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2023 EDITION

This guide is not endorsed by Microsoft or affiliated in


VERSION 1.1.0
any way and should not be seen as official. This is a fan-
Oct 2023 made guide for informational purposes only to support
your flight simulation experience.

INTRODUCTION
GUIDING YOU TO HAVE THE BEST FLIGHT SIM EXPERIENCE

Welcome to A Complete Guide to WELCOME TO THE WORLD


Flight Simulator 2023 OF FLIGHT SIMULATION.
Our original guide was first released
This is a brave new world you’ve embarked on
in August 2020 with over 120-pages
and we would like to thank you for choosing
of original and insightful content that
our guide to help you on your quest to having
supported newcomers and experienced
the best experience possible in this virtual
simmers alike. Over time, we updated our
new world.
guide to reach over 280-pages dedicated
to getting the most out of your simulator.
When Microsoft first announced that a
brand new flight simulator would be coming,
We then launched our 'Extended Edition'
simmers and gamers alike were incredbily
the following year and expanded the guide
excited. The visuals of the new simulator were
to over 500-pages, which were jam-packed
simply breathtaking and demonstrated a true
with details on how to get the most out of
next-generation flight simulator.
your flight simulator.

For years, the world has awaited for the revival


After a short break, we decided it was time
of such an established franchise, which is why
to re-do the guide with all-new information
it is so exciting to finally be able to take to the
and support. The guide, designed for both
skies once again.
newcomers and experienced simmers, is
your ultimate resource for everything to do
with Microsoft Flight Simulator (although That said, we also know that there are plenty
not affiliated in any way). of challenges and that it is sometimes
overwhelming. When the whole world can
be your oyster, knowing where to start is a
A Complete Guide to Flight Simulator will
daunting task.
receive periodic updates when a new 'Sim
Update' is released. This means we can
focus on new updates on a more regular This guide has been carefully crafted to help
basis and ensure we deliver on top-quality anyone and everyone looking to get started
content for you. with flight simulation. Focusing on the latest
release in the long-established Microsoft
series, we want this to be a trusty companion
As the name implies, this is the 2023
as you get to grips with the new sim.
edition - which is a free upgrade for
anyone who owned the 'Extended Edition'.
You will enjoy all the original content Whether you’re a cadet putting on the uniform
from our first two guides and more as we for the first time or an experienced captain
continue to expand it. who has been in flight simulation since the
start, we hope this guide helps you get the
most from your flight simulation.
We hope you find the Extended Edition
just as useful on your journey to ensure you
get the most out of your flight simulator. The SoFly Team

A Complete Guide to Flight Simulator 2023 | 3


V1.1.0 | Oct 2023
BRAND NEW!
IN-SIM GUIDE!

Microsoft Flight Simulator In-Sim


Marketplace or Orbx Customer?

The guide will automatically install to your


flight simulator. You can also access the
PDF files to then transfer to any device.
The location will depend on where you
How to access the in-sim purchased the product from.
guide?
Orbx Central/OrbxDirect
Once you are in flight, hover The PDF files are located in your
your cursor to the top of the 'Community' folder.
screen to bring up the in-sim [COMMUNITYFOLDER]\sofly-pdfmanual\
tool bar. You will see a new inc\PDF\
'book' icon. Click this and
you can now open the guide
within your simulator. Microsoft Flight Simulator In-Sim
Marketplace
The PDF files are located in your 'official'
Microsoft Flight Simulator folder.

Get Your Guide Directly in the Simulator Features Installation Instructions


• Open up the latest version of A Complete In order to have A Guide to Flight Simulator: [core simulator folder]\Official\OneStore\
Guide to Flight Simulator from within the Extended Edition in your simulator, you will orbx-pdfmanual\inc\PDF\
We're pleased to announce that you can
access the guide directly from within your simulator. need to follow the below instructions:
flight simulator. Our brand-new in-sim toolbar • Search through the whole document to 1. Download the latest 'In-sim' version of the YOUR FOLDER MAY BE IN A DIFFERENT
allows you to view all of the guide quickly and find exactly what you're looking for. guide from your original store. LOCATION IF YOU INSTALLED VIA STEAM.
easily without opening up any external tools or Please check online for the location if
having to swap windows. • Preview tab enables you to scroll through 2. Extract the contents of the zip folder to
the pages quickly. anywhere on your PC. you're unsure.

• Search via page numbers. 3. Drop the ' sofly-pdfmanual' folder into your
Can't find it? You can get support from us:
• Zoom function to view the high-quality Flight Simulator Community Folder.
https://sofly.io/support
images. 4. In the simulator, a new toolbar icon will
• Works well in VR mode with built-in appear. Click this and the guide will load.
keyboard
A Complete Guide to Flight Simulator 2023 | 4 • Zero impact on performance. A Complete Guide to Flight Simulator 2023 | 5
V1.1.0 | Oct 2023
CONTENTS
Feedback?
We're always looking to hear your feedback
about the guide. Whether that be a
suggestion, an improvement or for us to fix
EASILY FIND WHAT YOU’RE LOOKING FOR a mistake. Please head to sofly.io/support
where you can submit feedback to us.

Updates / Changes
Over time, our guide has seen many changes and
additions. Significant changes are indicated by
the sticker above along with the version number.
We also make changes to the content itself on
other pages, which is indicated by a blue/yellow
line to the side of it.

The markings and indicators show you differences


from the previous version of the guide. A full
changelog of the guide can be found at the back
Airports and Cities of the guide.

92 Airports and Cities Overview


94 Europe (+ WU XIV) UPDATED Go Beyond The Training &
Interactive Contents Pages 104 France / Benelux Sim Updates
Thanks to feedback, we’re now able to say 106 Nordic Airports
that any page number reference (including 208 Additional In-Sim Training
110 Austria, Germany and Switzerland
here on the contents page) is now 212 G1000 Overview and Training
interactive. Clicking it will take you directly 114 Iberia (WU VIII)
to the corresponding page. 228 TBM Tutorial Flight
116 Italy and Malta (WU IX)
248 A320Neo Tutorial Flight
118 Game of the Year Airport Additions
268 Snow and Ice
126 United Kingdom & Ireland
272 Airport Manoeuvring
132 North America (+ WU X)
274 Multiplayer Set-Up
152 Canada Airport (WU XI)
Introduction In-Sim Menu 156 Asia / Oceania / Australia (WU VII)
276 Finding Animals
278 Maximise Performance
10 History of Flight Simulation 58 In-Sim Menu Overview 166 New Zealand (WU XII)
290 Virtual Reality - Performance and Set-Up
14 The Technology 60 Using ATC 172 Oceania Airports (WU XIII)
300 Assistance Options
16 PC Specs and Editions 63 Camera Controls 176 Africa
304 Flight Assistance Enhancements
18 Hardware Overview 68 Using Integrated Checklists 182 Central / South America
306 Earn The Achievements
26 VR Hardware Overview 70 Lock Interaction System and Cursor Control 188 Japan (WU I)
308 Third Party Developers
28 Getting Set-Up 194 40th Anniversary Edition Airports
310 Default Key Combinations
Aircraft Overview 314 Liveries and Aircraft Adjustment
Menus and World 316
74 Aircraft Overview
First Flight Training Updating Your Simulator

30 Welcome to Your New World 76 Propeller Aircraft 317 Simulator Patches and Update Changelogs UPDATED
32 World Map 83 Jet Aircraft 194 Training Intro and Controls 368 World Update I - Japan

40 Challenges, Activities, and 84 Airliner Aircraft 197 Attitudes and Instruments 370 World Update II - US
Training 85 Turboprop Aircraft 198 Take Off 370 World Update III - UK & Ireland
44 Profile and MarketPlace 86 Game of the Year Aircraft Additions 199 Landing 372 World Update IV - France / Benelux
46 Options and Performance 88 40th Anniversary Edition Aircraft 201 Traffic Pattern 376 World Update V - Nordics
48 Data and Internet 203 First Solo Flight 378 Sim Update IV Info
50 Flight Model and Accessibility 204 Navigation 380 Sim Update V Info
52 VR Mode and Experimental 206 First Solo Navigation 382 World Update VI: AT, DE & CH
54 Assistance and Controls LOOKING TO PRINT? 207 Challenging Flights 384 Sim Update 6 Info
You can now print WITHOUT the need 386 Sim Update 7 Info
of a password. Simply print as you
would normally from your device.
388 World Update VII: AU
A Complete Guide to Flight Simulator 2023 | 6
390 Sim Update 8 Info
CONTENTS, CONTINUED... What's New? What's Not?
Anything new or changed will be indicated by either a gold coloured box (with the version number it was
changed) or a gold line. The gold line indicates a slight change since the last update. Any content for the
Extended Edition will most likely be found following the original guide.

Sim Updates Cont...


392 World Update VIII: Iberia
394 Sim Update 9 Info
396 World Update IX: Italy and Malta
398 World Update X: USA
400 World Update XI: Canada
402 Sim Update 11 - 40th Anniversary Advanced Info Discovery
404 World Update XII: New Zealand
406 Sim Update 12 Info 452 Airliner Training - Airbus 594 Introducing 'Discovery

408 World Update XIII: Oceania 462 Top Rudder Solo 103 Tutorial 595 All Photogrammetry Cities UPDATED

410 World Update XIV: Central Eastern NEW 470 Icon A5 Tutorial Flight 604 Short Scenic Flight

Europe 484 PMDG DC-6 Tutorial Flight


412 City Update IV: Western Europe NEW 500 Junkers JU-52 Tutorial Flight Sim Help & Support
414 Sim Update 13 Info NEW 516 Reno Air Racing
606 Installation Issues & Help
416 Future Sim Updates 522 F/A 18 Tutorial
608 Updating Issues & Help
418 Xbox Series X|S Edition 534 PMDG 737NG Tutorial Flight
612 Guide Closing Word
566 Xbox Cloud Gaming
613 Credits
572 WASM on Xbox
614 Guide Changelog
Advanced How-To
420 Installing the Developer SDK
Spotlight
422 Creating a Flight Plan with Live
Traffic 574 Introducing 'Spotlight'

424 Installing Third Party Content 575 Other SoFly Products UPDATED

432 New Marketplace Layout 578 Top-Five Freeware

436 Enabling Replay Mode 582 Top-Five Payware

438 Enabling DX12 (Optional) 586 Honeycomb Hardware

440 MS DLC Aircraft UPDATED 590 Community Websites


to this, with the popularity of the simulator
came the increased series of add-on products
that were produced for FS4, which notably
included the ability for users to create their
own aircraft which could then be uploaded to
3rd party websites and similarly downloaded
and installed from - the equivalent of the
but small adjustments were made such as Avsim and Simviation forums.
joystick and mouse input, improvements in
graphics which would support RGB monitors
and later LCD displays. Microsoft also took the Flight Simulator 5.0 (1993)
opportunity to expand their limited scenery
coverage to include the whole of the United

HISTORY OF States, however airports remained limited to


what was included in the initial release.

FLIGHT SIMULATION Flight Simulator 3.0 (1988)

Flight Simulation began way back in the Flight Simulator 1.0 (1982)
year that saw Concorde take her maiden
commercial flight, Nasa unveils the first
Space Shuttle - Enterprise and Jimmy
Carter win the Presidential Election - 1976. This was the first version to use textured
components in the simulator which truly
What began as a project between two changed the dynamic of the simulator adding
roommates at the University of Illinois, Bruce an extra dimension of realism. Unfortunately,
Artwick and Stu Moment, initially created a with this leap in technology came a trade-
set of articles about a 3D computer graphics off which meant that all pre-existing addon
program that Artwick had published in scenery and aircraft were obsolete. Aside from
a magazine. After much interest from Flight Simulator 3.0 is where Microsoft really this, several improvements were made to the
the subscribers of the magazine who began to expand their product horizons, way both the weather system and AI worked.
wanted to buy the program, the duo set additional aircraft; a Learjet 25, Cessna Skylane This was also the version that replaced the
about founding the Sublogic Corporation. Released in 1982 for IBM computers, this and Sopwith Camel were added as well as previously used scenery files into BGLs that
version featured improved graphics, variable allowing the user, for the first time, to display we know today.
The company began to sell early flight weather, time, and a coordinate system which multiple windows and camera angles, not too
simulators to computer platforms including remained in place until version 5. Microsoft dissimilar to what we currently use i.e. top-
the Intel 8080, Altair 8800 and IMSAI 8080. In claimed in advertising that if flying your IBM down, spot, locked spot, tower. Flight Simulator for Windows 95 (1996)
1979 the company, founded by Artwick and PC got anymore realistic, you would need a
Moment, released FS1 to the Apple II computer license.
and the TRS-80 which followed in 1980. Flight Simulator 4.0 (1989)

Around 1981-82 Microsoft began to express an Flight Simulator 2.0 (1984)


interest in obtaining a license from Sublogic
Corporation. In 1982 Flight Simulator 1.0 was
released, and has evolved to become the series
we know today.

Before we go into great detail about how to


get the most out of your new flight simulator, With the release of this version of Flight
let’s take a look at the rich history behind the Simulator, Microsoft opted to change from
franchise and how it has evolved over the years using numerical version release to advertise
to become one of the most prolific and iconic In this version, Microsoft brought several the release of the new operating system.
series of all-time. improvements including improved aircraft New features included an additional aircraft
models and the ability to set pre-recorded (EXTRA 300) and enhanced three-dimensional
Released in 1984 for IBM computers. The
paths that air and ground traffic would follow detailing which made geographical locations
simulator itself remained relatively unchanged,
- the building blocks for AI traffic. In addition more identifiable.

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Flight Simulator 98 (1997) during ground movements. Other new This version also featured an improved weather
features included precipitation and the ability engine that provided three-dimensional
to download real-world weather. New aircraft clouds, and localised weather conditions
to the franchise included Concorde and the based upon an actual reporting station. Other
Boeing 777. Microsoft also added an additional improved features included more variety in the
17,000 new airports, this enabled them to claim autogen, enhanced ATC communications and
that virtually every documented airport and better modelled interactive virtual cockpits.
navigation aid was included in their simulation.
Microsoft Flight simulator 2000 would be the
last in the series to support Windows 95 and Flight Simulator X (2006)
Windows NT 4.0 operating systems.

Flight Simulator 2002 (2001)


This version featured a Bell 206BIII JetRanger
helicopter and a revised Cessna 182 with
updated flight models and graphical changes
as well as a Learjet 45. Amongst other changes,
Microsoft improved the user interface for
adding additional aircraft and scenery,
generally streamlining the process. New to
this version was the inclusion of 45 detailed
cities and an increase in the modelled airport
count to around 3000, up from 300 in earlier Abbreviated as FSX, this release featured less
releases. Support was also included for the aircraft than its previous version, however,
Microsoft Sidewinder pro force joystick which aircraft that were included tended to be new to
allowed the user to receive some sensory input. the franchise, notably the Airbus A321, Maule
Finally, with the advancements in technology, In comparison to its predecessors, FS2002 Orion and CRJ700. Other notable features
this version was the first to take advantage of offered superior performance and included included improved multiplayer support which
3D graphics cards through DirectX technology several visual features including custom allowed two users to fly a single aircraft and for
enhancing the experience for the user by the viewpoints that gave you the perspective of a user to simulate the role of ATC through the
implementation of more dynamic weather the pilots in the cockpit, inertia effects and the Deluxe and Gold Editions which were released
effects and camera viewpoints. ability to limit your framerate which allowed later. An expansion pack called ‘Acceleration’
you to reduce the stutter effect we often see was originally released in 2007 and added
users in the current day expressing frustration new aircraft, missions and other quality of
Flight Simulator 2000 (1999) at. life improvements. In 2014, Dovetail Games
announced a licensing agreement which
Flight Simulator 2004: A Century of Flight allowed them to distribute the simulator on
(2003) Steam. Named Flight Simulator X: Steam
Edition, this version featured the Gold Edition
of the original simulator release and also the
aforementioned Acceleration expansion pack.

Microsoft Flight Simulator (2020)

The latest Flight Simulator is also the most


technologically advanced version of the
This release is significant in the sense that simulator to date. Using data, tools and
this was the first version in which Microsoft technology previously unseen by any flight
offered two versions of the product, a standard simulator in the past, Microsoft hopes
version and a professional version which to provide the most authentic simulator
featured additional aircraft. The product also Known to many as FS9 or FS2004, this release
celebrated significant milestones in the history experience possible. With the largest range
featured improved graphics making use of of aircraft, hand-crafted airports and most
new hardware and the introduction of 3D of aviation and was released to commemorate
the 100th anniversary of the Wright Brother’s advanced weather system available, simmers
elevations which meant the scenery elevations will get to explore the world in a way never
could be adjusted. Advanced navigation in the first flight. Included in the release were several
historic aircraft such as the Wright Flyer, Ford before seen. This is a true generational leap
way of GPS was added and AI was enhanced in software to provide the ultimate flight sim
so that AI traffic would stop to avoid collisions Tri-Motor and the Douglas DC3 to name a few.
experience.

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The Power of Azure
THE Advanced live weather is provided by
Metroblue, bringing the environment to life.

TECHNOLOGY
Being a Microsoft product, the new
simulator takes full advantage of their Azure Cloud formations, preciptiation, storms, wind,
infrastrucutre. Simply put, Azure is a powerful air pressure and more are all sourced using
cloud network that can stream data around satellite data.
the world in seconds, provide powerful AI
capabilities and support a large number of
Before we can dive into everything the simulator has to offer, we must connections at any one time.
One final data source that you may find
interesting is the inclusion of real-world
first understand the technology driving the simulator. navigation data. Provided by NAVBLUE,
every 28-days, new AIRAC data (Aeronautical
The World Full of Data The developers take full advantage of this
technology for multiple simulator related Information Regulation And Control) will
functions. With streaming the aerial imagery automatically be added to the simulator. This
The world in this new era of flight simulation is from Bing Maps and generating millions means you will always fly with up-to-date data
primarily built on real-world data. Taking data of buildings, trees and other vegetation based on real-world charts. Nav Adis and data
feeds, imagery and information from around so that it all looks realistic, the power of such VORs, NDBs, Waypoints and SID/STAR
the world; this is a dynamic and ever-changing Azure brings flight simulation to the next- data will be accurately updated for the whole
environment. generation. Buildings which are procedurally world automatically. This is great for when you
generated are the correct height, width and start planning those cross-country flights or
have textures to match the region they are take on the challenge of a long-haul flight.
As a result, flight simulation has never looked so placed in. This applies to millions of cities in
realistic, nor has it ever represented the world
as we know it so accurately. The technology
the world, but there are 400 cities which offer
something even more unique and advanced. The Environment
that the development teams have included These cities are built in the simulator using
with the new simulator offer breathtaking photogrammetry data. Whilst the focus may be on flying, the new
new views of the world and give us the chance
simulator feels alive thanks to the immersive
to explore many of the key cities in ways that
have never been possible until now. Lifelike Cities environment. Lighting, weather and sound all
provide you with a breathtaking experience
anywhere in the world.

Bing Maps Whilst the AI can build great looking cities


based on hundreds of data points, some cities The dynamic soundscape will enable you to
look even more realistic thanks to advanced hear the busy aprons at international airports
The world’s foundation primarily comes photogrammetry data. This is when an
from Bing Maps. By using over 2 petabytes or listen to the waves crashing on the shore at
area has 3D data for systems to understand many of the exciting coastal areas.
of data from Bing Maps, the new simulator elements such as structual height and exact
can seamlessly stream data directly into the geo-location.
simulator to provide a more realistic take on
Certain parts of the world also feature animals
the world. No home computer could handle
giving you even more reason to explore
all of that data, so the developers have found Photogrammetry will provide you with unspoiled wildlife rich areas.
innovative ways to stream that data into your the most lifelike experience in cities that
simulator via online networks. feature this technology. Over 400 cities have
photogrammetry data including New York, However you choose to experience this new
San Francisco, Las Vegas and Seattle. These world, we can’t wait to see you in the skies.
cities do require an internet connection, but
you can save photogrammetry data if you
want to fly offline.

Data Sources
To really bring the world alive, the new
simulator utilises data sources from a variety of
partners. These data sources help to enhance
the simulation experience. Using FlightAware,
the new simulator can inject real-time traffic
so your virtual skies look and feel alive.

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PC SPECIFICATIONS EDITIONS
UNDERSTANDING THE HARDWARE REQUIREMENTS UNDERSTANDING THE DIFFERENCE BETWEEN EDITIONS

You may already have the simulator Upon release, the new flight simulator comes in various editions. All of the editions include the
downloaded and installed, but understanding entire world, over 37,000 airports, dynamic weather, live multiplayer and navigation database
the PC specifications is an important part of sets.
getting the most out of your simulator. The primary differences will be with the number of included hand-crafted airports and the
included aircraft.
The new simulator has a minimum,
recommended and an ideal scenario. The Did you know? You can upgrade your digital edition any time via the in-sim MarketPlace.
more powerful your computer set-up, the
better in-simulator texture, resolution and
performance you will have. STANDARD

Quite often you will hear the term “FPS”


(Frames Per Second) and this is an important
20 Aircraft

30
factor for any flight sim user. We’ll discuss how
to get the best performance from your set- Hand-Crafted Airports
up in a later chapter. For now, the following
information is the official PC specifications for Aircraft Airports
the new flight simulator. Airbus A320neo Orlando Int’l (KMCO)
Boeing 747-8i JFK Airport (KJFK)
Cessna 172 (G1000) Lukla Airport (VNLK)
EXTRA 330 Haneda Int’l (RJTT)
...More here. ...More here.

CPU? GPU? What does it all mean?


DELUXE
Your CPU is your Central Processing Unit, which is essentially responsible for processing and executing
instructions within your computer. The Graphics Processing Unit looks after the output to your screen.
RAM stands for random-access memory and enables your PC to store data and access it quickly whilst
also removing what it doesn’t need. This is different from memory such as your hard disk space (HDD/
25 Aircraft

35
SSD) as that stores long-term data (such as the simulator).
When it comes to bandwidth, in this instance, this is the download speed you are achieving with your Hand-Crafted Airports
internet service provider. This is required to access the data from the Azure Cloud or other services used
by Microsoft in the new flight simulator. You can search for ‘Internet Speed Test’ on Google and run a Aircraft Airports
quick test to know what speed you are getting.
Diamond DA40 TDI Amsterdam (EHAM)
Diamond DV20 Cape Town (FACT)
Baron G58 Cairo Airport (HECA)
C152 Aerobat Chicago Int’l (KORD)
MINIMUM RECOMMENDED IDEAL
C172 Skyhawk Madrid Int’l (LEMD)

This is the absoloute minimum spec The recommended specifications The ideal specifications Microsoft PREMIUM DELUXE
required to run the flight simulator. will put you in a ‘medium’ setting has recommended will put you
Expect low-quality textures and
modelling, a lower frame rate at a
lower resolution. The GPU and CPU
in the simulator. The simulator will
run at a decent frame rate on a
1080p resolution; a perfect balance
into the ‘ultra’ settings in the
simulator. This will allow you to
immerse yourself in a smooth 4K
30 Aircraft

40
will hold you back significantly. between cost and performance. visual experience .

CPU: Ryzen 3 1200/Intel i5-4460 CPU: Ryzen 5 1500K/Intel i5-8400 CPU: Ryzen 7 Pro 2700X/Intel i7-5800X Hand-Crafted Airports
GPU: Radeon RX 570/NVIDIA GTX 770 GPU: Radeon RX 590/NVIDIA GTX 970 GPU: Radeon VII/NVIDIA RTX 2080
Aircraft Airports
VRAM: 2GB VRAM: 4GB VRAM: 8GB Boeing 787-10 Frankfurt (EDDF)
RAM: 8GB RAM: 16GB RAM: 32GB Cirrus SR22 Heathrow (EGLL)
HDD: 150 GB HDD: 150 GB HDD: 150 GB SSD Pipistrel SW121 Denver Int’l (KDEN)

OS: Windows 10 Nov 2019 update OS: Windows 10 Nov 2019 update OS: Windows 10 Nov 2019 update Citation Longitude San Fran Int’l (KSFO)

Bandwidth: 5 Mbps Bandwidth: 20 Mbps Bandwidth: 50 Mbps Zlin Shock Ultra Dubai Int’l (OMDB)

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V1.1.0 | Oct 2023
Overview COMPATIBLE YOKES / STICKS
Below is a quick overview of all of the
hardware confirmed to be compatible with
the new flight simulator.
HARDWARE Honeycomb Aeronautical - Alpha
Having the right hardware for your simulator Flight Controls
is a vital step to having the best experience
Honeycomb Aeronautical possible. With the new flight simulator, you
Alpha Flight Controls will immediately have access to plenty of This ergonomically designed yoke and panel
hardware all compatible with the simulator. brings a streamlined and modern aesthetic to
Bravo Flight Controls your setup, all whilst maintaining the traditional
Charlie Rudder Pedals What’s great is that anything you see in these style and functionality of desktop panels we’ve
pages is plug and play. What we mean by that seen before.
is you can simply hook up your device and the Honeycomb also expects to release
Logitech controls will be automatically pre-configured complementary hardware providing a total
Extreme 3D Pro Joystick for each of the standard controls within the solution for your simming needs.
Flight Rudder Pedals simulator. No need to mess around with
controls, but also know that each control can
Flight Throttle Quadrant be adjusted for maximum flexibility. Logitech - Extreme 3D Pro Joystick
Flight Yoke System
X52 You can read more about how to configure A popular choice for those starting out with flight
your controls here. simulation, this affordable joystick features twist
X56 H.O.T.A.S
axis and a basic throttle mounted on its sturdy
weighted base, as well as 12 configurable hard
key buttons, an 8-way hat switch and a trigger.
Microsoft
The Logitech 3D Pro bridges the gap between
Xbox Controller affordability and quality, whilst providing all the
Xbox Adaptive Controller functionality you need.

Thrustmaster Logitech - Flight Yoke


TCA Sidestick Airbus Edition and Throttles The last in the ‘Flight’ series, this desk mounted
yoke features all the buttons you need and is
TCA Boeing Yoke and Throttles designed to complement the Flight Series so
HOTAS Warthog you’ll find a consistent look and feel throughout
this range just as you would inside a real aircraft.
F/A-18 Grip A great feature of the yoke is that if your PC is
Pendular Rudder running out of available USB ports, the yoke
base has an integrated USB hub to allow for the
MFD Cougar integration of additional Logitech hardware.
T.16000M FCS Flight Pack
T.Flight Hotas 4 Logitech - X52 HOTAS / X52 Pro HOTAS
T.Flight Hotas One
T.Flight Hotas X The X52 is a HOTAS (Hand ON Throttle and Stick)
package that, as you would expect consists of a
Joystick and throttle unit. The X52 is the most
Turtle Beach
affordable in the X series and whilst its design
Velocity One (Various) is firmly rooted and inspired by the controls of a
fighter jet, it features a spaceship style aesthetic.
The joystick itself incorporates a twist axis rudder,
Virtual-Fly 3 hat switches and an LCD display.
Ruddo+ The X52 Pro also features the use of part metal
components offering an additional finish to the
Yoko+
product.
TQ3
TQ6
V3rnio TPM
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V1.1.0 | Oct 2023
YOKES / STICKS CONTINUED YOKES / STICKS CONTINUED
Thrustmaster - TCA Sidestick Airbus Thrustmaster - T-Flight HOTAS One / X
Edition and Throttle Designed more for the gamer, the T.Flight Hotas
One is compatible with both PC and Xbox One.
The product features a joystick, rudder control
The TCA Sidestick Airbus Edition is the first in a and throttle and allows the user to decide how
series of products targeted at Airbus operators. they want to set out their ‘flight deck’. On the
It features the distinctive shape and look of its throttle, there is a small lever that pivots in either
iconic real-life counterpart and operates as you direction, simulating the movement of rudder
would expect with a sliding throttle located on pedals. The joystick also features a trigger switch
the base. The TCA Sidestick is fully ambidextrous as well as a small hat switch.
and features four modular parts for full control.
The controller also has a twist axis which can
be used as a tiller (additional flight control) or Thrustmaster - T.16000M FCS Flight
alternatively, it can be kept locked.
Pack

The sidestick features the precision enhancing


Thrustmaster - F/A-18 Grip H.E.A.R.T technology as is standard with most
Thrustmaster products. The T.16000M also shares
some commonality with the TCA Sidestick in the
Available as an add on product the F/A-18C Hornet way that it caters to both left and right-handed
grip is crafted to replicate the flight stick found users with modular parts. A throttle is also located
in the real F/A-18C Hornet aircraft and is officially on the base of the Sidestick and the pack also
licensed by Boeing. The stick is fully compatible features the TWCS throttle and the TFRP pedals
with Thrustmaster’s Warthog and features 19 for the all-in-one flight sim set-up.
buttons and a 2-step trigger system. With plenty
of buttons and configuration options, this is a
great stick with a nice metalic feeling.
Virtual-Fly - Yoko+
Thrustmaster - TCA Boeing Yoke and
Throttle The Virtual Fly Yoko+, much like their other
TCA Boeing Edition, Thrustmaster’s new flagship products, looks like it has just been pulled out
civil aviation range, is a line of products allowing of an aircraft. Whilst the actual unit lacks any
for cutting-edge new features with a highly- kind of adornment, the attention to detail in
specific goal in mind: replicating the different the control column and yoke handle itself is
controls, flight kinematics and sensations exquisite. With all buttons and switches in the
experienced by real Boeing pilots at the controls right place, the yoke looks incredibly organic.
of a 787 airliner. This product features an 8-way hat switch and
6 programmable buttons. An incredible looking
piece of kit!

Thrustmaster - HOTAS Warthog (stick Turtle Beach - VelocityOne Flight


and throttle Universal Controls

Produced under license from the U.S Air Force,


The VelocityOne Flight Control features a robust
the HOTAS Warthog is a replica of the flight
and ergonomic design with a wide array of
controls used in the A-10C attack aircraft.
customizable controls to meet the demands of
Weighing in at a combined weight of more than
flight enthusiasts. It is compatible with various
14lbs, the Warthog casts an imposing shadow on
gaming platforms, including PC, Xbox Series X|S,
its rivals. Of course, the quality is also reflected in
and Xbox One. The control system is built to work
the price with a vast majority of its components
seamlessly with MSFS.
made of metal.

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Turtle Beach - VelocityOne Flight Honeycomb - Charlie Rudder Pedals
Flightstick The long awaited Charlie Rudder Pedals
feature a horizontal pedal movement similar to
commercial pedals and driven by a heavy-duty
The Turtle Beach VelocityOne Flightstick for belt to replicate the pulley system found in GA
Xbox Series X/S, Xbox One & Windows PCs planes. The pedals are made out of aluminium
equips you with immersive, accurate controls for and slide on steel rails whilst the toe brakes are
air and space flight simulation & combat games equipped with load cells to provide an authentic
on Xbox and PC. With a precise main stick, 27 brake force.
programmable buttons, an OLED display and
more, the Flightstick is built for immersive
gaming on your favourite flight titles.

THROTTLES (STANDALONE)
Logitech - Flight Throttle Quadrant
RUDDER PEDALS The Flight Throttle Quadrant is designed
to complement the Flight series however
can be used in conjunction with any other
Logitech - Flight Rudder Pedals hardware setups. The equipment features
an interchangeable series of heads providing
simmers the ability to add multi-engine throttles,
Taking your experience to the next level, rudder mixture and prop pitch levers as well as flap and
pedals greatly enhance your immersion and gear levers making it a truly versatile piece of kit.
give you unrivalled control and precision. As is
commonplace with Logitech, the brand has
found the balance between price and quality.
These rudder pedals feature adjustable foot
pedals, tension dial and toe brakes. Virtual-Fly - TQ3 / TQ6

The TQ3 looks like its been pulled straight from


Thrustmaster - Pendular Rudder an aircraft for parts. With its solid construction
using metal components, and actual soft
detents which feature a reverse area, feather
These Pendular Rudder pedals differ from
zone and cut off zone, you’ll be able to simulate
traditional pedals in the sense that they operate
any number of single engine GA aircraft.
on a unique suspended mechanism instead of
being mounted on top of a base. The precision
the pedals offer means that you can make minor The TQ6 is prepared for multi engine piston,
adjustments very easily thanks to the smooth turboprops and turbo-fan aircraft. Utilising Hall
fluid motion the pedals provide. The pedals have Effect Magnetic Sensors, the user can achieve
five adjustable positions ranging from 35 to 75 precision movements. Constructed out of metal,
degrees giving you flexibility for comfort. this component looks incredibly lifelike and
offers a lifetime guarantee.
Virtual-Fly - Ruddo+

Despite looking rather primitive in its design, the


Ruddo+ pedals boast several features including Virtual-Fly - V3rnio TPM
Hall Effect Magnetic Sensors and solid steel parts
that are designed for long-lasting performance. The V3rnio TPM is said to be the only 100% TPM
Additionally, according to Virtual Fly, the pedals (Throttle, Propeller, Mixture) designed from
are equipped with pressure sensors that calculate scratch in the flight simulation market. The use
the force excreted by each foot to simulate the of Hall effect sensors is used throughout their
minimum effort excreted in the real aircraft. product range, and here is no different, ensuring
the power is precisely where you need it, when
you need it.
Honeycomb - Bravo Throttle Controls

The Honeycomb Bravo Throttle Quadrant is


the main component of the Bravo system. It
replicates the throttle, propeller, and mixture
controls found in general aviation aircraft. The
throttle quadrant features six levers, which
can be configured to control various engine
parameters, including throttle, mixture, and
propeller pitch. Each lever has detents and
adjustable tension, allowing users to customize
the feel and behavior to match different aircraft
types.

GAME CONTROLLERS
Microsoft - Xbox Controller

Available in wired and wireless, the iconic


controller comes with a 3.5mm stereo headset
jack and Bluetooth technology to allow you to
play all your favourite games on the Xbox One or
Windows 10 PC.

Microsoft - Xbox Adaptive Controller

Designed primarily to meet the needs of


gamers with limited mobility, the Xbox adaptive
controller is a unified hub for devices that help
make gaming more accessible. The Adaptive
controller provides a platform from which users
can connect external devices such as switches,
buttons, mounts and joysticks to create a
controller experience that is unique to them. In
the touching words of Microsoft: ‘When everyone
plays, we all win!’.

Tokyo Skytree in Tokyo, Japan


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COMPATIBLE
Oculus - Rift S and Quest 2
Why are some headsets Backed by social media giant Facebook, Oculus

VIRTUAL REALITY
'recommended?' provides an all-round great experience for Virtual
Reality. The relatively low-entry cost means that
Oculus is a great choice for newcomers to VR.

HARDWARE The new simulator is compatible


with a range of headsets which
The Rift S is aimed more at those looking to
game in a VR environment, whilst the Quest 2
is a standalone product with a variety of games
support OpenXR. However, the and apps preinstalled. That said, the Quest 2 can
The new flight simulator now supports Virtual following three headsets have been be hooked up to a PC via a USB-C cable and can
Reality hardware and equipment. Over the optimised for the simulator and thus be used for the simulator.
next few pages, we will show you hardware recommended by the developer.
which is supported and recommended.

HTC - Vive
The HTC Vive was co-developed by HTC and Valve
and uses 'room scale' tracking to enable users
to move in a 3D space to track movements. The
headset features an impressive HD resolution
meaning you will get clear looking imagery
HP - Reverb G2 within the sim making reading gauges and
instruments easy.
The latest VR headset from HP provides a much
better experience over their previous attempts
by providing higher screen resolution, easier
setup and a lower price tag for the unit. The
Reverb 2 comes with two controllers and doesn't
require any additional equipment to track head Valve - Index
Recommended movements.
Valve (an American game company) has entered
the virtual reality scene with their Index product.
The two 1440p LCD screens offer a great balance
between picture quality and affordability,
HP - Reverb G1 whilst the audio provides an immersive sound
The original VR headset from HP comes with experience. The Valve Index plugs into a PC
a great display, comfortable headband and via USB and power connections, making this
impressive audio through its dual speakers. headset one of the easier ones to add to your
Whilst the newer models do boost various set-up.
improvements, the Reverb G1 still enables users
to get a great experience from the headset.
Simply plugin and try VR for the first time.
Recommended Which headset is right for me?
We're sure that many of you who don't own a headset will want to know which headset is
right for them. This will vary on your requirements, but reviews are mostly positive for all
headsets. Our recommendation would be to invest in a headset that is both supported and
Samsung - Odyssey+ recommended by the developers as you can ensure future compatibility for any additional or
new features.

The Samsung Odyssey+ is a Mixed Reality


headset that features dual 3.5 AMOLED 1440p We'll update this guide in the future with more definitive recommendations once we have
resolution screens and offers a field of view of more data to provide you with an accurate conclusion.
110 degrees. The built-in axis compass will be
able to track your head movements with ease
and the lightweight headset means prolonged
experiences will remain comfortable. What about others?
It has been confirmed that headsets which support OpenXR will be compatible with the
Recommended simulator. When deciding which headset is right for you, be sure to be on the lookout for that
detail. OpenXR powers Windows Mixed Reality (WMR), Oculus and SteamVR.
Click here to learn how to set
up VR in your sim!
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GETTING SET-UP
Step 2 - Services

As the simulator relies heavily on online data


If this is your first time running the new simulator, you will have to go through various set-up sources, you’ll have the option to configure
pages. This will help you initially configure your simulator based on your system specifications it during the set-up. The recommended
and your own preferences. configuration is to switch ‘Usage of Bing data’
on, however, you can turn it off if you have low
internet connectivity.
Clear Some Space
Once you have downloaded your brand new
copy from the store, you will need to make If you switch ‘Satellite Data Streaming’ on, a
sure that you have enough room on your hard pop-up will appear asking if you have any data
drive to install the simulator; you will need up constraints. This option is useful if you have
to 125GB available. If the default drive does not limitations on your connectivity (such as a
have room, you can navigate to another drive data cap) or if you want to limit the amount of
which has the required space. data streamed to your device.

Give It Some Time


The installation of the flight simulator will
take some time, so now is a great time to read
through other parts of this guide.

Step 3 - Control Settings


Setting Up Your Experience
After installation is complete, the simulator
will guide you through your settings choices. Your simulator will automatically detect any
These settings will be determined, based of the officially supported controllers that you
on your hardware set-up, however, you can have plugged into your PC at this time. If you
configure them to your personal preference. click on ‘Customize’, you are able to adjust
the controller options to suit your needs.
When you’re happy with the options you have
You can change settings at any time. Details selected, click on next to continue.
on the options available can be found here.

Step 1 - Graphics Settings Step 4 - Assistance

You can configure your graphics settings Finally, you can now change your flight
ranging from Low to Ultra. These settings will simulation assistance settings. If you’re a
automatically default to what the simulator newcomer, then ‘Easy’ will set you up with the
thinks will give you the best performance. support you need, whilst experienced simmers
Have a look at our recommendations on PC may want to start with ‘True to Life’.
specifications for a better understanding of
which setting will be best for you.
In the assistance menu there are six settings
that you can control. If you click on each
You can click on ‘Customise’ to change some heading, you are able to alter more detailed
of the finer details. More on this here. options within that section.

Top Tip: Read our blog post on how to get


With that complete, the simulator will now better download speeds when installing the
load up and you’ll be taken to the main menu. new flight simulator.
CLICK HERE TO READ IT ONLINE >>

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V1.1.0 | Oct 2023
UPDATED IN LINE WITH SIM UPDATE 7 (V1.21.13.0)

WELCOME TO YOUR ICONS


Checking Your Version Number
Clicking on your User Profile (H) will show you your username

NEW WORLD
and the version of the simulator you are using.
A - Main Menu
B - Profile
HELPING YOU UNDERSTAND EACH SECTION OF THE NEW SIMULATOR. C - Marketplace
Now you have the right hardware, PC equipment and know the differences between simulator D - Options
versions, it’s time to step in. We’ll take you through all the menus and help you navigate your
E - Online Groups
way through the simulator.
F - Friends

MAIN MENU G - Notifications


H - User Profile
A B C D J E F G H
ASDASDAS
I - Quit to Desktop
J - Radar - Find local users

1 2

IN-DEPTH
We will cover each menu option in detail over
the next few pages. Some highlights include:

4 Profile (B)
3 5
In your profile, you will have access to your
Pilot Profile, your Hangar, and Logbook. In
addition, you will be able to manage your
third-party add-on content through the
‘Content Manager’. Find out more here.

Marketplace (C)
The Marketplace (C) is where you will be able
to download, purchase and update content
I from selected third-party vendors. You can
find out more about the role of a third-party
vendor here. You will be able to manage your
third-party content without accessing the
1 - DISCOVERY FLIGHT 4 - ACTIVITIES store through your ‘Content Manager’ within
Find exciting places to fly or load up any of the Find a new landing challenge or bush trail to your Profile (B).
included training missions and scenarios. explore within the world of flight sim.

2 - WORLD MAP 5 - NEWS Options (D)


This is where you will spend most of your time, The lastest news by Microsoft about upcoming The options available to you are incredibly
finding new places to explore. updates, services and how to give feedback. vast and offer simmers a huge number of
possibilities to make the sim your own. We will
talk more about options when we look at how
to fine-tune performance for your simulator.
3 - FLIGHT TRAINING
A series of training scenarios designed to help
newcomers get to grips with the new sim. You will be able to read more about that here.

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WORLD MAP 1 - AIRCRAFT SELECTION
Clicking here will allow you to select an aircraft
4 - FLIGHT CONDITIONS
Select whether you have multiplayer, live
7 - Search Bar
Search almost anything with this search
from your aircraft hangar. weather or pre-set arrangements. bar, inlcuding landmarks, locations and even
The World Map is where you will spend a coordinates.
good portion of your time. It’s important
you understand how the map functions, the 2 - FROM SELECTION 5 - TIME OF DAY
options available to you and how you can plan Airports - You can search ICAO/IATA codes or
your first flight. Select a departure airport from over 37,000 Select the time of day with the slider. Watch airport names.
airports with an ICAO or IATA code or by airport as the Earth moves in time with the slider to
name / city. show you what sort of light you will have.
Some terms... Cities and Landmarks - Any landmarks
included in the simulator can be searched.
ICAO - 4 letter code designating aerodromes
around the world. Not all airports have one. 3 - TO SELECTION 6 - FLY NOW
Coordinates - Type in decimal codes and this
IATA - 3 character code for airports around the Select an arrival airport from over 37,000 When you’re ready to fly, the yellow button will will add a custom location on the map for you.
world. airports with an ICAO or IATA code or by airport light up and you can get ready to jump into We have included many examples throughout
name / city. your flight. this guide.

1 2 3 4

5 6
WORLD MAP - NEW FEATURES
Improved Aircraft Selection Menu
Although subtle, the new aircraft selection
menu has been revamped. Instead of a
horizontal scroll, you will need to scroll
Sim Update V brought many changes, vertically through the options.
including extensive changes the World Map
to improve the overall user experience.
The left-hand side menu has also been
adjusted. This gives you the chance to pick
New Satellite Imagery from a selection of liveries for those aircraft,
Before the update, when you zoomed in on adjust the failures, and also customise the
the map, the world would turn into a few flight model of that particular plane for that
solid colours. Since the new update, it's now flight.
possible to see satellite imagery even when
zoomed into very low altitude on the world
You will now find the ATC options in the
map. This new satellite imagery will help you
customisation option.
identify cities, landmarks and runways easier
than ever before.

To see this, you need to zoom in close on the


World Map. It may take a few moments to load
in, but once it does, you'll get a crisp looking
map.

If you don't see this, you may need to adjust


your map setting to the satellite option. You
can do this by clicking on 'Open Filters' and
then changing 'Background Map' to 'satellite'.

New Icons and City Markers


To help you identify cities and locations better,
new map icons have been added.

Furthermore, when you have zoomed in,


towns and city labels will appear, which will
help you to quickly identify what part of the
world you're currently over. These labels will
help you identify smaller towns and locations
and even other areas of interest.

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WORLD MAP - SETTING UP A FLIGHT
Choosing our Weather
With our airport and aircraft ready, we need
to set some pre-defined weather. Upon your
initial start, you will have the time, date and
Early Morning In Aspen online traffic all set to live. This means you
will have online traffic and current real-world
Let us set-up a flight from Aspen-Pitkin Country
conditions. However, for this example, let’s
Airport in a Cessna 172 (with maximum fuel
change this to fly offline (we don’t want to
for a long trip) with weather pre-set: ‘Broken
get interrupted by others for now) and also
Clouds’.
change our weather.

Select ‘Off’ for Multiplayer and this will enable


us to select the Weather and Time.

Here we can choose to use “Live” weather,


Aircraft Selection and Fueling “Preset” weather or “Custom” weather. Since
we are going to use a pre-set, simply select
From the main menu selection, let’s click on that option.
the aircraft icon. This will bring up your hangar
full of aircraft. Either search for ‘Cessna 172’ or
select it from the menu. You will now see a range of options to pick
from. Select ‘Broken Clouds’ and also ensure
you pick a time that is daylight.
On the left-hand side, a range of options are
available to choose from. Select Weight and
Balance and a new menu will appear. Finally, let’s set up a custom way point towards
the city. In the Search Bar (7), type in the
following coordinates and click “add arrival”:
In the fuel section, simply drag the sliders to
the right side to fill up your tanks. Let’s set it
to 75%. 39.186940, -106.816208

You can also set up your ATC options and Now we’re all set up! Click on the yellow “Fly”
program failures if you so choose (but if you’re button and let’s load up our Cessna with fuel
a newcomer, let’s avoid this for now!). at Aspen ready for an early morning flight.

Airport Selection
Now we need to select Aspen-Pitkin Country
Airport (KASE). Once you have made your
selection for the aircraft, click on ‘close’ and
you will head back to the world map. In the
From Selection (2), search either the airport
name, IATA or ICAO code.

Once you have found it, click it and it will


highlight the region and set it as your
departure. You will get a brief overview of the
weather and a default runway will be selected.

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WORLD MAP - OTHER FEATURES
Import Flight Plans
If you have used a previous version of Flight
Simulator in the past, you will be able to
import both Flight files (.flt) and Flight plan
Selecting a Runway / Gate (.pln) files. These may have been produced
After you have chosen an airport for departure, by other software or systems, but importing
you can select the runway or gate you wish to them will automatically generate airports and
depart from. way points for your pre-made route.

Clicking on “Zoom to Details” will zoom the


map right in and you can select from any Pressing the ‘Space’ bar whilst on the World
number of gates or either end of the runways Map will bring up this option.
at the airport.

Simply select your file and it will then load the


content directly into your simulator.

See Runway and Frequency Info


Once you have selected an airport, a new
menu section will open on the right-hand
side. The two tabs will show you either runway
or ATC frequency information.

Head to a Landmark / Point of Interest


If you’re looking for a particular landmark or
area of interest, using the search bar (7) can
make it super easy. Simply start searching and
See LIVE Air Traffic at Each Airport if it exists in the simulator, you will be able to
start from 1,600ft above the landmark. This
Under the runway and frequency chart is
makes it nice and easy to explore without
another button reading “Live Airport Activity”.
having to worry about guessing where to
Clicking that will show you all real-world
head after take off from a nearby airport (that
departure and arrival traffic to that specific
should be your ultimate goal!)
airport.

To help, we have dropped a few “Navigation”


Clicking on a flight will then give you the
marks throughout this guide to give you some
option to import the flight plan from the same
inspiration on where to fly. Use this search bar
data pilots use.
when entering the coordinates.

Few things to watch out for:


Your Map; Your Way
1) Ensure you have “Live Traffic” selected from
the Flight Conditions (4) section. With the filter section (F Key), you can change
how your map looks. Turn off/on airports,
adjust the style of the map and even adjust
2) Under the Aircraft Selection (1) box, ensure what weather is displayed around the world.
you have “High-Altitude airways” selected
to ensure you have waypoints and airways
represented. There are plenty of options to choose to
customise the map your way and change it at
any time.

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DISCOVERY FLIGHTS FLIGHT TRAINING
As of Sim Update V (v1.18.13.0) Discovery As of Sim Update V (v1.18.13.0) Flight Training
Flights has replaced the Live Events. saw an overhaul.
Whether you’re a newcomer or an experienced
The all-new Discovery Flights introduced by simmer, taking part in the 2 hour training
Sim Update V give you the chance to explore session beforehand to get started is a good
the planet and see some of Earth's finest views. idea.
Inspired by the desire for people to recreate
moments from various videos and trailers, the
Discovery Flights section gives you access to Not only will it help you to familiarise yourself
pre-defined locations and settings for a great with the camera and controls, it will also aid
experience. This is perfect for newcomers to the your comfortability with, the flight physics,
simulator. weather and understanding your system’s
performance.

Discovery Flights are broken down into different


sections. Later in this guide, you’ll find a full walk-
through of the tutorial flights to help you
get the most from it. For now, here’s a brief
Core Content rundown of each of the lessons included with
When you first download and install the the simulator.
simulator, you will have the chance to discover
6 locations across the world. These are:
Each training session will now give you a score
and a grade, along with contextual voiceovers
• Mount Everest (Nepal) during the training to help you understand
where you can improve.
• Giza (Egypt)
• Bora Bora (French Polynesia) Basic Controls
• Naples (Italy) Understand the basics of handling the aircraft
and in-sim controls.
• New York (USA)
• Rio De Janeiro (Brazil) 8 Modules

Take-Off and Landing


Each location will put you in a specific aircraft Practice getting into the air and safely back
and allow you to fly anywhere in that area, down again.
discovering points of interest and various cities.
You can then land at any airport in the nearby 6 Modules
area.
VFR Navigation
Learn about Visual Flight Rules (VFR) and how
Upon choosing the area of the world you want
to visit, you will be given a brief introduction of to use the outside world to navigate the skies
what to expect. Once you're happy, you can click 5 Modules.
on FLY and begin your discovery.
Airline Training
World Updates Step into the pilot's seat of an Airbus A320neo.

With each World Update, new Discovery 2 Modules.


Flights packs will be included. You will need
to download them from the Marketplace, and
once installed, you can fly to a variety of new
locations.

More will be added over time.

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ACTIVITIES
Bush Trips
These trips have been designed to take you
cross country in a slow, charming and relaxing
way. In the release build of the new simulator,
there are three iconic routes to choose from.

Each trip will give you a full navigation log and


routing to follow so you can focus purely on
flying the aircraft and seeing the sights below.

These are trips I highly recommend you grab


a friend for so that you can experience this
together. You can read all about how to get
started with multiplayer here.

1 - Breckenridge to Mariposa Yosemite


A nine and a half hour journey across the
west-coast of the US seeing a huge number of
beautiful sceneries down below from your Zlin
Savage Cub.

2 - Rijeka to Santorini
It will take you nearly 8 hours to complete this
tour of old world mythology. Explore southern
Choose Your Activity Europe from your new Cessna 172 with 16 stops
Whether you fancy taking on some of the most in total.
challenging landings in the world or taking it
easy with some exploration flying, the pre-set 3 - Los Cerros to Cochrane
activities will help you find inspiration. Whilst it may be the shortest of the trips
included, seeing the Land of Fire and stunning
glaciers in South America is truly a wonderful
Landing Challenges way to explore the simulator.
24 landing challenges are already available
with the new simulator upon release and they
will take you around the world and test even Custom Content
the best pilots. If you have downloaded new custom content
from third-party developers that include bush
flights or landing challenges, you will find
Famous
them here.
You will likely know of some of these airport
names already and now is your chance to try
landing at them in a variety of aircraft.
Epic
Some of the world’s most dangerous airports
are featured under this category.
Strong Wind
If tough approaches weren’t bad enough, mix
in some strong wind and you have a really TOP TIP
To make the most of the views or even step
hard day. Consider this the expert level for away for a few minutes, enable the AI to take
flight simulation. control. It will help you to take everything in,
especially during the longer routes.

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YOUR
What Is the Marketplace?
The built-in Marketplace is a centralised hub

PROFILE
to download and install content from both
Microsoft and Third-Party content creators.
Some examples of Third-Party content could
be new airports, aircraft or missions and tools
to help you get the best experience.

Why Do I need Third-Party Add-ons?


Whilst the new simulator includes a huge
range of content to see and explore, Third-
All Your Content In One Place Party developers enhance the experience
further by making very feature rich and hand-
Continuing with our run through of the user crafted products. Later in the guide, we’ll
interface for the all-new flight simulator, the show you how some products enhance the
“Profile” section is somewhere you will visit simulator even beyond the included hand-
often to manage your simulator. crafted airports.

My Hangar Using The Marketplace


Your hangar is personal to you. All aircraft are Using the tab on the home menu to access
available from the start, but if you buy third- the Marketplace, you will be shown some of
party content, or new aircraft are added, then the latest content available. Clicking ‘Official
you can find out more information in the Content’ will show you a range of products
hangar on your profile. which can be sorted, filtered and even added
to your own wishlist.
Find out about stats, background and history
on each aircraft and cycle through each of Third-party content can also be controlled
them in a power-down state both from an here, along with adding, updating and buying
external and internal view. new products.

We have compiled a detailed breakdown of Each dedicated page will give you a detailed
each of the included aircraft. Read here. rundown of the included features, customer
reviews, videos and screenshots of the product
in question. Developers will update their
Content Manager products all the time so be sure to continuously
When you buy an add-on from the built-in check out what is available.
store, it will be added to your Content Manager.
Here you can remove products and see which
ones you have installed.

You can also view which version you’re using


and any other dependancies it relies on to
function within the simulator.

My Logbook
Each time you perform a flight, the simulator

THE
will automatically capture that in a logbook
showcasing your departure and arrival info,
flight time and also your operational condition

MARKETPLACE
time. Clicking a flight will enable you to do the
same flight again.

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OPTIONS AND MENUS GRAPHICS
Within this section, you are able to customise
the graphical experience within the simulator.

Recommended Settings
Based on the many hours of testing, we feel
that the “High Settings” provide the best
balance between performance and visual
quality. Of course, your performance will vary
depending on the hardware. That said, there
are plenty of options you can adjust that will
help you get the best performance within the
simulator. Let’s go through some of the key
settings which could make your simulator
even more smooth during flight.

Full Screen Resolution


By default, this will match your monitor
settings. So whether you’re running a 4K
Complete Control of Your Sim display or a 1080p monitor, your settings will
SAFE MODE automatically default to match. However, if
The new flight simulator has a huge number you’re seeing poor performance, then reducing
of options available to allow you to have the A new feature that was introduced in your resolution may help resolve some of that.
best experience possible. From changing your version 1.19.8.0 of the simulator is called
camera controls and assigning commands 'Safe Mode'.
to adjusting screen resolution and texture Anti-Aliasing
quality, the options menu will give you the
ability to have complete control of your sim. Safe mode will allow you to launch the sim Try to experiment between changing
in a 'basic state' following a crash from the these settings to see how it impacts your
previous time the sim was launched. performance. FXAA provides the fastest
Over the next few pages, we’ll dive into these performance at a visual cost, whereas TAA gives
options and how you can control them for the you the smooth image with a performance
If you experience a crash during the flight or as impact.
best simulator experience.
the simulator shuts down, the next time you
load the simulator, a pop-up box will appear
indicating as such. It will ask you if you wish Terrain Level of Detail
You can access your menu options from the
to continue in safe mode or in normal mode.
main menu or by pressing the ESC key when Adjusts the visual quality of the terrain.
Opting to continue in normal mode may see
in the simulator. you experience another crash to desktop. Lowering this will give you better performance
at the expense of the clarity of textures.
General Options Overview Safe mode, however, will allow you to boot
the simulator up without any community
• Graphics content and help you to troubleshoot the Buildings / Trees / Grass & Bushes
• Camera issue. If you know you’re going to fly high in the
• Sound sky, you may want to reduce these settings
slightly to improve performance. It will effect
• Traffic the quality of the procedurally-generated
• Data buildings and vegetation.
• Flight Model
• Misc Shadow Maps
• Accessibility If shadowing isn’t of huge importance to you,
changing the resolution to a lower value can
• Developers improve performance of the simulator.

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DATA AND INTERNET Manual Cache
If you’re unable to have an always online
connection, you will be able to download
Data plays a huge role in the new simulator. specific areas and zones. From the Data
You can adjust your data settings via the Consumption section of the settings menu,
options menu depending on your internet click on Manual Cache and wait whilst the
connection and settings. We’ll break down map screen loads.
each option and show you how it impacts the
simulator.
Step 1 - Once it has loaded, you will need to
tell the simulator how the cache size you are
Online Functionality - Overall online features willing to make. Click on modify cache to then
can be switched on or off. save this.

Bing Data World Graphics - This is the aerial Step 2 - You now need to select ‘Cache New
imagery streamed into your simulator via the Region’ which will enable you to start selecting
cloud. Can be switch on or off. the area or region you wish to have in detail
offline. You can use the search bar to help you
find specific areas, cities, airports or points of
Photogrammetry - This is for cities such as interest.
Seattle with 3D building data. Can be switched
on or off.
Step 3 - With that now complete, you can
start the download process. It will take a few
Live Real-World Air Traffic - You can switch moments to do so.
on/off live air traffic services or stick to the
built-in AI.
Once that is finished, you will now have access
to a downloaded region complete with building
Live Weather - Switch on or off live weather data, aerial imagery and any photogrammetry
services and use the built-in default pre-sets. data included in that specific region.

Multiplayer - The ability to connect to online You are able to delete the region afterwards if
multiplayer sessions or see other users in the you so wish.
vacinity.

Data Consumption
You are able to track and limit your data
consumption based on your online
functionality options. You can set data ABOVE: Seattle with no data being streamed to the
limitations, remove them or simply see what sim.
your current consumption is.
BELOW: Seattle with complete photogrammetry data
and vector data streamed to the sim.
If you have specific bandwidth caps or need
to limit the bandwidth, you are able to do this
here.

Finally, the Rolling Cache Settings enable you


to start grabbing specific regions and places
to download and use in an offline environment
with high quality resolution and data.

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FLIGHT MODEL ACCESSIBILITY
Under the General Options section, you will Under the General Options section, you will be
be able to adjust the flight model of your able to adjust various accessibility options.
simulator.

Screen Narration Settings


We recommend that you leave the
Here you will be able to adjust whether you
flight model to the 'Modern' setting.
have on-screen narration. Right now, this is
only in English. You can adjust the volume,
pitch and speed.
We firmly believe this will give you the best
experience possible in your new flight sim. The
new 'Modern' setting means that your aircraft User Interface
will interact with the environment itself based In this section, you can adjust settings such as
on what is happening in the world. As the the text size, interface scale and other tooltips.
modern flight model uses over a thousand
contact points on the aircraft, it means it will
react realistically to the weather, control input Minimum Text Size - Adjusts the smallest size
and other effects. Furthermore, developers font on the main menu.
who are making third-party aircraft for the
simulator will be using the modern flight
model and not the legacy option. Likewise, Interface Scale - Scale the size of the fonts
any aircraft developed by the makers of the and other elements.
simulator will also be using the modern
setting.
Cockpit Interaction System - Switch between
the Lock and the Legacy system in the cockpit.
However, should you wish to use the 'Legacy'
mode, you can change it under this menu. By
Top Tip!
Menu Tooltips - Toggle the tooltips 'on' for the You can remove the instrument tooltip
changing the flight model to this option, you
menu when hovering over icons. and interaction system by adjusting to
can adjust various values.
these settings:
Cockpit Interaction System: Legacy
Instrument Name / Description Tooltips -
Here are the options available to you to change: Instrument Name Tooltips: Off
Turn on or off the tooltips for the instruments
in the cockpit.
Global Preset - Adjusts the overall flight
model realism. You can select from Realistic,
Background Opacity - Adjust the menu's
Intermediate or FSX.
opacity. The higher the value, the less
transparent it shall be.
Adjusting the following values will make the
global preset change to 'Custom'
Menu Animations - Turn on or off animations
on the main menu.
Generals - Adjusts the overall flight model.
Crash Realism - Damage from hard landings. Subtitles - Turn on or off subtitles when in the
simulator. Controller Vibration - Adjust the value of the
Gyro - Adjust the amount of gyroscopic
vibration you will receive through a supported
precision.
controller.
P-Factor - Adjusts the amount of asymmetrical Skip Pre-Flight Cinematics - Turn on or off
thrust generated by propellers. the pre-flight cinematics after the simulator
Torque - Adjusts the amount of torque finishes loading. Cursor Settings
generated by propellers. If you're using an Xbox controller, you can
adjust the acceleration and max speed of the
on-screen cursor.
All values above can be changed from 0 - 100.

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VR MODE EXPERIMENTAL
Under the General Options section, you will Under the General Options section, you will
find new options for VR Mode. You can read find new options for 'EXPERIMENTAL' features.
more about how to use VR later in this guide.

Replay Tool
This section will allow you to choose key This is an experimental feature that allows you
combinations, and change bindings for the to add a replay tool to the simulator. We cover
use of VR controller interactions. this in more detail later on in the guide.

This is optional and your choice.

Low Power Mode


Choose whether to lower Flight Simulator's
GPU power requirements whilst in menus.
If enabled, the 3D animated background
scenery in menus is replaced with a static
background image.

We recommend you turn this option on.

Use NanoVG For XML Gauges


Use NanoVG rendering API instead of GDI
for XML Gauges on PC. Using this option will
improve performance and overall quality
of XML gauges, but they might have minor
differences from the original.

We recommend that you experiment with


this option. We typically keep it off.

Package Reorder Tool


This tool is more for developers.

We recommend you keep this option off.

MSFS State Report


If you ever experience an issue with Microsoft
Flight Simulator, you can submit the report to
the MS team for investigation.

Multi-Window
If you have multiple monitors and want to
display the simulator across them, you can
render new windows. This has a massive
performance impact.

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ASSISTANCE
User Experience
The final option is all about your experience
with the simulator. You can adjust the ATC UI
Throughout this guide, we have been giving apperance, the checklist UI appearance and
you detailed information on how to take even whether the VFR or NAV log displays are
advantage of the numerous assistance modes present when you start a flight.
available within the simulator.

Whether you are an experienced pilot or a


newcomer, there are plenty of options for you
to adjust to your liking.

You can adjust the options to any of the


included pre-sets, or customise the settings
and adjust each one individually. Here’s an
overview on what is on offer.

Piloting
You can adjust elements like the assisted
checklist, the yoke, and support for assisted
take off and landings.

Aircraft Systems
Here you can adjust features such as the
automixture, unlimited fuel and aircraft lights.

Failiure and Damage


No, you won’t see your aircraft burst into
flames, but you can control crash detection. If
this is on, stressing your engines to their limits
or flying into a building will be recognised as a
crash. You can turn this off if you want a worry-
free flight experience. You can also control the
effect icing conditions have on your aircraft,
this means when ice builds up, you can
either let it have an impact on your aircraft’s
performance or only allow it to be visual.

Navigation Aids
Whilst experts may switch these off,
newcomers will be able to enjoy having the
option to turn on the taxi ribbon (to follow the
correct route), a landing path, city markers (to
go exploring) and even points of interest.

Notification
Flying tips, objectives and other software tips
that would pop up during the flight to help
you with your flying experience can be turned The Taj Mahal can be seen within the simulator. Find it in your simulator now!
on or off.

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CONTROLS To Change a Control Is Easy
From within the Controls menu, you are able
to adjust any control with the input controllers
If you have any of the compatible hardware you have plugged in. Changing a control is
(mentioned earlier in this guide), then you easy.
are able to simply plug in the controller and
the simulator will automatically set up those
controls. However, for those wanting to have First, select the input controller you are wishing
a bit more flexibility over the controls, you are to adjust. In this case, it’s the keyboard. We are
able to adjust each value to your liking. going to change the ‘Parking Brake’ control.

Open the control menu option and your Step 1 - Navigate to the Keyboard input section
control options (those in use) will display. from the Control Menu (A).

Step 2 - Using the search bar (B), let’s type


in “parking” to bring up the control input we
want.

A
Step 3 - We can see a key is already assigned,
but we want to change it. We’ll click in the box
B C D with the current key assignment (C).

Step 4 - Now we can change the key either by


clicking in the top box or by selecting an input
from the drop down menu. We recommend
that you press the key you wish to avoid
confusion. Now click on ‘validate’.

Step 5 - You will be asked to now give this new


control profile a name. Type in the name you
wish it to be displayed as and click OK.

You have now changed your control input


with a new profile. You can adjust your profie
A - Control Menu
anytime by clicking the options under the
See the full list of controls you currently have Control Menu (A).
plugged into the PC along with adjusting the
profiles you wish to use (custom or default).

B - Search
You can search controls either by name, input
type, or filter it based on variables such as:
essential controls, controls already assigned,
and all control options.

C - Control Names
The control names for all types of controls.
TOP TIP
You can You can
adjust axisadjust numerous
controls also, andaxis
see for
howcontrols
they’re
such the
working with as elevators and the like. You can then
in-built sliders.
D - Control Details test the movement range by looking at the
The Taj Mahal can be seen within the simulator. Find it in your simulator now!
slider in the control menu.
A detailed overview of what the control is.

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W
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Weather and Time
Change the weather on-the-
fly from the sim. You can
choose to use pre-set weather,
specify certain conditions or
use live weather. You can also

IN-SIM
adjust the time of day to get
the lighting just right.

OPTIONS Weight and Balance


Running low on fuel? Find
Customise Toolbar
Toggle on/off any of the menu

AND MENU
you’re flying too heavy? options above to have your
Adjust all of that within the own custom experience. Note
simulator. Be careful though that in some challenges/
as adjusting them may have missions you are unable
adverse effects on your to change some of these
aircraft. options.
Once you are in the simulator, you will have the ability to
change numerous settings and view other tools to help you on
your flight. In this section of the guide, we’ll go through various
tools to help you get the most from your simulator.
To see this menu, hover your mouse over the top of your screen.

IN-DEPTH DID YOU KNOW?


Page 50 - Air Traffic Control Clicking on the “Pop-out” icon for each menu option will open it
Page 53 - Camera Controls into a separate window outside of the simulator. This means you
can drag it to a second screen or similar for your convenience.
Page 58 - Checklist System

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ATC MENU OPTIONS AND SUPPORT
Communicating Instructions
Now you have acknowledged your instructions,
you need to act on it. Again, the simulator
makes this process easy by simply assigning a
Aviate, Navigate, Communicate key to the action. Press the corresponding key
Three words you will hear often on your journey to tune Bristol Approach and request flight
to learning aviation and flight simulation. following.

Communicating with Air Traffic Control (ATC) You can also manually tune the radios yourself
is an important part of the flying experience. from within the cockpit.
We will cover in-depth communication skills
in the future, but for now, let us take a look Afterwards, you will receive some instructions
at how ATC works within the world of flight to follow, including a squawk code. This code
simulation. is your unique identifier for the area you’re
flying in.
In our example, we are going to be in the Zlin
Savage Cub at Bristol Airport, UK (EGGD). Set
Being Situationally Aware
the weather and time to how you wish (we
recommend day-time for this). If you’re flying with live traffic or online
with friends, you may hear other traffic
communicating with ATC. This can be
Bringing Up the Menu overwhelming. Keep your eyes peeled and you
When you first start up your flight (on the may also be told to tell ATC if you’re able to see
runway), one of your first tasks will be to the other traffic.
communicate with ATC about your intentions.
For this simple exercise, we are going to simply Once you’re comfortable, start flying a left-
take off and complete a circuit with a full stop hand circuit being aware of nearby traffic. You
landing. can learn more about circuits in our training
walkthrough here.
To bring up the menu, click the ATC button
from the in-sim navigation section.
Requesting Full Stop Landing
Right now, we’re able to fly around freely
You will see there has already been some prior without too many restrictions on where we
communication between you and the tower. can go. However, before we land, we need
For now, we will just take off and fly straight. to request this from ATC. Bring up your ATC
Once you are in the air continue for 5 miles menu and select “Nearest Airport List”.
and climb to 2,500ft.

As we are landing at Bristol, we need to select


You will soon get a radio transmission from ATC it from the list. Of course, if you decide to head
telling you that you are leaving the airspace somewhere else, choose that airport instead.
and that you should change frequency. Now you will need to tune Bristol Tower.
Use the selection menu to assist if you’re
uncomfortable with the radios at this point.
Acknowledging Instructions and
Changing Frequency
Several new options will appear. As you can
When an instruction comes through from
probably guess, you need to select “Request
ATC, you must then follow it up with an
Full Stop Landing”. ATC will then give you
acknowledgment. This is usually a read-back
further instructions which you will need to
of the instruction given, followed by your call-
acknowledge. They will also provide you with
sign. Luckily for us in the simulator, we only have
the latest weather.
to press a few buttons to initiate this, real pilots
don’t have this luxury. Hit the corresponding
key to acknowledge the change. Continue your approach into Bristol.

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CAMERA CONTROLS
Touching Down and Taxi to Gate
You should now have been given the
instruction to be able to land at Bristol Airport.
You will need to acknowledge this instruction
before you can then land. Getting The Best View
The simulator is incredibly visual, so having a
After you have landed, Bristol Tower will hand grasp of the camera controls is vital to ensure
you off to Bristol Ground. Select this frequency the best possible experience. Over the next
from the menu option and you will tune and few pages, we’ll go over each of the various
contact the new controller. Once you have camera control options, how you can set up
cleaned up your aircraft (flaps retracted for pre-set cameras and much more.
example), you should then request taxi to a
gate. ATC will then assign you a stand along
Starting With the Basics in the Cockpit
with instructions on which taxiways to follow.
Don’t fret too much for now on this as we’ll Let’s load up any aircraft at any airport.
cover that type of detail in later guides. For
now, it’s about getting comfortable with using
the built-in ATC. Before we load up the camera menu, let’s go
through some basic controls. It’s worth noting
that in the first tutorial lesson built into the
Once you’ve parked up, you’re free to either simulator, you will go over some of these. If
head back into the skies on a different route or you haven’t done that yet, here’s an overview
complete the circuit again. of the default controls.

This Is the Start

Air Traffic Control is a hugely complex subject


which requires extensive knowledge and time
to fully embrace.

The built-in tools within the simulator will


enable you to familiarise yourself with some of
the instructions you may hear if you fly with
online networks such as VATSIM, IVAO and
PilotEdge. You can read a bit more about them
in our resources chapter here.

TOP TIP
If this sounds like too much, you can set
your co-pilot (AI) to take over all radio
communications for you, whilst you take care
of the flying.

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Understanding What It Means External View
With an overview of the basic camera controls Now we’re in external view, we can start to
from within the cockpit, let’s now go over manipulate the camera to start capturing
what it means for you as a simmer and some some stunning cinematic shots during our
of the helpful functionality built-in. flight. Of course, the focus is on flying the
actual aircraft, but it’s always fun to see the
view from outside. Let’s discuss some of the
SPACE BAR options available.

Pressing the space bar will give you instant MIDDLE MOUSE BUTTON
access to the UPPER VIEW within the cockpit.
This is helpful when you want to have better
visibility over the cockpit instruments. This will enable the FREELOOK functionality.
With the middle mouse button pushed in,
you will be able to freely look around the
MIDDLE MOUSE BUTTON aircraft from a fixed position. Simply drag the
mouse and watch your camera move. Right
clicking will achieve the same thing.
This will enable the FREELOOK functionality.
With the middle mouse button pushed in,
you will be able to freely look around the CTRL + SPACE
cockpit.

This key combination will reset your view


If your mouse has scroll functionality with the point back to the original set-up.
middle mouse button, then you will also be
able to zoom your viewpoint in/out.

ARROW KEYS
WHAT DOES IT ALL MEAN?
At this point, you will have likely seen the
overlay in the external view. Whilst these are TOP TIP
Using any of the arrow keys on your keyboard covered in more detail in the tutorial flights, You can hide the overlay in the settings menu.
will enable you to move freely around the let’s highlight them with an overview right Head to GENERAL / CAMERA and change the
setting ‘Instrument Heads-Up Display (HUD)’
cockpit. now so you can start to familiarise yourself to off.
with them.
It’s worth noting that holding the ALT key will
enable you to move up and down vertically.
Compass
360 degree compass with useful information.
CTRL + SPACE

If you need to RESET your view, simply


holding these keys down will put you back to Airspeed / Engine Status /
Fuel / AOA Flaps / Trim / Altitude / VS (L-R)
the default cockpit view for that aircraft. (L-R)

Airspeed (in knots) of the Your current flap configuration,


aircraft, your engine status the trim you have set in the aircraft
with current output levels, (keep in green for take-off), current
END altitude and the vertical speed (VS)
your remaining fuel quantity
and the angle of attack of of the aircraft.
your aircraft. You want to keep
Switching views can be done with the END them all in the green.
key. Now, let’s do that and see our aircraft
from the outside.

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Exploring All Camera Settings Showcase Mode
Now that we have a basic understanding of This mode will enable you to create unique
the controls within the simulator, let’s have a views and some extremely cinematic views.
look at some of the more advanced options
available.

Open up the Camera Menu from the selection


icon at the top of the screen to bring up the
camera controls and options.

From this menu, we can configure options


such as the cockpit view, the external view and
something called showcase.

Now some of these controls are actually


just button presses for some of the shortcut
keys we learned on the previous few pages.
However, you are also able to adjust them on
the fly via this menu to help you with your
flying. For example, you can adjust things such
as the zoom level, the freelock speed and also
the momentum.

Quick Camera Selection Views


With us having now understood some of the
Drone Follow and Lock Mode
included options, we can set up views using This option will either have your camera (aka
the quick camera selection mode. With the drone) follow the aircraft or stay in a lock
camera menu still available, you can click on position - unless you move the camera.
the drop down menu for the pilot, instrument
and also quickview. This will cycle between
pre-set views for the aircraft for those specific Drone Focus Mode
areas. This will give you some control over the depth
of field. You can either have it in manual mode
to change the blurriness or have it in auto
This is particularly helpful when you need to
mode to add some visual flare.
jump from view to view to see a specific set of
instruments.
Zoom Level
Q Adjust the zoom level of your drone. This
should be set between 50% - 60%.

