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Dokumen - Tips Pokemon Fire Red Leaf Green Walkthrough
Dokumen - Tips Pokemon Fire Red Leaf Green Walkthrough
Table of Contents
=================
0. Legal Information
7. Enter the Center, Even More Bad Guys, a Former Gym, and the Sixth Badge
7a. Tea For You
7b. Saffron City - Shining, Golden Land of Commerce
7c. Silph Co.
7d. Gary Battle 6
7e. Giovanni Battle 2
7f. The Fighting Dojo
7g. Saffron City Gym
7h. Sabrina, the Master of Psychic Pokemon!
8. Water to Fire, Raising the Dead, Pointless Quizzes, and the Seventh Badge
8a. Return Home
8b. Cinnabar Island - The Fiery Town of Burning Desire
8c. Raise the Dead
8d. Pokemon Mansion
8e. Cinnabar Island Gym
8f. Blaine, the Hotheaded Quiz Master!
14. Miscellaneous
14a. Effort Values
14a1. Individual Values
14a2. Calculating IVs and Hidden Power
14b. Move Tutors
14c. Machine List
14d. The Trainer Card
14e. Fame Checker
14f. Mystery Gift
14g. Navel Rock
14h. Birth Island
14i. Solution to Lost Cave
16. Acknowledgements
====================
0. Legal Information
====================
Hamha! This document is copyright ©2004 by Matt Johnson, aka "dmon2" and
"MJShika." However, all copyrights and trademarks found in this document are
owned by their respective copyright and trademark holders. No infringement of
copyright is intended. This document may be printed, in part or in whole, for
personal use ONLY. You may not take any part of this document and display it
anywhere without written consent from me, in the form of an e-mail. My e-mail
address is at the top and bottom of this document. The following sites have my
permission to post this document:
GameFAQs - http://www.gamefaqs.com
N-Game Guides - http://freewebs.com/nintendogameguides
Cheat Planet - http://cheatplanet.com
EliteGurus - http://www.elitegurus.com
Team Rocket HQ - http://www.trhq.co.nr
Check GameFAQs for the most recent updates. Since I also have a FAQ/Walkthrough
for Pokemon Ruby & Sapphire, please specify which game you need help with if
you decide to e-mail me.
=========================
1. Things You Should Know
=========================
This section is dedicated to helping you actually start the game. Most of it is
covered in the pre-game tutorial.
============
1a. Controls
============
Up, Down, Left, Right - Controls basic movement. Allows you to scroll through
(D-Pad) various options and such.
Select - Once you get Key Items, you can set one to Select. This
allows you to use that item while out of battle without
having to open up the Start Menu each and every time.
Select also allows you to change the order of items in
your pack. Simply press Select on an item, use the
=============================
1b. Version-Exclusive Pokemon
=============================
What, you thought that you could "catch 'em all" in just one game? Now, what
kind of company would The Pokemon Company be if they didn't try and squeeze
every cent out of you they could? ^_^
No, you'll be trading between the games if you want them all. Here's the list:
o---------o
| FIRERED |
o---------o
o-----------o
| LEAFGREEN |
o-----------o
===============
1c. What's New?
===============
This section is dedicated to pointing out brand-new things that make their
debut in this game, as well as things that have changed from the color games.
Things like the following:
1. When one of your Active Pokemon levels up, blue lines will appear from it.
2. If another Pokemon levels up but isn't active, its picture and new level
will appear in the upper right corner.
3. When you capture a Pokemon, stars will appear around the ball's center.
4. The items now have pictures to show what they look like.
5. When you view your Pokemon's stats, the Pokemon's icon will jump based on
your current HP and status. Even their cries change. That's cool.
6. After you give Celio the Sapphire, head to the Elite Four. Have fun!
7. Text is now color-coded: blue for boys, red for girls, black for info.
8. There's a Revive instead of a HP Up in Mt. Moon (gonna need help w/these).
9. You can move an item from a Pokemon straight to the PC.
10. When you capture an extra Pokemon, it will tell you what Box it went to.
11. You get 600 steps instead of 500 while in the Safari Zone.
12. Elevators are now time-based. You'll be stuck there longer depending on the
distance between selected floors.
13. You can no longer deposit into your PC anything that isn't a disposable
Item (no Key Items, no Poke Balls of any kind, no nothing).
14. The Lapras you receive in Silph Co. is Lv.25 instead of Lv.15.
15. Revive a fossil and find that it's only Lv.5 instead of Lv.30!
16. Dragonair can now be found by fishing with the Super Rod in Safari Zone.
17. The Moon Stone in Pokemon Mansion has been moved.
18. The first question in Cinnabar Gym has been changed (for clarification).
19. The last question in Cinnabar Gym has been slightly changed.
20. Moltres now resides in Mt. Ember instead of Victory Road.
21. Indigo Plateau's Pokemon Center now has Gym music.
22. Jr. Trainers are the only Trainers from the color games that no longer
exist. They are now called Picnicker (female) and Camper (male).
23. The Unknown Dungeon is now called "Cerulean Cave."
24. The TM/HM list copies that of Ruby and Sapphire.
25. Text for Hail damage has been changed (pelted instead of stricken).
26. When you white out, it walks you through what happens.
27. You can see items being used on your Pokemon.
28. When you load your game, it will recap recent events in case you forgot.
29. Gamblers are now called Gamers.
30. The TM and Berry pockets in your bag have been replaced with Key Items.
31. Team Rocket will vanish from Mt. Moon and Rocket Game Corner once you beat
them there.
32. In the color games, if you had the Dig TM in your pack, the man who owned
it will say he doesnt need it. However, if you used it, he will continue
to chastise Team Rocket. Not so in this game. (thanks to The Wierdo for
changes 29-32).
33. PP remaining will change in color as you use it up.
=============
1d. Abilities
=============
Each specie of Pokemon has one (sometimes two, but only one of the two at a
time) of 76 different Abilities (plus two you can only get through using a
cheat device, so 78 if you count that) that are designed to help it in battle.
This is a list of each and every one of them.
o----------o------------------------------------------------------------------o
| AIR LOCK | Weather effects are cancelled. This means that Solarbeam |
o----------o still requires a charge, Thunder can miss in rain, etc. |
| |
| Available To: Rayquaza |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| ARENA TRAP | Your current Pokemon cannot flee unless they are Flying- |
o------------o type or have either the Levitate or Run Away Abilities. If |
| none are true, the only way to escape is to faint, use |
| Baton Pass, or defeat whatever it is that's Trapped you. |
| |
| Available To: Trapinch, Diglett, Dugtrio |
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| BATTLE ARMOR | Your foe's moves will never land a critical strike. |
o--------------o |
| |
| Available To: Anorith, Armaldo, Kabuto, Kabutops |
o-----------------------------------------------------------------------------o
o-------o---------------------------------------------------------------------o
| BLAZE | When this Pokemon's HP fall below 1/3, Fire-type moves deal |
o-------o 1.5x normal damage. |
| |
| Available To: Torchic, Combusken, Blaziken, Charmander, Charmeleon, |
| Charizard, Cyndaquil, Quilava, Typhlosion |
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| CACOPHONY | Sound moves fail when used with this Pokemon in play. See |
o-----------o the "Ability: Soundproof" section for a list of all such |
| moves. |
| |
| Available To: None. Nobody's got it, but it IS there... |
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| CHLOROPHYLL | While Sunny Day is in effect, this Pokemon's speed will |
o-------------o rise. This does not mean "Speed goes up by 1 level" and |
| will still allow you to boost it up six times. |
| |
| Available To: Seedot, Nuzleaf, Shiftry, Oddish, Gloom, Vileplume, |
| Bellossom, Tropius, Bellsprout, Weepinbell, Victreebel, |
| Tangela, Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora, |
| Exeggcute, Exeggutor |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| CLEAR BODY | The Intimidate Ability and moves that lower stats, such as |
o------------o Growl or Leer, fail when used on this Pokemon. |
| |
| Available To: Tentacool, Tentacruel, Beldum, Metang, Metagross, Regirock, |
| Regice, Registeel |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| CLOUD NINE | Weather effects are cancelled. This means that Solarbeam |
o------------o still requires a charge, Thunder can miss in rain, etc. |
| |
| Available To: Psyduck, Golduck |
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| COLOR CHANGE | Pokemon's type changes to the type of move that directly |
o--------------o damaged it last. |
| |
| Available To: Kecleon |
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| COMPOUNDEYES | Accuracy of this Pokemon's attacks is multiplied by 130%. |
o--------------o |
| |
| Available To: Nincada, Venonat, Venomoth, Yanma, Butterfree |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| CUTE CHARM | When a contact move is done to this Pokemon, and the foe is |
o------------o of the opposite gender, there is a 30% chance the foe will |
| be inflicted with Attract. See the "Contact Moves" section |
| for a list of all such moves. |
| |
| Available To: Skitty, Delcatty, Igglybuff, Jigglypuff, Wigglytuff, |
| Cleffa, Clefairy, Clefable |
o-----------------------------------------------------------------------------o
o------o----------------------------------------------------------------------o
| DAMP | This awkward Ability forbids self-destruction. |
o------o |
| |
| Available To: Psyduck, Golduck, Wooper, Quagsire, Poliwag, Poliwhirl, |
| Poliwrath, Politoed |
o-----------------------------------------------------------------------------o
o---------o-------------------------------------------------------------------o
| DRIZZLE | Rain Dance starts when this Pokemon enters battle. This |
o---------o lasts the entire battle, unless Sandstorm or Sunny Day is |
| used, or a Pokemon with the Sand Stream or Drought |
| Abilities is brought into play. |
| |
| Available To: Kyogre |
o-----------------------------------------------------------------------------o
o---------o-------------------------------------------------------------------o
| DROUGHT | Sunny Day starts when this Pokemon enters battle. This |
o---------o lasts the entire battle, unless Rain Dance or Sandstorm is |
| used, or a Pokemon with the Drizzle or Sand Stream |
| Abilities is brought into play. |
| |
| Available To: Groudon |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| EARLY BIRD | Sleep lasts for half the duration it normally would. |
o------------o |
| |
| Available To: Girafarig, Doduo, Dodrio, Seedot, Nuzleaf, Shiftry, Natu, |
| Xatu, Ledyba, Ledian, Houndour, Houndoom, Kangaskhan |
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| EFFECT SPORE | When a contact move is done to this Pokemon, there is a 10% |
o--------------o chance the foe will be inflicted with Sleep, Poison, or |
| Paralyze. See the "Contact Moves" section for a list of all |
| such moves. |
| |
| Available To: Shroomish, Breloom, Paras, Parasect |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| FLAME BODY | When a contact move is done to this Pokemon, there is a 30% |
o------------o chance the foe will become Burned. See the "Contact Moves" |
| section for a list of all such moves. |
| |
| Available To: Slugma, Magcargo, Magby, Magmar |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| FLASH FIRE | When a Fire-type move is done to this Pokemon, Flash Fire |
o------------o will activate, granting immunity to direct Fire-type |
| damage, as well as making all Fire damage from this Pokemon |
| multiply by 150%. |
| |
| Available To: Vulpix, Ninetales, Growlithe, Arcanine, Houndour, Houndoom, |
| Ponyta, Rapidash, Flareon |
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| FORECAST | Type changes depending on the weather. No weather = Normal, |
o----------o Hail = Ice, Sunny Day = Fire, Rain Dance = Water. Sandstorm |
| does not change this Pokemon's type. |
| |
| Available To: Castform |
o-----------------------------------------------------------------------------o
o------o----------------------------------------------------------------------o
| GUTS | Attack is multiplied by 150% if this Pokemon is affected by |
o------o a Special Condition. |
| |
| Available To: Taillow, Swellow, Makuhita, Hariyama, Machop, Machoke, |
| Machamp, Heracross, Tyrogue, Larvitar, Rattata, Raticate, |
| Ursaring |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| HUGE POWER | Doubles Attack in battle. If this Ability is Skill Swapped, |
o------------o Attack is returned to normal. |
| |
| Available To: Azurill, Marill, Azumarill |
o-----------------------------------------------------------------------------o
o--------o--------------------------------------------------------------------o
| HUSTLE | All damage from this Pokemon is multiplied by 150%. |
o--------o Accuracy for this Pokemon's moves is multiplied by 80%. |
| |
| Available To: Corsola, Delibird, Togepi, Togetic, Remoraid |
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| HYPER CUTTER | This Pokemon's Attack can not be lowered. If Haze is used, |
o--------------o Attack will still be set at +0. |
| |
| Available To: Mawile, Trapinch, Pinsir, Corphish, Crawdaunt, Gligar, |
| Krabby, Kingler |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| ILLUMINATE | If this Pokemon leads your party, encounter rate goes up. |
o------------o |
| |
| Available To: Chinchou, Lanturn, Volbeat, Staryu, Starmie |
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| IMMUNITY | This Pokemon cannot be Poisoned by any means. |
o----------o |
| |
| Available To: Zangoose, Snorlax |
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| INNER FOCUS | This Pokemon cannot flinch by any means, even by Fake Out. |
o-------------o |
| |
| Available To: Girafarig, Snorunt, Glalie, Zubat, Golbat, Crobat, Abra, |
| Kadabra, Alakazam, Dragonite, Farfetch'd, Sneasel |
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| INSOMNIA | This Pokemon cannot fall asleep by any means, even by Rest. |
o----------o |
| |
| Available To: Shuppet, Banette, Murkrow, Spinarak, Ariados, Drowzee, |
| Hypno, Hoothoot, Noctowl |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| INTIMIDATE | Any foes that are on the field when this Pokemon is first |
o------------o brought into battle will have their Attack dropped by 1 |
| level. Pokemon with the Hyper Cutter, White Smoke, or Clear |
| Body Abilities are immune to this effect. |
| |
| Available To: Mightyena, Gyarados, Mawile, Salamence, Masquerain, |
| Hitmontop, Arcanine, Ekans, Arbok, Stantler, Tauros, |
| Snubbull, Granbull |
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| KEEN EYE | Accuracy of this Pokemon cannot be lowered. |
o----------o |
| |
| Available To: Skarmory, Wingull, Pelipper, Sableye, Hoothoot, Noctowl, |
| Sneasel, Hitmonchan, Pidgey, Pidgeotto, Pidgeot, Spearow, |
| Fearow, Farfetch'd, Sentret, Furret |
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| LEVITATE | Damage-dealing Ground moves fail when used on this Pokemon. |
o----------o |
| |
| Available To: Solrock, Lunatone, Flygon, Baltoy, Claydol, Vibrava, |
| Flygon, Koffing, Weezing, Chimecho, Latias, Latios, |
| Duskull, Unown, Misdreavus, Gastly, Haunter, Gengar |
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| LIGHTNINGROD | In a 2-on-2 battle, all Electric attacks done to your team |
o--------------o will target this Pokemon, regardless of whether or not it |
| was the original target. |
| |
| Available To: Electrike, Manectric, Rhyhorn, Rhydon, Cubone, Marowak |
o-----------------------------------------------------------------------------o
o--------o--------------------------------------------------------------------o
| LIMBER | This Pokemon cannot become Paralyzed by any means. |
o--------o |
| |
| Available To: Persian, Hitmonlee, Ditto |
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| LIQUID OOZE | When HP are absorbed (moves like Mega Drain, etc.), the foe |
o-------------o loses HP equal to the amount that would have been gained. |
| |
| Available To: Tentacool, Tentacruel, Gulpin, Swalot |
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| MAGMA ARMOR | This Pokemon cannot be Frozen by any means. |
o-------------o |
| |
| Available To: Slugma, Magcargo, Camerupt |
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| MAGNET PULL | If your Pokemon is Steel-type, it can not escape battle. |
o-------------o |
| |
| Available To: Magnemite, Magneton, Nosepass |
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| MARVEL SCALE | Defense is multiplied by 150% if this Pokemon is affected |
o--------------o by a Special Condition. |
| |
| Available To: Milotic |
o-----------------------------------------------------------------------------o
o-------o---------------------------------------------------------------------o
| MINUS | If a Pokemon with the Plus Ability is this Pokemon's |
o-------o partner in 2-on-2, this Pokemon's Special Attack is |
| multiplied by 150%. |
| |
| Available To: Minun |
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| NATURAL CURE | Upon being recalled, all Special Conditions are healed. |
o--------------o |
| |
| Available To: Roselia, Swablu, Altaria, Corsola, Staryu, Starmie, Celebi, |
| Chansey, Blissey |
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| OBLIVIOUS | This Pokemon cannot be Attracted by any means. |
o-----------o |
| |
| Available To: Wailmer, Wailord, Illumise, Numel, Barboach, Whiscash, |
| Lickitung, Slowpoke, Slowbro, Slowking, Smoochum, Jynx, |
| Swinub, Piloswine |
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| OVERGROW | When this Pokemon's HP fall below 1/3, Grass-type moves |
o----------o deal 1.5x normal damage. |
| |
| Available To: Treecko, Grovyle, Sceptile, Bulbasaur, Ivysaur, Venusaur, |
| Chikorita, Bayleef, Meganium |
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| OWN TEMPO | This Pokemon cannot become Confused by any means. |
o-----------o |
| |
| Available To: Spoink, Grumpig, Spinda, Slowpoke, Slowbro, Slowking, |
| Lickitung, Smeargle |
o-----------------------------------------------------------------------------o
o--------o--------------------------------------------------------------------o
| PICKUP | May pick up an item after a battle. |
o--------o |
| |
| Available To: Zigzagoon, Linoone, Phanpy, Meowth, Aipom, Teddiursa |
o-----------------------------------------------------------------------------o
o------o----------------------------------------------------------------------o
| PLUS | If a Pokemon with the Minus Ability is this Pokemon's |
o------o partner in 2-on-2, this Pokemon's Special Attack is |
| multiplied by 150%. |
| |
| Available To: Plusle |
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| POISON POINT | When a contact move is done to this Pokemon, there is a 30% |
o--------------o chance the foe will become Poisoned. Poison-types and |
| Pokemon with the Immunity Ability are immune to this |
| effect. See the "Contact Moves" section for a list of all |
| such moves. |
| |
| Available To: Roselia, Seadra, Qwilfish, Nidoran(F), Nidoran(M), |
| Nidorina, Nidorino, Nidoqueen, Nidoking |
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| PRESSURE | When a move is used on this Pokemon, an extra PP is used. |
o----------o |
| |
| Available To: Absol, Deoxys, Dusclops, Articuno, Zapdos, Moltres, Mewtwo, |
| Lugia, Ho-oh, Raikou, Entei, Suicune, Aerodactyl |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| PURE POWER | Doubles Attack in battle. If this Ability is Skill Swapped, |
o------------o Attack power is returned to normal. |
| |
| Available To: Meditite, Medicham |
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| RAIN DISH | This Pokemon recovers 1/16 its max HP between turns as long |
o-----------o as rain continues to fall. |
| |
| Available To: Lotad, Lombre, Ludicolo |
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| ROCK HEAD | This Pokemon takes no recoil damage. |
o-----------o |
| |
| Available To: Aron, Lairon, Aggron, Rhyhorn, Rhydon, Geodude, Graveler, |
| Golem, Bagon, Shelgon, Relicanth, Cubone, Marowak, Onix, |
| Steelix, Sudowoodo, Aerodactyl |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| ROUGH SKIN | When a contact move is done to this Pokemon, the foe will |
o------------o be damaged by 1/16 their max HP. See the "Contact Moves" |
| section for a list of all such moves. |
| |
| Available To: Carvanha, Sharpedo |
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| RUN AWAY | This Pokemon will always be able to flee or switch out, |
o----------o even if the foe has used Mean Look or has otherwise trapped |
| it. |
| |
| Available To: Poochyena, Doduo, Dodrio, Aipom, Dunsparce, Ponyta, |
| Rapidash, Rattata, Raticate, Sentret, Furret, Snubbull, |
| Eevee |
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| SAND STREAM | Sandstorm starts when this Pokemon enters battle. This |
o-------------o lasts the entire battle, unless Rain Dance or Sunny Day is |
| used, or a Pokemon with the Drizzle or Drought Abilities is |
| brought into play. |
| |
| Available To: Tyranitar |
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| SAND VEIL | While Sandstorm is in effect, this Pokemon's evasion will |
o-----------o rise. This does not mean "Evasion goes up by 1 level" and |
| will still allow you to boost it up six times. Pokemon with |
| this Ability are protected from Sandstorm damage. |
| |
| Available To: Sandshrew, Sandslash, Cacnea, Cacturne, Gligar, Diglett, |
| Dugtrio |
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| SERENE GRACE | Effect percentages double. |
o--------------o |
| |
| Available To: Jirachi, Chansey, Blissey, Togepi, Togetic, Dunsparce |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| SHADOW TAG | Foe's switching and fleeing is prevented. |
o------------o |
| |
| Available To: Wynaut, Wobbuffet |
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| SHED SKIN | Between turns, if this Pokemon is affected by a Special |
o-----------o Condition, there is a 1-in-3 chance that it will be healed. |
| |
| Available To: Silcoon, Cascoon, Seviper, Ekans, Arbok, Metapod, Kakuna, |
| Dratini, Dragonair, Pupitar |
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| SHELL ARMOR | Your foe's moves will never land a critical strike. |
o-------------o |
| |
| Available To: Shellder, Cloyster, Corphish, Crawdaunt, Omanyte, Omastar, |
| Krabby, Kingler, Lapras, Clamperl |
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| SHIELD DUST | Effect percentages are reduced to zero. |
o-------------o |
| |
| Available To: Wurmple, Dustox, Weedle, Caterpie, Venomoth |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| SOUNDPROOF | Sound moves fail when used with this Pokemon in play. See |
o------------o the "Ability: Soundproof" section for a list of all such |
| moves. |
| |
| Available To: Mr. Mime, Whismur, Loudred, Exploud, Voltorb, Electrode |
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| SPEED BOOST | Speed goes up by 1 level between turns. |
o-------------o |
| |
| Available To: Ninjask, Yanma |
o-----------------------------------------------------------------------------o
o--------o--------------------------------------------------------------------o
| STATIC | When a contact move is done to this Pokemon, there is a 30% |
o--------o chance the foe will become Paralyzed. Those with the Limber |
| Ability are immune to this effect. See the "Contact Moves" |
| section for a list of all such moves. |
| |
| Available To: Electrike, Manectric, Voltorb, Electrode, Pichu, Pikachu, |
| Raichu, Elekid, Electabuzz, Mareep, Flaaffy, Ampharos |
o-----------------------------------------------------------------------------o
o--------o--------------------------------------------------------------------o
| STENCH | If this Pokemon leads your party, encounter rate goes down. |
o--------o |
| |
| Available To: Grimer, Muk |
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| STICKY HOLD | Held item cannot be stolen. |
o-------------o |
| |
| Available To: Grimer, Muk, Gulpin, Swalot |
o-----------------------------------------------------------------------------o
o--------o--------------------------------------------------------------------o
| STURDY | One-hit KO moves fail when used against this Pokemon. |
o--------o |
| |
| Available To: Aron, Lairon, Aggron, Skarmory, Donphan, Nosepass. |
| Magnemite, Magneton, Onix, Steelix, Pineco, Forretress, |
| Shuckle, Geodude, Graveler, Golem |
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| SUCTION CUPS | Forced switching (Roar/Whirlwind) is prevented. |
o--------------o |
| |
| Available To: Lileep, Cradily, Octillery |
o-----------------------------------------------------------------------------o
o-------o---------------------------------------------------------------------o
| SWARM | When your HP fall below 1/3, Bug-type moves deal 1.5x |
o-------o normal damage. |
| |
| Available To: Volbeat, Heracross, Beautifly, Ledyba, Ledian, Scyther, |
| Scizor, Spinarak, Ariados, Beedrill |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| SWIFT SWIM | While Rain Dance is in effect, your Pokemon's speed will |
o------------o rise. This does not mean "Speed goes up by 1 level" and |
| will still allow you to boost it up six times. |
| |
| Available To: Magikarp, Luvdisc, Feebas, Horsea, Kingdra, Lotad, Lombre, |
| Ludicolo, Surskit, Clamperl, Huntail, Gorebyss, Relicanth, |
| Goldeen, Seaking, Omanyte, Omastar, Qwilfish, Mantine, |
| Kabuto, Kabutops |
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| SYNCHRONIZE | When this Pokemon becomes poisoned, burned, or paralyzed, |
o-------------o that Special Condition is mirrored on the foe. Poison-types |
| cannot be poisoned, and Fire-types cannot be burned. |
| |
| Available To: Ralts, Kirlia, Gardevoir, Natu, Xatu, Abra, Kadabra, |
| Alakazam, Mew, Espeon, Umbreon |
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| THICK FAT | Fire- and Ice-type moves deal half their normal damage when |
o-----------o used on this Pokemon. |
| |
| Available To: Azurill, Marill, Azumarill, Makuhita, Hariyama, Spheal, |
| Sealeo, Walrein, Spoink, Grumpig, Snorlax, Miltank, Seel, |
| Dewgong |
o-----------------------------------------------------------------------------o
o---------o-------------------------------------------------------------------o
| TORRENT | When your HP fall below 1/3, Water-type moves deal 1.5x |
o---------o normal damage. |
| |
| Available To: Mudkip, Marshtomp, Swampert, Squirtle, Wartortle, |
| Blastoise, Totodile, Croconaw, Feraligatr |
o-----------------------------------------------------------------------------o
o-------o---------------------------------------------------------------------o
| TRACE | Copy the foe's Ability until this Pokemon is recalled. |
o-------o |
| |
| Available To: Ralts, Kirlia, Gardevoir, Porygon, Porygon2 |
o-----------------------------------------------------------------------------o
o--------o--------------------------------------------------------------------o
| TRUANT | This Pokemon cannot attack twice in a row. |
o--------o |
| |
| Available To: Slakoth, Slaking |
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| VITAL SPIRIT | This Pokemon cannot fall asleep by any means, even by Rest. |
o--------------o |
| |
| Available To: Vigoroth, Mankey, Primeape, Delibird |
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| VOLT ABSORB | Whenever an Electric-type move strikes this Pokemon, it is |
o-------------o healed by up to 1/4 its maximum HP instead of losing HP. |
| |
| Available To: Chinchou, Lanturn, Jolteon |
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| WATER ABSORB | Whenever a Water-type move strikes this Pokemon, it will be |
o--------------o healed by up to 1/4 its maximum HP instead of losing HP. |
| |
| Available To: Vaporeon, Wooper, Quagsire, Poliwag, Poliwhirl, Poliwrath, |
| Politoed, Lapras, Mantine |
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| WATER VEIL | This Pokemon cannot be Burned by any means. |
o------------o |
| |
| Available To: Wailmer, Wailord, Goldeen, Seaking |
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| WHITE SMOKE | The Intimidate Ability and moves that lower stats, such as |
o-------------o Growl or Leer, fail when used on this Pokemon. |
| |
| Available To: Torkoal |
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| WONDER GUARD | This Pokemon can only be directly damaged by weaknesses. |
o--------------o |
| |
| Available To: Shedinja |
o-----------------------------------------------------------------------------o
o---------o-------------------------------------------------------------------o
| ------- | No special ability. |
o---------o |
| |
| Available To: None. Nobody's got it, but it IS there... |
o-----------------------------------------------------------------------------o
=================
1e. Contact Moves
=================
These moves are classified as contact moves; that is, certain things may happen
due to your Pokemon coming in contact with the foe, or touching them in some
way.
o--------------------------------------------------------------------------o
| Aerial Ace Drill Peck Leech Life Scratch |
| Ancientpower Dynamicpunch Lick Seismic Toss |
| Arm Thrust Endeavor Low Kick Shadow Punch |
| Astonish Extremespeed Mach Punch Skull Bash |
| Bide Facade Megahorn Sky Uppercut |
| Bind False Swipe Mega Kick Slam |
| Bite Fire Punch Mega Punch Slash |
| Blaze Kick Flail Metal Claw Smellingsalt |
| Body Slam Fly Meteor Mash Spark |
| Bounce Focus Punch Needle Arm Steel Wing |
| Clamp Frustration Outrage Stomp |
| Constrict Fury Attack Overheat Strength |
| Counter Fury Cutter Peck Submission |
| Crabhammer Fury Swipes Petal Dance Superpower |
| Cross Chop Guillotine Poison Fang Tackle |
| Crunch Headbutt Poison Tail Take Down |
| Crush Claw Hi Jump Kick Pound Thief |
| Cut Horn Attack Pursuit Thrash |
| Dig Horn Drill Quick Attack Thunderpunch |
| Dive Ice Ball Rage Tickle |
| Dizzy Punch Ice Punch Rapid Spin Vicegrip |
| Double Kick Iron Tail Return Vital Throw |
| Double-Edge Jump Kick Revenge Waterfall |
| Doubleslap Karate Chop Reversal Wing Attack |
| Dragon Claw Knock Off Rock Smash Wrap |
o---------------o Leaf Blade Rollout o---------------o
o------------------------------------------o
=======================
1e. Ability: Soundproof
=======================
o------------------------------------------------o Grasswhistle
| The Soundproof Ability negates all moves that | Growl
| are based on sound. It's helpful to know which | Heal Bell
| moves fall into this category, so I've taken | Howl
| the liberty of composing this list of moves. | Hyper Voice
| Each attack listed to the right is sound-based | Metal Sound
| and will fail if used on a Pokemon that sports | Perish Song
| the Soundproof Ability. Although no Pokemon so | Roar
| far can naturally have the Cacophony Ability, | Screech
| it works just like Soundproof. If none of the | Sing
| blocked moves are different, why did they | Snore
| exclude it? Will it be in Diamond and Pearl? | Supersonic
o------------------------------------------------o Uproar
======================
1g. Special Conditions
======================
Taken from the Pokemon TCG, I use the term "Special Condition" to refer to
major status effects. These can only be inflicted one at a time.
BRN - Burn. Attack stat is cut in half. Damaged by 1/8 max HP between turns. Go
to a Pokemon Center or use a Rawst Berry, Lum Berry, Burn Heal, Full
Heal, or Full Restore to cure this condition.
PAR - Paralyze. Speed is cut by 75%, 20% chance per turn of being immobilized.
Have the move Smellingsalt used on you, go to a Pokemon Center, or use a
Cheri Berry, Lum Berry, Parlyz Heal, Full Heal, or Full Restore to cure
this condition.
PSN - Poison. HP will drop by 1/16 between turns. The exception to this is if
the PSN status is inflicted by the use of Toxic or Poison Fang, in which
case poison damage begins at 1/16 max HP and increases between turns.
Outside of battle, each Pokemon inflicted with the PSN status will lose 1
HP for every four steps taken by the Trainer. Go to a Pokemon Center, or
use a Pecha Berry, Lum Berry, Full Heal, Full Restore, or an Antidote to
cure this condition.
SLP - Sleep. Cannot attack unless Sleep Talk or Snore is used. Will wear off in
battle after a random amount of turns. If the SLP status is inflicted by
use of Rest, it will wear off in two turns (one if the Pokemon has the
Early Bird Ability). Go to a Pokemon Center, or use a Chesto Berry, Lum
Berry, Full Heal, Poke Flute, Full Restore, or an Awakening to cure this
condition.
* - While FNT can be considered a Special Condition, when I tell you to inflict
a Special Condition (like for catching legendaries), I do not mean to inflict
the FNT status, even though a few moves do just that (Horn Drill, for example).
=======================
1h. Evil Status Effects
=======================
These status effects are evil because there's no limit to how many you can put
on a Pokemon. To cure the evil status effects, simply switch out... if you can.
They have no abbreviations, but the list goes like this:
1. Attract. The foe of the opposite gender falls in love with the user. As a
result, they have a 50% chance of not attacking. Don't want to
hurt the ones you love, right? Use the move Attract to obtain
this effect. Wears off when the user of Attract is recalled.
2. Confuse. The foe becomes more confused than a hungry baby at a topless
club, which means there's a 50% that the foe will hurt itself.
Use Swagger, Flatter, Confuse Ray, Supersonic, Confusion,
Psybeam, or Water Pulse to obtain this effect. Will wear off
after a random amount of turns. You may also use a Persim Berry,
Lum Berry, Full Heal, or Full Restore to cure this condition.
Note that you can also confuse yourself by using Petal Dance,
Outrage, or Thrash.
3. Curse. The foe is afflicted by a vicious curse that takes 1/4 of a
foe's max HP between turns at a one-time cost of 50% the user's
max HP. Have a Ghost-type use the move Curse to obtain this
effect.
5. Encore. The last move the foe used will be repeated over 2-6 turns. Use
the move Encore to obtain this effect.
6. Flinch. This effect can only be seen if the Pokemon trying to obtain
this effect is faster than its foe. The foe will retract in fear
for one turn, preventing them from attacking. Equip a Pokemon
with the King's Rock item or use Astonish, Bite, Extrasensory,
Fake Out, Headbutt, Needle Arm, Rock Slide, or Sky Attack to
obtain this effect.
7. Imprison. The foe can no longer use moves the user knows. Use Imprison
on a Pokemon that shares a move with your Pokemon to obtain this
effect.
8. Seeded. Seeds are planted on the foe's body, sucking their life away at
a rate of 1/16 the foe's max HP between turns. Note that Grass-
types cannot be seeded. Use Leech Seed to obtain this effect.
9. Taunted. The foe becomes enraged, and in their blind fury can only use
moves that cause direct damage for two turns. Use Taunt to
obtain this effect.
10. Tormented. The Pokemon cannot use the same move twice in a row. Use the
move Torment to obtain this effect.
