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ARS MAGICA FIFTH EDITION, SECOND PRINTING

Abilities (p. 18): Replace the last sentence of the first paragraph as follows: "A character can only learn
Academic, Arcane, or Martial Abilities if he has an appropriate Virtue or Flaw, or is a magus."
Bjornaer Template (p. 24): Replace the second sentence of the customization notes with "The combination of
Blatant Gift and Inoffensive to Animals means that she gets along better the animals than with people."
Guernicus template (p. 26): Delete "None" from and add "Quaesitor (Hermetic) 3" to the Reputations line.
Verditius template (p. 27): Change Size to -2.
Virtues and Flaws Rules and Guidelines (p. 37): Add the following point to the list for grogs, before "You
may not take Hermetic Virtues and Flaws": "You may not take Major Virtues or Flaws"
Failed Apprentice (p. 42): Replace the fifth sentence with "You may learn Academic, Arcane, and Martial
Abilities during character creation, and you are familiar with the lives of magi.".
Magister in Artibus (p. 45): Replace the final sentence with "This Virtue is only available to male characters,
and is compatible with the Hermetic Magus, Mendicant Friar, and Priest Virtues."
Multiple Casting (p. 87): Replace the the last sentence of the first paragraph with "You may cast a number of
additional copies of the spell equal to or less than your Mastery Score."
Warping (p. 88): The cross reference should be to page 167.
Twilight Example (p. 89): Replace the first sentence of the final paragraph as follows: "The simple die for
additional Warping Points is a one, so Darius gains three Warping Points in total. He loses six experience
points in Corpus, two for each of the three Warping Points he gained."
Faerie Magic (p. 92): Replace the second sentence of the final introductory paragraph with "They may use
these with Spontaneous, Ritual, and Formulaic magic, although some of them require Ritual magic."
Road (Range) (p. 92): Replace "but she must know that it is there" with "but she must be able to sense it
somehow".
Enchanted Item Example (p. 98): Replace the first two sentences with "A wooden wand is a small wooden
object, and thus can only contain four pawns of vis. As Mari is making a Lesser Enchantment she doesn't
need to open the item, but she can still only invest four pawns worth of effects."
Effect Expiry (p. 99): Add the following sentence before the table. "Effect Expiry cannot be applied to Lesser
Enchanted Items or Charged Items."
The Bronze Cord (p. 104): Change "a bonus to Soak rolls" to "a bonus to Soak totals".
Curse of the Ravenous Swarm (p. 117): Change the level to 50, and replace "+1 Group" with "+2 Group" in
the level calculation.
Rego Animal Guidelines (p. 120): In the General guideline, replace "less than" with "less than or equal to".
Rego Corpus Guidelines (p. 134): In the General guideline, replace "less than" with "less than or equal to".
Rego Corpus Guidelines (p. 134): Expand the second Level 15 guideline to read "Move a target quickly in
any direction you please, even if it is unsupported."
Rego Herbam Guidelines (p. 138): In the General guideline, replace "less than" with "less than or equal to".
Rego Mentem Guidelines (p. 151): In the General guideline, replace "less than" with "less than or equal to".
Earth That Breaks No More (p. 154): Change the description to read "Turns a volume of packed dirt of up to
ten cubic paces into stone".
Rego Terram Guidelines (p. 155): In the General guideline, replace "less than" with "less than or equal to".
Rego Mentem Guidelines (p. 151): Add "(Ritual)" after the level 15 "Summon a ghost" guideline.
Vim Spells (p. 156): In the final paragraph on the page, replace the last two sentences (starting "Thus, a
version...") as follows: Thus, a version of Wind of Mundane Silence (PeVi) with Sight range would dispel a
spell with a level of up to half (spell level - 5 + stress die). Ten levels of the spell's power are devoted to
increasing the Target, and 15 to increasing the Range, and only the remaining power is available for the spell.
Muto, Perdo, and Rego Vim Guidelines (pp. 159, 160, 161): In the General guidelines, replace each occurrence
of "less than" with "less than or equal to".
Muto Vim Guidelines (p. 159): Replace the final paragraph with the following: "Muto Vim spells work by
altering the magical energies that create the spell as it is being cast. The spell is the result of the combination
of the base casting and the Muto Vim effect, and has its effect once both the casting and the Muto Vim effect
have finished. This means that a Muto Vim spell must have a duration at least as long as the casting of the
target spell, but need not last for as long as the spell itself. For normally-cast formulaic spells, a Momentary
Duration is sufficient, but if the casting time is longer for any reason, the Muto Vim spell must also have a
longer Duration; Sun is sufficient for any practical Ritual."
The Sorcerer's Fork (p. 159): Replace the parenthesis in the first sentence with "(whose level must not exceed
the level of this spell)".
Disenchant (p. 160): Replace "exceeds" with "equals or exceeds".
Suppressing the Wizard's Handiwork (p. 162): In the third sentence, replace "be less than" with "not exceed".
Perdo Vim Guidelines: General (p. 160): Replace "casting total" with "level" in the fourth guideline (the
general dispel guideline.)
Maintaining the Demanding Spell (p. 162): Change "An Intelligence + Concentration stress roll" to "A
Stamina + Concentration stress roll".
Combat: Simple Example (p. 172): Change the last two sentences of the penultimate paragraph to read "This
inflicts a Heavy Wound on Polandrus, adding another -5 to his Wound Penalty. The wolf is now at -6 to all
actions."
Creature Magic Resistance (p. 184): Replace "Might Score" with "Might Score + Aura Modifier".
Creature Magic Resistance (p. 191): Replace "Might Score" with "Might Score + Aura Modifier".
Creature Magic Resistance (p. 227): Under both Chapter Twelve: Realms and Chapter Thirteen: Bestiary,
replace "Might Score" with "Might Score + Aura Modifier".
Character Sheet (p. 236): Replace "House" with "Covenant".
Lab (p. 238): Replace "Int + Theory + Form" with "Int + Theory + Aura".
Character Sheet (unnumbered, p. 238): On the third page of the character sheet, remove the Multiple Casting
line, and its formula.

BROKEN COVENANT OF CALEBAIS


The Marker Inscription (p. 24): The Latin should be: "NOLITE INTRARE IN HANC SILVAM
LARVATAM / NISI VOS SCITIS QUOS DUCES SEQUI PRIMUM ULTIMUMQUE ET
RESPONSUM AENIGMAE SIBI / SI OPTATIS NOS ALLOQUI MANETE IN LOCO HOC
UNUS EX NOBIS PERVENIET MOX / SI ESTIS SODALES SALVETE AD CALEBAIS"
Riddle (p. 26-27): White out the numbers on the riddle cards. They rather reduce the challenge
for the players. Also delete the reference to the Eyes of Quendalon at the bottom of the fox.
The Dryad (p. 29): Reduce her Faerie Might to 25.
Level One Map (p. 38): The printed version should be replaced with this one.

