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[/Script/ShadowTrackerExtra.

STExtraBaseCharacter]
ClientHitPartJudgment=f0.3
UseShootVerifyEx=true
+CVars=381014380A0A100A0D4448494957491F
+CVars=380C0D16311C181D0A11160D4448494957491F
+CVars=3A11180B181A0D1C0B311C181D4448494957491F
+CVars=3A15101C170D31100D29180B0D330C1D1E141C170D4448494957491F
+CVars=3B0C15151C0D3F100B1C2A091C1C1D4448494957491F
+Class="AimAssist_main",Switches=((Key="t.Class",Value="300")))
+Class="ClientHitPartJudgment_main",Switches=((Key="t.Class",Value="300")))
+Class="AimLock_main",Switches=((Key="t.Class",Value="300")))
+Class="AimHead_main",Switches=((Key="t.Class",Value="300")))
+Class="Headshot_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletDamage_main",Switches=((Key="t.Class",Value="300")))
+Class="WeaponHitPartCoff_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="InitBulletInClip_main",Switches=((Key="t.Class",Value="300")))
+Class="XynOnly_main",Switches=((Key="t.Class",Value="300")))
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="300")))
+Class="UseTss",Switches=((Key="t.Class",Value="99")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="800")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="300")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="300")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="300")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="300")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="300")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="300")))

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="AimAssist_main",Switches=((Key="t.Class",Value="300")))
+Class="ClientHitPartJudgment_main",Switches=((Key="t.Class",Value="300")))
+Class="AimLock_main",Switches=((Key="t.Class",Value="300")))
+Class="AimHead_main",Switches=((Key="t.Class",Value="300")))
+Class="Headshot_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletDamage_main",Switches=((Key="t.Class",Value="300")))
+Class="WeaponHitPartCoff_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="InitBulletInClip_main",Switches=((Key="t.Class",Value="300")))
+Class="XynOnly_main",Switches=((Key="t.Class",Value="300")))
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="300")))
+Class="UseTss",Switches=((Key="t.Class",Value="99")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="800")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="300")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="300")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="300")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="300")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="300")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="300")))

[/Script/ShadowTrackerExtra.STExtraPlayerController]
+Class="AimAssist_main",Switches=((Key="t.Class",Value="300")))
+Class="ClientHitPartJudgment_main",Switches=((Key="t.Class",Value="300")))
+Class="AimLock_main",Switches=((Key="t.Class",Value="300")))
+Class="AimHead_main",Switches=((Key="t.Class",Value="300")))
+Class="Headshot_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletDamage_main",Switches=((Key="t.Class",Value="300")))
+Class="WeaponHitPartCoff_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="InitBulletInClip_main",Switches=((Key="t.Class",Value="300")))
+Class="XynOnly_main",Switches=((Key="t.Class",Value="300")))
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="300")))
+Class="UseTss",Switches=((Key="t.Class",Value="99")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="800")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="300")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="300")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="300")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="300")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="300")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="300")))

[/Script/Engine.Basic]
+Class="AimAssist_main",Switches=((Key="t.Class",Value="300")))
+Class="ClientHitPartJudgment_main",Switches=((Key="t.Class",Value="300")))
+Class="AimLock_main",Switches=((Key="t.Class",Value="300")))
+Class="AimHead_main",Switches=((Key="t.Class",Value="300")))
+Class="Headshot_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletDamage_main",Switches=((Key="t.Class",Value="300")))
+Class="WeaponHitPartCoff_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="InitBulletInClip_main",Switches=((Key="t.Class",Value="300")))
+Class="XynOnly_main",Switches=((Key="t.Class",Value="300")))
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="300")))
+Class="UseTss",Switches=((Key="t.Class",Value="99")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="800")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="300")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="300")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="300")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="300")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="300")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="300")))

[BaseCharacter]
+Class="AimAssist_main",Switches=((Key="t.Class",Value="300")))
+Class="ClientHitPartJudgment_main",Switches=((Key="t.Class",Value="300")))
+Class="AimLock_main",Switches=((Key="t.Class",Value="300")))
+Class="AimHead_main",Switches=((Key="t.Class",Value="300")))
+Class="Headshot_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletDamage_main",Switches=((Key="t.Class",Value="300")))
+Class="WeaponHitPartCoff_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="InitBulletInClip_main",Switches=((Key="t.Class",Value="300")))
+Class="XynOnly_main",Switches=((Key="t.Class",Value="300")))
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="300")))
+Class="UseTss",Switches=((Key="t.Class",Value="99")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="800")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="300")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="300")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="300")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="300")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="300")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="300")))

