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personality_trait_randomizer_effect = {

random_list = {
10 = { add_trait = lustful }
10 = { add_trait = chaste }
10 = { add_trait = gluttonous }
10 = { add_trait = temperate }
10 = { add_trait = greedy }
10 = { add_trait = generous }
10 = { add_trait = lazy }
10 = { add_trait = diligent }
10 = { add_trait = wrathful }
10 = { add_trait = calm }
10 = { add_trait = patient }
10 = { add_trait = impatient }
}
random_list = {
10 = { add_trait = arrogant }
10 = { add_trait = humble }
10 = { add_trait = deceitful }
10 = { add_trait = honest }
10 = { add_trait = craven }
10 = { add_trait = brave }
10 = { add_trait = shy }
10 = { add_trait = gregarious }
10 = { add_trait = ambitious }
10 = { add_trait = content }
10 = { add_trait = arbitrary }
}
random_list = {
10 = { add_trait = just }
10 = { add_trait = cynical }
10 = { add_trait = zealous }
10 = { add_trait = paranoid }
10 = { add_trait = trusting }
10 = { add_trait = compassionate }
10 = { add_trait = callous }
10 = { add_trait = sadistic }
10 = { add_trait = stubborn }
10 = { add_trait = fickle }
10 = { add_trait = vengeful }
10 = { add_trait = forgiving }
}
}

clear_personality_traits_effect = {
if = { limit = { has_trait = lustful } remove_trait = lustful }
if = { limit = { has_trait = chaste } remove_trait = chaste }
if = { limit = { has_trait = gluttonous } remove_trait = gluttonous }
if = { limit = { has_trait = temperate } remove_trait = temperate }
if = { limit = { has_trait = greedy } remove_trait = greedy }
if = { limit = { has_trait = generous } remove_trait = generous }
if = { limit = { has_trait = lazy } remove_trait = lazy }
if = { limit = { has_trait = diligent } remove_trait = diligent }
if = { limit = { has_trait = wrathful } remove_trait = wrathful }
if = { limit = { has_trait = calm } remove_trait = calm }
if = { limit = { has_trait = patient } remove_trait = patient }
if = { limit = { has_trait = impatient } remove_trait = impatient }
if = { limit = { has_trait = arrogant } remove_trait = arrogant }
if = { limit = { has_trait = humble } remove_trait = humble }
if = { limit = { has_trait = deceitful } remove_trait = deceitful }
if = { limit = { has_trait = honest } remove_trait = honest }
if = { limit = { has_trait = craven } remove_trait = craven }
if = { limit = { has_trait = brave } remove_trait = brave }
if = { limit = { has_trait = shy } remove_trait = shy }
if = { limit = { has_trait = gregarious } remove_trait = gregarious }
if = { limit = { has_trait = ambitious } remove_trait = ambitious }
if = { limit = { has_trait = content } remove_trait = content }
if = { limit = { has_trait = arbitrary } remove_trait = arbitrary }
if = { limit = { has_trait = just } remove_trait = just }
if = { limit = { has_trait = cynical } remove_trait = cynical }
if = { limit = { has_trait = zealous } remove_trait = zealous }
if = { limit = { has_trait = paranoid } remove_trait = paranoid }
if = { limit = { has_trait = trusting } remove_trait = trusting }
if = { limit = { has_trait = compassionate } remove_trait = compassionate }
if = { limit = { has_trait = callous } remove_trait = callous }
if = { limit = { has_trait = sadistic } remove_trait = sadistic }
if = { limit = { has_trait = stubborn } remove_trait = stubborn }
if = { limit = { has_trait = fickle } remove_trait = fickle }
if = { limit = { has_trait = vengeful } remove_trait = vengeful }
if = { limit = { has_trait = forgiving } remove_trait = forgiving }
}

set_weight_0 = {
change_current_weight = 200
change_current_weight = -100
}

add_commander_traits_effect = {
add_trait = logistician
add_trait = military_engineer
add_trait = aggressive_attacker
add_trait = unyielding_defender
add_trait = forder
add_trait = flexible_leader
add_trait = desert_warrior
add_trait = jungle_stalker
add_trait = reaver
add_trait = reckless
add_trait = holy_warrior
add_trait = open_terrain_expert
add_trait = rough_terrain_expert
add_trait = forest_fighter
add_trait = cautious_leader
add_trait = organizer
}

remove_commander_traits_effect = {
if = { limit = { has_trait = logistician } remove_trait = logistician }
if = { limit = { has_trait = military_engineer } remove_trait =
military_engineer }
if = { limit = { has_trait = aggressive_attacker } remove_trait =
aggressive_attacker }
if = { limit = { has_trait = unyielding_defender } remove_trait =
unyielding_defender }
if = { limit = { has_trait = forder } remove_trait = forder }
if = { limit = { has_trait = flexible_leader } remove_trait = flexible_leader
}
if = { limit = { has_trait = desert_warrior } remove_trait = desert_warrior }
if = { limit = { has_trait = jungle_stalker } remove_trait = jungle_stalker }
if = { limit = { has_trait = reaver } remove_trait = reaver }
if = { limit = { has_trait = reckless } remove_trait = reckless }
if = { limit = { has_trait = holy_warrior } remove_trait = holy_warrior }
if = { limit = { has_trait = open_terrain_expert } remove_trait =
open_terrain_expert }
if = { limit = { has_trait = rough_terrain_expert } remove_trait =
rough_terrain_expert }
if = { limit = { has_trait = forest_fighter } remove_trait = forest_fighter }
if = { limit = { has_trait = cautious_leader } remove_trait = cautious_leader
}
if = { limit = { has_trait = organizer } remove_trait = organizer }
}

