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EZ: ® A dim» and waning star 25 light years from Sol, Fomalhaut is orbited by six planets of variable sizes. Four of the six ate dead slabs of tock and ice, and Pomalhast-Il fot eternal winter where only a traction of the tormer population labours under the yoke of a technociatie dicta tarship. "Therefore, only Enmalhantt semaine af the ambitious planerengineering projects of the old Terran, a medium-sized sphere where great engines sunken undee the surface, once known as stabilsator cities, have created Mediterranean and sub teopical enviroments in thin and ever shrinking belt around the equator. world The enlonicarion af Famalh onder of Archon i aeeurted by executive Solon soxme 4000 yeu it Une gust, ‘The [process of tevafoemtion, which involved the will of the ‘teat powers of Earth and the resources of mulkiple worlds ‘over a period of 300 yeare, ceparcted climate zones, pushed back the boundless ice massifs and drained them fnto seas, creating an appropiate terrene cavironment, including the comtorable conventions of a 24-hour day and a 365-day year. After the environment came vast cities of iron rowers, subterranean production facilities, commu nication arrays and numerous pleasure resorts — seaside villas, flora and fauna, stratospheric cities and the like, Later interplanetary wars hed almost completely demolished there structures, oF altered them beyond recognition. Some of the stabilisator cities Gl ts weajams uf iauieose jaw, ules os de failure of automated systems after millennia of neplect. ‘Thy by inuroduced curious climadc annniey ow dhe surface and the spread of ice wastes and arid deserts fastaral sererves for exotic 4000 years following the fall of technological civilisation have redrawn the tace ot the world, United culture was superseded by local multiplicity; comprehensive and acces- sible intormation by tragmentary knowledge and casoal isiutesest iu die wider woul La administration emerged the and_ sometimes rmaniacally guarded independence of city-states and perry states. The only universal is the Terran language, spoken in a number of disparate dialects, but recognised in all locales worthy of a civilised man’s attention, In auch a mille attempts at establishing larger, long-lasting empires have without exeeption, resulted in complete failures. Luscuce uf ceuslised carefully The empire of Mung was founded by island-dweling savants adept at both magic and technology 3000 years ago. Mung’s doctrines were based on helping the 0 downtrodden, educating the poor and the universal spicad of advanced civilisation, The grand experiment, which had shortly turned into nightmarish repression, way overthrown by the open tebelion Of subject Giles, although there was a time when the entire west coast of the Sea of Emerald Idols was under the govern- mnt of advieore from Mungor City, the mea of Mung were subsequently forced to retreat to their isle foreeoa, where their harmful intrigues had henecfoeth lite ettect ‘Of similar antiguty was the empire of the Gynarch, Dani, This lush land speead over a chain of islands to ‘the southeast, and was exclusively ruled by temales und a cataely ago. The amazons of the present age are descendants ‘oF che empire's distant outposts Peopyla is an empire which had emenged along the abundant waters of the Aiotis; over 200 years, the powers of its overlords have waxed to encompass far Jands and waned to the very walls of the ancient mewopolis. Rivalry among the wade and aalliaty fac- finns, along with several ineependent variahles, have kept expansionist ambisions in check. After a recent series of weak overlords with brief tenures, supremacy has unexpectedly fallen into the hands of the Btunian ‘nomad Radon Tharg, previously « low ranking adher ent of the mulitary faction, ‘The ill-fated empire of the demigod Alvan Vorodan had 4 brief and ignominious history, as it was broken by a coalition of jealous gods after a flowering and ‘expansion of only 60 years, Since that time 1200 years gone. the once proud cities have fallen under the paticnt sands. In the Descit of Regulator, broken tomers and shapeless piles aF seane are rill to he soem, wm swept it off the planet 1800 years but aside Grom jackals and accursed spirit, the lad is desolate and fotlom. As for Alvan Vorodaa, he wae stripped of cognition by the gods and consigned t0 deep stone pie, Those who approach now may hear the confused cry and braying of animals, laughter and guttural lamentation, Alvan Vouodan’s comple iy a ‘dream that was and — as some claim — a promise that will be, but dhis is well wadeswwod w be wun fancy, oF no great interest ‘he most recent attempt to forge a large state is also the woth of a demiged. IshabrLambas, an ambitious ‘eric, had become the head of a maniaeally expanding cempire 90 years ago whe lee slew lily ova patron, now only Known as the Red God. Rncampassing good part of Thasan, and wastelands to Its south, Ishab-Lambar’s conquest is ruled by austerity and ‘warn taith, Nevertheless, the violence and moralistic righteousness of the faith’ tatives has aroused a distaste in many, and the solemn oath of the nomad hosts to take the City of Vultures has so far remained ‘an empty promise reps Saha Soe Joan OES weet ca, “-_ - Absent strong empires, the main spaces of civilisation are jong, navig- able rivers. The most populous lie in an atea demarcated by de lands of Prupyls, die dueeprouyed bay of dhe cigy-satcs, primacily on scacoaats, islands and Fidentos and the sea-coasts of barren Thasan, As for the rest, the noted geographer Ninax remarks: “it is clear to aayone with the ability to seacon that the northeen regions are not suited for the formation of civilised states; among the wild and ignorant telbes of the pale barbarians, only few fomtified colonies ean claim to represent the light of Taauaase poogiess. Te nay be cujectused vie dhe basis uf rrameless niins in jungles to the south that climates of fere 1 development, a litde ‘material proof as there is of it. However, it is proposed by many that hostile natural factors had to be moderated through the methods of the ancients, now no longer clear. In any event, the absence of civilised life does not equal the absence of