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Use the following tables to gh ‘or use the "Magical Properties SPECIAL BOOK FEATURES 420 Feature 1. The book is severly weathered or used. 2 The book has bun marks. 3. The book is missing several pages that have been ripped out.* 4. Most pages have handwritten notes in the margins * ‘The book's cover has been reused from another book, and stil has that Book's title and author on it. 6 The book contains another chapter from a different book that has been bound into it. The book has a crude map drawn into the cover:* Some of the book's pages stick or are glued together. The book's index contains a number of chapters that aren't in the book 10 The book's cover has many arcane symbols drawn or painted on it* 11. The book screams when itis opened. 12. The book smells vaguely of perfume or refuse. 13. The book has extensive water damage. 14 Someone spilled a burning acid on the cover 15. The book has multiple clasps or chains on it that keep it closed and locked * 16. The book's pages are made fom multiple ferent materials, akernated between sections: The book is encrypted in an unknown script or cipher (Gee the "Language or Cipher" bie)" The previous owner of the book doodled pictures of themselves and their animal companions over the pages of this book. Each of this book's pages starts with a cryptic sentence or message. This book was used as a spellbook by a wizard, or a hag or witch used it as a grimoir Page 2 image art from Final Fantasy, "Gran Grimoire” Page 3 image art from Pathfinder, "Psychic Manuscript” your books additional features or traits that make them table to give your books a little extra power. Options that end in a single asterisk (*) may give books ‘magical properties, and could be used as plot hooks for adventures. ind out against the rest of the bookcase, MAGICAL PROPERTIES 420 Property 1 10 n 12 B 4 1s 16 v7 18 19 20 Rarity A soul was captured in this book. If Common treated well, it may provide information itknows. This book generates one random spell Uncommon terol of 1stlevel every day at dawn, provided the last one was used. ‘Once a day, reading ths book gives one Uncommon character Advantage onInteligence checks for 10 minutes. This book can be used to cast the Rare crying spell once pet day (save DC 15). (Requires attunement) This book can be used to cast the ee eae attunement Very rare Carrying this book makes the owner Uncommon immmiune to magical sleep. Carrying this book gives the owner Common ‘advantage on cheeks made to deerypt Ciphers or other encryptions. ‘While carrying this book, the owner can Uncommon treat any rll of 9 or lower on the d20 on Intelligence skill checks as a 10. Reading this book grants one tool Uncommon proficiency ofthe readers choice. The 300k then disappears Reading ths book grants one stil___Uncommon proicency of the leader's choos. The 300k then disappears This book's owner can't be surprised. Uncommon This book increases its owner's number Rare gepel aati pape rough cane Recovery by ¥ (Requires ruernent bya wear) This book's owner can always tell Cardinal directions by te stars, Common This book's owner can understand two additional languages. Common This book's owner never runs out of ink Common ‘Once per day, this book's owner can choose to regain maximurn hit points from a healing potion, instead of rolling. Uncommon This book's owner learns one wizard cantrip of their choice. Common This book grants its owner a +1 bonusto Rare ‘one ability score of the owner's choice. (Requires attunement) This book can identify materials by Common touch. This book can predict the future, as per Rare the augury spel, 142 times per day.

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