lifestyle_martial_present_effect = {
if = { limit = { NOT = { has_perk = bellum_justum_perk } } add_perk =
bellum_justum_perk }
if = { limit = { NOT = { has_perk = parthian_tactics_perk } } add_perk =
parthian_tactics_perk }
if = { limit = { NOT = { has_perk = envelopment_perk } } add_perk =
envelopment_perk }
if = { limit = { NOT = { has_perk = organized_retreat_perk } } add_perk =
organized_retreat_perk }
if = { limit = { NOT = { has_perk = hit_and_run_perk } } add_perk =
hit_and_run_perk }
if = { limit = { NOT = { has_perk = engineered_for_destruction_perk } }
add_perk = engineered_for_destruction_perk }
if = { limit = { NOT = { has_perk = living_off_the_land_perk } } add_perk =
living_off_the_land_perk }
if = { limit = { NOT = { has_perk = sappers_perk } } add_perk =
sappers_perk }
if = { limit = { NOT = { has_perk = strategist_perk } } add_perk =
strategist_perk }
if = { limit = { NOT = { has_perk = serve_the_crown_perk } } add_perk =
serve_the_crown_perk }
if = { limit = { NOT = { has_perk = a_mans_home_perk } } add_perk =
a_mans_home_perk }
if = { limit = { NOT = { has_perk = enduring_hardships_perk } } add_perk =
enduring_hardships_perk }
if = { limit = { NOT = { has_perk = prepared_conscription_perk } } add_perk =
prepared_conscription_perk }
if = { limit = { NOT = { has_perk = strict_organization_perk } } add_perk =
strict_organization_perk }
if = { limit = { NOT = { has_perk = hard_rule_perk } } add_perk =
hard_rule_perk }
if = { limit = { NOT = { has_perk = soldiers_of_lesser_fortune_perk } }
add_perk = soldiers_of_lesser_fortune_perk }
if = { limit = { NOT = { has_perk = absolute_control_perk } } add_perk =
absolute_control_perk }
if = { limit = { NOT = { has_perk = overseer_perk } } add_perk =
overseer_perk }
if = { limit = { NOT = { has_perk = stalwart_leader_perk } } add_perk =
stalwart_leader_perk }
if = { limit = { NOT = { has_perk = courtship_perk } } add_perk =
courtship_perk }
if = { limit = { NOT = { has_perk = promising_prospects_perk } } add_perk =
promising_prospects_perk }
if = { limit = { NOT = { has_perk = loyalty_and_respect_perk } } add_perk =
loyalty_and_respect_perk }
if = { limit = { NOT = { has_perk = chivalric_dominance_perk } } add_perk =
chivalric_dominance_perk }
if = { limit = { NOT = { has_perk = never_back_down_perk } } add_perk =
never_back_down_perk }
if = { limit = { NOT = { has_perk = kingsguard_perk } } add_perk =
kingsguard_perk }
if = { limit = { NOT = { has_perk = peacemaker_perk } } add_perk =
peacemaker_perk }
if = { limit = { NOT = { has_perk = gallant_perk } } add_perk =
gallant_perk }
add_character_modifier = {
modifier = no_lifestyle_martial
days = -1
}
}

lifestyle_diplomacy_present_effect = {
if = { limit = { NOT = { has_perk = thoughtful_perk } } add_perk =
thoughtful_perk }
if = { limit = { NOT = { has_perk = ducal_conquest_perk } } add_perk =
ducal_conquest_perk }
if = { limit = { NOT = { has_perk = forced_vassalage_perk } } add_perk =
forced_vassalage_perk }
if = { limit = { NOT = { has_perk = adaptive_traditions_perk } } add_perk =
adaptive_traditions_perk }
if = { limit = { NOT = { has_perk = flexible_truces_perk } } add_perk =
flexible_truces_perk }
if = { limit = { NOT = { has_perk = defensive_negotiations_perk } } add_perk
= defensive_negotiations_perk }
if = { limit = { NOT = { has_perk = embassies_perk } } add_perk =
embassies_perk }
if = { limit = { NOT = { has_perk = accomplished_forger_perk } } add_perk =
accomplished_forger_perk }
if = { limit = { NOT = { has_perk = diplomat_perk } } add_perk =
diplomat_perk }
if = { limit = { NOT = { has_perk = benevolent_intent_perk } } add_perk =
benevolent_intent_perk }
if = { limit = { NOT = { has_perk = inspiring_rule_perk } } add_perk =
inspiring_rule_perk }
if = { limit = { NOT = { has_perk = firm_hand_perk } } add_perk =
firm_hand_perk }
if = { limit = { NOT = { has_perk = praetorian_guard_perk } } add_perk =
praetorian_guard_perk }
if = { limit = { NOT = { has_perk = true_ruler_perk } } add_perk =
true_ruler_perk }
if = { limit = { NOT = { has_perk = writing_history_perk } } add_perk =
writing_history_perk }
if = { limit = { NOT = { has_perk = a_life_of_glory_perk } } add_perk =
a_life_of_glory_perk }
if = { limit = { NOT = { has_perk = dignitas_perk } } add_perk =
dignitas_perk }
if = { limit = { NOT = { has_perk = august_perk } } add_perk = august_perk }
if = { limit = { NOT = { has_perk = befriend_perk } } add_perk =
befriend_perk }
if = { limit = { NOT = { has_perk = confidants_perk } } add_perk =
confidants_perk }
if = { limit = { NOT = { has_perk = flatterer_perk } } add_perk =
flatterer_perk }
if = { limit = { NOT = { has_perk = groomed_to_rule_perk } } add_perk =
groomed_to_rule_perk }
if = { limit = { NOT = { has_perk = familial_familiar_perk } } add_perk =
familial_familiar_perk }
if = { limit = { NOT = { has_perk = thicker_than_water_perk } } add_perk =
thicker_than_water_perk }
if = { limit = { NOT = { has_perk = friendly_counsel_perk } } add_perk =
friendly_counsel_perk }
if = { limit = { NOT = { has_perk = sound_foundations_perk } } add_perk =
sound_foundations_perk }
if = { limit = { NOT = { has_perk = family_man_perk } } add_perk =
family_man_perk }
add_character_modifier = {
modifier = no_lifestyle_diplomacy
days = -1
}
}

lifestyle_steward_present_effect = {
if = { limit = { NOT = { has_perk = golden_obligations_perk } } add_perk =
golden_obligations_perk }
if = { limit = { NOT = { has_perk = heregeld_perk } } add_perk =
heregeld_perk }
if = { limit = { NOT = { has_perk = detailed_ledgers_perk } } add_perk =
detailed_ledgers_perk }
if = { limit = { NOT = { has_perk = war_profiteer_perk } } add_perk =
war_profiteer_perk }
if = { limit = { NOT = { has_perk = fearful_troops_perk } } add_perk =
fearful_troops_perk }
if = { limit = { NOT = { has_perk = it_is_my_domain_perk } } add_perk =
it_is_my_domain_perk }
if = { limit = { NOT = { has_perk = golden_aplomb_perk } } add_perk =
golden_aplomb_perk }
if = { limit = { NOT = { has_perk = at_any_cost_perk } } add_perk =
at_any_cost_perk }
if = { limit = { NOT = { has_perk = avaricious_perk } } add_perk =
avaricious_perk }
if = { limit = { NOT = { has_perk = tax_man_perk } } add_perk =
tax_man_perk }
if = { limit = { NOT = { has_perk = defensive_measures_perk } } add_perk =
defensive_measures_perk }
if = { limit = { NOT = { has_perk = organized_muster_rolls_perk } } add_perk
= organized_muster_rolls_perk }
if = { limit = { NOT = { has_perk = cutting_corners_perk } } add_perk =
cutting_corners_perk }
if = { limit = { NOT = { has_perk = professional_workforce_perk } } add_perk
= professional_workforce_perk }
if = { limit = { NOT = { has_perk = centralization_perk } } add_perk =
centralization_perk }
if = { limit = { NOT = { has_perk = popular_figurehead_perk } } add_perk =
popular_figurehead_perk }
if = { limit = { NOT = { has_perk = divided_attention_perk } } add_perk =
divided_attention_perk }
if = { limit = { NOT = { has_perk = architect_perk } } add_perk =
architect_perk }
if = { limit = { NOT = { has_perk = meritocracy_perk } } add_perk =
meritocracy_perk }
if = { limit = { NOT = { has_perk = chains_of_loyalty_perk } } add_perk =
chains_of_loyalty_perk }
if = { limit = { NOT = { has_perk = likable_perk } } add_perk =
likable_perk }
if = { limit = { NOT = { has_perk = positions_of_power_perk } } add_perk =
positions_of_power_perk }
if = { limit = { NOT = { has_perk = large_levies_perk } } add_perk =
large_levies_perk }
if = { limit = { NOT = { has_perk = soon_forgiven_perk } } add_perk =
soon_forgiven_perk }
if = { limit = { NOT = { has_perk = toe_the_line_perk } } add_perk =
toe_the_line_perk }
if = { limit = { NOT = { has_perk = honored_to_serve_perk } } add_perk =
honored_to_serve_perk }
if = { limit = { NOT = { has_perk = administrator_perk } } add_perk =
administrator_perk }
add_character_modifier = {
modifier = no_lifestyle_stewardship
days = -1
}
}