habitation: degenerate, primitive and ultimately unhappy tribes are basically found in almost all cuivigguunciis Louceivable,” extreme heat are nor $0 Ninax would be well surprised if he would only set aside his prejudices and venture from his comforsable residence: mn truth, lone islands ot crvilsation are to be tound even in the least hospitable climes, although it should be mention ced that they do not always prove to ofter much in the way of hospitality. And even so, we have not yet mentioned enclaves which have miracolously preserved the know- ledge or at least comforts of the Terrans: beneath ice massifs, in the depths of marine rifts, on floating cities and geostationary structures, man survives and possesses power unimaginable to the noted savant, OF course, encounters with the overmen ate not always happy occ: sions an existence of long isolation may have introduced caprices and odd phobias, but also heightened the basic Thuiman auciudes of suspicion and vindictiveness, Grout which none aee exempt 92 Gods and Demons: Due to its great distance, the gods of mur word arc gencially unknown on Foinalhaut, oF atc of such weak power that their presence is all but unnoticed able, Ia iy her eyeles, sliuady before dae phuer’s lou decline and retu into the ice from where it was lifted by the sages of older eras, several new of long-slumbering ode declared theit powers and cerumed the leadership of newfound followers, Some came from the deep cha the undercarth; others fiom the dim seaches of erween the stars, Yet others were mortals who had sacquived ms of pace Jive powers, a dausihess wile it sasted ceotg the extent o the coming of the glaciers heir might. So it was in the last years here ‘On Fomalnaut, relations between gods and mortals differ from the conduct of other worlds. Tadeed, very few consider them a reliable moral compass. and those who do are usually dangerous fanatics, Common men, and even most priests, assume a considerably more pragmatic, even gull perspeuive, dic Luis of all dealings is cous self-interest. On the other hand, approaching, gods, even directly, isa less involved process: it may be accomplished ‘with litle trouble if the reasons are good and compen sation artracnve Bythos Alignment. Chaotic Neutral Symbat primacing, heared human face Weapons: rides Bythos is as insane as his followers. His appearance is unkempt and ragged, with disorderly robes. and. filthy beard. His eultets breathe in poisonous gasses and vapours to prophesise and divine. Among them are tound clerics, Imagie~users and illusionists in equal measure Derceto, dark iioiter Aligynent Chaotic Fvil Symbyt night-black disc surrounded with swirling tentac: ular protrusions Weapons. nets, crooked knives and swords Derceto dwells in the lightiess hollows of the Underworld, bat also appears on the plane of Komalhaut in person or through progeny when summoned forth. This occasion is not always a pleasant one, as Detweta has heen known t0 devour her callers after her bizarre fertility ries. There are ‘no female followers, and both goddess and cult are characterised by definite mysogynic tendencie Dornak. god af peace Allgiment Chaotie Good Soba olive branch Weapons: ws-buunled Oails Donel is gant, 30m men with terned brown stin, He ‘wears a leather tunic and employs a huge flail for combat. Dotnal:likee paace co much that he ie prepared to mach « ‘whole army into pulp to achieve it. His clevies are of the same temperament Ellinger AMliguieut, Chace Neateal ‘Spmbnt golden pentacle in a field of blue Weapons sage only Flinger rose among the goxis through wizardly might and unrestrained powermongering, This is a habit he has kept, along with his euper mundane chariema and fondnete for debauchery. Flinger has no priesthood or church, His be- Beveta more precisely, allies arc overambitious mages and illusionists desiring the bounty of his knowledge. This Jy something Le lay ia abundaice, sual inw’t uppused sharing with smeane who proves worthy of attention. Fedafuce Alignment, Neutral ‘Spibok meschase’s seales Weapens. all priestly Although the majority of religions are inherently inelined to simony, Fedafuce’s cleries have perfected it into an art. I hiy teuples, spells, divisadvuy aud diviue powery ate all available for the appropriate compensation, regardless of adherence to moral tenets or even the declaration of religi ‘ous devorion, Prices somewhat exceed the usual level, but vanous instalment plans, loans and other tinancial constructions balance out the inconvenience. Fedafucc’s temples are also involved in usury, money-changing, and all manner of speculative investments, Glywathk'th Aleraeut Nesteal Evil Symintlight-blue garments, Wrepans of any type Giyuathivth 1s a giant, tentacted pateh ot ight-biue tungus which predates humanity by millions of years. Its frst ‘worshippers found it in the underground fissure where it grows. To dose why supply human sacrifices « Glyuath- Veh, it grants hallucinatory visions of weird landscapes and forbidden magical treasures, Glyuathk’th doesn’t care for conversion, and is unlikely to have clerical adherents. Ishab Lambar Aloxment: Lata Neutral ‘Syl cobra Waggon poisonous daggers Ishab-Lambar was formerly an ambitious, priest who gained power and immortality by disposing of his own god {now only known as the Red God). He is popular in ‘Thasan and the barren lands to its eas, spreading ehrough ‘wats of expansion: but significant less known in the west. A desperate sect of the Red God still exists although its members have nn elerieal magie of any sort), fighting with ng about Isbial-Lannbae’s downfall fer devotion to Ishtar, goddess of love and war _Alignoeat Neotel Symbot bow and arrow Weapons: any espe, especially bows and one-handed swords 93 Ishtar, like her religion, is both gentle and merciless always prrsscssing a Misha alge whos din fount aod « stiange gentleness and attractiveness when the latter. The number OF her followers is eouniless (and include wouter expeci- ally), being much, much more powerful on Fomalhant than she ever was on Farth, Priests are of either sex, but ‘men may only advance to 5th level in ite hiemchy Kang, the Thousand-Byed, gos of acrentarers Alignment: Chaotic Neutral ‘Symbv. siecle, sul several suniller inches