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UNIT - 5
Application layer
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TECHNICAL TERMS

1.E-MAIL-Messages transmitted and received by digital computers


through a network
2.PARADIGM-The network servers as the focal point of the
investigation, with any number of relational perspectives used to
explain the antecedents and consequences of the network.
3.WWW- Websites or pages that users can access on their local and
other devices through internet.
4.CACHES-A temporary storage area for instructions and data near a
computers control processing unit (CPU), implemented in high
speed.
5.PROXY-A proxy server act as a gateway between you and the
internet.
6.STATIC-Not in physical motion, inactive motionless
7.COOKIE-A piece of data from a website that is stored within a web
browser that the website can retrieve at a later time.
8.SECURITY-A series of techniques used for authentication and
protection against the sensitive data and information, usually in
organization.
9.DATA STRUCTURE-A specialized format for organizing,
processing, retrieving, and storing data.
10. AGENT-A program that collects information or performs a task in
the background at a particular schedule
11. OFFLINE-The condition of being capable of but currently not
connected to a network of computers or other devices.
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12. ONLINE-Connects to the internet.


13. TELNET-Network protocol used to virtually access a computer
and to provide a two way, collaborative and text-based
communications channel between two machines.
14. VIRTUAL TERMINALS-A program that emulates the functionality
of a classic terminals used during the early days of computing for
accessing a server.
15. AUTHENTICATION-The process of determining whether
someone or something is in fact who or what it says it is.
16. DOMAIN NAME-A naming data base in which internet domain
names are located and translated into internet protocol (IP)
address.
17. RECURSIVE-Of relating to or involving recursion.
18. SECURITY-A set of rules and configurations designed to protect
the integrity , confidentially and accessibility of computer
networks and data using both software and hardware
technologies.
19. FRAME WORK-A red or concept of structure intended to serve or
a support or guide for the building of something that expands the
structure into something useful.
20. RESPONSE-A reaction to a question, experiences ,or some
other type of stimulus.
21. REPORT-A documents that describes the process progress ,a
result of technical or scientific research problem.
22.REQUEST-The act of asking for something to be given or done
especially as a favor or courtesy solicitation or petition.
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23.INTEGRITY-Firm adherence to a code of especially moral or


artistic values.
24. DYNAMIC-Energetic capable of action and/or change or forceful.
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UNIT 5 : APPLICATION LAYER


WWW and HTTP – FTP – Email –Telnet –SSH – DNS – SNMP

1. INTRODUCTION

• The application layer is the highest layer in the protocol suite.


• The application layer provides services to the user.
• Communication is provided using a logical connection, which means that the
two application layers assume that there is an imaginary direct connection
through which they can send and receive messages.
• The application layer is the only layer that provides services to the Internet user
• The application layer exchange messages with their peers on other machines
• Applications need their own protocols. These applications are part of network
protocol.
• Types of Application Protocols:
Standard and Nonstandard Protocols

Standard Application-Layer Protocols


o There are several application-layer protocols that have been standardized
and documented by the Internet authority.
o Each standard protocol is a pair of computer programs that interact with the
user and the transport layer to provide a specific service to the user.
o Two very widely-used standardized application protocols:
SMTP : Simple Mail Transfer Protocol is used to exchange electronic
mail.
HTTP : Hyper Text Transport Protocol is used to communicate
between Web browsers and Web servers.

Nonstandard Application-Layer Protocols


o A programmer can create a nonstandard application-layer program if they
can write two programs that provide service to the user by interacting with
the transport layer.

APPLICATION-LAYER PARADIGMS
Two paradigms have been developed for Application Layer
1. Traditional Paradigm : Client-Server
2. New Paradigm : Peer-to-Peer

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Client-Server Paradigm
o The traditional paradigm is called the client-server paradigm.
o It was the most popular Paradigm.
o In this paradigm, the service provider is an application program, called the
server process; it runs continuously, waiting for another application
program, called the client process, to make a connection through the
Internet and ask for service.
o The server process must be running all the time; the client process is started
when the client needs to receive service.
o There are normally some server processes that can provide a specific type
of service, but there are many clients that request service from any of these
server processes.

Peer-to-Peer(P2P) Paradigm
o A new paradigm, called the peer-to-peer paradigm has emerged to respond to
the needs of some new applications.
o In this paradigm, there is no need for a server process to be running all the time
and waiting for the client processes to connect.
o The responsibility is shared between peers.
o A computer connected to the Internet can provide service at one time and
receive service at another time.
o A computer can even provide and receive services at the same time.

Mixed Paradigm
o An application may choose to use a mixture of the two paradigms by
combining the advantages of both.
o For example, a light-load client-server communication can be used to find the
address of the peer that can offer a service.
o When the address of the peer is found, the actual service can be received from
the peer by using the peer-to-peer paradigm.
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2. WWW (WORLD WIDE WEB)


➢ WWW is a distributed client/server service, in which a client (Browsers such as
IE, Firefox, etc.) can access services at a server (Web server such as IIS,
Apache).
➢ The service provided is distributed over many locations called sites.
➢ WWW was constructed originally by a small group of people led by Tim
Berners Lee at CERN, in 1989 and in 1991 this was released to the world.
➢ A new protocol for the Internet and a system of document access to use it was
proposed and named as WWW.

➢ This system allows document search and retrieval from any part of the Internet.
➢ The documents were having Hypertext as the content
➢ The units of information on the web can be referred to as pages, documents or
resources.
➢ A document can contain text, images, sound and video, together called
Hypermedia.
➢ Web is a vast collection of data, information, software and protocols , spread
across the world in web servers, which are accessed by client machines by
browsers through the Internet.

COMPONENTS OF THE WEB


Structural Components Semantic Components
1. Web Clients/Browsers 1. Hyper Text Transfer Protocol (HTTP)
2. Web Servers 2. Hyper Text Markup Language (HTML)
3. Web Caches 3. eXtensible Markup Language (XML)
4. Internet 4. Uniform Resource Identifier (URI)

➢ Clients use browser application to send URL’s via HTTP to servers requesting
a Web page.
➢ Web pages constructed using HTML /XML and consist of text, graphics,
sounds plus embedded files
➢ Servers (or caches) respond with requested Web page.
➢ Client’s browser renders Web page returned by server
➢ Web Page is written using Hyper Text Markup Language (HTML)
➢ Displays text, graphics and sound in browser
➢ The entire system runs over standard networking protocols (TCP/IP, DNS)
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WEB CLIENTS (BROWSERS)


➢ A browser is a software on the client on the web which initiates the
communication with the server.
➢ Each browser usually consists of three parts: a controller, client protocols, and
interpreters.
➢ The controller receives input from the keyboard or the mouse and uses the
client programs to access the document. After the document has been accessed,
the controller uses one of the interpreters to display the document on the
screen.
➢ Examples are Internet Explorer, Mozilla FireFox, Netscape Navigator, Safari
etc.

WEB SERVERS
➢ All the communication between the web client and a web server use the
standard protocol called as HTTP.
➢ Web server informs its operating system to accept incoming network
connections using a specific port on the machine.
➢ The server also runs as a background process.
➢ A client (browser) opens a connection to the server, sends a request, receives
information from server and closes the connection.
➢ Web server monitors a communications port on its host machine, accepts the
http commands through it and performs specified operations.
➢ HTTP commands include a URL specifying the host machine.
➢ The URL received is translated into either a filename or a program name,
accordingly the requested file or the output of the program execution is sent
back to the browser.

PROXY SERVER
• A Proxy server is a computer that keeps copies of responses to recent requests.
• The web client sends a request to the proxy server.
• The proxy server checks its cache.
• If the response is not stored in the cache, the proxy server sends the request to
the corresponding server.

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• Incoming responses are sent to the proxy server and stored for future requests
from other clients.
• The proxy server reduces the load on the original server, decreases traffic, and
improves latency.
• However, to use the proxy server, the client must be configured to access the
proxy instead of the target server.
• The proxy server acts as both server and client.
• When it receives a request from a client for which it has a response, it acts as a
server and sends the response to the client.
• When it receives a request from a client for which it does not have a response,
it first acts as a client and sends a request to the target server.
• When the response has been received, it acts again as a server and sends the
response to the client.

