PRINCES OF ELEMENTAL EVIL
Cryonax
Huge elemental, neutral evil
‘Armor Class 19 (natural armor)
Hit Points 333 (23412 + 184)
Speed 50 ft, climb 50 ft.
STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 26 (+8) 19 (+4) 18 (+4) 23 (+6)
Saving Throws Dex +7, Con +14, Wis +10
Damage Resistances biudgeoning, piercing, and slashing
from nonmagical attacks
Damage Immunities cold, poison
Condition Immunities charmed, frightened, paralyzed,
petrified, poisoned, prone
Senses blindsight 120 ft, passive Perception 14
Languages Common, Priori
lenge 19 (22,000 XP)
Cold Aura Bt the start of each of Cryonax's turns, each
creature within 10 feet of hie takes 14 (4d6) cold
damage. A creature aso takes 14 (446) cold damage if
it touches Cryanax or hits him with amelee attack while
within 10 feet of him. Nonmagical weapons that hit
Cryonax are destroyed by cold immediately after dealing
damage to him
Attacks. Cryonax's tentacle and ice shard
attacks are treated as magical for the purpose of
bypassing resistance and immunity to nonmagical
weapons.
‘ee Walk. Cryonax can move across and climb icy
surfaces without needing to make an ability check.
Additionally, difficult terrain composed of ice or snow
doesn't cost him extra moment.
Innate Speilcastng. Cryonax's innate spellcasting ability
is Charisma (spell save DC 20). He can innately cast the
following spels, requiring no material components:
Atwill: cone of cold, sleet storm, wall of ice
Fear of Fire. If Cryonax takes fire damage, he has
disadvantage on attack rolls and ability checks until the
end of his next turn,
Resistance (3/Day). If Cryonax fails a saving
throw, he can choose to succeed instead
‘Magic Resistance. Cryonax has advantage on saving
throws against spells and other magical effects.
Actions
‘Multiattack Cryonax makes two tentacle attacks or uses
Ice Shard twice.
Tentacle. Melee Weapon Attack:+11 to hit, reach 20 fe,
cone target. Hit: 18 (3d8 + 5) bludgeoning damage plus
14 (4d6) cold damage. Ifthe target is a creature not
immune to cold damage, it must succeed on 2 DC 20
Constitution saving throw or be frozen for 1 minute.
While frozen, the target is considered paralyzed, and if
itis reduced to 0 hit points it shatters and is destroyed.
A greater restoration spell ends the effect early
Creatures that are resistant to cold damage have
advantage on their saving throw against being frozen.
ee Shard. Ranged Spell Attack: +12 to hit, range 150 ft
cone target. Hit: 16 (3410 ) piercing damage plus 21
{6d6) cold damage. ifthe target is a creature, it must
succeed on a DC 20 Strength saving throw or be
knocked prone.
Summon Yeti (1/Day). Cryonax magically summons up
to 4 yetis. Summoned yetis have maximum hit points,
appear in unoccupied spaces within 100 feet of
Cryonax, coll theit own initiative, are allied to Cryonax,
and disappear if Cryonax is reduced to 0 hit points.
Legendary Actions
Cryonax can take 3 legendary actions, choosing from
the options below. Only one legendary action option
can be used at a time, and only at the end of another
creature's turn, Cryonax regains spent legendary actions
at the start of his turn,
Sudden Chill Cryonax creates a blast of freezing air
within 300 feet of himself. Each creature in the area in
physical contact with metal objects (for example,
arying metal weapons or wearing metal armor) takes 4
(1d8) cold damage. Each creature in the area that isn't
resistant or immune to cold damage must make a DC
20 Constitution saving throw or gain one level of
exhaustion,
Ice Field (Costs 2 Actions). Cryonax freezes the ground
around it, creating snow and jagged shards of ce. The
rea within 60 fet of Cryonax becomes dit eran
for 10 minutes.
Hypothermic Gaze (Costs 3 Actions}. Cryonax attempts,
to greatly lower the body temperature of a creature he
can see within 30 feet of him. The creature must make
DC 20 Constitution saving throw. On a failed save, the
target takes 45 (10d8) cold damage and is slowed as if
by the sfow spell for 1 minute. A target can repeat the
saving throw at the end of each of its turns, ending the
effect on itself on a success. On a successful save, the
target takes half as much damage and isn't slowed.