The Warning (p. 40): The Latin should be: "OMITTITE HAS RUINAS EXSECRABILES / ET MANDATE
MANEM AD SUUM FATUM PROPRIUM"
The Engraving (p. 65): The Latin should be: "CRENVALE VISIO TUA FALSA ERAT / HABUISTI
SUPERBIAM NIMIAM / POSSEMUS LABORARE SIMUL"
The Message (p. 70): The Latin should be: "REGREDIMINI AD MUNDUM VESTRUM
PROPRIUM / HOC SEPULCRUM CALEBASIS EST / SOMNIUM INCOLARUM NOLITE INQUIETARE /
PERMANEBO IN LOCO HOC UT CUSTODIAM RELIQUIAS MISERABILES SEMPER / IGNOSCETE
NOBIS INSIPIENTAM SUAM"
Sister Alice (p. 84): Reduce her Faith score to 3.
Combat Statistics: The combat statistics in the book were calculated with pre-publication versions of the
weapon statistics, and thus are almost all wrong. Use the numbers below.
Ash of the Broken Branch (p.11)
Soak: +4
Enc: 0
Staff: Init +2, Attack +9, Defense +9, Damage +4
Staff, thorny: Init +2, Attack +9, Defense +9, Damage +8
Satyrs (p. 18)
The satyrs' Single Weapon should be Short Spear.
Enc: 0
Soak: +7
Kick::Init +1, Attack+6, Defense +6, Damage +5
Horn and Kick*: Init +1, Attack +7, Defense +7, Damage +8
Short Spear: Init +4, Attack +8, Defense +7, Damage +7
Short Spear, Thrown::Init +2, Attack +7, Defense +6, Damage +7
Sir Gilbert (p. 21)
Replace Great Weapon (Lance) with Great Weapon (Long Spear).
Soak: +11
Enc: 1 with lance, sword, and shield; 0 with sword and shield only
Lance & Heater*: Init +2, Attack +13, Defense +12, Damage +8
Long Sword & Heater*: Init +3, Attack +13, Defense +13, Damage +9
Lance (Long Spear): Init +4, Attack +10, Defense +8, Damage +10
Long Sword & Heater: Init +3, Attack +11, Defense +11, Damage +9
Long Sword only: Init +2, Attack +11, Defense +8, Damage +9
*mounted
Paul (p. 22)
Paul's equipment is listed as a Chain Mail Hauberk; it should be Partial Chain Mail
Armor.
Soak: +8
Enc: 1, or 0 sans shield
Long Sword & Heater: Init +2, Attack +7, Defense +8, Damage +8
Long Sword: Init +3, Attack +8, Defense +6, Damage +8
Sir Gilbert's Men (p. 22)
Replace full leather armor with full metal reinforced leather. Replace crossbows with
short bows.
Soak: +5
Enc: 2, or 1 with bows
Long Spear: Init +1, Attack +9, Defense +7, Damage +8
Short Bow: Init -2, Attack +8, Defense +4, Damage +7
Adult Hrool (p. 32)
Adult Hrools have an Int of -2, not +2.
Soak: +3
Enc: 0
Bite: Init +2, Attack +6, Defense +5, Damage -1
Small rock, thrown: Init +2, Attack +5, Defense +5, Damage -2
Warrior Hrool (p. 33)
Warrior Hrools only carry one weapon each, and some throwing stones, and have
Single Weapon specialized in the weapon that they carry. Replace axes and javelins,
which they are not strong enough to wield, with hatchets and slings.
Soak: +4
Enc: 1, or 0 when using bite or sling
Bite*: Init +3, Attack +9, Defense +8, Damage +2
Club: Init +3, Attack +9, Defense +9, Damage +2
Hatchet: Init +2, Attack +10, Defense +8, Damage +3
Short Spear: Init +4, Attack +9, Defense +8, Damage +4
Sling: Init 0, Attack +5, Defense +5, Damage +3
Stone, thrown: Init +2, Attack +5, Defense +5, Damage +1
Ermine Hrool (p. 33)
Soak: +2
Enc: 0
Bite: Init +2, Attack +7, Defense +5, Damage -3
Dargaud the Redcap (p. 42)
Add a (fist) specialty to Brawl.
Soak: +1
Enc: 0
Fist: Init +1, Attack +4, Defense +5, Damage -1
Kick: Init +0, Attack +3, Defense +3, Damage +1
Stone, thrown: Init +1, Attack +5, Defense +4, Damage +1
Paulo (p. 44)
Paulo's armor is listed as "metal reinforced armor (half)," but the correct ArM5 term is
"partial metal reinforced leather armor." Change his Thrown Weapons 5 (javelin) to
Bows 5 (short bow).
Soak: +4
Enc: 0
War hammer:Init +1, Attack +14, Defense +7, Damage +16
Short Bow:Init +0, Attack +11, Defense +7, Damage +10
David, Captain of the Guard (p. 48)
David's weapon in the "Combat" section is listed as "Long Sword and Kite Shield" but it
should be "Long Sword and Heater Shield."
Soak: +1
Enc: 0
Long Sword & Heater: Init +2, Attack +9, Defense +9, Damage +7
Hofot, Champion Hrool (p. 49)
Soak: +3
Enc: 0
Long Sword: Init +4, Attack +11, Defense +8, Damage +8
Stone (thrown): Init +2, Attack +5, Defense +4, Damage +4
Bite: Init +2, Attack +8, Defense +6, Damage +3
Hulka, Champion Hrool (p. 63)
Soak: +1
Enc: 2, or 1 without spear
Short Spear & Heater Shield: Init +3, Attack +11, Defense +12, Damage +5
Bite & Heater Shield: Init +3, Attack +8, Defense +9, Damage +1
Pitsdim (p. 66)
Soak: +2
Enc: 0
Staff: Init +4, Attack +10, Defense +10, Damage +4
Crenvalus (p. 75)
Add (dodge) as a specialty to Brawl.
Soak: +0
Enc: 0
Staff: Init +4, Attack +6, Defense +9, Damage +3
Dodge: Init +2, Attack n/a, Defense +6, Damage n/a

GUARDIANS OF THE FORESTS: THE RHINE TRIBUNAL


Luctatio (p.13): Last two paragraphs should move to the end of "Frederick Barbarossa" section.
The Partitioning of the Order (pp.15-16): The original name of the Normandy Tribunal was the "Tribunal of
the West Franks" and the original name of the Provencal Tribunal was the "Lotharingian Tribunal". Remove
the Iberian Tribunal from the list.
Three inserts (pgs. 16 and 18): The non-italic paragraphs should move to the end of their respective sections
("The Return of the Elder Magi," Early Conflicts," and "Protecting the Wildernesses").
The Rank of Archmage (p.24): This section (both paragraphs) should be an insert - it is a side discussion of a
non-Rhine-specific issue.
The Forest Spirits (p. 31): Add the heading "Alliance" before the final paragraph in the "Replacement"
subsection ("The genius locus enters a pact...").
The Trees of Germany (p.33): Last paragraph should move to end of the "Specific Powers" section.
The Courts of the Seasons (p. 34): Reduce the range of Mights to 15-35 (20 should be reduced to 15, 30 -> 20,
35 -> 25, 40 -> 30, 50 -> 35).
Holzfrau (p.36): Last paragraph should move to end of "Woodland Spirits" section.
The King Fir (p. 50): Reduce the Might to 60.
The Glade of the Seven Waterfalls (p. 51): Reduce the Might to 50.
Flaws of the Weaponsmith (p. 60): Increase the level to 30, and replace +1 Group with +2 Group in the
calculation.
Evisceration of Ten Thousand Knives (p. 60): Increase the level to 40, and replace +1 Group with +2 Group in
the calculation.
Bind the Gift (p. 60): Revise the effect in The Wizard's Bridle as follows: ReVi 35; R: Touch, D: Conc, T: Ind
(Base effect, +1 Touch, +1 Conc). This effect suppresses any spell of level 25 or lower cast by the wearer of the
bridle. It has unlimited uses (+10), and the item maintains concentration (+5) until the spell expires normally.
Final level: 50
The Fane of the Founders (p. 61): Reduce the Might to 40.
The Ash of Nortorf (p. 68): Reduce the Might range to 10-40.
Story Seed: The Dark Jerbiton (p. 72): Towards the end of the first paragraph, replace the phrase about his
apprenticeship with "Apprenticed at a powerful covenant in the Provencal Tribunal..."
The Teutoburger Forest (p. 77): Reduce the Might to 40.
Stentorius of House Tremere (p. 84): Change the last sentence to "Oswald believes Murion has
usurped his human's rightful role as the leader of the Oak Gild."
The Apple of the Kyffhäuser (p. 85): Reduce the Might to 45.
The Linden of Neustadt (p. 88): Reduce the Might to 25.
The Harmonists and the Wilderists (p.95): Last four paragraphs should move to end of "Culture and
Traditions" section.
Neptune's Imprisoning Arms (p. 96): Increase the level to 30, and replace +1 Group with +2 Group in the
calculation.
Appease the Queen of Winter (p. 96): Raise the level to 65, and change "+3 Boundary" to "+4 Boundary" in
the calculation.
The Holm Oak of Romowe (p. 99): Reduce the Might to 35 / 20.
The Crintera Schism (p. 111): In the middle of the third column, at "unGifted members of Mercere and
Jerbiton", delete "and Jerbiton".
The Order of Odin (p.113): Last paragraph (including all bulleted points) should move to end of "Wind,
Wave, and Ice" section.
Fenistal (p.114): Last paragraph (including all bulleted points) should move to end of "The Hidden
Covenant" section.
The Exsules (p. 114): Replace the reference to "Poor Reader" with "Poor Student", and the reference to "Faerie
Enmity" with "Supernatural Nuisance (Faeries)".
Magi (p.115): This section (both paragraphs) should be an insert, to match the "Companions" insert on p.135.
Grogs (p.118): This section (both paragraphs) should be an insert, to match the "Companions" insert on p.135.
Hildegard of Bingen (p. 121): Delete the final part of the descriptive text, so that it finishes "Hildegard also
exchanged letters with several Hermetic magi."
Chronology 865 (p. 140): The original name of the Normandy Tribunal was the "Tribunal of the West Franks"
and the original name of the Provencal Tribunal was the "Lotharingian Tribunal".