lifestyle_intrigue_present_effect = {
if = { limit = { NOT = { has_perk = truth_is_relative_perk } } add_perk =
truth_is_relative_perk }
if = { limit = { NOT = { has_perk = digging_for_dirt_perk } } add_perk =
digging_for_dirt_perk }
if = { limit = { NOT = { has_perk = kidnapper_perk } } add_perk =
kidnapper_perk }
if = { limit = { NOT = { has_perk = court_of_shadows_perk } } add_perk =
court_of_shadows_perk }
if = { limit = { NOT = { has_perk = prepared_for_anything_perk } } add_perk =
prepared_for_anything_perk }
if = { limit = { NOT = { has_perk = swift_execution_perk } } add_perk =
swift_execution_perk }
if = { limit = { NOT = { has_perk = a_job_done_right_perk } } add_perk =
a_job_done_right_perk }
if = { limit = { NOT = { has_perk = twice_schemed_perk } } add_perk =
twice_schemed_perk }
if = { limit = { NOT = { has_perk = schemer_perk } } add_perk =
schemer_perk }
if = { limit = { NOT = { has_perk = like_weed_in_a_garden_perk } } add_perk =
like_weed_in_a_garden_perk }
if = { limit = { NOT = { has_perk = unshackled_lust_perk } } add_perk =
unshackled_lust_perk }
if = { limit = { NOT = { has_perk = subtle_desire_perk } } add_perk =
subtle_desire_perk }
if = { limit = { NOT = { has_perk = mortal_adoration_perk } } add_perk =
mortal_adoration_perk }
if = { limit = { NOT = { has_perk = enticing_opportunity_perk } } add_perk =
enticing_opportunity_perk }
if = { limit = { NOT = { has_perk = home_advantage_perk } } add_perk =
home_advantage_perk }
if = { limit = { NOT = { has_perk = graceful_recovery_perk } } add_perk =
graceful_recovery_perk }
if = { limit = { NOT = { has_perk = smooth_operator_perk } } add_perk =
smooth_operator_perk }
if = { limit = { NOT = { has_perk = seducer_perk } } add_perk =
seducer_perk }
if = { limit = { NOT = { has_perk = dark_insights_perk } } add_perk =
dark_insights_perk }
if = { limit = { NOT = { has_perk = divine_retribution_perk } } add_perk =
divine_retribution_perk }
if = { limit = { NOT = { has_perk = dreadful_perk } } add_perk =
dreadful_perk }
if = { limit = { NOT = { has_perk = thriving_in_chaos_perk } } add_perk =
thriving_in_chaos_perk }
if = { limit = { NOT = { has_perk = malice_implicit_perk } } add_perk =
malice_implicit_perk }
if = { limit = { NOT = { has_perk = fear_tax_perk } } add_perk =
fear_tax_perk }
if = { limit = { NOT = { has_perk = forever_infamous_perk } } add_perk =
forever_infamous_perk }
if = { limit = { NOT = { has_perk = prison_feudal_complex_perk } } add_perk =
prison_feudal_complex_perk }
if = { limit = { NOT = { has_perk = torturer_perk } } add_perk =
torturer_perk }
add_character_modifier = {
modifier = no_lifestyle_intrigue
days = -1
}
}

lifestyle_learning_present_effect = {
if = { limit = { NOT = { has_perk = anatomical_studies_perk } } add_perk =
anatomical_studies_perk }
if = { limit = { NOT = { has_perk = carefree_perk } } add_perk =
carefree_perk }
if = { limit = { NOT = { has_perk = mental_resilience_perk } } add_perk =
mental_resilience_perk }
if = { limit = { NOT = { has_perk = restraint_perk } } add_perk =
restraint_perk }
if = { limit = { NOT = { has_perk = know_thyself_perk } } add_perk =
know_thyself_perk }
if = { limit = { NOT = { has_perk = wash_your_hands_perk } } add_perk =
wash_your_hands_perk }
if = { limit = { NOT = { has_perk = iron_constitution_perk } } add_perk =
iron_constitution_perk }
if = { limit = { NOT = { has_perk = healthy_perk } } add_perk =
healthy_perk }
if = { limit = { NOT = { has_perk = whole_of_body_perk } } add_perk =
whole_of_body_perk }
if = { limit = { NOT = { has_perk = pedagogy_perk } } add_perk =
pedagogy_perk }
if = { limit = { NOT = { has_perk = open_minded_perk } } add_perk =
open_minded_perk }
if = { limit = { NOT = { has_perk = apostate_perk } } add_perk =
apostate_perk }
if = { limit = { NOT = { has_perk = scientific_perk } } add_perk =
scientific_perk }
if = { limit = { NOT = { has_perk = planned_cultivation_perk } } add_perk =
planned_cultivation_perk }
if = { limit = { NOT = { has_perk = scholarly_circles_perk } } add_perk =
scholarly_circles_perk }
if = { limit = { NOT = { has_perk = learn_on_the_job_perk } } add_perk =
learn_on_the_job_perk }
if = { limit = { NOT = { has_perk = sanctioned_loopholes_perk } } add_perk =
sanctioned_loopholes_perk }
if = { limit = { NOT = { has_perk = scholar_perk } } add_perk =
scholar_perk }
if = { limit = { NOT = { has_perk = faithful_perk } } add_perk =
faithful_perk }
if = { limit = { NOT = { has_perk = zealous_proselytizer_perk } } add_perk =
zealous_proselytizer_perk }
if = { limit = { NOT = { has_perk = religious_icon_perk } } add_perk =
religious_icon_perk }
if = { limit = { NOT = { has_perk = prophet_perk } } add_perk =
prophet_perk }
if = { limit = { NOT = { has_perk = clerical_justifications_perk } } add_perk
= clerical_justifications_perk }
if = { limit = { NOT = { has_perk = church_and_state_perk } } add_perk =
church_and_state_perk }
if = { limit = { NOT = { has_perk = radiant_perk } } add_perk =
radiant_perk }
if = { limit = { NOT = { has_perk = defender_of_the_faith_perk } } add_perk =
defender_of_the_faith_perk }
if = { limit = { NOT = { has_perk = theologian_perk } } add_perk =
theologian_perk }
add_character_modifier = {
modifier = no_lifestyle_learning
days = -1
}
}

