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AUS OLD WORLD ADVENTURES FEAST OF BLOOD CREDITS Weiter: Robin Low Additional Writing: Dive Allea, TS Laikast Editor: Sine Quin Producer: Pidraig Morphy Line Developer: Dave Allen CONTENTS ‘Welcome to Spider Hol. ‘Lorentz of Red Moss Tower, “The Spider Baron, Gating the Characters Involve. “Hagedom, Tobias and the White Hart Esther. Tato the Wood's sy Bitsy Spiders. Mlustration: Scott Altmana,Jon Hodgson, Justia Russell, ans ‘A Focest Pool ‘Sum Manley, Mitchell Nolte, Scott Pusdy Templstion! i Lorene Makes His Move. ‘The Scarecrow. ‘The Great Spider Hunt... “The Spider Barons Emissary Graphic Design and Layout: Rory McCormack Proofreading: Christine Crabb Cubiele 7 Business Support: Tracey Bourke, Anthony Burke, 3 3 4 4 4 “5 6 6 7 8 8 “9 Elsine Connolly, Andrena Hogan, Donna King, Kieran Wiha Conrtcrie Sauna Fi ‘Murphy, and Cian Whelan A Civilised Conversation, 12 (Cubicle 7 Creative Team: Dave Allen, Emmet Bysne, Plans within Plans... 12 David F Chapman, Walt Ciechanoveki, Tim Cox, Zak In Lorenz’ Garden, 12 ‘Meeting Loren. 13 Dale-Cluttesbuck, Cat Evans, Ben Fuller, Runessel Flynn, Diniel Kovées, Tim Huckelbery, Eline Lithgow, TS Luikare, nto the Tower, Rachael Macken, Rory McCormack, Dominic McDowall, oe nerd ie iH Eee Mey dn Nap Cube Denon 10 Rene eres a. onoghue, Sine Quinn, and Christopher Walz is oi ia Creative Director: Emmet Byene A Dish Fit fora Fak 17 Publisher: Dominic McDowall Epilogue Hagedom.. 18 Special thanks to Games Workshop te ae Last Edd: bt October 2021 ‘CUBICLE OFFICIAL LcenseD SEVEN. umd PRODUCT [No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic, ‘mechanical, photocopying, recording or otherwise without the prior permission of the publishers. Washammer Fantasy Roleplay 4th Edition © Copyright Games Workshop Limited 2021, Warhammer Fantasy Roleplay 4th Ecdition, the Warhammer Fantasy Roleplay 4th Edition logo, GW, Games Workshop, Washammer, The Game of Fantasy Battles, the twin-tailed comet Togo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, chamacters,and the distinctive likeness thereofare either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence, Cubicle 7 Entertsinment and the Cubicle 7 Entertainment logo are trademarks of Cubicle 7 Eqtertainment Limited. All rights reserved * FEAST OFSBLO@Gpe WELCOME TO SPIDER HOLT In the cart of Stisland lies the cursed land of Sylvania a region ‘of mountainous crags and dark forests. Many of its evil woods are widely known: Hunger Wood, Tangle Wood, Ghoul Wood, ‘names hinting at horeors lurking within, Tete are more obscure and on maps but familiar to Iocal. The Bloated adstool Thicker are but two of several obscure woods, not Copse and woods, known by Sylvanian folk to never venture into unless your life depended on it, Spider Hok is another. Spider Hole lies on the Sylvanian side of the Ostermark- Stirland border. The inhabitants ofthe hamlet of Hagedom on the Ostermark side know that Sylvania’ forests conceal moze than one variery of fanged, blood-sucking predator. No one knows how many long-legged terrors lurk within Spider Holt, bbue everyone knows that after pushing a few hundred yards through the tangled branches you see the first of the threads and webs, almost luminous, spreading from branch to branch, covering the ground, becoming ever thicker. Only the brave stray across the border to collect wood, and even they only skirt the edges Polk say Spi filled corpses ate a temptation f + Hole is feared even by vampires, whose blood- any spider. That a rumoured Spider Baron lives in the heart of the wood, a monster who was ‘once a man or vampire, whose arms and legs wer sliced in twain lengthways by the Blood God asa blessing or acurse. That there is a deep pit, white with webs, from which all the spiders world crawl That if you bving the spiders a suitable offering, they may let you go with your life and gift only spiders can Lorenz_OF Rep Moss Tower Spiders ae not alone in the wood. One vampire ts brave con the other side Tower is a Necrarch, one enough to live within it, albeit atthe edj from Hagedorn, Lorene of Red Mos Jier forms of vampire-kind. His existence in thei land is tolerated by the von Carsten as his talents have proven useful of to them, Furthermore, once a decade Lorenz throws a damn _good party! All manner of night-stalkers are invited Te is ime for this decade's ball, and Lorenz has his servants busily preparing, However, Lorena wants something grotesque as his special course, « challenge even to his guests’ jaded appetites. He wonders, who among the ivited shall be fist 10 dare to taste the blood of alive Giane Spider Lorenz prefers not to risk his living servants in obtaining 2 spider. Instead, he has sent his Scarecrows, but they are blune {instruments and have been unsuccessful When Loren becomes. aware of the Characters roaming Spider Holt, he decides to blaclamal them into doing the job. Ifthe adventurers succeed in securing him a plump, live Giant Spider, Lorena ensures they stay forthe party. THe SpipeR BARON “he Spider Baron is real A disturbing Human-Spider Mutant fe leads a commuiniey of Giant Spiders and Human-Splder ee ee ie vec Like set pion eect flowers prefer to remain ou of sight. They have more reason Sr peopl tn pepe bre fs ba care On discovering Lorenzs scheme, the Spider Baron has other ideas. He has Tong been aware of Lorene, but is unaware he is a Vampiee, believing him only to be a poweeful Wizard. By placing one oftheic awn kind inthe heart of Lorena's home may lee the spiders play a game oftheir own, Perhaps the Characters can help the spiders when they know the plan; perhaps the spiders wont tell them the plan, and they'll face yet another horror in the woods GertinG THE CHARACTERS INVOLVED [As the GM, you must get the Character into a situation where Lorenz can persuade or force them to brave the depths of Spider Fil and capeue a lve Giane Spider You may have of your own, but here i is asumed che Characters have reson to travel to,or atleast through, the village of Hagedorn on the Ostermarkcsde of the Oxtermark-Stiland border However, the setting canbe relocated if necessary. HAGEDORN, TOBIAS AND THE WHITE HART “Hagedorn's Priest, Tobias, has had dream he interpreted a a vision fiom Taal, He saw a White Hare trapped in the folds of a great webs a thousand black eyes glinted inthe surrounding dark Something is trapped, something important to Taal, Whatever itis je must be saved. Tobias is too old tobrave the terrors of the ‘wood, but pechaps others could accompany Esther, his initiate and succestor, ‘Tobias sees the artival of the Characters as a literal godsend, and his friendly welcome is a prelude to telling them of his vision and asking them to rescue the White Hart. Tobias frst attempts to persuade them with the notion ofa spiritually noble aquest. Ifthe Characters remain reluctant, he tries spisitual Iibery (Tal soon be most pleased and generous to thos abo oid ‘hose dear 9 Hin’, Lf cis fils, he resorts to spiritual Blackmail Dire warnings of Taal’ anger may be ignored, but after leaving Hagedorn, unhelpfal Characters encounter the most atrocious rin and wind, seemingly following them wherever they go, ‘uprooted trees falling across thee path ~ the conditions lessen and eelent when they decide to head back to Hagedorn. Ifthe Characters refuse 10 be coereed, lt them go, but if they ever need sid from Taal or his followers, they encounter distrust and. ‘unhelpfilness until chey perform a penance of some sor. Ifthe Characters accept the tus, however reictanty Tobias claps them on the back and tells them legends of Spider Wood (see ‘Welcome Spider Wood). Tobias ems oblivious tothe fears these tales might nie, believing the Charactes’ agreement spiritually Binal them tothe task, and backing out roues Taal anger. ESTHER ‘Tobias introduces the Characters to his initiate pleasant, ordinary young woman with dark eye complexion. She is friendly interested in the Characters, but