Pressing the Q button will enable you to


cycle through the quickview selection in fast Drone Speed and Rotation Speed
succession.
These options allow you to move the drone
at your own speed. The drone can be moved
in a 3D space or moved on its axis to pan the
camera around aircraft or scenery.

TOP TIP
For the best results, use a game controller and
be sure to disable any of the flight controls
with it. This is the best method to pan your
camera around the aircraft.

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INTEGRATED CHECKLIST
Reading Through the Checklist Reading Through the Checklist
TOP TIP
Now we are ready to start going through each Now we are ready to
Experienced startdon’t
pilots goingneedthrough each
to use this
of the check list items. of the check list items.
functionality, but it’s certainly helpful when
learning new aircraft you’re unfamiliar with.

Why Pilots Use Checklists


Let’s take a look at the formatting of the Let’s take a look at the formatting of the
Pilots in the real world use checklists to ensure integrated checklist options. integrated checklist options.
that no steps are missed. As with anything,
doing something too many times can lead
to complacency, so having checklists in place
helps to mitigate this risk.

Not only does a checklist help an experienced A


pilot complete tasks in the correct order each
B C
time, it helps newcomers to better understand
aircraft. D

The integrated checklist within the flight


simulator will help newcomers and experienced
simmers learn the included planes and ensure
that they do things correctly each and every
time.

E
How the System Works F
In the options menu, open up the Checklist
menu. You will see a list of phases of flight -
everything from preflight to securing the
aircraft after you have finished.

The integrated checklist system will help


A - Checklist Name (and Menu Icon) E - Manual Complete Action
guide you through each checklist item with an Click between menu items to navigate Once you have completed a checklist action,
option to zoom into the corresponding area of between them. you can click tick to move on to the next item.
the cockpit. The switch, button or lever that
you need to use in order to action the checklist
item will be highlighted. B - Checklist Items F - Further Details
This is a list of checklist items within your See some more detailed information on
selected checklist. the checklist item itself and some spcific
Load Up a Quick Flight To Test instructions you may need to complete in
We’re going to load up the Cessna 172 at order to complete it.
Innsbruck Airport (LOWI/INN). The aircraft C - Checklist Action
will load up in a powered state, but let us turn This is the action you need to take to complete
everything off so we can start from the very the checklist item.
beginning.

We won’t go through each of the checklist D - Automatic View


items, but we’ll go through how the system For some items within the cockpit, you can
works to give you the perfect base to then find view the component within the aircraft you
out more for yourself. will need to interact with to complete the
checklist action. It will highlight blue and the
camera will automatically pan to that selected TOP TIP
Once you’re ready, open the checklist menu, button, switch or panel. Use the automatic viewfinder to easily
click on “Preflight Inspection - Cockpit” to identify the area of the cockpit in which that
switch, lever or panel is located for you to
bring up the list of items. action each item on the checklist. It makes
life so much easier in a non-intrusive way.

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LOCK INTERACTION SYSTEM
Something with an Axis
The yoke example was very straightforward,
but what happens when you want to interact
with something a little more complex. Let's
With Sim Update V, a brand new system take a look at the throttle.
was implemented to make use of the Xbox
Top Tip!
controller. This new system is called the "Lock" You can remove the instrument tooltip
interaction system and helps newcomers and and interaction system by adjusting to Place your cursor over the throttle. Unlike the
these settings:
experienced simmers alike get to grips with yoke, there isn't any contextual information to
their aircraft even with limited buttons or Cockpit Interaction System: Legacy help other than knowing what it's called. As
control options. Instrument Name Tooltips: Off there are various functions with the throttle,
you will need to 'lock' onto it in order to
interact with the throttle. Pressing 'A' on the
Enabling the Lock Interaction System Xbox controller will lock us to the throttle.
By default, the Lock interaction system
is switched on. However, should it not be
The below image gives you a closer look at
working, you can enable it via the following
what's going on here.
method:

Options -> General Options -> Accessibility 1 - Name


This is the name of the equipment, switch,
lever or button you're interacting with.
From there, change the 'Cockpit Interaction
System' to 'Lock'.
2 - Contextual Direction Interact with the throttle using the new 'lock'
method and watch the percentage increase
Basic Overview This gives you an idea of which direction you
and decrease as you use the intuitive system.
need to move the stick or if it's a button press.
In short, the Lock interaction system allows
anyone to understand how to interact with
any part of the cockpit. This will give you an Once you're happy, press the corresponding
3 - The Action button (in this case 'B') to quit.
overview on what it is you're interacting with
and how to perform the action. It also gives This tells you what you need to do in order to
you contextual information so you can make adjust the section you're locked in on. It also
tells you what you will be changing. Note: Once you are locked, you will not be
more informed decisions or read information
able to interact with the aircraft until you
without having to zoom in close or pan the
quit out of the lock.
camera.
4 - Information / Status
This will tell you the current status of the
Simple Example element you're interacting with as well as
Let's start with something simple to show you other contextual information.
as an example. We're going to be flying the
Cessna 152 around Phoenix, US. If you want to
follow along with this section, then feel free to
pick the same aircraft and join us. 1
Regardless of your control type, hover your
cursor over the yoke. You will see some basic 3 4
information such as the name of what you're 2
interacting with, the current status of the
piece of equipment and also what you need to
do to interact with it.

In this example, pressing the 'A' button on the


Xbox controller will set the visibility of the yoke.
You will now see that the status has changed
to 'Hidden'

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CURSOR SYSTEM
Other Examples
The new 'lock' system works on all the included
aircraft in the simulator. As such, there are
hundreds of buttons, switches and elements
you could interact with. Sim Update V brought with it a new cursor
system that allows game controller users to
easily navigate the menus as though it were
Still in the Cessna 152, try interacting with the a mouse.
radio stack. Locking to the COM 1 volume,
you will have the ability to interact with two
elements under one lock. If you're using the cursor, you can navigate the
main menus, the cockpit and more.

The 'lock' system also works on screens and


displays like the G1000. To make adjustments, or select items, when in
the menus using the cursor mode, a contextual
icon will also appear. For example, on the
If you are going to be taking up a big jet, then world map, select a new departure airport.
the lock feature works there too. It also works You will see in the scroll bar an 'R' in a circle
on the FMS / MCDU. with arrows above and below it. This means
you will need to use the right thumbstick to
scroll up or down. Each menu option has these
Control Options contextual indicators to help you navigate
These examples were primarily based on the more effectively.
Xbox controller, however, you can use mouse
and keyboard, and other controllers to use the
To show the cursor again, you will need to
lock interaction. When using a mouse, to 'lock',
push the left thumbstick in to allow it to pop
you will need to hold down the corresponding
up. This is useful when you want to navigate
mouse button and then turn/twist your mouse
the screen to the navigation bar or want to
if required.
use the 'lock' system on a piece of equipment
without panning the camera.

A Bit Slow? A Tad Fast?


Do you find the cursor is a little slow for
you? You can easily change the speed and
acceleration of the cursor in the options. You
can change it by heading to the following
option page:

Options -> General Options -> Accessibility

From there, scroll down to 'cursor settings' and


adjust the values listed. The higher the value,
the faster the cursor will move.

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STEP INTO THE COCKPIT
The new flight simulator features a
comprehensive range of aircraft for you to
explore the world in. From the small propeller
aircraft to the larger jets, each aircraft is unique
and carries a range of characteristics that will
give you plenty to learn and discover in the
simulator.

Over the next few pages, we will give you an


overview of each aircraft included across all
simulator editions. The editions are Standard,
Premium and Premium Deluxe.

Standard
20 Aircraft + 30 Hand-crafted airports

Premium
25 Aircraft + 35 Hand-crafted airports

Premium Deluxe Debunking Some Terms


30 Aircraft + 40 Hand-crafted airports Max Take-Off Weight
The maximum weight the aircraft is
certified to take off at. This includes all fuel,
Whichever aircraft you choose to fly, be sure passengers, baggage and the weight of the
plane itself.
to consider using the assistance features if it is
your first time. They will be incredibly helpful Maximum Passengers
as you get used to the new shiny cockpit. The maximum number of passengers the
aircraft can hold and is certified to fly with.

Max Altitude
Max altitude does not mean you can climb
straight to this altitude, it is the certified
max for the aircraft type. Weather, aircraft
weight and direction of flight have an
impact on which altitude you should cruise
at.

Range
The maximum range the aircraft can fly
with a maximum Zero Fuel Weight (ZFW).
The ZFW is calculated based on the load of
passengers, cargo, baggage and any other
supplementary onboard facilities such as
water or catering.

Cruise Speed
The cruise speed is measured in Knots True
Airspeed (KTAS) or KM/H. The cruise speed
recommended for individual aircraft is what

YOUR GUIDE TO
you should be aiming for in order to achieve
maximum efficiency.

AIRCRAFT
First Flew
The approximate date the aircraft first flew.
This will help you determine the possible
functionality, features and avionics of the
aircraft.

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PROPELLERS

Standard Premium Deluxe Premium Standard Standard


Standard

Pitts Special S2S Cirrus SR22 Cubcrafters XCub Diamond DA40 TDI Diamond DA40NG Diamond DA62

A fun lightweight aerobatic This single engine aircraft The X Cub is an evolution of High ratio wings, reliability, High ratio wings, reliability, The Diamond DA62 is the
Standard
aircraft that has been in is made from composite the iconic PA-18 SuperCub. and an unrivalled safety and an unrivalled safety perfect solution to a twin-
production since 1944. Due material making it incredibly Longer range and higher record. The DA40 is a perfect record. The DA40 is a perfect engine GA requirement. This
to its flexibility, and common lightweight and fast. With speed means more flexibility addition to the hangar for all addition to the hangar for all is a solid stepping stone to any
usage, it’s still in production a cruise speed of 150 knots to the already go-anywhere those looking for a modern GA those looking for a modern GA simmer looking to step
today. It can reach speeds and an impressive range with aircraft. The X Cub is quickly experience. The TDI edition GA experience. The modern into larger birds. Featuring
of up to 278 km/h making it a decent capacity, this is a becoming a favourite among features a diesel engine. design means it looks more modern avionics, it is
super fast in all scenarios. very fun and diverse aircraft. backcountry pilots as they extremely elegant in the skies easier to take in the stunning
Perfect for quick scenic tours. travel the virtual world. as you soar the mountains. vistas.

Facts and Figures Facts and Figures Facts and Figures Facts and Figures Facts and Figures Facts and Figures
Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
737kg 1,633kg 1,043kg 1,310kg 1,310kg 2,300kg

Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers
1 3 2 3 3 6

Max Altitude Max Altitude Max Altitude Max Altitude Max Altitude Max Altitude
15,000ft 17,500ft 14,000ft 16,400ft 16,400ft 20,000ft

Range Range Range Range Range Range


298nm 800nm 695nm 940nm 940nm 1,283nm

Cruise Speed Cruise Speed Cruise Speed Cruise Speed Cruise Speed Cruise Speed
150 KTAS / 278 km/h 150 KTAS / 278 km/h 126 KTAS / 233 km/h 125 KTAS / 230 km/h 125 KTAS / 230 km/h 171 KTAS / 317 km/h

First Flew First Flew First Flew First Flew First Flew First Flew
September 1944 November 2000 5th June 2016 June 18th 2003 5th November 1997 3rd April 2012

Did you know? Did you know? Did you know? Did you know? Did you know? Did you know?

In 1972 the US aerobatics team The SR22 is equipped with The XCub is 50 percent faster The TDI model of the Diamond The DA40NG is a popular The DA62 fills the gap
won the world championship CAPS - Cirrus Airframe than a stock Super Cub. DA40 is not certified to fly in choice amongst flight schools between high performance
flying only Pitts biplanes. Parachute System, the design the United States in the real- and is used to train both single pistons and entry level
was the first of its kind to be world. defence and commercial turboprops.
certified by the FAA. pilots.

Ski variant
Float variant

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PROPELLERS CONT...

Premium Standard Standard Standard Standard Premium Deluxe


Standard

Diamond DV20 Extra 330LT Flight Design CTLS ICON A5 JMB Aircraft VL-3 Pipistrel Virus SW121

Built in Austria as a lightweight The EXTRA EA-300 is seen Over 350 Flight Design CT A lightweight, amphibious This ultralight aircraft is also
Standard
The aircraft is the most
general aviation aircraft, the commonly at numerous aircraft have been produced aircraft. You will be able to the world’s fastest. You can advanced and affordable 2
DV20 allows for quick learning airshows around the world. and the Light Sport version land on both land and water cruise along at 241 km/h with seater aircraft that is certified
which makes it perfect for With a light-weight aircraft, has improvements in various with this versatile aircraft. you and one other passenger. by EASA to help train student
flying schools. The success you will be able to perform a areas of design. These This plane is purely designed With a decent range, the ultra pilots. It features dual glass
of the Diamond DV20 saw varied range of stunts at high include a revised fuel system, for fun and with the fantastic light aircraft can take you on displays, airbrakes and can
further developments of the speeds like never before. upgraded landing gear and water dynamics already a range of exciting journeys also tow gliders if required.
type also included with the improved aerodynamics. demonstrated by Microsoft, through rainforests, deserts This is a fun and fast aircraft
new flight simulator. Commonly used for training. this plane should be a hit. and beyond. for bush trips.

Facts and Figures Facts and Figures Facts and Figures Facts and Figures Facts and Figures Facts and Figures
Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
750kg 870 to 950kg 600kg 686kg 600kg 760kg

Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers
1 1 1 1 1 1

Max Altitude Max Altitude Max Altitude Max Altitude Max Altitude Max Altitude
13,120ft 10,000ft 15,000ft 15,000ft 13,000ft 16,000ft

Range Range Range Range Range Range


630nm 600nm 780nm 427nm 690nm 642nm

Cruise Speed Cruise Speed Cruise Speed Cruise Speed Cruise Speed Cruise Speed
110 KTAS / 233 km/h 150 KTAS / 278 km/h 120 KTAS / 222 km/h 85 KTAS / 158 km/h 130 KTAS / 241 km/h 90 KTAS / 166 km/h

First Flew First Flew First Flew First Flew First Flew First Flew
June 1991 May 1988 March 1996 15 July 2008 28th April 2010 10th August 1999

Did you know? Did you know? Did you know? Did you know? Did you know? Did you know?

The DV20 is only known by this The 330LT is a two seat, Despite its small size the The A5 features a unique The aircraft itself weighs just Over 1000 of these aircraft
name in Austria. It is known aerobatic tourer capable of a Flight Design CTLS can fly Angle of Attack indicator that 290KG. have been produced since
more commonly around the maximum speed of 205 KTAS from London to Frankfurt. simplifies flying and instantly 1999.
world as the DA20 Katana. but features a reduced roll informs the pilot how much
rate in comparison to its fully more is possible to ask of the
aerobatic counterparts. aircraft.

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PROPELLERS CONT...

Standard Standard Premium Standard Standard Premium

Robin CAP 10 Robin DR400 Baron G58 Bonanza G36 Cessna 152 Cessna 152 Aerobat

This is one for the thrill- Another option popular with This twin-engine propeller Introduced in 1945, the six- The Cessna 152 has, sadly, not The Cessna 152 has, sadly, not
seekers. The Robin CAP 10 is private pilots, the DR400 aircraft has a huge range seater has been in production seen the same success and seen the same success and
an aerobatic aircraft produced has carved itself a nice little and can carry 5 people at a longer than any other aircraft longevity as it’s older brother. longevity as it’s older brother.
until 2007. You and one other reputation due to its ‘cranked decent speed. With nearly in history. With this long record With production ending in With production ending in
passenger can perform wing’ design and wooden 2,000 made, the aircraft under its belt, the aircraft has the mid 80’s, it still sees use the mid 80’s, it still sees use
exciting maneuvers over your frame making it easy to fly. The remains popular today with seen use in civil and military today as a trainer and personal today as a trainer and personal
favourite cities at immense Robin DR400 is used often as production still ongoing. The roles. This is a great aircraft to aircraft. It’s slow speed and aircraft. This particular variant
speeds. Take a spin in this an initial training plane, so it’s G58 features glass cockpit fly if you’re looking to land at high-wing make it a great has been designed specifically
varied aircraft. great if you’re new. displays to help pilots. remote strips. aircraft for touring. to perform exciting aerobatics.

Facts and Figures Facts and Figures Facts and Figures Facts and Figures Facts and Figures Facts and Figures
Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off
Max Take-Off Weight
Weight
760kg 1,100kg 2,495kg 1,656kg 758kg 2,300kg
758kg

Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers Maximum
Maximum Passengers
Passengers
1 3-4 5 5 1 6
1

Max Altitude Max Altitude Max Altitude Max Altitude Max Altitude Max Altitude
Max Altitude
16,000ft 14,000ft 20,688ft 18,500ft 14,700ft 20,000ft
14,700ft

Range Range Range Range Range Range


Range
650nm 550nm 1,480nm 920nm 415nm 1,283nm
415nm

Cruise Speed Cruise Speed Cruise Speed Cruise Speed Cruise Speed Cruise Speed
Cruise Speed
135 KTAS / 250 km/h 115 KTAS / 213 km/h 202 KTAS / 374 km/h 176 KTAS / 326 km/h 107 KTAS / 198 km/h 171
107KTAS
KTAS//317
198km/h
km/h

First Flew First Flew First Flew First Flew First Flew First
First Flew
Flew
August 1968 February 1972 23rd June 1969 December 1945 January 1977 3rd April1977
January 2012

Did you know? Did you know? Did you know? Did you know? Did you know? Did you know?

The CAP 10 is a two-seater The aircraft owes its relativly The G58 Baron lineage can The bonanza lineage is Despite ending production in The aerobatic version of
aerobatic aircraft constructed high performance to the be traced back to 1961 where traceable all the way to 1985, the 152 is still in regular the Cessna 152 has several
primarily out of wood with the pronounced washout in the it was popular with the back 1945 with the G36 use with flight training modifications including:
later versions featuring the outer panels of the wing. United States Army. The G58 (2006-Present) featuring a schools. skylights, jettisonable doors,
use of Carbon Fibre. Since they have a lower angle was introduced in 2005 and glass cockpit update. four-point harnesses and
of attack to the airflow than features the Garmin 1000 removable seat cushions
the centre section, they create glass cockpit. to allow the wearing of
less drag in cruise flight. parachutes.

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PROPELLERS CONT... JETS
G1000 Display

Premium Standard Standard Premium


Standard Deluxe
Standard Standard Premium
Standard Deluxe
Standard

Cessna 172 Skyhawk Cessna 172 Skyhawk Zlin Savage Cub Zlin Shock Ultra Cessna Citation CJ4 Citation Longitude

This household name is This household name is This aircraft is great for bush The Zlin Shock Ultra is the Travel in style with this private This long-range business jet
the best selling aircraft the best selling aircraft flying around the world. lightest aircraft ever made by jet aircraft. Designed to fly made its first flight in October
ever. The numbers speak ever. The numbers speak Jumping in, you will have a the company. The lightweight fast, high and comfortable, 2016 and continues to impress
for themselves and it’s no for themselves and it’s no different perspective on the design and other design the Cessna Citation CJ4 is to this day. The comfort,
surprise that Microsoft has surprise that Microsoft has world until your aircraft has improvements mean you can a remarkable aircraft that range and payload have
chosen to include the 172 chosen to include the 172 in enough speed to bring the truly explore anywhere in the comes packed with great been praised by pilots and
in the new simulator. This the new simulator. Complete nose down a little. Sturdy gear world without limitation. Fly features that make it a joy to passengers. It is the newest
version features the standard with the G1000 Avionics suite, and a short takeoff mean you very low and slow to take in fly. aircraft type in the sim, only
analogue gauges. you’ll love this beautiful plane. can go anywhere in the world. the scenic views. reaching certification in 2019.

Facts and Figures Facts and Figures Facts and Figures Facts and Figures Facts and Figures Facts and Figures
Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
1,157kg 1,157kg 560kg 600kg 7,761kg 17,917kg

Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers
3 3 1 1 10 12

Max Altitude Max Altitude Max Altitude Max Altitude Max Altitude Max Altitude
14,000ft 14,000ft 14,400ft 15,750ft 45,000ft 45,000ft

Range Range Range Range Range Range


640nm 640nm 377nm 323nm 2,165nm 3,500nm

Cruise Speed Cruise Speed Cruise Speed Cruise Speed Cruise Speed Cruise Speed
124 KTAS / 230 km/h 124 KTAS / 230 km/h 91 KTAS / 169 km/h 78 KTAS / 145 km/h 451 KTAS / Mach 0.77 483 KTAS / Mach 0.79

First Flew First Flew First Flew First Flew First Flew First Flew
12 June 1955 12 June 1955 July 2005 October 2018 29th April 1991 8 October 2016

Did you know? Did you know? Did you know? Did you know? Did you know? Did you know?

The 172 is the most successful The 172 is the most successful In the real-world, the Savage The Shock Ultra is an ultralight The CJ4 can be comfortably In 2018 the corporate jet sales
mass-produced light aircraft mass-produced light aircraft Cub can be configured for weight version of the Savage flown and is certified for single and charter company NetJets
in history. in history. This version features bush flying operation in less Cub, featuring hyper STOL pilot operation. placed an order for 175 super-
the Garmin 1000 avionics than three hours. abilities which means it’s midsize Cessna Longitudes.
suite. able to become airborne well
below 50 km/h.
Ski variant Ski variant Ski variant
NEW

NEW

NEW

Float variant Float variant Float variant

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AIRLINERS TURBOPROPS

Standard Standard Premium


Standard Deluxe
Standard Standard Standard Standard

Airbus A320Neo Boeing 747-8i Boeing 787-10 TBM 930 King Air 350i 208B Grand Caravan

The latest from Toulouse, the The queen of the skies has Boeing’s latest long-haul jet is The TBM 930 is an upgraded The Beechcraft King Air 350i The Textron Aviation Cessna
Standard
A320 Neo is the latest addition risen to aviation immortality its most fuel efficient, quietest TBM 900 with a Garmin G3000 was originally produced in 208B Grand Caravan EX is
to the A320 family with and is, quite possibly, the and most comfortable touchscreen avionics suite. 2008 as an upgraded version another ‘do-anything’ aircraft.
new and improved engines most recognizable aircraft experience yet. It features While the TBM sees most of of the original 300 series. The Whether you enjoy regional
and sharklets as standard. in the world. The 747-8i advanced fly-by-wire, state its use in private and charter new edition of this twin-prop charter hops or bush flying
Using modern Fly-By-Wire (intercontinental) is the most of the art displays and other environments, the French aircraft reduces noise levels in the Okavango Delta, this
technology, this is the perfect recent passenger variant in pilot-favourites to keep you Government also uses the and improves passenger plane could prove to be your
aircraft to start your jet flying this line-up and sees service occupied during the long TBM because of the versatility comfort. The perfect aircraft primary work-horse.
experience. with a number of operators. hauls flown by the 787-10. the aircraft offers. for short-haul regional jumps.

Facts and Figures Facts and Figures Facts and Figures Facts and Figures Facts and Figures Facts and Figures
Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
79,000kg 447,400kg 254,000kg 3,354kg 6,804kg 3,629kg

Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers
195 605 440 6 9 11

Max Altitude Max Altitude Max Altitude Max Altitude Max Altitude Max Altitude
39,800ft 43,100ft 41,100ft 31,000ft 35,000ft 25,000ft

Range Range Range Range Range Range


3,500nm 8,000nm 6,430nm 1,730nm 1,806nm 964nm

Cruise Speed Cruise Speed Cruise Speed Cruise Speed Cruise Speed Cruise Speed
455 KTAS / Mach 0.78 493 KTAS / Mach 0.86 490 KTAS / Mach 0.85 330 KTAS / 611 km/h 312 KTAS / 578 km/h 195 KTAS / 361 km/h

First Flew First Flew First Flew First Flew First Flew First Flew
25th September 2014 8th February 2010 8 October 2016 19th April 2016 7th October 2008 9th December 1982

Did you know? Did you know? Did you know? Did you know? Did you know? Did you know?

According to a survey Powered by four GEnx-2B The 787 series is the world’s In the real-world, it would cost Since deliveries of the King The C208B was originally
undertaken by FPG Amentum 787 Technology engines, the first commercial airliner to you over $4 million USD to Air 350i began in December certified as a two-seater cargo
in 2018, the NEO equipped 747-8 can travel the length of use composite materials as purchase the TBM 930. 2009, 440 have been delivered aircraft before eventually
A320s are 11-12% more fuel three FIFA football pitches in the primary material in the to customers all around the being certified as an 11 seat
efficient than their original one second. airframe. world. passenger aircraft in 1989.
counterparts.

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GAME OF THE YEAR AIRCRAFT

Standard Standard Standard


Standard Standard Standard

Boeing F/A-18 Volocity Pilatus PC-6 Porter CubCrafters NX Cub Pitts Special S-1S

The F/A-18 is the first official Developed by German The Pilatus PC-6 Porter has the The most recent version of This light aerobatic aircraft
Standard
fighter jet for the new company Volocopter, this capability to do short takeoff CubCrafters Cub is the NX was originally designed by
simulator. Designed as a aircraft of the future gives you and landings in a variety of version. This tri-wheeled Curtis Pitts and is known
twin-engine, supersonic the closest experience yet to locations around the world. aircraft is nimble, fast and can for dominating the world of
and carrier-capable combat flying a helicopter in the new The aircraft is versatile and be flown almost anywhere in aerobatic competitions. Even
jet, the F/A-18 give you the sim (without third-party add- the big bush tyres mean you the world. With an impressive today, its fast cruise speed
chance to fly at high speeds ons). This aircraft is powered can land almost anywhere in range, you can take on a and agility means it's still used
whilst performing interesting by electricity and serves urban the world. number of missions in the commonly today despite
manoeuvres. cities as an air taxi. simulator with the NX Cub. being designed in the 1940s.

Facts and Figures Facts and Figures Facts and Figures Facts and Figures Facts and Figures
Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
29,937kg Unknown 2,800kg 1,050kg 737kg

Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers
1 3 10 2 1

Max Altitude Max Altitude Max Altitude Max Altitude Max Altitude
45,000ft 2,500ft 26,900ft 14,000ft 15,000ft

Range Range Range Range Range


2,160nm 20nm 390nm 750nm 340nm

Cruise Speed Cruise Speed Cruise Speed Cruise Speed Cruise Speed
1,030 Knt / Mach 1.6 48 KTAS 125 KTAS 130 KTAS 150 KTAS

First Flew First Flew First Flew First Flew First Flew
November 1995 Unknown 4 May 1959 November 2020 September 1944

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40TH ANNIVERSARY AIRCRAFT

Standard Standard Standard Standard Standard Standard

Airbus A310-300 Wright Flyer Spirit of St Louis Douglas DC-3 DHC-2 Beaver DHC-2 Beaver Float

The Airbus A310-300 is a wide- The Wright Flyer, built by The Ryan NYP, famously known The Douglas DC-3 is an iconic The De Havilland Canada The De Havilland Canada
Standard
body, twin-engine airliner that the Wright brothers, was as the "Spirit of St. Louis," propeller-driven airliner that DHC-2 Beaver is a versatile, DHC-2 Beaver is a versatile,
offers long-haul capabilities the world's first successful was a custom-built, single- revolutionized air travel in single-engine utility aircraft single-engine utility aircraft
with a seating capacity of powered aircraft. It had engine monoplane designed the 1930s and 1940s. It was renowned for its ability to renowned for its ability to
around 220 passengers. a biplane design, with a for long-distance flights. It known for its reliability, range, operate in rugged and remote operate in rugged and remote
Introduced in the 1980s, it is a wingspan of 12.3 meters gained global recognition and passenger comfort. areas. First flown in 1947, the areas. First flown in 1947, the
stretched version of the A300 and was powered by a when Charles Lindbergh flew With a capacity of around 30 Beaver gained a reputation Beaver gained a reputation
with improved range and 12-horsepower engine. it nonstop from New York to passengers, the DC-3 played a for its STOL (short takeoff and for its STOL (short takeoff and
fuel efficiency. The A310-300 The Flyer made its historic Paris in 1927, completing the significant role during World landing) capabilities, spacious landing) capabilities, spacious
features advanced avionics, 12-second flight in 1903, first solo transatlantic flight. War II and went on to serve as a cabin, and excellent reliability. cabin, and excellent reliability.
spacious cabin layout, and marking a significant The aircraft had a range of popular civilian transport after It has been utilized for various It has been utilized for various
flexible configurations for milestone in aviation history. 4,100 miles and featured the war. Its design principles purposes, including bush purposes, including bush
both passenger and cargo advanced navigation and influenced subsequent flying, military applications, flying, military applications,
operations. With its reliability communication equipment aircraft developments. and even as a floatplane. and even as a floatplane.
and versatility, it has served for its time.
as a popular choice for airlines
worldwide for medium to But with floats.
long-range flights.

Facts and Figures Facts and Figures Facts and Figures Facts and Figures Facts and Figures Facts and Figures
Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
72,000 kilograms NA 2,381 kilograms 11,430 kilograms 2,313 kilograms 2,313 kilograms

Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers Maximum Passengers
280 2 1 32 6 6

Max Altitude Max Altitude Max Altitude Max Altitude Max Altitude Max Altitude
42,651ft 20ft 19,000ft 24,100ft 15,750ft 15,750ft

Range Range Range Range Range Range


11,764km 2km 6,601km 4,261km 732km 732km

Cruise Speed Cruise Speed Cruise Speed Cruise Speed Cruise Speed Cruise Speed
480 KTAS / Mach 0.82 N/A 110 KTAS 180 KTAS 95 KTAS 95 KTAS

First Flew First Flew First Flew First Flew First Flew First Flew
April 3, 1982 December 17, 1903 May 20, 1927 December 17, 1935 August 16, 1947 August 16, 1947

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Standard Standard Standard Standard

Bell 407 Cabri G2 DG-1001E Neo LS8-18

The Bell 407 is a single- The Guimbal Cabri G2 is a two- The DG Flugzeugbau DG- The DG Flugzeugbau DG-8-18
Standard
engine helicopter widely seat, light helicopter designed 1001E neo is a modern, two- is a high-performance glider
used for various applications, for training purposes and seat, self-launching sailplane designed for competitive
including corporate transport, recreational flying. Introduced equipped with an electric soaring. It features a sleek,
emergency medical services, in 2008, it boasts a sleek and motor. It combines the composite construction
and law enforcement. modern design, incorporating efficiency of gliding with the and a 20-meter wingspan.
Introduced in 1996, it features advanced composite flexibility of motorized flight, The DG-8-18 offers excellent
a spacious cabin, advanced materials. The Cabri G2 offers allowing pilots to take off and aerodynamic performance,
avionics, and a powerful exceptional safety features, climb without the need for allowing pilots to achieve long
Rolls-Royce turbine engine. precise handling, and a external assistance. The DG- distances and high altitudes
The 407 offers excellent comfortable cockpit. Its low 1001E neo offers advanced using thermal and wave lift.
maneuverability, speed, and operating costs and ease avionics, spacious cockpit, Its advanced instrumentation
range, making it a popular of maintenance make it an and exceptional gliding and optimized design make
choice for both civilian and attractive option for flight performance, making it an it a popular choice among
military operators. schools and private pilots. ideal choice for both training glider pilots seeking speed
and cross-country flying. and efficiency.

Facts and Figures Facts and Figures


Max Take-Off Weight Max Take-Off Weight
2,381 kilograms 680 kilograms

Maximum Passengers Maximum Passengers


6 1

Max Altitude Max Altitude


20,000ft 13,000ft

Range Range
556km 741km

Cruise Speed Cruise Speed


133 KTAS 90 KTAS

First Flew First Flew


June 29, 1995 October 6, 1992

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EXPLORE THE WORLD
The world is an expansive and exciting place to
see. Beyond the technology, atmosphere and
environment mentioned earlier in this guide,
the airports are where you will likely spend
most of your time.

Whilst all 37,000 airports are included with the


simulator (all editions), between 30-40 hand-
crafted airports have also been included, all of
which provide a lot more detail and accuracy
in comparison to the others.

In this guide, we take you to all of the hand-


crafted airports included in all editions, to give
you a detailed look at each of them. We also
highlight some key information that will prove
to be helpful to know.

Since this guide can be put onto your tablet,


it’s a great companion tool to help you learn
about suggested routes, runway lengths and
Some Key Information
much more.
ILS Approach
Also known as an autoland, the instrument landing
We imagine that most of you will try out your system is used by pilots primarily in low-visibility
conditions as the radio waves guide the aircraft
local airport first, but be sure to give those a automatically to the runway. ILS capability is mostly
little more unknown and unique a go too as found in jet aircraft.
they can be both fun and challenging.
Visual Approach
This means the pilot will use visual clues outside and
their own judgement to approach the runway and
land, without any instrument aids.

Runway Designations
This is the number of the runway itself. The number
represents the heading direction the runway is
facing using the first two digits. E.g. a runway facing
south heading 182, would be known as runway 18.
Sometimes there is a left, central or right runway,
which is given a letter assignment afterwards. E.g.
18L, 18C or 18R.

Airport Elevation
The elevation of the highest point of any runway at
an airport above the mean sea level. The higher it is,
the thinner the air is so you may need to watch your
airspeed.

Frequent Visitors
In this guide, “frequent visitors” highlights key, or

YOUR GUIDE TO
frequent airlines that visit the airport to help inspire
you with ideas on flights to simulate.

AIRPORTS
City Pair Suggesions
In this guide, city pair suggested routes are there
to help you plan flights between the hand-crafted
airports featured in their respective simulator
editions.

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HAND-CRAFTED AIRPORTS HIGHLIGHTS
EUROPE London (City)

Exploring all corners of Europe will give you a taste of all kinds of The iconic city and capital of the United
Kingdom, London is known for its historic
exciting envrionments. Some of these airports are also some of the most buildings and sweeping river banks. Explore
iconic landmarks such as the Houses of
challenging in the world. Parliament, Big Ben and the London Eye.

Paris Charles de Gaulle Airport


Charles de Gaulle is the second busiest
airport in Europe after Heathrow and
handles approximately 498,175 aircraft
movements every year.

Innsbruck Airport

Renowned for its scenic, meticulously


planned approaches through the
Austrian Alps leave many in wonderment.
Explore this exciting and thrilling airport
in the simulator.

Rome (City)

The ancient city of Rome is renowned for


its captivating history and is home to some
of the most magnificent structures. Soar
above the most famous building of the
Roman Empire; The Colosseum.

KEY CITIES
Barcelona (City)
Some airports in Europe their specific world
updates to be added and installed. The striking scenic views this Mediterranean
City has to offer are sure to keep you going
back. Across the stunning skyline, you’ll
With numerous countries in • Berlin • Stockholm find everything from glistening waters
Europe, there are a range of • London • Edinburgh along the coastline to the impressive
key cities included with the Gothic Barcelona Cathedral.
simulator that are all unique • Madrid • Lisbon
and exciting in their own way. • Barcelona • Rome
All worth exploring.
• Frankfurt • Pisa

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Standard Deluxe Premium Deluxe V1.1.0 | Oct 2023
INTERNATIONAL // FRANCE

PARIS CHARLES DE GAULLE


Donegal Airport
EIDL / CFN
INTERNATIONAL AIRPORT
REGIONAL // IRELAND
Located on the picturesque
ICAO: LFPG // IATA: CDG north western coast of Ireland,
just off Carrickfinn beach,
Donegal Airport serves the local
community with links to Dublin
and Glasgow. Natural resources
in the area mean that a lot of
energy companies with offshore
installations are based here and
frequent helicopter flights serve
their employees.

Airport elevation: 30ft


CHALLENGE YOURSELF
Runway designations: 03/21 - 4908ft x 98ft Being set along the coast means you often
Approach types: Visual, NDB, LOC get strong winds sweeping over the runway.

BRIEF BIO Key Information


Charles de Gaulle is the second busiest airport in Europe
after Heathrow and handles approximately 498,175 aircraft Airport elevation: 392ft
movements every year. Located just 25km north east
of Paris, it is the main hub for national carrier Air France.
Currently CDG offers direct flights to the most countries in Runway designations: Courchevel Altiport
the world and serves the most diverse range of airlines. Taxi 08R/26L - 8,858ft x 197ft
past Concorde (F-BVFF) as you head towards the distinctive LFLJ / CVF
spindle shaped Terminal 1. 08L/26R - 13,589ft x 148ft
AIR FIELD // FRANCE
09R/27L - 13,780ft x 148ft
The city of Paris is just a stone throw away from Charles De Gaulle and is Perhaps one of the most
09L/27R - 8,858ft x 197ft
incredibly beautiful on approach. Be sure to take the time to fly over it. famous airports in the world,
Courchevel is most known for
World Map: 28.416467, -81.581182
Approach types: its 18.6% gradient slope and
hair raising short runway. With
ILS, RNP, RNAV no go around procedure there
FREQUENT VISITORS
is clearly no margin for error so
you must utilise all your skills to
master this difficult approach.
Best of luck!

CITY PAIR SUGGESTIONS Airport elevation: 6,583ft


TOP TIP
INSPIRE ME

Standard - Cristiano Ronaldo Madeira (LPMA), Innsbruck Runway designations: 04/22 - 1,762ft Don’t be intimidated by the gradient and use
(LOWI), Los Angeles (KLAX), John F. Kennedy (KJFK), Approach types: Visual (No “go-around” procedure) it to help you slow down/speed up.
Orlando International (KMCO), Haneda (RJTT)
Deluxe - Amsterdam Schiphol (EHAM), Cairo (HECA),
Cape Town (FACT), Chicago O’Hare (KORD), Madrid-
Barajas (LEMD)
Premium - Denver (KDEN), Dubai (OMDB), Frankfurt
Main (EDDF), Heathrow (EGLL), San Francisco (KSFO)

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REGIONAL // AUSTRIA

INNSBRUCK
Gibraltar Airport
LXGB / GIB

REGIONAL // UK / SPAIN
AIRPORT
Located at the pinch point
between Europe and North
Africa, Gibraltar originally
ICAO: LOWI // IATA: INN
served as a Ministry of Defence
installation known as RAF
Gibraltar. In later years, the
runway remained the property
of the MOD whilst the terminal
facilities were civilian operated.
It still remains this way today.

Airport elevation: 12ft


GO AND SEE
Runway designations: 09/27 - 5830ft x 148ft The Rock of Gibraltar is home to natural beauty
Approach types: Visual, RNAV (RNP), SRA which provides a compelling reason to visit.

BRIEF BIO Key Information


Renowned for its scenic, meticulously planned approaches
through the Austrian Alps leave many in wonderment. Airport elevation: 1,907ft
The airport is known for being a particularly challenging
one for its restrictive nature. The mountainous valley that
Madeira Airport the airport sits in is prone to strong winds and currents with Runway designations:
the mountains working in the wind’s favour intensifying the 08/26 - 6,562ft x 148ft
LPMA / FNC
challenge for the pilots. The airport also features
REGIONAL // PORTUGAL parallel glider strips north
With a perilous circling approach of the field.
Tucked within the Swiss Alps, Innsbruck is surrounded by huge mountains, but
and the fact the airport is the cute town is distinctive as you fly over it on approach.

partially built on stilts, Funchal


World Map: 47.257235, 11.437152 Approach types:
features a challenging approach
on the best of days. Coupled with RNP, LOC, Visual
a veil of low cloud and whipping FREQUENT VISITORS
Atlantic winds it’s sure to really
test your airmanship.

Airport elevation: 191ft


TOP TIP
CITY PAIR SUGGESTIONS
INSPIRE ME
Runway designations: 05/23 - 9,124ft x 148ft Configure your aircraft for landing with at least
Approach types: Visual, RNP, VOR 30 miles left so have time to focus on flying. Standard - Cristiano Ronaldo Madeira (LPMA), Paris
Charles de Gaulle (LFPG)
Deluxe - Madrid-Barajas (LEMD)
Premium - Madrid-Barajas (LEMD), Frankfurt Main
(EDDF), Heathrow (EGLL)

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INTERNATIONAL // ENGLAND INTERNATIONAL // GERMANY

LONDON HEATHROW FRANKFURT MAIN


AIRPORT INTERNATIONAL AIRPORT

ICAO: EGLL // IATA: LHR ICAO: EDDF // IATA: FRA

BRIEF BIO Key Information BRIEF BIO Key Information


Originally called London Airport until 1966, Heathrow is the Frankfurt Main Airport, not to be confused with Frankfurt
busiest airport in Europe by passenger traffic. Serving the Airport elevation: 83ft Hahn, is located 13km south west of Frankfurt. Frankfurt is Airport elevation: 83ft
surrounding area and the City of London, Heathrow is one one of the world’s leading financial centres and is the home
of six airports that encompass the city. It is both a popular of many financial institutions.
entry and departure point for international travellers and Runway designations: Runway designations:
cargo services for the United Kingdom. 09L/27R - 12,802ft x 164ft 07L/25R - 9,186ft x 148ft
It comes as no surprise that connections spread far across
09L/27L - 12,008ft x 164ft the globe like an intricate spider’s web. Frankfurt Main 07C/25C - 13,123ft x 197ft
With its stunning views of the nation’s capital on westerly is also a significant cargo hub handling 2,231,348 metric 07R/25L - 13,123ft x 148ft
approaches to the ‘string of pearls’ that illuminate the night tonnes of loaded and unloaded freight serving a plethora of
18/36 - 13,123ft x 148ft
sky, Heathrow carries a certain romanticism both in and out cargo handlers.
of the sim. Approach types:
ILS, LOC, RNAV (GNSS) Approach types:
ILS, LOC, RNAV (GPS), GLS,
FREQUENT VISITORS FREQUENT VISITORS VOR

CITY PAIR SUGGESTIONS CITY PAIR SUGGESTIONS


INSPIRE ME

INSPIRE ME
Standard - Innsbruck (LOWI), John F. Kennedy (KJFK), Standard - Los Angeles (KLAX), John F. Kennedy (KJFK),
Entebbe (HUEN), Los Angeles (KLAX), Paris Charles de Orlando International (KMCO), Paris Charles de Gaulle
Gaulle (LFPG), Mariscal Sucre International (SEQM), Rio (LFPG), Seattle-Tacoma (KSEA), Innsbruck (LOWI),
de Janeiro (SBGL) Cristiano Ronaldo Madeira (LPMA)
Deluxe - Amsterdam Schiphol (EHAM), Cairo International Deluxe - Amsterdam Schiphol (EHAM), Cairo International
(HECA), Cape Town (FACT), Chicago O’Hare (KORD), (HECA), Chicago O’Hare (KORD), Cape Town (FACT)
Madrid-Barajas (LEMD) Premium - Denver Airport (KDEN), Dubai International
Premium - Dubai International (OMDB), Frankfurt Main (OMDB), Heathrow (EGLL), San Francisco (KSFO)
(EDDF), San Francisco (KSFO)

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INTERNATIONAL // THE NETHERLANDS INTERNATIONAL // SPAIN

AMSTERDAM MADRID–BARAJAS
AIRPORT INTERNATIONAL AIRPORT

ICAO: EHAM // IATA: AMS ICAO: LEMD // IATA: MAD

BRIEF BIO Key Information BRIEF BIO Key Information


Amsterdam Schiphol is one of Europe’s busiest and most Commonly known as Madrid-Barajas, it is Europe’s sixth
important airports. With flights to all corners of the world, it’s Airport elevation: 3ft busiest airport, in terms of physical size, it is the second Airport elevation: 1,998ft
a popular transit hub for the tens of millions of passengers largest behind Paris Charles de Gaulle. Serving 61.8 million
and cargo that pass through its doors each year. Around 70+ passengers in 2019 Barajas is a bustling hub for several
airlines operate through Schiphol regularly. Runway designations: airlines and a vital connection point for those travelling Runway designations:
18R/36L - 12,467ft x 197ft further afield. 18R/36L - 13,711ft x 197ft
Preferential Runway System: From 22:30-0630LT RWYs 18C/36C - 10,827ft x 148ft 18L/36R - 11,483ft x 197ft
04/22, 09/27, 18L & 36C are not available for departures. 18L/36R - 11,155ft x 148ft 14R/32L - 13,084ft x 197ft
Assignment of RWYs in use is based on preferential runway
04/22 - 6,627ft x 148ft 14L/32R - 11,483ft x 197ft
system dictated by ATC.
06/24 - 11,283ft x 148ft
09/27 - 11,329ft x 148ft Approach types:
ILS, LOC, RNAV (GPS), GLS,
FREQUENT VISITORS FREQUENT VISITORS VOR
Approach types:
ILS, LOC, RNAV (GNSS)

CITY PAIR SUGGESTIONS CITY PAIR SUGGESTIONS


INSPIRE ME

INSPIRE ME
Standard - Los Angeles (KLAX), Cristiano Ronaldo Madeira Standard - Innsbruck (LOWI), John F. Kennedy (KJFK),
(LPMA), Donegal Airport (EIDL), John F. Kennedy (KJFK), Entebbe (HUEN), Los Angeles (KLAX), Paris Charles de
Mariscal Sucre International (SEQM) Gaulle (LFPG), Mariscal Sucre International (SEQM)
Deluxe - Cairo International (HECA), Cape Town (FACT), Deluxe - Seattle-Tacoma (KSEA), Amsterdam Schiphol
Chicago O’Hare (KORD), Madrid-Barajas (LEMD) (EHAM), Cairo International (HECA), Chicago O’Hare
Premium - Denver (KDEN), Dubai International (OMDB), (KORD)
Frankfurt Main (EDDF), Heathrow (EGLL), San Francisco Premium - Dubai International (OMDB), Frankfurt Main
(KSFO) (EDDF), Heathrow (EGLL), San Francisco (KSFO)

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WORLD UPDATE IV - FRANCE AND BENELUX
REGIONAL // FRANCE

NICE CÔTE D'AZUR


Rotterdam The
Hague Airport
EHRD / RTM
AIRPORT
REGIONAL // NETHERLANDS
Since the growth of the economy,
ICAO: LFMN // IATA: NCE
Rotterdam The Hague Airport
has served several operators.
Following the suspension of a
number of routes, most flights
today are operated by smaller
jets including the B737 and the
A320.

Airport elevation: -14ft


TOP TIP
Runway designations: 06/24 - 7213ft x 148ft
You can download the World Update Airports
Approach types: Visual, RNAV (RNP), SRA directly from the in-sim Marketplace for free.

BRIEF BIO Key Information


Translated, Côte d'Azur means Blue Coast, a very apt name
for its position; located in the French Riviera on the south- Airport elevation: 13ft
east coast. The airport is in the top 3 busiest in France and due
to its proximity to the principality of Monaco, many airlines
Megève Altiport market Nice Airport as the airport for this destination. Runway designations:
04L/22R - 8,432ft x 151ft
LFHM / MVV
Capable of handling over 14 million passengers per year, 04R/22L - 9,711ft x 151ft
Airfield // FRANCE Nice Airport has 3 passenger terminals and uses 2 parallel
When Megeve opened in the runways to serve it’s many passengers.
60’s, it was not accessible to
commercial planes because of Approach types:
the short length of the runway ILS, RNP, LOC, Visual
at just 434 metres. The first
airline to operate into Megeve FREQUENT VISITORS
had its aircraft equipped with
skis to allow for a safe landing,
however, the runway is now able
to take light aircraft and private
jets as long as the snow has
been properly cleared.
Airport elevation: 4830ft CITY PAIR SUGGESTIONS
INSPIRE ME
Runway designations: 15/33 - 1,424ft x 80ft
Approach types: Visual
Standard - Cristiano Ronaldo Madeira (LPMA), Paris
Charles de Gaulle (LFPG)
Deluxe - Madrid-Barajas (LEMD)
Premium - Madrid-Barajas (LEMD), Frankfurt Main
(EDDF), Heathrow (EGLL)

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WORLD UPDATE V - NORDICS
REGIONAL // NORWAY

SVALBARD
Bornholm Airport
EKRN / RNN

REGIONAL // DENMARK AIRPORT


After construction began in 1937,
flights were suspended not long
after the first route commenced ICAO: ENSB // IATA: LYR
on a temporary licence, which
was due to runway problems.
In 1940, the airport was officially
opened and began operating a
daily route to Copenhagen.

Airport elevation: 52ft


TOP TIP
Runway designations: 11/29 - 6,568ft x 120ft
You can download the World Update Airports
Approach types: Visual, RNAV, ILS directly from the in-sim Marketplace for free.

BRIEF BIO Key Information


The construction of Svalbard Airport was started in 1973
and was then opened just two years later in 1975. It is the Airport elevation: 94ft
northernmost airport in the world so, in the winter, the sun
never rises. When the airport was built, it had to be built
Ísafjörður Airport on permafrost so that the runway was insulated against the Runway designations:
ground and would not melt in the summer months. Due to 10/28 - 8,146ft x 150ft
BIIS / IFJ incorrect construction method, the runway was inundated
with frost heave and the airport was forced to re-asphalt the
Regional // ICELAND runway regularly. In 2006, this was rectified and the runway Approach types:
Landing into Ísafjörður Airport was completely re-insulated. ILS, RNP, LOC, Visual
is quite challenging due to its
location in a fjord with steep
and uneven terrain on either
side. The airport has just one
runway and when landing to
the northeast, it’s necessary to
complete a full 180 degree turn
before touching down safely.
Although the IFR approach can
be difficult with severe turbulent
mountain waves, Ísafjörður
Airport elevation: 8ft
Airport has been called one of
Runway designations: 08/26 - 4,593ft x 80ft
the most scenic in the world.
Approach types: Visual

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REGIONAL // FINLAND INTERNATIONAL // SWEDEN

VAASA STOCKHOLM-ARLANDA
AIRPORT INTERNATIONAL AIRPORT

ICAO: EFVA // IATA: VAA ICAO: ESSA // IATA: ARN

BRIEF BIO Key Information BRIEF BIO Key Information


In 1938, the airport was first opened but things came to a halt When the airport was first opened, it was only used for
throughout the war. Passenger routes were then opened Airport elevation: 21ft practice flights, then a year later, in 1960, it was used for civil Airport elevation: 137ft
again in 1945 when the airport building was completed. The traffic. This was however limited but officially opened for
runway has been extended 3 times since its first extension in civil aviation in 1962. In the ‘70s, the Boeing 747 jumbo jet
1950 with its length now at 2,500ft which was completed in Runway designations: was beginning to be used at Arlanda and flying to New York Runway designations:
1998. Vaasa Airport is the 6th highest passenger welcoming 16/34 - 8,202ft x 136ft and the Canary Islands. After the 3rd runway was built here 01L/19R - 10,830ft x 180ft
airport in Finland and has been chosen as Airport of the between 1998 and 2002, the first Airbus A380 landed into
Year in Finland in 3 separate years. Arlanda in 2010. 01R/19L - 8,202ft x 178ft
Approach types: 08/26 - 8,202ft x 175ft
ILS, LOC, RNAV (GNSS)
Approach types:
ILS, LOC, RNAV (GPS), GLS,
VOR

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WORLD UPDATE VI - AT, DE, CH
INTERNATIONAL // GERMANY

STUTTGART AIRPORT
Lübeck Airport
EDHL / LBC

REGIONAL // Germany AIRPORT


Although it is much smaller
than its main city counterpart,
Lubeck Airport serves as the ICAO: EDDS // IATA: STR
secondary airport for Hamburg
in Germany. The airport used
to serve a number of low-cost
airlines, but now only sees a
limited of routes from Lumbeck
Air to other Germany cities.

Airport elevation: 53ft


TOP TIP
Runway designations: 07/25 - 6,896ft x 140ft
You can download the World Update Airports
Approach types: Visual, RNAV, ILS directly from the in-sim Marketplace for free.

BRIEF BIO Key Information


Stuttgart Airport is the main international city of the same
name in Germany. The airport opened initially in 1924 as Airport elevation: 1,276ft
Boblingen Airport and has seen exponential growth in
recent years. The airport serves as a very important hub
Klagenfurt Airport for Eurowings, along with TUI fly Deutschland, Condor and Runway designations:
Turkish Airlines. 07/25 - 10,974ft x 150ft
LOWK / KLU

Regional // Austria Alongside the busy airport apron is the Stuttgart Army Approach types:
Klagenfurt Airport serves as Airfield which operates a small helicopter base. This is still
ILS, RNP, LOC, Visual
the main airport for Klagenfurt. used today and makes for a great place to start when flying
Despite being the sixth-largest over the city itself.
city in Austria, the number
of routes out of the airport is
somewhat limited. However, the
airport does have a busy general
aviation presence.

Airport elevation: 1,470ft


Runway designations: 10R/28L - 2,329ft x 80ft
10L/28R - 8,924ft x 130ft
Approach types: Visual, ILS

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REGIONAL // SWITZERLAND

ST. GALLEN–ALTENRHEIN
AIRPORT

ICAO: LSZR // IATA: ACH

BRIEF BIO Key Information


Located near Lake Constance, St. Gallen-Altenrhein Airport
is a small airport in Switzerland. Home to airline People's, the Airport elevation: 21ft
airport sees regular flights to Vienna, along with seasonal
routes to Ibiza, Menorca, Naples, Pula and more.
Runway designations:
10R/28L - 4,921ft x 136ft
Due to its short runway, the airport can only handle aircraft
such as the Embraer or other similarly sized business jets. 10L/28R - 1,968ft x 40ft
There is a large number of general aviation aircraft parked
at the airport and is used by adventurers looking to see the
more scenic side of Switzerland.
Approach types:
ILS, LOC, RNAV (GNSS)

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WORLD UPDATE VIII: IBERIA AIRPORTS
La Seu d'Urgell Faro Airport
Airport LPFR / FAO
LESU / LEU
REGIONAL // Portugal
REGIONAL // Spain Faro Airport is sat right on the
The airport itself is sat on top southern coast of Portugal and
of a plateau, making for some is a popular leisure destination
interesting approaches and for families across Europe. With
takeoffs. With plenty of farmland its coastal location, Faro offers
and forestry around, you get to great views, especially at sunset
see Spain's more green areas. as the sun reflects off of the
ocean.

Airport elevation: 2,630ft Airport elevation: 24ft


Runway designations: 03/21 - 4,157ft x 92ft Runway designations: 10/28 - 8,169ft x 180ft
Approach types: Visual, RNAV Approach types: Visual, RNAV, ILS, VOR

Pico Airport A Coruna Airport


LPPI / PIX LECO / LCG

REGIONAL // Azores REGIONAL // Spain


Located in the Atlantic ocean, Serving the northwest of Spain,
Pico airport offers great views A Coruna Airport is a great
as its sits alongside the coast regional airport that allows you
itself. Airlines such as Azores to see a less-common part of
Airlines regularly fly passengers Spain. Airlines such as Volotea
to mainland Portugal. and Vueling take passengers to
other parts of the country and
Europe.

Airport elevation: 112ft Airport elevation: 330ft


Runway designations: 09/27 - 5,423ft x 148ft Runway designations: 03/21 - 7,175ft x 148ft
Approach types: LOC, DME, Visual Approach types: Visual, RNAV, ILS, NDB

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WORLD UPDATE VXI: ITALY & MALTA AIRPORTS
Marina di Campo Palermo Airport
Airport LICJ / PMO
LIRJ / EBA REGIONAL // Italy
REGIONAL // Italy The airport is just north of
Located in the village of La Palermo on the island of Sicily.
Pila, Marina di Campo Airport In terms of passenger numbers,
is a focus city for Silver Air. The over 7 million pass through its
Tuscan airport sees over 16,000 doors each year. Airlines such
passengers a year. as Ryanair, Wizz Air and Volotea
focus on the airport bringing
people from across Europe to
the busy hub.

Airport elevation: 65ft


Airport elevation: 30ft
Runway designations: 10/28 - 10,909ft x 193ft
Runway designations: 16/34 - 3,596ft x 69ft
02/20 - 6,807 x 142ft
Approach types: Visual, RNAV
Approach types: Visual, RNAV, ILS, VOR

Sondrio Airport Bolzano Airport


LILO LIPB / BZO

AIR FIELD // Italy REGIONAL // Italy


This small air field in italy is a SkyAlps is the primary airline
great place for you to practice at Bolzano Airport, serving
your circuit training, whilst many routes to Germany, Spain
being able to admire the Italian and Switzerland. Located in
countryside. The nearby terrain Northern Italy, the airport is
can also pose an issue, but this is surrounded by rugged terrain
a great training destination. and high mountains, which
provide a scenic view during the
approach.

Airport elevation: 901ft Airport elevation: 330ft


Runway designations: 09/27 - 3,430ft x 64ft Runway designations: 01/19 - 5,057ft x 102ft
Approach types: Visual Approach types: Visual, RNAV, ILS, NDB

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GAME OF THE YEAR EDITION - NEW AIRPORTS
Leipzig/Halle Kassel Airport
Airport EDVK / KSF
EDDP / LEJ
REGIONAL // Germany
REGIONAL // Germany This minor airport serves the city
This is Germany's 11th largest of Kassel in Germany. The main
airport and handled more than termainl at the airport features
2.5 million passengers in 2019. only basic functionality for the
The airport sees carriers focus only airline that operates to the
mostly on holiday destinations airport; Sundair. This airline takes
within Europe. DHL also has passengers to destinations such
a large base here for its cargo as Palma, Rhodes and Tenerife.
operations.

Airport elevation: 470ft Airport elevation: 820ft


Runway designations: 08L/26R - 11,811ft x 140ft Runway designations: 09/27 - 8,200ft x 140ft
08L/26R - 11,811ft x 140ft Approach types: Visual, RNAV, ILS
Approach types: Visual, RNAV, ILS

Allgäu Airport Lugano Airport


EDJA / FMM LSZA / LUG

REGIONAL // Germany Regional // Switzerland


This regional airport sees This beautiful airport is sat right
dominance from low-cost next to a gorgeous lake. As you
carriers such as Wizz Air and fly overhead, you will be able to
Ryanair who compete on taking admire the views. As there's no
passengers across Europe. parallel runway, you will need to
The airport has seen steady backtrack in order to use the full
growth in recent years thanks length of the runway.
to its location and accessible
infrastructure.

Airport elevation: 2,077ft Airport elevation: 915ft


Runway designations: 06/24 - 9,777ft x 80ft Runway designations: 01/19 - 4,658ft x 80ft
Approach types: Visual, ILS Approach types: Visual

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GAME OF THE YEAR EDITION - NEW AIRPORTS
Luzern- Zurich Airport
Beromunster LSZH / ZRH
Airport REGIONAL // Switzerland
LSZO / QLJ The largest international airport
in Switzerland is Zurich Airport
Airfield // Switzerland serving the largest city and the
Luzern-Beromunster is a small majority of the country. There are
airport in Lucerne, Switzerland three terminals with one serving
with 2 runways. The airport only Schengen destination, one
doesn't publish a METAR, 8 serving only non-Schengen
miles away lies Emmen Air Base, destinations and the other
which is the closest weather serving all destinations.
station to Luzern-Beromunster.

Airport elevation: 2,146ft Airport elevation: 1417ft


Runway designations: 16L/34R // 16R/34L - 1,673ft x 60ft Runway designations: 16/34 // 14/32 // 10/28
Approach types: Visual Approach types: Visual, RNAV, ILS

Patrick Space Force Marine Corps Air


Base Station Miramar
KCOF / COF KNKX / NKX

REGIONAL // USA Regional // USA


Named in honour of Major Located in San Diego, California,
General Mason Patrick, Patrick Marine Corps Air Station
Space Force Base is located in Miramar is home to the 3rd
Florida. It is situated between Marine Aircraft Wing. It has
Satellite Beach and Cocoa Beach been the location for the United
and is home to Space Launch States Navy Fighter Weapons
Delta 45 which is known as the School as well as the TOPGUN
45th Space Wing. training program and movie.

Airport elevation: 1,470ft Airport elevation: 479ft


Runway designations: 03/21 - 9,003ft x 130ft Runway designations: 06L/24R - 12,000ft x 150ft
11/29 - 4,000ft x 100ft 06R/24L - 8,001ft x 130ft
Approach types: Visual, ILS Approach types: Visual, ILS

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WORLD UPDATE XIV - CENTRAL EASTERN EUR
Karlovy Vary Pécs-Pogány
Airport Airport
LKKV / KLV LHPP / PEV

REGIONAL // Czech Republic REGIONAL // Hungary


Karlovy Vary, the city served by Pécs is a city located in the
Karlovy Vary Airport, is renowned southern part of Hungary.
for its picturesque setting and The city is home to numerous
historical significance. The city architectural landmarks,
boasts elegant architecture, including the Pécs Cathedral
including colorful, well- (St. Peter and St. Paul Basilica),
preserved buildings from the which is a Romanesque
18th and 19th centuries. cathedral with elements of
Gothic and Renaissance styles.
As of April 2015, there are no
Airport elevation: 1,989 ft Airport elevation: 651ft
scheduled services to and from
Runway designations: 11/29 - 7,065 x 89 ft Runway designations: 16/34 - 4,921 x 98 ft Pécs.
Approach types: Visual, ILS, RNAV Approach types: Visual

Poprad–Tatry Zagorje ob Savi


Airport Airfield
LZTT / TAT LJZA

REGIONAL // Slovaki AIRFIELD // Slovenia


Poprad–Tatry Airport is a small Zagorje ob Savi, situated 40
international airport located kilometers east of Ljubljana,
near the town of Poprad in the the capital of Slovenia, boasts
High Tatras region of Slovaki. the Zagorje Aeroklub, featuring
The airport primarily serves as a sloped grass runway
a gateway to the High Tatras, a extending over 400 meters. The
popular mountain range and approach provides an enjoyable
tourist destination in Slovakia. It experience, thanks to the scenic
is used by both general aviation hills that surround the area.
Airport elevation: 2,356 ft and scheduled commercial Airport elevation: 1,073 ft
Runway designations: 25L/07R - 2,475 x 243 ft (Grass) flights. Runway designations: 22/04 - 1,361 x 47 ft (Grass)
27/09 - 8,500 x 142 ft Approach types: Visual
Approach types: Visual, ILS

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WORLD UPDATE XIV - CENTRAL EASTERN EUR CITY UPDATE IV - WESTERN EUROPE
Rijeka Airport Cologne Bonn
LDRI / RJK Airport
REGIONAL // Croatia EDDK / CGN

Rijeka Airport is located on the REGIONAL // Germany


island of Krk, near the town Cologne Bonn Airport serves
of Omišalj. It is situated on as a hub for Eurowings and is a
the northern Adriatic coast major base for FedEx Express. It
of Croatia. The airport is well- offers a variety of domestic and
connected to the mainland by a international flights, connecting
bridge that connects the island passengers to destinations
of Krk to the Croatian mainland. across Europe, Asia, and Africa.
This makes it easily accessible The airport is well-connected to
by road from various parts of the cities of Cologne and Bonn by
Croatia. road and public transportation.
Airport elevation: 278 ft Airport elevation: 1417ft Cologne also served as the
Runway designations: 14/32 - 8,199 x 138 ft Runway designations: 6/24 // 32L/14R // 32R/14L location of Gamescom.
Approach types: Visual, ILS Approach types: Visual, RNAV, ILS

Prijedor Urije
Airport
LQPD

AIRFIELD // Bosnia
Prijedor Urije Airport is a small
airport in Srpska, Bosnia and
Herzegovin. It's a great airport to
practice some general aviation
flying thanks to its scenic views.

Airport elevation: 555 ft


Runway designations: 09/27 - 3,007 x 298 ft
Approach types: Visual

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HAND-CRAFTED AIRPORTS HIGHLIGHTS
UNITED KINGDOM & Liverpool John Lennon Airport

IRELAND Named after the famous Liverpudlian


musician, John Lennon of the Beatles,
this airport is the primary airport for the
World Update III added five all-new airports to the simulator for free. You city of Liverpool.
can get them through the Marketplace as part of the overall package.
Let's see which airports were included.

St Just (Land's End Airport)


Also known as Land's End Airport, St Just
has a large number of general aviation
enthusiasts visit each year. The coastal
location of the airport offers scenic views in
the south of Cornwall in the UK.

Manchester Barton Airport

Sat just outside of Manchester, this small


airfield is the perfect getaway for those
looking to explore the North of England
and enjoy great countryside views. The all-
grass airport makes a great way to fly with
friends.

Barra Airport

Sat on the shallow bay of Traigh Mhor at


the northern tip of Barra, the airport is
unique as pilots land and take off on the
beach itself. Keep a close eye on the tide as
it'll have a big impact on available take off
and landing space.

KEY CITIES
Out Skerries Airport
This challenging airport is famous for the
fact it has the shortest commercial runway
in the world. Measuring at just 1,195ft, you
In addition to the new • Bristol have to be a bit of an expert to successfully
airports, five cities were given • London land here (without ending up in the water).
photogrammetry treatment
enhancing the overall look • Cambridge
and appearance to include • Birmingham
photorealistic buildings.
• Oxford

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Barra Airport
EGPR / BRR

AIRFIELD // UK
Sat on the shallow bay of Traigh
Mhor at the northern tip of
Barra, the airport is unique as
pilots land and take off on the
beach itself. Keep a close eye on
the tide as it'll have a big impact
on available take off and landing
space. Daily flights to and from
Glasgow take place multiple
times a day.

Airport elevation: 1ft


Runway designations: 07/25 - 2,621ft, 11/29 - 2,231ft, 15/33 - 2,776ft (Sand)
Approach types: Visual (Not open for night flying)

Out Skerries Airport


OUK

AIRFIELD // UK
This challenging airport is
famous for the fact it has the
shortest commercial runway
in the world. Measuring at just
1,195ft, you have to be a bit of
an expert to successfully land
here (without ending up in the
water).

Airport elevation: 73ft


Runway designations: 09/27L - 1,195ft (Gravel)
Approach types: Visual

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REGIONAL // LIVERPOOL (UK)

JOHN LENNON
St Just Airport
EGHC / LEQ

AIRFIELD // UK
AIRPORT
Also known as Land's End
Airport, St Just has a large
number of general aviation ICAO: EGGP // IATA: LPL
enthusiasts visit each year. The
coastal location of the airport
offers scenic views in the south
of Cornwall in the UK.

Airport elevation: 401ft


Runway designations: 16/34 - 2,572ft, 07/25 - 2,221ft (Asphalt), 02/20 - 1,591ft, 12/30 - 1,673 (Grass)
Approach types: Visual

BRIEF BIO Key Information


Originally known as Speke Airport when it was operated by
the RAF following the outbreak of WWII, the now Liverpool Airport elevation: 81ft
John Lennon Airport has just one passenger terminal
and a runway length of 7,500ft. After VE Day, civil aviation
Manchester Barton resumed from the airport and between 1945 and 1948, Runway designations:
passenger figures increased by 50% and today the airport 09/27 - 7,497ft x 155ft
EGCB has a capacity to serve 7 million passengers a year.
AIRFIELD // UK
Approach types:
Sat just outside of Manchester,
ILS, RNP, LOC, Visual
this small airfield is the perfect
getaway for those looking to
explore the North of England
and enjoy great countryside
views. The all-grass airport FREQUENT VISITORS
makes a great way to fly with
friends.

Airport elevation: 73ft CITY PAIR SUGGESTIONS


INSPIRE ME
Runway designations: 08R/26L - 2,051ft, 08L/26R - 2,103, 02/20 - 1,749ft, 14/32 - 1,306 (Grass)
Standard - Cristiano Ronaldo Madeira (LPMA), Paris
Approach types: Visual
Charles de Gaulle (LFPG)
Deluxe - Amsterdam (EHAM)
Premium - Madrid-Barajas (LEMD), Frankfurt Main
(EDDF)

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HAND-CRAFTED AIRPORTS HIGHLIGHTS
NORTH AMERICA Orlando International Airport
Initially McCoy Air Force Base, hence the
North America provides a scenic and inspirational place for any pilot to IATA MCO, the airport became Orlando
visit. Here’s an overview of the included hand-crafted airports. International in 1975 to serve the greater
area of Orlando.

Los Angeles Airport


Los Angeles International is the largest and
busiest airport on the west coast of the
United States, serving as a major gateway
to the west coast and a connection point
for millions.

John F. Kennedy Airport

Originally built to relieve some of the


pressure from LaGuardia Field, the airport
was renamed in honour of President
John F. Kennedy in 1963 and is now one
of the busiest in the world.

Telluride Regional Airport

Situated high on the slopes of the Sneffels


Range; an area of the San Juan Mountains,
Telluride Regional is the highest
commercial airport in North America.

KEY CITIES
Stewart Aerodrome
Stewart Aerodrome is located at the head
of the Portland Canal near the Alaskan pan
handle and sits adjacent to the small town
From the west coast to the • Los Angeles • Orlando of Stewart.
east, there are numerous • New York City • San Francisco
cities to explore. From the
towering skyscrapers of New • Miami • Denver
York to the cultural city of • Chicago • New Orleans
New Orleans.
• Las Vegas • Memphis

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INTERNATIONAL // UNITED STATES

ORLANDO
Aspen-Pitkin
County Airport
KASE / ASE
INTERNATIONAL AIRPORT
REGIONAL // UNITED STATES
Nestled in the Sawatch Range
ICAO: KMCO // IATA: MCO of the Rocky Mountains, Aspen-
Pitkin County Airport is infamous
for its challenging terrain, harsh
weather conditions and its
heavy restrictions, but for most
it’s the gateway to winter sports.

Airport elevation: 7,837ft


GO AND SEE
Runway designations: 15/33 - 8,006ft x 98ft The Mount of the Holy Cross stands at over
Approach types: Visual, LOC, RNAV (GPS), VOR 14,000ft and provides breathtaking views.

BRIEF BIO Key Information


Initially McCoy Air Force Base, hence the IATA MCO, the
airport became Orlando International in 1975 to serve the Airport elevation: 96ft
greater area of Orlando. Now it’s very much the gateway to
Walt Disney World and the heart of Florida. It should come
as no surprise that most of its international travel is made Runway designations: Nanwalek Airport
up of leisure operators such as Virgin Atlantic, Norwegian, 18R/36L - 12,004ft x 200ft
Sunwing and British Airways. KEB
18L/36R - 12,005ft x 200ft
AIR FIELD // UNITED STATES
17R/35L - 10,000ft x 150ft
After take off, head west and you’ll eventually stumble upon Walt Disney World. Nanwalek, formerly English
17L/35R - 9,001ft x 150ft
See how many parks and attractions you can spot from the air. Bay, is situated in the Cook
Inlet and has a lone gravel
World Map: 28.416467, -81.581182
Approach types: runway perched on tidal flats.
This airport features a difficult
ILS, RNAV (GPS), VOR approach with terrain just
FREQUENT VISITORS
0.21nm from the end of runway
01 and the village of Nanwalek
to the north off runway 19. Not
for the faint hearted.

CITY PAIR SUGGESTIONS Airport elevation: 27ft


CHALLENGE YOURSELF
INSPIRE ME

Standard - Aspen-Pitkin (KASE), Los Angeles (KLAX), John Runway designations: 01/19 - 850ft Set the weather to be wet and windy. The low-
F. Kennedy (KJFK), Paris Charles de Gaulle (LFPG), Seattle- Approach types: Visual, LOC, RNAV (GPS), VOR visibility and cross wind will test your ability.
Tacoma (KSEA)
Deluxe - Telluride Regional (KTEX), Sedona (KSEZ), Rio
de Janeiro (SBGL), Amsterdam Schiphol (EHAM), Cairo
(HECA), Chicago O’Hare (KORD), Madrid-Barajas (LEMD)
Premium - Heathrow (EGLL), San Francisco (KSFO),
Frankfurt Main (EDDF), Denver International (KDEN),
Dubai (OMDB)

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INTERNATIONAL // UNITED STATES

JOHN F KENNEDY
Sedona Airport
KSEZ / SDX

REGIONAL // UNITED STATES


INTERNATIONAL AIRPORT
Built in the heart of cowboy
country in 1955 as merely a
dusty red airstrip atop a mesa ICAO: KJFK // IATA: JFK
overlooking the city below, the
airport has grown to become
a popular tourist hotspot. The
airport facilitates the arrival and
departure of small business jets
and attracts many leisure flyers.

Airport elevation: 4,830ft


GO AND SEE
Runway designations: 03/21 - 5,132ft x 100ft Village of Oak Creek sits just south of the
Approach types: GPS, Visual airport with great views of the mountains.

BRIEF BIO Key Information


Located on the north-eastern shores of Jamaica bay, Idlewild
Airport was originally built to relieve some of the pressure Airport elevation: 13ft
from LaGuardia Field. In 1963 upon recommendation of the
then Mayor Robert F. Wagner Jr, the airport was renamed in
Telluride Airport honour of the late President John F. Kennedy. Runway designations:
JFK Airport is now ranked as the busiest international 13L/31R - 10,000ft x 200ft
KTEX / TEX
passenger gateway into North America. 13R/31L - 14,511ft x 200ft
AIR FIELD // UNITED STATES
22R/4L - 12,079ft x 200ft
Situated high on the slopes New York is one of 400 photogrammetry cities in the new flight simulator. You
22L/4R - 8,400ft x 200ft
of the Sneffels Range; an area can see sights such as Central Park or the Empire State Building in high detail.

of the San Juan Mountains,


World Map: 40.749172, -73.985364
Telluride Regional is the highest Approach types:
commercial airport in North
America with an elevation above ILS, RNAV (GPS & RNP),
FREQUENT VISITORS VOR, and Visual
sea level of 9,070ft. Telluride is
popular for its stunning vistas
making it a hit for those seeking
picturesque shots.

