Professional Documents
Culture Documents
TABLE OF CONTENTS
Components.........................2 Action Overview..................8 Tile Types..............................14
Setup......................................3 Action Details.......................8 Queen’s Favor Track..........14
Gameplay Overview...........5 -Explore (planets)............8 End Game and Scoring.....15
Gameplay Details...............6 -Advance (tiles)................9
-Worker Placement.......6 -Grow (workers/frames)...10
-Worker Bumping..........6 -Research (seed cards)...11
-Worker Retrieval..........7 -Convert (& Dance).........12
-Worker Hibernation....7 -Carve..................................13
Rules video available at
-Resources.........................13 stonemaiergames.com
1 1
their player color, 3 player tokens, resources. Hive mats show where you can
7 hibernation tokens, and workers. build (you must always build adjacent to
existing tiles on your hive mat). If you build on
Make sure the non-upgraded side of the
a hex with a build bonus, gain that bonus.
faction tile is face up.
PREPARATION
GAMEPLAY
On your turn, either:
Place one worker on the board (on the
leftmost or topmost space if there are two)
RETRIEVE
1. Retrieve all your workers on the board
and in your landing area. Strength-4
1 1
and perform the action; or workers must hibernate.
1 1 1 1
Retrieve all workers. 2. All other retrieved workers collect income
(each from a different farm), increase
PLACE strength by 1, and return to your active
Apiary uses a “bumping” mechanism. When pool.
you place a worker, other workers on the You do not need to place all workers prior
space are either bumped or—if there are two to retrieving, but active pool workers aren’t
1 1 2 1
spaces—shifted right or down. If a worker is affected by retrieve turns (i.e., they do not
shifted off the rightmost or bottommost space hibernate, increase strength, or gain income).
of the action, it is bumped back to its owner,
abiding by the following: HIBERNATION
If the worker has strength-4, it must When a strength-4 worker is removed from an
hibernate. action, it hibernates. Place a hibernation token
(not the actual worker) into the Hibernation
Otherwise, the owner of the bumped Comb and gain the benefit printed on the
worker may either increase its strength by pod. Then the worker returns to the general Apiary_FarmTiles_r2.indd 1 Apiary_FarmTiles_r2.indd
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1 and place it in their active pool or place supply. (Note the Hibernation Comb’s endgame
it in their landing area without changing its scoring opportunities.)
strength. Either way, do not collect income.
TILES
2
FARMS: Cost fiber and/or water and provide DEVELOPMENTS: Cost wax and provide you Apiary_FarmTiles_r2.indd 3 Apiary_FarmTiles_r2.indd
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storage and income. Circles in the center of powerful one-time bonuses.
the tile indicate storage capacity. Income is
Whenever a farm, recruit, or development is
shown at the top of the tile.
purchased, remaining tiles slide to the left and
RECRUITS: Cost pollen and provide ongoing a new tile is flipped over.
abilities throughout the game. Purple triangles
indicate that the recruit is triggered when you
CARVINGS: Buy a carving (costs honey and the
use of a strength-4 worker) and build it to add
perform certain actions.
an endgame scoring opportunity. Purchased
carvings are not replaced.
3 3
THE LANGSTROTH: This hive has four marked hexes that each offer a build bonus discount for
a specific tile type. If you build a matching tile on a marked hex, you may purchase that tile
with the indicated resource discount. You must still perform an action with a worker of the
appropriate strength to acquire the tile (or use a seed card), and all other build rules still apply.
Building costs cannot fall below 0 (i.e., you cannot gain resources from negative building costs).
THE LOG: This hive has four marked hexes that each offer a build bonus of a free worker. If you
build on a marked hex and have fewer than four active workers, gain a strength-1 worker and
Apiary_CarveTiles_r7.indd 24
place it in your active pool. If you already have four active workers when you build on a marked
hex, you forfeit the build bonus. Additionally, this hive has three hexes with build bonuses that Apiary_CarveTiles_r6.indd 2 Apiary_CarveTiles_r6.indd
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provide resources (these bonuses are not storage spots and cannot hold gained resources).