URL - UNIFORM RESOURCE LOCATOR


➢ Uniform Resource Locator (URL), uniquely identify resources on the Internet
➢ URL provides information about its location on the Web
➢ When a user enters URL, browser forms a request message and sends it to the
server.
➢ Web server retrieves the requested URL and sends back a response message.
➢ Web browser renders the response in HTML or appropriate format.
➢ Format : http://www.domain_name/filename
➢ Example : http://www.cs.hello.org/index.html

➢ The URL defines four parts - Method, Host computer, Port, and Path.
o Method: The method is the protocol used to retrieve the document from a
server. For example, HTTP.
o Host: The host is the computer where the information is stored, and the
computer is given an alias name. Web pages are mainly stored in the computers
and the computers are given an alias name that begins with the characters
"www". This field is not mandatory.
o Port: The URL can also contain the port number of the server, but it's an
optional field. If the port number is included, then it must come between the
host and path and it should be separated from the host by a colon.
o Path: Path is the pathname of the file where the information is stored. The path
itself contain slashes that separate the directories from the subdirectories and
files.

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URL Paths
• The path of the document for a http protocol is same as that for a document
or file or a directory in a client.
• In Unix the path components are separated by forward slashes (/) and in
windows backward slashes (\).
• But an URL need not include all the directories in the path.
• A path which includes all the directories is a complete path, else it is a
partial path.

URI - Uniform Resource Identifiers


• URI is a string that identifies resources such as document, image, service, etc.
• It is of the form scheme:scheme-specific
• Scheme identifies a resource type, such as mailto for mail address, file for
file name, etc. and scheme-specific is a resource identifier.
• Example is mailto: abc123@gmail.com
• URI identifies a resource, whereas URL is used to locate a resource.

WEB DOCUMENTS
The documents in the WWW can be grouped into three broad categories:
Static, Dynamic and Active.

Static Documents
• Static documents are fixed-content documents that are created and stored in a
server.
• The client can get a copy of the document only.
• In other words, the contents of the file are determined when the file is created,
not when it is used.
• Of course, the contents in the server can be changed, but the user cannot
change them.
• When a client accesses the document, a copy of the document is sent.
• The user can then use a browser to see the document.
• Static documents are prepared using one of several languages:
1. HyperText Markup Language (HTML)
2. Extensible Markup Language (XML)
3. Extensible Style Language (XSL)
4. Extensible Hypertext Markup Language (XHTML).

Dynamic Documents
• A dynamic document is created by a web server whenever a browser requests
the document.
• When a request arrives, the web server runs an application program or a script
that creates the dynamic document.

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• The server returns the result of the program or script as a response to the
browser that requested the document.
• Because a fresh document is created for each request, the contents of a dynamic
document may vary from one request to another.
• A very simple example of a dynamic document is the retrieval of the time and
date from a server.
• Time and date are kinds of information that are dynamic in that they change
from moment to moment.
• Dynamic documents can be retrieved using one of several scripting languages:
1. Common Gateway Interface (CGI)
2. Java Server Pages (JSP)
3. Active Server Pages (ASP)
4. ColdFusion

Active Documents
• For many applications, we need a program or a script to be run at the client site.
These are called active documents.
• For example, suppose we want to run a program that creates animated graphics
on the screen or a program that interacts with the user.
• The program definitely needs to be run at the client site where the animation or
interaction takes place.
• When a browser requests an active document, the server sends a copy of the
document or a script.
• The document is then run at the client (browser) site.
• Active documents can be created using one of several languages:
1. Java Applet – A program written in Java on the server. It is compiled
and ready to be run. The document is in bytecode format.
2. Java Script - Download and run the script at the client site.

3. HTTP (HYPERTEXT TRANSFER PROTOCOL)


• The HyperText Transfer Protocol (HTTP) is used to define how the client-
server programs can be written to retrieve web pages from the Web.
• It is a protocol used to access the data on the World Wide Web (WWW).
• The HTTP protocol can be used to transfer the data in the form of plain text,
hypertext, audio, video, and so on.
• HTTP is a stateless request/response protocol that governs client/server
communication.
• An HTTP client sends a request; an HTTP server returns a response.
• The server uses the port number 80; the client uses a temporary port number.
• HTTP uses the services of TCP , a connection-oriented and reliable protocol.
• HTTP is a text-oriented protocol. It contains embedded URL known as links.

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• When hypertext is clicked, browser opens a new connection, retrieves file from
the server and displays the file.
• Each HTTP message has the general form
START_LINE <CRLF>
MESSAGE_HEADER <CRLF>
<CRLF> MESSAGE_BODY <CRLF>
where <CRLF> stands for carriage-return-line-feed.

Features of HTTP
o Connectionless protocol:
HTTP is a connectionless protocol. HTTP client initiates a request and
waits for a response from the server. When the server receives the
request, the server processes the request and sends back the response to
the HTTP client after which the client disconnects the connection. The
connection between client and server exist only during the current
request and response time only.

o Media independent:
HTTP protocol is a media independent as data can be sent as long as
both the client and server know how to handle the data content. It is
required for both the client and server to specify the content type in
MIME-type header.

o Stateless:
HTTP is a stateless protocol as both the client and server know each
other only during the current request. Due to this nature of the protocol,
both the client and server do not retain the information between various
requests of the web pages.

HTTP REQUEST AND RESPONSE MESSAGES


• The HTTP protocol defines the format of the request and response messages.

• Request Message: The request message is sent by the client that consists of a
request line, headers, and sometimes a body.
• Response Message: The response message is sent by the server to the client
that consists of a status line, headers, and sometimes a body.

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HTTP REQUEST MESSAGE

• The first line in a request message is called a request line.


• After the request line, we can have zero or more request header lines.
• The body is an optional one. It contains the comment to be sent or the file to be
published on the website when the method is PUT or POST.

Request Line
• There are three fields in this request line - Method, URL and Version.
• The Method field defines the request types.
• The URL field defines the address and name of the corresponding web page.
• The Version field gives the version of the protocol; the most current version of
HTTP is 1.1.
• Some of the Method types are

Request Header
• Each request header line sends additional information from the client to the
server.
• Each header line has a header name, a colon, a space, and a header value.
• The value field defines the values associated with each header name.
• Headers defined for request message include

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Body
• The body can be present in a request message. It is optional.
• Usually, it contains the comment to be sent or the file to be published on the
website when the method is PUT or POST.

Conditional Request
• A client can add a condition in its request.
• In this case, the server will send the requested web page if the condition is met
or inform the client otherwise.
• One of the most common conditions imposed by the client is the time and date
the web page is modified.
• The client can send the header line If-Modified-Since with the request to tell the
server that it needs the page only if it is modified after a certain point in time .

HTTP RESPONSE MESSAGE

• The first line in a request message is called a status line.


• After the request line, we can have zero or more response header lines.
• The body is an optional one. The body is present unless the response is an error
message

Status Line
• The Status line contains three fields - HTTP version , Status code, Status
phrase
• The first field defines the version of HTTP protocol, currently 1.1.
• The status code field defines the status of the request. It classifies the HTTP
result. It consists of three digits.
1xx–Informational, 2xx– Success, 3xx–Redirection,
4xx–Client error, 5xx–Server error
• The Status phrase field gives brief description about status code in text form.
• Some of the Status codes are

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Response Header
• Each header provides additional information to the client.
• Each header line has a header name, a colon, a space, and a header value.
• Some of the response headers are:

Body
• The body contains the document to be sent from the server to the client.
• The body is present unless the response is an error message.

HTTP CONNECTIONS
• HTTP Clients and Servers exchange multiple messages over the same TCP
connection.
• If some of the objects are located on the same server, we have two choices: to
retrieve each object using a new TCP connection or to make a TCP connection
and retrieve them all.
• The first method is referred to as a non-persistent connection, the second as a
persistent connection.
• HTTP 1.0 uses non-persistent connections and HTTP 1.1 uses persistent
connections .

NON-PERSISTENT CONNECTIONS

• In a non-persistent connection, one TCP


connection is made for each
request/response.
• Only one object can be sent over a single
TCP connection
• The client opens a TCP connection and
sends a request.
• The server sends the response and closes
the connection.
• The client reads the data until it
encounters an end-of-file marker.
• It then closes the connection.

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PERSISTENT CONNECTIONS

• HTTP version 1.1 specifies a persistent connection


by default.
• Multiple objects can be sent over a single TCP
connection.
• In a persistent connection, the server leaves the
connection open for more requests after sending a
response.
• The server can close the connection at the request of
a client or if a time-out has been reached.
• Time and resources are saved using persistent
connections. Only one set of buffers and variables
needs to be set for the connection at each site.
• The round trip time for connection establishment
and connection termination is saved.

