AGE of SIGMATO WALK A BLEAK PATH... 8
THE DARK PANTHEON. .. 10
‘TRIUMPHS OF
THE EVERCHOSEN. ...... 12
ANEW UPHEAVAL, ...... 14
REALMSIN RUIN ........ 16
ATTHE CRUX
OF HISTORY. 18
ANNALS OF RUIN...
‘TO MUSTER THE HORDE. 24
THE DAMNED LEGIONS .. 26
‘Archaon the Everchosen ..... 28
Be'lakor, the Dark Master... 30
‘Champions of the
Chaos Tribes. 32
‘Masters of the Dark Arts..... 34
‘Wrought in Iron and Hatred. 36
The Ogroids Unleashed .......38
‘The Lost and Damned ....... 40
Warbands of
the Eightpoints
THE HORDES
OF CHAOS ..
PAINTING GUIDE........ 64
ARMIES OF DARKNESS. 68
ALLEGIANCE ABILITIES. . 70
Battle Traits 70
Enhancements 73
Command Traits 73
Artefacts of Power
Spell Lores
Ensorcelled Banners
Damned Legions. ..
PATH TO GLORY.
Gifis of Chaos
Quests
Veteran Abilities
Territories.
Heroic Upgrades
Battleplan:
Ritual of Corruption
Warscroll Batalions.
MATCHED PLAY ..
Grand Strategies
Battle Tactics
Core Battalions
WARSCROLLS..
‘Archaon the Everchosen
Slaves to Darkness
Daemon Prince
Varanguard
Be'lakor, the Dark Master.
Fternus, Blade of the
First Prince,
Slaves to Darkness
Gaunt Summoner on
Disc of Tzeentch
Slaves to Darkness
Gaunt Summoner
Chaos Lord on,
Daemonic Mount ..
Chaos Lord on Manticore
Chaos Sorcerer
Lord on Manticore
Chaos Lord on Karkadrak,
Chaos Lord.
‘Chaos Sorcerer Lord.
Exalted Hero of Chaos.
(Ogroid Myrmidon
(Ogroid ‘Theridons
96
Chaos Warshrine
Chaos Chariot
Gorebeast Chariot
Theddra Skull-Scryer
Godsworn Hunt
Darkoath Warqueen.
Darkoath Chieftain
Chaos Chosen.
Slaves to Darkness
‘Chaos Spawn
‘Chaos Warriors.
Chaos Knights
‘Chaos Marauder Horsemen
‘Chaos Marauders
Matalith Vortex Beast
Soul Grinder
Slaughterbrute
Centaurion Marshal
‘Chaos Legionnaires
Horns of Hashut
Tarantulos Brood
Splintered Fang.
Corvus Cabal
“The Unmade,
Cypher Lords. .
Scions ofthe Flame
Spire Tyrants
Iron Golem:
Untamed Beasts
Darkoath Savagers
Raptoryr.
Furies,
Mindstealer Sphirans,
Fomoroid Crusher ..
Zarshia Bitersoal
Khagra’s Ravagers.
Eightfold Doom-Sigil..
Realmscourge Rupture.
Darkfire Daemonsift
PITCHED BATTLE
PROFILES...
Allies:
a
eg
106
107
107
108
108
109
109
no
no
ML
m1
112
2
113
14
us
116
116
17
117
118
us
19
ug
120
120
121
121
122
122
123
123
124
14
5,
2s
126
126
127
128Sere)
ne eee eee
Pore a
anes
eae
Patna
Dod
er
Ce rere
Creer
org
Peres
eT
Cee i ee
THE DREAD
HOSTS MARCH
The truth of Chaos is a stark one~ the Dark Gods are horribly real.
Whi
cits worshippers march they do so under the eye of their divine
patrons, and are rewarded wel for the carnage they wreak in their
name. With such power behind them, they become unstoppable
The Slaves to Darkness are legion,
‘Their numbers areso great, their
warrior hosts so omnipresent, that
if the realms belon
them. A hundred thousand tribes
and peoples pray to the gods of
‘Chaos across the Mortal Realms,
disparate in the extreme but largely
Jhuman in their makeup. They are
‘warlike through necessity, fighting
each day to survive, but more than
that, o prove their supremacy.
Proud and fierce, they go to battle
clad in the regalia oftheir harsh
cultures, from simple furs and
hardened leather to fully-enclosing
suits of plate armour, And at the
business of war they excel,
The horned helm of the Chaos
‘Warrior is known and feared in
every nation, whether that people
‘worship the Pantheon of Order,
the Dark Gods, or one of the
myriad forms of Gorkamorka paid
reverence by the greenskins and
their ilk. These are the true masters
of the hellscapes that the Mortal
Realms have become
the final reckoning, they
‘masters at all, but puppets, and.
short-lived ones at that.
are not
TO WALK A DARK PATH
All the worshippers of Chaos are
at some stage ofa journey known
as the Path to Glory. In their
nds, it isa ladder to greatness
and rulership, each victory or
arcane learning a rang on their
ascendancy to ultimate power. In
truth it isa descent into madness,
mutation and death. From the
youth making his fist kill for all,
the wrong reasons to the elder
‘champions who have embraced
eternal damnation in order to
secure their place of pre-eminence,
they are all in thrall to the Dark
Gods in one fashion or another.
Yet undeniably there are great
rewards to be earned for those
who walk this spiralling path. The
greatest amongst these aspirants
are known as Champions of Chaos.
These are the heroes oftheir tribes,
those who have proved their
supremacy in batle time and time
aguin, No normal leaders are these,
but men and women invested
with terrible, unnatural power,
warlords so mighty that Sigmar
himself saw the futility in fighting
them with conventional armies
and instead mustered an entirely
new breed of warrior to oppose
them, By the command of these
Chaos tyrants are cities razed and
nations brought low, skulls piled
high and flayed bodies raised along
the side of the broken, shattered
roads in every realm save Azyr.
There is no act, no m
heinous or vile that these damned
souls will not commit in pursuit of
glory everlasting,
ter how
There are countless forces that
muster under the great eight-
pointed star of Chaos, forming
together such an eclectic host that
itis impossible to truly predict,
their attacks. The most common
are the massed barbaric killers and
survivalists that form the people
ofthe wilderness, the leaders of
‘each trie, cult and creed striving
to outdo one another, prove
themselves in the eyes ofthe gods
and claim rulership of all they
survey. Next most common are thearmoured hosts of Archaon, the
Three-Eyed King, he who carries
the favour ofall four Dark Gods.
Yet th
Ruinous Powers. Amongst them
are those sorcerous few who can
eare far more eclectic
ss under the benners of the
channel the energies of Chaos
‘with the ease a man might raise
his voice in song - provided they
make the appropriate sacrifices, of
course. Sweeping hosts of riders
mass in the wake of Archaon’s
chosen elit, the Varanguard, with
everything from horse tribes to
armoured knights pounding the
ground flat with their massed
advance. In the shadows thrives
the Legion of the First Prince,
which bends the knee to the
Everchosen’s foremost rival - the
EA Sinaia iy
__ immediate future that allow them to avoid an
Seance cece eo
‘of his chosen are so blessed with Tacentch’s gifts
Sheree se teresreer eeee reread
ens
ne
pineers ae
‘Those who walk the Path to Glory invariably do
so for their own gain, and a dangerous, binding
Peg ea
ete
but on the other, the god ofall those who revel in
excess, Every obsession and fixation is fodder for
‘the androgynous deity and his leering daemons.
oer aie depravity, and in this, a
co Seed
ee opie
irtetera sa tet ees
Se
Cas Meret
en Pl cer
eeeeo
2 eet a ae
TRIUMPHS OF THE
EVERCHOSEN
Archaon, known as the Three-Eyed King, has conquered worlds and brought seven of the eight Mortal
‘Realms to their knees. Yet he remains mortal, for he refused the final gift of the Path to Glory and spurned,
the ranks of the Daemon Princes. In that kernel of humanity is great strength and crippling weakness both,
‘The Chaos Gods cannot manifest
In the Mortal Realms, and so they
rust act through proxies ~ these
usually being daemonic in origin.
