You are on page 1of 96
FM UBL Uk Oe Vet ee P : an FANTASTIC TREASURES Mayfair Games Inc. ¢ P.O. Box 5987 ¢ Chicago, IL © 60608 FANTASTIC TREASURES Author: Allen Hammack Editors: Jane Wilcox and Cory Glaberson © 1984 Mayfair Games Inc. Cover Illustration: © 1984 Boris Vallejo Interior Illustrations: Gerald O’Malley and Hagins Fugate ALL RIGHTS RESERVED. no part of this book may be reproduced in any form or by any means, except for the inclusion of brief quotations in a review, without permission in writing from the publisher. Permission is granted to the purchaser of this book to copy the maps and histories for personal use, provided that none of the copies are sold or traded. LE™ and Role Aids are trademarks for roleplaying aids and adventures published by Maylair Games Inc IOS Alt characters in this book are fictitious. Any resemblance to actual persons living or dead, is purely coincidental ISBN: 0-912771-20-8 Manufactured in the United States Published simultaneously in Canada Mayfair Games Inc. ¢ P.O. Box 5987 ¢ Chicago, IL ¢ 60608 DEDICATION This work is happily dedicated to the true Fantastic Trea- sures of my life, my friends and relatives. I value each of you more than I would all the gems of the earth and all of the treasures in this book. Special thanks go to Harley Anton, who got mestarted in this bizarre but fun hobby so long ago. Special thanks to the librarians at Emmet O'Neal Library in Mountain Brook, for their substantial help. TABLE OF CONTENTS INTRODUCTION A Aaron's Rod Aladdin's Treasures Aarvak’s Shoe Flying Carpet Abracadabra Amulet Jewel Trees ‘Achilles’ Shield Lamp Achilles’ Spear Ring ‘Aconite Allberich’s Magic Items ‘Adam Bell's Bow Beli of Strength ‘Aegir’s Charm, Sword of Invisibility Cloak of Invisibility Alexander's Cup ‘Aceis ‘Aeolus’ Bag of the Winds ‘Agar Agnis’ Javelin of Flame Ahayuta achis’ Staves ilric’s Longbow ines Magical Peas Ani's Hidden Treasure Map ‘Alimagba Charm Allbeal Alligator Teeth Allison Gross's Wand ‘Alraun’s Good Luck Charm, ‘Ama-tsu-mara's Mirror ‘Akpou ‘Ambrosia Al's Scissors of Blinding “Amethyst Anapel B wee Baba Yaga’s Items Barashnum Hut Basil Well of Life Beans of Magic Iron Kettle Bear's Ears Bags of Crushing Bells of Driving Bagpipes of Charming. Bellerophon's Bridle Bagpipes of Time Distortion Beltane Cakes Balmung. Beowull’s Sword Balor’s Eye Berries of Stamina ‘Caswallan's Sword Catseye of Power Cephalus’ Perfect Spear (Chang Kuo Lao’s Items ‘White Donkey Peach of Immortality (Charm of Death Cap of Invisibi Cap of Rushes Carbuncle of Power Gardea's Charm Cassandra's Crown, Castle of Floating Granite David's Magic Heis Cuirass Shield Endless Ball of String Wings of Flying Dagda Mor’s Magic tems Helm of Understanding Everfull Cauldron Sling of Slaying Two Magic Pigs Devil's Club Fruit Trees of Plenty Diamond Kings’ Items Harp Sword of Speed Club Parasol of Power Daikoku-ten’s Wooden Mallet Arrows of Desire Whip Axe ‘Bhumiya’s Ring .. 9 Arrow of Earthquake Creation ‘Arrow of Flying ‘Arrow of Island Creation ‘Arrow Ladder ‘Arrow of Loha Pen ‘Arrow of Passage Detection Arrow of Ten Gens “anit ‘Annvefyn’s Treasures Inexhaustible Cauldron Well of Sweet Water Antaeus’ Boots of Wrestling Antero Vipunen's Gift Aphrodite's Girdle APPLES ‘Arrow of Whistling ‘Apples of Ate ‘Arrow without Bow Apple of Conle Asklepios’ Staff ‘Atlanta's Sandals, ‘Autolycus’ Boots of Silence ‘Avalon Avenger's Sword ‘Av Boy's Corn ‘Ax of Paul Bunyan, ‘Ayar Magic Items Ayar-Cachi's Ring of Superhuman Strength Ayar-mancho's Rod of