HTTP COOKIES
• An HTTP cookie (also called web cookie, Internet cookie, browser cookie,
or simply cookie) is a small piece of data sent from a website and stored on the
user's computer by the user's web browser while the user is browsing.
• HTTP is stateless , Cookies are used to add State.
• Cookies were designed to be a reliable mechanism for websites to
remember stateful information (such as items added in the shopping cart in an
online store) or to record the user's browsing activity (including clicking
particular buttons, logging in, or recording which pages were visited in the
past).
• They can also be used to remember arbitrary pieces of information that the user
previously entered into form fields such as names, addresses, passwords, and
credit card numbers.

Components of Cookie
A cookie consists of the following components:
1. Name
2. Value
3. Zero or more attributes (name/value pairs). Attributes store information such as
the cookie's expiration, domain, and flags
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Creating and Storing Cookies


The creation and storing of cookies depend on the implementation; however, the
principle is the same.
1. When a server receives a request from a client, it stores information
about the client in a file or a string. The information may include the
domain name of the client, the contents of the cookie (information the
server has gathered about the client such as name, registration number,
and so on), a timestamp, and other information depending on the
implementation.
2. The server includes the cookie in the response that it sends to the client.
3. When the client receives the response, the browser stores the cookie in
the cookie directory, which is sorted by the server domain name.

Using Cookies
• When a client sends a request to a server, the browser looks in the cookie
directory to see if it can find a cookie sent by that server.
• If found, the cookie is included in the request.
• When the server receives the request, it knows that this is an old client, not a
new one.
• The contents of the cookie are never read by the browser or disclosed to the
user. It is a cookie made by the server and eaten by the server.

Types of Cookies
1. Authentication cookies
These are the most common method used by web servers to know whether the
user is logged in or not, and which account they are logged in with. Without
such a mechanism, the site would not know whether to send a page containing
sensitive information, or require the user to authenticate themselves by logging
in.
2. Tracking cookies
These are commonly used as ways to compile individuals browsing histories.
3. Session cookie
A session cookie exists only in temporary memory while the user navigates the
website. Web browsers normally delete session cookies when the user closes
the browser.
4. Persistent cookie
Instead of expiring when the web browser is closed as session cookies do,
a persistent cookie expires at a specific date or after a specific length of time.
This means that, for the cookie's entire lifespan , its information will be
transmitted to the server every time the user visits the website that it belongs to,
or every time the user views a resource belonging to that website from another
website.

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HTTP CACHING
➢ HTTP Caching enables the client to retrieve document faster and reduces load
on the server.
➢ HTTP Caching is implemented at Proxy server, ISP router and Browser.
➢ Server sets expiration date (Expires header) for each page, beyond which it is
not cached.
➢ HTTP Cache document is returned to client only if it is an updated copy by
checking against If-Modified-Since header.
➢ If cache document is out-of-date, then request is forwarded to the server and
response is cached along the way.
➢ A web page will not be cached if no-cache directive is specified.

HTTP SECURITY
➢ HTTP does not provide security.
➢ However HTTP can be run over the Secure Socket Layer (SSL).
➢ In this case, HTTP is referred to as HTTPS.
➢ HTTPS provides confidentiality, client and server authentication, and data
integrity.

4. FTP (FILE TRANSFER PROTOCOL)

➢ FTP stands for File transfer protocol.


➢ FTP is a standard internet protocol provided by TCP/IP used for
transmitting the files from one host to another.
➢ It is mainly used for transferring the web page files from their creator to the
computer that acts as a server for other computers on the internet.
➢ It is also used for downloading the files to computer from other servers.
➢ Although we can transfer files using HTTP, FTP is a better choice to
transfer large files or to transfer files using different formats.

FTP OBJECTIVES
➢ It provides the sharing of files.
➢ It is used to encourage the use of remote computers.
➢ It transfers the data more reliably and efficiently.

FTP MECHANISM

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➢ The above figure shows the basic model of the FTP.


➢ The FTP client has three components:
o user interface, control process, and data transfer process.
➢ The server has two components:
o server control process and server data transfer process.

FTP CONNECTIONS
➢ There are two types of connections in FTP -
Control Connection and Data Connection.
➢ The two connections in FTP have different lifetimes.
➢ The control connection remains connected during the entire interactive FTP
session.
➢ The data connection is opened and then closed for each file transfer activity.
When a user starts an FTP session, the control connection opens.
➢ While the control connection is open, the data connection can be opened and
closed multiple times if several files are transferred.
➢ FTP uses two well-known TCP ports:
o Port 21 is used for the control connection
o Port 20 is used for the data connection.

➢ Control Connection:
o The control connection uses very simple rules for communication.
o Through control connection, we can transfer a line of command or line
of response at a time.
o The control connection is made between the control processes.
o The control connection remains connected during the entire interactive
FTP session.

➢ Data Connection:
o The Data Connection uses very complex rules as data types may vary.
o The data connection is made between data transfer processes.
o The data connection opens when a command comes for transferring the
files and closes when the file is transferred.

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FTP COMMUNICATION
➢ FTP Communication is achieved through commands and responses.
➢ FTP Commands are sent from the client to the server
➢ FTP responses are sent from the server to the client.
➢ FTP Commands are in the form of ASCII uppercase, which may or may not be
followed by an argument.
➢ Some of the most common commands are

➢ Every FTP command generates at least one response.


➢ A response has two parts: a three-digit number followed by text.
➢ The numeric part defines the code; the text part defines needed parameter.

FTP FILE TYPE


➢ FTP can transfer one of the following file types across the data connection:
ASCII file, EBCDIC file, or image file.

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FTP DATA STRUCTURE


➢ FTP can transfer a file across the data connection using one of the following
data structure : file structure, record structure, or page structure.
➢ The file structure format is the default one and has no structure. It is a
continuous stream of bytes.
➢ In the record structure, the file is divided into records. This can be used only
with text files.
➢ In the page structure, the file is divided into pages, with each page having a
page number and a page header. The pages can be stored and accessed
randomly or sequentially.

FTP TRANSMISSION MODE


➢ FTP can transfer a file across the data connection using one of the following
three transmission modes: stream mode, block mode, or compressed mode.
➢ The stream mode is the default mode; data are delivered from FTP to TCP as a
continuous stream of bytes.
➢ In the block mode, data can be delivered from FTP to TCP in blocks.
➢ In the compressed mode, data can be compressed and delivered from FTP to
TCP.

FTP FILE TRANSFER


➢ File transfer occurs over the data connection under the control of the
commands sent over the control connection.
➢ File transfer in FTP means one of three things:
o retrieving a file (server to client)
o storing a file (client to server)
o directory listing (server to client).

FTP SECURITY
➢ FTP requires a password, the password is sent in plaintext which is
unencrypted. This means it can be intercepted and used by an attacker.
➢ The data transfer connection also transfers data in plaintext, which is insecure.
➢ To be secure, one can add a Secure Socket Layer between the FTP application
layer and the TCP layer.
➢ In this case FTP is called SSL-FTP.

5. EMAIL (SMTP, MIME, IMAP, POP)


➢ One of the most popular Internet services is electronic mail (E-mail).
➢ Email is one of the oldest network applications.
➢ The three main components of an Email are
1. User Agent (UA)
2. Messsage Transfer Agent (MTA) – SMTP
3. Messsage Access Agent (MAA) - IMAP , POP

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➢ When the sender and the receiver of an e-mail are on the same system, we need
only two User Agents and no Message Transfer Agent
➢ When the sender and the receiver of an e-mail are on different system, we need
two UA, two pairs of MTA (client and server), and two MAA (client and
server).

WORKING OF EMAIL

➢ When Alice needs to send a message to Bob, she runs a UA program to


prepare the message and send it to her mail server.
➢ The mail server at her site uses a queue (spool) to store messages waiting to be
sent. The message, however, needs to be sent through the Internet from Alice’s
site to Bob’s site using an MTA.
➢ Here two message transfer agents are needed: one client and one server.
➢ The server needs to run all the time because it does not know when a client will
ask for a connection.
➢ The client can be triggered by the system when there is a message in the queue
to be sent.
➢ The user agent at the Bob site allows Bob to read the received message.
➢ Bob later uses an MAA client to retrieve the message from an MAA server
running on the second server.

