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STEM Experiments 1
STEM Experiments 1
Short Circuit is a fun and creative approach to electronics and physical computing for young
people. The modules included in this guide have all the information you need to get started!
www.instituteofplay.org
SHORT CIRCUIT CURRICULUM pg. 3
Worksheets to help track A unique one button video Felted puppets that A hacked greeting card
your students learning game controller created from light up when they touch is turned into a mutated
an old computer mouse and one another musical boombox
a cardboard box
Noise
Quiz Show Papercraft Machine
LED Flashlight Controller Jack-O’-Lantern (Arduino)
$3
Low-cost and low-power Push button light up quiz Unique light-up papercraft A simple program and
flashlight made from scratch show style device decorations for any holiday circuit to play back
miniature melodies
www.instituteofplay.org
SHORT CIRCUIT ASSESSMENT pg. 4
ASSESSMENT
BEFORE YOU BEGIN
LEARNING GOALS:
What will be covered?
SYSTEMS THINKING SKILLS:
the components
the qualities and of a system.
behaviors of
components of
a system.
www.instituteofplay.org
SHORT CIRCUIT ASSESSMENT pg. 5
ASSESSMENT
CONTEXT & BACKGROUND for all modules
Technology:
Learning how to break a What are the
Standard 9 system down into parts, components of a
Students develop an understanding of
engineering design.
or components. system?
Standard 10
Students develop an understanding of
the role of troubleshooting, research and
Being able to describe Are all components in
development, invention and innovation, the qualities or a system the same?
and experimentation in problem solving.
rules that define a How do they differ?
Standard 11 component.
Students develop the abilities to apply
the design process.
Understanding what
Engineering: components really Are all components
Standard K
matter to the system. of a system equally
Students develop the ability to use
the techniques, skills and modern In other words, which important in
engineering tools necessary for
ones are critical to contributing to the
engineering practices.
making it work or meet system meeting
its goal. its goal?
DESIGN THINKING:
Representation Competency
Students create multiple types of
representations such as diagrams,
graphs, tables, sketches, illustrations,
or physical forms, enabling them to
structure, record, and express ideas.
Use of multiple representations is a
critical design thinking strategy.
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