‘And yet the daemon is buta part
‘of that god, an avatar ofits parent
sentience, and can never truly
reach the heights of vision needed
to surprise and thrill their patrons,
In the swift-burning fire of mortal
minds can be found the desperate
ambition and limitless imagination
so pleasing to the Dark Gods. More
than that, a mortal who claims no
single god as his patron can unite
the hosts of the Ruinous Powers in
‘away no other can.
For these reasons and a dozen
others besides, all four of the
Dark Gods have put their faith in
Archaon as their ultimate agent
ye material world. For six long
centuries he has wrought his dark
will upon the Mortal Realms,
‘ostensibly to break them, sunder
them and allow the energies of
(Chaos to overtake them completely
~ and indeed, that isthe utmost
part of his agenda - but there is
more to his endless strategising
and brutal powermongering. Only
the Everchosen and his closest
advisors know the truth: Archaon
seeks to bring low the gods
themselves and subjugate them to
his indomitable will.
‘The steely determination and
capability of Archaon has been
evident ever since he turned from
the light in his former life asa
holy:man in the Workd-that-Was
Anancient enmity exists between
“Archaon and Sigmar, for countless
‘nillions ofthe God-King’s people
have beea sain by the Everchosen
both in the Mortal Realms and
the World Before Time, There is
a deeper hatred at play, however;
though no mortal knows of it,
Archaon was once a templar of the
Sigmarite faith. A seeker of arcane
lore, he spent much of his free time
reading elder tomes, and through.
this came upon the writings of the
prophet Necradomo, One volume
spoke of the true nature of Sigmar
as deity ~ ofall the gods, in
truth — and it was that fll secret
that set him on a path of utter
destruction forever.
After enacting a bloody rampage
that consumed all that was dear
tohhim, Archaon swore to have
his vengeance on the false god
Sigmar. Since that day he has not
spent a day idle; record of his
deeds could cover every page in
the annals of the Great Library of
Tor Limina, First, though, he rose
through the ranks of those who.
worshipped the Gds of Chaos,
one by one securing the artefacts
that would prove his right to the
tite of Everchosen,
‘The six artefacts that drove
Archaon to the apex of command
2
| imthe World that Was he has
cated with hin ever clad
| indeed, tis fart sy they have
become one and the same, and that
bgeeedd not pal hes aS
wanted to Fist tobe earned was
the Eightfold Mark burned into
| hs forehead as a sigi of living fre.
| That fll brand is obscured not only
Wptietrenetraite Acca
Barbet forme
| was bette by Sigmar Unberogen,
| but also the Crown of Domination,
| amartefat that bends those ;
| around Archaon to his will. The
| UI, phere
| Yerived from the belly ofa three-
| headed drake burnsin the centre
| of Archaon’s helm, giving him an
canny prescience and the ablity
to projecta vision ofhimedfactoes
I eae Sakae Eki ighe ed
| he wields the Slayer of Kings, a
| sentient daemonblade taken from
| the trove of that legendary father
| of dragon ogors, Krakanrok the
Black, This outaized blade has
claimed the lives of hundreds of
| monarchs and countless thousands
| of lessers to boot. But itis the
| beast Dorghar, the Sted ofthe
| Apocalypse, which Archaon
| prizes the most; that giant, shape
| Changing monstrosity so ferceit
not only aided him in saying three
| (ots mostemidabl greater
by cacngtee CRE Mer cen ta
| him, but taking elements of their
| form for itself 0 its power would
| increase all the more.
|
| Withthe aid of this titanie daemon
| beast to bear him where he will,
the scars of Archaon’sconguests
| have cut deep across the history
ofthe realms. Itwas Archaon and
his Veranguard host who slew the
Everchosen whoHammerhands to aman, an entire
‘warrior chamber of the Hammers
‘of Sigmar, atop Mount Kroaus,
the Slayer of Kings ending the life
‘of Vandus Hammerhand in an
‘explosion of lightning that played
across Archaon’s gauntlets as if it
were no more than rainwater. It
was he who drove the immensity
known as Ignax the Solar Drake
‘mad, driving his blade into the
‘entre of her island:sized skull
to make of her an asset in the
final battle for the Chamonic
Al-gate. By the Everchosen’s
‘command was the diseased
godbeast Behemat awoken from
his comatose slumbers, for at that
point Archaon’sintent was to use
that father of gargants alongside
Ignax to shatter the gates of Azyr
themselves; so close did the plan
come to fruition that the God: King
‘was forced to slay Behemat before
his rampage became unstoppable.
Itwas Archaon who broke one of
the chains of paradox that bound
‘captive Slaanesh to the prison of,
the aelven gods, thereby putting
that vengeful Chaos God in his
debt for the inevitable day when
the Dark Prince breaks free.
‘When the Allpoints were invaded
by the Mortarchs Katakros and
Olynder, it was Archaon who
turned the tide, his onslaught
seeing him engage Katakros
‘on both a tactical and personal
level though the former ended in
stalemate, the latter saw him add
the proud Mortarch to the tally
‘of those claimed by the Slayer of,
Kings. Though Vandus, Ignax and
Katakros all yetlive, reborn in
their own fashion, the true cost of
their fall atthe point of Archaon's
sword is slowly becoming clear ~
not idly does the Three-Eyed King
choose his victims, Even Sigmar
himself was defeated by Archaon
at the Battle of Burning Skies, the
God-King tricked by illusion into
Ihurling away his relic weapon.
before being forced to retreat in
‘wrath and disgrace. And still itis
not enough.
Archaon is seen asa manifestation | those gates long-closed, Though
‘of dark powers by many of the
the machinations of Merathi
tribes in his thrall, a being a8 old as | and Be'lakor, both potent rivals
the Chaos powers themselves, and | in darkness, have sethis plans
‘an incarnation of pure conquest by | back
others. Thettribes of the Untamed | tribes ~ Archaon is nothing if
as has the rise of the orruk
Beasts worship him as the Eater of | not determined. Only when
‘Worlds, while the shadowy Corvus | Azyr itself burns and daemons
Cabal see him as an avatar of their | frolic in the ashes will Archaon
avaricious daemon-god, the Great _| know a measure of satisfaction,
Gatherer. To Archaon it matters
little what his servants believe
‘of him, so long as they obey. Of
Ultimately, though, Archaor
cannot be everywhere at once:
not for nothing is his seat of
late, his eye has turned once more power called the Empty Throne
to the breaking of the sacred
the Eightpoints he has mined
to potentially melt his way through | the price
ss
il i i i
Just as Sigmar had to before him,
realmgates that lead to the Realm —|Archaon must find a way to extend
‘of Heavens: by enlisting hundred his reach
times a hundred warbands across | his mag
rot simply through
al arts, but through the
forging of an unbreakable host. If
‘enough transmutative realmstone | he succeeds, all the realms will payThough the vast majority of the | for him to gather his forces at
Mortal Realms are still under the his muster point in the Ghurish
control of the agents of Chaos, Heartlands, the Dreadspine
the overlapping, realm-spanning Fortress, and so he had pulled
plans that Archaon has madeto | strings enough to send both,
push the Mortal Realms into utter | Sigvald the Magnificent and the
dissolution have suffered aseries | epicurean Glutas Orscallion
‘of setbacks. First was the breaking | toward the coastal metropolis in
of Sigmar's Tempest, with the time for the birth ofthe Newborn
Stormeast Eternals shattering the | - and the city’s ultimate demise.