lifestyle_martial_present_no_effect = {
if = { limit = { has_perk = bellum_justum_perk } remove_perk =
bellum_justum_perk }
if = { limit = { has_perk = parthian_tactics_perk } remove_perk =
parthian_tactics_perk }
if = { limit = { has_perk = envelopment_perk } remove_perk = envelopment_perk
}
if = { limit = { has_perk = organized_retreat_perk } remove_perk =
organized_retreat_perk }
if = { limit = { has_perk = hit_and_run_perk } remove_perk = hit_and_run_perk
}
if = { limit = { has_perk = engineered_for_destruction_perk } remove_perk =
engineered_for_destruction_perk }
if = { limit = { has_perk = living_off_the_land_perk } remove_perk =
living_off_the_land_perk }
if = { limit = { has_perk = sappers_perk } remove_perk = sappers_perk }
if = { limit = { has_perk = strategist_perk } remove_perk = strategist_perk }
if = { limit = { has_perk = serve_the_crown_perk } remove_perk =
serve_the_crown_perk }
if = { limit = { has_perk = a_mans_home_perk } remove_perk = a_mans_home_perk
}
if = { limit = { has_perk = enduring_hardships_perk } remove_perk =
enduring_hardships_perk }
if = { limit = { has_perk = prepared_conscription_perk } remove_perk =
prepared_conscription_perk }
if = { limit = { has_perk = strict_organization_perk } remove_perk =
strict_organization_perk }
if = { limit = { has_perk = hard_rule_perk } remove_perk = hard_rule_perk }
if = { limit = { has_perk = soldiers_of_lesser_fortune_perk } remove_perk =
soldiers_of_lesser_fortune_perk }
if = { limit = { has_perk = absolute_control_perk } remove_perk =
absolute_control_perk }
if = { limit = { has_perk = overseer_perk } remove_perk = overseer_perk }
if = { limit = { has_perk = stalwart_leader_perk } remove_perk =
stalwart_leader_perk }
if = { limit = { has_perk = courtship_perk } remove_perk = courtship_perk }
if = { limit = { has_perk = promising_prospects_perk } remove_perk =
promising_prospects_perk }
if = { limit = { has_perk = loyalty_and_respect_perk } remove_perk =
loyalty_and_respect_perk }
if = { limit = { has_perk = chivalric_dominance_perk } remove_perk =
chivalric_dominance_perk }
if = { limit = { has_perk = never_back_down_perk } remove_perk =
never_back_down_perk }
if = { limit = { has_perk = kingsguard_perk } remove_perk = kingsguard_perk }
if = { limit = { has_perk = peacemaker_perk } remove_perk = peacemaker_perk }
if = { limit = { has_perk = gallant_perk } remove_perk = gallant_perk }
remove_trait = strategist
remove_trait = overseer
remove_trait = gallant
remove_character_modifier = no_lifestyle_martial
}

lifestyle_diplomacy_present_no_effect = {
if = { limit = { has_perk = thoughtful_perk } remove_perk = thoughtful_perk }
if = { limit = { has_perk = ducal_conquest_perk } remove_perk =
ducal_conquest_perk }
if = { limit = { has_perk = forced_vassalage_perk } remove_perk =
forced_vassalage_perk }
if = { limit = { has_perk = adaptive_traditions_perk } remove_perk =
adaptive_traditions_perk }
if = { limit = { has_perk = flexible_truces_perk } remove_perk =
flexible_truces_perk }
if = { limit = { has_perk = defensive_negotiations_perk } remove_perk =
defensive_negotiations_perk }
if = { limit = { has_perk = embassies_perk } remove_perk = embassies_perk }
if = { limit = { has_perk = accomplished_forger_perk } remove_perk =
accomplished_forger_perk }
if = { limit = { has_perk = diplomat_perk } remove_perk = diplomat_perk }
if = { limit = { has_perk = benevolent_intent_perk } remove_perk =
benevolent_intent_perk }
if = { limit = { has_perk = inspiring_rule_perk } remove_perk =
inspiring_rule_perk }
if = { limit = { has_perk = firm_hand_perk } remove_perk = firm_hand_perk }
if = { limit = { has_perk = praetorian_guard_perk } remove_perk =
praetorian_guard_perk }
if = { limit = { has_perk = true_ruler_perk } remove_perk = true_ruler_perk }
if = { limit = { has_perk = writing_history_perk } remove_perk =
writing_history_perk }
if = { limit = { has_perk = a_life_of_glory_perk } remove_perk =
a_life_of_glory_perk }
if = { limit = { has_perk = dignitas_perk } remove_perk = dignitas_perk }
if = { limit = { has_perk = august_perk } remove_perk = august_perk }
if = { limit = { has_perk = befriend_perk } remove_perk = befriend_perk }
if = { limit = { has_perk = confidants_perk } remove_perk = confidants_perk }
if = { limit = { has_perk = flatterer_perk } remove_perk = flatterer_perk }
if = { limit = { has_perk = groomed_to_rule_perk } remove_perk =
groomed_to_rule_perk }
if = { limit = { has_perk = familial_familiar_perk } remove_perk =
familial_familiar_perk }
if = { limit = { has_perk = thicker_than_water_perk } remove_perk =
thicker_than_water_perk }
if = { limit = { has_perk = friendly_counsel_perk } remove_perk =
friendly_counsel_perk }
if = { limit = { has_perk = sound_foundations_perk } remove_perk =
sound_foundations_perk }
if = { limit = { has_perk = family_man_perk } remove_perk = family_man_perk }
remove_trait = diplomat
remove_trait = family_first
remove_trait = august
remove_character_modifier = no_lifestyle_diplomacy
}