10. Trapped. The Pokemon cannot escape battle. Most will wear off between
3-5 turns after use. Have either the Arena Trap* or Shadow Tag
Ability, be a Metal-type against a Pokemon with the Magnet Pull
Ability, or use Bind, Fire Spin, Ingrain, Mean Look, Sand Tomb,
Spider Web, Whirlpool, or Wrap to obtain this effect.
==================
1i. Weakness Chart
==================
+--------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| | | | |F| | | | | | | |E| | | | | |
| | | |P|i| | | | | | | |l| | | | | |
| | | |s|g| | | | |G| |F|e| | |D|P|N|
| |G| |y|h| | | |W|r|G|l|c|S| |r|o|o| *******************************
| |h|D|c|t| |R|F|a|o|r|y|t|t| |a|i|r| Left type attacks the top type.
| |o|a|h|i|B|o|i|t|u|a|i|r|e|I|g|s|m| *******************************
| |s|r|i|n|u|c|r|e|n|s|n|i|e|c|o|o|a|
| |t|k|c|g|g|k|e|r|d|s|g|c|l|e|n|n|l|
+--------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Ghost|2|H|2| | | | | | | | | |H| | | |X| Key
| Dark|2|H|2|H| | | | | | | | |H| | | | | ---
| Psychic| |X|H|2| | | | | | | | |H| | |2| |
|Fighting|X|2|H| |H|2| | | | |H| |2|2| |H|2| = Normal damage.
| Bug|H|2|2|H| | |H| | |2|H| |H| | |H| | 2 = Super effective. 2x damage.
| Rock| | | |H|2| |2| |H| |2| |H|2| |2| | H = Not very effective. .5 damage.
| Fire| | | | |2|H|H|H| |2| | |2|2|H| | | X = Immune. No damage.
| Water| | | | | |2|2|H|2|H| | | | |H| | |
| Ground| | | | |H|2|2| | |H|X| |2| | |2| |
| Grass| | | | |H|2|H|2|2|H|H| |H| |H|H| |
| Flying| | | |2|2|H| | | |2| |H|H| | | | |
|Electric| | | | | | | |2|X|H|2|H| | |H| | |
| Steel| | | | | |2|H|H| | | |H|H|2| | | |
| Ice| | | | | | |H|H|2|2|2| |H|H|2|2| |
| Dragon| | | | | | | | | | | | |H| |2| | |
| Poison|H| | | |H| | | |H|2| | |X| | |H| |
| Normal|X| | | | |H| | | | | | |H| | | | |
+--------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
===============
1j. Nature List
===============
==============================
1k. Frequently Asked Questions
==============================
Answer: Well, not exactly. While 99% of the text, Pokemon locations, and
Trainers are the same, tiny bits and pieces have been added (like
names for the Trainers (Picnicker Kelsey, for example)). For more
information on the changes that have been made, I refer you to the
"What's New?" section.
Answer: Get LeafGreen. If you don't have anyone to trade with, LeafGreen can
net you the most complete Pokedex. And besides, LeafGreen has all the
cool Pokemon anyway (like Ninetales. If you disagree, you are wrong).
Question: I WANT 184 RARE CANDIES, MAX REVIVES, AND MAX ELIXIRS!
Answer: Too bad. No glitch from the original games works in the new versions,
including the one that let you get Mew. Nintendo made sure of that
(even moved a Gambler (Gamer) to be absolutely certain).
Question: CAN I GET MY OLD [Pokemon] BACK FROM [Pokemon game for GB{C}]?
Answer: No, you can't. As of this game's release, you can get every Pokemon
back except Mew (unless you've got Pokemon Emerald and the ticket
that lets you get to "World's Edge Island" where Mew resides) and
Celebi (unless you trade it from someone who has the JP Colosseum
Bonus Disc in which you get Celebi). Most Pokemon from Johto are
found in Pokemon Colosseum, which can also connect to Pokemon Ruby &
Sapphire. You can connect this game to Pokemon Ruby & Sapphire, but
not right away; you have to beat the Elite Four and complete a
certain quest first. You also can't have any series 2 (152-251) or
series 3 (252-386) Pokemon until you beat the Elite Four.
Question: MOM WON'T BUY THIS GAME FOR ME. LINK ME TO THE ROM!
Answer: Nah...
Question: FISHING IN RUBY & SAPPHIRE SUCKED! DO THEY KEEP THE SAME METHOD?
Answer: Actually, no! True to the original, simply use the rod to fish.
Question: MY POKEMON STOPS EVOLVING, BUT I DIDN'T PRESS B! WHAT'S GOING ON?
Answer: They never worked. Nintendo has confirmed that there are no existing
"tricks" for catching Pokemon. Press all the buttons you want when
the Poke Ball is being thrown and you can press A and B 500 times for
all I care. It won't get you anywhere.
Answer: Professor Oak's got that area covered. Bulbasaur's the easiest to
raise, because the first two Gyms get thrashed by it, and it evolves
to its final form the earliest. Squirtle takes a little more time
than Bulbasaur, but has an easy time against the first Gym, but a
hard time with the second. Charmander takes the longest to raise and
has weak attacks for most of its technique-learning life, and gets
the crap stomped out of it by the first two Gyms. You'll need
assistance if you pick her.
Answer: Yeah, I know. It's just that some browsers out there can't see it,
and no one really cares anyway. "Pokemon" is just fine.
Question: I'M POOR! WHAT'S A FAST WAY TO GET MONEY?
Answer: If you've defeated the Elite Four at least once, the best spot for
earning cash is near Selphy's house at Resort Gorgeous, by far.
Position yourself on the western beach so Jacki (far left), Destin
(top), Gillian (center), and Celina (below Gillian) are all visible,
then use the VS Seeker. Assuming all four want to battle, defeating
them will get you 21,368 money. Activate the Amulet Coin in the four
battles for a total of 42,736 money. After that, take your 100 steps
(it should only be around 60 since you have to walk to each person)
and use the VS Seeker again. You can have over 500,000 money in less
than thirty minutes. How cool is that?
Don't have the Amulet Coin? It's upstairs in the building connecting
Cycling Road and Celadon City. You must have at least 40 Pokemon
owned in the Pokedex, so make sure you meet that requirement.
Answer: You have been graced with the most awesome thing since the invention
of held items, the Pokerus. Pokerus is shown as PKRS on the Summary
Screen (and only there), and you can find it where a Special
Condition would normally be shown (it'll only appear if there is no
Special Condition). What it does is double EV points given from a
particular battle. For example, for every Diglett your Pokemon
slaughters, it gets 1 point in Speed. If the slaughterer is infected
with PKRS, it would receive double the points, or 2. Now let's say
that this certain Pokemon is equipped with the Macho Brace for double
points again, or 4. This means that Diglett will give you 4 Speed
points every time you kill it. Assuming all you run into is Diglett,
and you always kill it in one shot, it would take you about 20-30
minutes to complete Speed EV training.
Answer: All good things must come to an end. The same holds true for PKRS.
After about three days (sometimes less), the PKRS will vanish. Those
that were already infected with PKRS cannot be infected again.
However, there is a way to preserve your PKRS: Simply get someone you
generally don't really care about (in my case, a Lv.5 Pichu, which
will be how I refer to the sucker you infect), and infect them with
PKRS. Drop it in the Box (mark it with all four marks so you can
easily find it) and let it sit there forever. It won't infect your
Box Pokemon, but the PKRS won't leave, either. Whenever you have
someone new to infect, bring out Pichu and infect the new guy. Once
that's done, drop it off again. It's usually helpful to infect
multiple Pichu so you don't ever have to worry about the PKRS
mysteriously running out on you.
Answer: Simply keep a healthy Pokemon on your team along with the one with
PKRS. The healthy Pokemon will eventually become infected (and so
will your whole team).
Answer: Like I said before, if you don't have a friend who has one and you
didn't get one of your own, you *have* to cheat to get it.
Question: WHERE DO I GET A DRAGON SCALE?
Answer: Beat Double Mode in the Trainer Tower on Seven Island (once). You can
also get it on the way to Ruin Valley. Simply Surf to the right and
go as far down as you can (thanks to The Wierdo for this tip).
Answer: You need the Rainbow Pass, which is given to you by Celio. He will
fork it over after you have the National Pokedex. If you don't have
it, get 70 owned in your Pokedex and go see Professor Oak.
Answer: She's in the back of Icefall Cave. You'll need Waterfall to get to
her, and the HM to use it is found in the cave. If none of your
Pokemon can learn Waterfall, catch a Pokemon there. Most can learn
it.
Answer: I don't know, stop asking me. We don't have a legitimate means to get
the Mysteryticket yet, so quit e-mailing me about it!
Question: HOW DID YOU GET POLIWAG, FLAREON, ETC. BEFORE VIRIDIAN FOREST?
Answer: I'm surprised you guys can't figure this out. This is what I did.
I started playing LeafGreen with a completely different team than
what you see (what you see is my second playthrough team). I took six
Pokemon, and bred them so I got babies with good natures. I taught
them some TMs and attached them with cool items (like other TMs and
the Master Ball). Then I traded them all to a FireRed game. After
that, I started a new game in LeafGreen. After gaining the ability to
trade, I caught six Pidgey/Rattata off of Route 1, then traded them
to FireRed in exchange for the six babies I bred in my previous game
of LeafGreen. Tada, Lv.5 beatdown squad.
=====================================
2. New Beginnings and the First Badge
=====================================
Major Objectives
----------------
Okay, so you're ready to begin your adventure. Begin by turning on your GBA
[SP] and watch the intro screen, re-done (the old one was better, in my
opinion). After you press Start on the title screen, you'll see a few screens
that explain the buttons "in the order of their importance." Then you'll see a
couple screens that's like a pep talk of sorts to get you raring to go on your
new adventure. After this, Professor Oak will introduce himself and Pokemon.
First off, you'll need to tell the professor if you're [going to be playing as
a] male or female. After selecting a gender, you will be prompted to name
yourself. After this, Professor Oak will introduce his grandson and prompt you
to name him. Do so. I called him Gary. And I don't want to hear any "BUT THAT
ISNT HIS NAME U NUB" nonsense. I know that already. For the sake of the game,
I'm going to refer to that young man from here on out as Gary. Don't like it?
Before we really get into this, there's something I must say. Be absolutely
sure to talk to and check EVERYTHING. And I mean EVERYTHING. Signs, people,
everything. The reason for this is because of an item you get later. If you
want to complete this item, you'll need to do these things beforehand so you
won't have to come back later.
Now that you've control of yourself, it's time for the menu tutorial. Press
Start and you'll find a list of options.
The first option is for your pack. You don't have any items yet, so it's pretty
bland. You'll be getting many, many items to fill this baby up later on.
The choice below that is your name. This is where you go to see your Trainer
ID, how many Poke Dollars (referred to henceforth as 'money') you currently
have, and how many Badges you've earned. Press A to see the back - the entire
thing's blank... for now. Press A to exit, or B to flip it back to the front.
The next selection is the most important one - Save. Use this to save your
progress. If you don't, you'll regret it.
Below Save is Options. You can change the various options of the game. From top
to bottom, here's what they do:
1. Text Speed. Cycle left or right to change how fast text appears. The
default choice is medium speed, and varies from slow to
medium to fast.
2. Battle Scene. Use this to decide if you want to see the attacks'
animation (on) or not (off). 'On' is default.
3. Battle Style. You can choose to be able to switch out when you faint
one of your foe's Pokemon (Switch) or sit there and wait,
like in Colosseum and Link Battles (Set). The Switch
option is default.
4. Sound. You can choose to hear the sound through one speaker
(Monaural) or two (Stereo). Of course, unless you're
wearing headphones, this option's totally useless.
5. Button Mode. Have them remain as help buttons (Help), have L and R
function as left and right, respectively, in menu screens
(LR), or have the L button function as A (L=A). "Help" is
default.
6. Frame. Choose one of ten borders to be used for all text boxes
and menus. Type 1 is default.
The very last option is Cancel. Use that or press A, B, or Start to exit.
Okay, now that we've finished with that, you can actually maneuver around now!
You find yourself in your room. Walk to your PC and press A to turn it on.
Select "Item Storage" and then "Withdraw Item." Do this in any Pokemon Center
to withdraw items you have stored in your PC. Right now, it only contains a
Potion, which restores the HP of one Pokemon by 20. Press A on the Potion and
select "Withdraw." You don't have a Pokemon to "Give" the Potion to (and even
if you did, Potions aren't hold items, so it would do nothing anyway), so take
your item, close out the PC, head downstairs, and go out of your house.
===============================================
2a. Pallet Town - Shades of Your Journey Await!
===============================================
Try to head north out of the town, and you'll be stopped by Professor Oak. It's
dangerous to travel alone! He'll escort you to his laboratory, where Gary
awaits. Professor Oak says that you can take one of his three Pokemon that sit
to your right. Gary will whine because you get to pick first, and Professor Oak
tells him to know his role. Proceed to choose your partner. From left to right,
it's Bulbasaur, Squirtle, Charmander.
After choosing your starter, you'll get to name it. Joyous day.
Gary's starter depends on yours. If you pick Bulbasaur, he'll take Charmander.
If you choose Charmander, he'll want Squirtle, and if you decide on Squirtle,
he opts for Bulbasaur. Now that you're both in possession of your first
Pokemon, everyone's happy, and you've unlocked the Pokemon sub-menu. Press
Start to look at it.
=================
2b. Gary Battle 1
=================
My Pokemon:
o------------o-----o
| Name | Lvl |
o------------o-----o
| Squirtle | 5 |
o------------o-----o
Gary's Pokemon:
Find your starter. Gary's team
is in the column below it.
o---------------o---------------o---------------o
| Bulbasaur | Charmander | Squirtle | <- Which one's your starter?
o---------------o---------------o---------------o
|Charmander....5|Squirtle......5|Bulbasaur.....5|
o---------------o---------------o---------------o
Money: 80
FIGHT BAG
POKEMON RUN
Select 'FIGHT' to look at your current moves. The 'BAG' command allows you to
use an item. Note that you cannot use items in a Link Battle. 'POKEMON' allows
you to switch [one of] your current Active Pokemon with one in your reserves
(unless specific circumstances disallow switching). 'RUN' does just that. You
will attempt to flee from a battle. Note that you cannot flee from a Trainer
battle.
Select 'FIGHT' and choose either Scratch or Tackle, depending on who your
starter is, to beat on your foe. It shouldn't happen, but if your HP get too
low, don't hesitate to use that Potion you got from the PC at home. After all,
it's not like they're hard to come by.
================
2c. Leaving Home
================
You can now leave to Route 1. Don't forget that from this point, your mom will
serve as your own personal Pokemon Center.
o-------------------------o
| ROUTE 1 POKEMON LISTING |
o-------------------------o
| Rattata (Common) |
| Pidgey (Common) |
o-------------------------o
There'll be a guy that you can't miss as you pass through Route 1. Talk to him,
and you'll be one Potion richer.
===============================================
2d. Viridian City - An Eternally Green Paradise
===============================================
Lots of different things here. Wander around. The building with a red roof is a
Pokemon Center. All major locations have one, so don't be shy about running to
the nearest town or city and healing up - it's totally free. Simply talk to the
lady behind the counter and choose Yes.
So, what now?
There's a Gym here, but the Leader appears to be out. Huh. Well, that's odd.
o--------------------------o If you want, you can battle the Pokemon that are
| ROUTE 22 POKEMON LISTING | found here for some experience. You can't catch
o--------------------------o anything yet, so just concentrate on getting used
| Rattata (Common) | to battling and raising your Pokemon's level. Once
| Spearow (Rare) | you get Poke Balls, lazy Charmander Trainers who
| Mankey (Uncommon) | don't want to raise her until she learns Metal
o--------------------------o Claw should capture a Mankey for assistance later.
Bulbasaur-havers may want to get a Spearow from here or a Pidgey from Routes 1
or 2 (although that would mean leveling up Pidgey until she learns Gust (Lv.9),
and Spearow already starts with a Flying-type attack) and use their Flying
attacks to obliterate the bugs that lace Viridian Forest.
After you've killed your share of Pokemon from Route 22, stay away from there.
The only thing there is the entrance to Victory Road, and since you don't have
all the Badges, you're not going to get very far; even if you did, you'd be
spanked thoroughly by the Trainers and wild Pokemon there.
If you try to head north out of the city, you'll be stopped by a cranky old man
who hasn't had his morning coffee and won't let you pass.
The only thing left to do is visit the building with a blue roof. This, as the
"MART" sign indicates, is a PokeMart. You can purchase various things here...
but not yet. Immediately upon entering, the clerk recognizes you and asks
(well, more like forces, actually) you to deliver a package to Professor Oak.
==================
2e. Back to Pallet
==================
If you leave south out of the city, you'll see the brown ledges that are in
your way. These ledges can be jumped from if you're coming from the north side,
so do this to avoid every patch of grass on Route 1. Of course, you'll still
have to suffer and walk through the last one. Upon arrival, heal if you need to
and enter Oak's lab.
The professor will take his package from you, and Gary will walk in. Oak will
give each of you...
================
2e1. The Pokedex
================
With each new game, we get a new Pokedex, and FireRed and LeafGreen follow the
same pattern. There are several ways to view your Pokemon using this, making it
very easy to find the Pokemon you're looking for. Let's go over how it works:
The main mode is Numerical. It will show every Pokemon you've ever seen before,
according to their assigned Pokedex number. To the right it will show that
Pokemon's type(s). If you've owned it before, a Poke Ball symbol will appear to
the left of the Pokemon's name.
There are several in-depth modes, and if you know what category the Pokemon you
want falls into, it can be much easier than going through Numerical.
More or less, this is what you can expect to find in them (not always true):
Grassland - These Pokemon like the open air and freedom of the grasses you can
find all over.
Forest - These Pokemon are most at home in forests, where trees are abundant,
but space is not.
Water's-edge - These Pokemon inhabit any water that isn't the ocean.
Cave - These Pokemon avoid daylight and prefer the darkness of caves.
Rough-terrain - These Pokemon are like the Grassland Pokemon, but they prefer
to live in an area less touched by humans.
Rare - These Pokemon are rare and hard to find. This doesn't necessarily mean
they're one-of-a-kind.
(The last four are search modes, used to find a Pokemon quickly.)
Professor Oak will also bestow five Poke Balls upon you to be used to capture
Pokemon. Spiffy. Leave now.
If you want, you can head next door to Gary's house. His sister will give you
the Town Map, which displays all of Kanto. Use the D-pad to move around the map
and view the name of an area. If you press A on a landmark (not a city), it
will tell you a little bit of information about the place you just examined
(thanks to The Wierdo for pointing this out).
=================
2g. Past Viridian
=================
Head to Viridian City. We can enter the PokeMart and buy things now, so why
don't you do that? At least browse...
o---------------------------o
| VIRIDIAN CITY SHOP LIST | If you want to actually catch things, you might
o---------------------------o want to buy a few more Poke Balls. It would be
| Poke Ball............$200 | wise to pick up one or two Antidotes, as well.
| Potion...............$300 |
| Antidote.............$100 |
| Parlyz Heal..........$200 |
o---------------------------o
Head left as if you're going to Route 22, but head north at the last second
through a gap between the rock and fence. Follow this path to the end to find a
Potion.
=================
2f. Gary Battle 2
=================
If you want, you can battle Gary the second time you come to Viridian City.
Leave west out of the city to Route 22 and cut through the patch of grass. Take
a few steps west and he'll challenge you.
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl | Breeding wins.
o------------o-----o------------o-----o------------o-----o
| Poliwag | 5 | Machop | 7 | Grimer | 5 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 4 | Flareon | 6 | Mr. Mime | 7 |
o------------o-----o------------o-----o------------o-----o
Gary's Pokemon:
o---------------o---------------o---------------o
| Bulbasaur | Charmander | Squirtle | <- Which one's your starter?
o---------------o---------------o---------------o
|Pidgey........9|Pidgey........9|Pidgey........9|
|Charmander....9|Squirtle......9|Bulbasaur.....9|
o---------------o---------------o---------------o
Money: 144
If you only have one Pokemon, I suggest not doing this battle. I mean, you
don't have to raise a new Pokemon only for this fight. Just catch one so you
can switch out to it in case Pidgey abuses Sand-Attack. Otherwise, you
shouldn't have much trouble.
Back in the main portion of the city, going north will reveal that the old man
is much more cheerful now that he's had his cup o' joe. To show his
cheerfulness, he'll show you how to capture a Pokemon. After he's finished,
he'll give you the Teachy TV. Watching this will give you various tutorials on
different aspects of playing the game, starring the Poke Dude. As you progress
through the game, a few more tutorials become available.
Poke Balls can be found in the pack. Use left and right to cycle through the
different pockets.
The basic technique for capturing Pokemon is to whittle away HP until they're
in the red, inflict a Special Condition, then throw. It doesn't always take
exactly those tactics (higher-level Balls can catch lower-level Pokemon without
them taking so much as 1 HP of damage), but it's the general gist of things.
Route 2 awaits you. It's worthless right now because you can literally only
explore half of it, so continue on to Viridian Forest.
===================
2g. Viridian Forest
===================
Upon entry, you'll get a neat FPV (First-Person View) of the forest entrance.
This'll happen every time you enter a major location, even after the first time
you've been there.
Okay. Head up and to the left upon entry to find a Poke Ball. Backtrack to the
entrance, and head right to find a Potion.
Head north from there and you'll find your very first Trainer! What luck!
More going north yields an Antidote. If you're Poisoned from Weedle's Poison
Sting attack, use this to rid yourself of it. You don't have a lot of HP, so
poison damage can really hurt.
If you head to the right, then up, you'll find another Trainer.
Continue west to find a Trainer, but he won't fight you unless you initiate
contact.
Keep following the path until you come to a fork. Take the right path to find a
Potion.
Retrace your steps and continue on to find Viridian Forest's last Trainer.
After defeating him, continue north to find the forest's exit. Head through the
gate and leave Route 2 to reach Pewter City.
===================================
2h. Pewter City - A Stone Gray City
===================================
There's nothing of importance here, save the Gym - at least, not right now,
anyway. You can check the Mart for some brand new items.
Speaking of the Mart, if you talk to the man standing next to it and answer
"No," he'll escort you to the Museum, which means nothing to you right now.
There's a hidden Poke Ball in the patch of light grass in the upper left corner
of the city. Stand next to the fence and take two steps up and one step left.
Face up and press A to claim your prize.
The only other exit out of the city is due east, and if you try that, a man
will tell you that Brock's looking for new challengers. Then he'll escort you
to Pewter City's Gym.
===================
2i. Pewter City Gym
===================
Camper Liam
Geodude, Lv.10; Sandshrew, Lv.11
Money: 220
You might need to heal after defeating the aforementioned Camper. If you
The first of Kanto's eight Gym Leaders, Brock will provide a challenge for
those who have neglected to raise their Pokemon... or those without Bulbasaur
or Squirtle.
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 8 | Machop | 11 | Grimer | 9 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 10 | Flareon | 9 | Mr. Mime | 10 |
o------------o-----o------------o-----o------------o-----o
Brock's Pokemon:
o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o
| Geodude | 12 | Onix | 14 |
o------------o-----o------------o-----o
Money: 1400
If you picked Bulbasaur or Squirtle, there is NO REASON AT ALL you should lose
this fight. None whatsoever. The only way you can not have shame befall you is
if you chose Charmander, and your only other offense is a Pidgey, and even
then, she (Charmander) should have at least known Metal Claw. Using Bulbasaur's
Vine Whip or Squirtle's Water Gun should faint each of Brock's Pokemon in one
blow. If you've got a Charmander, you might want to be careful if you decide to
pit your deadly minion known as Butterfree against either Onix or Geodude -
both of them know Rock Tomb, to which our favorite insect has a double weakness
to, guaranteeing its demise in one shot. In the event your Pokemon survives the
hit, Rock Tomb will lower your Speed by 1 level. Crush Brock and his Rock-types
to earn the Boulderbadge, the ability to use Flash out of battle, the TM Case
if you don't have it already (Equip a TM to a Pokemon, trade it to another
game, start a new game, get the Pokemon back, and remove the TM to have it
magically appear in your inventory), and TM39, Rock Tomb.
===============
2k. TM... what?
===============
Just a little!
======================================================
3. Speed, Bad Guys, Greedy Nerds, and the Second Badge
======================================================
Major Objectives
----------------
All right! We're one Badge closer to being able to go to Victory Road. Since
you've defeated Brock, the man blocking the east exit will be gone, but
someone's in his place...
=================================
3a. Go Fast. Quick, Like a Bunny.
=================================
The man who wouldn't let you pass earlier has been replaced by one of Professor
Oak's Aides, who will bestow the Running Shoes upon you. Hold B to sprint.
Once you've been speedyfied, you can finally leave Pewter City. Head to Route 3
and find that it's infested with Trainers.
Youngster Ben
Rattata, Lv.11; Ekans, Lv.11
Money: 176
Be warned that if you try and skip Greg by going above him, you'll be ambushed
by Sally to his right... and you'll still have to fight him after you finish.
From this point, you've got the choice to either jump the ledge and fight the
Trainer below you...
o-----------------------------------------------o
Youngster Calvin / If you do decide to battle him, you'll have /
Spearow, Lv.14 / to jump the ledge and go back around. /
Money: 224 o-----------------------------------------------o
Find the dark patch on Calvin's little plateau for a free Oran Berry.
Lass Sally
Rattata, Lv.10; NidoranF, Lv.10
Money: 160
o-------------------------------------------------------o
Lass Robin / Jigglypuff's Cute Charm Ability can and will Attract /
Jigglypuff, Lv.14 / your Pokemon if they are the opposite gender (and in /
Money: 224 / this case, male) if you physically strike Jigglypuff. /
o-------------------------------------------------------o
Robin's the last Trainer on Route 3. Head east and then north to reach the end
of the Route, as well as a Pokemon Center, but let's not go inside quite yet.
Do you see the three rocks to the left of the building? Stand next to above the
middle rock and press A facing left or right (depending on which side of the
rock you're on) to find a Persim Berry, which adds the Berry Pouch to your Key
Items pocket if you don't have it already (are there berries before this?).
=========================
3b. Let's Buy a Magikarp!
=========================
If you talk to the man in the upper left corner of the first floor of the
Pokemon Center, he'll offer to sell you a Magikarp for 500 money. The Magikarp
is Lv.5, and won't learn anything until Lv.15; it evolves at Lv.20. All it
knows is Splash. If you feel like raising it, place it in the lead of your
party, switch it out so it gets experience and doesn't die, then switch it
back in with each new Pokemon. It's a slow, surefire method for leveling up.
To the right lies Mt. Moon. Let's not keep those new Pokemon waiting, shall we?
============
3c. Mt. Moon
============
o---------------------------o
| MT. MOON POKEMON LISTING |
o---------------------------o o --------------------------o
| Zubat (Common) | / Paras will only appear on /
| Geodude (Uncommon) | / the B1 level of Mt. Moon. /
| Paras (Common) | o---------------------------o
| Clefairy (Rare) |
o---------------------------o
There's a Parlyz Heal lying up and to the left of the Bug Catcher to the north
of the TM, but what say we dispose of him first? Not like he's a threat or
anything...
Head back towards the entrance and you'll see a girl standing next to a sign.
If you enter her line of sight, she'll challenge you to a battle.
Continue on the path and you'll find a ladder. Descend it and follow the path
(this small path is where you'll find Paras). Go down the second ladder and
take one step to the right to be ambushed by a Team Rocket Grunt.
On a platform to the right of this Grunt lies a Star Piece. This item (among
others) is specifically designed for increasing the amount of money you have;
it has no use in or out of battle. Go back to the main floor and head south
from here and you'll find that a wall blocks you. Take the left side to find a
Potion, and another Trainer.
After defeating him, you can go up and fight the Trainer that's in between two
walls if you want.
Continue on the right side and pick up the Rare Candy and Escape Rope. Be sure
to go north a little more and talk to the man next to the rocks before heading
left to continue your onslaught of the cave.
Lass Miriam
Oddish, Lv.11; Bellsprout, Lv.11
Money: 176
Continue left and head down the stairs. You'll find a Team Rocket Grunt here.
That wasn't so hard, was it? On the platform above him lies TM46, Thief. The
rock to his right contains a hidden Ether. Take both items and head back to the
main floor of Mt. Moon. The path now is quite straightforward, so just continue
on until you reach the end of the cave (which isn't far).
Youngster Josh
Rattata, Lv.10 (x2); Zubat, Lv.10
Money: 160
o------------------------------------o
Hiker Marcos / Don't forget the Moon Stone by the /
Geodude, Lv.10 (x2); Onix, Lv.10 / exit. It's one of only 4 in Kanto! /
Money: 360 o------------------------------------o
Go down the stairs and follow the underground paths. When you get to the main
rooms, head north to find a Revive. Then head right and battle the Grunt.
After that joyful battle, all you have to do is follow the straightforward path
all the way to the end, where one last Grunt awaits you.
Head north a bit. Do you see the rock in between the two walls? Examine that
rock to find the second Moon Stone. The man standing near here is the last
fight of this cave. It seems that he's found two rare fossils of long-extinct
Pokemon, but he's not willing to share. Looks like we're going to have to rough
him up a little and see if he changes his tune.
==================
3d. Dome or Helix?
==================
The Dome Fossil contains the remains of Kabuto, while the Helix Fossil holds
the remains of Omanyte. Both Pokemon are Rock/Water in type, and both carry the
Swift Swim Ability. Omanyte has the Shell Armor Ability as well, but it does
the same thing as Kabuto's Battle Armor - prevents the foe's critical hits.
Overall, it's a matter of which one you like better. I picked Helix, because I
believe Omastar (Omanyte's evolution) is better battle-wise. Moving on!
===================================
3e. The Point of No Return... Sorta
===================================
We've almost reached this point, but we have just a few more things to do. Once
you make your selection of fossil, Miguel will take the other one. Pick up the
Antidote on your way out and enjoy your well-deserved dose of sunlight. If you
move to the right, you'll notice two men facing each other. These are Move
Tutors who will teach ONE of your Pokemon a move. These moves come from the
color TM list, and, like TMs, can only be used ONCE. The man on the left will
teach Mega Punch; the other, Mega Kick. I suggest not using them. At least, not
right now. A bit further and you'll find TM05, Roar.
Step on the square below the TM and go straight down. After you jump the second
ledge, you should be able to just press A for a Razz Berry. If not, get in the
upper right corner and take a step down and face left or step left and face
down. Either way, press A for the berry. Just a little bit more and you'll see
a patch of grass, followed by a path if you continue right.
This is the point of no return. If you jump either of these ledges, you will be
stuck in the northeast region of Kanto until you earn the right to use Fly out
of battle and have obtained it (Fly). When you're ready, go ahead and jump.
o---------------------------o
| ROUTE 4 POKEMON LISTING |
o---------------------------o
| Rattata (Common) | The only new faces here are Ekans and Sandshrew.
| Ekans (Uncommon, FR) | Pick one up and be on your way.
| Sandshrew (Uncommon, LG) |
| Spearow (Common) |
| Mankey (Rare) |
o---------------------------o
========================================================
3f. Cerulean City - A Mysterious, Blue Aura Surrounds It
========================================================
o---------------------------o As you can see, they have a new item, the Super
| CERULEAN CITY SHOP LIST | Potion. While it costs more than twice the money
o---------------------------o for a Potion, it heals 50 HP, which can prove
| Poke Ball..........$200 | quite useful. Someone needs to inform the manager
| Super Potion.......$700 | of this shop that Repels are in very high supply
| Potion.............$300 | and are NOT worth 350 money. I hope you bought
| Antidote...........$100 | some. Some of these items aren't even worth your
| Parlyz Heal........$200 | time (namely, the Burn Heal and Escape Rope),
| Burn Heal..........$250 | but enough about that. Welcome to Cerulean City!
| Awakening..........$250 | First things first. Head right and then north to
| Escape Rope........$550 | find two houses next to each other. Enter the one
| Repel..............$350 | on the left. A man lives here who will explain
o---------------------------o the different benefits of each Badge. Leave
through the back door and find five flowers in a W shape on the far right.
Search the empty area in the middle on the bottom of this 'W' to find a Rare
Candy. Leave this man's house and enter the house next door. In this home is a
man who creates things from Berry Powder. Berry Powder is made upstairs in
Pokemon Centers, and makes use of the new wireless adapter feature of this
game. You'll need another person if you want to crush berries into Berry
Powder, but what to store them in? We certainly don't want our Berry Pouch
getting dirty. However, this guy's a real nice bloke, and he'll give you your
very own Powder Jar. Leaving here and going south a bit, we find a shop that
will make your life complete! This guy has one on sale for the low, low price
of 1,000,000 money!
=================
3g. Gary Battle 3
=================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 15 | Machop | 17 | Grimer | 15 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 14 | Flareon | 14 | Mr. Mime | 14 |
o------------o-----o------------o-----o------------o-----o
Gary's Pokemon:
o---------------o---------------o---------------o
| Bulbasaur | Charmander | Squirtle | <- Which one's your starter?
o---------------o---------------o---------------o
|Pidgeotto....17|Pidgeotto....17|Pidgeotto....17|
|Rattata......15|Rattata......15|Rattata......15|
|Abra.........16|Abra.........16|Abra.........16|
|Charmander...18|Squirtle.....18|Bulbasaur....18|
o---------------o---------------o---------------o
Money: 288
One should note that you CAN go beat Misty first, but I'd wait until you've met
Bill before attempting that, as Misty is extremely hard if you're weak and will
annihilate you if your Pokemon's levels aren't close to or higher than hers
(~20). Her Pokemon are fast, so you can't hope to win on type matching alone.
