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PUNO aUN Ie ournal of Gottfried, penniless mercenary ‘Autumn 1634 Ca aS ‘week, and even for that, te local lords fallon uz and Pe Pans al il Ec ath fen ere eae eof = ng Poe Shree B Se ces ee tee ieee eee eerie ee chee ae pnt cate “hops the reco ar right fermen tol ha rt SoU al rl A eta et ge this cot, bowed OT fe vat syng = » That very evening foot Tw cts wor fades! Faas ea Loin, ny nerts Toit come mem took Marie Magli: aside “ha ira ar ping peacefully. She's doa an aver peas ‘We tow Kerren name. Se cars fe ptsful eCmagege ie Sraggage trae wit te whore the wounded and the entertainers “th men tol fer ate fren. Brome wat the sole recor ny tw aio fi rm, ve sre venus a proper Sadat ‘ , ‘Approaching Magdeburg af the guards tried to tame one of ta griamnera with it of food Ske gouged fiseye co, 1 roils eure om The mare ave had more nufciwt arng, One of em fas Beendifigured Anat. Well t's jut omy fete ger quiz maze. and hye dead before ew. fT tormanted By tae wrth, by air Bry adie mystery Theep a coofhaad He should get a good pica for sham, enough to pase witha bit of lick, tegen of Hall “Tee only kaart te sand oftsintoice onze Femapie ome See = his Claustrophobla expansion ojfers you the ‘possibility of playing 12 extra scenarios while adding new game options. Some of these new options can also be used with the base game. @ renew nites “The new tiles each Ihave special rules which you can discover on page24fthis book. When you play a scenario from this expansion, shuflle these new tiles along with those from the base sat Bae hs iba) ee Sen Ress VETERE ea Trevler word: find aa Temp a Tunes By eae eon pons ie lied ourranke Ive ended the water moerce reed watcbad { ‘New city of Magdeburg Be ctgat he bend eka : sate ompriaof ints ots fr euny eke Pek fern nl fil ace elated ' eae ennai eos ‘ke scavengers folowing us have claimed the stables a et sk ekg ih elie ed reese A nightly visit ‘ UF eat gi i intrehelf. Uriar the Bght of ace ts holy excise oy Nag ere Ss sax mene ened oer Whe stank terribly, Dict through lack of Kgiene: he carried wit Fit eck of UL Ie Rak-wormed trey 0h bone" Seapine Ire ne cena tay etal PE tea ni ie rai tae ee fala Troripized the lentier Eleddee: Good thing I die’ Rel eheoe ‘witches, Blood ester, ha. TW visit the ctables tw and the night. Pesta i mp ines Fs Ips peo ta ee are cet Bo rae eng on Hn Foee et gs gs cect ae end dee a ce ea aes Some cha ae utils ig oe yeasts Taxi here eS a ew Advantage Cards Simply shuflle the new ‘Advantage cards together with those from the base set. You ean use the nevly ere- ated deck with all scenarios. ‘When you play a seenario from this expansion, shuflle the new Event cards with those from the base se. However, since the number of lethal possibilities beenewes ‘mote important, the Demoa player's hand Is now limited. to geards, Ifthe Demon player drava eards and now has ‘more than 3, they must discard until they reach this lit before being able to play one. @ rs Che New Gifts “The new gifts ate used in this expansion. If you choose tovchange the glite of the Redeemer when creating a new scenario on your own, never give him two gifts which eor- respond to the same et tse. ‘You wil find in this sxporcion a new version of the sit, This card cancels and replaces the one Vp from the bass set. | ( The New Objects ‘The new Objects are used in the scenarios con- tained in this expansion. When a scenario from this expansion requires: you to draw an Object ‘card, create a draw pile by shuffling the Objects: from the base set and those from this expansion, truth shay are demons reduced 0 savage sate 3 rach 1 punisinent ax 2 quick political elation, this degradation “focp ita victim from ite mare advonced intelligence and leaves ‘oom only forthe most