THE POPPLETON: This hive has a marked hex that offers a build bonus of building a . If you
build on the marked hex (the space that states “When you build here, build to the right for
free”), you may build a tile on the indicated adjacent space for free. If you build on the marked
hex, you must select and build the tile immediately. You may select any face-up tile on the
Advance action (ignoring strength requirements) or in your reserve. Additionally, this hive has Apiary_CarveTiles_r6.indd 3 Apiary_CarveTiles_r6.indd
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three hexes with build bonuses that provide Queen’s Favor ( ) and two that provide 1 .
THE SKEP: This hive has marked hexes with build bonuses that provide resources (these
bonuses are not storage spots and cannot hold gained resources).
THE WARRE: This hive has marked hexes with build bonuses that provide resources, , or .
(Resource bonuses are not storage spots and cannot hold gained resources.)
25 pollen tokens ( )
action and perform it OR store. For each discarded resource,
• Retrieve
Income
all of your workers on the you may advance 1 spot on the When you Whenever
(gain on your retrieve turns
Fiber Explore Token Board and in your Landing Area.
or as instructed)
Queen’s Favor track.
retrieve, collect you gain ,
— You must retrieve at least 1
one additional
CARVE: pay to plant 1 ADVANCE:
worker, and you may take a * EMPTY HIVE RULE: If you have no
retrieve action if you have active workers at the start of your
Hive Frame
Pollen Draw Seed Card workers in your active pool.
— Strength-4 drones hibernate
turn, gain one strength-1 worker for
free, then take your turn.
May carve with cost -1
Ximmediately.
1
(to
X Strength
— All others collect income ( ),
determineeach
the level = Victory Points
1 0
strength-3 worker
Water 1-Strength Worker from a different Farm, then
of benefit toincrease
receive) strength and return to
your active pool.
• You may also play one or more 0
AGRICULTURALIST 1
ARCHITECT
Any Basic Resource Farm for their ability or to gain a basic
Worker Hibernation
2 2
(Pollen/Fiber/Water) (increases storage) resource before and/or after you
APPRENTICE ENGINEER
place or retrieve workers.
Recruit
2 2
Wax (provides ongoing ability) During
Hibernation game, tally
Token from: At endgame, add from:
1 board (double-sided) 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
29 development tiles
68
29
+
69
EXPLORE ADVANCE
28
2+ 3+ 5+
70
27
25 water tokens ( )
Pay printed costs to gain 1 tile
71
26
Move QueenShip up to X+X spaces, then Explore the planet. from a column ≤ X+X
+
FARM
73
24
76
21
+
78
19
(strength 1 or 2)
4 2
DEVELOPMENT
+1
79
18
80
17
81
16
82
15
CONVERT
2
APICULTURE 0
CROP ROTATION
83
14
QueenShip
4 CARVE 4 first teach a dance
84
13
Perform up to conversions.
12
2 2
86
11
In any combination:
1 1
89
8
1 strength 1
90
7
2 strength
91
6
1st PLAYER 2nd PLAYER 3rd PLAYER 4th PLAYER 5th PLAYER
92
5
RESEARCH
93
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4
4 also plant 1
94
3
96
1
HIBERNATION COMB
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SCORE TRACK
97
98
2 1
9 4 7 2 5
100
+1 each 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
1 2 3 4 5 6 7 8 9 10 11 12 13 15 17 19 22 25
QUEEN’S FAVOR
20 explore tokens
A ENDGAME:
built here costs Gain 8 if filled
CYPRI
-1 When you build
here, build to
the right for free
A A 1
built here costs built here costs
-1 -2
The Log 1 ENDGAME: Once per worker
placement, if you move an
A
ENDGAME:
Gain 8 if filled 2 per adjacent
opponent’s worker, convert
ENDGAME:
built here costs
to this tile
Faction Tile
-1 and -1
Gain
The Poppleton Faction Tile
1
Faction Tile
The Warre
Starting Tile ENDGAME:
Gain 8 if filled Starting Tile STARTING WORKERS: 4 per adjacent
Gain
1
Starting Tile
ENDGAME:
Gain 8 if filled
The Skep 2 1 1 to this tile STARTING WORKERS:
Starting Tile
Starting Tile 2 1 1
STARTING WORKERS:
Gain
Starting Tile
1 ENDGAME:
Gain 8 if filled
Faction Tile
2 1 1
