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Codes for Pokemon games:

2B = A 2C = B 2D = C 2E = D

2F = E 30 = F 31 = G 32 = H

33 = I 34 = J 35 = K 36 = L

37 = M 38 = N 39 = O 3A = P

3B = Q 3C = R 3D = S 3E = T

3F = U 40 = V 41 = W 42 = X

43 = Y 44 = Z 45 = a 46 = b

47 = c 48 = d 49 = e 4A = f

4B = g 4C = h 4D = i 4E = j

4F = k 50 = l 51 = m 52 = n

53 = o 54 = p 55 = q 56 = r

57 = s 58 = t 59 = u 5A = v

5B = w 5C = x 5D = y 5E = z

21 = 0 22 = 1 23 = 2 24 = 3

25 = 4 26 = 5 27 = 6 28 = 7

29 = 8 2A = 9 DE = space

Each character is separated by 01 in .SAV file.

If you named the Rival “Max 23”, it’d be 37 01 45 01 5C 01 DE 01 23 01 24 01 FF FF

Using wxMEdit open save file, find current name using table above, and replace. The field is 16
hex numbers, for max 7 characters, max 7 spacers (01 –including last one) and two end
characters (FF FF). Characters not used are 00. Name above has string:

37 01 45 01 5C 01 DE 01 23 01 24 01 FF FF 00 00

Open file and save in PokeSav for HeartGold and Soulsilver (pokesavhgss) to fix security. Note
the name of the Rival is found in two places.

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