Airport elevation: 9,070ft


QUICK TIP
CITY PAIR SUGGESTIONS
INSPIRE ME
Runway designations: 09/27 - 7,111ft x 100ft Your engine’s performance will be impacted
Approach types: LOC, RNAV (GPS) by the high altitude so bear that in mind. Standard - Los Angeles (KLAX), Paris Charles de Gaulle
(LFPG), Seattle-Tacoma (KSEA), Telluride (KTEX), Haneda
(RJTT)
Deluxe - Amsterdam Schiphol (EHAM), Cairo (HECA),
Cape Town (FACT), Madrid-Barajas (LEMD), Chicago
O’Hare (KORD)
Premium - Denver (KDEN), Dubai (OMDB), Frankfurt
Main (EDDF), Heathrow (EGLL), San Francisco (KSFO)

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INTERNATIONAL // UNITED STATES

LOS ANGELES
Preferential Runway System at Los Angeles
Los Angeles Airport has
adopted a “Preferential
INTERNATIONAL AIRPORT Runway Use Policy” to help
minimise noise around
the airport for residents.
ICAO: KLAX // IATA: LAX
During daytime hours, 06:30
- 00:00, the airport uses
the Westerly Operations
plan, with departing
aircraft taking off to the
west and arriving aircraft
approaching from the east.

During 00:00 - 06:30, the


air traffic pattern becomes
Over Ocean Operations, with
departing aircraft taking
off to the west and arriving
aircraft also approaching
from the west.
BRIEF BIO Key Information
Los Angeles International is the largest and busiest airport
on the west coast of the United States, serving as a major Airport elevation: 128ft
gateway to the west coast and a connection point for the
millions of connecting passengers and cargo that pass
through its doors. LAX World Airport truly is a behemoth, Runway designations:
offering ultimate versatility with an almost endless résumé 06L/24R - 8,926ft x 150ft
of serving airlines and operators.
06R/24L - 10,885ft x 150ft
07L/25R - 12,923ft x 150ft
Go and find the famous Hollywood Sign on Mount Lee. The iconic structure
overlooks the bustling city. The large lettering makes it easy to spot.
07R/25L - 11,095ft x 200ft

World Map: 34.135323, -118.321033


Approach types:
ILS, RNAV (GPS & RNP),
FREQUENT VISITORS LOC

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Aspen-Pitkin (KASE), Entebbe International


(HUEN), John F Kennedy International (KJFK), Orlando
International (KMCO), Paris Charles de Gaulle (LFPG)
Deluxe - Haneda (RJTT), Toncontin (MHTG), Amsterdam
Schiphol (EHAM), Cairo International (HECA), Madrid-
Barajas (LEMD), Chicago O’Hare (KORD)
Premium - Dubai (OMDB), Frankfurt (EDDF), Heathrow
(EGLL), San Francisco (KSFO)

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INTERNATIONAL // UNITED STATES

SEATTLE-TACOMA
Billy Bishop Toronto
City
CYTZ / YTZ
INTERNATIONAL AIRPORT
REGIONAL // CANADA
Billy Bishop is a conveniently ICAO: KSEA // IATA: SEA
placed small airport built upon
the Toronto Islands on Lake
Ontario. It is primarily used for
civil aviation, air ambulances
and regional airlines providing
shuttle services to key cities.

Airport elevation: 252ft


GO AND SEE
Runway designations: 08/26 - 3,998 x 150ft | 06/24 - 2,460 x 100ft Fly south from Billy Bishop tracking the Niagara
Approach types: ILS, RNAV (GNSS & RNP), LOC River to experience the beauty of Niagara falls.

BRIEF BIO Key Information


Located between the cities of Seattle and Tacoma, the
airport was built in 1944 after the US military took control Airport elevation: 432ft
of Boeing Field. The airport is the largest in the pacific
northwest region and it serves many airlines across the
Stewart Aerodrome world featuring a large cargo hub. On a clear day you’ll be Runway designations:
able to see Mt Rainier as you depart south. Alternatively, take 16R/34L - 8,500ft x 150ft
CZST / ZST a scenic flight north, tracking the Duwamish Waterway into
Elliot Bay, flying along the coast you’ll see Pike Place Market. 16C/34C - 9,426ft x 150ft
AIR FIELD // CANADA
16L/34R - 11,900ft x 150ft
Stewart Aerodrome is located at Seattle is another of the included photogrammetry cities meaning buildings
the head of the Portland Canal and structures will look lifelike. Go and find the iconic Space Needle.

near the Alaskan pan handle and Approach types:


World Map: 47.621027, -122.349664
sits adjacent to the small town ILS, LOC, RNAV (GPS &
of Stewart. The town served as a RNP), Visual
port for Canadian mining activity FREQUENT VISITORS
after the discovery of Silver in
the Salmon river basin. The
Aerodrome lacks basic facilities
and operates ad-hoc services.

Airport elevation: 24ft


QUICK TIP
CITY PAIR SUGGESTIONS
INSPIRE ME
Runway designations: 18/36 - 3917 x 50ft Careful of the turbulence caused by the
Approach types: Visual mountains on departure as they will rock you. Standard - Aspen-Pitkin (KASE), Los Angeles (KLAX), John
F. Kennedy (KJFK), Orlando International (KMCO), Paris
Charles de Gaulle (LFPG), Haneda (RJTT)
Deluxe - Telluride (KTEX), Amsterdam Schiphol (EHAM),
Chicago O’Hare (KORD), Madrid-Barajas (LEMD)
Premium - Denver (KDEN), Dubai International (OMDB),
Frankfurt Main (EDDF), Heathrow (EGLL), San Francisco
(KSFO)

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INTERNATIONAL // UNITED STATES INTERNATIONAL // UNITED STATES

DENVER
INTERNATIONAL AIRPORT
CHICAGO O’HARE
INTERNATIONAL AIRPORT

ICAO: KDEN // IATA: DEN ICAO: KORD // IATA: ORD

BRIEF BIO Key Information BRIEF BIO Key Information


Located northeast of Denver, Denver International is home Located just under 27km northwest of the Windy City, O’Hare
to the longest public use runway in North America. Its Airport elevation: 5,434ft held the title for being the world’s first busiest airport, a Airport elevation: 672ft
unmistakeable white peaked roof was designed to resemble title it defended from 1963-1998. To give you an idea of scale
snow capped mountains and pay homage to the Native O’Hare handles on average 2,520 aircraft movements per
Americans whose teepees were located throughout the Runway designations: day, partly due to its high volume of regional airlines that Runway designations:
Great Plains. 16R/34L - 16,000ft x 200ft permit travel to almost every part of the united states. 09L/27R - 7,500ft x 150ft
16L/34R - 12,000ft x 150ft 09R/27L - 7,967ft x 150ft
17R/35L - 12,000ft x 150ft Chicago O’Hare is currently undergoing redevelopment 10L/28R - 13,000ft x 150ft
and expansion to enable same terminal transfers between
17L/35R - 12,000ft x 150ft 10C/28C - 10,800ft x 200ft
domestic and international flights, faster connection and
07/25 - 12,000ft x 150ft improved facilities for both passengers and staff. 10R/28L - 7,500ft x 150ft
08/26 - 12,000ft x 150ft 04L/22R - 7,500ft x 150ft
04R/22L - 8,075ft x 150ft
FREQUENT VISITORS FREQUENT VISITORS
Approach types:
ILS, LOC, RNAV (GPS & Approach types:
RNP)RNP), Visual ILS, LOC, RNAV (GPS &
RNP)

CITY PAIR SUGGESTIONS CITY PAIR SUGGESTIONS


INSPIRE ME
INSPIRE ME

Standard - Los Angeles (KLAX), John F. Kennedy Standard - Aspen-Pitkin (KASE), Los Angeles (KLAX), John
(KJFK), Orlando International (KMCO), Mariscal Sucre F. Kennedy (KJFK), Orlando International (KMCO), Paris
International (SEQM), Rio de Janeiro (SBGL) Charles de Gaulle (LFPG), Sedona Regional (KSEZ)
Deluxe - Haneda (RJTT) Amsterdam Schiphol (EHAM), Deluxe - Telluride (KTEX), Haneda (RJTT), Amsterdam
Chicago O’Hare (KORD), Madrid-Barajas (LEMD) Schiphol (EHAM), Cairo International (HECA), Madrid-
Barajas (LEMD)
Premium - Dubai International (OMDB), Frankfurt Main
(EDDF), Heathrow (EGLL), San Francisco (KSFO) Premium - Frankfurt Main (EDDF), Heathrow (EGLL), San
Francisco (KSFO), Denver Airport (KDEN)

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INTERNATIONAL // UNITED STATES

SAN FRANCISCO
INTERNATIONAL AIRPORT

ICAO: KSFO // IATA: SFO

BRIEF BIO Key Information


The City by The Bay - it can be none other than San Francisco.
21km South of downtown San Francisco you’ll find San Airport elevation: 13ft
Francisco International. It is the largest airport in the Bay
Area and protrudes into the San Francisco Bay. The area
boasts a plethora of sights to take in. Runway designations:
01L/19R - 7,650ft x 200ft
Why not take off flying north up the Bay, over the San 01R/19L - 8,650ft x 200ft
Francisco Oakland Bay Bridge past Treasure Island, towards 10L/28R - 11,870ft x 200ft
Alcatraz then tracking to the Iconic Golden Gate Bridge
10R/28L - 11,381ft x 200ft
before looping back towards Coit Tower, tracking the piers
along the coast before heading back to SFO.
Approach types:
ILS, LOC, RNAV (GPS &
FREQUENT VISITORS RNP), LDA, Visual

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - John F. Kennedy (KJFK), Aspen-Pitkin (KASE),


Los Angeles (KLAX), Orlando International (KMCO), Paris
Charles de Gaulle (LFPG)
Deluxe - Amsterdam Schiphol (EHAM), Chicago O’Hare
(KORD), Madrid-Barajas (LEMD), Cairo International
(HECA)
Premium - Dubai International (OMDB), Frankfurt Main
(EDDF), Heathrow (EGLL)

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INTERNATIONAL // UNITED STATES INTERNATIONAL // UNITED STATES

ATLANTA
INTERNATIONAL AIRPORT
DALLAS FORT WORTH
INTERNATIONAL AIRPORT

ICAO: KATL // IATA: ATL


ICAO: KDFW // IATA: DFW

BRIEF BIO Key Information BRIEF BIO Key Information


Hartsfield–Jackson Atlanta International Airport is the Dallas/Fort Worth International Airport hosts American
busiest airport in the world for passenger volume and Airport elevation: 128ft Airlines as its main operator with the second busiest hub for Airport elevation: 128ft
number of flights. Over its five runways, the airport handles the large US airline. Over 260 destinations are served by the
all types of traffic from short-haul domestic flights to long- airport with 67 international and the rest domestic. Despite
range international journeys. Despite its size, the airport has Runway designations: the airport’s young age, it features an impressive 6 in-use Runway designations:
one of the best on-time performance stats of any airport in 08L/26R - 9,000ft x 150ft runways over a large area of land meaning taxi times can 13L/31R - 9,000ft x 150ft
the world. Easily one of the most exciting destinations to fly sometimes get incredibly long.
to in flight simulator. 08R/26L - 9,999ft x 150ft 13R/31L - 9,301ft x 150ft
09L/27R - 12,390ft x 150ft 17C/35C- 13,401ft x 150ft
Travel north-east to find the newly added Biltmore Estate. It’s a truely scenic
view even as you travel low and slow.
09R/27L - 9000ft x 150ft 17L/35R - 8,500ft x 180ft
10/28 - 9000ft x 200ft 17R/35L - 13,401ft x 180ft
18L/36R - 13,400ft x160ft
Approach types:
FREQUENT VISITORS FREQUENT VISITORS
ILS, LOC, RNAV Approach types:
ILS, LOC, RNAV

CITY PAIR SUGGESTIONS CITY PAIR SUGGESTIONS


INSPIRE ME
INSPIRE ME

Standard - Aspen-Pitkin (KASE), Entebbe International Standard - Aspen-Pitkin (KASE), Entebbe International
(HUEN), John F Kennedy International (KJFK), Orlando (HUEN), John F Kennedy International (KJFK), Orlando
International (KMCO), Paris Charles de Gaulle (LFPG) International (KMCO)
Deluxe - Haneda (RJTT), Toncontin (MHTG), Amsterdam Deluxe - Amsterdam Schiphol (EHAM), Cairo International
Schiphol (EHAM), Cairo International (HECA), Madrid- (HECA), Madrid-Barajas (LEMD), Chicago O’Hare (KORD)
Barajas (LEMD), Chicago O’Hare (KORD) Premium - Dubai (OMDB), Frankfurt (EDDF), Heathrow
Premium - Dubai (OMDB), Frankfurt (EDDF), Heathrow (EGLL), San Francisco (KSFO)
(EGLL), San Francisco (KSFO)

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REGIONAL // UNITED STATES INTERNATIONAL // UNITED STATES

FRIDAY HARBOR
AIRPORT
NEW YORK STEWART
INTERNATIONAL AIRPORT

ICAO: KFHR // IATA: FHR ICAO: KSWF // IATA: SWF

BRIEF BIO Key Information BRIEF BIO Key Information


The public-use airport is located just southwest of the town One of the smallest airports in New York State is Stewart
of the same name. In the US State of Washington, Friday Airport elevation: 128ft International Airport. The airport only has two airlines server Airport elevation: 128ft
Harbor Airport is also unique in that the IATA and ICAO for passenger operations to destinations such as Orlando,
codes for the airport are dissimilar to that of others in the Memphis and Punta Gorda, whilst cargo operators fly to Las
US. The IATA code for Friday Harbor Airport is 'FRD' whilst Runway designations: Vegas, Atlanta and Hartford. Runway designations:
the ICAO is 'KFHR'. 16/34 - 3,402 x 98ft 09/27 - 11,817ft x 130ft
The airport features two runways, one used for the primary 16/34 - 1,830 x 70ft
The only passenger traffic is from Kenmore Air and San Jaun Approach types: traffic and a smaller one to accommodate the GA traffic that
Airlines who fly aircraft to Eastound, Anacortes and Evertt. also departs from the airport.
Visual Approach types:
FedEx Feeder also operate cargo flights to Seattle/Tacoma
on a regular basis. ILS, LOC, RNAV, Visual

FREQUENT VISITORS
INSPIRE ME

CITY PAIR SUGGESTIONS

Standard - Orlando International (KMCO), Atlanta Airport


(KATL)

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WORLD UPDATE X - NEW AIRPORTS
Catalina Airport Valdez Airport
KAVX / AVX PAVD / VDZ

REGIONAL // USA REGIONAL // USA (Alaska)


Catalina Airport, also known Valdez Airport, also known as
as Avalon Airport, is located on Pioneer Field, is a public airport
Santa Catalina Island off the located in Valdez, Alaska. It
coast of Southern California. serves as a vital transportation
It is a small, privately owned hub for the community, offering
airport with a single runway that scheduled passenger and cargo
serves as the main point of entry services. The airport has a single
for visitors to the island. The runway and provides access
airport offers scenic flights and to the scenic Prince William
transportation services to and Sound and the surrounding
from the mainland. It has a rich natural wonders of the Alaskan
history, having been established wilderness.
Airport elevation: 1,602ft Airport elevation: 128ft
in 1946, and is known for its
Runway designations: 04/22 - 3,041ft x52ft Runway designations: 06/24 - 6,490ft x 145ft
unique location and stunning
Approach types: Visual, VOR DME views of the Pacific Ocean. Approach types: Visual, RNAV, ILS

Lake Tahoe Airport Block Island


KTVL / TVL Airport
REGIONAL // USA KBID / BID
Lake Tahoe Airport is a public Regional // USA
airport situated in South Lake
Tahoe, California, near the Block Island Airport, officially
Nevada state line. It serves as known as Block Island State
a gateway to the popular Lake Airport, is a public airport located
Tahoe region, known for its on Block Island, off the coast
picturesque landscapes and of Rhode Island. It is a small
recreational activities. The airport with a single runway that
airport features a single runway serves as a vital transportation
and offers general aviation link for visitors and residents.
services, including private and The airport offers seasonal
Airport elevation: 6,268ft charter flights. It provides access Airport elevation: 108ft flights and provides convenient
Runway designations: 18/36 - 8,545ft x 112ft for tourists and locals alike, Runway designations: 10/28 - 2,447ft x 95ft
access to the island's beaches
allowing for easy exploration of and charming New England
Approach types: Visual, ILS, VOR, DME Approach types: Visual, VOR
the stunning Lake Tahoe area. atmosphere.

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WORLD UPDATE XI - NEW AIRPORTS
Bella Coola Dawson City
CYBD CYDA

REGIONAL // CANADA REGIONAL // CANADA


Bella Coola Airport is a regional Dawson City Airport is a small
airport situated in the Bella airport located in Dawson City,
Coola Valley of British Columbia, Yukon, Canada. It serves as a
Canada. It serves as a crucial vital air transportation hub for
transportation hub for the the area. The airport has a single
remote and scenic region. runway and offers scheduled
The airport features a single flights, connecting Dawson
runway and offers scheduled City with other communities in
flights, primarily connecting Yukon and beyond. It provides
Bella Coola with Vancouver and access to the historic Klondike
other nearby destinations. It Gold Rush region and its
provides access to breathtaking attractions.
Airport elevation: 65ft Airport elevation: 1,200ft
wilderness, including the Great
Runway designations: 02/20 - 4,600ft x 98ft Runway designations: 03/21 - 4,997ft x 98ft
Bear Rainforest and the Coast
Mountains.

Castlegar Airport Deer Lake


CYCG Airport
REGIONAL // CANADA CYDF
Castlegar Airport is a regional Regional // CANADA
airport located in Castlegar,
British Columbia, Canada. Deer Lake Airport is a regional
It serves as an important airport located in Deer Lake,
transportation gateway to the Newfoundland and Labrador,
West Kootenay region. The Canada. It serves as a key
airport has a single runway transportation hub for the
and offers scheduled flights region. The airport has a single
connecting Castlegar with runway and offers scheduled
major cities in British Columbia. flights to various destinations,
It provides access to outdoor including connections to major
Airport elevation: 1,547ft recreational activities, including Airport elevation: 55ft cities in Canada and the United
Runway designations: 15/33 - 6,200ft x 150ft skiing, hiking, and fishing. Runway designations: 07/25 - 9,003ft x 200ft
States.

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WORLD UPDATE XI - NEW AIRPORTS (CONT)
Iqaluit Intl' Airport
CYFB

INTL // CANADA
Iqaluit International Airport
is located in Iqaluit, Nunavut,
Canada. It serves as a vital
transportation hub for the
region, offering scheduled
passenger and cargo services.
The airport has a single runway
and provides connections to
major cities in Canada, serving
as the gateway to Nunavut's
unique Arctic landscapes and
communities.
Airport elevation: 98ft
Runway designations: 17/35 - 8,999ft x 200ft

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HAND-CRAFTED AIRPORTS HIGHLIGHTS
ASIA / OCEANIA Dubai (City)
The most populated city in the United Arab
A region full of lush tropical vegetation, busy urban cities and a wealth of Emirates hosts numerous sky scrapers,
opportunity. Asia and Oceania is often forgotten about, but can provide businesses and a range of luxury hotels and
apartments. This makes it an interesting
a truly wonderful flight simulation experience. place to do some scenic flying.

Tokyo (City)
Tokyo is home to numerous tech companies
operating all over the world and houses a
hugely dense population in tall high-rise
buildings. Numerous key landmarks and
beautiful parks give you plenty to see from
the air.

Paro Airport

Only 24 pilots in the whole world are able


to land into Paro Airport, take on the
challenge in your virtual environment to
see how well you can perform the landing
through the steep valleys.

Haneda Airport

One of the busiest airports in Japan both


for domestic and international arrivals.
Take travellers to far away destinations
thanks to the variety of runways available
at Haneda Airport.

KEY CITIES
Sydney (City)
Visit Sydney like never before. Take a tour
along Sydney Harbour and see the famous
Opera House or land a sea plane straight
Explore some of the richest • Dubai • Singapore into the docks of this beautiful city. Make
cities in Asia or fly over up sure you visit at night for great views.
• Hong Kong • Jakarta
and coming locations within
the world of the new flight • Tokyo • Bangkok
simulator. Here are some of • Mumbai • Sydney
our top picks.
• Seoul • Wellington

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Standard Premium Deluxe V1.1.0 | Oct 2023
INTERNATIONAL // JAPAN

HANEDA
Tenzing-Hillary
Airport
VNLK / LUA
INTERNATIONAL AIRPORT
AIR FIELD // NEPAL
Known for being the gateway
ICAO: RJTT // IATA: HND to Everest, the airport attracts
visitors from all over the world
who connect via Kathmandu.
Lukla was rated the world’s
most dangerous airport in the
world thanks to its unforgivable
terrain, high altitude and ever-
changing weather systems.

Airport elevation: 9,337ft


QUICK TIP
Runway designations: 06/24 - 1,728ft x 98ft You may have to apply more power for longer
Approach types: Visual due to the high-altitude you will land at.

BRIEF BIO Key Information


Located on the west side of Tokyo Bay, Haneda is one of two
primary airports serving the city of Tokyo. Whilst Narita is Airport elevation: 21ft
built on the outskirts of the city, Haneda is very much an
unmistakable part of the city skyline. Visitors from all around
the world visit Haneda Airport because of the easy access to Runway designations: Queenstown
and from Tokyo via the local transport links. This busy hub 04/22 - 8,202ft x 197ft
is always thriving with traffic and a great location for you to Airport
see in Asia. 05/23 - 8,202ft x 197ft
NZQN / ZQN
16R/34L - 9,843ft x 197ft
Being so close to Tokyo means you will see numerous high-rise buildings, but
16L/34R - 11,024ft x 197ft REGIONAL // NEW ZEALAND
none stick out quite as much as the Tokyo Skytree standing at 2,080ft.
In 2015 the airport was voted
World Map: 35.710742, 139.811387 the ‘Worlds Most Scenic Airport
Approach types:
Landing’. With its crested peaks
ILS, LOC, RNAV (GNSS & jutting skywards, the many
FREQUENT VISITORS RNP), LDA and Visual mountains in the area provide
a clear obstacle to aviators but
alas, with some fancy sky work
you can conquer this stunning
approach.
CITY PAIR SUGGESTIONS Airport elevation: 1,171ft
CHALLENGE YOURSELF
INSPIRE ME

Standard - Los Angeles (KLAX), John F. Kennedy (KJFK), Runway designations: 05/23 - 5,830ft x 148ft | 14/32 - 2,362ft x 131ft
Crank up the winds and feel the turbulence
Orlando International (KMCO), Paris Charles de Gaulle Approach types: RNAV (GNSS & RNP), VOR, Visual come from the nearby mountains on approach.
(LFPG), Sydney Airport (YSSY), Seattle-Tacoma (KSEA)
Deluxe - Amsterdam Schiphol (EHAM), Chicago O’Hare
(KORD), Madrid-Barajas (LEMD)
Premium - Dubai International (OMDB), San Francisco
(KSFO), Heathrow (EGLL)

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INTERNATIONAL // AUSTRALIA

SYDNEY
Paro International
Airport
VQPR / PBH
INTERNATIONAL AIRPORT
REGIONAL // BHUTAN
Perhaps one of the most
restrictive and revered airports ICAO: YSSY // IATA: SYD
in the world. Perilously located
at the bottom of a deep valley
on the banks of the Paro Chhu
river shouldered by steep
mountains as high as 18,000ft,
Paro Airport is only accessible in
visual conditions.

Airport elevation: 7,364ft


DID YOU KNOW?
Runway designations: 15/33 - 7,431ft x 98ft Amazingly less than 24 pilots are certified to
Approach types: Visual, RNAV (RNP) operate in and out of Paro.

BRIEF BIO Key Information


Located on the northern banks of Botany Bay, Sydney
Airport started life as a Bullock paddock before being Airport elevation: 21ft
acquired by Nigel Love, a first world war fighter pilot. Love
was interested in establishing an aircraft manufacturing
BUGALAGA facility, a first for the country. Eventually the small strip grew Runway designations:
to become the busiest airport in Australia. In 2018, Sydney
AIRSTRIP Airport was rated the 20th best airport in the world at the
16R/34L - 12,999ft x 148ft

Skytrax World Airport Awards. 16L/34R - 7,999ft x 148ft


WX53
07/25 - 8,301ft x 148ft
AIRFIELD // INDONESIA With the city of Sydney located just 12km north of the airport it’s possible to see
stunning views of Sydney Harbour and the famous Opera House.
Located in the heart of Bugalaga, Approach types:
this small airstrip poses multiple World Map: -33.857616, 151.214907
challenges to pilots. Not only ILS, GLS, RNAV (GNSS),
is the terrain very uneven, but LOC
the tall surrounding trees, short FREQUENT VISITORS
runway and nearby buildings
mean you have to be incredibly
skilled to make this landing.

Airport elevation: 6,233ft


TOP TIP
CITY PAIR SUGGESTIONS
INSPIRE ME
Runway designations: 06/24 - 478ft x 75ft Be mindful of your altitude and power settings
Approach types: Visual when on the final approach. Standard - Los Angeles (KLAX, John F. Kennedy (KJFK),
Paris Charles de Gaulle (LFPG*), Orlando International
(KMCO), Queenstown (NZQN), Haneda (RJTT)
Deluxe - Amsterdam Schiphol (EHAM), Cape Town (FACT),
Chicago O’Hare (KORD)
Premium - Cape Town (FACT), Chicago O’Hare (KORD),
Dubai (OMDB, Heathrow (EGLL), San Francisco (KSFO)

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INTERNATIONAL // UNITED ARAB EMIRATES

DUBAI
INTERNATIONAL AIRPORT

ICAO: OMDB // IATA: DXB

BRIEF BIO Key Information


Dubai International Airport needs very little introduction.
This industry giant handles around 86 million passengers Airport elevation: 62ft
a year with Emirates accounting for 51% of all passenger
movement. Situated just under 5km east of the City of
Dubai, it is an incredibly strategic location particularly for Runway designations:
flights requiring a stopover with more than 63% of their total 12L/30R - 14,275ft x 197ft
annual passenger count made up of transit passengers
joining connecting flights. 12R/30L - 14,590ft x 197ft

Approach types:
ILS, RNAV (GNSS)

FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Los Angeles (KLAX), John F. Kennedy (KJFK),


Orlando International (KMCO), Paris Charles de Gaulle
(LFPG)
Deluxe - Cairo International (HECA), Cape Town (FACT),
Chicago O’Hare (KORD), Madrid-Barajas (LEMD)
Premium - Madrid-Barajas (LEMD), Frankfurt Main
(EDDF), Heathrow (EGLL), San Francisco (KSFO), Denver
Airport (KDEN)

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Longreach Airport Paraburdoo Airport
YLRE / LRE YPBO / PBO

REGIONAL // AUSTRALIA REGIONAL // AUSTRALIA


Longreach Airport is the Paraburdoo Airport is an airport
gateway to Outback Central serving Paraburdoo, a town in
Queensland and is located off the Pilbara region of Western
the Landsborough Highway Australia. Paraburdoo's primary
approximately 2km from the air traffic is a mixture of Qantas
centre of Longreach. A retired and Virgin Australia flights,
Qantas Boeing 747-200 is sat at along with plenty of GA flights
the airport for visitors to admire. taking to the skies.

Airport elevation: 627ft Airport elevation: 1,406ft


Runway designations: 04/22 - 6,352ft X 130ft Runway designations: 06/24 - 6995ft x 120ft
Approach types: GPS, Visual Approach types: GPS, Visual, LOC, VNAV

Mount Beauty Shellharbour


Airport Airport
YSHL / WOL
YMBT
REGIONAL // AUSTRALIA
AIR FIELD // AUSTRALIA
Shellharbour Airport is known
Nestled at the foot of Mt Bogong, by a few other names, including
Mount Beauty Airport offers Wollongong Airport. Due to its
visitors easy access to the Kiewa location between Melbourne
Valley, Bogong High Plains and and Sydney, the airport is a great
Falls Creek. The airport is a base link between the two major
for general aviation, gliding, cities.
ultralight and model aircraft
flying.

Airport elevation: 1,100ft Airport elevation: 31ft


QUICK TIP
Runway designations: 14/32 - 2,800ft x 80ft You will need to download and install World Runway designations: 08/26 - 4,367ft x 100ft
Approach types: Visual Update VII in order to get these four airports. 16/34 - 5,968ft x 120ft
Approach types: LOC, RNAV (GPS), ILS, LOC

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WORLD UPDATE XII - NEW AIRPORTS
Gisborne Airport Martins Bay
NZGS NZMJ

REGIONAL // NEW ZEALAND REGIONAL // NEW ZEALAND


Gisborne Airport serves the city Martins Bay Aerodrome is a
of Gisborne on New Zealand's remote airstrip located in the
North Island. It has a single South Island's Fiordland region.
runway and offers domestic It provides access to the pristine
flights to various destinations. Martins Bay area, renowned for
The airport is known for its its natural beauty and hiking
scenic location and proximity to trails. The aerodrome caters
beautiful beaches, making it a primarily to private aircraft and
gateway to the East Cape region. offers a unique experience for
nature enthusiasts seeking
solitude and outdoor adventure.
Airport elevation: 15ft Airport elevation: 10ft
Runway designations: 14/32 - 6,000 feet x 98 feet Runway designations: 11.29 - 1,960 feet x 50 feet

Milford Sound Gorge River


Airport Airstrip
NZQE
NZMF
REGIONAL // NEW ZEALAND
AIR FIELD // NEW ZEALAND
Situated in a remote location on
Nestled in the breathtaking the South Island's West Coast,
Fiordland National Park, Milford Gorge River Airstrip offers access
Sound Airport provides access to the stunning wilderness of
to the stunning Milford Sound the Gorge River area. It is a short
area. It has a short runway and grass airstrip that provides an
offers scenic flights and charters entry point for outdoor activities
to showcase the majestic fiords like fishing, hunting, tramping,
and dramatic landscapes, and exploring the rugged West
including the iconic Mitre Peak Coast landscapes.
Airport elevation: 8ft and cascading waterfalls. Airport elevation: 50ft
Runway designations: 11/29 - 1,900 feet x 98 feet Runway designations: 07/25 - 1,500 feet x 50 feet

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WORLD UPDATE XII - NEW AIRPORTS
Rotorua Airport Whangarei Airport
NZRO NZWR

REGIONAL // NEW ZEALAND REGIONAL // NEW ZEALAND


Rotorua Airport serves the Whangarei Airport serves
city of Rotorua, known for the Northland region in New
its geothermal wonders and Zealand's North Island. It offers
Maori culture. The airport offers domestic flights connecting
domestic flights connecting Whangarei with other major
Rotorua with major New Zealand centers. The airport is located
cities. It welcomes tourists near the city of Whangarei
seeking to explore the region's and provides a gateway to the
geothermal parks, hot springs, region's beautiful coastline,
Maori cultural experiences, and marine activities, and cultural
outdoor activities like mountain attractions, including the
Airport elevation: 946ft biking and hiking. Airport elevation: 133ft Whangarei Falls and historic
Runway designations: 18/36 - 7,585 feet x 148 feet Runway designations: 11/29 - 4,592 feet x 98 feet
sites.

Lake Tekapo Westport


Airport Airport
NZWS
NZTL
REGIONAL // NEW ZEALAND
AIR FIELD // NEW ZEALAND
Westport Airport is located in
Lake Tekapo Airport is located the town of Westport on the
near the picturesque Lake West Coast of New Zealand's
Tekapo in New Zealand's South South Island. It offers domestic
Island. It provides access to the flights connecting Westport
Mackenzie District, known for its with other regions. The airport
turquoise lakes, snow-capped serves as a convenient entry
mountains, and stargazing point to explore the West Coast's
opportunities. The airport caters rugged beauty, including the
mainly to private aircraft and Paparoa National Park and
Airport elevation: 2,477ft offers a convenient gateway to Airport elevation: 69ft nearby beaches.
Runway designations: 18/36 - 2,297 feet x 98 feet
the stunning alpine landscapes. Runway designations: 07/25 - 4,256 feet x 98 feet
outdoor activities like mountain
biking and hiking.

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Quintin Lodge
Airstrip
T0004

REGIONAL // NEW ZEALAND


Quintin Lodge Airstrip is a
remote airstrip situated near the
Quintin Lodge in New Zealand's
Fiordland region. It provides
access to the scenic Dusky
Sound area, where visitors
can enjoy hiking, boating, and
wildlife encounters. The airstrip
caters mainly to private aircraft
and offers a unique wilderness
Airport elevation: 330ft
experience for outdoor
Runway designations: 14/32 - 2,625 feet x 50 feet
enthusiasts.

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WORLD UPDATE XIII - NEW AIRPORTS
Mataveri Intl Airport Nusatupe Airport
SCIP AGGN

REGIONAL // EASTER ISLAND REGIONAL // SOLOMON


Mataveri International, ISLANDS
situated on remote Easter Nusatupe Airport, nestled on
Island, connects this mystical the Solomon Islands, provides
destination with the world. access to the natural wonders
It serves as a gateway to the of this remote archipelago. With
enigmatic moai statues and the vibrant coral reefs and pristine
island's rich Polynesian heritage, waters, it beckons adventurers
offering visitors a chance to to dive, snorkel, and explore
delve into the intriguing history the untouched beauty that lies
and captivating landscapes of beneath the waves, creating
this isolated paradise. unforgettable experiences.
Airport elevation: 55ft Airport elevation: 13ft
Runway designations: 10/28 - 10,171 feet x 148 feet Runway designations: 06/24 - 3,937 feet x 98 feet

Kona Intl Bora Bora


Airport Airport
NTTB
PHKO
REGIONAL // FRENCH
REGIONAL // UNITED STATES POLYNESIA
Located on Hawaii's sun- A jewel in the South Pacific,
kissed Big Island, Kona Airport Bora Bora Airport offers a
welcomes travelers to its breathtaking arrival amidst
picturesque shores. With turquoise lagoons and overwater
stunning beaches and renowned bungalows. Serving as a gateway
snorkeling spots nearby, it serves to this paradise, it invites visitors
as a convenient entry point to to indulge in the luxury resorts,
explore the island's volcanic vibrant marine life, and awe-
wonders, cultural treasures, and inspiring vistas that make Bora
Airport elevation: 47ft the Aloha spirit that permeates Airport elevation: 10ft Bora a dream destination.
Runway designations: 17/35 - 11,000 feet x 150 feet
the air. Runway designations: 11/29 - 5,905 feet x 98 feet

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WORLD UPDATE XIII - NEW AIRPORTS
Moorea Airport Aitutaki Airport
NTTM NCAI

REGIONAL // FRENCH REGIONAL // COOK ISLANDS


POLYNESIA Aitutaki Airport serves as a
Moorea Airport, nestled in gateway to the captivating Cook
the heart of French Polynesia, Islands. With its mesmerizing
provides a gateway to a tropical turquoise lagoon, pristine
haven. With stunning beaches, beaches, and warm Polynesian
lush mountains, and a relaxed hospitality, it invites visitors to
Polynesian ambiance, it offers unwind, explore the untouched
an escape to a paradise where natural beauty, and embrace
visitors can engage in water the laid-back island lifestyle,
activities, explore vanilla creating cherished memories in
plantations, and bask in the this tropical oasis.
Airport elevation: 10ft serenity of this island paradise. Airport elevation: 11ft
Runway designations: 12/30 - 4,003 feet x 98 feet Runway designations: 11/29 - 6,234 feet x 148 feet

Pohnpei Intnl Adisumarmo Intl


Airport Airport
WAHQ
PTPN
REGIONAL // INDONESIA
REGIONAL // MICRONESIA
Adisumarmo International
Pohnpei International Airport, Airport, located in the cultural
serving the island of Pohnpei, heart of Java, Indonesia,
invites travelers to uncover the welcomes travelers to the city
diverse landscapes and cultural of Surakarta (Solo). Surrounded
treasures of Micronesia. From by historic palaces, ancient
ancient ruins and verdant temples, and vibrant markets,
rainforests to vibrant coral reefs, the airport offers a glimpse
Pohnpei offers an immersive into Javanese traditions, arts,
experience for adventurers and cuisine, inviting visitors
Airport elevation: 10ft and nature enthusiasts, where Airport elevation: 351ft to immerse themselves in the
Runway designations: 09/27 - 10,500 feet x 148 feet
captivating discoveries await at Runway designations: 11/29 - 8,202 feet x 148 feet rich heritage of this enchanting
every turn. region.

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HAND-CRAFTED AIRPORTS HIGHLIGHTS
AFRICA Cairo (The Great Pyramids)
See one of the Ancient Wonders of World
Known as the Motherland, Africa has a nice variety of exciting destinations. up close from the comfort of your own
From desert-filled cities to tropical jungles, Africa offers bush fliers the home. Taking off from Cario to see these
fascinating structures is breathtaking and
perfect place to explore. simply must not be missed.

Cape Town (City)


This South African city has great vistas
thanks to nearby mountain ranges,
numerous settlements and a variety of
ports. Once the sun sets, enjoy the twilight
glisten across the ocean.

Entebbe International Airport

Located on the northern shores of Lake


Victoria, Entebbe International is the
only international airport in Uganda, with
flights across the continent and beyond.

African Plains

Explore the plains of Africa where wildlife


congregate in the most diverse and
enormous numbers. Be sure to check
out the interrupted expansiveness of the
Serengeti. OI Doinyo Lengai is the only
active volcano in the area.

KEY CITIES
Casablanca
Casablanca serves as the largest city in all
of Morocco. The coastal city is an economic
power-house with a range of exciting
We love flying around Africa • Cape Town • Johannesburg buildings, tower blocks and other points of
thanks to the varied locations interest to find amongst the various souks.
• Lagos • Cassablanca
throughout the large
continent. Here is a selection • Cairo • Morocco
of cities you should go and • Kinshasa • Durban
explore in the simulator.
• Nairobi • Hurghada

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INTERNATIONAL // UGANDA

ENTEBBE
The Great Pyramid
of Giza
LANDMARK // EYGPT
INTERNATIONAL AIRPORT
The oldest of the Seven Wonders
of the Ancient World, The Great
ICAO: HUEN // IATA: EBB Pyramid of Giza sits high and
mighty in the middle of the
desert. Soar closer than any
tourist can from the comfort of
your own home. Not only can
you see the pyramids, but also
The Great Sphinx of Giza.

Landmark Height: 66ft


DID YOU KNOW?
Nearby City: Cairo It is thought that over 2 million bricks were
Location on World Map: 29.980201, 31.133987 used to construct The Great Pyramid of Giza.

BRIEF BIO Key Information


Located on the northern shores of Lake Victoria, Entebbe
International is the only international airport in Uganda, Airport elevation: 3,784ft
with flights across the continent and beyond to the likes of
Istanbul, Amsterdam, Brussels and Dubai this airport offers
true versatility. Runway designations: Table Mountain
17/35 - 12,001 x 148ft
LOCATION // SOUTH AFRICA
So grab your long-haul plane and set-off on a new journey.
Table Mountain is a flat-topped
Approach types: mountain forming a prominent
Queen Elizabeth National Park is home to a huge range of wildlife that may be
ILS, RNAV (GNSS), VOR landmark overlooking the city of
out and about exploring in your simulator. Fly low and slow to see them!
Cape Town in South Africa. It is
World Map: -0.161432, 30.019181 a significant tourist attraction,
with many visitors using the
cableway or hiking to the top.
FREQUENT VISITORS Its heighest point is just over
3,500ft above sea level and has
a cable car taking visitors to the
peak on a regular basis.

CITY PAIR SUGGESTIONS Elevation: 3,558ft


DID YOU KNOW?
INSPIRE ME

Standard - Paris Charles de Gaulle (LFPG) Nearest City: Cape Town Table Mountain is one of the New Seven
Location on World Map: -33.957314, 18.403108 Wonders of the world.
Deluxe - Amsterdam Schiphol (EHAM), Cairo International
(HECA), Cape Town International (FACT), Madrid-Barajas
(LEMD)
Premium - Dubai International (OMDB), Frankfurt Main
(EDDF), Heathrow (EGLL)

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INTERNATIONAL // EGYPT INTERNATIONAL // SOUTH AFRICA

CAIRO
INTERNATIONAL AIRPORT
CAPE TOWN
INTERNATIONAL AIRPORT

ICAO: HECA // IATA: CAI ICAO: FACT // IATA: CPT

BRIEF BIO Key Information BRIEF BIO Key Information


Cairo International is the busiest airport in Egypt, located Located right in the centre of Cape Town, Cape Town
just 20km northeast of the City of Cairo and around 41km Airport elevation: 467ft International is the fourth busiest airport on the African Airport elevation: 151ft
from The Great Pyramids of Giza, it’s a popular hub for both continent. Annually the airport serves just under 11 million
the residents of Cairo and visitors to one of the 7 wonders of passengers. With its stunning views of Table Mountain as
the world. Originally built as Bayn Field Air Force Base which Runway designations: you approach, it’s sure to delight. Popular for its diverse Runway designations:
served allied forces during the war, this was a strategically 05L/23R - 10,830ft x 197ft attractions, tourists flock to Cape Town each year to 01/19 - 10,502 x 200ft
important location providing vital air links to Benghazi, experience all that it has to offer. From the Winelands to
Algiers and Dakar as well as further east to Jeddah and 05C/23C - 13,120ft x 197ft Boulder beach its appeal is obvious. 16/34 - 5,581ft x 151ft
Karachi. 05R/23L - 13,123ft x 197ft
Approach types:
Approach types: ILS, RNAV (GNSS & RNP),
ILS, LOC, VOR, RNP VOR

FREQUENT VISITORS FREQUENT VISITORS

CITY PAIR SUGGESTIONS CITY PAIR SUGGESTIONS


INSPIRE ME

INSPIRE ME
Standard - Los Angeles (KLAX), John F. Kennedy (KJFK), Standard - Entebbe (HUEN), John F. Kennedy (KJFK),
Paris Charles de Gaulle (LFPG), Haneda (RJTT) Paris Charles de Gaulle (LFPG), Rio de Janeiro (SBGL),
Deluxe - Amsterdam Schiphol (EHAM), Cape Town (FACT), Haneda (RJTT)
Chicago O’Hare (KORD), Madrid-Barajas (LEMD) Deluxe - Amsterdam Schiphol (EHAM), Cairo International
Premium - Dubai International (OMDB), Frankfurt Main (HECA), Madrid-Barajas (LEMD)
(EDDF), Heathrow (EGLL) Premium - Dubai International (OMDB), Frankfurt Main
(EDDF), Heathrow (EGLL)

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HAND-CRAFTED AIRPORTS HIGHLIGHTS
CENTRAL & SOUTH AMERICA Rio de Janeiro Airport
Over time new facilities were added
There are plenty of locations across Central and South America ready for including a new terminal and runway.
you to explore. From the lush beaches of the Caribbean to the extravagant Today it is the fourth busiest airport in
Brazil by passenger traffic and features a
Andes in South America, you are sure to have a varied flying experience. beautiful approach.

Gustaf III Airport


Known more famously as St. Barts, this
tropical island paradise is located 28km
south east of Sint Maarten and features a
spine tingling drop over the brow of a hill
before touching down on the extremely
short runway,

Juancho Yrausquin Airport

Saba is located on the Dutch Caribbean


island of Saba, some 52km south of Sint
Maarten. It is serviced by Windward Islands
Airways (Winair) who have operated to and
from the island since 1963.

Mariscal Sucre International Airport

Officially opened on the 20th of February


2013 to replace the old, dangerous Quito
Airport located in the middle of the city,
the airport is the only 5-star airport in the
western hemisphere according to Skytrax.

KEY CITIES
Toncontin International Airport
Its geographical location makes it
necessary for approaches from the south
to follow a very strict descent schedule
The huge variation in terrain • Rio de Janeiro • Panama City with several low turns near terrain to align
makes flying in both Central with the runway.
• Buenos Aires • Antigua
and South America thrilling
and exciting. Here are some • Santiago • Mexico City
key cities to refuel at before • Quito • San Miguel
you continue your journey.
• Salvador • Lima

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INTERNATIONAL // BRAZIL

RIO DE JANEIRO
Toncontin Airport
MHTG / TGU

REGIONAL // HONDURAS INTERNATIONAL AIRPORT


Its geographical location makes
it necessary for approaches from
the south to follow a very strict ICAO: SBGL // IATA: GIG
descent schedule with several
low turns near terrain to align
with the runway.

Airport elevation: 3,307ft


DID YOU KNOW?
Runway designations: 02/20 - 6,631ft x 148ft The southern end of the runway received a
Approach types: RNAV (RNP), VOR 984ft extension to make landing easier.

BRIEF BIO Key Information


Like most airports, Galeão started out as a military Air Force
Base. Post war, Santos Dumont Airport was unable to handle Airport elevation: 28ft
the increasing demand from both airlines and passengers
given its tricky location, so it was decided to expand Galeão.
Sirena Aerodrome Over time new facilities were added including a new terminal Runway designations:
and runway. Today it is the fourth busiest airport in Brazil by 10/28 - 13,123ft x 148ft
MRSN passenger traffic and features a beautiful approach.
15/33 - 10,433ft x 154ft
AIR FIELD // COSTA RICA
This grass strip airport does not Taking off from Rio De Janeiro-Antonio Carlos Airport and heading south-west
Approach types:
currently have any scheduled will take you towards one of the Wonders of the World: Christ the Reedemer.

services. It is commonly used by ILS, LOC, RNAV (GNSS),


World Map: -22.949999, -43.210359
charter services on an ad-hoc NDB, VOR, Visual
basis to bring tourists to this area
of Costa Rica. FREQUENT VISITORS

Airport elevation: 24ft


QUICK TIP
CITY PAIR SUGGESTIONS
INSPIRE ME
Runway designations: 03/21 - 2383 x 50ft Finding the airport is hard because of the
Approach types: Visual surrounding forest so using a marker may help. Standard - Los Angeles (KLAX), John F.Kennedy (KJFK),
Orlando International (KMCO), Paris Charles de Gaulle
(LFPG), Mariscal Sucre International (SEQM), Toncontin
(MHTG)
Deluxe - Amsterdam Schiphol (EHAM), Chicago O’Hare
(KORD), Madrid-Barajas (LEMD)
Premium - Denver (KDEN), Dubai (OMDB), Heathrow
(EGLL), Frankfurt Main (EDDF), San Francisco (KSFO)

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Mariscal Sucre Gustaf III Airport
Airport TFFJ / SBH

SEQM / UIO REGIONAL // ST BARTS


Known more famously as
INTERNATIONAL // ECUADOR St. Barts, this tropical island
paradise is located 28km south
Officially opened on the 20th of
east of Sint Maarten and features
February 2013 to replace the old,
a spine tingling drop over the
dangerous Quito Airport located
brow of a hill before touching
in the middle of the city, the
down on the extremely short
airport is the only 5-star airport
runway, don’t think just because
in the western hemisphere
you’ve touched down the ride is
according to Skytrax.
over, you’ve still got to stop.

Airport elevation: 7,910ft Airport elevation: 48ft


QUICK TIP QUICK TIP
Runway designations: 18/36 - 13,445ft x 148ft You will use a lot of the long runway because Runway designations: 10/28 - 2,119ft x 59ft You can only take off on runway 10. Taking off
Approach types: ILS, LOC, RNAV (RNP), VOR of the humid weather and high-altitude. Approach types: Visual from runway 28 is prohibited in real-life.

Chagual Airport Juancho E.


SPGL Yrausquin Airport
AIR FIELD // PERU TNCS / SAB
Chagual is a very small airport REGIONAL // SABA
serving the local community
and town of Chagual. Located Saba is located on the Dutch
in a deep canyon on the banks Caribbean island of Saba, some
of the Marañón River, flanked by 52km south of Sint Maarten.
dangerous terrain, this airport It is serviced by Windward
is sure to challenge your flying Islands Airways (Winair) who
ability. have operated to and from the
island since 1963 providing vital
air links to the local community
and further afield.

Airport elevation: 3,967ft Airport elevation: 138ft


GO AND SEE DID YOU KNOW?
Runway designations: 14/32 - 3,953ft x 60ft Travel south-east and you’ll eventually find Runway designations: 12/30 - 994ft (12) 1312ft (30) x 48ft The airport is widely known for having the
Approach types: Visual the stunning waters of Laguna Pias. Approach types: Visual shortest commercial runway in the world

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HAND-CRAFTED AIRPORTS HIGHLIGHTS
JAPAN WORLD UPDATE Kushiro Airport
This northernly airport sees frequent visits
The first World Update for the simulator included six brand new airports from airlines around Japan bringing in both
in Japan for simmers to explore. The stunning landscapes, urban cities tourists and locals to the area. International
flights to South Korea, Taiwan and Hong
and vast history make Japan an exciting place to visit. Kong also frequent Kushiro Airport.

Nagasaki Airport
Nagasaki Airport is Japan’s first full airport
built over water and first opened in May
1975. The airport sees a range of flights
from destinations such as Hong Kong,
Tokyo, Osaka and Kobe.

Shimojishima Airport

Shimojishima Airport has the longest


runway of any of the Japanese Islands
which means various airlines can visit the
island with ease carrying many passengers
to the area.

Hachijojima Airport

The airport opened up as a civilian


airport in 1954 and is controlled by local
authorities on the island. There is a
regular service to Tokyo shuttling people
to and from the island and the capital.

KEY CITIES
Mount Fuji
As the highest mountain in all of Japan,
Mount Fuji offers stunning and irresistible
views from any angle. Take your favourite
As part of the update, various • Sendai • Yokohama aircraft and explore this famous mountain
cities in Japan were given in the land of the rising sun.
• Takamatsu
the 3D photogrammetry
treatment for an even better • Tokushima
visual representation within • Tokyo
the simulator.
• Utsunomiya
Included In Standard (Needs down-
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REGIONAL // JAPAN

NAGASAKI
Shimojishima
Airport
RORS / SHI
AIRPORT
REGIONAL // JAPAN
Shimojishima Airport has the ICAO: RJFU // IATA: NGS
longest runway of any of the
Japanese Islands which means
various airlines can visit the
island with ease carrying many
passengers to the area.

Airport elevation: 25ft


Runway designations: 17/35 - 9842ft x 148ft
Approach types: RNAV (RNP), VOR

BRIEF BIO Key Information


Nagasaki Airport is Japan’s first full airport built over water
and first opened in May 1975. The airport sees a range of Airport elevation: 8ft
flights from destinations such as Honk Kong, Tokyo, Osaka
and Kobe. The northernly location of the airport means the
Kushiro Airport weather is often colder and more challenging than other Runway designations:
airports in the country. 14/32 - 9,843ft x 159ft
RJCK / KUH

REGIONAL // JAPAN
Approach types:
This northernly airport sees You can fly over the Nagasaki Peace Park which lies south of the airport itself.
ILS, LOC, RNAV (GNSS),
frequent visits from airlines This historic park looks great from the air.
NDB, VOR, Visual
around Japan bringing in both
World Map: 32.775946, 129.863424
tourists and locals to the area.
International flights to South
Korea, Taiwan and Hong Kong
also frequent Kushiro Airport. FREQUENT VISITORS

Airport elevation: 311ft CITY PAIR SUGGESTIONS


INSPIRE ME
Runway designations: 17/35 - 8,202 x 160ft
Approach types: RNAV (RNP), VOR and ILS. Standard - Tokyo-Haneda Airport

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REGIONAL // JAPAN

HACHIJOJIMA
Suwanosejima
Airport
AIRPORT RJX8

AIR FIELD // JAPAN


ICAO: RJTH // IATA: HAC This grass strip airport does not
currently have any scheduled
services. It has stunning green
trees and scenery surrounding
this great looking airport.

Airport elevation: 351ft


Runway designations: 14/32 - 2699 x 49ft
Approach types: Visual

BRIEF BIO Key Information


The airport opened up as a civilian airport in 1954 and is
controlled by local authorities on the island. There is a Airport elevation: 301ft
regular service to Tokyo shuttling people to and from the
island and the capital city.
Runway designations: Kerama Airport
08/26 - 6,560 x 143ft
ROKR
Approach types: REGIONAL // JAPAN
Hachijō-jima Volcano sits just south of the airport. Take a small aircraft up and
see what the volcano has to offer.
ILS, RNAV (GNSS), VOR Kerama Airport gained a license
to operate commercial flights
World Map: 33.103291, 139.803311 in the 1960s but has since seen
airliners pull out of the airport.
However, the scenery makes for
FREQUENT VISITORS great views.

CITY PAIR SUGGESTIONS Airport elevation: 156ft


INSPIRE ME

Standard - Tokyo-Haneda Airport Runway designations: 02/20 - 2617 x 98ft


Approach types: Visual

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40TH ANNIVERSARY EDITION - NEW AIRPORTS
Hong Kong Kai Tak First Flight Airport
VHHX KFFA

INTL // HONG KONG AIR FIELD // UNITED STATES


Formerly one of the world's Situated in Kitty Hawk, North
most challenging airports, Carolina, this historic airport
Kai Tak was renowned for its commemorates the Wright
thrilling approach over densely brothers' groundbreaking
populated areas and dramatic achievement of the world's
landings between skyscrapers. first powered flight in 1903. It
The airport closed in 1998 and serves as a testament to their
was replaced by Hong Kong pioneering spirit and marks the
International Airport. birthplace of modern aviation,
attracting aviation enthusiasts
and history buffs alike.
Airport elevation: 20ft Airport elevation: 10ft
Runway designations: 13/31 - 11,120 ft x 200 ft Runway designations: 03/21 - 3,000 ft x 75 ft

Meigs Field Princess Juliana


Airport Intl Airport
TNCM
KCGX
REGIONAL // SAINT MARTIN
REGIONAL // UNITED STATES
Famous for its spectacular
Located on a peninsula in Lake low-altitude landings, Princess
Michigan, Meigs Field was a Juliana International offers
small, iconic airport known for an unforgettable experience
its stunning downtown Chicago as planes fly just feet above
skyline backdrop. It closed Maho Beach. It serves as the
abruptly in 2003 when Mayor main airport for the Caribbean
Daley ordered the destruction island of Sint Maarten, offering
of the runway under the guise stunning views and a unique
of security concerns, sparking atmosphere for visitors.
Airport elevation: 8ft controversy. Airport elevation: 50ft
Runway designations: 18/ - 4,000 ft x 150 ft Runway designations: 10/28 - 7,150 ft x 150 ft

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WALKTHROUGH 2 - ATTITUDES AND INSTRUMENTS
Training Session Duration: 07 Minutes

IMPORTANT Key Learnings:


This tutorial section was based on a • Read the instruments in the cockpit and
build prior to Sim Update V. We will know their functionality.
update the guide in the next major
release to include the tutorial flights • Change pitch attitude to control your
are they are in the si. However, most of airspeed.
the information should remain true to • Manage power to control how your aircraft
help you get started. climbs or descends.
• Maintain attitude when making turns.

TRAINING FLIGHTS Overview:


Now you have an understanding of the
HELPING YOU TO SUCCEED YOUR INITIAL TRAINING FLIGHTS laws of flight, you can put this into practice
by maintaining altitude, descending and
climbing. Cockpit panel instruments are also
covered in this lesson.

Now that you have an understanding of the conduct all of your flights from Sedona Airport
simulator, the aircraft, airports and other in the Cessna 152 and you’ll have all the help Top Tip: Don’t rush going through the
functionality, it is time to step into your first you need to: take off, fly a circuit, navigate and, instruments in the cockpit. Take the time to
training sessions. With the new simulator, your of course, land. In total, the initial eight training fully understand what data they show you.
initial training will comprise of eight detailed sessions will take you two hours to complete.
tutorial sessions. In each of the eight training You can jump in at any time and even repeat
lessons, your instructor will brief you, provide those that you want a bit more time with. So whilst maintaining altitude. When you enter
you with objectives and provide support all buckle up and get ready to take to the skies on the bank, you must be mindful to pull gently
Walkthrough
along the way. You and your instructor will your brand new adventure. back on the stick so that you don’t loose
You start this tutorial in the air, where your altitude in the turn. This is because your aircraft
instructor will introduce you to the horizon line, will dip down below the horizon as your wings
also known as the cruise attitude. You will then
1 - BASIC CONTROLS AND CAMERAS
make the turn.
be given a rundown of various instruments in
the cockpit, including your airspeed indicator,
Training Session Duration: 08 Minutes Walkthrough your attitude indicator and altitude indicator. Once you have made the turn, slowly start
Your instructor will give you all the direction Afterwards, your instructor will give you control to level out your wings by maneuvering in
you need for this one. Simply hit the right key of the aircraft. the opposite direction. Do be mindful of your
Key Learnings:
commands when instructed and you’ll pass speed as it will fluctuate as you make the
• Use the camera control system. first time. directional change.
Your first task will be to head into a climb
• Pitch and roll the aircraft using your control
with a gentle pull back on the stick and with
set-up.
full throttle. Once you’ve climbed, you will Once you have completed this, you’ll hand
• Use the rudder to yaw the aircraft safely. have to level out with an RPM set to 2,300. controls back to your instructor in preparation
• Add and reduce power to the aircraft and Your instructor will give you the next task of for the next lesson.
its behaviour towards these changes. entering the descent attitude. Simply push
down gently and reduce the throttle until you
reach idle. As you watch your speed increase
Overview: and altitude drop, be sure to be mindful of the
terrain.
Starting off in the air, you will be introduced
to your instructor and given the rundown on Top Tip: Use gentle force when moving the
some quick action camera controls and also controls and try to be as smooth as possible.
Jerky movements will cause you to lose control. With you now knowing how to change altitude,
the basics of controlling the aircraft. your next part of the lesson is how to bank,

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3 - TAKE OFF 4 - LANDING
Training Session Duration: 07 Minutes Training Session Duration: 04 Minutes

Key Learnings: Key Learnings:


• Taxi your aircraft onto the runway. • Manage power and pitch during an
• Set take-off power in a small aircraft. approach.

• Take off and climb to a low cruising altitude. • Use flaps to increase drag and reduce
speed.
• Flare the aircraft.
Overview: If you still find yourself too fast and high,
• Safely stop after touching down. you can apply more flaps. You can do this by
Learning to take off is both exciting and
exhilerating. In this tutorial, you’ll be able to panning your view to the lever that controls
experience your first take off in the Cessna 152. Overview: the flaps to manually adjust or by using the
default F7 key. As you apply the flaps, your
You’ve mastered take off, but now it’s time aircraft will start to slow down and pitch up.
Walkthrough to land. This very quick tutorial will have you This is because you are adding drag and lift to
perform an approach into Sedona Airport and the aircraft. You may need to compensate for
Starting on the edge of runway 21, you will land safely on the runway. this by applying more power or pitching your
begin your taxi onto the runway. Gently apply aircraft down. Another sidenote: you should
a bit of power and release the parking brakes only apply flaps when at safe speeds to do so.
with your assigned key or controller input. Walkthrough In the Cessna 152, this is indicated by the white
Following the yellow line will lead you nicely This tutorial is a little more challenging because inner line on the airspeed indicator.
onto the runway. you start 6000ft up and around 5 miles away
from the runway meaning you have to react as
well as listen to instruction. Once you start to approach the threshold
Your instructor will also tell you to be sure of the runway, your instructor will tell you
you’re clear of any oncoming traffic so use to change your aimpoint to the end of the
your camera contols to pan to the left-side to runway. Continue to fly the approach and start
allow you to check this. Once cleared, line up Top Tip: If at any point you feel a little to consider the landing flare.
on the runway and when you’re as centred overwhelmed and need to break, press the
as possible, apply the brakes and come to a PAUSE key to stop the sim. You can also listen
complete stop. to the instructions from your instructor whilst For most aircraft, you will need to flare to touch
your plane remains motionless. down smoothly and safely. This is done so that
the main landing gear touches down first,
Now your friendly instructor will give you the followed by the nose gear. Flaring becomes
go ahead to apply full throttle power until easier with experience and practice. Pulling
you accelerate to 55 knots. Be sure to use the From the start of your tutorial lesson, you will
back too much, too quickly will send you flying
rudder pedal controls to stay as centred on be told to try to maintain an approach speed of
again. Too late and you’ll be kissing the ground
the runway as possible, whilst also keeping an 65 knots. Whilst you try to maintain this speed,
a bit harder than you’d like.
eye on your airspeed. Once you reach 55 knots, you also need to keep youself aligned with the
your instrcutor will tell you to “gently pull back runway. If you need to, apply small amounts of
on the yoke.” roll, but be sure to put your wings level again
as soon as you are aligned.

Once airborne, maintain a pitch that will


give you a climb speed of 75 knots until you To keep you on the correct glideslope for
reach 5,500ft on the altimeter. Now level off landing, you will want to aim for the runway’s
by reducing power on the throttle and slowly number. If you find yourself a bit too high,
lowering the nose to maintain cruise attitude. adjust your pitch and reduce the throttle so
that you increase your rate of descent. If you’re
too low, increase your pitch and add power. Continued on next page...
Now that you have performed your first take
off, you’re ready to learn how to get back to DID YOU KNOW?
Top Tip: Using your elevator trim will help you
Earth. When correcting your approach path, The main gear is located at the front of some
to maintain a good rate of climb whilst also
remember to only make minor and aircraft which means flaring isn’t necessary
providing you the right speed. since the main gear touches down before the
incremental adjustments. tail gear. One example is the Zlin Shock Ultra.

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4 - LANDING CONTINUED 5 - TRAFFIC PATTERN
Once you are over the runway’s threshold, you Training Session Duration: 09 Minutes
need to start the flare. As mentioned, you need
to be quite delicate to achieve this. First, you
should slowly reduce the power to idle with Key Learnings:
your throttle. This will now start to slow your • Complete a full flight from take off to
airspeed so that you can touch down. landing.
• Utilise power management to reach
Pull gently back on the stick so that your specific altitudes and speeds.
nose is slightly above your aimpoint. Now • Vacate the runway safely.
that you’re in the flare, the aircraft will start
to slowly glide onto the runway. Don’t panic
if things aren’t happening too quickly, just Overview:
make fine adjustments to get yourself on the This puts you on the downwind leg. Level off
With take off and landing now complete, it’s at 5,700, reduce power to 2,100 RPM and check
ground. Eventually, the aircraft will touch the time to take on your first circuit. This flight will
ground and begin the rollout. the runway out on your left-hand side again
take you out of Sedona Airport, fly a left-hand to make sure you are flying parallel with the
turn and fly 1,000ft above the airport before runway.
descending back into Sedona.
Once all of your landing gear is firmly on the
runway, you can apply the brakes by hitting
Continued on next page...
the corresponding key and your aircraft will Walkthrough
slowly start to decelerate. As your aircraft slows
Start by releasing the parking brake and
down, keep on the centre-line until you come
applying full power to start the take off roll.
to a complete stop.
Once you hit 55 knots, gently pull back and
start your climb keeping on the same heading
Once you have successfully landed, your as the runway.
intructor will give you some advice which is
important to remember.
Once airborne, you will need to climb to
5,400ft. Maintain a climb speed of 75 knots
whilst keeping full power on the throttle. You
“ Landings can be hard, even should adjust your elevator trim where needed
for seasoned pilots ” to maintain a good rate of climb. A marker will
appear on your screen alerting you that there
is about a mile to go until you need to start
Don’t be put off if you found this scenario making a left-hand turn.
quite tough. The more you practice, the easier
it becomes, and you’ll always find landing is
Once you reach the entrance to the traffic
the most rewarding part of any flight.
pattern, you will need to turn left heading
122 degrees. Slowly move the stick to bank.
Remember to watch your airspeed and
altitude, making adjustments to the power
and pitch to maintain a speed of 75 - 90 knots.

As you make the turn, you will need to start


climbing to 5,700ft. If you can, keep an eye on
the left-side of your wing. The runway should
appear almost central as you exit the turn
Top Tip: The loading screen will be helpful
heading 122 degrees. A new marker will appear
here. Take careful note of the points you will
so be sure to take advantage of it to help you
be flying to so that you have a visual reference.
stay on course. Once at the marker, you are
going to turn onto heading 034 degrees.

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5 - TRAFFIC PATTERN CONTINUED 6 - FIRST SOLO FLIGHT
The downwind leg can get quite busy. During Training Session Duration: 09 Minutes
this time, you need to start considering your
approach and landing.
Key Learnings:
• Complete the Sedona traffic pattern on
As mentioned in the landing tutorial, you want your own.
to start slowing the aircraft down by applying
flaps. Once the speed is within the white inner-
arc, we can extend the flaps by 10 degrees. You Overview:
can do this by pressing F7 on your keyboard.
Watch your speed and be prepared to counter This tutorial flight will put you in total control
the new change in lift by applying some of your Cessna 152 to complete your first solo
downward elevator trim. flight. This will be the same traffic pattern as
you completed in the previous tutorial.

Continue to fly towards the marker “Base Turn”


which is about a mile past the threshold of the Walkthrough
runway, whilst maintaining speed and 5,700ft. This tutorial flight is the same as the previous
tutorial. The difference this time is that you are
on your own and there will be no navigation
Once you reach the marker, you need to make markers to help guide you.
another left-hand turn heading 283 degrees.
This is known as the base leg. However, as you
bank, you need to gently reduce power to idle Here are the key points about this flight to
whilst maintaining cruise attitude so you start remember:
a slow descent over the valleys. You should
have a vertical speed of around -700 feet per
minute (FPM). As you slow down to 65 knots, • Take Off Leg: Take off at a speed of 55
your approach speed, keep your eye on the knots and maintain the runway heading
runway. When you can see the runway on your until you reach 5,400ft.
left-hand side, you will need to complete the • Crosswind Leg: Turn left heading 112
final part of the circuit known as the final leg. degrees and continue to climb to 5,700ft.
• Downwind Leg: Keeping the runway
Turn left to align yourself with the runway, parallel outside your left window, maintain
ensuring you maintain a careful rate of 5,700ft, heading 34 degrees. Apply 10
descent and keeping your speed at 65 knots. degrees of flaps once you are parallel
Just as with the landing tutorial, you will want to the runway’s threshold. Continue for
to aim for the runway’s number and as you approximately another mile.
reach the threshold of the runway, you will • Base Leg: Gently reduce to idle, lower the
want to change your aimpoint to the end of nose to start pitching down and keep your
the runway. As you reach 10ft, reduce power to speed at 65 knots.
idle, start the flare, and touch down.
• Final Leg: Line up with the runway
ensuring you maintain a safe descent
Congratulations, you’ve just done your first profile. Flare once you are over the runway
complete flight. threshold and keep the nose slightly up
until you touch down.

The next tutorial sees you completing the


same circuit, just without any navigation aids Once you have landed, taxi the aircraft to a
or instructor. Good luck! position of choice.

Top Tip: If you feel the final leg is too short, you Congratulations, you’ve just completed your Top Tip: Use the objectives menu to remind
can always extend the downwind leg a little first solo flight! you which phase of the circuit you are currently
bit more to give yourself some extra time. in and which phase you should complete next.

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7 - NAVIGATION 7 - NAVIGATION CONTINUED
Training Session Duration: 24 Minutes As you close in on the airport, your instructor
will tell you to get ready to enter the traffic
pattern. You will need to keep your cruise
Key Learnings: attitude and enter the downwind leg as you
• Follow a planned route using landmarks to continue to follow the highway and markers.
guide you. As you approach the downwind marker, you
should be parallel to the runway on your left-
• Monitor time and distance to ensure you’re hand side.
on target.

With entering the traffic pattern, you will need


Overview: to reduce power and pitch down slightly to
With your first solo flight out of the way, it’s start your descent. Keep flying heading 240
time to start tracking across the country. In until you reach the base turn marker.
your first navigation flight, you will fly from
Sedona Airport (KSEZ) to Flagstaff Airport
(KFLG) using only visual flight rules. The rest of the flight will continue as though
you’re completing a traffic pattern. You will
need to reach the base turn with 10 degrees of
Walkthrough flaps applied and start to reduce your throttle
The first step is to take off and climb to 5,800ft. to idle. Continue the pattern, lining yourself up
Don’t stray too far from the airport as you will for a landing on runway 21.
need to overfly it once you reach 5,800ft. Once
you have established cruise attitude, you will Once you’re down, apply some braking, make
need to overfly the airport as indicated by the a right turn off the runway and park.
marker ‘Departure Position’. After reaching
the airport, your instructor will tell you to
start the clock. The Nav Log menu will pop up That’s it, you’ve done your first navigation
automatically, click on start and proceed to flight.
the next stage of your cross-country journey.

With your timer now on, your next task is to


head to the first position in your nav log; Munds Top Tip: Note any key locations, landmarks
Park. You will need to fly heading 041 degrees or even parks down below. You’ll need to
for approximately 8.85nm, which is going to remember this for the next tutorial to help you.
take you around 5 minutes. Your instructor will
advise you to consider factors like wind, which
may change your estimated enroute time. The
timer you started will allow you to compare
your actual with the estimated flight time.

After enjoying some of the scenic views out


of your window, you will soon come across
Munds Park. Your instructor will tell you to fly
to Flagstaff-Pulliam Airport. Whilst a marker
will appear on your screen, your instructor
will advise you to instead use identifiable
landmarks to guide you to the airport. In this
case, you’ll be using the I-17 highway to take
you towards the airport. Start to turn so that
you overfly the highway.

Note: Be sure to restart your timer.

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8 - FIRST SOLO NAVIGATION FLIGHT TAKE ON A CHALLENGE
Training Session Duration: 24 Minutes With your initial training flights now complete,
you are ready to take on any of the numerous
challenges or missions available.
Key Learnings:
• Gain confidence in navigating on your
own. Landing Challenges
Take on some of the toughest landing
challenges in the world or take advantage of
Overview: some of the most scenic.
This is the last of the included tutorial flights
and will bring everything you have learned
over the previous seven lessons to fruition. There are 24 of these challenges to start you
You will need to navigate yourself, without off.
any markers, from Flagstaff Airport (KFLG) to
Sedona Airport (KSEZ). Some Examples Include:

Walkthrough • Landing an A320Neo at Sydney, Australia.


From take off to touch down, it’s all down to • Landing a Cessna 172 at Llanada Grande,
you. You will start at Flagstaff Airport on the Chile.
runway ready to depart. Once you’re ready,
push the throttles to full thrust and take off at • Landing a Cessna Grand Caravan at Lukla
the usual speed of 55 knots. Airport, Nepal.
• Landing a TBM 930 at Saba Airport in the
middle of the Caribbean.
Here are the key points about this flight to
guide you back to Sedona: • Landing a Boeing 747-8i in strong winds at
Innsbruck Airport, Austria.
• Landing a Cessna 152 in a strong crosswind
• Once Airborne: Climb to 8,000ft, at Sedona Airport, USA.
remembering to not go too far from the
airport.
• Departure Checks: When at cruise Bush Trips
attitude, overfly the runway, just as you Three 7 hour+ bush trips are ready for you and
learned in the previous tutorial. Start the a friend to go and take on together. Take the
timer and begin following the I-17 highway Zlin Savage Cub across North America or soar
back to Munds Park. across Europe in the Cessna 172 Skyhawk in
• From Munds Park: It should take you numerous flights that you will never forget.
around 7 minutes to reach Munds Park.
After you fly overhead, turn onto heading
221 degrees and fly for another 5 minutes. Famous Landmarks

• Entering the Pattern: You will now have Throughout the world, there are plenty
Sedona Airport in sight. Enter the traffic of exciting and well-known landmarks to
pattern as you were taught in previous discover. Either take off from a nearby airport
tutorials and remember to fly the pattern and navigate to your destination, or find them
at 5,700ft. on your world map and start your journey right
next to them.
• Landing: Complete the pattern,
remembering to approach the airport at a
speed of 65 knots. After you have landed, This is the perfect way to see the world and
turn off the runway and park. Top Tip: You may feel overwhelmed since capture amazing screenshots all along the
you’re on your own, but use the external way.
camera views to get a better picture of your
Congratulations, you have successfully surroundings.
completed all the training missions with your
new flight simulator. Now take to the skies!

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ADDITIONAL TRAINING Airliner Training
Two tutorials have been added on letting you
Throughout the course of the simulator's life, learn how to take off and land the A320.
there has been additional FLIGHT TRAINING
modules added to the simulator.
• A320 Take Off: You will learn how to take off
the A320. This tutorial will take 4 minutes.
After you have mastered Basic Handling, Take- • A320 Landing: You will be preparing a
off and landing, and VFR Navigation, you can landing for the airliner. This tutorial will
then take on additional training activities. take you 5 minutes.

Glider Training Bush Pilot


Learn how to pilot unpowered sailplanes and Seven tutorials await you in the Bush Pilot
experience the wonder of soaring. training.

Within the glider training, you can take part in • Short-Field Takeoff: Learn how to handle
7 different training activities. departing short dirt runways. This tutorial
will take you 2 minutes.
• Aerotow: You will perform an aerotow • Short Field Landing: Get to grips with
launch and then release at 3000ft. This will short-field landings. This will take you 2
take 7 minutes to complete. minutes to complete
• Winch Launch Training: In this course, • Updrafts: Learn to soar along a ridgeline
you will learn how to use the glider winch by riding air currents. This tutorial will take
system. It will get you in the air faster than you 3 minutes.
the C152 towing you. This will take you 2 • Downdrafts: Exerience the hazards of
minutes to complete. downdrafts. This will take you 3 minutes to
• Winch Launch Training Advance: During complete
this lesson, you will be practicing low- • Water Takeoff: Who needs runways as you
altitude tow cable break procedures. This learn to take off from water. This tutorial
tutorial will take you 4 minutes to complete. will take you 2 minutes.
• Basic Handling: You will learn the basic • Water Landing: Use floats to land on water.
instruments and controls of a glider. This This will take you 3 minutes to complete
tutorial will take 12 minutes to complete.
• Bush Flying Test: Put your new knowledge
• Slipping Approach and Landing: You will the test.. This tutorial will take you 6
be introduced to the forward slip and the minutes.
side slip - two maneuvors used in glider
flight. This tutorial will take you 10 minutes •
to complete.
• Thermal Identification: Learn how to use
thermals to help you during glider flight.
This tutorial will take 14 minutes.
• Ridge Soaring: Now you can use
thermals, it's now time to learn how to use
atmosphere to glide for hours. This training
session will take 10 minutes to complete.

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IFR Navigation
Seven tutorials await you in the IFR Navigation
training.