fair hair and a Tittle quiet following Tobias’ lead. She is strong and fi ‘unsurprising in a vocational follower ofthe god of the wilds She is keen to venture into the woods, but for her own reasons, Unknown to anyone, Esther has been changing. Some nights she senses the tremors of every secret footstep and restless sleeper in the hamlet. Spiky white hairs ae growing on her legs and arms, pale enough that no one has noticed yt, Once, her mouth stretched wide and pincerlke fangs grew out before receding Esther is not worried: she believes Taal blessing her, bringing her closer to nature, She snot stupid she kaows the word Musant, that she i slowly changing freves andl cannot stayin Hagedorn ESTHER — HUMAN INITIATE BRASS 2 M{ws|ps| s | 1 | 1 [Agi [Dex ix [We] Fa] W y wl 2 M [ws[as|s [71 [Ag 4 | 30 |36 |30| 37 | 35 | 33 30 [35 ]35 | 37 ‘Traits: Weapon (Hand Axe) +7, Weapon (Staff) +7 Skills: Athletics 35, Charm 39, Cool 38, Endurance 37, Entertain (Storytelling) 40, Gossip 37, Heal 45, Tatimidare 35, Intition 39, Lore (Theology) 40, Melee (Basic) 36, Perception 37, Pray 49, Research 35 Talents: Blather, Bless (Taal), Holy Visions, Invoke (Taal), Read/Write Blessings: Battle, Breath, Conscience, Hardiness, ‘The Hunt, Savagery Miracles: King of the Wid, Lord of the Hunt, Tooth and Claw ‘Teappings: Hand Axc, Staff, Symbol of Tal (stags head carved on antler), Venerible and Worm-esten Book of Tad ‘Burshe won't un ike a coward. Now Taal has sent Tobias a dream, Ether i certain she is the White Flat, and the clinging folds of the web are Hagedom and its folk She belewes the Charters can "unwittingly save her. She hopes to vanish quietly in the woods and toe assumed dead, eaten by spiders, bt remembered fondly by ‘Tobias and the villagers for her bravery and devotion to Tal OF cours, the true meaning of Tobias’ dream remains to be “This introduction brings the Characters to both Lorena’s and the Giant Spider¢ attention, Lorena's agents in the wood (the creepy Searecrows) inform him of the Characters’ exploration of the wood and he uses them to kidnap Esther. Loren uses the promise of her freedom, and maybe a modest reward, to persuade the Characters to help him. Meanwhile, che epiders recognise Esther for what she i, and the Spider Baron has had a vision of his own, HUGO — HUMAN ARTISAN SILVER 1 Bs |o2|s| als le comer aned Be ceca pare ee aie ee SENS. 3/40] 2 ‘Trappings: Dagges, Stal S carved on a stone) bol of Tul (astagin profile ]ws|as/ 5/1] 1 [Ap[os] te] ra] w 4 |30|30| st | 47] 37] 35 [40 | 30 [33 | 38 | 16 ‘Traits: Armour 1, Weapon (Hammer) «9 Skulls: Athletics 43, Cool 41, Dodge 37, Endurance 48, ¥ Evaluate 35, Stealth (Rural) 37, Trades (Blackemith) 52, : (Carpentsy) 42 Talents: Anisti, Strong Back 2 ‘Teappings: Hammes, Leather Jeskin and Leggings fe ell Time IN HaGEDORN ‘he Characters cin head into Spider Holt straightaway, bue tay wait while to prepare and talk to the Toca. Hagedora ie 4 ell vlge: a handful of thatched cottage, a snl shine~ Guim-temple topped with huge antlers where Tobias and Esther live (with cartined-off quarter), two communal sheds for animale and crops and a blacks forge. The buildings are surrounded by an angled wall of outward-facing sharpened seakes~ an untested defence aginst the spiders of the wood, Beyond this ae communal fields, worked by the vlager. Folk are fiend and curious, but extlyinindated Besides Tobias and Esther, the Characters should meet Hugo, Hagedorn’: blacksmith and carpenter. Hugo would be the hhamler’ leader if not for his deep respect for Tobias, Hugo is strong and rave, but won'tfllow the Characters and Bather into Spider Holt; everyone recognises Hugo’ duty is to Hagedorn and its people. However, Hugo gladly assists Characters if they tty building spider traps later in the adventure Into THE Woops Spider Holts dark and shadowy, ll of tangled branches and sticky cobwebs that son adorn he Character clothes and tickle thei faces, Despite what they've been tld the cobwebs dont reat elie tiara oy cere hey eae “There is enough light to see by day, but a torch or lantem is eae the plone, the Clarcie find small lesrngs open to the sun where it feels safe to stop andest. Spider Hols not completely devoid of animal ie, but Beas eer atte vo hn ett cle oat. Br eel eal ent eres atti fiom arichnophobia (WFRP, page 191) may bave a dificult Let the Characters spend some time searching Spider Holt for 4 White Har, even though there no such creatures to find Instead, there are several encounters to keep the Characters occupied. If the Characters return to Hagedoon each night, thats ine. A few days in the woods provides a credible amount of ime for Lorenzo notice the Characters and make plans 10 use them, and for the spiders o notice Esther During this time, Esther is periodically distracted, but cheerful She happily handles the small spiders scutling around with to fear at all. Although she intends to anysteriusly vanish, she won't do so immediately. OF course, she is kidnapped by Lorenz: servants soon enough, but whether this happens just afer she sneaks off or during a more dramatic confrontation herween the Characters and Loren2's servants depends on drcumstances (see Lorenz Makes His Move). Some possible events and encounters in Spider Holt to keep the Characters interested are described below. These can occur before or after the Characters undertake the mission for Lorene. Fire Sooner of later, Characters wl use fie to clear cobwebs or intimidate and attack spiders, Its inevitable: Howeve, cmphasie dryness in Spider Holt. Cobwebs bur ex, but in paces where they are very thick (where the Characters ce most likly to use fre) old branches and moss go up io flames too.(Smoke from burning branches and snows will make the Character eyes water sallow moe time for them to navigate the wood with bled vision.) You doit have to stop the Characters using fre or burn down the fret, just make them fel ita rn Alen Ge eaunes the viscous Buide ina spider's abdomen to bol and explode with a significant pop. Tt ‘wont work with big ones, but ithe Characters ae faced with hundreds of ite spiders and apply a faring torch, the teslr- ing pops as this carapaces explode are starting, Te smell is rauteatng andthe scent of burning wll linge fora long time. Remember to cover the Character faces with harmless but tricky epider shrapnel Insy Bitsy Spipers “There ae lots of small spiders crawling abou, so make use of them. Minor evens: © spiders drop from branches and crawl over the Characters, creeping though gaps in their armour; Challenging. ‘Cool (+08) Test t resist stripping armour and clothes sleeping Characters wake to finda fit-sized spider with alo of eyes siting on their chest looking at them it's hig bout as instead of biting random Character is hitten by some nasty-looking htle green spiders; very itchy but not venomous (ISL to Tests requiring concentration for 110 hours, but not daring combat) © abirdis wappedin a dense web. Ifthe Characters help it, scores of harmless spiders boil out of a hole in the tre, and begin wrapping the bird Further attempts to rescue the bird results in the spiders seutling about in a scary fashion; a successful Hard (-209%) Cool Testis needed 10 save the bin. © Characters acting aggressively towards smaller spiders hha a SO¥ chance of being binen, with a SO% chance of bits being venomons. Treat venom eects as random Conditions: Bluding, Blinded; Broken Fatigue Prioned (Easy or Average Venom); Prone (Average (20%) Toughness Test every minute 0 recover and stand up); Stunned, Umonsous (Average (520%) Toughness Test ‘every minute to remove condigon}. TANGLED Rus this before Lorenz Makes His Move. Characters find what appears tobe several corpes tangled in webs, Closer ingpection reveala they are scarecrows with pumpkin heade, Only if a deeper examination is made (clothes removed, mufing pulled, inevitable rmall spiders) do the Characters discover + died- ‘out heart nailed tothe crosplece of the body, and that