app ‘oom in (show a smaller area en the sereen, so that contents ‘appear Larger) atthe location o the double tap Press and hold one finger to cause an action to. Display a shortcut menu (immediate access to allorable ‘cau, oF until an action occurs actions) “Activate 2 mode enabling you ta move an item with one ‘finger to a new location Press and hold one ger on an object and then Move anit around the screen move the ingest the ew locaton Sell Press and hot one finger and then move te finger Scroll torzomly vray onthe seen pay that cis cnr on kg the som Mowe two fingers apart ea ee Move two fingers together ‘Zoom out (show a larger area onthe screen, so that contents ‘pea sale) pragh 20 gh Lng Rakar My ap eb ritnd tint WAI. ‘Computers, Devices, and the Web Desktops and All-in-Ones ‘A desktop, or desktop computer, sa personal computer designed ta bein astationary location, @) BTW where all ofits components fit on or under a desk or table. On many desktops, the screen is Desktop hhoused in a display device (or simply display) that is separate from a tower, which is case that The term, desktop, also contains the processing cicuitry (Figure 14a). Another type of desktop called an all-in-one -sOmetimesisused to docs not contain a tower and instead uses the same case to house the display and the processing —_“/€" 10 an on-screen. circuitry Figure 1-4b). Some desktops and all-in-ones have displays that support touch. ‘work area-an laptops, tables, and desktons a Figure 1-4 Some detitops have & separate tov, lLin-ones do not ‘een se a ae 3 consiver THs Which type of computer — laptop tablet, or desktop —is best? I-depends on your need. Because latans canbe as power as the average deskon, mae people today chonse laptops ove dskios so that they have the ade bene of portly. ables ae ie fr those not needing the poner ofa lptap or for searching for information, communicating with ates and taking nates in lectures, at meetings, conferences. nd ther onums wee alatop ira practical Desops ard bi-ones ten have ager diglaysthan laptops o ables, which make them wel suite for Goeoping sftareeding large documents, ot creating images and videos. Servers “Aserver is a computer ddicrted wo providing one or more services to other computers or @) BTW devices on a network. A network isa collection of computers and devices connected together, Oaline often wirelessly. Services provided by servers include storing content and controlling accessta When acomputer or hardware, software, and other resources.on 3 network. device connects toa "A server can support from two to several thousand connected computers sect, Rite and devices atthe same time. Servers are available in a variety of sizes and ont. types for both small and large business applications (Figure 1-5). Smaller applications, such as at home, sometimes use a high-end desktop asa server. Larger corporate, government, and web applications use powerful, expensive servers to support their daily operations. Mobile and Game Devices Figure 1-5 A server provides sensces to other computers of devices on a network. ‘Seance Gate A.mobile device is 4 computing device small enough to hol in your hand. Because of their reduced size, the screens on mobile devices are small — often between 3 and 5 inches. ‘eho @nw Messaging Services Mabie sence peices may chatge acistional “ees for sending tet, picture, oF eo messages, depending 00 the messaging pan. @ ermes arssues Iniraducing Today's Technologies ‘Some mobile devices are Internet eapable, meaning that they can connect to the Internet \irelesly. You often can exchange information hecween the Internet and a mobile device or berween 4 computer or nerwork and a mobile device. Popular types of mobile devices are smartphones, digital cameras, portable and digital media players, e-book readers, and wearable devices. ) consiver THis ‘are mabile devices computers? The mile devices dcused in is section can be ctagrized a computers because they operat under the corso of instructions stored in ther own memary, can accept data, process the data according to specified rules produce or dsl information, ad store the information for future use. Smartphones A smartphone is an Internet-capable phone that usually also includes a calendar, an address bbook,a calculator, a notepad, games, and several other apps (which are progeams on the smart- phone). Orher apps are available through an app store that eypically is associated with the phone. ‘Smartphones typically communicate wirelessly with other devices or computers. Wich most smartphone models, you also can