SEED CARD SEED CARD SEED CARD (UNLOCK WITH FRAME) SEED CARD (UNLOCK WITH FRAME) SEED CARD SEED CARD SEED CARD (UNLOCK WITH FRAME) SEED CARD (UNLOCK WITH FRAME) SEED CARD SEED CARD SEED CARD (UNLOCK WITH FRAME) SEED CARD (UNLOCK WITH FRAME)
Gain
1
1 Starting Tile
Starting Tile
Starting Tile
Starting Tile
SEED CARD SEED CARD SEED CARD (UNLOCK WITH FRAME) SEED CARD (UNLOCK WITH FRAME) SEED CARD SEED CARD SEED CARD (UNLOCK WITH FRAME) SEED CARD (UNLOCK WITH FRAME)
5 docking mats
ACTIVE POOL ACTIVE POOL ACTIVE POOL
15 planet tiles
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15 wax tokens ( )
Apiary_FactionTiles_r6.indd 7 4/16/23 9:43 PM
15 frames
5 dance tiles
12 honey tokens ( )
Dance of Sacrifice for
AT GAME END:
Gain 8
1
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if frame is filled
Dance of the Future for
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45 seed cards
Gain the resources shown on any
explored planet
+/- 1 strength to 1 of
your
9 dance tokens
The worker you place this
Pay to move the QueenShip turn acts as if it has +2 strength
1 space and Explore that location (strength 5+ is okay)
1
Endgame: Endgame:
3 per 5 if your hive mat is full
(max 12 )
Favor Honey
1 QueenShip miniature Victory
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3 6
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15 player tokens
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8 1
2 3
9
10
4 6
11 5
7
D
D
F
B
E A
D
C
G H
SPECIAL ABILITY:
Most factions have an
ability that alters a normal rule ENDGAME:
of the game. All starter factions
have an ability that relates to 2 per adjacent
endgame scoring. to this tile
STARTING WORKERS:
2 1 1
This faction starts with three
active workers: one strength-2
worker and two strength-1
workers.
GAMEPLAY OVERVIEW
Apiary_FactionTiles_r6.indd 1 4/16/23 9:43 PM
In Apiary, you will place workers to explore planets to gather resources, convert those
resources as necessary to afford new tiles and to expand your ship, and build towards victory
points from carvings, planted seed cards, and your faction mat.
On your turn, you must choose to either place or retrieve workers ( ). Your workers will
increase in strength during the game, improving benefits earned when placing them and
eventually graduating to the hibernation comb for a well-earned slumber.
PLACE: Choose 1 active worker from your docking mat and place it onto an action space ( )
on the board to perform that action. You cannot do this if you have no active workers on your
docking mat (see Worker Placement on p. 6).
RETRIEVE: Retrieve all workers from the board and your landing area and collect income. You
may only take a retrieve turn if you have at least 1 worker on the board and/or your landing
area (see Worker Retrieval on p. 7).
OTHER NOTES:
EMPTY HIVE RULE: If, and only if, you begin your turn without any active workers (i.e., you do
not have any workers on the board or on your docking mat), add one strength-1 worker to your
active pool. Then immediately proceed to take a place turn.
SEED CARDS: Immediately before and/or immediately after you place or retrieve workers, you
may play any number of seed cards from your hand (see Research on p. 11).
END OF TURN: If you have any resource tokens that do not fit on resource spots in your hive, you
must discard them. Gain 1 Queen’s Favor for each discarded token (see Queen’s Favor Track on
p. 14). Then the next player clockwise takes their turn.
You must use all or part of the selected action (i.e., you may
32 33 34 35 36
not place a37worker
38
and39 do nothing
40 41 42
with 43
it). Some44 45
actions 46 47 48 49 50 51 52 53 54
FARM
already in that space, shift that existing worker one space to
the right or down to make room. If there was also a worker
on the rightmost or bottommost action space, bump that +1
rightmost or bottommost worker back to its owner.
RECRUIT
WORKER BUMPING ACTIVE POOL
+1
tokens and
MAT
STRENGTH 1, 2, OR 3: The owner of the worker has a
third player
token here.