limbs hee with sinew and fingers are properly jointed and tied Both Players and Character likely recognise these are magical constructs, although if they imagine theyre the work of a ? ‘murderous foc artist let them think that. A successful Average (+20) Lore (Magick) Test or Challenging (+0) Iatelligence ‘Test suggests that dislodging the nailed heart would disrupt the magic animating them (see Lorena’ Scarecrow Men for mote) Ifyou wish, one entrapped Scarecrow is partially active andl attempts t grapple any Character inspecting it Ie seeks to Encangle only. A Forest Poo. The Character finda cleaving. Inthe eente is «pool of water with a thorny, bemying bush beside it. On the ground, covering the entire clearing, is an opaque layer of white, non-sticky ® cobweb; hidden underneath are several empty holes about 2-f deep and 1-2-ftwide This place ia tap for ger aniralsand Players can probaly tells a et-up. Howeve, it demonstates the spiders intelligence. If the Charice isk going othe ree he web as, fy and pool, they can avoid the pit holes by poki they go; if they dontt cake simple precautions feel free to let someone fill in; filed Challenging (+0) A for a single Wound and a sore ankle, There are a few Giant Spiders secretly watching, Ths is an opportunity for a combat encounter; there are as many spiders as Characters (WERP, page 315, Size (Small) Trait) but they retreat after one of their number are killed os ity Test is good eo TEMPTATION “This Tooks like a trap, bur isnot. Within a tangle of dead branches and dusty cobwebs, the Characters see an old leather satchel suck on a branch. A crumpled and vaguely conpse-like form covered with old web les beneath, Characters with Sills like Outdoor Survival, Track o Set Trap should be allowed a Difficult 10) Tes to recognise this a a long-unased spider nest. If none of them realise this, Esther can point i out Hopefllythe Characters are tempted to go forthe satchel, the contents of which are left in your hands, However, 0 matter how carefilly they ty to take the satchel its removal dislodges the old shed skin of «Halfing-sized Giant Spider, which fll from above right ontop of them, Try to sare them by treating it like «combat; let them make a few attacks. The, once they realise, care chem again by poiating ou jst how bloody big these things are. Lorenz Maxes His Move Esther’ kidnapping takes place when thei separated from the Character: traling behind examining 2 plant, when taking 2 tum at watch, or answering a call of nau, Remember Esher is planning wo run away, is seeking such opportunities here Ifthe Characters become engromed in a problem or sngument, a lent Kidnapping could tale place: allow the Character an Average (+20) Perception Test to notice she is missin, o¢ just ‘wait until someone mentions her by name. After some panic and ffantic searching, Lorenzs Scarecrows appear, and Lorenz speaks through them as described below. Por a more dramatic kidnapping, Lorene uses two teams of | Scarecrows. A smaller group of thee grabs Esther and vanishes through the trees; while a team of eight gets between them and the Characters, preventing them ffom following. If necessary, they attempt to draw as many Characters away from Esther as, possible, giving them noises or glimpses to investigate, ‘The eight Scarecrows dorit attack the Characters, but attempt to stall them, If attacked, they fight defensively. Loren speaks magically through the Scarecrows, probably giving the Characters cause to hesitate ‘Stay your bands, my friends! The lady will not be barmed. I hove ‘taken ber as mre leverage. You ee, Eneed your asistane throws a memorable party every mow and again, at my home in Be forest, and my guests expect something mysterious to str their intrest. This year, T've decided on a Gebeimnisnacht theme, and ‘conta live Giant Spider as my surprise of the exening! Just think of Whe sensation isl case ‘My Searzcrows are sbedien, but cannot improvise and have been outtcitted by eBete canning spider, I need your skill and wit to obtain the prize! So, the dels tbs: catch mea Giant Spider! Alo bats ential. Wit a body that would fila obealbarrows. Bring it to this soe within one sock and my minions will ead yu to my ome. And you never know, besides the return ofthe lady, there may Be a reward or tae!” “The Characters may have questions: Who areyou? ‘Tam Loren of Red Mess Tower What are you? ‘Tam a wizard of ome madest skill. I would ave boped that much isclean” ‘Areyou a Vampire? ‘Ha! T dabble in mecremancy and I live in Syleania, but Tam no ‘vom Carstin bloodechen I lve bere on their aferane, at Lam somtimes of we to them ‘You dabble in necromancy? ‘Ves, though I prafer the Jade Winds. Sticks and dried flowers are dead things, to, and cam be animated Fike bones and dead fsb? Where have you taken Esther? What are you doing with her? “To my bore, Red Moss Tower She will be safe and unharmed, an onoured guest even if you fa” Haveyou seen a White Hart in the woods? A wobite beart® Ob, you mean a dee. Mo, Cheve not. Is that what [you eek? Interesting How do we catch a Giant Spider? A lange jar and a sheet of parchment? Great Sigmat! I'm Hlackmailing you to avoid having to think about thie myself Now bop tit! Tre ScarECROwS Scarecows are Loren’ foot soldiers. They ae bil from yew bnuncher, jointed and bound together with gut and sinew, topped off with a roughly-carved pumpkin head. A deid-out hurnan heat is nalled 0 the cental foes with a rusty cofin nail. They are dreeed in peasant rags anc sacking, sued with stra and died levee. Some have candles inside their heads, adding to their creepiness on a dark night. They are modest incligene for arifcial undead creatures, and follow fail complex orders well, but have litle inkintive, What is carved Some wield swords, some bows; all are capable of opersting: simple devices, like bolts locks and keys. ‘They have a weakness: ifthe nailed heart is dislodged, the magic animating them is disrupted, Dislodging the heart requires a CCiical Wound to the chest. This can happen through the luck dice, but a successfil called shot (Hard (-20) Weapon st) 0 the chest avoids a oll on the Hit Locations table Skill Ihe concentrates, Lorenz can see through a Scarecrow’s eyes, but only one Scarecrow at a time, He ean also speak through upto halfs dozen of them from several miles sway if they are reasonably lowe t ether (within a large room, a forest clearing) SCARECROW M [ws] as] s [1 | 1 [A [De] ts [wr] Fa] w 4 [20] 3038 [as [20 |20 [38 [20]0 [= [2 Binits: rk Vision, Fea 1, Magi (Bow) +6 (50), Stile, Undea {Sword +7 Sil Melee Basis) 45, Ranged (Bow) 40 Painless, Ranged stable, Weapon THe Great Spiper HUNT So how do you cach a Giant Spider alive? That’ up to the Characters and they have a week. Whatever pls they come up with (cage trap, knock-out gu, magic, pi-tap, big net chasing with flaming torches, hating d let them implement them. Ifthe plans are good, give them afi chance to succeed. If theyre terrible, give them a fair chance to gssthe power of rayes) susprise everyone, There's potentially lot of fun here, but let the Phyess take the lead. Hagedomn’s inhabitants enthusiastically sggestions and help in construction of traps and cages some Haed (-20) Charm or Leadership Tests ae requited before any are willingly venture too deeply into S| offer Howeves pider Holt, perhaps to postion a tp. A similar VeryHard (~30) Test i needed to persade any to stay and help, Intimidation results and resentment At some point, che Characters experience either success (Gpectacular or lucky) or a dramatic failure (embarrassing or Frustrating). Or, it might only be a day or two to go until Lorenz’ deadline and the Characters have nothing to show for i. Now the other power in Spider Holt makes himself known: the Spider Baton, Tue Spiper Baron’s Emissary Bynow,the Characters are probably wed tothe presence of and- Sized and smaller spiders everywhere 20 they may not notice & pda inceaee in the numberof glitering Blick eyes