wid it Weghans of any type, but especially fails Kang the Thousand-Eyed cult excels above all in brazen greed and unrestesined powermongesing, His doctrine is CCharacterised by belligerence, but also the complete lack of principles, making it both widespread and popular. Kang is a 3m behemoch in chainmail armout. He uses a great fla and wears a homed helmet, from which scvcral small, slimy, round eyes peer. He is iritable and often eapricions. Karttekexa Allginnt. Chaotic Good, ‘Syobik peacock. Weghans. swords with wavy blades Karttkeza is a six mette tal giant. He bas six heads and twelve hands, holding swords with wavy blades in all but two of them, He fights mercilessly against demons. His ‘worshippers are fighter priests dedicated to combat, and ‘wear extravagant, rich garments (they especially prefer gem-studded weapons and clothing). Kartekeza isan idea- list, caring litte for material goods above what is needed, Dbut enjoys music, poetry and female companions. His steed 1S a great peacock, intelligent but mute. Otten, only the peacock appears before priests, which is nevertheless interpreted as a favorable sign. Karttckeza isa young, god, Iaving only gained power two lhundred years ago. His zeligion isan informal network with few followers. Mereskan Alignment. Chaotic Neutral Sybak bae Weaas short swords Meteskan, the intelligent giant bat-god, is well known for strange and often tiresome hument,a¢ well as paternalistic rendencies. Followers feed him with their own blood; in exchange, Mereskan provides them with wise guidance and advice. The implements of the sactfice are idols with ppointed teeth, found in all his temples. Mereskan is followed by grave robbers and thieves. who are atracted by bis nightly aspect ‘Monks of Mun Alignwent Lavofal Evil Symbot golden sun in purple field Wagan of any tye Although Mung is no deity, but rather the state ideology of | ‘Mungor City, and adherents are not priests in the strictest sense, itis nevertheless discussed under religions, since it possesses both of their gpical distinguishing featuees, namely excess greed and an unhealthy desire for po fudiermuoe, it lng adypied soue religious uappinys. Mung’ diligent monks have taken root nigh everywhere, and are usually involved in plots to overthrow lawfal au otity. Where the faith hae triumphed (ae ie the are in the city of Famful, all decisions are made in the name of puppet tuless by advisors stright from Mungor City. ‘Theretore, resentment against monks is rather significant, faldsvugh few tisk hein upest eapubsioas due wy Mun’s ‘magical, military and technological might. Ozolba, zombie god Abenment, Neatral 11 ‘Syimbok rowing head WVeapens: bludgeoning only Ozolba is a huge decomposing corpse, He bas minimal intellect, and only concems himself with destruction and suiuades, whiul le relishes, Qaulba’s seuctive deagy fica inclides priests who are themselves zombified corpses, ‘They may only progress to the Afth level. Zombles under the domain of Ozolba have a erade intelligenes, Shaldcur, god of begests Alignment, Coaotic Ei ‘Symbot rag-wrapped hand Weapene erarches, knives, et. In physical appearance, Shakkur resembles an old, emaciated man with improbably large eyes and vampire teeth, He has no clerics, and only half-animalstic beggars, the most despicable class of mendicants care to call on ‘hum, He preaches cannibalism and murder, and his taithtul servants ean employ debilitating and dangerous curses, Shodoggua Alignmest Chaosic Ful Symbot: dak gray waves Wegpons: sidents This bizarre monstergod reposes in forgotten basalt deeps, and his once thronging temples have stayed aban doned since the horrific collective suicide of his taithtul Abandoned — but not always empey! Snulog Alignnent: Nesteal Symi slug surrounded by golden halo Weapons priestly; all edged weapons, as well as the use of salt, ate strictly restricted! Snolog is a deity belonging to the class of gastropod, a hrulky, well-fed sing His body ig always sueronnded hy a golden aura; he an lsu shoot deally beams front his eyes. Fat, shaved pwissts and wicked peiostesses (also. shaved ‘where appropriate) are at his disposal, primarily demon- strating theie faith in various orgies and other types of debauchery. Snolog’s philosophy is enlightened hedonism, making him one of the less dangesoiss gods of Fomalhant. 2 arg Alegre, Lav Cal Boil Symbot imperial eaple in iaverted purple triangle Weapon: uuknown [rie lauves ain wechnulogival arg. is non-magical, and according to many he is no god bbat merely a very powerful mortal. This is a purely thearet- ical distinction, cinee Targ ie very dangerout in either cate! His body is a padding-like deep purple mass with two glo- swing red cyes, Le ahways appears eneased in armowr made cot super-metal, with a glass helmet on his head. ‘Targ tra- vets overland i « Dusting weed foruess, leaving destiuet- ton and slavery wherever he gnes. His exact goals a the narure and extent of followers (any), are so far unknown, ‘Tsathogeus, frop-zod Aliginnt: Chaotic Evils Syabuh fro, Wegtons: of any type as long as it hures Tsathoggus is a rather malevolent god, and his worship Ivrt ty aurauive wW most people. His devowes wear greenish robes and perform certain repulsive facial alters- tons to please their harsh master, Nevertheless, fs shrines are found in almost all lager city states, and despite their bac reputation attract enough visitors to ensure their ‘maintenance. As tis well known, several harmful material and magical implements are available atthe right price; and it must also be mentioned that the priests of ‘Tsathoggus are not tight-fsted with those who perform certain secret, but hazardous undertakings at their behest! Uthummaos Aligrsent: Lassa Evil ‘Symbat tantly glowing chasm in a dark Held Westone: priestly and shore swords Uthammaos isthe cold heath speaking, from dark chasms, sax] his voive i vaporous and gloomy. His mystery-religion is made up of « web of sitwals, superstition and obscure, seemingly self-contradictory commandments, which belie- vers must exrry out exactly a¢ ordered, Priests of the reli- son are strict. jovless men who dress in sombre tones ‘They make human stcrifiees in complete secrecy and according to precise puidelines. Xoé, goddess of