HOUSES OF HERMES: TRUE LINEAGES


Reveal the Lingering Spirit (p. 14): The Base should be 5, and the final level 30.
Seeking the Unknown (p. 27): Replace the paragraph immediately after the Risk Modifier formula call-out
with the following text: "Consult the Extraordinary Results Chart as normal to determine the effect on your
spell. However, you may also add or subtract all or part of your Risk Modifier in order to get a Discovery in
addition to the normal effect of experimentation. Thus, if you had a Risk Modifier of +3, and rolled an 8, you
would get a Modified Effect. You could also subtract 1 to get a Discovery in addition. The effect of the spell is
still modified. You cannot use the Risk Modifier to get a supplementary result other than a Discovery."
Parma Magica Folds (p. 31): Replace "(rounding down)" in the first paragraph with "(rounding up)".
Scrying (p. 52): Replace "Criamon" with "Verditius" in the first paragraph.
Intellego Terram Spells (p. 74): Delete the Creo requisites from both Dream of the Mind that Sits and Dream
of the Forged, and drop the levels of both spells by five (to 45 and 55, respectively).
Creo Vim Guidelines (p. 74): Delete the second guideline (Detect any active magic...)
Restore the Faded Threads (p. 74): Replace the third sentence of the description with "This spell will restore
spell traces of a negative magnitude up to the magnitude of this spell -3."
Odor of Lingering Magic (p. 75): Replace the level calculation with "(Base 15, +1 Conc, +2 Smell)".
The Transformed Folio (p. 102): Replace the spell description with the following:
The Transformed Folio
R: Touch, D: Year, T: Group, Level 45, Ritual
This changes all the pages of a book into those of a different book for the duration of the spell.
You must touch both books when casting the spell, and because the spell is harnessed, you may end it at any
time by concentrating. If the original book is damaged or altered, the contents of the duplicate will change to
match it. Milvi occasionally use this spell to lend the same book to several different magi, or to communicate
with each other over a long journey by linking a central book to a Redcap's travel journal. The spell also
allows for vis boosting, so that you may copy a book using an Arcane Connection from wherever you
happen to be.
(Base 1, +1 Touch, +4 Year, +2 Group, +5 intricacy; Boosted, Harnessed)
Shape and Material Bonuses (p. 139): Delete Corpus +2 from Amber. Amber gives a +3 bonus to Corpus, as
specified on p. 110 of ArM5.
To See As Others See (p. 139): Change the level to 40, and delete "+1 Group" from the level calculation.
The Unfaithful Favor (p. 139): Change the level to 45, the Range to Touch, and the calculation to (Base 25, +1
Touch, +2 Sun, +1 commands in addition to transport). (The base is taken from Magi of Hermes, p. 92.)
Venomous Velites (p. 139): Change the level to 45, and in the calculation change +1 Group to +2 Group.
To Mark with Umbrage (p. 139-140): Change the level to 30, and the calculation to "Base 1, +3 Sight, +2 Sun,
+2 Group, +2 size".
Voices From Hollow Spaces (p. 140): Change the level to 25, and the Base to 5 in the calculation.
A Window of Singular Direction (p. 141): This is not wrong as it stands, but can only affect dirt walls.
Increasing the Base to 4, and the spell level to 15, creates a version that can affect stone walls, which fits the
descriptive text better.

REALMS OF POWER: THE DIVINE, Revised Edition


Divine Unity Example (p. 66): The Brave Personality Trait is not added to the Tempering total, so the total is 10,
and he invokes a Brave Temper of +1.
Dream Interpretation (p. 137): In the second paragraph, replace the second sentence with "The first is a form of
Meditation, as per the Holy Method, used in combination with Holy Powers."

THE MYSTERIES REVISED EDITION


Chapter Four (p. 25): Should be "Chapter Four", not "Chapter Number".
Elements Form Opposed Pairs (p. 51): This paragraph should be an insert. The following paragraph is about
seasonal enchantments.
Craft the Mechanism (p. 52): Drop the level to 30, and delete the (In) requisite from the spell description.
Duplicate the Mechanism: Change the level of the spell to 25, and the Target to Ind. A woven piece of cloth is
not a Group Target, so neither is an armillary sphere.
Craft the Mechanism (p. 52): Drop the level to 20, delete the (In) requisite from the spell description, and
change the Target to Ind.
Degree of Mercury (p. 55): Last line, replace "Major Magical Focus" with "Minor Magical Focus". A Magical
Focus in a House is Minor.
Divination Bonuses (p. 62): Delete "or Casual" from the introductory sentence.
Ceremonial Bonus (p. 62): Add "see the Ceremonial Augury Phenomena table on page 61." to the final
sentence.
Hermetic Numerology (p. 62): Should be part of the preceding paragraph, not a separate bullet point.
Note that the caster... (p. 62): Should be part of the preceding paragraph, not a separate bullet point.
Empowering Prison of the Declining Spirit (p. 66): In the second column, first full paragraph, it should read
"the current Might Score of the bound spirit must equal or exceed half the level of
the Ritual effect to be powered".
The Great or Consummate Talisman (p. 70): Replace the contents of the insert with the following text:
Blending with Substance allows the magus to incorporate additional items into his talisman, as the Minor
Virtue Great Talisman does for separate talismans. However, Inscription on the Soul does not allow the
magus to attune new bonuses without working specifically on the talisman.
If a magus wishes to Initiate Consummate Talisman, then the magus can accept the required Ordeal.
Invocation Magic and Names of Power (p. 77): Add the following to the final paragraph: "although the
combined bonus is still limited by Magic Theory."
Consummate Talisman and Names of Power (p. 78): Add the following to the final paragraph: "although the
combined bonus is still limited by Magic Theory."
The Structure of the Philosophers of Rome (p. 124): In the second paragraph, replace "True Naming" with
"Hermetic Synthemata", and "Hermetic Evocation" with "Spell Binding".
Example Initiation Script for Disciples (p. 130): In the second paragraph, replace "Hermetic Evocation" with
"Spell Binding".
Page (p. 132): Replace the final sentence with "The third Virtue taught is Puissant Art of Memory, and
Initiates are also taught that Ability."
Knight (p. 132): Replace "Hermetic True Names" with "Hermetic Synthemata".
Immortal Beings and Permanent Change (p. 133): Add the following sentence after the first sentence of the
second paragraph: "A maga who becomes immortal in one of these ways is no longer limited by her highest
Technique and Form in the number of spaces she can open in her talisman; rather, she can open as many as
she spends time and vis for."