GROW
4 also upgrade faction tile
In any combination:
6
1 strength 1
Apiary_Rulebook_r10.indd 6 5/31/23 10:13 PM
2 strength
+
FARM
Pay +printed
1 costs to gain 1 carving ( )
RECRUIT
WORKER RETRIEVAL 1
You may choose to take a retrieve turn as long as you
have at least 1 worker on the board or in your landing
+
1 1
DEVELOPMENT
1your
When you take a retrieve turn, collect ALL + 1 1
1
1 1
1
Apiary_FarmTiles_r2.indd 2
1
The Warr
4/5/23 12:01 PM
STRENGTH 1, 2, OR 3: Collect g income ( ) from a turn and take back two strength-1
different farm tile on your hive mat for each worker
workers. You decide to gain income
you retrieve (if you have more farm tiles than
from the top 2 farm tiles. You gain
CONVERT
retrieved workers, some farm tiles will not generate
QueenShip
income). Then, increase each 4 worker’s strength by +1
CARVE 1 Queen’s Favor from the left farm 4 first teach a dance
and return it to your active pool. tile and 1 victoryFaction
pointTile
from the
Pay printed costs to gain 1 carving ( ) right farm tile. Then you increasePerform up to X conversions.
STRENGTH 4: The worker must immediately hibernate the strength of these workers to
(see Worker Hibernation below).
strength 2 and place them Starting Tile
in your
Important: Any workers already in your active pool active pool.
when you take a retrieve turn do not hibernate, gain Starting Tile
strength, or gain income.
WORKER HIBERNATION
If a strength-4 worker would increase its strength SEED
(e.g.,
CARD
returning to the active pool), itSEEDmust
SEED CARD CARD (UNLOCK WITH FRAME) SEED CARD (UN
hibernate. Return the worker to the general supply next to the board. Then, place a hibernation
Apiary_HiveMats_r6.indd 5
token representing that worker onto a vacant pod in the Hibernation Comb and gain the benefit
it covers.
If you need to hibernate but there are no vacant pods for your player count (or if you have no
H remaining hibernation tokens), gain 1 Queen’s Favor.
ORDER OF OPERATIONS: If a worker’s strength would exceed 4 as part of performing an action
est.
(either because a strength-4 worker is bumped off an action space or for some other reason),
resolve the action first (as if the worker were still strength-4) and then hibernate the worker.
HIBERNATION COMB
2 1
4-5 PL
HIBERNATIO
9 4 7 2 5
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 2
HIBERNATION COMB
1 2 3 4 5 6 7 8 9 10 11 12 13 15 1
The Hibernation Comb includes a number of pods grouped into sectors; each sector offers a small
endgame scoring bonus for having the most tokens (see End of Game and Scoring on p. 15).
Several pods offer the benefit of refreshing a tile row within the Advance
action. If you fill such a pod, you must discard all tiles in the indicated row
2
(farm, recruit, development) 1 them from the corresponding stack.
and replace
7
9 4 7
Apiary_Rulebook_r10.indd 7 5/31/23 10:13 PM
ACTION OVERVIEW
All actions for worker placement are found on the board. Each action has 1 or 2 action spaces.
The actions are summarized below. Additionally, each action has an extra benefit if you use a
strength-4 worker ( 4 ).
EXPLORE: Move the QueenShip, place a resource token from the supply, then gain the planet
benefit.
ADVANCE: Add a farm, recruit, or development tile to your hive.
GROW: Gain new workers or gain a frame to increase the size of your hive.
RESEARCH: Gain a seed card.
CONVERT: Pay resources from your hive to gain resources from the general supply.
CARVE: Add a carving tile to your hive for an endgame scoring benefit.
ACTION DETAILS
30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 5
EXPLORE
29
+ EXPLORE ADVANCE
28
Mellifera live in harmony with nature. Using their
27
4 also gain the strength-4 benefit 4 also gain 3
Pay printed costs to gain 1
Move QueenShip up to X+X spaces, then Explore the planet.
26
from a column ≤ X+X
1
galaxy planet by planet. Players seed planets with life, 30 31 32 33 34 35 36 37 38 39 40 41 42 43
+
44
24
29
+1
and the planets become stronger and more productive
23
+ EXPLORE
28
22
+1
18
25
+
a. Gain the explore token and its benefit.
9
In any combination:
18
8
1 strength
CARYOPA 1
b. Place the planet tile from the top of the stack face up
7
17
2 strength
to your hive
16
1st PLAYER 2nd PLAYER 3rd PLAYER 4th PLAYER 5th PLAYER
5
4 also plant 1
3. PLACE 1 BASIC RESOURCE TOKEN (pollen, fiber, or water) of your choice from the general
3
supply onto 1 empty dotted outline on the planet, if any. Do this whether or not the planet is QueenShip
13
HIBERNAT
1
newly explored.