Fortress Construction Bragi’s Harp of Life “Apples of the Hesperides ‘Apple of Prince Ahmed ‘Argus’ Figureheads Arjuna’s Treasures, Magic Bow ‘Magical Tome Ark of the Covenant ‘ARROWS Arrows of Artemis & Apolio Biersal Ban's Magic Items Bifrost Helm Boots of Water Walking Bodn Cauldron of Regeneration Borneo Magic Spells Silver Staff Cure Animal Bites Brazen Serpent Clot Blood Brisingamen Boxing Gloves of PolydeucesBucephalus al-Buraq, Bracers of Defense Chang Tao-li Long Arm Safe Jump ‘Guchulain's Spears and Horse Plane Travel +1 Spear Clim of the Clough’sLongbow +2 Spear Cloak of Darkness +3 Spear - Gae Bulg Clover Charm Gray of Macha Cu Roi’s Robe of Disguise Guitar Dorje White Rat Dracaena Diancecht’s Spring Dragon’s Teeth Didi Charm Draupnir Discus of Perseus Doc Cu’o'e’s Items Battle Axe Charm Doctor Li's Talisman Dvalin's Smithy Tools Dvergar’s Cap & Cloak Dwarven Magic ‘Stones of Trapping Tron Rod of Opening Loaves of Satiation Everfull Boule Everfull Hor of Freyja Excalibur Fakie's Butter Jar Firbolg Bags Fairy Cap of Invisibility Fakir’s Rope Fline Fairy Cloak of Invisibility Faustian Spells. Flying Chariots Fairy Ointment, Teleport Food Forgall Manach’s Magic Castle Fairy Harp of Charming Magic Ride Forseti’s Charm Fairy Book of Spells Invisibility Fountain of Hippocrene Fairy Fear Spell Consult the Dead Fragarach Fairy Fog Spell Feathers of Attack Freyja's Falcon Skin Cloak Fairy Horse Spell Fenda Maria's Lamp Frey's Magic Items Faet Fiada Fionn MacCumal’s Mantle Gullin-bursti Gabriel's ems Giantslaying Club Flaming Sword Gigantes" Herb Grimbild’s Potions Trumpet Gjall Potion of Forgetfulness Gagates Glas Gaibleann, Potion of Sleep Galahad’s Shield Glass Mountain Potion of Suggestion Gandharva Weapons Gleipnir Grougalde Spells Ganymede’s Horses, Golden Fleece “Health Garada’s Charm Goose of Golden Eggs Keep the Path Gawain’s Magic Girdle The Grail Part River Geush Urvan’s Relics ‘Staff of Djinni Summoning" "Herakles’ Weapons Hag of Beare's ‘Hatapatu’s Items Club Elixir of Regeneration Sword Bow Halak’s Petification Powder Sacred Cape Golden Sword Halomancie Salt Hecate’s Flame Armor & Helm Han Hsiang-uu's Plants Hedley Kow Hydra’s Blood Harmonia's Necklace Helios Lens ‘Hermes’ Items Harpalyce’s Sandals Helm of Heiméall Winged Sandals Harpoon of Horus ‘Hephaestus's Items Traveler's Pouch Hara and Marat ‘Magic Throne Hermod’s Coat and Helm Hasan of Bassorah’s lems Magic Net Heme the Hunters Bird Garment Branding Irons Silver Arrow. Turban of Invisibiity Talos Hiawatha’s Moccasins JADE ‘Jars Runes! Blue Jade “Heal/ Remove Pain Lavender Jade Extinguish Fires Tzanagi’s Sword White Jade Calm Seas Jacinth of Power Black Jade Speak with Birds Jack Charm Vermillion-flecked Jade Jasper Jacob's Ladder Gold Flecked Jade Jericho Horn Kaaba King of Ixcland’s Son’s tems" Kipriano Prayer Roll Kalevala Bow of Marksmanship Protection Against Magic Kanaima Hood of Hearing Truthtelling Kantele of Vainamoinen Hose of Speed Neutralize Poison Karshipta Bir Tunic of Mighty Lungs _Klieng's Breastplate Kay's Pendant Gloves of Stone-breaking ‘of Death Keresaspa's Gauntlets Day Cap of Invisibility Kale of Poison Detection Keys of Black Iron Shoes of Teleportation Knots of Sorcery Khide Sea Spirit Sword of Cutting Knotted Handkerchief Khvarenanh Pin of Sleeping Kokkara caro's Ring, Kor’s Flame of Immort ‘Charmed Shilling Leprechauns Talisman of Teleportation Lha-K'a's Arrow ‘Liew Liaw Gyftes™ Trucsilver Bracelet Lodestone of Power Loki’s Magic Items Tcratenn Lamp of Detecting ties