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The Secret of Monkey Island Walkthrough

Part One: The Three Trials

Talk to the lookout at the Lookout Point, then continue down the cliffside. Walk right across the Main
Pier, and enter the first door. This is the Scumm Bar. Walk to the right and talk to the Important-looking
pirates. They will discuss with you how you can become an official pirate. You have to steal the idol, beat
the swordmaster, and find the treasure. Hmm, this seems like quite an adventure laid out in front of
you, but with this guide, you will be able to get through it. Sit and wait for the cook to come out of the
kitchen, and rush in. Grab the pot and the hunk of meat and then go outside. Hit the plank with the bird
on it many times and grab the fish. Leave the Scumm Bar and go to the left, back up the cliff face.

Continue past the lookout point, and onto the main map. Go to the small pink light in the center of the
map – clearing and go into the circus tent. Interrupt the Fettucini Brothers and agree to be shot out of
cannon. Show them your newly-found pot, and they'll accept it as a helmet. After you get fired out of
the cannon, you will be awarded a lot of money – 478 pieces of eight.

Take the money and go back to in front of the Scumm Bar. Walk to the right in archway and into the first
main part of town. Talk to the pirates on the far left side of the screen. Talk about the minutes, and tell
them that if they give you a piece of eight, they will give you the minutes. You took 2 pieces of eight and
minutes. Then, walk under the clock archway.

Enter the first door you can, and go inside. Pick up the sword and the shovel, and talk to the
storekeeper. Ask him if you can buy both of them (100 pieces of eight for sword and 75 pieces of eight
for shovel), which you will, and then leave the store. Walk left, avoiding the alley, go past the church,
and into the Jail.

Talk to the prisoner Otis, and he will introduce himself. After the conversation, return to the small part
of town where the clocktower. Talk to the man standing there with a bird on his shoulder, and buy a
map from him (100 pieces of eight). Now, enter the door closest to him on the left. Pick up the chicken
with a pulley, and exit. Now, return to the global map.

Walk to the bottom right corner, beside Stan's Used Ship Emporium. On the way you will cross a bridge
with a troll. Troll blocks the passage. Give him the red fish you got at the Scumm Bar, and continue on
your way. Once you arrive at the house, walk up to the door. Knock on it and open it and a man will step
outside. He is the sword instructor guy. Convince him that you ARE man enough to be trained with the
sword, and that you really want to. It cost 30 pieces of eight. He will take you inside, and start you out
with a few basic insults. Now, when you return to the main map, you will find lots of pirates walking
around. If you stop in front of one, then you will get into a swordfight. Do this a lot, so you learn new
insults. Here is a list of the insults that you can learn:

Insult: This is the END for you, you gutter-crawling cur!

Comeback: And I've got a little TIP for you, get the POINT?

Insult: Soon you'll be wearing my sword like a shish kebab!

Comeback: First you better stop waiving it like a feather-duster.

Insult: My handkerchief will wipe up your blood!

Comeback: So you got that job as janitor, after all.

Insult: People fall at my feet when they see me coming.

Comeback: Even BEFORE they smell your breath?

Insult: I once owned a dog that was smarter then you.

Comeback: He must have taught you everything you know.

Insult: You make me want to puke.

Comeback: You make me think somebody already did.

Insult: Nobody's ever drawn blood from me and nobody ever will.

Comeback: You run THAT fast?


Insult: You fight like a dairy farmer.

Comeback: How appropriate. You fight like a cow.

Insult: I got this scar on my face during a mighty struggle!

Comeback: I hope now you've learned to stop picking your nose.

Insult: Have you stopped wearing diapers yet?

Comeback: Why, did you want to borrow one?

Insult: I've heard you were a contemptible sneak.

Comeback: Too bad no one's ever heard of YOU at all.

Insult: You're no match for my brains, you poor fool.

Comeback: I'd be in real trouble if you ever used them.

Insult: You have the manners of a beggar.

Comeback: I wanted to make sure you'd feel comfortable with me.

Insult: I'm not going to take your insolence sitting down!

Comeback: Your hemorrhoids are flaring up again, eh?

Insult: There are no words for how disgusting you are.

Comeback: Yes there are. You just never learned them.


Insult: I've spoken with apes more polite then you.

Comeback: I'm glad to hear you attended your family reunion.

Try to battle as many pirates as you can, and to learn every one of those insults and comebacks in the
list above.