• Climb and Descent: Climb into cloud and


lose your outside references. This tutorial
will take you 5 minutes.
• Turning: Learn to change direction now
that you're on instruments. This will take
you 5 minutes to complete
• Speed Control: Careful co-ordination is
needed to maintain height. This tutorial
will take you 5 minutes.
• VOR Basics: Find your way using radio
navigation. This will take you 5 minutes to
complete
• NDB Basics: Use this old school method
to navigate. This tutorial will take you 5
minutes.
• ILS Approach: Learn how to use the ILS to
conduct an autoland. This will take you 6
minutes to complete
• IFR Test: Put your new knowledge the test.
This tutorial will take you 12 minutes.

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What This Guide Will Cover
G1000 OVERVIEW AND TRAINING Across the next few pages, this guide will talk
G1000 Display
you through each of the functions the G1000
With your first flights now out of the way, you Using the G1000 In Flight Simulator
likely want to get to grips with some more in the new simulator will provide, along with
As with the real-world, having a G1000 avionics a step-by-step guide on completing your first
advanced systems. In the previous lessons,
suite provides you with even greater detail basic autopilot flight.
you took the time to learn how to follow
when flying around the virtual world. From
roads and landmarks as part of a true VFR
keeping a close eye on your aircraft’s speed,
experience. Whilst this is flying in the truest
altitude and bank, you can also set direct Before you to take on the challenge of learning
sense, technology has advanced over the years
courses, manage your radios and even enable the built-in G1000, be sure to be familiar with
to provide pilots with even more data and
a basic autopilot system to guide you to your flying, your aircraft’s handling and other basic Standard
systems to make flying safer, more enjoyable
destination. sim functions (such as ATC handling) so that
and easier than ever to navigate.
you are not overwhelmed with information. Cessna 172 Skyhawk
In any flight simulator, this means you can Facts and Figures
The Garmin G1000 avionics suite is industry-
leading when it comes to providing detailed
spend more time enjoying the views than Our Examples Max Take-Off Weight
worrying about navigation - especially on the
information for pilots and observers. The We will be using the standard Cessna C172 1,157kg
longer flights.
large glass displays are brimming with useful Skyhawk equipped with the Garmin G1000 Maximum Passengers
information for pilots and provide data to keep for our example flights. Other aircraft have the 3
pilots aware of the situation at all times. In this new flight simulator, we have the G1000 fitted, but may have a slight variation
chance to fly with this technology in a variety of on functionality and uses. Max Altitude
14,000ft
aircraft. As such, the next few pages will cover
successfully operating the G1000 included Range
with the simulator. 640nm

Cruise Speed
124 KTAS / 230 km/h

First Flew
12 June 1955

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7 - COM TUNING On The Display Overview
1 6 Adjust the radio tuning for your communication A - Navigation Frequencies
channel. You can switch between standby and For tuning VOR or NDB information.
active with the two-way arrow button. Clicking B - Distance and Bearing
the central button will swap COM1 to COM2. Distance and direction to next waypoint.

2 7 C - Communication Frequencies
The radio frequency tuned for communication (Eg. ATC).
8 - CRS/BARO CHANGE D - Speed Strip
Change the barometric pressure and/or course Your Indicated Airspeed (IAS). Inactive until 20 knots.
information using this knob.
8 E - Altitude Indicator

3 Blue represents your selected altitude and white is current.


F - Artificial Horizon and Attitude Indicator
9 - RANGE See the pitch and bank of your aircraft whilst in the air.
This will enable you to adjust the range of the
9 map on your display.
G - Inset Map
A bird's eye view of the vicinity you are in. Can be adjusted.
H - Heading Indicator

10 - FMS SOFTKEYS See the heading you are flying and also course selected.

10 Buttons used to program specific functionality


I - Barometric Pressure Indicator
The currently selected pressure manually set by the pilot.
of the Flight Management System (FMS).
J - System Warnings
Information on current warnings. Empty if none occurring.
4 11 11 - FMS KNOB K - Transponder Information
Transponder details and local time.
Two-tier knob to adjust specific areas of the
5 FMS.

A B
Main Display Overview
C
Upon loading the Cessna C172 Skyhawk, you
will notice that there are two displays on each
side of the cockpit. This overview is for the one
4 - ALTITUDE SET D
E

on the captain’s (left) side. When using the autopilot functionality, here is
where you can adjust the altitude you wish to
set. You can see the result of the changes in
the blue text on point E. This is known as the
1 - NAV AUDIO LEVELS ‘Selected Altitude’
When passing over certain markers, an audible F
noise can be heard in the cockpit. Adjust this
knob to change the volume. You can adjust the HUNDREDS with the top
dial, or the THOUSANDS with the bottom dial.

2 - NAVIGATION TUNING
5 - SOFTKEYS
Adjust the navigation tuning using this dial. I
Numerous softkeys to change various options. J
You can see the current tuning on point A. G
More details here.

3 - AUTOPILOT FUNCTIONS H
6 - VOLUME KNOB
Numerous buttons are present here serving
as part of the built-in autopilot functionality. Non-functional in the simulator, but this would
From the top, you have the heading control, allow you to adjust the speaker volume of the
followed by numerous softkeys. G1000 device.
This is covered in greater detail here.
K

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H
G1000 IN-DEPTH
A
With an understanding of the layout of the
G1000, it is time to learn about some of the
B more minor details found in the systems.

C
Start on the main display and cycle through
D the various options on the softkeys (point 5).
This guide will go from left to right, starting
E with INSET.
I

INSET
F OFF
J
Turns off the inset map.

G
TOPO
Toggle between turning on or off a topographic
map in the range you’re in.
K Note: This is best displayed on the main map and not the inset.

NEXRAD
Shows weather and radar coverage as blocks
within the local area.
Map Display Overview Note: This is best displayed on the main map and not the inset.

ZOOMING INTO THE DETAILS


A - RPM Indicator
Your current Rotations Per Minute for your engine.
B - Fuel Flow Per Hour (Gallons)
The range of your map can be your best
friend. The smaller your range, the more
How much fuel you are using on a per hour basis.
detail you will get for the area you’re in.
C - Oil Pressure
The oil pressure in your engine.
D - Oil Temperature If you’re at an airport, then you can see
The indicated oil temperature in your engine.
runway information, taxiway information
and much more. You can set a range to
E - EGT and VAC Indicators
0.5nm for the most detail and as far out
Exhaust Gas Temperature (EGT) that you’re producing and
as 200nm. This can be adjusted using
VAC system information.
point 9 (click here)
F - Fuel Quantity (Gallons)
How much fuel you have in your tanks (left and right).
G - Electrical Information
The electrical information for your aircraft.
H - Wind Indicator
The direction and strength of the wind in your location.
I - Map / Aircraft Indicator
Your current location in the world with a VFR map.
J - Waypoint Indicator
Waypoints in your nearby vicinity.
K - Range Indicator
The map range indicator which is adjustable.

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PFD HSI FRMT
WIND Adjust between a 360 Horizontal Situation
Indicator (HSI) or an Arc HSI.
Various options on how to display the wind on
the G1000’s Primary Flight Display (PFD).

CDI
DME Course Deviation Indicator (CDI) enables
Toggle between showing or hiding a DME you to switch which navigation mode you’re
based on the ADF/DME data. This is shown following when using the G1000. You can cycle
here on how to input. between FMS or VORs. The FMS data can be
obtained through a flight plan (details here).

BRG1 / BRG2
ADF/DME
Cycle between various bearing distance
measurements including GPS (based on a Input information for local ADF and DME to
flight plan), ADF and information found in the help you navigate. To change it, click on the
navigation information (point A). appropriate softkey, and use the FMS knob
(point 1) to adjust the tuning information.
Then press enter (ENT) once to confirm the
frequency, and enter again to transfer the
information across.

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G1000 FMS MENU
XPDR
This section relates to your transponder. This
is a signal and data sent out to nearby radio
towers and ATC stations to track which aircraft The built-in G1000 features a flight
is which. management system that can help you fly
directly to airports, waypoints and more. Here
is the functionality you can use with the built-
Each aircraft flying IFR is assigned a squawk in systems.
code, but those flying VFR can use 1200 as you
will be identified using other information.
These functions are all activated by the FMS
softkeys (point 10) and the FMS knob (point 11)
You can set your transponder to be on, off or
alternative.
DIRECT
As mentioned earlier, this DIRECT key will
Clicking on VFR will default the squawk code
enable you to select a waypoint or airport to
to 1200 and the IDENT softkey will send out a
set as your next waypoint. In our tutorial lesson
pulse signal to the tower so they can identify
(click here), we’ll show you how to put this into
where you are in their vicinity. This is not
practice.
functional when flying in the simulator, but if
you were flying online (e.g. VATSIM), then this
would be used and requested. Use the FMS knob (point 10) to scroll through
your options. Airports are referred to by their
ICAO codes (e.g. KLAX is for Los Angeles)
Finally, CODE will enable you to program in
a squawk code you may have been given by
ATC. MENU
Enables to select numerous options including
TMR/REF cancelling the direct following (from the
previous selection)
Here you will be able to see a selection of
Note: This can only be pressed when in a menu for another FMS
reference speeds for your aircraft along with a
function, e.g. DIRECT.
timer. You can use the FMS knob (point 11) to
adjust the time. Use the FMS softkeys (point
10) to confirm the details. FPL
The flight plan button will showcase your
NRST current flight plan. If you launched into the
simulator with a flight plan from the map
Display the nearest airports to you based on page, this would include direct routing, VOR
nautical miles. You are able to use the FMS to VOR and even low-altitude airways.
knob (point 11) to navigate between them and
then use the FMS softkey (point 10) DIRECT
to set a direct course to your chosen airport. This will also show you your distance to go for
Once you have selected it, ACTIVATE the new each segment.
course using the ENT key on the FMS softkeys.

PROC
CAUTION If your airport or route has procedures (SID
Displays all the alerts happening in your and STAR) you can select them through this
aircraft right now. option.

CLR/ENT
These keys will either clear (CLR) or enter (ENT)
your action. Enter is also known as confirm.

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G1000 TUTORIAL FLIGHT
Taking Off
Now that the basics are set up and ready, you
should now take off. Use the G1000 to help you
monitor your speeds and climb rate.
IMPORTANT
This tutorial was written prior to some sim updates
which has removed the 'SAP' waypoint in the As a reminder, you can check your VR speed
simulator. We will be revamping this tutorial in a (rotate) using the TMR/REF softkey. If you
future update, but many of the fundamentals remain loaded up the default aircraft with standard
the same. weights, the take-off speed should be 55 knots.

With an understanding of the G1000, it’s time After take-off, climb straight out until you
you took to the skies. Choose the Cessna 172 reach 1000ft.
with the G1000 equipped.

Heading for SAP


For this flight, head to your world map, load up
a flight from La Mesa International Airport Once you have reached 1000ft, make a right
(MHLM) to Toncontin International Airport turn to head for the SAP waypoint. Using the
(MHTG). This is about a 50-minute cross G1000 to help you visually, continue flying
country flight. towards the waypoint and keep your airspeed
around 80 knots. Start climbing to 1500ft by
adjusting your throttles and also your trim.
From the world map page, just under the
aircraft selection menu, click on the drop
down menu and select VOR to VOR. This will As you fly over SAP, you will see your G1000
add an additional waypoint for us to head to change the next waypoint you need to
on our cross-country VFR flight. head to. Along with changing the waypoint,
new information will be displayed on your
system to help you best navigate to the next
Load up the simulator and you will be placed waypoint. Take a look at your HSI and note the
onto runway 22 with the engines running and new CRS and the magenta lines. This CRS is
the Garmin G1000 loaded up. the recommended direction you should now
head in to reach the ESC waypoint. As you
make your turn, you will see that the magenta
Checking Your Flight Plan line will start to line up with the direction of
your aircraft.
As you have filed a flight plan on the world
map page, you can quickly check our flight
plan within the G1000. Click on the FPL softkey The goal is to get your aircraft following the
to open up your flight plan. magenta line on your HSI. This means you are
on the right course and following the flight
path set out by the G1000. Once you have lined
Here you can see you are going to travel to
up, climb to 5,500ft and continue following the
Toncontin International Airport (MHTG) via
magenta line ensuring you stay on course (165
SAP and then ESC. SAP is your next waypoint
degrees). Continue flying this until you reach
on your route and is actually just beside La
the waypoint ESC.
Mesa International Airport (MHLM).

With everything now looking good, you can set


up other elements such as the transponder,
course settings and other navigation aids.

Squawk Code
As you are flying a VFR flight today, you can
choose the VFR option in the XPDR menu.
This will automatically set our transponder to
1200. With this set, set this to ‘ON’.
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Heading for ESC Using the Autopilot
Your journey now to the next waypoint As you continue your trip to ESC, now is a great
is around 58 nautical miles. This will take time to try out the autopilot capabilities of the
approximately 30 minutes over stunning G1000.
landscapes and a handful of mountains.

Before you turn on the autopilot, it’s worth


When flying these types of routes, especially noting some of the functionality and what
with the terrain you have to navigate, you each of the various switches mean.
will need to make minor adjustments to your
speed, pitch and trim to ensure you are getting
optimal efficiency from your aircraft. AP - Autopilot On / Off Toggle
This will turn on or off the autopilot feature.
After you have reached 5,500ft, you should FD - Flight Director On / Off Toggle
find yourself making minor adjustments to The flight director is a visual of the path your
your throttle, mixture and pitch settings to aircraft should be taking to maintain the
maintain a good cruise speed of 110 knots and correct course.
an RPM of 2300. You can find your RPM on the
secondary display (point A). HDG - Heading On / Off Toggle
Heading mode will follow the selected
heading, which is tuned using the HDG knob.
Another point to note is to avoid clouds. Whilst Your selected heading is shown in blue on the
flying in a straight line is quicker, you should left side of the HSI.
avoid clouds at all costs. Right now you are
flying a VFR (visual flight rules) flight which ALT - Altitude On / Off Toggle
means you must have visibility at all times. Altitude mode will set the selected altitude,
Passing through a cloud will obstruct your which is tuned using the ALT knob. Your
visibility and you are currently not authorised selected altitude is shown in blue at the top of
to use Instrument Flight Rules (IFR). If you find the altitude indicator strip. You must have this
yourself heading towards a cloud, then make on if you wish to maintain a set altitude.
the appropriate turn to avoid it and then use NAV - Navigation Mode On / Off Toggle
the magenta line and your course settings to
get yourself back on track. If you have a flight path set, the aircraft will
follow that navigation route set if this is on.
VNV - Vertical Navigation On / Off Toggle
If this is on, your aircraft will climb and descend
based on the data in your flight plan to those
selected altitudes.
APR - Approach On / Off Toggle
If an approach is programmed in, then the
aircraft will follow the approach pattern.
BC - Backcourse On / Off Toggle
Used when you’re approaching a runway with
an ILS approach.
VS - Vertical Speed On / Off Toggle
Climb or descend the aircraft based on a
selected vertical speed.
FLC - Flight Level Change On / Off Toggle NOSE UP / DN - Nose Up or Down On / Off
Toggle
Change your altitude (set by the ALT knob)
based on your current speed. This will Climb or descend based on the nose profile you
automatically climb or descend at a rate best wish to maintain. This gives you even greater
suited to maintain the current speed. control over your climb or descent rates. You
need to use this to adjust your vertical speed.

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As you continue towards ESC, set up some Next Stop: Toncontin Airport (MHTG)
autopilot functions so you can spend time
You should soon be approaching the ESC
adoring the views outside without worrying
waypoint. If you have your autopilot set to nav,
about the flying aspect.
you will find your aircraft will continue to fly
towards it and make a left turn towards your
next waypoint; Toncontin International Airport
1 - Flight Director
(MHTG).
Turn on the Flight Director. This will enable the
autopilot to know exactly where you need the
aircraft to head. The airport is approximately 30nm away from
the ESC waypoint and should give you plenty
of time to consider your descent.
2 - Set the Altitude
You want to maintain your altitude of 5,500ft.
Approximately 13nm from MHTG, change
Set the altitude using the ALT knob. The outer
your altitude to 4,300ft. This will put you
knob handles the HUNDREDS of feet, whilst
approximately 1,000ft above the elevation of
the inner knob handles the THOUSANDS.
the airport itself. Select VS and adjust your
vertical speed to -500 foot per minute. This will
Providing you are at 5,500ft, click the altitude place you approximately 5nm away from the
hold mode to on and your aircraft will airport once you reach 4,300 providing you
automatically trim itself to maintain that maintain 100 knots.
altitude.
As you approach the airport, continue following
the navigation set by the autopilot. Once you
3 - Set the course
are 1nm away, disengage the autopilot so
As you have already established a flight plan, you can continue hand-flying the rest of the
your G1000 will already have a route loaded approach.
in. Clicking on NAV will automatically enable
your aircraft to follow the flight director to stay
on course for the next waypoint. In our case, it Overfly the airport by 1nm and then enter a
is ESC. Let go of the controls and watch your left-hand circuit for runway 20. Continue using
plane manoeuvre itself to stay on track. the primary flight display on the G1000 for
information such as your speed and altitude
to continue a stable approach and landing, as
With these things set, your autopilot will you have learned in past lessons.
now handle the rest.

Whilst Toncontin Airport features an ILS


Climb to 6,500ft approach, we will leave that tutorial for another
time and another aircraft. However, you
As you continue your plan towards ESC,
should now be confident to play around with
you will notice that there are numerous tall
the features of the G1000 and it’s functionality.
mountains in the area. Whilst 5,500ft is a safe
altitude, now is a good time to practice using
the G1000 autopilot to climb another 1,000ft. Congratulations, you have successfully used
Using what you have learned so far in this the G1000 to navigate from one airport
guide, set a new altitude to 6,500ft and use to another, whilst using the autopilot
FLC to climb. You should aim to maintain a functionality to assist.
speed of 100-110 knots.

There is still much more to learn and discover


Remember to reapply your prop mixture and with the Garmin G1000 so now that you know
throttle to ensure your aircraft can climb whilst the basics, you should easily be able to discover
maintaining speed. so much more.

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TBM 930 TUTORIAL FLIGHT
PART 1 - Flight Planning
Good morning, and welcome to your new
Getting Your Hands on Something More aircraft. The TBM 930 is a fast, ambitious and
exciting aircraft that requires planning and for
Powerful
you to always be thinking 3 steps ahead. If you
The TBM 930 is a powerful, fast and highly don’t, then the aircraft will quickly punish you
versatile aircraft that provides pilots and for it.
passengers with an unprecedented level of
comfort in a single-engine aircraft. Despite
the single-engine, it can easily reach speeds of In our tutorial flight today, you are going to
611km/h and fly over 1700nm at high altitudes. embark on a relatively short 115nm flight from
This powerful and fun aircraft is a joy to fly in Telluride Airport (KTEX) to Aspen Airport
the new simulator but does take some practice (KASE).
to get used to. Standard

TBM 930 To start, load up the flight simulator and set-


In this tutorial series, this guide is going to up your flight with the following details:
provide you with the details to get you up and
running and start to get a little more detailed The TBM 930 is an upgraded
about charts, navigation planning and so TBM 900 with a Garmin G3000 Departure Airport: Telluride Airport (KTEX)
forth. Our tutorial flights are designed to give touchscreen avionics suite. Parking 9
newcomers and serious simmers a taste of While the TBM sees most of
its use in private and charter Arrival Airport: Aspen Airport (KASE)
the aircraft and enough knowledge to build
confidence to take the aircraft out on your environments, the French Local Time: 07:00am
own. Government also uses the
Weather Conditions: Scattered Cloud
TBM because of the versatility
the aircraft offers. Multiplayer: Off
In this tutorial, for the TBM 930, this guide will Air Traffic: Off
cover the following:
Facts and Figures
Max Take-Off Weight
3,354kg
You’ll be taking yourself and 4 other VIPs to
• Basic Flight Planning (using SkyVector) Aspen Airport in this virtual scenario.
• Cold and Dark Start-Up Maximum Passengers
6
• Following and Completing Checklists Total flight time is expected to be 30 minutes.
• Programming a Route Max Altitude
31,000ft
• Push Back and Start-Up Before you then click ‘Fly’, click on ‘Nav Log’
Range
• Autopilot Capabilities 1,730nm and adjust the cruise altitude to be 16,000ft.
This is crucial as you’ll be flying in an area with
• Using VOR for Navigation
Cruise Speed plenty of tall mountains and high terrain so we
• First Look at Airport Charts 330 KTAS / 611 km/h want to avoid those at all costs.
• Using the G3000 First Flew
19th April 2016
With that complete, click on ‘Fly’ and let
As you can see, there’s still plenty to learn even the simulator load up your plan. You will be
with a single-piston aircraft. dropped into the simulator powered down
Flying Tips with the early morning sun shining on your
aircraft.
SETTING YOUR EXPECTATIONS In the real-world, it would cost
you over $4 million USD to
purchase the TBM 930. Before you start bringing life to your aircraft,
This tutorial has been created to support you will need to do a little bit more flight
people with their flight simulation planning to ensure this journey goes nice a
experience. It has been cross-checked smooth.
by numerous testers, but is not endorsed
by a real-world TBM pilot. The scope of
this tutorial is to provide enough detail You will be a using flight planning tool
to complete an A-B flight with plenty of SkyVector (website) to help you with this.
room for self-learning and teaching.
Open SkyVector Here
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PART 1 CONTINUED - SkyVector To add the VOR waypoint to your routing in
SkyVector, you will need to input the data
into the ‘Flight Plan’ box. After the grey arrow,
For the newcomers to the world of flight type in ‘HBU’. Press enter and the map will
simulation, you may never have previously automatically populate the VOR into your plan
heard of SkyVector. In summary, SkyVector is between Telluride and Aspen.
a free online flight planning tool that assists
pilots in navigating numerous parts of the
world. Why Is This Important?

Using the tool enables pilots and virtual pilots In theory, you can plot the same route in the
the ability to put in data to plot out their route. simulator using very similar methods, but
This type of functionality is embedded with using tools such as SkyVector is important for
the new flight simulator, but SkyVector goes a few reasons:
beyond the in-built functionality by providing
even more data to assist.
1. It contains the VOR radio details (which
we’ll need in the aircraft).
In this tutorial, you’re going to use SkyVector 2. It enables us to see the nearby terrain and
to help you find nearby ‘Very high-frequency any considerations you need to take.
Omni-directional Range’ (VOR) systems to
guide you from Telluride to Aspen. Navigating 3. You can use the data from plotting our
between VORs is a commonly used practice route to find out our course data.
when flying these types of jets and the built-
in G3000 makes using this navigation aid
VOR Details
easier than ever. Later on in this tutorial, this
guide will show you how VORs work and their You need to make a note of the VOR frequency
use, but for now, you need to head over to and details so you can take that information
SkyVector to get some important data. into the flight simulator.

Plotting Our Route In SkyVector As you can see from SkyVector, the VOR
frequency is 114.90. This is made clear from
the chart on SkyVector. Keep a note of this (or
First plot your route within SkyVector. From the keep this guide to hand).
top-left box, start by inputting the departure
and arrival details using the ICAO codes. Once
done, hitting enter will automatically zoom Considerations
into the area and plot a single magenta line Another useful function of SkyVector is
between Telluride and Aspen. the ability to give you an idea of other
considerations you need to take. Taking off
from Telluride Airport, you will already be
When it comes to flight planning, many
at 9000ft above sea level and amongst the
pilots or routes route between waypoints or
mountains. For any pilot taking off at the
other key points to ensure that traffic can
airport, appropriate clearance must be made
flow smoothly. In our case, we’re going to fly
to get past the mountainous terrain. With
between numerous VORs to ensure you make
SkyVector, you can see what’s around you,
it to Aspen as safely as possible. Of course, this
what obstacles you may face and also see the
is a simulator and you can fly direct, but flying
height of the terrain.
between VORs is another technique to add to
your collection of skills.
You can get an idea of the height of these
mountains using the visual charts provided
In this tutorial you will be flying to the Blue
on SkyVector. The darker the shade of brown,
Mesa ‘HBU’ VOR, which sits just north-east of
the taller the terrain. The height of many of the
Telluride.
peaks are then documented in bold numbers
and is measured in feet.

Using SkyVector, have a scan of your current


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Routing Away from Danger
Now that you are aware of some of the dangers
in the area of the airport you’re flying to, you
now need to add a little bit more detail to help
ensure you avoid any complications.

Being prepared now will prepare you for your


flight. You’ll soon discover that a lot of pilot’s
time is spent planning and being ready for any
eventuality. Using This Nav Log Data

With this in mind, you are going to plot an The Nav Log is full of useful information for
additional two waypoints to ensure you can pilots when plotting their route. For you, you
complete this flight safely and successfully. just need to extract the information on the
course you need to set in the aircraft to fly to
the VOR on our plan.
New Waypoint One: After Take-Off
Looking at the above information, after you
If you’ve looked carefully at the SkyVector have flown the initial take-off route, you will
map, you will have noticed that Telluride need to turn right heading 061 to follow a
is surrounded by extremely tall terrain. To course that will take you to the ‘HBU’ VOR. There
ensure you avoid this comfortably, after take- may be some variations on this depending
off, you are you going to fly 8nm straight on where you put the data on the SkyVector
out from departure as you climb above the map. If there is some difference between your
mountains. To add this waypoint, right-click output and the above, that’s okay (give or take
on the SkyVector map just under Placerville. A 10 degrees either side).
new menu will pop up; simply click on ‘Plan’
next to the GPS coordinates. This will add the
waypoint to your plan. With all of this data now at our disposal and
a good visual of our route, head back to the
simulator as you’re now going to input this
However, you will notice things go a little information into your aircraft via the G3000.
wrong and you will have to move the VOR
waypoint ‘HBU’ to after this new waypoint.

You now have a visual representation of the


route we’re going to take, whilst safely avoiding
the mountains. With all this data, you can now
download the ‘Nav Log’ data to understand
the route a lot better and get the important
course data to ensure you fly correctly towards
the ‘HBU’ VOR.

The ‘Nav Log’ button is located on the bottom-


right of the flight plan box on SkyVector.

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PART 2 - Cold and Dark Set-Up PART 3 - Programming Your Route
Back in the aircraft within the simulator, it’s With the aircraft powered up, you can have a
time to get the plane warmed up and ready for look at programming your route up to Aspen
you to input some of the data we discovered in Airport. All of the programming will be done
the first step. via the G3000 equipment and the touchpad
just under the central screen.

Using the Checklist System to Power Up


The Garmin G3000 is a more sophisticated
piece of software compared to the G1000
Learning any new aircraft can be a challenge, covered in the previous tutorial (page here), but
but the integrated checklist system will help carries a lot of familiar look and functionality.
you to make that process easier. Hopefully, you This tutorial assumes you are comfortable with
remember the tutorial on using the integrated some of the terminology and functionality of
checklist system from earlier. Throughout this the G1000 to assist you with programming the
tutorial, you should use this to assist in finding route in the G3000 within the TBM 930 in the
specific switches, levers and buttons you will simulator.
need to operate in the TBM 930 to complete
a successful flight from cold and dark to
shutdown. Setting Up the VOR

You will notice that your aircraft is currently in As mentioned in the first part of this tutorial,
a state known as “cold and dark”. This means you’re going to use a VOR to help you navigate
you have no power, and more importantly, no to Aspen Airport. As you initially loaded the
way to warm up the cold cockpit. You will go simulator with a basic flight plan (from Telluride
through the checklist to start changing this to Aspen), your G3000 will show you a direct
and breathe life into the beautiful cockpit. GPS route already in the system. However, you
will want to program in the ‘HBU’ VOR.
1
Start by pulling up the integrated checklist and
choose the ‘Inside Inspection’ checklist and To accomplish this, first, click on the softkey
start ticking off the items. It is worth noting corresponding to ‘NAV COM’ on the lower
that everything in the cockpit you will need to touchscreen display. This will showcase a series
interact with can be done with the mouse, but of communication frequencies. You’re looking
feel free to refer to the key combinations for for a way to change our navigation frequencies
some shortcut keys. and to access this you will need to select ‘Audio
& Radios’ from the selection. From here, you
will see NAV1 and NAV2 information, which is
After you completed the ‘Inside Inspection’ exactly what you want to change.
checklist, move straight to the ‘Before Starting
Engine’ checklist to get some power to your
plane and also to have the G3000 equipment Remember the VOR frequency you noted
switch on. earlier on? Input this information on both NAV1
using the same display. Clicking on the area
with the frequencies will bring up a new input
Use this time also to have a look around the page; simply enter the correct data. Once
cockpit and discover some functionality. You done, on the upper knob (1), click and hold the
can use the references on page from earlier to
assist you further.
central button for a few seconds whilst the
standby frequency (114.90) becomes active.
2
Your new VOR waypoint will become active in
your system and the PFD will display the new
details.

TOP TIP Important: You may need to change the ‘Active


Use the ‘quick view’ button (the eye) to quickly Nav’ to VOR1/NAV1 to display the information
show which part of the aircraft the checklist is
referring to. This makes finding small buttons correctly by using the softkey on the PFD (2).
much easier.

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What About the Other Waypoint? PART 5 - Push Back & Engine Start-Up
The other waypoint you created on SkyVector You are now ready to start the push back from
was used for two purposes: your parking stand and starting the single-
engine for the TBM 930. Request the push
back sequence using shortcut key SHIFT+P.
The first was to create a visual representation The ramp agent will start the sequence and
for you to have a better idea of your flight once you are rolling, release the parking brake.
route. The second was to give you the data you After you have pushed back, you will need
needed to input course information to direct to tell the rampy to stop. You can do this by
you to your VOR after takeoff, ensuring that pressing SHIFT+P a second time. Once the tug
you cleared the nearby mountains. has been disconnected, reapply the parking
brake.
Setting up the course using the autopilot
functionality will be key to ensuring you Note: You will get an audible warning tone
remain on course. in the cockpit with the parking brake set
again. Simply hit “Master Warning” to stop
the warning sound.
PART 4 - Setting Up the Autopilot

Once you’re in place, open up the interactive


When you are ready, use the following checklist system again and run through the
information to set up the autopilot accurately. checklist in order, ensuring that you follow the
You will be able to make the adjustments instructions carefully.
using the autopilot panel and see the results
on your PFD.
During our testing, we noted some oddities
which didn’t follow the checklist as hoped. Here
Altitude: 16,000ft is what we found and what we recommend
Course: 300 Degrees when starting the engines.
Heading: 274 (runway heading)
Starting the Engine
Once this is set-up, ensure that your flight
director (FD) is switched on along with the yaw
When you start the engine, wait until the N1
reaches 13% before you move the throttle from
3
damper (YD). Do not switch on the autopilot ‘Cut Off’ to lo-feather.
at this point.

Moving the throttle


You have now set up the initial autopilot It is a bit sensitive with the mouse so try moving
settings, along with programming some of the camera around to get a better angle (3).
the route we’ll be taking to get us to Aspen
Airport.
Moving From Lo to Hi Feathering
4
When you’re ready, call up the ATC panel and The checklist doesn’t tell you to move the
get the latest weather using the ATIS option. throttle from lo to hi feathering during the
This will give you an audible briefing of the start-up sequence, but you should once the
weather. If you set up the preset set out at the ITT reaches the green arc.
start of the tutorial, you will learn that we are
departing on runway 27 with the winds at 8
At No More than 750 ITT
knots coming from the west with clear and
clear skies. You should move the throttle from Hi feathering
to flight idle when the ITT is between 600-750.
Keeping it in Hi feathering will cause stress to
the engine and could cause it to cut out. Once
you have moved the throttle to flight idle, the
ITT should stablise to around 515 (4).

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PART 6 - Taxi, Take-Off and Climb Out PART 7 - Finding the VOR & Autopilot
Before you start your taxi, ensure you have Once you are stable in your climb out, you
completed the ‘Before Taxi’ checklist. During can enable the autopilot to start assisting you
our testing, feathering the engine twice during through the bumpy skies.
the before taxi sequence led to the engine
cutting out if you didn’t perform the action
quick enough. Be mindful of that. As you had previously set the cruise altitude
to 16,000ft and the runway heading, you can
simply turn on the autopilot to start assisting
Once you are ready, contact ATC announce you. Press the AP key on the autopilot panel
your intention to taxi and proceed to follow the to switch it on. Now the aircraft will fly the
taxiway A to holding point A4 for runway 27 heading you selected earlier, however, you will
(more details on what this means can be found need to tell it how to continue the ascent to
on page here). At the holding point, run the 16,000ft. You can choose either FLC (which will
‘Before Line Up’ checklist and then familiarise try to maintain speed and set the rate of climb
yourself with the ‘Take Off’ checklist. 5 accordingly), or you can set the vertical speed.
As you are already climbing at 1,500ft per
minute, you should select VS mode and adjust
Taking Off the autopilot to match this. You can adjust the
Taking off out of Telluride is interesting due to slider with your mouse and see the results on
the sloped runway and high-altitude. However, the PFD.
that said, apply throttle to mostly full-power
(keep the TRQ in the green) and as you start
progressing down the runway, maintain the The autopilot is now set and your aircraft will
centerline. now control the pitch and heading without
any input from you. Now you can turn your
attention back to the navigation side of things.
For the TBM 930, you will find you will quickly
build up speed (especially on the downhill
section of the runway). Once you reach 110 Earlier in SkyVector, you set a waypoint for 8nm
knots, gently pull back and pitch up to 10 away from the airport. By the time you have
degrees. This will generate a positive climb completed all of the above tasks, your aircraft
and give you good performance. should be that distance away from Telluride
Airport. However, the important thing to
note is your altitude compared to the terrain
around you. Based on the data from SkyVector,
POSITIVE RATE; GEAR UP the tallest terrain to your immediate north
Don’t forget, once you have a positive is 10,347ft. Ideally, you will want a minimum
rate of climb, you will need to retract your of 1,000ft clearance between you and the
landing gear. Either use your mouse to mountain. With that in mind, once you are
pull up the lever, or use shortcut key G to above 11,500ft, you can now start making your
perform the action. way towards the ‘HBU’ VOR, even if you’re not
quite 8nm away from the airport as originally
planned. Be sure to also set the CRS previously
outlined at the start of this tutorial. The
Now that you are airborne, continue climbing purpose of you setting the waypoint earlier
at a rate of around 1,200ft per minute (indicate was to enable you to have plenty of time and
on the VS portion of the PFD) and maintain altitude to avoid the mountains, but now that
a speed of approximately 130 - 160 knots. you are stable and above the peaks, you can
Remember to retract the flaps once you reach now safely make your way towards the VOR.
115 knots.

Using the Autopilot


During this time, remember to complete all of
As you set everything up the VOR frequency
the checklists up until ‘Before Descent’.
and the course on the ground, you can simply
hit ‘NAV’ on the autopilot panel and the aircraft
will now start making a right turn towards the
VOR.

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How the VOR Autopilot Works PART 8 - Preparing for Arrival
On the PFD, you will see in the HSI has a green After you have passed the ‘HBU’ VOR, you are
line pointing towards the east. This is your VOR now on course for Aspen Airport. The airport
needle and will help guide you to the VOR For now sits approximately 42nm north of the VOR,
you, this needle is pointing towards the ‘HBU’ giving you about 10 minutes before you reach
VOR. You will also notice that the line is broken the airport. Before you plan your arrival, you
up. For your plane to be on track towards the should cast your mind back to the SkyVector
VOR, the needle should be solid and pointing chart near Aspen Airport. Whilst the airport
in the same direction as your aircraft. is at a lower elevation than that of Telluride,
Aspen Airport is still surrounded heavily by
high and mountainous terrain. As such, being
After you pressed the NAV button, the aircraft careful with descent planning is crucial.
will turn right and start flying on a more
northerly route. What is happening is that your
aircraft will start flying to get the VOR needle Typically, pilots will have planned all of this
in a solid position. This means you’re tracking beforehand on the ground, but for this
towards the VOR. As you get closer to being in tutorial, you wanted to do things in a slightly
parallel to the VOR, the line will edge closer to more logical order for how you would tackle
the centre of the needle to make it solid. Once problems. Your next challenge is how do
this happens, the aircraft will make another you land at a challenging airport. There are
right turn to now track towards the course you numerous tools and resources out there which
set on the ground. document how to approach Aspen Airport,
but for simplicity (and this tutorial is focusing
more on how to handle this aircraft) you’re
You are now heading to the ‘HBU’ VOR. going to do something little more makeshift.
Safe, but perhaps not exactly procedural.
Adding a New Waypoint on the G3000
Tracking via the VOR frequency is useful, but Head back to SkyVector (pause the sim using
with the G3000, you have the ability to add in the ESC key in the meantime) and look at
waypoints on the fly. Aspen Airport. Just north, you will see a VOR
called Red Table (‘DBL’ / 113.00). For this flight,
you’re going to overfly Aspen Airport and
Point your view back to the central touch head for this VOR. This means you’re going to
screen and click on the middle softkey to open fly 13nm north of the airport and then make a
up the MFS home display. From here, click turn back towards runway 15 at Aspen Airport.
on Flight Plan to see your current flight plan.
From here, click on “add enroute waypoint”
and key in ‘HBU’. You will be presented with
two options; select the top one which is the
nearest and also the correct VOR you’re now
heading to.

The ‘HBU’ VOR will appear on your navigation


display and a new magenta line will appear
marking this new waypoint. However, this
alone won’t activate the autopilot to now follow
a path that leads to the VOR and subsequently
towards Aspen Airport. To activate the autopilot
to follow your routing via the waypoint set in
the G3000, from the PFD click on the ‘Active
Nav’ softkey until it reads ‘FMS’. Just note that
you may need to press the NAV button on the
autopilot again to activate it. Your aircraft will
now follow the new route using the autopilot’s
FMS data. After you reach ‘HBU’, the plane will
turn to follow the plan towards Aspen Airport.

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The Arrival Plan PART 10 - Flying to the Runway
Flying overhead Aspen Airport (KASE), you The majority of this flight has been using the
will start your descent to 12,500ft. You should autopilot to get you from point A to point B,
aim to be at this altitude before you reach the but now it is time to hand-fly this beautiful
‘DBL’ VOR. aircraft. It’s worth noting that this aircraft is fast
and slippery, so make every movement count.
The reason you started slowing down and
You will want to be at 120 knots at passing descending so early was to give you enough
‘DBL’. time to make those minor corrections.

Once at the ‘DBL’ VOR, you will disengage the With you now passing the ‘DBL’ VOR, you
autopilot and make a sharp 180 degree turn should be stable at 12,500ft. This will keep you
to get a visual on Aspen Airport and runway clear of the mountains below as you head now
15. Once you have established you can see towards the airport. Turn right to now head
the runway, you will want to reduce speed back towards Aspen Airport, using the valley
further to be able to drop the flaps to landing below you as a visual guide to help you. Don’t
configuration, lower the landing gear and forget to also use your central map to help you
begin a visual descent onto the runway. navigate to the airport.

This planning and this plan should allow you As you make this turn, start to slowly bring the
to arrive safely into Aspen Airport and give throttle back to reduce power. Once you can
you plenty of time to ensure you are fully see your speed within the white arc (on the
configured. PFD), lower the flaps to the LDG position and
drop the gear. Your nose will drop and adjust
the pitch slightly to ensure you don’t descend
PART 9 - Configuring Your Arrival too quickly. You should not forget there is still
When you’re ready, add a new enroute plenty of high terrain in the surrounding area.
waypoint into the FMS using the new VOR What Are PAPI Lights?
data provided for ‘DBL’. You may need to Precision Approach Path Indicator (PAPI)
change the active waypoint, but ensure you’re When you are configured, you should have the
lights are used by pilots to help determine
going to fly from ‘HBU’ to ‘DBL’. runway in sight. Our testers found that you will
the altitude of the aircraft in relation to
be able to see the PAPI lights off to the left-
the runway. It’s a visual guide to help
hand side. Use this as a visual reference to help
pilots maintain the correct approach
Complete the ‘Before Descent’ checklist, guide you to the runway. Some other visual
path to the runway. PAPIs are usually
following each step and performing the references you can use to help you include the
made up of 4 lights (red and white) and
appropriate actions. roads leading to the airport and also the small
change depending on the altitude of the
village just to the base of the runway. Continue
approaching aircraft.
your descent at a steady rate, keeping a close
As you approach with Aspen Airport on your eye on the nearby terrain.
right-hand side, pull back on the throttle to as
What do the lights mean?
close to idle as possible and set the altitude
on the autopilot panel to be set to 12,500ft. When you’re able, run through the ‘Approach’ Each combination has a meaning. You
Using VS, select around 1,000ft per minute checklist. There is a ‘Short Final’ checklist but may need to adjust your approach.
to give you a good rate of descent whilst also this you will ignore today as you have already
reducing your speed. completed those items (landing gear, flaps Too High
and disengaging the autopilot).

With your aircraft now in the descent, it’s time Slightly High
to run through the checklist. Continue your approach to runway 15 at Aspen
Airport and maintain an approach speed of 90
knots. On Glide Slope
Continue on this path until you reach the ‘DBL’
VOR and once you have reached it, disengage
the autopilot by clicking the AP button. You Slightly Low
will also need to turn off the Flight Director
(FD) and the Yaw Damper (YD).
Too Low

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PART 11 - Landing and Taxi to Stand
The TBM 930 is a very slippery aircraft to handle
so be sure to use small corrective inputs to
ensure that you remain stable on your final
approach to the runway. Keep the power on
your engine until after you cross the threshold
of the runway and gently bring it back to flight
idle.

After you have touched down, let the aircraft


roll out and slowly apply some manual braking
to help ease the aircraft to a safe speed to taxi.
You should be slow enough by the time you
reach intersection A3. After you have left the
runway, and you’re happy to concentrate on
a checklist, run through the ‘Runway Clear’
checklist.

Once you are at a safe speed, make a left turn


onto the taxiway and then taxi along taxiway A
and find somewhere nice for you to park. Once
you have found a space to park, apply your
parking brake and now finally go through the
shutdown checklist.

After you have completed the ‘Shutdown’


checklist, you have successfully completed
your flight in the TBM 930 from Telluride to
Aspen Airport.

Recap - What Did You Cover?


This was an extensive tutorial covering many
aspects. Here is a recap of what was covered:

• Flight planning with SkyVector


• Understanding terrain data
• Using the checklists to power up an aircraft
• Programming a route with navaids
• Interacting with ATC and ground services
• Using navaids to fly to waypoints
• Using the autopilot to navigate
• Adding enroute waypoints
• Using an aircraft with retractable landing
gear
• Hand flying an aircraft through challenging
terrain

Congratulations and enjoy flying many


other exciting TBM 930 routes.

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TBM 930
COCKPIT
REFERENCE
Use this to help identify specific elements
you will use during your tutorial flight when
learning the TBM 930. Autopilot Panel

Primary Flight Display (PFD) Main Navigation Display

Lower Touch Display


Landing
Pedestal Area
Gear
Below the Lower Touch Display you will find
your throttle, engine cut-off, trim control and
flaps.
Parking
Deicing Systems Brake
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A320NEO TUTORIAL FLIGHT
PART 1 - Setting Up Your Flight
Welcome to the start of the next step
in your virtual career. Flying a large jet
Experience a short-haul with a jet.
such as the A320Neo is both exciting
The Airbus A320Neo is one of the most modern and daunting at the same time.
and fuel-efficient aircraft in the world and is
used by airlines around the world. The aircraft Despite its size, flying this aircraft will likely
is incredibly popular thanks to the new fuel- be a lot easier than those smaller aircraft
efficient nature of the sharklets and the new thanks to its big wings, large engines
engines. and the robust autopilot capabilities.

That said, piloting such an expensive aircraft


In this tutorial, you will learn the very basics of with hundreds of people onboard will mean
taking the A320Neo from point A to point B. In you need to ensure you do everything perfectly
Standard
this tutorial, you will go through the following: to ensure you have a safe and smooth flight.
Airbus A320Neo
• Setting up your flight Today, you are flying a loaded A320Neo from
• Loading up the aircraft from cold & dark The latest from Toulouse, the busy San Francisco International Airport
A320 Neo is the latest addition (KSFO) to Seattle Tacoma Airport (KSEA)
• Engines, taxi and take-off to the A320 family with transporting hundreds of business travellers
• Climb to cruise new and improved engines home for the weekend.
and sharklets as standard.
• Cruise Using modern Fly-By-Wire
• Descent and arrival technology, this is the perfect From the world map page, you should start by
• Landing and taxiing to stand aircraft to start your jet flying programming in the following flight route.
experience.
• Shutting down
Departure Airport: San Francisco Intl’ (KSFO)
Facts and Figures
As a pre-requisite to this tutorial, you should Any Parking Stand
Max Take-Off Weight
first understand the basics of the simulator, 79,000kg
how to interact with ATC and also manoeuvring Arrival Airport: Seattle Tacoma Airport (KSEA)
around airports. Below is a list of areas which Maximum Passengers Local Time: 09:00am
you should be aware of before taking part in 195
Weather Conditions: Scattered Cloud
this tutorial:
Max Altitude
Multiplayer: Off
39,800ft
Air Traffic: Off
• ATC Interaction Range
3,500nm
• Airport manoeuvring
Before you hit ‘Fly Now’, you’re going to use
• Checklists Cruise Speed
the built-in flight planning tool to plan a high-
455 KTAS / Mach 0.78
• Flight Training altitude route using accurate waypoints and
First Flew data. On the world map page, just under your
25th September 2014 aircraft selector, you will need to select ‘IFR
You should also have some experience flying (High-altitude airways)’. This will plot a course
various aircraft such as the TBM 930. from KSFO to KSEA. However, you are then
Did you know? going to want to add a Standard Instrument
Departure (SID) and a Standard Instrument
Arrival to the route. You can add this from
TAKE NOTE: This tutorial will give you a According to a survey
under the FROM and TO airport selection.
run-through of flying from A to B with the undertaken by FPG Amentum
Airbus A320Neo. It is by no means a true- in 2018, the NEO equipped
to-life representation on how to operate A320s are 11-12% more fuel In this scenario, you will need to choose the
the aircraft. There are also some limits on efficient than their original SFO4 28R departure and the OLM2 34C arrival.
what the simulator allows you to do. This counterparts. In the real-world, an airline’s operations team
guide will give you enough information will do the planning for you, but today, you will
for you to complete your own learning do it yourself. Sometimes ATC can adjust the
in the future. This is a basic tutorial with SID and STAR. Learning more about SIDs and
more advanced learning coming soon. STARs will come later, but for now, load up the
flight with your new route.
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FUEL BUTTONS (ABOVE)

Aircraft APU
Lighting

A320NEO
COCKPIT
REFERENCE
Use this to help identify specific elements
that you will use during your tutorial flight
when learning the Airbus A320Neo.

NOTE: THIS IS A BASIC OVERVIEW OF THE


FUNCTIONS YOU’LL PRIMARILY USE DURING
THIS TUTORIAL FLIGHT.

Autopilot Panel

Primary Navigation Electronic


Centralised
Flight Display Display Aircraft
(PFD) (ND) Monitor
(ECAM)

Pedestal Area
Multi
Below you will find your throttle, engine cut-off,
Function trim control, spoilers and flaps.
Control and
Display Unit
(MCDU)
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PART 2 - Loading Up the Aircraft Pre-Flight Checks
When you first load the aircraft at your gate Whilst other aircraft in the flight simulator
of choice, your aircraft will be in a cold and included a detailed checklist to follow, the
dark state. With all the displays off and a silent current checklist included with the A320Neo
atmosphere, it will be your job as the pilot in is lacking. As such, you should follow the
command to turn everything on. following points to get you started.

Your first job will be to enable the external It’s also worth noting that many of the
power to be used to generate the energy to buttons within the aircraft are classified as
your aircraft. You can turn this on by pressing ‘INOP’. In aviation terms, this means a piece of
the EXT PWR from the overhead panel. Once equipment inoperpable, but currently in the
you have pressed that, the aircraft will slowly simulator, it just means the switch or button
wake up with all your displays turning on. has no functionality. This means some items a
After this, you will need to turn on both of the pilot would actually do in the aircraft is simply
batteries in the aircraft. not possible in this simulation.

In Airbus aircraft, the philosophy is that if a You should begin in the overhead panel
button is blank, then there is no issue. If you see section. Looking at the panel, you should
a white label on a button, it usually means you notice that it’s designed in three sections: left,
need to make an action to rectify a potential middle and right. Pilots will work their way
problem. Keep this information in mind as you from top to bottom, starting from the left-
move forward. hand side. However, in the simulator, the left-
hand side is full of INOP items meaning you
will need to instead start in the middle section.
Your aircraft is now powered up and ready for
you to continue prepping for your departure.
When you are ready, initiate your ground With power already applied to the aircraft via
services and request the baggage, catering the EXT PWR and having already switched on
and jetbridge to attach to your aircraft. This the batteries, you will only be able to adjust
is purely optional and just to add a sense the aircraft’s lighting. You should turn on the
of realism to your journey. Doing this won’t NAV lights to let outsiders know the aircraft is
impact your aircraft in any way, but does look occupied.
cool when you switch to an external view.

Unfortunately, the right-hand side panel is


also full of INOP items meaning that once
you’ve set the NAV lights to on, there is little
else for us to do at this point with the overhead
panel. You now should continue your pre-
flight checks with the main panel.

As the PFD and the ND are already turned


on, there’s nothing more for you to do here.
However, on the MCP, you will need to ensure
QUICK TIP: If a master warning alarm that the barometric pressure is set to the
rings in the aircraft when you enable a correct setting. If you used the weather preset
jetway, simply press the MASTER WARN suggested, then you will need to set this to
button to disable to alarm and remove 29.92 IN HG.
the warning.

Just below the barometric pressure selector,


you will see two small buttons named Flight
Director (FD) and LS. Turn on the FD button; it
will turn green when switched on.

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Setting the Flight Plan With the route now in place and your cost
index applied, you now need to initiate the
With the pre-flight checks for the aircraft now
take-off performance. On the MCDU click on
complete, you now need to ensure the flight
PERF.
plan is loaded into your on-board computer.
This is done from the MCDU.
A new page will appear and this will show you
your current take-off performance. On the
Upon first look, you will see the MCDU Main
left, you will see your V1, VR and V2 speeds,
menu giving you basic aircraft information.
followed by your transition altitude (TRANS
You will want to click on the ‘INIT’ button. This
ALT) and your thrust reduction/acceleration
will show you basic information such as your
altitudes (THR RED/ACC). As you are flying in
FROM/TO route, flight number (FLT NBR) and
America, the transition altitude for this flight is
your cruise altitude (CRZ FL). One piece of
18,000ft, so go ahead and change that value.
information that is missing is the COST INDEX.
The transition altitude is the altitude where you
For airliners, time equals money and so cost
will need to change the barometric pressure
index is used to find the balance between
from the local value (in your case currently
speed and fuel burn. The faster you fly, the
29.92 IN HG to a standard value (aka STD). You
more fuel you’ll burn. Whilst it is an interesting
will learn a little more about this after take-off
subject, for this flight, you should use a COST
as you reach your cruise altitude. As for the
INDEX of 25. Type in 25 using the keys on the
thrust reduction/acceleration, for this tutorial,
MCDU and click on the key left to where is
you will leave as it is.
reads COST INDEX.

On the right-hand side of the PERF page,


As you did the flight planning before loading
there are various other values. In this tutorial,
up the flight, your MCDU will already be
you will be changing the flaps (FLAPS) and
programmed with the route you will be
take-off temperature (FLEX TO TEMP).
flying today. If you’re a more advanced user,
you could programme your route, but as
mentioned before, this guide will focus on the You will be taking off with your aircraft flaps in
basics to get you flying from A to B. To see the configuration 2.
route in full, click on F-PLAN.

Your take-off temperature should be set to 35.


Using the up/down arrows, you will be able to
scroll through your planned route. Again, this
data comes from the flight planning you did The FLEX TO TEMP is a way in which pilots can
on the World Map page. reduce the amount of thrust to the engines
to help preserve them, be better for noise
pollution and the environment. When you
Position your view back to the ND and also tell the aircraft you want to have a take-off
the barometric pressure dial. To the right, you temperature of 35, the aircraft will think the
will see two white twistable switches. This outside air temperature is hotter than it is thus
will control your ND’s range and viewpoint. reducing the amount of thrust available to
The left-side dial will adjust the viewpoint the engines. This is used when you are flying
(standard should be ARC) and to the right is a light-load or have a long-runway. When the
the range. runway is wet, your aircraft is heavy or the
air temperature is already high, you may not
apply a FLEX TO TEMP. This is circumstantial,
If you change the viewpoint to PLAN, you can
but for this tutorial 35 is a safe temperature
cycle through your entire flight route using
to use given the relatively light-load and long
the up/down keys on the MCDU whilst still in
runway at San Francisco Airport.
F-PLAN mode. Adjust the range and play with
this setting to experiment on how it works.
This is useful if you want to see the route path Your take-off speeds are now set and will
you will be taking on your flight. automatically be added to the PFD. Your
preparation with the MCDU is now complete.

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Final Preparations and Contacting ATC Before Engine Start
With the flight routing now programmed As mentioned before, there is a handful of
and your take-off speeds confirmed, there included checklists built into the aircraft. One
are just a handful of other preparations to do of those checklists is the ‘BEFORE STARTING
before you contact ATC to request clearance ENGINE’. From the in-sim menu, click on the
to Seattle. checklist icon and open up this particular
checklist. Some of the first items on the list we
completed to ensure we could power up the
Turn on both VOR needles via the toggle aircraft. That said, work your way through the
switch next to the barometric dial. checklist, using the automated view finder to
help guide you. Everything you need to do is
located on the overhead panel.
Finally, above the two white dials, there are
a variety of buttons. Pressing this will cause
different data to appear on the NDA. You When you reach ‘Fuel Pumps’, STOP!
can turn on airports (ARPT) to see a range
of airports in your vicinity, or try turning on
the constraints (CSTR) to see if there are any You do not want to yet turn the fuel pumps
speed or altitude restrictions on your route. on until you are ready to start your engines.
For now, you should turn on airports as a For now, close the checklist menu and open
visual reference. Position your view back to up the ATC panel. You’re now going to request
the ND and also the barometric pressure dial. taxi clearance to the runway.
To the right, you will see two white twistable
switches. This will control your ND’s range and
viewpoint. The left-side dial will adjust the If you have the assistance feature switched on
viewpoint (standard should be ARC) and to to show you your taxi path (we recommend
the right is the range. that you do for a big airport such as San
Francisco), then following your interaction
with ATC, your path will now be displayed.
You are ready to contact ATC to request
clearance delivery. Open up the ATC menu and
select to TUNE SAN FRANCISCO GROUND With taxi clearance given, you can now
and click on REQUEST IFR CLEARANCE. continue with the ‘BEFORE STARTING ENGINE’
checklist by turning on the fuel pumps and
also switching the beacon to ON.
During the clearance delivery, you will be given
your takeoff runway (28R), your initial climb
altitude and squawk code. On the occasions Once completed, call up ATC, request pushback
we ran the tutorial, the climb altitude varied and once you are moving, release the parking
from 8,000ft to 10,000. The squawk code will brake. Continue pushing back until you are in a
also differ from our example. comfortable position and when ready, tell the
ground crew to stop moving the aircraft. Once
they have disconnected from your aircraft. re-
Your aircraft should automatically apply the apply the parking brake. You will now be ready
given squawk code. However, you will now to start the engines.
need to adjust the altitude on your autopilot
panel to read the initial climb altitude ATC
gave you. Use the scroll wheel to change this
QUICK TIP: If you’re confident, you can
to the assigned altitude. In our instance, it was
start the engines during the pushback
10,000ft.
sequence. For this tutorial, we want to
take things a step at a time.
Now that you are cleared to Seattle Airport,
you are now going to run through the before-
start checklist. Before you do, now is a good
time to stop any of the ground services (e.g.
baggage cart) and to remove the jetway.

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PART 3 - Engines, Taxi and Take-Off Now that you have lined up on the runway,
there are a few things to note before you
Bring up the checklist system again and move
simply push the throttles forward. Remember,
onto the ‘STARTING ENGINE’ checklist. Follow
it’s all in the preparation.
the instructions using the interactive system
where needed to help you. Your thrust levers
should be in idle before starting any of the • Your V-speeds are on the PFD. You should
engines. slowly rotate the nose to no more than 10
degrees pitch up once you have reached
your V2 speed. This is a heavier aircraft than
After you have started both engines, you
you’re used to so it’ll take a few seconds
will see your ECAM come alive with new
longer to gain altitude.
information. Your N1 should be idle at 19.5.
• After you have established a positive rate,
you will need to bring the gear up.
With both engines now confirmed to be
• You should maintain a climb speed of
operational, there are a few other items
V2+20 knots.
you need to complete before you taxi to the
runway. • Once you see your speed pass the green
F on your PFD, that is indicating to you to
bring your flaps up to config 1.
• Complete the ‘AFTER STARTING ENGINE’
• After take-off. ATC will hand you to another
checklist.
controller.
• Your flap configuration must match what
• After you have passed 500ft you can
you programmed in the MCDU. In your
engage the autopilot (AP).
case, this is config 2.
• You must put the speed brake into the
armed position. You can do this by As you can see, in just a few minutes, a lot is
dragging the spoiler lever upwards with going on. Before take-off, we recommend that
your mouse. you hand radio controls over to the AI so you
can focus on flying. This is purely optional, but
• You must set your autobrake to MAX.
our testers found this to be the easiest way to
• You should turn on the taxi light from the concentrate on more important elements of
overhead panel. flying.

With these tasks now complete, you can now When you are ready, slowly advanced the
start taxiing to the runway you have been throttles forward so that your N1 setting is at
assigned by ATC. 50%. Once you’re happy the engines are stable,
bring the throttles forward again until they
are in the FLX/MCT position. This will ensure
Slowly advance the throttles forward to give the engines adhere to your FLEX TO TEMP
yourself enough speed to build momentum of 35 degrees. At this point, your engines will
and use the rudder/tiller controls to turn the be set to take-off thrust and now you need to
aircraft. As a rule of thumb, you should keep concentrate on keeping yourself as centred
the yellow taxi lines between the PFD and the as possible (using the rudder to assist) whilst
ND to ensure your centre gear remains on the keeping a close eye on the speed. As you pass
taxi line. You should taxi around corners at no V2, rotate the nose slowly and maintain your
more than 10 knots. climb.

Continue taxiing to the runway. When you Configure the aircraft accordingly (as per the Slowly pull back on the throttle until it sits
approach the runway, you will need to open the above bullet points) and when you’re ready, in the CL position. Your autothrottle (A/THR)
ATC menu and select TUNE SAN FRANSISCO engage the autopilot and watch as your switch should be lit up green, but if not, enable
TOWER. Contact them when available and aircraft starts to climb and follow the flight it so that your throttle can be controlled
request take-off clearance. Before you taxi director. automatically by the aircraft.
onto the runway, ensure that you have turned
on your STROBE light, your RWY lights and
also that you’re ready for take-off. Once you As you pass 1,500ft, your aircraft’s PFD will start You should now be climbing to your assigned
have clearance from ATC, line up and wait on flashing LVR CLB. This indicates you need to altitude.
the runway keeping as centred as possible. change your thrust settings on the throttle.
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PART 4 - Climb to Cruise PART 5 - Cruise
You are now in the air climbing. Soon after Whilst in the simulator, you can monitor the
take-off, you will see your speed accelerate views outside, keep an eye on your fuel flow
quite sharply. As you gain speed, you will need and generally maintain a good overview that
to bring in the flaps until you’re in a clean nothing seems off. The simulation in this
configuration. As mentioned on the previous aircraft means you can fly from A to B fine
page, as you pass the green F on the PFD, you without worrying too much about the on-
will need to go from flap configuration 2 to 1. board systems.
When you notice the speed tape go beyond
the green dot (small circle on the strip), you
can now fully retract your flaps. It should take you approximately 1 hour and 30
minutes to reach Seattle so sit back and relax.

As you continue to climb, ATC will give you


further clearance to increase your altitude. If you are handling the radios, then you will need
Once you get clearance, as you did before, use to acknowledge as you pass from controller to
the autopilot to increase the cruise altitude. controller as your flight progresses.
Once you have it set to whatever clearance you
have been given, you want to push in the knob
to engage ‘managed altitude mode’. This will Enjoy this more quiet phase of flight as you
now ensure your aircraft continues its climb to will start to soon have to prepare for landing.
the altitude set in the window.

After you have passed 10,000ft, you can now


turn off the landing, take-off and runway
lighting. Leave your strobe, beacon and
nav lights on. You will also notice that the
autopilot will increase your speed from 250
knots. Around the world, there is a limit for
aircraft (unless circumstances say otherwise)
for aircraft to maintain 250 knots or less below
10,000ft.

Earlier, you set a transition altitude in the


MCDU. After you have been cleared to pass that
particular altitude (in your case, 18,000ft), you
can set the barometric pressure to standard
(STD). You can do this by pushing the dial-in.

Continue to climb as per your instructions


from ATC. Once you reach your cruise altitude
(which should be 38,000). From here, simply
enjoy the views as you head north to Seattle.

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PART 6 - Descent and Arrival As you continue towards Seattle, ATC will
soon tell you to begin your descent towards
Around 150nm from Seattle, you’re going to
the airport. As you did when you climbed to
want to start preparing for your arrival into
your cruise altitude, adjust the altitude in the
Seattle. To do this, you need to head back to
autopilot widow and use managed altitude
the MCDU and set a few things up.
mode to start your descent towards the airport.
When your aircraft starts to descend, you will
First, you should click on the F-PLAN button to notice a new white line with a downwards
bring up your route. For this scenario, we know arrow on the ND. This indicates an estimate of
that we will be landing on runway 34C. To when you will hit the assigned altitude in the
ensure that this runway is set, you will need to autopilot window.
click on the button to the left of KSEA from the
route menu (button-left key) and then select
You will notice that your engines will spool
‘ARRIVAL’ (top-left key on the next page). A
down to IDLE. Do not touch your throttle as
selection of runways will appear. Select the
you are flying with autothrottle so it will do the
one that says 34C. As we had already planned
hard work for you.
our route via the world map, our STAR will have
also automatically populated for our route
along with the transition. Continue following your route and descending
in line with ATC instructions.
With the runway now set, you need to
configure some other important data for the You should now also set the autobrake to LOW.
aircraft via the PERF page in the MCDU.

A few things to remember:


Similar to the take-off data, you need to fill out
the information for our arrival. Starting on the
top-left, you need to set the QNH, the airport’s • Once you pass the transition altitude
arrival temperature (TEMP), the wind and (18,000ft), you will need to change your
direction (MAG/WIND) and transition altitude barometric settings to the airport’s
(TRANS ALT); whilst on the right-hand side, the barometric pressure (29.92 IN HG).
decision height (DH).
• As you pass below 10,000ft, you must turn
on your landing lights.
Whilst you may want to find the information • As you pass below 10,000ft, your aircraft
on your own, to make this tutorial easier for will automatically start to slow down to 250
you, here is the data you will need to add to knots.
this page.
• If you need to slow down as your aircraft is
too fast, you can use the speed brakes to
QNH - 2992 help add drag to your aircraft and slow you
down. Remember to put them back to 0%
Temp - 15 once you have reached your desired speed.
Wind - 270/04
Trans Altitude - 18000
DH - 604

After you have completed all of your data


input, make a note of your VAPP speed.

Optionally, you can now use the PLAN feature


on the ND to view the arrival route you will
be taking.

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As you start to get closer to the airport, you will It is worth noting that your aircraft will
start managing your speed. Approximately automatically track the ILS towards the
30nm from the runway, reduce your speed via runway and actually will descend below
the autopilot window to 210 knots. This will 5,000ft without you changing the altitude in
keep your speed above the green dot whilst the autopilot window. Keep this as 5,000ft and
also giving you plenty of time to configure watch the aircraft follow the glideslope to the
yourself for landing. To do this, turn the speed runway.
knob on the autopilot panel until it reaches
210 knots. You will need to push to enable ‘AIR
SPEED MODE’. As you are using autothrottle, When your aircraft is on the glideslope, lower
the aircraft will start to reduce power to reach the landing gear and add another increment
your selected speed. of flaps to configuration 2. Finally, ensure that
the speed brake is armed (as you did for take-
off).
At this point, you should also turn on constraint
markers (CSTR) for your ND.
At your discretion, reduce your speed to the
VAPP speed and lower the flaps to FULL.
Remember the aircraft will be trying to reduce
speed and lose altitude so you may need to
use your speedbrake to help slow down. You should aim to have a fully configured
aircraft at least 7nm from the airport and at an
altitude of 1500ft.
When you selected the arrival in the MCDU,
you chose the ILS approach to runway 34C.
You are going to use the ILS to guide you to
the runway automatically so you can focus
on ensuring your aircraft is configured to
land safely. When you’re 15nm away from
touchdown, press the LS button (next to the
FD button) and it will light up green. You will
now notice that the PFD says ILS34C and
two purple diamonds will appear both below
and to the side of the artificial horizon. Those
purple diamonds are indicators of your aircraft
in relation to the ILS. For you to be accurately
on the path, the diamonds need to be centred
on the yellow lines at both the bottom and the
side.

ATC will soon instruct you to descend to 5,000ft


which is the final approach altitude for Seattle
Tacoma Airport (KSEA). Set your altitude to
decsend and now set your speed to 170 knots.

Watch as your speed decreases as you will


need to start applying flaps in increments. As
your speed tape falls below the green dot, you
will need to apply the first level of flaps.

To ensure that your aircraft will track the ILS,


you now need to engage the ‘LOC’ button
from the autopilot panel. This will ensure that
your aircraft finds the localiser to fly the correct
course for the runway. As the purple diamond
indicator lines up on the base of the artificial
horizon, you then engage the ‘APPR’ button so
that your aircraft follows the glideslope.
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PART 7 - Landing and Taxi to Stand PART 8 - Shutting Down
With your aircraft now fully configured Once you are at the gate, apply the parking
and ready to land, you should be at a stable brake and turn off both master engine
point to be able to disengage the autopilot switches. Your engines will now slowly spool
and complete a manual landing. Continue down.
your approach ensuring you use the PFD
as guidance along with the PAPI lighting to
assist. With that done, you can now safely turn off the
beacon light and the final taxi light. Switch off
all of the fuel pumps from the overhead panel
As you get lower to the ground, you will hear and reconnect to the EXT PWR.
various call-outs indicating your altitude above
the ground. Once you are approximately 20ft
above ground, the aircraft will make a new Now that you are on the external power, you
call-out saying “RETARD, RETARD”. This is are safe to disengage the APU.
your indication to pull the throttle back to idle.
This is also the point where you should start
your flare to bring the nose up slightly for that Remember to attach the jetbridge (if you’re
smooth touchdown. Don’t pull up too much at a parking stand with one), call the baggage
on the stick or else you will climb back up handlers and prepare any new catering.
which is the opposite of what you want to do.
Continue losing speed and altitude until you With everything now complete and safely
touch down. shut down, you can say you’ve finished your
first flight in the Airbus A320Neo.
Once you’re down, maintain the centerline
and watch as the autobrake kicks in to start Congratulations, you’re on your way to
slowing you down. becoming the best virtual pilot.

The A320Neo is also equipped with reverse


thrust. Use the key binding (default is F2) to
activate reverse thrust. Once your aircraft NOTE FROM EDITOR: Any tutorial
slows down to 60 knots, bring the throttles teaching you how to fly any type of
back to idle and start applying manual braking. aircraft is a daunting task. However, we
were keen to ensure that the guide was
easy enough to follow for newcomers,
When possible, vacate the runway. Providing whilst also giving experienced simmers a
you still have the taxiway ribbon assistance on, chance to try out something new.
you will get a path to follow.

We are aware that this tutorial may not


After you have vacated the runway, you be for everyone, but we feel it helps
will need to ‘clean-up’. This is a process of cover a lot of the basics needed to help
retracting the flaps, lowering the speedbrakes people have a good understanding of
and ensuring the lighting is correct. the fundamentals. Of course, there is still
much more to learn.

So to ‘clean-up’:
• Retract flaps up With that in mind, we are truly open to
feedback so please do reach out via our
• Turn off landing and runway lights support tools to tell us what you think.
• Lower speed brakes This is still a live guide being updated
regularly so any new contributions would
• Turn on the APU (as you did earlier)
be hugely appreciated if it helps support
the flight simulation community.
Continue taxiing to your parking stand
following any of the markings or guidance.
Visit our Support Page.

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SNOW AND ICE
Creating Your Snowy Environment
With the weather menu selected, you are able
to manipulate numerous aspects to get the
conditions just right.
A Winter Wonderland
Whilst aircraft engines love cool conditions,
aircraft, in general, are not big fans of To get the snow-filled environment just how
snow and ice. Both types of conditions can you like it, you will need to adjust mostly the
cause big headaches for airports, pilots and cloud values found in the weather menu. If
passengers. In the new flight simulator, snow you chose the preset ‘Snow’ you may find that
and ice conditions are present and can have the visibility is too low for you to really enjoy
an adverse effect on your aircraft. the stunning views with the ground lit up in
white.

Snow, when it builds on the ground, can make


manoeuvring airports even more challenging Start by adjusting the cloud’s coverage. From
and slow, but does provide a breathtaking the weather menu, click on the lowest cloud
visual experience. When the snow falls from the icon (just above ground level). Four new
skies and lands on the ground in the simulator, options will appear on the right-hand side,
you will be able to watch it build-up over time with one of them being coverage. Changing
and provide a true winter wonderland. that from 100 to 0 will see an increase in
visibility.

As for the icing on an aircraft, this can be


incredibly dangerous and must be remedied You can further adjust the weather by clicking
by the pilot in control as quickly and as safely on the cloud icon again and dragging it up
as possible. Over the next few pages, this guide and down the altitude scale. This will change
will show you how to get those picturesque the tops and bottoms of the cloud coverage.
shots and also how you, as a pilot, can deal The higher up the clouds, the more visibility
with any ice that may build up on your aircraft. you will have.

Adding Snow To Your Simulator You can continue adjusting the weather
behind the cloud’s coverage and scatter.
There are a few ways in which you can add Clicking on the ‘Settings’ menu above the
snow-filled landscapes to your simulator. altitude box will display even more options for
The easiest way is to simply find an area in you to play around with.
the world where it is currently snowing and
load up the simulator there. Of course, that is
providing you are using “live weather” to inject You can adjust the snow depth (the greater the
this data into the simulator. number, the more snow will fill the ground)
and also the precipitation. The precipitation
is the rate at which the snow will fall. It does
Then there’s using a preset from the flight need the right cloud coverage to actually fall
conditions pages within the world map. By from the skies to create that perfect scene.
selecting snow, you will load anywhere in the
world you choose (even in warmer locations)
snow falling from the sky and very low visibility. Once you’re done, you can then save the preset
and load it again any time you wish to use it.

If you find that the preset is not suitable for


you, or you wish to adjust it, simply use the in-
sim menu option to adjust the weather on the
fly to create your perfect scenario.

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ICE AND AICRAFT
Various Aircraft Deicing Systems
Different aircraft have different deicing
systems and methodology. Some require you
to turn on various systems when you detect
Preventing a Disaster ice, whilst others will simply be switched onto
Ice and aircraft simply do not mix well. Ice ‘AUTO’ whilst on the ground and will only
building up on the wings or fuselage can have activate when the aircraft detects ice building
a huge detriment to the aerodynamics of the up.
aircraft. In fact, it can have catastrophic events,
especially during critical phases of flight.
For example, in the TBM 930, there are various
switches near the captain’s yoke which you
Ice can build up on an aircraft during sub-zero can turn on/off. The Airbus A320Neo however,
conditions on the ground or even whilst flying. has specific anti-ice buttons located on the
Typically ice forms when your aircraft flies overhead panel. If you look at the King Air’s
through moist conditions - such as clouds. cockpit, you will also find there are various
options to have wing anti-ice, engine anti-ice
and even an override switch. Investigate each
Luckily most aircraft are fitted with deicing aircraft at your own pace to discover how it
capabilities. These deicing tools will warm up works and also take note of the integrated
specific parts of the aircraft (critical surfaces) checklist system as it will sometimes
to help prevent ice building up in the first incorporate the anti-ice methodology as part
place, or heating it up to melt it away. of setting up your flight.

Not only can ice affect the performance of When To Turn On Deicing?
the aircraft and the aerodynamics, but it can
also have an impact on your onboard systems. If you are flying an aircraft with a manual mode
Aircraft use a pitot tube to measure key aircraft to the deicing functionality, you should turn
performance values such as airspeed and on icing as soon as you can visually see it. You
altitude. These tubes can freeze up, and if they will first notice it build up on the windscreen
do, your aircraft’s systems will no longer get and then possibly on your control surfaces.
the data to tell you what your aircraft is doing. The system in the simulator will dynamically
build it up from starting off barely noticeable
to being very in-your-face.
You can see from some of the images that if the
pitot tubes freeze, your airspeed and altitude
on the PDF will drop to 0. This is obviously a You may also see your airspeed and altitude
cause for concern and you will need to find a drop to 0 on the PFD, which indicates that
way to rectify that situation. your pitot tubes have frozen up. This isn’t a
bug of the simulator, but actually how it would
happen in real life. If this happens, turn on
If you’re flying, one of the easiest ways to avoid your deicing tools (in particular the pitot tube
any ice building up on your aircraft is to avoid option) and soon the ice will melt and your
clouds. As said above, moisture in the air can instruments will give you accurate readings.
be a cause of ice on your aircraft.

How Else to Prevent Icing Build Up?


However, sometimes this isn’t possible and
Ice typically builds up in higher altitudes and
icing could inevitably build up anyway. To
when you fly through moisture in the air. To
prevent ice building up, or to help melt away
prevent icing, or to help melt it quicker, avoid
any build-up you do get, you need to use the
clouds and descend to lower altitudes. Find
deicing systems on your aircraft.
warmer air, increase the RMP on the throttle
or increasing your airspeed are also other
effective ways to help rid your aircraft of the
icy build-up which may be having an adverse
impact on your aircraft’s performance and
handling.