iron grip of Chaos in a hundred
regions at once. What Atchaon lost
in territory he gained in unity, for
the reappearance of the hated God-
King's warriors made it easier for
him to draw the fractious tribes of
Chaos together against a common
foe just as they had begun to tear
into oneanother through lack of
‘worthy foe, So, for a time, the
forces of darkness marched to the
beat of the same drum,
Ce
Re
‘The next challenge to his rule was
‘even stranger and more esoteric ~
the coming of the Necroquake, and | Unfortunately, despite having so
the slow march of death upon the | much common ground, the two
holdings of every Chaos warlord, | prideful Slaaneshi warlords found
The surge of necromantic magic their rivalry turning into outright
was soon followed by a new army, | warafter they were waylaid by the
that of the Nighthaunts. Here was Seraphon of Mekitopsar. What
foe that could not be fought by | should have been a grand conquest
conventional means,and hada with the newborn Slaaneshi
burning vendetta against the forces | daemons Synessa and Dexcessa at
‘of Chaos. Worse still, they were | its heart was instead buried under
followed to warby the Ossiarch | a wave of urban war. The daemon
Bonereapers,a force so disciplined | twins were banished by the
and well-organised they were Stormeast Eternals and the Order
the equal to any of Archaon’s of Azyr, whilst the Seraphon and
‘own troops, Butt was the rise of | the nevly-deified Morathi-Khaine
Kragnos, the End of Empires, that | used an arcane portal to redirect
Put into motion the schism that | the assault of Kragnos against
‘was to divide the forces of Chaos | the stronghold oftheir mutual
‘more than any other. eniemy in the south ~ Archaon. The
Dreadspine Fortress had already
‘The Siege of Excelsis had seen suffered several attacks, for of late
many lines of fate converge: this the beasts of Ghur would attack
‘Archaon had sensed through even well-defended citadels. With
theinconstant visions ofthe Eye the assault of Kragnos and the
‘of Sheerian. Ii would take time’ __Kruleboy2 that rose up to follow
4
ae
A NEW UPHEAVAL
‘In the wake of the Realmgate Wars, the faithful of Sigmar consolidated their gains even as the aelf gods
made their plays for supremacy. When the animus of Ghur was goaded to rage by Alarielle’s Rite of Life, the
forces of Chaos found the shackles of their tyranny tested to breaking point. A dangerous schism resulted.
hhim, the Dreadholds were pounded
torubble,
Meanwhile, in the Eightpoints,
‘Archaon could bear the deadlock
against the forces of Nagash no
longer. He made straight through
the Endgate and the Arx Terminus
that guarded it, but rather than
besieging the newly-made fortress,
he thrust a spear-like assault
from the low-hanging clouds of
the Varanspire straight past the
citadel’s high walls Braving fire
from bone-made catapults and the
amethyst flame of the Ossiarch
Mortisans, Archaon and his Eighth
Circle ~ force of Varanguard
capable of riding through the skies
= plunged down into the heart of
the citadel and burst through the
other side, There, striking from the
heart of the Nagashian fortress-
city of Gothizzat, they caused
‘more havoc in the space of a single
day than an orruk siege could have
achieved in a month.
From the ruins of that onslaught,
Archaon and his Varanguard
‘made their way from there to
the maelstrom-portal of the
Greedmouth. They fought their
way past the armada of the lvory
Host that guarded that realmgete
= acostly feat, for an animalistic
rage saw the captains ofthat fleet
fight long past the point of logical
resistance ~ to emerge in Ghiirish
Necrosia, From there it was @
short journey to the Dreadspine
Fortress, butas Archaon had
feared, he arrived a matter of days
too late to muster with the forces
there - forces they hed intended
tomobilise in order to salvage the
| botched Staaneshi invasion and
sack Thondia for good. For atime,
Archaon surveyed the rubble in
silence. Then he raged, and slew.TREACHERY AND
SCHISM
‘Archaon’s anger at the conquest of
his once-mighty forttess in Bjarl
was so great he had killed three
of his own Varanguard in a blind
rage, ranting about the death ofall
gods before his iron self-control
descended once more. He ordered
the castle salvaged, as much as
itcould be, though the force
stationed there had been trampled.
to broken ruin, The perpetrator ~ a
centauroid god of destruction, to
hear the few survivors tell it - was
long gone,
Archaon made new plans that
day, resolving to abandon Ghus
toils own endless, self-defeating
hunger. His spies had told him
that Gordrakk, the Fist of Gork,
had already forsaken the Ghuish
Heartlands, making their own
vay to the Eightpoints via the
Mawgate in the gullet ofthe
‘godbeast Fangathrak. Taking wing
‘spon Dorghar, he ordered his
‘men to return tothe Bightpoints
under their own devices, though
with ther forcesin disarray
and the creatures ofthe wilds
coma permanent rampage, the
journey would be hard indeed
‘The Varanguard ofthe Eighth
Circle ha been shocked to their
core bythe evens ofthat day,
and one oftheir number had
listened well when Archaon had,
Inhis rage, spoken of slaying the
gods themselves, Perhaps, they
‘whispered to one another, it was
time fora new Everchosen to take
the crown,
It was the captain of the Eighth
CCirele, the bladesman Atarus,
who was the ist to actively seek
another patron. After so much
bloodshed for so little gain, he
finally saw the Empty Throne as
evidence ofa limited approach to
tyranny. After all, what good is a
dark king who effectively abdicates
his seat of power? Already he had
heard whispers of another, the first
toascend.to the Path to Glory’s
tend so long ago. One had been There Atarus died amongst
raised to daemonhood to mark his | the lightning, still grasped in
victory, abeing older even than | Be'lakors sickle like talons. As
Archaon. So Atarus resolved to _| the storm crackled around them
seek out Be akor. booth, the Dark Master inhaled
the blue-white essence of those
“The Dark Master’ legend had same departed Stormeast, only
spread like wildfire afer the to then breathe it back as bolts
Daemon Prince had tore open the | of black energy into Atarus’
Chamonite skies. Passing through | blackened corpse. Again and
the Alembical Gate to travel under | again he conferred that residual
the rolling skies of the Spiral Crux, | immortality into Atarus’ body
‘Atarus found Be'lakor in person | until, with a great seream, the
and laid his glaive at the daemon’s | Varanguard came alive once more.
feet. He renounced Archaon, He had been reborn as Eternus, the
offering to bring about his demise | Blade of the Fist Prince, given a
in return for eternal favour. stolen immortality and returned to
his daemon steed, Drakocephalus,
as being of coruscating powe
Be'lakor told him of his new
incarnation, of how even when he
was sain, he would discorporate
{nto black lightning only to reform
again to claim his revenge. He also
| warmed that should Eternus ever
defy him, Be'lakor’s protection
. | would be withdrawn and the
power of the lightning-gheists
inside him would burn him to
blackened, blasted ash.