When you feel that you’re ready, and the people tell you that "You should fight the Swordmaster," then
you shall do just that. Return to town, and go back to the storekeeper. Talk to him, and ask him to see
the Swordmaster. When he leaves, follow him very closely. Eventually, you will arrive at the
swordmaster's house. Once the shopkeeper is rejected, then go up and talk to her. Ask to fight her, and
she will consider.

Here is a list of the insults you should use on the swordmaster:

Insult: I've got a long, sharp lesson for you you to learn today.

Comeback: And I've got a little TIP for you. Get the POINT?

Insult: My tongue is sharper then any sword.

Comeback: First you better stop waving it like a feather-duster.

Insult: My name is feared in every dirty corner of this island!

Comeback: So you got that job as janitor, after all.

Insult: My wisest enemies run away at the first sight of me!

Comeback: Even BEFORE they smell your breath?

Insult: Only once have I met such a coward!


Comeback: He must have taught you everything you know.

Insult: If your brother's like you, better to marry a pig.

Comeback: You make me think somebody already did.

Insult: No one will ever catch ME fighting as badly as you do.

Comeback: You run THAT fast?

Insult: I will milk every drop of blood from your body!

Comeback: How appropriate. You fight like a cow.

Insult: My last fight ended with my hands covered with blood.

Comeback: I hope now you've learned to stop picking your nose.

Insult: I hope you have a boat ready for a quick escape.

Comeback: Why, did you want to borrow one?

Insult: My sword is famous all over the Caribbean!

Comeback: Too bad no one's ever heard of YOU at all.

Insult: I've got the courage and skill of a master swordsman!

Comeback: I'd be in real trouble if you ever used them.

Insult: Every word you say to me is stupid.

Comeback: I wanted to make sure you'd feel comfortable with me.


Insult: You are a pain in the backside, sir!

Comeback: Your hemorrhoids are flaring up again, eh?

Insult: There are no clever moves that can help you now.

Comeback: Yes there are. You just never learned them.

Insult: Now I know what filth and stupidity really are.

Comeback: I'm glad to hear you attended your family reunion.

Insult: I usually see people like you passed-out on tavern floors.

Comeback: Even BEFORE they smell your breath?

After you beat the Swordmaster, and I have no doubt that you will, you will receive a complimentary
100% Cotton T-shirt as proof of your victory. Take everything you have, and return back to the main
map.

Now, head back to the fork where you first started into the woods with the storekeeper. It’s time to find
secret treasure. Read the treasure map and follow what in it write (Back – you must go UP, Left – you
must go LEFT, Right – you must go RIGHT). Go to UP-LEFT-RIGHT-LEFT-RIGHT-UP-RIGHT-LEFT-UP.
Wander around (and pick up a yellow petal) until you come upon a clearing you have yet to discover.
Walk to the right, and use the shovel you got earlier on the big X. This will slowly reveal another T-shirt.
Take your prizes back into town.

Part One: The Three Trials (continue)

Combine yellow petal with the hunk of meat you got in the beginning. Go into the Shop and buy breath
mints (1 piece of eight). Take the breath mints to Otis, and give it to him. Now leave Otis and going to
the left and up to the Governor's Mansion. Feed the meat with condiment to the piranha poodles to
make them go to sleep, then enter the doorway.
Pick up the vase from the table, and go through the glass doors beside it. The Sheriff of the town will
come by and beat you up in the back, and eventually you will come out with a lot of useful items –
staple remover, Manual of Style, wax lips and gopher repellent. Go to Otis.

Now, give him the gopher repellent, and he should give you a carrot cake in return. "Use" (Eat) the
carrot cake and a file will be revealed. Go back to the governors' mansion, and through the front door,
go through the gaping hole in the wall, and you will unlock the case with the fabulous Idol in it. Take it,
and you have mastered the art of thievery.

Now, try to leave, and the Sheriff will through you off the Pier. You may wait 10 minutes and see the
death our hero. Pick up the idol, and climb out of the pier via the ladder. Now, return back to the main
map.

Walk into the Scumm Bar, and you should see a lot of empty grog mugs. Pick them all up (naturally), and
walk over to the right. Talk to the Cook, and he will brief you on the whole situation; the Governor has
been KIDNAPPED! And it's up to you to rescue her. But first – you must find ship and the crew. Pick up
the rest of the grog mugs and go right into the kitchen. Use one of the mugs on the grog barrel in the
corner, and make your way back to Otis (Note: when the grog mug starts melting, transfer the grog into
a fresh new one - you should make it on time). Give him the drink, and you should spill it on the lock.
Whalla! He's out. Now, he'll join your pirate crew to go and save the Governor.

