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33 Maps

For Phandelver and Below:


The Shattered Obelisk

Maps and art by Tessa Morecroft


Layout and formatting by Jon Morecroft
1
Introduction Importing to a VTT
The folder ‘Maps UniversalVTT No Grid 100ppi’
To everyone out there who loves DUNGEONS & DRAGONS contains files that can be imported into virtual table-
as much as I do but isn’t able bring to life the maps tops like Fantasy Grounds, Roll20, and Foundry VTT.
that every game deserves, I hope this brings you joy. In each case you need to use a 3rd party app or plug-
Now... ROLL FOR INITIATIVE! in to import the files.
—Tessa Morecroft

Printing Guide
Contents Follow these guidelines when printing the maps
Within this product you will find four PDF then print the first two pages as a test to confirm
documents, including this one, and five ZIP files. that the settings are correct.

The first four ZIP file contains a full set of maps in a • Ensure the correct printer is selected, and that it
particular format, with a title to describe that format. has the correct paper loaded e.g. that 11x17 paper
The ZIP file titled ‘Maps Dungeondraft Source Files’ is loaded for the ‘Maps 11x17 Printable’ PDF
additionally includes the ‘Phandelver’ asset pack • Set the page range you want to print if you don’t
used in the creation of the maps. intend to print every map
• Set the page size to ‘Actual size’
Printable versions of the maps are included in three • Set paper size to the correct paper size e.g. 11x17
PDF documents. For the best results please refer to paper size for the ‘Maps 11x17 Printable’ PDF
the printing guides below. • Set the output color to ‘Color’
• Set printing to ‘1-sided’
Free Stuff Most maps will output as multiple pages which need
I compile tokens, handouts, maps, lists of the to be combined.
encounters and tokens, and other resources for use
with this and other DUNGEONS & DRAGONS
Black and White Printing
campaigns. Please look for them on Reddit under The output from printing these maps in black and
r/TessaPresentsMaps. white is underwhelming and not recommended.
Feedback and Support Commercial Printing
If you have any feedback or find any mistakes, please Printing the ‘Maps Letter Printable’ PDF on your
contact me at tessapresentsmaps@gmail.com. home printer is an easy option. However, if you have
the access and funds to have a commercial printing
shop print to a larger paper size you will get a better
print quality, and you will need to cut and stick
together far less pages.

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of
the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast.
This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written
permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley
Park, Uxbridge, Middlesex, UB11 1ET, UK.

All other original material in this work is copyright 2021 by Tessa Morecroft and published under the Community Content Agreement for Dungeon Masters Guild.