all around Cethe intensified sound of culing creping and crawling. They might be rtuming to Hagedorn after another ihre or heading te Lorencs meeting point with ther prize, but allow them a Difficalt (10) Perception Test to notice (Challenging (-0) if anyone specially mentions being extra wary) TfCharacters spot the build-up and areon theie guard, the Spider Baron's Emissary approaches them alone, carrying a white cloth of peace (although they are discreetly surrounded). If they don spot the build-up, they are suddenly and obviously surrounded by a great many spiders, some just the size Loven was after. This likely gives all but a Troll Slayer pause for thought. The Emissary again caries che white cloth bue if the Characters fighso be it. Te spiders fight defensively and scek to Encangle the Characters with webs. Give the Characters a fair fight, but untess the Characters are cunning, brutal or lucky, sheer numbers win the day. After this, they can be carried directly 10 ‘meeting with the Spider Baron himself. ‘THE EMISSARY (BRASS 0) M [ws] ps] s | 1 | 1 [Agi|Des| tx |WP| Fa] W. 5 | 33] 33 | 3535 |40 | 40| 37 |so| 33/43] 2 Traits: Arboreal, Armour 1, Night Vision, Mutation | large dark eyes), Weapon (Spear) +7 the Characters restrain themselves or surrender, the Bmssary steps forward: a tll, lean man weating black armour (Average (620) Perception Test to notice it's made of spider carapace and silk), caring a spear. He has very dirk, very round eyes, but seems Human. He raises a hand s0 as to hale or silence the (Characters, He speaks Yow are servants of the White Queen? “This should lead to some questions and answers. Whois the White Queen? “The woman you escorted inthe rood. Our eyes in the tee say you failed to protest her from the Brancbmen. Why do you bund ns? We didnot take he. Why do you want Esther? The White Queen? ‘She isto be ox Queen. The Baron haforesen itn a oon. Wessek ‘only to bring ber safely 0 im. We havea problem. Can you help? “eve en save the Queen woe will blp You mut spook to the Baran,” At THE Court OF THE SPIDER BARON “Traveling willingly or trussed up in ilk and cared by spider, the Characters are taken co moot che Spider Baron. If any Character ark to ride Giant Spider, several nasrow-wasted spiders have no objection. For chose with the Ride Ski, es a wild ride; those without it must make a Challenging (+0) Agility Tes o stay on. I they fl they are unijured, but the Enniseary suggests being ted back on with sl, If Characters dectne the spiders move mote slowly. Te slow pace creates 4 disjointed rocking movement, which makes the sider fel like they are at st. The movement combined wth the spider? horrendous cloak of earthy, sticky-sweet odors hound to make the der feel queasy. “The Characters are taken deeper into the wood than they've before. They see more evidence of large spiders and thet hits ‘ominous web-runnels, ness of sticks and webs, wrapped prey with protruding tails, claws or wings, and large woolly bundles (Easy (+10) Intelligence Test to identify epg-sacs). They are observed by spiders of many sizes, one as large as a cart. The Emissary advises them, Dent Be frightened. Most of them are ‘more are of you than you are of them.” Eventually, the forest opens into a lage, rocky clearing, one end rising steeply into a clif-ike outcropping reaching above the trees, In the elif face are many dark holes at different heights, “They appear carved and some of the lower ones even have ladders leading down from them, Ar ground level, the cif face is dominated by one huge web tunnel, thick with grey webs, leading into darkness. Ifthe Characters were captured for their joumey here, they are now unbound, Answer any questions the Players have regarding their ssurzoundings, br f chey stare asking more questions about the Baron or whats going to happen, the Emissary responds simply ‘Be patient. Be stil Slowly, the inhabitants emerge from the smaller caves, Most are (Giant Spiders, though a handful are Humans, Howeves, many of the Spiders and all ofthe Humans are Mutsats. Among the Spiders, Characters sce oddly human eyes, not gst black ones ‘One has a set of palps ending in human hands, Another grows Jong plats of auburn hair. Ears on legs. Oversized human teeth instead of Fangs Among the Human Mutants, Characters see extra limbs, spiky-haired torsos, bulging black eyes, clicking mouthparts, or pattemed skin. As they climb from their eaver, they gather silently either side ofthe largest cave entrance and observe the Chanicters. Other spiders appear from the woods sound them, The earthy, sickly-sweet smell ineensifies making the air fel oppressive ‘Be patient, Be Sil There is deathly silence and silless. Ifthe Characters are not already intently watching the lege cave, their attention is drawn, to it, Something is moving hairy legs probing the webs of the dark tunnel. A sparkle as black eyes catch the light. monstrous Giant Spider crouches in its den. Ie pauses. Have cach Character make a iffcule (-10%) Perception Test: successfil observers realise in the darkness. They see « hint of there is more here than is immediately obvious; give them time to share this information with their less observant fellows, [And then it appears. And stands upright, perhaps 7-f tall. “The Spider Baron is a Mutant, though whether mutated man or mutated spider is uncertain, From belly down he is human, even swearing trousers and boots (a litle outdated and ill ting, but an impressive eye-catching colour all the same). Upwards, his belly and chest transform into a body at once both human and Dake ite eee eae alee tee et ate fully spider, on the right the upper is spider-lke and the lower is human, though covered with spiky hats, and earying, 2 Jong sword. The upper chest and shoulders carry « monstrous spider's head, with five large black eyes around the crown and a pir of horrendously lange mandibles. ‘THE SPIDER BARON M |ws]s | s | t[ 1 [Ag |Dex| tox [WP] Fa | W 6 | 55] 35 | 6 | 56 | 60 | 60 | 65 | 45 | s0 | 25 | 20 Traits: Arboreal, Armour 1, Bite +7, Leader, Night Vision, Mutation (half-spider, half-man), Terror 1y Venom (Average), Weapon (Sword) +9 HUNANSMDER MUTANTS M Jws[as| s | [1 [ag [De] bx [Wr] a] Ww 4 {35 [33] 35 [35 ]40]37 [37 [33/33] 5] “Traits: Variable duc to Mutation, but at least ovo of Arboreal, Armour 1 of 2, Bite +6, Fast, Fee 1, Night Vision, Venom (Average), Weapon +7, Web 40, Afier a moments stillness, this monstrosity strides quickly towards the Characters and the Emissary, but stops halfvay between them and his cave. At any time from his emergence up to this point, it’s reasonable to inflict the Spider Baton’ Terror “Trait and have Characters make Cool Tests. Any Character who gins one or more Braéen Conditions and fees ean be contained by the surrounding spiders until other Characters come to their sid, This may lead to confict, but hopefully things quitekly calm, “The Spider Baron and his Mutant followers combine the traits of Humans and Giant Spider 0 A Civitisep Conversation ‘hough the Mutans with Human mouths can speak (like the Emisary), they and the Splders communicate through Gertie and vibraion, Regardless of what happens after the ee ees falters fon beeen i cl the Character taker place in the clearing. However, as the Be eee rnc as ery runt for ti Characters. Somehow, the Baron understands the Character. “The Baron gestures with his ibs cick hs mandibles and taps Bete al eenticr ys ants th) Hib Seeaearian ‘Where i she? Where i my Queen?" ‘The course of this conversation depends on how open the Characters are with the Baron. The Baron himself s open and honest, but his focus is solely on gaining his Queen. He is not interested in answering questions about himself or his people until a rescue plan is in place. If the Characters havent sleady explained, he wants to know ‘what they and his Queen were doing in his woods in che fst place. IF they tll him about Tobias’ vision of the White Hare trapped in webs, the Baron shares