Tanetlot du Lac’ Mag Leander’ Girdle of Sinming Saddle Leg Grease ia Fail ‘Shoes of Travel Leprechaun Magic Items Li's Medallion Belt of Shapeshifting Crock of Treasure Life Token Lotus of Enchantment Three Wishes Linden Bark Leprechaun's Staff Skidbiadnis Blodug-hofi Dancing Sword Freyr’s Charm Fudo-myoo’s Items ‘Magic Lasso ‘Sword of Mercy Friar Tuck’s Quarterstaft Frithiof's Sword Frodi’s Magic Millstones 52 Charm Enemies Release Fetters Protection from Storms Protection from Cold/ Frost Gungnir Gwydion’s Crystal Sphere Gyges’ Ring of Inv Hhaung-beitset Hilidskajal Hoo's Kems Baldercake Girdle of Victory Hom of Farspeaking Hreidmar’s Book of Spells Inaction Binding Drop Objects Hylas's Gloves Hyperborean Cloak 70 Jewel-producing Potion Fimsonweed Joe Magarac’s Gloves John Henry's Hammer Jonsh’s Diamond Jones Shi wee 76 Kotwal’s Charm Kresnik’s Ring. Krishna's Fiery Discus Kuan Ti's Talisman Kubera’s lems ‘Staff of Treasure Finding Pushpaka Wondrous Honey Kun’s Swelling Soil Kusa Grass 88 Luck Ball Lugh’s Healing Herbs Lugh’s Sling Lukuman’s Charm Lung Wang's Token Lu-tsu’s Wonderful Sword Lycanthropy Medallion Lyre of Building Lychnis INTRODUCTION There were giants in the earth in those days... A sharp spear needs no polish. Religion, fiction, and folklore are the categories into which most people would place the statements given above. I contend that they all could also all into the category of mythology. History can become an interwoven thread of this complex tapestry as well, For example, King Arthur undoubia- bly had some historical basis Folklore embellished his deeds and incorporated existing tales. Merlin seems to have come from Irish and Welsh stories. Religion modified the stories to ‘wean out the Brythonic religions and toenhance Christian morals. The first mention of the Holy Grail or of the romance of Guinevere and Lancelot seems to have come about three hundred hears after the tales were first collected. —Genesis ta place called Shu, where the gold lies in the rock like suet in mutton. —Kukuana folk saying Finally, Arthur became a figure of mythology, with magical weaponsand a promise to return again when his country has need of him—a mouit found all over the world The points that theareas of history, mythology, folklore, and religion over- lapand are inextricably entwined. One man's religion is another man's my- thology, and every story that is now found in the library under “Mythol- ogy’ was once (or still is) accepted as literal truth by a large number of people, Therefore, these volumes will notat- tempt toaccept some myths as trueand to deny others; all ueasures, items, characters, beings, and monsters in thisbook will beconsidered mytholog- ical in the broadest possible sense of the word. —Rudyard Kipling ‘The reader must make the ultimate decision as to which entries will be considered factual and which fanciful, at least in the individual game uni- verse that he or she controls—and that is exactly how it should be. In an article on the search for El Dorado, the writer said that though the city never existed, so. many people searched and suffered for it and so many people believed in it, that it be- came real. Good luck in your search. A SELECT BIBLIOGRAPHY Note: Few original source works exist thatare written in English. The major- yy of important sources are transla- s of other secondary or tertiary works. The Book of Imaginary Beings, by Jorge Luis Borges. E.P. Dutton and ‘Company, New York: 1969. A Book of Myths, selected by Roger