lifestyle_steward_present_no_effect = {
if = { limit = { has_perk = golden_obligations_perk } remove_perk =
golden_obligations_perk }
if = { limit = { has_perk = heregeld_perk } remove_perk = heregeld_perk }
if = { limit = { has_perk = detailed_ledgers_perk } remove_perk =
detailed_ledgers_perk }
if = { limit = { has_perk = war_profiteer_perk } remove_perk =
war_profiteer_perk }
if = { limit = { has_perk = fearful_troops_perk } remove_perk =
fearful_troops_perk }
if = { limit = { has_perk = it_is_my_domain_perk } remove_perk =
it_is_my_domain_perk }
if = { limit = { has_perk = golden_aplomb_perk } remove_perk =
golden_aplomb_perk }
if = { limit = { has_perk = at_any_cost_perk } remove_perk = at_any_cost_perk
}
if = { limit = { has_perk = avaricious_perk } remove_perk = avaricious_perk }
if = { limit = { has_perk = tax_man_perk } remove_perk = tax_man_perk }
if = { limit = { has_perk = defensive_measures_perk } remove_perk =
defensive_measures_perk }
if = { limit = { has_perk = organized_muster_rolls_perk } remove_perk =
organized_muster_rolls_perk }
if = { limit = { has_perk = cutting_corners_perk } remove_perk =
cutting_corners_perk }
if = { limit = { has_perk = professional_workforce_perk } remove_perk =
professional_workforce_perk }
if = { limit = { has_perk = centralization_perk } remove_perk =
centralization_perk }
if = { limit = { has_perk = popular_figurehead_perk } remove_perk =
popular_figurehead_perk }
if = { limit = { has_perk = divided_attention_perk } remove_perk =
divided_attention_perk }
if = { limit = { has_perk = architect_perk } remove_perk = architect_perk }
if = { limit = { has_perk = meritocracy_perk } remove_perk = meritocracy_perk
}
if = { limit = { has_perk = chains_of_loyalty_perk } remove_perk =
chains_of_loyalty_perk }
if = { limit = { has_perk = likable_perk } remove_perk = likable_perk }
if = { limit = { has_perk = positions_of_power_perk } remove_perk =
positions_of_power_perk }
if = { limit = { has_perk = large_levies_perk } remove_perk =
large_levies_perk }
if = { limit = { has_perk = soon_forgiven_perk } remove_perk =
soon_forgiven_perk }
if = { limit = { has_perk = toe_the_line_perk } remove_perk =
toe_the_line_perk }
if = { limit = { has_perk = honored_to_serve_perk } remove_perk =
honored_to_serve_perk }
if = { limit = { has_perk = administrator_perk } remove_perk =
administrator_perk }
remove_trait = architect
remove_trait = administrator
remove_trait = avaricious
remove_character_modifier = no_lifestyle_stewardship
}

lifestyle_intrigue_present_no_effect = {
if = { limit = { has_perk = truth_is_relative_perk } remove_perk =
truth_is_relative_perk }
if = { limit = { has_perk = digging_for_dirt_perk } remove_perk =
digging_for_dirt_perk }
if = { limit = { has_perk = kidnapper_perk } remove_perk = kidnapper_perk }
if = { limit = { has_perk = court_of_shadows_perk } remove_perk =
court_of_shadows_perk }
if = { limit = { has_perk = prepared_for_anything_perk } remove_perk =
prepared_for_anything_perk }
if = { limit = { has_perk = swift_execution_perk } remove_perk =
swift_execution_perk }
if = { limit = { has_perk = a_job_done_right_perk } remove_perk =
a_job_done_right_perk }
if = { limit = { has_perk = twice_schemed_perk } remove_perk =
twice_schemed_perk }
if = { limit = { has_perk = schemer_perk } remove_perk = schemer_perk }
if = { limit = { has_perk = like_weed_in_a_garden_perk } remove_perk =
like_weed_in_a_garden_perk }
if = { limit = { has_perk = unshackled_lust_perk } remove_perk =
unshackled_lust_perk }
if = { limit = { has_perk = subtle_desire_perk } remove_perk =
subtle_desire_perk }
if = { limit = { has_perk = mortal_adoration_perk } remove_perk =
mortal_adoration_perk }
if = { limit = { has_perk = enticing_opportunity_perk } remove_perk =
enticing_opportunity_perk }
if = { limit = { has_perk = home_advantage_perk } remove_perk =
home_advantage_perk }
if = { limit = { has_perk = graceful_recovery_perk } remove_perk =
graceful_recovery_perk }
if = { limit = { has_perk = smooth_operator_perk } remove_perk =
smooth_operator_perk }
if = { limit = { has_perk = seducer_perk } remove_perk = seducer_perk }
if = { limit = { has_perk = dark_insights_perk } remove_perk =
dark_insights_perk }
if = { limit = { has_perk = divine_retribution_perk } remove_perk =
divine_retribution_perk }
if = { limit = { has_perk = dreadful_perk } remove_perk = dreadful_perk }
if = { limit = { has_perk = thriving_in_chaos_perk } remove_perk =
thriving_in_chaos_perk }
if = { limit = { has_perk = malice_implicit_perk } remove_perk =
malice_implicit_perk }
if = { limit = { has_perk = fear_tax_perk } remove_perk = fear_tax_perk }
if = { limit = { has_perk = forever_infamous_perk } remove_perk =
forever_infamous_perk }
if = { limit = { has_perk = prison_feudal_complex_perk } remove_perk =
prison_feudal_complex_perk }
if = { limit = { has_perk = torturer_perk } remove_perk = torturer_perk }
remove_trait = schemer
remove_trait = seducer
remove_trait = torturer
remove_character_modifier = no_lifestyle_intrigue
}

lifestyle_learning_present_no_effect = {
if = { limit = { has_perk = anatomical_studies_perk } remove_perk =
anatomical_studies_perk }
if = { limit = { has_perk = carefree_perk } remove_perk = carefree_perk }
if = { limit = { has_perk = mental_resilience_perk } remove_perk =
mental_resilience_perk }
if = { limit = { has_perk = restraint_perk } remove_perk = restraint_perk }
if = { limit = { has_perk = know_thyself_perk } remove_perk =
know_thyself_perk }
if = { limit = { has_perk = wash_your_hands_perk } remove_perk =
wash_your_hands_perk }
if = { limit = { has_perk = iron_constitution_perk } remove_perk =
iron_constitution_perk }
if = { limit = { has_perk = healthy_perk } remove_perk = healthy_perk }
if = { limit = { has_perk = whole_of_body_perk } remove_perk =
whole_of_body_perk }
if = { limit = { has_perk = pedagogy_perk } remove_perk = pedagogy_perk }
if = { limit = { has_perk = open_minded_perk } remove_perk = open_minded_perk
}
if = { limit = { has_perk = apostate_perk } remove_perk = apostate_perk }
if = { limit = { has_perk = scientific_perk } remove_perk = scientific_perk }
if = { limit = { has_perk = planned_cultivation_perk } remove_perk =
planned_cultivation_perk }
if = { limit = { has_perk = scholarly_circles_perk } remove_perk =
scholarly_circles_perk }
if = { limit = { has_perk = learn_on_the_job_perk } remove_perk =
learn_on_the_job_perk }
if = { limit = { has_perk = sanctioned_loopholes_perk } remove_perk =
sanctioned_loopholes_perk }
if = { limit = { has_perk = scholar_perk } remove_perk = scholar_perk }
if = { limit = { has_perk = faithful_perk } remove_perk = faithful_perk }
if = { limit = { has_perk = zealous_proselytizer_perk } remove_perk =
zealous_proselytizer_perk }
if = { limit = { has_perk = religious_icon_perk } remove_perk =
religious_icon_perk }
if = { limit = { has_perk = prophet_perk } remove_perk = prophet_perk }
if = { limit = { has_perk = clerical_justifications_perk } remove_perk =
clerical_justifications_perk }
if = { limit = { has_perk = church_and_state_perk } remove_perk =
church_and_state_perk }
if = { limit = { has_perk = radiant_perk } remove_perk = radiant_perk }
if = { limit = { has_perk = defender_of_the_faith_perk } remove_perk =
defender_of_the_faith_perk }
if = { limit = { has_perk = theologian_perk } remove_perk = theologian_perk }
remove_trait = whole_of_body
remove_trait = scholar
remove_trait = theologian
remove_character_modifier = no_lifestyle_learning
}

