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SWADE Game - Master - Bootcamp Fan Created
SWADE Game - Master - Bootcamp Fan Created
Herriman Library
Offline Café
Pinnacle Entertainment
Version 1.1
© The Offline Café 2019-08-09
§ I am a member of the Offline Café.
§ I am privileged to be here, my being here is not a right.
§ I pledge to put down my phone, turn off my computer, put down my game controller,
and step away from the television for at least one to three hours per day and find
something else to do.
§ I realize that, as long as I am here, I am expected to act like an adult and my adulthood
will be assumed by all present.
§ If I am not acting like an adult, I am acting like a toddler and will be put in time out, like
a toddler for one minute for every year of my age.
§ I agree that, if I am found to be a toddler (more than three time outs in a three-month
period) I may be asked to leave.
§ I pledge to include everyone regardless of how they differ from me and bring a bit of
fun into the world by helping to create a great story.
© The Offline Café 2
© The Offline Café
§ Who am I?
§ How long have I been gaming?
§ What game systems have I
played?
§ What is one of my favorite gaming
memories?
§ Pathfinder
§ Savage Worlds
§ Necessary Evil
§ Deadlands Noir
§ Paranoia
§ GURPS
§ FUDGE
§ Rifts
§ Rolemaster
§ Fictional Races
§ Fictional Pantheon
§ Research of Fictitious Worlds
§ Appendix
§ Espionage
§ Action/Adventure
§ Pulp
§ D20
§ Popular Intellectual Properties
§ White Wolf
§ Unplanned spaces
§ Let the players provide things
§ Plot appropriate
§ Roleplay moment
§ No such thing as a bad roleplay accent
§ Body language
§ Make a world where your Players can become the Characters who are cool
§ Horror
§ Magic/High Tech
§ Rare
§ Ritualistic
§ Something to fear
§ Limited
§ Dice
§ According to the system
§ Pencils
§ 3x5 Cards
§ Notebook
§ Scratch Paper (for Players)
§ What do they want their character to § Be the Player’s champion, the Story
be capable of doing? champion, not the Character
§ Describe it to me! champion
§ Teach them that they don’t need to be the best at everything, weaknesses allow
their teammates to shine
§ NOT STUPID!
§ Has his own goals and desires
§ Perfect target for the bad guys to use their special attacks on (good candidates for
getting a case of the deads, to show how serious the villain is)
§ At what point is it, “Duces, I’m out!”
§ Develop them well, if the character dies, the Player might need a character to finish
the scene out with
§ NOT STUPID!
§ Has his own goals and desires
§ Works for the bad guy because they either have similar desires or might have no
other choice
§ When a certain percentage have fallen, they’ll run
§ COMMUNICATE!
§ Weird Wars
§ Evernight
qSpending Bennies
q Soaking Wounds
qCalculating Wounds
§ In Savage Worlds
§ Blast with a Trapping, Same Damage (One Spell) For details on
Trappings see page
§ Fireball (fire trapping) 150.
§ Cone of Cold (ice trapping)
§ Lightning Bolt (lightning trapping)
§ Advances
§ N = Novice
§ S = Seasoned
§ V = Veteran Download the character
sheet.
§ H = Heroic
§ L = Legendary
§ Alternatively, just use the race creation rules or racial templates in the book
§ Points
§ Major Hindrance Gives 2 Points
§ Minor Hindrances Give 1 Point
§ Maximum of 4 Points, unless the setting rules say otherwise
§ Spending
§ 2 Points Buys
See pages 22-28 for details.
§ 1 Attribute die step
§ 1 Edge
§ 2 Skill points (up to the associated die-type maximum, then two points for each one thereafter)
§ Round Tracker
§ Use the numbers at the bottom of the sheet (and some paperclips) to keep track of rounds
§ Note: Only use this feature if dramatically correct for the setting (like a zombie apocalypse)
§ If counting resources (power points, bullets, food, etc.) use all the rules (hazards)
§ Take Notes
§ Give the character a voice For more information on Extras, see
the game mastering section on page
202
§ Give the character a modus operandi
§ Give the character three quick-reactions
§Target Number =4
§ Raise = Target Number 4+4+ (as long as you keep rolling aces)
§ Each 4 over the TN is another raise
§ To Hit
§ Fighting
§ Trait die + Wild die = TN of Opponent’s Parry
§ Shooting
§ Trait die + Wild die = 4
§ Difficulty changes with moving platform (-2 to the roll), dim light (-2), partial cover (-2)
§ TN now 4+2+2+2=10 (Not so easy now is it, Pistol Pete?)
§ Dumb Luck
§ Even after a Critical Failure, the hero can succeed through dumb luck
§ High Adventure (Be careful to add this one, it can slow the game down)
§ Spend a benny to get a combat edge
§ Superhero Companion
§ Powers in a super setting
§ Sci-Fi Companion
§ Great race-creation rules
§ Horror Companion
§ They’re coming to get you!
§ Fantasy Companion
§ Chases
§ Dramatic Tasks • Try to apply a new rule you haven’t
yet used each session
§ Mass Battles • Take notes throughout the sessions
• Record your sessions
§ Social Conflict
§ Quick Encounters
§ Ongoing Campaign
§ Several short campaigns linked together
§ One session that leads into the next that leads into the next
§ A long-term goal