Lancelyn Green, E.P. Dutton and ‘Company, New York: 1965. Dictionary of Myths, Folklore, and Symbols, Parts 1-3, by Gertrude Jones. Scarecrow Press, New York, 1961. The Golden Bough, volumes 1-12, by Sir James G. Frazer. Macmillan and Company, London: 1907-1915, Great Fairy Tales of reland, compiled by Mary McGarry. Wolf Publishing/~ ‘Avenel Books, New York: 1973, The Greek Myths, volumes 1-2, by Ro- bert Graves. Penguin Books, Balti- more: 1955. The Hero with a Thousand Faces, by Joseph Campbell. The Bollingen Foundation, New York: 1949. The Immontals, by Derek and Julia Barker. Webb & Bower. Exeter, Eng Tand: 1976. The Impossible People, by Georgess ‘McHarque. Dell Publishing, New York: 1972. Larousse World Mythology, edited by Pierre Grimal. The Hamlyn Publish- ing Group, Ltd., London (et al.): 1965. Legends of the World, edited by Ri- chard Cavendish. Schlocker Books, New York: 1982. Man and His Gods: Encyclopedia of the World’s Religions, edited by Geoffrey Parrinder. The Hamlyn Publishing Group, Ltd., London (et al.): 1971. Motif-Index of Folk Literature, Vols. 1-6, by Stith Thompson. Indiana University Press, Bloomington: 1975 ‘Mythology, by Thomas Bulfinch. Ran- dom House Modern Library, New York: 1937. ‘Mythology, by David Leeming. News- week Books, New York: 1976. ‘Myths, by Alexander Eliot. McGraw: Hill, New York: 1976. The Norse Myths, by Kevin Crossley- Holland. Pantheon Books, New York: 1980. Standard Dictionary of Folklore, My- thology, and Legend, edited by Maria Leach. "Funk and Wagnalls, New York: 1949-1950, 7 HOW TO USE THIS BOOK Fantastic Treasures is organized al- phabetically, like an encyclopedia. It deals mainly with magical items and treasures found in actual mythology and folklore, expressed in game terms that are adaptable to any type of fanta- sy, medieval, or ancient ole playing or miniatures game. In some instances a treasure or item is so closely associated with a monster or other being that the beast’s statistics ‘must be included. These are given at the end of the entry. ENTRIES are listed under the first let- ter of the first key word, although many configurations of the name may be possible (Aladdin's Flying Carpet, Carpet of Aladdin, Flying Carpet of Aladdin). In general, references are found under the name of the person, deity, or 1g associated with the item. ‘Secondarily, they may be listed under the name of the item itself if it is well-known. CONVENTIONS include the ‘D' ab- breviations for ‘die’ or ‘dice’: 1D20 ‘means roll one 20-sided die; 1D100 (or Df). means roll two 10-sided dice se- quentially, generating a percentage or number between 01 and 00 (read as 100); 3D6 means roll three 6-sided dice and add the results to get a sum. ABBREVIATIONS VALUE assumes with a medieval level of civilization that the value of one gold piece is about $20 in 1984 U.S. dollars. An income of 20 gold pieces would be a very good day for a mer- chant, but 5-10 gold pieces are more likely for a day's effort. ARMOR CLASS works on a scale where lower (or more negative) is bet- ter. No armor is AC 10. A shield adds ‘one step to make it armor class (AC) 9; chain mail would be AC 5; plate mail and shield would be AC 2. THACO is a handy statistic meaning “To Hit Armor Class 0.” When you know someone's THACO and you'll have the number required to score a successful hit with a D20 (or multiply by 5 to get the percentage chance of success). Forexample, if Achilles’ THACO is, 14, and the target is wearing chain mail with no shield (AC 5), Achilles needs