his own vision: that of a giant wite-Fured spider caught in a wooden cage. Should 4 Character ase what the cage looked like, che Baron. draws ‘with his sword in the dir something reminiscent of one ofthe buildings in Hagedora, crucially topped-off with what loks like a pair of antler. I they dont allt themselves, allow che Characters a Challenging (+0) Intelligence Test o remember the antlers on Hagedorris shrine-cum-temple to Tal If the Characters fail to make the connection, allow them 3 Challenging (+0) Intelligence Test: the two visions suggest that Esther is both the White Hart and the White Qucen. PLANS WITHIN PLANS “he Spiders know of Loren, but are unaware of his vampiric ature believing him a powerful wizard. He ives in ared-walled tower on the opposite edge ofthe wood from Hagedorn, within 4 strange gacen that blooms all year round with a vatety of magnificent red fragrant lowers There ae several buildings, and te seems to have Fluman servants a well as many Seaeerowe “The Spider Baron and (hopeflly) the Characters agree that Esther must be saved. A fallscale assault might be suggested; afer all, there are o let of spiders. However, they workt do anything to risk the Queea’ life. The Baron is adamant on this point. Giving Lorenz what he wants may be the safes approach, and the Spiders ae in the position to give ito him. Hopefilly, his ‘would get the Characters inside the tower, close to Esther and conclude in a daring escape. Aim to let the players reise this for themselves, before the Baron suggests it “The Baron has a cunning twist to this plan. Whether or not hie shates this with the Characters depends greatly on their Ibchavious towards him and his subjects. He understands that ‘Humans fear and kill spiders, That's pare of the natural order and he won't hold it against them too much. So, there’ 2 959 chance that he'll share the plan with them. This is reduced if they: © Fought and had to be captured by the Emissary and his Spiders (-10%) have been rude to him ~ barons deserve respect (-5 10 =10%% depending on the insult, for each rude Character) © insulted Esther (-20%) attacked the Spiders/Emissary/Baron within their own territory (-30/40/50% respectively) ‘The Baron's plan is simple. The Giant Spider he provides is 1 Trojan Horse, The gravid female i filled to bursting with thousinds of small mutant spiders with unusually large fangs and appetites to match. “Whether the Spicer Baron sharesthis detail with the Characters ‘or not the rst ofthe pla is simple enough. The Characters ean catty the trussed-up spider to meet with Lorend’s Scarecrow, ‘The Emissary and other Spiders follow discreetly and hide around the border of Lorenz’ territory fora week. In Lorenz's GarDEN ‘With a trussed spider, the Characters head to che appointed place to meet Lorena’s Scarecrows, A Scarecrow silenly beckons them to follow and leads + twisty route to Loren home As they get closer they obterve two thing: che cobwebs thin-out and there ean increasing numberof Yew tres. Very, “Hard (30) Perception Testis needed 0 see any hint of the Enissary and Spiders accompanying them. Lorenz's home lies within an extremely luge clearing. Howeves, this clearing is a beautiful garden, with well maintained green lvens, clean stone paths and yew hedging, rose gardens, flower bneds and even vegetable plots. A stream flows in one side and. ‘ou the other, with a picuresque wooden bridge arching over it “The smell of rch scented roses and fresh herbs is delectable and almost roporific — a sharp contrast to the odor in the depths of Spider Holt. Searcorows patrol the boundaries, although there are seemingly ordinary people tending the vegetables and flower-beds. They look up briefly from their beans and carrots ‘when the Characters pass, wave, then get back to work. Even in winter, the garden is colourful: there are winter- flowering plants, yellow conifers and berrying shrubs. After days of grey lichen and web-shrouded gloom, chs is a magical place. Literally in fact: Characters with Second Sight automatically see the garden is vibrant with Glyzan, che Jade Wind. This gives 4 +20 modifier to Casting and Channelling Tests related to the Lore of Life. However allow players with Second Sight a Hard (-20) Perception Test. Success reveals a subtle undercurrent of Dhar, Dark Magic. Spending time in the garden reveals this subrle undercurrent more physically: '& bashes rustle without evidence of animals or binds, gasses sway without breeze © outof the comer of the eye, flowers tum to look at passing, Characters © walking down a clese path, a Chanactr trips over root oF branch that suddenly juts out 1 tendeil grasps « Character, scomingly grabbing a wrist/ bel/scabbard| © 4 Character is seratched by a rose or thorny bush, even ‘though they weren tha close. These events are unseeting, bt harmless If Lorenz is asked, he observes, ‘Ys, some ofthe plants are abit suspicious of strangers Til bave a word: Towards one edge of the garden is a yellow-coloured stone tower patchy with a red-tinged moss. Windows suggest four levels, topped-off with a red-tiled conical roof: Annexing the tower is a moss-fiee rectangular building of the same stone with a similarly tiled roof. With arched windows, it looks like some kind of hall Hoth structures are omamented with hanging baskets and windovr boxes. Iris surrounded by a wide, gravelled area. If Phyers with Second Sight direct i¢ upon the tower, a successful Hard (-20) Perception Test suggests the presence of| ‘Dhar underneath both the tower and the ball Scattered around the garden are smaller, single-level buildings that if explored turn out eo be: a wood shed for gardening equipment, a stone building with a cool cellar for storing fait and vegetables, a dormitory witha kitchen for a dozen or more Human servants and a workshop for carpentry, blacksmithing and masonry. = 2 (On the other side of che clearing from where the Characters enter, intially hidden by the tower, is an opening in the edge of the clearing. From it, a road wide enough for a cariagy, {eads out of the woods into Sylvania. This is the route most of Lorenz’ party guests use on artving for the pay. MeerING LORENZ “Their Scarecrow escort lads the Characters with ther spider ‘fehl the parce fovecshlUoee ler ee double doors By open inthe erached lua «tll gor ation Catena ee eee them, arma raised wide in fendly greeting, Ax he nears them, erpeatet Magic Sereteanl Cp tales eet (20) Intuition Test. Sucess shows him to be « powerf ward. An Astounding sucess (+6) reveals his Channelling Speciation i both Dar and Gyr, Lf anyon ak 0 we their Second Sight while looking at him, allow a Diffiule (-10) eeetismt eres ers sal ieeenten( eee around him (hey are seeing the magic of the perfumes (mainly Reeteeeennie a tetearedeeane disguise his true Necarch features. Something ese chey might notice (Challenging (+0) Perception Test) that Lorene’ Sere onto deers as cle cel ee ered Gene ee se eee are ‘Welcome to my bome and garden! You've been succesfal, I ee! Wonderfil! Yul be rwanting sce Esther, of cours. Here, let my servants take the spider and Peake you up to Ber [At this point Loren claps his hands and chree people and 1 couple of Seareerows come from the hall and relieve the Characters ofthe spider, taking i t the hal. The people mile and acknowledge the Characters in a normal, fiendly way, but say nothing beyond a quick ello or tera benu!” ‘Dent's sorry they keep it safe. Ineredible baste! Vou have t tell ‘me how you caught it Lorenz chats on and on ae he leads them tothe tower doorway: ‘De acid touching the mors. I basa babe of eating people (orev —nrcance vase Mws[ps] s |] 1 |Ag)Da] [we] Ri] Ww 4 [60] 3 46 40 || ot [0 | 70 [62 [0 |23 Bliss Dict: Vision, Ditracing (ven aot wing Pol airy), Far (wien vot wing Poon of Bag Sl: Animal Care 70, Channeling (Gtyran, Dia) 7 Dodge 68, Erne 74, Gs 4) Heal 74 lotic 50, Inuon 68, Language Bat 7, Language (retonnian) 75, Langage (ih) 82, Language Westlands) 7 Leader ip $0,Love (Heb) £0, Lore (agi) 80, Loe (Plans), Lore (Read) Sire (Waar) 73 Melee Bai) 63 Mele Plea) G4, Porepton 7 Re (Hone) 65 Trade Gerba) #3, Tate oso) #1 Talent: Actiyric Atunement 4, Arcane Magic Dar, Iii), Concor 5, Crufuran (Vlrbls) 9, Det ‘Amit, Dl Wilder, fa tlands3 Fle! 5, Handy Titre Dicton, Mogi ene 5, Mater Trades (iets) 3, Menacing 2, Fey Mage, Rea Wie, Savant (Pan) 6 Secon Sigh 4 Sis See 4 Spells: Perey: Bearings, Careful Sep, Drain, Gust, Light, Open Lock, Purify Water, Rot, Sleep, Spring Arcane: Acthyric Armour, Breath, Bridge, Distracting, Drop, Entangle, Ward Life: Barkskin, Earthblood, Earthpool, Fat of the Land, Forest of Thoms, Lie ofthe Land, Lifebloom, Regenerate Necromancy: Raise Dead, Reanimate, Vashells Call | Trappings: Bag, of Seeds, Potion of Beauty, Potion of é Reality, Weapons (Gardening Fork) +6, (Trowel) +6 ‘THE VAMPIRE LORENZ Three and a fal centres ago, Loens wis poweul Jade Ordee Druid befor a we Necarch sc het fags oti Despc his ditrbing vnsfrmation, hs fore of plants and flower never elt him, nor his mages sls, hi loyal to Sigmar or devotion to Rha. He tuaed hs nw accromacle fet the aniplation of dead plots and vege mates, serng lide fuesetlifrence ete a dead plant and dead sis Jn, Loves founda plce rch tn Gyan, ad hate he Bult bis ower and grew his arden, He saw no reason not tbe suouaded by le een the had fost his. He grows pla nd descops his skin herbi, staying close fo naire Loven’ ppc shat of leas od maa, anys gardeniag up bis elbows in soll In tat, be 1s «an old mons, aleays gardening, vp to his elbows in soi, Using. magic and herblom fe fas crated potions to temporal dane hs icone Most Neves ate touched by madees. Love's madness that be is alice with a fay ind bert, cee fs docset heat any more. He's devious and manipltne, bu nt actly cruel His prota lds to plnsng shea, sting op caches of suppl, places of salty and escape plas. He esas bag 1 Varies loathe ther Vapi. Howes, be wey hides Ais centpl behind «veneer of congenaiy aed cent. ncn snot alte by senigh an only feds ace 4 month. He prs t slasp on 3 bed of his nave southern Middclad soi if not seri, but without i he sues tere sights Lice eget the Chraces 10 ty 1 outet im tn ome ‘vay He understands nd pects hat. The tk wth the Cit Spider i admirable in is es, ad he'd Sooner the Characters td othr suv han is he gests Into THE TOWER The Tere has loots plus a hidden crype. Within the walls, from all levels, concealed in different ways. Both escape routes are narrows with metal rungs in the walls. Aethe bottom of each isa door accessing the crypt, and a tunnel providing an escape route. The tunnels eventually join together, leading up through a hollow yew tee on the Sylvanian sie of Spider Holt, The tower's main entrance isan arched double door to the fist oor. These are two shuttered windows in all levels save the fourth, which has six. All levels have at least two tll eandelabras, besides the fourth, which has a chandelier, However, none of them use candles; instead, brightly luminescent cacti grow in the holders. There are live plant or fresh flowers on all levels save the enpt Ceypt: Only accessible via the tower's two escape routes. A stone-floored room with walls covered in mutals of plants and flowers. A large stone basin big enough for a grown Human * stands at the centre of the crypt. It is filled with soil and oe there is no Tid. Any Character who might be able to recognise different soil types (for example, Scholar with relevant Lore Skill ike Geology, Hedge Witch, Herbalist, Grave Robber, Villager, anyone with Lore (Herbs) or Trade (Herbalist)) should be allowed an appropriate Skill or Perception Test (GM decides the difficulty as seems appropriate to the Skil) ‘Marginal Success is sufficient to indicate the soil not local [An Impressive Success suggests the soil has the ehasactrisies of that found in southem Middenland or northern Reikland. ‘Anyone who has handled the soil in the tubs on the first flor can also make a Perception Test, but can only recogaise the silk ae different, Access to the excape routes ate stone door, activated by pressing a blue comfower in the murals (Difficult Perception Test (-10) or Challenging (+0) Lore (Herbs)/ ‘Trade (Herbalist) Test to spot there are only two images of cornflowers in all the murals, on opposite sides of the crypt). ‘This comlower motif for doors to the escape routes is used on the upper levels; che same Test can be wsed to spot them on other floors, but nced not be repeated after a successful Test (umess the Players fil to understand the patter) First Floor: A gardener’ workshep, with trestle tables, wowels and forks, pots, tubs of sol, pots and jars of seeds and bulbs. Doors to the escape routes are hidden behind wooden shelves that swing out afier pressing small carvings of comnflowers Stairs lead up to the second floor Second Floor: This is a pleasint sitting room with several armchaits and a sofa, Carpets depicting flowers with their names in Classical cover the floor. Aguin, comnflowers locate the entrances to the escape routes, although a successful Challenging (+0) Perception Testis needed to find the wigger mechanism to open them, “Third Floor: Lorenz’ library: Walls of shelves with old books, mainly botany books, srols, and botanical paintings. A large table with chai is piled with more books on herbalism, On ‘opposite walls are two paintings, exch 7-ft high, 3-f wide, One depicts Sigmar with a comflower wreath; the other is probably Rhya (Loren or Esther can confirm ifasked) with a comflovrer in her hair. Pulling back the paintings (requiring a good tug) reveals the escape routes A star leads to the fourth floor. Fourth Floor: A room with six windows, fll of plans in pots ‘on the floor and flowers in vases on sdeboards, veritable jungle “There are benches under the windows and comfortable chaiee. A simple bed has been set-up for Esther although tis is removed ‘on the day ofthe party. Two vases of cornflowers indicate access to the escape routes in the wood-panelled walls. As with the Second Floor a successfll Challenging (+0) Perception Test is needed to find the trigger mechanism to open them, There is no attic, only beams and arches supporting the conical roof POS Le oe Frienps REUNITED Lorenz leads the Characters up to the second floor where they find Esther reading, Shei delighted to sc them. Turning to go bck downeaie Loren eye: 1 eball eave you to it: Being a proper villain, obviously I won't be allswing you 40 lave. Not yeh anysoay. Im having a party and frankly Teould do sith a foo extra hands on the day. Ean make it ‘worth your chile, WE speak again, but mean abil el free to plot your esape “The ensuing conversation depends greatly on what has gone before and how much the Characters want to tell Esther. Let the Players take the ead and go ffom there. If they dont eke the initiative, ou can use Esther. Esther has boen treated well. The Scarecrows didxe hurt her and nor did Lorena or any of is servants, She has been free to ‘wander the tower, the hall and the garden, although the borders of the clearing are protected by the Scarecrows, She only seems tobe watched when she’ outside. She has spent her time inthe gardens, walking or helping the servant (who sem happy welltrcated and devoted to Loren) or eeading in the library (so many interesting books on botany and hesbalisn). If the Chancters tell Esther about the Spider Baron, in particular his vision and belief she is his White Queen, she has to decide if she trusts them enough to reveal the changes she's going through. If they've shown fanatical anti-motant tendencies, she'll feiga shock and fear, and plan to escape ater Like Esther, the Characters ate fee to explore and talk to the servants and Lorenz, How close they are to the party depends ‘on how quickly the Chasacters acquired a Giant Spider. Here is assumed theres one night and a day before the night ofthe party. They an sleep inthe tower, the servants providing pillows and blankets