Ganz mats A Beas infatited by 0 ‘ouseadrabtle neds with no way toatgfy Hem. ene, they ren bu ics ana trmans trace for aya Cad’ they ae snore flee than some Danened of Watt. “These two new models can be used by the Demon player, {all of the soenaics in this expansion, unless therwise sated, he Demon player ean always bring into play Hed- hounds. The Demon player cai never bring more than two 3 Into play (forthe entire game). Bringing 4 Helhound into play costs 3 TP. They can benefit from the “Burrowing Monsters’ and “A ‘Taste foe Blood” Destiny square. @ Ce Foenas in Gomarec ‘The HelIhounds are neither troglodytes nor Demons. Each Hetlhound must be targeted independently. Their Health characteristic ls equal to 3, Esch Helthound can be given a Die of Destiny during the “Threat Phase. If they do not get one, they behave Instinc- tively. Thedle in’t placed permanently on the Hellhoun ds reference card, and will return with the other Dice of Des- tay in each Threat Phase. On the turn of its arrival, the Hellhound gets a free die, Simply place on lis reference card a destiny dle showing the side of your choice. That die isn’t considered ta be a Die of Destiny and will be disearded at the beginning of your next Threat Phase. he Halhwnd sd play During te hot shor he Don lo ole eof Ds nd i 4 and 6, They an chowss to not give 0d to Hidlhound whe woul: hen et bghy duced hw Ftc (WTO, CHT od DEF) plo ni rbccce card one of as di bt be lnitd to ‘ho des heir baie hn d mon ples a ‘ha 6 on he rfunna avd inorder fa tr a: ap Gl oh) iyo dda Hier Beard Das not Keep meu from writing « few swords afont the ican. Tass ssomen fave ser to protect theironm. Thay carn’ ellad mother, site, carent end formar wheres one ay sly ake wp arms Ty aby fon enavarand ack sh maneomes a trict moral ead, discovering fer themselves 2 sense ef Kanara aft wiih com move mata ‘The Sicaria are female warriors used by the Human player in some scenarios. They are considered ts be Condannned war lors. They ean be given skills which inerease Uiete powers, @ Cicansing with Fire By CROC 77 Jie only way 10 ge vid of tie spawn it 0 dearay ther rats rare ths Rediecer Ti fro were lt, He weapons swore xinpenad nd the warriors Gna up Before het Gir Ce contieud ro igus fis Peeps uncut moet of fir departure, Aa fir everything wet according ta pl Thy hak aay ot fre torn agp layeonen aaron cur off thee only ope of reat ‘The ‘Redeemar gathered the vivre xd spoke to em bx tse wml HUT not Gat we refi eur work col fu ax ant” Dark plowzosvem exphenged oud jaws se = Goes om ris mde. @ Human Praver’s Forees ‘The Human player will use the following troops for the garne: +The Redeemer (with the Gis Aura of Courage and Gather Round); * + One Condemned Blade for Hire with a Blundertuss; + One Condemned Brute with a Shield of Steel; + One Condemned Brute; + One Advantage card (randomly drawn). @ Demon Praver’s Forges ‘The Demon player begins the game with 6TP. Duringthese= nario, the Denon player cannot bring ary Deswons into play. @ score sa-tr Create a face-down pile with these 8 tiles (shufile theen) @ Ce Gaus ikicen pee eas ‘at the beginning of the game in the same way Gifs are given to ine leis ron See ecto. (sr carat win the wine skills (it's the reason why Tee Spa emanating card). The effects of the skills: inal enters eect otaceet “Then shuffle together the Exit tile, the last dead-end Stal tule, and the last stiles of the pile and stack them face-down In total, the game will be played with a pike of 10 tes, the Bxit apdaat least one Stash tile being among the last 5. Place the Pentacle Rooms tle In the middie of the table, All the Human warriorsare placed on It. Reep close at hand the 2 Xeshaped crossing tiles. ‘Remove from the appropriate card ples the following eards: Lost and Map of the Sewers, @ ecorcens ov Vecoer “The Human player must frst destroy the gegg-layers, and then Immediately wins if ane of thelr warriors is an the Exit tile And other result isa victory for the Demon player. @ Sremat Ruces @ Toe Eoc-Lavees ‘nalte ties represent the egg-laying females who pro- duce the troglodytes. They must be destroyed with fire, Only the Brutes earry torches which would allow them to burn the egg-layers. As soon as a Brute enters the Stash tile, the ceagrlayer is immediately destroyed. The Brute doesn even have wend its movement into thet @A Rea Piece oF Swiss Caress Ifthe game board no longer has any unexplored openings and that there are sil tiles the pile, place the tile which has Jjustbeen drawn on the bottom of the plleand instead use one cofUhecrmasing tes set asc atthe beginning ofthe game. =_— - @ icon fy any caer. seemed Alf thas as required “wo fila demon and elena ita tritny. ut it wemad too aay tothe Redcomer asad to Kaving things go Bad We was snyng to figure out wias fo wrong But everyting scemed rit, However, twas fy coin vist noting would fe as vraryar planned! @ Buman Praver’s Foracs ‘The Human player will use the following troops: The Redeemer with Blessed Hammer (with the Gifs Smite the Evil Ones, Aura of Healing and Aura of Pre- cognition); = ACondemned Blade for Hire with a Blunderbuss, + ACondemused Blade for Hire; + A Condemned Brute with a Shield of Steel; = ACondemned Brute; + Three Advantage cards (drawn random). ) Demon Praver's Foroes ie Demon player begins the game with TP: Daring this Seenario, the Demon player cannot bring any Demons into play. @ sensw0 $x-tr TRetove from the game all dead-end tiles, at well asthe ‘Exit and Feotacie Room tls, ll other tiles are shutlled to forma draw pile. The Exit tile is placed in the middle of the fable, and all Human warrions are placed on it. By Alex Doway ‘Souls and gett least 2 warriors ta the Ext tle, Any other results a victory for the Demon player. @ Eve Presence The Human player cannot se the Aura of Presognition before the haster of Soule: is vanquished @ Derection oF Ev. “The human warriors use an artlft which allows them to find the target. 1t uses the same rules asthe “A Breath of res Ale” from the “The Survivots" scenario (see page 16 of the basic game's rulebook), with ane exception: when the 4-side is Visible, the next tle Ie the Exit le, bu the Peatacle Room te @ Porcx or Wat Its the Human player who will orient all tes drawn during the game. @twwrw ‘Th Sem one's poco sells data ‘fight it (it can even manage to split them [nto two groups). Once the Pentacle Room te i revealed. the Master of Sona le placed on It ane then the fart le pated lor the Pentacle Room tile is replaced with a dead-end tun- tel (any warrorsand tens on tha tile ae placed oh the fended), Tha dead-end tunnel mw be placed with a opening ticing the oppenie way from te Pentace Room. “The tiles that were set askde (the dead-ends) are shuffled Trea Seve Witte eaters ct < By Thierry Vareiilaud fy Grover, whe seruggle grows stronger, new spawn have begun to prow! Gmeath our feet. capping the foundations of our faith. Tut the Lond will never turn away ‘From as, he only fairkful able ro read the signs. Among che (profi tomes Buried tm te archives of the Satat Church, ox laamed frets Rave dircavered something t0 grant ue an advantage in onder to exprise the dimou An ancien: ritual _from ti foe denon Suntere wal allow us a create tafumaan ‘able to sare the evil spawn away. or this to Be made, you mast Bring up Bock che Beads of ain, of these Marmovean reatures wed fave not yet Been soiled By t8e dak Curry, fore lave dicoverad a nest of these impious erature! Slash “thm decapitate them, bat tafe care to preserve ter earst May ‘te Cond guide your weapons! Atthe end ofthis scenavto, the Humane