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AIRPORT MANOEUVRING
Taxiway Lines
When manoeuvring around the airport, you
need to keep your nosewheel on the central
yellow taxiway line. This has been done to
In your journey to learn more about the world ensure adequate clearance from buildings
of flight simulator, you have always started on and other taxiways. Taxi slowly and carefully.
the runway. As this guide continues to expand,
more focus will be placed on point A to point
B flying, meaning this will include navigating Airport Signage
airports.
Those who are looking for a bit more realism
in moving around the airport will want to use
Navigating airports in flight simulator can be the airport signage. Understanding these
easy and there are numerous tools to assist big signs is easy once you learn some of the
you. Navigating an airport from the gate to basics. Whilst some of the signage may vary
the runway means you will need to taxi across from country to country and airport to airport
taxiways, possibly cross active runways and (depending on the use), there are some
also make way for other aircraft at various fundamentals that will help you regardless.
intersections.

Yellow Background, Black Text


Taxiways are made up of paths, intersections, This signage represents taxiways you’re about
holding points and other aircraft specific areas. to cross. These intersection indications give
They are each given an alphanumeric code you, as the pilot, knowledge of which taxiway
(not always in alphabetical order). It may seem lies in which direction.
daunting at first, especially at larger airports,
but navigating airports is made easier in the
simulator thanks to some of the built-in tools. Black Background, Yellow Text
This indicates to you which taxiway you are
After Pushback currently on. If you were to continue straight
at an intersection, it means you will remain on
After you have pushed back from the gate, you that said taxiway.
will need to contact the air traffic control tower
to request clearance to taxi to the runway.
They will instruct you on the taxiway routing Sometimes you may get a number following
you need to take. The larger the airport, the the letter, meaning it’s likely an intersection
more complex sometimes the routing can be. or holding point along a specific taxiway. The
number represents which one in a series of
intersections / holding points along that given
In our example, we are looking to take off taxiway.
out of Dubai International Airport (OMDB).
Once ATC has been contacted, they will issue
instructions on which runway you will be Red Background, White Text
taking off from and how to get there.
Red is an indication that you’re entering a
critical part of the airport. These are dominant
With complex airports, there is a lot to take in. at runway intersections and serve as a stark
If you’re new to moving around airports, then, reminder that you should only enter this area
fortunately, you can turn on some assists to if you’ve been given specific instruction to
help navigate you. Press ESC to open the main do so. You will see the runway designator on
menu and then click on ‘Assist’. From there, these taxiway signs.
click on the drop down menu for Navigation
Aids and search for ‘Taxi Ribbon’.
Next to the signage you will also find ground
markings again reminding you this is a critical
Turning this on will give you a series of markings part of the airfield. The yellow block lines.
in the simulator guiding you along the path indicate this is where you must stop if you
ATC gave you to help you to the runway. have yet to receive clearance to taxi onto the
runway.

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MULTIPLAYER
Creating a Group
When it comes to online flying, you have a few
options, one of those is to create a group and/
or join a group.
Fly Online With Friends
Now that you are ready to explore the world Creating a group is done by clicking on your
on your own, this is actually the perfect time to friend’s name from your friends list and clicking
grab some friends and fly together. create group. This will create a virtual server that
only you and those you have requested join the
group will appear in.
Luckily, flying with friends in multiplayer is
super easy with the new simulator. Providing
you have their gamertag, you will be able to In group mode, you are able to set whether you
add them to your friends list and get a flight have live traffic, AI traffic, real world weather,
going in a matter of minutes. pre-set weather or completely custom made
traffic and weather. If you are in a group, the
group leader (the person who makes the group)
We’ll talk you through each step to help get can change the time of day and weather on-the-
you started. fly for everyone in the group. So whether you’re
looking for a challenging approach or a calm
bush tour, the group leader can customise your
First - Get on the Server experience to suit everyone in the group.
From the main menu, head on up to your
username in the top right hand side. Clicking Once the group is made, and the conditions are
on it will show you the available servers to you. set, you can then spawn into the flight simulator
and you will all see each other. If you have tags
turned on in the general settings, then you will
Providing you haven’t changed anything since be able to identify who is who.
installing the simulator, the sim will default
to the nearest server to you. You will see a
number (e.g. 18ms) followed by a series of bars. You can be completely private, in a group or take
These represent how quickly your internet can part with the rest of the world.
interact with the server. The lower the number,
the better it is.
Being Part of the Online World
It isn’t just creating private groups that form
Leaving your simulator in automatic mode will
part of the multiplayer options, you are also
always hook you up to your nearest server, but
able to join the thousands of online pilots in a
if you need to change it, this is where you would
go. world packed full of simmers.

While you are flying online, you will have to fly


Adding Friends with live weather and live traffic. You will also be
Now that you’re hooked up to the right server, able to see friends, (and others online) practicing
it’s time to add some friends to your list. Simply their landings, taking off on long-haul flights and
click on the “Add Friend” icon from the main finding their next landing-strip.
menu, enter their Gamertag and click send.
To be part of the online world, all you have to do
A request will be sent to them, which needs is select the “Live Players” option from the main
to be accepted before you’ll be able to fly flight conditions page and jump into any airport
together. If you get a request, you will receive around the world.
a notification and you’ll have the chance to
approve or decline. Top Tip: You must be on the same server if you
intend on flying with friends to see each other.
If you still can’t see each other, change servers
and go back to the original one. This has been
a proven fix for many.

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FINDING ANIMALS
What You Can Find
The world is huge and finding the clusters of animals can be
a little challenging. Below you’ll see all of the different types of
animals you can find and where in the world they are.
Explore Wildlife
The world is full of life. Whilst there are plenty
of cities, towns and landscapes to explore,
there are also plenty of opportunities to find Top Tip: Use the ‘Smart Camera’ to be pointed in the
wildlife within your flight simulator. direction of the cluster of animals in the nearby area.
This makes finding them easier.
Geese
Below is a complete guide on how to find a
range of wildlife scattered around the globe in WHERE TO FIND THEM:
their respective geographical locations.
• Skadar Lake, Montenegro
• Limni Voularia, Greece
From the Main Menu
Your first step is to head to the World Map. You
should be familiar with the World Map, but if
not, head to our previous pages for a rundown.

From here, you’ll be able to find wildlife, but


with animals in the simulator spread far and
wide, you should use the filter system to make
the process easier.
Elephants Giraffes

Finding Animal Clusters WHERE TO FIND THEM: WHERE TO FIND THEM:


Pressing the F key on the World Map menu • Bugna, Ethiopia • Dawunt, Ethiopia Black Bears
will open up the filter options. As a reminder,
• Dessie Zuriah, Ethiopia • Blue Nile, Sudan
these options are there to make finding areas
of the world much easier. Since we’re looking • Meshesha Wenz WHERE TO FIND THEM:
for clusters of animals, you should turn off • Bodad (CA), USA
most options such as cities, landmarks and
points of interest. • Grass Lake (CA), USA
• Yosemite (CA), USA

However, you should leave ‘Fauna’ on. As


described by the Biology Dictionary, “Fauna
is a term which refers to all of the animal life
within a specified region, time period, or both.”

With this option left on for the World Map,


finding animals is a lot easier. You will need to
zoom into the map a little closer than usual to
find them, but our handy guide on the next
Seagulls Flamingos
page will help you identify which animals
you can find and where in the world they are WHERE TO FIND THEM: WHERE TO FIND THEM:
waiting for you.
• McNeil Cove (AK), USA • Cochrane, Chile Grizzly Bears
• English Bay (AK), USA • O’Higgins, Chile
Once you have found them, as with other
• Lake Isabella (CA), USA • Lago Argentino, Argentina WHERE TO FIND THEM:
identifiers on the map, click and set the animal
as a departure (or arrival). You can then load • Lake Tahoe (CA), USA • Dahlak, Massawa • Chinitna Bay (AK), USA
up the simulator to discover these wonderful • Punta Arenas, Chile • Izembek (AK), USA
creatures.
• Tivat & Rijeka, Montenegro • Norma Bay (AK), USA
• Syros, Greece
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Biology Dictionary ‘Fauna’ Definition
V1.1.0 | Oct 2023
GET MAXIMUM PERFORMANCE Clean Install of Video Card Drivers
If you already have a video card driver installed
(which is very likely), you should perform a
Whilst the new flight simulator is geared towards modern hardware, as outlined earlier in this
“Clean” install of that video card driver. Below is
guide, there is still plenty of scope to improve your personal performance to get the best possible
a quick guide on how to uninstall your current
results from your simulator. Here are some handy tips for you to get maximum performance
driver and replace it with the most up-to-date
from your simulator. All of our tips are verified by an industry expert and an IT professional.
in a “Clean” state.

Before We Begin Nvidia Drivers


It should be noted that these tips and tweaks Step 1 - Removing Old Drivers
are simple, safe and generally quite common
across multiple simulators and games. Whilst Navigate to your ‘Add or remove programs’
tweaking your system may result in better menu on your Windows PC. In the search bar,
performance, you should be aware that the look for Nvidia, which will look for all programs
simulator can continue to be optimised (it with that name. You will then see your driver.
doesn’t utilise all processing cores, as an Click on ‘Uninstall’ and follow the prompts to
example) and that this simulator is also built uninstall the driver. This will take a few minutes
for more powerful hardware in the future. and your screen may go black a few times, but
this is normal. You will need to restart your PC
afterwards.
It is also worth noting what your specifications
are and comparing that to the recommended
components outlined by Microsoft. Tweaking
will yield some positive results, but if you’re Step 2 - Downloading New Drivers
on low-end machines, then you may need to
If you haven’t already downloaded the new
consider upgrading the hardware.
drivers, then you will need to from Nvidia’s
website.
That said, applying some of these tweaks
should help you boost performance. Your
mileage may vary and we’ll continue to update
the guide if and when new tweaks are found. Select your graphics card, language, etc and
the system will find you the correct driver to
download. For the cleanest driver download,
Up to Date Video Card Drivers choose the ‘GeForce Game Ready Driver -
WHQL’ version. The download will now start
The first thing you should do is ensure that
and will take a few minutes depending on
your video card drivers are up to date. Video
your connection.
card drivers link your physical hardware (your
GPU) to your computer and have specific
optimisations for games and applications Step 3 - Installing Clean
(including Microsoft Flight Simulator).
With your new driver downloaded, you are
now able to start the process of installation.
Nvidia Graphics Cards: Run the download as an Administrator on
your system.
As of May 2023, we recommend you use Nvidia
driver 531.29 WHQL and above. This driver has
specific optimisations for Microsoft Flight During the installation process, a checkbox
Simulator to help maximise your performance. named “Perform Clean Install” will be visible.
Ensure that this is checked. This will help
ensure any old files are deleted to prevent any
AMD Graphics Cards:
issues.
The latest AMD video card driver is 23.4.3. This
driver has specific optimisations for Microsoft
Flight Simulator to help maximise your With the driver now installed, SHUT DOWN
performance. your computer and turn it back on.

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AMD Drivers ADVANCED USERS Using DDU
Step 1 - Removing Old Drivers The previous instructions are intended for
AMD has provided a simple solution to remove those unfamiliar with using PCs to remove/
your AMD drivers. Download the AMD Cleanup install video card drivers. Those with more
Utility from their website and run after it has advanced knowledge can also use tools such
downloaded. as ‘Display Driver Uninstaller’ (DDU) to perform
the clean driver installation.

Follow the prompts to reboot your PC in ‘safe


mode’. Rebooting in ‘safe mode’ will give you This tool will work for both Nvidia and AMD
the best results for a smooth driver update. video cards. Set up does require a little more
knowledge and experience.

After your PC has rebooted, a new prompt


will appear asking you if you wish to remove Graphic Card Settings
all AMD drivers and applications. Click on ‘Yes’
and the removal process will begin. Afterwards, With fresh drivers now installed, you should
shut down your PC and turn it back on. now look at adjusting a few settings within
your Graphic Card Control Panel.
Note: Navigate to your Windows installation
folder in your Windows Explorer folder and
if you have a folder named ‘AMD’, delete These settings are easy to configure and
this completely. The typical location for this change should you wish to revert back.
folder is “C:\AMD”

Nvidia Users
Step 2 - Downloading New Drivers
On your desktop, right-click and select ‘NVIDIA
If you haven’t already downloaded the new Control Panel’ to open up a new window.
driver, v20.8.2, then head to the AMD website
and enter the details of your card. This will
search for the latest driver for you to install. Within the Control Panel, on the left-hand
side, open ‘3D Settings’ to show a new menu
named ‘Manage 3D Settings’.

Click on download and start the process of


In the main menu area, you will see a new range
saving the driver to your PC.
of options appear. Click on the tab ‘Program
Settings’ and from the drop-down menu, find
Step 3 - Installing Clean and select Microsoft Flight Simulator. Here
you will change two settings.
Once the new driver has downloaded, start
the file as an Administrator.
Power Management Mode
Since you have removed all the previous Scroll down to find ‘Power Management
folders, files and driver data in step 1, the driver Mode’ and change it from ‘Use global setting
will perform a clean install. You can also click (Optimal Power)’ to ‘Prefer Maximum
on ‘Clean Install’ to ensure this is still the case. Performance’. This will now use the full power
Wait a few minutes for this to happen. Your of your GPU.
screen may flicker at this time.
Texture Filtering - Quality
With the driver now installed, SHUT DOWN Find ‘Texture Filtering - Quality’ and change
your computer and turn it back on. it from ‘Quality’ to ‘High Performance’. These
Top Tip: If you purchased Flight Simulator
are proven to help with 3D performance in
on Steam, you won’t see the sim on Program
various games and simulators.
Settings on Nvidia Control Panel. Instead, you
can adjust these as Global values to take effect
Now click on ‘Apply’ for these to take effect. for Steam users.

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Adjusting Windows Settings Setting the Priority to High
We have our video card drivers set up, so now Top Tip: If you are running any other With the video drivers now set and your
it’s time to ensure we are getting the most background tasks such as Nvidia windows settings enabled to give you
from Windows. ShadowPlay, turning this off will also maximum performance, we’re now going to
help with performance. make some changes to how the simulator
runs. We want to ensure that the simulator
Not only do we want to get the best uses as much of the processing power we have
performance from Windows, but we also want to give us the smoothest experience. There is
to ensure that our processors are doing as a function within Windows, which is known as
much work as possible to get that stutter-free changing priority.
experience.

To do this, first load up the simulator as you


There are a handful of quick tweaks we can do usually would. Once it starts to boot, you want
to maximise our performance. to run the Task Manager. If you’re unsure how
to open up the Task Manager, hit CTRL + ALT
+ DELETE at the same time, and then click on
Game Mode ‘Task Manager’ from the menu.
We are now recommending that you turn
Game Mode OFF. This is providing you are
In Task Manager
using the latest version of Microsoft Flight
Simulator and also Nvidia 457.30 drive and When in Task Manager, you may only see a
above. This also assumes you are using basic overview. Click on ‘More Details’ to show
Windows 10 update 20H2 and above. a lot more information. If you’re less technically
minded, don’t worry as we’ll only be touching
a handful of things here.
Hardware-accelerated GPU Scheduling
Similarly to Game Mode, we are now suggesting With the new view on display, click on the
that you turn Hardware-accelerated GPU ‘Details’ tab. This will show you a list of
Scheduling to OFF. programs running on your PC. Scroll down to
find ‘FlightSimulator.exe’.
This will improve syncing and reduces
stuttering. Again, this is providing you are using Now, right-click on it, hover your mouse over
the latest version of Microsoft Flight Simulator ‘Set priority’ and now select ‘High’. This will
and also Nvidia 457.30 drive and above. This
now give your simulator a higher priority for
also assumes you are using Windows 10
your processing power over other applications.
update 20H2 and above.

Why not set to Real-Time?


Captures
This has adverse effects to your system and
The final change you’re going to make is to other functions simply need to have that
‘Background recording’. To ensure this is ‘Off’, Did you Know? Hardware-accelerated type of priority over a flight simulator. Setting
click on ‘Captures’ from the left-hand side to GPU scheduling is only available in it to ‘High’ is safe and gives you improved
open up a new menu. Now you can turn off Windows 10 Version 2004. performance.
‘Background recording’.

With these changes in place, now restart


your PC.

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RECOMMENDED SIM SETTINGS Object Level of Detail
This setting will adjust objects such as
generated buildings and other objects in
Earlier, this guide documented some of the
the world. The higher the setting, the better
key changes you could make to the simulator
quality you will see, but reduced performance.
to get the best performance in your simulator.

Things to consider...
With version 1.10 of this guide, we decided
to expand upon it, which when combined Our testers and experts found this was the best
with our tweaks and tips listed on the balance between quality and performance.
Even if you have a PC that can have ‘Ultra’ Above: Object Level of Detail 100
previous pages, will give you the maximum
performance possible on your simulator. settings, anything above 200 will degrade Below: Object Level of Detail 200
performance with no added benefit for visual
quality.
From any point in the simulator, click open up
the ‘Options’ menu, then ‘General’ and ensure
you are on the ‘Graphics’ tab.
Texture Supersampling
Biggest Performance Impact This setting adjusts the texture’s Anti-Aliasing.
Higher settings will use more VRAM, so a
We have identified there there are several modern GPU is required for higher settings. If
settings within the new simulator that have you use a high-res display, you can use lower
the biggest impact on performance. These values to compensate for the increased pixel
settings do have an effect on the overall visual number.
look of the simulator, but tweaking them just
enough will give you smoother performance
whilst also retaining a good looking flight Things to consider...
simulator.
The performance benefit of a lower setting
outweighs the minor visual differences of
Let us take a look at some of those that have higher settings. Regardless of monitor size
some of the biggest impacts on performance. or GPU, 6 x 6 is a good setting to balance
performance and visuals.

Terrain Level of Detail


This will adjust the level of detail you will
have from the terrain. The higher the setting, Shadow Maps
the better quality you will see, but reduced Shadows make the world look alive, especially
performance. when the sun is low. This setting will adjust
the quality. The higher the number, the more
impact it will have on performance.
Things to consider...
Our testers and experts found this was the best
balance between quality and performance. Things to consider...
Even if you have a PC that can have ‘Ultra’ When flying at altitude, our testers found the
settings, anything above 200 will degrade Above: Terrain Level of Detail 100 visual quality to be little to no different than on Above: Shadows @ 2048
performance with no added benefit for visual Below: Terrain Level of Detail 200 higher settings, but the added performance Below: Shadows @ 768
quality. The recent sim updates mean you benefit was worth it. However, you may notice
can push the limit up without compromising some jaggy textures a little closer to the
performance, but get better visual results. ground.

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Anti-Aliasing Left: TAA Right: FXAA Render Scaling
In simple terms, this setting smooths out the Render scaling is how the simulator will scale
edges within the simulator. This will enable the resolution of your simulator. So if you’re
models and texturing to look crisp and clear using 1080p and render at 100, it will render
with no rough edges or ‘jaggies’. the scene at 1080p resolution. If you drop that
to 75, it will render at 75% of that resolution.
Above: Bloom On
Things to consider...
Below: Bloom Off
Whilst anti-aliasing is a huge performance Other Settings to Consider
killer, you want to balance visual quality and
performance. Turning this setting any lower Those were just some of the settings we have
than TAA resulted in better performance, but adjusted to improve performance, whilst
at an expense of bad looking texturing and maintaining a good looking flight simulator.
modelling. Our testers preferred to cut down
on other elements whilst keeping this setting
If you still find performance is not adequate
to TAA.
enough for you, then you should try these
other recommended settings.

Water Waves Bloom


This will adjust the resolution of the waves Turning off bloom saw a minor increase in
produced in the flight simulator. The higher Above: Waves HIGH performance, but our testers did miss the
the setting, the better the quality but at a cost visual effect.
Below: Waves LOW
to performance.

Reflections
Things to consider...
Turn to medium to find a good balance
Unless you intend on doing a lot of water- between performance and good looking
based flying, then putting this setting to visuals.
medium will improve performance to have
little to no impact on your flying experience.
This was said by numerous testers, especially Texture Synthesis
when flying at altitude. Turning this to medium helped add a few
extra FPS to our performance, even in intense
areas such as New York.
Do Remember that these tweaks
Depth of Field
Trees have been tested by numerous
This setting will adjust how far afield the people all of whom have had a varied
simulator will render and to what quality. Turning this setting to medium gave out degree of success. You should set your
High values improve quality but reduce testers a small performance boost and little to own expectations when it comes to
performance. no changes visually. performance and not always assume
you will reach the magic “60 FPS”
number we all so crave. Performance will
Things to consider... VSync improve over time thanks to updates to
This felt more like eye-candy settings rather Above: Depth of Field HIGH
Our testers found that keeping this setting ‘Off’ the simulator, changes to hardware and
than something that enhanced the experience. offered the best performance and minimised of course, the more we learn, the more
Below: Depth of Field LOW stutters. we can advise of future tweaks and tips.
Turning this down gave better performance
with little visual impact.
Our commitment to you is that when
we feel there is something new that will
enhance performance we will update
this guide accordingly so you always
have the best possible information to
help you maximise performance in your
new flight simulator.

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Our Recommendations
On the next page, you will find our settings as
of May 2023.

Please consider we are running these settings


with the following specs. Your milage may
vary.

GPU
NVIDIA RTX 3080

RAM
64GB @ 3300mhz

CPU
Intel i7-10700k @: 3.80GHz

Disk
Samsung 1TB NVMe

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HOW TO SET UP VIRTUAL REALITY
Understanding Your Headset Type
Fine-tuning your VR experience will depend
on how well you understand your current
Welcome to our guide to setting up your PC and simulator in preparation for Virtual headset type. Whilst all those with OpenXR
Reality. Sim Update II enabled simmers to explore the world in the most immersive way support are compatible with the simulator,
possible through a wide range of compatible VR headsets. The results of virtual reality in there are a few other considerations to note. In
the simulator are incredible and need to be seen to be believed. However, to set up virtual summary, any headset that runs on Windows
reality and ensure you have to a smooth performance can be a little overwhelming at first. Mixed Reality (WMR), Oculus and SteamVR are
all supported. Each manufacturer has their
We hope this section of our guide will provide you with all the tools and information you need own software to support the implementation
to get set-up quickly. After you have everything set up, our performance guide will take you of VR and also feature settings you can adjust
through some of the tips and techniques we've discovered to give you a smooth experience. to get optimal performance.

As we familiarise ourselves with the new feature and see improvements in the simulator, we'll
update this section with additional information to help you even more. We will assume that you know which headset
type you own, but we will give you performance
instructions and ideas for a variety of headsets.

Before We Begin
This guide assumes that you already own a
Obtaining VR Headset Software
compatible headset (view them here) and have Now that you know your headset type, it's time
followed your manufacturer's instructions on to ensure you have the right software.
installing the correct drivers and hardware
(including any controllers or camera devices).
WMR owners should ensure they have
runtime 104.2012.9003 installed. You can
Here are some other recommendations you download the latest version of Windows Mixed
should consider before proceeding with using Reality from the Windows store directly to
virtual reality with the simulator. your PC. Type "Windows Mixed Reality OpenXR
Development Tools" and download for free.

We also assume you have the most up to date


version of the simulator, which comes with VR. SteamVR compatible headset owners
should ensure they have the latest versions of
SteamVR. You can launch this directly from
Video Card Drivers Steam.
We have detailed this in our Maximum
Performance section, but there is a good
HTC compatible headset owners should
understanding now of a driver which
ensure you have downloaded the beta version
compliments VR best.
for the Vive console. Head to our resources
page to get a link.
Nvidia Graphics Cards:
The most stable Nvidia video card driver is Oculus compatible headset owners should
457.30 WHQL. This has been reported by ensure you have the Oculus app downloaded
various users as the most stable driver for and installed. It's also vital that you have opted
virtual reality with the simulator. into the Beta program and set Canal testing
to on.
AMD Graphics Cards:
At the current time, no specific driver was
mentioned for AMD graphic cards that provide With the software now on your PC with the
the best results. However, we recommend that correct drivers, you are ready to start adjusting
you download the latest driver. As of January some general settings to get VR performing
11th 2020, the latest driver is: 20.12.2. as best as possible on your system.

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VR PERFORMANCE SETTINGS
Performance Settings Rationale
The simulator comes with an array of options
to help support simmers with a range of
hardware get the most from their set-ups. Our
A Dedicated Settings Tab research has shown there are various settings
Flying in virtual reality is a different experience which dramatically impact performance,
compared to your standard PC monitor. With whilst others have marginal hits on the frame
the simulator effectively having to produce rate. Our guide will take you through the most
two versions of the image (one for each performance hitting settings first followed by
screen per eye), ensuring you have optimal those which have less of an impact.
performance is key to a smooth experience.

Render Scaling
The key to having the best VR experience is
more than just a stable frame rate. It is also Known by many to be the most impactful on
about image quality and clarity. performance. Lower settings give you better
frame rates, but also lower quality resolution
and image quality.
To help users experience the best of both
worlds, the new update gives you the option
to have settings set dependant on the view We recommend a setting of 100.
mode you're using. This means you can be
more specific with your VR settings and adjust
them without impacting your settings for Please note that you should use the above
normal usage. setting in conjunction with your OpenXR
software (more on that here) to give you the
most stable performance.
You can access the dedicated VR performance
settings via the settings menu by toggling the
result in the "Graphics" section. Volumetric Clouds
Having detailed clouds comes at a cost to
performance. This is similar to that of using a
You can adjust the "Traffic" settings for a standard display.
specific VR profile also.

We recommend using Medium.


Finally, from the general options setting, you
can adjust the "VR Mode" key combinations
and toggle VR mode on/off. Ambient Occlusion
This setting has an impact on the lighting
Your Mileage Will Vary engine within the simulator and has a large
impact on VR performance.
Whilst Virtual Reality will give you an incredible
experience, the performance requirements
are now greater than the original simulator's We recommend using Low.
requirements. This means you may need a
more powerful PC to harness the full potential
of VR and get that smooth picture quality. As Buildings
such, your mileage with performance tweaks
This setting will adjust the number of auto-
will vary.
generated buildings in the simulator. It has a
relatively high impact on performance.
If you're looking to try VR with a low-end PC,
then set your expectations now that you may
lose some of the visual quality you previously We recommend using Medium.
experienced. VR is, right now at least, ideally
suited for those with more powerful hardware
and conform to at least the recommended
level of hardware for an enjoyable experience.

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Reflections Our Recommended Settings
Similar to Ambient Occlusion, reflections can We have described settings with the most
have a big impact on performance as the impact on performance so that you know
lighting engine needs to render more. which ones to play with to find the sweet
spot for your PC. Below is a snapshot of the
settings we are using, along with details on
We recommend using Low. our hardware and which headset we used to
test these settings.
Terrain Shadows
This setting will adjust the resolution of Graphics
shadows created by terrain. Has a large impact Render Scaling 100
especially in mountainous areas.
Anti-Aliasing TAA
Terrain Level of Detail 100
We recommend using 512. Terrain Vector Data Medium
Buildings Medium
Anti-Aliasing
Trees High
This setting will help with ensuring edges
Grass And Bushes Low
appear smooth and non-pixelated.
Objects Level of Detail 100
Volumetric Clouds Low
We recommend using TAA.
Texture Resolution Ultra
Anisotropic Filtering Off
Light Shafts
Texture Supersampling Off
This setting adjusts light shafts formed
because of atmospheric conditions. Texture Synthesis Low
Water Waves Medium
Shadow Maps 768
We recommend using Low.
Terrain Shadows 512
Contact Shadows Low
Bloom
Windshield Effects Medium
This setting adds an effect when looking at a
light source. Ambient Occlusion Low
Reflections Low
We recommend using Off. Light Shafts Low
Bloom Off
Terrain Level of Detail Depth of Field Off
This setting will enhance or reduce the Lens Correction Off
distance you can see with clarity and detail in Lens Flare Off
the simulator.

Traffic
We recommend using 100. Aircraft Traffic Type Real-Time Online
Airport Life All 0
Contact Shadows Land and Sea Traffic All 20
This setting adds shadows to aircraft and Generic Plane Models On
buildings. Traffic Variety Medium

We recommend using Low.

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ADDITIONAL PERFORMANCE INFO
Note #2: Adjusting these settings will also
impact your settings when using a standard
monitor. Be sure to remember or backup your
Nvidia settings if you swap back to using a
Whilst there are various settings in the standard display.
simulator you can change to better suit your
performance needs in VR, we have some
additional tips you should follow when using Windows 10 Settings
the functionality in the simulator. There are settings within the operating system
which we recommend you adjust.
OpenXR Settings
Within OpenXR, you should turn on the Both Hardware-Accelerated GPU scheduling
latest OpenXR runtime. From the "Developer and Game Mode should be turned off. You
Settings" menu within the application, turn on can refer to our overall performance guide for
the runtime. details on how to adjust these.

You should turn on 'Custom render scale' and SteamVR Settings


set this to 50%. This setting in combination Those of you who are using SteamVR, there
with the render scale in the sim set to 100 are some specific settings which will help
will give you the best balance between visual you get better image quality. Below are our
quality and steady performance. recommendations for those users.

Note: This is only applicable to headsets that Refresh Rate (Hz) 90


use Windows Mixed Reality (WMR). If you're
using a non WMR headset and want to use Motion Smoothing Off
OpenXR, we have some tips on the following Custom Resolution Multiplier 100%
page on installing the software to work with
your device.

Nvidia Settings
There are settings within the Nvidia Control How to Install OpenXR on
Panel which will help to give you a smoother Non WMR Headsets.
VR experience. By using the Nvidia Control
Panel you can ensure your graphics card can
better render the frames required for your
headset. These settings should work for all
types of headsets. How to Install OpenXR on Non WMR Headsets.
If you're using a non WMR headset, you follow the following steps to add OpenXR to your
headset, giving you additional options to tailor your performance settings.
(We have listed settings you should change
and what we recommend)
1. Right-click on your Start menu and select Run.
Low Latency Mode On 2. Type in “regedit” (without quotations) and hit Enter. This will launch the Registry Editor.
Threaded Optimization On 3. Locate the following key: HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenXR\1
Vertical Sync Fast 4. For ActiveRuntime change its value to the one that matches your platform (note: default
path is shown below):
Virtual Reality pre-rendered frames 1
C:\Program Files\Oculus\Support\oculus-runtime\oculus_openxr_64.json
5. Close the Registry Editor. You are now ready to enter VR with your Oculus headset.
Note: We are evaluating similar performance
benefits with AMD cards. An update to this
guide will be issued once we are comfortable
Read more on the official support FAQ >>
sharing advice. If you're an AMD user and have
feedback to share with us, please get in touch.

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USING VR IN THE SIMULATOR
By now, you have hopefully configured your
simulator settings, VR headset and your PC to
finally experience a new level of immersion.

Accessing VR Mode
When you load up the simulator, you will be
able to access VR through specific key binding.

By default, this key combo is CTRL + TAB

This will automatically change your view point


to a VR mode, meaning you can now put your
headset on. All menus and options can be
viewed in VR.

Navigation and Interaction


At the time of publication, you are able to
interact with menus with your mouse or
keyboard assignments.

When you are in the aircraft, you are able to


interact with instruments, controls and dials
through the use of your current controls
such as a mouse, keyboard and third-party
hardware.

At the time of publication, VR handsets and


controllers are not supported by the simulator.

Flying In VR
The major difference with flying in VR is that
you are able to move your head in a 3D space
to change your viewpoint. That ultimately
means you won't need to rely on camera
controls to change your viewpoint. However,
there are some control bindings to reset your
views. This can be adjusted from the setting
menus under "VR Mode".

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ASSISTANCE OPTIONS
AIRCRAFT SYSTEMS
Automixture
Have the engine fuel mixture applied
This flight simulator has a huge range of auomatically.
assistance options available to those looking Unlimited Fuel
to try new things. Here is a break down of each
of them and how they can help your simulator Have no worries about the virtual fuel and fly
experience. with unlimited fuel to fly as far as you like.
Aircraft Lights
Allow your copilot to adjust the lights
accordingly depending on time of day and
Top Tip: You can change any of these phase of flight.
settings from within the simulator of
the main menu via the Assistance Gyro Drift Autocalibration
section of the menu. Have the simulator automatically calibrate the
gyro during the flight. If off, you will have to do
it manually.

PILOTING
Take-Off Auto-Rudder FAILURE & DAMAGE
Assisted rudder to help you during the take- Crash Damage
off roll. Turn on or off the crash detection. If you have
Assisted Yoke any significant impact with terrain, buildings
or other objects, the flight will come to an end.
Should you need help to keep your aircraft
straight and level with pitch and roll assistance. Aircraft Stress Damage

Assisted Checklist Flying with excessive G-forces for a prolonged


period of time will cause your aircraft’s airframe
Additional options will appear on the to break up and thus your flight will come to
integrated checklist menu. Either the copilot an end. You can turn this option on or off.
completes the action or verifies what you have
done is correct. Engine Stress Damage

Assisted Landing Simililar to aircraft stress damage, causing


your aircraft’s engine to over-perform can
Once you are in the final approach phase of have adverse effects. If you stress the engine
flight, the AI will assist with the throttle, pitch, too much, you will cause the flight to end.
gear and flaps in preparation for landing. You
can continue to control the aircraft and override Icing Effect
this setting at any time even if switched on. As described on page 190, icing can have an
Assisted Take-off impact on your aircraft’s ability to fly through
the air. You can either have the icing effect
During the take-off phase of flight, the AI purely visual or have it have an impact on the
will assist with the throttle, pitch, gear and way your aircraft handles.
flaps. You can continue to control the aircraft
and override this setting at any time even if
switched on.
Delegate ATC to AI
Focus on flying and delegate your AI co-pilot
to handle the radio and communication
interactions with ATC.

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NAVIGATION AIDS NOTIFICATION
Route & Waypoints Piloting & Controls Notifications
Adjusts whether navigation icons are visible in Display on-screen information about the
the world various control inputs for the aircraft you are
Taxi Ribbon flying.

Display a taxi path on the ground at any airport Aircraft Systems


after you have received instructions from ATC. Display on-screen notifications about the
More details on how to taxi around airports aircraft’s systems during flight. Differs
can be found here. depending on the aircraft type.
Landing Path Flying Tips
Visible path to demonstrate the correct glide Have aviation terms and concepts appear
slope you should take to achieve a great during the flight to help you when flying.
landing. Objectives
Smartcam Mode Display on-screen notifications about the next
Have the smart camera automatically action you should take in the flight.
point in the direction of a nearby important Software Tips
landmark, runway or other marker. You can
have this manually assigned to a key or move Display software tips during the flight in the
automatically. simulator.
POI Markers
Markers to help you identify where nearby USER EXPERIENCE
points of interest are in relation to you (e.g. the ATC UI Panel Open at Start
Space Needle).
Show the ATC UI panel open during the start
City Markers of a flight.
Markers to help you identify where nearby Show Message Log in ACT Menu
cities are in relation to you (e.g. New York).
Display messages from ATC in a log format so
Airport Markers you can revisit previous messages from ATC in
Markers to help you identify where nearby the correct panel UI.
airports are in relation to you (e.g. London ATC Voices
Heathrow).
Turn on or off the ATC voices in the flight. You
Fauna Markers will be able to interact with ATC via the text
Markers to help you identify where nearby menu option.
fauna (animals) are in relation to you (e.g. Checklist UI Panel Open at Start
Elephants). You can read more on how to
discover various animals on page 198. Show the checklist UI panel open during the
start of a flight.
VFR Map UI Panel Open at Start
Show the VFR Map UI panel open during the
start of a flight.
Nav Log UI Panel Open at Start
Show the nav log UI panel open during the
start of a flight.

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FLIGHT ASSISTANT / NEW ASSISTANCES
AI Auto-Trim
Enabling this option will have the AI keep your
aircraft in trim at all times. This is very helpful
when you just want to focus on basic flight
A new UI and options were made available to
without the worry of the trim.
the flight assistant mode with the release of
Sim Update V. You can access these changes
either in the Discovery Flights section or AI Radio Communications (ATC)
anytime during Free Flight.
Let the AI focus on communicating with the
built-in ATC. With this on, you can fly and let
The tools within the flight assistant option allow the AI handle the radios.
the AI to take control of your plane so you can
focus on the spectacular views on the outside.
Whilst flight assistant is not new, some new AI Piloting in Cursor Mode
options help to make the experience better If you're using an Xbox controller and you need
than before. to navigate with the cursor, enabling this will
have the AI fly the aircraft whilst you navigate
the options or menus. This will ensure you
To activate any of the flight assistant modes, can take the time to do what you need to do
you will need to toggle the menu open from without the flight going wrong.
the navigation bar when in Free Flight or in a
Discovery Flight.
Recommended Speeds
Interesting Places Around You If you need a quick reference for what your
takeoff, landing and stall speeds are, then the
This new section will allow you to quickly and recommended speeds will let you know.
easily find airports, cities, landmarks and fauna
that is in close proximity to you.

Cycle through any of the options and once


you have found a location you want to travel
to, click on 'Set As Destination'. This will
automatically add the Display Direction arrow
so you can follow it. If you'd rather turn that off,
you can do so.

AI
Within the flight assistant menu, you can also
have the AI do all the work for you. This will
work with or without an aircraft with autopilot
capabilities. There are a few options you can
select/deselect depending on your flying
mood or ability.

AI Piloting
This option will take full control of your aircraft
and fly it in a straight line (whilst avoiding
terrain). If you choose a destination, then the
AI will fly to that place automatically.

AI Anti-Stall Protection
If you have this on, the AI will kick in if you
begin to stall your aircraft. This is a welcome
addition, especially for newcomers.

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ACHIEVEMENTS Uphill Climb
Land on a runway that has at least a 12 degree
incline, without using any assistance.
Night Owl
Accumulate 50 hours of flight time at night.

Did you know? After you have earned


a badge, you can apply it to your Pilot
Do More; Earn More Profile. Simply head to the badges
Fire and Ice Instrumental
Complete the Patagonia Bush Trip, without Accumulate 50 hours of IFR flight time,
To help you get the most out of the new page in your profile, select your using any navigation assistance. including at least one take-off and landing.
simulator, there are over 40 achievements you favourites, and then select a slot to
can earn. The more you do, the more you will apply it to. Now when people view your Anemoi Decathlon
earn and ultimately be able to brag to your profile, they can see what badges you Complete the Balkans Bush Trip, without using Complete 10 weekly activities.
friends. have earned. any navigation assistance.

Goldrush Completionist
Here is the complete list of achievements Complete the Nevada Bush Trip, without using Complete every activity.
available to you and how to earn them. any navigation assistance.

Tour Guide SIDs and STARs


Use the Smart Cam to view 25 star landmarks, Land at every star airport shown on the World
from a distance of 550 yards or less. Map.
Challenge Accepted Look Ma, No Hands!
Complete any activity. Utilize autopilot for a total of 600 miles. Pilot Program Landmarks the Spot
Accumulate 50 hours of flight time in a single Use the Smart Cam to view 100 star landmarks,
pilot profile. from a distance of 550 yards or less.
Fill ‘er Up! Light Chop
Refuel at any ground fuel station. Land at an airport where windspeeds are in Greased World Traveler
excess of 5 knots, without using any assistance.
Complete every Landing Challenge. Land successfully at 500 different airports.

Rubberneck On the Green


Use the Smart Cam to view a star landmark for Land on a grass runway, without using any Hydroplaning Jack of All Planes
3 seconds, from a distance of 550 yards or less. assistance.
Accumulate 50 hours of flight time in rainy Complete a 300+ mile flight with every aircraft
weather. in the standard edition of Flight Simulator.
Mother Nature Stay on Target
Adjust the weather during a flight. Use the Instrument Landing System (ILS) to Flights of Fancy Journeyman
complete a landing.
Complete flights of at least 300 miles using a Accumulate 500 hours of flight time in a single
prop, jet and airliner. pilot profile.
Start Me Up My Way
Manually start the Airbus A320neo’s engines, Complete a non-stop 300+ mile flight from Saddle Sore Wing Commander
without using Assistance. parking to parking spot, without assistance.
Complete a flight of at least 8 hours with a Accumulate 1,000 hours of flight time in a single
propeller or turbo-prop aircraft. pilot profile.
By the Book Deadstick Landing
Request landing clearance from ATC at a After receiving landing clearance, switch off Century Club
towered airport, without using ATC assistance. engines and successfully land on the runway.
Accumulate 100 hours of flight time in a single
pilot profile.
In The Wild Working for the Weekend
Use the Smart Cam to view animals for 3 Complete a weekly activity.
seconds, from a distance of 550 yards or less.

Service with a Smile Frequent Flyer Miles


Request each type of pre-flight Ground Service Fly from LFBD airport near Asobo Studio to
while at an appropriate airport gate. KSEA airport near Microsoft HQ.

Back-Up Plan Road Trip


Utilize pre-flight Pushback Service to move Taxi aircraft for a total distance of 100 miles.
aircraft, for a total distance of 1 mile.

Job Shadowing A Few Bumps


Create a flight plan based on a Live Traffic Land at an airport where windspeeds are in
aircraft, then fly the route without assistance. excess of 15 knots, without using any assistance.

Wheels Up, Wheels Down Short Stuff


Complete a non-stop flight of at least 300 miles Land on a runway shorter than 2,000ft, without
from take-off to landing. using any assistance or bypassing any travel.

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THIRD-PARTY CONTENT London City (Landmarks) Comparison

DEFAULT AIRPORT ORBX ADD-ON


Enhance Beyond the Base Simulator
Flight Simulators, across all platforms, have DEVELOPER
thrived on having talented developers create
content that goes beyond the base simulator. HIGHLIGHT
Whilst this new simulator goes above and
beyond what we’ve seen before, there is still Top-Tier Scenery Development for Flight
Simulation
plenty to improve on, for aircraft, utilities and
airports.
Orbx is the largest and most prolific scenery
developer in the flight simulation community.
SoFly has partnered with scenery developer From the start, they have focused on
Orbx to showcase the difference a third-party producing quality software and delivering
add-on can have to the flight simulator to exceptional customer service. With over 250
products in their catalogue, we are expecting
enhance the experience.
many of them to make their way to the new
flight simulator.

Default Airport vs Third-Party Airport


Orbx also has its very own convenient store
A default airport is any of the 37,000 airports called Orbx Central, which houses all your
included with the simulator. Orbx products and enables you to buy, install
and configure them through one app.

Accessing new flight simulation content


couldn’t be easier with Orbx.
London City Airport (EGLC) Comparison Innsbruck Airport (LOWI) Comparison Buy Now From Orbx

DEFAULT AIRPORT ORBX ADD-ON HAND-CRAFTED AIRPORT ORBX ADD-ON

Buy Now From Orbx Buy Now From Orbx


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V1.1.0 | Oct 2023
DEFAULT KEY COMBINATIONS
Control Trimming keyboard controls Autopilot Controls
Elevator Trim Up - Numpad 1 Toggle Autopilot Wing Leveler - Ctrl + V
Elevator Trim Down - Numpad 7 Toggle Autopilot Master - Z
By now you will have mastered many elements Flight Instru­ments keyboard controls Rudder Trim Left - Ctrl + Numpad 0 Toggle Autopilot Mach Hold - Ctrl + M
of the new flight simulator. However, with Set Altimeter - B Rudder Trim Right - Ctrl + Numpad Enter Toggle Autopilot Localizer Hold - Ctrl + O
so much to take in, having a guide to key
combinations will be super useful to help get Toggle Autorudder - Shift + Ctrl + U Aileron Trim Left - Ctrl + Numpad 4 Toggle Autopilot Attitude Hold - Ctrl + T
you started with the simulator. Select Airspeed Bug - Shift + Ctrl + R Aileron Trim Right - Ctrl + Numpad 6 Toggle Autopilot Approach Hold - Ctrl + A
Select Altitude Bug - Shift + Ctrl + Z Increase Autopilot Reference VS - Ctrl + Home
This is a comprehensive list of all of the default Select Heading Bug - Shift + Ctrl + H Power keyboard controls Increase Autopilot Reference Airspeed - Shift
key combinations available to you in Microsoft Cut Throttle - F1 + Ctrl + Insert
Decrease Heading Bug - Ctrl + Del
Flight Simulator. Increase Autopilot N1 Reference - Ctrl + Home
Increase Heading Bug - Ctrl + Insert Decrease Throttle - F2
Increase Throttle - F3 Decrease Autopilot Reference VS - Ctrl + End
Toggle Alternate Static - Alt + S
Remember that these are the default controls Decrease Autopilot Reference Altitude - Ctrl
and you can change any of them at any time Set Heading Indicator - D Mixture Lean - Shift + Ctrl + F1
+ PgDn
in the settings page. Decrease Mixture - Shift + Ctrl + F2
Decrease Autopilot Reference Airspeed - Shift
Instru­ments and Systems keyboard controls Increase Mixture - Shift + Ctrl + F3 + Ctrl + Del
Updated: March 2022 with v1.60EE Select Engine - E Mixture Rich - Shift + Ctrl + F4 Decrease Autopilot N1 Reference - Ctrl + End
Auto Start Engine - Ctrl + E Propeller Pitch Low - Ctrl + F1 Autopilot On - Alt + Z
Menu keyboard controls Engine Autostop - Shift + Ctrl + E Decrease Propeller Pitch - Ctrl + F2 Autopilot Off - Shift + Alt + Z
Toggle Active Pause - Pause Toggle Anti Ice - H Increase Propeller Pitch - Ctrl + F3 Autopilot Nav 1 Hold - Ctrl + N
Toggle Pause - Esc Toggle Pitot heat - Shift + H Propeller Pitch High - Ctrl + F4 Autopilot N1 Hold - Ctrl + S
Toggle Basic Control Panel - Ctrl + C Toggle Master Battery - Alt + B Autopilot Airspeed Hold - Alt + R
Display Checklist - Shift + C Toggle Master Battery and Alternator - Shift + M Exterior Lights keyboard controls
Help Menu - Tab Toggle Master Alternator - Alt + A Toggle Beacon Light - Alt + H
Next Toolbar Panel - (.) Increase Cowl Flap - Shift + Ctrl + V Toggle Strobes - O
Previous Toolbar Panel - / Decrease Cowl Flap - Shift + Ctrl + C Togle Nav Lights - Alt + N
Magneto - M Toggle Taxi Lights - Alt + J
Miscel­laneous keyboard controls Magnetos Both - Shift + Alt + F Toggle Landing Lights - Ctrl + L
Minus - Ctrl + Numpad plus Magnetos Left - Shift + Alt + S Landing Lights Up - Shift + Ctrl + Numpad 8
Plus - Ctrl + Numpad subtract Magnetos Right - Shift + Alt + D Langing Lights Down - Shift + Ctrl + Numpad 2
Skip RTC - Backspace key Magnetos Start - Shift + Alt + G Landing Lights Left - Shift + Ctrl + Numpad 4
New UI Window Mode - Right Alt Magnetos Off - Shift + Alt + Q Landing Lights Right - Shift + Ctrl + Numpad 6
Request Fuel - Shift + F Toggle Master Ignition Switch - Alt + I Landing Lights Home - Shift + Ctrl + Numpad 5
Toggle Pushback - Shift + P
Display Map Navigation - V Fuel keyboard controls
Display Navlog - N Toggle Fuel Pump - Alt + P
Sim Rate - R Fuel Selector 1 All - Alt + W
Toggle Delegate Control to Co-pilot (AI ) - Fuel Selector 1 Off - Ctrl + Alt + W
Ctrl + Alt + X
Toggle Fuel Dump - Shift + Ctrl + D
Toggle All Fuel Valve - Alt + V

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V1.1.0 | Oct 2023
Radio keyboard controls Cockpit Camera keyboard controls Fixed Camera keyboard controls Drone Camera keyboard controls
Transp­onder - T Cockpit Upper View - Space key Next Fixed Camera - A Translate Drone Backward - S
Com Radio - C Reset Cockpit View - Ctrl + Space key Previous Fixed Camera - Shift + A Translate Drone Forward - W
Nav Radio - N Zoom In the Cockpit View- = Reset Fixed Camera - F Translate Drone Left - A
DME - F Zoom Out the Cockpit View - - Toggle Fixed Camera number (from 0 to 9) - Translate Drone Right - D
ADF - Shift + Ctrl + A Cockpit View Left - Left Ctrl + Shift + (0 to 9) Translate Drone Up - R
VOR OBS - Shift + V Cockpit View Right - Right Translate Drone Down - F
Frequency Swap - X Increase View Height - Up External Camera keyboard controls Top Down View - Ctrl + Space
Set Transp­onder - Shift + Alt + W Decrease View Height - Down Zoom In External View - (+) Pitch Up - Numpad 8
Set Com 1 Standby - Shift + Alt + X Translate Cockpit View Forward - Right Alt Zoom Out External View - (-) Pitch Down - Numpad 2
Com 1 Switch to Standby - Alt + U + Up Reset External View - Ctrl + Space Roll Left - Numpad 7
Nav 1 Swap - Shift + Ctrl + N Translate Cockpit View Backward - Right Alt External Quickview Left - Ctrl + Left Roll Right - Numpad 9
+ Down External Quickview Right - Ctrl + Right
Display ATC - Scroll Lock Reset Roll - Space
Load Custom Camera number (from 0 to 9) External Quickview Top - Ctrl + Up
Decrease VOR 1 OBS - Shift + Ctrl + End - Alt + (0 to 9) Yaw Left - Keypad 4
Increase VOR 1 OBS - Shift + Ctrl + Home External Quickview Rear - Ctrl + Down Yaw Right - Keypad 6
Save Custom Camera number (from 0 to 9)
ATC Panel Choice number (from 0 to 9) - - Ctrl + Alt + (0 to 9) Reset Target Offset - Numpad 5
(from 0 to 9) Load next custom camera - K Decrease Transl­ation Speed - F1
Increase Wheel Speed - Shift Load previous custom camera - Shift + K Increase Transl­ation Speed - F2
Toggle Marker Sound - Ctrl + 3 Toggle Smart Camera - S Decrease Rotation Speed - F3
Increase Nav 1 Frequency - Shift + Ctrl + PgUp Look Up - Shift + Up Increase Rotation Speed - F4
Decrease Nav 1 Frequency - Shift + Ctrl + Look Down - Shift + Down Toggle Follow Mode - Tab
PgDown
Look Left - Shift + Left Toggle Plane Controls - C
Look Right - Shift + Right Zoom In - Keypad +
Secondary Control Surfaces keyboard
controls Quickview Cycle - Q Zoom Out - Keypad -
Decrease Flaps - F6 Quickview Up - Ctrl + Up Toggle Depth of Field - F1
Increase Flaps - F7 Quickview Rear - Ctrl + Down Decrease Depth of Field - F2
Retract Flaps - F5 Quickview Left - Ctrl + Left Increase Depth of Field - F3
Extend Flaps - F8 Quickview Right - Ctrl + Right Decrease Exposure - Ctrl + F2
Toggle Spoilers - / Increase Exposure - Ctrl + F3
Camera Mode Switches keyboard controls Toggle Autofocus - F4
Camera Instru­ments keyboard controls Toggle Drone - Insert key Toggle Foreground Blur - F5
Next - A Cockpi­t/E­xternal View Mode - End key Attach to Next/P­revious Target - Ctrl + PgUp/
P­gDown
Previous - Shift + A
Lock to Next Target - T
Set Custom Smartcam Target - T
Lock to Previous Target - Shift + T
Reset Smartcam - Ctrl + F
Toggle Auto Exposure - Ctrl + F4
Camera AI Player - Ctrl + Home
Toggle Lock Mode - Ctrl + Tab
Select Next Point of Interest - PgUp
Next Smartcam Target - Ctrl + PgUp
Previous Smartcam Target - Ctrl + PgDown Quick Tip: You can plug in almost any
Toggle Follow Smartcam Target - PgDown game controller (Xbox, PlayStation,
Nintendo) and use this to control the
Unset Custom Smartcam Target - Shift + T drone. We highly recommend it.
Toggle Instrument View number (from 0 to
9) - Ctrl + (from 0 to 9)
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LIVERIES AND AIRCRAFT ADJUSTMENT
Customise the Flight Model
As part of Sim Update III, you are now able to
customise elements of the flight model before
each flight. The new flight model customisation
With recent updates to the simulator, you are means you can adjust the wear and tear levels
now able to adjust the liveries on select aircraft, of an aircraft, along with adjusting the elevator,
as well as update various characteristics of rudder and aileron authority.
each airframe.

The reason someone may want to adjust


Liveries these parameters is to closely match them
Many of the default aircraft now include to the handling of specific aircraft as per real
the ability to select from a variety of liveries. life. For example, an older aircraft that has
Liveries, for those who don't know, is simply many flying hours will likely have dirt build-
the "paint job" for the aircraft. For example, up and generally be more used than a brand
airlines will paint their aircraft to represent new aircraft. All of this will have an impact on
their branding and this is known as the livery. airflow and the aerodynamics of the aircraft.
These new options mean you can fine-tune
your aircraft experience to simulate an older,
For you to change the livery of your selected more used aircraft versus something brand
aircraft, you will first need to select the aircraft new.
you wish to fly. From the menu on the left-
hand side, you will need to select "Liveries". This
will show you the different liveries currently The authority adjustments mean you can
installed for the selected aircraft. Simply then adjust how responsive the various flight
click which livery you wish to apply and then controls on the aircraft are.
continue planning your flight as normal.
It's worth noting that the changes to the flight
Sim Update III added a large number of liveries model are not persistent meaning you will
for all types of default aircraft. need to adjust them each time you load up a
flight.

Installing Custom-Made Liveries


How to Customise the Flight Model
Some talented community members have
painted a large number of custom-made To adjust the flight model, you will need to
liveries for a range of aircraft, including the head to the aircraft selection page and then
default A320 Neo. To install them, you will first click on "Customization".
need to find a file to download from any of the
freeware sources currently online. Under the ATC OPTIONS, a new section has
been added to enable you to adjust the flight
Once you have downloaded the file, there model.
will often be instructions included. However,
if there isn't the most standard convention is Once done, you can then click on "Fly Now"
to install the livery through the 'Community' and begin your flight with the new flight
folder in your simulator installation. model parameters.

Simply drag and drop the folder to


the 'Community' folder. It should be
noted that your simulator should not
be running during this process. If it is,
you will need to restart the simulator.

You will now find your newly added livery in


the same area as the included ones.

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V1.1.0 | Oct 2023
UPDATING YOUR SIMULATOR
Patch #2 - Build 1.8.3.0
This patch carried a significant update for
users of the simulator. In particular, it focused
on performance improvements, changes to
Over time, Microsoft will update the simulator
the included aircraft of the simulator and
to include patches, new features and other
fixes for numerous bugs pointed out by the
vital updates. At the time of writing, the most
community.
current version of Microsoft Flight Simulator is
version 1.8.3.0. Updating the simulator is easy,
and straight forward. Below are some of the notable changes in this
particular update.
How To Update
If an update is available, when you try to Performance
launch Microsoft Flight Simulator, you will get • Optimized cockpit screen display when
a notification to tell you that a ‘mandatory screens are not displayed on screen.
update’ is now available to you. Clicking close
• New option available to control cockpit
will open up your Microsoft Store on your PC
screen update frequency.
and take you directly to the Microsoft Flight
Simulator page. • Tweaked CPU thread priorities to reduce
interruption of frame critical threads.
• Optimized loading system to reduce overall
Once there, you will need to ensure that the
loading times.
update is downloading. A progress bar will
appear above the box art to show you the • Optimized heavy airport scenes impact on
current status. You can pause or resume the CPU.
download the update at any time.

Aircraft
After this download is complete, you can • General airliner AP behavior improvements.
relaunch the simulator. Loading up the
simulator will begin the next stage of the • Various fixes to airliner systems and
update process. As when you first installed avionics for the Boeing 747-8i, Boeing 787-
the simulator, you had to go through the 10 and the Airbus A320neo.
process of downloading and installing various
packages. This process will happen again
Environment and the World
when you update the simulator.
• Fixed 225°/3kt issue with inconsistent wind
in game.
In the case of 1.8.3.0, the update files totalled
• Fixed issue with weather persistency on
over 15gb.
flight restart.

After this process is complete, you can click on


Camera System
‘continue’ and enjoy the simulator, along with
the new features, as normal. • Pilot camera position can now be saved or
reset.

Over the course of the updates we issue to this


guide, we will cover highlights from the patch Miscellaneous
updates. • Upgraded multiplayer servers.
• Incoming ATC Azure speech has now three
different voices.
• Active pause button has been added in the
toolbar.

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V1.1.0 | Oct 2023
Patch #3 - Build 1.9.3.0
The focus for this build was on the introduction
to World Update I, which focused on Japan.
The new update included a free downloadable
content pack which enables you to discover six
new airports in Japan, various new cities with
3D photogrammetry and numerous other
landmarks to find. You can explore Japan freely
from the world map or take part in numerous
challenges and sight-seeing tours.

In addition, the patch brought a handful of


other quality of life improvements, of which
has been highlighted below.

Airports Added:
• LEMG – Málaga Airport
• LFLC – Clermont-Ferrand Auvergne
• PAFR – Bryant Army Airfield Heliport

Aerodynamics
• Fuel consumption updating mass problem
has fixed for some airplanes
• A plane with no fuel leak system should no
longer lead to a crash
• Aircraft gyroscopic stability can now be set
in our SDK toolset

Camera System
• Fixed visual glitch happening in camera
cuts
• Fixed wrong LOD selection when a camera
cut happens

World
• Ocean rendering has been improved
(waves scale, foam and reflections)
• Water mask has been edited to display
actual aerial image near the shore in some
areas
• Luminance has been tweaked for some
photogrammetry cities (Napoli, Darwin,
San Gorgonio, Las Vegas)
• Fixed terraforming issue which was
causing issues in KTEX airport
• Water elevation has been updated to
improve rivers (Missouri river and around
Toronto for example) and lakes (center of
Canada)

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V1.1.0 | Oct 2023
Patch #4 - Build 1.9.5.0 This is an image taken using the add-on Weather Preset
This is a small patch that has improved various Pro to achieve zero visibility within the simulator.
elements of the simulator and addressed
a handful of problems reported by the
community. It also added brand new Navblue
navigation data as part of the ongoing support
to ensure airways, and other navigation data is
up to date.

Here are some highlights from build 1.9.5.0


which was released on October 13th 2020.

Aerodynamics
• Auto Pilot pitch oscillation has been
reduced on some planes

Activity
• Multiplayer has been deactivated in the
Japan Discovery Flight

Marketplace
• Quality of life updates for the marketplace

World
• Autogen buildings height has been
reviewed
• TIN luminance (Sendai, Takamatsu,
Tokushima, Tokyo, Utsunomiya, Yokohama)

UI
• Version history is now properly displayed in
the Marketplace and Content manager
• The multiple simultaneous downloads in
the content manager are better handled
to prevent crashes or freezes
• The packages downloaded through the
content manager should now be correctly
loaded without requiring a reboot of the
title
• The airport icons in the world map have
been slightly modified

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V1.1.0 | Oct 2023
Patch #5 - Build 1.10.7.0 Patch #6 - Build 1.10.1.0 Patch #7 - Build 1.11.5.0 Build 1.11.7.0
Patch #5 was released on October 29th 2020. Patch #6 was released on November 10th 2020. Patch #6 was released on November 24th This small patch fixed some issues with third
2020. party aircraft and the cockpit interactions.

The patch focused on improving aircraft, the Navblue data was updated with this patch,
UI and issues with the world. This update along with changes to some of the jet aircraft This update focused on bringing the World There was only change in the patch notes.
removed the need to "press any key to get found in the simulator. Update for the USA to life. There are some
started", which was seen as a huge thing by other quality of life imporvements also in this
the community. update. Performance and Stability
Below are some of the key patch notes. • Fixed crashes affecting 3rd party aircraft
cockpit interactions
Below are some of the key patch notes. Below are some of the key patch notes.
Navigation
• Navblue data has been updated
Planes Performance and Stability
• Navigation data date is now dynamically
• Improved sensitivity and twitchiness of set in the avionics • Several crashes were fixed to improve
control surfaces for the Daher TBM 930, overall stability of the title
Cessna 152, Cessna 152 Aerobat, Cessna 172 • Optimization on photogrammetry loading
classic and Cessna 172 G1000 ATC
• Improved autopilot behavior for pitch • ATC window should now list the entire
management, altitude capture and name of approaches Planes
stability for Cessna 208 B Grand Caravan • Fixed: Boeing 747-8 Intercontinental fuel
EX, Cessna Citation Longitude, Boeing 747- • ATC should respond to requests for
changing an approach into an airport consumption issue
8 Intercontinental and Daher TBM 930
• User should now have the option to request • Fixed: Airbus A320neo fuel consumption
an IFR clearance in the air even if they have issue
Input a flight plan entered / loaded in their GPS • Pipistrel Virus SW121: Fixed – Cruise speed
• Support for Thrustmaster TCA Quadrant • ATC should now respond to requests adjusted (previously too low) in the aircraft
Airbus Edition for changing runways while near / on selection menu
approach to an airport • Added visual notification on PFD when
deactivating AP
UI
• Press any key to start screen is now Planes
automatically skipped at launch • The Fly-by-wire bank oscillation has been Input
• Option added to the Misc menu to switch fixed for the Airbus A320neo • Honeycomb Bravo Throttle Quadrant
between Metric and US standard units • The overpowered engine of the Boeing default preset has been added (GA Twin
787-10 Dreamliner has been reduced engines configuration)
• Cockpit tooltips can now be deactivated in
the Accessibility options menu • Fixed broken plane instruments when • CH Flightstick Pro default preset has been
switching to Metrics via the options menu added
• The TrackIR can be enabled/disabled in the
camera panel during flight • Fixed cockpit interactions that were either
getting mixed up or not working on 3rd Activity
party airplanes • The logbook should now properly log
Weather
• All liveries should now be accessible in unfinished flights (either via return to main
• Metar data refresh issue has been fixed game and properly loaded menu or via landing and shutting down
the engine and Master)
World Weather
• Motion blur has been added • Lightning should no longer be triggered in UI
• New temporal anti-aliasing (TAA) has been clear skies • The data consumption value calculation
implemented has been fixed
• Night lighting has been improved Input • The livery name should now be correctly
• Huge hole in Brazil has been fixed displayed in the menus
• The sensitivity curve methodology has
• Water night reflections have been added been adapted for the different inputs • Some accuracy for the live time have been
fixed

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V1.1.0 | Oct 2023
Release Build 1.12.13.0 LATEST User Interface (UI) Planes Planes - Airliners (Shared)
Release 1.12.13.0 was released on December • New Content manager menu • Plane models update and optimization • Fixed radio frequencies not updating
22nd 2020. • Reactivity” and “Extremity dead zone” • Fixing avionics / FMS validating next when changing them via the ATC window
parameters have been added to the device waypoint too early when flying • Fixed old path not disappearing when
sensitivity screen • Fixed several aircraft going back to changing flight plan in a direct-to situation
This substantial update brought Virtual Reality,
improved live weather (snow and ice coverage) • Copilot is no longer turned on through departure airport when approach is • Improved radar altitude value refresh rate
along with new liveries, and additional training different play sessions activated on G1000 • Fixed waypoints sometimes appearing
missions. • Visual help has been added to highlight • Tweaked ground effect twice on PFD or navigation displays
instruments during tutorials • Planes can land and roll on ice • Fixed duplicate waypoints in FMC / MCDU
Below are some of the key patch notes. • You can now map buttons / switches • Fixed warnings and alerts not resetting • Fixed various presentation and flow issues
numbered higher than 30 using the Search when instruments reboot in FMC / MCDU
option in the Input box
New Content • Fixed monitor a frequency in COM 2 • Fixed various graphic glitches in cockpit
• Scroll is now available for camera toolbar
• Virtual Reality is now available to all users panel • Copilot behavior has been improved • Added various missing labels and stickers
as a free update for all OpenXR-compliant in cockpits
• In Controls Options, the profile description
headsets! Visit the VR options menu in- • Fixed various cockpit model graphic details
of a newly plugged peripheral is now Planes - General Aviation
game to enable the feature.
displayed • Fixed various cockpit backlight issues
• Two new training missions will help you • Fixed various plane oscillation and
• Performance in the marketplace has been overshoot AP related issues • Fixed various issues related to the FMA
take off and land with the Airbus A320neo.
improved
• Live Weather is enhanced with Meteo blue • Fixed station ID visible on Garmin displays • Fixed autopilot oscillations in certain
• Various accessibility issues have been fixed despite being not received by aircraft conditions
data to include snow and ice coverage.
• Fixed VFR map becoming transparent • Fixed issue in Garmin avionics preventing • Fixed multiple “direct to” issues
• Spotlight Event now features an Airbus
when resizing to fly a “direct to” after deleting the current
A320neo Landing Challenge. See how well • Fixed incorrect speed trend vector behavior
you do after training! flight plan
• Fixed various tooltips issues
• Sam and Rufus liveries for the Aviat Pitts Audio • Cessna Citation CJ4: fixed issues with
displays not updating or freezing in certain • Fixed various issues with Mach
Special S2S • Ground SFX improvements on Textron situations management
• Aviators club livery for all 30 planes available aircrafts
in the Marketplace for free! • Cessna Citation CJ4: fixed right engine ITT
• Kinematic sounds improvements on red line badly placed
• Test pilot livery for all 30 planes will be aerobatic planes
granted to all Alpha and Beta testers! • Cessna Citation CJ4: fixed missing last leg
• Added seatbelt & no smoking chimes in of a flight plan when finishing at a point of
airliners interest
Performance and Stability • Bug fix and polish on instruments, buttons • Cessna Citation CJ4: fixed aircraft not
and flight control SFX intercepting and tracking VOR when NAV
• Fixed an issue where standard animations
on air traffic planes could crash the game. • Fixed no audio heard when aircraft flies mode is engaged
over Outer marker beacon • Cessna Citation CJ4: fixed impossibility to
• ATC memory footprint has been optimized
turn yaw damper on
World • Cessna Citation Longitude: fixed incorrect
Navigation / ATC
• Fixed flickering clouds for some specific fuel tank capacity
• Fix choosing closed runway on the World
GPUs • Cessna Citation Longitude: tweaked thrust
map
• Fixed sun flare flickering on certain settings
• Fix ATC pronouncing airport name letter
occasions OR in certain situations • Cessna Citation Longitude: fixed aircraft
by letter
• Reduced density of lights on secondary empty weight and center lift
• Fix ATC giving wrong altitude if first
roads in the countryside • Tweaked fuel flow and ITT for Cessna
approach waypoint has no altitude
• Fixed taxi ribbon displayed inside the Citation CJ4 and Longitude
descriptor
cockpit

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V1.1.0 | Oct 2023
Release Build 1.13.15.0 Planes Release Build 1.14.5.0 Displays
Release 1.13.15.0 was released on February 16th • Fixed induced speed calculation bug with Release 1.14.5.0 was released on March 9th • Boeing 787-10 Dreamliner – Enhanced
2021 bi propeller engines 2021. HUD Projection
• Fixed the plane crash detection when • Airliners – Speed Trend arrow is now more
landing on iced water with crash detection reactive and accurate
This update saw the release of World Update III: This update saw the release of Sim Update
‘ON’ • Fixed some bearings indicated outside of
UK & Ireland. Along with the new scenery, the III. This new sim update added new aircraft
update saw improvements to performance, • Fixed swapped screens in DA62 TestPilot liveries and the ability to customise aircraft's the 0-360 range in Garmin instruments
VR and specific aircraft. version conditions. • Fixed a bug in GNS430 and GNS530 where
• Fixed VS Knob Turn not working on the the cursor did no automatically jump to
Airbus A320Neo “Activate” in Direct-to page on validation of
Below are some of the key patch notes. Below are some of the key patch notes.
• Improved flaps system of aircraft: Aircraft the entered ident when there is no ident
creators can now move the wing surface’s duplicate
New Content position and camber with each flap system New Content • Added airport ident and ILS runway name
• World Update III: UK & Ireland at each flap level • FSX legacy liveries on selected aircraft in GNS530 when tuning nav radio to a
• Improved ground effect wing to ground localizer
• Contrails are now displayed on the player’s
interaction system to avoid pitch dip at aircraft (MP and AI are not supported yet) • Fixed flight director roll not working when
Performance and Stability rotation on some aircraft autopilot is not activated
• Fixed various crashes across the title • New customization menu in the World
map to further adjust the aircraft to • Added wind display in G3X Touch in PFD or
• Fixed a specific crash while using Little Navigation perfectly match specific real world aircraft. Splitted mode
Navmap in Bush trip activities The changes only affects the next flight • Added possibility to adjust brightness level
• Latest AIRAC cycle has been integrated
and they are not persistent in G3X Touch
and is now available
World • Added possibility to adjust brightness level
Performance and Stability in G3000
• Several terrain spikes have been fixed, Input
including incorrect cases of water elevation • Fixed various crashes across the title • Fixed issue in FLT files that lead to flight
issues • CH ECLIPSE YOKE default preset have plan not being loaded in instruments
been added • Fixed a specific crash while using the
• Water masks have been updated across manual cache • Fixing the display of LDA approaches
various locations in the world • Fixed Thrustmaster TCA Quadrant ENG 1+2 which were wrongly aligned to the runway
don’t start engines at the end of their path
• Reduced the frequency of water artifacts
appearing on cliffs Planes • Added option to display the fuel range in
• Corrected an issue which prevented the VS the G1000 MFD map
• Noise issue affecting clouds has been fixed
Wheel from working in FLC mode on the
Cessna Citation Longitude
Controls
VR • Disabled the autopilot which was
incorrectly set as available on the JMB VL-3 • Corrected Flaperon animation on Boeing
• The ‘Activate/Deactivate VR’ button is
787-10 Dreamliner which was incorrect in
now always displayed in the main menu • Corrected an issue preventing the use of the air.
(bottom left corner of the screen) when the VS Wheel to control the pitch on some
a VR headset is plugged in. If no controls planes • Corrected an issue preventing the
are displayed on this button, then it means autobrakes of the Airbus A320neo from
that no controls are bound to this action. • Corrected an issue with the VS Knob not enabling on the Fungal mission.
properly responding to commands on the
• When the toolbar is opened, it does not Airbus A320neo • Fixed Beechcraft Baron G58 inoperative
block interactions anymore with other rudder trim
menus displayed in front of it. • Prevented the autopilot from being
polluted by incorrect data when exiting
• The cursor doesn’t jump anymore when slew mode VR
moving across the Options menu in the
cockpit. • VOR/ADF Feature implemented • A ‘No binding’ icon is displayed when no
• VOR/ADF – Airbus A320neo FMA control is assigned to a VR action
• Gray boxes don’t appear anymore when
using the ‘Travel to’ feature in VR. Adaptability • HOTAS are now specified in the VR
• Fixed General Aviation planes displaying bindings (VR Mode page)
• After leaving VR mode, the sim window is
no longer forced on top and the player can FMS instead of GPS • VR is now functional when HDR is enabled
drag and drop any other window over it. • G3000 – Fixed FlightPhase & NavSource
display not showing properly

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V1.1.0 | Oct 2023
Release Build 1.14.6.0 Release Build 1.15.7.0 Activities Planes
Release 1.14.6.0 was released on March 26th Release 1.15.7.0 was released on April 13th 2021. • Fix sim rate speed change according to the • Added altitude interception for PITCH
2021. various activity types HOLD mode
• Autopilot has been fixed in the second • Increased native induced drag amount
This update saw the release of World Update
tutorial and improved induced drag precision
This update was a minor patch for the simulator IV: France and Benelux. Alongside the new
that enhanced performance at major airports. content, the simulator saw a number of fixes • Autopilot no longer flies toward a Waypoint
and changes. Both Japanese and Dutch removed from the FlightPlan
localisations were also added.
Release Build 1.15.7.0
• Allow setting the empty CG position out of
Below are some of the key patch notes.
limits
Below are some of the key patch notes. This update saw the release of Sim Update IV. • Fixed more audio not playing on large
Performance We cover this update in detail later on in the aircraft
guide
• Performance optimizations when flying • Fixed Autothrottle sometimes disabled by
close to large airports such as Dallas-Ft New Features
AI
Worth (KDFW) • World Update IV: France and Benelux Below are some of the key patch notes.
• Performance optimizations of server made available via the in-sim Marketplace.
Others
requests when in the menus and during
flight Navigation • Weather radar now displays precipitation
World
• New AIRAC cycle 2105 has been instead of cloud coverage
• Fixed reduction of tree display distance implemented • Fixed contrail behavior on player’s aircraft
Navdata that was caused by smaller tree sizes
• FAA data has been implemented to our during windy conditions
• The Aeronautical Information Regulation • Water mask has been updated with latest navdata solution • Fixed water on windows and tail color on
And Control (AIRAC) cycle is being updated locations
• Departure gates are now saved in flight LOD5 for the Boeing 787-10 Dreamliner
with new navdata.
plan (.PLN) files • EICAS now displays “CLB” instead of “CL”
UI • Fixed a crash and other issues when when the thrust levers are set to CL in the
• Localization has been added for Japanese selecting a parking space as arrival and no A320
and Dutch set departure • Fixed an issue which prevented copilot
• Incorrect fuel weight calculation when • Fixed some Live Air Traffic aircraft using from autocompleting the Securing Aircraft
switching planes in the “Weight and the wrong model page on the Diamond DA40 TDI
Balance” screen has been fixed • Fixed an issue where some Live Air Traffic • Improved propeller drag and engine drag
aircraft had broken callsigns tuning for the Diamond DA62

Planes • Increased the density of Live Air Traffic • Fixed VFRMap not updating approach
according to FlightPlan
• S7 Airbus A320neo livery has been added • Aircraft that are not on the ground but that
have an altitude of zero will now appear at • Tactile glasscockpits scrollbars are bigger
• KLM Boeing 787-10 Dreamliner livery has and can be interacted with more easily
a default altitude of 5000m
been added
• Live traffic stability has been improved • Fixed FlightPlan guidance not re-engaging
• Fixed screens not turning on under rare properly when DirectTo is canceled or
circumstances • ATC phraseology improvements to FAA reached
standards (wording only)
• Fixed black screens for various Aviat Pitts • Fixed G3000 and G3X MFD TopBar
Special S2S liveries displaying True Bearing instead of
• Updated Diamond DA40NG speed, ground Weather Magnetic
roll and fuel consumption • Reduced weather data bandwidth
• Improved precision of live snow coverage
Input Have Feedback for Microsoft?
• “Visual Effect Only” in assistance now does
• Honeycomb device 10 degrees heading properly deactivate other weather effects You can pass on feedback and vote
issue has been fixed on what issues deserve the attention
• “Visual Icing” has been renamed “Icing” from developers to fix or change on
in the devmode because it impacts the the official forums.
whole icing system
• Fixed overspeed controller vibrations not
affected by pitot icing Click here to access the forums

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V1.1.0 | Oct 2023
Release Build 1.17.3.0 Release Build 1.18.13.0

This update saw the release of World Update This update saw the release of Sim Update
V. We cover this update in detail later on in the V which greatly improved performance,
guide updated the main menu UI and many other
improvements.