if necessary. Tue Day oF THE Party “Te day ofthe prey isa busy one forthe servants a wel asthe Characters if they choote to become involved, with fetching, carrying, cooking, setting up cables and. stranging flowers TLecen Is abou giving ordre and ace He i enjoying himself and only rarly shows annoyance with his servants or mishaps Everything is set-up by early evening, with the fist quests expected from 7:00 pum. onwards Characters who are expecting Vampires (especially if they've discovered the tower exypt) may be reassured by the deliciously normal buffet that Lorenz has sid on. They may be more concerned by the occasional dish of honeyed-nit-on-stick, rmoth-wing crisps or crystal bow! of eyeballs. ‘Al part of my Gebeinnisnacht theme,’ explains Lorenz. “Speaking of «which ime to pu my game fe on. Lorene reaches into a pocket and brings out a val of red liquid. He opens it and afoul smell comes forth, from which he even. recoil "Yul ike tis, bough perbaps noe a lot. Down the bach” Lorene swallows the liquid and undergoes « painful-looking transformation. In fact, the hideous grimacing and ewisting of limbs and fingers is all show: this Potion of Realty simply undoes the Potion of Beauty disguising his hideous Necrarchtic features. "How do I batt Bad enough to put the wind up even the Carsten, T het? If the Characters ask, there's no harm if Lorenz has some potions that genuinely cause illusory transformations: Vampires, Ghouls, Beastmen. These are probably temporary, but might require the anti-potion, which could lead to later problemst DANcE OF THE VAMPIRES Guests appear from 7:00 pam.onwards, afew who are sun-shy appeatng afer 9:00, if eis summertime Ie is suggested you create ame of your own, but afew are described briefly below. Mos arrive in expensive black coaches, although a few on foot or horeback Some come with small entourage of staf, blood-alaves or hhangers-on, so there are people to mingle with. Most of them are friendly, well-mannered, and have come to enjoy themselves. COnly-a few are hostile, unpleasant or snobbish. One or two are physically monstsous. Bather and the Characters can find plenty to occupy their time, They could serve as waiters and cloal-room attendants. Someone with suitable Exiquerte could formally announce exch ‘guest’ arrival, Entertainers might join the musicians providing polite music to dance to, or demonstrate other skils to amuse guests. However, they arenotsaffand Lorenz is happy for them to mingle as curiosities for his guests, some of whom might be interested in their adventurous lives, There are tables to play cards or games such as those described in Rough Days & Hard Nights. Outside, there are coach-drivers gathered to drink and play games of their own, and folk taking amorous strolls in the garden, Some Sample Guests are briefly described, a possible event asociated with each, Lorenz’s only instruction is to not smntion the Giant Spider: its a surprise! Overall, though, this is a party, and people just want to just have fin. Make itinto whatever you and your Players want and. make sure everyone has something to do, perhaps breaking the ‘evening up into segments with specific events Just try to avoid. a bloodbath, THe OrHer Guests Sigurd Ugenhauer-"The Hog: A massive hogfke Ghoul witha voracious appetite. Lorenz comments, ‘Prabably a matnt bere ‘eBecame a Gh, but sat can ell” Event: Somncone get into 4 tug-of-war withthe Hog ove a bow of something ty. Find an amicable solution to woida ght. Rosanna Breubl - The Hag: A forest Witch with teeth like tombstones, creepily friendly co your fice, all spite behind ‘your back. Haman, crpriingly. Nasty. Watch that one.’ Event: While the Characters are watching another event, the Hag lures a servant to the garden to suck hem dey. The Characters mst spot them and come to the rescue (apply Witch Career to standard Vampite profile, even though she's Human). Friedrich von Carstein - The Fop: A von Carsten vampire, but sly related to Sylvania’ rulers of old. Intelligent, but vain, ‘Gant we mirrors 0 need flattery." Bvent: The Fop is depressed and follows one Character around, lamenting existence until they have boon reassured thee times (Characters Charm versus Fop's Cool 65%, five minutes between Tests). The Fop. is grateful, [Bertoldt Lamprecht ~The Professor: Bespectacled gent, an expert in something a Charaeter is interested in. ‘Brighter than mast, but somewhat dogmatic Event: a Character gets deawa, nto an argument between the Professor and another guest on & subject the Character has a relevant Skill in (Professor has the same Stll,but 5% higher than the Character) Ifthe Character wins the argument, they gain the Professors respect, Lilli von Cartstein ~The Warrior: A mature woman, wearing a sword. ‘Would have made goad a Blood Dragon. Unlucky ber, shea von Cartein! Event: The Wasrior challenges any Warrior Character to 2 non-lethal duel (Melee (Basie) 75%). First ro three stikes wins, bur only a single point of Damage is done for cach, She is both a gracious winner and lose. Joost - The Sneak: An unnaturally thin creanare dressed in ddark-blue robes, fice hidden in a hood. ‘Marvellous ebig: Wa be sifer’ Event: The Sneak attempts to break into Lorenz's ick Lock 65%) workshop under the hall (Stealth Hanna Shygulla -"The Gambler: A beautiful woman with a deck of cards. ‘Carsfid. She play for bleed.’ Event: The Gam fone of more Characters to play cards (Gamble 6 of Hand 55%). She only cheats if the Characters do, A Dish Fir ror A FREAK This should take place after midnight, but earlier ifthe party 10 do, Early on, find starts to lag or Players run out of thing uc where the Charaeters ae positioned and keep track of them. Lorenz rings bell to draw attention and invites his guests (and the Ch hall and up the « acters) to follow hie, leading a pros to the fourth floor. Furniture has been cleared and a lange table placed centrally, upon which something is covered with a crimson satin sheet, Lorenz stands beside it, smiling, and announces loudly ‘Ladiet, Gentlemen, Creatures of the Nighi! I present to you thie gb... Feast of Blood! Lorenz whips the sheet from the table to reveal che Giant Spider Ie is on its back, legs spread wide and pinned down with large fencing staples. It is very ail, but anyone looking, closely senses esti alive. When Lorene gently taps ie with his trowel, it reacts suddenly legs twit few guests step back with a breathless gasp before overcoming, cheie surprise Nowe, tbo among you dares be the first to taste or fellow mensters Assuming none of the Characters feel the urge, the fist to step forward is the Pig (see Sample Guests), Wi at fingers with ropes of drool dangling from his chia, the Pig comes close sniffing the spider looking fora place to bite. With rel Lorenz taps the point between abdomen and thon: eugget aft spt. Here: the pice Lorenz. moves aside, allowing the Pig to take his bite and tests to observe. Ifthe Characters have discovered both secret passages, they automatically notice Lorenz. moving closer to ‘one of them, but sil observing the proceedings. If they only discovered one seeret passage, then Lorenz is opposite side of the room Ifyou wane to build tension, have the Pig dither and drool unt emacooe ucuts/‘O8; fect pe! om wile 2h Pipl xl wie pac bends and sinks his vile fangs into the spider How you handle what happens next depends on your Player If they are content to let you narrate the scene, describe how e sucks... and sucks... someone calls, ‘Save some for ns’. and e sucks... then becomes stock stil... before suddenly jerking upright... slowly turning to everyone assembled... his mou opening... and thousands and thousands of Scarlet Spiders bol For Players less inclined to be observers, when the Pig bites, the Giant Spider’s carapace breaks open with an abrupt auct! and the ewarm of spiders erupts all over him. Tn both scenarios, the imposibly large swarm spreads terrifjingly quickly towards the shocked crowd. Before anyone