‘Though Eternus isthe first of
3] the Varanguard toturn from
Archaon’s side, he is by no means
Be'lakor was gleeful forhe the last. Such was the captain's
saw great potential in his new influence in the Varanspire that
supplicant. The Daemon Prince | onis return, he spread his new
ripped Atarus from the saddle of | beliefs through the ranks ofthe
hissteed and launched high into | Eighth Circle and beyond, either
theskiesabove - skies corrupted | convincing his brethren one by one
bby Chaos magic that spilt like oily that they followed a false king, or
blood across the firmament. The taking his brutal deathglaive to the
lightning-gheists of slain Stormcast necks of those stubbornly loyal to
Eternals crackled above them; Archaon’s throne. Only a handful
unable to reach High Azyr, they | of the Eighth escaped his takeover,
lingered in hellish purgatory. Asthe | now hounded across the wastes by
‘two ascended the lightning-spirits | Be'lakor’s agents to prevent them
‘of departed souls struckat them | spreading word of Eternus’ perfidy,
both, perhaps in anger, perhaps
purely because they were there. | For now, Etermus treason remains
They did little ore than scorch | a secret, his disciples careful not to
the Dark Master, for the skies were | bring the wrath of the Everchosen,
already his and he knew the secret_ | down upon them until they
‘of their power. The same ould not | are sure oftheir strength, For
| be said for Atarus for where they | Be‘lakor has the patience ofa true
struck him, he convulsed, and was. | immortal, and he flly intends to
‘bumed to the bone. savour the victory tocome,REALMS
‘So many generations have passed
since the Age of Chaos that the
‘worship of fell deities has become
entrenched in almost every
nation in the Mortal Realms.
That is not to say that each realm
fell from grace in the same way,
nor reveres the same gods ~ nor
‘even the same reflections and
Interpretations of them, Partially
because ofthese disparate forms
cof worship, and partially through
sheer geography, in every realm
there are certain ateas that belong
twoone tribe or another. These
tribal lands expand and contract,
depending on the success of each
province’ leadership. Some of
the most populous continents,
should they be mapped with any
degree of accuracy, would show the
lands under the thrall of dozens
‘of despots, tyrants and lords of
Chaos, all engaged in long and
bitter rivalries with one another.
Only whena leader of truly
uunguestionable might bands them
together do they reach their fall
potential. They fight all the harder
to outdo one another, not merely in
the eyes oftheir rivals, but under
the gaze of the gods themselves,
‘TRIBES OF THE PARCH
“he demise ofthe Great Parch
is amongst the most well
documented foritwas once a
thriving continent, home othe
Dept Aapicaa and Petes
natlons aswel a the Direbrand
smithvlordsand the duardin of
Vostargi Mont With most ofits
constituent parts having learned
tosettle their diferences through
Spokes of tal champions, for
the most partafthe Age of Myth
the Great Patch thrived. Tragialy,
the great contest of arms that
Ihappened a the Aashy Clavis ses
" proved such an epic display of
mee ee
IN RUIN
bloodletting that Khorne was able
to opena rift there, allowing his
aemons to spill through and seal
the fate ofthe Parch as its tribes
turned to atavism, slaughter and
Chaos worship simply to survive,
nee the vcs teeing
rs the Great Patch deveied
Tegan irs vada! rowed
by cannibals und murderer
Where not letned schles
ed slide ge il el
teed ai ecoelty
pene mation st
eel eostetcalpeseeeea bore
Convoliated thee olds ver he
iba ia cee
seal Gop dachat s
peenietleg ace
Feae incor sents lth
Goretide that vast asemblage of
incuseaga gl otal
Pama aa
Parch om KhutsRavageln the
south tothe Charwind Coast in
Shs bat aloo cs ole
ae eciec tice
Laireipeay ies
Rea Tereveciiers ahaa
tone the lands oft Tare
Ghali oemiaus AGERE |
Dagoercy ty har polled
thelands wen of Sta Spike with |
mcetumeann eel
tid oped teeta eee
rook
Tothe north ofthosefar-flung |
landsare the swift-rding Slaaneshi |
tribes of the Scalped, who flay their
victims and leave them to crisp
in the midday sun. Even farther
north can be found the Valrhaf
‘of Cotha, despoilers of the north
‘whose warrior traditions have seen
them raid the Golvarian coast in
the name of the Blood God time
and time again, They have clashed
many times with the towering
ke their home, every day a struggle for surv
ee
PTT Te te
Every one of the Mortal Realms has been gouged, mutilated, crumbled and in part destroyed by the forces of
‘Chaos. The land screams in anger and outrage at the corruptions meted out upon it. Amongst the wilds the
rnumberless tribes that worship the Dark Gods
daemon Lord Zaronax, who claims
East Golvaria in the name of the
Everchosen and claims to have
spoken with Archaon as an equal;
though Zaronax seeks to expand
his empire south, he has found
that the alven privateers and
lizard-riders of Har Kuron area
formidable barrier.
‘To the south of Har Kuron can
be found the fighting grounds of
the Doom Lords of Ahramentia
Also in thrall to Archaon after
the Everchosen brokered them an
alliance with Korghos Kul, they
have carved out a niche that has
seen them venture into the ruins
of the Prismatikon whilst also
pushing down southwards into the
territory of the Ashen Horde. In
| this they take thei lives in their
| hands, for these soot-covered
ashmen are ravagers entirely
without fear. They want nothing
| more than to burn everything they
can catch, tying theit vietims to
| tall spiked stakes before sending
their incinerated remains dancing
as embers and sparks into the
night sky. They have been known
to trade with the Beastmen who
dwell to the west, as have the
tribesmen ofthe Kindling Forest,
those who worship the ever-
burning flame of the inferno that
rages amongst the Beastbridge’s
firebark woods.
‘To the east of Har Kuron is the
land claimed by the Scavenge
Kings of Aridian. Once aland
‘of mountain forges and proud
industry fostered by the duardin
of the Magmar Fjords and
Adamantine Chain, the Sootstain
Hills are now dotted with the
remnants of countless smith shops
and weapons factories now long.
fallen into disuse. There i stillanabundance of galvanised meta,
however, and it is this that forms
the basis of the Scaver
strength = with a
technology than their rival tribes,
they have spread their influence
far. Only the Tribes of Burning
tees of Khorn
blood is said to
glove with power, stop them from
preading further south ~ just as
the half-daemonic Crimson Hord
stops them in turn from taking the
sacred, Khorne-corrupted lands of
the Caustic Peak
Further east can be found the
Candescent Raiders, rv.
are said to blaze from within
be able to charge through even
the fierce infernos of Brightman
Coast without pause. They are
in the process of retaking th
Demesnes from
ld settlers that dare to
ops there with the
aid of precious Aqua Ghyranis.
The Snow Peaks to the south of
the Adamantine Chain are the
province of the Brand clan, who
Id of the upper slopes
to use the ice and sa
n drinking water, On the
extreme east of the Parch can be
found the Blades ofthe Blo
Queen, fierce enemies ofthe
‘Taeentchians that claim the Coast
ofa Thousand Eyes - and beyond
that, the Nurgle worshippers
known as the Supplicants of
the Weal, who have claimed the
curving isle known as the Talon
of Ignax as « breeding ground for
their diseases. Far to the south can
be found the Order ofthe Sinful
Throne, a feudal Slaaneshi culture
whose rivalry with the Brass
Legion threatens to spill over to
nearby Sulphuria and perhaps eve
lter GulE, With so
‘many power struggles in tension
across the Great Parch, any journey
across the wilderness is
ith danger. The onl
is thatthe lands will be riven by
conilict for generations to come.
