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Akon John A.

Abad November 15, 2023

QUARTER II: TECHNOLOGY – BASED ART


INTRODUCTION TO TECHNOLOGY – BASED ART (DAY 1)
1. A computer-generated or manipulated visual arts.
2. To push the boundaries of creativity and to help artists realize their
visions.
3. Computer generated art pieces have been widely exhibited across the world.
4. Any artwork that draws upon digital technology as an essential part of its
creative process.
5. From the 1960s to the 1990s, their computer-generated works were primarily
geared towards illustrating for international comic books.
6. A nonstock, nonprofit, service-oriented corporation established for the
primary purpose of handling the registration of the growing number of pure-bred
dogs in the country.
7. The Technical Education and Skills Development Authority (TESDA) is the
government agency tasked to manage and supervise technical education and skills
development (TESD) in the Philippines.
8. ACPI (Advanced Configuration and Power Interface) gives the BIOS and operating
system control over various devices' power and modes of operation.
9. Line, shape, space, value, form, texture, and color.
10. Art made using software, computers, or other electronic devices.

DIGITAL ARTIST (DAY 2)


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