heanty Aligamene, Lawful Good, Syboklight-gemn Weapans. golden dagger All of Xoé’s priestesses are radiantly beautiful, often taking their own lives if they feel they are threatened with its loss. ‘They abstain from violence, are rarely attracted to travel- Ting, life, and_may employ. shar as 3.9%! level spell. Ale though this isn’t isnmediately apparent, Xoe’s faith is rather insignificant and has declined greatly in ncont comming Yot Alignment. Neatral ENil ‘Spb saieling pareenn Weapens of any type Yo is a vast protoplasmic mass made up of snilions of large cells resembling frogs’ egps. The essence of Yo?s tithiuys is dhe peisvul eapeticuciny of divialyy, La is, his Followers. always carry a smaller cell colony within themselves, thus spreading it all over the world! The religion ir expantionictic, achieving ite goale through the usual method of armed eoercion, ‘The Regions af Famalhant: ‘The Batrakasz: The Batrakasz is largely trackless waste, a barren rejion spreading from is coastal city-states to KAUAA, barrier mountains between the aegis of fuman settlement and the lifeless gla river of the Batrakasy # languid Nemartes, but tts eavirons are unpopulated: the ancient inhabitants, the half-man Tal- aiotes who renounce all civilisation, guard theit rock eyties aaguinse all eucroachment. They recoguive but one god, strict and austere Tarsis — but che will of Tarsis is unknown even to the priests residing in the grey concrete city of Metagnor, although their seudies and iter leave them vwizened and impotent after a matter of a few years. The ‘Talaiotes teust their customary weapons, deadly slings and short spears, attacking coastal cities with unmatched ferocity even if thes taids promise cettain flute deserts. The only major The city-states of the Batrakasz are therefore mostly coastal. Foremost among them is prosperous Pentasta- dion (pop. 3200). Its oligarchs, the Syndic Lords, are known for greed and materialism: itis suid chat chey would take the foam olf the sea uf it ennched their cotter. Beslandar, the Head Syndic is che greatest scoundrel of them all Tr i ssid that there air nny hetter sallars in the world than ist Peraseadion: only the pirates plyayg the watust of the Tedentos come near, and then only on coastal wat 95 Doom-laden Glourm (pop. 2500) is a place remarkably different. ‘The inhabitants acc dave by stcange. passions and eccentric motives; the narrow streets and small rnarkey are driving ac night (for ve life oF this eiay-stae iy largely noetenal), offering philtes bringing exelisive dreams and knowledge often better unlearned. Glourm is ruled by a triumvirate: the Lord Raputo, Lady Anamlarg and the elusive Lady Kantedoramis. The military is rag-tag and the -wally ase in a state of dissepaic, A sinister prophecy, predicting that the doom of the city-state will be aula Uy aur cussed sword scaled withius Myiuye vues jn a nearby canyon and guarded by all manner of monsters and enigmas, has instilled the populace with a sense of fatalism — but also pride and carelessness. Pentastadion and Glourm ate separated from th cities by wilderlands. ‘The cousts are avoided by most travellers with even more zal than the lands of the Talaiotes, for here stands the pyramidal villa of the vener- able muster mage Szindéray aunoug gardens of asnaranih and antheopophagons vegetation, ‘Teadision suggests. that Saindérac 1 older than the millennla and more powerful than some gods, having been the original mind behind the development ot the memonsation system, tutor to Lanlowilce the Great as well as other noted mages, and famous figure of ancient history. In his cosmic boredom, he is rumoured to have gone capricious and cruel towards visitors. On same occasions he sends missives to the proud oligarchs and tyrants, who become pale and obey ‘when his often unfathomable demands are made known. So much for Szindémc. OF the southern cities, Famfull (pop. 280) 1s of litte note. Lhe young ruler, Kung Mer ancs is follower and obedient slave ta Mung, which rcs life in this city stare. The ambitious experiment directed front Mangor Cty ay inital « Grorough casformacon jn a town formerly mled by tradesmen and landholding parricians, Due to the attraction of the generous welfare pr nmes, Famful has become a city of religious social parasites and dreamy every alley is teeming with the mgged but self conscious children ot Mung. Houses are dilapidated and crumbling, and itis not safe to venture the streets at night To a distance of three days from Famful stands Khosura, city of the four mysteries (pop. 3600). Khosusa is sacred to the cults of Ishtar, Uthummaos and Derceto; a fourth ‘mystery is concerned with matters outside religion and is less known. ‘Ihe master of Khosura has long been the priest king Panthozas, who is also the supreme high priest ‘of Tirhimaans on the world of Famalhaut (1% level ENP). The main product of the barren city-state is sal Salty waters omonging from springs beneath Khasira have flooded the ancient lower city once populated by the less proeperour clarces (the place ie now interdicted, for the former inhabitants are restless under the deceiving calm), but enriched the merchants: in addition to common salt, miore-valuable cnceusiations ave collesica and exported. Prout Klos, at aycless suud of ached vauticte slabs travels eastwards inte. the Desert of Regulator and the faraway cities of the uttermose west. South of the road lic Formerly fecund and proepetour lands: the empire of AL van Vorodan, now dust and dreams. The northem desert is no better, In jagged towers of black mctal brood sixth type demons and the metallic horrors that are in their Qokant, fabled domain af the Ishtar-worshipping ama- ‘zon oF, Veuturing west along x toad ever less trodden, a pass tuled by the eccentric merchant and slaver, Dhazi Rathari ~ itis said, a man merciless to bandit and beggar, ‘but munificent to honest travellers who pay his fees. toe Qual Gaal Une Reyevaaty Laud Seas east of the Batrakasz (encompassing the Sea of Mistakes and the Sea of Lost Days) are relatively safe, aldhougls dhe sae Gamiot be said of alll, alawooe all simall worlds in their own right, ‘There are two cities of ‘ote, First is tiny Dusal Dagodlt (pop. 120), 2 pleasure resort for comfore-loving