If you fought Gary west of Viridian, you found that he had a Pidgey, which has
evolved. Of course, that doesn't really mean much, considering it IS, after
all, only Pidgeotto (who is pretty weak to say the least). Abra's only move is
Teleport, which, when used properly, can do up to a grand total of ZERO DAMAGE.
You'll have to hope he doesn't teleport from this battle, or else you won't get
any experience... oops. Silly me, I forgot. This isn't a wild battle, which
means Abra is free experience. Bring in that Magikarp if you bought it and
Splash it to death for some nice experience. Gary hasn't evolved his starter
yet, which could be a good thing if you're weak, but bad if you're strong and
need the higher exp. from a strong Pokemon. Oh well.
Don't worry. Gary will get much harder to beat in the future. After sending him
packing, he'll come back. Not to taunt you more, but to give you a new item,
the Fame Checker. This worthless item is why I told you to talk to EVERYTHING.
What this thing does is let you recall things that have been said about famous
people. Almost anything that talks about a certain person (all of this is
covered in the Fame Checker section) will add that thing to the Fame Checker,
whether it be a sign, a person, or a piece of paper on the wall. You'll find
people throughout the entire game who will talk about people you met ages ago,
so don't worry about having those blank spots.
Gary will leave again, allowing you access to Nugget Bridge and the rest of
Kanto's northeastern side.
=================
3h. Nugget Bridge
=================
"People call this the Nugget Bridge! Beat us five Trainers and win a fabulous
prize! Think you got what it takes?"
Cale will tell this to you before he challenges you, and that's the gist of it:
beat the five Trainers of increasing difficulty, starting with Cale himself.
Lass Ali
Pidgey, Lv.12; Oddish, Lv.12; Bellsprout, Lv.12
Money: 192
Youngster Timmy
Sandshrew, Lv.14; Ekans, Lv.14
Money: 224
Camper Ethan
Mankey, Lv.18
Money: 360
Hooray, you've done it! Before you go claiming your prize, take a look in your
wallet. Are you short on money? If you don't have as much money as you'd like,
then go to the Pokemon Center and deposit your entire team. Withdraw someone
weak (like that Lv.5 Magikarp you should have bought) and then come back here.
This is still a good tip for those who are financially secure, so read anyway.
Talk to the man after Ethan to receive a Nugget and an offer to join Team
Rocket. While I've shouted "YES! YES! I'M SAYING YES HERE!" on several
occasions at the screen, it doesn't help. Your character will refuse the offer,
and he'll fight you because you need convincing.
If you like your money total, waste this guy and be on your way.
If not, you should now have that lone Magikarp facing off against Ekans, who
will waste no time in killing it. Your Pokemon has been fainted, and you lose
half your money... but you're one Nugget richer. If you go back to see the
Grunt again, he will give you ANOTHER Nugget and ANOTHER offer and ANOTHER
battle. Lose again, and you lose half your money again. Return to the Grunt to
receive a THIRD Nugget. See the pattern? Do this 10 times and you'll have an
easy 50,000 money in ITEMS. You can become rich quite easily this way.
Note: I accidentally erased the e-mail of the guy who submitted this tip to me.
E-mail me so I can give you credit!
============================
3i. The Road to Bill's House
============================
The road to Bill's house is laced with new Pokemon and Trainers, so it would be
wise to head back for a quick heal. When you're ready, go forth.
While we're in the grass, let's beat up the scared Trainer hiding in the grass.
Camper Shane
Rattata, Lv.14; Ekans, Lv.14
Money: 280
Before you leave this area, be sure you pick up an extra Abra! Keep it with
you, store it in the PC, just catch one you don't need.
Heading east, tackle each Trainer one at a time, healing when necessary. These
guys are pushovers, though. You probably shouldn't need to heal.
On Route 25, stand to the left of the lower left square of grass. Take four
steps left and press A for a Pecha Berry.
Do you see the item ball? After you defeat Nob, be sure to let the Trainer to
the north of him walk to YOU so you can pick it up, which contains TM43, Secret
Power. If you don't, you'll have to come back once you get Cut.
Camper Flint Youngster Chad
Rattata, Lv.14; Ekans, Lv.14 Ekans, Lv.14; Sandshrew, Lv.14
Money: 280 Money: 224
Lass Haley
Oddish, Lv.13 (x2); Pidgey, Lv.13
Money: 208
Stand to the left of Haley and take two steps up. Face left and press a for a
Bluk Berry.
Talk to the girl by the cape to add her to Misty's section of the Fame Checker.
Enter the house and talk to the thing that resembles a Pokemon and it will
reveal that it is Bill, the biggest Pokemaniac ever and inventor of the Pokemon
Storage System on PC. The thing is, he's been mixed with a Pokemon, and he
needs you to help him out. Even if you don't agree to help him, you'll be
forced to. When Bill enters the capsule, go to his computer and press A on the
screen, which will run the Cell Separation System. You'll see a small
animation, and Bill in human form will emerge from the other capsule. He'll
give you the S.S. Ticket as thanks, and that's the end of that. From now on,
"Someone's PC" is changed to "Bill's PC," and, if you want, you can exit and
then re-enter Bill's house and look at his computer to add Eevee, Flareon,
Jolteon, and Vaporeon to your Pokedex. When you're finished there, go to the
bottom and take the path under all the Trainers back to Cerulean City. There's
only one thing left to do before leaving this town, so let's get right to it.
=====================
3j. Cerulean City Gym
=====================
This Gym is just screaming simplicity. The first Trainer is totally optional,
but he's super weak, so let's just beat him down.
SwimmerM Luis
Horsea, Lv.16; Shellder, Lv.16
Money: 64
Well, that wasn't so difficult. Go back and heal, then come back and save.
=================================
3k. Misty, the Tomboyish Mermaid!
=================================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 15 | Machop | 17 | Grimer | 16 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 16 | Flareon | 15 | Mr. Mime | 17 |
o------------o-----o------------o-----o------------o-----o
Misty's Pokemon:
o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o
| Staryu | 18 | Starmie | 21 |
o------------o-----o------------o-----o
Money: 2100
Staryu shouldn't be very hard to kill, but don't play around, lest you want to
get confused by Water Pulse, which both her Pokemon know. Once you kill Staryu,
get to hoping and praying, because Starmie's likely faster than your Pokemon.
It knows Swift, which will never miss as long as you're on screen, and has
better Defense than Staryu. She's got a Super Potion that she'll use when
Starmie's HP get low, so use a few weak attacks to knock Starmie's HP into the
yellow, then use a powerful attack to get the kill, rendering the item useless.
Either that, or try to knock Staryu into the red so she'll waste the Super
Potion on it. That way, you won't have to worry about healing the powerhouse.
Upon defeat, you will earn the Cascadebadge, the ability to use Cut out of
battle, and TM03, Water Pulse.
====================================================
4. Boat Rides, HM Monstrosities, and the Third Badge
====================================================
Major Objectives
----------------
After putting him in his place, he'll run away after returning TM28, Dig.
We can't pass south into Saffron City because the guard's thirsty. That only
leaves one other option: the underground path connecting Routes 5 and 6. Enter
to find a girl who wants to trade her female Nidoran for your male one (in
FireRed, she wants the girl and offers the guy). Those with LeafGreen who were
too lazy to look for a male Nidoran are in luck. Go down the stairs, follow the
path, and get back out. When you exit the building, go all the way to the left
side. Stand in between the ledges by the grass, face north, and press A to find
a hidden Sitrus Berry. Do the same on the right for your third Rare Candy. Are
you saving them?
Now go back to the left so we can tackle the Trainers that inhabit this area.
If you can manage to beat Elijah without much trouble, you shouldn't need any
additional help to make it to your destination.
==================================================
4a. Vermilion City - The Port of Exquisite Sunsets
==================================================
Head into the Pokemon Center. Talk to the woman next to the counter to receive
the VS Seeker. This item, when used, will notify you of Trainers who would like
to rematch you if they are in the surrounding area. Those who want another
fight will have "!!" above their heads and begin jumping; otherwise, it's "X".
If you still haven't fought them for the first time, it will just be a "!" Once
used, it takes 100 steps to recharge the battery (talk about a short life
span). Leave here and enter the house to the left. Talk to the Fishing Guru and
tell him 'yes' to receive the Old Rod. Leave, head east a bit, then go south
and then all the way west to reach
the Pokemon Fan Club. It's funny, o----------------------------------o
because there's a guy inside who / "Great. A Magikarp stick." /
says that his Pikachu's cuter than / -- AstralFire on the Old Rod /
"that one," but just whose Pikachu o----------------------------------o
is he talking about? Just one of
those things to make you go "Hmm." Talk to the old coot on the upper left and
answer 'yes' to hear him ramble about his Rapidash. After he's finished, he'll
give you a Bike Voucher for your trouble. This is the item that you will need
to get a million-money discount on a Bike in Cerulean City, so get yourself
back there and get one.
And as long as you're in the Cerulean area, why not stop by Route 4 for an
extra Spearow? No, seriously. Get one.
On your way back, you should be very relieved to find that you can indeed ride
the Bicycle in all underground paths.
Back in Vermilion, take that Spearow you caught to the house next to the
Pokemon Fan Club. Inside is a girl who will gladly give you a Farfetch'd (that
isn't found anywhere in Kanto, which makes you wonder where she got hers) for
that Spearow (which is found almost everywhere). About the only thing more
awkward than that is the name of her Farfetch'd, Ch'ding. What happened to Dux?
There's a Max Ether hidden in the corner lower left corner of the sand. Walk
directly south from the Pokemon Center's entrance until you hit water. Face
left and press A.
o---------------------------o
| VERMILION CITY SHOP LIST | The only thing left to do in Vermilion City prior
o---------------------------o to boarding the S.S. Anne is to look at the shop
| Poke Ball..........$200 | and see what's new, so let's take a look, eh?
| Super Potion.......$700 | Potions have been removed, which means that we're
| Antidote...........$100 | getting stronger. Still using the same old Poke
| Parlyz Heal........$200 | Ball, though. A brand new item, Ice Heal, has
| Awakening..........$250 | been added. You haven't even seen any Ice-type
| Ice Heal...........$250 | Pokemon yet, let alone attacks that can freeze.
| Repel..............$350 | Why on earth would they put it there?
o---------------------------o
=================
4b. The S.S. Anne
=================
Go all the way to the right, south, and downstairs. Inspect the trash can for a
free Hyper Potion you don't even need yet, and go into the nearest door. A guy
inside will brag about how strong his Machoke is, but we don't care. Steal the
Super Potion he must have left lying around (it's on the table) and leave. Next
door, we have two Sailors who will fight you.
If you enter the cabin to the left of these guys, you are immediately jumped.
Sailor Dylan
Horsea, Lv.17 (x3)
Money: 544
Grab the Ether next to the chair and get out. Another Sailor awaits next door.
Sailor Huey
Tentacool, Lv.18; Staryu, Lv.18
Money: 576
By the bed is TM44, Rest. There's only one more cabin on this floor, and it
contains two dudes who want a fight.
After that, leave, go back upstairs, north, and head into the far right cabin.
Moving cabin by cabin, the next one contains a woman who offers to let you rest
(a pseudo-Pokemon Center). Nothing else here.
If you enter the third from the far right cabin, you get jumped again.
Gentleman Arthur
NidoranM, Lv.19; NidoranF, Lv.19
Money: 1368
The next cabin has a woman who somehow, despite your complete and total lack of
any type of clothing that even remotely resembles a uniform of any kind,
mistakes you for one of the ship's staff and asks you for cherry pie.
So yeah, moving on, we find a room with a man, a young boy, and his Wigglytuff.
That's no fun, so let's keep going. We find three people standing around, and
the two closest to the door want a piece of you.
Far be it from us to withhold it from them. Let's start with the girl.
Take the item ball in the bottom corner of the room for TM31, Brick Break.
The last cabin (the one on the far left) contains an undercover agent on the
trail of Team Rocket. While you may want to bust out the chloroform rag on him,
it isn't an option, so let's just go south and through the door at the end to
end up in the kitchen. No one in here will fight you, but if you inspect the
trash cans on the right side, you'll find a Pecha Berry in the top one, a Cheri
Berry in the middle one, and a Chesto Berry in the bottom one. These three
Berries heal PSN, PAR, and SLP, respectively. Check the garbage can in the
lower left corner to find a Great Ball.
Leave and go back north. Go up the stairs, go south, and then up the stairs.
Follow the path to the ship's deck to find two more Trainers.
We're at the final stretch of the S.S. Anne, so heal if you need to. Enter the
first cabin on the far left and talk to the man there. He'll show you a picture
of Snorlax, which will add it to your Pokedex. If you enter the second cabin,
you'll see an item ball, but two Trainers will see to it that you don't get it.
Claim your prize (some Stardust, which, like the Star Piece, is shop food). You
can skip the next cabin if you want; nothing of note is there. As we head into
the third-to-last cabin on this ship, we find another item ball that we want to
get our hands on, but we won't have it without a fight. Well... two fights, if
you fight the Gentleman first. It's an X Attack.
The last two cabins have nothing of worth in them. Go back and heal, then come
back and save your game. Head forward, and Gary descends the stairs. He brags a
bit about his Pokedex (at this stage of the game, 40 Pokemon means he caught
and evolved just about everyone you can find thus far), then challenges you.
=================
4c. Gary Battle 4
=================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 20 | Machop | 20 | Grimer | 20 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 20 | Flareon | 20 | Mr. Mime | 20 |
o------------o-----o------------o-----o------------o-----o
Gary's Pokemon:
o---------------o---------------o---------------o
| Bulbasaur | Charmander | Squirtle | <- Which one's your starter?
o---------------o---------------o---------------o
|Pidgeotto....19|Pidgeotto....19|Pidgeotto....19|
|Raticate.....16|Raticate.....16|Raticate.....16|
|Kadabra......18|Kadabra......18|Kadabra......18|
|Charmeleon...20|Wartortle....20|Ivysaur......20|
o---------------o---------------o---------------o
Money: 720
Oh my, what's this? Gary's gotten smarter! He knows how to switch out now, so
he'll occasionally do that and throw you for a loop. Don't worry, though. He's
still hardcore weak-style, so beat him around like a redheaded stepchild. Wait
a second... a Lv.16 Raticate? My illegality-detecting radar is going off...
==============
4d. Cut Sucks.
==============
If you need to do anything that involves leaving the S.S. Anne, do it now.
When you're ready, talk to the man standing next to the garbage can. You will
then proceed to give a strange old man a sensual back massage. He, of course,
feels much better because of it, and gives you HM01, Cut, as thanks.
This particular HM is less than useful in battle. We don't want to waste one of
our precious move slots for such a horrible move, so what to do? Hm... I know!
=======================
4e. We Need Farfetch'd!
=======================
Ah, Farfetch'd! How could I almost forget our lovable little leek slapper? Drag
Ch'ding out of whatever Box you've got him in and slap that CD on his head.
Keep him on your party until further notice. Oh, and while you're in the
Pokemon Center, why not bring that extra Abra I told you to get into the light?
==================
4f. Diglett's Cave
==================
We're almost ready to storm Vermilion's Gym (hehe), but we've got a couple
things to do first. Diglett's Cave is one of them. Before we enter, make sure
you're carrying an Abra. You are? Great. How about a Cutter? Yes? Ok. Let's go!
The path is straightforward, and you can ride the Bike in here, but you've got
to be careful about putting weak Pokemon in the lead. The only two Pokemon that
inhabit Diglett's cave are naturally Diglett and its evolution, Dugtrio. To
find a wild Dugtrio is very rare, and they're at levels that are probably
higher than your team, so you may want to go fast through this cave. Dugtrio
isn't the problem, though. The problem is the Ability they share, Arena Trap.
Since it prevents fleeing or switching if you're not part Flying or have
Levitate, make sure a Pokemon who meets any of this criteria leads your party
while you're in Diglett's Cave. And speaking of Arena Trap, if you'd like a
Diglett for yourself, make sure you try to flee before catching it, to make
sure that your new Diglett will come with Arena Trap instead of the inferior
Ability, Sand Veil (ups evasion in a sandstorm). With that said:
==========================
4g. Mr. Mime Is Mandatory!
==========================
When you exit Diglett's Cave, go into the south house and confront your
destiny. The boy in the back will trade you the grandmaster Pokemon known as
Mr. Mime for the pathetic beast called Abra.
In reality, there's nothing 'grandmaster' about Mr. Mime. Sure, he's got access
to Calm Mind (SP.ATK +1, SP.DEF +1), but that's about it. I just love him.
Cut the tree to the south and enter the building there. Inside is another of
Professor Oak's Aides. If you have caught or owned at least 10 species of
Pokemon, he will give you HM05, Flash...
==========================================
4h. The Worst HM in the History of Pokemon
==========================================
Yes, indeed. Flash is nothing more than a glorified Sand-Attack, and we all
know how useful Sand-Attack is in the game (and especially linkplay, look out).
Flash has been with us for almost ten years, being in all three series as the
same HM, and not a day went by without someone asking a random PokeGod why The
Pokemon Company plagued the Pokemon world with a horrible HM such as this. And
with no way to rid yourself of it in the color games, it was worse. This
is why Pokemon slavery was invented, and God bless the guy who thought of it.
For those new to the series, this is why you'll never see Flash (or Sand-
Attack, for that matter) in a real battle that means anything:
I mean, come on. For something as mediocre as lowering accuracy (by the time
it's done any good, you're already dead), you'd think that they'd raise the
accuracy by oh, say, 30. Alas, it isn't the case. Flash is now, has always
been, and will always be the worst HM in the history of Pokemon.
====================
4i. Pewter Revisited
====================
Leave the house from the south side, and pick up the Ether. If you want a free
Parlyz Heal, keep going. When you're finished, head back to Diglett's Cave and
cut the sapling tree to the left of it. A bit north and you're back in Pewter.
Now that you have Cut, you can get to the back of the Museum. To get there, go
to the northeast corner of the city. You can't miss the tree to Cut. Go inside.
At the lower computer is a Move Tutor who will teach someone Seismic Toss.
The bookshelf in the upper right corner contains Brock's last entry for the
Fame Checker, but it'll only be there if you have the other five entries.
The man in the upper center has what we're looking for. This guy wants you to
take the piece of amber that's sitting next to him to a Pokemon Lab, wherever
you can find one, to see if you can revive a Pokemon from it. You don't have a
choice, so you get the Old Amber.
Before you head back to Vermilion, it should be noted that you can go back to
Viridian City, cut the sap by the water, and talk to a Move Tutor who will
teach someone Dream Eater.
Whenever you're ready, go back to Diglett's Cave and get to the Vermilion side.
==========================
4j. Snorlax Blocks the Way
==========================
o---------------------------o
| ROUTE 11 POKEMON LISTING | Head east to Route 11, where new Pokemon and
o---------------------------o Trainers await. Head north immediately to find an
| Spearow (Common) | Awakening. I find it easier to tackle the
| Drowzee (Uncommon) | northern Trainers now and get the southern ones
| Ekans (Common, FR) | on your way back, so that's how I have them
| Sandshrew (Common, LG) | listed.
o---------------------------o
Youngster Yasu
Rattata, Lv.17 (x2); Raticate, Lv.17
Money: 272
Get the Escape Rope and go inside the house. If you go upstairs, you'll find
someone who wants to trade his Nidorino for your Nidorina (those playing
FireRed will find he wants your Nidorina in exchange for his Nidorino). Those
who didn't partake of the Nidoran swap a while ago can do so with their
evolutions here. This is also helpful for those with LeafGreen who _did_ do the
trade, but don't feel like raising that NidoranM. You'll also find yet another
of Professor Oak's Aides, and he wants to give you the Itemfinder. Only problem
is that you have to have 30 Pokemon owned. The Itemfinder isn't mandatory; it's
not even very useful. It detects invisible items on the ground and points you
in their general direction. I should like to think that I've found most, if not
all, of the invisible items so far, and if I haven't, all the ones that matter.
Anyway, if you leave through the eastern exit, you'll find a big... thing
blocking the road. This "thing" is Snorlax, a colossus of a Pokemon, weighing
in at more than half a ton (only 1,014 pounds in reality, but "more than half a
ton" sounds like much more, doesn't it?) It's snoozing soundly, and there are
no forklifts nearby to eject that fat mass into the nearby sea, so you have to
turn back. Defeat the south trainers on Route 11 if you haven't already.
Feel free to pick up the X Defend if you didn't do it on your way here.
Gamer Hugo
Poliwag, Lv.18; Horsea, Lv.18
Money: 1296
======================
4k. Vermilion City Gym
======================
Talk to the sign outside to add Lt. Surge to the Fame Checker.
You know... while I was training, I found myself subconsciously making my way
towards Rock Tunnel (because at the time of writing this sentence, I've been
awake all night since 4 P.M. the previous day), and I realized that I hadn't
beaten Vermilion's Gym yet. I blazed through the game in my mind, and I figure
out that I don't _really_ need to beat Lt. Surge until the very end of the game
when they do the Badge check on the way to Victory Road. I may be wrong, but
you don't have to beat him any time soon. Of course, there's no real reason to
wait; the experience is much more valuable now.
And if his Badge wasn't the key to using one of the most helpful moves in the
entire game, I'd tell you to skip him completely and come back later.
The good lieutenant only has three cronies for you to test your skills against.
Dispose of them quickly; they aren't the real trouble.
Talk to Tucker after defeating him to add him again to the Fame Checker.
Go back and heal. If you solve the puzzle, leave, and come back, it resets.
You'll find that two huge bolts of energy block your way to Lt. Surge. Your job
is to make those energy bolts disappear by use of finding the two switches that
will do that. These switches will be in the garbage cans that surround the
three Gym Trainers. When you find a switch, the second one will always be
directly to the left, right, north, or south. So:
If you guess the second switch wrong, the first lock will reset and will
teleport to a random trash can, making you start over.
Really, it's a lot simpler than I'm making it sound. You'll see.
After you get them both, the energy bolts disappear, leaving Lt. Surge
vulnerable to your onslaught.
======================================
4l. Lt. Surge, the Lightning American!
======================================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 20 | Machop | 22 | Grimer | 21 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 20 | Flareon | 20 | Mr. Mime | 22 |
o------------o-----o------------o-----o------------o-----o
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Voltorb | 21 | Pikachu | 18 | Raichu | 24 |
o------------o-----o------------o-----o------------o-----o
Lieutenant Surge isn't very difficult, and I'm not saying that because my
levels tower over his. I mean, he's really not that hard. Look at his team. Two
words: Go! Diglett!
There you go. Send out a Diglett and you win. Dig him to death.
If that's not your cup of tea, just know that Shock Wave won't miss. Getting
through this yawner of a Gym nets you the Thunderbadge (great name, Lt.), the
ability to use Fly out of battle, and TM34, Shock Wave.
=====================================
5. More Bad Guys and the Fourth Badge
=====================================
Major Objectives
----------------
Once you have five of Lt. Surge's entries in the Fame Checker (and you should
if you fought everyone and talked to Tucker again), the final entry is on the
bookshelf in the Pokemon Center. Get it to complete Lt. Surge's section.
Get a Psychic-type Pokemon that you don't care about and put it on your team.
Teach that unlucky Pokemon how to use Flash, and keep whatever you've been
using to Cut. Meowth and Oddish can learn both.
You may want to purchase a couple Escape Ropes if you've been using the ones
you found on the ground during your adventure. Rock Tunnel is a large dungeon,
and there are many Trainers there. Don't forget to stock up on Super Potions if
you need to.
Get to Cerulean City, but instead of jumping the ledge and entering the city,
go right and cut the small tree and gain access to the bulk of Route 9.
========================
5a. The Path to Darkness
========================
Picnicker Alicia
Bellsprout, Lv.18 (x2); Oddish, Lv.18 (x2)
Money: 360
Below her is TM40, Aerial Ace. This is a very good attack, so save it.
Hiker Jeremy
Machop, Lv.20; Onix, Lv.20
Money: 720
When you come to the split in the path, take the top route first and battle the
Trainers there.
Then, go back to the fork, all the way down, then all the way to the right.
Hiker Alan
Geodude, Lv.21; Onix, Lv.21
Money: 756
Pick up the Burn Heal and make your way back to the fork. Take the middle path
and go all the way right, then up a bit.
Camper Drew
Rattata, Lv.19; Sandshrew, Lv.19 (x2); Ekans, Lv.19
Money: 380
Hiker Brice
Geodude, Lv.20 (x2); Machop, Lv.20
Money: 720
Picnicker Caitlin
Meowth, Lv.21
Money: 460
Head south to find many small trees you can Cut, the last Trainer, and a much-
needed Pokemon Center.
Picnicker Heidi
Pikachu, Lv.20; Clefairy, Lv.20
Money: 400
Go back, heal, and get ready. Enter the cave when you're ready.
===============
5b. Rock Tunnel
===============
The path is long, but straightforward. Head east for a Repel, then go back and
stomp the new brand of Trainer, the Pokemaniac.
Pokemaniac Ashton
Cubone, Lv.23; Slowpoke, Lv.23
Money: 1104
Follow the path downstairs and you'll find small rocks that you can't do
anything with at this time because you don't have the move HM to teach Rock
Smash, and even if you did, you can't use it out of battle yet. Ignore them for
now and continue following the straightforward path.
Hiker Lenny
Geodude, Lv.19 (x3); Machop, Lv.19
Money: 684
Grab the Escape Rope and utilize the stairs. If you go north, you'll find more
Rock Smash-able rocks you can do nothing with, so continue west a bit.
Picnicker Sofia
Jigglypuff, Lv.21; Pidgey, Lv.21; Meowth, Lv.21
Money: 420
South of her is a Move Tutor who will teach the move Rock Slide.
Picnicker Leah
Bellsprout, Lv.22; Clefairy, Lv.22
Money: 440
Picnicker Ariana
Bellsprout, Lv.19; Pidgey, Lv.19; Rattata, Lv.19 (x2)
Money: 380
Pick up the Pearl (free money!) and fight the last Trainer in Rock Tunnel.
Picnicker Dana
Meowth, Lv.20; Pidgey, Lv.20; Oddish, Lv.20
Money: 400
Congratulations, you've done it. Leave the cave and you'll find a few more
Trainers that are on the short path to Lavender, but none of them are
mandatory. If your Pokemon are strong enough, feel free to take them on now...
or just go to Lavender, heal, and beat the crap out of them later on.
Stand to the right of the "Rock Tunnel" sign. Take four steps right and one up.
Press A for a Nanab Berry.
=========================================
5c. Lavender Town - The Noble Purple Town
=========================================
o---------------------------o
| LAVENDER TOWN SHOP LIST |
o---------------------------o It's about time we got a chance to sell the junk
| Great Ball.........$600 | we've been accumulating and purchase some more
| Super Potion.......$700 | items. Great Balls, the next step up from a Poke
| Revive............$1500 | Ball, are available for the first time; Super
| Antidote...........$100 | Repel and Revive make their debuts here as well.
| Parlyz Heal........$200 | I suggest buying a few of all of them. As you can
| Awakening..........$250 | see, Ice Heal has been removed from the list. You
| Burn Heal..........$250 | still aren't going to see any Ice-types for a
| Escape Rope $500 | good long time.
| Super Repel........$500 |
o---------------------------o
When you enter the city, you'll see a huge structure visible from Lavender's
side of Route 10. This is Pokemon Tower, a building constructed to honor the
life of Pokemon that have died.
Southwest of the tower is the Lavender Volunteer Pokemon House, where Mr. Fuji
resides. Mr. Fuji takes care of lonely and abandoned Pokemon, but he's not in
right now. Talk to the little girl at the north end of the house to add Mr.
Fuji to the Fame Checker. Check the book on the table for another Fuji entry.
South of the LVPH is the Name Rater's house, where you can change the nickname
of any Pokemon that _you_ own (their OT is your Trainer ID).
Before we leave Lavender Town, there's one last thing we have to do. Go heal
and enter Pokemon Tower. Go up the first set of stairs and save. Head north...
=================
5d. Gary Battle 5
=================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 23 | Machop | 24 | Grimer | 24 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 22 | Flareon | 23 | Mr. Mime | 24 |
o------------o-----o------------o-----o------------o-----o
Gary's Pokemon:
Find your starter. Gary's team
is in the column below it.
o---------------o---------------o---------------o
| Bulbasaur | Charmander | Squirtle | <- Which one's your starter?
o---------------o---------------o---------------o
|Pidgeotto....25|Pidgeotto....25|Pidgeotto....25|
|Gyarados.....22|Exeggcute....22|Growlithe....22|
|Kadabra......20|Kadabra......20|Kadabra......20|
|Exeggcute....23|Growlithe....23|Gyarados.....23|
|Charmeleon...25|Wartortle....25|Ivysaur......25|
o---------------o---------------o---------------o
Money: 900
I guess the Poke-Wheaties didn't do as much as Gary had hoped, because Raticate
has been permanently removed from his team. Also, check out the starter-
dependent teams!
Exeggcute knows Leech Seed and Reflect. Kill it quick to avoid these problems.
Gyarados has monster Attack power and a powerful Normal attack called Thrash
that can make short work of your Pokemon if you're weak or have low Defense. It
causes self-confusion in 2 or 3 turns, but you still need to be fast. Pick on
its double weakness to Electric if you can.
Growlithe isn't anything special... yet. Standard type matching will do.
After you beat the bejesus out of his team for the fourth or fifth time, he
makes a note about how he caught a Cubone but can't find any Marowak (little
does he know that's because there _are_ no Marowak in Pokemon Tower). Then he
leaves, leaving you free to do whatever. I'd leave the tower, because you can't
get to the top anyway. In addition to that, anything you run into will be
called "Ghost." If you try to attack them, your Pokemon will be to afraid to do
anything to it. It will then tell you to "Get out..." (the reverse of this if
the Ghost is faster than your Active Pokemon). You can't catch them either,
which means fleeing is your only option.
So we're back in Lavender Town. We're not ready to go south yet because of
Snorlax, so we have to take the only other path out of the town.
============
5e. Westward
============
Quite a few Trainers on this Route. Let's not keep them waiting!
To access the grass, you'll need Cut. If you look very closely, you can see a
very small dark patch of grass in the center of the short grass (no wild
Pokemon). In each of these patches is a berry. A Rawst Berry is on the right
side of the second row, a Lum Berry's on the left side of the third row, and a
Leppa Berry can be found on the right side of the third row. Can't find them?
@ @ @ @ @ @ @ @ @ @ @ @ @ Key
@ @ F G G G G G G @ @ -----
@ F G G G G G * G G F @ @ = fence
@ F G G - G G G G F @ F = flowers
@ G G G G G G G G G G X G = tall grass (wild battles)
@ F G G G G G G G @ = short grass (no battles)
@ G G G G G G G G G F @ X = small tree to use Cut on
X G G G G + G G @ * = Rawst Berry
@ G G G G G G G G G @ - = Lum Berry
@ F F G G G F G F @ + = Leppa Berry
@ F F G F F F @ W = wall
W W W W W W W W W W W W W W W
Lass Andrea
Meowth, Lv.24 (x3)
Money: 384
Lass Megan
Pidgey, Lv.19; NidoranM, Lv.19; Pikachu, Lv.19; Rattata, Lv.19; Meowth, Lv.19
Money: 304
Gamer Stan
Poliwag, Lv.22 (x2); Poliwhirl, Lv.22
Money: 1584
Another guard blocks the way to Saffron, so take the underground path.
If you have the Itemfinder, you can find loads of sucky items here. Sell them
for cash if nothing else.
From the east staircase, go to the top row and stand directly under the first
light. Take three steps right, face down, press A. An Ice Heal will thank you.
Stand on the blue line and follow it until you pass another light. Stand where
the blue line and light intersect and take five steps left. Face down and press
A for an Antidote.
Stay on this blue line and continue until you get to the third light. Two steps
left from the light, face up, and press A for a Burn Heal.
There will be a large gap in between the third and fourth light. When you get
to the fourth light, stand directly under it, still on that blue line. Face
left and claim an Awakening.
Stay on the blue line and continue until you get to the fifth light. Five steps
left of it, face down, press A and be one Parlyz Heal richer.
Continue and position yourself in front of the west stairs and take one step up
and three steps right. Press A for a Potion.
=============================================
5f. Celadon City - The City of Rainbow Dreams
=============================================
Welcome to the largest city in all of Kanto, Celadon. Naturally, there are many
things to do, so let's start off with shopping. The Department Store can be
found on the western side of the building. It's got two entrances, so pick one
and go inside.
=================================
5g. Celadon City Department Store
=================================
Wow. Just look at this place's brand new look. Very spiffy. Instead of writing
a "walkthrough" for this place, I think it'd be easier to list shops and things
of note.
o---------------------------------o
| CELADON CITY DEPARTMENT STORE |
o---------------------------------o
Buy things and get out. Enter the building to the right.
===================
5h. Celadon Mansion
===================
Talk to the old lady on the first floor. She'll give you Tea, a Key Item.
Once you get five of Erika's entries in the Fame Checker, her last entry will
be on the second floor's bookshelf.
Go behind the Pokemon Center found east of here, follow the path, and enter the
mansion's back door. Go all the way up the stairs and into the door to find an
Eevee of your very own sitting on a table. It's Lv.25, and evolves into one of
five different things.
You can't evolve Eevee into Espeon or Umbreon as long as it (Eevee) stays in
FireRed or LeafGreen, because there's no time. Trade it to Ruby, Sapphire, or
Emerald. If you want, you could also trade Espeon and Umbreon into your game
from Colosseum (but only if you've beaten Colosseum's Story Mode first).
Leave and go all the way to the left for an Ether. You're done here.