SCORE TRACK
12
4. GAIN RESOURCES from the general supply as depicted on the planet. This includes
2 1
11
resource icons printed on the planet and resource tokens on the planet. DoGROW this whether or 9 4 7
10
not the planet is newly explored. 4 also upgrade faction tile QUEEN’S FAVOR
+1 each 0 1 2
1
3 4
2
5 6
3
7 8
4
9 10
5
1
9
In any combination:
STRENGTH-4 WORKER BENEFIT: If you placed a strength-4 worker on the
Apiary_Board_r14.indd 1
8
1 strength
Explore action this turn and the QueenShip’s destination is a planet with a 1
7
strength-4 benefit, you may gain that benefit in addition to the resources that
2 strength FABA
planet produces (gain these benefits in any order).
6
Gain 1 1
1st PLAYER 2nd PLAYER 3rd PLAYER 4th PLAYER 5th PLAYER
4 : & plant 1
5
RESEARCH
4
4 also plant 1
Apiary_Planets_r6.indd 2 4/19/23 8:53 PM
3
8
1RE TRACK
CORE ACTION: Gain and build 1 tile. While Advance is a single action for 1–3 player games, it is
treated as two separate actions at 4-5 players (one action to gain farms and another to gain recruits
30 and developments, as shown in the image below). Proceed with the following steps in order:
31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
68
29
69
ADVANCE
28
70
27
71
Move QueenShip
26
72
25
FARM
73
24
1 1 1
for purchase: +1
74
23
1 1 1 1 1
75
22
RECRUIT
76
21
1 0 0
77
20
78
19
79
18
columns
80
2 0 2
17
5+ any column
81
16
2 1 1
82
15
CONVERT
83
14
84
13
85
Perform up to conversions.
12
86
11
GROW
4), and only the leftmost tiles are available. VICTORY POINT 1
87
10
88
9
In any combination:
89
8
1 strength
COST 2
90
7
3. B2 strength
UILD THE TILE by placing it on an empty hex on
91
6
92
5
your faction RESEARCH tile). Once you have built a tile, you cannot move it. If you build the tile on a hex
93
4
94
3
4. GAIN THE TILE’S BENEFIT if it is a development tile (farm and recruit tile abilities are gained
95
2
96
later). Do not gain the printed victory point value of the tile
HIBERNATION COMBuntil game end.
1SCORE TRACK
97
5. SLIDE ALL REMAINING TILES OF THAT TYPE to the left to fill the gap (if any) and ensure the
98
2 1
rightmost spot is open, then refill the rightmost spot with a tile (turned face up) from the BOARD
4-5 PLAYER top of
99
the corresponding stack. Do this at the end of your turn unless specifically stated otherwise.
9 7 2 5
100
+1 each
1
The Warre
BUILD EXAMPLE: During an Advance AGRICULTURALIST
2 1 each
ENDGAME:
Gain 8 if filled
SERUM
hex closest to the top of the mat above
Apiary_FarmTiles_r2.indd 1 4/5/23 12:01 PM
1
Starting Tile
Apiary_HiveMats_r6.indd 5
9
5/30/23 9:23 AM
14
Mellifera seek ways to preserve their legacy and thrive well into the future by increasing
13
in number and in size. The larger and better stocked their hive—and the more workers
they have—the better their chances of making it through the next Dearth.
12
CORE ACTION: Gain a combination of benefits depending
11
on your worker’s strength and the number of resources
you spend. You may choose either or both options below
GROW
10
(repeats are allowed): 4 also upgrade faction tile
GAIN A STRENGTH-1 WORKER (up to a maximum of
9
In any combination:
three workers gained, if available) and add it to your
8
active pool. Each worker costs 1 pollen and requires 1 strength 1
1 strength of the worker you placed.
7
GAIN A FRAME and add it to your hive. Each frame 2 strength
costs any 2 basic resources (pollen, fiber, and/or
6
water) and requires 2 strength of the worker you 1st PLAYER 2nd PLAYER 3rd PLAYER 4th PLAYER 5th PLAYER
two of which allow you to gain a seed card when and use the remaining 2 strength
you build there. You may only build a tile on your to gain a frame.