Go back to the swordmaster's house, and talk to her. Convince her that the Governor has been
kidnapped, and she will join your crew as well. Now, you need one last person to join. Go back to the
main map, and into the dot of light in the upper-right hand corner. Use the Chicken with a Pulley on the
cable wire, and go into the house. Talk to MeatHook, and you will find out a bunch of interesting stuff.
Keep talking until you have to prove you are brave enough to be the captain. He will ask you to "touch
the beast that took off his hand," and you shall do just that. He will lead you to the door(s) with the
"beast" in it, and when it turns out to be a parrot, all you have to do is touch it. This will prove you can
Captain a ship, but you don't have a ship - what now?

Head back to the main map, and into the circus of lights towards the bottom (that looks kind of like a
roller coaster). Walk inside, and Stan the Salesmen will first make his debut. Introduce yourself, say you
are interested in a cheap ship. He should lead you to the one in the far back – Sea Monkey. Don't forget
to mention that you want to pay with credit. Then, leave, and visit the storekeeper. Tell the shopkeeper
that you want a credit note and when he asks if you have a job say yes. Remember the combination of
the safe and when the shopkeeper finds out you don't have a job ask him to go see the Swordmaster.
While he's gone, go up to the safe in the back, and perform the following operations: Pull, Pull, Push,
Push, Push, Push, Pull, Pull, Pull, Pull, Push (in my walkthrow it is this combination, in yours may be
different). This will open it. Take the note inside and back to Stan.

The first price is 10000 pieces of eight. When he asks how much you want to pay for it, say that money is
no option. Then talk about extras. When he talks about an extra, say "I can do without that." That
should lower the price. You must lower the price on 7300 pieces of eight. Then say to Stan – you don’t
interest this ship. Stan lowers the price to 6300 pieces of eight. Now offer to Stan 5000 pieces of eight
and he agrees. Stan will be waiting at the dock with the ship.

Now, go back to the dock, and you will sail to the next part...

Part Two: The Journey

You will start out on your new ship with your new "crew." Actually, your "crew" actually does nothing.
Anyway, it will start you out in the Captain's room. Pick up the ink and the feather pen from the desk,
and then open the drawer on the left side. Pick up the dusty book, and leave the room. Once on the
deck, go up the small rope ladder (on the mast), and pick up the Jolly Roger. Now, go back down, and
into the open hatch on the deck. Go down the square hatch in the ground, and pick up the giant piece of
rope on the bottom right corner of the screen. Then open one of the barrels on the left side of the
screen and take the gunpowder. Now open the only chest that is unlocked and take the fine wine from
inside. Go back up one of the ladders.

Go into the room you haven't been into yet - the kitchen and then open the cupboard on the left hand
side of the screen. Take the cereal and open it. Open the prize that comes out and go back to the
captain’s room. Use the prize – small key on the locked cabinet on the right side. Take out the chest, and
open it on the ground to reveal the piece of paper – voodoo recipe and cinnamon sticks. Read the
recipe.

Go back down to the kitchen, pick up the pot. Put the following things in the cooking pot:

- cinnamon sticks

- breath mints

- Jolly Roger
- ink

- fine wine

- chicken

- cereal

- gunpowder

This results in a massive voodoo explosion, which delays life for quite a while. You will wake up to see
Monkey Island! To get on the actual island can be quite a task.

You must first get some more gunpowder from the keg again. Use the map with red hot fire below the
cooking pot and go back out on deck. Stuff some gunpowder in the nozzle of the cannon and use the
giant piece of rope with the cannon. Quickly, use the flaming mass with fuse and use the pot you found
earlier on nozzle of the cannon. You will be shot onto Monkey Island, and the next part...

Part Three: Under Monkey Island

The cannon will shoot you right on to the south beach, where you will first discover Herman Toothrot
and a banana buried in the sand. Pick up the banana, and head forth into the jungle.

Walk to the west screen, and onto the only place where you can go, the clearing where Herman lives –
Fort on volcano. Push the cannon forward, and grab the gunpowder. Pick up the other items: the
spyglass, the rope and the cannon ball, then leave and go to the River Fork. Pick up the noteworthy rock
(flint) and the note and then go up the engraved-in-the-side-of-the-cliff ladder. Use the spyglass to
determine the direction in which targeted a catapult (primitive art). Guybrush says that he sees his ship.
(If you hit the ship, it will sink, and the ending of the game will be slightly different). Pull the catapult and
again use the spyglass until you see the banana tree. Now, climb up the ladder. Push the rock next to the
edge of the cliff off of the side, and return back down to the south beach. Pick up the bananas the
boulder knocked off, and go back into the jungle to River Fork.