======================
5i. Rocket Game Corner
======================
While the Game Corner provides a few forms of entertainment (and Pokemon found
only here), this will only deal with the dungeon aspect of Rocket Game Corner.
For information on the slots and prizes you can win, please refer to the Extras
section.
Also let it be noted that you are more than welcome to tackle the very sexy
Erika (in battle) before coming here, I always wait until I complete this
mission. If you want to beat the Gym first, refer to that section and then come
back to this one.
The Game Corner is southwest of the Pokemon Center. Talk to the innocent Rocket
Grunt standing next to the poster by the counter, and start a battle.
He will run into a wall and vanish. Examine the poster and stairs appear.
Gawk at the lovely FPV and head south. Go to the right and into the room. A
surprised Grunt will commence attack.
Go into the room he was guarding and pick up the Escape Rope on the table. Go
back to the entrance and go down the right staircase.
Head down the stairs. Go into the room that's under there, and you're greeted
by another Grunt.
If you head all the way south of him, you'll find a partially hidden item ball
that contains TM21, Frustration. Get back into the open and head left. See the
double arrow tiles? These are direction-forcers. Stepping on one of these will
spin you in circles and move you (very quickly, to the relief of many, I'm
sure) until you come across a yellow tile or another direction-forcer, which
will spin you and force you in _that_ direction until you ultimately come
across a yellow tile. Step on the arrow pointing down and get Rare Candy #4.
Step on the up arrow, then circle around and step on the left arrow. Go down
into the right arrow, then go all the way to the far left wall. Go all the way
to the bottom and step on the top arrow (the middle of three pointing right).
The battle that follows is optional (like most of these), but why waste exp.?
Follow the path, pick up the Blackglasses, and go down the stairs. A Max Ether
sits on the table. Don't leave it there. Follow the path up to find a Grunt and
TM49, Snatch. Take them in whichever order you like.
Upon defeat, the Grunt will drop the Lift Key. Take it and backtrack to the
first room with direction-forcers. Step on the bottom arrow.
Pick up the Moon Stone (two left!), and weave around the blocks on the north
path. An X Speed awaits you. Take the arrow directly below the one next to the
far left yellow tile. Pick up TM12, Taunt, and be on your way.
Go south of the TM and step on the upper of the two arrows pointing right, or
just step on the arrow pointing down. Step right, then left. Go down and step
on the bottom arrow if you want a Super Potion. Otherwise, step on the top
arrow, then the last arrow to complete this section. Go up the stairs.
There's a Hyper Potion in the upper left corner, and a battle its right.
Go back downstairs and enter the elevator. Go to the floor select in the upper
left corner and select B4F as your destination. Exit and go all the way left to
find a lonely Calcium. Let's be its friend. Go north and find two Rockets
guarding a door. Rough 'em up.
After you defeat them both, the door will open. Save your game, head up, and
confront the last enemy in this dungeon.
========================================
5j. Meet Him, Waste Him - It's Giovanni!
========================================
Giovanni is the leader of Team Rocket. He's not too thrilled about your having
beaten his entire troupe of monkeys- er... loyal minions (yeah, that's it), and
he plans on throttling you in battle as payment.
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 26 | Machop | 27 | Grimer | 25 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 26 | Flareon | 27 | Mr. Mime | 28 |
o------------o-----o------------o-----o------------o-----o
Giovanni's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Onix | 25 | Rhyhorn | 24 | Kangaskhan | 29 |
o------------o-----o------------o-----o------------o-----o
Money: 2900
Onix and Rhyhorn are Rock/Ground, and we know what to do with those. ;)
Kangaskhan's a Normal-type. Its Ability is Early Bird, which cuts sleep time in
half. It's got good Attack power, but lacks the moves to make good use of it.
Pick up the Silph Scope and use the Escape Rope you found to exit this place.
If you haven't beaten Erika yet, get someone with Cut (Are you [still] using
Farfetch'd?) and head to the southern part of Celadon City. Head all the way
right and north to find a small tree to cut down. Stand to the right of it and
take two steps right and one step up. Press A for a PP Up. Now go back to the
south central part where you saw the first small tree. Cut the small tree and
follow the path. Otherwise, skip to section 6.
====================
5k. Celadon City Gym
====================
Don't forget to talk to the Gym sign to add Erika to the Fame Checker.
Erika has quite a few underlings, but you only have to fight two of them if you
do it correctly (Tamia and Lori, far left and to Erika's right). But after you
beat Erika, you can't fight them anymore, so why would you waste experience by
not fighting them?
Lass Kay
Bellsprout, Lv.23; Weepinbell, Lv.23
Money: 368
Cooltrainer Mary
Bellsprout, Lv.22; Oddish, Lv.22; Weepinbell, Lv.22; Gloom, Lv.22; Ivysaur,
Lv.22
Money: 792
======================================
5l. Erika, the Nature-Loving Princess!
======================================
The lovely Erika is my favorite Gym Leader in the Kanto region, but that
doesn't mean I'm not going to help you stomp the living crap out of her.
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 30 | Machop | 30 | Grimer | 30 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 30 | Flareon | 30 | Mr. Mime | 30 |
o------------o-----o------------o-----o------------o-----o
Erika's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Victreebel | 29 | Tangela | 24 | Vileplume | 29 |
o------------o-----o------------o-----o------------o-----o
Money: 2900
You may be intimidated at first by Erika's Victreebel. It's the evolved form of
the Weepinbell you may or may not have seen earlier, and has exceptional stats
befitting a Stage 2 evolution. All of Erika's Pokemon are capable of inflicting
Special Conditions, so you'll want to bring a few healing items. Erika's
Tangela knows Ingrain, which will restore its HP between turns. Because of
this, you'll have to be fast in destroying it. It should be noted that Tangela
is the only pure Grass-type in the game, which means it gains a Poison weakness
as well as one from Bug while losing a Psychic weakness. Since every other
Grass-type is also part Poison, Victreebel and Vileplume both share a weakness
to Psychic. Use that to your advantage and play accordingly, and you'll win in
no time. If you don't have Psychic attacks, Flying or Fire will do the trick as
well. Put Erika in her place for the Rainbowbadge, the ability to use Strength
out of battle, and TM19, Giga Drain.
===============================================
6. Paying Respects, Ninjas, and the Fifth Badge
===============================================
Major Objectives
----------------
The next stop on our journey is Lavender Town. Before we leave, though, we need
to pick up a new HM. Try to head west out of the city and you'll find that a
second Snorlax blocks the path. There's a tree to Cut at the end of the fence,
and your second 2-on-2 battle awaits to the northwest of it.
Go left until you see a house. Enter and talk to the girl for HM02, Fly. You
can use this to fly to any town or city you've previously visited, so Fly to
Lavender Town.
Consider this further notice. If you have someone to teach Fly to, you can take
Ch'ding off your team now (but you probably haven't been using him, huh...).
========================
6a. Ascend Pokemon Tower
========================
Gary's already come and gone, but we now have the item necessary to unveil the
identities of the Ghosts and scale the tower without fail. First, ascend to the
third floor, and the floor becomes foggy. From here on, wild Pokemon will jump
you. Which ones, you ask?
Let's get started. Go to the north of the room and battle one of many, _many_
Channelers inside the tower. Next to her is an Escape Rope.
Channeler Hope
Gastly, Lv.23
Money: 736
Also, since all the Channelers use Ghost Pokemon, Gastly will be the only thing
you see until you get up to the fifth floor.
Channeler Patricia
Gastly, Lv.22
Money: 704
North of her...
Channeler Carly
Gastly, Lv.24
Money: 768
Head to the fourth floor and take a single step to your left.
Channeler Laurel
Gastly, Lv.23 (x2)
Money: 736
Channeler Jody
Gastly, Lv.22
Money: 704
Weave around the south side and pick up the Great Ball, then go up to find an
Awakening. Make your way to the left side of the room and challenge the
Channeler near the stairs.
Channeler Paula
Gastly, Lv.24
Money: 768
Head to the fifth floor and you'll see an item ball surrounded by a big blue
grid thingy of some kind. Ignore this for now and beat the old woman above it.
Channeler Ruth
Gastly, Lv.22
Money: 704
Channeler Tammy
Haunter, Lv.23
Money: 736
Now head into the grid thingy to be fully healed. Pick up the Cleanse Tag and
go left.
Channeler Karina
Gastly, Lv.24
Money: 768
Channeler Janae
Gastly, Lv.22
Money: 704
Get the Nugget, re-heal and go up the stairs. Take two steps, and:
Channeler Angelica
Gastly, Lv.22 (x3)
Money: 704
Get the Awakening south of the stairs and follow the path.
Pick up the fifth Rare Candy, head near the stairs, save, and walk to them. A
Ghost will appear, but the Silph Scope will reveal it to be a Lv.30 uncatchable
Marowak. You can flee, but you shouldn't waste the experience. End the battle,
and you can go up to the sixth floor. Now, just head straight up.
Defeat him and talk to Mr. Fuji. He will throw you into his house at the foot
of the tower and give you the Poke Flute for your trouble. Any sleeping Pokemon
will instantly wake up upon hearing the flute (even your foe's, so keep that in
mind). This also works in battle, so you will never have to buy Awakenings ever
again. If you have the Itemfinder, you can get the Soothe Bell if you use it on
the spot where Mr. Fuji was standing in Pokemon Tower.
=====================
6b. Wake Up, Snorlax!
=====================
Alright... we're finally ready to get that half-ton giant out of our way, but
wait a second. There are _two_ Snorlax. Which one do we wake up? Both paths
lead to our destination, Fuchsia City.
Cycling Road covers Routes 16 through 18 and is the quicker of the two paths.
There are a few patches of grass, but since you're required to have a Bicycle,
it's much quicker than taking the other path. There are a few Trainers at the
top and a couple scattered along the route.
Silence Bridge is really only Route 12, but I will use it to refer to this
entire area, which encompasses Routes 12-15. There are more items, Trainers,
and Pokemon on this route, and it takes a while to get to Fuchsia.
==================
6c. Silence Bridge
==================
If this is your option, or you want to do this because you've completed Cycling
Road, Fly to Lavender Town if you're not there already. Head out to Route 12.
Go upstairs when you get into the building and talk to the girl for TM27,
Return.
The path is almost 100% straightforward, with little to no breaks in the path.
Fisherman Hank
Goldeen, Lv.27
Money: 972
Fisherman Elliot
Poliwag, Lv.21; Shellder, Lv.21; Goldeen, Lv.21; Horsea, Lv.21
Money: 756
Snorlax lies ahead of Gia & Jes. Talk to it, and it will prompt you to use the
Poke Flute. Do so, and hear the sounds of awakening. Snorlax will attack you
for waking it up, and with good reason.
Snorlax is only Lv.30, but it has lots of HP. If you accidentally kill it, you
can still catch the one by Celadon (if you haven't already). It has a Chesto
Berry equipped and knows both Rest and Snore. It also has very high Special
Defense, so stick with physical attacks. Once the battle is ended, stand where
Snorlax was and use the Itemfinder for a Leftovers. If you don't have the
Itemfinder, just enter the house just past him.
Inside here is the Fishing Guru's younger brother. Tell him you like to fish,
and he'll give you the Super Rod. He also wants you to use it to catch a
Magikarp and show it to him. He just loves his giant Magikarp.
Now that you have the Super Rod, you can catch many Water Pokemon that you've
never seen up to this point. Fish as much as you want, and then continue.
Rocker Luca
Voltorb, Lv.29; Electrode, Lv.29
Money: 696
If you have a Cutter on your party, then use it and fight this dude.
Camper Justin
NidoranM, Lv.29; Nidorino, Lv.29
Money: 580
Fisherman Andrew
Magikarp, Lv.24 (x2)
Money: 864
Picnicker Alma
Goldeen, Lv.28; Poliwag, Lv.28; Horsea, Lv.28
Money: 560
Picnicker Susie
Pidgey, Lv.24; Meowth, Lv.24 (x2); Rattata, Lv.24; Pikachu, Lv.24
Money: 480
Head west until you can't go west anymore, face down, and press A for a PP Up.
Then go back to the end of Silence Bridge.
Picnicker Valerie
Poliwag, Lv.30 (x2)
Money: 600
Picnicker Gwen
Pidgey, Lv.27 (x2); Meowth, Lv.27; Pidgeotto, Lv.27
Money: 540
If you Cut the nearby tree, you can follow the path for TM18, Rain Dance.
Picnicker Celia
Clefairy, Lv.33
Money: 660
Biker Ernest
Koffing, Lv.25 (x3); Weezing, Lv.25; Grimer, Lv.25
Money: 500
Biker Alex
Koffing, Lv.28; Grimer, Lv.28; Weezing, Lv.28
Money: 560
Picnicker Yazmin
Bellsprout, Lv.29; Tangela, Lv.29; Oddish, Lv.29
Money: 580
That was fun, wasn't it? If you go upstairs when you enter the house, you'll
find one of Professor Oak's Aides. If you have caught/owned at least 50 species
of Pokemon, he'll give you the Experience Share, a very helpful item if you
have weak Pokemon to raise. West of there is your destination, Fuchsia City.
Make sure you can Fly to Fuchsia. If you want to do the Cycling Road path, Fly
to Celadon City and look below. Otherwise, skip to section 6e.
================
6d. Cycling Road
================
If you choose this path, or you want to do this because you've completed
Silence Bridge, Fly to Celadon City.
Snorlax blocks the west exit. Talk to it, and it will prompt you to use the
Poke Flute. Do so, and hear the sounds of awakening. Snorlax will attack you
for waking it up, and with good reason.
Snorlax is only Lv.30, but it has lots of HP. If you accidentally kill it, you
can still catch the one at Silence Bridge (if you haven't already). It has a
Chesto Berry equipped and knows both Rest and Snore. It also has very high
Special Defense, so stick with physical attacks. Once the battle is ended,
stand where Snorlax was and use the Itemfinder for a Leftovers. If you don't
have the Itemfinder, just enter the house just past Snorlax. If you go
upstairs, you'll find yet another of Professor Oak's Aides who will give you
the Amulet Coin if you have caught or owned at least 40 species of Pokemon.
This item, when held by someone who takes part in a Trainer battle, will double
the money earned. Quite helpful for those who are hard pressed for money (but
like I said earlier, you'd have to go overboard purchasing items for that to
happen; I had well over 100,000 money at this point, _without_ selling
absolutely everything).
To pass the guard, you _must_ have a Bicycle. You will automatically mount it
when you leave the guard house via the west exit.
o----------------------------------------------o
/ Hold B while on the slope to stand in place. /
o----------------------------------------------o
Take the right path for now; you can always go back and do the other side. When
you see the yellow path start, start counting signs that are on the left side
of the water. When you count three signs, position yourself level with that
third sign. Go one square up and one to the right, hold B and press A for a
hidden Rare Candy.
Biker Billy
Muk, Lv.33
Money: 660
Then the path'll split again. Of these, take the one on the right. There's a
hidden Full Restore 2 spaces to the left of the "Watch out for discarded
items." notice. Now go back and take the left path.
Biker Jaxon
Weezing, Lv.29; Muk, Lv.29
Money: 580
There's a hidden PP Up in the middle of the path if your back wheel is at eye
level with the light post that's right after Jamal. If that's a bit confusing,
hug the water's edge so you can see the sign across from you. Make yourself one
square up and one square left of that sign. Since you're holding B, you'll face
down, which means all you have to do is just press A and the PP Up is yours.
When you get to the point where the path splits horizontally, make sure you're
one step north of the sign that's there. Then position yourself in the middle
of the left path and press A for a Max Revive.
It's smooth sailing until you get to a ledge you can jump. Get back up there
and stand to the right of the "Cycling Road - Slope ends here!" sign. Go one
step up and three steps right to find a Max Elixir.
=============================================
6e. Fuchsia City - Behold! It's Passion Pink!
=============================================
The Pokemon Center's kind of hard to get to... it's on the western part of
town, but you'll have to get off the path to get there. I thought having Cut
was _required_ in order to get anywhere in Fuchsia, but I was wrong. Whew.
In the house next to the Gym, talk to the old guy. He's Bill's grandfather, and
he's part of Bill's section of the Fame Checker.
Next to the Pokemon Center is the Move Deleter, who is capable of making your
Pokemon forget their HM moves (Take that, Flash). You may be coming here often.
There are two houses to the right of the Pokemon Center. One of them is home to
Safari Zone's Warden, and he is incapable of speaking in a coherent fashion
because he's lost his teeth. Quite sad when the leader of a major Pokemon
facility can't find his own false teeth...
Check the blue bookshelf for one of Koga's entries in the Fame Checker.
Next door is home to the Fishing Guru's older brother. Tell him you like
fishing, and he'll give you a Good Rod. Of course, since you may or may not
already have the Super Rod, there's really no point in using this item. If you
don't have the Super Rod, go get it. It's at Silence Bridge.
If you go to the house near Fuchsia City's sign, you can either Cut your way
through to get everywhere, or just follow the light grass path. If you do, you
can't miss the PokeMart. Let's go check it out.
o---------------------------o
| FUCHSIA CITY SHOP LIST | Great Balls not doing the trick? Get yourself an
o---------------------------o Ultra Ball! These are the best Pokemon-catchers
| Ultra Ball........$1200 | that money can buy, but that's not really saying
| Great Ball.........$600 | much. If you decide to catch any legendaries,
| Super Potion.......$700 | you'll be wondering to yourself why there isn't
| Revive............$1500 | a "Mega Ball" with a better catch rate than an
| Full Heal..........$600 | Ultra Ball... oh, and check out the Full Heals.
| Max Repel..........$700 | Now, _those_ are worth mentioning. Get several.
o---------------------------o
Sell crap, stock up, and get out. Moving on!
Continue following the path until you find a building at the far back of the
city. This is the Safari Zone, and we're going to have to make a pit stop here
before we advance.
===================
6f. The Safari Zone
===================
It's also recommended that if you're not here to catch Pokemon, you come here
with Max Repels; encounters are somewhat high.
The people at the Safari Zone have crafted their very own special Poke Ball
called a Safari Ball to be used only in the Safari Zone. When you get in, you
get 30 of them and six hundred steps to take. Once you run out of either, you
"lose" and have to pay to get in again. It costs 500 money to get in each
time, but it's a VERY small price to pay for the things you can get here. Some
Pokemon can only be caught here, and you may be wanting to pull your hair out
at how stubborn some Pokemon can be, but there are some pretty nice items here,
too. So chin up, pay up, and head into the wilderness. Ooh, pretty picture!
What's different about the Safari Zone is the fact that for one, you can't hurt
the Pokemon. Actually, you don't even send out a Pokemon. In fact, almost your
entire battle menu changes. If you choose to bean 'em with a rock (Rock),
they'll get mad and their flee rate will go up, but so does the catch rate (it
makes them easier to catch). The opposite is true if you choose to feed them
mysterious treats (Bait) that have just randomly appeared from nowhere land
(flee rate down, catch rate down (harder to catch)). Oh, you can't save in
here, either.
o-----------------------------o o---------------------------o
| CENTER AREA POKEMON LISTING | | AREA 1 POKEMON LISTING |
o-----------------------------o o---------------------------o
| Venonat (Uncommon) | | Exeggcute (Common) |
| Rhyhorn (Uncommon) | | Doduo (Common) |
| Exeggcute (Uncommon) | | Paras (Uncommon) |
| Chansey (Rare) | | Parasect (Rare) |
| NidoranM (Common, FR) | | Kangaskhan (Rare) |
| Nidorino (Common, FR) | | NidoranM (Common, FR) |
| Nidorino (Rare, LG) | | NidoranM (Rare, LG) |
| NidoranF (Common, LG) | | Nidorino (Rare, FR) |
| Nidorina (Common, LG) | | Scyther (Rare, FR) |
| Nidorina (Rare, FR) | | NidoranF (Rare, FR) |
o-----------------------------o | NidoranF (Common, LG) |
| Nidorina (Rare, LG) |
o---------------------------o | Pinsir (Rare, LG) |
| AREA 2 POKEMON LISTING | o---------------------------o
o---------------------------o
| Rhyhorn (Common) | o---------------------------o
| Paras (Uncommon) | | AREA 3 POKEMON LISTING |
| Exeggcute (Uncommon) | o---------------------------o
| Venomoth (Rare) | | Exeggcute (Common) |
| Chansey (Rare) | | Doduo (Common) |
| Nidorino (Rare) | | Venonat (Uncommon) |
| Nidorina (Rare) | | Venomoth (Rare) |
| NidoranM (Uncommon, FR) | | Tauros (Rare) |
| NidoranF (Uncommon, LG) | | NidoranM (Common, FR) |
o---------------------------o | NidoranM (Rare, LG) |
| Nidorino (Rare, FR) |
| NidoranF (Rare, FR) |
| NidoranF (Common, LG) |
| Kangaskhan (Rare) |
o---------------------------o
Explanation over. Time to get some items. There are none in the first area, so
head northeast to the next area.
Head to the center, go up the stairs, and go up some more for a Leaf Stone.
Go down the far left stairs and pick up the hidden item ball in the grass
that's a bit north of it. Inside is TM11, Sunny Day.
Can't really miss the Full Restore... there is nothing of importance in the
Rest House. All it does is waste steps; just completely ignore it.
Follow the path to the next area. Take the first steps you see and follow this
path to a sandy area that has the Quick Claw. Go back to the beginning of this
area (don't go south) and follow the path for TM47, Steel Wing. Enter the Rest
House and talk to the man in the upper right corner; he's part of Koga's
section of the Fame Checker.
You should be almost out of steps by now, if you've been following this. Just
come back in and blaze through it, ignoring the parts where you go off the path
for items.
Pick up the Protein and go into the next area. You'll see a notice that wants
you to find the Warden's lost teeth, and that they're "around here somewhere."
Four steps south, and lo and behold, it's the Gold Teeth. Get them as well as
TM32, Double Team, then enter the house. Talk to the only guy there. This is
the Secret House, and you've won a free HM03, Surf, as your prize.
You're done here, so you can leave if you want. Press Start and pick "Retire."
Otherwise, just drain your steps or catch things until you're finished.
Take the Gold Teeth to the Warden. He'll give you HM04, Strength, as thanks.
Teach it to someone and move the rock for a Rare Candy.
Well, we have nothing else to do, so let's take care of the Gym.
====================
6g. Fuchsia City Gym
====================
This place has invisible walls that block the seemingly direct path to Koga. If
you look closely at each of the tiles, you'll see that some of them have white
dots in each of the four corners. These tiles are the invisible walls. You'll
have to work your way around from the right side to reach Koga, but there's a
guy over on the left side who wants to try his luck against you. Defeat him,
and then make a circle around the Gym, wasting Trainers as you go.
Go back and heal. If you're not feeling lazy, Fly somewhere and get some
Antidotes. Chances are, you'll be needing them.
====================================
6h. Koga, the Poisonous Ninja Master
====================================
Save before you attempt to battle Koga. Thanks to the fact that most of his
Pokemon are immune to one of their only weaknesses because of their Ability,
the fact that Poison now runs off of the Attack stat instead of Special (it was
that way in RBY, changed in GSC), and the fact that Koga's signature move,
Toxic, will never lose the double poison effect until the battle ends, he's a
LOT HARDER than before. Of course, this is the only boss in which you might
actually need to do some preparing for, so...
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwhirl | 38 | Machamp | 39 | Muk | 39 |
o------------o-----o------------o-----o------------o-----o
| Pidgeot | 40 | Flareon | 38 | Mr. Mime | 40 |
o------------o-----o------------o-----o------------o-----o
Koga's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Koffing | 37 | Muk | 39 | Koffing | 37 |
o------------o-----o------------o-----o------------o-----o
| Weezing | 43 |
o------------o-----o
Money: 4300
Koffing and Weezing sport Levitate, which makes them immune to all direct
Ground-type damage. This means that their only weakness is Psychic, and most
Psychic-types have very low Defense, which means Sludge will eat them for
breakfast. Luckily, Psychic-types are much faster than Poison-types, so you
should hope that your speed will be enough to deliver a OHKO.
Muk has a Ground weakness, but it has very high Defense and knows Acid Armor
(Defense +2) to boot, so stick with the above plan.
Remember: If you become poisoned by Toxic, its effect stays until the battle
ends. However, the double damage counter starts over if you switch out. Heal it
as soon as you possibly can. If you can't, frequently switch out so the poison
doesn't do too much damage.
Beat Koga and you will earn the Soulbadge, the ability to use Surf out of
battle, and TM06, Toxic.
==========================================================================
7. Enter the Center, Even More Bad Guys, a Former Gym, and the Sixth Badge
==========================================================================
Major Objectives
----------------
Now that you have Surf, Fly to Lavender Town. Head to Silence Bridge and go
south until you see the item ball you couldn't get before. In it is TM48, Skill
Swap.
===============
7a. Tea For You
===============
We're finally ready to get into the one city we've been blocked out of until
now: Saffron City. We have four entry points (Cerulean, Lavender, Vermilion,
and Celadon). Vermilion's the easiest way to find everything, so fly there.
Head north out of the city and continue until you get to the gate house. Try to
go in and the guard will immediately steal the Tea from within your bag. He'll
mentally teleport its goodness to the three other guards, so they will all let
you pass freely into Saffron City.
===================================================
7b. Saffron City - Shining, Golden Land of Commerce
===================================================
Team Rocket took over Saffron City, and you'll find Grunts walking freely in
the streets. You'll have to dispose of them yourself, but... not yet.
The Pokemon Center is to your left if you entered from Vermilion. If you
didn't, it's in the southwest corner of the city.
East of there is Mr. Psychic's house. Talk to him, and he'll give you
(surprise, surprise) TM29, Psychic. Don't use it right away on your Psychic-
type, as most (if not all) of them will learn it on their own if they haven't
already.
As we head east and circle around, we come across Silph Corporation. There's a
Grunt who's sleeping on the job next to the entrance. He won't be this way
until you beat Koga, so if you haven't done that yet (which means you haven't
been following my walkthrough, pseudo-shame on you), go do it now.
Stay out of there. We'll be going there very shortly, but not quite yet!
Take note of the Grunts blocking the doorways to the two houses in the
northwest corner of the city.
Head around the buildings and you'll find the Fighting Dojo and Saffron's Gym.
Also ignore these, as they are not important right now. The Pokemon Fan Club
lies south of these. This is where Trainer fanboys gather and spill random,
nonsensical babble about how totally freaking cool Trainer X is. Your job is to
link up with your friends and beat the crap out of them several times over.
This way, they'll move from the lower area to the desolate, barren area up top
and rave about how awesome _you_ are. I'd rather have someone talk about how
cool _I_ am than some other guy, so it sounds like a good deal to me.
West of there is the PokeMart. Let's see what they've got for sale.
Well, that's all for the tour of Saffron. You can enter Silph Co. now.
=============
7c. Silph Co.
=============
Enter and view the spiffy FPV. The remixed music sounds awesome, no?
The goal of this dungeon is to get the Card Key, which will open any and all
doors you may find throughout this dungeon, and save Silph Co.'s president from
Team Rocket. The only problem is that this place is infested with Grunts and
Scientists. Oh, and the fact that there are 10 floors to explore.
Lucky for you, you don't _have_ to explore them all. In reality, you only need
to go to four of them. That's _such_ a waste of experience, money, and items,
though. I have faith in you. You can handle it.
Team Rocket's not going to whoop themselves, so let's get going, shall we?
Go in the elevator and go to the 11th floor. You'll be able to see the
President, but he's blocked off and you can't get to him. Head south and beat
the Grunt in your path for some practice annihilating these clowns.
Sigh... still jokes after all this time. You'd think they would have at least
tried to raise their monotonous Pokemon, or at least use something different.
Keep going, get the Zinc, then head to the fifth floor. See that weird square
thing? That's a teleporter, and it will take you to another teleporter. Most of
the time it's on another floor, but that's not going to help much because most
of the doors are locked. Don't step on them even _after_ you get the Card Key;
it's still easier to manually ascend the building.
Scientist Beau
Magneton, Lv.26; Koffing, Lv.26; Weezing, Lv.26; Magnemite, Lv.26
Money: 1248
To get the Card Key, you'll have to take the teleporter, then take it back.
Repeat this process to be able to leave.
Unlock the door to the left. Collect TM01, Focus Punch, and go back. Go up a
bit and get the Protein behind the door.
Unlock the top door. There's a Move Tutor here who will teach Thunder Wave.
Scientist Connor
Grimer, Lv.26; Weezing, Lv.26 (x2); Koffing, Lv.26
Money: 1248
Scientist Jerry
Magnemite, Lv.28; Voltorb, Lv.28; Magneton, Lv.28
Money: 1344
Go to the fourth floor. Skip the third one, we'll come back later.
Get your new TM41, Torment, and go back. Follow the path and find battle #2.
Head all the way left and open the door for a Full Heal, Max Revive, and an
Escape Rope. Go back to the Grunt and head north of him. Unlock the door and
battle.
Scientist Rodney
Electrode, Lv.33
Money: 1584
We've cleared the fifth floor already, so head to the sixth floor.
Scientist Taylor
Voltorb, Lv.25; Magneton, Lv.25; Magnemite, Lv.25; Koffing, Lv.25 (x2)
Money: 1200
Surely you can see the HP Up and X Special. Get them, then take the low path.
Aren't you already sick of this place? I am. Go to the path and follow it to
the end for a Calcium and a battle.
Scientist Joshua
Electrode, Lv.29; Muk, Lv.29
Money: 1392
Go back to near the stairs. Open the first door and pick up TM08, Bulk Up. Open
door number two and have your eighteenth battle since entering (if you've been
following this walkthrough).
Follow the path, take a right. Unlock the door, get the Iron, talk to the
Scientist (he's part of Giovanni's section of the Fame Checker), go back, go
left.
Floor clear. Only three more left (9, 10, and 3 - what were you thinking?).
Unlock the doors or go all the way right and down for this guy.
Scientist Ed
Voltorb, Lv.28; Koffing, Lv.28; Magneton, Lv.28
Money: 1344
Open the door and go left to a lady who will let you take nap (Pokemon Center).
Then unlock the north door and waste another Grunt.
Scientist Travis
Magnemite, Lv.29; Koffing, Lv.29
Money: 1392
Head south for another battle. Gotta do it before you get the 3 rewards below.
Pick up the Carbos, Rare Candy, and Ultra Ball, and you're ready for the last
floor. Go back to the ninth floor and heal, then take the elevator (or walk) to
the third floor. Head south.
Open the two doors, pick up the Hyper Potion you probably still don't really
need, and fight one of the last battles in this dungeon.
Scientist Jose
Electrode, Lv.29; Weezing, Lv.29
Money: 1392
Take the teleporter to the right, in the room you just left.
Save your game. Enter Gary's line of sight, and he will challenge you... again.
=================
7d. Gary Battle 6
=================
Aw, man...
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwhirl | 41 | Machamp | 41 | Muk | 41 |
o------------o-----o------------o-----o------------o-----o
| Pidgeot | 41 | Flareon | 40 | Mr. Mime | 43 |
o------------o-----o------------o-----o------------o-----o
Gary's Pokemon:
o---------------o---------------o---------------o
| Bulbasaur | Charmander | Squirtle | <- Which one's your starter?
o---------------o---------------o---------------o
|Pidgeot......37|Pidgeot......37|Pidgeot......37|
|Gyarados.....35|Exeggcute....38|Growlithe....38|
|Alakazam.....35|Alakazam.....35|Alakazam.....35|
|Exeggcute....38|Growlithe....35|Gyarados.....35|
|Charizard....40|Blastoise....40|Venusaur.....40|
o---------------o---------------o---------------o
Money: 1400
Pidgeotto has finally evolved into Pidgeot, and it still isn't very much of a
threat. Pidgeot never is, and will continue to suck throughout its career on
Gary's team.
Being a basic, able-to-evolve Pokemon just doesn't cut it anymore, now that
we're reaching the halfway point in levels. Both Growlithe and Exeggcute will
fall very quickly to basic type matching.
Alakazam may be super fast and have super Special Attack to match, but it's
still lacking in Defense. Snorlax would be ideal here, but if you don't have
one handy, a good Ground type like Marowak or Dugtrio can get the job done with
their high Attack.
Gyarados is still packed with a menacing Leer attack, which means use Electric.
Seriously, you should either have an Electric-type or at least an Electric-type
attack by now in use. Just because I don't doesn't mean you don't have to. v_v
And then there's the fully evolved starter. Venusaur's no threat, just type
match and a winner is you. Blastoise can be treated the same way. Charizard's
the only one you really have to look out for, unless you've got someone that
knows Rock Throw/Slide to pick on that nifty double weakness to Rock.
Flamethrower's quite strong, and will kill your weak Pokemon one-shot style.
Talk to the man and he'll give you a free Lv.25 Lapras. Unless you've gone
ahead, this Lapras is the very first Ice-type you've seen IN THE ENTIRE GAME.
Check the middle plant for a Revive. Open the door, save your game, and go
forth to confront Boss Rocket.
=====================
7e. Giovanni Battle 2
=====================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwhirl | 42 | Machamp | 41 | Muk | 41 |
o------------o-----o------------o-----o------------o-----o
| Pidgeot | 41 | Flareon | 40 | Mr. Mime | 43 |
o------------o-----o------------o-----o------------o-----o
Giovanni's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Nidorino | 37 | Nidoqueen | 41 | Kangaskhan | 35 |
o------------o-----o------------o-----o------------o-----o
| Rhyhorn | 37 |
o------------o-----o
Money: 4100
Alright, let's see... well, Onix has been permanently dropped from Giovanni's
roster, and he has magically added a very strong Nidoqueen to his team, and a
Nidorino as well.