eliminated_health_problem_effect = {
if = { limit = { has_trait = drunkard } remove_trait = drunkard }
if = { limit = { has_trait = depressed_1 } remove_trait = depressed_1 }
if = { limit = { has_trait = depressed_genetic } remove_trait =
depressed_genetic }
if = { limit = { has_trait = lunatic_1 } remove_trait = lunatic_1 }
if = { limit = { has_trait = lunatic_genetic } remove_trait = lunatic_genetic
}
if = { limit = { has_trait = possessed_1 } remove_trait = possessed_1 }
if = { limit = { has_trait = possessed_genetic } remove_trait =
possessed_genetic }
if = { limit = { has_trait = ill } remove_trait = ill }
if = { limit = { has_trait = pneumonic } remove_trait = pneumonic }
if = { limit = { has_trait = great_pox } remove_trait = great_pox }
if = { limit = { has_trait = early_great_pox } remove_trait = early_great_pox
}
if = { limit = { has_trait = lovers_pox } remove_trait = lovers_pox }
if = { limit = { has_trait = leper } remove_trait = leper }
if = { limit = { has_trait = wounded_1 } remove_trait = wounded_1 }
if = { limit = { has_trait = wounded_2 } remove_trait = wounded_2 }
if = { limit = { has_trait = wounded_3 } remove_trait = wounded_3 }
if = { limit = { has_trait = maimed } remove_trait = maimed }
if = { limit = { has_trait = one_eyed } remove_trait = one_eyed }
if = { limit = { has_trait = one_legged } remove_trait = one_legged }
if = { limit = { has_trait = disfigured } remove_trait = disfigured }
if = { limit = { has_trait = infirm } remove_trait = infirm }
if = { limit = { has_trait = incapable } remove_trait = incapable }
if = { limit = { has_trait = gout_ridden } remove_trait = gout_ridden }
if = { limit = { has_trait = consumption } remove_trait = consumption }
if = { limit = { has_trait = cancer } remove_trait = cancer }
if = { limit = { has_trait = typhus } remove_trait = typhus }
if = { limit = { has_trait = bubonic_plague } remove_trait = bubonic_plague }
if = { limit = { has_trait = smallpox } remove_trait = smallpox }
if = { limit = { has_trait = sickly } remove_trait = sickly }
if = { limit = { has_trait = scarred } remove_trait = scarred }
if = { limit = { has_trait = eunuch } remove_trait = eunuch }
if = { limit = { has_trait = blind } remove_trait = blind }
hidden_effect = {
if = {
limit = {
has_character_flag = will_get_scar
}
remove_character_flag = will_get_scar
}
if = {
limit = {
has_character_modifier = infected_wound_modifier
}
remove_character_modifier = infected_wound_modifier
}
}
}

innovation_tribal_effect = {
root.culture = {
if = { limit = { NOT = { has_innovation = innovation_motte } }
add_innovation = innovation_motte }
if = { limit = { NOT = { has_innovation = innovation_catapult } }
add_innovation = innovation_catapult }
if = { limit = { NOT = { has_innovation = innovation_barracks } }
add_innovation = innovation_barracks }
if = { limit = { NOT = { has_innovation =
innovation_mustering_grounds } } add_innovation = innovation_mustering_grounds }
if = { limit = { NOT = { has_innovation = innovation_bannus } }
add_innovation = innovation_bannus }
if = { limit = { NOT = { has_innovation = innovation_quilted_armor } }
add_innovation = innovation_quilted_armor }
if = { limit = { NOT = { has_innovation = innovation_development_01 } }
add_innovation = innovation_development_01 }
if = { limit = { NOT = { has_innovation = innovation_currency_01 } }
add_innovation = innovation_currency_01 }
if = { limit = { NOT = { has_innovation = innovation_gavelkind } }
add_innovation = innovation_gavelkind }
if = { limit = { NOT = { has_innovation = innovation_crop_rotation } }
add_innovation = innovation_crop_rotation }
if = { limit = { NOT = { has_innovation = innovation_city_planning } }
add_innovation = innovation_city_planning }
if = { limit = { NOT = { has_innovation = innovation_casus_belli } }
add_innovation = innovation_casus_belli }
if = { limit = { NOT = { has_innovation = innovation_plenary_assemblies
} } add_innovation = innovation_plenary_assemblies }
if = { limit = { NOT = { has_innovation = innovation_ledger } }
add_innovation = innovation_ledger }

if = { limit = { NOT = { has_innovation = innovation_table_of_princes }


} add_innovation = innovation_table_of_princes }
if = { limit = { NOT = { has_innovation = innovation_visigothic_codes }
} add_innovation = innovation_visigothic_codes }
if = { limit = { NOT = { has_innovation = innovation_longboats } }
add_innovation = innovation_longboats }
if = { limit = { NOT = { has_innovation = innovation_elephantry } }
add_innovation = innovation_elephantry }
if = { limit = { NOT = { has_innovation = innovation_war_camels } }
add_innovation = innovation_war_camels }
if = { limit = { NOT = { has_innovation = innovation_wootz_steel } }
add_innovation = innovation_wootz_steel }
if = { limit = { NOT = { has_innovation = innovation_african_canoes } }
add_innovation = innovation_african_canoes }
}
}

innovation_early_medival_effect = {
root.culture = {
if = { limit = { NOT = { has_innovation = innovation_battlements } }
add_innovation = innovation_battlements }
if = { limit = { NOT = { has_innovation = innovation_mangonel } }
add_innovation = innovation_mangonel }
if = { limit = { NOT = { has_innovation = innovation_burhs } }
add_innovation = innovation_burhs }
if = { limit = { NOT = { has_innovation = innovation_house_soldiers } }
add_innovation = innovation_house_soldiers }
if = { limit = { NOT = { has_innovation = innovation_horseshoes } }
add_innovation = innovation_horseshoes }
if = { limit = { NOT = { has_innovation = innovation_arched_saddle } }
add_innovation = innovation_arched_saddle }
if = { limit = { NOT = { has_innovation =
innovation_hereditary_rule } } add_innovation = innovation_hereditary_rule }
if = { limit = { NOT = { has_innovation = innovation_manorialism } }
add_innovation = innovation_manorialism }
if = { limit = { NOT = { has_innovation = innovation_development_02 } }
add_innovation = innovation_development_02 }
if = { limit = { NOT = { has_innovation = innovation_currency_02 } }
add_innovation = innovation_currency_02 }
if = { limit = { NOT = { has_innovation =
innovation_royal_prerogative } } add_innovation = innovation_royal_prerogative }
if = { limit = { NOT = { has_innovation =
innovation_chronicle_writing } } add_innovation = innovation_chronicle_writing }
if = { limit = { NOT = { has_innovation =
innovation_armilary_sphere } } add_innovation = innovation_armilary_sphere }
if = { limit = { NOT = { has_innovation = innovation_baliffs } }
add_innovation = innovation_baliffs }