to roll a9 ona D20(14-5=9), or 4.45 or less on Di (9 x 5% = 45%), CHARACTERISTICS (or Attributes or Ability Scores) are considered to be derived from 3D6, with 8 being the lowest score possible and with 18 being the normal maxiraum score. Rough conversions are made for use in game systems where percentage scores are used as a base (100 the normal human maximum), GENDER—Please read “he or she and “his or her” respectively for “he and “his” throughout this work, ex- cept where there is an obviously mas- culine antecedent. For the sake of brev- ity (and my syntactical sanity) the shorter masculine form is used. Some of the items described herein are extremely powerful, and each GM must decide whether or not to allow them, or whether to keep their powers as printed or toalter, or weaken, them, ‘The assumption is that the majority of player characters are between ap- proximately third to seventh skill lev- 1, although many items are consider- ably higher or lower in power than that range Some items are non-combative, but the more realistic campaigns will rec- ognize that something that can feed an army is probably worth more than something that can slay that army. A special note concerning magical items that belong to a deity or to a famous character—he isn't going tobe very happy when he finds out his per sonal magical “thingamabob’”is miss ing, and he might come looking for the character who took it....The GM should decide upon possible conse- quences before he allows such an item to be discovered. - Armor Class - --++ Hits To Kill. - Movement in feet/yards per melee round «+ Alignment ‘ seeee++Attacks per melee round Dm ...seeeseeeeeeeeeeeee Damage per attack THACO:.. .-To Hit Armor Class 0 Special Special Abilities Int.eeeeeee ce seeeeIntellect IT: .eceeeeeceeeeeeeeeeeeeceeeeeces Intellect I 7 s+ Insight -- Strength -Dexterity . Stamina cesses Appeal «= gold pieces Iver pieces qv. in Fantastic Treasures ‘Aaron's Rod Aarvak's Shoe Abracadabra Amulet Achilles’ Shield Achilles’ Spear Aconite Allheal ‘Adam Bell's Bow ‘Acgir’s Charm. ‘Cloak of Invisibility Alexander's Cup ‘Ali Baba’s Charm ‘Alimagba Charm Alligator Teeth Allison Gross's Wand Creation ‘Axjuna’s Treasures ‘Magic Bow ‘Magical Tome ‘Ark of the Covenant ARROWS “Arrows of Artemis & Apollo Arrow of Earthquake Aegis ‘Alraun’s Good Luck Charm Arrow of Flying ‘Aeolus’ Bag of the Winds Agaric “Ambrosia Agnis' Javelin of Flame Amethyst Ahayuia achis’ Staves ‘Anapel Ailric’s Longbow ‘Ankh ‘Aine’s Magical Peas ‘Ama-tsu-mara’s Mirror ‘Annvfyn’s Treasures Air's Hidden Treasure Map Inexhaustible Cauldron Aitaveras Well of Sweet Water ‘Arrow of Island Creation ‘Arrow Ladder ‘Arrow of Loha Penw ‘Arrow of Passage Detection ‘Arrow of Ten Geris Arrow of Whistling ‘Arrow without Bow Asklepios’ Staff ‘Akonda Antaeus’ Boots of Wrestling Atlanta's Sandals Akpow ‘Antero Vipunen’s AV'sScissors of Blinding __Aphrodi Aladdin's Treasures APPLES Flying Carpet Jewel Trees Apples of Ate Apple of Conte ‘Autolycus’ Boots of Silence ‘Avalon ‘Avenger's Sword ‘Awl Hoy’s Corn ‘Ax of Paul Bunyan Lamp Apples of the Hesperides ‘Ayar Magic ems Ring Apple of Prince Ahmed Aghat’s Bow ‘Arachne’s Tapestry Argus’ Figureheads Alberich's Magic Items Belt of Strength Sword of Imvisibiity |Aaron’s Rod 048 salt ‘Bears fruit once daily (enough food for 10 people for 1 day) (Becomes a large snake once daily. Aaron's Rod is from the Biblical tradition. ‘The rod can become a large snake, which ‘cannot be defeated by normal serpentsorby sorcery. Itcan also