listen to music, take photos, nd record videos. Most smart= phones have a touch screen (Figure 1-6). few models have built-in mini keyboards or keypads that contain both nurmbers and letters Instead of calling someone's phone 1o talk, you can send messages to-others by pressing images of keys and icons on an on-screen keyboard on the phone. Four popular types of messages that you can send with smarrphones inclade voice messages, text messiges, picture messages, and Video messages. + A.vaice mail mesuge isa short audio recording sent to or from a smartphone or other mobile device. © A text mesage isa short note, typically fewer than 300 characters, sent to or from a smartphone cr other mobile device. © A picrure message isa photo oF other image, sometimes along with sound and text, sent ro.or from 1 smarrphone or other mobile device. + A videe mesuge is short video clip, usually about 30 seconds, sent to-or from a smartphone ‘other mobile device. ‘Read Ethics & Issues 1-1 to consider whether it should be legal to use a hands-free device, such as a smartphone, while diving. Should It Be Legal to Use a Hands-Free groups, and the telecommurications industy. _Somestateshave outlawed any use af Deviee while Driving? ‘ARA\American Automobile Association) mabe phones while driving, while others Your new vehideincdes 2 soplstiated conducted astudy to mezsure themental ban users from sending text messages andlor hands-free stem that enables you to comest elect of using hands-free devices while di- require drivers to use hands-hee devices while a mobile device tothe vehice’s sound system. ing, The conclusions indicated that drivers ving. Some vehicles contain technology Inadktion to making phone cals without using hands-free devices are distracted, miss that can restrictor block mobile phone usage holding your device, you alsocan use this visual cues, and have slower reaction times. wile the vehide isin motion. ‘chro area repre ott mes- ters aim that dries canbe ust easly sages ero upcte your Facebook statis ung distracted if they ae cussing business Species, which carvers yourspoien or emotional mates with passengers swords tots Hs techncagy salto use? the vic The Natoal Highway Tlic ©) Consider This Do youbiaw you se tacted yous hand se devices wile ving? Why ory Do you tk auto rmandacurrs ou continue to nade hands The debate about hands-ree device salty Safety Administration estimates that more fee dace tehnaog/in tides? lcs diferent points of view from vehi- than 3,000 fatalities occur each year due to pot? Weuld yeuue vehi area de insurance companies a sumer safety “strated diving.” limite your device usage whe diving? ‘Computers, Devices, and the Web [UREN] A digital camera is device that allows you to-take photos and store the photographed images digitally (Figure 1-7).A smaredigital camera also can communicate wirelessly with other devices and include apps similar to those on a smartphone. Many mobile computers and devices, such as tablets and smartphones, include at least one integrated digital camera. Digital cameras typically allow you to review, and sometimes modify, images while they are in the camera. You also can transfer images from a digital camera toa computer or device, so that you can review, modify, share, organize, or print the images. Digital eameras often ean eonnect to or commmunicate wirelessly with a computer, a Smart TV (@iseussed later in the mod ule), printer, or the Interne, enabling you to access the photos on the camera without using a cable. Some also-can record videos. Many digital cameras also have built-in GPS iscussed laterin this module), Figure 1-7. Witha digital camera, you an view photographed images immediately through a wing them the expabily to. salaceen on the camera tose f the photois wart kes siving them the capability = ah enna record the exiet location where a photo was taken and store these derail with the photo. Portable and Digital Media Players ‘A portable media player isa mobile device on which you can store, organize, and play or view digital media (Figure 1-8). Digital media includes musie, photos, and videos. Thus, portable ‘media players enable you to listen to music, view photos, and watch videos, movies, and telev sion shows. With most, you transfer the digital media from a computer or the web, ifthe device is Internet capable, tothe portable media player. Some enable you to play the media while it streams, tha i, while it transfers tothe player. Portable media players usually require a et of earbuds, which are small speakers that rest inside cach ear