1
UPGRADED
new side of the faction tile. You can now access the
3
6/2
4/1
10
s_
ile
nT
c tio
Fa
ry_
ia
Ap
10
4 also upgrade faction tile
9
In any combination:
RESEARCH
8
1 strength 1
Mellifera research the genetic codes of plants from around the galaxy to use for
7
sustenance and to fuel innovation. 2 strength
6
1st PLAYER 2nd PLAYER 3rd PLAYER 4th PLAYER 5th PLAYER
CORE ACTION: Draw a number of seed cards equal to
5
your worker’s strength, select 1 of them to add to your RESEARCH
4
hand, and place the rest face up in the discard pile.
4 also plant 1
3
Seed cards in your hand may be kept private or Draw X cards. Keep 1, discard the rest.
public. Before or after your action on any of your
2
turns (including the turn on which you gained the The worker you place this
turn acts as if it has +2 strength
1
(strength 5+ is okay)
SCORE TRACK
following:
Gain each played card’s one-time benefit (at the
top of the card); or Endgame:
5 if your hive mat is full 9
The Langstroth
strength-4 worker on the Research action this turn,
Apiary_Board_r14.indd 1
A ENDGAME:
after you draw 4 seed cards and select 1, you may built here costs
-1
Gain 8 if filled
+/- 1 strength to 1 of
Starting Tile
5/30/23 9:22 AM
11
DEVELOPMENT
+491
79
36 37 38 39 40 41 42 43 44 45 46 47 48 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
80
68
69
81
EXPLORE ADVANCE
2+ 3+ 5+
82
70
g
4 also gain
gain the strength-4 benefit
CONVERT 3
CONVERT
83
Pay printed costs to gain 1 tile
71
o X+X spaces, then Explore the planet. from a column ≤ X+X
Honeybees
QueenShipcommunicate through “waggle
4 CARVE 4 first teach a dance
84
72
dances” in which returning foragers
Pay printed costs to gain 1 carving ( )
85
Perform up to X conversions.
communicate the distance and+location of food
FARM
73
86
GROW sources to other workers. Mellifera +1 have adapted
74
87
upgrade faction tile and expanded these “dances” into an important
75
88
y combination:
part of Melliferan culture and education.
RECRUIT
76
89
1
77
90
CORE ACTION: Pay resources from your hive to gain
resources from the general supply. Do this a number
+
91
78
of times up to your worker’s strength. You may
DEVELOPMENT
92
+1below (repeats are
79
RESEARCH choose any number of the options
93
80
also plant 1 allowed):
94
81
s. Keep 1, discard the rest.
Discard 1 seed card from your hand (do not gain
95
any of its benefits) gto draw 1 seed card.
82
96
Pay 142basic resource HIBERNATION
(pollen, fiber, or51 water)COMB
to54 55 CONVERT
83
34 35 36 37 38 39 40 41 43 44 45 46 47 48 49 50 52 53 56 57 58 59 60 61 62 63 64 65 66 67
97
68
gain
QueenShip
4 CARVE
1 basic resource. 4 first teach a dance
84
+
69
EXPLORE ADVANCE
98
2 1
Pay 1 pollen and 1 fiber
costs to gain 1 wax.
( )
2+ 3+ 5+
85
Pay printed to gain 1 carving Perform up to X conversions.
70
4-5 PLAYER BOARD
99
4 also gain the strength-4 benefit also gain 3 4
9 4 7 2 5
Pay 2 pollen and 1 water to gain 1 honey.
Pay printed costs to gain 1 tile
86
100
71
enShip up to X+X spaces, then Explore the planet. from a column ≤ X+X
ROW +1 each
U se 3any4 dance that was8 already taught (see13
72
87
0 1 2 5 6 7 9 10 11 12 14 15 16 17 18 19 20 21 22 23 24 25
1 2 3 4 5 6 7 8 9 10 11 12 13 15 17 19 22 25
’S FAVOR
faction tile below).