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USER AGENT (UA)


➢ The first component of an electronic mail system is the user agent (UA).
➢ It provides service to the user to make the process of sending and receiving a
message easier.
➢ A user agent is a software package that composes, reads, replies to, and
forwards messages. It also handles local mailboxes on the user computers.

➢ There are two types of user agents: Command-driven and GUI-based.

Command driven
o Command driven user agents belong to the early days of electronic mail.
o A command-driven user agent normally accepts a one character command from
the keyboard to perform its task.
o Some examples of command driven user agents are mail, pine, and elm.

GUI-based
o Modern user agents are GUI-based.
o They allow the user to interact with the software by using both the keyboard
and the mouse.
o They have graphical components such as icons, menu bars, and windows that
make the services easy to access.
o Some examples of GUI-based user agents are Eudora and Outlook.

MESSAGE TRANSFER AGENT (MTA)


➢ The actual mail transfer is done through message transfer agents (MTA).
➢ To send mail, a system must have the client MTA, and to receive mail, a
system must have a server MTA.
➢ The formal protocol that defines the MTA client and server in the Internet is
called Simple Mail Transfer Protocol (SMTP).

MESSAGE ACCESS AGENT (MAA)


➢ MAA is a software that pulls messages out of a mailbox.
➢ POP3 and IMAP4 are examples of MAA.

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ADDRESS FORMAT OF EMAIL


➢ E-mail address is userid @ domain where domain is hostname of the mail
server.

MESSAGE FORMAT OF EMAIL


➢ Email message consists of two parts namely header and body.
➢ Each header line contains type and value separated by a colon (:).
➢ Some header contents are:
o From: identifier sender of the message.
o To: mail address of the recipient(s).
o Subject: says about purpose of the message.
o Date: timestamp of when the message was transmitted.
➢ Header is separated from the body by a blank line.
➢ Body contains the actual message.

➢ Email was extended in 1993 to carry many different types of data: audio,
video, images, Word documents, and so on.
➢ This extended version is known as MIME(Multipurpose Mail Extension).

SIMPLE MAIL TRANSFER PROTOCOL (SMTP)

➢ SMTP is the standard protocol for transferring mail between hosts in the
TCP/IP protocol suite.
➢ SMTP is not concerned with the format or content of messages themselves.
➢ SMTP uses information written on the envelope of the mail (message header),
but does not look at the contents (message body) of the envelope.

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➢ SMTP clients and servers have two main components


o User Agents(UA) – Prepares the message, encloses it in an envelope.
o Mail Transfer Agent (MTA) – Transfers the mail across the internet

➢ SMTP also allows the use of Relays allowing other MTAs to relay the mail.

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SMTP MAIL FLOW

➢ To begin, mail is created by a user-agent program in response to user input.


➢ Each created message consists of a header that includes the recipient's email
address and other information, and a message body containing the message to
be sent.
➢ These messages are then queued in some fashion and provided as input to an
SMTP Sender program.

SMTP COMMANDS AND RESPONSES


➢ The operation of SMTP consists of a series of commands and responses
exchanged between the SMTP sender and SMTP receiver.
➢ The initiative is with the SMTP sender, who establishes the TCP connection.
➢ Once the connection is established, the SMTP sender sends commands over the
connection to the receiver.
➢ The command is from an MTA client to an MTA server; the response is from
an MTA server to the MTA client.

SMTP Commands
➢ Commands are sent from the client to the server. It consists of a keyword
followed by zero or more arguments. SMTP defines 14 commands.

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SMTP Responses
➢ Responses are sent from the server to the client.
➢ A response is a three digit code that may be followed by additional textual
information.

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SMTP OPERATIONS
Basic SMTP operation occurs in three phases:
1. Connection Setup
2. Mail Transfer
3. Connection Termination

Connection Setup
➢ An SMTP sender will attempt to set up a TCP connection with a target host
when it has one or more mail messages to deliver to that host.
➢ The sequence is quite simple:
1. The sender opens a TCP connection with the receiver.
2. Once the connection is established, the receiver identifies itself with
"Service Ready”.
3. The sender identifies itself with the HELO command.
4. The receiver accepts the sender's identification with "OK".
5. If the mail service on the destination is unavailable, the destination host
returns a "Service Not Available" reply in step 2, and the process is
terminated.

Mail Transfer
➢ Once a connection has been established, the SMTP sender may send one or
more messages to the SMTP receiver.
➢ There are three logical phases to the transfer of a message:
1. A MAIL command identifies the originator of the message.
2. One or more RCPT commands identify the recipients for this
message.
3. A DATA command transfers the message text.

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Connection Termination
➢ The SMTP sender closes the connection in two steps.
➢ First, the sender sends a QUIT command and waits for a reply.
➢ The second step is to initiate a TCP close operation for the TCP connection.
➢ The receiver initiates its TCP close after sending its reply to the QUIT
command.

LIMITATIONS OF SMTP
➢ SMTP cannot transmit executable files or other binary objects.
➢ SMTP cannot transmit text data that includes national language characters, as
these are represented by 8-bit codes with values of 128 decimal or higher, and
SMTP is limited to 7-bit ASCII.
➢ SMTP servers may reject mail message over a certain size.
➢ SMTP gateways that translate between ASCII and the character code EBCDIC
do not use a consistent set of mappings, resulting in translation problems.
➢ Some SMTP implementations do not adhere completely to the SMTP standards
defined.
➢ Common problems include the following:
1. Deletion, addition, or recording of carriage return and linefeed.
2. Truncating or wrapping lines longer than 76 characters.
3. Removal of trailing white space (tab and space characters).
4. Padding of lines in a message to the same length.
5. Conversion of tab characters into multiple-space characters.

MULTIPURPOSE INTERNET MAIL EXTENSION (MIME)


➢ SMTP provides a basic email service, while MIME adds multimedia capability to
SMTP.
➢ MIME is an extension to SMTP and is used to overcome the problems and limitations
of SMTP.
➢ Email system was designed to send messages only in ASCII format.
• Languages such as French, Chinese, etc., are not supported.
• Image, audio and video files cannot be sent.
➢ MIME adds the following features to email service:

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Be able to send multiple attachments with a single message;

Unlimited message length;

Use of character sets other than ASCII code;

Use of rich text (layouts, fonts, colors, etc)

Binary attachments (executables, images, audio or video files, etc.), which
may be divided if needed.
➢ MIME is a protocol that converts non-ASCII data to 7-bit NVT(Network
Virtual Terminal) ASCII and vice-versa.

MIME HEADERS
➢ Using headers, MIME describes the type of message content and the encoding
used.
➢ Headers defined in MIME are:
• MIME-Version- current version, i.e., 1.1
• Content-Type - message type (text/html, image/jpeg, application/pdf)
• Content-Transfer-Encoding - message encoding scheme (eg base64).
• Content-Id - unique identifier for the message.
• Content-Description - describes type of the message body.

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MIME CONTENT TYPES


➢ There are seven different major types of content and a total of 14 subtypes.
➢ In general, a content type declares the general type of data, and the subtype
specifies a particular format for that type of data.
➢ MIME also defines a multipart type that says how a message carrying more
than one data type is structured.
➢ This is like a programming language that defines both base types (e.g., integers
and floats) and compound types (e.g., structures and arrays).
➢ One possible multipart subtype is mixed, which says that the message contains
a set of independent data pieces in a specified order.
➢ Each piece then has its own header line that describes the type of that piece.
➢ The table below lists the MIME content types:

ENCODING FORMATS OF MIME


➢ MIME uses various encoding formats to convert binary data into the ASCII
character set.
➢ To transfer binary data, MIME offers five encoding formats which can be used
in the header transfer-encoding:
• 7-bit : 7-bit text format (for messages without accented characters);
• 8-bit : 8-bit text format;
• quoted-printable : Quoted-Printable format, recommended for messages
which use a 7-bit alphabet (such as when there are accent marks);
• base-64 : Base 64, for sending binary files as attachments;
• binary : binary format; not recommended.
➢ Since MIME is very open, it can use third-party encoding formats such as:
• BinHex : A proprietary format belonging to Apple
• Uuencode : for UNIX-to-UNIX encoding
• Xencode : for binary-to-text encoding

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MESSAGE TRANSFER IN MIME

➢ MTA is a mail daemon (sendmail) active on hosts having mailbox, used to send
an email.
➢ Mail passes through a sequence of gateways before it reaches the recipient mail
server.
➢ Each gateway stores and forwards the mail using Simple mail transfer protocol
(SMTP).
➢ SMTP defines communication between MTAs over TCP on port 25.
➢ In an SMTP session, sending MTA is client and receiver is server. In each
exchange:
➢ Client posts a command (HELO, MAIL, RCPT, DATA, QUIT, VRFY, etc.)
➢ Server responds with a code (250, 550, 354, 221, 251 etc) and an explanation.
➢ Client is identified using HELO command and verified by the server
➢ Client forwards message to server, if server is willing to accept.
➢ Message is terminated by a line with only single period (.) in it.
➢ Eventually client terminates the connection.