Below are some of the key patch notes.


Below are the areas in which the sim was
improved:
LOCALIZATION
• New localization languages have been
added (Swedish, Norwegian and Finnish) Performance
• Improved multi-core support for CPU

WORLD • Better memory and GPU usage

• Updated aerial imagery in parts of the • Faster loading times


Nordic countries and French oversea • Stutters have been significantly reduced
territories (La Réunion, Mayotte, Saint-
Barthelemy, Saint-Martin, Martinique,
Guadeloupe, Guyane and Saint-Pierre-et- DISCOVERY FLIGHTS
Miquelon)
• Updated elevation data for Norway, WORLD EXPLORATION IMPROVEMENTS
Denmark, Finland and Sweden
• Watermasks have been updated at various
locations ACTIVITIES UPDATED

NAVIGATION TRAINING FLIGHTS OVERHAULED

• New AIRAC cycle 2106 has been


implemented FLIGHT ASSISTANT / NEW ASSISTANCES
• Fixed an issue preventing users from
requesting fuel trucks on airports with fuel GAMEPAD NAVIGATION / CURSOR
pumps but without ground equipment
parking
COCKPIT INTERACTIONS

LAND ANYWHERE / VFX

ACCESSIBILITY / SCREEN READER

NEW LIVERIES

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V1.1.0 | Oct 2023
Release Build 1.18.14.0 Release Build 1.18.15.0 Release Build 1.19.8.0 • “Offscreen terrain pre caching” graphics
settings has been added (Low, Medium,
High and Ultra). If set to Ultra, all the
This update was a minor patch following Sim This update was a minor patch following Sim This update introduced World Update VI: offscreen terrain will be cached at full
Update 5. Update 5. GERMANY, AUSTRIA, SWITZERLAND. quality which will reduce FPS drops and
LOD popping when panning the camera
but may impact overall performance
STABILITY/PERFORMANCE GENERAL Stability
• Maximum photogrammetry draw distance
• Fixed various crashes in game and on the • Fixed ground level of detail (low resolution) • Several crashes have been fixed across the has been further increased. As a result
world map when flying at airliner altitudes title photogrammetry downtown building
• Fixed crashes related to the offline AI traffic • Fixed “washed out / oil painted” clouds • Applying the default profile for the Mouse areas will be visible from farther away
• Fixed minor memory leaks and the overall luminosity under cloud will no longer crash the title when an • Better management of low bandwidth
coverage custom profile was loaded on PC Bing terrain data and photogrammetry
INPUT streaming as the change to Offline data is
• Fixed missing volumetric lights • Fixed crash in autosave in bushtrip missions
• The title should no longer freeze for a very when the user has a non-ASCII name no longer persistent (changes applied only
long time when connecting / disconnecting • Fixed abnormal temperature spikes over affect the current flight)
peripherals airports when the Metar data was not • The title can now be launched in Safe mode
updating often enough via a pop-up to deactivate all Community • Fixed an issue where the Bing terrain data
NAVIGATION and Marketplace content on PC only. The would switch to offline in low bandwidth
• Aligned pressure altitude simvar and pitot scenarios without displaying a warning
• Fixed broken flight plan for Garmin devices static altitude calculations to prevent option will be available after a crash as long
as Devmode is not enabled. pop-up, when data consumption cap was
when adding an enroute waypoint that wrong altitude information for external set (the warning pop up is now displayed
was inserted as a destination Live ATC services • Fixed some scenarios where mandatory properly)
• Fixed flightplanner not resetting when • GPU stats are now displayed in the debug content was not downloaded or installed
properly on PC if it had been deleted via • Cities at night are now more visible on the
going from one activity to another window when the dev mode is activated
the content manager (“You are missing World Map
• Fixed freezes happening when using on PC
packages that are essential to run • Various airport data fixes
the flight assistant when setting a new • Disabled aggressive compilation Microsoft Flight Simulator. Please update
destination optimization for WASM (signed-zeroes, • LEMD: added Restriction for landings
the application and try again.”)
NoInf and NoNaN but keep fast-math) and take-offs on runways according to
UI Navigation charts
• VR options should no longer be duplicated • Fixed ATC radar altitude so the ATC no • LEMI: fixed ICAO issue for Region de
in the Option menu longer asks you to change your altitude Murcia International Airport
• Marketplace “Get and download” and when it is not applicable
• OPIS: Islamabad airport now has lights
“Download” buttons will now function as • The VFR Map now displays information for
expected on the Content Page • 02NH: fixed Iroquois landing altitude
latitudes beyond 75 degrees
PLANES • EGGK: fixed issue with a building in the
• New AIRAC cycle 2108 is now available
middle of a taxiway
• Improvements of pitot static system to Planes
fix altimeter bugs, improve accuracy and • EDDF: added Restriction for landings
correctly simulate temperature impact • SR22 performance and fuel consumption and take-offs on runways according to
has been modified to better match POH charts
ACTIVITY / GAMEPLAY
• Gyro Drift is now correctly set when Aircraft • KGTU: added missing buildings
• The correct runway is now taken into Systems assistance preset is set to Easy /
account for the Landing challenge at Nice • FNDB: fixed Terraforming and data
Medium / Hard
issues
• Pilots are now displayed in external view at Peripherals
the Isafjordur Landing challenge • 89AK: fixed elevation issue
• Fixed the ENG 1 and the Crank/ Mode norm/
• Title will no longer become unresponsive • KDVT: fixed parking 75 spawning point
IGN/Start buttons on the Thrustmaster TCA
after using Fuel Supply and using a fuel Quadrant Airbus edition • ESKS: updated ICAO for Scandinavian
or payload as a numerical value via ATC Mountains Airport
Ground Services World
• SSGG: updated ICAO for Tancredo
• Some achievements will no longer be • Updated elevation data for Germany,
Thomas de Faria Airport (Guarapuava
awarded in error for certain landing Austria & Switzerland
Airport)
scenarios • Updated aerial imagery for Germany,
• Improved Airport data on 100 airports
WEATHER Austria & Switzerland
• Fixed big temperature spikes at high
altitudes

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V1.1.0 | Oct 2023
Release Build 1.19.9.0 Release Build 1.20.6.0 Activity • Added system to precisely define lift center
motion across ranges of AOA

• Fixed Friends status as offline friends were • Fixed a bug with the spoiler/speedbrake
This release is a small hotfix following World Sim Update 6 focused primarily on fixing lever animation not being in the correct
Update 6. issues and bugs with the sim, whilst improving still marked as online
position when using an external device to
stability and performance. • Better handling of edge cases when control it
loading save files
• Fixed broken night lighting when the • Fixed a bug with external devices AP keys
renderscale was not set to 100% Stability • Fixed Balkan bushtrip which could not be not doing exactly what they should on
completed due to missing airport some aircraft
• Added Offscreen pre caching option in the
VR menu • Fixed conversion error in POH takeoff • Fixed some camera issues with aerobatics:
• Several crashes have been fixed across the speeds in the Flight assistant panel Inverted flight camera transition between
• Fixed some general crashes title
• Fixed issue where the altitude displayed on normal & inverted flight and fast rolls
• Fixed the Trim reset button on the • More optimization work has been the nameplates was incorrect behavior in 3rd person view
Thrustmaster TCA Quadrant performed including performance issue
• Fixed VFRMap icons disappearing during • Fixed issue where Waypoint generated on
• Safe mode will no longer trigger when a with Real-time AirTraffic after a long period
bushtrips WorldMap were not flown along by the
crash occured when closing the program of time
Autopilot
• Improvements of the installation logic for • Fixed bug causing the female voice to
• Missing watermask at Lucerne has been be heard instead of MALE voice in the • Fixed existing flyback issue on KLCT KBVT
added outdated / missing packages
Deadstick Landing tutorial flight
• Color correction for Photogrammetry in • Fixed ICAOs on main path disappearing • Reference QNH can now be changed
Vienna has been tweaked Navigation from the VFR map after resizing it during flight
• Water crack has been fixed near Moritzburg • Autopilot will no longer automatically
POI • New AIRAC cycle 2110 is now available transition to altitude capture when in
Planes avionics managed mode
• Fixed terrain spike around LOWI • Improvements on offset localizer/LDA
• Fixed crash with Resync from Aircraft approaches for the Navdata • Fixed corrupted VFR & PFD 2D Terrain in
Editor without any aircraft selected • Fixed a bug that prevented Live/AI aircrafts some cases
• Updated the in-sim Magnetic Variation lights from showing
model • Corrected an issue that would cause the
• Reduced the effect of clouds water density trim keys to behave incorrectly when used
• Fixed ATC announcing a DME Arc approach on air density (source of drag when flying on a plane which has a trim switch but no
with 10 times the radius through clouds) by a factor of 10x trim wheel
• Separated different airways with the same • Altimeter reading should now properly • Fixed the altimeter not displaying the
name in the Navdata coincide mathematically with atmosphere correct altitude at the start of a flight
• Fixed cases of corruption in Title and Descr ambient pressure (especially in some missions)
fields in flight plans • Fixed physical altimeters so they can now • Made reverse flight transition smoother so
display different values that one can take 90° turns or a bit more
• Fixed UseTemplateValue put inside an than 90° without weird roll transitions
Weather
Action for custom checklists • Connected all the transponders from the
• Corrected issue that would cause trim base sim to the new transponder IDENT
• Activated gust tweaking in custom weather simvar
keys to start repeating instantly when held
settings
down • Added a link an Ident and a type to the
• Ambient pressure is now smoothly radio frequency. Ident is ICAO code. Type is
• Fixed shared large cameras for hangar
calculated across the entire air column one of the following: ATIS,UNI, CTAF, GND,
sequences so they no longer display the
• Improved ATIS Cloud layer reporting ground only TWR, CLR, APPR, DEP, FSS, AWS, Blank

• Analogic external HUD now supports • Fixed custom airports are displayed twice
negative altitude values as the interior on navigation instruments
Virtual Reality
instruments
• Fixed aliased menus and ingame panels
• Reworked gear advisory audio warning
• Fixed some lighting issues in VR system for floating planes
• Fixed wrong camera initial rotation in • Improved water rudder and water handling
some cockpit at low speeds. Plane now turns into the
• Fixed “dot” cursor when using the mouse wind
• Fixed mouse cursor depth when hovering
the toolbar
• Improved general stability in VR mode
A Complete Guide to Flight Simulator 2023 | 334 A Complete Guide to Flight Simulator 2023 | 335
V1.1.0 | Oct 2023
World UI • Fixed default mapping for Ailerons axis on Navigation
CH Fighterstick doesn’t work • New Arinc424 Cycle 2111 is now available
• Terrain level of detail can now be increased • Minor quality of life improvement on • Fixed default mapping of Propeller and • Flight plans that were externally loaded or
up to 400 (instead of 200) in Graphics Marketplace Throttle axes on CH Flight Sim Yoke are manually edited on the world map will no
options on PC incorrect longer be recomputed from scratch when
• Fixed ATC Options will be cleared when
• Fixed jetways not spawning in some cases the User attempts to enter another in the • Fixed default mapping for Elevator, changing the instrument procedures or
Customization Menu Ailerons, and Mixture axes on CH Flight the parking spots
• Fixed bug during animation when the pilot Sim Yoke doesn’t work
call the jetway in an airport • Gust speed input slider uses a logarithmic • AI controls ATC will no longer automatically
range for better precision • Fixed default mapping of axes on CH send the updated flight plan from the
• Fixed scenery not being reloaded when Throttle Quadrant are incorrect aircraft’s instrument whenever a change is
adding or removing a package from the • Fixed previously loaded airports aren’t made
Content Manager / Marketplace displayed in the history of the airports list • Fixed unresponsive Joystick L-Axis Y on CH
Throttle Quadrant
• Fixed blurry lights on ultra-wide/4k • Fixed top menu ‘Arrow’ Graphic does not
resolutions Fades During Flight Fixed unable to exit Pause menu using Menu Weather
button on T.Flight HOTAS One • Improved METAR ingestion into live
• Optimized photogrammetry erase function • Fixed Photogrammetry low resolution in
by adding a quadratic approximation manual cache weather
of earth curvature -Improved clipping • Fixed missing Axis Y from the Select An • You can now consult real airport METARs
issue with close trees close to poles by during flight from the Weather panel (only
dynamically extending the LOD 14 draw
Input list when mapping actions to the Release Build 1.21.13.0 when Live Weather is active)
mouse or searching for an input
distance • Updated .WPR file versioning for weather
• Fixed cursor snap to top left corner
• Optimized conversions for world whenever you change in cockpit camera This update is also known as the Game of the preset edition. Now handles both coverage
processing using quadratic lat long with keyboard controls Year edition and added new aircraft, scenery and density for cloud layers (Formerly
conversion approximations and more. density became coverage). Backward
• Fixed important changes to sliders on in- compatibility has been handled
• Fixed gaps between some ground surfaces flight menu don’t appear to have any effect
• Improved LOD display in game at LFPG (now increments accordingly) • It is now possible to put clouds below sea
New Airports
level (-400m) for regions such the Dead
• Reflection cubemap resolution and • User should no longer get stuck in the • Leipzig/Halle Airport (EDDP) Sea
reflected clouds details have been Freelook view and be unable to bring the
• Allgäu Airport Memmingen (EDJA) • Fixed AGL / MSL UI display in weather panel
increased cursor back up on Xbox
• Kassel Airport (EDVK) • Setting wind with weather panel is more
• Fixed a bug provoking SSR to ghost when
rotating camera • Lugano Airport (LSZA) coherent with in-game wind near ground
Perhiperals
• Fixed autogen buildings that were • Zurich Airport (LSZH) • Fixed unit conversions in weather panel
• Reduced the increments of the mouse
sometimes absent or of low quality in the wheel on the elevator trim • Luzern-Beromunster Airport (LSZO) • Minor UI improvements in weather panel
UK
• Added Thrustmaster TCA Boeing support • Patrick Space Force Base (KCOF)
• KPFN is now closed as real life VR
• Added Turtle Beach VelocityOne Flight • Marine Corps Air Station Miramar (KNKX)
• Fixed missing light at KECP support • Main menu: Use the raycast mode to
• Fixed approach light too long at ENBR • Fixed a wrong freelook assignment on the navigate and interact with the menus
Stability
• Fixed windsocks bad orientation on some Virtual Fly Yoko+ • Cockpit
bespoke airports • Several crashes have been fixed across the
• Fixed mappings shown in Controls screen title • Instruments: Switch between the proximity
• Fixed control tower archetype to match for T.Flight HOTAS One doesn’t align with mode (you interact with the instruments by
with real life at EDFH the actual buttons / axes on Xbox • Fixed sim being stuck while loading the grabbing them) and the raycast mode (you
world data in rare cases use a raycast to pinpoint the instrument
• EDDI & EDDT are now closed as real life • Fixed Joystick events on Simconnect
• Improved online multiplayer plane you want to interact with). Beware of the
• Fixed floating night lights in some locations • Fixed wrong biding on the Hotas One prior trajectory accuracy and stability autopilot as it overrides your inputs.
in England World update 6
• A first implementation of DX12 can now be • Yoke/stick: In the VR options, you can
• Fixed tower building near Stuttgart • Fixed mapping of cockpit view Yaw Axis activated via the Option menu (requires a choose between ‘Hold’ mode (hold the
• Fixed trees in front of the runway at EGGP for CH Pro Throttle USB as the axis was reboot of the title) interaction button to grab the yoke) and
& EGCC reversed ‘Toggle’ mode (press the interaction button
• Fixed warning appears when user tries to once to grab the yoke and press the button
• Fixed terraforming at EDRS again to release it) to interact with the yoke
map an axis to the Elevator Trim Axis (0 to
• Fixed jetways issue at RCYU 100%) command at your convenience.
• Fixed default mapping for Left / Right
Brake axes on CH Pro Pedals

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V1.1.0 | Oct 2023
• Toolbar: Use the raycast mode to interact Planes (General) • VGHS airport has been renamed Weather
with the toolbar and the in-game panels. • Fixed a bug with water rudders at high • Collision pass has been performed on most • Improved management of high proximity
• Implementing support for VR controllers speeds and with water rudders incorrectly of the bespoke airports METARs to avoid hard weather transitions
has required a few updates in each plane. affecting aerodynamics in air • Vegetation has been tweaked around • Fixed abnormal temperatures above FL450
If a plane has not been updated, a pop- • Made ITT simulation engine specific on Christ the Redeemer
up message informs you that it is not fully • Fixed custom weather preset save data
multi engine turboprop aircraft • Improved LODs on CYTZ Toronto
compatible with VR controllers, in which • Live Weather clouds on ground should
case: • Modular fuel system now supports CG now be displayed as fog
based triggers
• You cannot grab the yoke with the VR UI • Rain and fog now correctly receive shadows
controllers and control it with hand gesture. • The primed level of the piston engine does from clouds above
not reset anymore when no combustion • Fixed mouse click sometimes didn’t work
• You can control the yoke with the stick of happens on external windows • Fixed “10SM” metar visibility
the left VR controllers.
• Added a new parameter to use in the flt • Added a Minimized HUD assistance under • Fixed live weather refering to AMSL instead
• You can interact properly with the files for turbine engines : CorrectedFF option of AGL
instruments using the VR controllers.
• Added TACAN related inputs • Moved In-game news and Release notes at
• Lighting issues are fixed. the bottom of the main menu
• Added a SimVar that shows the effective VR
• VR is compatible with DX12. You flaps handle position when some logic • The Marketplace is now accessible directly
might encounter a few issues as the • Fixed the issue that prevented interactions
makes it different than the physical from a dedicated widget in the main menu with the toolbar in VR
implementation of Dx12 is still WIP. position • Allow inputs to be mapped on key/button • Added some of the VR controller specific
• Checklist’s highlights will now properly release controls (e.g. switch between proxi and
Accessibility use the HIGHLIGHT_NODE_ID rather than • Community-made activities now have their raycast modes) that were not available in
• Audio Customization: Option to convert to the NODE_ID if specified (Previously only own dedicated page. They are grouped by the binding menu
Mono for people deaf in a single ear affected the hover highlight) their mission type, which can now have • Fixed the rotate and drag buttons that did
• Added a parameter to specify whether any custom value not respond well with WMR VR controllers
• Option to Adjust Background Contrast in
HUD has been added or not a plane’s autothrottle attempts
to maintain the Vertical Speed when • VR controllers are now working when using
controlling the airspeed Peripherals Legacy cockpit interaction system
Activity • Title no longer crashes when trying to • Tobii eye tracker is now supported (more
invert a one-waypoint flightplan settings/configuration will come in a later Peripherals
• A new Spotlight Event landing challenge update)
is available for you to fly, featuring the • Added SIMVARs for TACAN Navigation • TrackIR support has been fixed
F/A-18E Super Hornet landing at MCAS • Added a new gamepad preset : Gamepad
Miramar. 4 hours of existing flight time in • Improved accuracy of FLC speed hold (Fighter Jet) to complement the F/A 18 • Fixed unable to pan / drag WorldMap
a non-Discovery flight (free flight, landing system on aircraft with a calibration release using a custom mouse profile. Add a slot in
challenges, bush trips, etc.) are required to difference between IAS and CAS Control Menu
• Added the Afterburner controls to the
display the event on the homepage, which • Corrected an issue which would cause the commands list
replaces the Discovery Flight shortcut. fuel capacity of planes using the modular Planes
fuel system to be displayed as 0gal • Added the G Limiter controls to the
• G-Effect and G-Suit preference assistances commands list • Fixed HUD shader support for for 3rd party
have been added in the option menu • AUDIO : added flaps drag sound effects planes
• New assistance has been added to disable • AUDIO : added passenger ambiences • Fixed Reverse Throttle
the automatic logbook at the end of a flight cabin in airliners Release Build 1.21.18.0
• Fixed livery overriding mechanism for
• Fixed Bushtrip progression not saved when WASM modules
completing a bushtrip leg World This build was released in January 2022 as a
• Fixed glass cockpit remains off when
• Fixed Germany bushtrip which could not hotfix to fix errors found in the previous build
• Fixed a crash that could occur when flying starting from cold & dark for the Volocity
be completed of the simulator.
near cities with a lot of autogen buildings • Fixed white rendering of the Copilot HUD
• Fixed Take Off Airliner Flight tutorial that • Various watermasks have been added in the Boeing 787-10 Dreamliner
cannot be completed with the keyboard around the world Stability
only
• Improved night lighting by reducing the • Several crashes have been fixed across the
• Completing a landing challenge will no World
intensity of the distant sepia layer title
longer change Assistance settings • Fixed an issue where roads could blink
• Fixed an issue with wind turbines lights
sometimes no display at the right altitude • Fixed color banding introduced in Sim
update 5
• Fixed terminal missing at KSFB

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V1.1.0 | Oct 2023
Reno Air Races • Fixed planes with new prop system VR Planes - General
• Performance optimization for Reno crawling backwards with brakes and full • Several bug fixes and improvements on • Fixed weather radar not updating in flight
multiplayer races throttle cockpit and panels interactions with VR • Better ground ice formula for ice shelves
• Reno stands are no longer misplaced • Minor bug fix and text updates in controllers on water
during RTC Marketplace • Multiple throttles are controlled • Added ground ice debug display in wheel
• Fixed “Too high” notification when starting • The default binding for rudders with VR simultaneously with VR controllers debug screen
a time trial controllers has been changed to avoid • The yoke is not frozen anymore when a
input interferences with other devices • Baro Minimums are now settable through
panel is hovered a KEY
such as HOTAS and prevent control freeze
UI when hovering cockpit panels, menus and • Input from other peripherals are • Radio Minimums are now settable through
glass cockpits recognized while an in-flight menu is open a KEY
• Assistances preferences should no longer
be set to Easy without user’s input • Fixed position / location of in-flight menus • The toolbar is easier to reach with VR • When selecting half bank mode on the
reset themselves when returning to controllers autopilot, a green arc displays the max
• Localization update across all supported Cockpit view from External view in VR
languages • VR controllers are not detected as new bank on the atttitude indicator
• Fixed animation of Prop Beta on Prop with device every game session • Corrected an issue preventing the
ID value under 1 • Default pilot camera position updated in animation of Joysticks in default planes
Release Build 1.22.2.0 • Higher stall speed have been tweaked for several planes • Corrected an issue that would cause
the Pilatus PC6 • Volumetric Lighting effects are fixed Reference Altitude Increment/Decrement
• Fixed cloud save operations for FLT files • HUD is not in the middle of the field of view commands sent by peripherals to bypass
This update introduced World Update VII: the plane-specific logic. On the Airbus
Australia, along with adding airport data for anymore in Reno air races
A320neo this means that the plane will not
hundreds of airports. Stability • Various fixes in the game flow in Reno air immediately climb/descend to the new
races reference altitude
• Several crashes have been fixed across the
World title • Made the ON & OFF Keys of the Nav & Taxi
• Ongoing performance optimization work Audio lights callable from Reverse Polish code
• Updated elevation data for Australia
• Lower GPU consumption when installing • On PC, main device output and • Fix scrolling mismatch between pitch scale
• Updated aerial imagery for Australia
packages while the sim is booting communication device output can now be and horizon on all Airliners’ PFD
• Updated water mask across various managed from the options menu
• Lower GPU consumption when the main • Fix all airliners Flight Path Vector behavior
locations
window is minimized • Display backup on G1000 is now functional
• Fixed framerate drops on DirectX 11 when Activity • Fix “Don’t Sink” aural warning on GPWS
Release Build 1.23.12.0 the player have multiple external windows equipped aircraft triggered after a touch
• Fixed some issues related to assistances
that prevented unlocking some and go
achievements (including My way) • Add a Reset Tag in the panel.xml parsing
This update is also known as Sim Update 8 Navigation
and saw changes to the marketplace and • Weather and flight plan save data are now • Fixed G1000 approach selection list not
• VOR-DME and DME are now differentiated part of the cloud save
introduced a new propeller simulation system. opening when one of the approaches
on the world map
• Always save user data when closing the available have no runway number in its
• Tacan channels are now shown on the game on PC, including closing the window name
General Bug Fixes world map or using Alt+F4 (local profile, logbook and • Duplicate waypoints list is now sorted by
• Fixed a crash on Xbox when connecting a data usage) distance on G3000
yoke
Weather • Fixed the improper failure in the Takeoff • Fix G3X procedures popup not closed when
• Fixed a crash when signing out of the Xbox tutorial Flight Plan window is closed
• Improved Multi-Metar visibility ingestion
live account while loading a flight
• Fix issues where Live Weather could take • Fixed the aircraft jolting on the runway of • Active pause now effectively stopping
• Fixed a crash in the world map the First Solo Navigation tutorial heading indicator
up to 5 minutes to download
• Fixed a crash when using a filter • New FLT parameters “tailwheel_lock” and
• A newly created preset on the worldmap
combination in the marketplace “nosewheel_lock” implementation
now properly load in-game when clicking
• Fixed a rare crash for waypoints that could Ready To Fly • Master Caution/Warning are now handled
not be found with Simvars and keys and can be exposed
• Fixed an issue where gusts could actually
• Fixed a performance drop when the decrease wind intensity in SimConnect
Default audio device was used • Afterburner FX wasn’t displayed on
• Improved thickness of clouds on overcast
• Fixed missing textures for the Boeing 787- multiplayer aircraft
• Fixed QNH altimeter in live weather
10 Dreamliner and the Cessna Citation
Longitude on Xbox only • Fixed an issue that prevented live weather
from being available at 00h00 Zulu
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V1.1.0 | Oct 2023
• Afterburner can now be enabled when • Fixed AP warning sounds playing in Navigation Stability
using a peripheral which send increment unwanted situations • New AIRAC 2203 data has been added • Several crashes have been fixed across the
keys, by releasing that key at max and then • Fixed missing cockpit interaction foley title
pressing it again sounds
World • Ongoing performance optimization work
• Corrected an issue that would cause the • Live traffic AI planes should now take off
Sonic Boom sound to trigger in unwanted • Updated elevation data for Spain, Portugal, • Fixed parsing of XML gauges on Xbox that
when applicable prevented the correct loading of some files
situations Gibraltar and Andorra
• New “wing_engine_wash” parameter
• Fixed muted ai aircraft sounds in cockpit allows to scale the effect of engine wash • Updated aerial imagery for Spain, Portugal,
view by using legacy or WaveData pipeline on wings Gibraltar and Andorra Navigation/Traffic
-Corrected an issue which caused external
camera angles to be missing from the • Added COM ACTIVE FREQ NAME and COM • Improved Airport data on 100 airports • AI aircraft will no longer get expedite
camera menu STANDBY FREQ NAME • Addition of more than 1000 missing requests

• Corrected an issue that would cause the airports in game. • ILS can now be received when the aircraft
cockpit camera to go outside the plane is slightly below the antenna
World
when using custom cameras • Changed the way we handle several ILS
• Fixed windmills red lights intensity Release Build 1.25.7.0 on the same frequency (better handling
• Corrected an animation issue on the inner
Altitude Knob of the AS1000 • Fixed sun light glowing above horizon at of opposite runways having the same ILS
midnight frequency)
• Adding cfg parameters to allow plane to Sim Update 9 was released on April 26th 2022.
reset the state of the autobrake on full stop • Fixed hangar flickering in some occasions
for either RTO or Autobrakes landing • Fixed trees wind animation Weather
General Bugfix
• Fix AP annunciation that was not going • Fixed popcorn clouds are present over a
• Fixed a silent crash when launching the
away on G1000 PFD after manual UI clear sky in Live Weather
title directly from the shortcut without
disengagement • Reduction of clouds banding that appear
• Various minor UI fixes having the Steam client open
• Corrected an issue that caused the airliners at close range
• Better handling of non unicode gamertag • Fixed missing legs in the bush trip briefing
to switch to a new selected altitude • Properly save and load cloud density from
in Reno and free flight. Previously, the screen when the user had a save from a
directly when using keybinds rather than WPR files
gamertag was usually left blank in previous update
interacting with the knob
multiplayer • Fixed missing text for “Delete from Xbox • Corrected error in ISA pressure formula
• Reduce delay when inserting Waypoint application to weather atmosphere that
Cloud storage”
into FlightPlan from instruments was causing errors in the QNH to pressure
Peripherals • Accessing the EXIT POS X/Y/Z simvars
• New FLT section [Hydraulic Parameters.x.0] altitude relationship, especially at high
should no longer crash the title
and parameter HydraulicPressure (value in • A new Tobii setting menu has been added field elevations
psf) added • Fixed Short Stuff achievement unlocking
• Fixed unable to save custom sensitivity • Fixed issue where altitudes below sea level
• Transponder behavior fix AS21 instrument settings for axes of Thrustmaster HOTAS • Improved compilation time for WASM could report incorrect ambient pressures
One on Xbox modules at first boot
• Reverse thrust animation fixed for all
affected aircraft • Fixed second hatswtich name for the • Fixed font issues in the in game panels
Audio
• Corrected an issue which caused the Velocity one yokes • Fixed mouse cursor that remained in resize
• Switched to Azure Neural Text-To-Speech
camera to move incorrectly in the hangar • Fixed the Quickview assignments for the mode in specific states (pausing the game
technology
Honeycomb Alpha yoke default profile for example)
• Fixed procedures page on G1000 & G3X • Fixed attenuation distance in cockpit for
that could not be interacted with when • Fixed extremity Dead Zone and Reactivity
AI SimObjects using legacy wavedata
an approach had been selected and Settings not saving on Xbox
pipeline
automatically switches to next item in the • Fixed cursor issues in cockpit and in
procedure page Release Build 1.24.5.0 devmode
• Added HOLD HUD VIEW & TOGGLE HUD Activity
• Fixed VR controllers not working when
VIEW shortcuts to the controls list, allowing using Legacy interaction system • It’s now possible to delete flight files from
to quickly access the dedicated HUD views This update was released alongside World
the cloud storage
in relevant aircraft Update 8 on March 24th 2022. • Fixed the RTC for the Robin DR400 and the
Boeing 747-8 Intercontinental • Fixed extra flight saved after landing at an
• Garmin GPS : Prevent airport icons from airport after ‘continue’
flickering General • Fixed the Autopilot behavior
• Fixed “Look Ma, no hands!” achievement
• Fixed payload slider sometimes couldn’t • Added Portuguese localization • Fixed Heading select
validate the change
• Fixed passengers sounds being heard in
cockpit view

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Planes - General • Improved aircraft force debug visualization • Corrected the behavior of the flaps while Planes - Boeing 747-8i
• DoubleHorizontalGauge and DoubFixed to visualize soft body fuselage rigidity on the ground • Corrected an issue that caused the aircraft
values shown in the Fuel in-sim panel simulation • Corrected an AP conflict when attempting to spawn with the AP disabled when
when setting one of the sliders to 0% • Added new simulation of fuselage rigidity to hold an altitude with the autothrottle spawning in flight
• leVerticalGauge can now receive impact on aerodynamics (soft body active on some plane • Corrected an issue that prevented the
valuePrecision tag from panel.xml simulation) • Corrected an issue that would sometimes steering wheel from being moveable while
• Fixed ice continues to accumulate on • Improved information on Debug Aircraft cause the plane to spawn with invalid the plane is not moving
aircraft’s windshield after Icing Effect is set Engines debug window and fixed an issue throttle position • Fixed FMA initial state
to Off with some data on fixed beta aircraft • Added an Axis key to control the Nosewheel • Fixed TO/GA button effect on A/T
• Fixed an issue that caused text to render • Change overspeed limit based on the steering
reference speed above mach2.5 : max • Fixed wrong flaps position animation
incorrectly with certain fonts • Added the NAV3/NAV4 version of the keys
speed is considered as EAS and not IAS that were missing them
• Added an optional settings to camera. (only above M2.5)
cfg files allowing to change the distance • Corrected an issue that would cause the Planes - Airbus A320NEO
between the external camera and the • Corrected QNH formula application to Magneto’s Tooltip to always show the • Corrected an issue that caused the Alpha
plane align with atmosphere ISA fixes values of Engine 1 Protection to be unable to trigger the
• Added capability to send multiple • Corrected an issue that inverted the bank TOGA
arguments to JS views (with H events) Planes - F/A-18E/F SUPER HORNET of the F18’s Standby Attitude Indicator • Corrected an issue that caused the AP
from the xml • Course steering arrow has now the correct • Corrected an issue that caused the AOA maximum altitude to be too high
• Added Subtract keyword support (typo) in shape Indicator of the F18 to stay enabled with
panel.xml parsing • Connect Auto Sequential Steering to gears raised
Planes - CESSNA 172 SKYHAWK G1000
• Rename cameras NodeToHide parameter Autopilot • Prevented a fixed view to clip through the
• Ported to new propeller system
with better naming : VarToggle • Added Auto Sequential Steering feature plane
• CFD simulation now used for this aircraft
• On a turbine engine, you can now adjust • Added display Tacan information and • Fixed folded wings aerodynamics
the maximum rate at which N2 progress • Adjusted engine wash on roll to have the
bearing on external HUD • Afterburner power ratio improved to match
(below low_idle_n2) left turn tendancy experienced in real flight
• Changed external HUD Angle Of Attack acceleration time at all altitudes
• Fixed empty CG Position does not reset to • Corrected flaps section on the ski version
Indicator to support Navy Indicator • Corrected an issue that would cause the
default when reset button is pressed in the F18’s Autothrottle to disable when pressing • Added assymetric trim tab values to match
weight and balance menu • CRS and HDG/TRK switch will accelerate
the flaps up key while already at the up real aircraft trim deflection
when hold
• Corrected an issue that prevented a tooltip position • Updated flight model to match real
from showing on the light controls of • Fixed clicks triggered when right click on
• Fixed issue with HUD pitch ladder moving recorded data behavior
floaters plane mouse with pad plugged
when rudder is applied • Added fuselage rigidity soft body
• Corrected an issue that caused the • Fixed Waypoints and sequences
• Fixed the wheels contact points simulation
windshield icing to be unaffected by the management system
icing options • Fixed decals on the left and right panel • Propeller windmilling stop and start
• Added Course Selection
who had bad naming airspeed adjusted
• Changed FuelSystem Tank level SimVars to • Display Nose Wheel Steering modes on
be settable • Fixed the HMD color glass • Max throttle propeller rpm on ground
HUD
adjusted
• Corrected an issue which would sometimes • Lower max HUD brightness to avoid • Update seatbelt texture
cause the fuel & payload page to incorrectly • Max climb speed vertical speed adjusted
blurred fonts • Fixed a fuel system issue
calculate the fuel load of some tanks • Reduced propeller MOI to adjust propeller
• Improved the Aural Warnings • Tweaked wingtip vortices
• Added missing inputs for NAV3 & NAV4 to rpm change speed
• Improved to allow you to insert a waypoint • Vapor cone effect should now trigger when
match their NAV1 & NAV2 counterparts • Adjusted aircraft MOI to adjust engine and
in a sequence without entering its LatLong reaching mach 1, below 30°C and below
• Added new parameters for better control propeller effects
• Improved external HUD by displaying the 15000 ft
of the new propeller simulation • Adjusted take off elevator trim to adjust
airspeed in Mach
• Improved the debug information for the auto rotation speed
• Improved by ensuring that it does not have Planes - Boeing 787-10
new propeller simulation • Adjusted soft body simulation body rigidity
access to the Radio Altitude at high bank • Corrected an issue with the STD button
• New debug feature for easier debug & to adjust aircraft responsiveness
angles which has a behavior inconsistant with the
adjustment of aircraft stall behaviors • Adjusted aircraft drag to adjust for engine
• Adjusted Mach and drag coefficient to mins button
• Improved debug information for debug & and propeller changes and match POH
match real max speed at sea level • Fixed minor display issue with CDU
adjustment of aircraft moment of inertia speeds
• Corrected an issue with the afterburner Approach REF page highlight
• Fixed problem with FLCH and planes that • Adjusted engine orientation to adjust
not properly getting disabled when the • Fixed error in CDU FlightPlanning flow
are using the new propeller system. engine effects
throttle is set below it’s range through its which prevented user from choosing a
InputEvent STAR
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V1.1.0 | Oct 2023
• Adjusted neutral rudder angle for Planes - CIRRUS SR22 Multiplayer • Various improvements have been worked
compensation of P-Factor at cruise speed • Navigation lights has been added on the • Xbox Live invitations for private reno lobby on for DX12 around stability, performance
which increases the effects of P-Factor at wings are now working and memory usage while we keep working
climb on the feature.
• Flickering on the screens of instruments • Fixed a rare bug when player could be
• New CFD parameters added to cfg file for when camera is far from the plane has stuck in a group without the possibility to • Please note that our new memory allocator
CFD tweaking and finetuning been fixed leave it for DX12 on PC will only be activated
• New wing_virtualdihedral parameter for Nvidia graphic card users once the
allows to adjust the virtual dihedral next driver is available (will improve
World performance). Other graphic cards already
• Reduced virtual dihedral from 5° to 1° to benefit from the new allocator.
improve stall symmetry and reduce the • New vegetation debug tool for trees & Release Build 1.25.9.0
dihedral countering the p-factor • Adjusted vegetation with drawing distances • DirectX 12 support is currently in
roll PID of the autopilot to better deal with development and can show performance
• Added new Asobo office in Bordeaux,
turbulences This update was part of World Update IX and and GPU memory utilization regressions
France
was released on 17th May 2022. compared to DirectX 11. Due to higher
• Improved some tiling / cut issues in existing GPU memory consumption, the simulator
Planes - CESSNA 208 B GRAND CARAVAN EX manually edited watermasks may be oversubscribing memory, which
• Fixed the transistion for the water on the Release Build 1.26.5.0 negatively impacts performance. Lowering
• Corrected the behavior of the 208B’s DeIce graphics settings can help avoid this
system coastlines on specific edge cases
situation in DX12.
• Fixed various elevation data issues across This update was part of World Update X and
the world • You can now add secondary windows on the
Planes - BEECHCRAFT KING AIR 350I was released on 14th June 2022. left and right sides of your main window, to
• Corrected an issue that prevented the YD/ enlarge your field of view, especially when
AP button from properly disconnecting UI you use several monitors. This option can
GENERAL
the Yaw Damper be triggered via the Experimental option
• Various minor UI fixes • Added localization for Latam Spanish and menu in game.
• Ingame Panels will no longer be distorded Simplified Chinese
• Nvidia DLSS is now available as an anti-
Planes - CESSNA CITATION CJ4 when changing screen ratio • Fixed a crash when losing overall aliasing and upscaling option on PC.
• Plugged in Standby Attitude Display • Wishlist items are now sorted based on the connection
• We implemented a new cloud layer system
Switch date they were added in the marketplace • Updated AIRAC cycle 2206 that will provide more vertical precision at
• Corrected a number of small bugs on the • The marketplace wasn’t showing generic • Improved long range visibility of the low altitudes to better reflect the various
behavior of the switches purchase and download pipelines error windsocks cloud altitudes and thickness close to the
anymore ground.
• Zoom button below the left MFD rotates • Fixed searching of POIs in the world map
on the right axis upon interaction • See all rating filter added to the rating • We fixed several systems related to the
filters WORLD bush trip activities including save system
• On the marketplace, an item’s required • Updated elevation data for the USA improvements (cross platform/cloud
Planes - DAHER TBM 930 space is now displayed before downloading save + autosave from last waypoint/poi),
• Updated aerial imagery for USA
• Improvement on TBM throttle feather it overall progression system improvements
• Added new runway 09C/27C at KORD and making sure we refuel after each leg
animation
• Added terminal extension at KDEN completion.
Perhiperals • The VFR map has been updated to include
• Updated buildings at KDFW
Planes - VOLOCITY • Tobii Head Tracking Sensitivity: Pitch/ a number of new quality-of-life features
• Corrected an issue with the behavior of the Yaw, Head Tracking Sensitivity: Roll, Head thanks to Working title, as well as add
Volocity’s Attitude Hold button Tracking Sensitivity: Position not saved Release Build 1.27.21.0 compatibility for the G1000 NXi external
properly flight plan system.
• Eye tracking reset is remappable • The G1000 NXi is now the default G1000
Planes - DIAMOND DA40NG Sim Update X was released on September in the simulator! This brings a number of
• Navigation lights added • Extremity Dead zone and reactivity settings 20th 2022. features to the G1000, taking it close to the
are now properly saved
• Camera no longer crosses the seats in real NXi unit, including: VNAV, procedure
cockpit view • Corrected an issue which prevented the turns, holds, arc legs, visual approaches,
“Toggle Freelook” button from working New features accurate autopilot/modes, full RNAV, and
• No more textures or flickering when Frost while in freelook • Various improvements have been worked much, much more.
is activated (inside and outside) on for DX12 around stability, performance
• Cursor inputs can now be remapped • New key mapping options are now available
• Holes in the cockpit around the doors and and memory usage while we keep working for the taxi and navigation ribbon visual
windows have been fixed • Inverted Flaps & Spoiler axis for the on the feature.
Thrustmaster TCA Boeing Throttle default assistances and the display of multiplayer
profile nameplates.

• Added a new axis type input for nose wheel


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V1.1.0 | Oct 2023
• All in game moving boats now have a wake • Fixed low frame rate when minimizing any • Added ability to click on navaids and • Fixed contrails no longer being visible on
effect on PC. Note that not all boats are window other than the main one airports to pull up navaid and airport data multiplayer planes
moving in the world. • Accessing navaid and airport data will now • Fix ANTI_ICE_GRADUAL_SET key event to
• Low power mode is now available for PC Navigation/traffic open a pane with the following details: set value on all controlled engines
users via the Experimental option menu in • Intersection: Ident and location • Animation Position can now be used in the
game. While in the menu, this option now • Fixed ATIS reporting wind speeds in Feet
per Seconds instead of Knots • NDB: Ident, location, name, and frequency sound.xml file to trigger sounds and for
displays a blurred image instead of the RTPCs
hangar in the background. Other options • Simvar ON ANY RUNWAY will now work • VOR: Ident, location, name, frequency, and
and behaviors are available to reduce the even without following ATC procedures magnetic variation • Corrected an issue that could cause a crash
sim's power consumption: you can enable when a Fuel System was designed with a
• Flight Planner will now try to keep the • Airport: Ident, name, region, location, pump not having a correct line
VSync, framerate is limited to 20FPS when
procedures transitions when loading an runways with surface type and length,
you minimize the window, and it's divided • Added the PropellerPct parameter to
external flight plan available COM frequencies, available ILS
by 2 when you launch a download. the SimVarForSpawningInTheAir FLT
frequencies, METAR
• The encryption of cfg files for premium parameters
Weather • Fixed issue where scrollbar would
and deluxe planes as been removed so the • Corrected an issue that could cause the
erroneously not appear when facility
behavior of those aircraft can be modded. • Added interpolation out of METAR data yoke to still be interactive when hidden in
details pane was longer than display
• A new package ordering system is also when getting away from the METAR data VR
(distance, altitude or time) • Fixed issue where map zoom level was not
available on PC via the Experimental option • Adding the missing FLT Parameters to set
remembered when reopening map
menu in game. The way the content. • Added gusts to live weather: Added data the value of Nav 3 & 4
xml file used to work has changed and it pipeline between live weather (meteo blue • Fixed issue where waypoint icons would
not appear when using external flight plan • Corrected an issue that caused fuel
may impact the behavior of your add-ons, & METAR) and sim for gust data so that the
system pressure to be incorrectly reduced by
if they were writing directly in this file. sim features real world gusts in live weather junctions. Also added a versioning system
Details about the changes can be found on • Fixed an issue where the own airplane icon
• Added additional dynamic pressure and to the fuel system which should ensure the
DevSupport's homepage here. could appear underneath the navaid icons
air density debug data behavior of planes does not change unless
• A new Spotlight Event landing challenge and labels instead of above them their version number is changed in their
is available for you to fly, featuring the • Increased density calculation extreme cfg.
temperature limits by 10% to allow extreme • Added current range legend to bottom left
Cessna Citation CJ4 landing at Entebbe map corner
temperatures at altitude to generate • Changed airliners Weather Radar beam
International Airport in Uganda. Due to the
correct densitie values • Added radio ident and localizer course to angle to be 180°
low cloud cover, this challenge requires the
use of ILS in order to successfully land. • Per feedback, turbulence & drafts have airport ILS/LOC details in facility details • Fixed OBS leg not displaying when direct
been reduced by 90% at 0kts wind speed panel to an airport
and 50% at 1kts wind speed (no change • Added VR support for Vcockpit rendered
Stability above 3kts wind speed). turbulence and Planes on-screen
• Several crashes have been fixed across the drafts have also been reduced by 50% at
high altitudes • Camera auto exposure now adapts to a • Fix missing cockpit interaction foleys
title
reduced area in the center of the screen • Fixed support for negative flaps drag
• Ongoing performance optimization work • Various fixes and improvements on the in VR. This avoids cockpit instruments
weather panel including the Flight Design CTSL
including fixes for several memory leaks appearing too dark when looking at them,
or over brightening the exterior when • Changed cursor management with
• Fixed a performance drop when more
looking through the window GUI and ModelBehavior to fix cursor
than 4 World update photogrammetry Activity disappearance after hovering a devmode
packages are installed • AI antistall no longer cuts the engine
• Fixed potential issues during replay GUI
• Faster loading sequence after the Press (glitches) • Planes will now only save in the FLT • Added a new section in cameras.cfg to
any button screen LocalVars that have been modified since
• Fixed loading FLT files from the cloud configure the new camera ray collision
• Fixed a bug where Javascript WebSockets storage loading the plane. The Behaviors debug system. This system is to be able to identify
were not closed and released properly window can also now toggle between when the camera ray is intersecting with
when connection failed • Fixed countdown remaining on screen showing all LocalVars or only those that configured nodes (see SDK for more info).
when animations are disabled in low have been modified since loading the
• New essential package update flow altitude activities (Maverick) • Autopilot should no longer flyback when
plane.
introduced on Xbox: to reduce risks of activating approach
crashes, update will now occur during the • Fixed some statistics not updating • Added the following simvars to read cfg
parameters: SIMVAR_MAX_EGT, SIMVAR_ • Improved GNS 430 & 530 navaid selection
boot process
RECIP_MAX_CHT, SIMVAR_MAX_OIL_ • Improved parameters of existing cockpit
• Fixed potential performance issue over VFR Map TEMPERATURESIMVAR_TURB_MAX_ITT camera physics so that the vertical camera
time caused by flights on some 3rd party
• Added a navaid ident search bar to pull up • Corrected an issue that would sometime shake at touchdown is more important
planes
navaid and airport data cause FBW to be enabled by mistake at • Reduced ground effect on all 3 airliners
• Fixed intense write operation occurs during
the start of some missions from 25% to 10%
initial flight on Steam as the cloud save
system was making too many requests
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V1.1.0 | Oct 2023
• Added a new parameter itt_maxcorrection World VR • 3D thermals visualization can be toggled
to allow adjusting the maximum rate of • Removed trees before Runway 25R at • Depth Reprojection Option added to get via the weather panel
change of the turbine itt and achieve faster Frankfurt Airport (ICAO: EDDF) smoother experience • New mapping for the Back to Fly feature,
itt changes when the itt_tc is high including height gain depending on the
• Remove leisure boat slider as it was not • Adding a world scale perception option
• Added a new parameter to control the relevant on Xbox slider in the VR graphics settings plane situation and current altitude (below
collision between the CFD and the ground 1,000 ft, 5,000 ft and 10,000 ft), allowing
and adjust the CFD generated ground • Fixed building texture flickering that could • Frustum Culling support for canted to quickly adjust your flight in a variety of
effect occur on Xbox displays contexts. Very useful during glider runs if
• Cleanup of glide slope code. Harmonized • Fixed an elevation issue on a bridge at • Fixed the default opening position in VR you do not wish to restart the flight after
upper and lower bounds of glide slope Dallas-Fort Worth International Airport having landed.
• In flight panel window positions are now
correction to integral accumulation to avoid (ICAO: KDFW) that crashed the plane saved after closing and reopening from
overflow & overshooting and make tuning • Fixed elevation data spikes at several POIs the toolbar in VR General Bug Fixes
easier. Added glide slope error smoothing for the Los Cerros to Cochrane (Patagonia) • Fixed Toolbar Panels opened in VR are still • Several crashes have been fixed across the
to avoid PID bounces on turbulence. Bush Trip opened when switching to normal mode title
• Debug AP now displays glideslope PID
• Fixed the raycast not being aligned with • Ongoing performance optimization work
• Added new parameters to [FLIGHT_ UI the arrow and the white dot when moving including cursor improvements in the
TUNING] section to control the static the motion controllers in VR world map
friction at high speeds and set how sticky • General Marketplace Debug
• Fixed an issue where the cursor would act • Fixed a bug where World Scale modification • Fixed graphical artefacts on cockpit
the wheels should behave when rolling at
as in panel movement mode in the pause was not saved screens when using DX12
higher speeds. These parameters are not
used yet on any aircraft. menu • Fixed broken rendering of rainbows
• Max thrust limiter now has a TC and needs • Fixed some input not recognised when the Release Build 1.29.28.0 • Center of Gravity (CG) is no longer shown
5s to go from 100% to 0% when throttle cursor was active outside of limits when there is a lateral
is reduced. This fixes jet engine sound at • Fixed deported VFR Map widget on a imbalance
full throttle stopping too abruptly when lateral screen couldn't zoom Sim Update 11 was released on November
quickly reducing power. • Fixed Toggling Landing / VFR / Copilot
11th 2022. This build is also known as the 40th
• Create an "Experimental" tab for View commands that were not functional
• Fixed increasing/decreasing the whole nav Anniversary Edition. It included new aircraft,
experimental features – available only on airports, functionality, and more. • Fixed aircraft flying erratically into the air
frequency carry the decimal part PC when there are no wheels defined at all in
• Corrected an issue that would make the • Change framerate option description to the flight_model.cfg file
VNAV button of some glass cockpits not better explain what the option actually New features
update their state when another VNAV • Fixed an off-by-one error on fuel junction
does when the screen refresh rate is • Live traffic has been updated with various settings when loading FLT files of
button was pressed different than 60Hz quality of life fixes (details below) SimObjects
• Fixed a bug where the Weight and Balance • Added options to customize subtitles • New memory defragmentation system • Display state of combustion in engine
would be set to about a quarter of the
• Various improvements to Screen Narration has been implemented for DX12 to limit added in debug window
chosen value when using Hybrid/Metric
throughout the menus, installation, maxed out VRAM
system • HDR10 is now properly applied when
onboarding, cockpit instruments and • New D-pad / keyboard arrows navigation launching the title in fullscreen mode on
• Weather radar now updates properly on notifications during flight. For further accessibility feature is enabled by default PC
Xbox details, see [www.flightsimulator.com/ in the menus (alternative to the cursor)
• Fixed an issue that was causing accessibility] • Improved transparent UI readability on
• AMD FSR2 graphic option is now available HDR screens
unchangeable CDI mode in 2nd and 3rd • Added a Remove Friend option in game for PC
party planes with the Garmin GNS 430 and • Fixed a scenario when road traffic
GNS 530 • Title now supports new NVIDIA disappeared when multi-monitor is active
Peripherals technologies such as DLSS3 (including
• Fixed an issue where the COM radio could • Various fixes and improvements for the
Frame Generator) and Reflex on supported
become untunable after being tuned to an • Fixed issues with keyboard secondary screen reader accessibility feature
NVIDIA graphics cards on PC. We also
invalid 8.33khz channel via the ATC window binding added support for 2 DLSS modes Super
• Fixed weather radar rendering issues on • Fixed action trigged when hatswitch is Resolution: Auto and DLAA. General Bug Fixes
Xbox used on a combination with a button • Improved atmospheric simulation with a • Copilot will no longer request push back
• Corrected an issue that prevented the • Added a new "Short Keyboard" preset, big focus on thermals and general tweaks service when it is only managing ATC
audio panel from emitting the morse code aimed to support 60% keyboards for the CFD communications
of Nav frequencies
• Added the LED and SIP support for the • We added a new CFD airflow display • Fixed a scenario when some ILS were
TurtleBeach Velocity One on Xbox visualization in game for aircraft that are misaligned ; some missing procedures are
CFD-enabled (accessible under assistances now in the sim
and can be mapped to a button/key)

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V1.1.0 | Oct 2023
• Fixed an issue with ATC being on the wrong Activity • Fixed scenarios where jetway update were • Fixed terrain level of detail issue on Xbox
airport when having a VFR flight plan and • Auto refuel at the end of the leg is no longer too slow
landing at another airport activated by default across all existing bush • Fixed some wrong airport codes in Papua GNS 430W / GNS 530W
• ATC UI is now enabled with COM Radio for trips (can be set via RefuelOnLegStart) New Guinea
planes lacking Nav radios • Comprehensive visual overhaul for
• "Wing Commander" achievement can now • Fixed YCOP name and location accurate font, symbology, look, operation,
• Live traffic planes no longer turn and fly be unlocked passing 1000 flight hours and feel
over the airport at low altitude before the
initial climb Perhipherals • Advanced flight plan support, including
World • Added Honeycomb Alpha Flight Controls support for complex departure, arrival,
• Added Departure procedures to Air traffic and approach procedures (arcs, holds,
• Fixed an elevation hole in Spain between XPC support on PC & Xbox
• Fixed live traffic planes always using the Aeroclub Cáceres (ICAO: LEAD) and procedure turns, etc), with correct real-unit
same runway in World Map • Added Honeycomb Charlie pedals support limitations (no radius-to-fix, heading, or
Madrigalejo Del Monte Airport (ICAO: on PC
• We are now using the flightplan to LEMB) some intercept legs)
interpolate position of live traffic planes • Added Pro Flight Trainer PUMA X support • Full RNAV support and simulation, with
• Fixed car size and changed car density for
• Fixed live traffic cruise altitude low graphical settings on parking lots • Added Thrustmaster TCA Sidestick X support for LPV, LP, LNAV/VNAV, and +V
support (PC & Xbox) vertical guidance during approaches
• Wind direction information is applied
before selecting the runway for live traffic • Added Thrustmaster MFD Cougar support • GPS satellite and SBAS simulation,
Airports including orbital mechanics-based real
• Fixed an issue where loading navdata • Added Turtle Beach VelocityOne Flightstick
• Gustaf III Airport (ICAO: TFFJ): fixed trees in satellite positions and accurate SBAS
packages with BGL navdata deletion support (PC & Xbox)
path to Runway 10 coverage areas, GPS status page
flags could cause ident search and other
navdata lookup failures • Patrick Space Force Base (ICAO: KCOF): • VNAV profile calculator page and
renamed from AFB to SFB after transfer to VR associated reminders/alerts
• Fixed an issue where an overriding package United States Space Force • Fixed VR default panel opening position • Support for missed approaches and missed
containing navdata loading the same
facility ICAO as an earlier loaded package • Orlando International Airport: fixed a • Toolbar panels opened in VR are no longer approach holds
would be unable to change the QMID of scenario where cars go across taxiways open when switching to normal mode • Full specification-accurate ADS-B based
the facility and would receive "facility in • Creston Valley Regional General Airport (TC • Flight panel windows positions are now Traffic Avoidance System
a different QMID than the ICAO index list LID: CAJ3): fixed elevation issues on terrain saved after closing and reopening from • More accurate map symbology, procedure
thinks" error around airport the toolbar previews
• Fixed wrong callsign used by ATC for live • Castelnuovo Don Bosco Airport (ICAO: • Fixing rendering issues using canted • Keyboard entry mode for waypoints,
traffic planes LILF): updated ICAO LID to LILF displays navaids, and direct-tos
• Fixed live traffic planes cruising at extreme • General Santos International Airport (ICAO: • Fixed Raycast not aligned with cursor in • Numerous customization options found
altitude in game RPMR): fixed terrain issues in Northwest main menu on the real unit, such as metric/imperial
• Fixed live traffic planes getting stuck at the • Mexico City International Airport (ICAO: units settings, map data fields settings
center of the airports MMMX): fixed missed buildings • Satellite weather overlay support (NEXRAD)
Release Build 1.30.12.0
• Rocky Creek Ranch Airport (FAA LID: 9TE6):
Weather fixed beacon on runway
PLANE - Cessna Citation CJ4
• Added METAR interpolation every 10 • Grosse Ile Municipal Airport (FAA LID: 57D): This update was released on 31st January as
fixed beacon on runway part of the Aircraft and Avionics Update 1. • Comprehensive visual overhaul for
minutes to avoid haze apparitions being accurate font, symbology, look, operation,
too abrupt • Denver International Airport (ICAO: KDEN): and feel
• Better handling of Metars in areas where fixed Level of Detail (LOD) issue General Bug Fixes • Independent MFD and FMS operation
there is a lot of available Metars • Adolfo Suárez Madrid-Barajas Airport • Fixed unflyable helicopters when user had • Advanced flight plan support, including
• Proper temporal fading over 1 minute (ICAO: LEMD): fixed building issue the legacy flight model realism settings arcs, radius-to-fix, intercepts, hold,
when new data arrives • Heathrow Airport (ICAO: EGLL): fixed (gyroscope) set to less than 100% procedure turns, missed approaches, and
• The clear sky preset is now cleared of all terminals 2 and 5 • Fixed control loss of Pitch axis on helicopters custom waypoint scratchpad entry
clouds • Amsterdam Airport Schiphol (ICAO: EHAM): when anti stall assist is “on” • Coupled VNAV with editable constraints,
• The sun disc is no longer visible through removed building on taxiway • Repaired snow covering 100% of airport flight path angles, vertical path smoothing,
thick clouds (does not affect overall lighting • Los Angeles International Airport (ICAO: tarmac & roads and VNAV-invalidation conditions
conditions) KLAX): fixed road vehicles appearing on • Advanced autopilot, including armable
• [NavData] Fixed DeleteNavAtAirport that
runways was removing VOR, NDB and waypoints lateral and vertical modes as well as
• Fixed terrain spikes between Pottstown everytime complex combined-armed modes – Full
Municipal Airport (FAA LID: N47) and specification-accurate TCAS II traffic
• Fixed secondary aerials sometimes
Morgantown Airport (FAA LID: O03) system
overridden by Bing aerial on terrain with
photogrammetry
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V1.1.0 | Oct 2023
• Cabin pressurization and complete Crew PLANE - CESSNA CITATION LONGITUDE • Cabin pressurization system fed from the • A multitude of customization options,
Alerting System • Support and wiring for the new Garmin bleed air system with correct climb and including measurement units, all saved
• FMS performance calculations for takeoff G5000 descent schedules, and controller modes per screen and/or aircraft
and landing speeds • Support for fully coupled Advanced VNAV, • Anti-ice system fed from the bleed air • AHRS alignment and startup sequence
• Integrated dual engine FADEC systems as found in the real aircraft system, with temperature simulation and • JavaScript plugin support for loading:
with N1 mode indications and accurate N1 engine load efficiency decreases (N1, N2,
• Flight model improvements: fuel flow) • Engine Instruments and Systems (EIS)
targets displays
• Better feeling of direct control • Exterior lighting systems with automatic
• Independent display options and state- • Custom PFD or MFD display panes (full-
saving • Highly accurate performance numbers light logic, improved light levels and
locations or half-screen)
• Enhanced FMS Text MFD display modes • Revised fuel burns
• Pre-flight system auto-tests simulation • Custom GTC navigation, icons, and
• Keyboard entry mode for FMS data entry • Improved ground and crosswind handling pages
• AHRS alignment and startup sequence • More accurate float during the landing • Aircraft systems simulation and
phase GARMIN G3000 & GARMIN G5000 AVIONICS instrument styling
• Improved flight model: SUITES
• Dual engine FADEC with accurate N1
• Improvements to ground and crosswind targets, modes, and thresholds • Comprehensive visual overhaul for accurate
handing during the takeoff and landing font, symbology, look, operation, and feel, Bug Fixes
phases • Fully featured autothrottle system with including Garmin Touch Controller (GTC)
correct AT modes/functionality and • Fixed an issue where the sim would allow
• Improvements to flight control visuals that are faithful to the real unit an APU or engine bleed air start under the
communication to and from the FMS complete with UI animations
performance accuracy, smoothness, and incorrect conditions
handling • Custom Longitude systems synoptics • Advanced flight plan support, including
pages • G1000 NXi:
• Improvements to fuel consumption arcs, radius-to-fix, intercepts, holds,
• Customized and highly accurate Longitude procedure turns, and missed approaches • Fixed incorrect text label in PFD arrival
accuracy selection page
EIS • Support for custom waypoints, including
• Improvements to handling while in ground • Fixed flight plan clearing when loading a
effect • Full suite of accurate CAS messages lat/lon, point/bearing/distance, and present
position VTF as the next leg
• Improved engine and interior sound effects • Takeoff and Landing Data (TOLD) support
with FMS takeoff and landing performance • Two (aircraft-dependent) styles of coupled • Fixed wind direction being shown in
calculations VNAV: Simple VNAV: Descent path degrees true rather than magnetic
PLANE - DAHER TBM 930 • Modeled systems based on manufacturer VNAV only, always targets bottom-most • Fixed GPS WP distance showing 0 on a
• Support and wiring for the new Garmin feedback and documentation: altitude constraint Advanced VNAV: Climb random direct-to
G3000 constraint and descent path VNAV, vertical
• Bleed air system, including pressure path smoothing through varied constraint
• Support for fully coupled Basic VNAV, as and temperature simulations, feedback types, editable constraints, and flight path Release Build 1.31.22.0
found in the real aircraft between pneumatically fed systems, and angles
• Customized and highly accurate EIS starters
• Independent PFD and GTC options
• Hydraulic system, including fluid-based Sim Update 12 was released on March 21st
• Systems synoptic pages • PFDs and MFDs with full split-pane support 2023. This update focused on adding WASM
pressures sim with realistic hydraulic
• Customized electrical modeling accumulator behavior and system knock- • Support for the full set of context- support for Xbox.
• Support for opening exterior cockpit and on effects from hydraulically powered dependent GTC knob controls
cabin doors systems as well as full PTCU simulation • GPS satellite and SBAS simulation, New Features
• Environmental control system with cabin/ including real orbital mechanics-based
• WASM on Xbox
cockpit air mass simulations and sounds satellite positions, accurate SBAS coverage
PLANE - LS8-18 AND DG1001 • WASM on Xbox support is now available.
• Automated brake system with anti-skid, areas, and GPS status page
• Corrected instrument names on Learn more about WASM on Xbox support
wheel-up spin inhibition, and brake • Comprehensive traffic system
instrument panels and boot screens at https://aka.ms/wasmxbox.
temperature simulations implementations, including (aircraft-
dependent) spec-compliant Garmin TIS, • Optimized the “Checking for updates”
• Electrical system, including generator
TAS, and TCAS-II phase to reduce the booting time of the
bus connection logic and automatic on-
simulator; improved the download speed
ground bus tie logic • Support for multiple layout styles, including
in the installation manager; improved
• Speedbrake and ground spoiler control horizontal or vertical GTCs, screen-pane
loading time before booting to the main
system with automated ground spoilers options, numbers of screens, and more
menu
and speedbrake auto-stow logic, and • Support for custom V-speed bugs, SVT,
• Turkish and Korean languages have been
corrected spoiler panel behavior angle of attack indicator, HSI moving map,
added into the sim
• Fuel system with automated fuel pump timers, minimums, and bearing pointers
logic and temperature simulations

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V1.1.0 | Oct 2023
• Added a new assistance option to customize Menu Weather VFR MAP
the intensity of turbulence experienced • Fixed airport considered as water if runways • [Partially Fixed] Heat only thermals are • Fixed an issue where the plane’s CDI source
during flight (based on current altitude, have undefined surface type limited in height up to the cloud base would change when opening the VFR Map
environment, and weather conditions). (except under clouds)
• Added Weight & Balance visualization for • Optimizations for reducing memory usage
• Added an input key to toggle Flight rotorcraft. • Limited and tuned negative thermals
Assistant Panel • Added support for VR in-game panel zoom
around clouds and hot ground. axis
• Spotlight Event Pack: a pack of activities • Reduced thermals close to ground.
is now available in the Marketplace, Navigation/Traffic
which contains a curated selection of 13 • [Partially Fixed] Glass cockpit • [Partially Fixed] Improved thermal slanting Aircraft - General
Spotlight Events from the past. Please externalization has been reworked. There’s and cloud alignment.
• FLO mode transition now takes into
note: completing these activities will not no intermediate window anymore; each • Reduced “blue” hot ground thermals in account density altitude
count towards Spotlight Event related glass cockpit opens a distinct window with rain, with altitude and with high winds
achievements. the glass cockpit name. Window position • Fixed Load % to display the correct
• Reduced mountain turbulence with individual engine power.
and size is saved when ending a flight. altitude
• With multi-layout screens cockpits, mouse • Fixed a bug on WASM & TS glass cockpits
General Bug Fixes • Maximum vertical wind speed in storm
collision for glass cockpit externalization using the zero pitch line of the PFD. The
• Several crashes have been fixed across the clouds / TCU has been increased line now represents the 0° of the aircraft
is now received only by the current active
title glass cockpit. • Fixed a cloud popping issue when updating • Fixed contrail effects on some planes
• Fixed a bug in the purchase flow of MSFS Live Weather data
• Navlog timer no longer resets when user • Corrected an issue that caused the P-51
Marketplace closes and reopens it • Fixed a problem where in water presets, Bunny to display a white screen instead of
• Keyboard shortcut to toggle Screen water would be iced for the physics but the radio.
• Fixed SimConnect injected traffic planes displayed as water in the rendering.
Narrator on/off has been added not following the assigned flight plan • [Partially Fixed] an issue that caused some
• Control Options menu stops reset to top • General Live Weather improvements lights on the B747 and A320 to incorrectly
• Fixed live traffic planes incorrectly following
when assigning a button. departure procedures • Live Weather now uses server time instead react to interaction with their controls.
• “Set Departure”, “Set arrival” & “Zoom to of local time to avoid inconsistent or no live • Corrected an issue that caused LEFT/
• Fixed live traffic planes staying stuck at weather
Details” are now appearing when Airport hold short in some airports RIGHT_AXIS_BRAKE_SET to incorrectly
Icon is clicked • Date of METAR files is now checked before affect both brakes.
• Fixed live traffic planes staying at low ingesting the data to avoid replacing
• Fixed aircraft visibility issues with their altitude after takeoff • [P-51 Mrs Virginia] Landing gear doors
interior and exterior model current METARs with out-of-date METARs animations are now working correctly
• Fixed SimConnect injected traffic being in case of CDN issues; this also reduces
• Corrected an issue that caused some often unable to depart from the departure bandwidth usage • External HUD : Variometer is no longer
multiplayer planes to display a purple gate displayed on external HUD when not
texture on their Glass cockpits. • Fixed an issue that would potentially stop relevant to the aircraft.
• Fixed traffic planes causing performance the game from retrieving clouds
• Fixed Engine Governor being incorrectly issue in the world map • [Checklists] Fixed inconsistent XML parsing
labeled • Fixed an issue where incorrect weather behavior between PC and consoles
• Fixed live traffic planes sometimes not was injected while retrieving new data,
• Fixed game freeze during boot showing nameplate potentially causing abrupt wind and • [Known Issue] LS8 can be pushed towards
• Added parameter to cfg that allows to fix pressure changes as well as cloud popping the ground when using winch launch
• Fixed live traffic planes sometimes method
the legacy flight model integration of the spawning at an incorrect location and • Fixed a Rendering issue where clouds were
accelerations that was causing wrong unable to move ghosting into the sky at horizon
accelerations and g-force calculations
• Fixed live traffic planes staying at low Aircraft - Helicopters
in the legacy flight model. Integrated
collision constraint response into the force altitude during go around Activity • Engine power jump was reduced during
calculation for g force estimation when on • Fixed a crash where ATC uses an invalid the governor activation.
• Fixed various issues on leg start in bushtrips
ground. This allows to have 1.0 when still runway number • Added an engine trimmer. If the helicopter
(#1)
on ground even with some suspension has this feature, it is now possible to
systems that don’t have enough force to • Glass cockpit: Waypoint with no associated • Training activities are now recorded in
city now show an empty city field instead slightly change the nominal engine/rotor
counter gravity. logbook RPM that a governor is trying to maintain.
of random characters.
• Fixed issues in the building generation • Fixed an issue that caused the P-51 to run Please, refer to the new input commands
that could caused crashes • Glass cockpit: NavigationData expiration out of fuel too early in Reno races in the Control Options menu: “ENGINE
year is now properly displayed when date TRIM RPM INCREASE” and “ENGINE TRIM
• Various localization improvements range extends over two years. • Fixed an issue that could cause the engines
to shut down when first starting a mission. RPM DECREASE”