COVENANTS
Autocephalous (p. 20): Delete the final sentence. There is no Isolated Boon.
Boons, Hooks, and Governance Styles Insert (p. 31): This did not get laid out as a table. The lower part of the
insert should look like this:
Governance Boons Free Hooks
Anarchy Ungoverned - Divided Loyalty, Fractured Council
Autocracy - Autocracy, Gerontocracy Superiors, Vis Salary
Bureaucracy Literate Convenfolk Guild, Center of Excellence
Democracy Vis Grant Democracy Fractured Council, Suffrage
Hierarchy Hidden Resources Faux Feudalism, Theocracy Superiors, Vis Salary

The Riches That are Rightfully Mine(d) (p. 61): Change the Target to Group. Replace the level calculation
with "(Base 15, +1 Touch, +2 Group, +1 size)".
Summary of Quality Rules (Insert) (p. 88): Delete '+3 for non-magical subjects' from both the summa and
tractatus extended formulae. Delete the whole final paragraph about that bonus. In the extended Maximum
Tractatus Quality formula, add '+3' after 'Author's Communication'.
Summary of Quality Rules (p. 88): Under Extended Rules, in the third paragraph (beginning "The quality
bonus"), delete "2 x". The total quality may not exceed twice that value; the bonus may not exceed the value.
The Riches that are Rightfully Mine(d) (p. 61): Replace the T: Ind with T: Group (for multiple coins). Replace
the first sentence with the following: "This spell fills a large chest or other sturdy container with silver
pennies equal to about 650 Mythic Pounds.". Finally, replace the level calculation with "(Base 15, +1 Touch,
+2 Group, +1 complexity)".
The First Furrow Guides the Second (p. 97): Replace the final clause of the penultimate sentence with
"allowing an unskilled magus to avoid the three extra botch dice for scribing without Profession: Scribe".
Florilegia (p. 90): Replace the first sentence with "Florilegia (singular florilegium) are anthologies on a topic
created by binding together tractatus on a single topic."
Glosses (p. 91): Add the following sentence at the end of the entry: "As with florilegia, glosses express
resonance, and cannot be combined with resonant materials or clarification."
Realia (p. 102): A realia collection with a quality of 6 requires 32 objects, not 64.
Ring and Circle Ward Examples (p. 104): Change the level of Ward Against the Curious Scullion to 30, and
replace the calculation with (Base 15, +1 Touch, +2 Ring). Change the level of Ward Against Mundane
Intrusions to 50, make it a Ritual, and change the level calculation to read "(As Ward Against the Curious
Scullion, +4 requisites)".
Laboratory & Sanctum (p. 105): The key should read 22: Ingredients, 23: Refuse Tip.
Non-Standard Laboratory Routines (p. 108): An illustration occludes a small section of text on page 108. The
relevant portion of the first paragraph reads: "If a magus decides to work non-standard hours, choose one (or
more) of the following routines each season. He may combine multiple routines..." and the relevant portion
of the second paragraph reads: "A maga may also choose to work fewer than the standard ten hours per day.
There are no special routines for this - for each hour fewer, she simply loses 10% of her Lab Total or
Advancement Total for the season."
Ice Cavern (p. 118): Replace the possible Terram Specialization with Aquam.
Minor Supernatural Flaws (p. 119): The first "Minor Supernatural Flaws" heading, in the left column, should
read "Free Supernatural Flaws".
The Ambulatory Laboratory (p. 122): Increase the base level to 25, and the spell level to 50. The guidelines for
this effect were defined in Magi of Hermes, p. 92.

HOUSES OF HERMES: MYSTERY CULTS


The Mystery of the Epitome (p. 30): The last sentence of the example should read "This means that his outer
heartbeast finishes with a Perception of +5."
Size Examples (p. 39): Change the sentence about birds to read "Birds are two Size points bigger than their
weight would suggest, accounting for their larger overall dimension; if you need to know the weight of a
bird, subtract two from the Size before calculation."
Transforming the Mind (p. 93): Delete "though she can still master the spells she has learned" from the
penultimate sentence.
Elder Runes Example (p. 128): Opening the wand for enchantment costs 2 pawns of Vim vis, not Terram. It
takes one pawn of Rego vis, not Terram vis, to inscribe the Ice rune, and the enchantment costs 4 pawns of
Terram vis (final level 40). Thus, it takes a total of seven pawns, so Hephaestion charges 14 pawns, plus the
seven used in enchantment, for a grand total of 21 pawns.
Expanded Form and Material Bonuses (p. 137): Change the title to "Expanded Shape and Material Bonuses".
Expanded Form and Material Bonuses (p. 137): Delete "Hickory" under "Trees". Hickory is not a European
tree.

REALMS OF POWER: THE INFERNAL


Example: Richard of Glastonbury (p. 103): He does not receive five extra botch dice for the aura, because it is
of the same type as his powers (both are Infernal).
Incantation/Effusion Guidelines (p. 108): Delete "Control a substance in a very unnatural fashion" from the
level 10 guidelines. It appears (correctly) at level 4.
Therefore shall all her plagues come in one day (p. 109): The level should be 40.
Lash of the Chastened Spirit (p. 122): Should be PeVi 5, not PeVi 15.
Releganta of Flambeau (p. 125): Change Lecherous to be a Major Flaw.
Releganta of Flambeau (p. 125): In Arts, change Pe 6 (+2) to Pe 6 (+3) and Me 6 (+2) to Me 6 (+3).

CITY AND GUILD


Money and Investment (p. 40): Replace the first paragraph of the third column with "This means that 9
Labour Points are worth:"
Guild Apprentices (p. 44): In the final paragraph, about training, replace the sentence "An apprentice thus
finishes his apprenticeship with a score of 5 in his Craft Ability." with "The Practice and Training apply to the
apprentice's Craft Ability, so that he finishes with a score of 5 (and 9 extra experience points)."
Wondrous Items (p. 70): Delete "for every two points he has in his Leadership score" from the sentence
saying how many helpers the craftsman may have.
Wondrous Items (p. 71): Delete "since wondrous items can only affect themselves or the bearer of the item" at
the top of the final column of main text.
Shoes of the Zephyr (p. 72): Change the Craft Level to 19, the Magnitude to 7, and delete the +1 size
requirement.
The Key of Theodorus (p. 78): Change the level to 5, and the analysis to (Base 1, +1 Touch, +1 Part, +2 for
metal).
Calculating Dowries for Merchants' Daughters (p. 113) The first two entries are the wrong way round.
Change them to read as follows:
is marrying a groom from a wealthier family.
is not a virgin.

ANCIENT MAGIC
The Ob of Mot (p. 32): The calculation should say +2 Group; the final level is still correct.
Links of Stone (p. 36): The level should be 20, and the calculation should say "Base 4, +4 Arc".
Potion of Creation (p. 56): Increase level to 30, Range to Touch, and note "+1 Touch" in the calculation
parenthesis.
Mechanica Creation Level (p. 77): Replace the formula with "Mechanica Creation Level: (3 x Magnitude of
Imbued Effect) + modifiers"
Fire Quencher (p. 81): The creation level should be 9.
Aeolipile (p. 81): The creation level should be 21.
Thunder Maker (p. 81): The creation level should be 12
Stellar Magic by Spell Casting (p. 91): Delete the final sentence ("The following spell is only...") from the first
paragraph. The spell is not a Mystery spell.
A Comparison of the Positions of the Fixed Stars (p. 91): Drop the range to Touch and the level to 15. There is
no need for Sight Range. In the penultimate sentence, replace "500 paces" with "1000 paces".

HOUSES OF HERMES: SOCIETATES


History (p. 6): Replace "Frankish King Charles Martel" with "Frankish lord Charles Martel" Mithraic
Characters (p. 17): Move "Cabal Legacy" from Virtues to Flaws.
Shackles of the Frozen Ice (p. 35): Raise level to 20, add +2 Voice to the level calculation immediately after
"Base 3".
Mystical Choreography (p. 56): Replace the last sentence of the middle column with "If the character has a
prepared space, no matter how temporary, this falls to one minute per magnitude".
Crafting Items Using Rego Magic (p. 61): Change the introductory text to say "at Personal Range" rather than
"at Touch Range".
States of Consciousness (p. 67): The last bullet point should be headed "Unconcious".
Accelerated Abilities (p. 104): Replace the first sentence by "This chapter describes some Supernatural
Abilities that use the Art experience scale rather than the Ability experience scale, and are not limited in level
at character creation."
Beast Masters (p. 108): Delete Feral Upbringing from the list of required Flaws, and the half sentence "but
additionally have the flaw of Feral Upbringing".
Major Supernatural Virtue: Craft Magic (pp. 131-132): In the last example on page 131, replace "and he
spends a Confidence Point to give him the final +3 increase" with "and he rolls a 3". On the first line of the
main text on page 132, add "or Supernatural Ability roll total" after "Casting Total". Replace the last sentence
of the example with "He must roll, and the total determines how strong the fear is. Unless he botches,
however, the item will function for anyone who plays it, as an Ease Factor of 9 is sufficient to inspire fear".