+
FARM
73
88
EXAMPLE: You place a
5/30/23 6:58 PM
nation:
STRENGTH-4 WORKER BENEFIT: If+you
1 placed a
74
strength-3 worker on the
89
1 strength-4 worker on the Convert action and have
Convert action so you can
75
90
not yet taught a dance this game, you may teach
make up to 3 conversions. For
RECRUIT
76
a dance to create a new conversion option that
91
becomes available to all players on their turn. To the first two conversions, pay
77
2 fiber from your hive to gain
92
EARCH teach a dance, follow these steps before gaining the
+
78
core action benefits: 1 water and 1 pollen. Lastly,
93
DEVELOPMENT
+1
79
nt 1 pay those two newly gained
1. CHOOSE A DANCE THAT HAS NOT BEEN TAUGHT
94
80
, discard the rest. resources and 1 additional
and place your third player token on the of
95
pollen from 1:
81
that dance’s rectangular tile to indicate that
your hive to
96
82
you are the teacher ofHIBERNATION
that dance. Every timeCOMB g
2:
an opponent uses a dance, its teacher gains 1 gain 1 honey. CONVERT 83
97
Queen’s 4 Your
Favor. Example: opponent places 3:
QueenShip
CARVE 4 first teach a dance
84
a strength-3 98
2
worker
1
on the Convert action and
Pay printed costs to gain 1 carving ( )
85
Perform up to X conversions.
uses the dance you taught 3 times. As a result, 4-5 PLAYER BOARD
99
9 4 7 2 5
86
GROW
87
+1 each
lso upgrade faction 0tile 1 2 2. S3ELECT
4 THE
5 REQUIRED
6 7 8 NUMBER
9 10 OF11DANCE
12 13 14 15 16 17 18 19 20 21 22 23 24 25
any combination:
2
depending on dance tile) to fill all its open spots. 5/30/23 6:58 P
89
Apiary_DanceTokens_r2.indd 1 Apiary_DanceTokens_r2.indd
5/26/23 11:46 AM 3 5/26/23 11:46 AM
modified.
Dance of and for Remembrance
92
RESEARCH
Apiary_DanceTiles_r3.indd 5 5/30/23 12:39 PM
4 also plant 1 use as you continue resolving the core Convert Dance of Sacrifice for
94
HIBERNATION COMB
97
12
98
2 1
9 4 7 2 5
100
19
DEVELOPMENT
+1
18
17
16
CARVE
15
g
monuments, wonders, and etchings into Pay printed costs to gain 1 carving ( ) Perform
12
6 per set of
2
In any combination:
1 strength
3 per EFFICIENCY
SURPLUS Apiary_CarveTiles_r6.indd 5
unused
4/14/23 12:57 PM
2 strength
as indicated on a carving tile and gain that tile. Apiary_CarveTiles_r6.indd 29
LONGEVITY
4/14/23 12:57 PM Apiary_CarveTiles_r6.indd 9 4/14/23 12:57 PM
6
2
Place it in your hive adjacent to an existing tile
1st PLAYER 2nd PLAYER 3rd PLAYER 4th PLAYER 5th PLAYER
RESEARCH
Apiary_CarveTiles_r6.indd 19 4/14/23 12:57 PM
RESOURCES 2 1
There are five resources in the game: Fiber ( ), pollen ( ), and water ( ) are basic
resources, whereas wax ( ) and honey ( ) are more valuable resources. Unless otherwise 9 4 7 2 5
mentioned, you always gain resources from the general supply, and you always pay and discard
+1 each
resources back to the general supply.
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
1 2 3 4 5 6 7 8 9 10 11
QUEEN’S FAVOR
Some resource icons show multiple resource types ( ). When paying or gaining
Apiary_Board_r14.indd 1
resources, for each resource icon, choose one resource token matching any listed resource type
(i.e., do not gain multiple resource tokens for a single icon).
Your hive’s resource storage capacity is limited; you can increase it by building farms. Gained
Thespots
resources are stored at end of turn on specific resource Warrein your hive (1 token per spot).
ENDGAME:
Gain 8 if filled
RESOURCE PLACEMENT
1 EXAMPLE: New pollen token
Faction Tile
1 1
1
Apiary_FarmTiles_r2.indd 1 4/5/23 12:01 PM
1
Starting Tile VALID PLACEMENT
Apiary_FarmTiles_r2.indd 8 4/5/23 12:01 PM
Starting Tile
INVALID PLACEMENT
SEED CARD SEED CARD SEED CARD (UNLOCK WITH FRAME) SEED CARD (UNLOCK WITH FRAME)
You can rearrange resources within your hive during your turn.
