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QUICK CHARACTER CREATION PROCESS

DETERMINE ATTRIBUTES
USE THE DESCRIPTION OF EACH ATTRIBUTE TO APPROXIMATE THE SCORE FOR EACH ONE.
i.e. MUSCLE IS DETERMINED BY HOW MUCH YOU CAN BENCH PRESS 200 LBS = MUSCLE OF 6.

DETERMINE MODIFIERS FOR EACH INDIVIDUAL ATTRIBUTE AND FOR THE COMBINED ATTRIBUTE
MODIFIERS (CPM, CAM, AND CMM).

FOR CPM ADD THE TOTAL SCORES OF COORDINATION, FITNESS, AND MUSCLE AND THEN DIVIDE
BY 3 AND ROUND UP COMPARE THAT NUMBER TO THE RATING NUMBER AND APPLY THE
APPROPRIATE PENALTY OR BONUS.

FOR CAM ADD THE TOTAL SCORES OF AWARENESS, COORDINATION, AND FITNESS AND THEN
DIVIDE BY 3 AND ROUND UP COMPARE THAT NUMBER TO THE RATING NUMBER AND APPLY
THE APPROPRIATE PENALTY OR BONUS.

FOR CMM ADD THE TOTAL SCORES OF COGNITION, EDUCATION, AND RESOLVE AND THEN
DIVIDE BY 3 AND ROUND UP COMPARE THAT NUMBER TO THE RATING NUMBER AND APPLY
THE APPROPRIATE PENALTY OR BONUS.

DETERMINE YOUR HIT POINTS BY ROLLING 1D10 AND ADDING 10% OF THE CHARACTERS
WEIGHT AND THE FITNESS AND MUSCLE MODIFIERS.
DIVIDE THAT TOTAL BY EACH INDIVIDUAL LIMB AND HEAD AND TORSO.

DETERMINE YOUR MOVEMENT SPEED BY ADDING YOUR CHARACTERS CPM MODIFIER TO 15


AND THAT IS HOW MANY FPS YOU CAN RUN FLAT OUT 10% OF THAT IS YOUR BASE WALKING
SPEED.

DETERMINE SKILLS
USE THE SKILL PACKAGES FOR EACH LEVEL OF BASE EDUCATION A PERSON HAS TO GET A BASE
SET OF SKILLS.
USE YOUR JUDGEMENT TO ADD ANY RANKS TO ANY OTHER SKILLS YOU FEEL YOU PERSONALLY
KNOW OR HAVE EXPERIENCE WITH OUTSIDE OF THE EDUCATION/MILITARY/JOB PACKAGES.

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