Ok, I lied. Nidoqueen isn't strong at all. Use Ground attacks for everyone but
Rhyhorn. To use Grass or Water on that thing should be SOP by now.
Defeat him, and all traces of Team Rocket will vanish from Saffron City. Talk
to the president and he'll give you the Master Ball as thanks for being a hero.
This nifty little item will catch _any_ wild Pokemon without fail. Since
depositing your Poke Balls for safe keeping is no longer an option, you have to
be extra careful not to accidentally use it.
The Wierdo suggests that you attach the Master Ball to one of your Pokemon. I
dont know why I didnt think of this before. It s a good idea.
Remember those two blocked doors on the northwest side of town? You can go
there now.
The one on top is Copycat's house. If you talk to Copycat with a Poke Doll in
your inventory, she'll teach Mimic to your Pokemon. The one on bottom is a
house with a boy who thinks that Copycat is cute and a girl writing a letter.
Yeah, sure. Go heal if you need to, then get to the Fighting Dojo.
=====================
7f. The Fighting Dojo
=====================
Long ago, the Fighting Dojo and the current Saffron City Gym shared Gym status.
Then Sabrina and her psychic posse came along and thoroughly spanked the holy
gods out of everyone here and declared Sabrina's Gym the one true Gym.
That Gym is next door, and it's our next destination. First things first.
After defeating Koichi, he'll allow you to take either Hitmonlee or Hitmonchan
as your prize since he can't give you a Badge (because Sabrina stomped him and
took away the Gym status).
Hitmonlee has limited moves, but has much higher Attack than Hitmonchan. Both
are Fighting-types, so Attack is important (but that's not always the case).
Hitmonchan can learn a variety of elemental attacks, making him very versatile,
but if you take a look at his Special Attack (which they all run off of), it's
very, very low. However, he makes up for this with his decent Speed and overall
average stats (excepting Sp.Atk).
To the Gym!
====================
7g. Saffron City Gym
====================
There are nine rooms in this Gym. There are no doors - only teleporters. You
must use them in the correct order if you want to challenge Sabrina. None of
the Gym Trainers here are required; all are optional. And once again, here's
some bad art to help you get around Saffron City Gym.
Room 1 Room 2
-------- --------
Psychic Preston Channeler Amanda
Slowbro, Lv.38 Gastly, Lv.34; Haunter, Lv.34
Money: 760 Money: 1088
Room 3
--------
Psychic Johan
Kadabra, Lv.31 (x2); Slowpoke, Lv.31; Mr. Mime, Lv.31
Money: 620
Room 4 Room 5
-------- --------
Channeler Stacy
Haunter, Lv.38 Sabrina
Money: 1216
Room 6 Room 7
-------- --------
Psychic Tyron Channeler Tasha
Mr. Mime, Lv.34; Kadabra, Lv.34 Gastly, Lv.33 (x2); Haunter, Lv.33
Money: 680 Money: 1056
Tyron's part of Sabrina's section of the Fame Checker; talk to him afterwards.
Room 8 Room 9
-------- --------
Psychic Cameron
Entrance/Exit Slowpoke, Lv.33 (x2); Slowbro, Lv.33
Money: 660
===========================================
7h. Sabrina, the Master of Psychic Pokemon!
===========================================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwhirl | 43 | Machamp | 42 | Muk | 41 |
o------------o-----o------------o-----o------------o-----o
| Pidgeot | 42 | Flareon | 41 | Mr. Mime | 43 |
o------------o-----o------------o-----o------------o-----o
Sabrina's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Kadabra | 38 | Mr. Mime | 37 | Venomoth | 38 |
o------------o-----o------------o-----o------------o-----o
| Alakazam | 43 |
o------------o-----o
Money: 4300
You've been seeing Kadabra the entire game, and you should know that its
extremely low Defense spells defeat. Use physical attacks. Mr. Mime isn't that
difficult, either. Just beat on it and it'll fall. Venomoth, while not Psychic
in type, knows Psychic-type moves. Fire, Flying, or Psychic will do the trick.
Alakazam is her power Pokemon - Psychic (the attack) is very strong and, when
combined with Calm Mind, can deliver quick KOs. Destroy Sabrina and her
Psychic-types to earn the Marshbadge, the ability to use Rock Smash out of
battle, and TM04, Calm Mind.
============================================================================
8. Water to Fire, Raising the Dead, Pointless Quizzes, and the Seventh Badge
============================================================================
Major Objectives
----------------
There are two paths you can take, but Route 21's the quickest. Besides, Seafoam
Islands are in the way, so taking the path from Fuchsia just isn't worth it.
===============
8a. Return Home
===============
Fly to Pallet Town. Go to your mom and heal if need be. Get in the water and
head south. The grass here only contains Tangela, so pick one up and be on your
way. There aren't many Trainers here, and it's really nothing you've never seen
before. Free experience, I guess.
SwimmerM Jack
Starmie, Lv.37
Money: 148
SwimmerM Roland
Poliwhirl, Lv.32; Tentacool, Lv.32; Seadra, Lv.32
Money: 128
SwimmerM Jerome
Staryu, Lv.33; Wartortle, Lv.33
Money: 132
======================================================
8b. Cinnabar Island - The Fiery Town of Burning Desire
======================================================
Welcome. This is a small, compact city. Since it's on an island, it'd have to
be, but hey. There are only three items on our Things To Do list, and number
one happens to be "check out the PokeMart."
The girl near the town sign is part of Blaine's section of the Fame Checker.
o---------------------------o
| CINNABAR ISLAND SHOP LIST |
o---------------------------o
| Ultra Ball........$1200 | A Saffron and Fuchsia hybrid.
| Great Ball.........$600 |
| Hyper Potion......$1200 |
| Revive............$1500 |
| Full Heal..........$600 |
| Escape Rope........$550 |
| Max Repel..........$700 |
o---------------------------o
==================
8c. Raise the Dead
==================
Go to the building to the left of the Pokemon Center. This is the Pokemon Lab,
where scientists study various aspects about Pokemon.
Each room has things of note. The first room, to the right, contains an old man
who will trade his Electrode for your Raichu. The woman across from him will
trade her Tangela for your Venonat. This is a bad deal, as you can find all the
Tangela you want just south of Pallet Town. Do it only if you're a
completionist, or if you have a spare Venonat, I guess. It comes with a
Stardust, but that's not exactly the best item ever.
In the second room, there's a Move Tutor who will teach your Pokemon Metronome.
In the third room is a guy who will trade his Seel for your Ponyta. You haven't
even _seen_ a Ponyta yet, so you'll have to come back later. Also here is the
Resurrection Machine, which is run by a weird doctor. Give him either the Helix
Fossil, Dome Fossil, or Old Amber. Leave the Lab and come back here for your
new Lv.5 Omanyte, Kabuto, or Aerodactyl.
===================
8d. Pokemon Mansion
===================
o---------------------------------o
| POKEMON MANSION POKEMON LISTING |
o---------------------------------o
| Rattata (Rare) | As you can see, Poison- and Fire-types
| Raticate (Uncommon) | thrive here. Ditto's back, so if you didn't
| Ditto (Rare) | get one back by Fuchsia, be sure to get one
| Koffing (Common, FR) | now. The goal of this place is to get the
| Koffing (Uncommon, LG) | Secret Key, which will unlock the doors to
| Weezing (Rare, FR) | Cinnabar's Gym. By turning various switches
| Vulpix (Rare, LG) | on and off, you can create a path that will
| Growlithe (Uncommon, FR) | lead you right. There are also some items
| Grimer (Uncommon, FR) | and Trainers for you to encounter, so enter
| Grimer (Common, LG) | the mansion, check out the FPV, and start.
| Muk (Rare, LG) |
o---------------------------------o
Keep to the left side and go up. Stand next to the upper of the small rocks,
face it, and press A to get a Moon Stone (only one more left!). Follow the path
a bit (ignore the stairs for now) and go right for an Escape Rope.
Youngster Johnson
Ekans, Lv.33 (x2); Raticate, Lv.34
Money: 544
The switches are all hidden inside statues you'll find throughout this dungeon.
One of these statues are next to Johnson. Hit the switch and go back to where
you got the Escape Rope; go through the now-opened door for a Protein. Go back
to the main area and head up the stairs, then up the stairs in front of you.
Diary: Feb. 6
Mew gave birth. We named the newborn Mewtwo.
Burglar Arnie
Charmander, Lv.34; Charmeleon, Lv.34
Money: 2992
Leave that room, go down, enter the gray area, and head up for a Zinc. In the
room west of there is one of the diary entries about Mew.
Diary: July 10
We christened the newly discovered Pokemon, Mew.
Follow the path up and right. The path will split; the north room houses
another diary entry.
Diary: July 5
Guyana, South America
A new Pokemon was discovered deep in the jungle.
Go to the far right of this room for a Calcium. Leave, go back to the stairs,
and hit the switch. Go right and up to a room that was previously locked, and
go up the stairs there.
Head right as far as you can go for an Iron. Hit the switch and have a battle.
Scientist Braydon
Magnemite, Lv.33; Magneton, Lv.33; Voltorb, Lv.33
Money: 1584
Go all the way right. Stand on the top row, one space from the wall. Face right
and press A for a hidden Rare Candy. Go down and down the stairs for an HP Up.
Go back upstairs and go to the broken floor. Fall down the _left_ side (the
right side yields nothing but wasted time as you'll have to redo things).
Scientist Ted
Electrode, Lv.29; Weezing, Lv.29
Money: 1392
Go right and get the Carbos. Don't follow the path anymore; if you leave
through the door, you'll exit the building, and when you re-enter, you'll be at
the entrance - not the exit you just left from. Instead, go downstairs.
Follow the path, ignoring the rooms and blocked doors. A Full Restore awaits.
Go into the room that you passed and find another diary entry.
Diary: Sept. 1
Mewtwo is far too powerful. We have failed to curb its vicious tendencies...
Burglar Lewis
Growlithe, Lv.34; Ponyta, Lv.34
Money: 2992
Press the switch and leave this room. Go left and enter the now-open corridor.
If you enter through the middle, you'll get jumped from _really_ far away.
Scientist Ivan
Magnemite, Lv.34; Electrode, Lv.34
Money: 1632
Go into the north room and stand in the southeast corner. Take one step up and
two steps left. Face right and press A for an Elixir.
Hit the switch and enter the adjacent room. Pick up TM14, Blizzard, and
continue. The Secret Key lies on a table in the next room, and TM22, Solarbeam,
is on the ground just south of it.
This marks the end of Pokemon Mansion. Summary of the diary entries:
Very shortly after discovering Mew in South America, they impregnate it and it
has a baby, which they call Mewtwo. Unfortunately for them, Mewtwo isn't as
happy and lovey as they'd like, and he up and kills everyone. Now Mewtwo's
gone, and no one really knows where (and the only people who do know are dead).
Something like that. Use the Escape Rope you found and get out of here.
=======================
8e. Cinnabar Island Gym
=======================
We're almost there. Blaine has tons of underlings for you to battle.
Fortunately for you, you don't have to fight any of them. In the upper left
corner of each room is a quiz machine that will ask you a question. If you get
it right, the door will open (you can still battle the Trainer if you want). If
you get it wrong, the battle is forced, and the door opens on defeat. Ready?
Burglar Quinn
Growlithe, Lv.36; Vulpix, Lv.36; Ninetales, Lv.36
Money: 3168
Super Nerd Derek Talk to Derek after defeating him to add him to
Rapidash, Lv.41 Blaine's section of the Fame Checker.
Money: 984
Pokemon of the same kind and level are not identical? - Yes
That's all. Take the long path out of the gym and Heal. You may want to buy one
or two Burn Heals for insurance against Blaine's fiery onslaught.
======================================
8f. Blaine, the Hotheaded Quiz Master!
======================================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwhirl | 43 | Machamp | 43 | Muk | 43 |
o------------o-----o------------o-----o------------o-----o
| Pidgeot | 43 | Flareon | 43 | Mr. Mime | 43 |
o------------o-----o------------o-----o------------o-----o
Blaine's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Growlithe | 42 | Ponyta | 40 | Rapidash | 42 |
o------------o-----o------------o-----o------------o-----o
| Arcanine | 47 |
o------------o-----o
Money: 4700
Blaine's strategy is quite simple - kill you quick with Fire Blast. All his
Pokemon know it, and it's the second most powerful Fire attack in existence.
It's slightly inaccurate, but it will connect most of the time, and it hurts.
If it burns you, it's a plus; you'll probably die from Fire Blast next turn. If
you've got someone that knows Rain Dance, use it. It prevents you from being
burned, and will severely hinder Blaine's Pokemon's Fire-based attacks. This is
the first boss I actually had trouble with. Curse you, Fire Blast! Winning this
[difficult] battle earns you the Volcanobadge, the ability to use Waterfall out
of battle, and TM38, Fire Blast.
Leave the Gym and Bill will talk to you. He'll ask if you want to go to this
place called One Island way down south. If you want to go there, say yes. If
you'd rather keep going with your adventure, say no. He'll wait in the Pokemon
Center here until you say yes. I'm going to continue on as if you said no.
===================
9. The Eighth Badge
===================
=====================
9a. Viridian City Gym
=====================
The Leader's returned, but no one really knows who exactly he is. To make
matters worse, he's holed himself in the far corner of his huge Gym. The
direction-forcers are back, and Gym Trainers are scattered all over the place.
It doesn't take a genius to figure out, but it can get a bit frustrating.
If you want, head left and beat the Trainer, then follow the path back to the
beginning.
Cooltrainer Samuel
Sandslash, Lv.37 (x2); Rhyhorn, Lv.37; Nidorino, Lv.39; Nidoking, Lv.39
Money: 1404
Cooltrainer Yuji
Sandslash, Lv.38; Graveler, Lv.38 (x2); Onix, Lv.38; Marowak, Lv.38
Money: 1368
Black Belt Atsushi Tamer Jason
Machop, Lv.40; Machoke, Lv.40 Rhyhorn, Lv.43
Money: 960 Money: 1720
Your first mandatory battle is the Trainer that lies north of the above three.
Cooltrainer Warren
Marowak, Lv.37 (x2); Rhyhorn, Lv.38; Nidorina, Lv.39; Nidoqueen, Lv.39
Money: 1404
Go back to the beginning and take the right side direction-forcer pointing up.
Then go around Takashi, past Samuel, and you'll be face-to-face with Viridian
City's Gym Leader.
Note that if you leave at any time, all Trainers go back to their original
spots, which means you'll have to go around Warren and under Takashi to get to
the Gym Leader.
==========================
9b. The Mystery Gym Leader
==========================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwhirl | 45 | Machamp | 46 | Muk | 44 |
o------------o-----o------------o-----o------------o-----o
| Pidgeot | 45 | Flareon | 44 | Mr. Mime | 46 |
o------------o-----o------------o-----o------------o-----o
Giovanni's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Rhyhorn | 45 | Rhyhorn | 50 | Nidoqueen | 44 |
o------------o-----o------------o-----o------------o-----o
| Nidoking | 45 | Dugtrio | 42 |
o------------o-----o------------o-----o
Money: 5000
Two words: Use Water. Giovanni's pathetic as far as Gym Leaders go. You'd think
he'd have a bigger selection, or at the very least evolved both his Rhyhorn
(which evolves at Lv.42). His signature attack is Earthquake, which has no
added effects, but is very powerful and very accurate. Getting through the
second of two yawner Gyms gets you the Earthbadge and TM26, Earthquake.
Talk to Giovanni after the battle to make him vanish forever. Use the
Itemfinder where he stood to get the Macho Brace.
Talk to the entrance guy to add him to Giovanni's section of the Fame Checker.
==================
10. The Elite Four
==================
==================
10a. Gary Battle 7
==================
Gary will appear if you try to travel west. He's had eight Badges for a while
now, and he wants to warm up for the Pokemon League with a battle against you.
His intentions are good, I suppose, but hey. Let's cream him anyway.
My Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwhirl | 47 | Machamp | 46 | Muk | 44 |
o------------o-----o------------o-----o------------o-----o
| Pidgeot | 45 | Flareon | 44 | Mr. Mime | 47 |
o------------o-----o------------o-----o------------o-----o
Gary's Pokemon:
o---------------o---------------o---------------o
| Bulbasaur | Charmander | Squirtle | <- Which one's your starter?
o---------------o---------------o---------------o
|Pidgeot......47|Pidgeot......47|Pidgeot......47|
|Rhyhorn......45|Rhyhorn......45|Rhyhorn......45|
|Gyarados.....45|Exeggcute....45|Growlithe....45|
|Alakazam.....47|Alakazam.....47|Alakazam.....47|
|Exeggcute....45|Growlithe....45|Gyarados.....45|
|Charizard....53|Blastoise....53|Venusaur.....53|
o---------------o---------------o---------------o
Money: 1908
Ok, hold on. What's up with people and not evolving their Rhyhorn? Both he and
Giovanni could have had mega-strong Rhydon (who are _still_ double weak to both
Water and Grass, mind you), but no. They're just fine being weak.
Pidgeot's been eating what's left of Raticate's Poke-Wheaties. Can you tell? It
may be ten levels higher than it was in our last encounter, but it's still weak
as ever. It knows Featherdance, so keep your physical hitters away from it. By
the time you're finished reading this sentence, Pidgeot should be dead. If not,
go back and train, you're weak ;[
Surf Rhyhorn and be done with it. Thunder[bolt] Gyarados and make it die.
He should have evolved Growlithe and Exeggcute by now. Your Pokemon should have
a huge advantage in power as well as speed, so type match and you'll do fine.
When battling against Alakazam, act is if you're under Torment (can't use the
same move twice in a row). It's way fast and still knows Disable, so alternate
your attacks so you don't lose a turn.
Rock-types will work the best against Charizard, as it defends against both
Charizard's types and can deliver 4x damage to it. Water-types _will_ work, but
doesn't defend and do as much damage as a Rock-type [attack]. For Blastoise and
Venusaur, just type match. Use Electric for Blastoise and Fire for Venusaur.
After the win, Gary leaves, leaving you to head to Victory Road.
===================
10b. Indigo Plateau
===================
To get through Victory Road, the only HM you'll need is Strength. It's also
long, so it's suggested to restock before entering. You also might want to
bring all those [Max] Ether/Elixir you've hopefully been saving.
Before you actually _get_ to Victory Road, you must first show off all your
Badges so the guards will let you through.
After you show off the Thunderbadge, check for a dark green spot to the left of
the wall for a Leppa Berry.
After showing the Soulbadge, you should see a square of land that sticks out
like a sore thumb (it's quite large). Stand in the lower right corner and take
two steps left and one step up. Press A for a Max Ether.
When you get to the grassy area, stand between the statues and press A for a
hidden Ultra Ball.
=================
10c. Victory Road
=================
Cooltrainer Naomi
Persian, Lv.42; Ponyta, Lv.42; Rapidash, Lv.42; Vulpix, Lv.42; Ninetales, Lv.42
Money: 1512
Go to the right and follow the path to see two item balls. You can only get one
at a time, so if you want the other one, leave the dungeon and come back for
it. The left ball is a Rare Candy; the top one is TM02, Dragon Claw. Stand in
the spot that's three squares to the right of the TM, face left, and press A
for a Full Restore.
Now go left and down the stairs. Go right and press A on the rock for a hidden
Ultra Ball. Continue on the path and you'll probably get jumped.
Cooltrainer Rolando
Raticate, Lv.42; Ivysaur, Lv.42; Wartortle, Lv.42; Charmeleon, Lv.42;
Charizard, Lv.42
Money: 1512
Go up the ladder and head down. You'll see a boulder, so push it two squares
left, two squares down, and two squares left again. The blockade will vanish,
so go up the stairs and head right to (maybe) get jumped.
Go down the first stairs and go left for TM37, Sandstorm. Follow the path
right, then around the stairs and get the Full Heal.
Tamer Vincent
Persian, Lv.44; Golduck, Lv.44
Money: 1760
Juggler Vincent
Mr. Mime, Lv.48
Money: 1920
Pick up TM07, Hail, then go back to where Vincent was circling and go up the
stairs. There's a boulder to push, but let's get that item first.
Cooltrainer George
Exeggutor, Lv.42; Electrode, Lv.42; Cloyster, Lv.42; Arcanine, Lv.42;
Sandslash, Lv.42
Money: 1512
The item is... a Max Revive. Spiffy! Okay, go back to the boulder and push it
two steps up and all the way left. Go down a bit and get TM50, Overheat, then
go back and push the boulder one square down. Push it four squares left. If
you want a battle and a Guard Special, take the ladder (but you'll have to come
back and push the boulder from its initial location).
Pokemaniac Dawson
Charmeleon, Lv.40; Lapras, Lv.40; Lickitung, Lv.40
Money: 1920
Otherwise (or if you've already done it, push it three squares down and one
right to make the obstacle vanish. Go back to where the boulder initially was,
go left a bit and up the stairs for a fight.
Cooltrainer Alexa
Clefairy, Lv.42; Jigglypuff, Lv.42; Persian, Lv.42; Dewgong, Lv.42; Chansey,
Lv.42
Money: 1512
Now follow the path and go down the stairs for two more fights.
Cooltrainer Colby
Kingler, Lv.41; Poliwhirl, Lv.42; Tentacruel, Lv.42; Seadra, Lv.42; Blastoise,
Lv.43
Money: 1548
Cooltrainer Caroline
Bellsprout, Lv.42; Weepinbell, Lv.42; Victreebel, Lv.42; Paras, Lv.42;
Parasect, Lv.42
Money: 1512
Head to the right and you will see a boulder next to a hole. Push the boulder
into the hole, then push yourself into it. Push the boulder all the way to the
left. Go back to the right and go up the small stairs.
Juggler Nelson
Drowzee, Lv.41; Hypno, Lv.41; Kadabra, Lv.41 (x2)
Money: 1640
Go down the ladder to find Victory Road's exit as well as a Move Tutor who will
teach one of your Pokemon how to use the move Double-Edge.
Leave and follow the path until you're in the open. Go left. Stand in the lower
left corner and take one step right. Face up and press A for a Lum Berry.
Stay on the left side and follow the path up (it's a dead end anyway). Eh...
how to explain this? It will loop around the right side, and the rock things
form a V shape. Go into this V, take a step up and face down. Press A for a Max
Elixir. Use the Itemfinder for assistance if you can't find it.
One last thing of note: Each Pokemon with the highest level on each of the
Elite Four's teams will be equipped with a Sitrus Berry, which will restore 30
HP when they drop below 1/3. It's not much, but if someone knows Thief or
Covet, they can steal it. Berries are rare in this game! >_<
=========================
10d. Elite Four - Lorelei
=========================
Lorelei is first in line, and she uses Ice-type Pokemon. One could argue that
it's to make up for the extreme lack of Ice-types you've seen up to this point
(Victory Road helped a little, but there aren't many Ice-types anyway).
Lorelei's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Dewgong | 52 | Slowbro | 52 | Cloyster | 51 |
o------------o-----o------------o-----o------------o-----o
| Jynx | 54 | Lapras | 54 |
o------------o-----o------------o-----o
Full Restores: 2
Money: 5400
Lorelei should be thanking the future right about now, because the only way she
could possibly be annoying is because of attacks that didn't exist in the old
days. Unless you have a weakness in play, she'll lead with Hail, then Safeguard
to protect her party from Special Conditions (including confusion) for five
turns. If you wish to play defensive, use a Water-type to resist both Surf and
Ice Beam. Make sure that if you do, have an attack that will damage Dewgong (A
Lapras with Thunderbolt is a perfect example). You're going to want to put
Special Conditions on the rest of Lorelei's team if your team isn't powerful
enough to kill them in one or two shots, so try to stall with your Water-type
until two turns before Safeguard drops. Switch out, then kill Dewgong. Then
switch to whoever you want to inflict the Special Condition.
I don't know if it's just me, but Slowbro just does _not_ like to attack. It
repeatedly alternated between Yawn and Amnesia for about 10 rounds before
deciding to Ice Beam me. It took a while for me to figure out its fourth move
(and even longer for Cloyster, and even _longer_ for Jynx, but that was due to
silliness). Slowbro has lots of HP, very high Defense, and has the ability to
raise its decent Special Defense to obscene levels with Amnesia. The key here
is a fast kill with a quick Electric type. If you don't have one, try using
Sleep Powder or some other disarming attack to stop Slowbro from powering up.
Be careful here. Only stopping to refresh Hail, Cloyster will use Protect every
round until it runs out of PP (he did against me, anyway). Put it to sleep or
use weak attacks until it starts to use Dive. Power hit it when Hail runs out;
Cloyster will waste a turn to get it going again. Cloyster's got phenomenal
Defense because of that hard shell, so special attacks are the key. Electricity
quickly comes to mind. Gee, I wonder why?
Lapras has lots and lots of HP. At its level, it has a bit over 200 HP. Most
Pokemon in their mid-50s have around 120-170 HP, if that puts it in perspective
for you at all. It can be a trifle annoying, especially if Lorelei hasn't used
up her Full Restores yet. This is the only of Lorelei's Pokemon that can
actually do something about it if you decide to throw a Water-type at her. Keep
in mind that Body Slam has a high chance of paralyzing you (30%, which _is_
high when most effect percentages are 10) and Confuse Ray has 100% accuracy.
Disabling is also the key here, and the same techniques you employed against
Slowbro can be used here.
=======================
10e. Elite Four - Bruno
=======================
Bruno's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Onix | 51 | Onix | 54 | Hitmonchan | 53 |
o------------o-----o------------o-----o------------o-----o
| Hitmonlee | 53 | Machamp | 56 |
o------------o-----o------------o-----o
Full Restores: 2
Money: 5600
Surf. If you're too stupid to keep someone with an awesome move like Surf
constantly on your team or don't want to use it, use any damage-dealing Grass-
type move that isn't called Bullet Seed, Absorb, or Mega Drain instead.
Not like you've set it up, but Brick Break will get rid of your Light Screen
and Reflect. Mega Kick is inaccurate and powerful, and it hurts when it
connects. It's a good thing that Hitmonlee doesn't get STAB (Same Type Attack
Bonus) for it. It only has 5 PP, though. Drain them and you're out of the deep
woods. Facade will double in base power (it'll be as strong as Mega Kick with
almost perfect accuracy) if you inflict poison, paralyze, or burn on him. In
short... don't do it :) He'll only use Foresight when he either runs out of PP
for everything else or you slap a Ghost-type in his face, which lets him
perform normal attacks on them.
Bruno's Pokemon are all about the power, and Machamp is no exception. Cross
Chop is the most powerful Fighting-type attack, and it can deal some serious
damage if Machamp uses Bulk Up (ATK+1, DEF+1). But, like most Fighting Pokemon,
it lacks in Special Defense. Bring back whatever Psychic damage-dealing Pokemon
you've been using and lay waste to this four-armed beast. Scary Face will be
used to slow you down so he can get the first strike, so switch to something
that resists Cross Chop (Poison, Bug, or Ghost). If you can drain Cross Chop's
PP, you're in the clear unless he's been abusing Bulk Up to power up Rock Tomb.
========================
10f. Elite Four - Agatha
========================
We're halfway done. Hang in there! Agatha wants deep down to be a Ghost-type
master, but Gastly's evolution is the only Ghost-type in Kanto. Alas.
Therefore, she must take advantage of Gastly's final form, Gengar, and its
other type, Poison. She utilizes a strategy similar to Koga's; annoy and drain
life slowly.
Agatha's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Gengar | 54 | Haunter | 54 | Golbat | 54 |
o------------o-----o------------o-----o------------o-----o
| Arbok | 56 | Gengar | 58 |
o------------o-----o------------o-----o
Full Restores: 2
Money: 5800
This particular Gengar can be annoying if you're slow. It will confuse you to
reduce your chance of attacking, and use Double Team to reduce your chance of
landing a hit when you manage to break through confusion. Toxic is there to eat
your HP away while you're sitting there trying to attack and failing. Umbreon
with Faint Attack is this Gengar's worst nightmare, but at this point in the
game, it's impossible to have Umbreon. Just keep those Full Heals handy and
just hit it until it dies.
With Curse at its disposal, Haunter's not going to live very long. If you can't
already tell what its strategy is, it will Curse you, put you to sleep, then
restore its HP from Curse with Dream Eater. Sometimes it'll trap you, but it's
a rare occurrence from me. Most of this can be avoided, though, if you power
hit Haunter on the first turn and hope it does Curse. Switch out to avoid the
effect. Also, if it puts you to sleep, you can guess that Dream Eater's coming,
so use the Poke Flute to wake yourself up and have Agatha miss a turn.
If Golbat had better Attack to take advantage of its attacks, I'd be slightly
worried; all its attacks have added effects that can totally ruin a Pokemon.
Air Cutter has a high critical hit ratio, Poison Fang has as _50%_ of adding
_Toxiclike_ poison, and Bite can make you flinch. It's pretty fast, too, but
I'm just making it sound lethal. If you have Ice-type attacks at your disposal,
save them. Rock-types resist both Air Cutter and Poison Fang, so play defensive
for a bit if you're in trouble. Use that time to heal your wounded Pokemon.
I kind of wish that some of these Ekans and Arbok that Trainers use would have
Shed Skin instead of Intimidate... oh well. Keep the Ground-types away at first
so they won't be hindered by Intimidate. Screech won't be used much, but it can
help get that OHKO. Sludge Bomb is the strongest Poison-type attack there is,
and it's got a high chance of poisoning you. If you've got a Magneton, go ahead
and put it up against Arbok if you're having trouble; it resists Bite, double
resists Iron Tail, and has immunity to Sludge Bomb. Screech doesn't affect
Bite's damage because Bite runs off of Special Attack now. Psychic-types should
also do well, but keep in mind they will take _lots_ of damage from Arbok's
physical attacks due to the standard low Defense.
This Gengar is different from the previous one because it doesn't waste time
trying to annoy; it straight up tries to murder you. It's especially important
to immediately wake yourself up if you get put to sleep, because Nightmare
drains a quarter of your maximum HP between turns as long as your Pokemon is
still sleeping and only needs to be used once as long as it's asleep. If you
can burn Gengar to reduce damage from Sludge Bomb and Shadow Ball, that'll
help. It will also get a little damage in when you're spending a turn waking
yourself up.
=======================
10g. Elite Four - Lance
=======================
Automatically walk through the corridor and you'll see Lance, a user of dragon
Pokemon. If you can't kill each of his pokemon in at most two hits, you're
going to have lots of trouble here.
Lance's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Gyarados | 56 | Aerodactyl | 58 | Dragonair | 54 |
o------------o-----o------------o-----o------------o-----o
| Dragonite | 60 | Dragonair | 54 |
o------------o-----o------------o-----o
Full Restores: 2
Money: 6000
Since there's a higher chance you don't have an Electric-type on your team (I
don't) than a Water-type, I'll actually post something other than a one-word
strategy. Dragon Rage will always do 40 damage no matter what. Bite's no big
deal, but Hyper Beam is. Each of Lance's Pokemon have this technique, and
thankfully its power will remain at 150. Lance will have each of his Pokemon
use Hyper Beam when you're damaged somewhat so you will die. After performing
Hyper Beam, his Pokemon need to recharge for a turn. Remember that this
recharge comes _before_ he has a chance to use an item, so if you knock him
into the red the turn he uses Hyper Beam, don't heal if you survive; kill him!
Aerodactyl will probably be your toughest challenge yet. It's got sky high
Attack power and monster Speed. Ancientpower only has 5 PP, but it's got a 10%
chance to boost all stats by 1 level. If this happens, start worrying. The last
thing Aerodactyl needs is more Attack and Speed. Why Scary Face is present is
really unknown to me. Chances are that _all_ of your Pokemon are going to be
much, _much_ slower than Aerodactyl, so he's not going to waste time using it.
A non-Ice Water-type will do the trick here; Water/Ice Pokemon will be
destroyed by Ancientpower.
Well, it's no Arbok, but Dragonair will do. Don't bother with Special
Conditions; Shed Skin will get rid of it in a turn or two. Both Lance's
Dragonair have very similar movesets. Outrage is a terrible Dragon-type attack
that causes self-confusion in two or three turns, so it's really nothing to
worry about. Dragon is only weak to itself (Dragon) and Ice, so bust out the
Dewgong you shouldn't have if you've been following this walkthrough or Lapras
and lay some Ice-type smackdown on Dragonair. Don't waste it all, though;
you'll want to deliver some quadra-style damage on his most powerful Pokemon.
I don't feel as if there's a real need for a strategy here. It's just like the
other Dragonair, except with Dragon Rage instead of Thunder Wave (a stupid
trade, but good news for you).
======================
10h. The True Champion
======================
Walk through the door to find... Gary. He's always been one step ahead of you,
and it seems as though the Pokemon League is no exception; he's already the
Champion! I'm sick of his trash talking, so let's put him in his place once and
for all. This is the final battle, so don't hold back!
Gary's Pokemon:
o---------------o---------------o---------------o
| Bulbasaur | Charmander | Squirtle | <- Which one's your starter?
o---------------o---------------o---------------o
|Pidgeot......59|Pidgeot......59|Pidgeot......59|
|Rhydon.......59|Rhydon.......59|Rhydon.......59|
|Alakazam.....57|Alakazam.....57|Alakazam.....57|
|Gyarados.....61|Exeggutor....59|Gyarados.....59|
|Exeggutor....59|Arcanine.....61|Arcanine.....61|
|Charizard....63|Blastoise....63|Venusaur.....63|
o---------------o---------------o---------------o
Full Restores: 4
Money: 6300
Pidgeot will alternate between using Sand-Attack and Aerial Ace to steadily
damage you while lowering your accuracy. You don't really have to worry about
Whirlwind; there's no reason to waste time putting sand in your face only to
have it all magically vanish. Rock-types should beware of Featherdance and the
sharp Attack drop that comes with it. Use an Electric- or Ice-type instead.
