COMBAT SUMMARY
INITIATIUE ____ COMBAT CHECK
Roll Cool or Vigilance (GM determines) 1. Chooseattack: Melee or Ranged. Choose weapon,
Players agree on who will act a 2. Assemble dice pool: Melee is always Average (94). Ranged
‘TURN we :
4 ‘made a ranged attack while with you since your last
Reasonable number of incidentals. One maneuver and action. SEC ULTaTa ne eee ee oe
> Speaking to“another character. Determine dice results and damage: If successful, +1 dam-
|» Droppings eld item, age foreach # N
|» Releasing a held character 4. Resolve A and @: See table (p104) for how player spends.
> Minor movements such as shifting position, peeking around a ane rea er 1
haart ae 5. Resolve 6b and ®: See table (p104) for how GM spends.
asccuvers : 6. Reduce damage by soak value, apply wounds, apply any
> Aim: Add to your next combat check. Two consecutive ma-__ Called shot: target carried item or part ofa target. Add ill
next combat check. Two consecutive maneuvers, ad i
Pevescan) tags
> Assist: Add Bl to another characters next check. Engaged Easy (plus weapon mods
|» Guarded Stance: Add Ml to melee checks made against you. | Short Bay)
‘Add M@ to all combat checks you make. ai a
> Interact with environment: Move large item, open/close a a Average (@@)
door take cover. Tong Hand 900)
> Manage gear: Draw; holster, ready, or load weapon. Retrieve Treme
or store item in bag, pouch, backpack. Pe Daunting (6004)
> Mount/Dismount: Ir/out vehicle, ono trained animal, posi-
tion inside of vel RANGED MODIFIERS
> Move: Change range. Engage/disengage opponent. Move with- [ES==NEE Ears
ina range band. ;
Engaged with opponent while armed with a
|» Gopronelstand up: Drop tthe ground og standing up when oid Rated saoeal veka +
already on the ground, While prone add Ml to ranged attacks
against you, but add El to melee attacks against you. Rogeged with opponers whiermed wih +00
> Prepare: Some actions may require you to perform a prepara- | *2-Handed anges weapon
Wake saraie Engaged with opponent while armed with a iA
heavy ranged weapon.
| > You may suffer 2 strain to perform a second maneuver.
ACTIONS
> Perform a combat check.
| Performa skill check. rat ee x
Snthuaaaior AUERAGE — Success
> Perform a maneuver. Does not cost strain, but if you have al- pe ren
ready performed two maneuvers you may not take this action, DAUNTING
< FORMIDABLE
Triumph Despair
rap enf ems Ses Secs
Boost ABILITY PROFICIENCY SETBACK OIFFICULTY CHALLENGE
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