will finally be able to use the Necklace of Ears, a talisman which eauses-hor- rorand repulsion from troglodytes, @ Human Praver's Forces “The Human player will use the following troopeforthe gane: ‘The Redeemer (with the Gifts Aura of Anger and Aura of Conseeration); ='Two Condemned Blades for Hive; = Two Condemned Brutes; + Two Objects of the Human player's cholce (other than the necklace of ears); = Tw Advantage eards(dravn randomly). (OB) ~ Scenamo: Tae Hunt BEcins @ Prenmm ne @ Demon Praver’s Roroes ‘The Demon player begins the game with 4 TP. The Nurse is the only deamon that the player will use In this scenario, It ke lo play from the start of the game. During any threat phase after Its death, the Demon player can relncarnate The Nurse for free. Eiminate troglodyte in play so that The Nurse can take ite place. The troglodyte model {placed on its side and the Human warriors will be able toppick up the corpse to gather is ears @ seme gec-tr Set up the board as shown below. Remove from the game all straight and elbow corridors (other than the 2 Fog tles) az well as the dead-end tiles (other than the Stash tile). ‘There shoubd be a pile of 18 tles remaining. “The Demon player places the 11 troglodytes.on the Lairtile and the 3 adjacent ties as desired. There must be atleast 2 troglodytes per tle and the nornial Tunnel Size rules apply. “The Nurse is planed on the Lair te. ‘The Human warriors-are placed on the Exit tl, ‘A muagic portal token (use the Protective Seal tokens) is placed on each Demonic Mechanism te. @ Coors cv Vacca ‘The Human player wins the gameif they manage to gather 6 troglodyte compaes. Any other result is vietory for the Demon player. Once a trogiodvte is killed in hand-to-hand, aftera suicide attack or because of a Sanctified Zoae tile, It is placed on lis side and becames a corpse (those Killed using a Gifl, a Blunderbuss or Grenade are not taken Into account and are removed from the board). A corpse is net counted as a warrior. ‘To gather a troglodyte corpse, 2 Human warrior must begin its activation on a tle containing one. The tle must not contain any’ living demonic warrior. A warrior can gather multiple corpses on single activation. @ sree Rines @ We Musr Escare ‘Thetwo sides can both explore. “The Human player wil be the one orienting the tiles revealed by the Demon player. During exploration, the placement of T-shaped tes (those with 3. openings) is subject toa special rule: they must always be placed with an opening oriented towards the tile where the ‘warrior exploring it le moving fom, and ane opening toward ‘theopposingside (owardsthe Lair tl forthe Human player ‘or towards the Bt tie forthe Demon player). Ia dead-end tie is drawn during exploration that would ‘dose the last opening and isolate a side, that tile is dis- carded and a new tie is drawn. @ 1s Lowrey Nunmens ‘The’s! result of the Trapped corridor tile has no effect. ‘When the Demon player plays the Tough Troglodyte card, ‘epew troglodyte isnt put into play, but one alvesdy in ploy chosen, which will became tough. “There can never be more than 11 troglodytes present in Mis scenario. Dead or eseaped (see below) troglodytes are Rot returned tothe supply. “The Nurse eannot use the Demonic Well tle. @ Asornen Dinension When a warrior enters a Demanie Mechanism tile on whith» there is a mage portal token, the Denon player gets the token and placesiton thele Board of Destiny On their turn, the Demon player can spend 4 TP to place a ‘male portal token from ther Board of Destiny and place ft on a tile of their choive (with the exception of the Demonic ‘Mechanism tiles). All warriors can use the magle portals (enst: 1 MVT) and choose as adestination any other tle on whieh a magie por- tal token is found. Once pat into play by the Demon