THE LION AND THE LILY: THE NORMANDY TRIBUNAL


Credits (p. 2): Credit for the cover illustration and partial credit for the interior artwork should be given to
Grey Thornberry, not Timothy Ferguson.
The Blood of Merovech (p. 8): Delete both references to inserts; the information is in the main text.
Romance and Rebellion (p. 11): Replace "Louis IV" with "Louis VI".
Hermetic History and Culture, initial text (p.14): Remove the Iberian Tribunal from the list of Tribunals.
Tribunal map (p. 15): The city of Harfleur should be added, at the mouth of the Seine. A corrected map is
available.
Books Held in Common (p. 23): Replace the statistics for some of the books as follows: The Babble within
Thought, by Hicuccus of Criamon, Summa on Mentem, Level 12, Quality 11. Build Points: 23
De Lapii, by Jeremias filius Guernicus. Summa on Terram, Level 17, Quality 14 (this is one of the Branches of
the Arts, see Covenants, page 93) Build Points: 31
Mirrors of the Soul by Perpauca Bonisagi, Summa on Imaginem, Level 12, Quality 16. Build Points: 28
The Primal Power, by Peter of Uist. Summa on Aquam, Level 9, Quality 17. Build Points: 26
1103 (p. 26): The 34th Tribunal meeting should be in 1102.
Normandy map (p. 51): The city of Harfleur should be added, at the mouth of the Seine between Havre and
Dragon's Rest. The town of Honfleur should be added opposite Harfleur, on the south side of the estuary. A
corrected map is available.
Story Seed: Through the Looking Glass (p. 91): Complete the last sentence as "The player characters may be
members of a covenant that Lapis Crudus claims as a vassal." Flanders and Picardy map (p. 94): Add the
town of Mesen (Messines) between Lille and Ypres. A corrected map is available.
Chronology 865 (p. 141): The original name of the Provencal Tribunal was the "Lotharingian Tribunal".
1103 (p. 142): The 34th Tribunal meeting should be in 1102.
ART & ACADEME
The Human Mind (p. 31): In the last paragraph of the first column, delete "and demons" from the second
sentence.
The Apothecary's Store (p. 65): In the second bullet point, every medicinal theriac or alchemical reagent
should cost one Labor Point per five points (or fraction) of the Ease Factor.
Brew the Healing Tonic (p. 70): The Ease Factor to reproduce the Mustard Plaster is 14 (9+5), not 16.
Astrological Inceptions (p. 72): The formula for calculating a nativity horoscope should be Int + Artes
Liberales + a die roll.
Smoke Oil (p. 76): The third line should read "Alteration: Minor".
Justinian (p. 137): The subject of both the Digest and the Institutiones is Civil and Canon Law (Civil Law).
Gratian (p. 138): The subject of the Decretum is Civil and Canon Law (Canon Law).

REALMS OF POWER: MAGIC


Second Round Playtesters (p. 2): The second lot of second round playtesters were actually third round
playtesters.
Tethers (p. 8): In the second column, delete "which is at least half as strong as it" from the sentence about
preternatural tethers, and in the third column delete "at least half as strong" from the Preternatural Aura
Score formula.
Healing (p. 39): Change the statistics line to "3 points, Init equal to (Qik - 9), Animal or Corpus", and the
details of the calculation to "Ritual Power x 2 (30 levels, -3 Might cost, +1 Init)".
Designing Beasts of Virtue (p. 55): Towards the end of the first full paragraph in the last column, delete "nor
do they have a Monstrous Appearance (See Chapter 4: Characters, New and Modified Flaws)."
Cat Character Template (p. 70): Cats may only have 10 points of Qualities; they get a +3 bonus to their Might
from small Size, but this does not increase the number of Qualities available.
Blackberry Cat (p. 71): Increase the cost to 5 points, and change the calculation to (25 spell levels: Base 10, +1
Eye, +2 Group). Also, the page reference to ArM5 should be to page 151.
Cats' Greater or Lesser Magical Powers (pp. 71-73): Delete the Init score from every power. Delete the first
bullet point in the preliminary material, about the Initiative bonus. Add a final paragraph to the preliminary
material, before "Aura of Rightful Authority", as follows: "The Initiative Bonus for a Lesser Power is equal to
the cat's Quickness - (Magnitude x 2). For a Greater Power, the Initiative Bonus is equal to the cat's Quickness
– (Magnitude/2).
Dragons as Characters (p. 74): In Suggested Flaws, replace Magical Bane with Baneful Circumstances.
Polymathes (p. 76): Add "Improved Characteristics (x35)" in Virtues and Flaws, between Educated and
Puissant Brawl. At the end of Magical Qualities and Inferiorites add "; Reduced Might (x18)".
Spirit Votaries (p. 88): The Pagan Flaw was omitted from Chapter 4: Characters. It can be found in Houses of
Hermes: True Lineages, page 109.
Magic Kin (p. 89): Delete "one from each Form" from the first sentence of the second paragraph.
Men Born to Atlanteans (p. 90): Replace "Minor Supernatural Virtue: Blood of Atlantis" with "Minor
Supernatural Virtue: Magical Blood".
Loamwalker Stats: Inherited Virtues (p. 92): Walk Among the Ancientsis a Greater Power, not a Ritual.
Loamwalkers (p. 92): Replace the reference to Magical Bane with Baneful Circumstances.
Loamwalker Stats: Walk Among the Ancients (p. 92): Cost is 1 point, not 0 points.
Stoneskinned (p. 95): Change the Lesser Malediction to Greater Malediction. The content is unchanged.
Eidolon (p. 102): Replace the cost calculation as follows: Greater Power (15 levels, +2 Init, -2 Might cost; 15
levels surplus)
Eidolons (p. 106): In Typical Powers, replace Possession with Control Human.
Lugra (p. 107): In Typical Powers, replace Possession with Control Human.
Character Guide: A Mandrake Root of Virtue (p. 130): Replace the Fatigue Levels with n/a.
Amiculum, Magical Cloak (p. 130): Replace the Fatigue Levels with n/a.

HEDGE MAGIC: REVISED EDITION


Accelerated Abilities (p. 9): Replace the second sentence by "They advance the same way as Arts, costing one
experience point for a score of 1, and are not limited in level at character creation, but are otherwise treated
as Abilities in all respects."
Elemental Warping (p. 21): Change the second example (at the bottom of the middle column) to read "For
example, if the elementalist in the above example were to contract a phlegmatic disease like flux, he would
subtract 2 from his recovery rolls for his Phlegmatic Trait, but add 3 for his Choleric Trait, giving him a total
bonus of +1.".
Writings of Ibn Sina (p. 32): Remove the (10 in Arabic) note from the statistics of the Canon of Medicine.
Curse for the Unjust Justice (p. 67): In the example, change "specific prohibition" to "sweeping prohibition".
Conall the Gruagach (p. 75): Delete the second "Borrow the Nose of the Hound".
Hermetic Virtues and Flaws for Learned Magicians (p. 83): Delete Free Study and Unimaginative Learner.
Amulet and Charta Design (p. 86): Replace the line for Charta Total with "Charta Total: Lab Total/2". In the
sentence split by the Ranges, Durations, and Targets box, replace "Lab Total" with "Charta Total".
Amulet and Charta Effects (p. 87): Change the last sentence to read: "Magical device effects, such as those
listed in ArM5, page 99, other than Penetration, are inappropriate for amulets and chartae; however, chartae
and amulets may utilize form and material bonuses."
Succuro Magicam Guidelines (p. 92): Add the following sentences to the first paragraph: "No magical effects
resulting from a granted Virtue last longer than the duration of the charm, amulet, or charta. The mundane
results of using the granted Virtue do remain, however. For example, if the granted Virtue allows the
creation of enchanted items, those items lose their enchantment when the charm granting the Virtue expires."
Succuro Salutem Guidelines (p. 94): Delete the final sentence ("If the target is an individual, smaller plant,
then reduce the final level by three magnitudes.") from the second Level 1 guideline.
Amulet for an Ample Harvest (p. 94): Add "Minimum Lab Total 26" before the calculation of the effect level.
Amulet of Longevity (p. 94): Change level to 5 (the calculation is correct); add "Minimum Lab Total 21"
before the calculation of the effect level.
Sowilo Guidelines (p. 136): Change the Level 15 guideline to Level 25.
Ihwaz Guidelines (p. 138): Delete "inventing a rune script" from the examples in the first General guideline.
I, Eirik Svensson, strengthen the sword of my ancestors (p. 141): The casting total should be +24.