can move very fa, the Spiders are on their bodies and in their clothing...and biting. And now, the screaming starts. Hopefully, the Characters have kept their distance and woul be the swarms immediate target. The question is, do they want to scape with Esther as fast as posible, or take afew monsters out before they gn? Do they want to go after Lorenz? If they haven't discovered the escape routes and don’ spot Lorenz using one, they have to fghe chrough a crowd of panicked monsters to flee ddown the stairs, If the Characters have put themselves too close to the swaam, they may have to fight before escaping. If they decide to go after Lorenz and they are not already near him, ask one Player to roll, some dice, with « 50-50 chance that part of the swarm gets in their way. Lorene is no fool and always wary, positioning himself for scape in case something unusual happens. He heads for tn escape route as soon as the swarm erupts, If he is distane from the Characters, he catches theit eye, winking at them (Challenging (+0) Perception Test to notice). The Characters may have decided to stick to Lorenz lke glu, in which ease he grabs one of their arms and says, Quick! Folaw me" leading i them to the nearest escape route, but always secking to outpace them. This escape scene can play out in-many ways. Help the Players take the lead. Ideally Lorenz should escape, but if the Characters end up fighting him, so be it. The Characters may’ have made friends with some of the guests and want to help them. Ifthe Characters have planned 2 good escape let them scape, though pethaps with an unexpected but manageable challenge (an attack by a pain-maddened but weakening Vampire, a partial collapse in the tunnels, handful of spiders). “They mighe fle down the stars and into the garden, evading or fighting Scarecrows. Someone is bound to think about stealing a camiage, SPIDER SWARM. S| T]1 [Agi|Dex| tm [we] Ra] W 33] 35 [35] 40] 40 | 37]s0|33]aa]i2 Painless, Swarm, Venom, Weapon (Bite) +3, Web j Epiocue - ESTHER AND THE SPIDER BARON Ifthe Characters bring Esther to the Emissary, they are asked if they wish to accompany her to the Baron. If they decline, the Emissary notes, “We are in your debt." IFthey mect with the Spider Baron, he expresses his gnititude with two light-but- strong spiderslk ropes, Esther bids them a thankful farewell, bur asks them to use thee judgement in teling Tobias and the villagers what has happened, Epiocur - Haceporn “The folk of Hagedom are shocked and fascinated by the Character’ adventures, whatever they chose to tell them. They ae saddened by Bsther’s los, especially Tobias. The Characters should reali (Average (+20) Intelligence Test) the villager feae the woods too mich 12 mount a enusade agsine the rutanty #0 they can fel fice to tell them che truth about Esther. However ia witch-huntr of finaticl priest leans of tral wll that smother adventure. Epiocue - Lorenz Shortly after the climactic events at Red Mose Tower, the Vampire Lorenz reveals his survival to the Character, albeit through a ragged one-armed Scarecrow. (Laughing) Stay your band my friend Poe no quarrel with _you at all You ond your lng-lepged friends eve me more fur and ‘sstement than Pe bad in a century! Ob, watching thoetrerome fuels and bores as they ran arcund lke Tone Death was upon them! (Laughing again) il be giggling about it for decades. ‘Tim going to travel fora wile Ifyou tant it, Red Moss Toser i _yours, Tend the garden if you can, Fmay cme ack for iame day, but T doube youll be around. Or maybe 11 be back sooner Whe knows! Bare thee wll, my canning friends! Blondes hscest you al!” Lorenz stays to chat if the Characters engage him, but not t00 Jong, If they attack the Scarecrow, there's a final laugh and the construct drops to the ground, just a bundle of old sticks and a ‘pumpkin that rolls away before coming to rest. Grinning, E FEAST | 2 Ghorshko VASYA GHORSHKOV PIT FIGHTER Name: Vasa Chorshhov | Age 29 | Spesee inex | States Sir 2 Caras: Pit Figher | | Carer Paths Pit Fighter CHARACTERISTICS FATE RESILIENCE EXPERIENCE Tal Curent | Spest | Total Initial 35 | 8 | 42 | 39 | 36 Advances Current 35 | 43 | 42 ‘TRAPPINGS. Coie, Seord Keck, Badges, i age, Fil, Whip, Leth Jc, Pack An ‘Shi, ‘Aiblties Lang. (Gospedana Baibay Matec (Brewing) Char Matee (Fu ‘Charm Anion Ranged (Bow) 5 TALENTS Climb aT Name ua Ties aN [tes | Dope Conta Relies Dromed Dial Wied Liieng Rees Rowe Sue ARMOUR) Nine Loatone Teather ok Tne, Baty Tavimidte ; I Teen Lealeship Male (Bao) Male Sete WEAPONS: Ovioor Sal ees eae — ace ue s imi ees 0] ey Si Row stan ENCUMBRANCE WOUNDS: 1 Woes INITIAL WEALTH a 1 ieee Top 2 = sive sang ma 5 240 bs pens 4 You beg ene wah 20 sons TH aTHMTALTTT AN CHARACTER BACKGROUND BACKGROUND ARMOUR POINTS KISTIANE BROCKDORF WIZARD Pte Kistace Brockdort —_| Age 26 | Spesee inex | Seats Sier 3 Care: Wiad | Pier [carer Pth: Wid CHARACTERISTICS FATE RESILIENCE EXPERIENCE I Wa Curent | Spest | Total Initial 4 Advances Current ‘TRAPPINGS. = “Cig Digs, Magia Us Sal x ee |e anon, a, Sig a cog (Gh | WP eg eccieg Wary Arhlties Langage (Mogi! | Int Kit and 6 pices of Baibay Matee Polearm) | WS | 38 Parchment Char ‘Charm Anion TALENTS Climb aT ua Ties aXe [es | Docy Wage (lor of Li Conta Dromed Paty Mage Rea ARMOUR) Lectons | Ene | AP Tavimidte ; I Teton Lesip Male (Bsc) Mele Navigon WEAPONS ome taerd Now Gunp ng /Rach Oui Pesception “Dias sie | 031] Yay Siea_| 050] =o ik Ouse HvoHlandl Dakss, Penne Row stan WEALTH ENCUMBRANCE WOUNDS: 1 Woes INITIAL WEALTH a 1 ieee Top 2 = sive sang ma 5 240 bs pens 4 You beg ene wah 20 sons TH aTHMTALTTT AN ARDUOUS OCT TTT CHARACTER BACKGROUND BACKGROUND ARMOUR POINTS URSULA FANGEN OUTLAW Rese Urls Fooges | Age 37 | Spesee inex | SieteolBaeia (Goce: Ovike | | Cares Path: Outlaw CHARACTERISTICS FATE RESILIENCE EXPERIENCE [1 [ag [Dex Curent | Spest | Total Initial a7} 30 Advances Current 2 | 36 | 35 | 32 TRAPPINGS ‘Going, Later Tat, Sag Bg orang + Jie, Shel, Hood, 2 Cane, 7 Mats, Ane Loe (Shea Dagger Sword, Bow, Trebor ‘Ailes Ranged (Bou) S W Aro, Pouch, Babery Beet Cham (Charm Anil TALENTS Cink eT Name ua Ties aN [tes | Dope Conta ee Dromed Sie San Osten RettaesDieze) ARMOUR) Nine Loatone Teather ok Tne, Baty Tavimidte ; I Teton Lesip Male (Bsc) Mele Navigon WEAPONS Ouidooe Sina reais aes Pesception = Base | 1 | Avge ik s 1 | Vey Shi St 2 Dae Vag Row fs rT Inpae stan ENCUMBRANCE WOUNDS: 1 Woes INITIAL WEALTH a 1 ieee Top 2 = sive sang ma 5 240 bs pens 4 You beg ene wah 20 sons TH aTHMTALTTT AN CHARACTER BACKGROUND BACKGROUND ARMOUR POINTS ua ; I TH aTHMTALTTT AN | Age 33, Name: Benoit Bottomdown, Career: Pedic CHARACTERISTICS T [1 [ag 36 | 36 | 33 Initial 45 | 07 Dex 56 BENNI BOTTOMDOWN PEDLAR | Specie Halting [ Career Paths Pear Advances Current Name An ‘Aiblties Baibay Char ‘Charm Anion Climb Exacta Siren) ‘Gamble “Gone Tg Tavimidte Tatton Leakeship Male (Bsc) Melee Novigtion ‘Ouidoor Serial Perception Ride Ranged (Sling) Slight of Had Stealth (Ror) BS Dex 4g EXPERIENCE Curent | Spest | Total ‘TRAPPINGS. Pow aad Pas von B Shit, Take Tools hake), Pre, Shag, 10 Bes ‘Gash, Ching Dag, Powh, Buchpackconaing “ideo, Blank, Raion (diy, Mole al Salles, TALENTS Ties aN [tes | Dope Ate Seine Sa Nine ged Nigh Vion Reta (Chom) Rowe Tale ARMOUR) Loatone Ex | ae WEAPONS Rang Rech Ve ry Short Avrage Panna Row Steth INITIAL WEALTH ENCUMBRANCE WOUNDS: Woes 1 ieee = sive sang 240 bs pens You beg ene wah 20 sons Top 1 rs 6 Teal 4 CHARACTER BACKGROUND BACKGROUND ARMOUR POINTS [PAINTS U ROLE-PLAY EXCITING ADVENTURES SET IN THE DUCHY OF UBERSREIK! Mat aL ADVENTURESII Use as single stand-alone adventures, slotted into an existing campaign, or combined to form a campaign exploring the Duchy of Ubersrcik - the setting cstablished in the Warhammer Fantasy Roleplay Starter Set. Order Now and receive the PDF straight away. Re are stot the full range of exciting Warhararer Fantasy Roleplay game www.cubicle7games.com ‘CUBICLE SEVEN

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