At the end of your turn, you must discard any resources that do not fit in your hive. For each
resource discarded, you may gain 1 Queen’s Favor (see Queen’s Favor Track on p. 14).
13
POMON
FACTION TILE: Your faction tile Take 3 face-up
DEVELOPMENT: Developments
is +
composedEXPLORE ADVANCE
28
and add
them to your reserve.
when 2 3+ tile. 5+
2 per adjacent 4
to this tile
+
27
not
4 alsocount as a farm,
gain the strength-4 benefit recruit, APICULTURE4
to gain
also gain 3
you build the
STARTING WORKERS:
2 1 1
2
Pay printed costs to gain 1 tile
development, or carving for the
Move QueenShip up to X+X spaces, then Explore the planet.
All developments cost wax.
26
FARM
(Including faction tiles)
24
+All
1 carvings cost honey.
CLUSTER
23
3
otherwise.
FARM: Farms provide additional
22
ADVANCE:
RECRUIT: Recruits provide
RECRUIT
storage spots for resource
no longer cost
21
1
0
ongoing abilities. Some abilities
tokens. Each farm also has an
20
AQUACULTURALIST
trigger whenever you perform
1 1
2
income benefit that can be gained
a specific action; these have +once per retrieve turn (1 farm’s
19
DEVELOPMENT
+income
1
18
INCOME CONVERT
14
QueenShip
4 CARVE 4 first teach a dance
13
See the Appendix for a detailed Pay printed costs to gain 1 carving (
STORAGE ) Perform up to conversions.
12
GROW ENDGAME
VICTORY POINTS
10
In any combination:
8
1 strength 1
7
sharingDrawspaces
X cards.with other
Keep 1, discard players is fine). The Queen’s Favor track offers an endgame scoring
the rest.
bonus based on your final position. The icon, as seen on seed cards, dances, and other
2
You may not voluntarily discard resources to gain Queen’s Favor, but you may rearrange
resources inefficiently to trigger end-of-turn discarding.
2 1 Any resources in your hive at the end of
the game are not discarded and thus do not provide Queen’s Favor. 4-5 PLAY
9 4 7 2 5
+1 each 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
1 2 3 4 5 6 7 8 9 10 11 12 13 15 17
QUEEN’S FAVOR
14
23
22
21
END OF GAME AND SCORING
20
Apiary ends when all sectors in the Hibernation Comb for the player count are filled with
+
19
hibernation tokens or when a single player places their 7th hibernation token. Each player takes
1 additional turn (including the player who triggered the end of the game). Then, proceed to
+1
18
scoring.
17
Your final score combines victory points ( ) already tallied during the game along with those
from endgame scoring opportunities (tally in order from top to bottom).
16
15
DURING THE GAME, TALLY THE AT THE END OF THE GAME, ADD ANY
14
• Farm income
• Any farms ( 1 each), recruits (variable
11
1 strength 1
• Strength-4 planet bonuses on the Explore • Your position on the Queen’s Favor track
7
action 2 strength
• Filling your hive mat ( 8 ) and frames
6
for that sector (rounded down), and no player receives for being
2nd place in that sector (e.g., 13 total divided between 2 players 2 1
results in 6 for each player and no for 2nd place). If multiple
players are tied for 2nd place, they share the 2nd-place for that 9 4
ADVANCED VARIANT: During setup, deal faction tiles and hive mats face up in the center of
the table. Deal factions equal to the number of players plus 1 (e.g., 5 in a 4-player game) and
hive mats equal to the number of players (e.g., 4 in a 4-player game). Starting with the last
player in turn order, each player drafts either a faction or a hive mat, in a snake draft. After
the draft, each player will have 1 faction tile and 1 hive mat.
In a 4-player game, this means that the 4th player will choose an item, then the 3rd, 2nd,
and 1st players. The 1st player will pick their second item, followed by the 2nd, 3rd, and 4th
players.
15
X +1
Recruit X strength Increase
(to determine the a worker’s
Water Honey (provides Queen’s Favor strength
ongoing ability) level of benefit to
receive) by +1
X+X
Any Basic Strength Sum
Resource Carving
Pollen or (offers endgame (of multiple Whenever
(Pollen/Fiber/ Fiber workers) Explore Token You
Water) scoring)
© 2023 Stonemaier LLC. Apiary is a trademark of Stonemaier LLC. All Rights Reserved.
16