REALMS OF POWER: FAERIE


Table of Contents (p. 3-6): Add 2 to all page numbers. Oops.
An Exemplary Catalog of Faerie Powers (p. 55): The first paragraph of the third column belongs in the
description of the Improved Powers Virtue, on page 56.
Gorgon (p. 70): The Wound Penalties line should read: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead
(17+).
Mormo (p. 70): The Wound Penalties line should read: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20),
Dead (21+).
Enchantment Rite (p. 124): In the final stage of the example, the addition is wrong. The knight has a total of
18, for success on the roll and a bonus of +3 on the following round.
The Reflecting Pool (p. 127): Replace "Sympathy" by "Symbol" in both the RDT description at the top, and the
level calculation at the bottom.

TALES OF MYTHIC EUROPE


Enemies All Aquiver (p. 55): The level should be 10, not 15.
Carved Assassin (p. 55): Change the level to 25, and the breakdown to (Base 10, +1 Touch, +2 Sun).

MAGI OF HERMES
Alexander of Jerbiton (p. 6): Delete "Gentle Gift" and "Waster of Vis". Magi are only allowed one Major
Hermetic Virtue; deleting the Flaw rebalances the character.
Chirurgeon's Healing Touch is actually called The Chirurgeon's Healing Touch (ArM5 p.129), and it should
be +25.
Gentle Touch of the Purified Body should be +25.
Purification of the Festering Body is actually called Purification of the Festering Wounds (ArM5 p.129).
Cheating the Reaper should be +25.
Chirurgeon's Healing Touch is actually called The Chirurgeon's Healing Touch (ArM5 p.129), and it should
be +25.
Aurulentus at Gauntlet (p. 16)
Chirurgeon's Healing Touch is actually called The Chirurgeon's Healing Touch (ArM5 p.129), and it should
be +25.
Gentle Touch of the Purified Body should be +25.
Purification of the Festering Body is actually called Purification of the Festering Wounds (ArM5 p.129).
Cheating the Reaper should be +25.
Aurulentus +15 years (p. 16)
Chirurgeon's Healing Touch is actually called The Chirurgeon's Healing Touch (ArM5 p.129), and it should
be +34.
Gentle Touch of the Purified Body should be +34.
Purification of the Festering Body is actually called Purification of the Festering Wounds (ArM5 p.129).
Widening the River Styx should be +34.
Cheating the Reaper has disappeared, and it should be +34.
Pose Clotho's Question should be +36.
Pose Nona's Question should be +36.
Aurulentus +30 years (p. 17)
Chirurgeon's Healing Touch is actually called The Chirurgeon's Healing Touch (ArM5 p.129), and it should
be +37.
Gentle Touch of the Purified Body should be +37.
Purification of the Festering Body is actually called Purification of the Festering Wounds (ArM5 p.129).
Widening the River Styx should be +37.
Cheating the Reaper has disappeared, and it should be +37.
Pose Clotho's Question should be +37.
Pose Nona's Question should be +37.
Verifying the Presence of Artemis' Blessing should be +37.
Phantasmal Troupe should be +27.
Aurulentus +45 years (p. 19)
Chirurgeon's Healing Touch is actually called The Chirurgeon's Healing Touch (ArM5 p.129), and it should
be +45.
Gentle Touch of the Purified Body should be +45.
Purification of the Festering Body is actually called Purification of the Festering Wounds (ArM5 p.129).
Widening the River Styx should be +45.
Severed Limb Made Whole is actually called The Severed Limb Made Whole (ArM5 p.129), and it should be
+45.
Cheating the Reaper has disappeared, and it should be +45.
Incantation of the Body Made Whole should be +45.
Pose Clotho's Question should be +41.
Pose Nona's Question should be +41.
Verifying the Presence of Artemis' Blessing should be +41.
Seven Leagues Stride is actually called Seven-League Stride (ArM5 p.135).
Bountiful Feast is actually called The Bountiful Feast (ArM5 p.135), and it should be +39.
Pose the Silent Question is actually called Posing the Silent Question (ArM5 p.149).
Aurulentus +60 years (p.19)
Chirurgeon's Healing Touch is actually called The Chirurgeon's Healing Touch (ArM5 p.129), and it should
be +47.
Gentle Touch of the Purified Body should be +47.
Purification of the Festering Body is actually called Purification of the Festering Wounds (ArM5 p.129).
Widening the River Styx should be +47.
Severed Limb Made Whole is actually called The Severed Limb Made Whole (ArM5 p.129), and it should be
+47.
Cheating the Reaper has disappeared, and it should be +47.
Incantation of the Body Made Whole should be +47.
Bestow the Blessing of Apollon should be +47.
Incantation of the Warriors Made Whole should be +47.
Blessing of Artemis' Fertility should be +68.
Pose Clotho's Question should be +46.
Pose Nona's Question should be +46.
Verifying the Presence of Artemis' Blessing should be +46.
Seven Leagues Stride is actually called Seven-League Stride (ArM5 p.135).
Bountiful Feast is actually called The Bountiful Feast (ArM5 p.135), and it should be +40.
Ears of a Grateful Father should be +22.
Pose the Silent Question is actually called Posing the Silent Question (ArM5 p.149).
Hugh +30 years (p. 48)
The Wizard's Parry should be +35 F.
Hugh +45 years (p. 49)
Dust to Dust should be +17 S.
Halt the Piercing Shafts should be +34.
Breaking the Captain's Baton should be +12 S.
Dressing the Human Form in Wool (p. 57): Drop the level to 5, and the Duration to Momentary.
Adjust the level calculation at the end as appropriate.
Marcus +15 years (p. 80)
Decay Fur and Hide should be +19.
Bushy Tail of the Branch-Dancer should be +31 F.
Sure-Footedness of the Crag-Leaper should be +31 F.
Webbed Toes of the Pond-Dweller should be +31 F.
Marcus +30 years (p. 80)
Strength Extinguished should be +40 F.
Strength Renewed should be +40 F.
Bushy Tail of the Branch-Dancer should be +36 F.
Slime of the Muck-Dweller should be +36 F.
Sure-Footedness of the Crag-Leaper should be +36 F.
Webbed Toes of the Pond-Dweller should be +36 F.
Spirit of the Bull of Minos should be +40 F.
Marcus +45 years (p. 81)
The Wizard's Mount should be +34 A.
Bushy Tail of the Branch-Dancer should be +45 FA.
Eyes of the Cat should be +45 FA.
Slime of the Muck-Dweller should be +45 FA.
Sure-Footedness of the Crag-Leaper should be +45 FA.
Webbed Toes of the Pond-Dweller should be +45 FA.
Arm of the Infant should be +42 F.
Spirit of the Bull of Minos should be +49 FA.
Gift of the Minotaur should be +45 FA.
The Griffon Reborn is in the wrong location, having been placed among the MuCo spells instead of the
MuAn spells. Also, it should be +53 FA.
Petalichus +30 years (p. 98)
(Rote) Unseen Arm should be +28.
Petalichus +45 years (p. 99)
Unmake This Cloth should be +31*.
Bind Fast should be +36*.
A Day's Worth of Spinning should be +35*.
A Day's Worth of Weaving should be +35*.
The Even Hand of the Determined Weaver should be +35*.
The Treacherous Cloak should be +36*.
The Weaver's Subtle Art should be +35*.
Living Fire (p. 125): Increase the level to 25. Change the calculation to (Base 3, +2 Voice, +3 Fire, +1 moving
images).
Servant of Fire (p. 125): Increase the level to 45. Change the calculation to (Base 10, +2 Voice, +3 Fire, +1
Mentem requisite, +1 moving parts).
Bag Without Bottom (p. 126): Replace "Pen +9" with "Pen +0".
Sting of the Viper (p. 135): Delete the reference to the bonus from creating the Poniard of Deliverance.