7AT THE CRUX OF HISTORY
‘The battle for the Great Parch has become emblematic ofthe struggle
between Order and Chaos. Here, the first Stormcast Eternals struck,
Bre thessos one negroes och TRIBES OF THE
Be ioe nein ne fer otto GREAT PARCH
Charrwind Coast in the north of the Parc tested by
ofthe God-King and the tribes oft ds. All eyes
are upon the fate ofthis region. Just as Sigmar’s fist Stormhost, the
Hammers of Sigmar, can never be seen to fal, neither can his string of
new cities and strongpoints across Capilaria and beyond ~ for what would
that tell ofthe God-King’s chances in the long war against his nemeses?
His prime metropolis must thrive, even in an ocean of hardship, ifthere
Is tobe faith in his reconquests.
The same can be said for those expeditions that set out from Hamme
Aqsha at every sounding of the Crusad Already many
have been founded, and though most have been sacked and bur
their people eaten ~ sometimes alive - some stand tall, their walls
as their nexus syphons hum softly with harnessed
‘geomantic energy. Drinkdeep, Carter’s Well, akall have
sources of clean running water in addition to their aqualith, whereas
‘Smith's Harbour and the dual settlement of Splitsite resound to the
sounds of the metalworker and the smith.
The importance of these sites has not gone unnoticed by the Chaos tribes,
Every new di ‘or more of the Parchers' sigmarite strongpoints is
oretide of Khul or one of the many other Chaos
‘ken the lands with their number. Even Hammethal Aqsh
elf has been attacked more than once, for the cogforts that electrify its
ever-expanding perimeter are strong, but by no means invulnerable, and
every time one is neutralised or destroyed, a frenzied horde of attackers
soon braves the no man’s land around the city to charge the bulwark
zones. The fate ofthe Great Parch hangs in the balance, and with tt
morale of Sigmar’s entire war effort
Pre ae aE ON
eet een tem
fortress of the Everchosen himself: Rising high atthe cente of
Se a een eet ern
onmos that offers passage to the heart ofeach ofthe realms
dread citade' scale defies comprehension, Within tal towers
plerce the skies, Archaon’ssers scr the twisting paths of the future,
Par eee ee een es THE KINDLING FOREST
Se ae a ee emer ere en eee
se ee cee an eee eee Ts
SM eee eet ae eh a een
Ee peeneg eee etree eect tor earnen
that ripple withthe wailing faces of conquered foes
Bree eet ant eee ene PT
Pee ee cerHeanrscoondisaster that has consumed n:
and atrocities too numerous to count,
2 AGE OF MYTH »
‘THE SEEDS ARE PLANTED
For time immemorial the eight
realms, formed from the remnants
‘of the World-that-Was, dwell ina
primal state. Only when Sigmar
‘comes to the Mortal Realms does
he foster the light of civilisation
and the races of mortalkind settle
in every land that will support
them. The Sigmarite faith is spread, |
continent by continent, tothe |
farthest corners of the realms as
the Pantheon of Order is amassed,
finding allies even in the savage
‘god Gorkamorka, |
Over the course of centuries,
‘Sigmar spreads his own warlike
notion of colonisation and |
‘conquest far and wide. The notion
of claiming the land's bounty as
property is fostered in the hearts
‘of his people, including the greedy
and the cruel ~ an act which leads
‘to newly-minted empires and
nations taking more than they |
could ever use from the wilderness |
around them. Slowly but |
inevitabiy asthe spires of progres
rise high, dark forces prosper in
the shadows.
|
GAZING FROM BEYOND
“The covetous eyes ofthe Ruinous
Powers turn tothe eight realms, |
forin their boundless possiblities, |
they see anew realty ready to
Heyeoll Herelaablankcanvasto |
befoul with their grim influence, — |
anda myriad playthings tousorp |
and use in the course of their
Great Game. With whispers and
risttthey foter and infamethe. |
darkest desires of men, duardin |
dodaci Iatinetbosins |
|
|
seeds of corruption bear terrible
Truitacross every one of the
Mortal Reales.
een
- Perhaps
» AGE OF CHAOS »
CATACLYSM AND WOE
‘The Age of Myth collapses as
‘mortal foibles open cracks in the
foundations of order across all
eight ofthe realms, Those cracks
grow into fissures, chasms and
disasters that spit the fabric of
reality itself, and the armies of
Chaos are unleashed, amongst
them the daemon:a new kind of
foe, and an enemy as old as time. A
thousand hideous fates overwhelm
those nations subconsciously lured
by the whispers of Chaos.
‘The talons of Chaos dig hard into,
the people of the Mortal Realms.
‘Those who had flourished and
ANNALS OF RUIN
‘Though it started subtly, the corruption of the Mortal Realms has gathered pace to become an avalanche of
every land. Since the Age of Chaos there have been slaughters, travesties
isa mercy that no fall record
of paths in order to survive, So
rise the fist true Chaos cults,
most starting purely through a
desire for survival, though soon
any intention of returning toa
symbiosis with their environment
~ and with neighbour
come to that ~ is entirely forgotten,
The worshippers of the Dark Gods
soon count amongst their number
those who not only turned from
their own kind asa last resort, but
‘who sold themselves to eldritch
forces so they might gain instead
of suffer from the onslaught.
tribes,
CLAIM OF THE
EVERCHOSEN
‘To turn the momentum of
their daemonic incursion into
an unstoppable avalenche of
conquest, the Ruinous Powers call
tupon Archaon the Everchosen.
He is tested by greater daemons
‘of Khorne, Tzeentch and Nurgle,
all of whom are devoured by the
shape-shifting daemon known
as Dorghar. Satisfied, the Dark
|| Gods name Archaon as Exalted
grown strong under the protection |
of Sigmar’s pantheon find their
patrons divided, drifting away, or
tending to their own obsessions as
the scale of the apocalypse slowly
becomes clear. As easy asit is to
see the terrors inflicted upon the
realms as a gross injustice, the wise
know the truth ~ that its through
the weakness of mortal hearts that
the Chaos Gods have made their
play, and the nightmare is only
just beginning.
ANYTHING TO SURVIVE
‘Asthe Ageof Chaos dawned
and the scourge of the daemon
erupts in a thousand locations, the
peoples of the realms have litle
choice but to tur to the darkest
20
Grand Marshal of the Apocalypse
‘though he spurns the favour of
the Horned Rat, newest of the
Ruinous Powers.
[As the forces of the Dark Gods
{grow strong, the Beasts of Chaos
find common cause with the
Ruinous Powers. Its also around
this time that Archaon binds
the nine Gaunt Summoners to
his will. He sets his sights on
the Allpoints, that interstitial
realm that hangs in the heart of
the cosmos, forit has proven a
{great boon to those defending the
sanctity of the Mortal Realms. Its
ight gigantic Arcway portals are
buttressed against the onslaught
tocome, becoming fortified
| realmgates so large that even an‘entire army can march through
them without changing formation,
allowing a strategic advantage that
‘Archaon very much covets for his
‘own. Descending from the void
‘upon the steed Dorghar with his
‘Varanguard honour guard and
nine Gauint Summoners working
alongside him, Archaon opens
portals of his own, bringing hosts
of daemons and armoured killers
to bear upon the Allpoints to
attack them simultaneously and
hence divide the attention of their
garrisons ina sudden series of
attacks, He strikes with such vision
and certitude that the forces there
are slowly cut off from one another.