IMAP (INTERNET MAIL ACCESS PROTOCOL)


➢ IMAP is an Application Layer Internet protocol that allows an e-mail client to
access e-mail on a remote mail server.
➢ It is a method of accessing electronic mail messages that are kept on a possibly
shared mail server.
➢ IMAP is a more capable wire protocol.
➢ IMAP is similar to SMTP in many ways.
➢ IMAP is a client/server protocol running over TCP on port 143.
➢ IMAP allows multiple clients simultaneously connected to the same mailbox,
and through flags stored on the server, different clients accessing the same
mailbox at the same or different times can detect state changes made by other
clients.
➢ In other words, it permits a "client" email program to access remote message
stores as if they were local.
➢ For example, email stored on an IMAP server can be manipulated from a
desktop computer at home, a workstation at the office, and a notebook
computer while travelling, without the need to transfer messages or files back
and forth between these computers.
➢ IMAP can support email serving in three modes:
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▪ Offline
▪ Online
Users may connect to the server, look at what email is available,
and access it online. This looks to the user very much like having
local spool files, but they’re on the mail server.
▪ Disconnected operation
A mail client connects to the server, can make a “cache” copy of
selected messages, and disconnects from the server. The user can
then work on the messages offline, and connect to the server later
and resynchronize the server status with the cache.

OPERATION OF IMAP
➢ The mail transfer begins with the client authenticating the user and identifying
the mailbox they want to access.
➢ Client Commands
LOGIN, AUTHENTICATE, SELECT, EXAMINE, CLOSE, and LOGOUT
➢ Server Responses
OK, NO (no permission), BAD (incorrect command),
➢ When user wishes to FETCH a message, server responds in MIME format.
➢ Message attributes such as size are also exchanged.
➢ Flags are used by client to report user actions.
SEEN, ANSWERED, DELETED, RECENT

IMAP4
➢ The latest version is IMAP4. IMAP4 is more powerful and more complex.
➢ IMAP4 provides the following extra functions:
• A user can check the e-mail header prior to downloading.
• A user can search the contents of the e-mail for a specific string of
characters prior to downloading.

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• A user can partially download e-mail. This is especially useful if bandwidth


is limited and the e-mail contains multimedia with high bandwidth
requirements.
• A user can create, delete, or rename mailboxes on the mail server.
• A user can create a hierarchy of mailboxes in a folder for e-mail storage.

ADVANTAGES OF IMAP
➢ With IMAP, the primary storage is on the server, not on the local machine.
➢ Email being put away for storage can be foldered on local disk, or can be
foldered on the IMAP server.
➢ The protocol allows full user of remote folders, including a remote folder
hierarchy and multiple inboxes.
➢ It keeps track of explicit status of messages, and allows for user-defined status.
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➢ Supports new mail notification explicitly.


➢ Extensible for non-email data, like netnews, document storage, etc.
➢ Selective fetching of individual MIME body parts.
➢ Server-based search to minimize data transfer.
➢ Servers may have extensions that can be negotiated.

POST OFFICE PROTOCOL (POP3)


➢ Post Office Protocol (POP3) is an application-layer Internet standard protocol
used by local e-mail clients to retrieve e-mail from a remote server over a
TCP/IP connection.
➢ There are two versions of POP.
• The first, called POP2, became a standard in the mid-80's and requires
SMTP to send messages.
• The current version, POP3, can be used with or without SMTP. POP3
uses TCP/IP port 110.
➢ POP is a much simpler protocol, making implementation easier.
➢ POP supports offline access to the messages, thus requires less internet usage
time
➢ POP does not allow search facility.
➢ In order to access the messages, it is necessary to download them.
➢ It allows only one mailbox to be created on server.
➢ It is not suitable for accessing non mail data.
➢ POP mail moves the message from the email server onto the local computer,
although there is usually an option to leave the messages on the email server as
well.
➢ POP treats the mailbox as one store, and has no concept of folders.
➢ POP works in two modes namely, delete and keep mode.
• In delete mode, mail is deleted from the mailbox after retrieval. The delete
mode is normally used when the user is working at their permanent
computer and can save and organize the received mail after reading or
replying.
• In keep mode, mail after reading is kept in mailbox for later retrieval. The
keep mode is normally used when the user accesses her mail away from
their primary computer .

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➢ POP3 client is installed on the recipient computer and POP server on the mail
server.
➢ Client opens a connection to the server using TCP on port 110.
➢ Client sends username and password to access mailbox and to retrieve
messages.

POP3 Commands
POP commands are generally abbreviated into codes of three or four letters
The following describes some of the POP commands:
1. UID - This command opens the connection
2. STAT - It is used to display number of messages currently in the mailbox
3. LIST - It is used to get the summary of messages
4. RETR -This command helps to select a mailbox to access the messages
5. DELE - It is used to delete a message
6. RSET - It is used to reset the session to its initial state
7. QUIT - It is used to log off the session

DIFFERENCE BETWEEN POP AND IMAP


SNo. POP IMAP

1 Generally used to support single Designed to handle multiple clients.


client.
2 Messages are accessed offline. Messages are accessed online
although it also supports offline mode.
3 POP does not allow search facility. IMAP offers ability to search emails.
4 All the messages have to be It allows selective transfer of messages to
downloaded. the client.
5 Only one mailbox can be created on Multiple mailboxes can be created on the
the server. server.
6 Not suitable for accessing non-mail Suitable for accessing non-mail data i.e.
data. attachment.

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POP commands are generally IMAP commands are not abbreviated,


7 abbreviated into codes of three or four they are full. Eg. STATUS.
letters. Eg. STAT.
8 It requires minimum use of server Clients are totally dependent on server.
resources.
9 Mails once downloaded cannot be Allows mails to be accessed from
accessed from some other location. multiple locations.
10 The e-mails are not downloaded Users can view the headings and sender
automatically. of e-mails and then decide to download.
11 POP requires less internet usage time. IMAP requires more internet usage time.

Advantages of IMAP over POP


➢ IMAP is more powerful and more complex than POP.
➢ User can check the e-mail header prior to downloading.
➢ User can search e-mail for a specific string of characters prior to downloading.
➢ User can download partially, very useful in case of limited bandwidth.
➢ User can create, delete, or rename mailboxes on the mail server.

6. TELNET (TERMINAL NETWORK)

▪ TELNET is the original remote logging protocol, based on client-server


program.
▪ Telnet provides a connection to the remote computer in such a way that a local
terminal appears to be at the remote side.
▪ TELNET allows us to explain the issues and challenges related to the concept
of remote logging.
▪ Network administrators often use TELNET for diagnostic and debugging
purposes.
▪ TELNET requires a logging name and password.
▪ It is vulnerable to hacking because it sends all data including the password in
plaintext (not encrypted).
▪ A hacker can eavesdrop and obtain the logging name and password.Because of
this security issue, the use of TELNET has diminished.

TYPES OF TELNET LOGGING

There are two types of TELNET logging:


Local Logging and Remote Logging

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Local Login

▪ When a user logs into a local system, it is called local logging.


▪ As a user types at a terminal or at a workstation running a terminal emulator,
the keystrokes are accepted by the terminal driver.
▪ The terminal driver passes the characters to the operating system.
▪ The operating system, in turn, interprets the combination of characters and
invokes the desired application program or utility.