LORDS OF MEN
The Gratitude System (p. 7): Remove the reference to Lord of the Manor immediately above the "0 Gratitude"
header. It isn't a separate Virtue from Landed Noble.
Advancement Requirements Table (p. 8): In the first line of explanatory text at the bottom, replace "Lord of
the Manor" with "Landed Noble".
Assarting (p. 84): The insert entitled "Story Seed: Swift Assarting" was laid out over several paragraphs of
text. They should read as follows:
Assarting
Hermetic scholars know that the weather in Mythic Europe is notably drier in the 13th Century than it was
in preceding years. This has made farmable a great deal of land that was previously marginal. Coupled with
the population boom being experienced in Europe, one of the simplest ways of expanding a fief assarting:
carving new cropland or meadow from fertile wasteland. This process has been occurring for much of the
last century so marginal land is becoming increasingly scarce.
A single strong laborer with proper tools clears one acre of lightly wooded land per month, if he does no
other work. This means that villeins who are assarting land work much slower than an acre a month,
because their other duties take precedence. Many lords use only local labor, or hire a small team of famuli
who assist with the clearing and then are kept on to work the lord's increased demesne, so that assarting is a
gradual but continual process that takes years to have a marked effect.
There are many ways of assarting land magically. Changing the topography or soil type to allow large field
farming where it was previously impossible, altering water flows for irrigation, and removing trees or
reducing them to ash are all simple and popular strategies.
A covenant that secretly clears itself land using magic alarms nearby lords. The sudden appearance of
cropland in an area that was previously waste indicates to neighboring nobles that the new lord of has hired
an enormous workforce. This, it is assumed, will cause predictable problems when it is dispersed.
Conquest
Taking land by conquest is rare, among the lower nobility, in most of feudal Europe, because it requires
political skill and perfect timing. Conquered land must be taken from someone, and the lord of the
dispossessed noble appears weak if he does nothing. In some cases, he will do as little as demand a fine and
fealty from the invader, but this is seen pathetic response by his other vassals who, sensing their lack of
security, form coalitions of mutual support that are often provoked into open war. All nobles know this, so
unless a lord is beset by more important issues, conquest is rarely able to succeed in the extended term.
Seal the Breach (p. 116): Increase the level to 20. Add "Ritual minimum level 20" to the end of the calculation
information.
Mounted Movement Rates (p. 127): The first three columns of numbers have the wrong headers. "Horse's
Quickness" should be the heading for all the numerical columns. The leftmost column, currently headed
"Horse's Quickness", should be headed "-3 or less", the second, currently headed "-3 or less", should be
headed "-2 to -1", and the third, currently headed "-2 to 0" should be headed "0". The columns to the right of
this are correct.
Effects of Mounted Movement (p. 127): The Walk/Amble or Trot and Gallop columns are misaligned. They
should look like this:
Penalty to Extended Action Defensive Bonus
Gait Falling Damage
Missile Attacks Ease Factor (Optional)
Walk/Amble (Horse's Size +2)* +
-1 6 +1
or Trot stress die

(Horse's Size +6)* +


Gallop -6 12 +6
stress die

Example Maneuvers Table (p. 133): The entries in the "Disarm" line are out of order. They should be "Any
Attack"; "Defense or Evasion"; "9".
Melee Weapons Table (p. 137): The Cudgel (under Great Weapons) should have 2 Damage levels.
Missile Weapon Descriptions (p. 139): Add a new sub-heading "Melee Weapon Descriptions" immediately
before the Falchion.
Melee Weapon Descriptions (p. 139): Replace the description of the Bastard Sword as follows: Sword, Bastard: A
large, late-medieval sword suitable for one-handed or two-handed use. If used two-handed, treat it as a great
sword. If used one handed, its Str and Load remain at +1 and 2, respectively, but all its other statistics are those
of a long sword.
Armor Materials (p. 139-141): Add the following sentence to the end of the Plate armor paragraph: "The
complex armor design rules do not cover 15th century full plate."

THE SUNDERED EAGLE


Infernal Tradition: Stringla (p. 141): Add Phantasm to the list of Favored Abilities.
RIVAL MAGIC
Prolonged Apprenticeship (p. 19-20): Replace "eight years" with "15 years" on page 20.
Ranges and Durations List (p. 23): Replace "+5 levels" with "+1 magnitude".
Changing Range, Duration, and Target (p. 24): In the first paragraph replace each "add 5 to the level" with
"add 1 to the magnitude".
Resisting Spells (p. 26): In the Resistance Roll formula, the Ease Factor should be 6 + magnitude of spell +
caster's Amazonian Chant score (replace the 3 with a 6).
Magical Defenses (p. 31): Under Soma, replace the reference to "Shield of Magic" with a reference to "Magical
Fortitude".
Rob Them of Goitosyros' Gift (p. 33): Change the level to 5, and reduce the Size modifier to +1 in the
calculation.
The Hut Made Safe (p. 34): Change the level to 30, to match the calculation.
Clipping the Sacrifice's Wings (p. 36): Change the level to 10, and the calculation to "(Base 10)".
Augustans (p. 47-74): All references to "Strong Parens" should be to "Skilled Parens" .
Virgilian Animations (p. 69-73): Note that some of Virgil's Animations in the Virgilian Magic Landscape
section p.69-73 break the (Ease Factor may not exceed Magic Might times two) limit: that is because they
were designed by Virgil himself, and are magical devices fabled for their potency in Mythic Europe.
Theoretically, extending the limit to three time Might would be a probably be a Minor Breakthrough, a limit
of ten times Magic Might a Major Breakthrough, and bring one closer to Virgil's own power. The Augustan
Brotherhood's magic is possibly a pale reflection of Virgil's magical skill.
Pentagram against Swords (p.60): Ease Factor should be 24, as the Base is 12 not 15 as given.
"And snatched his gleaming sword from the sheath"(p.60): Ease Factor should be 27, as the Base is 12 not 15
as given.
"Trojan walls, famous in war!" (p.60): Ease Factor should be 30, as the Base is 12 not 15 as given.
Supernatural Abilities by Jotun Patron (p. 82): The content of this insert got mangled in development.
Replace it with the following (Amend Gymir's line as follows):
Aegir: Sjonhverfing, Storm's Eye, Threads of Fate, and Dowsing; plus EITHER Wildfire and Winter's Breath
(from Gymir) OR Hex and Summon Animals (from Gullveig).
Gullveig: Entrancement, Hex, Summon Animals, and Magic Sensitivity; plus EITHER Valgaldrar and
Spadomur (from Leiken) OR Shapeshifter and Winter's Breath (from Nidhogg & Fenrir).
Gymir: Storm's Eye, Winter's Breath, Wildfire, and Wilderness Sense; plus EITHER Shapeshifter and
Sjonhverfing (from Surtur) OR Sjonhverfing and Threads of Fate (from Aegir).
Leikin: Hex, Spadomur, Valgaldrar, and Second Sight; plus EITHER Entrancement and Summon Animals
(from Gullveig) OR Entrancement and Threads of Fate (from Urdur).
Nidhogg & Fenrir: Summon Animals, Shapeshifter, Winter's Breath, and Animal Ken; plus EITHER Storm's
Eye and Wildfire (from Gymir) OR Sjonhverfing and Wildfire (from Surtur).
Surtur: Shapeshifter, Sjonhverfing, Wildfire, and Lesser Craft Magic; plus EITHER Storm's Eye and Winter's
Breath (from Gymir) OR Summon Animals and Winter's Breath (from Nidhogg & Fenrir).
Urdur: Entrancement, Spadomur, Threads of Fate, and Premonitions; plus EITHER Hex and Summon
Animals (from Gullveig) OR Sjonverfing and Storm's Eye (from Aegir).
Voluspa (p. 98): The formula line should read "(Base 9, +18 Lifetime, +6 lengthy explanation)", and the final
Ease Factor should be 33.
Storm's Eye Utiseta Effects (p. 99): Both effects should have "+6 Sight", not "+9 Sight". The Ease Factor for
Theft of Thor's Thunder should be 21, and that for Beating of Hraesvelg's Wings should be 30.
Calamitous Fortune (p. 102): Change the first sentence to read "The caster curses the target with Fortune's
Warp."
Soqotran Giant Gecko (p. 117): Delete the first "Gecko Skin" power. The second is a replacement
description, and the first was accidentally not deleted.
Continuance of Good Fortune (p. 128): Change the RDT line to "R: Touch, D: Censer, T:
Individual".
Control Wind (p. 132): Change the level to 30 and the calculation to Olibanum Magic 30 (Base 21, +9 Sight, +3
Censer) / CrAu 50 (Base 35, +15 Sight, +5 Censer).