and overall mild-mannered gods (eg. beautitul Xoe and not so beautitul Snolog). Lhe idjlic, sedate and consequentially often unexciting environment is also home to prominent schools. of philosophy; examples include the Greater Syncretistic Rahhinate, the Hletemdox ‘Thencrats, and Pragmatic Incrementalism, a school of thought thar has become the favourite self-validating humbug of ruling eirles all over Fomalhaut, and therefore exceedingly prosperous. Mungor City (pop. GUO for tie entre island). a8 old as the terraforming projects, isa similarly staie milli, Bold skyscrapers in pastel hues, wide and clean boulevards, public parks and silendy gliding or hovering conveyances suggest comfort and refinement, Mungor city and. its ‘bucolic surroundings are the ideals Mung strives for ‘worldwide, worth a few sacrifices to achieve. Naturally, not even such a progressive society is exempt from internal dlizagreements and frictions: the optimal way of achieving the ideal is always under vigorous debate among, Mung’s archdeacons ancl ly ideologues. Mungor City, as a control. led experimental environment for creating the perfect society, may not be visited by outsiders under most cir- cumstances, and has very, very advanced defense systems. ropyla: Propsla as remained a prosperous and populous region in spite of barbarian incursions and endogenous safe, Great holdings along the Aiotis employ thousands of dlaves ro supply the ies and export markers with grin: a thick network oF seauy towers, garrisons and patios cone thie safity Propyla (pop- 20,000) is the largect ety on Fomelhaut, Ie ‘would take weeks just to see all of its markets, blackened ‘houses, slums and by ways; to genuinely know them, more 96 than a lifedime. With the exception of the district sur rounding Oveilord Radon Tharg’s palace and a few boulevards, streets are narrow, dim and twisted, with dead eds, ulundyued ueighboutlvuds, wespevied Lule counts and 4 fow very nasty surprises, Propyla isa city of thiewes, who form an ancient and extensive hierarchy from almemen to thief lorde, Many eay they ate the true martere Of the city; the thieves, haughty and proud though they are, ‘se not eoavineed, As fin dhe cies aivusal Prypyla, Deion (jp. 2500), Thiops (pop. 1400) and Thamaras (pop. 2100) are market towns built around mulicary ousposts wich 10 interesting character. Akrasia (pop. 1600) is otherwise, possessed ofa gentle melancholy that many find charming, Tis inhabitants like decorative gardens, orchards and the pleasant feeling of a gentle decline. ‘The autumn mysteries attract a throng of pilgrims. During the festivities, youths and maidens raised for this specific purpose enter an cached yucway Iewliny «a blissful bad widiout trouble oF toil, and are seen no mote, The warrior sect in charge of guarding the gate are careful to warn off unkiwful attempts at entry, but in spite of wamings, rowing beasts and vigilant guardsmen, there are always eave trespassers who are usully apprehended and summanily cut down betore attaining their purpose. At the mouth of the Aiotis, the archipelago Marmoreia is a sexmaze of a thousand islers, and is guarded by Fortress “Antiarchon (pop. 800). Commander Eixennes, risen to his post from a slave chained roa galley’ bench, is known as 2 ‘merciless foe of the pirates lying in wait among the islands. ‘His generous bounties have not been useless in bringing to justice some of the seaborne seum, although they have also Created business opportunities for various groups, mani- festing in an wiexpectedly bountiful supply of eapwured pitates and a steady, if modest demand for their corpses. ‘Tervitories south of the Marmorcia are sparsely inhabited, if at all. The exception is the tiny island empire of Marathesion (pop. 1100), « favoured haunt of scheming Propyla exiles and the site ot a wellstocked litle market known for its most advantageous prices. Skhonia is almost entirely empry by reason of Talaiowe ineussions and monster encounters. An artempr, financed by the overlords of Propsla, to construct a formidable line ‘of defence in the form of a great wall tuned out to be an embarrassing: mistake, Built over multiple decades and at outrageous expenses, the line fell before the first serious attack and has remained in admittedly impressive) eins ever sinee. The sight of rocky fouihills and dhe clinging mists that envelopy thom are inpleasant in any co polite company, Skhonia is a by-word for gauche banality, and therefore not to be mentioned. If Skhonia is empty of human habitation, the unfriendly, lifeless peaks of the immease Mountains of Powerage are doubly so. Among the silent pinnacles may be found duuuldple sices of die wuicm Tessa civisaion, suv hema great city, but they are avoided even by the half men, One time, colonies were built by the upper reaches of the Peritapidon, including the foreeoe of Vennarg, They are uninhabited now, at least by the living, The men of Sumbara (pop. 1100), « small town not too distant from the mountains, are convinced that the man-eating trogs saad oils asnplibivus huuwis of Uae Yeu ro products of natural evolution, ug sways ate Lands south of the Aiows may be divided into ewo. pars. The grass-covered plains and occasional hills of the Feunian Reaches make up the eastern southeastern border of Grand Hthunia (Ecunia is a tegion of a similar size to Propyla, extending to impassable mountain ranges to the ‘west and great glacier valleys ~ subman habitation — to the woud), Eauuiuis axe hurse-uvatids huowu for a belligerent disposition and fractionsness, making impressive careers in the armies and robber bands of the civilised world. The Reaches are dotted with ruined forts, razed and rebuilt lover a never-ending succession ot bloody ew wars. Unere are countless skiamishes among the nomads, but also with the men ot Propyla: in fact, the differences between the ‘nwo sides have become so tenuous that an outsider would Find it hard to tell which is whieh. "The wildetlands of Dozos are ruined badlands; only the city of Basilopolis (pop. 1700) sustains. significant population, Basilopolis is an unfiiendly, shabby looking fortress city built atop an ancient ‘Terran spaceport. Its philosopherking, Viristnios, is an austere and strice person; dissidents, suspicious