Remote Logging

▪ When a user wants to access an application program or utility located on a


remote machine, they perform remote logging.
▪ Remote Logging uses TELNET client and TELENT server programs.
▪ The user sends the keystrokes to the terminal driver where the local operating
system accepts the characters but does not interpret them.
▪ The characters are sent to the TELNET client, which transforms the characters
into a universal character set called Network Virtual Terminal (NVT)
characters and delivers them to the local TCP/IP stack.
▪ The commands or text, in NVT form, travel through the Internet and arrive at
the TCP/IP stack at the remote machine.
▪ The characters are delivered to the operating system and passed to the
TELNET server, which changes the characters to the corresponding characters
understandable by the remote computer.
▪ The characters cannot be passed directly to the operating system because the
remote operating system is not designed to receive characters from a TELNET
server; it is designed to receive characters from a terminal driver.
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▪ A piece of software called pseudoterminal driver, is added to this,which


pretends that the characters are coming from a terminal.
▪ The operating system then passes the characters to the appropriate application
program.

TELENT OPTIONS
▪ TELNET lets the client and server negotiate options before or during the use of
the service.
▪ Options are extra features available to a user with a more sophisticated
terminal.
▪ Users with simpler terminals can use default features.

TELENT COMMANDS

NETWORK VIRTUAL TERMINAL (NVT)


▪ The mechanism to access a remote computer is complex.
▪ We are dealing with heterogeneous systems.
▪ This is because every computer and its operating system accepts a special
combination of characters as tokens.
▪ For example, the end-of-file token in a computer running the DOS operating
system is Ctrl+z, while the UNIX operating system recognizes Ctrl+d.
▪ If we want to access any remote computer in the world, we must first know
what type of computer we will be connected to, and we must also install the
specific terminal emulator used by that computer.
▪ TELNET solves this problem by defining a universal interface called the
Network Virtual Terminal (NVT) character set.
▪ Via this interface, the client TELNET translates characters (data or commands)
that come from the local terminal into NVT form and delivers them to the
network.
▪ The server TELNET, on the other hand, translates data and commands from
NVT form into the form acceptable by the remote computer.

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NVT Character Format


▪ NVT uses two sets of characters, one for data and one for control.
▪ For data, NVT normally uses what is called NVT ASCII. This is an 8-bit
character set in which the seven lowest order bits are the same as ASCII and
the highest order bit is 0.
▪ To send control characters between computers , NVT uses an 8-bit character
set in which the highest order bit is set to 1.

7. SSH (SECURE SHELL)

▪ Secure Shell (SSH) is a secure application program that can be used today for
several purposes such as remote logging and file transfer, it was originally
designed to replace TELNET.
▪ There are two versions of SSH: SSH-1 and SSH-2, which are totally
incompatible. The first version, SSH-1, is now deprecated because of security
flaws in it.

SSH COMPONENTS
SSH is an application-layer protocol with three components:
1. SSH Transport-Layer Protocol (SSH-TRANS)
2. SSH Authentication Protocol (SSH-AUTH)
3. SSH Connection Protocol (SSH-CONN)

SSH Transport-Layer Protocol (SSH-TRANS)


❖ SSH first uses a protocol that creates a secured channel on top of the TCP.
❖ This new layer is an independent protocol referred to as SSH-TRANS.
❖ When the procedure implementing this protocol is called, the client and server
first use the TCP protocol to establish an insecure connection.
❖ Then they exchange several security parameters to establish a secure channel
on top of the TCP.

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Services provided by this protocol:


1. Privacy or confidentiality of the message exchanged
2. Data integrity, which means that it is guaranteed that the messages
exchanged between the client and server are not changed by an intruder
3. Server authentication, which means that the client is now sure that the server
is the one that it claims to be
4. Compression of the messages, which improves the efficiency of the system
and makes attack more difficult

SSH Authentication Protocol (SSH-AUTH)


❖ After a secure channel is established between the client and the server and the
server is authenticated for the client.
❖ SSH can call another procedure that can authenticate the client for the server.
❖ This layer defines a number of authentication tools similar to the ones used in
SSL.
❖ Authentication starts with the client, which sends a request message to the
server.
❖ The request includes the user name, server name, the method of authentication,
and the required data.
❖ The server responds with either a success message, which confirms that the
client is authenticated, or a failed message, which means that the process needs
to be repeated with a new request message.

SSH Connection Protocol (SSH-CONN)


❖ After the secured channel is established and both server and client are
authenticated for each other, SSH can call a piece of software that implements
the third protocol, SSHCONN.
❖ One of the services provided by the SSH-CONN protocol is multiplexing.
❖ SSH-CONN takes the secure channel established by the two previous protocols
and lets the client create multiple logical channels over it.
❖ Each channel can be used for a different purpose, such as remote logging, file
transfer, and so on.

SSH APPLICATIONS
SSH is a general-purpose protocol that provides a secure connection between a client
and server.

SSH for Remote Logging


❖ Several free and commercial applications use SSH for remote logging.
❖ Among them, we can mention PuTTy, by Simon Tatham, which is a client SSH
program that can be used for remote logging.
❖ Another application program is Tectia, which can be used on several platforms.

SSH for File Transfer


❖ One of the application programs that is built on top of SSH for file transfer is
the Secure File Transfer Program (sftp).
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❖ The sftp application program uses one of the channels provided by the SSH to
transfer files.
❖ Another common application is called Secure Copy (scp).
❖ This application uses the same format as the UNIX copy command, cp, to copy
files.

Port Forwarding
❖ One of the interesting services provided by the SSH protocol is port
forwarding.
❖ We can use the secured channels available in SSH to access an application
program that does not provide security services.
❖ Applications such as TELNET and Simple Mail Transfer Protocol (SMTP),can
use the services of the SSH port forwarding mechanism.
❖ The SSH port forwarding mechanism creates a tunnel through which the
messages belonging to other protocols can travel.
❖ For this reason, this mechanism is sometimes referred to as SSH tunneling.

SSH PACKET FORMAT

❖ The length field defines the length of the packet but does not include the
padding.
❖ The Padding field is added to the packet to make the attack on the security
provision more difficult.
❖ The type field designates the type of the packet used in different SSH
protocols.
❖ The data field is the data transferred by the packet in different protocols.
❖ The CRC field is used for error detection.

SECURING FTP APPLICATIONS USING SSH

❖ The FTP client can use the SSH client on the local site to make a secure
connection
❖ with the SSH server on the remote site.
❖ Any request from the FTP client to the FTP server is carried through the tunnel
provided by the SSH client and server.
❖ Any response from the FTP server to the FTP client is also carried through the
tunnel provided by the SSH client and server.

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8. DNS (DOMAIN NAME SYSTEM)

➢ Domain Name System was designed in 1984.


➢ DNS is used for name-to-address mapping.
➢ The DNS provides the protocol which allows clients and servers to
communicate with each other.
➢ Eg: Host name like www.yahoo.com is translated into numerical IP addresses
like 207.174.77.131
➢ Domain Name System (DNS) is a distributed database used by TCP/IP
applications to map between hostnames and IP addresses and to provide
electronic mail routing information.
➢ Each site maintains its own database of information and runs a server program
that other systems across the Internet can query.

WORKING OF DNS

The following six steps shows the working of a DNS. It maps the host name to an IP
address:
1. The user passes the host name to the file transfer client.
2. The file transfer client passes the host name to the DNS client.
3. Each computer, after being booted, knows the address of one DNS server. The
DNS client sends a message to a DNS server with a query that gives the file
transfer server name using the known IP address of the DNS server.
4. The DNS server responds with the IP address of the desired file transfer server.
5. The DNS server passes the IP address to the file transfer client.
6. The file transfer client now uses the received IP address to access the file
transfer server.

NAME SPACE
➢ To be unambiguous, the names assigned to machines must be carefully selected
from a name space with complete control over the binding between the names
and IP address.

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➢ The names must be unique because the addresses are unique.


➢ A name space that maps each address to a unique name can be organized in
two ways: flat (or) hierarchical.

Flat Name Space


• In a flat name space, a name is assigned to an address.
• A name in this space is a sequence of characters without structure.
• The main disadvantage of a flat name space is that it cannot be used in a
large system such as Internet because it must be centrally controlled to
avoid ambiguity and duplication.

Hierarchical Name Space


• In a hierarchical name space, each name is made of several parts.
• The first part can define the organization, the second part can define the name,
the third part can define departments, and so on.
• In this case, the authority to assign and control the name spaces can be
decentralized.
• A central authority can assign the part of the name that defines the nature of the
organization and the name.
• The responsibility for the rest of the name can be given to the organization
itself. Suffixes can be added to the name to define host or resources.
• The management of the organization need not worry that the prefix chosen for
a host is taken by another organization because even if part of an address is the
same, the whole address is different.
• The names are unique without the need to be assigned by a central authority.
• The central authority controls only part of the name, not the whole name.