LEGENDS OF HERMES
Hermanus of Tremere (p. 10): In the first paragraph of text, replace the description of the Vexillation of the
Adamant Rook as "a company of magical troops" with "a group of enchanters".
Maintain the Caster's Spell (p. 65): Add the following sentence at the end of the description. "This effect was
invested in Fortunata's Talisman, and takes advantage of a Talisman's closer connection to the maga who
created it. It cannot be used by any other magus, although laboratory investigation does reveal its existence
and nature."
Sense the Airy Trespass (p. 113): Replace the level with InVi 50, and the base level in the calculation with 5.
The effect actually detects creatures with a Might of 31 or lower.
The text box on the top of page 117 is a copy of the box on page 112.
It should read:
[*]The laboratory should be challenging for characters to break into but not impossible. The storyguide
should pay some attention to what would be exceedingly simple or annoyingly frustrating for the players
and try to steer a course between them.
If the players have little patience or less powerful characters, then Ferox and Fidelius may be less active or
there may be clues to the nature of the defenses in Amarantha's notes. If the party is especially powerful then
the storyguide may choose to include more than two elemental spirits and the spirits may have significantly
greater Might.
[*]Water is held outside of the laboratory complex by the circular ward on the outside ring of the complex. It
should be apparent to most players, and characters, that disturbing the rings on the walls in the outer rooms
could well flood the complex (at least the outer rooms).
[*]If Ferox and Fidelius are able to enter the laboratory of Hermanus proper (room 7), they realize that both
the Butterfly's Gaze and the Tapestry of Confident Possession can be triggered by them at will. The spirits
make use of these devices to trigger any justiciar that they think will help in their defense of the laboratory
complex. The spirits are also aware of how to use the Helm of Unraveling and will impart this information to
any non-magus who they believe has come under the influence of the Cross of Preempted Conflict.

THE CRADLE AND THE CRESCENT


The Pillars of Islam (p. 12): Hajj is pronounced HADJ, not HAWZH.
The Caliphates (p. 17): The singular is Shi'i or Shi'ite, the plural is Shi'is or Shi'ites.
Servant Spirits (p. 41): The feminine form of "khadim" is "khadima", not "khadimma".
Ghul, Infernal (p. 72): The plural of "ghul" is "ghuls" or "ghilan".
New Wonders Guidelines (p. 97): Delete the "Resurrect a dead human" guideline in its entirety.
The Empty Quarter (p. 109): "The Empty One" is "al-Khali", not "al-Khalil." Al-Khalil is a title of Abraham
("the Friend" (of God)).
Sample Muslim Isms (p. 186(: Replace "Sample Muslim Isms" with "Sample Arabic Isms".

HERMETICS PROJECTS
Level 20 Lab Totals (p. 80): Replace "Three Seasons (28)" with "Three Seasons (27)".
Fourth-Magnitude Effects (p. 86): For each spell, replace "Three Seasons (28) with "Three Seasons (27)".
The Anointing of the King (p. 101): Change the statistics for this effect as follows:
MuVi 48
Pen: +30, 1/day
R: Touch, D: Mom, T: Ind
(Base effect 25 (to affect a level 30 Corpus effect), +1 Touch; +3 linked trigger, +15 Penetration 30)
Required Lab Total: 1 season (96), 2 seasons (72), 3 seasons (64), 4 seasons (60)
Grant Control to the Ghost (p. 103): Change the statistics for this effect as follows:
MuVi 59
Pen: +30, 1/day
R: Touch, D: Mom, T: Ind
(Base effect 25 (to affect a level 30 Corpus effect), +1 Touch; +3 linked trigger, +26 Penetration 52)
Required Lab Total: 1 season (118), 2 seasons (89), 3 seasons (79), 4 seasons (74)
Conjure the Colossus (p. 117): Change the level to 20, and add "minimum level 20 for a Ritual" to the level
calculation. Change the Required Lab Total to 1 season (40), 2 seasons (30), 3 seasons (27), 4 seasons (25)
Integrating Covenants (p. 123): The second box of the insert just repeats the text of the first. Replace its
contents with the following text:
[...] needed to manage a menagerie, but the players will still need to spend covenant build points on
specialists (see Staffing later). Several of the other Residents choices include magical beasts as steeds
(Magical Soldiers) or magical animals (Inhuman Residents). Prestige (Minor External Relations Boon) could
be a consequence of a magical menagerie at covenant start-up, or a Boon that crops up once the menagerie is
established. A covenant with Hermetic Services (Major External Relations Hook) could be bound to provide
magical animals to other magi as familiars or vis sources, meaning that maintaining the menagerie is of
primary importance. Mystical Allies (Major Surroundings Boon) could provide a source of livestock if the
allies are magical animals. Harvesting the herd might, however, affect the ally relationship. A Chase (Minor
Surroundings Boon) is a mundane breeding farm that could serve as a prototype for a magical stud farm, or
if combined with another Boon or Hook that allows an aura in the chase, be the actual magical menagerie.
If you are detailing the wealth and poverty of your covenant, pages 56 to 71, you will need to specify the
expenditure cost of the menagerie's animals and handlers. Regular staff cost the same number of expenditure
points as Other Covenfolk on the Points of Inhabitants table (page 63), and the overseer specialists count as
Specialists. To determine the inhabitants points of each animal, compare it to a horse (1 point). The typical
covenant horse is Size +3. For each Size smaller than +3, double the number of animals that cost 1 point. Two
Size +2 animals, four Size +1 animals, and eight Size 0 animals all cost 1 point. For larger animals, double the
number of points for each Size increase. A Size +4 animal costs 2 points and a Size +5 animal costs 4 points.
For carnivores, double the point cost. Keeping a pack of twelve wolves, for example, could cost 3 inhabitants
points. A wolf is Size 0. Eight Size 0 herbivores cost 1 point, so four Size 0 carnivores cost 1 point. Four times
three is twelve, costing 3 points.
A menagerie could also be used as a realia, a collection of magical examples of typically mundane things
(creatures) used for study. Like books, whose author cannot study the book he writes, the collector cannot
study the collection. To determine the Quality of the realia, count breeds instead of individual animals, so
that a collection of 30 magical horses of 2 breeds counts as a tractatus of Quality 2. A menagerie realia usually
provides study only in Magic Lore, however a collection of several different types of magical animals all
connected to the same Form could allow study of that Form.

APPRENTICES
Child Virtues & Flaws (p. 11): Replace the first line with "Characters age 20 and younger".
New Flaws (p. 13): Frail should be a Minor Flaw, not a Major.
A Standard Apprenticeship (p. 16): Replace the last sentence of the first full paragraph, in the middle
column, with "Added to 6 experience points gained from three seasons of Exposure, an apprentice gains 19
experience points a year for eleven years of the apprenticeship." Add a single sentence paragraph. "In the
first year, the parens Opens the Arts, so the apprentice gains exposure experience in every season, for 8
experience points." In the next paragraph, replace the text from the third sentence onwards as follows: "Thus,
each year the apprentice gains 40 experience points to spend on spells. As learning spells is a Laboratory
Activity, the apprentice gains 2 experience points from exposure in every season, for a total of 8 over the
year. At the end of the final three years, the apprentice has gained 120 spell levels and 24 experience points.
The grand total of 15 years of apprenticeship using this model is 241 experience points and 120 spell levels."
Delete the final paragraph.
Controlling Turbulences (p. 23): The Characteristic used for controlling Turbulences is Stamina. Replace
"Intelligence" with "Stamina" in the first paragraph and the example in the middle of the second column.
Sight of the Lazy Parens (p. 40): Delete "or if the spell is cast by someone for whom the spell is not
specifically designed". Powerful spells cast by the target do not cause immediate Warping.
Life in the Laboratory (p. 54): Replace the last sentence of the first full paragraph in the final column on the
page as follows: "If both parens and apprentice have Waster of Vis, for example, the laboratory activity costs
twice the normal amount of vis."

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