2
About Phandalin 5-01 Phandalin Town Centre 120x120
Noted here are some details on the five Phandalin Town
Centre maps that might not be immediately obvious. I have changed the global lighting to reflect that "The sky
over Phandalin is perpetually grey, and its buildings seem
2-01 Phandalin Town Centre 120x120 more drab than normal." (Intro, Transformation of
Phandalin).
I have filled in the interior of all the listed buildings and
matched the designs to the art, description, and tone as The crime scene at the woodworkers is cleaned up as his
much as possible. family has been rescued (Chapter 2, R5).
Tresendar Manor is on a separate map as it added too The goblins have caused mischief through the town
much empty space. (Chapter 5, Crimes and Chaos): small fires around the
Alderleaf Farm, the bakery's goats are scattered, goblins
I have updated the roofs to be mostly thatch, and added
are pretending to be ghosts in the trees at Edermath
pine trees, as shown in the town’s many artworks.
Orchard, refuse flung from the alley behind Stonehill Inn,
The Stonehill Inn has been designed to match the art paint splashed across the side of Harbin Wester’s home,
(Chapter 2, intro). shingles thrown from the roof of the Sleeping Giant.
The Woodworker's has been staged as a crime scene from There are four crime scenes caused by psychic goblins
the murder of the woodcarver Thel Dendrar (Chapter 2, stealing obelisk fragments (Chapter 5, Stolen Shards):
R8). Barthen's well, Phandalin Miners Exchange, Shrine of
Luck, Sleeping Giant.
I have included the locations of the four obelisk fragments
(Chapter 5, Stolen Shards), three of which are visible: at The Sleeping Giant is no longer a meeting place for
the Sleeping Giant embedded in the bar, at the Phandalin criminals, and Grista has bought her collection of curios
Miner's Exchange in the corner of the wall, and at the out of storage to decorate (Chapter 5, Sleeping Giant).
Shrine of Luck as the capstone of the arch. The fourth
fragment is the drum of Barthen's Well, but it is covered
by a small roof. 6-01 Phandalin Town Centre 120x120
The Sleeping Giant has a second floor so that Grista can Some changes reflect "Nearly imperceptible, scaley fungi
"climb downstairs", a broom for chasing goblins, and a grow between the cracks in Phandalin's buildings and
fireplace and chimney for goblins to climb up (Chapter 5, cobblestones" and the fleshy plants have begun to grow.
Sleeping Giant, Talking to Grista). (Intro, Transformation of Phandalin).
The Tiefling Wheel-of-Fortune (Chapter 5, Sleeping Giant) The damage from the crime scenes and mischief (Chapter
has a room above the Sleeping Giant. 5, Crimes and Chaos) is partly repaired.
The roof of the Sleeping Giant is shingle (Chapter 5, Goblin There is some food and notes on a table at the Stonehill
Mischief). Inn for meeting with Gwyn (Chapter 6, Return to
The Sleeping Giant has a cellar so that a sinkhole can Phandalin).
appear in it (Chapter 7, The Fourth Infection). Pip's tracks and round tracks lead into the Aderleaf Farm,
There is a bakery just south of the Stonehill Inn, it has along the south of the map past the stump and the
goats (Chapter 5, goblin Mischief). boulder and enter a new 2x2 dark hole that is past the
boulder. This could lead to Marthungrim's Home, though
Some of the unrevealed houses reflect the occupations of officially that location is 2 miles out of town (Chapter 6,
NPC's who go missing (Chapter 6, Missing NPC's): a florist, Pip’s Adventure).
a carpenter, a mason, a travelling inventor, a wainwright,
and a capybara mount. You can find Violet the capybara The cow has moved from Edermath Orchard to the Town
on the map. Green, though officially Daisy is from outside town
(Chapter 6, The Odd Cow).
Marthungrim’s Home (Chapter 6, Quest: Pip’s Adventure)
is two miles out of town but I have included the stump
from the concept art and a handy boulder near the
Alderleaf Farm in case you want to keep it local. 7-01 Phandalin Town Centre 120x120
Daisy the Cow (Chapter 6, Quest: The Odd Cow) is from The global lighting has shifted towards green (Intro,
outside of town but I have added a similar cow to the Transformation of Phandalin).
Edermath Orchard in case you want to keep her local. Invasive, fleshy weeds grow like tentacles along
Added Ander's Home just south of Barthen's Home, so Phandalin's buildings and streets (Intro, Transformation
that Ander can be locked up in it (Chapter 8, Creeping of Phandalin).
Transformations).