player, & miagie portal token cannot be moved ar removed from the game. @ Tuev'ne Escarve! In this scenario, the Demonic Mechanlem tiles do not have their normal ability. They are gates to demonic dimensions only useable by troglodytes. The Demon player can use them to have troglodytes escape. To do e0, the troglodyte must spend 1 MVI' when It ison a Demonic Mechanism tile. The Impressive talent does not prevent this movement. The troglodyte model ls removed from the game. ‘These gates being unstable, the Demon player cannot place ‘on them hole in the graund token or a teleportation icon. @ Norm 10 Gaw The Stash tiles have no effet. - “y ( Tne Demon’s Soul By CROC 2 ilfex mmoreafdemon Ovow tas was 2 suicide mission ie Ka preferred. Eetoved in God end is msn mu thir lucy star. Some exon worakiped primitive deitse. Normally fie farted them. bus at thcr moment, Ke thought Ke cout use call the supernatural lp fr could get, More importa, fit vesareh a Sarme frit: Advama. was inowortal becouse hie soufwas protaced in a cre place At lear tad Been oecree ap uma te port wie fz Kener Sad revealed ir trifle sivanaas wien quertionsd Come my brathera for Gad. for Now Jerusalem and for your freedom’ @ Fuman Praver's Roaoes ‘The Human player will be ustng the following warriors: + The Redeemer with a Blunderbuss (with the Gifts Auraof ‘Courage and Gather Round!); ‘+ A.Condemned Blade for Hire equipped with a Necklace of Bars; =A Condemned Blade for Hire equipped with a Belt of Explosives; + ACondemned Brute equipped with a Last Chance Potion; = Two Advantage cards (randomly drawn), @ Demon Praver’s Forces The Demon player beginsthe game with 4TP; During thesce- nario, the Demon player eannot being any Demons into play. @ Soenario Sec-Ur Remove from the game the following ties: Stash, Exit and Pentacle Room. The other tiles are shuflled and form a draw pile. The Exit tile is placed ln the center ofthe table. All Human warriors are placed on it, @ Conorcrons oF Vigcory ‘The human player wins the game if they kill the Sarceres Demon. Any other result i. vietory for the Demon player. bed as ine dun oS ‘Sregia ures @ Derecton oF Eve. The Human warriors use an artifact whieh allows then to Toate thele target. This artifact follows the same rules at the Breath of Fresh Air from the “The Survivors” scenario (Gee page 16 of the basie rulebook) with one exception: when the 6-side i isle, the nex tie to be revealed won't be the Exit tle, but the Pentacle Room te. @A Rew Maze ‘There must always beat least two unexpbored openings on the board. Ifa tikes placement would couse it to be other- wise, discard it and draw another. @ Tue Demon's Lun Place the Sorcerer Demon onthe Pentacle Room te when 10s revealed, As long as the demon’s soul has not been destroyed, it cannot suffer any damage and it is Elusive, @ Tue Secrer Stas At the moment when the Pentacle Room is put into play, the Demon player alzo places s Stash tile face up so that Its connected ta the game board. The Demon's saul is on the Stash tile. At the end of its setivation, a Hema warrlor can destroy the demon's sou! If itis on thestash tile and the tle contains none of the Demon player's warriors. A Belt of Explosives that goes off on that tile also destroys the Demon's soul. The Demon ean newer enter the tle containing his soul @ Pyvimal 7 Experimentation By Thierry Vareillaud Orrin rt av econ fo among ence ‘eu profane tg, wht appre to fe te formula fora potion whi will allow nt gtr of the accriegionn armin infisning our underoad ‘Te serengeh of shia formal will allow aa to infct ta very some of tsce Lemon retares 6) infeting their impious Le wit the most txribl of Gesaee! ‘Bas afore ace do that oe mane Larva from tke very kaart of one af asia a member oper of oe of thse foul vasture: have te hi end apevial