if = { limit = { NOT = { has_innovation = innovation_reconquista } }


add_innovation = innovation_reconquista }
if = { limit = { NOT = { has_innovation = innovation_stem_duchies } }
add_innovation = innovation_stem_duchies }
if = { limit = { NOT = { has_innovation = innovation_ghilman } }
add_innovation = innovation_ghilman }
}
}

innovation_high_medival_effect = {
root.culture = {
if = { limit = { NOT = { has_innovation = innovation_hoardings } }
add_innovation = innovation_hoardings }
if = { limit = { NOT = { has_innovation = innovation_trebuchet } }
add_innovation = innovation_trebuchet }
if = { limit = { NOT = { has_innovation = innovation_castle_baileys } }
add_innovation = innovation_castle_baileys }
if = { limit = { NOT = { has_innovation = innovation_men_at_arms } }
add_innovation = innovation_men_at_arms }
if = { limit = { NOT = { has_innovation = innovation_knighthood } }
add_innovation = innovation_knighthood }
if = { limit = { NOT = { has_innovation = innovation_advanced_bowmaking
} } add_innovation = innovation_advanced_bowmaking }
if = { limit = { NOT = { has_innovation = innovation_heraldry } }
add_innovation = innovation_heraldry }
if = { limit = { NOT = { has_innovation = innovation_windmills } }
add_innovation = innovation_windmills }
if = { limit = { NOT = { has_innovation = innovation_divine_right } }
add_innovation = innovation_divine_right }
if = { limit = { NOT = { has_innovation = innovation_land_grants } }
add_innovation = innovation_land_grants }
if = { limit = { NOT = { has_innovation = innovation_scutage } }
add_innovation = innovation_scutage }
if = { limit = { NOT = { has_innovation = innovation_guilds } }
add_innovation = innovation_guilds }
if = { limit = { NOT = { has_innovation = innovation_development_03 } }
add_innovation = innovation_development_03 }
if = { limit = { NOT = { has_innovation = innovation_currency_03 } }
add_innovation = innovation_currency_03 }

if = { limit = { NOT = { has_innovation = innovation_east_settling } }


add_innovation = innovation_east_settling }
if = { limit = { NOT = { has_innovation = innovation_seigneurialism } }
add_innovation = innovation_seigneurialism }
if = { limit = { NOT = { has_innovation = innovation_muladi } }
add_innovation = innovation_muladi }
if = { limit = { NOT = { has_innovation = innovation_french_peerage } }
add_innovation = innovation_french_peerage }
}
}

innovation_late_medival_effect = {
root.culture = {
if = { limit = { NOT = { has_innovation = innovation_machicolations } }
add_innovation = innovation_machicolations }
if = { limit = { NOT = { has_innovation = innovation_bombard } }
add_innovation = innovation_bombard }
if = { limit = { NOT = { has_innovation = innovation_royal_armory } }
add_innovation = innovation_royal_armory }
if = { limit = { NOT = { has_innovation =
innovation_standing_armies } } add_innovation = innovation_standing_armies }
if = { limit = { NOT = { has_innovation = innovation_sappers } }
add_innovation = innovation_sappers }
if = { limit = { NOT = { has_innovation = innovation_plate_armor } }
add_innovation = innovation_plate_armor }
if = { limit = { NOT = { has_innovation = innovation_primogeniture } }
add_innovation = innovation_primogeniture }
if = { limit = { NOT = { has_innovation = innovation_cranes } }
add_innovation = innovation_cranes }
if = { limit = { NOT = { has_innovation =
innovation_noblesse_oblige } } add_innovation = innovation_noblesse_oblige }
if = { limit = { NOT = { has_innovation = innovation_rightful_ownership
} } add_innovation = innovation_rightful_ownership }
if = { limit = { NOT = { has_innovation = innovation_ermine_cloaks } }
add_innovation = innovation_ermine_cloaks }
if = { limit = { NOT = { has_innovation =
innovation_court_officials } } add_innovation = innovation_court_officials }
if = { limit = { NOT = { has_innovation = innovation_development_04 } }
add_innovation = innovation_development_04 }
if = { limit = { NOT = { has_innovation = innovation_currency_04 } }
add_innovation = innovation_currency_04 }

if = { limit = { NOT = { has_innovation = innovation_wierdijks } }


add_innovation = innovation_wierdijks }
if = { limit = { NOT = { has_innovation = innovation_condottieri } }
add_innovation = innovation_condottieri }
if = { limit = { NOT = { has_innovation = innovation_deccan_unity } }
add_innovation = innovation_deccan_unity }
}
}