canal. Some portable media player models have a touch screen, while others have a pad that you operate with a thumb or finger, so that you ean navigate through digital media, adjust volume, and customize settings. Some portable media players aso offer a calendar, address book, games, and other apps (discussed Inter in this module). Portable media players area mobile type of digital media player. A digital media player or streaming media playeris 1 device, rypically used in a home, chat streams digital media from 2 computer of network to-a television, projector, or some other entertainment device Figure 1-2 Portable media players typically include & set of earbuds Digital media players stream macia ta a home entertainment device, Semon One Gunctmsen net Iniraducing Today's Technologies E-Book Readers An e-book reader (short for electronic hook reader), or «-reeder, is a mobile device thatis used primarily for reading e-books (Figure 1-9). An e-book, or digital book, isan electronic version of a printed book, readable on computers and other digital devices. In addition to books, you typically ean purchase and read other forms of digital media such as newspapers and magazines. ‘Most e-book reader models have a wuch screen, and some are Internet capable. These devices usually are smaller than tablets but larger than smartphones. Wearable Devices Avwearable device or zearable i a small, mobile computing consumer device designed to be worn (Figure 1-10). These devices often communicate with a mobile device or "To popalar wearable devices ae accivey racers and smarnwatches. Activity trackers monitor heart rate, measure pulse, count steps, and track sleep patterns. In addition to keeping time, a smartwarch can communicate with a smartphone to make and answer phone calls, read! and send messages, access the web, play music, work with apps, such as fitness trackers and GPS, and more Figure 19 An e-book readex Baka het hy ace “smth Figure 110 Acinity trackers and smartwatches are popular types of wearable devices. Seton leaps sa Game Devices A game console is 1 mobile computing device designed for single-player or multiplayer video games. Gamers often conneet the gime console to 3 television so that they can view their game- play on the television’ sereen (Figure 1-11). Many game console models are Internet capable and also allow you to listen to music and watch movies or view photos. Typically weighing between three and eleven pounds, the eompact size of game consoles makes them easy to use at home, in the car, in a hotel, or any location that has an electrical outlet and a television sereen. Figure 141 Game ‘consoles often connect toa television; handheld ‘game devices contain a builen screen, geese |ameren, ‘Computers, Devices, and the Web Athandheld game device is small enough to fit in one hand, making it more portable than the game console. Because of their reduced size, the sereens are small — similar in size w some smartphone screens. Some handheld game device models are Internet capable and also ean communicate wirelessly with other similar devices for multiplayer gaming. © consiven rus ‘Ae digital cameras, portable media players, e-baok readers, and handheld game devices becoming ‘absolete as more and more smartphones and tablets includ their functionality? ‘Many smaxtphones and tables enable you to take and store photos, toe organize and play or vew your ctl media; read e-books; and play games. This tend of computes and devies with technologies that overian called digital device convergence, meas that consumers may need fewer devices fr the functionality tha they require. ‘il, eonaumers may purchase separate stand-alone devies (2, 2 separate digital camera, table meds play, te oravaity of rasan The stand-slone deve (ie, acgjital Camera) may have mare features and funcional than the combined device offers (ie, a smartphone). You might want tobe able ta ue bath devices a he same time; for example, you might send teat messages onthe phone wile reading a book an an e-book readet. Oyu might want protection f you cmbined device (e, smarphane} breaks. For example, you scan Isten to music an aporable media player if you smartphone becames nonfunctional. Tech Feature 1-1: Gaming and Digital Home “Tichnology has made homes entertaining, efficient, and safe. Read Tech Feature 1-1 10 Jeam bow game devices provide entertainment and education, and home automation offers convenience and significant cost savings. @ recs rearune Gaming and Digital Home they can purchase ot ret diss ar other medi that ‘contain games, dounload