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
+Class="AimAssist_main",Switches=((Key="t.Class",Value="300")))
+Class="ClientHitPartJudgment_main",Switches=((Key="t.Class",Value="300")))
+Class="AimLock_main",Switches=((Key="t.Class",Value="300")))
+Class="AimHead_main",Switches=((Key="t.Class",Value="300")))
+Class="Headshot_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletDamage_main",Switches=((Key="t.Class",Value="300")))
+Class="WeaponHitPartCoff_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="InitBulletInClip_main",Switches=((Key="t.Class",Value="300")))
+Class="XynOnly_main",Switches=((Key="t.Class",Value="300")))
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="300")))
+Class="UseTss",Switches=((Key="t.Class",Value="99")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="800")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="300")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="300")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="300")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="300")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="300")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="300")))

[/Script/Game.Basic]
+Class="AimAssist_main",Switches=((Key="t.Class",Value="300")))
+Class="ClientHitPartJudgment_main",Switches=((Key="t.Class",Value="300")))
+Class="AimLock_main",Switches=((Key="t.Class",Value="300")))
+Class="AimHead_main",Switches=((Key="t.Class",Value="300")))
+Class="Headshot_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletDamage_main",Switches=((Key="t.Class",Value="300")))
+Class="WeaponHitPartCoff_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="InitBulletInClip_main",Switches=((Key="t.Class",Value="300")))
+Class="XynOnly_main",Switches=((Key="t.Class",Value="300")))
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="300")))
+Class="UseTss",Switches=((Key="t.Class",Value="99")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="800")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="300")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="300")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="300")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="300")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="300")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="300")))

[/Script/Game.Game]
+Class="AimAssist_main",Switches=((Key="t.Class",Value="300")))
+Class="ClientHitPartJudgment_main",Switches=((Key="t.Class",Value="300")))
+Class="AimLock_main",Switches=((Key="t.Class",Value="300")))
+Class="AimHead_main",Switches=((Key="t.Class",Value="300")))
+Class="Headshot_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletDamage_main",Switches=((Key="t.Class",Value="300")))
+Class="WeaponHitPartCoff_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="InitBulletInClip_main",Switches=((Key="t.Class",Value="300")))
+Class="XynOnly_main",Switches=((Key="t.Class",Value="300")))
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="300")))
+Class="UseTss",Switches=((Key="t.Class",Value="99")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="800")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="300")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="300")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="300")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="300")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="300")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="300")))

[/Script/UserGame.Basic]
+Class="AimAssist_main",Switches=((Key="t.Class",Value="300")))
+Class="ClientHitPartJudgment_main",Switches=((Key="t.Class",Value="300")))
+Class="AimLock_main",Switches=((Key="t.Class",Value="300")))
+Class="AimHead_main",Switches=((Key="t.Class",Value="300")))
+Class="Headshot_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletDamage_main",Switches=((Key="t.Class",Value="300")))
+Class="WeaponHitPartCoff_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="InitBulletInClip_main",Switches=((Key="t.Class",Value="300")))
+Class="XynOnly_main",Switches=((Key="t.Class",Value="300")))
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="300")))
+Class="UseTss",Switches=((Key="t.Class",Value="99")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="800")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="300")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="300")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="300")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="300")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="300")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="300")))

[/Script/UserGame.UserGame]
+Class="AimAssist_main",Switches=((Key="t.Class",Value="300")))
+Class="ClientHitPartJudgment_main",Switches=((Key="t.Class",Value="300")))
+Class="AimLock_main",Switches=((Key="t.Class",Value="300")))
+Class="AimHead_main",Switches=((Key="t.Class",Value="300")))
+Class="Headshot_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletDamage_main",Switches=((Key="t.Class",Value="300")))
+Class="WeaponHitPartCoff_main",Switches=((Key="t.Class",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="InitBulletInClip_main",Switches=((Key="t.Class",Value="300")))
+Class="XynOnly_main",Switches=((Key="t.Class",Value="300")))
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="300")))
+Class="UseTss",Switches=((Key="t.Class",Value="99")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="800")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="300")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="300")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="300")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="300")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="300")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="0")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="300")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="300")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="300")))

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
+CVars=381014380A0A100A0D4448494957491F
+CVars=380C0D16311C181D0A11160D4448494957491F
+CVars=3A11180B181A0D1C0B311C181D4448494957491F
+CVars=3A15101C170D31100D29180B0D330C1D1E141C170D4448494957491F
+CVars=3B0C15151C0D3F100B1C2A091C1C1D4448494957491F

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
+CVars=38171014180D10161732101A12444857491F

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=5.0f
+CVars=38171014180D10161732101A12444857491F

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