• In Bushtrips, the Description Box displays • The throttle control logic for multi-engine
incorrect values for the Flight Length, helicopters has become more consistent.
Flight Duration, and Number of Legs • Fixed Tail rotor increment for better
controllability with gamepad Helicopter
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profile (without tail rotor assistance)
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V1.1.0 | Oct 2023
PERIPHERALS VFR MAP Release Build 1.34.16.0 LATEST Menu
• Fixed Tobii Eye Tracker not being detected • Fixed an issue where the plane’s CDI source • Airports can be searched if they have
when sim starts up on monitor that was would change when opening the VFR Map special characters.
not set up to use it Sim Update 13 was released on September
• Optimizations for reducing memory usage 28th 2023. This focused mostly on stabality • Fixed Main Menu tile image for Top Gun
• Changed mapping of buttons 55 and 56 on • Added support for VR in-game panel zoom fixes and improvements to the default aircraft Maverick DLC that was extending beyond
Alpha Flight Controls XPC axis through improved avionics. the tile boundaries.
• Changed T.Flight Hotas X (Helicopters)’s
mapping to be the same as T.Flight Hotas ACCESSIBILITY
One (Helicopters)’s Aircraft - General General Bug Fixes
• FLO mode transition now takes into • Several crashes have been fixed across the • Screen Reader will now correctly narrate
account density altitude title. the highlighted option within pop-up
NEW SUPPORTED DEVICES dialog prompts (e.g. “OK”, “Cancel”, “Save”,
• Fixed Load % to display the correct • Memory and FPS optimizations. etc).
• New MBS-015U flight stick from HORI is individual engine power.
now supported • For the AAU_02 update, we made a change • D-Pad and keyboard navigation within UI
• Fixed a bug on WASM & TS glass cockpits to allow control of the cursor with all menus will no longer jump unexpectedly to
• Added presets for HORI Flightstick XBOX using the zero pitch line of the PFD. The joysticks, and not only with gamepad. This
SERIES X|S Flight and PC modes the Social Panel or tooltips when reaching
line now represents the 0° of the aircraft change had the unintended consequence the final item in a horizontal grid or list.
of causing the central white dot to display
• Fixed contrail effects on some planes • Logbook can now be navigated line-by-line
when moving the camera or when using
VR • Corrected an issue that caused the P-51 using either gamepad D-Pad or keyboard.
a joystick/mouse at the same time. To
• Aircraft sound / audio not heard (stops Bunny to display a white screen instead of address the issue, we’ve added 2 new • Updated tooltip to better explain how
playing) after exiting VR mode the radio. options to allow players to customize the to adjust slider or cyclic options using
• Fixed a culling issue on low framerate with • [Partially Fixed] an issue that caused some cursor behavior: gamepad or keyboard.
FOV close to 180° causing frames to not lights on the B747 and A320 to incorrectly • You can access these new options from
render. react to interaction with their controls. Options > General Options > Accessibility.
INSTALL
• [Partially Fixed] Low Latency option not • Corrected an issue that caused LEFT/ • SHOW THE WHITEDOT CURSOR IN
working in VR RIGHT_AXIS_BRAKE_SET to incorrectly • Fixed an issue where deleting content on
FREELOOK (Default = ON): Display or hide
affect both brakes. Xbox would delete it on PC too (and vice
• Force no post-process effects in VR when the central white dot cursor when the
versa).
UserCfg is corrupted. • [P-51 Mrs Virginia] Landing gear doors camera moves.
animations are now working correctly • ALLOW 2D CURSOR ON ALL PERIPHERALS
• External HUD : Variometer is no longer (Default = OFF) : ON will allow to display ONLINE
displayed on external HUD when not the 2D gamepad cursor when using other • Fixed a bug where the user would not
relevant to the aircraft. types of peripherals : joysticks, yokes, etc. join a group after accepting an invitation
When set to OFF, this will be the same through the platform
• [Checklists] Fixed inconsistent XML parsing behavior as before AAU_02.
behavior between PC and consoles • Fixed a bug where light simvar were not
• Fixed Active Pause: now aircraft velocity properly replicated
• [Known Issue] LS8 can be pushed towards and angular velocity are also frozen.
the ground when using winch launch
method • Added logbook compression to fix an issue
where the logbook stopped recording NAVIGATION/TRAFFIC
flights after reaching 16MB limit size. • Fixed a bug where airplanes didn’t slow
Aircraft - Helicopters • Fixed an issue where uninstalled standard down enough to turn while taxiing.
• Engine power jump was reduced during content would automatically reinstall. • Fixed a bug where airplanes performing a
the governor activation. • The dark line that appears on the horizon go-around would go in circles forever.
• Added an engine trimmer. If the helicopter in some situations is now less visible.
has this feature, it is now possible to • Fixed localization bugs GLASS COCKPITS
slightly change the nominal engine/rotor
RPM that a governor is trying to maintain. GARMIN G3000 / G5000
Please, refer to the new input commands Marketplace • Added support for displaying the wind
in the Control Options menu: “ENGINE vector on the Navigation Map, Nearest
• Fixed a bug preventing content bought
TRIM RPM INCREASE” and “ENGINE TRIM Map, and Weather Map panes.
inside the Marketplace from appearing in
RPM DECREASE”
the Content Manager if this content was • Enabled user control of weather radar gain
• The throttle control logic for multi-engine part of a non-bought pack. via the GTC Weather Radar Settings page.
helicopters has become more consistent.
• Fixed Tail rotor increment for better
controllability with gamepad Helicopter
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profile (without tail rotor assistance) A Complete Guide to Flight Simulator 2023 | 359
V1.1.0 | Oct 2023
• Adjusted map and SVT absolute terrain • The Navigation Map, Nearest Map, and • Fixed – LOD 2 missing textures for both • CDU: Added the MAX ANGLE speed field to
colors to more closely match the real unit. Weather Map’s cyan selected heading line Xbox and MSFS aviator club liveries. the CLB page.
• Fixed a bug where the Nav Data Bar ISA is now shown in Track Up mode in addition • Fixed – Livery names are not localized in • CDU: NAV RADIO accepts manual VOR
field was displaying ISA temperature to Heading Up mode. The line is also no liveries page. course entry when VOR is in manual tuning
instead of delta ISA. longer hidden when the selected heading mode.
is outside of the range compass’s heading • Fixed – Crash to desktop experienced by
• FMS-managed mach speed selections are boundaries. some users. • CDU: An invalid entry message is given
now rounded to the nearest 0.001 instead • Fixed – Wing rear nav lights being too when an abeam point cannot be found.
of 0.01. • Fixed an incorrect unit conversion that
could cause the MFD navigation data bright. • CDU: The WIND and REF OAT fields
• Attempting to activate the weather radar bar ISA field to display incorrect values in • Fixed – GPWS sounds being too quiet. on TAKEOFF REF page 2 can be auto-
while on the ground will now show a Fahrenheit. populated by pressing the corresponding
confirmation dialog. • Fixed – Adjusted sound levels based on LSK while the scratchpad is empty.
• Fixed the issue where the PFD was not community feedback.
• Tuned autopilot VOR/LOC intercept showing the VNAV target altitude. • CHECKLISTS: Added support for closed
behavior to reduce overshoot in most • Fixed – Added missing tooltips for loop checklist items that automatically
scenarios. • Fixed the issue with waypoint alerter instruments in Korean and Turkish. complete based on the corresponding
flashing after landing or passing DTO’s. system states.
• Fixed an issue where the autopilot would • Fixed – Added hangar description missing
be inaccurate when flying in external • Fixed multiple issues that could sometimes in Korean and Turkish. • CHECKLISTS: Checklist page will display
camera view. cause the Active VNAV Waypoint, VSR, and the first incomplete checklist upon page
VDEV fields on the MFD FPL page to not • Fixed – Neither language is localized in
• The Navigation Map, Nearest Map, and Weight and Balance option. entry or NORMAL button press.
display the correct values.
Weather Map’s cyan selected heading line • CHECKLISTS: Added CHKL INCOMPLETE
is now shown in Track Up mode in addition NORM cautions for before takeoff,
GARMIN GNS430W / GNS530W BOEING 787-10 / BOEING 747-8I approach and landing checklists.
to Heading Up mode. The line is also no
longer hidden when the selected heading • Fixed – Aero Vodochody L-39 Pipsqueak – • Both planes now support data uplink • CHECKLISTS: Added Resets page where all
is outside of the range compass’s heading Unable to enter values by double-clicking features via Simbrief. This allows the pilot checklists can be reset instead of having to
boundaries. on GNS screen to request the route, payload, and wind reset every checklist individually.
forecasts on the appropriate CDU pages.
• ADF frequencies below 200kHz (down to • CHECKLISTS: Added support for overriding
We have also added payload and fuel
190.0) are now tunable. checklists and individual checklist items.
VFR MAP management pages to help pilots load
• Fixed an incorrect unit conversion that the planes more optimally. You will find • EICAS: Added STAB GREENBAND warning
could cause the MFD navigation data • Fixed an issue where the VFR Map would that under the SETTINGS page on the
not show heliports. to advise of incorrect takeoff CG entry.
bar ISA field to display incorrect values in CDU. The 787-10 now comes with the EFB
Fahrenheit. enabled. At the moment its sole purpose is • EICAS: Added a step climb alert if the climb
to calculate takeoff performance settings has still not been started five minutes after
• Fixed an issue where the FOB SYNC AIRCRAFT passing the point.
instructions would still appear on the GTC and to send the data back to the FMC.
Weight and Fuel page if the page was GENERAL Additionally a first iteration of computed • ND: Added a marker displaying the location
opened after FOB was already set. • Fixed camera freeze with joystick top hat. and programmed step climbs has been of the next cruise climb.
implemented. • [747] ND: Add VOR/VORCTR/APP/APPCTR
• Fixed multiple issues that could sometimes
cause the GTC VNAV page and Flight Plan • CDU: Add SimBrief related options in formats.
AIRBUS 310-300 SETTINGS.
Text Inset not display the correct Active • [747] SYSTEMS: Added automatic fuel
VNAV Waypoint. • Fixed – CPT Terrain Radar button’s tooltip • FMC: Add ROUTE REQUEST functionality system management option that will
inaccurately displays the current state of backed by SimBrief integration. change the fuel system configuration in
the feature. flight as fuel quantities change in tanks.
G1000 NXI • FMC: Add wind uplink functionality backed
• Fixed – Localization not working for “ATC_ by SimBrief integration. Defaults to off, inhibited on ground.
• Adjusted map and SVT absolute terrain TYPE”, A310. • [747] SYSTEMS: Added insufficient fuel
colors to more closely match the real unit. • CDU: Weight&Balance page added
• Fixed – Have a texture mask on right under SETTINGS for fuel and payload warning if the predicted fuel at the
• Fixed a bug where the Nav Data Bar ISA engine. management. destination goes below the set reserves (or
field was displaying ISA temperature • Fixed – The FO’s windshield wipers are zero if not set).
instead of delta ISA. • VNAV: Added support for step climbs.
active for a short while in the Hangar when • [787] SYSTEMS: Added insufficient fuel
• Tuned autopilot VOR/LOC intercept switching to or changing liveries. • AP: FLCH mode sets thrust to achieve the warning if the predicted fuel at the
behavior to reduce overshoot in most target altitude in 125 seconds if possible. destination goes below the set reserves (or
• Fixed – Release Note Testing: A310 Fuel
scenarios. burn continuing during pause now fixed. • CDU: Added CRZ CLB and CRZ DES page 4000 lbs if not set).
• Fixed an issue where the autopilot would titles to the CRZ page when in those
• Fixed – The Autopilot Bank Limit tooltip is regimes.
be inaccurate when flying in external reversed, says off when it’s on and on when
camera view. it’s off. • CDU: Added cruise climb-related
functionality to the PERF INIT, CRZ, PROG,
and LEGS pages.
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• AP: Tuned localizer intercept behavior to • FMC: ROLLOUT and FLARE modes • FMC: CLB thrust limit is now retained in • [787] CDU: DES DIR and DES NOW now
reduce overshoot in most scenarios. now disarm/disengage when the AP is cruise, and selected when climbing. work when the CDU is on the left or right
• AP: Ensure FAC can always capture when disengaged. • FMC: Selecting a new approach while MFDs.
close to the beam. • FMC: Corrected approach mode flying an approach procedure should no • [787] CDU: Fixed VOR tuning data when
• AP: Fixed an issue where the autopilot engagement/disengagement logic. longer break the approach speeds in the the CDU was on the left or right MFD.
would be inaccurate when flying in external • FMC: Fixed a bug where the pre-flight new approach. • [787] CHECKLISTS: Added ‘Recirculation
camera view. phase was skipped. • CDU: Clearing a CDU message now clears Fans ON’ to Preflight checklist
• AP: The MCP speed window now opens • FMC: Fixed a bug where fix info was able to it on all CDUs. • [787] FBW: Fixed an issue where FBW
with current speed when changing from look past the first intersection if another fix • SYS: Fixed issue where LANDING ALTITUDE could snap back to an older trim setting
VNAV to another vertical mode. info page was used. message appears when in AUTO. one time upon disengaging autopilot
• CDU: Fixed an issue where a fix info • FMC: Fix info abeam points are now deleted • [747] AP: Thrust HOLD mode now activates • [787] FBW: Reduced pitch and roll
ETA or altitude prediction could not be when passed. at 70 knots during takeoff. sensitivity
deleted when the prediction could not be • FMC: Fix info no longer looks at legs behind • [747] AP: The bank angle limit used while • [787] FBW: Fixed an issue where trim speed
calculated. the plane. in HDG SEL mode now properly follows the would not change at the correct rate
• CDU: NavRadio Page CRS value is now • FMC: When initializing a cruise descent, selected bank angle limit selected on the • [787] FMC: Corrected the flaps 1 holding
green instead of white restriction and transition speed limits are MCP. speeds.
• CDU: Pressing the CLB> or DES> page links deleted if the new cruise altitude is lower • [747] AP: Fixed AUTO bank limit to be max • [787] FPL: Fixed certain instances where
on the forecast pages will always return than their corresponding ones. of 25 instead of 30. changing or removing a procedure
you to the VNAV page you came from. • FMC: Fix info predictions are now available • [747] CDU: DES DIR and DES NOW now containing the active flight plan leg would
• CDU: More accurate “blanked” versions of for the active leg. work on the right CDU. cause the active leg’s flight path to change
the VNAV pages. • FMC: Fixed a bug where approach phase • [747] CDU: Fixed VOR tuning data on the unexpectedly.
• CDU: Fix a bug where setting the assumed would not activate with flaps 1. right CDU. • [787] HUD: Guidance cue is now not shown
temp on the TAKEOFF REF page did not • FMC: Fixed a bug where an altitude • [747] EICAS: Fixed a bug where the FUEL when the flight director is off.
set the thrust mode appropriately. intervention in cruise could result in an XFEED CONFIG warning would be shown • [787] MFD: Fixed an issue where the
• CDU: Climb thrust mode no longer syncs early descent rather than a cruise descent. immediately after takeoff, before the passenger count on the AIR page wouldn’t
to takeoff thrust mode when reentering • FMS: Lat/long where value is 000 now fuel system automatically switched the be updated
the THRUST LIM page. works configuration. • [787] ND: Fixed issue on Xbox in CTR mode
• CDU: Fixed a bug that might navigate • MCP: Corrected LOC/FAC and APP light • [747] EICAS: Flaps display now hidden where the ‘18’ compass number was not
back to the LEGS page immediately after logic. when starting C&D. visible.
starting the creation of a hold. • [747] FMC: The FMC speed target is now • [787] PFD: Changed baro setting alert
• ND: Updated VOR/APP Modes: DME, CRS,
• CDU: The QUAD/RADIAL field on the HOLD FREQ/IDENT to show correct VOR values always the current manevuering speed in background to black.
page parses entries more accurately. for VOR R on FO ND, and to show correct approach phase. • [787] PFD: Limited LS deviation indicator to
• CDU: The RUNWAY POS field displays ILS values when in APP or APPCTR mode • [747] FMC: Fixed certain instances where prevent going too far outside the bounding
meters when the game unit is metric. • PFD: The VNAV speed band is now not changing or removing a procedure box, to match the real unit.
• CDU: CRZ ALT is now properly synced shown during approach phase. containing the active flight plan leg would • [787] PFD/HUD: Fixed a bug where the
between CDUs. cause the active leg’s flight path to change AFDS baro source was displayed as L even
• SYSTEMS: Fixed issues with thrust unexpectedly.
• CDU: Distances to go now truncate rather calculations that could lead to erroneous with no AP or FD engaged.
than round. CLB1 and 2 values • [747] FMC: Early Descent now reaches the • [787] SYSTEMS: Primary hydraulic pumps
target -1250 fpm descent rate. now only run in AUTO mode after the
• CDU: Do not show direct to indications in • VNAV: Fixed a bug where the auto-descent
LEGS page when a direct to is performed would not occur if the MCP altitude was • [747] SYNOPTICS: Adjusted fuel synoptics second engine is started.
internally by other FMS modifications. adjusted closer than 10 NM from T/D. styling. • [787] TOOLTIPS: Updated AP Alt Knob Push
• CDU: Vertical track error now blanks when • VNAV: The thrust/drag required messages • [747] SYSTEMS: Rate of fuel transfer from tooltip description.
invalid. now occur at the correct speeds in reserve to main tanks increased. • [787] SYS: Fixed an issue where HIGH
• CONTROLS: Engaging reverse thrust via approach phase. • [747] SYSTEMS: Fixed “FUEL IMBALANCE” CABIN ALT MODE would appear in the
the toggle control input should now work • VNAV: The top of the speed band is now warning text saying “FUEL IMBAL”. wrong conditions.
more reliably. VMO/MMO – 11 knots rather than 16 knots. • [747] SYSTEMS: Fixed Stab tank warning
• EICAS: Added TCAS OFF advisory message. • VNAV: Fixed various issues causing the message condition being reversed.

• EICAS: Fixed multiple bugs in AUTOBRAKE descent path to not be calculated correctly • [747] TOOLTIPS: Fixed Capt/FO AIR DATA
EICAS alerts. when modifying VNAV parameters after KNOB description, fixed FO Baro Outer
sequencing T/D. Knob tooltips
• FLIGHT MODEL: Slight increase in braking
efficiency. • SIM: Chase cam HUD HSI and selected
altitude are now showing accurate data.
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CESSNA 208B GRAND CARAVAN • Pressing the HDG knob while an autopilot/ DG FLUGZEUGBAU DG-1001E H-4 HERCULES “SPRUCE GOOSE”
• Fixed Radio Panel and ADF interactions flight director NAV mode is active (FMS, • Fixed pink textures on some instruments • Fixed – All 8 engines are now supported.
VOR, LOC, BC) will now toggle HDG Sync in external view.
Mode. • Fixed – Added an undercarriage in hangar
CESSNA CITATION CJ4 mode.
• Fixed an issue where for a short period
• Fixed passenger cabin lights not working (~1 second) after closing a popup opened DOUGLAS DC-3 • Fixed – Added tugboat.
from the GTC CNS bar, it was impossible to • Fixed – Black textures can be seen inside • Fixed – Added water friction.
interact with anything on the GTC screen. the cockpit.
CESSNA CITATION CJ4 / WT21 • Fixed – Added throttle transfer from pilot
• Fixed – Open / Light Seams found in to engineer.
• FMC: Added the Route Request feature CURTISS JN-4 “JENNY” cockpit.
that allows to uplink a route from SimBrief. • Fixed – Added throttle friction.
You’ll find this feature via IDX → ROUTE • Fixed – Unable to spawn with Default or • Fixed – Beacon switch is not labeled–users • Fixed – Added hangar description and
MENU on the FMC. Custom amount of fuel. had trouble identifying / recognizing it tooltips in Turkish and Korean.
(enhanced package only).
• FMC: New USR SETTINGS menu found on • Fixed – Abrupt color change during • Fixed – Some art issues have been fixed in
the INDEX page two that provides various transition from LOD 4 LOD 5. • Fixed – Enhanced cockpit textures are the cockpit.
options backwards (enhanced package only).
• Fixed – Checklist is autocompleting during
• CJ4: Ground Power can now be toggled on/ evaluation mode. • Fixed – Overlapping words on the warning
labels inside the cabin and on the rear ROBIN CAP10
off, when available, via the USR SETTINGS • Fixed – EFB (Radio) tunes Active instead of
menu cabin door. • Fixed – Unable to enter values by double-
standby frequency.
• Fixed – Copilot yoke is tilted. clicking on GNS screen
• CJ4: Passenger cabin lights have been • Fixed – Left and right quick views.
added which can be controlled via the USR • Fixed – Cockpit model – nose rivets UV map
SETTINGS menu • Fixed – [Localization] “Forward Tank” is not stretched. RYAN NYP “SPIRIT OF ST. LOUIS”
localized in neither languages for Weight
• FMC: Added FIX INFO page and function and Balance option. • Fixed – Bad texture mapping on APU Cart. • Fixed – Added hangar description and
• PFD: Fixed an issue where the red AP tooltips in Turkish and Korean.
• Fixed – Added hangar description in
disconnect annunciation would flicker Turkish and Korean. GRUMMAN G-21 GOOSE
• MFD: Improved terrain map rendering • Fixed – Control yoke center section clips WRIGHT FLYER
• FMC: Adjust calculation of average speeds DAHER TBM 930 though floorboard when yoke is moved • Fixed – Added hangar description and
on the FLT LOG page forward or backward. tooltips in Turkish and Korean
• The autopilot selected airspeed reference
• CJ4: Improvements to the electrical system is now limited to between 80kt to 265kt or • Fixed – Fuel valves have no sound for
and more sensible display of (dis)charging M0.20 to M0.69. interaction.
WORLD
current of the battery • Fixed – Manual Fuel pump has no sound
• The weather radar will now fail if power is • D’Urville Island (NZ) missing from the
• CJ4: Fixed seatbelt/safety chimes not removed from bus 2. for interaction or function.
launch is now displayed in the sim.
always working • Fixed – Tooltip for revised main fuel valve
• Adjusted the power draw of the weather • Fixed visual issues on water in
• AP: Tuned autopilot VOR/LOC intercept radar. Power draw remains low while the selector.
photogrammetry cites on Xbox
behavior to reduce overshoot in most radar is off or in standby and increases • Fixed – EFB screen flickering.
scenarios. when it is actively scanning. • Fixed – Burj Khalifa POI collision.
• Fixed – Some instruments in cockpit are
• Pressing the HDG knob while HDG mode is not localized in Turkish.
CESSNA CITATION LONGITUDE active will now cause the selected heading AIRPORTS
to automatically sync with airplane • Fixed – Some instruments in cockpit are
• Fixed throttle lever foley sounds sometimes not localized in Korean. • Fixed – KJFK John F. Kennedy Airport –
heading until the airplane stops turning or
playing incorrectly. Added missing building collisions.
the HDG knob is manually turned. • Fixed – Language not localized in Weight
• The autopilot selected airspeed reference and Balance option. • Fixed – KDFW Dallas Fort Worth Airport –
• Fixed an issue where the EIS Ng gauge
in MAN speed mode is now limited to Added missing buildings airport perimeter.
could report slightly inaccurate values. • Fixed – Fuel Tank Value not localized in
between 80kt to 324kt or M0.20 to M0.84. selected languages. • Fixed – EIDL Donegal Airport – Fuel Truck
• The weather radar will now fail if power is Ground Service does not properly connect
DIAMOND DV20 • Fixed – [es-MX] Flaps/Pitot Heat and
removed from the right main bus. to the aircraft.
associated description is not localized in
• Pressing the HDG knob while HDG mode is • Fixed unable to enter values by double- Checklist. • Fixed – KSEA Seattle-Tacoma Airport –
active will now cause the selected heading clicking on GNS screen. terrain cracks.
• Fixed – Livery names are not localized in
to automatically sync with airplane liveries page.
heading until the airplane stops turning or
the HDG knob is manually turned. • Fixed – Added hangar description in
Turkish.

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WORLD UPDATE 2 – USA WORLD UPDATE 6 – GERMANY, AUSTRIA, WORLD UPDATE 10 – USA • Fixed – Lednice-Valtice Cultural Landscape
• Fixed – Water below and around Rainbow SWITZERLAND • Fixed – Vegetation can be seen clipping name fixed to “Lednice Castle”.
Bridge has tiling, LOD popping and a • Fixed – LSZR Altenrhein St. Gallen – into the Pinawa Dam Provincial Heritage • Fixed – Open seam displays on Bespoke
stretched texture. Duplicate Taxiway Signs Park POI. rocks next to The Jested Television Tower.
• Fixed – Polygons on top of POI Half Dome • Fixed – Terrain displays LOD pop around • Fixed – Porer Lighthouse name fixed to
in Yosemite Park. WORLD UPDATE 8 – IBERIA Skydance Bridge. Lighthouse of Porer.

• Fixed – There is major LOD popping seen • Fixed – Stari Maslenicki name fixed to
WORLD UPDATE 3 – UK & IRELAND at Camp Nou. WORLD UPDATE 11 – CANADA Maslenica Bridge.

• Fixed – Coastline displays open seam near • Fixed – Major LOD popping occurs at the • Fixed – Polygons/water issues near Samuel • Fixed – Trosky Castle name fixed to Trosky
British Airways i360 in flight. Santa Caterina Market POI. de Champlain Bridge POI. State Castle.

• Fixed – The 516 Arouca Portugal POI is • Fixed – Entirety of the Regina Legislature • Fixed – St Nicholas’s Fortress name fixed to
missing collision in the wires. Building is sunk a few feet into the ground. St Nicholas’ Fortress.
WORLD UPDATE 4 – FRANCE & BENELUX
• Fixed – There is an invisible hitbox in the • Fixed – Terrain around the Tata Castle POI
• Fixed – EHRD Rotterdam Airport – LOD pops.
Duplicate Taxiway Signs. middle of the Vila Real Bridge. WORLD UPDATE 12 – NEW ZEALAND
• Fixed – There is Z-Fighting present at the • Fixed – Pruhonice Castle POI has clipping
• Fixed – Trocadero POI had DEM data • Fixed – Removed duplicate windsock in vegetation.
generating into the bespoke asset. Torre Vasco da Gama POI. NZGS
• Fixed – Light on Pointe aux Canons • Fixed – The “Myriad Hotel” sign is reversed
Lighthouse POI has strange behaviors and clipping into the building. 40TH ANNIVERSARY EDITION / SIM UPDATE
WORLD UPDATE 13 – OCEANIA & 11
when a certain distance away from the • Fixed – Plaza de Espana in Seville POI is ANTARCTICA
POI. missing collision on some portions of the • Fixed – VHHX Hong Kong Kai Tak Airport –
roof. • Fixed – Adjusted position of AYGF airport fixed an open hanger that the user cannot
• Fixed – There are buildings seen clipping marker
into the Westerkerk POI. • Fixed – Oceanario de Lisboa POI is missing taxi inside.
collision on the wires and support beams • Fixed – Adjusted position of AYLK airport
• Fixed – Palais de Justice Brussels is missing marker
collision for the center tower. on the roof. GAME OF THE YEAR EDITION
• Fixed – Major LOD popping occurs at • Fixed – Adjusted LOD behaviour of NTTB
• Fixed – Palais de Justice Antwerp is missing airport buildings • Fixed – EDDP Leipzig-Halle Airport –
collision for the entire POI. Mezquita-Catedral de Cordoba. Jetways do not line up properly with
• Fixed – Salve Bridge POI is missing collision • Fixed – Excluded palm tree near RW17 end Terminal Building.
• Fixed – Textures for walking railings only of PHKO airport
show on one side at the Allianz Riviera POI. on the wires. • Fixed – EDDP Leipzig-Halle Airport –
• Fixed – There is a large chunk of • Fixed – Removed aircraft tail section baked Missing all arrivals departures.
• Fixed – Chateau de Pierrefonds bespoke into orthoimage near RW35 of PHKO
asset does not appear until the player is terrain clipping into the west side of La
Constitucion De 1812 bridge. airport
very close to the POI. PERIPHERALS
• Fixed – La Constitucion De 1812 Bridge POI • Fixed – Incorrect runway headings and
• Fixed – Palais De Papes is missing collision start position of PHKO airport • Added support for the Honeycomb Alpha
on the south side of the POI. is missing collision on the wires.
• Fixed – Reduced elevation steps introduced Flight Controls Pro on PC and Xbox
• Fixed – France City Update Causes terrain • Fixed – Guadiana International Bridge POI
is missing collision on the wires. by the new high-res DEM for Hawaii of • Added support for the Yawman Arrow on
to cover the bottom part of Stade de la PHKO airport PC
Beaujoire POI. • Fixed – Estadio Do Dragao POI is missing
• Fixed – Lac de Cap-de-Long has water collision on the beams on the stop of the
covering parts of the bespoke model. Stadium. WORLD UPDATE 14 – CENTRAL EASTERN NEW PRESETS
• Fixed – AI Traffic can be seen in areas near EUROPE • Added a General Aviation preset for the
the El Capricho Villa POI they should not • Fixed – Several buildings at Pruhonice Thrustmaster Airbus Quadrant
WORLD UPDATE 5 – NORDICS be. Castle are partially buried under the terrain.
• Fixed – Viking Stadion SR-Bank POI is • Fixed – Vegetation can be seen clipping • Fixed – There is a fountain floating above
missing collision on the side buildings. VARIOUS PERIPHERAL FIXES
into the Alamillo Bridge POI. the ground near the Litomysl Castle POI.
• Fixed – Guldfågeln Arena POI does not • Fixed yoke behavior after suspend MSFS
• Fixed – DEM buildings are seen clipping on Xbox
appear until relatively close to the POI. into the Esztergom Basilica POI.
WORLD UPDATE 9 – ITALY & MALTA
• Fixed – Guldfågeln Arena field/pitch LOD • Fixed – Krasna Horka Castle POI is missing
pops consistently. • Fixed – TIN spike located next to Allianz
Stadium POI. collision on the floor.
• Fixed – Terrain spike in water near Reggio • Fixed – Parts of the Szigliget Castle POI are
di Calabria. floating above the terrain.
• Fixed – Area 31 DEM has terrain spikes at • Fixed – Hill displays next to The Jested
(40.8887, 14.3047). Television Tower.
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WORLD UPDATE I: JAPAN
DISCOVERABLE LANDMARKS
The final part of the update added numerous
points of interest, upgraded cities and
landmarks to discover throughout the country.
The first World Update released for the
Here is a handful of what you can find on your
simulator focused on the Land of the Rising
flight sim journey.
Sun. Japan’s natural beauty and urban setting
blends for a truly inspirational flight simulation
experience. • Hakone
• Yokohama
Whilst the update brought six new airports, • Tower of Wind
the update also included additional content
for pilots to test their skills and go on country- • Tokyo Bridge
wide tours. • Tokyo Skytower
• Mount Fuji
TOUR OF JAPAN • Kobe Port Tower
The current featured event within the simulator • Himeji Castle
takes you on a grand tour from Nagasaki • Great Seto Bridge
Airport (RJFU) to Tokyo Haneda International
Airport (RJTT). The nearly 3-hour flight will • Takamatsu
have you fly the Textron Aviation Beechcraft • Tokushima
King Air 350i nearly 600nm across a variety of
• Itsukushima Shrine
landscapes before you reach the popular city.
• Mount Aso
• Ikitsuki Bridge
The tour itself is incredibly scenic covering a
huge amount of what Japan has to offer. If you
want to go off the beaten track, feel free to
slow down and fly low across the fields, forests
and smaller towns spread across your flight Quick Tip: You can find all the newly
path. added landmarks on the World
Map page. It is indicated with an
exclamation point (!).
LANDING CHALLENGES
Take on new landing challenges in Japan.

Under the Strong Wind category, take the


Grand Caravan into Kerama Airport whilst
battling a truly gusty wind.

Under the Famous category, take the Cessna


172 into Suwanosejima Airport whilst taking in
the vibrant views.

Under the Famous category, take the A320Neo


into Hachijojima Airport whilst adoring the
sunset views.

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V1.1.0 | Oct 2023
WORLD UPDATE II: USA
DISCOVERABLE LANDMARKS
The final part of the update added numerous
points of interest, upgraded cities and
landmarks to discover throughout the country.
The second free world update introduced a
Here is a handful of what you can find on your
large improvement to the land class data for
flight sim journey.
the USA. This large improvement sees the
mesh detail increasing whilst also updating
the aerial imagery of specific parts of North • Chimney Rock
America.
• Crazy Horse Memorial
• Pilgrim Monument, Provincetown MA
In addition, 4 new airports and 50 new
discoverable landmarks have been added via • Fort Jefferson
the newly released downloadable content. • Washington Monument, Washington DC
• Capitol, Washington DC
HOW TO GET THE WORLD UPDATE • White House, Washington DC
To take advantage of the new airports, tours • Wright Brothers National Memorial
and discoverable landmarks, you will need • Las Vegas Strip (Night)
to download the World Update packs from
the simulator. To get the pack, head to the • Johnson Space Center Houston (visitor’s
Marketplace, search for the USA update center)
and click install. It is free for all owners of • U.S. Grant Bridge
Microsoft Flight Simulator. This will take a few
• The Sault Ste. Marie International Bridge
moments and you can monitor progress via
the notification bell. • Fort Knox
• Hoover Dam

NEW AIRPORTS
In total, four new airports have been added. Quick Tip: You can find all the newly
These are: added landmarks on the World
Map page. It is indicated with an
exclamation point (!).
• KATL – Atlanta International
• KFHR – Friday Harbor
• KDFW – Dallas / Fort Worth International
Airport (DFW)
• KSWF – New York Stewart International
Airport

You can read more about the airports in our


airport overview section.

NEW EVENT AND BUSH TRIP


For a limited time only, there is a brand new
East Coast USA tour, taking you on a journey
from Stewart International Airport to Ronald
Reagan Washington National Airport.

Finally, a new Bush Trip has been added where


you will fly from Unalaska to Kulik Lake.

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V1.1.0 | Oct 2023
WORLD UPDATE III: UK & IRELAND
DISCOVERABLE LANDMARKS
The final part of the update added numerous
points of interest, upgraded cities and
landmarks to discover throughout the country.
The third world update provided for users
Here is a handful of what you can find on your
of the new simulator enables customers to
flight sim journey.
discover the UK and Ireland in even more
detail than before. The new update includes 5
hand-crafted airport, over 70 points of interest • London Eye (Animated)
and all-new photogrammetry cities.
• Clifton Suspension Bridge
• Dublin Castle
HOW TO GET THE WORLD UPDATE • BA i360 (Brighton)
To take advantage of the new airports, tours
• Anfield
and discoverable landmarks, you will need
to download the World Update packs from • All England Club
the Marketplace. To get the pack, head to • Old Trafford
the Marketplace, search for the UK and
Ireland update and click install. It is free for all • Tower Bridge
owners of the simulator. This will take a few • Edinburgh Castle
moments and you can monitor progress via
• Tower 42
the notification bell.
• One Park Drive
• Buckingham Palace
NEW AIRPORTS
• Windsor Castle
In total, five new airports have been added.
• ..and many more!
These are:

• EGGP – John Lennon Airport


• EGPR – Barra Airport Quick Tip: You can find all the newly
added landmarks on the World
• EGCB – Manchester Barton Airport
Map page. It is indicated with an
• OUK – Out Skerries Airport exclamation point (!).
• EGHC - Land's End Airport

You can read more about the airports in our


airport overview section.

NEW EVENT
For a limited time only, there is a brand new
challenge flight. This new event sees you take
on the world's shortest commercial flight.
Flying between the Orkney Islands of Westray
and Papa Westay in the north of Scotland, the
1.7 mile journey takes around 2 minutes to
complete. Jump into the Beechcraft Bonanza
G36 and have fun doing multiple hops of this
short flight.

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V1.1.0 | Oct 2023
WORLD UPDATE IV: FRANCE & BENELUX DISCOVERABLE LANDMARKS
The final part of the update added numerous
points of interest, upgraded cities and
landmarks to discover throughout the country.
France, Belgium, The Netherlands and
Here is a handful of what you can find on your
Luxembourg saw a huge makeover with
flight sim journey.
World Update IV. The new update adds nearly
100 new points of interest, three new hand-
crafted airports and photogrammetry for Paris • Amiens Cathedral (France)
and Amsterdam.
• Notre-Dame de Paris (France)
• Reims Cathedral (France)
HOW TO GET THE WORLD UPDATE • Tournai Cathedral (Belguim)
To take advantage of the new airports, tours
• Erasmus Bridge (Netherlands)
and discoverable landmarks, you will need
to download the World Update packs from • Belfry of Bruges (Belguim)
the Marketplace. To get the pack, head to • Citadel of Namur (Belgium)
the Marketplace, search for the France and
Benelux update and click install. It is free for • Etretat Chalk Complex (France)
all owners of the simulator. This will take a few • Fort Boyard (France)
moments and you can monitor progress via
• Mudam (Luxembourg)
the notification bell.
• Panorama of the Battle Waterloo (Belguim)
• Royal Palace (Amsterdam) (Netherlands)
NEW AIRPORTS
• Adolphe Bridge (Luxembourg)
In total, three new airports have been added.
• Tour Carpe Diem (France)
These are:
• ..and many more!

• LFHM – Megève Airport


• LFMN – Nice Côte d’Azur Airport Quick Tip: You can find all the newly
added landmarks on the World
• EHRD – Rotterdam The Hague Airport
Map page. It is indicated with an
exclamation point (!).
You can read more about the airports in our
airport overview section.

NEW EVENT
Take the Diamond DA40NG across Western
Europe from the heart of wine country in
France across sandy coastlines as you head to
the Alps. The DA40NG is a trusty aircraft that
will help you get through this 895nm journey
in just under 7 hours.

Departing Leognan-Saucats in Bordeaux,


you'll take a trip across various sights in France
as you make your way to the treacherous
Megeve Airport.

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V1.1.0 | Oct 2023
WORLD UPDATE V: NORDICS
NEW LANDING CHALLENGES AND
BUSH TRIPS
The World Update has also added additional
World Update V focused on the Nordic region, Landing Challenges and Bush Trips to the
which brings with it airports and points of simulator. In total 5 new landing challenges
interest for the following locations: for each of the released airports has been
included. Similarly, 5 new bush trips covering
each of the new locations across the Nordics
• Sweden have been added giving you plenty of
opportunities to discover each of these newly
• Denmark
updated regions.
• Norway
• Finland
POINTS OF INTEREST
• Iceland
As with other World Updates, several points
of interest have been added to the flight
simulator world. In total 77 new points of
HOW TO GET THE WORLD UPDATE
interest across Denmark, Finland, Iceland,
To take advantage of the new airports, tours Sweden and Norway have been added. Here's
and discoverable landmarks, you will need just a sample of those added:
to download the World Update packs from
the Marketplace. To get the pack, head to
the Marketplace, search for the France and • Roskilde Cathedral (Denmark)
Benelux update and click install. It is free for • Blue Water Arena, Esbjerg (Denmark)
all owners of the simulator. This will take a few
moments and you can monitor progress via • Lego House (Denmark)
the notification bell. • Helsinki Cathedral (Finland)
• Vylisto Bridge (Finland)
• Turku Castle (Finland)
NEW AIRPORTS • Arctic Cathedral (Norway)
In total five new airports have been added • Tromsø Bridge (Norway)
through World Update V. • Frederik Church (Sweden)
• Tjörn Bridge (Sweden)
• Bornholm Airport, Denmark (EKRN) • Hvitserkur (Iceland)
• Ísafjörður Airport, Iceland (BIIS) • Perlan (Iceland)
• Svalbard Airport, Norway (ENSB)
• Stockholm Arlanda Airport, Sweden (ESSA)
• Vaasa Airport, Finland (EFVA)

You can read more about the airports in our


airport overview section.

NEW LIVE EVENT


A brand new spotlight event has also been
added which sees an exciting landing
challenge take place at Ísafjörður Airport. You
can find this on the main menu.

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V1.1.0 | Oct 2023
SIM UPDATE IV
Notable From the Changelog
The full changelog for Sim Update IV is
extensive, but we've summarised some of the
key points for you below.
On May 25th 2021, a new update for the
simulator was released. Version 1.16.2.0
featured some impressive new changes to • New AIRAC cycle 2105 has been
the simulator, many of which were highly implemented
requested by the community.
• FAA data has been implemented to the
navdata solution
These sim updates usually differ from the • Increased the density of Live Air Traffic
World Updates as they include improvements
to the core of the simulator. • Reduced weather data bandwidth
• Ice constant decay is no longer ignored
outside of frost conditions
Below is a selection of some of the key changes
and where you can expect to find them. • Accelerated pitot icing model while
making it slower to defrost
• Added altitude interception for PITCH
Improved ATC Phraseology HOLD mode
One of the biggest changes with the new • Flaps, stall, wing and fuselage updates to
sim update was the inclusion of updated ATC flight model
phraseology. This wording-only update can
• Improved tools to tune prop drag on
be found any time you use the built-in ATC
constant speed & turbo propellers
software. In particular, this update now better
conforms the AI to behave closer to the FAA • Contrails are now displayed for applicable
standards. AI traffic planes
• Weather radar now displays precipitation
instead of cloud coverage
Aircraft Weather Radar
• Fixed FlightPlan guidance not re-engaging
Before the update, the weather radar in properly when DirectTo is canceled or
certain aircraft would return information reached
based on cloud coverage. This was unrealistic
• Community Folder Addons will now show
but did provide a nice visual appeal to those
up as Installed in the Content manager
not familiar with the technology. However,
Sim Update IV now returns precipitation on
the weather radar display, which is far more
accurate to how it works in the real world. You
can take advantage of this in aircraft such as
the A320 which features a working weather
radar.

Turboprop Improvements
If you love flying turboprop aircraft, then
you'll be pleased to learn that the new sim
update has vastly improved how these aircraft
function within the simulator. Improvements
have been made to how the engines react to
the environment, along with improved tools
to tune the prop drag. All of the included
turboprop aircraft have also seen changes to
elements such as the engine RPM and flight
dynamics. Their overall improved performance
gives the result of a much more realistic
aircraft.

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V1.1.0 | Oct 2023
SIM UPDATE V
Notable From the Changelog
The full changelog for Sim Update V is
extensive, but we've summarised some of the
key points for you below.
On July 27th 2021, Sim Update V was released
for the simulator. This was a hugely significant
update for the sim as it brought with it a wealth • PERFORMANCE
of new features, performance enhancements
and other functionality. Improved multi-core support for CPU
Better memory and GPU usage
As with other updates, Sim Update V can Faster loading times
be downloaded as soon as you open up the Stutters have been significantly reduced
simulator. It does weigh in at over 40GB so it
• DISCOVERY FLIGHTS
may take a little while to fully download and
install. • WORLD EXPLORATION IMPROVEMENTS
• ACTIVITIES UPDATED
Sim Update V is also notable for the fact that • TRAINING FLIGHTS OVERHAULED
the update coincided with the release of the • FLIGHT ASSISTANT / NEW ASSISTANCES
Xbox version of the simulator.
• GAMEPAD NAVIGATION / CURSOR
• COCKPIT INTERACTIONS
Let's dig a little deeper into the specifics of this
update. • LAND ANYWHERE / VFX
• ACCESSIBILITY / SCREEN READER
• NEW LIVERIES
Improved Performance
One of the biggest enhancements with Sim
Update V was the boost in performance. The
simulator has improved multi-core support
and better memory and GPU usage, which
has resulted in faster loading times, improved
frame rates and a huge reduction in stutters.

New Aircraft Variants


With the new 'Land Anywhere' feature, skis
and floats were added to several aircraft. This
means that regardless of where you are in
the world, you can land anywhere. New visual
effects were also added.

Discovery Flights
The new Discovery Flight section was added
to help newcomers see parts of the world
found in trailers and screenshots. There are
several discovery flights where you can find
interesting landmarks and airports to land at.

Lock Interaction and Cursor


A new way to interact with the cockpit was
added called 'Lock' interaction. A new cursor
was also added for those using a game
controller.

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WORLD UPDATE VI: AT, DE, CH New Discovery Flights
Two new discovery flights were added with
the latest World Update.
World Update VI was released on Tuesday 7th
September and included a focus on Germany, • Pennine
Austria and Switzerland.
• Berlin

New Airports
Four new airports were added with World
New Bush Trips
Update VI. The following Bush Trips were added to the
simulator with World Update VI:

• Klagenfurt Airport (LOWK) - Austria


• Bush Trip Swiss
• Lubeck Airport (EDHL) - Germany
• Bush Trip Grand Alpine Challenge (Cross
• Stuttgart Airport (EDDS) - Germany
Country)
• St. Gallen–Altenrhein Airport (LSZR) -
• Bush Trip Germany
Switzerland
• Bush Trip Austria

New Photogrammetry Cities


New Hand-Crafted Points of Interest
The following photogrammetry cities were
added with World Update VI. Over 100 brand new points of interest/
landmarks were included as part of World
Update VI. Here are a selection of those:
• Bielefeld
• Braunschweig
• Helgioland
• Frankfurt am Main
• Elbphilarmonie (Hamburg)
• Konstanz
• St. Nicholas Church (Wismar)
• Wuppertal
• Freilichtmuseum Gross Raden
• Graz
• Saar Polygon (Ensdorf)
• Vienna
• Freiburg Minster (Freiburg)
• Basel
• Mercedes-Benz Arena (Stuttgart)
• Walhalla
New Landing Challenges • Schönbrunn Palace & Gloriette (Vienna)
Five new Landing Challenges were added to • Ernst-Happel-Stadion (Vienna)
World Update VI. These are:
• Eggenberg Palace (Graz)
• Castello di Sasso Corbaro
• Dusseldorf Airport (EDDL)
• Abbey of Saint Gall (St. Gallen)
• Duene Airport (EDXH)
• Kybunpark (St. Gallen)
• Lugano Airport (LSZA)
• Einsiedeln Abbey (Einsiedeln)
• St. Gallen (LSZR)
• Grossmünster (Zurich)
• Klagenfurt (LOWK)
• Swiss National Museum (Zurich)
• Letzigrund (Zurich)
• Gornergrat South Observatory
• Sphinx Observatory

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V1.1.0 | Oct 2023
SIM UPDATE 6
Sim Update 6 was released on October 19th
2021. The release notes list hundreds of fixes,
changes and improvements to the core
simulator. Many of these improvements result
in a more stable simulator experience, whilst
adding a few new features.

Improved Aircraft
One of the biggest changes with Sim Update 6
is the improvements to the aircraft. There have
been numerous changes to the aerodynamic
behaviour of many aircraft, including things
like improved aerobatic max rotation speeds
and improved auto rudder assistance.
The pFactor for taildraggers has also been
improved with the new update.

Perhaps most importantly, the new update


allows third-party developers to take
advantage of some of the new changes and
easily identify areas with new debugging
screens.

New AIRAC Cycle and Improvements


AIRAC cycle 2110 is now included by default
with the simulator. Sim Update 6 also saw
improvements on offset localizer / LDA
approaches for the Navdata, along with the in-
sim Magnetic Variation model updated.

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V1.1.0 | Oct 2023
SIM UPDATE 7
Sim Update 7 was first released on November
20th 2021 and itnroduced a wealth of new
features, aircraft, hand-crafted airports and
much more. This update is more commonly
reffered to as the Game of the Year (GOTY)
update.

New Aircraft New Photogrammetry Cities


With this new update, 5 brand new aircraft To improve the world itself, a range of new cities
were added to the core simulator totally free were given the photogrammetry treatment.
of charge. Those aircraft were: These cities were:

• Boeing F/A-18 Super Hornet • Helsinki (Finland)

• VoloCity • Freiburg (Germany)

• Pilatus PC-6 Porter • Brighton (UK)

• CubCrafters NX Cub • Derby (UK)

• Aviat Pitts Special S1S • Eastbourne (UK)


• Newcastle (UK)

These new aircraft came with a range of liveries • Nottingham (UK)


and options. All players on Xbox and PC have • Vers-Pont-Du-Gard (France)
instant access to the new aircraft, regardless • Chambord (France)
of the simulator (standard/premium/deluxe)
type they purchased. • Port-Vendres (France)
• Utrecht (Netherlands)

New Airports
In addition to the new aircraft, eight new New Missions and Tutorials
hand-crafted airports were also added. These To help new and experienced simmers, a
include: range of missions and tutorials were added
to the simulator. New DIscovery Flights
included Singapore, Helsinki, Freiburg, Mecca,
• Leipzig/Halle Airport (EDDP) Monument Valley, and Mount Cook.
• Allgäu Airport Memmingen (EDJA)
• Kassel Airport (EDVK) Additional tutorials were also added to help
• Lugano Airport (LSZA) people get to grips with Bush flying (in an Icon
• Zurich Airport (LSZH) A5) and also with IFR (in a Cessna 172).

• Luzern-Beromunster Airport (LSZO)


• Patrick Space Force Base (KCOF) New Features
• Marine Corps Air Station Miramar (KNKX) Several community requested features were
also part of Sim Update 7:
• Optional DX12 Implementation
This sim update also added 545 previously
missing airport data in the US. • Dev Mode Replay System
• Updated weather system

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V1.1.0 | Oct 2023
WORLD UPDATE VII: AUSTRALIA New Discovery Flights
A range of new discovery flights were added
with the latest World Update.
World Update VII was released on January
31st 2022, which included a completely • Gold Coast
redone rendition of Australia. The new update
included a range of airports, points of interest, • Sydney
challenges and more. World Update VII also • Perth
included the next Local Legend aircraft which
was developed by Orbx. • Darwin
• Melbourne
• Uluru-Kata Tjuta National Park
New Airports
Four new airports were added with World
Update VII. New Bush Trips
The following Bush Trips were added to the
• Longreach Airport (YLRE) simulator with World Update VII:
• Mount Beauty Airport (YMBT)
• Paraburdoo (YPBO) • Tasmania

• Shellharbour Airport (YSHL) • Southeastern Australia


• Sea to Desert
• Great Barrier Reef
New Photogrammetry Cities
• Northwestern Kimberly Coast
The following photogrammetry cities were
added with World Update VI.
New Hand-Crafted Points of Interest
• Sydney over 90 brand new points of interest/landmarks
• Melbourne were included as part of World Update VII.
Here are a selection of those:
• Brisbane
• Hobart
• Anzac Bridge
• Adelaide
• Aurora Melbourne Central
• Perth
• Australia 108
• Cairns
• Cape Wickham Lighthouse
• Darwin
• Cascade Dam
• Townsville
• Central Park
• Mackay
• Marvel Stadium
• Bunbury
• Melbourne Cricket Ground
• Ocean, 88 The Esplanade
New Landing Challenges • One Barangaroo
Five new Landing Challenges were added to • Optus Stadium
World Update VI. These are:
• Parkes Observatory
• Paul Wild Ob
• Brisbane
• Brisbane Skytower
• Shellharbour
• Broadcast Australia
• Mt Hotham
• Phillip Island Grand Prix Circuit
• Katoomba
• Telstra Tower
• Mabuiag
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SIM UPDATE 8 - MARCH 2022
Known Issues
If you are using a VR headset, please make
sure that the V-sync option is not set lower
General Fixes than 60FPS to avoid negative performance
On February 28th, Microsoft updated the
impacts.
simulator with Sim Update 8. This has made • Fixed a crash on Xbox when connecting a
the simulator now version 1.23.12.0. yoke
• Fixed a crash when signing out of the Xbox Full Changelog
Marketplace Changes live account while loading a flight You can find the full Sim Update VIII patch
• Fixed a crash in the world map notes by clicking here.
Sim Update 8 made a significant number of
changes to the in-sim Marketplace. We have • Fixed a crash when using a filter
covered these in detail later on in the guide. combination in the marketplace
Ultimately, you can now search for airports on
• Fixed a rare crash for waypoints that could
a world map, filter certain types of products
not be found
and more.
• Fixed a performance drop when the
Default audio device was used
Improvements to Reno Air Racing • Fixed missing textures for the Boeing 787-
If you own the Reno Air Racing DLC, you will 10 Dreamliner and the Cessna Citation
now have the ability to host private matches. Longitude on Xbox only
You can update the Reno Air Racing pack
• Fixed planes with new prop system
through the content Manager.
crawling backwards with brakes and full
throttle
New Propeller Simulation • Minor bug fix and text updates in
Marketplace
The new system comes with hundreds of
moving surfaces covering the propeller to • The default binding for rudders with VR
realistic simulate various effects such as controllers has been changed to avoid
p-factor and feathering. The Cessna 152, Cessna input interferences with other devices
208 B Grand Caravan EX and Beechcraft King such as HOTAS and prevent control freeze
Air 350i have this new system implemented when hovering cockpit panels, menus and
with this new sim update. glass cockpits
• Fixed position / location of in-flight menus
reset themselves when returning to
New Spotlight Event Cockpit view from External view in VR
A new spotlight event has been added • Fixed animation of Prop Beta on Prop with
allowing you to compete with others in the ID value under 1
world. You can now attempt to land at Reno
Stead Airport in snowy conditions. • Higher stall speed have been tweaked for
the Pilatus PC6
• Fixed cloud save operations for FLT files

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WORLD UPDATE VIII: IBERIA New Discovery Flights
A range of new discovery flights were added
with the latest World Update.
World Update VIII was released on March 24th
2022, and saw Spain, Portugal, Gibraltar &
Andorra within the simulator get new optional
• Madrid
DLC. The new update included a range of • Barcelona
airports, points of interest, challenges and
more. • Coimbra
• Gibraltar
New Airports • Lisbon
Four new airports were added with World
Update VII. New Bush Trips
The following Bush Trips were added to the
• La Seu d’Urgell Airport (LESU) simulator with World Update VIII:
• Pico Airport (LPPI)
• Faro Airport (LPFR) • Portugal
• A Coruna Airport (LECO) • Pyrenees
• Mediterranean Cost
• Iberia Connection
New Photogrammetry Cities
The following photogrammetry cities were
added with World Update VI. New Hand-Crafted Points of Interest
Nearly 100 brand new points of interest/
• Lisbon landmarks were included as part of World
Update VIII. Here are a selection of those:
• Barreiro
• Malaga
• Santa Caterina Market
• Bilbao
• Serra Da Estrela (Radar Station)
• Cascais
• Tenerife International Center For Fairs And
• Coimbra Congresses
• Montjuic Castle
New Landing Challenges • Monumento A Alfonso Xii
Five new Landing Challenges were added to • Las Hurdes
World Update VI. These are:
• Las Médulas
• El Monasterio de El Escorial
• Girona (Famous)
• El Monumento Natural de los Mallos de
• Bilbao (Famous) Riglos, Agüero y Peña Rueba
• Pico Airport (Strong Wind) • Episcopal Palace Of Astorga
• Leon (Epic) • Estádio Algarve
• Portimao (Epic) • Castelo Dos Mouros
• Castillo de Santa Bárbara
• Castle Of Almansa
• Catedral de Burgos
• Alamillo Bridge
• Alcázar De Segovia
• Alcázar Of Toledo
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V1.1.0 | Oct 2023
SIM UPDATE 9 - APRIL 2022
On April 26th, Microsoft released Sim Update
9 for Microsoft Flight Simulator. This update is
available for both PC and Xbox users.

This update focused primarily on bug-fixing,


but some new features and functionality was
also added.

Some of the key highlights from Sim Update


IX include a new spotlight event, general
stability improvements, improved popcorn
cloud appearance and much more.

The release notes are pretty extensive, but


there are some nice details to pick out from
them. For example, it’s great to see that Azure
Neural Text-to-Speech technology is now
included, for more authentic sounding voices.
Weather also saw improvements with ISA
pressure formulas now corrected, along with
a reduction in cloud banding when at close
range. Various aircraft have also seen plenty
of improvements, with the F/A-18 seemingly
getting a lot of love from the development
team. Finally, the Cessna 172 Skyhawk G1000
also saw the new CFD simulation added, which
will give users the ability to take advantage of
the new propeller system in the simulator.

The UI also saw some improvements. Notable


changes include the ability to see the
download size from the in-sim Marketplace
product page, all-new filters and also panels
will no longer be distorted when changing
screen ratio.

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V1.1.0 | Oct 2023
WORLD UPDATE IX: ITALY AND MALTA New Discovery Flights
A range of new discovery flights were added
with the latest World Update.
World Update IX was released on May 17th
2022, and saw Italy and Malta within the • Venice
simulator get new optional DLC. The new
update included a range of airports, points of • Rome
interest, challenges and more. • Florence

New Airports New Bush Trips


Four new airports were added with World The following Bush Trips were added to the
Update IX. simulator with World Update IX:
• The Apennines
• Sondrio Airport (LILO) • Sardinia Tour
• Marina di Campo Airport (LIRJ) • Sicily Journey
• Boizano Airport (LIPB)
• Palmero Airport (LICJ) New Hand-Crafted Points of Interest
New points of interest/landmarks were
New Photogrammetry Cities included as part of World Update IX. Here are
a selection of those:
The following photogrammetry cities were
added with World Update IX.
• Stadio Olimpico

• Turin • Stadio Renato Dall’Ara

• Bari • Statua Del Redentore (Maratea)

• Napoli • Stele Della Madonna Della Lettera

• Venice • Tempio Voltiano

• Roma • Temple Of Concordia

• Milan • The Dingli Cliffs

• Perugia • Timmelsjoch – Telescope Landmark

• Parma • Torre Astura

• Ancona • Torre Degli Asinelli E Garisenda

• Pavia • Vatican City

• Cittadella • Venice Railroad Bridge

• Paestum • Viadotto Italia

• Padua • Mole Antonelliana


• Monte Santo Di Lussari
• Monument To
New Landing Challenges
• Fort St Angelo
Five new Landing Challenges were added to
World Update IX. These are: • Forte Di Bard
• Gorizia Castle
• Reggio Calabria – Epic • Grotta Di Nettuno
• Palermo Falcone Borsellino – Strong Wind • Il-Forti Tigné
• Genova Setri – Epic • Isola Bella
• Bastioni Di Siracusa
• Bigo
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WORLD UPDATE X: USA New Discovery Flights
A range of new discovery flights were added
with the latest World Update.
World Update X was released on June 14th and
saw North America see a fresh coat of paint. • Grand canyon
New airports, points of interest and missions
were added as part of the new World Update. • Seattle
• St Louis

New Airports
Four new airports were added with World New Bush Trips
Update X. The following Bush Trips were added to the
simulator with World Update X:
• KAVX – Catalina Airport • Appalachians
• PAVD – Valdez Airport • California
• KTVL – Lake Tahoe Airport • Megapolis

• KBID – Block Island Airport


New Hand-Crafted Points of Interest
New Photogrammetry Cities New points of interest/landmarks were
included as part of World Update X. Here are a
The following photogrammetry cities were selection of those:
added with World Update X.


• Albany
• Our Lady of the Rockies
• Arlington
• Pegasus and Dragon
• Boise
• Philadelphia Museum of Art
• Charleston (West Virginia)
• Point Reyes Lighthouse
• Disney – Kissimmee – Windermere
• Point Udall
• Eugene
• Smithsonian Castle Information Center
• Key Largo
• Smithsonian National Air and Space
• Lansing
• The Rotunda
• Lynchburg
• Theodore Roosevelt Dam
• Olympia
• Thomas Jefferson Memorial
• San Diego
• Tillamook Air Museum Blimp Hangar
• Seattle
• Wild Horse Renewable Energy Center
• Will Rogers Shrine of the Sun
New Landing Challenges • World War II Memorial
Three new Landing Challenges were added to • Wupatki National Monument
World Update X. These are:
• Yerkes Observatory
• High Point Monument
• Inkom
• Hirshhorn Museum
• Atlanta
• Hot Springs Mountain Tower
• Telluride
• Bishop Castle
• Blackbeard’s Castle
• Bok Tower Gardens Tower

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WORLD UPDATE XI: CANADA New Discovery Flights
A range of new discovery flights were added
with the latest World Update.
World Update XI was released on September
29th and saw Canada see a fresh coat of paint. • Vancouver
New airports, points of interest and missions
were added as part of the new World Update. • Montreal
• Toronto

New Airports
New airports were added with this World New Bush Trips
Update. The following Bush Trips were added to the
simulator with this World Update:
• CYBD – Bella Coola Airport • Vancouver Island
• CYCG – Castlegar Airport • Newfoundland
• CYDA – Dawson City Airport • Canadian Rockies
• CYDF – Deer Lake Airport
• CYFB – Iqaluit International Airport New Hand-Crafted Points of Interest
New points of interest/landmarks were
included as part of this World Update. Here
New Photogrammetry Cities are a selection of those:
The following TIN cities were added with this
World Update.
• Banff Springs Hotel
• Basilica of Notre Dame du Cap
• Halifax
• Big Nickel, Sudbury, ON
• Sherbrooke
• Biodome
• Abbotsford
• Bishop’s Falls Trestle Bridge
• Saskatoon
• Bloedel Conservatory
• Toronto
• Burrard Street Bridge
• Montreal
• First Nations University of Canada
• Regina
• Fogo Island Inn
• Calgary
• Fortress of Louisbourg
• Victoria
• Georges Island National Historic Site (POI+
• St. Catharines additional lighthouse)
• Laval • Legislative Assembly of British Columbia
• Vancouver • Lethbridge Viaduct
• Parliament of Canada, Peace Tower
New Landing Challenges • Parliament of Canada, East Block
Three new Landing Challenges were added to • Peace Bridge
this World Update. These are: • Skylon Tower
• Spirit Catcher Sculpture
• Castlegar • St. Thomas’ Anglican Church
• Barkerville • The Centre of Canada
• Calgary • The One, Toronto
• World’s Largest Axe

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V1.1.0 | Oct 2023
SIM UPDATE 11 - 40TH ANNIVERSARY New Classic Activities From Previous
Titles
To celebrate, a range of new activities were
Sim Update 11, released on November 11th 2022, added.
served as a tribute to the 40th Anniversary
of Microsoft Flight Simulator. The new
• First Flight at Kitty Hawk
update included new aircraft, hand-crafted
airports, additional features, and much more. • San Juan Island Run
Throughout the guide, we have included new • 1st US Airmail Route, 1918
details on these additional features, but these
pages serve as an overview. • Aleutian Cargo Run
• Grand Canyon Scenic Tour
• Transcontinental Speed Record
New Aircraft
• The Hell Stretch, 1918
Split into various categories, 12 new aircraft
were added to the base simulator for all • Charles Lindbergh, New York to Paris
simmers. • Hawai’ian Vacation
• Flying blind across the channel
• 1903 Wright Flyer • Meigs Field
• 1915 Curtiss JN-4 Jenny • Spruce Goose
• 1927 Ryan NYP Spirit of St. Louis • Rome-Naples Airline Run
• 1935 Douglas DC-3 • Sitka Approach
• 1937 Grumman G-21 Goose • Monsoon
• 1947 Havilland DHC-2 Beaver • Caribbean Landing
• 1947 Hughes H-4 Hercules • Hong Kong at Dusk
• Guimbal Cabri G2 • Waimea Canyon
• Bell 407 • Mount Rushmore
• DG Aviation LS8-18 • Miami by Moonlight
• DG-1001E neo • San Francisco Sunset
• Airbus A310-300 • Mendenhall Glacier Tour
• 1950: Frontier Airlines
New Airports • Alaskan Floatplane Pilot
4 new airports were added to the simulator:

• Hong Kong Kai Tak


• Meigs Field
• Princess Juliana Intl Airport
• First Flight Airport

New Tutorials
New tutorials were added for Gliders that
enabled simmers to get to grips with Winch
Launch Training, Basic Handling, Slipping
Approach and Ridge Soaring.

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V1.1.0 | Oct 2023
WORLD UPDATE XII: NEW ZEALAND New Discovery Flights
A range of new discovery flights were added
with the latest World Update.
World Update XII was released on February • Auckland, the country’s largest city, in a
23rd and saw New Zealand see a fresh coat Cessna 152
of paint. New airports, points of interest and • Queenstown in a Guimbal Cabri G2
missions were added as part of the new World helicopter
Update.
• Lake Benmore in a DG Aviation DG-1001E
neo glider
New Airports
New airports were added with this World
New Bush Trips
Update.
The following Bush Trips were added to the
simulator with this World Update:
• Gisborne Airport (NZGS)
• New Zealand’s North Island in a Textron
• Milford Sound Airport (NZMF) Aviation Beechcraft Bonanza G36
• Martins Bay Aerodrome (NZMJ) • New Zealand’s South Island in a Pilatus
• Gorge River Airstrip (NZQE) PC-6/B2-H4 Turbo Porter G950

• Rotorua Airport (NZRO) • A historic recreation of the country’s first


air route in a Douglas DC-3 Classic
• Lake Tekapo Airport (NZTL)
• Whangarei Airport (NZWR)
New Hand-Crafted Points of Interest
• Westport Airport (NZWS)
New points of interest/landmarks were
• Quintin Lodge Airstrip (T004) included as part of this World Update. Here
are a selection of those:

New Photogrammetry Cities


The following TIN cities were added with this • Akaroa Waterfront
World Update. • Auckland Harbour Bridge
• Auckland • Auckland War Memorial Mus.
• Christchurch • Balclutha Road Bridge
• Hamilton • Beehive
• Nelson • World’s Largest Axe
• Queenstown • Hobbiton Village Matamata
• Tauranga • Hole in the Rock
• Wellington • Hopwood Clock Tower
• Huntly Power Station
New Landing Challenges • Mount Cargill Transmitter
New Landing Challenges were added to this • Mount John Univ. Observatory
World Update. These are: • Mount Kaukau Transmitter
• Wellington Airport (NZWN) • Mus. of NZ Te Papa Tongarewa
• Ryan’s Creek Aerodrome (NZRC) • Skyline Queenstown
• Gorge River Airstrip (NZQE) • Sugarloaf Transmitter
• Christchurch Airport (NZCH) • Taiaroa Head Lighthouse
• Taramakau Road-Rail Bridge
• Tekapo A Power Station
• The Church of Good Shepard

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SIM UPDATE 12 - MARCH 2023
On March 21st 2023, Microsoft released Sim
Update 12 for Microsoft Flight Simulator. This
new update focused on adding WASM support
for Xbox users. This meant that third-party
developers were able to add more complex
simulations to aircraft and other add-ons.

NEW CONTENT/FEATURES
• WASM on Xbox
• Optimized the “Checking for updates”
phase to reduce the booting time of the
simulator; improved the download speed
in the installation manager; improved
loading time before booting to the main
menu
• Added a new assistance option to customize
the intensity of turbulence experienced
during flight (based on current altitude,
environment, and weather conditions).
• Turkish and Korean languages have been
added into the sim
• Added an input key to toggle Flight
Assistant Panel
• Spotlight Event Pack: a pack of activities
is now available in the Marketplace,
which contains a curated selection of 13
Spotlight Events from the past. Please
note: completing these activities will not
count towards Spotlight Event related
achievements.

A host of general bug fixes were also made


with this update, including fixes to weather,
live traffic and localisation issues.

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WORLD UPDATE XIII: OCEANIA New Discovery Flights
A range of new discovery flights were added
with the latest World Update.
World Update XIII was released on April 25th • The West Maui Mountains in a DG Aviation
and saw Oceania see a fresh coat of paint. LS8-18 glider
New airports, points of interest and missions • Tahiti in a Cessna 152
were added as part of the new World Update.
• Kiribati’s Tarawa in a Guimbal Cabri G2
helicopter
New Airports • Hawaii’s Mauna Kea in a Diamond Aircraft
New airports were added with this World DA62
Update. • Note: for the best experience with this
Discovery Flight, we also recommend
downloading the free World Update II:
• A collection of highlands dirt airstrips in USA from the Marketplace
Papua New Guinea
• Central Java in a Cessna 208B Grand
• Easter Island’s Mataveri International Caravan.
Airport (SCIP)
• Hawaii’s Kona International Airport
(PHKO) New Bush Trips
• Nusatupe Airport (AGGN) on the Solomon The following Bush Trips were added to the
Islands simulator with this World Update:
• Bora Bora Airport (NTTB) in French • New Caledonia Tour in a Diamond Aircraft
Polynesia DA62
• Moorea Airport (NTTM) in French • New Guinea Challenge in a CubCrafters
Polynesia NXCub
• Aitutaki Airport (NCAI) in the Cook Islands • Aloha Hawaii in a Cessna 172.
• Pohnpei International Airport (PTPN) in
Micronesia
New Hand-Crafted Points of Interest
• Adisumarmo International Airport
New points of interest/landmarks were
(WAHQ) in Java, Indonesia
included as part of this World Update. Here
are a selection of those:
Focus Areas
The following areas had a big focus: • Hawaii Air National Guard Radar Site, Kaua’i
• Antarctica • Hawaii State Capitol, Oahu
• Hawaii • Hawaii State Library, Oahu
• The Cook Islands • Tripler Army Hospital, Oahu
• Papua New Guinea • USS Missouri (BB-63), Oahu
• Tonga • Parliament Of The Republic of Fiji, Fiji
• Bora-Bora • Point Venus Lighthouse, French Polynesia,
Tahiti
• Fiji
• Moai Statues Ahu Akivi, Easter Island, Chile
• Moai Statues Ahu Nau Nau, Easter island,
New Landing Challenges Chile
New Landing Challenges were added to this • Wisma 46, Java
World Update. These are:
• Youtefa Bridge, Papua
• Fiji’s Nadi International Airport (NFFN
• McMurdo Station, USA, Ross Island
• Palmyra Airport (PLPA)
• Scott Base, New Zealand, Ross Island
• Busilmin Airstrip (AYIN)
• Davis Station, Australia, Princess Elizabeth
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WORLD UPDATE XIV: EASTERN New Discovery Flights
A range of new discovery flights were added

CENTRAL EUROPE
with the latest World Update.
• Prague in the Czechia
• Budapest in Hungary
World Update XIV was released on July 25th • Sarajevo in Bosnia-Herzegovina
2023 and saw Eastern Central Europe see a
fresh coat of paint. New airports, points of
interest and missions were added as part of
New Bush Trips
the new World Update.
The following Bush Trips were added to the
simulator with this World Update:
New Airports • Czech Route
New airports were added with this World • Northeast Adriatic
Update.
• Danube Journey
• Carpathian Journey
• Karlovy Vary Airport (LKKV)
• Poprad-Tatry Airport (LZTT)
New Hand-Crafted Points of Interest
• Slovakia, Pécs-Pogány Airport (LHPP)
New points of interest/landmarks were
• Zagorje ob Savi Airport (LJZA)
included as part of this World Update.
• Rijeka International Airport (LDRI)
• Prijedor Urije Airport (LQPD)

Focus Areas
The following areas had a big focus:
• Antarctica
• Hawaii
• The Cook Islands
• Papua New Guinea
• Tonga
• Bora-Bora
• Fiji

New Landing Challenges


New Landing Challenges were added to this
World Update. These are:
• Croatia’s Kastela (LDSP) in an Airbus
A320neo
• Slovenia’s Vzletišče Zagorje Ob Savi (LJZA)
in a Pilatus PC-6/B2-H4 Turbo Porter
• Slovakia’s Poprad-Tatry (LZTT) in an Airbus
A310-300

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CITY UPDATE IV: WESTERN EUROPE
City Update IV: Western Europe was released
on August 23rd 2023 and saw Western
European cities get updated, along with a new
airport.
New Airport
New airports were added with this World
Update.

• Cologn-Bonn Airport (EDDK)

City Updates
The following areas had a big focus:
• Annemasse, France
• Geneva, Switzerland
• Ghent, Belgium
• Luxembourg City Luxembourg
• Rotterdam, Netherlands

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SIM UPDATE 13 - SEPTEMBER 2023
On September 28th 2023, Microsoft released
Sim Update 13 for Microsoft Flight Simulator.
This new update focused primarily on bug fixes
and improving some of the default aircraft.

NEW CONTENT/FEATURES
• Memory and FPS optimizations.
• Improved accessibility
• Huge improvements to the B787/B747-
8i with SimBrief functionality, FMC
improvements, new checklists and much
more
• Fixes and improvements to the A310-300
• Added wind layer support on the Garmin
G3000/G5000 units
• Improved the G1000 NXi
• Added peripheral support for new
hardware

A host of general bug fixes were also made


with this update, including fixes to weather,
live traffic and localisation issues.

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FUTURE FLIGHT SIM UPDATES
During developer live Q&A sessions, Microsoft During developer live Q&A sessions, Microsoft
let us in on what the future of the platform holds. let us in on what the future of the platform holds.
Below is the roadmap shared by them during Below is the roadmap shared by them during
the most recent Q&A session. the most recent Q&A session.

We will update thie section as and when new We will update thie section as and when new
details come to light. details come to light.

World and City Updates Famous Flyer


These updates are specifically designed These aircraft release at a similar time as Sim
around certain locations in the world. World Updates of Aircraft and Avionic Updates. These
updates are larger in scale and scope, with aircraft are famous for one reason or another
a focus on a specific region on Earth. These and could be anything from the famous An-
typically include new photogrammetry, new 225 to the ATR 42-600.
hand-crafted airports and new aerial data.

Sim Updates / Surprises


City Updates, which are relatively new, focus
These are large scale updates that add new
on specific cities in locations around the world.
functionality or changes to the base simulator.
The focus is on improving the city's data to be
Furthermore, a new 'AAU' category has been
more realistic and immersive.
added (Aircraft and Avionics Update) that
focuses specifically on updating the base
Local Legends aircraft/systems.

Local Legend aircraft release alongside World


and City updates. Typically, the aircraft release Surprises are just that - a surprise we know
will have a connection to the city or area of the nothing about.
world.

The local legends are typically older aircraft.

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XBOX SERIES X|S EDITION INFO
Cross-Save Functionality
Another key benefit of the Xbox and Microsoft
ecosystem is the fact you can save your
progress across both the PC and Xbox version
During E3 2021, Microsoft confirmed that
of the simulator. Log your hours on either
the Xbox Series X|S edition of the simulator
device and see them sync via the cloud. You
released on Tuesday, July 27th 2021.
could take off on your PC and then load up the
rest of the flight and land from your sofa on
This is the first time that a major and open- the Xbox.
world flight simulator has released on a
console providing access to millions of players
around the world. Downloadable Content (Third Party)
You likely have a range of add-on content
from third-party developers. It has been
Here is everything we know about the Xbox confirmed that developers can choose to offer
Series X|S edition so far. cross-compatible software at their discretion.
This means if you bought something through
the in-sim Marketplace, and the developers
The Whole World? allow it, you can transfer your DLC to the Xbox
Yes - the whole world will be covered in the version. Some developers may allow a cross-
simulator. In fact, it has been confirmed that transfer, but at a cost.
the console version of the simulator will be the
exact same experience as the PC version. This
means you can fly anywhere in the world with That said, if you own a first-party DLC (e.g.
any of the aircraft installed with the simulator. World Update or the Top Solo Rudder 103),
Short-haul or long-haul, or a quick GA flight then you will be able to use it on both platforms
around your local area - the choice is yours. from one purchase.

Getting the Xbox Edition


Performance
The great news is that if you already own
Despite the fact the simulator will be on
the simulator and purchased it through the
a console, it has been confirmed that the
Microsoft store, you can use the simulator on
simulator will run at a base frame rate of
Xbox for free. If you bought it on Steam you
30FPS. If you have a TV that has a variable
will need to buy the Xbox version separately.
refresh rate, you may experience higher frame
rates in specific areas.
Microsoft Flight Simulator for Xbox Series X|S
will also be made available on Xbox Game Pass
As for the visual quality, we know that the
upon release.
simulator can run in 4K, but the scenery
quality has yet to be known. However, the
trailers shared indicate a high level of quality. A Guide to Flight Simulator for the
Console?
Online Multiplayer We'll be sharing more details soon about our
plans to support the console edition of the
Whether you fly on PC or the Xbox, flying
simulator.
online will be with players from both editions
of the simulator. This means you can fly with
friends who may be on the console version
whilst you're in your home cockpit.

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INSTALLING THE DEVELOPER SDK
Downloading the Developer SDK
With developer mode now active, you are able
to easily download the SDK. Under the menu
Are you interested in developing for the new 'help' from the developer mode toolbar, click
simulator? Well, now is your opportunity as on 'SDK Installer'.
the SDK has been included with each copy of
the simulator.
This will open up your default web browser
and ask you where you want to download
Whilst we are quite far away from giving a the latest SDK installer. At the time of writing,
guide and tutorial on how to create products version 0.13.0.0 is the most up-to-date version
using the SDK, we at least want to guide you available. The SDK is just over 1.74GB so make
on how to access the development tool kit sure that you have enough space on your
along with the documentation. selected hard drive so that you don't encounter
any issues.

Turning On Developer Mode


Once it has been downloaded, you will need to
To be able to download the developer SDK
run the application and follow the on-screen
and access the developer tools, you will need
instructions.
to enable developer mode from the options
menu. To do this, head to the options page and
then to 'general'. You can then find 'developers' Accessing the SDK Documentation
listed in the tabs on the left-hand side. Within
this, you will need to toggle 'Developer Mode' With the SDK now installed, you will want to
to 'on'. familiarise yourself with the documentation.
Understanding how the SDK works and
how to build your project will take time and
Now with this on, you will see a new black bar perseverance.
at the top of the screen. If it doesn't appear
automatically, drag your mouse to the top of
the screen and it should automatically un- You can access the documentation either
hide. through your local machine or by using the
online manual. Both are accessed through the
'help' menu under either 'local' or 'online' SDK
Within the new developer toolbar, you will see documentation.
numerous menu options including:

There are also some samples freely available


• [DevMode] to you to access so you can learn directly from
• Tools the developers. You can access these through
• Camera the 'help' menu under 'samples'.

• Options
• Windows If you end up making anything using the SDK,
be sure to reach out so we look at sharing your
• Help work under our 'Spotlight' feature in this very
guide!
Furthermore, on the right-hand side, you will
see a coloured section with new information.
If there's a new SDK available (or yours is
outdated), you will see a notification here.
Clicking this will bring up another pop-up that
showcases the SDK changelog. This is useful
for keeping track of any changes which may
help your project.