or transfer them fram ‘online stores, orsign up for doud services that cacemic researchers developed the first vdeo games inthe 1950s as pat oftheir studies of artic inteli> agence and simulations, and the work was applied and expanded commercial to early home consoles and sxcade games. The concept of hame autertion can be raced back to 1898 when Nil Tesla invented the fist remate contr The following secons describe how these two technologies are used today. Gaming ‘Video gamers spend biions of dollars each yar ‘making the most oftheir donne with game consoles and devices An estimated 1.2 bilan people wine ‘xe active video gamers, half of wham play st east 2 hours per day. The popularity is ein large pat tothe secial aspect of gathering faniies and friends to play togethers a group or online with one another and those around the word. The wide varity of categories atfers a gaming experience for practically erergne in genres such as aenture, education, fitness, purses, Sports, role-playing, and simulation. + Obtaining Games: Gamers have several options salable for obtaining games For tables and smart- phones, they can download games fam an app store toa mobile computer or device. For game consoles, stream or transfer games on demand. + Acessories and input Techniques: The more onular game corscles wok wth 2 wide vary cf ‘cress and input tehriues for crecing movements ad ations of on-seren players and objects Thay nce ‘garapats wie conan and finessaccessres, some of wtch are shown hee Atheugh many games ‘are payed ing 2 contol, several game consoles ‘operate by allowing the pyr tobe the conte. New home builders and existing homeowners a2 integrating features that automate 2 wide varoty of tasks, save time and money, and enhance the overall athome ervirorment continued) rw Mobile Computer Input i you prefers fuses ieybosrd to 3 lsptop keyboard ar abla: ‘orscreen keyboard, you can use a full sued keyboard with ‘your mobile coment. Likewise, f you peter using 2 mouse instead ‘of a touchoad, you can sea mouse with your mobile computes Iniraducing Today's Technologies * Lighting: Controing ighting is one ofthe more commen uses of tecinology inthe hare. Remotes tum igh faut on and of and motion sensars tum on ights when aes or visitor approaches the dtivenay of walkway. + Thermostats: Programmable themostats adjust to seasonal needs and canbe sett conta temperatures iningvidual ooms Homeowners can use tha smart phones ta merit heating and cooing syst adjust temperatures and manage energy consumption. + Appliances: Smart appliances, such as dishwashers, canbe progiammed torun a nanpeak eecical times Coffeemakers cantum anal st times nd shut of fan overheating coffeepot has been lefton accidentally, Refigertors can tack expiration dates and create shopping list. + Security, Security systems can detect break-ins at doors and heat rom es and hey can sendtext and att Sem hae Se ecm ge eel essagesto ale a homeouner when soneane has emered ort thehame. Suneilance cameras ep a watt ejean the premises and intern ros; hameminers ean view the images on tlio and corp within the house er on a webpage when they ae angy fram home. + Remotes: Many peopl are tuming to sing thei smartphones and abet te control llth devices in the com. Users erjoy the convenes of estos ing apps to operate theirteevsion, OVA, and seaity system and to perform ater funcins aryahere in the home Sureten m/s! Se Moen Suna ham Oo © Consider This: How has your life become mare eficent, sae, and enjoyable by using home automation and entertainment features? Why do you think gaming is so popular? Can you think of any downsides? Data and Informa’ (Computers process data (input) into information (ourput) and often store the data and resulting information for future use. Data is a collection of unprocessed items, which ean inelude text, numbers, images, audio, and video. lajormation conveys meaning to users. Both business and home users can make well-informed decisions because they have instant access to information from anywhere in the world. ‘Many daily activities either involve the use of or depend on information from a computer. Far example, as shown in Figure I-12, computers process several data items to print information in the form of a cash register receipt. @)consioen ns — ats anther example of ata and its caresponding lfomtion? Yarrane ales rn ane aneyeoue crs ene ye rdenune ces al epee is processed to generate your semester grade report, Other infrmatin an the grade report includes res of

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