Obscura is a powerful drug from Rondon that produces moments of extreme happiness and bliss when consumed by sniffing its black powder. However, it also causes involuntary tears and disadvantages to perception and ranged attacks for 6 hours after use. Repeated use increases the risks, with excessive use potentially causing blindness from overflowing tears or exhaustion. It temporarily suppresses charms and fears but also risks addiction through intense cravings after 6 hours.
Obscura is a powerful drug from Rondon that produces moments of extreme happiness and bliss when consumed by sniffing its black powder. However, it also causes involuntary tears and disadvantages to perception and ranged attacks for 6 hours after use. Repeated use increases the risks, with excessive use potentially causing blindness from overflowing tears or exhaustion. It temporarily suppresses charms and fears but also risks addiction through intense cravings after 6 hours.
Obscura is a powerful drug from Rondon that produces moments of extreme happiness and bliss when consumed by sniffing its black powder. However, it also causes involuntary tears and disadvantages to perception and ranged attacks for 6 hours after use. Repeated use increases the risks, with excessive use potentially causing blindness from overflowing tears or exhaustion. It temporarily suppresses charms and fears but also risks addiction through intense cravings after 6 hours.
A powerful drug from the kingdoms of Rondon, this new version, improved by luyanhamite alchemists, is said to ease all your worries and give you a brief moment of ecstasy. Addicts to the drug say they can experience moments of extreme happiness when they are high and that the tears that follow are just the sadness of being unable to remember them after. Black powder that is consumed by sniffing it, it produces a great sensation of bliss and happiness, relieving all short and long term madness effects during 6h. A creature that consumes this item can suppress any effect causing them to be charmed or frightened and is stunned during two rounds. Side effects: 6 hours after you sniff the powder, you must succeed on a DC 10 Wisdom saving throw or crave more obscura. For the next 1d4 hours, you desperately search for obscura and sniff the first one you find. If you do not consume one, you gain 1 level of exhaustion and the craving goes away. After you sniff the black powder, you must succeed on a DC 5 constitution saving throw or begin to segregate tears involuntarily during 6 hours, you have disadvantage in perception checks and ranged attacks at more than 30 feet for the duration. If you have failed 10 or more checks during a 7-day period the effect makes you blind as the tears overflow from your eyes. Each subsequent obscura you consume in a 7-day period increases the DCs for the saving throws you must make by 1. Each three obscura you consume in a 7-day period increases any exhaustion levels the drug causes by 1.
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