DEATH ON THE PLAINS.
OF GHUR
‘The savage peoples of Ghur
provide great fodder for the armies
‘of Chaos. Grand invasions are
launched to slaughter the orruk
tribes ofthe realm, with casualties
rapidly spiralling on both sides.
As the ogors and gargants of the
Ghurish Hinterlands ada their
strength to the ever-escalating.
‘might ofthe thuggish Ironjawz,
the Blood God Khorne roars his
approval at the endless contlicts.
‘THE RED CENTURY
(Over the first hundred years
‘or $0 of the Age of Chaos, the
sass slaughters and butchery
‘of nations sees Khorne's power
grow even further until he
becomes ascendant amongst the
Dark Pantheon, particularly in
the Great Parch, The Agloraxi
magocracy are forced to retreat
to their floating citadels as Steel
Spike is besieged by Khornate and
‘Teeentchian forces.
‘THE WAR OF BONES
“The forces of Chaos invade Shyish,
spearheaded by Archaon and
the Varanguard, Khorne focuses
upon Hallost, seeking to consume
the souls ofits mighty heroes,
while Nurgle primarily targets
the morbid spirits ofthe Shyish
Innerlands - bringing him into
a el Ly
ee
conflict with not only the military
‘genius of Katakros but also the
treacherous queen who will
become Lady Olynder.
FALL OF THE ENDGATE
Tzeentch and Archaon conspire
todivide Azyr and Shyish. At the
battle of the Gothizzar Allgate,
[Nagash’s armies fail to arrive,
leaving many Azyrites to be
slaughtered. Sigmar's rage is great,
while Archaon’s armies conquer
the lst of the All-gates and spill
{nto the Allpoints proper.
TO KILL THE UNDYING
Weakened by his conflict with
Sigmar, Nagash is forced to retreat
to Nagashizzar. The armies of
Archaon and Nurgle soon attack
the city; Nagash is defeated and all
but destroyed by the Everchosen,
his spirit fleeing toa hidden
sepulchre in Stygxx while the
Mortarchs recover his remains.
| Nagashizzar is lost to Chaos, and
such of Shyish with it
CHAMON ASSAILED.
“The forces of Tueentch sweep
across the Realm of Metal,
searching for Chamonite to
‘empower their arcane rituals. The
surreal landscapes of the Hanging
Valleys of Anvrok are overtaken
by Cabalists ofall stripes. As
the strongholds of the Khazalid
Empire fall, many duardin seek
sanctuary in the nascent sky-
ports, Thus are the Kharadron
Overlords born
a
his
bt ne
‘THE BATTLE OF
BURNING SKIES
‘The climax ofthe Age of Chaos
comes on the Fireplains of Agshy.
‘when the hour is darkest, There are
dozens of versions ofthis tale told
across the realms, but most agree
that there, Sigmar leads the Twelve
Tribes of Bellicos to stand against
the daemonic hosts of Archaon,
Elements of the Pantheon of Order
join him, and though undying
Nagash brings a token force, he
does not commit his strength
‘once more, Sigmar leads seven
‘charges against the hordes; on the
‘eighth he slew the Tetrarchy of
Ruin a coalition of four favoured.
greater daemons, before hurling
Ghal Maraz at Archaon, hoping
fora swift and decisive kill. The
Everchosen’s form is revealed to
be an illusion, however, and Ghal
Marazis instead sucked through
4 portal to land in the Hanging,
Valleys of Chamon.
Devoid of his hammer ~ and thusa
portion of his power ~ Sigmar feels
hhehas no choice but to concede
the field, Though he fights on
fora time, he ultimately lead the
remnants of his alliance through
the Gates of Azyr.
With Sigmar fled to the Realm
of Heavens, Archaon isall but
‘unstoppable, Soon afterwards the
interstitial realm of the Allpoints is
claimed by Archaon in itsentirety,
who builds the seat of his power
~ the Varanspire ~ at its heart by
using the labour of the broken.
Fomoroid race. He renames it
the Fightpoints in honour of the
cight-pointed star of Chaos. With
this vital link between the realms
broken, the Pantheon of Order
fragments entirely
| THE GATES ARE CLOSED
‘The portals known as the Gates of
Azyt ae sealed fast after Sigmar’s
retreat, Trapped in the war-torn
realms, abandoned by their gods,
entire nations are forced to sweat
themselves to Chaos to survive.SIGMAR'S VISION
Sigmar puts plans in motion to
createa new army with which
tohurl back the tides of Chaos.
‘Across the realms great heroes
are snatched away on the verge of
death, taken to Azyr to be Reforged
fn the Anvil of Apotheosis,
‘Though this sees Sigmar’s forces
swell, it spells the doom for many
holdout nations suddenly deprived
of their champions,
YVARANTHAX’S MAW
The vast mining complex known
as Varanthax’s Maw is further
industrialised at Archaon’s behest
when a great supply of molten,
vvaranite s discovered beneath the
infernal forge
THE BLOOD TIME
‘The forces of Chaos have all but
secured their victory over the eight
realms. Infuriated by the lack of
‘worthy enemies remaining abroad
in the wastelands, the armies of
Khorne turn upon their Chaotic
allies. Though this provides plenty
of satisfying was, italso deprives
the forces of Chaos of total victory
Fora time, Chaos begins to
consume itself
OBLITERATION OF THE
AGLORAXI
‘The mage elite of Ahramentia
harness the power of the
Prismatikon cannon to oblite
Khornate warhorde. In setaliation,
Khorne destroys the citadels of the
Agloraxi, Without the influence
of the Agloraxi and their mage
ies, the Daemon Prince
Selpher Zaronax takes power
in Golvaria
‘THE STOLEN HAMMER
‘The Tueentchian sorecter Ephryx
discovers the resting place of
Ghal Maraz. He conquers the
nearby city of Elia and, using
work teams of blind ogors raises
the Eldritch Fortress around the
hharamer, seeking to harness its
divine power for a ritual to corsupt
allof Chamot's realmgates at once.
ae
ia
2 AGE OF SIGMAR &
UNDER BLACK CLOUDS
The celestial storm that is Sigmar’s
‘wrath made manifest rolls out
across the cosmos, hurling elite
brotherhoods of Stormeast
Eternals into the fray. The storm
brings a new era of war to the
‘Chaos worshippers starved of
worthy foes to fight; the devo
of Khorne in particularare jubilant
at the sudden eruption of war
that consumes the lands around a
thousand critical sites at once
A FATEFUL DISCOVERY
‘The Celestial Vindicators |
Stormhost claim the Silverway
Realmgate in Anvrok before
marching on Ephryx’s Eldritch
Fortress. Though many are
slain, Lord:Celestant Thostos. |
Bladestorm brings word to Sigmar
of Ghal Maraz’ location.
AT THE STARLESS GATES
A resurrected Nagish returns
through the Starless Gates
to annihilate a Chaos horde,
beginning his campaign to retake
Shyish entirely. He accelerates his
plans to create the Great Black
Pyramid, a scheme many centuries
in the making
THE REALMGATE WARS.