cape cnd Econ tothe proeemed location of ome of th ltr of thea monsters! Come Back, lize swith te aoe od ts Cer wll ard yu @ Buman Praver's Foross ‘The Human player will use the following warriors: ‘The Redeemer (with the Gift Smite the Evil Ones); ‘Two Condemned Brutes; ‘One Condemned Blade for Hire: ‘= Two Object cards chowen by the Human player; Twn Advantage carts (randomly drawn). + @ Demon Ptaver's Forges ‘The Demon player begins the game with 4 TP. During the game, the Demon player ean bring into: play upto 2 Demons af Destruction (but ever both at the sarpe time). (7) Soenamo Sec-Ur ‘Remove from the pile the'2 Lair tiles, the Exit tle and the ‘Pentacle Room tile. The Pentacle Room tile is placed ja the middle of the table, All Human warriors are placed an Ht One of the warriors must carry the cage (place the cor- responding token on that warrior's base). As Tong as the eage is empty, it does not hinder the warrior carrying It in any way. @ cror.005 oF Veccer ‘The Human player wins if Human warrior carrying the cage containing the baby troglodyte reaches the Exit tie Any other results a victory for the Demon player. @ seco Races @ Frome tHe Lam avo nie Ext ‘inorder to find the lar to capture a baby, the Human wat~ iors mut fallow the instructions given by the Redeemer, ‘This search follows the same rules asthe “A Breath of Fresh Al from the “The Survivors” scenario ace p.1 of the basic game's rulebook), When side 4 is visible, the next tle to be revealed will be the 4-operings Lair tke which was set aside af the beginning of the game, Once: the lar is placed, the ‘Demon player places the die (5-slale fareup) In front of ape Nae of the unexplored openings ofthat tl, to indicate the direc= Hon of the exit. When the die shows 8, the next tle to be: places wi be the Exit te. @ Norm tosr When a Stash tile is discovered, the Human player drawa one Advantage card. @ Carrunine a many ‘As soon asthe Human warsior carrying the cage enters the Lair, he captures a young trogladyte and, ends his move- ‘ment, Place a troglodyte baby token on the cage token. "The troglodyte baby isn't counted among the numberof exes ‘tures present an a tile for purposes of the Blocking and “Tunnel Sze roles, even if escapes. The Human warrior carrying the cage containing the baby cannot have a move- ‘ment above 1 MV. If vast warior ends his movemat on 4 tile containing another Human wareoe it ean hand the cage over. Wthe new warioe hasn't moved yet, it can Gulch ‘alimitof a MVT). Only one troglodyte baby can be captured atatine. Ifthe Human warrior carrying the cage dies, the cage remains on the ground (the baby doesn't necessar= ily escape, see below), and can be recaptured by another Human warriorimmediatelyoe at anyother moment, atthe discretion ofthe Human player. @ Ban Breas-Our ‘As soon as the baby troglorite leaves the Late all other troglodytes become Frantic, hearing the call of their cap- ‘tured progeny. They stop being Prantic if the baby escapes and/or if fe returns to the lair. The trughadyte baby can: attempt to break out at the end ef each threat phase iy ‘which Ito Tonger is in the Tair. The Demon player rolls a dle. Wthe result is equal or greater than ,thebaby escapes. “The real ofthe die roll is mould as fellows: ils on wid he satan: no demonic was: riateeedl _ ‘such Hluman wore presant:-) “Faron hal oghdyl Hollow prea: ‘For goch Osmon presant: +2 the baby escapes, taves ane tile per aclinn phase of the Demon player in the direction of the Lar tile t never ight, ‘canwot be atacked and eanot die ft reaches the Lai Ue, 1 remains there until Its captured again or until the Is Human warvior ikl. @ Recoverise THe Basy “The treglodyte baby can be recaptured after ts beeake out atthe end of each Human action phase. The Human warrior holding the