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COMBAT SUMMARY INITIATIUE ____ COMBAT CHECK Roll Cool or Vigilance (GM determines) 1. Chooseattack: Melee or Ranged. Choose weapon, Players agree on who will act a 2. Assemble dice pool: Melee is always Average (94). Ranged ‘TURN we : 4 ‘made a ranged attack while with you since your last Reasonable number of incidentals. One maneuver and action. SEC ULTaTa ne eee ee oe > Speaking to“another character. Determine dice results and damage: If successful, +1 dam- |» Droppings eld item, age foreach # N |» Releasing a held character 4. Resolve A and @: See table (p104) for how player spends. > Minor movements such as shifting position, peeking around a ane rea er 1 haart ae 5. Resolve 6b and ®: See table (p104) for how GM spends. asccuvers : 6. Reduce damage by soak value, apply wounds, apply any > Aim: Add to your next combat check. Two consecutive ma-__ Called shot: target carried item or part ofa target. Add ill next combat check. Two consecutive maneuvers, ad i Pevescan) tags > Assist: Add Bl to another characters next check. Engaged Easy (plus weapon mods |» Guarded Stance: Add Ml to melee checks made against you. | Short Bay) ‘Add M@ to all combat checks you make. ai a > Interact with environment: Move large item, open/close a a Average (@@) door take cover. Tong Hand 900) > Manage gear: Draw; holster, ready, or load weapon. Retrieve Treme or store item in bag, pouch, backpack. Pe Daunting (6004) > Mount/Dismount: Ir/out vehicle, ono trained animal, posi- tion inside of vel RANGED MODIFIERS > Move: Change range. Engage/disengage opponent. Move with- [ES==NEE Ears ina range band. ; Engaged with opponent while armed with a |» Gopronelstand up: Drop tthe ground og standing up when oid Rated saoeal veka + already on the ground, While prone add Ml to ranged attacks against you, but add El to melee attacks against you. Rogeged with opponers whiermed wih +00 > Prepare: Some actions may require you to perform a prepara- | *2-Handed anges weapon Wake saraie Engaged with opponent while armed with a iA heavy ranged weapon. | > You may suffer 2 strain to perform a second maneuver. ACTIONS > Perform a combat check. | Performa skill check. rat ee x Snthuaaaior AUERAGE — Success > Perform a maneuver. Does not cost strain, but if you have al- pe ren ready performed two maneuvers you may not take this action, DAUNTING < FORMIDABLE Triumph Despair rap enf ems Ses Secs Boost ABILITY PROFICIENCY SETBACK OIFFICULTY CHALLENGE @#@#28@ae

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