Use the following tables to gh
‘or use the "Magical Properties
SPECIAL BOOK FEATURES
420 Feature
1. The book is severly weathered or used.
2 The book has bun marks.
3. The book is missing several pages that have been
ripped out.*
4. Most pages have handwritten notes in the margins *
‘The book's cover has been reused from another
book, and stil has that Book's title and author on it.
6 The book contains another chapter from a different
book that has been bound into it.
The book has a crude map drawn into the cover:*
Some of the book's pages stick or are glued together.
The book's index contains a number of chapters that
aren't in the book
10 The book's cover has many arcane symbols drawn or
painted on it*
11. The book screams when itis opened.
12. The book smells vaguely of perfume or refuse.
13. The book has extensive water damage.
14 Someone spilled a burning acid on the cover
15. The book has multiple clasps or chains on it that
keep it closed and locked *
16. The book's pages are made fom multiple ferent
materials, akernated between sections:
The book is encrypted in an unknown script or cipher
(Gee the "Language or Cipher" bie)"
The previous owner of the book doodled pictures of
themselves and their animal companions over the
pages of this book.
Each of this book's pages starts with a cryptic
sentence or message.
This book was used as a spellbook by a wizard, or a
hag or witch used it as a grimoir
Page 2 image art from Final Fantasy, "Gran Grimoire”
Page 3 image art from Pathfinder, "Psychic Manuscript”
your books additional features or traits that make them
table to give your books a little extra power. Options that end in a single asterisk (*) may give books
‘magical properties, and could be used as plot hooks for adventures.
ind out against the rest of the bookcase,
MAGICAL PROPERTIES
420 Property
1
10
n
12
B
4
1s
16
v7
18
19
20
Rarity
A soul was captured in this book. If Common
treated well, it may provide information
itknows.
This book generates one random spell Uncommon
terol of 1stlevel every day at dawn,
provided the last one was used.
‘Once a day, reading ths book gives one Uncommon
character Advantage onInteligence
checks for 10 minutes.
This book can be used to cast the Rare
crying spell once pet day (save DC 15).
(Requires attunement)
This book can be used to cast the
ee eae
attunement
Very rare
Carrying this book makes the owner Uncommon
immmiune to magical sleep.
Carrying this book gives the owner Common
‘advantage on cheeks made to deerypt
Ciphers or other encryptions.
‘While carrying this book, the owner can Uncommon
treat any rll of 9 or lower on the d20 on
Intelligence skill checks as a 10.
Reading this book grants one tool Uncommon
proficiency ofthe readers choice. The
300k then disappears
Reading ths book grants one stil___Uncommon
proicency of the leader's choos. The
300k then disappears
This book's owner can't be surprised. Uncommon
This book increases its owner's number Rare
gepel aati pape rough
cane Recovery by ¥ (Requires
ruernent bya wear)
This book's owner can always tell
Cardinal directions by te stars,
Common
This book's owner can understand two
additional languages.
Common
This book's owner never runs out of ink Common
‘Once per day, this book's owner can
choose to regain maximurn hit points
from a healing potion, instead of rolling.
Uncommon
This book's owner learns one wizard
cantrip of their choice.
Common
This book grants its owner a +1 bonusto Rare
‘one ability score of the owner's choice.
(Requires attunement)
This book can identify materials by Common
touch.
This book can predict the future, as per Rare
the augury spel, 142 times per day.