cage must be on the same tile as the baby. The Haman player rolls dle. the result fs equal or higher than 5, the baby is eaptures. The reault af the die rolls modified as fallow: The is an which he eseaped babys contuns ns demon. ‘avbsmofic copture, | Faro Hurnan wanier prsant. +1 Far each oglodyte or Halhound presen -| Frou Damon psa? = Ee 1 @° i Tne Hunt's Afoot By Guillaume Gigheux % gate 2 vital adhentage over the dima forces the furans Reve cented a special enfant Game Ska88 Fore Conse, «mic of optice, mecksmics onl fats. an aiiough compel experts a prerencecnaldcomsieatly cretion Fam rand lonever, the tragladyee on rorcokan ofdaring, Reve stolen fa ir cp fee tee A team af wercrs as omaistely upatcad te ase dow. Heifieme! Aovioing wer Drs Jere. te warriors rennet the “The Human player gets 1 point per Stash tile revealed and 2 points forthe Tomb. oa Tf there remains at least 1 miraculous water token at the nd of the game, the Human player gets 1 point. Getting a (non tough) troglodyte out of the tunnels is worth 3 points for the Demon player (once per game). Getting a demon out ofthe tnnels nets 3 points for the Demon player (onee per game). Bach human warrior killed earns 1 point for the Demon player. @ Sronat Rutes @ Loon Toe, “The game lasts 7 turns. @ Excrosen Anca No te has a0 unexplored opening with regards to the rules forthe trogladytes, Hellhounds and Demons enter- Ing play. The Bemons and the Hellhounds can only enter play on the Demonle Well le. The troglodytes can enter play on the Lair tiles or by using the “Burrowing Mon- r stera” Destiny aquare. @ Hex Huvrexs Draw an Advantage card when you kill a Bemon or when you reveal a Stash tile, ‘with a troglodyte or a Demon. A ‘& Demon ew leave the game at the end of it goathe Exit tie Hole Token linked io the Hob in the Ground Tile : @* ( ; he Demonic Well _ By Ludovie Rivaal iden im darfuass. the 209 warriors antral oboervad tie temple, They main() watched the trifle guardian. ‘wii forbade accor ta it. In fot of the Guildeng's entrance a monstrous tireetecded war Round remained wnming. Az hong raping, remade tiem of the pagan statues aed ix glory to encent demons One of ts Kea oniffed that ashe two others lod around ‘ett gaze seemingly afl to pierce tr atadows thrown aert ‘a cavern by tha temple's braziore Tewould be impossible to face vhs creature with only the two softiem and te umn warriors afsolutely needed ta ga the artifact stored inthe torupl. Sil signed to for companion that he nd 20 return to the ourface to got minforcement ‘By ebverving Ker ster ix arm derevty move away, she too. in her hand the necklace suspended around her xac, hoping it sould Be powerful enough 20 procect Ker ans the arrival of te Radar From afr. long Kewl coming from the depths echoed: « new ease ad jase pall izef from the well ‘Repressing a aver of anguish, ofe elced Ker fit, tightening fier grip om the necklace. Ske kad #0 hod. OBI ~ Scenano: Tae Demonic WEI AY hele Le @ Buman Piarer’s Foroes a ae The Redeemer with Relnforoed Leather Armor (with the Git ay ED; +A Condemned Brute with a Medallion of Rage; A Condemped Blade for Hire witha elt of Explosives + One Siar with a Neckceof Eara(wth he Relies il; + OneSicaria (with the Brutal sk); + One Advantage card (drawn randomly). @ Demon Praver’s Poroes Se cape tage ee ee 61 Derg sarin, he Demon player cannot bring into play any Demce or Hellhounds by spending TP. @ Seenanio Sec-Ur ‘Setup the board as shown below, ji ‘The Deman player secretly (out of sight from the Human player) places ane of each of the following tes face-dlown, ‘an the question tharks Indicated on the map: Remove from the appropriate card piles the “Lost” and “Map of the Sewers" cards. ‘All Human warriors are placed on the Exit tle eveept for the Siearia equipped with the