blossom and bear fruit, specifically almonds, enough to feed 10 people for a day. Each of these two func tions can be performed once per day. The rod can also be used as a +3 stalf, causing 1D6+3 pointsof damage, plus any strength bonuses, However, if the rod is used for evil or selfish ends, there is a 10% chance that Je hhovah will take action against the wielder which cumulatively increases every time used. (Feeding a group frequently from the rod should not be considered selfish in this context.) Snake ‘AC: 5, HTK: 3D8, M: 6” ‘Align: Lawlul/Evil, Int: Average ‘Au: 1, Dm: 1D10, THACO: 16 Special: Cannot be harmed by other snakes Magic Resistance: 100% Appearance: The solid sapphire rod is in scribed with unfathomable holy symbols, ‘Value: The sapphire value alone is worth 50,000 gold pieces; its additional properties ‘make it worth atleast 100,000 gold pieces ‘Ayar-Cachi’s Ring of Superhuman Strength Ayar-mancho’s Rod of Fortress Construction ‘Glows dimly after one melee round of polishing. After 10 curns of polishing, itdispels magical darkness. ‘Duration: 80 minutes. Aaroak’s Shoe looks like a normal horse: Shoe, but when rubbed vigorously with a soft cloth it will begin to shine with a cor tinual light. Aarvak, in Norse mythology, is one of the horses of the sun. Ifa mortal finds one ofthe shoes Aarvak occasionally throws, it can be polished to shine to any intensity, anging from a dim slow to the brightness of the sun itself. It takes one minute to rub the shoe to get a Tight, and then the light will shine for 80 nutes. The brightest intensity will llumi nate any darkness (including magical) in a 300-fo0t radius, Appearance: This dull steel horseshoe has twaces of rust or tarnish on it Value: 5,000 gold pieces. Abracadabra Amulet ‘One use alters any die roll by 5% (wearer's benefit), Maximum uses: 100, Abracadabra Amulet can conte go0d luck lupon the wearer. Anyone possessing such an amulet may alter his luck by saying the word ““abracadabra." Any die roll may be altered by 5% (or by one on a D20) each time the word is spoken, and multiple utter- ances are permitted for a cumulative elect. ‘on one roll Aaron's Rod Aarvak’s Shoe 77 Abracadabra Amulet 9 Achilles’ Spear BN Adam Bell’s Bow Aegir's Charm 10 Each amulet is good for 100 uses, al- though most found have been partially used up and there is no way to determine the extent to which it has been used. When the amulet is exhausted, the wearer will know that no change to his luck has been made, The amulet cannot be recharged. Appearance: The amulet is shaped like an inverted pyramid, bearinga gradually van- ishing inscription. Itis best when made of gold, but can also he made of lesser metal, Value: 40,000 gold pieces if unused, but this is impossible to determine, Achilles’ Shield Achilles Shield was forged by Hephaestus and the Cyclops and is truly an object of wonder and awe, even among the gods. (Once per day the bearer this #3 shield can ‘command it to shine. One round later, all beings within a 60degree arc from the front of the shield (stretching to the horizon un- less blocked by terrain) must save vs. magic spells or be blinded for five minutes. Appearance: This shield seems to be made of gold, but itis very light and more du ble than steel Value: 200,000 gold pieces. Achilles’ Spear [ev2speur | © Wounds from this spear can only be [Ge Se sealed taining rust from the spear. Achilles’ Spear is a +2 spear which can ‘create wounds which cannot be healed by normal medical or magical means. How- ‘ever, an