DOMAIN NAME SPACE


➢ To have a hierarchical name space, a domain name space was designed. In this
design, the names are defined in an inverted-tree structure with the root at the
top.
➢ Each node in the tree has a label, which is a string with a maximum of 63
characters.
➢ The root label is a null string.
➢ DNS requires that children of a node have different labels, which guarantees
the uniqueness of the domain names.

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➢ Each node in the tree has a label, which is a string with a maximum of 63
characters.
➢ The root label is a null string (empty string). DNS requires that children of a
node (nodes that branch from the same node) have different labels, which
guarantees the uniqueness of the domain names.

Domain Name
• Each node in the tree has a label called as domain name.
• A full domain name is a sequence of labels separated by dots (.)
• The domain names are always read from the node up to the root.
• The last label is the label of the root (null).
• This means that a full domain name always ends in a null label, which
means the last character is a dot because the null string is nothing.
• If a label is terminated by a null string, it is called a fully qualified domain
name (FQDN).
• If a label is not terminated by a null string, it is called a partially qualified
domain name (PQDN).

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Domain
• A domain is a subtree of the domain name space.
• The name of the domain is the domain name of the node at the top of the sub-
tree.
• A domain may itself be divided into domains.

DISTRIBUTION OF NAME SPACE


➢ The information contained in the domain name space must be stored.
➢ But it is very inefficient and also not reliable to have just one computer store
such a huge amount of information.
➢ It is inefficient because responding to requests from all over the world, places a
heavy load on the system.
➢ It is not reliable because any failure makes the data inaccessible.
➢ The solution to these problems is to distribute the information among many
computers called DNS servers.

HIERARCHY OF NAME SERVERS


➢ The way to distribute information among DNS servers is to divide the whole
space into many domains based on the first level.
➢ Let the root stand-alone and create as many domains as there are first level
nodes.
➢ Because a domain created this way could be very large,
➢ DNS allows domains to be divided further into smaller domains.
➢ Thus we have a hierarchy of servers in the same way that we have a hierarchy
of names.

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ZONE
➢ What a server is responsible for, or has authority over, is called a zone.
➢ The server makes a database called a zone file and keeps all the information for
every node under that domain.
➢ If a server accepts responsibility for a domain and does not divide the domains
into smaller domains, the domain and zone refer to the same thing.
➢ But if a server divides its domain into sub domains and delegates parts of its
authority to other servers, domain and zone refer to different things.
➢ The information about the nodes in the sub domains is stored in the servers at
the lower levels, with the original server keeping some sort of references to
these lower level servers.
➢ But still, the original server does not free itself from responsibility totally.
➢ It still has a zone, but the detailed information is kept by the lower level
servers.

ROOT SERVER
➢ A root sever is a server whose zone consists of the whole tree.
➢ A root server usually does not store any information about domains but
delegates its authority to other servers, keeping references to those servers.
➢ Currently there are more than 13 root servers, each covering the whole domain
name space.
➢ The servers are distributed all around the world.

PRIMARY AND SECONDARY SERVERS


➢ DNS defines two types of servers: primary and secondary.
➢ A Primary Server is a server that stores a file about the zone for which it is an
authority.
• Primary Servers are responsible for creating, maintaining, and updating
the zone file.
• Primary Server stores the zone file on a local disc.
➢ A secondary server is a server that transfers the complete information about a
zone from another server (Primary or Secondary) and stores the file on its local
disc.
➢ If updating is required, it must be done by the primary server, which sends the
updated version to the secondary.
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➢ A primary server loads all information from the disk file; the secondary server
loads all information from the primary server.

DNS IN THE INTERNET


➢ DNS is a protocol that can be used in different platforms.
➢ In the Internet, the domain name space (tree) is divided into three different
sections - Generic domains, Country domains, and Inverse domain.

Generic Domains
➢ The generic domains define registered hosts according to their generic
behavior.
➢ Each node in the tree defines a domain, which is an index to the domain name
space database.
➢ The first level in the generic domains section allows seven possible three
character levels.
➢ These levels describe the organization types as listed in following table.

Country Domains
➢ The country domains section follows the same format as the generic domains
but uses two characters for country abbreviations
➢ E.g.; in for India, us for United States etc) in place of the three character
organizational abbreviation at the first level.
➢ Second level labels can be organizational, or they can be more specific,
national designation.
➢ India for example, uses state abbreviations as a subdivision of the country
domain us. (e.g., ca.in.)

Inverse Domains
➢ Mapping an address to a name is called Inverse domain.
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➢ The client can send an IP address to a server to be mapped to a domain name


and it is called PTR(Pointer) query.
➢ To answer queries of this kind, DNS uses the inverse domain

DNS RESOLUTION
➢ Mapping a name to an address or an address to a name is called name address
resolution.
➢ DNS is designed as a client server application.
➢ A host that needs to map an address to a name or a name to an address calls a
DNS client named a Resolver.
➢ The Resolver accesses the closest DNS server with a mapping request.
➢ If the server has the information, it satisfies the resolver; otherwise, it either
refers the resolver to other servers or asks other servers to provide the
information.
➢ After the resolver receives the mapping, it interprets the response to see if it is a
real resolution or an error and finally delivers the result to the process that
requested it.
➢ A resolution can be either recursive or iterative.

Recursive Resolution

• The application program on the source host calls the DNS resolver (client) to
find the IP address of the destination host. The resolver, which does not know
this address, sends the query to the local DNS server of the source (Event 1)
• The local server sends the query to a root DNS server (Event 2)
• The Root server sends the query to the top-level-DNS server(Event 3)
• The top-level DNS server knows only the IP address of the local DNS server at
the destination. So it forwards the query to the local server, which knows the IP
address of the destination host (Event 4)
• The IP address of the destination host is now sent back to the top-level DNS
server(Event 5) then back to the root server (Event 6), then back to the source
DNS server, which may cache it for the future queries (Event 7), and finally
back to the source host (Event 8).

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Iterative Resolution

• In iterative resolution, each server that does not know the mapping, sends the
IP address of the next server back to the one that requested it.
• The iterative resolution takes place between two local servers.
• The original resolver gets the final answer from the destination local server.
• The messages shown by Events 2, 4, and 6 contain the same query.
• However, the message shown by Event 3 contains the IP address of the top-
level domain server.
• The message shown by Event 5 contains the IP address of the destination local
DNS server
• The message shown by Event 7 contains the IP address of the destination.
• When the Source local DNS server receives the IP address of the destination, it
sends it to the resolver (Event 8).

DNS CACHING
➢ Each time a server receives a query for a name that is not in its domain, it needs
to search its database for a server IP address.
➢ DNS handles this with a mechanism called caching.
➢ When a server asks for a mapping from another server and receives the
response, it stores this information in its cache memory before sending it to the
client.
➢ If the same or another client asks for the same mapping, it can check its cache
memory and resolve the problem.
➢ However, to inform the client that the response is coming from the cache
memory and not from an authoritative source, the server marks the response as
unauthoritative.
➢ Caching speeds up resolution. Reduction of this search time would increase
efficiency, but it can also be problematic.
➢ If a server caches a mapping for a long time, it may send an outdated mapping
to the client.
➢ To counter this, two techniques are used.
✓ First, the authoritative server always adds information to the mapping
called time to live (TTL). It defines the time in seconds that the
receiving server can cache the information. After that time, the mapping
is invalid and any query must be sent again to the authoritative server.

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✓ Second, DNS requires that each server keep a TTL counter for each
mapping it caches. The cache memory must be searched periodically
and those mappings with an expired TTL must be purged.

DNS RESOURCE RECORDS (RR)


• The zone information associated with a server is implemented as a set of
resource records.
• In other words, a name server stores a database of resource records.
• A resource record is a 5-tuple structure :
(Domain Name, Type, Class, TTL, Value)
• The domain name identifies the resource record.
• The type defines how the value should be interpreted.
• The value defines the information kept about the domain name.
• The TTL defines the number of seconds for which the information is valid.
• The class defines the type of network

Types of Resource Records

DNS MESSAGES
➢ DNS has two types of messages: query and response.
➢ Both types have the same format.
➢ The query message consists of a header and question section.
➢ The response message consists of a header, question section, answer section,
authoritative section, and additional section .