Rhyhorn's types don't change when it evolves. Surf and be done with it.
Alakazam is cake now that Calm Mind is gone. He'll alternate between Psychic
and Future Sight (like a moron), and will surprisingly rarely use Recover (he
sat there and used Future Sight repeatedly when he was a Tackle away from
defeat, and was so stubborn I had to Torment him to find out what his last move
was, and I wanted to kill Gary when I knew it was Recover. What a loser!). At
any rate, a strong Normal-type should do the trick here.
I see Hydro Pump on Gyarados and laugh. Set damage is easily get-aroundable,
and Bite runs off of Special Attack now. That leaves only one real attack you
should almost worry about - Thrash. Oh no, not self-induced confusion!
o-----------o Moveset: Giga Drain, Sleep Powder, Egg Bomb, Light Screen
| Exeggutor | Type: Grass/Psychic
o-----------o Ability: Chlorophyll (Speed increase when sunny)
Egg Bomb is pretty inaccurate... Giga Drain only has 5 PP. Poke Flute cures
Sleep Powder. Exeggutor's double weak to Bug, but it's unlikely you have any
strong Bug-type attacks to take advantage of it (Silver Wind?). Try to take
advantage of its Flying weakness instead.
Extremespeed will always go first, and it's quite strong, but like all powerful
attacks, it only has 5 PP. Bring out a Pokemon with high Defense to absorb the
hit, and make sure it can survive Flamethrower. Keep those Full Restores handy
in case you get Burned. Count out five uses of Extremespeed and it's smooth
sailing from there on out.
Fire Blast is all you need to worry about. It's the most powerful Fire attack
available to most Fire-types (everyone but Charizard, in fact), so your Pokemon
will be feeling many pain-type things (i.e. death). Keep those Revives handy;
if you're too slow, simply revive your fainted Pokemon and stall with items
until he uses up all five Fire Blasts. That is your chance to attack.
Hydro Pump is the most powerful Water attack a Water-type other than Blastoise
can have, but it has no added effects. Rain Dance will enhance its destructive
power even more, but it comes at a cost. When raining, Thunder will never miss.
Blastoise is weak to Electric, so if he makes it rain, call a storm.
Venusaur will use Growth to raise its Special Attack and make Solarbeam, the
most powerful Grass technique for everyone but Venusaur, stronger. In addition
to that, Sunny Day makes it so Solarbeam doesn't require a charge, so Gary can
fire them off five in a row. He seems to forget that Sunny Day powers up Fire-
type moves as well, so use them to your advantage; Venusaur's weak to Fire.
==============
10i. Aftermath
==============
Professor Oak will take you into the next room and register your team into the
Hall of Fame. Watch the brand new ending, then load your game.
If you haven't cleared Three Island yet, you'll have to go back and do that. If
this is the case, you will be able to battle the Elite Four until you do and
you meet the requirements for the National Pokedex. Go to Professor Oak's Lab
and talk to him.
If you have cleared Three Island before the Elite Four's defeat, Professor Oak
will tell you how many Pokemon you have in your Pokedex. If you have at least
60 species owned, he'll bring you to his lab. He'll ask you to go find Pokemon
that have never been seen in Kanto, and Gary will come in, asking why Oak keeps
asking _you_ for help when _he_ is obviously far superior for the job. Oak will
once again tell him to shut up and he'll take both Pokedexes. He'll mess with
them for a second, then return them to you, nationalized! Now you have the
National Pokedex, which will record data on all species you meet from now on
that aren't part of Kanto's first 151. Gary leaves, saying he'll go to One
Island. You're free to do the same.
For more information about the Sevii Islands, please check section 12.
You won't be able to challenge the Elite Four again anytime soon, either. The
reason? Lorelei isn't there. Where'd she go, I wonder? Oh well.
================
11. Kanto Extras
================
These are all side quests of some sort that are based in Kanto.
================
11a. Dog Catcher
================
After getting the National Pokedex, one of the three legendary "dogs" from
Johto will roam Kanto. When you run into it, you'll hear the legendary music
'remix', so if the giant Lv.50 beast in front of you isn't a big enough hint,
the music is sure to be. Which one of these "dogs" will you find? It all
depends on your starter. If you chose Bulbasaur, you will be graced with Entei;
if Charmander was the one you picked, Suicune will be your prize, and if you
started with Squirtle, Raikou will await you.
One very important note is that it's much harder to catch them than in the
metal games. The reason for this is they will flee even if you put them
to sleep. When you encounter it, hit it hard so it will be weakened. It will
retain all damage and Special Conditions from when you last ran into it.
To avoid the hassle, just use your Master Ball. You still have it... right?
*******************************************************************************
* WARNING *
*******************************************************************************
IF A BEAST USES ROAR ON YOUR POKEMON, IT WILL VANISH FROM THE POKEDEX!
*******************************************************************************
* WARNING *
*******************************************************************************
=======================
11b. Rocket Game Corner
=======================
Found in Celadon City, the Game Corner is much fun for everyone. Before we go
here, there's just one thing we need to do. Head to the southern part of the
city and you'll find a few buildings next to each other. Enter the leftmost one
and talk to the guy in the upper left. He'll give you the Coin Case, an
invaluable item to gamblers and perfectionists alike. Without this, you can't
carry Coins for the slot machines.
Once inside the Game Corner, take three steps north and press A for 10 Coins.
From there, 5 steps north. Face left and press A for 20 Coins.
Go all the way to the far left. Stand behind the bald man and take one step up.
Press A for 10 coins. Five steps down and press A for 20 Coins.
Stand 2 steps under the second slot machine from the left, on the bottom. Take
one step east and press A for 10 Coins. Six steps east from there: press A for
10 Coins.
Stand next to the upper right chair on the far right side. Face north and press
A for 10 Coins.
Many, many people have told me about the fact that the free 100 coins are still
there, but the reason I couldn't find them is because they've been moved. Find
them by standing in front of the sticker machine. Face left and press A.
The two slot players on the far right will each give you 20 Coins. Stand above
the northeasternmost chair, face right, and press A for 40 Coins. Four steps
west and one step north gets you 10 more Coins if you press A. Two steps, is
it? to the west (use the Itemfinder to make sure) and press A for 10 coins. The
man on the right side of the far left column will give you 10 Coins. Stand
behind him, face down, and press A for 10 coins, for a final total of 300
Coins. Do with them what you will.
If you want to buy Coins, you can buy them in sets of 50 or 500 (but still no
1000 or 5000, I'm afraid). Talk to the lady on the right side of the counter.
If you'd rather earn your Coins, all you can do is play the slot machines. I
find it much easier to just mash A repeatedly than try to get something; you'll
win quite often, and I've gotten 777 a lot using this 'method', more than if I
had actually tried to line them up.
One more thing of note. There's a machine in the lower right corner that will
stamp the sprites of your current party on the six Poke Balls found on the back
of your Trainer Card. It has no use other than look pretty.
PRIZES
------
These games aren't for your health; you can get some pretty spiffy prizes next
door. There are three lovely ladies who will be more than happy to take your
Coins in exchange for their wares. Here's what you can get from each lady:
Smoke Balls let you escape from wild Pokemon, but it's much cheaper to pay 1000
moneys for a Poke Doll than 16,000 moneys for a Smoke Ball. And you don't have
to walk that much farther from here, either. Miracle Seed, Charcoal, and Mystic
Water are useless; the percentage they raise their respective type's power by
isn't significant enough to cause a major change in damage. Don't waste your
Coins on them. The Yellow Flute cures confusion, and never runs out; one is all
you will ever need. More or less, these items suck; stay away from this lady.
The center lady has rare or hard-to-catch Pokemon that you may or may not have
encountered in your journeys, with the exception of Porygon; that Pokemon can
_only_ be found here, and you _must_ buy it if you want to complete the Pokedex
and pleasure an old man.
The TMs, from top to bottom, are Ice Beam, Iron Tail, Thunderbolt, Shadow Ball,
and Flamethrower. Everything but Iron Tail is a dependable attack in battle,
and you should be spending most of your Coins on these once you get your fill
of Pokemon.
===============
11c. Powder Guy
===============
In Cerulean City, there's a house to the left of the one that was robbed. In
this house resides a man who will give you a Powder Jar for you to collect
Berry Powder in. This powder can then be traded for some pretty sucky items.
How do we go about getting this Berry Powder? Why, from Berries, of course!
You'll need at least two people playing with the Wireless Adapter to crush
Berries. Each of you selects a berry, and then you tap A repeatedly to crush
the berry. The faster you do it, the more powder you'll get. If you all do it
together, you'll get even more powder, so the basic idea is to be fast and
accurate, which are two traits I personally lack. ^_^
o--------------o-----------------------------------------------------o--------o
| ITEM | EFFECT | COST |
o--------------o-----------------------------------------------------o--------o
| ENERGYPOWDER | A bitter powder that restores HP by 50 points. | 50 |
o--------------o-----------------------------------------------------o--------o
| ENERGY ROOT | A bitter root that restores HP by 200 points. | 80 |
o--------------o-----------------------------------------------------o--------o
| HEAL POWDER | A bitter powder that heals all Special Conditions. | 50 |
o--------------o-----------------------------------------------------o--------o
| REVIVAL HERB | A very bitter herb that revives a fainted Pokemon. | 300 |
o--------------o-----------------------------------------------------o--------o
| PROTEIN | Increases ATK effort points by 10. | 1000 |
o--------------o-----------------------------------------------------o--------o
| IRON | Increases DEF effort points by 10. | 1000 |
o--------------o-----------------------------------------------------o--------o
| CARBOS | Increases SPD effort points by 10. | 1000 |
o--------------o-----------------------------------------------------o--------o
| CALCIUM | Increases SP.ATK effort points by 10. | 1000 |
o--------------o-----------------------------------------------------o--------o
| ZINC | Increases SP.DEF effort points by 10. | 1000 |
o--------------o-----------------------------------------------------o--------o
| HP UP | Increases HP effort points by 10. | 1000 |
o--------------o-----------------------------------------------------o--------o
| PP UP | Increases PP of a move. Can be used up to 3 times. | 3000 |
o--------------o-----------------------------------------------------o--------o
====================
11d. Seafoam Islands
====================
To complete this side quest, you will need Surf and Strength. Bring lots of
Ultra Balls and someone who can inflict a Special Condition that isn't Poison
or Burn. Fly to Fuchsia City and head south. Jump the ledges and have yourself
two fights on land.
SwimmerM Richard
Tentacool, Lv.30; Shellder, Lv.30
Money: 120
SwimmerM Reece
Goldeen, Lv.29; Horsea, Lv.29; Staryu, Lv.29
Money: 115
SwimmerM Douglas
Horsea, Lv.27; Tentacool, Lv.27 (x2); Goldeen, Lv.27
Money: 108
SwimmerM Matthew
Poliwag, Lv.30; Poliwhirl, Lv.30
Money: 120
SwimmerF Anya
Poliwag, Lv.27 (x2); Goldeen, Lv.27 (x2); Seaking, Lv.27
Money: 108
SwimmerM Axle
Tentacool, Lv.27 (x2); Horsea, Lv.27; Tentacruel, Lv.27; Staryu, Lv.27
Money: 108
SwimmerM Barry
Shellder, Lv.31; Cloyster, Lv.31
Money: 124
SwimmerM Darrin
Horsea, Lv.28 (x3); Seadra, Lv.28
Money: 112
SwimmerF Shirley
Seadra, Lv.30 (x2); Horsea, Lv.30
Money: 120
Land ho! The guy here is part of Misty's section of the Fame Checker.
There's a lonely lady outside the cave. Since you won't be back in this part,
let's fight her.
SwimmerF Tiffany
Seaking, Lv.35
Money: 140
Alright, we're ready to tackle the cave. Did you remember Strength?
o------------------------------------o
| SEAFOAM ISLANDS POKEMON LISTING |
o------------------------------------o
| Zubat (Common) | This dungeon can get really confusing.
| Golbat (Uncommon) | I've tried to separate my instructions
| Seel (Common) (later) | so they're not so hard to read.
| Dewgong (Rare) (later) | Hopefully, this will help you get
| Psyduck (Uncommon, FR) | through Seafoam Islands without you
| Golduck (Uncommon, FR) (later) | taking confusion damage.
| Slowpoke (Uncommon, LG) |
| Slowbro (Uncommon, LG) (later) |
o------------------------------------o
Start by going right and pushing the boulder north in the hole. Now go back and
up the stairs. Pick up the Ice Heal and follow the path right. Push the boulder
into the hole.
Go down the ladder and push the boulder in the hole.
Go back up the ladder and go left. Go down this ladder and go right and up the
stairs. Pick up the Revive and go past the ladder and down the stairs. Push the
boulder in the hole.
Now go all the way left and up. Go down the ladder and to the right. Push the
boulder in the hole. Go up the ladder and back up the stairs to the right. Go
down this ladder.
Go right and down the stairs. Pick up the Big Pearl and go up the right ladder.
Pick up the Water Stone and go back. This time, go down the left ladder. Go
right and follow the path to a boulder puzzle.
There are two boulders next to each other; push the right of these two squares
up. Now push the left boulder one square down and one square left.
Go around the boulder you just pushed and push the boulder that's two squares
above the hole all the way left. Push the boulder one square above the hole
into the hole.
Now push the only pushable boulder two squares left and one square down, into
the hole.
Backtrack to the ladder on this floor and go north a little and down the ladder
you find there. Go south and pick up the Ultra Ball. Go all the way north and
then east. Go up the ladder, then up the ladder again. Go down and push the
boulder into the hole.
Fall into the hole; you'll end up in water. Take the left stairs and go south.
You're back at the boulder puzzle. Fall into one of the holes and you'll end up
in the water again. Go straight up to find Articuno staring you in the face.
Articuno is double weak to Rock. Be careful if you decide to use Rock attacks.
If you've got Lapras, Dewgong, or any other Ice-type, bring it out against
Articuno and you're safe. Whittle its HP away until you feel safe to catch it.
That's all for Seafoam Islands. If you brought an Escape Rope or can use Dig or
Teleport, you can use that. Otherwise, get back on the water and go up the
stairs. Stand to the left of the ladder and take a step left. Face up and press
A for a Water Stone.
Go right, north, and right. Go up the ladder and fall in the hole. This time,
take the right side and go up the ladder. Go up another ladder. Go up another
ladder. Leave the cave. Ah, daylight.
If you want, you can Fly away. Otherwise, battle your way to Cinnabar Island.
Picnicker Irene
Tentacool, Lv.30; Horsea, Lv.30; Seel, Lv.30
Money: 600
Bird Keeper Roger
Fearow, Lv.30 (x2); Pidgeotto, Lv.30
Money: 720
================
11e. Power Plant
================
To complete this side quest, you will need Surf. Bring lots of Ultra Balls and
someone who can inflict a Special Condition that isn't Poison or Burn.
The earliest you can do this side quest is after you defeat Koga. Fly to the
Pokemon Center near Rock Tunnel and go north. Continue north past the patch of
grass and Surf to the right and south to get there. A single Trainer blocks the
path, but if you go far enough left, you don't even have to fight him.
Pokemaniac Mark
Rhyhorn, Lv.29; Lickitung, Lv.29
Money: 1392
Okay, _now_ you can challenge Zapdos. Make sure to save first if you want it.
There are no Electric-type moves for you to worry about, but Drill Peck's
pretty strong. Golem or Rhydon would be perfect for this battle; resistance to
its only damaging attack and immunity to Thunder Wave. You can also use Rock
Blast/Throw/Slide to pick on weakness and inflict damage. If you can put it to
sleep, do so and weaken it with attacks Zapdos resists. When its HP are too low
for you to attack it any more without it dying, chuck Ultra Balls. Put it back
to sleep if it wakes up. It shouldn't take too much more than that.
Exit via the door on the left. That's all for the Power Plant.
==================
11f. Cerulean Cave
==================
To complete this dungeon, you will need Surf. To get all the items, you'll need
Rock Smash as well. Bring lots of Ultra Balls and someone that can inflict a
Special Condition other than Poison or Burn. You can't come in here until
you've given Celio the Sapphire. See section 12e.
If you can enter, Fly to Cerulean City and head north to Nugget Bridge. Surf
south and around to find the cave. Don't enter just yet; a wimpy and lonesome
girl is a bit to the left.
Lass Crissy
Paras, Lv.31 (x2); Parasect, Lv.31
Money: 496
Then go right and follow the path and find a Max Elixir. If you have Rock
Smash, go up the ladder that's a bit south of the item you just got and break
the rock. Claim your Ultra Ball and go back to the ladder. Go around the bend
and up the ladder that's on a platform.
There are two paths you can take. Both lead downward at first, but don't take
the one on the far left. No items are there and it's just a waste of time.
Instead, take the path closest to the ladder and follow this path to another
ladder. Go down this one and the one that's in the next room.
Follow the path right and pick up the Max Revive. Keep going and get the Ultra
Ball. When you reach the water, Surf a bit and you'll find... Mewtwo? What it's
doing here, no one really knows, but hey. It's here, it's wild, and it's hard.
To catch. :o
Mewtwo is Lv.70 when you attack it. Here's its moveset:
Mewtwo's Special Attack is _very_ high, and you'll likely be killed in one shot
by Psychic if you're at low levels. Swift isn't anything to worry about. If you
have someone that knows Taunt, continually use that (it wears off after two
turns) to prevent it from using Safeguard and Recover. A Dark-type will work
wonders here; immunity to its only painful attack and the ability to brush off
Swift. If you don't have one, you can only rely on your own strengths - the
only types that resists Psychic are Psychic and Steel. The only Psychic/Steel
Pokemon are Jirachi and Beldum's line, and you have to trade them in from Ruby
& Sapphire .
==========================
11g. Elite Four, Round Two
==========================
You'll notice that after getting the National Pokedex, you are no longer able
to rematch them because Lorelei has gone somewhere. After reuniting with Celio
on One Island, you are given the Rainbow Pass, which lets you travel to Four
Island, Lorelei's place of birth. After helping Lorelei beat up some Team
Rocket thugs and defeat them at Rocket Warehouse on Five Island, she will
return to Indigo Plateau in Kanto.
Each member of the Elite Four (Gary, too) has raised each of their Pokemon 10+
levels, and they've even gone so far as to evolve or replace a few. If you
thought they were hard before, just try them now.
Not everyone has Sitrus Berries, though. Some items have been changed.
==========================
11g1. Elite Four - Lorelei
==========================
Lorelei's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Dewgong | 64 | Piloswine | 63 | Cloyster | 63 |
o------------o-----o------------o-----o------------o-----o
| Jynx | 66 | Lapras | 66 |
o------------o-----o------------o-----o
Money: 6600
Full Restores: 2
Rain Dance begs Thunder. Any Electric-type sporting this move will be enough.
If you're lacking the move Thunder (or an Electric-type), then use a Pokemon
with high Special Defense to take hits.
Jynx is female, so keep the men at bay. The strategy here isn't too different
than last time. Use the Poke Flute to wake yourself up from Lovely Kiss. It's
somewhat inaccurate, and you can use the turn she may waste to your advantage.
If you have a Pokemon with Toxic, use that. Lapras still has loads of HP, and
the increasing damage will certainly help. Lapras is capable of inflicting
super-effective damage to half the types in the game, so be careful about what
you send out. Even if you get one of the types that gets normal damage, Surf
and Ice Beam will still hurt because of STAB.
========================
11g2. Elite Four - Bruno
========================
Bruno's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Steelix | 65 | Steelix | 66 | Hitmonchan | 65 |
o------------o-----o------------o-----o------------o-----o
| Hitmonlee | 65 | Machamp | 68 |
o------------o-----o------------o-----o
Full Restores: 2
Money: 6800
Since Onix has evolved, it has removed its double weakness to Water. Still,
Water is the way to go here. If your Fire-types fail to kill it, Earthquake and
Rock Tomb will end their lives quickly.
This Steelix has Dragonbreath (which can paralyze you) over Rock Tomb, but the
strategy's no different. Use the same Water-type you used before.
Hitmonchan's back with a slight change in his moveset. Other than the expected
increase in stats, nothing else is different. Treat him like you did the first
time around.
Hitmonlee has undergone a few changes. Over Facade is Earthquake, a much more
reliable attack that still won't hit Ghost-types, even with Foresight. With
Rock Slide at his disposal, Hitmonlee isn't totally helpless against Ghosts,
and helps with his weakness to Flying. Be careful. Hitmonlee has high Attack
power to back up his strong moves.
Bruno's Machamp has greatly improved; the only attack he retains is Cross Chop.
Your best bet here would be a Ghost-type to negate 75% of Machamp's attacks. If
you don't have one, Reflect will certainly come in handy to cut down all the
physical damage you'll be taking. If you have a Psychic-type, be cautious. Most
Psychic-types have low Defense, which means they'll be sure to get OHKOed.
=========================
11g3. Elite Four - Agatha
=========================
Agatha's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Gengar | 66 | Misdreavus | 65 | Crobat | 66 |
o------------o-----o------------o-----o------------o-----o
| Arbok | 68 | Gengar | 70 |
o------------o-----o------------o-----o
Full Restores: 2
Money: 7000
Agatha has moved up from an annoy strategy to a still-sucky Gengar. Double Team
is gone, and she now has Confuse Ray and Hypnosis in its place. Dream Eater's
missing, thankfully. Psychic-type Pokemon get destroyed by Shadow Ball. Make
sure your [Psychic-type] Pokemon is a high level to OHKO Gengar and the rest of
Agatha's Pokemon.
Three Gengar was way too much for Agatha, so she replaced Haunter with
Misdreavus, Johto's only Ghost (and was, back then, the only pure Ghost-type).
One thing to note is Agatha's Misdreavus is _male_, so keep the ladies out.
Missy doesn't evolve into or from anything, and that usually means it's weak.
It shouldn't take much to send this Pokemon back to its Poke Ball.
o--------o Moveset: Air Cutter, Sludge Bomb, Shadow Ball, Confuse Ray
| Crobat | Type: Ghost
o--------o Ability: Inner Focus (Prevents flinching)
Agatha's Golbat has evolved into Crobat, a much faster and stronger Pokemon,
and is no longer a joke. Crobat is one of the fastest Pokemon around, and has
decent Attack power to take advantage of. Sludge Bomb is the most powerful
Poison technique the series has to offer, and it comes with a 30% poison rate.
What you want here is your Pokemon with the highest Defense. While Shadow Ball
will rip apart your Psychic-types, it usually won't be needed because Sludge
Bomb will do more damage anyway. Try using Ice or Electric.
It seems like everyone and their dog knows Double Team these days. There are no
Ground- or Psychic-type Swift attacks, so you're on your own as far as the
evasion goes. You should only worry about Giga Drain if you're Rock/Ground.
Earthquake is for your Poison-types, so keep that in mind. Psychic is still the
way to go.
========================
11g4. Elite Four - Lance
========================
Lance's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o
| Gyarados | 68 | Aerodactyl | 70 | Dragonite | 66 |
o------------o-----o------------o-----o------------o-----o
| Dragonite | 72 | Kingdra | 66 |
o------------o-----o------------o-----o
Full Restores: 2
Money: 7200
Take a look at that set, will ya? Simply amazing what one can do if one puts
one's mind to it. Gyarados' plan is simple. Immobilize with Thunder Wave, then
raise Attack and Speed each by 1 with a single Dragon Dance. Once it's been
powered up enough, Gyarados is free to ruin your team via Earthquake
(especially helpful for those Electric-types) and Hyper Beam.
Of course, by the time Lance can even think about setting this destruction up,
Gyarados will be dead to the Electric-type attack you better have just used.
Wing Attack has been replaced with Aerial Ace, which never misses. The useless
Scary Face was dropped for a much better Earthquake, which not only kills your
Electric-types, but takes advantage of Aerodactyl's Attack. Think Crobat, only
better. You can still Water-type him to death. Don't forget about the boost
from Ancientpower.
=======================
11g5. The True Champion
=======================
Gary's Pokemon:
o---------------o---------------o---------------o
| Bulbasaur | Charmander | Squirtle | <- Which one's your starter?
o---------------o---------------o---------------o
|Heracross....72|Heracross....72|Heracross....72|
|Tyranitar....72|Tyranitar....72|Tyranitar....72|
|Gyarados.....73|Exeggutor....73|Arcanine.....73|
|Alakazam.....73|Alakazam.....73|Alakazam.....73|
|Exeggutor....73|Arcanine.....73|Gyarados.....73|
|Charizard....75|Blastoise....75|Venusaur.....75|
o---------------o---------------o---------------o
Full Restores: 4
Money: 7500
Heracross is double weak to Flying. Make sure that if you decide to pick on it,
you're sure you'll kill it. Otherwise, you die from Counter. Megahorn used to
be only learned by Heracross, and it's the strongest Bug-type move there is.
Psychic-types get wasted, so be sure you can deliver that OHKO.
Someone must have knocked some sense into Gary, because Calm Mind is back. 'Zam
now sports Shadow Ball and Reflect, which will help it against Ghost-types.
Reflect shouldn't be too much of a hinder, though. A couple of strong non-
Fighting attacks should do the job.
Once Tyranitar comes into play, you need to change the weather as soon as you
can. The Sandstorm effect from his Ability will never end as long as no other
weather moves are used, and it's probable that the majority of your team isn't
part Rock, Ground, or Steel. If it is, you need a team change. Tyranitar is
Rock/Dark in type, and is therefore double weak to Fighting. Aerial Ace helps
out with that. Thunderbolt is for Water-types.
Similar strategy to Lance, but keeps Hydro Pump. After a couple Dragon Dances,
Earthquake will do _far_ more damage than Hydro Pump to your Fire-types, so it
really isn't needed. Of course, if you're stupid enough to put a Fire-type up
against any Gyarados, you deserve to lose.
While Exeggutor may be double weak to Bug, it's a very uncommon type. It's not
likely that you'll have Signal Beam, Silver Wind, or Megahorn, but don't worry
about it too much. Don't forget your handy-dandy Poke Flute for the sleep move,
and see what you can do about throwing a Flying-type in his face to pick on the
weakness and get around Light Screen and Giga Drain.
A physical attacking Arcanine? No thanks. Overheat's deadly the first time it's
used, but don't be intimidated (oops, too late (bad joke)) by the sheer
destruction it causes. Gary's too stupid to switch out after effectively
destroying his only real attack, so just wait until those are gone. One thing
to mention is Extremespeed. It's only got 5 PP, and it has 80 power. What's so
special about that? Nothing, except the fact that the user always goes first.
It's capable of delivering sneak KOs, destroying your Pokemon from even half
their max HP without you getting a chance to counter. Gary's Arcanine loves to
do Extremespeed, and he'll waste the PP for it real quick.
Dragon Claw doesn't really mean much on Charizard. I suppose it could be used
as a Special technique if Fire Blast runs out of PP (which still is really the
only threat here). Earthquake, like always, murders Electric-types. A Rain
Dance/Thunder combo would work nicely here. Did you challenge Moltres? If so,
you could employ a similar method here, since Charizard and Moltres share the
same type. Just nix the part about catching the thing.
Gary will avoid using Sunny Day like a straight man avoids a gay bar. Without
it, though, you know when Solarbeam's coming. It's a bit easier that way.
Earthquake rapes your Fire-types, and Sludge Bomb is just a powerful STAB
attack. If Gary _does_ use Sunny Day, switch in to your Fire-type that should
be faster than Venusaur and roast the sucker.
Blastoise now comes with the ability to handle Electric-types. In a way, you
can treat Gary's Blastoise like Lorelei's new Cloyster. Thunder doesn't have
the greatest accuracy in the world, but it becomes perfect while raining. While
this seems tempting, you've gotta be careful because Earthquake will put the
hurt on all Electric-types except Zapdos, and Ice Beam's for that. It holds a
Sitrus Berry.
=================
12. Sevii Islands
=================
Bill will ask if you want to come to a place called One Island that isn't even
on your map. Say yes, and you'll be whisked away.
Before you go, make sure your pokemon know Surf, Cut, and Strength.
Note that once you leave, you cannot come back for a while, so stock up!
===============================================
12a. One Island - Friends Gather at Knot Island
===============================================
Bill will drag you to the Pokemon Net Center where his buddy, Celio, is waiting
for him. After introductions are done, Celio will explain that he can't get his
PC system and Bill's PC system to link up (this means that you can't use the PC
until they get it done). Bill will ask you to take a Meteorite to this other
guy on Two Island. Celio will then give you an extra page to your Town Map to
include One, Two, and Three Islands and a Tri-Pass to let you travel between
the three (if you never got the Town Map, you'll get it now, and it'll already
have the extra page).
We've got things to do, though, before setting sail for Two Island. Go south
and Surf around the ferry house to get to Treasure Beach. Only one Trainer
here, unfortunately, and wild battles aren't the greatest, but meh.
The guy here says that he comes here every so often because items get washed up
on the beach. I don't know how often the items change, but you can use the
Itemfinder to help you find various items. I've found Pearls, Stardusts, and
Ultra Balls here. All of these can be sold for cash, but don't come here
expecting to get rich off the items. There's a _much_ better spot for that.
That's all for this section. Fly back to One Island and leave east to Kindle
Road. Surf east and then north.
When you get to the mainland, continue to Surf up the east side. A Max Repel
lies in wait. Then go back to the beginning and continue north.
Picnicker Claire
Meowth, Lv.35 (x2); Pikachu, Lv.35; Clefairy, Lv.35
Money: 700
Camper Bryce
Nidorino, Lv.36; Sandslash, Lv.36; Raticate, Lv.36
Money: 720
SwimmerM Garrett
Shellder, Lv.35; Cloyster, Lv.35; Wartortle, Lv.38
Money: 152
Inside the cave is the Ember Spa, where you can use the hot springs to rest
(Pokemon Center). If you're weary, just enter the middle of the hot springs to
be fully restored. Talk to the old man on the north side standing in between
the waterfalls for HM06, Rock Smash. This is what you need to break all those
rocks you saw earlier in the game. Sometimes Pokemon will emerge from under the
rocks that you smash, but they're weak. Just run. Go back and break the three
vertical rocks and get an Ether. Keep going south and go up the stairs so
you're on the plateau. Follow this path and break the two rocks for a Carbos.
Now continue north (heal if you need to) past the Ember Spa.
A bit more and we finally arrive at our destination, Mt. Ember. Yay, FPV.
===============
12a1. Mt. Ember
===============
The man you see is a Move Tutor who will teach Explosion to a lucky Pokemon.
Go to the right and you'll find two Rocket Grunts. If you've defeated the Elite
Four and have the National Pokedex, they'll battle you. Otherwise, they just
stand there. Either way, ignore them for now.
Use Strength and push the first rock only until you can pass and push the one
to its left. Go on and battle the Trainer.
Go up the stairs and to the right. Follow this path for a Dire Hit. Then come
back to the stairs and go left instead to get jumped.
There's a hidden Ultra Ball on the last square in that small alcove by Logan.
After that, follow the very long, boring, Pokemon-filled path through Mt.
Ember, and you'll emerge on the other side. Go up the stairs and follow a path
left if you want an Ultra Ball. If you want a Fire Stone, first break the rock
that's next to the boulder. Then go down and push the boulder, break the rock,
then push the boulders out of the way. Go to the main area and up the stairs.
Push the right boulder north, and then the one next to it to the left. The rest
is just pushing them out of the way. Oh, look, it's Moltres! It's been moved
from its previous home in Victory Road, but it's still just as cool and just as
hard to catch... bleh. If you want to capture it, be sure to save beforehand.
You'll have to guess, but try to power hit it when it uses Endure. It might be
helpful to use your power attack three or four turns after it last uses Endure,
because Endure reduces in accuracy if used consecutively, and Moltres isn't
stupid enough to use it twice in a row. If you can successfully trigger Endure,
it'll be at 1 HP, which is ideal for capturing a legendary. Then slap a Special
Condition other than Poison on it and start throwing anything but a Master
Ball.
I did that (I chose Sleep), and all it took was one _Great_ Ball. After you
catch or kill Moltres, that's the end unless you defeated the Elite Four. If
you did, leave Mt. Ember, re-enter, and challenge the Grunts. Otherwise, Fly
back to One Island and take the ferry to Two Island.
-------------------------------------------------------------------------------
The rest of this section is for those who either came back after beating the
Elite Four to whoop on the Grunts, or those who decided to ignore my advice to
ignore these guys and get Moltres first, or whatever.
They will have finally opened up a cave on the side where they've been since
who knows when. They agree to bring any treasure they find back to the
Warehouse which is located somewhere, but one forgets the passwords required to
get in. The other reveals that the first password is "Goldeen need log." As
he's about to reveal the other code, he spots you and shuts his yap. Talk to
each of them to start up a fight.
They'll tell you not to go in the cave before conveniently leaving you, the
enemy, unguarded. Yes, let's just listen to them and get out now...
o----------------------------o
| MT. EMBER POKEMON LISTING |
o----------------------------o
| Machop (Common) | Follow the path until you come to the boulders.
| Machoke (Rare) | Push the boulder two squares right. Then go down
| Geodude (Common) | and push the boulder one square right. Then go
| Graveler (Rare) | and follow the path downwards.
| Slugma (Common) (later) |
o----------------------------o
You'll come to another rock puzzle. Push the boulder one square right. Go to
its north side and push the boulder down.