‘The Heldenhammer Crusade, led
by Vandus Hammerhand and
Thostos Bladestorm, is launched to
reclaim Ghal Maraz. In the wake
of the relic hammers recovery,
the Celestant-Prime is awakened |
22
—
a ss
from the Chamber Extremis and
entrusted with Ghal Mara.
The Hammethands are ater
dispatched to Mount Kronus in
(Chamon to prevent the daemon-
seer Kiathanus escaping its prison.
‘They are intercepted first by the
| daemonic armies of the Watcher
King - a Gaunt Summoner who
seeks Kiathanus’ power to escape
servitude to Archaon ~ and then
the Everchosen himself, alongside
avast host of the Swords of
Chaos. Vandus is cut in twain,
by the Slayer of Kings and the
Hammerhands chamber are wiped
out toaman,
[Archaon’s hosts seize the Solar
Drake Ignax - for Archaon intends
to use the godbeasts to shatter the
gates of Azyr. The Hammers of
Sigmar fight alongside Fyreslayers
ofthe Austarg lodge, but cannot
prevent the Everchosen's armies
frosing the godbeast from her
prison. Critically, Archaon does
not realise thatthe Fyreslayers
have sacrificed themselves to place
a Rune of Binding upon Ignax’s
hide, deraling his plan atthe lst
Meanwhile, in Ghyran’s Everspring
Swathe, a coalition of Stormhosts
battle the forces of Nurgle and
the Clans Skryre i the Seabrous,
Sprawl, both on land and upon
the mystical Great Green Tore
‘The Chaos forces plan to awaken
Behemat via the parasite engines,
before binding him into service by
corrupting the Tore and affixing
it ound his neck. The Stormcast
are forced to slay Beherat as he
rises, the Gelestant-Prime splitting
his skull with Ghal Maraz before
killing him with Sigmar's Great
Bolts. Inthe wake of Behemat’s
death, the towering outs known
as Mega-Gargants become an
increasingly common sight. Led
by the vengeful King Brodd, they
strike out at civilisation; many of
them blame the forces of Sigmar for
their father’s death instead of the
Chaos agents that put itin motion.WAR AT THE ALL-GATES
‘A.combined force of Syivaneth and
Stormeast Eternals assaults the
Nurgle tribes that hold the Genesis
ate in Ghyran, The battle ends
‘with the waterfall realmgate being
purified and sealed, preventing the
forces ofthe Eightpoints passing
through. Meanwhile the Celestial
Vindicators and thet Fyresayer
allies launch an attack on
Chamon's Mercurial Gate through
hidden subterranean passages.
However, they are outmanoeuvred
intuen by Archaon and his
allie, Much diminished by his
Reforging, the Lord-Celestant |
‘Thostos Bladestorm is devoured by |
Dhorgar and the Stormeastand
Ryreslayers are forced to retreat. |
In Ghur, a convergence of ronjaw
warclans lay siege to the Chaos.
controlled Mawgate within the
‘gullet of the godbeast Fangathrak. |
“The battle turns to utter carnage
when the Tempest Lords descend
to stake their own claim. The
arrival of Gordrakk and the Great
‘Waaagh! however, decides the
matter, Fangathrak breaks its
bonds and wreaks havoc across
hur, denying the realmgate
to both Order and Chaos. The
‘godbeastis later recaptured by
Gordrakk, and the Mawgate
secured far from the forces of
‘Chaos that sought to control it.
‘THE SOUL WARS
‘Nagash’s great ritual comes to
‘ahead; however, the presence
‘of Clans Eshin agents within
the Black Pyramid throws his
calculations awry. The ritual
disrupts the fabric of magic itself
The Shyish Nadir is formed as the
Great Black Pyramid sinks into the
heart of the realmerust, drawing
‘the underworld into its hungering |
rave. Gheists rise in the tens of
thousands, and the armies of dead
attack the living with increased
vigour. The laws of the arcane go
haywie, with more powerful and
lingering incantations able to be
summoned by ambitious Cabalists.
‘THE CURSED SKIES
Be'lakor’s grand plans unfurl
to shatter several realmgates
in Chamon, destroy an entire
Stormhost and pollute the skies
themselves with Chaos magic,
striking a dire blow atthe heavenly
hosts of Sigmar who would claim
the firmament as their own,
ERA OF THE BEAST
“The forces of Destruction rise to
new heights of power in the wake
of Alarielle's Rite of Life, and its
ripples ae felt as far afield as the
‘Varanspire, This is especially true
in the Realm of Beasts, where
the bestil soul of Ghur secks to
‘buck the bindings ofits place in
the cosmos and infect the other
realms with its feral animus. The
thumping heat of war deums, once
‘reaction to the pounding of the
earthquake god Kragnos within
his rocky prison, echoes out across
all Ghar, a heartbeat of war thatis
‘more vital than ever.
‘THE OGROID DILEMMA
Though the Ogroid race have
long considered themselves more
civilised than the monsters of
Chou, their inner beast cannot
escape the thumping beat of
destruction tht they hearin their
dreams. Their gladiatorial contests
and disciplinary beatings became
ever more savage. Amongst
the Varanguard, it does not go
unnoticed. Not long after the
vise of Kragnos and his rampage
across Thondia, Archaon sends the
‘Ogroids out from the Varanspire
in their thousands. The vast
majority are driven into Ghur,
plunging out from the Maweate
with such suddenness and force
that they eu their way through
thehordes of orruks and spider.
23
‘worshipping grots that lay claim
to it through the imprisonment
‘of the great worm Fangathrak,
‘They seek out the hosts of Chaos,
adding their might to that of the
Chaos warbands that otherwise
‘would have fared ill n the war for
survival against the numberless
hosts of Destruction, More and
more often they give themselves
lover to the raging beast inside,
particularly when wounded, and
the scent of gore is thick in the
air. Inthis, they finally know fear,
for the beast within cannot be
conquered with finely-wrought
weapons or well-made shield,
LEGACY OF THE SLAYER
Across the realms, those who have
‘been brought low by Archaon's
‘daemonic blade yet have found
new life through the magic oftheir
‘own patrons slowly discover there
isa lasting cost to their escape.
After losing himself during a
speech at the Grand Templum,
Vandus Hammerhand, assailed
by increasingly dark visions and
rumours he sometimes speaks
with a voice not his own, is
eventually confined to his cell in
the Sigmarabulum when not on
active duty ~ for where Thostos
Bladestorm paid for opposing
Archaon with his body, Vandus
has paid with his mind, The
Mortarch Katakros, his soul
rehoused in a new body after his
climactic duel against Archaon in
the Eightpoints, is aghast to find
his thoughts invaded by visions of
‘Chaos; each time he has his mortal
form destroyed and his Mortisans
build him a new body of bone, but
it makes litte difference. And in
‘Chamon, deep in the bowels of
«a quicksilver volcano, the Solar
Drake Ignax opent one baleful eye,
«glimmer of dark magic within,iit.
TO MUSTER THE HORDE
It takes a vast amount of conviction, exemplary strength and no little amount of supernatural aid to muster
‘a Chaos host. In essence every stratum of the horde is governed by a simple, recurring theme - each group is
led by the most favoured amongst them, who in turn follows another. Yet rulership is far from permanent.
‘There is a saying in the Chaos:
wastelands of the realms ~ ‘the law
of the blade is al’. Atits heart there
is akernel oftruth, foras with
many of the brutish greenskinned
tribes that seek to claim territory
in the wilderness, the culture of
‘Chaos is one where armed might
prevails, and those who cannot
defend their rule soon end up as
headless corpses in the dust.