ointment made with a bit of rust from the spear will heal any wound the spear itself has made. This will not, how. ‘ever, heal wounds made by any’ other weapon. Gods of healing, especially Apollo, can heal wounds made by the spear; other di ties may have difficulties. Telephus, king fof Mysia, was the firstto discover and to use successfully the secret ofthe spear Appearance: The spear looks more “nor: ‘mal” than most magical weapons, because thereare obvious traces of rust on it, But the rust is special; it won't weaken or eat into, the weapon. New rustappears one day after the old rust is removed, "The spear may bea bit larger than usual, since a few accounts translate the word for the weapon as lance. It is most definitely not, however, the long horseman's lance described in most role-playing games. ‘Value: 20,000 gold pieces. /®Can be made intoa powerful poison (ave vs. poison or die instantly). /eDiluted 10,000 parts water to 1 part aconite, it acts asa pain reliever. Aconite is any of a group of plants which are the source ol powerful poison;monks- hhood is one species. The deadly Nepal aconitecan be used on arrowheads tostopa tiger, a human, or even a whale. But like many poisons, aconite can be used indice doses as a pain-teliever Dosage: One dose is equal to about one tablespoonful of syrupy liquid, which is enough #0 coat one weapon. The poison stays on the weapon until a successful strike is made, until itis wiped off deliber: ately, or until it evaporates (24 hours) Appearance: A nature-oriented character ‘will have no troubleidentifying this plant, if the GM decides there ate some in the area In other eases, a nature-wise non-player character will have to identify and prepare the plant, charging 10 to 20 percent over the cost indicated. Value: Ifthe plant grows nearby, 20 gold pieces per dose, If the plant is not readily available, the cost is at least 10 times that amount, and may be higher at the GM's ‘option, Adam Bell's Bow 43 longhow Adam Bell's Bow is mentioned in an Eng- lish ballad, Bell and his friends Clim of the Clough and William of Cloudesly are all, famous outlaws ndexcellentarchers. Bell's ‘weapon is a #3 longbow. With this bow, Bell is supposed tohavebeen abletosplit Inazelrod at 160 feet. ‘Value: 7,000 gold pieces. /Aegir’s Charm Sell any storm within a 10-kilometer radius. Aegir’s Charm isa small cauldron which, when the proper words are said over it (see below), will still any storm within a 10- kilometer radius as long as the cauldron is atsea or its bearer is within sight ofthe sea. Aegir, ajotunn of Norse mythology, is a sociated with calm seas, and is not to be bblamed for the storms wrought by his wife, Ran, "To operate, it must be filled with water from Aegir's palace under the ocean. Walls of gold that shine like fire illuminate the palace, which accounts for the value placed, fon this water by people (especially sea cap. tains) lucky enough to own one of these charms, The words “Naga rithbar Samu, ‘which must be spoken to activate the magic ‘of the cauldron, appear on the eauldron's bottom, Appearance: The cauldron is quart-sized, nd silver chased with gold. Designson the ‘auldron picture Aegir and his palace. ‘Value: 8,000 gold pieces. (Value of Aegir's ‘water: 100 gold pieces per quart.) Aegis /¢+10 armor (protects entire body). Shaking the Aegis causesall enemies tofle -bsave v. fear). Maybeshak en twice daily. J*Those looking on the Aegis with “Medusa’s head on it turn to stone (Gave vs. magio.

You might also like