individuals and criminals are fast into 4 bouoniless void at serruunds die walls, The small inner city is » closed worlc: without permit, entry and exit ate both impossible. ‘The Sea of Biram Othar and the Northern Wildemes: ‘These sizable bue sparsely populated regions deserve lire attention. Civilisation is tepresented by a handtul of fontfied colonies (Olendar — pop. 900; Arbon — pop. 800; Meros — pop. 910), mostly known far their supply of wood, revit anid sometimes other valuables, The defences are strong and people are in a state of constant readiness, for the Northmen are known to raid from the woods and the sea, while oceasionally howling hordes of cave-dwelling subinen descend from the northern glaciers. killing setlers and Northmen alike, The settlements of Northmen (big villages and timber for) are mostly along the river Skal and on the Isles of Rik, These locales ate barely known, and eegions further east are a camplete mystery Tridentost ‘This large three pronged bay eajoye a poor reputation among Fomalhaut’s seamen for the treacherous storms and the coastal pines. The weather is one of 97 extremes; changes are unnaturally swift and there are jravitational angmalics at sie locales, Ouly dhe uvudiesstean punts uf Trideuws, dose «die lands of ‘Thasan, ean be called civilised. “The not to eassaringly named Yol (pop. 1200) is a small, sheltered ports decpite the hearcay, there are no visible signs of the eponymous deity or his adherents, On the other hand, one can find a tecening slave macket and « small arena Aveulat (pup, 1500) lay loot aaah of ity funcs spleendour. Bloody showdarwns herween the followers of Prygmatic Tucremencalism and Optimalised Progressive Objectivism have left considerable destruction in cheis ‘wake. Ihe conflict ended with the defeat and flight of the Objectivice faetion, who subsequently established New ‘Avendar on an isle in the eastem seas. Power is in the hands of the Universal Synod of Incrementators, an assembly where every taxpayer may vote with a weight proportional w his aes, Vous ate subjeut w purcluise by the highest bidder, alshongh they tend to go lent for lack of competition, There are several smallish grottoes around Avendar, a place of aseetic loons, genuine prophets, char- Jatans and worse scoundrels in watt tor hapless travellers The western coasts of Tridentos are barren wastes adjunct to the Desert of Regulator. The Mountains of Monoculus are so named for a ving war machine of truly impressive dimensions and. destructive capacity; forunately, the six- legged, one-eyed, spherical hulk has been seen but eazely as of the last decades. We can say lite better about the Land of the People of the Worm. The wormlike representatives of this inhuman race originated on a distant star, and do rot venture from their eratcr nor confer with men at all except to accept the customary annual tribute of 40 slaves front Khusura. In any case, they possess highly advwnced technology ‘The Jungles of Khusala — extending to a basin area surpassing the entire scope of Tridentos — is a place of dead temples, ruined cities, howls in the sweltering, humid heat and paranoid. reclusive civilisations human or votherwise, Yukum and Betari ate the best known ruins, hy virtue of their coastal location. Roth are temporary harbours for pirates and sometimes places where the pirate lords hold conclave. Yokum is the lager of the two. Ie is said that an intelligent’ race lurks in the passageways tundemeath the ruined pile that was the palace, but the only proof is mysterious disappearances and the odd rediscov- cexy of a corpse-busk tapped of all precious bodily Ouids. "The land nordieast of dae jungles is grassy savanna, with a fone lomesame stone Fingers jutting frm the Ast plains ‘Once, this was a domain of amazons; now, only the ruined palace city, Amackanti, with ite detolate hallo and eneved galleries remain as its memories, Beasts lair here, Legencls (of a beautifel woman in the company of great felines, the Lady of the Lions, are well known, but it is hard to reconcile thoin with the historical faetiity of the last gucci Of the amazons, now 700 years gone. The Plateau of Ong i an isolated highland wedged berween hasan and Tridentas. Closed off in all directions, it ie ruled by conniving, ervel monke who receiv instructions from a central island citadel, Foreigners may not expect anything good if they fall in the monk’ clutches, and switt death is preferable to what awaits Leyuua dhe Gualel gates. thei ‘Thasans ‘Thasan’s eerrain is « mixture of desolate waste- land and desolate desert, home to old and sinful cities among them the City of Vultures, whose first name is Forgotten to all, even to the ancient slaves who keep Mir vander Khan's library. Open and proud sins have aroused anger and contempe among the more orthodox nomads of the southern coast. These fighting men have gone to war wader dic Lauiers of dicie ew you, TsladrLaabat, conquer emimbling wall and gily spire and push the Faith- Jess into the sea. ‘There is open war in ‘Thasan, although not an intensive one: distance and terrain conspire to keep ‘the toes apart, so larger clashes are not common, ‘The centre ot Thasan is the City of the Vultures (pop. 9004), "This venerable metropolis shows sigas of rot and decay. Fven the rich palaces are erumbling, stuccnes fall and statues are as worn stumps, The streets, redolent with sweat musk, rot and filth are populated by an ill folk, evil of visage and wretched. In contrast, the people of the palaces ate masked with calculating indolence and the ‘world-weariness of inherited status, Ihe dwellers worship lot of demigods native and specific to he city; all are cither unambiguously evil, of indifferent to human suffeting. The ciy is ruled by a grand master of mitages and lies, Mivander Khan. ‘The khan is an evil man befitting his domain, and in his throne room, his safety protected by a golden cage and trained tigers. South of the city, within distance of « day’s walls, broods Arfel (pop. 1701), holy site ot pilprimage to the accursed cadaver-god, Ozolba. The degenctate, bloodihiesty zombie cult is hased in a rectangalar temple devoid of omament- ation. ‘The gates are ever open, and the veiled priests may take whom they