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Department of Celtic Languages & Literatures, Harvard University is collaborating with JSTOR
to digitize, preserve and extend access to Proceedings of the Harvard Celtic Colloquium
Lauren Dye
To a reader of Celtic mythology, it must soon become apparent
that to the Celts, existence was not a mono-dimensional affair, but one
which could be experienced within the context of any of the three worlds
which they recognized as being part of their reality. While inhabiting the
world with which we are most familiar, that of mundane day-to-day
existence, early Celts also acknowledged two other parallel planes known
as the "Otherworld," the land of the Sid or fairy folk, and the
"Underworld," or land of the dead.1 The multi-levelled nature of Celtic
existence is nowhere better exemplified than in the recurring imagery of
the gaming board found throughout both Irish and Welsh mythology. In
keeping with one of the oldest of Celtic traditions, which holds that all
things exist within a three-fold structure, its purpose can be seen as three
fold, depending upon from which of the three levels of existence one
wishes to perceive it. On the physical level, it can be considered an
amusing diversion to pass the time. Intellectually, the board game is a
marvellous tool to calibrate the mind and allow a future military leader to
fine-tune his strategic skills. On a more spiritual level, however, we find a
mystical key that can unlock the door between this world and the
Otherworld, and, in so doing, influence the reciprocation of cause and
effect which the Celts believed existed between these two worlds.
From the quantity of gaming pieces found by archaeologists in
Celtic tombs, it is apparent that the board game indeed figured
prominently in Celtic culture. The Irish called it fidchell or brandubh, the
Welsh, gwyddbwyll and tawlbwrdd. There has even been found a game
called tab lut in Sweden which is thought to be similar.2 Despite attempts
to re-create the method of play, scholars of Celtic Studies have been
mostly unsuccessful. Nigel Suckling described the results of his attempt to
1 John Matthews, Taliesin: Shamanism and the Bardic Mysteries in Britain and
Ireland (London, 1991), 47-8.
2 Alwyn and Brinley Rees, Celtic Heritage: Ancient Tradition in Ireland and Wales
(London, 1961), 154-5.
Among the tales of C?chulainn, Irelandfs greatest hero, there exists the tale
called "Bricriu's Feast", in which one of the main characters, L?egaire, is
challenged by a giant who grabs him in his huge fist. The possible
appearance of the playing pieces themselves can be inferred as the text
reads:
...and the giant ground him between his
This indicates that the pieces were flat. In Cush Co. in Limerick and in
Mentrim Lough, Co. Meath, objects were found that are thought to be
gaming pieces.** They are domino-shaped, carved from bone, decorated
with abstract La T?ne-style carvings on their surfaces, and their flat shapes
are consistent with the description in the quote above.
Alwyn and Brinley Rees provide clues as to the names of the
playing pieces in their book, Celtic Heritage. They tell us that in the
Fenian or Ossianic cycle of Irish literature, the word Fern referred to the
Irish common people. We also encounter the term fianaigheacht or "lore
of the Fiana". Subsequently, the word fian was used to denote the gaming
pieces used mfldchell, a game which itself most likely resembled chess.
In literature can be found such phrases as ...their fian have checkmated our
king" (commonly called the bran?ri)?
8
Gantz, 247.
Barry Raftery, Pagan Celtic Ireland: the Enigma of the Irish Iron Age (London,
1994) 121, 166.
9 Rees, 62.
10 Caitlin Matthews, 87.
11 Gantz, 52.
36
History/Origin
Mythology tells us that it was the Irish God, Lugh who invented
the game of fidchell}2 In the tale of "The Battle of Mag Tuiredh," Lugh
is received into the Hall of Tara, then presided over by N?adha, king of
the T?atha de Danaan, and it is here that the game is first encountered. ^
Subsequently, it seems to become a requirement that all heroes acquire a
mastery of it, as seen in the stories of Midir, "Bricriu's Feast" from the
C?chulainn saga, and later in the Welsh story "The Dream of Rhonabwy,"
which involves King Arthur of the Britons. In Eugene OCurry's 1873
publication On the Manners and Customs of the Ancient Irish, he relates
that the fidchell board of Crimthan, brought from a secret place in the sea
and then hidden in the Rath of Uisnech, was one of the "Three Chief
Artifacts" of Ireland, along with the "Crown of Brian" and the "Crown of
Loegaire" in Sid Findacha in Ulster.14 Coincidentally, the gwyddbwyll
board, whose Welsh name means 'wood-wisdom', was one of the
"Thirteen Treasures of Britain," each of which was a prize to be won in a
hero's quest for Sovereignty.15 In Welsh Arthurian tradition, the
12 Rees, 143.
13 Pronsias MacCana, Celtic Mythology (Feltham, 1983), 87.
Rees, 301.