Necklace of Ears, who is placed oa the Sanctified Zone tle. “Two troglodytes and a Hellhound male] representing the (Cerberus are placed on the Tomb tile @ ccerorc00s oF Veccar ‘The Human player wins the game if they manage to recover the Sacred Vase in the Tomb tl, fill tat the Flea [ing Fountain tile, and, finally, pour out its contents on the Demonic Well ile. The Demon player wins by killing all ‘Human warriors. @ secon: Races @ Tre Guarvuns ‘The Cerberus and the troglodytes accompanying It guard the artfset and will not be ableto move during the game. ‘No Hellhound can enfer the Tomb tile for as long aa Cer Deruss alive @ Ler's nor Waste Tne ‘No exploration can be made In this scenario, Only the Human player ean reveal the les placed fooe-down du Ing the board's ereation (asin a normal exploration). SCENARIO: THE DEMoNic WELL @ Tue Sacuep Vase. ‘The Sacred Vase is found in the Tomb te (which doestite= have its normal special ability) Its represented by a Trea sure token (empty face up). It Is automatically picked up by 2 Human warrior (f the Human player's choice) pres- ent on thetilé upon the death ofthe Cerberus. The warrior carrying the Vase suffers 8-1 MVT penalty If the warrior carrying the Vase is Killed, the Treasure token is left on the tile where the warrior died aad cam autocnatically be plcked up by » non-Exhousted Human \warriar moving through the tile ar wha is already on it “The vase must be filled with one of the two nalesculous water tokens from the Healing Fountzin tle (turathe tea- sure token over and discard the miraculous water token). “The warrior earrying the vase ean fit during initiative phase ifitls.on the proper tile As snon ag the warrior exrrying the full vase resehes the Demonic Well tie, the Human player wins the game. @ THe Demonic We Every fith turn of the Demon player (turn 6, 10, ete, Hellhound is placed for free. during the threst phase, fon the Sanctfied Zone tle (marked with star), Use the xo-slded die to count the turns. There ean never be more than 2 hounds in play at any one time (the Cerberus counts 3.4 Hellhound in regards ta this rule). Ifthere are already 2 hounds in play oF if the Sanetifed Zone tie already coo tains the maximum number af demonie warriors, leave the die om the 5-side and, as soon as a ound is Kile, tte replacement enters play for free during the nest threst phase. The countdown resumes at that polnt, When the Demonle Well tie is revealed, the hounds are brought into play for free om thal tie, instead of on the Sanetified Zone tile In this scenario, the Demon player ean bring sn unlimited ‘umber of Hellhounds into play. eeaaae arabs aoa, : @ Desuwrcon oF tye Cues 5 Demere were ‘The Demon player can always bring into play a Demon ‘ora Hellhound on this tile. If they do so, the-cost of the © Demon is reduced by 1 TP. & 2" ‘Any warrior on this te has DEF of 6, @ 2 Reanine Founcain © i ‘When thie tlle enters play, place two miraculous witer tokens on it, At the beginning of an Initlative Phase (before rolling the dice) the Human player can discard: ‘pe of twocfthese tokens toes! at many Lines of Action fof thelr cholee from a warrior on this tie. Remove the ‘oeresponding damage token(). 0mm ive noah 12000 US ‘This room ean hold § warrlore per side instead of 3. Roll a die each time one of the Demon player's warriors who enter thistle. On a result of § ot more, that warrlor suffers 2 hit. @ Cems ‘The first time a Human warrior enters this tle, they search the grave looking for same sort of treasure. Ran- domly draw one Object card from among thase notused by the scenario and equip the warrlor with It If the warrior cannot be equipped with i, draw an Advantage card Instead. FOR NEW/SCENARIOS AND HINTS AND TIPS ON HOW TO PLAY.

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