will within the limits of the walls, ox any ‘others whom they can outside. To refuse is asin above all sing, with punishment too horrific to adumbrate Neat to Adfel rises a proud palace-fortress, The Citadel of the She-Sultan (pop. 700) was hale hy an ancient ruler of Uwe City of Vultures, snd Is fallen into dae Iuands of dhe and Kantokora hy lucky coincidence. The wellstacked fastness is not only the centre of the faith and an ‘cearinnal reeting place for the god, but a place of euccour from Ozolba’s power — therefore, its mere existence is sacrilege to the zombie worshippers, gg. ‘Kalmezdin (pop. /(H) isa far less pleasant place asthe last coastal foxticss. Being posted hie is considered cxile by the garrison, as the place is dusty, hot and extremely. Dosing, Even ihe Slaves wiling away itr de nteatby copper imines are only required te work after suafall, Birtham (Pop. 800) is a similarly unpleasant locale, regularly raided Ihy the fanatical daevichar gathering in the Waetsland of the Apostates nearby. The viscous sap of the thorny bushes ccaltvated here are, acvertheleas, valuable enough 20 pay fora garrison, slaves, overseers and accountants. ‘The shallow valley of the Great Salt River, hisecting ‘Thasan, is uninhabited, Water and yround are heavy with bitter and useless sats, and the cliffs are known hauats fox neediebeaks, intelligent and ruthless birds of prey sheathed bby magic reflecting auras of golden mdiance. Not far to the southeast stood Amron; once prosperous, now home to demons and ghouls. From A\mmon, an ancient road leads to the seacoast, and underneath uncaring waters. Tshab-I ambar's empire extends to the southern coast and the wastes beyond, The homes of the fath are INutl (pop. 2100) and Ubashka (pop. 2400). Both are ruled by families, or more correctiy, tarmly patriarchs, all at least nominally faithful adherents of the new teachings: all dissenters have been exiled or thrown to the dogs. The later is an unpleasant method of execution and public spectacle in Uhashka. Delinquents are lowered into 2 maze of empry cistems whose vaulted ceilings have long ago collapsed, and muse find heir way feom one end of the complex to the other, with only a short sword for defence against the multitudes of hunger maddened dogs sent in their pursuit. Ihete can be a maximum ot one survivor, the grisly fete is a popular form of entcrsinment, the excitement heightened by bets and the plight of sightseers who wecidentally all drought unstable bricks or slp om the rineven edges ‘The last relevant city-state is Korol (pop. 1100), and it is the smallest of the three. It is populated by a poor and conservative folk, who wete disposed towards neither the Red God nor Ishah-Lambas: their imagination is. only concerned with builkling and decorating, elaborate family cenotaphs. Only by threatening the destmction of these bechiverdike structures could they be spurred to join the cause of the new faith, and then with no small reluctance, ‘The Seas of Fomathaut: The three seas described below are the boundaries of the known world. heir cities are indistince and often legendary for the peoples of the mainland. Tsland-dwelling civilisations. are more isolated fom great events, and therefore more prone Wo idiosynerasies and arbitrary whims. ‘Thee ig a greater variety of the unexplained; weird, darkling enchantment and ancient technology. ‘The first region of note is the Sea of the Gynarch Daoi, An infinite and almost unbioksn expanse of waist te the ‘east of Thasan. The empire of the amazons that lie here was swallowed widiout a aace by ie waves, saad ouy Few faring comes remain te tell of the cataclysm. Te is written by green-stained plates of brass in the library of Mirvander Khan that the amasone had gone to another ‘world before the catastrophe would reach them, Whether this pursling fragment is an euphemism ot memory of an otherwise undocumented migration, may not be verified. Second is the Sea af Eimerald Idols; casily navigable and shullow, so named for the strikingly monumental stone idols emerging from it ike so many towers. The cutious mementos (more olivine than emerald) depict monstrous gods, writhing worms, snakes and unpromising, more abstract entities watching the waters without recognition ‘or sentiment. The idols predate men. Solon's settlers found them frozen into ice wastes that had once been seas; old, wont but ina Suuie were dewlisued i subsequent wars, and one was transported to the Grand Planetolagical Niuseum on Fomalhaur-II at great cost and effort. ‘Therefore, we can now speak of speak standing idols, and ‘the remains ot another tive ‘The most important islands include frst and foremost the Isle of Khonon, with a town by the same aame (pop. 00) and a citadel called Soteiras (pop. 504). Cats are sacred animals in Khonon, and the otherwise jovial citizens will become a merciless lynch mob out for blood at a mere hint of doing one harm, Every feline isthe precursor to a yet unborn person accurately identified by complex ‘lvinations, and its believed that as the lot ot the cat goes, 30 will the lor of the man. Obviously, guidebooks for the rearing and pampering of cats, accessories and savory foodsiufls are in great demand, and the mos. sought afer catologists ae celebrated as stars According to unsubstantiated legends, the Amare and Golden Garden, a lush island covered by tropical forests, is the private paradise of a nomble bur reclusive goddess ‘who has no worshippers, nor desire tor any. Among the Jow mountains, one may glimpse bold edges of pastel glass and other evidence of avant-garde architecture. Some propose the garden is an experiment 1 create the ideal living habitat, while others — a it is customary ~ suggest more sinister purposes. These are just guesses: polite bat well armed guards patrolling on swift antigeay sleds warn away all who would approach the coasts. ‘The Isle of Crypts is a more sinister place. According t0 great geographers, beneath dhe sucky islet iy monsters of Immense power in a state oF stasis. The full list ie not known, but names such as “The Beast of 1000 “Fiend of 9 Worlds” cuggert little good, even on an individual basis. 