3
The damage from the crime scenes and mischief (Chapter 89-92 3-10 Encounter Night 7-8 Bugbears 32x20
5, Crimes and Chaos) is mostly repaired. 93-96 3-11 Encounter Day 11 Wolves 32x20
Sister Garaele's Home, Ander's home, and Halia's home 97-100 3-12 Encounter Night 9-10 Wolves 32x20
are now wrecked due to their transformations (Chapter 7, 101-104 3-13 Encounter Day 12 Owlbear 32x20
Infected Townspeople). 105-108 3-14 Encounter Night 11-12 Owlbear 32x20
The Sleeping Giant has the windows covered and the 109-112 3-15 Conyberry 32x20
lights dim, and a small sinkhole has appeared in the cellar 113-116 3-16 Agathas Lair 32x20
floor (Chapter 7, The Forth Infection). 117-120 5-01 Alderleaf Farm 32x20
121-124 5-01 Barthens Provisions 32x20
125-128 5-01 Edermath Orchard 32x20
8-01 Phandalin Town Centre 120x120 129-130 5-01 Harbin Westers Home 16x20
The global lighting is sickly green (Intro, Transformation 131-134 5-01 Lionshield Coster 32x20
of Phandalin). 135-138 5-01 Phandalin Miners Exchange 32x20
139-142 5-01 Shrine of Luck 32x20
The fleshy weeds grow thicker and longer, wrapping
around buildings and beams like stalks (Intro, 143-146 5-01 Sleeping Giant 32x20
Transformation of Phandalin). 147-148 5-01 Sleeping Giant Floors 16x20
149-150 5-01 Smithy 16x20
The shadows of trees and bushes are warped (Chapter 8,
Creeping Transformations).
151 5-01 Stonehill Inn 2nd floor 16x10
152-155 5-01 Stonehill Inn 32x20
Sister Garaele's Home, Ander's home, and Halia's home 156-159 5-01 Town Green 32x20
are now locked or boarded up (Chapter 8, Creeping
160-163 5-01 Townmasters Hall 32x20
Transformations).
164 5-01 Townmasters Hall Cellar 16x10
The Stonehill Inn is closed (Chapter 8, Creeping 165-166 5-01 Woodworker 16x20
Transformations). 167-170 6-01 Alderleaf Farm 32x20
171-174 6-01 Alderleaf Farm Pips Adventure 32x20
175-178 6-01 Barthens Provisions 32x20
Maps and page numbers for 11x17 or A3 printing 179-182 6-01 Edermath Orchard 32x20
Page Map 183-186 6-01 Lionshield Coster 32x20
1-4 2-01 Alderleaf Farm 32x20 187-190 6-01 Phandalin Miners Exchange 32x20
5-8 2-01 Barthens Provisions 32x20 191-194 6-01 Shrine of Luck 32x20
9-12 2-01 Edermath Orchard 32x20 195-198 6-01 Sleeping Giant 32x20
13-16 2-01 Lionshield Coster 32x20 199-200 6-01 Sleeping Giant Floors 16x20
17-20 2-01 Phandalin Miners Exchange 32x20 201-202 6-01 Smithy 16x20
21-24 2-01 Shrine of Luck 32x20 203 6-01 Stonehill Inn 2nd floor 16x10
25-28 2-01 Sleeping Giant 32x20 204-207 6-01 Stonehill Inn 32x20
29-30 2-01 Sleeping Giant Floors 16x20 208-211 6-01 Town Green 32x20
31-32 2-01 Smithy 16x20 212-215 6-01 Townmasters Hall 32x20
33 2-01 Stonehill Inn 2nd floor 16x10 216 6-01 Townmasters Hall Cellar 16x10
34-37 2-01 Stonehill Inn 32x20 217-218 6-01 Woodworker 16x20
38-41 2-01 Town Green 32x20 219-220 6-07 Mudslick Tower 32x10
42-45 2-01 Townmasters Hall 32x20 221-224 7-01 Alderleaf Farm 32x20
46 2-01 Townmasters Hall Cellar 16x10 225-228 7-01 Barthens Provisions 32x20
47-48 2-01 Woodworker 16x20 229-232 7-01 Edermath Orchard 32x20
49-52 2-02 Tresendar Manor 32x20 233-236 7-01 Lionshield Coster 32x20
53-56 3-01 Encounter Day 1-2 Stirges 32x20 237-240 7-01 Phandalin Miners Exchange 32x20
57-60 3-02 Encounter Night 1-3 Stirges 32x20 241-244 7-01 Shrine of Luck 32x20
61-64 3-03 Encounter Night 4 Ghouls 32x20 245-248 7-01 Sleeping Giant 32x20
65-68 3-04 Encounter Day 3-4 Ogre 32x20 249-250 7-01 Sleeping Giant Floors 16x20
69-72 3-05 Encounter Day 5-6 Goblins 32x20 251-252 7-01 Smithy 16x20
73-76 3-06 Encounter Night 5 Goblins 32x20 253 7-01 Stonehill Inn 2nd floor 16x10
77-80 3-07 Encounter Day 7-8 Hobgoblins 32x20 254-257 7-01 Stonehill Inn 32x20
81-84 3-08 Encounter Night 6 Hobgoblins 32x20 258-261 7-01 Town Green 32x20
85-88 3-09 Encounter Day 9-10 Bugbears 32x20 262-265 7-01 Townmasters Hall 32x20
4
266 7-01 Townmasters Hall Cellar 16x10
267-268 7-01 Woodworker 16x20
269-272 7-02 Encounter 1-2 Grells 32x20
273-276 7-03 Encounter 3 Gibbering Mouthers 32x20
277-280 7-04 Encounter 4 Intellect Devourer 32x20
281-284 7-05 Encounter 5 Fomorian 32x20
285-288 7-06 Encounter 6 Hook Horrors 32x20
289-292 7-07 Encounter 7 Quaggoths 32x20
293-296 7-08 Encounter 8 Trogs and Barlgura 32x20
297-300 7-09 Encounter 9 Shriekers 32x20
301-304 7-10 Tunnel Long Rest 32x20
305-308 8-01 Alderleaf Farm 32x20
309-312 8-01 Barthens Provisions 32x20
313-316 8-01 Edermath Orchard 32x20
317-320 8-01 Lionshield Coster 32x20
321-324 8-01 Phandalin Miners Exchange 32x20
325-328 8-01 Shrine of Luck 32x20
329-332 8-01 Sleeping Giant 32x20
333-334 8-01 Sleeping Giant Floors 16x20
335-336 8-01 Smithy 16x20
337 8-01 Stonehill Inn 2nd floor 16x10
338-341 8-01 Stonehill Inn 32x20
342-345 8-01 Town Green 32x20
346-349 8-01 Townmasters Hall 32x20
350 8-01 Townmasters Hall Cellar 16x10
351-352 8-01 Woodworker 16x20
353-356 8-03 Endless Void Intellect Snares 32x20

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