15
For the purposes of this paper, the term Sovereignty does not refer to a concept
that is merely the exercise of political power. Instead it refers to one which is also
sacred and sacramental; to the actual marital partnership between one who by
virtue of his physical, mental and spiritual superiority is selected, by a deity
whose nature is thought to be female, to serve as king of his tribe and protector of
the land which sustains them. It is due to the magnitude of the concept and the
impact it must have had on the tribe and the land they inhabited that I have chosen
to capitalize the word Sovereignty throughout this paper, as have Rees and Rees
throughout their book Celtic Heritage (see, for example, pages 73 and 75). Within
this context, the term Sovereignty refers to both the union itself, and those united
in the marital covenant, i.e. the king and Mother/Goddess/Earth. This theme is
discussed in depth in Caitlin Matthew's Arthur and the Sovereignty of Britain, as
well as in Proinsias MacCana's Celtic Mythology (see pages 92-3, and the chapter
on Sacral Kingship).
37
16
Caitl?n Matthews, Arthur and the Sovereignty of Britain, 42. Also, Mabon and
the
17
Mysteries of Britain (London, 1987), 51.
Caitl?n Matthews, Arthur and the Sovereignty of Britain, 87.
38
one's position at the center of the board, or failing to do so, might have
been interpreted as a sign of coming prosperity, or lack thereof.
Ellis states that one of the names of the board game, brandubh,
can be translated 'black raven', and that this was coincidentally the name
of a king of Leinster who, according to the Annals of Ulster, died in 604
AD.18 Raven imagery also appears in the name of Bran the Blessed, as
well as that of his sister Branwen, in the second branch of the Mabinogi,
and one might also recall the association of ravens and crows with death
and the battlefield. The symbolic association of ravens with kings, demi
gods, battle and death is again encountered in the story of "The Dream of
Rhonabwy," in which the central character falls asleep on an ox hide and
dreams of an encounter between King Arthur and his nephew, Owain,
involving a game of gwyddbwyli As the game is played, Arthur's squires
engage Owain's ravens in a battle of their own, initiated by the raising of
O wain's raven standard. ^ Each action of the players is accompanied by a
simultaneous reaction on the battlefield, and what may be inferred here is
that all struggles carried out symbolically on our own earthly plane are
carried out in reality in the Otherworld: the reverse no doubt being true as
well. It is as if our own so-called "real world" is the physical manifestation
of Otherworld conjuring-and visa-versa. The board game therefore was
not only a metaphor for battle, but also a catalyst for that interaction and
reciprocal relationship.
The arrangement of Celtic gaming boards found by archeologists
involves seven rows of seven squares each. This allows for a central
square, which is thought to have represented the position of the high king.
Around him, in a protective arrangement, four subordinate squares occupy
the north, south, east and west positions, and are reminiscent of Ireland's
geographical arrangement, with Tara as the central seat of power
surrounded by the four subordinate provinces or kingships of Leinster,
18
Ellis, 46.
19
Jeffrey Gantz, trans. 'The Dream of l?ionabwy' in Se i^iiw^^
(Middlesex, 1976).
^o:^?????^^^\.:-.:.:- M
20
Rees, 154.
21
Samhain was celebrated on November first. Gantz, Early Irish Myths and
Sagas, 219.
22 Rees, 147-8, 154-5.
23
Eleanor Knott, trans. The Bardic Poems ofTadhgDall O hUiginn (London,
1926) 198.
40
24
Caithn Matthews, Arthur and the Sovereignty of Britain, 97. Matthews is
quoting Trioedd Ynys Prydein, ed. Rachel Bromwich (Cardiff 1961).
As You Like It, 2.7.
26
Caitlin Matthews, Arthur and the Sovereignty of Britain, 235.
Caitlin Matthews, Arthur and the Sovereignty of Britain, 97,
41