When you get to a fork, take the lower path. Push the boulder and go down the
stairs. Follow this all the way down until you get to a room with many walls on
it. On it is Braille. Each wall has three letters of the alphabet written in
Braille (the single characters are the period on top and comma on bottom). If
you wish to learn it, sit there and learn it. Otherwise, go down the stairs. A
long Braille message and a Ruby wait for you. What does it say? Glad you asked.
Take the Ruby back to Celio. He'll ask you to go find the other gem that pairs
up with the Ruby. He'll take the Tri-Pass from you and give you his own Rainbow
Pass in return. This will let you visit all seven of the Sevii Islands. He'll
also edit your Town Map to include Four Island through Seven Island.
Before you go anywhere else, go to Two Island and purchase a Lemonade. Don't
use it; keep it in your inventory at all times.
=====================================
12b. Two Island - Boon Island for Two
=====================================
The current's way too fast, so you can't fish or Surf in these waters.
If you want a Revive, Cut the tree to the right and follow the path.
In the house to the southeast of the shop is the Pokemon Move Maniac. He'll
reteach your Pokemon's moves they've forgotten while leveling up, but only if
you give him either two Tinymushrooms or one Big Mushroom. Tinymushrooms are
commonly found on wild Paras, but not all the time; Big Mushrooms are a bit
rarer. The easiest way to get them (Paras) is to search in Safari Zone's
Center Area or Area 1. Catching around 10 of them yields 4-5 Tinymushrooms on
average, from my experiences.
Again, The Wierdo has a valuable piece of advice. He suggests you run around in
the B2 level of Mt. Moon, where there are only Paras. Then use Thief to steal
their Tinymushrooms. Remember that if the user of Thief is holding an item, the
foe's item won't be stolen. Also remember to remove the item once it's been
stolen.
Next door is Two Island's Game Corner. Upon entering, a man will freak out
about his daughter, Lostelle, who happens to be missing. He'll ask you to
search Three Island, and a Biker barges in. Turns out he mistook this place for
Three Island, and he goes peacefully on his way. You can't play any games yet,
so there's nothing really to do here except leave... but wait!
o-----------------------------o
| CAPE BRINK POKEMON LISTING |
o-----------------------------o
| Spearow (Common) |
| Fearow (Uncommon) |
| Meowth (Uncommon) | If you leave via the north exit, you'll end up
| Persian (Rare) | on Cape Brink. Follow this path to a house with
| Oddish (Uncommon, FR) | a Move Tutor who will teach your starter how to
| Gloom (Rare, FR) | use its respective elemental Hyper Beam attack
| Psyduck (Uncommon, FR) | (Frenzy Plant for Venusaur, Hydro Cannon for
| Golduck (Rare, FR) | Blastoise, Blast Burn for Charizard).
| Bellsprout (Uncommon, LG) |
| Weepinbell (Rare, LG) |
| Slowpoke (Uncommon, LG) |
| Slowbro (Rare, LG) |
o-----------------------------o
================================================
12c. Three Island - Kin Island of Family Bonding
================================================
Once you arrive here, you'll be able to access Bill's PC. I guess Celio and
Bill got things done. Let's finish our business so we can get back.
If you haven't beaten the Elite Four yet, the cave at Three Isle Port will only
contain a guy who's searching for gold. Otherwise, it'll be a long path.
There's a hidden Nugget in the rock at the end of the path right before the
stairs. Talk to the guy, and he'll give you another Nugget. Sweet, free money.
The patch of grass outside the door near this guy contains only Dunsparce. Go
back to the main area; that's all for this little part.
Heal if you need to and try to go to the northern part of town. These dudes are
being harassed by a bike gang, and you're gonna make something of it. Of
course, you'll have to fight four battles in a row, but hey. They're nothing
special.
Defeat him, and they'll all take off. The guy on the bottom will give you a
Full Restore, and the top guy says that Lostelle went to Bond Bridge a while
ago. The PokeMart lies a bit north of here, so check it out.
o--------------------------o
| THREE ISLAND SHOP LIST | ^_^
o--------------------------o
| Ultra Ball.......$1200 |
| Hyper Potion.....$1200 |
| Revive...........$1500 |
| Full Heal.........$600 |
| Escape Rope.......$550 |
| Max Repel.........$700 |
o--------------------------o
At the northern part of town, enter the house on the far left and talk to the
man on the right. He's part of Sabrina's section of the Fame Checker.
If you want a Zinc, Cut the tree and follow the path. When you're ready, head
left. If you have Cut, you can cut the tree and follow the path. Press A when
you're facing right one square from the edge to receive a PP Up (thanks to
sizzlingq20042@gmail.com for pointing this out).
SwimmerF Tisha
Kingler, Lv.38
Money: 152
Now stand next to the small tree that's above the one nearest the ledge. Take
seven steps up and one left. Press A for a Pinap Berry.
In the northeasternmost corner is a hidden Chesto Berry.
If you want a free Full Heal, jump the ledge here and go left. Then loop around
and continue following this path until you find another tree you can Cut. Stand
next to it, then take five steps right. Face up and press A for an Aspear
Berry.
Go back and Cut the tree. A Max Ether sits in a corner, waiting for you.
There's a tree directly below the Max Ether. Stand below it, then take three
steps down and two steps left. Press A for a Bluk Berry.
Follow the path south and you'll find a rectangle of water. Stand in the lower
left corner and take two steps right. Face up and press A for a Wepear Berry.
From there, take three steps right and one up. Press A for a Cheri Berry.
Go right and go right until you hit some trees. Stand in the corner and take
either one step left and face up or one step up and face left. Either way,
press A for a Nanab Berry.
Continue following the path and you should see a patch of water below you. Surf
across this and Cut all the trees there for a Max Elixir.
Go back to the main path. Stand below the sign and take one step down. Press A
to find a Pecha Berry.
Now just follow the path north to find Lostelle. She's standing there scared
because a Hypno has been, well, scaring her. She spots it coming again, and it
plays Hypno's cry quite freakishly. Then a Lv.30 Hypno jumps you. Catch or kill
it, and she gives you an Iapapa Berry as thanks. You'll both will then be
transported to Lostelle's house back on Two Island. Talk to Lostelle's father
and you'll deliver the Meteorite like Bill asked. He'll reward your valiant
efforts with a Moon Stone.
Fly back to One Island and head to the Pokemon Net Center and Bill will take
you back to Cinnabar. From now on, you can travel to either One, Two, or Three
Island from Vermilion Port, and you can play Pokemon Jump or Dodrio Berry-
Picking on Two Island as long as you're playing with the Wireless Adapter in
your GBA [SP], and you have at least one other person who has completed the
Lostelle quest.
==============================================
12d. Four Island - The Warm, Blue, Floe Island
==============================================
Upon arriving here, Gary will talk to you. He's on his way out because he's
already received a Pokemon Egg. There's also someone you both know here, and he
invites you to find out who. Let's do that...
But first, we have things to do. If you have Rock Smash, then go up the western
coast and smash the rock and get the Star Piece.
In the Pokemon Center, check the bookshelf for one of Daisy's entries in the
Fame Checker.
Straight north and you'll find the Day-Care. This is similar to the one you
found on Route 5, but they can take two Pokemon instead of one. The money cost
is the same, but if your two Pokemon are in the same Egg Group, they will
produce a baby of the lowest form of the female (unless a parent is Ditto; then
you'll get whichever parent isn't Ditto, unless both parents are Ditto, in
which case you'll get Ditto).
In the house to the right of the Day-Care are two fat guys. The man on the left
is a Move Tutor who will teach a Pokemon the move Body Slam.
To the right of the sticker house is a kid who is part of Lorelei's section of
the Fame Checker. Lorelei's house contains only Poke Dolls. Go to the side of
it and Surf north to find a Stardust. Then enter Icefall Cave.
Note: From now on, when you encounter a Pokemon from Johto, it will be at an
extremely low level; your weakest team member will have trouble not delivering
OHKOs left and right.
You'll need to teach someone how to use Waterfall. If none of your Pokemon can
learn it, catch someone here (Seel, Dewgong, or Lapras) or drag someone from
your Box. Go up the waterfall and down the stairs.
The door is right above you! Don't jump the ledge! Go up a bit and you'll find
Lorelei, who is fending off some poachers. She'll leave you to handle one,
while she takes on the other two.
Team Rocket Grunt
Zubat, Lv.38 (x2); Golbat, Lv.38
Money: 1216
After the fight, Lorelei threatens to freeze them unless they divulge where
they've been holding the Pokemon they steal. He tries to hold out, but gives in
at the last second when Lorelei's Lapras begins to use Ice Beam on him ^_^
Turns out that they're all in the Rocket Warehouse on Five Island.
We still need that second password to get in, though. Skip Five Island for now.
=================================================
12e. Five Island - Chrono Island: Where Time Goes
=================================================
If you don't have the second password for the Rocket Warehouse, leave!
Five Island is a dull, boring place. Make sure you have five Pokemon in your
party and go along the west coast. Surf and maneuver your way west when you get
to the Water Labyrinth. You'll end up on a spot of land with an old guy and a
battle.
The guy will give you a Togepi egg if your lead Pokemon likes you.
If you're hard up for cash, use the VS Seeker when Gillian, Destin, Celina, and
Jacki are all on the same screen to use it to its full potential. Ten thousand
money a fight, _without_ the Amulet Coin... yes please!
Enter Selphy's house and check the bookshelf for Blaine's last entry in the
Fame Checker. Continue east.
SwimmerM Toby
Poliwhirl, Lv.48; Tentacool, Lv.48; Tentacruel, Lv.48
Money: 192
Go right, then down to get a Lax Incense. Once at the entrance, go right, then
up, down, up. Then you get a Sea Incense.
Psychic Laura
Natu, Lv.48 (x2); Xatu, Lv.49
Money: 980
From Laura's room, go down, right, left. Then go down, then right. Heal and go
up. Selphy's here, and she must think you're going to rape her or something...
she challenges you straight away.
Lady Selphy
Persian, Lv.49 (x2)
Money: 9800
She'll take you back to her house and reward you with the front door in your
face, that ungrateful wench. Oh well. Run back through Lost Cave and go back to
Selphy's room and steal her Silk Scarf.
If you re-enter Selphy's house, she'll ask you to show her a random Pokemon.
Any Pokemon listed as 'seen' in your Pokedex is fair game, which means if you
import a Groudon from your Ruby into LeafGreen, Selphy might ask to see one
(thanks to Seth Weissman for this additional information). You're also timed. I
don't know how long you get, but if you waste too much time, you won't be
rewarded. Show her what she wants to see in order to get one of the following:
Fly back to Five Island. This time, leave east to Five Isle Meadow.
From the upper right corner, take two steps down and press A for a Razz Berry.
Stand under Chaz. Take 4 steps down and two right. Press A for a Sitrus Berry.
Stand where the berry was. Take three steps down and two left. Now press A
again for a Bluk Berry.
Surf straight down from there and follow the path. Stand next to the man and
examine the grave. If you take the Lemonade I told you to never use and place
it next to the grave, he'll give you TM42, Facade. The item ball near him
contains a Metal Coat, necessary for evolving your Onix or Scyther. Now
backtrack all the way to Milo and return to the mainland. Surf when you get the
chance and go around the left side for a PP Up. Then go back to the mainland.
If you don't have the second password, you'll have to come back after
completing Six Island's part of this quest.
Otherwise, you will enter the two passwords and be allowed access.
======================
12e1. Rocket Warehouse
======================
There are three arrows pointing left. Step on the bottom of these. Follow the
path for a Pearl, then make your way back to the fight you just did. Step on
the arrow pointing down. Go left for a Big Pearl. Once again, go back to the
fight you just did and step on the middle arrow. Maneuver around the arrows
and go northeast, around the previous Grunt. Go up and claim TM36, Sludge Bomb.
Now go south and fight.
He'll see the Earthbadge and realize that the rumors about Team Rocket being
disbanded were true. He'll vow to find Giovanni and resurrect Team Rocket, then
he and all the monkeys will disperse. That just leaves one guy left; the guy
who stole your Sapphire. It's pain time!
Scientist Gideon
Voltorb, Lv.46; Porygon, Lv.46; Electrode, Lv.46; Magnemite, Lv.46; Magneton,
Lv.46
Money: 2208
He'll fork over the Sapphire and let you go on your way. Finally, we're in
possession of the other gem. Take the ferry to One Island and talk to Celio; he
will install the Sapphire into the Network Machine.
Congratulations! You can now trade with Pokemon Ruby & Sapphire!
Talk to Celio until he says three different things about Bill; each is an entry
in Bill's section of the Fame Checker, and you should have all six after you
get these three.
You can also challenge the Elite Four and their brand-new teams any time you
like. Lorelei's lowest level Pokemon is Lv.64, so be prepared.
When you get time, revisit Rocket Warehouse and talk to Gideon for Giovanni's
final entry in the Fame Checker.
===============================================
12f. Six Island - Fortune Island of Aged Wisdom
===============================================
Enter the Pokemon Center and Gary will talk to you. He'll inquire how your
Pokedex is doing, as always. He'll note how there's no way to fill up the
Pokedex, and there must be a way to fill it with Pokemon from far away...
He decides to call it quits and heads for home.
In the PokeMart, the old lady is part of Agatha's section of the Fame Checker.
Get on the land (yep, still in Water Path). Have a double battle and go north.
There's a house with a Heracross fangirl in it. Stand behind the house so
you're directly behind the door. Take two steps left and one step up. Press A
for a free Oran Berry.
If you want an Elixir, go to the northeast corner and Surf the path.
Go west into Green Path when you're ready; Pattern Bush lies dead ahead.
Lass Dalia
Hoppip, Lv.46; Hoppip, Lv.47; Skiploom, Lv.47; Skiploom, Lv.48
Money: 768
Camper Riley
Pinsir, Lv.49; Heracross, Lv.50
Money: 1000
Finally! Man, I hate that place. Hoppip should never be allowed to pass Lv.20,
seriously.
So now leave south. Surf on the water and head west for yet another fight.
Psychic Jaclyn
Natu, Lv.48; Slowbro, Lv.48; Kadabra, Lv.49
Money: 980
SwimmerM Mymo
Kingler, Lv.49; Wartortle, Lv.49
Money: 196
After fighting that guy, surf to the right and follow that path for a PP Up, as
well as another battle.
Fisherman Tylor
Qwilfish, Lv.49 (x2)
Money: 1764
Now go left instead. You'll see a Grunt (waste him) and Altering Cave.
In this cave resides millions upon millions of Zubat. Why? See section 13e.
When you've had your fill of Zubat, Fly back to the island. Make sure you bring
someone that knows Cut. When you get to Edward, go south instead. See the dark
patch in the middle of the short grass in the middle of the tall grass? Press A
while facing it for a Pinap Berry.
o----------------------------o
| WATER PATH POKEMON LISTING |
o----------------------------o
| Spearow (Common) |
| Fearow (Uncommon) |
| Oddish (Common, FR) |
| Gloom (Rare, FR) |
| Psyduck (Rare, FR) |
| Bellsprout (Common, LG) |
| Weepinbell (Rare, LG) |
| Slowpoke (Rare, LG) |
o----------------------------o
Right before the stairs, there's another dark patch. Examine it for an Aspear
Berry. Follow the path to Ruin Valley.
You will wind up at a door if you go left. You can't open it, but there's a
Braille inscription on it. It reads:
CUT
Fall down the hole and you'll see four holes. Like Lost Cave before it, you'll
wind up at the beginning if you take the wrong path. The Braille in the center
is "UP," so take the top hole.
Braille in this room says "RIGHT." Do what it says and take the right hole.
And we come to a room that says "DOWN." Go down. You'll end up in a room with
the Sapphire and a long Braille message that reads:
Examine the Sapphire and a Rocket Scientist will drop from above and take it.
He'll tell you the other password to the Rocket Warehouse: "Yes, nah, Chansey."
Palindromes. <3
That's all for Six Island. Let's chase us some monkeys. To Five Island!
============================================
12g. Seven Island - Quest Island of Infinity
============================================
This is the last of the Sevii Islands. The first thing you'll see is a house.
Inside is a lady who says something similar to the e-Reader man in Ruby &
Sapphire. What's she have to do with the e-Reader?
o-------------------------o
| SEVEN ISLAND SHOP LIST |
o-------------------------o ...Great Balls?
| Ultra Ball.......$1200 |
| Great Ball........$600 | ._.
| Full Restore.....$3000 |
| Max Potion.......$2500 |
| Hyper Potion.....$1200 | Inside the Pokemon Center, check the bookshelf.
| Revive...........$1500 | It's one of Agatha's entries in the Fame Checker.
| Full Heal.........$600 |
| Escape Rope.......$550 |
| Max Repel.........$700 |
o-------------------------o
North of here is the Trainer Tower, but that's covered in section 13.
On the bridge south of town is a Move Tutor who will teach Swords Dance. Make
sure your Pokemon know Rock Smash and Strength and keep going south to reach
Canyon Entrance.
In the upper right corner by Eve & Jon is a Rawst Berry. Go back to Nicolas and
Go around the four boulders at the beginning. Activate Strength and push the
boulder in the middle straight up. Next, loop around and push one of the
boulders next to the indent so it's in the middle under the first boulder you
just pushed. Push this boulder up and all the way to one side so it falls in an
indent. Repeat this process with the boulder across from the second one you
pushed. Now go in between the four boulders at the entrance and push the bottom
two off to the side. Jump the ledge and push those two up into the indents. Now
push one of the two remaining boulders to the middle, up, and into a hole; do
the same with the final one. You'll hear a rumble sound - leave the cave.
If you've got Rock Smash, you can skip this next battle.
Tamer Evan
Sandslash, Lv.48; Ursaring, Lv.49; Lickitung, Lv.48
Money: 1960
Do you see the Max Elixir lying on the ground? Take it if you do.
The item ball contains a King's Rock. If you want it, break the rock, push the
boulder two squares right, break the rock above it, push the boulder down,
break the rock, and push the boulder two squares right.
Cooltrainer Leroy
Rhydon, Lv.47; Kangaskhan, Lv.47; Slowbro, Lv.48; Ursaring, Lv.50; Machoke,
Lv.48
Money: 1800
Inside the house is a guy who asks you to perform the Chansey Dance. If you do,
your Pokemon will be restored (Pokemon Center). Take the Lucky Punch that's
sitting on the table and get out.
Cooltrainer Michelle
Persian, Lv.47; Dewgong, Lv.47; Girafarig, Lv.50; Rapidash, Lv.48; Ninetales,
Lv.48
Money: 1800
You'll wind up at the Tanoby Ruins after this. There are seven different
islands that each house up to five different letters of Unown, including two
that contain the brand new Unown, ! and ?. Starting from the far left side:
MONEAN CHAMBER
-------------- And now, Trainers:
Unown A (Common)
Unown ! (Rare)
================
13. Sevii Extras
================
These are all side quests of some sort that are based in the Sevii Islands.
===========================
13a. Two Island Game Corner
===========================
You can play games here only if you have at least two people who have completed
the Lostelle quest (section 12b for more info), and those two people _must_
have the Wireless Adapter connected.
There are only two games here for you to play; Pokemon Jump and Dodrio Berry-
Picking. In Pokemon Jump, each player selects a Pokemon that qualifies and
jumps a vine rope connected by two Venusaur. First person to trip up loses.
What Pokemon qualify? Anything that is 28 inches or less (2'4") and can
actually jump easily (so nothing that can't jump (Diglett) or swims (Seel)).
More specifically...
o----------------------------------------------------------------------------o
| Anorith Cyndaquil Marill Plusle Sunkern |
| Aron Ditto Mawile Poliwag Surskit |
| Azurill Eevee Meditite Porygon2 Swinub |
| Bagon Electrike Meowth Ralts Teddiursa |
| Beldum Elekid Metapod Raticate Togepi |
| Bellossom Exeggcute Mew Rattata Togetic |
| Bellsprout Gastly Minun Roselia Torchic |
| Bulbasaur Gulpin Natu Sableye Torkoal |
| Cacnea Houndour NidoranF Sandshrew Totodile |
| Castform Igglybuff NidoranM Shellder Trapinch |
| Caterpie Illumise Nincada Shroomish Treecko |
| Celebi Jigglypuff Numel Skitty Tyrogue |
| Charmander Jirachi Oddish Slugma Volbeat |
| Clefairy Kabuto Omanyte Smoochum Vulpix |
| Cleffa Kakuna Paras Snorunt Weedle |
| Corphish Krabby Phanpy Snubbull Whismur |
| Corsola Magby Pichu Spinarak Wooper |
| Cubone Mankey Pikachu Spoink Wynaut |
o---------------o Mareep Pineco Squirtle o-----------------o
o------------------------------------------o
The bad part is that how well you do depends on everyone else. If they suck, so
will you.
To my dismay, I have found out that you need three people to play Dodrio Berry-
Picking. Since I do not have two other people to play this with, I cannot write
a section on it. I appeal to you, the reader, for assistance.
======================
13b. Heracross Fangirl
======================
She's on Water Path just north of Six Island's mainland... she wants you to
show her any Heracross that you catch so she can measure them. Every time you
beat your current length (show her a bigger Heracross than last time), you will
receive a Nest Ball. There is no way to figure out Heracross' length. Just take
all your Heracross to her and she'll measure each one.
==================
13c. Trainer Tower
==================
Found north of Seven Island, the Trainer Tower is a disappointing Battle Tower.
But first we have to get there! You'll need Surf (not a problem, right?).
Psychic Rodette
Natu, Lv.48; Drowzee, Lv.48; Hypno, Lv.50
Money: 1000
Stand to the left of the sign and take one step left. Press A for a Pearl.
Psychic Dario
Girafarig, Lv.52
Money: 1040
The goal here is to make it through eight floors of Trainers to the owner who
waits at the top. There are four modes for you to play; Single, Double,
Knockout, and Mixed.
In Single mode, you will each bring out one Pokemon, just like you've been
doing the entire game.
In Knockout mode, you will fight three Trainers on each floor who each have one
Pokemon. The catch is that you can't heal between the three fights.
Each Pokemon you battle here will have the level of your strongest Pokemon, so
if you have an unbalanced team, it's not recommended to fight here.
If you make it to the top, you'll have to exit and re-enter to challenge again.
You can only get each item once! (thanks to The Wierdo for pointing this out)
My personal records are in the format minute:second:100th of a second
SINGLE MODE
-----------
(1) Sailor Alberto (2) Bug Catcher Brandon (3) Juggler Jarrett
Feraligatr, Kangaskhan Beedrill, Yanma Weezing, Exeggcute
DOUBLE MODE
-----------
(1) Twins Jen & Kira (2) Crush Kin Jo & Haley (3) Crush Kin Ric & Rene
Jolteon/Espeon Star Alakazam/Houndoom Golem/Machamp
(4) Cool Couple Isaac & Mag (5) Cool Couple Jos & Anne
Piloswine/Crobat Blissey/Arcanine
(6) Young Couple Emy & Alek (7) Sis and Bro Axe & Ren
Ursaring/Furret Lanturn/Dragonair
KNOCKOUT MODE
-------------
MIXED MODE
----------
(1) Cooltrainer Allyson (2) Psychic Lorenzo (3) Super Nerd Owen
Starmie, Kingdra Hypno, Gengar Jolteon, Porygon2
(4) Cool Couple Geb&Megan (5) Sis and Bro Kat & Kipp
Nidoqueen/Nidoking Corsola/Kingler
(6) PKMN Ranger Chelsea - Ledian (7) Crush Kin Ric & Rene
PKMN Ranger Trenton - Gyarados Hitmonlee/Hitmonchan
Cooltrainer Albert - Tyranitar
=================
13d. Sticker Dude
=================
Found on Four Island, this guy will put stickers on the back of your Trainer
Card based on you completing certain events a certain number of times. There
are only three stickers: one for beating the Elite Four, one for hatching an
Egg, and one for battling in the Direct Corner (linkplay).
The stickers can be upgraded to different colors after you do each task a
certain number of times:
o--------------------o---o-----o-----o-----o
| ELITE FOUR DEFEATS | 1 | 40 | 100 | 200 |
o--------------------o---o-----o-----o-----o (thanks to The Wierdo
| EGGS HATCHED | 1 | 100 | 200 | 300 | for this information)
o--------------------o---o-----o-----o-----o
| LINK BATTLES WON | 1 | 20 | 50 | 100 |
o--------------------o---o-----o-----o-----o
To rack up defeats of the Elite Four, simply bring in a bunch of Lv.100s for
quick wins.
For linkplay, just have one person flee. Running counts as an instant loss
(thanks to The Wierdo for pointing out something so obvious I missed it).
==================
13e. Altering Cave
==================
Found north of Six Island, this cave is somewhat of a mystery. At first glance,
it seems that the only Pokemon to be found here is Zubat. However, a closer
look at the game's data reveals that there are many Pokemon that are only found
here, including Pineco, Stantler, and Smeargle.
You don't.
Altering Cave is the end result of a cave that probably would have had the
Pokemon in it change each time you used Mystery Gift. They scrapped the idea
because all the Pokemon you can find there you can either get from Colosseum or
Emerald. Since there would be no point to Mystery Gift if you could just get
the Pokemon elsewhere, they hid the data, filled the cave with Zubat, and just
left it there to look pretty.
=================
14. Miscellaneous
=================
The area for those misfits that just can't go anywhere else.
==================
14a. Effort Values
==================
The first thing you must do is decide on a good nature for your Pokemon. Some
Pokemon have several good options for natures, and others are what one would
call "duh" natures because there's usually only one decent choice.
Each of the 25 natures can be found in section 1j, but for the sake of this
section, I'll post them again:
My personal breeding method is to drop off all Pokemon in the Box and then
carry five Eggs with me. After they all hatch, I choose the best nature of the
five and then release the rest (unless one's Shining).
So we hatch five Growlithe eggs and get Impish, Naughty, Brave, Serious, and
Modest for natures. Let's see what they do. Impish is +Def, -Sp.Atk. Growlithe
is weak to two physical types and one special type. The increase in Defense
could be useful, but it hinders Growlithe's ability to use its Fire-type
attacks to their fullest because of the decrease in Special Attack. We'll set
that one aside and take a look at the next nature, Naughty. Growlithe is a
Fire-type, so it doesn't need the +Attack bonus. The Special Defense drop can
hurt Growlithe, as it would increase damage done from its special weakness.
This one's trash, so release it. A look at Brave shows that it is +Atk, -Speed.
Speed is very, _very_ important in battling, so unless your name is Golem,
Magcargo, Torkoal, Camerupt, or Whiscash, don't ever have a -Speed nature.
Release this monstrosity at once. Take a gander at the fourth baby, Serious in
nature. Serious is neutral Speed. A neutral-natured Pokemon is good to have if
you just can't get the one you want. We'll keep this one, too. On to the last
Growlithe, which is Modest. Modest is +Sp.Atk, -Atk. This is the opposite of
Adamant, and might be the best nature you can use of the five example eggs we
just hatched.
We eliminated two of the five eggs. We're left with Impish (+DEF, -SP.ATK),
Serious (+SPD, -SPD), and Modest (+SP.ATK, -ATK). Now you have to think ahead
as to what your Growlithe's moveset is going to be. If it's going to play on
its type and burn the competition down with Fire-type attacks, you'll want to
go with Modest. If you're going to use her as an annoyer of sorts, and not so
much straight damage, Impish may be your best bet. Keep in mind that these are
just examples: Growlithe is one of those Pokemon that have several different
possibilities as far as natures go. We'll do a basic special sweeper Arcanine,
and that involves Special Attack. Modest it is.
Alright, we finally have our Growlithe, and we know its nature. All that's left
is to level it up to get ready for battle. But wait! You can't just go around
defeating any Pokemon you want. This is the difficult part, and it takes a long
time to do if you're unlucky.
Each Pokemon, when killed, gives the Pokemon that killed it one, two, or three
points in one stat. These are effort points, the things you're looking for. For
example, killing a Pidgey (at any level) will give 1 Speed point. Four Pidgey
killed, four Speed points. Get it? Okay. The spots below offer the best
training (in my opinion) for any given stat; feel free to utilize them or you
can e-mail me a spot of your own.
You must have the National Pokedex. Go through the cave at Three Isle Port. The
patch of grass there only contains Dunsparce, which gives 1 point.
Average level: 15
ATTACK
------
Enter Mt. Moon and go down the first ladder. Stay here to only encounter Paras,
which gives 1 point.
Average level: 8
DEFENSE
-------
Metapod and Kakuna in Viridian Forest or Pattern Bush both give 2 points, but
they're pretty uncommon. If that doesn't suit your fancy, try Geodude in Mt.
Moon, which gives 1 point. At higher levels, you can kill Tangela south of
Pallet Town, one point each.
SPEED
-----
If your Pokemon are weak, you can fight Pidgey and Rattata on Route 1. Each
gives 1 point. When you're a bit higher in level, you can take on Diglett's
Cave if you want. Diglett gives 1 point, Dugtrio gives 2 points.
SPECIAL ATTACK
--------------
Pokemon Tower. Gastly gives 1, Haunter gives 2. Cubone gives 1 Defense point,
but you don't have to worry about them much, as they are quite rare. Just flee.
Average level: 19
SPECIAL DEFENSE
---------------
There are two ways to make EV training easier. The first is with the Macho
Brace. This hold item doubles the effort points you get, but lowers the Speed
of the Pokemon holding it for as long as the Pokemon holds it. Use the
Itemfinder while standing on the exact spot where Giovanni stood in Viridian
City Gym to get the Macho Brace. That's the easy part.
And then there's the Pokemon virus, or Pokerus for short. Pokerus is shown as
PKRS on the Summary Screen (and only there), and you can find it where a
Special Condition would normally be shown (it'll only appear if there is no
Special Condition). This will also double effort points gained from a battle.
For example, for every Diglett your Pokemon slaughters, it gets 1 point in
Speed. If the slaughterer is infected with PKRS, it would receive double the
points, or 2. Now let's say that this certain Pokemon is equipped with the
Macho Brace for double points again, or 4. This means that Diglett will give
you 4 Speed points every time you kill it, instead of one. Assuming all you run
into is Diglett, and you always kill it in one shot, it would take you about
20-30 minutes to complete Speed EV training.
It's very hard to catch Pokerus (you have better chances of seeing a Shining
Pokemon). Nurse Joy will tell you that your Pokemon have been infected after
healing at a Pokemon Center, and it should go away shortly. YOU DO NOT WANT
THIS TO HAPPEN. Here's how to preserve it.
When initially told you've been infected, your entire party will be infected.
Catch a Pokemon you don't care about (henceforth referred to as Pichu). Let
Pichu sit on your team for a while. Participate in a few battles and wait for
Pichu to become infected. Then all you do is deposit Pichu in the box (if you
have more than one Pichu, mark the infected Pichu with all four marks so you
know that's the one you want) and wait until you need to EV train someone else.
As long as Pichu sits in the box, PKRS will never go away. You might want to
infect multiple Pichu in the event your PKRS mysteriously vanishes from one
before you get a chance to put it back, as a safeguard of sorts.
Like I said, it's _extremely_ rare to get Pokerus. Some people are just lucky,
though, and get it almost right away. Others can have a box full of Shining
Pokemon and still not have Pokerus. Don't waste your time trying to get it.
That should do it. Any questions, comments, anything at all, e-mail me.
=======================
14a1. Individual Values
=======================
I had once thought the world of individual values (IVs) to be complex and
reserved only for the best, but according to Andy Huynh, it's quite simple:
"Each stat has a hidden value (not EVs) from 0-31. At level 100 each IV is
equal to 1 extra stat point. IVs are created when the pokemon is generated and
can not be changed"
How to figure out your Pokemon's IVs? It's a lengthy process. See the section
below to see how, as well as finding Hidden Power's type and base power.
======================================
14a2. Calculating IVs and Hidden Power
======================================
Andy Huynh is a smart guy. This section is all him, with minor things added by
me to make it fit and to possibly make it a bit more user-friendly. I am taking
credit for this in no way; this information was given to me by him.
Hit Points ( ( Stat - level - 10) x 100 / level ) - 2 x base stat ( EVs / 4* )
o-----------------------------------------------------------------------------o
Hidden power type and power depends on IVs. The type can be anything but
normal, and power can be between 30 and 70 including 30 and 70. The formula is:
For Type
( A + B + C + D + E + F ) x 15 / 63
A=( Hp IV if = odd)1
even)0
B=( Atk IV if = odd)2
even)0
C=( Def IV if = odd)4
even)0
D=( Spd IV if = odd)8
even)0
E=( S.A IV if = odd)16
even)0
F=( S.D IV if = odd)32
even)0
( A + B + C + D + E + F ) * 40 / 63 + 30
Extra note: Andy suggests that you find out IVs at higher levels (Lv.100 is
optimal) because at lower levels, your calculations can be inaccurate.