Any leader of a group dedicated
to Chaos will soon find his
followers become devoted to
him as a conduit to the power of
the gods. Its common for such
individuals to have a saga of deeds
that would take a full hour of
song to relate, but as most of the
written traditions ofthe realms
were destroyed in the Age of
| Chaos, very unlikely these would,
survive in the form of a book or
| illuminated manuscript. Instead
the deeds of sufficiently impressive
Chaos champions are engraved on
Leadership challenges are
cotnmon, visceral and decisive,
the people of each clan or culture
happy to shif allegiances toa
stronger incumbent as soon as they
hhave proved themself the better
candidate. Yet there are exceptions
to the loose cultural artefact of the
duel, One blessed with the power
of the gods might inspire loyalty
through sheer force of personality,
for instance, the followers of the
former leader drifing away in twos
and threes to join their new leader
without any formal challenge
whatsoever ~ afterall, ifthe gods
have so obviously chosen one over
another, what need is there for a
fight? When those blessed with
sorcerous power seek to unseat
‘one another at the head ofa cabal,
a pyrotechnic display of magical
power soon follows, usually at a
time of auspicious omens and in
front of as many people as possible.
monoliths, great standing stones
or cliff walls, chiselled there in the
runes of the Dark Tongue so that
even after the champion’s demise
his story can bea testament to the
| Dark Gods he ance worshipped.
‘The ealms being as diverse as
| they are some ofthese memorials
| arecarved notin stone, but in
| plas oftving flesh oe pulsing
realltbor oriteed abe
fora of eters writ in dame or
| lobulac quicksilver that forms the
| legend of the champion only when
| vewerlooks upon them. Others
| tradition, orn the form of thee
armour, thet legend continuing
| provided theres another successor
| to wear the infamous mask.
‘Some, the Dark Master among
them, avoid open conifict to better
make their moves in darkness,
slowly undermining thei foe's
power base until a single tap can
send the entire edifice tumbling
down. But for every careful
‘machination in the Chaos horde
there are ten kills made in violent
anger ~ in the hearts of those
‘sworn to the Dark Gods, the
blood runs hot.
are remembered purely in an oral
24
The greater horde is comprised of
the warbands of several of these
charismatic war leaders, for they
too will march under the banner
of one they see as closer to the
gods than they. The champion of
a small Varanspirian cult will join
forces with an aspiring champion
from another watband provided.
they think they can benefit from
it, who in turn will march under
the banner of a champion exalted
further in the favour of the
‘Ruinous Posters, whose gathering
ofccults and tribes joins the larger
forces ofa lord of Chaos, and so
on, Itis through this method that
the warbands, tribes and cults,
often numbering a dozen or even
fewer individuals, form ragtag,
and disparate armies that surge
forward to blacken the lands at the
behest of a powerful warlord with
vision and force of personality
enough to weld them into a
weapon of nation-ending power.
Those warbands that pledge
| toa single deity are known as
| Godtouched, and they bear the
| arcane mark oftheir patron. Those
| that are in thrall to the Blood
God are known as Bloodmarked
| warbands, when they are given a
| name tall, whereas those who
claim Nurgle as theic patron are
| called the Plaguetouched. The
| Pleasurebound venerate Slaanesh,
| their yearnings for extreme
sensation driving them to ever
| darker acts, whereas the devotees
| of Tzcentch call themselves the
Fatesworn, Those who worship
| Chaos in allits undivided glory
| can be loosely classified as
sodsworn ifthey make pacts
| in the manner ofthe Darkoath,
| Reinbringers if they ride to war on
| fel steeds, and Godswrath i they
| are especially devout.GODSWORN OVERLORD
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CHAMPIONS OF RUIN
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. the scourge of Lethrael, When Kravoth ascended fight of Ruin. These ae the warriors losst tothe Godsworn
. {nthe Great Game of the gods, nferail took control ofhis_ Overlord, adits often from their ranks thata new
arms through strength of arms and cunningly wrought ste
cts with fellow champions. Now he maintains an ron of deve ;
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Da a
Infernil's Reavers are loosely assembled into warbandsTHE DAMNED LEGIONS
“The forms of the Chaos host are myriad, no two the same. Those that march from the Varanspire are different
to those who prow! the wilds, who differ again from those corrupted by areas where reality and Chaos blend,
together. That said, the most part can be grouped into six loose categories known as the Damned Legions.
HOST OF THE
EVERCHOSEN
‘The black-armoured hordes
that muster from spike-walled
Dreadholds or push through the
Al-gates to assail the wider realms
are known asthe Hosts of the
Everchosen, These worship Chaos
inall its forms, end leadership
is fiercely contested, though in
times of war they have a cruel,
unifying discipline. In serried
ranks they march, hundreds of
(Chaos Warriors clad in hellforged
plate, gathered under banners
emblazoned with the dark sigils
of their gods and marching to
thumping drums made from
iron and stretched human skin,
‘Amongst them are the elites of the
Chaos horde; Chosen Warriors
‘wielding massive soulsplitter
axes, trundling chariots pulled
by outlandish beasts and Chaos
Knights riding stop armoured
destriers that can shatter bone and
tear flesh even before their riders
Tevel the Killing blow. They take
great pleasure in destroying the
‘works of those who cling to the
hope ofa better world. For here is
the iron fist of Archaon himself
‘mademanifest;to stand in its
path isto die
RAVAGERS
‘The people of the Mortal Realms
worship Chaos - of its foremost
champions ~ in their ov ways,
with no defining church, text or
imagery to unite them. Asa result
4 great many interpretations
exist, ofien varying from tribe to
tribe or even from one side of
‘geographical divide to another.
When the call to war goes out,
and the elders ofthese tribes,
agree to fight a common enemy,
they put aside their differences
and gather under the same
unifying figureheads, Disparate
in appearance but united in their
intent, such an assemblage may
number dozens of different tribes,
some of the Darkoath tradition,
| some bands of cultists from the
Eightpoints; some marching as
the main body ofthe host, others
hunting the foe as they would a
beast or even circling for leagues
across the wilderness to attack
them from behind. Though their
leadets claim to be united, a fierce
rivalry exists between them; when
tone falls in battle or has overplayed
their hand another is swift to claim
control. The prize, afterall, is
nothing less than the approval of
the Chaos Gods themselves.
26
CABALISTS
Those who seek to master the
sorcerous arts sometimes band
together to better harness and
attract the power ofthe Datk Gods
Where one spellcaster can create
fell miracles with the power given
tohim, several such champions
learning from one another and
bolstering each other's power can
rearrange reality itself to better suit
their needs. Those ofthe tribes and
‘warbands that witness such wonders
are usually so impressed they gladly
follow, eyes alight at each new
spectacle of destruction, Some even.
give their lives to empower these
rites, thinking their martyrdom will
see them take shortcut toa blessed
immortality onthe other side of the
veil between lifeand death ~ a myth
the Cabalists themselves are quick
to reinforce. In truth they dolittle
more than give their soul energy
to an incantation that sees elditch
power cascade across the battlefield
When the individual sacrificed is
dear to the spelicaster in question,
the sorcery becomes all the more
potent - such a betrayal is amusing
to the Chaos Gods, and the seekers
oftheir favour will stop at nothing
| to garner the supernatural gifts they
| believe tobe their birthright.