➢ Header
• Both query and response messages have the same header format with
some fields set to zero for the query messages.
• The header fields are as follows:

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• The identification field is used by the client to match the response with
the query.
• The flag field defines whether the message is a query or response. It also
includes status of error.
• The next four fields in the header define the number of each record type
in the message.
➢ Question Section
• The question section consists of one or more question records. It is
present in both query and response messages.
➢ Answer Section
• The answer section consists of one or more resource records. It is
present only in response messages.
➢ Authoritative Section
• The authoritative section gives information (domain name) about one or
more authoritative servers for the query.
➢ Additional Information Section
• The additional information section provides additional information that
may help the resolver.

DNS CONNECTIONS
➢ DNS can use either UDP or TCP.
➢ In both cases the well-known port used by the server is port 53.
➢ UDP is used when the size of the response message is less than 512 bytes
because most UDP packages have a 512-byte packet size limit.
➢ If the size of the response message is more than 512 bytes, a TCP connection is
used.

DNS REGISTRARS
➢ New domains are added to DNS through a registrar. A fee is charged.
➢ A registrar first verifies that the requested domain name is unique and then
enters it into the DNS database.
➢ Today, there are many registrars; their names and addresses can be found at
http://www.intenic.net
➢ To register, the organization needs to give the name of its server and the IP
address of the server.
➢ For example, a new commercial organization named wonderful with a server
named ws and IP address 200.200.200.5, needs to give the following
information to one of the registrars:
Domain name: ws.wonderful.com IP address: 200.200.200.5
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DDNS (DYNAMIC DOMAIN NAME SYSTEM)


➢ In DNS, when there is a change, such as adding a new host, removing a host, or
changing an IP address, the change must be made to the DNS master file.
➢ The DNS master file must be updated dynamically.
➢ The Dynamic Domain Name System (DDNS) is used for this purpose.
➢ In DDNS, when a binding between a name and an address is determined, the
information is sent to a primary DNS server.
➢ The primary server updates the zone.
➢ The secondary servers are notified either actively or passively.
➢ In active notification, the primary server sends a message to the secondary
servers about the change in the zone, whereas in passive notification, the
secondary servers periodically check for any changes.
➢ In either case, after being notified about the change, the secondary server
requests information about the entire zone (called the zone transfer).
➢ To provide security and prevent unauthorized changes in the DNS records,
DDNS can use an authentication mechanism.

DNS SECURITY
➢ DNS is one of the most important systems in the Internet infrastructure; it
provides crucial services to Internet users.
➢ Applications such as Web access or e-mail are heavily dependent on the proper
operation of DNS.
➢ DNS can be attacked in several ways including:
• Attack on Confidentiality - The attacker may read the response of a DNS
server to find the nature or names of sites the user mostly accesses. This
type of information can be used to find the user’s profile. To prevent this
attack, DNS messages need to be confidential.
• Attack on authentication and integrity - The attacker may intercept the
response of a DNS server and change it or create a totally new bogus
response to direct the user to the site or domain the attacker wishes the user
to access. This type of attack can be prevented using message origin
authentication and message integrity.
• Attack on denial-of-service - The attacker may flood the DNS server to
overwhelm it or eventually crash it. This type of attack can be prevented
using the provision against denial-of-service attack.

➢ To protect DNS, IETF has devised a technology named DNS Security


(DNSSEC) that provides message origin authentication and message integrity
using a security service called digital signature.
➢ DNSSEC, however, does not provide confidentiality for the DNS messages.
➢ There is no specific protection against the denial-of-service attack in the
specification of DNSSEC. However, the caching system protects the upper-
level servers against this attack to some extent.

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9. SNMP (SIMPLE NETWORK MANAGEMENT PROTOCOL)


➢ The Simple Network Management Protocol (SNMP) is a framework for
managing devices in an internet using the TCP/IP protocol suite.
➢ SNMP is an application layer protocol that monitors and manages routers,
distributed over a network.
➢ It provides a set of operations for monitoring and managing the internet.
➢ SNMP uses services of UDP on two well-known ports: 161 (Agent) and 162
(manager).
➢ SNMP uses the concept of manager and agent.

SNMP MANAGER
• A manager is a host that runs the SNMP client program
• The manager has access to the values in the database kept by the agent.
• A manager checks the agent by requesting the information that reflects the
behavior of the agent.
• A manager also forces the agent to perform a certain function by resetting
values in the agent database.
• For example, a router can store in appropriate variables the number of packets
received and forwarded.
• The manager can fetch and compare the values of these two variables to see if
the router is congested or not.

SNMP AGENT
• The agent is a router that runs the SNMP server program.
• The agent is used to keep the information in a database while the manager is
used to access the values in the database.
• For example, a router can store the appropriate variables such as a number of
packets received and forwarded while the manager can compare these variables
to determine whether the router is congested or not.
• Agents can also contribute to the management process.
• A server program on the agent checks the environment, if something goes
wrong, the agent sends a warning message to the manager.

SNMP MANAGEMENT COMPONENTS


• Management of the internet is achieved through simple interaction between a
manager and agent.
• Management is achieved through the use of two protocols:
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o Structure of Management Information (SMI)


o Management Information Base (MIB).

Structure of Management Information (SMI)


• To use SNMP, we need rules for naming objects.
• SMI is a protocol that defines these rules.
• SMI is a guideline for SNMP
• It emphasizes three attributes to handle an object: name, data type, and
encoding method.
• Its functions are:
❖ To name objects.
❖ To define the type of data that can be stored in an object.
❖ To show how to encode data for transmission over the network.

Name
✓ SMI requires that each managed object (such as a router, a variable in a router,
a value,etc.) have a unique name. To name objects globally.
✓ SMI uses an object identifier, which is a hierarchical identifier based on a tree
structure.
✓ The tree structure starts with an unnamed root. Each object can be defined
using a sequence of integers separated by dots.
✓ The tree structure can also define an object using a sequence of textual names
separated by dots.
Type of data
✓ The second attribute of an object is the type of data stored in it.
✓ To define the data type, SMI uses Abstract Syntax Notation One (ASN.1)
definitions.
✓ SMI has two broad categories of data types: simple and structured.
✓ The simple data types are atomic data types. Some of them are taken directly
from ASN.1; some are added by SMI.
✓ SMI defines two structured data types: sequence and sequence of.
▪ Sequence - A sequence data type is a combination of simple data types,
not necessarily of the same type.
▪ Sequence of - A sequence of data type is a combination of simple data
types all of the same type or a combination of sequence data types all of
the same type.
Encoding data
✓ SMI uses another standard, Basic Encoding Rules (BER), to encode data to be
transmitted over the network.
✓ BER specifies that each piece of data be encoded in triplet format (TLV): tag,
length, value

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Management Information Base (MIB)


The Management Information Base (MIB) is the second component used in network
management.
• Each agent has its own MIB, which is a collection of objects to be managed.
• MIB classifies objects under groups.

MIB Variables
MIB variables are of two types namely simple and table.
• Simple variables are accessed using group-id followed by variable-id and 0
• Tables are ordered as column-row rules, i.e., column by column from top to
bottom. Only leaf elements are accessible in a table type.

SNMP MESSAGES/PDU
SNMP is request/reply protocol that supports various operations using PDUs.
SNMP defines eight types of protocol data units (or PDUs):
GetRequest, GetNext-Request, GetBulkRequest, SetRequest, Response, Trap,
InformRequest, and Report

GetRequest
▪ The GetRequest PDU is sent from the manager (client) to the agent (server) to
retrieve the value of a variable or a set of variables.

GetNextRequest
▪ The GetNextRequest PDU is sent from the manager to the agent to retrieve the
value of a variable.
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GetBulkRequest
▪ The GetBulkRequest PDU is sent from the manager to the agent to retrieve a
large amount of data. It can be used instead of multiple GetRequest and
GetNextRequest PDUs.

SetRequest
▪ The SetRequest PDU is sent from the manager to the agent to set (store) a
value in a variable.

Response
▪ The Response PDU is sent from an agent to a manager in response to
GetRequest or GetNextRequest. It contains the value(s) of the variable(s)
requested by the manager.

Trap
▪ The Trap PDU is sent from the agent to the manager to report an event. For
example, if the agent is rebooted, it informs the manager and reports the time of
rebooting.

InformRequest
▪ The InformRequest PDU is sent from one manager to another remote manager
to get the value of some variables from agents under the control of the remote
manager. The remote manager responds with a Response PDU.

Report
▪ The Report PDU is designed to report some types of errors between managers.

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