On the dam right in front of you, put some gunpowder on some of the rocks. Then, use the flint with the
cannon ball and it will blow up. Now, go to the lake (pond) that it fills. Grab the rope from the dead guy,
and head back to the south beach.
On your way, stop at the big crack in the earth. Use the two ropes you have to reach the bottom (attach
them to the tree branches). Grab the oars, and go back to the south beach. Use the oars in the rowboat,
and sail into the water. The boat can give you access to the northern part of the island - which is key to
winning the game. So go to the northern part of the island, and land your boat on the beach there. Go
into the little village thing on the top part of the island, and walk to the left. Pick up the bananas from
the bowl of fruit, and leave. On your way, you will be stopped by the cannibals. Don't worry, the
cannibals won't eat you, but they will lock you away. Once you are in their "jail," simply pick up the lone
skull off the ground, and pick up the loose plank. Now, with 5 or 6 bananas on hand, go back to the
southern part of the island, and onto the south beach.

Leave the beach, and travel just a little bit northward to the monkey. Give the monkey all of your
bananas, and he will follow you around and do what you do for an unlimited amount of time. Leave the
site, and travel North-East, past the beach, and onto the smaller, tree-covered mountain. Go into the
clearing atop that. Walk right, and when you see a totem pole next to a gate, pull the long nose just
above you on the right side. Try to walk through the gate, and the monkey will hold down the nose.
Now, you can access the giant monkey head, but you can't do that just yet.

Walk up to the giant monkey head, and pick up the wimpy little idol off of the ground. Take it back to
the cannibals, and when they threaten to throw you back in jail, give them the idol (say "I'll give you
anything").

With them in order, head back to the jail cell where you were once kept, and grab the big two-armed
banana picker. Take it outside, and you will see Herman Toothrot. Give him back his banana picker, and
he will give you a monkey head key. Take the monkey head key back to the giant monkey head, and use
it in his right ear. He will roll out his tongue resembling a red carpet to let you enter. Go inside, then go
back out (don't ask, just do). Go all the way back to the cannibals. And say that you are searching for 30
dead guys and a girl. Talk to them about the head of the navigator, and when they look away, give them
the leaflet (the smallest pamphlet you have). They will give you the head of the navigator, so head back
into the monkey head...

Once inside, use the head of the navigator to navigate through the tunnels. Every once in a while, stop
and his head will spin. The way it points after that is the way you should go. Follow him until you reach
LeChuck's hideout in the catacombs. Try to use the necklace, and then talk to the head. Beg him
repeatedly to use the eyeball necklace, and he will sometime give in. Use the eyeball necklace and walk
on to the ship.
Make sure you still have Stan's compass, though. Go into the door on your left, and walk up to the key
on the wall. Use the magnetic compass on the key and it will be yours. Now, head back out.

Go onto the right side of the deck, and down the hatch. Ignore the sleeping crewman, and head through
the door on your right. Pick up the ghost feather off the ground (next to one of the chickens, of course).
Take it back to the sleeping dude, and use it on his feet. After a while, he will drop his jug o’grog. Take
the jug o’grog back through the door on the right. Use the key on the other hatch to open it, then go
down into the deepest part of the ship. Use the jug o’grog on the rats' dish, and he will fall over. Pick up
the grease from the far back corner, and head back to the main deck. Use the grease on the door you
haven't yet been in and go inside. Pick up the ghost tools next to the fallen guard. Take them back down
to where the animals are and use them on the glowing crate. Take the voodoo root from inside and exit
the ship. You are taken back to the village. Give the voodoo root to the people and they give you the
magic seltzer bottle.

When the cutscene is finished, you will be back at the place where LeChuck's ship used to be. Talk to his
first mate and he will tell you that he and Governor Marley are to be married! Your crew will shortly
arrive, and you will head back to the dreaded Melée Island. Get ready, this is the last part...

Part Four: Guybrush Kicks Butt

It will start you back on the dock, with one of LeChuck's skeletal horde. Talk to him, and say the bottom
saying, so you will kill him off with the root beer. Go back into town, killing zombies on your way, until
you reach the church in the main part of town. Go inside, and interrupt the ceremony. Talk to LeChuck,
and when Elaine drops down, the two monkeys in the dress will be unveiled. After a short while,
LeChuck will punch the taste out of your mouth and he will do so all over the island. When you land in
Stan's used ship emporium, then pick up the bottle of root beer off the ground and use it on poor old
LeChuck. Congratulations! You beat Monkey Island!

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