90 ven further east are the Isles of Living Colour. ‘These ideals aad die city of Ollantai suffisul da. duumatiuns of highly destructive colour bombs. The deadly radiation has expunged all Tife aid yeared dhe bedrock wih seiuullauing Ieillanee, ‘The land is hivarre, shift of kaleidoscopic images, and entirely dead. ‘The largest island in the Sea of Emerald Idols is Dainskar. ‘There are two cites, Teres Pfanderls and Pronung. Terce Pfanderle (pop. 1600) is a pleasant port surrounded by slug, ills, es loug, asin esplaile wid die view of dhe teraced little town rising on the hills lend it a quaint cham, The inhabitants live by elaborare conventions; demands of decorum and proper comport are rigid to exaction. ‘The benevolent tolerance and slight pity the citizens practice towards foreigners generates pathological hatred in some, while others are inspired to schemes of canning, These types arc in for an unpleasant surprise when the polite and helpful, even congenial demeanour tumiy iano the “Closing banque, a medio of exeuuion carried ont in the politest of manners but not at all pleasant to expertence, Society in Frorung (pop. 15U0) 18 elaborately layered, ant by vertical division. Places in the hicrarchy for a person oF polyad (forthe people ofthis city organise themselves into these arbiuary units on the principles of free associacion instead of familial links) are determined by the height of the towers they presently occupy. From a distance, Frorang seems a forest of needle-shaped pinnacles; there is 4 constant bustle of construction projects underway, as ‘well as of careful inteigue to sabotage them. "The Sea ofthe Lost i th las sion to be discussed her. ‘The Ise of Dainskaze extends here, linked by a prandiose Viaduec w Wormsinash, an land unwordy of visit or artention, tis unknown what the ancient Texans sought to accomplish by connecting ewo unremarkable points of land in thie manner, but whatever their reason, # was to their distant descendant's benefit. On the mide pillar. an cxchusive tourist retort and casino named Ortrog Bridgewatch (pop. HN: ca. 2/3 stat!) has been construct- ‘ed, a magnet forthe discerning and prosperous customer. ULTIMA, the Floating Continent is the most impressive monument of Terran civilisation still in existence. The terraformers raised the middle portion of a large island from its place, and secured it 6000 metres above sea level ‘with precision force beams. ULTIMA. if hypotheses are correct, is a perfectly organised technological utopia with aa nahenkea history F N60) yonre and, y-madern standards, prosperity beyond conceivable liits, However, all attempts at establishing contact with the inhabitants of the continent were met with perfecdy executed anniila- tory ate; therefore, cach efforts are no longer in vogue. In the jumbled and broken basin under the giant shadow of ULTIMA, small and mobile squads ae in search of leftover artifacts and oddments; an exercise profitable but couistandingly dangecous by virtue of electron ter-kilets ia a nigh invulnerable brass easing that seck for lwexlypeis, The prutiabilyy of salvage Iniy sesuled iis dhe emergence of Sfeng Qkrian (pop. 1300), a sep town below the “Gare”, che most convenient pass leading into the decolation. Thie lnwleee place ie the primary nods for exporting salvaged artifacts, as well as expeditions of tronoure huntery eating to try thele luck f Overseer Gosso Gorgner is the master of the city, and he uupbuldy dhe uuly law — dae aaqisicges of hip lawful vat 1, hun The Isles of Miran represent the easter borders of Fomalhaut civilisation: further beyond are only open seas and nameless islands, ‘rhe main island is unnacurally Deautiful, wih Feagile Howers, mountain scapes and lakes offering splendid views and the illusion of great distances. Miran's protector is the god Ellinger, who maintains residence in this area OF the cities, Polymerton Blue (pop. 3100) is the langer Polymerconites, who are fond of their eponymous colour, curious hats resembling snail shells, and the quiee joys of hte, are determined although restrained hedonists. his swoild view docs not always seem logical for foreigner, expecially because of the restraint, but, fortunately, the aesthetic pleasure: s6 tubes of variahle diameter, or inhaling, complex aromas, may be learned vo a suitable degree with long practice if one is so disposed. Since the inhabitants of the city are stone rich, and have all manner of conveniences fiom hovering care to swift and silent glideways at thee cisposal, they do not seek — although neither do they abhor— the company of strangers of consuming scented jellies served in Yu Croulse (pop. 2800) enjoys similar seandards of living, and, although ie does not offer port facltes, it may be comfortably reached from Polymerton Blue by an underground train at a ost of glass coins equivalent to 500 gp for a return ticket. The passions of Yu Croulse are more abstret, and harder to interpret correctly than the motivations puiding the people of Polymertnn. The phil cosophy of Yu postulates the projection of imaginary concepts on the eaavas af reality as the supeeme form of sclfexpression; although a shadowy ambience is usualy the best resul, the ego is satisfied and clevated by ereating it, Therefore, the inhabitants live in simple, although not austere circumstances, and may seem more dour on frst sight than they realy are. his image. of course. i abit of a vulgarsaton. The considerable hidden complexities Goch as Yu's deeper inteaprentive Ievels, which offer conunterparis of a disker and snore violent nasune wo the lege treblent povtuce) sender the picture snow arebigions, bur the present work may not assume the burden of theit correct and thorough exploration. 00 fs. i o The Fomalhaut Oracle by Gabor Lax, excerpted from the role-playing game Kant 4+ Magia ip memariam Roh Bledsoe Settlements %_[ environment (13) 01-04 | fase/ fortress (207 (05-11 | eukivaned 12-16 | dangerous environment ‘dangerous Fauna dasggesvuy Dosa cestraped/ dea dimension transfer enchanted ‘exta-natural phenomena petrified polluted dan provisions (25% dangetous) elit aha relies 196-00 | voleanisen %o__[ inhabitants 0%, 142) O05 [adap 06-10 eastaway 130] efvilisacion fishermen garrison hhedonists (30% perverted) hermit (30% insane, 30% exiled)

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