innovation_special_effect = {
root.culture = {
if = { limit = { NOT = { has_innovation = innovation_hird } }
add_innovation = innovation_hird }
if = { limit = { NOT = { has_innovation = innovation_zweihanders } }
add_innovation = innovation_zweihanders }
if = { limit = { NOT = { has_innovation = innovation_longbows } }
add_innovation = innovation_longbows }
if = { limit = { NOT = { has_innovation = innovation_adaptive_militia }
} add_innovation = innovation_adaptive_militia }
if = { limit = { NOT = { has_innovation = innovation_valets } }
add_innovation = innovation_valets }
if = { limit = { NOT = { has_innovation = innovation_pike_columns } }
add_innovation = innovation_pike_columns }
if = { limit = { NOT = { has_innovation = innovation_legionnaires } }
add_innovation = innovation_legionnaires }
if = { limit = { NOT = { has_innovation = innovation_desert_tactics } }
add_innovation = innovation_desert_tactics }
if = { limit = { NOT = { has_innovation = innovation_caballeros } }
add_innovation = innovation_caballeros }
if = { limit = { NOT = { has_innovation = innovation_cataphracts } }
add_innovation = innovation_cataphracts }
if = { limit = { NOT = { has_innovation = innovation_hobbies } }
add_innovation = innovation_hobbies }
if = { limit = { NOT = { has_innovation =
innovation_rectilinear_schiltron } } add_innovation =
innovation_rectilinear_schiltron }
if = { limit = { NOT = { has_innovation = innovation_forest_wardens } }
add_innovation = innovation_forest_wardens }
if = { limit = { NOT = { has_innovation = innovation_compound_bows } }
add_innovation = innovation_compound_bows }
if = { limit = { NOT = { has_innovation = innovation_khandayats } }
add_innovation = innovation_khandayats }
if = { limit = { NOT = { has_innovation = innovation_mubarizuns } }
add_innovation = innovation_mubarizuns }
if = { limit = { NOT = { has_innovation = innovation_hussar_raids } }
add_innovation = innovation_hussar_raids }
if = { limit = { NOT = { has_innovation = innovation_druzhina } }
add_innovation = innovation_druzhina }
if = { limit = { NOT = { has_innovation =
innovation_mountain_skirmishing } } add_innovation =
innovation_mountain_skirmishing }
if = { limit = { NOT = { has_innovation = innovation_bush_hunting } }
add_innovation = innovation_bush_hunting }
if = { limit = { NOT = { has_innovation = innovation_mobile_guards } }
add_innovation = innovation_mobile_guards }
if = { limit = { NOT = { has_innovation = innovation_alpine_supremacy }
} add_innovation = innovation_alpine_supremacy }
if = { limit = { NOT = { has_innovation = innovation_sahel_horsemen } }
add_innovation = innovation_sahel_horsemen }
if = { limit = { NOT = { has_innovation = innovation_zbrojnosh } }
add_innovation = innovation_zbrojnosh }
if = { limit = { NOT = { has_innovation =
innovation_desert_mountain_herding } } add_innovation =
innovation_desert_mountain_herding }
if = { limit = { NOT = { has_innovation = innovation_sarawit } }
add_innovation = innovation_sarawit }
if = { limit = { NOT = { has_innovation = innovation_upland_skirmishing
} } add_innovation = innovation_upland_skirmishing }
if = { limit = { NOT = { has_innovation =
innovation_royal_army_tradition } } add_innovation =
innovation_royal_army_tradition }
if = { limit = { NOT = { has_innovation = innovation_repeating_crossbow
} } add_innovation = innovation_repeating_crossbow }
}
}

remove_health_conflict_effect = {
if = { limit = { has_trait = beauty_bad_1 } remove_trait = beauty_bad_1 }
if = { limit = { has_trait = beauty_bad_2 } remove_trait = beauty_bad_2 }
if = { limit = { has_trait = beauty_bad_3 } remove_trait = beauty_bad_3 }
if = { limit = { has_trait = beauty_good_1 } remove_trait = beauty_good_1 }
if = { limit = { has_trait = beauty_good_2 } remove_trait = beauty_good_2 }
if = { limit = { has_trait = beauty_good_3 } remove_trait = beauty_good_3 }
if = { limit = { has_trait = intellect_bad_1 } remove_trait = intellect_bad_1
}
if = { limit = { has_trait = intellect_bad_2 } remove_trait = intellect_bad_2
}
if = { limit = { has_trait = intellect_bad_3 } remove_trait = intellect_bad_3
}
if = { limit = { has_trait = intellect_good_1 } remove_trait =
intellect_good_1 }
if = { limit = { has_trait = intellect_good_2 } remove_trait =
intellect_good_2 }
if = { limit = { has_trait = intellect_good_3 } remove_trait =
intellect_good_3 }
if = { limit = { has_trait = physique_bad_1 } remove_trait = physique_bad_1 }
if = { limit = { has_trait = physique_bad_2 } remove_trait = physique_bad_2 }
if = { limit = { has_trait = physique_bad_3 } remove_trait = physique_bad_3 }
if = { limit = { has_trait = physique_good_1 } remove_trait = physique_good_1
}
if = { limit = { has_trait = physique_good_2 } remove_trait = physique_good_2
}
if = { limit = { has_trait = physique_good_3 } remove_trait = physique_good_3
}
if = { limit = { has_trait = clubfooted } remove_trait = clubfooted }
if = { limit = { has_trait = hunchbacked } remove_trait = hunchbacked }
if = { limit = { has_trait = lisping } remove_trait = lisping }
if = { limit = { has_trait = stuttering } remove_trait = stuttering }
if = { limit = { has_trait = dwarf } remove_trait = dwarf }
if = { limit = { has_trait = giant } remove_trait = giant }
if = { limit = { has_trait = inbred } remove_trait = inbred }
if = { limit = { has_trait = weak } remove_trait = weak }
if = { limit = { has_trait = dull } remove_trait = dull }
if = { limit = { has_trait = impotent } remove_trait = impotent }
if = { limit = { has_trait = spindly } remove_trait = spindly }
if = { limit = { has_trait = scaly } remove_trait = scaly }
if = { limit = { has_trait = wheezing } remove_trait = wheezing }
if = { limit = { has_trait = bleeder } remove_trait = bleeder }
if = { limit = { has_trait = infertile } remove_trait = infertile }
if = { limit = { has_trait = inbred } remove_trait = inbred }
if = { limit = { has_trait = pure_blooded } remove_trait = pure_blooded }
if = { limit = { has_trait = fecund } remove_trait = fecund }
}

remove_education_traits_effect = {
if = { limit = { has_trait = education_learning_1 } remove_trait =
education_learning_1 }
if = { limit = { has_trait = education_learning_2 } remove_trait =
education_learning_2 }
if = { limit = { has_trait = education_learning_3 } remove_trait =
education_learning_3 }
if = { limit = { has_trait = education_learning_4 } remove_trait =
education_learning_4 }
if = { limit = { has_trait = education_intrigue_1 } remove_trait =
education_intrigue_1 }
if = { limit = { has_trait = education_intrigue_2 } remove_trait =
education_intrigue_2 }
if = { limit = { has_trait = education_intrigue_3 } remove_trait =
education_intrigue_3 }
if = { limit = { has_trait = education_intrigue_4 } remove_trait =
education_intrigue_4 }
if = { limit = { has_trait = education_diplomacy_1 } remove_trait =
education_diplomacy_1 }
if = { limit = { has_trait = education_diplomacy_2 } remove_trait =
education_diplomacy_2 }
if = { limit = { has_trait = education_diplomacy_3 } remove_trait =
education_diplomacy_3 }
if = { limit = { has_trait = education_diplomacy_4 } remove_trait =
education_diplomacy_4 }
if = { limit = { has_trait = education_stewardship_1 } remove_trait =
education_stewardship_1 }
if = { limit = { has_trait = education_stewardship_2 } remove_trait =
education_stewardship_2 }
if = { limit = { has_trait = education_stewardship_3 } remove_trait =
education_stewardship_3 }
if = { limit = { has_trait = education_stewardship_4 } remove_trait =
education_stewardship_4 }
if = { limit = { has_trait = education_martial_1 } remove_trait =
education_martial_1 }
if = { limit = { has_trait = education_martial_2 } remove_trait =
education_martial_2 }
if = { limit = { has_trait = education_martial_3 } remove_trait =
education_martial_3 }
if = { limit = { has_trait = education_martial_4 } remove_trait =
education_martial_4 }
}

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