================
14b. Move Tutors
================
Here's a list of all Move Tutors in FireRed and LeafGreen. Move Tutors are like
living, breathing TMs; they teach moves from the color TM list (Blast Burn,
Hydro Cannon, and Frenzy Plant excluded), but can only be used once. They're
listed in alphabetical order for easy reference.
o--------------o----------------------------------------------------o
| NAME | LOCATION |
o--------------o----------------------------------------------------o
| BLAST BURN | Cape Brink (Charizard only) |
o--------------o----------------------------------------------------o
| BODY SLAM | Four Island (next to Pokemon Day-Care) |
o--------------o----------------------------------------------------o
| COUNTER | Celadon City Department Store (third floor) |
o--------------o----------------------------------------------------o
| DOUBLE-EDGE | Victory Road (final room) |
o--------------o----------------------------------------------------o
| DREAM EATER | Viridian City (need Cut or Surf) |
o--------------o----------------------------------------------------o
| EXPLOSION | Mt. Ember |
o--------------o----------------------------------------------------o
| FRENZY PLANT | Cape Brink (Venusaur only) |
o--------------o----------------------------------------------------o
| HYDRO CANNON | Cape Brink (Blastoise only) |
o--------------o----------------------------------------------------o
| MEGA KICK | Route 4 (right guy) |
o--------------o----------------------------------------------------o
| MEGA PUNCH | Route 4 (left guy) |
o--------------o----------------------------------------------------o
| METRONOME | Cinnabar Island Pokemon Lab (second room) |
o--------------o----------------------------------------------------o
| MIMIC | Saffron City (Copycat's house w/Poke Doll item) |
o--------------o----------------------------------------------------o
| ROCK SLIDE | Rock Tunnel (quicker to find from Lavender side) |
o--------------o----------------------------------------------------o
| SEISMIC TOSS | Pewter City Museum (need Cut) |
o--------------o----------------------------------------------------o
| SOFTBOILED | Celadon City (need Surf) |
o--------------o----------------------------------------------------o
| SUBSTITUTE | Fuchsia City (northwest of Pokemon Center) |
o--------------o----------------------------------------------------o
| SWORDS DANCE | Seven Island (on bridge to Canyon Entrance) |
o--------------o----------------------------------------------------o
| THUNDER WAVE | Silph Co. (second floor) |
o--------------o----------------------------------------------------o
=================
14c. Machine List
=================
A list of all Hidden Machines (HMs) and Technical Machines (TMs) in the game.
----------------------
TM05 - Roar
Type: Normal
Power: ---
Accuracy: ---
Effect: In a Trainer battle, forces a switch. In the wild, ends the battle.
Location: Route 4 (just past Mt. Moon), Celadon Department Store
TM06 - Toxic
Type: Poison
Power: ---
Accuracy: 85
Effect: Poisons the foe. Poison damage doubles every round. Switching resets
the Toxic counter.
Location: Given to you by Koga after defeating him in Fuchsia Gym.
TM07 - Hail
Type: Ice
Power: ---
Accuracy: 100
Effect: Between turns, damages all non-Ice-type Pokemon in play. Lasts 5 turns.
Location: Victory Road (second floor, by third floor stairs)
TM08 - Bulk Up
Type: Fighting
Power: ---
Accuracy: ---
Effect: Raises user's Attack and Defense by one level.
Location: Silph Co. (Floor 7)
TM12 - Taunt
Type: Dark
Power: ---
Accuracy: 100
Effect: Forces foe to only use moves that deal direct damage for two turns.
Location: Rocket Game Corner (Underground)
TM14 - Blizzard
Type: Ice
Power: 120
Accuracy: 70
Effect: 10% chance of inflicting Freeze on the foe.
Location: Pokemon Mansion
TM17 - Protect
Type: Normal
Power: ---
Accuracy: Varies
Effect: Makes foe's next attack on user fail. Rate of success decreases with
each consecutive use, with every failure returning accuracy to 100%.
Location: Power Plant
TM20 - Safeguard
Type: Normal
Power: ---
Accuracy: ---
Effect: Prevent Special Conditions + confusion on your party for 5 turns.
Location: Celadon Department Store (Rooftop - Give girl Soda Pop)
TM21 - Frustration
Type: Normal
Power: Varies
Accuracy: 100
Effect: Base damage raised based on this Pokemon's hatred of its owner.
Location: Rocket Game Corner (Underground)
TM22 - Solarbeam
Type: Grass
Power: 120
Accuracy: 100
Effect: Charges for one turn, then fires. If Sunny Day is in effect, requires
TM24 - Thunderbolt
Type: Electric
Power: 80
Accuracy: 100
Effect: 10% chance of inflicting Paralyze on the foe.
Location: Rocket Game Corner (prize)
TM25 - Thunder
Type: Electric
Power: 120
Accuracy: 70
Effect: 10% chance of paralyzing the foe. If Rain Dance is in effect, will
never miss. If Sunny Day is in effect, accuracy is reduced to 35%.
Location: Power Plant
TM26 - Earthquake
Type: Ground
Power: 100
Accuracy: 100
Effect: None.
Location: Given to you by Giovanni after defeating him at Viridian Gym.
TM27 - Return
Type: Normal
Power: Varies
Accuracy: 100
Effect: Base damage raised based on this Pokemon's love of its owner.
Location: Silence Bridge (guard house south of Lavender Town, upstairs)
TM28 - Dig
Type: Ground
Power: 60
Accuracy: 100
Effect: Burrow underground turn one, then attack turn two. User takes double
damage from Earthquake if struck while underground.
Location: Win from a Rocket Grunt in Cerulean City, Celadon Department Store
TM29 - Psychic
Type: Psychic
Power: 90
Accuracy: 100
Effect: 10% chance of lowering the foe's Special Defense by one level.
Location: Saffron City
TM33 - Reflect
Type: Psychic
Power: ---
Accuracy: ---
Effect: Physical damage done to party is roughly cut in half for 5 turns.
Location: Celadon Department Store (Rooftop - Give girl Lemonade)
TM35 - Flamethrower
Type: Fire
Power: 95
Accuracy: 100
Effect: 10% of inflicting Burn on the foe.
Location: Rocket Game Corner (prize)
TM37 - Sandstorm
Type: Ground
Power: ---
Accuracy: ---
Effect: Between turns, damages all non-Rock-, Steel-, and Ground-types in
play. Pokemon with the Sand Veil Ability are unaffected as well. Lasts
5 turns.
Location: Victory Road (second floor)
TM41 - Torment
Type: Dark
Power: ---
Accuracy: ---
Effect: Prevents the foe from using the same move twice in a row.
Location: Silph Co. (Floor 4)
TM42 - Facade
Type: Normal
Power: 70
Accuracy: 100
Effect: Attack power is doubled when user is Burned, Paralyzed, or Poisoned.
Location: Memorial Pillar (need Lemonade)
TM44 - Rest
Type: Psychic
Power: ---
Accuracy: ---
Effect: HP filled, Special Conditions removed, Sleep inflicted for two turns.
Location: S.S. Anne
TM45 - Attract
Type: Normal
Power: ---
Accuracy: 100
Effect: Fails on same-gender and genderless Pokemon. Foe has 50% chance of
being immobilized out of love.
Location: Route 24 (by Nugget Bridge), Celadon Department Store
TM46 - Thief
Type: Dark
Power: 40
Accuracy: 100
Effect: Will steal the foe's held item if the user isn't holding one.
Location: Mt. Moon
TM49 - Snatch
Type: Dark
Power: ---
Accuracy: ---
Effect: Foe's stat-boosting or recovery move is stolen and performed.
Location: Rocket Game Corner (Underground)
TM50 - Overheat
Type: Fire
Power: 150
Accuracy: 100
Effect: Lowers user's Special Attack by two levels.
Location: Victory Road
=====================
14d. The Trainer Card
=====================
The Trainer Card is an item of sorts that has lots of things on it. Its main
use is to keep track of the things that you've done. Open the menu and select
your name to bring up the front of your Trainer Card.
In the upper right corner, you'll see your Trainer ID Number. This number will
be assigned to all Pokemon that you catch, and any Pokemon that's _given_ to
you (like Eevee), not _traded_, will have this number as well, even though it
shouldn't. While you're getting it for nothing, someone had to catch that
Eevee, and it certainly wasn't you if you're being presented with one.
Below that, you will find your name. Below that is the amount of money you
currently have, and below that is your Pokedex completion level. Below that is
the time you've spent on your current adventure in the format hours:minutes.
On the very bottom, you'll find pictures of each of the Badges you've earned.
At the beginning, this entire side is blank. However, at the end of the game,
you can fill it with lots of things.
In the upper left hand corner, there is room for three Stickers. These Stickers
can be obtained at Four Island in a house next to the PokeMart. There are three
Stickers for you to get: one for defeating the Elite Four, one for hatching an
Egg, and one for battling in the Direct Corner against a friend.
See the Sticker Dude section for more information on the stickers.
There are five blanks below that. The top one is for your initial Hall of Fame
induction time, in the format hours:minutes:seconds. The one below that is your
linkplay record. Next is the number of trades you've made with friends in the
Direct Corner, and after that is the amount of times you've traded and battled
in the Union Room. The last line contains how many times you've crushed berries
with friends.
Below all that you see six Poke Ball prints. If you go to the Celadon City Game
Corner and examine the machine in the lower right corner, you'll be able to get
the sprites of your current team planted on the card in each of those spots.
There are four different styles to choose from: Normal, Black, Pink, and Sepia.
Save before you pick. There's no way to remove the prints. You can save over
them with a new method, but there's no way to simply get rid of them.
Normal will get you the normal sprites for each of your Pokemon. Normal colors
are used. Black means the whole sprite will be black, which looks like a
silhouette of your Pokemon's sprite. If you choose pink, your Pokemon's sprite
will be colored in pink tones instead of normal. Sepia gets you a picture
similar to old-fashioned real-life photos that have that dull-looking brownish
color to it, know what I mean?
All this can be yours for the low, low price of 50 money per print.
=================
14e. Fame Checker
=================
You get the Fame Checker after defeating Gary at Nugget Bridge. What this
thing does is let you recall things that have been said about famous people.
Anything that talks about a certain person will add that thing to the Fame
Checker, whether it be a sign, a person, or a piece of paper on the wall.
If you get all six entries for anyone, you can read a message directed at you
from the person you completed. Read this by pressing Start instead of A on the
person's name.
(after Elite Four) means you must defeat the Elite Four at least once before
this entry will become available.
OAK
---
Location:Pokemon League
Person:Agatha
Checking:Family and friends?
Information:I hear Oak's taken a lot of interest in you, child. That old duff
was tough and handsome. But that was decades ago. He's a shadow of
his formal self.
How to get: Agatha says this when you challenge her; you can't miss it.
Special Message: Why do Pokemon compete and battle so hard for you? They do so
because they can see the love and trust you have towards
Pokemon. Never forget that.
DAISY
-----
Location:Water Labyrinth
Person:Man
Checking:What is this person like?
Information:She was gently grooming Pokemon... she was a little angel. That
little girl's name... I think it was Daisy.
How to get: Show him the Togepi that hatched from the egg he gave you
Location:Celadon Mansion
Person:Old Lady
Checking:What is this person like?
Information:A girl from Pallet Town, Daisy, she enjoys Tea every day. She
visits the Celadon Dept. Store to buy some Tea.
How to get: Talk to the lady that gives you Tea (after Elite Four)
Location:Four Island
Person:Pokemon Journal
Checking:There's a rumor...
Information:The Spring Pokemon Contest's Grand Champion is Daisy Oak of Pallet
Town!
How to get: Check the bookshelf in Four Island's Pokemon Center
Special Message: While I was comfortably enjoying my tea breaks, you've grown
very skilled and powerful. I hope you'll remain a good rival
to my little brother.
BROCK
-----
Location:Pewter Gym
Person:Brock
Checking:Favorite kind of Pokemon?
Information:My rock-hard willpower is evident even in my Pokemon. My Pokemon
are all rock hard and have true-grit determination. That's right -
my Pokemon are all the Rock type!
How to get: Brock says this when you challenge him; you can't miss it.
Location:Pewter City
Person:Young Man
Checking:What is this person like?
Information:There aren't many serious Pokemon Trainers here. They're all like
Bug Catchers, you know, just hobbyists. But Pewter Gym's Brock
isn't like that, not one bit.
How to get: Talk to the man that's in front of the Pokemon Center
Location:Route 4
Person:Boy
Checking:What is this person like?
Information:Brock is cool. He's not just tough. People like and respect him. I
want to become a Gym Leader like him.
How to get: Talk to the boy south of the Pokemon Center at Mt. Moon
Location:Mt. Moon
Person:Man
Checking:What does this person do?
Information:Hi, I'm excavating for fossils here under Mt. Moon. Sometimes,
Brock of Pewter Gym lends me a hand.
How to get: Talk to the man in the northeast corner of Mt. Moon's first floor
Location:Pewter Museum
Person:Pokemon Journal
Checking:What is this person like?
Information:Brock rarely laughs, but is said to be unable to stop if he
starts.
How to get: Check the bookshelf (need Cut and 5 Brock entries)
Special Message: In this big world of ours, there must be many tough Trainers.
Let's both keep training and making ourselves stronger!
MISTY
-----
Location:Cerulean City
Person:Sign
Checking:What does this person do?
Information:Cerulean City Pokemon Gym Leader: Misty
The Tomboyish Mermaid!
How to get: Check the sign in front of the Gym
Location:Seafoam Islands
Person:Young Man
Checking:There's a rumor...
Information:Strong Trainers and Water Pokemon are common sights in these
parts. They say that Misty of the Cerulean Gym trains here.
How to get: Talk to the guy on the Fuchsia side of Seafoam Islands
Special Message: I'm going to keep training here at this Gym. When I get
better, I'd love to hit the road and travel.
LT. SURGE
---------
Location:Vermilion City
Person:Sign
Checking:What does this person do?
Information:Vermilion City Pokemon Gym Leader: Lt. Surge
The Lightning American!
How to get: Check the sign in front of the Gym
Location:Vermilion Gym
Person:Tucker
Checking:What is this person like?
Information:When I was in the Army, Lt. Surge was my strict CO. He was a hard
taskmaster.
How to get: Tucker says this when you challenge him
Location:Vermilion City
Person:Pokemon Journal
Checking:There's a rumor...
Information:Lt. Surge is rumored to have been a pilot while home in America.
He used the electricity generated by his Pokemon to power his
plane.
How to get: Check the Pokemon Center's bookshelf (need 5 Lt. Surge entries)
Special Message: Hey, kid! You electrified me in our battle! I didn't know that
there were gutsy Trainers like you. It made me change my mind
about you!
ERIKA
-----
Location:Celadon City
Person:Sign
Checking:What does this person do
Information:Celadon City Pokemon Gym Leader: Erika
The Nature-Loving Princess!
How to get: Check the sign in front of the Gym
Location:Celadon Gym
Person:Erika
Checking:Favorite kind of Pokemon?
Information:I am a student of the art of flower arranging. My Pokemon are
solely of the Grass type.
How to get: Erika says this when you challenge her; you can't miss it.
Location:Celadon Gym
Person:Tamia
Checking:What is this person like?
Information:We only use Grass-type Pokemon at our Gym. Why? We also use them
for flower arrangements!
How to get: Talk to Tamia after defeating her
Special Message: I am so glad that there are strong Trainers like you. That
awareness alone inspires and motivates me to try harder.
Please visit me again. Zzz...
KOGA
----
Location:Fuchsia City
Person:Sign
Checking:What does this person do?
Information:Fuchsia City Pokemon Gym Leader: Koga
The Poisonous Ninja Master
How to get: Check the sign in front of the Gym
Location:Fuchsia Gym
Person:Kirk
Checking:What is this person like?
Information:Even though I've lost, I will keep training according to the
teachings of Koga, my ninja master.
How to get: Talk to Kirk after defeating him
Location:Fuchsia City
Person:Charine
Checking:Family and friends?
Information:My father is the Gym Leader of this town. I'm training to use
Poison Pokemon as well as my father.
How to get: Talk to the girl behind Chansey's cage (after Elite 4)
Location:Fuchsia City
Person:Pokemon Journal
Checking:There's a rumor...
Information:Koga is said to have a thorough knowledge of medicine. He even
concocts medicine to nurse his Pokemon to health.
How to get: Check the blue bookshelf in the Warden's Home
Location:Safari Zone
Person:Man
Checking:What does this person do?
Information:The Safari Zone's huge, wouldn't you say? Fuchsia's Gym Leader,
Koga, patrols the grounds every so often. Thanks to him, we can
play here knowing that we're safe.
How to get: Talk to the man in the northeast corner of the safe house in the
northeast corner of the Safari Zone
Special Message: You and I, we must both set our sights higher and work towards
meeting our challenges. Now, I must go train my daughter.
SABRINA
-------
Location:Saffron Gym
Person:Sabrina
Checking:What is this person like?
Information:I have had psychic powers since I was a child. It started when a
spoon I carelessly tossed, bent.
How to get: Sabrina says this when you challenge her; you can't miss it.
Special Message: The love you have towards your Pokemon... It was a power that
was never bested by my psychic power.
BLAINE
------
Location:Cinnabar Island
Person:Sign
Checking:What does this person do?
Information:Cinnabar Island Pokemon Gym Leader: Blaine
The Hotheaded Quiz Master!
How to get: Check the sign in front of the Gym
Location:Cinnabar Gym
Person:Blaine
Checking:Favorite kind of Pokemon?
Information:My fiery Pokemon are all rough and ready with intense heat! They
incinerate all challengers!
How to get: Blaine says this when you challenge him; you can't miss it.
Location:Cinnabar Gym
Person:Derek
Checking:Favorite kind of Pokemon?
Information:Our Leader, Blaine, became lost in the mountains but good. Night
fell when a fiery bird Pokemon appeared. Its light allowed Blaine
to find his way down safely.
How to get: Talk to Derek after defeating him (he's the fifth Trainer)
Location:Cinnabar Island
Person:Woman
Checking:What is this person like?
Information:Cinnabar Gym's Blaine is quite the odd fellow. He's lived on the
island since way before the Lab was built.
How to get: Talk to the woman that's next to Pokemon Mansion
Location:Cinnabar Gym
Person:Photo
Checking:Family and friends?
Information:It's a photo of Blaine and Mr. Fuji. They're standing shoulder to
shoulder with big grins.
How to get: Check the picture behind Blaine
Location:Resort Gorgeous
Person:Pokemon Journal
Checking:There's a rumor...
Information:Blaine is said to remove his dark shades only when he is thinking
up new quiz questions.
How to get: Check the bookshelf in Selphy's house
Special Message: My fire Pokemon! They'll become even more powerful! And now, a
quiz. How many kinds of Fire-type Pokemon are there?
GIOVANNI
--------
Location:Rocket Hideout
Person:Giovanni
Checking:What does this person do?
Information:Team Rocket captures Pokemon from around the world. They're
important tools for keeping our criminal enterprise going. I am
the leader, Giovanni!
How to get: Giovanni says this when you challenge him; you can't miss it.
Location:Silph Co.
Person:Scientist
Checking:Favorite kind of Pokemon?
Information:Those thugs that took over our building... Their Boss said he was
looking for strong Pokemon.
How to get: Talk to the pacing scientist on the fifth floor
Location:Silph Co.
Person:Scientist
Checking:What is this person like?
Information:Team Rocket's Boss is terribly cruel! To him, Pokemon are just
tools to be used.
How to get: Talk to a scientist on the eighth floor
Location:Rocket Warehouse
Person:Gideon
Checking:Family and friends?
Information:You... You're not Giovanni's kid, are you? No, that can't be
right. Giovanni's kid has red hair.
How to get: Leave Five Island, then return here and talk to Gideon
Special Message: There is nothing that I wish to say to you. I will concentrate
solely on bettering myself, and none other.
LORELEI
-------
Location:Four Island
Person:Old Man
Checking:Where was this person born?
Information:We've had a great and powerful Trainer grow up on this island. I
bet even you'd know her. It's Lorelei of the Elite Four!
How to get: Talk to the old man in the PokeMart
Location:Five Island
Person:Pokemon Journal
Checking:What is this person like?
Information:Known for her logical, calculated, and cool battling style,
Lorelei has a surprising secret!
How to get: Check the bookshelf in the Pokemon Center
Location:Four Island
Person:Little Girl
Checking:What is this person like?
Information:Did you know that Lorelei has lots and lots of stuffed dolls?
Every time she comes back to Four Island, her collection grows!
How to get: Talk to the girl next to Lorelei's house
Special Message: I needed to thank you for your help. But that has nothing to
do with our battles. You'd better watch out next time!
BRUNO
-----
Location:Saffron City
Person:Pokemon Journal
Checking:What is this person like?
Information:Bruno apparently joined the Elite Four out of his burning ambition
to battle the best Trainers.
How to get: Check the bookshelf in the Pokemon Fan Club (after Elite Four)
Person: Crusher
Checking: What is this person like?
Information: Bruno, who's a senior ahead of me, visits the Spa on occasion. He
comes to rehab injuries, both his own and his Pokemon's.
How to get: Talk to the man to the left of the old man who gives you Rock
Smash (after Elite Four)
Location:Two Island
Person:Woman
Checking:There's a rumor...
Information:He's one fo the Elite Four. His name is Bruno. He went away
disappointed when he found out that they were all sold out of Rage
Candybars.
How to get: Talk to the woman next to the Move Maniac's house (need shop to
include Lava Cookies; buy one of each item and enter/exit a door
so the shop level will increase (after Elite Four))
Location:Sevault Canyon
Person:Crusher
Checking:Family and friends?
Information:Even Bruno... He trained with a fellow by the name of Brawly
before.
How to get: Talk to the fighter guy a bit north of the Chansey Dance house
Special Message: The super power of your Pokemon and you I've experienced
myself. Next time, maybe I should show you how to train
yourself.
AGATHA
------
Location:Indigo Plateau
Person:Crusher
Checking:Favorite kind of Pokemon?
Information:Agatha's Ghost-type Pokemon are horrifically terrifying in
toughness.
How to get: Talk to the man on the far right side (after Elite Four)
Location:Indigo Plateau
Person:Crusher
Checking:What is this person like?
Information:That old lady's got a really short fuse, too. It doesn't take
anything to get that scary lady hollering.
How to get: Talk to the man on the far right side (after Elite Four)
Location:Seven Island
Person:Pokemon Journal
Checking:There's a rumor...
Information:In her youth, Agatha and Prof. Oak were rivals who vied for
supremacy as Trainers.
How to get: Check the bookshelf in the Pokemon Center
Location:Pokemon League
Person:Agatha
Checking:Family and friends?
Information:I hear Oak's taken a lot of interest in you, child. That old duff
was once tough and handsome. But that was decades ago. He's a
shadow of his former self.
How to get: Agatha says this when you challenge her; you can't miss it.
Location:Six Island
Person:Old Lady
Checking:What is this person like?
Information:Take Agatha, for example. She set a record for being the oldest-
ever Elite Four member.
How to get: Talk to the old lady in the PokeMart
Special Message: When you grow older, don't you dare go soft like that coot
Oak! Be like me and keep battling on!
LANCE
-----
Location:Saffron City
Person:Woman
Checking:What is this person like?
Information:He stands for justice! He's cool, and yet passionate! He's the
greatest, Lance!
How to get: Talk to the woman near the Pokemon Fan Club (after Elite Four)
Location:Celadon Dept.
Person:Little Girl
Checking:There's a rumor...
Information:We have a customer, Lance, who occasionally comes. He always buys
capes. I wonder... Does he have many identical capes at home?
How to get: Talk to the girl on the Dept. Store's second floor (after Elite
Four)
Location:Indigo Plateau
Person:Pokemon Journal
Checking:Family and friends?
Information:Lance's grandfather is thought to be the elder of a famous clan of
dragon masters.
How to get: Check the bookshelf (after Elite Four)
Location:Indigo Plateau
Person:Young Man
Checking:Family and friends?
Information:From what I've heard, Lance has a cousin who's a Gym Leader
somewhere far away.
How to get: Talk to the man near the entrance (after Elite Four)
BILL
----
Location:Cerulean City
Person:Gary
Checking:What does this person do?
Information:After all, Bill's world-famous as a Pokemaniac. He invented the
Pokemon Storage System on PC, too.
How to get: Gary says this after you defeat him; you can't miss it.
Location:Fuchsia City
Person:Old Man
Checking:What is this person like?
Information:He's my grandson! He always liked collecting things, even as a
child!
How to get: Talk to the old man in the house next to the Pokemon Center
o-----------------------------------------------------------------------o
/ The Wierdo says all you need to do is talk to Celio over and over to /
/ get him to spill his guts about Bill. /
o-----------------------------------------------------------------------o
Location:One Island
Person:Celio
Checking:Favorite kind of Pokemon?
Information:Bill is a Pokemaniac, so he loves every kind. Apparently, the
first one he caught was an Abra.
How to get: Talk to Celio after giving him the Sapphire
Location:One Island
Person:Celio
Checking:Family and friends?
Information:Bill's hometown is Goldenrod City, where his folks still live.
I've heard that it's quite the festive, bustling city.
How to get: Talk to Celio after giving him the Sapphire
Special Message: Hey, there! Celio had nothing but praise for you. Hearing that
makes me happy. When you catch some rare Pokemon, come show
me, okay? Promise!
MR. FUJI
--------
Location:Pokemon Tower
Person:Team Rocket
Checking:What is this person like?
Information:this old guy marched right up to our Hideout. Then, he starts
ranting about how Team Rocket's abusing Pokemon. So, we're just
talking it over as adults.
How to get: The last Grunt says this when he jumps you; you can't miss it.
Location:Lavender Town
Person:Magazine
Checking:What is this person like?
Information:Pokemon Fan Magazine Monthly Grand Prize Drawing! The application
form is... Gone! It's been clipped out. Someone must have applied
already.
How to get: Check the book in Lavender Volunteer Pokemon House
Location:Cinnabar Gym
Person:Photo
Checking:Family and friends?
Information:It's a photo of Blaine and Mr. Fuji. They're standing shoulder to
shoulder with big grins.
How to get: Check the picture behind Blaine
Location:Cinnabar Island
Person:Pokemon Journal
Checking:What is this person like?
Information:Editor: The shy Mr. Fuji turned down our interview requests. He is
a kindly man who is adored and respected in Lavender Town.
How to get: Check the bookshelf in the Pokemon Center
Special Message: Instead of hoping for the happiness of just your Pokemon...
...Can I get you to wish for the happiness of all Pokemon?
For completing the Fame Checker, you don't get anything. Hooray.
=================
14f. Mystery Gift
=================
Go to any PokeMart and examine the sheet of paper on the counter. Enter "LINK
TOGETHER" on the top and "WITH ALL" on the bottom, in that order. Save your
game and you'll be able to access Mystery Gift on the file select screen.
However, it's quite different than we all remember in the metal games. What you
do is take your game and Wireless Adapter to a "Wonderspot." This is not in the
game; it is an actual machine in real life.
Wonderspots were at the various Pokemon Rocks America locations. They may be
adding them to various stores (across the country?), but nothing is known.
Once at a Wonderspot. turn your game on (make sure the Wireless Adapter is
connected correctly) and access Mystery Gift. There are two options: Wonder
Cards and Wonder News. Select Wonder Cards. If you don't have the Auroraticket
yet, it will let you get one. Select Wireless Communication and the Wonderspot
machine will give you an Auroraticket of your very own.
Here's the best part. Chances are high that a good number of Pokemon players do
not have the real-life means to actually _get_ to a Wonderspot and obtain the
Auroraticket. If you can, it gives you that option. Just select "Wireless
Communication" and there you go. If you're one of those unlucky folks who can't
get to one (like me), the second option, "Friend," is, well... your friend. If
you choose this, you can get an Auroraticket from a friend who either has
gotten one from a friend him/herself or has visited a Wonderspot and obtained
one. Isn't that neat? Yeah, it is.
I believe the Mysticticket, the key to Navel Rock, works in the same way.
Bear in mind that this is all speculation; I'm pretty much guessing how the
Wonderspots would work. If I'm wrong, by all means, correct me.
===============
14g. Navel Rock
===============
When the Mysticticket is yours, you can go to Navel Rock, where _both_ Lugia
and Ho-oh are waiting for you. Pokemon of at least Lv.60 is recommended.
Bring the usual Special Condition inflicter and your bottomless sack of Ultra
Balls. Fly to Vermilion City, head to the port, and talk to the guy. He'll
acknowledge the Mysticticket and will allow you to go to Navel Rock.
Go down the two ladders. The path is very long and leads to a fork which will
take you to another path that takes you to Lugia and Ho-oh. The initial path
splits twice to more long paths that ultimately net you a wall in the face
(dead end), so stay on the main path and go straight up until you get to the
left-right split.
Double weak to Rock damage. Sunny Day puts Thunder's accuracy down the tubes,
so avoid using that move. Fire Blast is going to put the hurt on your Pokemon
when combined with Sunny Day and Ho-oh's already fantastic Special Attack. Bust
out a powerful Rock-type and perform weak attacks. Taunt will be very helpful
here, as it prevents the use of Sunny Day and more importantly, Recover.
Upon capture or defeat, stand where Ho-oh attacked and use the Itemfinder to
receive the Sacred Ash, which is a Max Revive for your entire party. It's the
only one in the game, so don't ever use it. If you manage to defeat or capture
Ho-oh without getting the crap kicked out of you, should shouldn't ever need
to.
=================
14h. Birth Island
=================
Once you have the Auroraticket, you can go to Birth Island where the "never-
before-seen" Pokemon Deoxys makes its home. As always, make sure you have a
Pokemon that can inflict a Special Condition other than Burn and Poison and
you're in possession of lots of Ultra Balls. Fly to Vermilion City and go to
the port. The guy will notice your Auroraticket and offer to take you to Birth
Island. Contrary to popular belief, you can visit this place an infinite number
of times. The real nifty thing about Deoxys is that it has four different
forms, depending on which game you're playing (Ruby & Sapphire, FireRed,
LeafGreen, or Emerald).
The Ruby & Sapphire-flavored Deoxys is average, for the most part. No stat is
too greater than any other. You can't catch Deoxys in these games, though.
You'll have to trade it from the three games listed below.
FireRed players are blessed with a Deoxys that's built for a quick assault. Its
Attack and Special Attack stats are through the roof, while it leaves both
defense stats in the crapper. Its Speed is decent.
Those with LeafGreen get a Deoxys with the armor of a thousand soldiers. This
particular version has extremely high Defense and Special Defense, but its
attack stats leave something to be desired. Like the FireRed one, this Deoxys'
Speed isn't too shabby.
And then there's Emerald. Pokemon Emerald has its very own version of Deoxys.
This one excels in Speed, making it the fastest Pokemon ever. What about
Ninjask, you say? Well, after one turn, Speed Boost will still make Ninjask
faster than Deoxys. All other stats are balanced, for the most part.
And if you trade Deoxys between versions, its stats will change to match the
version you traded it to! I bet that took a while to script.
Unlike most legendaries, it's not exactly that easy to fight anymore.
When you get to the island, you will first notice that there is no music. Your
GBA [SP] isn't broken, so don't dismantle it or anything to try and fix it.
You'll also see a triangle-shaped plot of land and a black triangle in dead
center. Your job is to manipulate the movements of this triangle so it ends up
one square above center, but red instead of black. As long as you don't turn
unnecessarily (you have to start over if you turn even once out of line), you
can simply walk to the triangle as it moves. When you touch the triangle, press
A to move it to another location.
This will make the triangle red and one square above center. Now you can save.
If you step on the dock, you'll have to start over. Examine the triangle one
more time. The ground will shake and the triangle explodes. Deoxys will attack.
Deoxys is Lv.30 when you attack it. Here's its moveset:
FireRed
-------
Taunt - Foe can only use moves that cause direct damage for two turns.
Psychic - 10% chance of lowering the foe's Special Defense by 1 level.
Superpower - Lowers user's Attack and Defense by 1 level.
Pursuit - Doubles in base power if used on a foe that's switching out.
LeafGreen
---------
Spikes - Each new foe's entry takes 3-4% HP in damage. Can be used three times.
Snatch - Steal the foe's recovery or stat-boosting attack.
Psychic - 10% chance of lowering the foe's Special Defense by 1 level.
Knock Off - Foe drops held item. This item is returned after the battle.
You'll notice that no matter which version you have, Deoxys has its Ruby &
Sapphire battle sprite when you encounter it. This isn't a glitch. It was
intentional, and it will change to the appropriate sprite upon capture. In
fact, Deoxys already has the stats of your respective version, so battle it
with that in mind.
Assuming your levels are around 40, FireRed's Deoxys can rip you apart in
seconds with Psychic. Don't forget: there's _monster_ Special Attack backing it
up. It puts Dark-types to shame with Superpower, one of the most powerful
Fighting-type attacks. If your Pokemon are below Lv.50, it's suggested to get
out and train until you pass that mark or get very close to it so you'll have
less trouble. Otherwise, you can get a high-level Xatu. Catch Natu, its pre-
evolution, in Ruin Valley. Inflict your condition and throw, throw, throw. Not
much else to say.
When compared to FireRed's Deoxys, the one in LeafGreen seems wimpy. Its only
threat is Psychic, and doesn't have the raw power that the FireRed one has to
inflict massive damage. However, Deoxys is still a legendary Pokemon, and
Psychic is still capable of hurting. Pursuit, oh no. No STAB means weak damage.
At any rate, you can easily beat its HP into the red and toss until it's yours.
==========================
14i. Solution to Lost Cave
==========================
Count the number of rocks in the room you're in. Treat them as clock numbers.
Three rocks, right; six rocks, down; nine rocks, left; twelve rocks, up.
===================
15. Version History
===================
====================
16. Acknowledgements
====================
Me
- I made this thing. I should think I deserve a substantial amount of credit.
You
- The faithful reader and potential user of my walkthrough
CJayC (GameFAQs)
- Hosting this and an immeasurable amount of walkthroughs by my fellow authors
Silveraytoo
- Pointing out the missing Great Ball in the S.S. Anne
sschin8@tm.net.my
- Edited change 9, added change 27
Calypso985@aol.com
- the first person to show me the 100 Coins in Rocket Game Corner
PianoMaster1992@aol.com
- change 28
AESTIVATE (aestivate@gmail.com)
- Seafoam Islands Pokemon listing change
ChozoSamuraiX (sunaarashi05@yahoo.com)
- change 33
** END OF DOCUMENT **