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HOW-TO: CREATE A FLIGHT PLAN
Making a Route From a Live Flight
In addition to making a route from the current

WITH LIVE TRAFFIC


activity, you can also find inspiration from the
flights that are currently flying.

Sometimes it's hard to find a good route to fly Again, on the world map page, zoom in until
and you may be in need of some inspiration. you find the green 'live' aircraft. Clicking on
Luckily, the simulator makes it easy to find the aircraft will show you the current flight
a cool route to fly between two airports. number, aircraft type and the airport pair it is
However, once you have planned where you flying between.
want to fly, you will need to create a flight plan
that accurately takes you from A to B.
You will then be able to 'create flight plan' by
clicking the appropriate button. This will then
Within the simulator, there are a few ways to generate the flight plan between those two
either create your own flight plan or generate airports.
one automatically. However, for that added
level of realism, you can generate a flight plan
based on what an actual real-world flight is
Flying the Route
currently doing. With the route now planned, you can simply
jump into the simulator and fly that route by
clicking the yellow 'fly' button.
In this quick how-to section, we'll show you
how you can quickly find a real flight plan for
you to simulate. Safe flight!

Searching for the Flight


If you know which airport you want to fly from,
you can first select it from the world map
page. Once selected, click on the 'live airport
activity' and a list of all flights to and from the
airport will appear.

Search through the list until you find a route


you want to fly and then simply click on it. A
pop-up box will then appear asking if you
want to create a flight plan based on this flight.
Clicking 'ok' will generate a route between the
two airports.

If you get a direct route instead of an accurate


flight plan, you will need to change the flight
type from the drop-down menu in the top-left.
Select high-altitude airways' to then generate
a route that will be using the correct airways
and routing.

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INSTALLING THIRD PARTY CONTENT
Free Content
To install any of the free items into your
simulator, simply click the product you wish to
There are many sources of third-party content learn more about and navigate to the ‘Buy and
available for Microsoft Flight Simulator download button’ this will add the product
available to users which can be added to the to your ‘third-party content library’ and will
simulator in various ways. To start, we will have also download the product and place it in the
a look through the easiest way of selecting, relevant folder so the simulator will be able to
downloading and installing third-party recognize and display the product when you
software, from the Microsoft Flight Simulator go flying.
Marketplace.

Depending on the size of the download, you


Marketplace may want to leave the download running in
the background. When you click download,
To browse the third-party content on the
you will notice that a popup message will
marketplace, simply start the simulator and
appear under the notification bell in the top
from the home page, select marketplace in the
right of the screen that will let you know that
middle of the top bar at the top of the screen.
the product has been ‘purchased’ successfully
From here, you will see some highlighted
and is downloading. If you wish to come back
pieces of content as well as a full catalogue
and check on the progress of the download,
button.
navigate to the notification and click on the
message, this will then take you back to the
To display all the content available through product page.
the marketplace, click through to the full
catalogue. On the left-hand side, you will see
Once the product is downloaded and installed,
a range of filters such as ‘Airports’, Aircraft’
you will receive another notification letting
and ‘Free content’. You can use this to filter
you know that it is ready to use.
the type of content you want to browse. This
is useful as the marketplace is growing every
day. ny changes which may help your project. If you wanted to add the product to your
product library but not download and install
it, instead of using the ‘buy and download’
Most of the content available through the
button, select just the ‘buy’ button. This will
marketplace has been created by third-party
then add the product to your library ready to
developers but you will find items such as
download and install later.
world updates which have been created by
Asobo and Microsoft to enhance particular
areas of the world, as well as approved Payware Content
aircraft modifications such as the FlyByWire
Simulations Airbus A32NX which is based Installing payware content is very similar to
upon the default Airbus A320. Some of the installing a piece of free content. Browsing the
content is free to download and install, this marketplace you will find products that the
is sometimes known as ‘freeware’ and the developer is charging money for. This will be
content that the developer is charging for is displayed in your local currency by taking your
called, ‘payware’. PC’s current region.

To buy and download the product, click the


‘buy and download’ button and you will see a
Microsoft store window popup. This will then
present you with your saved credit or debit
card details or ask you to input these if you
do not have a card saved already. Follow the
steps to pay and the window will disappear
when you have completed the purchase. Like
with the freeware content, the product will
download and install into the relevant folder.

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Content Manager When you start Orbx Central for the first
time, you may need to select Microsoft Flight
Once purchased and installed, in the area
Simulator if you have more than one simulator
where the buy and download button is located,
installed and recognized by Orbx Central
you will see a new button which states, ‘go to
when you start the program. You can easily
content manager’. This is where you will find
switch between different simulator products
any of the pieces of content that you have
and libraries using the drop-down menu on
either purchased or added to your content
the top navigation bar.
library through the marketplace. On the left-
hand side, you will see four boxes, Installed, Not
Installed, Update Available and Downloading. Along the top of the screen, you can navigate
to the type of product you want to view such as
scenery based upon location and you'll be able
These are quick filters to easily find the content
to view aircraft, utilities, and missions here too.
that you have added to your content library.
You will also see that you can browse Orbx’s
This is where you can update your current
own catalogue as well as the other developers
products if an update is available. From the
or ‘partners’ that Orbx works with.
content manager, you can uninstall previously
installed content by clicking the installed filter,
navigating to the product you would like to To browse a category, simply click the type of
uninstall and click the uninstall button. content you are looking for and you will see a
list of products appear on the left-hand side.
These products will be listed by developer in
This will then remove the product from your
alphabetical order to keep it simple. Click on
sim but still be available in the uninstalled filter
the product you would like to know more
if you later wish to re-download and install
about, and you will see you have access to lots
that product again. You are also available to
of screenshots of the product as well as written
see how much space your third-party content
information underneath.
is taking up on your PC by checking the space
used box in the lower left-hand side of the
content manager. The Orbx Central Store is based in Australia;
hence the large prices are in Australian Dollars.
It is important to note that these prices are
Orbx Central (Third Party Tool) excluding tax so you may experience a higher
Another way to purchase and install third- price at checkout. Estimated prices for Euro,
party content is via the Orbx Store and Orbx US Dollar and GB Pound are noted underneath
Central. Orbx, like the MSFS marketplace, has the AUD price.
lots of third-party content produced by various
developers, including Orbx themselves,
available for purchase and download using There are two ways of purchasing content.
their user interface, Orbx Central. You can If you have a card available to use on your
browse and purchase the products available on Orbx account already, you will see the ‘Buy &
the Orbx website but if you wish to download Install’ button in green. This is a quick way to
and install any products, you will need Orbx purchase, download and install your chosen
Central. product. Alternatively, if you do not have a card
associated with your account, or if you wish to
purchase the product but not install it just yet,
During the setup of Orbx Central, the you can use the ‘Add to Cart’ button.
installation process will scan your hard
drive for the MSFS installation, and this will
automatically locate any of the file locations If you add the product to your cart, you can
needed to install third-party content. During view your cart by either clicking the ‘View Cart’
the setup process, Orbx will ask you where you button or locate the shopping cart icon which
would like to set up your Orbx Library. This is a will now have a number in a blue bubble to
separate space where Orbx Central will store show how many items you have in your cart.
your downloaded files and input them into the Click the continue button when you have
simulator. This can be on a different hard drive added the items you want to purchase.
to the drive you have installed your simulator
onto.

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Select the payment method you wish to use External Download and Manual Install
and press the ‘pay’ button to purchase. Now
There are many products from websites all
the product will download and install in the
over the internet that people use to enhance
background. You will see that the download
their simming experience whether it be in the
will appear through the download icon, to the
form of new aircraft, liveries, missions, scenery,
right of the cart icon.
or modifications. Downloading and installing
these products is easy but knowing where to
Once you have installed your product, you can install them is rather tricky. First, we need to
access the range of purchased products by start within Microsoft Flight Simulator.
clicking the ‘My Products’ tab at the top of the
page. You will see all the products that you own
Head to the options menu and select the
on the left-hand side marked with a green tick
General settings pane. From here on the left-
icon. You can access each product by clicking
hand side, click on developers and switch
on it. Here you can change which library you
‘developer mode’ on. You will now see a multi-
have the product installed to, remove the
coloured graph on the right-hand side and a
product from the sim by clicking the ‘uninstall’
black toolbar on the top. On the toolbar, click
button as well as verify files. Verifying files is a
on the Tools tab and scroll down to ‘virtual
tool used to check that the product is installed
file system’. Click the virtual file system and
correctly and is useful if a product doesn’t
a blue and black box will appear with some
appear as it should within the simulator. If the
subcategories. Navigate to and click on the
product comes with a user guide, you will also
‘watched bases’ heading to reveal some file
be able to find that within this product page.
locations.

A benefit of using Orbx Central is that it


You are looking for the file location of the
automatically keeps your third-party content
‘community’ folder within Microsoft Flight
up to date without intervention from you. You
Simulator. Hover your mouse over each of the
can turn this function off for all or individual
locations and look to the end of the string of
products from the settings menu under the
file names to find the one that ends with ‘/
auto-updates tab. If you would like to move
community’. This is the location of the folder
files from one hard drive to another to free
you will install your third-party content to.
up space, you can create a new library via the
Make a note of the file structure where you
settings menu on different drives and move
will find the community folder. To take the
individual products between libraries via the
simulator out of developer mode, simply turn
products pages.
the function off using the same toggle you
used to display the information beforehand.

Away from Microsoft Flight Simulator, open


file explorer to show your folder system. At the
top of the window, you will see a ‘View’ tab.
Click the View tab and locate the show/hide
settings. You will see a check box for ‘hidden
items’, make sure this is checked as you will
need to access some hidden files.

Follow the string of folders you made a note


of to find your community folder. Each folder
level is separated with a backslash which
means that the folder after the backslash
will be located within the folder before the
backslash on your string. To check you are
moving in the correct direction, the bar at the
top of the window, just below the settings, will
start to resemble the string of folders you have
taken note of.

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Once you have located your community folder,
it may be a good idea to pin this folder to your
quick access bar to allow you to find it easier
next time. Right-click on the community
folder, scroll down and click on ‘Pin to quick
access’.

When you have downloaded the product you


would like to use within the simulator, ensure
that the product is not in a zip or compressed
folder. If you need to extract the contents
of a zipped or compressed file, extract the
contents before simply copying and pasting
the file into the community folder that you
have just located.

To remove the third-party content from


Microsoft Flight Simulator, select the product
you want to uninstall and either delete the file
or move it to an alternative location on your
PC. Other vital files within the community
folder will cause issues with your simulator if
you remove them so be careful which files you
remove.

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NEW MARKETPLACE LAYOUT
Activities
Within Activities, you will be able to discover
new training tools (including this guide),
With Sim Update 8 (released March 2022), challenges and new discovery flights.
the in-sim Marketplace took on a new look.
This new look provides simmers with better
visibility of items within the marketplace and See All Category
also improved ways to find them in the system.
Within each of these categories, you will also
be able to see all products. Click on the button
You can still access the in-sim Marketplace in the top-right called 'See All Category' and
from the main menu of the simulator. you will see a list of all products in that section.

Featured Products Here, you will be able to apply a range of filters,


such as type, creator, rating, those that are on
Within the 'Featured Products' section, you will sale and more. You will also be able to sort
see a range of products that are highlighted based on product price, rating and those that
by the Microsoft team, new releases, are on are recommended.
sale or generally trending right now.

Product Page
You will be able to scroll left/right to view more
products in their respective category. The product page itself remains unchanged
from before, meaning buying and
downloading is the same as it was before.
Wishlist
A new 'Wishlist' menu option is also available
in the top-right side of the Marketplace. You
will be able to click on this and see which items
you have saved for later. This is useful for those
products you want to buy at a later stage.

Aircraft
Under this new section, you will be able to see
the range of aircraft available to buy through
the in-sim Marketplace. Aircraft are broken
down into various types such as Piston,
Turboprops, Jets and more. If you're looking for
new liveries, you can find those in this section,
too.

World
The new World section will showcase
landmarks and World Updates available to
buy. There are also environmental add-ons
(including our very own Weather Preset Pro),
along with scenery and traffic enhancement
tools.

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Airports Searching the Map
Whilst the changes with the other sections You can also use the search bar on the map to
are still somewhat similar, the new 'Airports' find airports that interest you.
section has seen a major overhaul in how you
can discover new airports.
Multiple Developers / Airport Options
Sometimes, more than one developer creates
The new section now has a world map that
the same airport. In this scenario, both
lists all airports. From that world map, you can
available options will be presented to you.
see airports isntalled, those that are on sale
and more.
Filters
Airports On Sale You can filter out airports that fit certain
criteria. For example, you can find airports
created by specific developers or those that
are on sale.
Airports Owned

Seeing All Airports in List View


If the map view isn't for you, then you can use
Airport Available to Buy the list view to see all airports.

On the world map, you can then click on the


icon to see what the airport is and the current
price and platform availability.

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IN-SIM REPLAY SYSTEM
When you press the 'record' button, you will
want to then set the sequence location. This
will start recording every movement or change
Since the release of the simulator, a much- you make in the simulator. Once done, you can
requested feature for many is a replay system. name the sequence in the space provided (e.g.
The idea is to be able to fly and then rewind take off) and then click the save icon.
time to watch what happened again, and
again and again. With Sim Update 7 (Game of Timeline Controls
the Year Edition), the first steps to introduce
this were taken. After you have selected the sequence you
wish to use, the timeline will populate with
that specific sequence. This will include all
Although it's still very much in a 'beta' movements with your aircraft and the camera
type of phase, there is now a replay system movements. You will be able to pause, stop or
within the sim. It's not perfect, which has play the timeline from here. You can also drag
been acknowledged by the developers, but the cursor to a specific point on the timeline.
feedback will only help improve the tool over
time.
There are also two PLUS (+) icons in the
timeline controls. The LEFT PLUS is to save
That said, there are many of you that will likely the camera key change, the RIGHT PLUS is to
want to know how to enable and use the tool save a weather key change. What this means
in its current state. is you can set a point in the timeline where
you want to adjust either the camera angle
or the weather. Providing it works, you should
Enabling the Replay System then be able to watch the timeline back and
the camera or weather changes will happen at
You will first need to enable 'Developer Mode'
those keyframes.
through the GENERAL OPTIONS page. When
you turn this on, a new black-bar will appear at
the top of your screen. If it doesn't hover your Camera Track Recording
mouse towards the top of the screen to switch
see the developer mode bar. After you have recorded your sequence, you
can then replay back the same flight, but you
may not want the camera angles you originally
From there click on 'Options' and look down had with that initial recording. To record the
the list for 'Experimental'. Under that header replay with different cameras, you can add
will be an option to toggle on/off "Enable new 'Camera Track' recordings. To do this,
replay panel". By enabling this, you will now replay the flight from the timeline controls,
have a new toolbar icon appear when in-flight. and then click the record button under the
Clicking this will then open up the 'Replay' 'Camera Track Recording' header to then
toolbar where you can now take advantage of record with a new camera. This will give you
the reply functionality. greater flexibility on how your replay is then
played back.

Using the Replay System


Load and Save
After you have opened up the replay system,
you will be presented with an all-too familiar You can load and save recording files (as
looking UI. It has been designed to look similar JSONs) here.
to other in-sim applications such as the ATC
menu or the navlog.
Show/Hide UI
You can hide any HUD or user-interface
Let's start with a brief overview of each section. elements with this toggle. IMPORTANT: The replay mode is very much
in an 'experimental' phase. You will likely
Note: If you hide the UI and then close the experience issues or bugs. It is also not the
Sequence Recording replay screen, you will need to restart the flight easiest tool to use. Once the replay tool gets
in order to fly again as you won't be able to see updated, we'll include more information on
This section will allow you to start recording any of the UI elements. how to use the tool.
every movement, button press and camera
change you make in the simulator.
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ENABLING DIRECT X 12 (OPTIONAL)
I'm prepared. How Can I enable it?
You can enable DirectX 12 through the
'Graphics' option in the GENERAL OPTIONS.
If you're using the simulator on PC, you may
be interested in using DirectX 12.
Head to the Graphics page and under the first
set of options is a new item called 'DirectX
What is DirectX 12? Version'. You can toggle this between DX11 or
DX12 (Beta). Once you have made the switch,
DirectX is a Microsoft-created graphics API
be sure to 'Apply and Save'.
that gives developers tools to create lifelike
graphics, physics and more. The idea is that
instead of developers needing to create things If you experience issues with DirectX 12, you
from scratch, they can use DirectX to hit the can head back to this page and change it back
ground running by using the in-built tools. to DX11.
This is particularly important for PBR texturing
effects, lighting effects and particle effects.
If this is a beta, why is it included?
Over the years, Microsoft has continuously It has been added as many users were
improved the capabilities of DirectX to include requesting it. Furthermore, the developers
more features and improve performance. want to use this opportunity to gather
feedback as they continue to develop DX12 for
the simulator.
With the Xbox release of the simulator,
Microsoft opted to use DirectX 12 to have a
smooth running simulation with high-fidelity Will we see improved performance
graphics. The PC version of the simulator has and features in the future?
since been using DirectX 11.
Yes. It has been said on many occasions that
the simulator will take full advantage of DX12
and its new capabilities in the future. Right
Is DirectX 12 now in the PC version?
now, the team is focusing on ensuring it runs
Yes. stable on people's machines before adding
new features.
DirectX 12 is now in the PC version of the
simulator since Sim Update 7 (Game of the Will we update the guide to reflect
Year Edition).
DX12 in the future?
Yes. Once DX12 is out of the 'Beta' phase, we will
That said, DirectX 12 is still in a 'Beta' phase update our performance guide accordingly to
on PC and is not yet fully supported by the ensure you maximise performance with your
development team. simulator. Until that time, we, again, suggest
you stick to DX11.

Should I use DirectX 12?


In our opinion, the answer is YES. DirectX 12 has
matured enough to now to ensure a smooth
experience in flight simulator.

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MS PAID DLC AIRCRAFT LOCAL LEGENDS
In this new section, you will find everything Local Legend I: Junkers JU-52
there is to need to know about new Paid
The Junkers JU-52 was first released on
Downloadable aircraft being made specifically
September 28th 2021 following the World
for the new simulator. Note that this is not
Update that focused on Germany, Austria and
DLC developed by third-party developers in
Swizterland.
the usual way, but those that are released by
Microsoft as part of their own DLC coverage.
The Junker JU-52 was flown by 12 airlines and
was to carry both passengers and freight.
Aircraft Banners As time went on, the aircraft saw a large role
At the time of writing, it has been confirmed in the military, deploying troops and cargo
there are various aircraft releasing under during the Second World War. It was also
different banners. For example, when the briefly used as a medium bomber. However, it
Junkers JU-52 was released in 2021, it was is today maintained for aviation displays and
dubbed the first 'Local Legend'. Since then, aerial sightseeing.
additional banners have been given for other
aircraft. Here's what they mean below:
The Junkers JU-52 can be purchased through
the in-sim Marketplace for $14.99.
Local Legend
A Local Legend aircraft plans to release
Local Legend II: Fokker F.VII
alongside the World Updates that are taking
place once every two months. These aircraft The Fokker F.VII was first manufactured in
are known locally to the region that the the Netherlands and helped to advance the
World Update focuses on. For example, when world of aviation during the 1920 and 1930s.
World Update VIII was released with a focus Adventurers around the world took advantage
on Australia, the Fokker F.VII was released of the versatile aircraft to discover unexplored
alongside. The Fokker V.II has a significant areas of the world.
meaning in Australia with Sir Charles Kingsford
Smith flying the Southern Cross across the
Pacific from Australia to North America. The Fokker V.II has a range of 750 miles and a
cruise speed of 111mph. The plane can carry 8
passengers or up to 5,000lbs of cargo, thus it
Famous Flyers quickly became famous for airmail and cargo
operations.
The Famous Flyers are aircraft that will release
alongside Sim Updates. These are aircraft that
are famous for a number of reasons and don't The Fokker F.VII can be purchased through
necessarily tie into a specific region of the the in-sim Marketplace for $14.99.
world.

Expert Series Local Legend IiI: Dornier Do J Wal


The Famous Flyers are aircraft that will release The Dornier Do J Wal, a German flying boat,
alongside Sim Updates. These are aircraft that played a significant role in early aviation
are famous for a number of reasons and don't history. Designed by Claude Dornier in the
necessarily tie into a specific region of the 1920s, it was a versatile aircraft known for its
world. long-range capabilities and seaworthiness.
The Do J Wal could operate on both water and
land, making it ideal for exploration and long-
distance flights. It became famous for several
pioneering expeditions, including the first
successful transatlantic flight from Europe to
South America in 1926.
The Dornier Do J Wal can be purchased
through the in-sim Marketplace for $14.99.
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Local Legend IV: Savoia-Marchetti S.55 Local Legend VI: Junkers F 13
& S.55X The Junkers F 13 was a groundbreaking
The Savoia-Marchetti S.55 and S.55X were aircraft that revolutionized aviation in the
Italian twin-hulled flying boats that made 1920s. Designed by Hugo Junkers, it was the
significant contributions to aviation in the world's first all-metal commercial aircraft.
1920s and 1930s. Designed by Alessandro The F 13 featured a sleek, streamlined design,
Marchetti, these aircraft were known for their advanced aerodynamics, and exceptional
unique and innovative configuration. The S.55 reliability. It set new standards for passenger
and its improved variant, the S.55X, featured comfort, safety, and efficiency.
two large hulls connected by a central wing
and supported by struts. These flying boats set
several long-distance records and participated The aircraft's innovative construction made
in various expeditions. extensive use of lightweight corrugated
duralumin, providing strength and durability.
They were used for exploration, passenger The F 13 played a crucial role in the development
transport, and military reconnaissance. With of modern aviation, paving the way for future
their distinctive appearance and impressive commercial aircraft designs. Its success in
performance, the Savoia-Marchetti S.55 both civil and military operations solidified its
and S.55X played a prominent role in the place in aviation history as a true pioneer.
development of early aviation and seaplane
technology.
The Junkers F13 can be purchased through
the in-sim Marketplace for $14.99.
The Savoia-Marchetti S.55 and S.55X can be
purchased through the in-sim Marketplace for
$14.99. Local Legend VII: Cessna 195
Businessliner
Local Legend V: Beechcraft Model 18 The Cessna 195 Businessliner is a classic and
distinctive aircraft that made its mark in the
The Beechcraft Model 18, also known as the 1940s and 1950s. This high-wing, tail-dragger
"Twin Beech," is a versatile and iconic aircraft airplane was designed by Cessna to cater to
that played a significant role in aviation history. the needs of business travelers and private
Introduced in the 1930s, it became one of the owners.
most successful and enduring twin-engine
utility aircraft.
The Cessna 195 was known for its elegant lines,
spacious cabin, and impressive performance.
The Model 18 excelled in various roles, It boasted a sturdy construction, making it
including as a passenger transport, cargo suitable for both paved and unpaved runways.
hauler, military trainer, and executive With its powerful radial engine and generous
aircraft. Its robust construction, reliable payload capacity, the Businessliner offered
performance, and spacious cabin made it reliable and comfortable transportation for
popular among operators worldwide. Over the up to five passengers. The Cessna 195 remains
years, it underwent numerous variants and highly regarded today for its vintage charm
modifications to meet changing demands. and timeless appeal.
Even today, the Beechcraft Model 18 remains
highly regarded for its timeless design,
versatility, and longevity in service. The Cessna 195 Businessliner can be purchased
through the in-sim Marketplace for $14.99.
The Beechcraft Model 18 can be purchased
through the in-sim Marketplace for $14.99.

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Local Legend VIII: DHC-4 Caribou Local Legend XI: Vodochody AE-45 &
The Caribou was conceptually based on the AE-145
STOL performance of the smaller de Havilland The Aero Vodochody Ae-45 is a Czechoslovakian
DHC-2 Beaver and DHC-3 Otter, but with twin-engine utility aircraft that was produced
greater cargo capacity. 32 countries’ militaries in the 1940s. It was designed and built by Aero
flew the Caribou, including Spain, the US, India Vodochody, which is a renowned aerospace
and Australia. the aircraft is powered by two company in the Czech Republic. “The Ae-45
Pratt & Whitney R-2000 Twin Wasp 14-cylinder is a no-nonsense, utilitarian airplane that has
radial piston engines that each deliver 1,450 been charming aviators for decades with its
horsepower and turn a 3-blade Hamilton reliability, power, and overall performance.
Standard constant-speed, reversible-pitch Pilots can take flight in the craft for a wide
propeller. variety of purposes, from practicing basic
maneuvers to embarking on trans-oceanic or
multi-continental journeys.”
The DHC-4 Caribou can be purchased through
the in-sim Marketplace for $14.99.
The Aero Vodochody Ae-45 can be purchased
through the in-sim Marketplace for $14.99.
Local Legend IX: Latécoère 631
The Latécoère 631 was a French long-range
flying boat that gained prominence in the Local Legend XII: Dornier Do X - Flying
mid-20th century. Latécoère, a French Boat
aerospace manufacturer, designed and built The Dornier Do X was a historic and impressive
the Latécoère 631 for transatlantic flights. The German flying boat, and it holds the distinction
aircraft was notable for its large size, luxurious of being the largest, heaviest, and most
accommodations, and advanced features for powerful flying boat in its time. Developed in
its time. the early 1920s by the Dornier Flugzeugwerke,
the Do X was a significant achievement in
aviation during the interwar period.
The Latécoère 631 can be purchased through
the in-sim Marketplace for $14.99.
The Dornier Do X can be purchased through
the in-sim Marketplace for $14.99.

Local Legend X: Boeing Stratoliner 307


The Boeing Model 307 Stratoliner, developed
by Boeing in response to Pan American World
Airways' request, was the first commercial
airliner with a pressurized cabin. Launched
to provide a smoother ride by flying above
weather disturbances, its pressurized cabin
was a pioneering feature for the time. With
a distinctive rounded nose, the aircraft
accommodated a crew of five and up to
33 passengers, offering amenities such as
sleeping berths, a lounge, and a dining area.
Powered by four Wright GR-1820 Cyclone
engines, the Boeing 307 took its maiden flight
on December 31, 1938.

The Boeing Model 307 Stratoliner can be


purchased through the in-sim Marketplace for
$14.99.

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FAMOUS FLYER
Famous Flyer III: Beechcraft Bonanza
V35
The Beechcraft Bonanza V35 is a legendary
single-engine aircraft that has been a staple
Famous Flyer I: Beechcraft Model 17
in general aviation since its introduction in the
Staggerwing 1940s.
The Beechcraft Model 17 Staggerwing is an
iconic aircraft that captured the hearts of
aviation enthusiasts in the 1930s and beyond. Renowned for its timeless design and reliable
Its standout feature was the unique staggered performance, the Bonanza V35 is a high-
wing design, where the upper wing was performance aircraft that offers comfortable
positioned slightly behind the lower wing. This seating for up to four passengers. Powered by a
arrangement provided improved visibility and piston engine, it delivers impressive speed and
enhanced stability. range, making it suitable for both short trips
and long-distance flights. With its distinctive
V-tail configuration, the Bonanza V35 is easily
The Staggerwing's sleek lines, polished recognizable in the sky. It continues to be
aluminum construction, and luxurious a popular choice among pilots worldwide,
cabin made it a symbol of elegance and combining classic aesthetics with modern
sophistication. With its powerful radial engine, avionics and safety features.
it offered impressive performance and speed
for its time. The Model 17 Staggerwing is
revered for its timeless beauty, exceptional The Beechcraft Bonanza V35 can be purchased
craftsmanship, and its status as a true classic through the in-sim Marketplace for $14.99.
in aviation history.

Famous Flyer IV: Antonov An-225


The Beechcraft Model 17 Staggerwing can be
The Antonov An-225 Mriya is an awe-inspiring
purchased through the in-sim Marketplace for
strategic airlift cargo aircraft, recognized as
$14.99.
the largest and heaviest airplane ever built.

Local Legend II: Granville Gee Bee Developed by Antonov Design Bureau in
Model Z Ukraine, it was designed to transport oversized
The Granville Gee Bee Model Z was a daring and and super-heavy cargoes. The An-225 features
distinctive racing aircraft that gained fame in six turbofan engines, a massive cargo hold, and a
the 1930s. Designed by the Granville Brothers, distinctive twin-tail design. With its impressive
it was characterized by its barrel-shaped payload capacity and remarkable wingspan, it
fuselage and tiny wings. The Model Z was built has been instrumental in transporting various
for speed and agility, setting numerous speed oversized cargoes, including aerospace
records during its racing career. components and humanitarian aid.

It was powered by a powerful radial engine, The An-225 remains a rare sight, with only
enabling it to achieve remarkable speeds. one operational aircraft in existence. Its size,
The Gee Bee Model Z's extreme design and capabilities, and engineering make it an
high-performance capabilities also made extraordinary symbol of the aviation industry.
it notorious for its demanding handling
characteristics. Despite its short-lived racing
The Antonov An-225 can be purchased
success, the Gee Bee Model Z remains an
through the in-sim Marketplace for $14.99. All
iconic symbol of the golden age of aviation.
profits to to the restoration effort.

The Granville Gee Bee Model Z can be


purchased through the in-sim Marketplace for
$14.99.

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Famous Flyer V: Antonov An-2
The Antonov An-2 is a rugged and versatile
biplane that has become one of the most
widely produced and enduring aircraft in
aviation history.

Designed in the Soviet Union in the 1940s, it was


initially intended as a utility and agricultural
aircraft. The An-2's remarkable durability, short
takeoff and landing capabilities, and ability to
operate in various conditions quickly made it
popular for a wide range of roles, including
passenger transport, cargo hauling, skydiving,
and even firefighting. With a large cabin and
slow flight characteristics, the An-2 is highly
regarded for its reliability, simplicity, and its
ability to access remote areas and challenging
terrains.

The Antonov An-2 can be purchased through


the in-sim Marketplace for $14.99.

Famous Flyer VI: Ford 4-AT Trimotor


The Ford 4-AT Trimotor is an aviator’s dream
machine: an all-metal, high-wing, three-
engine passenger, and cargo aircraft. Built
ruggedly, it can operate out of some of the
world’s most austere airfields, and due to its
renowned forgivingness in the air, the Trimotor
elevates pilot confidence to new heights.

The Trimotor is powered by three


300-horsepower, 9-cylinder Wright J-6-9
Whirlwind radial piston engines, each turning
a 2-blade, fixed-pitch propeller. What is unique
is that one of the engines is mounted right
under the nose of the aeroplane. With a range
of 570 miles, it will offer some cool short flights
at a maximum speed of 132 miles per hour.

The Ford 4-AT Trimotor can be purchased


through the in-sim Marketplace for $14.99.

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EXPERT SERIES
Expert Series I: ATR 42-600 / 72-600
The ATR 42-600 and ATR 72-600 are modern
turboprop aircraft built by ATR, a joint
venture between Airbus and Leonardo.
These aircraft are part of the ATR-600 series,
featuring numerous enhancements over their
predecessors.

The ATR 42-600 has a seating capacity of up


to 50 passengers, while the ATR 72-600 can
accommodate up to 78 passengers. Both
models boast advanced avionics, quieter
engines, and improved fuel efficiency. With
their short takeoff and landing capabilities,
they are well-suited for regional and short-
haul operations.

The ATR 42-600 and ATR 72-600 continue to be


popular choices for airlines worldwide, offering
reliable performance, cost-effectiveness, and
passenger comfort.

The ATR 42-600 / 72-600 can be purchased


through the in-sim Marketplace for $14.99.

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INSTALLING
WALKTHROUGH THE DEVELOPER SDK 1 - A320 TAKE-OFF
Training Session Duration: 07 Minutes

Key Learnings:
• Read take-off speeds on the MCDU
• Identify the different detents on the thrust
levers
• Monitor the Primary Flight Display to
identify speeds
• Refine pitch attitude using the Flight
Director during initial climb.

AIRLINER TRAINING FLIGHTS Overview:


HELPING YOU GET STARTED WITH THE AIRLINERS Airliners are more complex to learn, but the
fundamentals are the same. This course will
teach you how to get in the air with a few steps.

Introduction
Now included with the default simulator is an Welcome to your first lesson in the Airbus
all-new airliner training module to help you A320NEO. Your goal with this mission is to get
get to grips with an airliner aircraft. In the two airborne safely.
tutorial missions, you will learn how to take off
an Airbus A320NEO and also how to land the
aircraft. Upon loading the mission, your instructor will
give you a brief introduction to fly-by-wire and
what is required of you to take off.
The pair of missions take place at Nice Cote
d'Azur Airport (LFMN) and will take you around
20 minutes to complete. One element your instructor mentions is
the use of autothrust. Once you have set the
placement of the throttle detent (more on
Both missions can be completed using that in a second), your aircraft will maintain
any controller and will also teach some key the speed selected by the autopilot. This will
phrases and words that are common across help you to focus on flying whilst keeping your
jetliner aircraft. There are also some tips and aircraft at a safe speed.
tricks for you to learn about Airbus-specific
phraseology.
Verifying Speeds
Accessing the Missions Your first job is to verify the take-off speeds for
this aircraft. This aircraft is bigger, heavier and
To get access to these new Airliner Training needs more power to get into the air. Press
packs, you will need to head to the training CTRL+5 to shift your viewpoint to the Multi-
section from the main menu. From there, Function Control and Display Unit (MCDU)
select 'Airliner Training' and you will see two and you will see the various speeds you should
options: note.
V1 - 125
1. A320 Take-Off VR - 131
2. A320 Landing V2 - 137

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Get Ready to Take Off
The Need for Speed! Before you can take off, you will need to release
You may have noticed that the FMC says three different speeds. These all mean different things and all the parking brake. Press the key assigned to
need to be known to the pilot. the parking brake to release it.
V1 - "DECISION SPEED"
If your aircraft is below this speed, and you develop a fault (e.g. engine failure), then you should abort Performing a Flex Take Off
the take-off by using your brakes and bringing the throttles to idle/reverse thrust. If you develop a fault
at or above this speed, then you should proceed with the take-off and deal with the issue in the air. With the parking brake released, you are ready
The reason for this is the V1 speed is calculated so you know at which point you will no longer have any to apply power to your aircraft. Gently move the
stopping distance on the runway to safely stop. thrust levers forward about halfway and keep
your eyes on the engine display. Apply power
until both engines show 50% on the N1 display.
VR - "ROTATE" Once they are stable, move your thrust levers
At this speed, you should gently pull the nose up to start adding lift to your aircraft to begin taking off. to the FLX detent to apply take-off power.
Don't pull back too forceful or else you could scrape the tail on the floor, causing a lot of damage.

FLX will now appear in blue on the PFD to


V2 - "TAKE OFF SAFETY SPEED" indicate which thrust mode you're in.
This is the speed at which you can climb your aircraft even in the event of an engine failure. At this point,
all of your wheels should now be in the air.

What Is a Detent?
Are there other V Speeds?
A detent is commonly found on Airbus aircraft, but
Yes, there are plenty of V Speeds out there and they all mean different things. We will cover more can appear on others too. It's like a 'gate' system for
throughout this guide and in future tutorials and missions. each stage for the thrust levers. Each detent has a
different function.

Now that you have checked the MCDU for


1 - 0 - Idle Thrust
your take-off speeds, you will want to make
sure they are listed correctly on your Primary This is idle thrust, which means no additional
power is being sent to your aircraft's engines. The
Flight Display (PFD). Press CTRL + 1 to pan your
engines will continue to run at a low rate to ensure
view to the PFD. power is applied to the aircraft

On the PFD, you will see your V-SPEEDS 2 - CL - Climb Thrust


applied. Your V1 speed (125) is displayed in After take-off, pilots will use CL alongside the
blue, whilst your V2 speed (137) is in magenta. autothrottle to keep a constant speed. This is
different from Maximum Continuous Thrust
(MCT) as your aircraft will automatically apply or
Understanding the Thrust Levers reduce power depending on the speed selected.
This setting is usually applied a few minutes after
Press CTRL + 6 to change your view to the take-off and will be left in this position until you are
throttle quadrant on the center panel. Your about to touch down.
instructor will take you through each of the
detents on the quadrant. You can find more
3 - FLX/MCT - Flex / Maximum Continuous Thrust
details on each detent on the next page of this
guide. This setting is most common during take-off. If
pilots used TOGA for each take-off, it would cause
excessive wear and fuel usage. So to mitigate this,
pilots will use FLX/MCT to use less thrust during
Once you are aware, change your view to the take-off, thus saving fuel and wear on the engines.
engine display to be told that the parking
brake is currently applied.
4 - TOGA - Take Off / Go Around
Pilots will use this detent when they require full
power from the aircraft. This is typically on short
runways or where there may be some obstacles
ahead and the pilots need maximum power to
clear the path below. Likewise, pilots will use this
detent setting when performing a go-around
during the landing procedure.

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Watch Your Speed Climb Speed and Clean Up
With take-off power now applied, you will Now that you're safely in the air and climbing,
want to keep your eyes on your speed. You will there are a few things left for you to complete.
see a yellow line appear on your speed tape
and this will indicate whether you're speeding
up, or slowing down. The length of the line First, check your PFD. You will likely see that
also indicates the velocity at which you are your airspeed is climbing still quite rapidly.
gaining/losing speed. This is because your thrust levers are in the
FLX/MCT detent. Your aircraft is supplying
your maximum continuous thrust without
On the PFD, your speed will start to increase respecting the speed restriction on your
quickly. As you reach 80 knots, your instructor autopilot.
will call this figure out to you. You won't need
to do anything, but it's usually called out in
real life to ensure both pilots are aware of what On your PFD, you will see LVR CLB blinking in
is going on. white text. This means you will need to change
your thrust setting to the CL detent. Pull your
thrust lever back ever so slightly so that your
As you gain speed, you will need to use your levers sit in the CL gate. Your autothrust will
rudder to keep yourself on the centerline. now kick in and you will see your engine power
decrease as your aircraft either accelerates or
slows to your selected airspeed.
Your aircraft is relatively light so you will gain
speed very quickly. You will soon reach your
V-SPEEDS. Your speeds will appear on the PFD. With the thrust setting now correct, you will
As you pass through them, your instructor will need to clean up the aircraft. First, check on
call out "ROTATE", giving you the instruction to your PFD to ensure that your speed is above
slowly pull back on your stick to pull the nose the 'S' on the speed tape. If so, you can now
up. As you pull up, your aircraft will start to lift retract the flaps to 0. The 'S' stands for 'Slat
off of the ground and into the air. You should retraction speed' and is the minimum speed
aim to be fully airborne by the time you reach at which you can safely retract them to 0.
your V2 speed (137).

Now that the flaps are put away, your last job is
Positive Rate... to disarm the ground spoilers. To do this, click
on the spoiler arm (highlighted blue) and you
...gear up! Now that you're in the air, you should
will see it animate into a lower posistion. This
be bringing your landing gear up to stow them
indicates your spoilers are now disarmed.
into their bays.

Once you have done that, you have completed


Once you have put the gear up, it's time to
a successful take-off in the Airbus A320NEO.
engage the autopilot. Press AP1 to engage
the autopilot and the plane will stay on the
runway's heading and continue to climb. Time to learn how to land!

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2 - A320 LANDING Lining Up and PAPI Lights
Since you will be focusing primarily on flying What Are PAPI Lights?
the aircraft, there are two elements you will Precision Approach Path Indicator (PAPI)
Training Session Duration: 07 Minutes have to consider: your lateral navigation and lights are used by pilots to help determine
your vertical navigation. the altitude of the aircraft in relation to
the runway. It’s a visual guide to help
Key Learnings: pilots maintain the correct approach
• Conduct pre-landing checks Your lateral navigation is your ability to stay path to the runway. PAPIs are usually
aligned to the runway ahead of you. As your made up of 4 lights (red and white) and
• Practice fly-by-wire controls instructor will point out, you can use the screw change depending on the altitude of the
• Read PAPI lights to maintain optimal above the PFD to keep your aircraft aligned approaching aircraft.
approach angle with the centre of the runway. By keeping the
screw in the middle of the runway, you will be
• Set idle thrust and flare for a smooth
on track to land in the middle of the runway. What do the lights mean?
landing
Each combination has a meaning. You
Your vertical navigation is all about keeping may need to adjust your approach.
Overview:
your aircraft on the glide path with the runway.
With your take-off in an airliner complete, it's You don't want to approach the runway too Too High
now time to learn to land the jet. You are a low, nor do you want to be too high. To help,
few miles out from the runway at Nice's Cote runways have something called PAPI lights
Slightly High
d'Azur Airport and you will need to pilot the to guide you and keep your vertical profile
aircraft to a safe landing. aligned with the runway. The overview of PAPI
lights on your left will help you understand On Glide Slope
what each of the lights represents.
Introduction
The sun is setting over France and you're on Slightly Low
Following this explanation from your instructor,
final approach into the airport.
you will have full control of your aircraft.
Too Low
When you load up the mission, your instructor
will confirm you are on a visual approach to Testing the Controls
the airport. Once you have control, you should test the
controls yourself and see how the plane
handles. Gently push, pull and tilt the stick
As you learned in the take-off tutorial, to get a feel for how little input is required
autothrust will control your speed until you to move the aircraft. You will also notice that
disengage the throttle using the detents. If once you release the stick, the aircraft will
you take a look, you will notice that you're in continue flying in the direction you've moved
the CL position. This will make your landing it to. This is the fly-by-wire technology kicking
easier as you will need to focus only on having in. Aircraft without the fly-by-wire technology
a stable path down to the runway. will roll back, whereas this Airbus will continue
to fly based on the input you gave it.

Fly-By-Wire In Action
Before you take control of the aircraft, your Once you are happy with the handling of
instructor will give you a quick overview of the aircraft, it's time to align yourself with
how the onboard fly-by-wire system works. runway 04R. Remember to use the screw as a
As the pilot, you will only need to make small reference point to keep your lateral navigation
and minor adjustments to stay lined up. This as central as possible to the runway.
is important so that you don't stray too far off
course when approaching the airport.

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Approaching the Runway Slowing Down to a Complete Stop
In this tutorial, everything has already been set Once you touch down, your autobrake (which
for you. Your gear is already lowered and your was already set for you) will kick in and
flaps are out in full. This means your only focus start slowing you down. Whilst your in-sim
is to approach the runway and land. instructor won't advise you to, you are also
able to engage reverse thrust to your aircraft
to help slow you down even faster.
Continue to approach the runway, ensuring
you maintain a nice centre line and that you
keep on the glideslope by following the PAPI To engage reverse thrust, you will need to use
lights. a key command (F2) or the assigned button
on your hardware to bring the throttle detent
to the REV zone. Depending on how far down
Providing you haven't turned off the autothrust into the zone you go will depend on how
and the thrust levers are still in the CL detent, much reverse thrust power you send to the
you won't need to worry about your speed engines. Full reverse thrust is usually reserved
either. for very short runways or when the runway
is contaminated and the pilots deem it a
requirement to add full reverse thrust. Using
As you start to approach the runway, you it regularly will damage the engines and
will need to start considering your flare and deteriorate the life cycle of the engines.
reducing your throttles to idle.

Once your airspeed reaches 60 knots, you


Above the Threshold can disengage reverse thrust and return your
With you now above the threshold of the throttle levers back to the idle position. Having
runway, you will start to hear audible callouts your reversers engaged below this speed will
informing you of how high you are relative to damage the engine and possibly the runway/
the ground. For example, you will hear: nearby areas.

"100" Also, once you reach this speed, you can now
engage manual braking to complete your
"50"
slow down until you reach a full and complete
"40" stop. Manual braking will give you much more
control over how quickly you slow down so
that you can safely turn off the runway and
..and so forth. specific turn off points. In this tutorial, you
won't need to turn off, you simply need to stop
on the runway.
You will also hear another callout: "retard." This
callout is an instruction to you to now gently
reduce the throttles from the CL detent to the After you do come to a complete stop, you
idle detent. If you don't, then your aircraft will will have finished both of the airliner tutorials
continue to provide power to your plane when included with the simulator.
you touch down making it impossible to stop.

Advanced Tutorial
Once you have reduced the engine power
to idle, you will also need to start flaring your If learning the basics of take-off and landing in
aircraft. Gently pull back on the stick to raise the Airbus was rewarding for you, you should
the nose, but not too much. At this point, your try your hand at completing our in-depth
aircraft should continue to descend, but also flight from San Francisco to Seattle. Click the
provide a smoother landing experience for button to jump straight to that tutorial.
you (and your passengers).
In future updates to this guide, we'll have even
more advanced tutorials to help you become Fly Our Tutorial
an even greater pilot with the Airbus aircraft.

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INSTALLING
TUTORIAL FLIGHT THE DEVELOPER SDK
How to Get the Aircraft
The Top Rudder Solo 103 is paid downloadable
content from the in-sim Marketplace.

To get the aircraft, you will first need to navigate


to the Marketplace from the main menu.

You can use the search functionality within


the 'full catalogue' section to locate the Top PAID DLC
Rudder Solo 103.
Top Rudder Solo 103

Designed in 2017, the Top

TOP RUDDER SOLO 103


Rudder Solo 103 is an ultralight
aircraft weighing less than
250 pounds. It typically travels
at just over 50mph with a stall
SEE NIAGARA FALLS IN THIS SLOW AIRCRAFT
speed of 28mph. Interestingly,
the aircraft doesn't require a
pilot certificate or even FAA
registration.

As the first downloadable aircraft for the Facts and Figures


simulator developed by Asobo Studio, we Click on the thumbnail and open up the Max Take-Off Weight
wanted to provide you with a short tutorial on product page. Here you can read more about 250kg
how to make the most of this unique ultralight the aircraft, what the product includes and
aircraft. also pricing information. At the time of writing,
Maximum Passengers
1
the Top Rudder 103 Solo by Asobo Studios cost
The aircraft itself is nicely detailed, but there $9.99. Max Altitude

are a few things to be aware of with the plane. 10,000ft


Whilst you do get some panoramic views, it
Range
also travels very slowly and is quick to change 80nm
course once the wind picks up. As such, you
do need to treat the plane with care and be Cruise Speed

prepared to handle it gently. 50 KTAS

First Flew
2018
Your Flight for Today
As this aircraft is all about uniquely seeing
landmarks, your flight today will be short
and sweet over Niagara Falls. You will start at
Niagara Falls International Airport (KIAG) and
fly west towards the iconic landmark.
To buy and install, click on the 'Buy and
Download' button. After you have paid for it,
In your simulator, select the aircraft from the the product will automatically install into your
aircraft selector and position yourself at gate simulator. You will be able to access the Top
1 at Niagara Falls International Airport (KIAG). Rudder Solo 103 directly from your aircraft
Set the time of day to any point during the selection page, including a range of liveries.
day and select a preset of your choice. For this
tutorial, we chose to depart at 5 pm local and
used the 'Scattered Cloud' preset.

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Navigating the Aircraft Starting the Aircraft
Once you're in the aircraft, you will notice how As this is a new aircraft, you should use the
little you have in the cockpit. It's hardly even a integrated checklists to help you get started.
cockpit and you have very limited information Using the menu icon, click on the checklist and
to help you with your flying. bring up the 'Before Starting Engine' checklist.
This will be useful for you to familiarise yourself
with parts of the aircraft. Use the 'eye' view to
highlight specific parts and complete each of
the items in the checklist. As you started this
flight at the gate, you will find the aircraft in a
cold and dark state and these checklist items
Avionics are already completed. If they are, 'tick item'
Speed Exhaust for them and move onto the 'Starting Engine'
Temp checklist.
Indicator

Within the checklist, you will need to check


that the standby flight instruments are set,
followed by turning on the Master switch.
Turning this on will show a green light appear
on the avionics panel, indicating you have
battery power to your aircraft. Make sure that
your throttle is in the idle position and pull
back on the control stick to prevent the aircraft
from falling forward when you start the plane.
Apply the brakes, ensure the aircraft is clear
of (virtual) people and finally press the 'Start'
Rudder Pedals (L) Rudder Pedals (R)
button to engage the engine.

Almost immediately you will see the propellers


Control Stick
ahead spin and the RPM will be displayed on
your aircraft's main panel. Now that you have
Throttle Controls your engine running, complete the 'After
Starting Engine' checklist. As you run through
(not pictured)
YOUR AIRCRAFT the checklist, you will want to make sure that
your radiator temperature is nice and warm to
ensure that you get good climb performance
when leaving the ground shortly. However, be
As you can see, the aircraft has very few sure to keep it below 90 degrees centigrade.
controls and information for you as the pilot.
With that in mind, you will have to rely heavily
Once you have finished the 'After Starting
on your visual flying skills, whilst keeping a
Engine' checklist, you are ready to start taxiing
close eye on the weather. This aircraft should
to the runway.
not be flown through clouds (risk of icing), nor
is it advisable to fly in windy conditions.
For today's flight, you are going to depart from
runway 06. You will need very little runway to
Now that you have a good understanding
get up in the air, plus from your current stand,
of the layout, it is time for you to start the
the taxi is quite short.
checklist to get your aircraft off the ground
and start your tour of Niagara Falls.

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Getting Airborne
Why Is My Engine Off? Line up, wait on the runway and familiarise
After following the procedures to get your engine yourself with the 'Normal Take Off' checklist.
switched on, you may notice that after a few The most important thing to note is the
moments the propeller stops spinning. This is
actually a feature of the aircraft and not an issue.
rotation speed of the aircraft is just 28mph.
You will be airborne before you know it.

The aircraft uses a clutch-like system, which causes


the propeller to stop spinning when the throttle is Once you're ready, apply full power on the
idle. throttle and keep an eye on your speed. Once
you reach 28mph, pull back at a 10-degree
Apply a little bit of power to your aircraft and you angle and you'll quickly float off of the runway.
will immediately see the engine fire back up and
start spinning. Your RPM will also dramatically go
up indicating to you that everything is working as Navigation
it should.
By now, you will have realised there are no
instruments on board to tell you your heading
or your altitude and you'll notice there's also no
Taxiing and Take-Off map. This means you will be flying this aircraft
Now that you're ready to go, taxi to the holding visually the entire journey.
point for runway 06. Once there, hold short of
the runway as you will need to complete your
pre-departure checks. Once you have reached the end of the runway,
you will want to perform a roughly 180-degree
turn. Ensure you have climbed enough to clear
Pull up the 'Before Take Off' checklist and now any obstructions down below.
go through each of them.
After you pass above the threshold of runway
First, your nose should be facing against the 06, continue flying straight at a cruising speed
wind, whilst the tail wheel should be straight. of around 50mph until you reach the Niagara
As you are departing on runway 06, you may River.
need to slightly spin the aircraft around to
ensure you can do this. Now, apply full manual
brakes whilst you test the flight controls As you reach the river, make a right-hand turn
are free and can travel fully. With your flight and continue following it until you reach the
controls checked, pull back on the stick and famous falls. You will eventually fly over North
start the engine run-up tests. Grand Island Bridge and soon have Niagara
Falls and Goat Island all in plain view.

Push the throttle slightly forward to have an


RPM of around 5000, keeping your brakes Remember to be conscious of any shift in the
firmly on. When you have achieved that RPM, wind as it's very easy to enter a stall scenario.
press and hold 'TEST 1' for 2 seconds. Your If you do, release the stick, increase power to
RPM will drop slightly, but your engine should full and gradually reclaim the aircraft from
continue to run. Do the same again for 'TEST 2'. the stall. The Top Rudder Solo 103 is versatile,
Your next check is to ensure that your engine you'll need to operate the aircraft with some
cutoff works. With the engines still producing precision to ensure you fly safely.
an RPM of 5000, press 'TEST 1' and 'TEST 2'
immediately after one another. Your engine
and master switch will instantly turn off. This
is the correct result. Now turn the MASTER
switch back on and press the 'START' button
to bring your engine back to life. Return your
throttle to idle.

With the checks complete, line up on the


runway.

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Explore the Falls Taxi to parking stand 1 and hold the brakes
down as you complete the 'Shutdown'
After a slow but scenic flight, you will eventually
checklist.
reach Niagara Falls. The iconic and visually
pleasing natural beauty spot is well represented
in the simulator and has plenty of places It's worth noting that before you can turn off
to check out. See the falls, fly over Robinson the master switch, you will need to let your
Island or overfly Rainbow International Bridge. engine cool down for 5 minutes first to prevent
The design of the ultralight aircraft means you damage in the future.
can see everything from almost any angle. If
you own a VR headset, we highly recommend
you repeat this tutorial using it for one of the Once you have turned off the master switch,
most immersive experiences you'll have in a you have completed your first tour in the Top
flight simulator. Rudder Solo 103.

Time to Head Back Here are some other locations where this
aircraft is perfectly suited:
Whilst you may be having plenty of fun, you
will eventually have to return to the airport.
You don't have the equipment on board for • African plains looking for wildlife
night flying and certainly not if the weather
gets bad. Once you've finished with your • Egyptian pyramids
exploration of Niagara Falls, climb to a sensible • Grand Canyon
altitude and get ready to follow the river bank.
• St Barts in the Carribean

How you return to the airport is up to you, but


if you need help, our advice would be to follow
the river until you overfly North Grand Bridge
again. Once you're overhead the busy bridge,
change your direction 45 degrees to the left
(you will need to guess as you don't have any
onboard instruments) and eventually you will
see the airport.

Today, you will be landing on runway 06.

Approach, Landing and Shutdown


Continue heading towards the airport and
position yourself for an approach on runway
06. As you get closer, open up the checklist and
run through any checklist items that you need
to. Your approach speed should be around 26
KIAS or 30mph.

As you approach the threshold, reduce power


to idle and let the plane land on the runway. As
you slow down, pull back on the control stick
to ensure that your aircraft doesn't fall forward
onto the nose. You won't need to apply any
braking force as the aircraft will slow down
quickly by itself.

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INSTALLING
TUTORIAL FLIGHT THE DEVELOPER SDK
About the Aircraft
The Icon A5 is a two-seater light-sport propeller
aircraft that has amphibious capabilities which
means you can utilise dry land and waterways
should you need to land on your route. The
light-sport aircraft certification classification
allows pilots to operate the aircraft with the
considerably cheaper Sport Pilot Licence.

Although cheap to fly, the ICON A5 is priced


upwards of $289,000 making it one of the
most expensive Light-Sport aircraft on the
market. The ICON A5 is equipped with a
‘full airframe parachute system’ that can be
deployed should the aircraft and pilot get

ICON A5 Standard
into an unrecoverable situation, although, you
shouldn’t be needing that today.

DISCOVER NEW ZEALAND ACROSS LAND, AIR AND SEA


ICON A5 Your Flight Today
Your flight today will take you to the land of
A lightweight, amphibious Peter Jackson’s The Lord of the Rings and
aircraft. You will be able to the South Island of New Zealand. You start at
land on both land and water Gorge River Field, located on the mouth of the
In this tutorial flight, you will be learning what with this versatile aircraft. River Gorge where it meets the Tasman Sea on
it takes to operate an amphibious aircraft from This plane is purely designed the South West coast. Gorge Field is home to
both dry land and water. You will also be taking for fun and with the fantastic a single family and is located in such a remote
a look at the Icon A5, its systems, capabilities water dynamics already area, it is only accessible on foot, by air or by
and how to operate the aircraft on the ground, demonstrated by Microsoft, sea.
on the water and in the air. this plane should be a hit.

Facts and Figures You will head through the valleys, following
This Tutorial Will Cover: three rivers towards Queenstown. Your
Max Take-Off Weight
686kg
destination is Glenorchy, a small lakeside town
that became the set of many films such as The
• Setting up the aircraft from cold and dark
Maximum Passengers Chronicles of Narnia and X-Men Originals: The
• Take off from dry land 1 Wolverine.
• Handling and operations of the ICON A5 in Max Altitude
the air 15,000ft
• Water landing Range

• Water take-off 427nm

• Step taxi Cruise Speed


85 KTAS / 158 km/h
• Landing on dry land
• Shutdown and securing the aircraft First Flew
15 July 2008

As a prerequisite, you should have general


skills in aircraft handling and some experience Did you know?
using the Garmin flight computer.
The A5 features a unique
Angle of Attack indicator that
simplifies flying and instantly
informs the pilot how much
more is possible to ask of the
aircraft.

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Taking a look at your routing Your Cockpit
After take-off from Gorge River Field, you will If you have a keen eye for detail, you will notice
head over Jackson Bay and into the valley that the cockpit of the ICON A5 doesn’t have many
the Gorge River has created over the past few of the typical flight instruments you would find
thousand years, working your way inland to in other aircraft. The main flight instrument
Lake Wilmot. You will try your hand at a water that is missing on the ICON A5 is a heading
landing here. indicator.

Following the Pyke River, you will then work The Garmin system does include a 3D Vision
your way to Lake Alabaster, a slightly larger feature which includes heading information.
lake, perfect for one or two water landings In map view, you can guestimate your current
and take-offs. From there, it’s a steady climb, heading as the map view will appear in the
following the mountain valley and the same orientation, ‘north up. This means that
Hollyford River to find yourself climbing over the top of the screen is north so if your aircraft
the mountain ridge to Lake McKellar where icon is facing to the right of the map, you will
you might want to try your new-found skills at be heading east.
a very challenging water landing with limited
space, at altitude.

You then make your way through to Lake


Wakatipu where you find Pigeon and Pig
island and the final destination of your tour,
the town and airfield of Glenorchy, just north
of Queenstown.

Setting Up Your Flight


Head to the aircraft selection page and select
the ICON A5. The aircraft should already have AOA
50% fuel and a loadout for your trip. Next, set Indicator
your departure point to Gorge River Field, Garmin
NZQE and the arrival airport to Glenorchy, Display
NZGY. This should set a direct GPS line Airspeed
between your departure and destination. For Indicator
time and weather, select the scattered cloud
preset and the local time of 1400. Now, head
out flying!
Pressures, temps, magnetos.

Welcome to New Zealand


You will find yourself at the foot of runway 32 Flaps and Gear
at Gorge River Field. You will need to do a few
and radio
checks before firing up the engine so take a
look around the aircraft and the cockpit. Go
ahead and turn the main battery by pressing
the master battery button to the right of the
key located in the bottom left corner of the
cockpit panel.

This will bring the gauges and the Garmin


to life using the battery power. You should
see some illuminated messages on the
annunciator panel too.
YOUR AIRCRAFT
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Cockpit Preparation Preparing to Depart
Check that the landing gear lever is in Before you take off, you need to ensure the
the down position and notated by the red engine is working correctly at a higher RPM.
illuminated aircraft light and the flap lever is in This process is called an ‘engine run up’. With
the 15 degree, take-off position. As you will be the parking brake engaged, advance the
taking off from land, you will need to ensure throttle to 4000RPM.
the water rudder is also in the up position. To
check that all of the annunciator lamps are
working, hold down the test button, to the When the engine is stable at a higher speed,
right of the illuminated messages and all of switch the ignition to the ‘B’ position for 6
the warning messages should light up. seconds. You will see that the RPM will reduce
slightly as you turn the ignition from two to
one magneto. Turn the ignition switch back to
The final checklist item before you get the ‘both’ to see the RPM return to 4000. Repeat
engine started is to switch all the relevant this but select the ‘A’ position and then back
external lights on. You will require all external to both. Return the throttle to idle and check
lights on for the duration of this flight, so go the engine instruments are within the green
ahead and switch them all to the on position. boundaries.

Starting Engines Set the trim for take-off and roll the control
stick in a 360-degree motion to check the flight
To get the engine started, start by switching
controls are free and correct. You may want to
the fuel selector to the on position. You will
visually check that you can see the ailerons on
find this just behind the pilot’s head, on the
the wing moving as they should too.
roof of the A5. Advance the throttle until it is
around 50% open. Check that the area around
the aircraft is clear and slowly turn the ignition Taking Off
switch clockwise to the ‘start’ position. Hold
the switch in this position for 1-2 seconds, until Release the parking brake with your foot
the engine catches and starts. Release the brakes engaged. Advance the throttle to full
ignition switch to the ‘both’ position. power and gently release the brakes. You will
feel the aircraft pulling to the right. This is due
to the force, or ‘torque’, on the aircraft created
Now the engine is running, reduce the by the rotating propeller. Traditionally, single
throttle to around 2000RPM. Check that the propeller driven aircraft will pull to the left
engine is running well by making sure that on take-off, but as the ICON A5’s propeller is
the Oil Pressure, Oil Temperature and Water facing rearwards, the force pulls the aircraft in
Temperature gauges are indicating in the the opposite direction.
green – it may take some time for the engine
to warm up to these parameters.
Keep the aircraft in the centre of the runway as
the speed begins to build. At 50 knots, slowly
You won’t be dealing with Air Traffic Control pull the stick back until you are airborne. Climb
today so you won’t need to set the radio but away from the airport and try to maintain
you will need to set the transponder to 1200, between 50 and 60 knots by increasing or
VFR for New Zealand, and turn it to the ‘on’ decreasing your pitch attitude. Select the
position. landing gear and flaps to the up position and
roll the aircraft downwind to the strip.

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Flying an Icon You will notice that the white needle will rest
lower than the green marker on the gauge in
Keep the right-hand turn until you can visually
normal flight, meaning that the angle of the
see the opening to the canyon immediately to
wing to the airflow is producing lots of lift. As
the left of the runway threshold. Fly through
you slow the aircraft, the white needle will
the opening and bear left to follow the Gorge
start to move towards the white marker. Try
river and valley. As the valley floor opens up to
to manage the power and angle of descent to
a vast forest area, keep your eyes on the river
ensure the AOA indicator maintains the white
or the map view in the Garmin. The river flows
indicator line. The ICON A5 will slow to around
into a fork, take the right-hand fork and follow
50 knots as you approach the lake, if you
it southwards. Continue the climb to around
maintain the white indicator line, the aircraft
2000ft and reduce the power to around
should descend at the appropriate rate and
5000RPM.
pitch to settle onto the water without much
need for additional handling.
Use your trim to stable the aircraft in the
cruise. On the Garmin, the river continues in
a south-easterly direction but the dark green Water Landing
valley contour on the Garmin map follows a By maintaining the white indicator on the
southerly direction. At the point where the AOA gauge, the aircraft will flare and touch the
river and the valley diverge, follow the valley water without you having to give the process
further south to pick up with the Pyke River. much thought. When you touch down on the
The Pyke River will come into view on the water, the aircraft will rapidly slow down due
nose, at the foot of a large mountain at your 12 to the resistance between the aircraft and the
o'clock, noticeable by the chalk-like clearings water, this is called hydrodynamic braking. To
on the riverbank. ensure the nose doesn’t pitch down into the
water and to maximise the hydrodynamic
braking effect, keep full back pressure on the
Once atop the river, you should be able to flight controls the whole time you are on the
see ‘Big Bay’ off your right wing. Follow the water.
Pyke River as it slowly bends left around the
mountainside. Your first water landing spot
will appear through the valley a couple of Congratulations on your first water landing!
miles away.

Splash Down
Visual With Lake Wilmot
You will notice that as you slow the aircraft
Once you are visual with Lake Wilmot, it is down, it becomes quite hard to control in
a good time to think about preparing the terms of direction and will likely be pushed
aircraft for a water landing. Reduce your by the prevailing wind and wave direction to
power to around 3500RPM and lower the nose point into the wind.
to around 5 degrees below the horizon to start
descending.
Water-based crafts become more responsive at
higher speeds than at low speeds, particularly
When the A5 is at around 70knots, move the without any water rudders. Take a look on
flap lever into the fully down position, check the Garmin for situational awareness, check
that the water rudder and landing gear are in that you have at least 50% of the lake in front
the up position, these are likely to be damaged of you for take-off. If you have less than 50%,
or torn off should they be extended. extend the water rudder for better authority
on the water and slowly increase power to
manoeuvre the aircraft into position using the
Verify that you are configured for a water rudder, facing due south along Lake Wilmot.
landing by the blue backlit indicator. Position
the aircraft to the right of the river as it flows
into the lake. Look at the Angle of Attack
indicator as you descend.

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Water Take-Off Step Taxi Practice
Once you are in position for take-off, check that You will notice that you have plenty of room
your flaps are in the fully down position with on this lake to practice the ‘step taxi’. In the
the landing gear and water rudder is in the same configuration as landing and the flight
up position and verify you are configured for controls fully aft, increase the RPM to around
water-based operations with the blue backlit 3000. When you reach around 20-25 knots,
indicator. Maintain back pressure on the stick relax the stick slightly and adjust your throttle
and push the throttle all the way forward to to maintain 30 knots. The aircraft will come
6000RPM. up onto the step, and become much more
manoeuvrable.

When the aircraft is at around 20-25 knots,


slightly release back pressure on the flight Be careful when using the rudder to turn the
controls but don’t centre them. You will feel aircraft as this may result in the wing dropping
the aircraft lift ever so slightly, this will also give on the side you are turning. Balance out the
you more control over the aircraft in terms of aircraft with opposite aileron movement to
direction using the rudder. keep the wings level.

If you were to maintain this speed, you will When you have mastered the step taxi,
be executing a procedure called a ‘step position the A5 with enough space for take-off
taxi’. This reduces the contact of the aircraft in the southerly direction.
and the water which reduces the effect of
hydrodynamic drag to allow more governance
over the aircraft. Continue maintaining the Visiting Middle Earth
aircraft direction as the speed builds. Review the water take-off procedure, get the
aircraft airborne and follow the Hollyford River
further south. Once airborne, retract the flaps
At 50 knots, slowly pull the flight controls back
and climb to 3500ft following the river. Now is
as the ICON A5 lifts from the water. Continue
a good chance to look out of the aircraft and
the climb and try to maintain a speed of
experience some of the raw, natural beauty
around 60 knots. Select flaps up and continue
New Zealand has to offer.
the climb to around 1500ft, reduce your RPM
to around 5000 and trim for stable flight.
The area surrounding the route was a location
for the Lord of the Rings movies. Continue
Follow the River following the Hollyford river until you reach
As you follow the river southbound, a larger another divergence with two visible bodies of
lake, Lake Alabaster will come into view. At water. Head towards the stretch of water on
around the halfway point between the two the left-hand side, position yourself to enter
lakes, reduce your throttle to 40% and position the valley from the right, to give yourself more
the AOA needle between the green and white room to manoeuvre.
indicators.

Another Water Landing


Again, as the airspeed decreases to 70 knots,
lower the flap to 30 degrees, check the
landing gear and water rudder is stowed and As you get closer to the valley you will notice an
verify water operations. Reduce your power to uncovered rockface to your left. Use this point
3000RPM and maintain the white indicator as a guide to start configuring the aircraft for
on the AOA as you descend towards the lake. a short, challenging water landing on bendy,
If you feel that you are going to land short, Lake Mckellar. Reduce your RPM and select
increase your power whilst maintaining the full flaps checking that you are configured for
white indicator to determine how far down the a water landing.
lake you want to land. As the aircraft settles,
don’t forget to keep the nose of the ICON out
of the water by keeping the flight controls as
far back as they can go.

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As the speed drops, maintain the white Final Stop: Glenorchy Airport
indicator on the AOA gauge. Positioning
On the northeast side of Lake Wakatipu sits
the aircraft to enable you to get the longest
the small town of Glenorchy, the destination
landing run is very important at this lake so
of this tutorial. Glenorchy airport is situated on
if it doesn’t look safe, abort the landing and
Blanket Bay, just south of the township. When
come around for another try. You will need to
flying due north, the airport and town will
be aware of the relatively close valleys, either
appear on the right wing.
side of the lake too.

Fly at around 1500ft to the northern tip of the


You may want to try a water-based touch and
lake where the river flows into a wide tributary.
go here. Continue the landing procedure as
On your right wing, you will see a small green
normal, when you have landed onto the water,
island in the mouth of the river.
reduce the speed to around 30 knots where
you still have good control over the aircraft
before pushing the throttle fully forward to Turn right onto the base leg and reduce your
increase the speed to 50 knots. Take-off as you speed to around 65 knots, select flap 30 and
have done on the previous water take-offs and lower the landing gear. Check that your water
climb out over the bow in the lake to follow rudder is stowed and that you are configured
the river further south. Trim for a stable cruise for a conventional landing with the red
at around 2000ft. indicator light illuminated, showing the A5 in
landing configuration.
The river that flows out of Lake McKellar is
called the Greenstone River and runs through Continue the turn through to finals as you
to the south island’s second largest lake; Lake overfly Glenorchy. You should position the
Wakatipu. Follow the river south and then to aircraft to the left of the town and fly just over
the east as the river flows into the lake at Effin the golf course. Use the magenta line on the
Bay. On the nose, you will see two small islands, garmin to help you position for finals. Lower
to the left is Pigeon island and, on the right, Pig the nose and reduce your power to maintain
island. Both islands get their name from their 55 knots on the descent. The AOA should show
overall shape. Lake Wakatipu is a good place somewhere between the green and white
to practice all the water-based techniques you indicator lines.
have learned throughout this tutorial.

Final Approach
Challenge Yourself
You should be visual with the airport now
To make things more interesting, try adding and in a stabilised approach. As you approach
a greater wind strength which will, in turn, the airport, aim the aircraft at the base of the
increase wave height and frequency. Waves runway and when you pass the road and river
can tell you a lot about the current weather at the end of the runway, slowly bring the nose
conditions. up as you reduce power over the threshold.
Hold the aircraft on the white line of the AOA
gauge and the ICON A5 will settle on the
Waves will start one side of the body of water
runway, as it has done on the water. Slowly
and grow larger as they travel across the lake
and evenly, apply the toe brakes.
in the same direction as the wind. The energy
from the wind blowing across the top of the
water is how waves are created. The larger Although the runway at Glenorchy is short,
the body of water, the larger the waves can the aircraft will slow to a stop with plenty of
become, as they grow from one side of the lake room to spare. When you have slowed to taxi
to the other. White-tipped waves will form at speed, turn left off the runway and backtrack
around 10-12 knots of wind and present tricky to the top of the airfield where you will find the
conditions to operate in. airport buildings, and set the parking brake.

Each aircraft will have its operating limitations


when it comes to water-based operations.

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Securing the Aircraft
To secure the aircraft, raise the flap fully and
verify the water rudder and flap are stowed.
Turn the magnetos to the off position, locate
the fuel selector switch above your head and
move it to the cut-off position. Select the
transponder to off and turn all the external
lights off. Finally, turn the master battery off
and have a cup of tea.

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INSTALLING
TUTORIAL FLIGHT THE DEVELOPER SDK
Your Route
Your historic Pan American route in the famous
DC-6 will take you out of the city of angels
with an immediate left turn over the city. You’ll
head north west towards Santa Monica and
the local airport as you navigate towards the
Californian hills.

You’ll be flying at around 17,000ft which is


below the service ceiling of 25,000ft for this
aircraft but as you are operating the aircraft on
a short hop, 17,000ft is optimal.

The second waypoint is FIM or Fillmore, just

PMDG DC-6
north of Thousand Oaks. You’ll remain on
relatively the same heading throughout
THIRD PARTY the flight all the way up to Santa Cruz and
A classic airliner by a reknowned developer. then to San Francisco. You will be taking a
DC-6 visual approach into runway 10L with some
impressive views of the harbour and of course,
Since its introduction, it has the Golden Gate Bridge.
seen over 700 built and used
by airliners around the world
The DC-6 first flew in 1946 for the American operating short and long- Flight Setup
military as a utilitarian cargo aircraft. Later, haul operations. It typically First, select the DC-6B in Pan American Livery
Douglas prepared the aircraft for the civilian requires a crew of 3 and can fly from the aircraft selection, you won’t need
market and produced over 700 aircraft. The around 4,000nm at a speed of to worry about weight and balance here as
DC-6 is powered by 4 double wasp, piston 315mph. you will be able to set this up once you get
radial engines that give it a cruising speed to the aircraft. Head to the flight setup page
of over 500kmh and a range of around 4,000 and select KLAX parking at gate 156 as your
miles. There are very few flying in the world departure point and KSFO runway 10L for your
today but one famously visits air shows around Facts and Figures
arrival.
the world and is part of the Red Bull Flying Max Take-Off Weight
107,00lbs
Bulls Heritage Collection.
Maximum Passengers Ensure you have the routing VFR and VOR to
68 VOR set. This should give you the following
Tutorial Details route: KLAX SMO FIM FLW SNS OSI KSFO. Click
• Los Angeles (KLAX) to San Francisco (KSFO)
Max Altitude on the NAV LOG button to the right of the
21,900ft (A) / 25,000ft (B)
routing to show the detailed routing. In the
• Pan American Flight number: PAN1955 top right of this page you will see your cruising
Range
• Local Time 10:30am 4,000nm altitude. This will default to 14,500ft but the
optimum operational altitude for your flight is
• VOR to VOR route: KLAX 7L SMO 112.50 FIM Cruise Speed higher, at 17,000ft. Delete the current altitude
117.50 FLW 117.30 SNS 113.90 OSI 10L KSFO 270 KTAS / 501 km/h and enter 17,000 in this box.
299nm around 1.5 hours flight time
First Flew
• Parking 156 at KLAX 15 February 1946
Under the table below, you will notice that
• Weather WPP High Level Clouds V2
one of the columns is titled ‘Frequency’. This
is the VOR frequency that you will enter into
Where to buy?
As a prerequisite, you should have general the Garmin GNS 430 system in the aircraft.
skills in aircraft handling and understand It is advisable to note these down for your
terminology found in the G1000 tutorial. You can buy the third-party reference during the flight.
PMDG DC-6 from the PMDG
store for $59.99 USD.
You should note we'll be using some of the
included automatic tools to assist with learning
the aircraft type. More on that in the guide.

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Finally, head to the flight conditions page to Main Panel
set up the weather and time of day. You will be
Taking a look around the cockpit, directly
taking off at around 11am so set the local time
in front of you, you have your primary flight
to 1030. For the flight today, you should use the
gauges set into a panel. From the top left you
SoFly Weather Preset Pro’s WPP - High Level
have the airspeed indicator, the horizontal
Clouds V2. If you don’t have that installed, any
indicator to show the aircraft's position relating
default cloud preset will do. That’s all for the
to the horizon, altimeter, heading indicator,
flight setup at this stage, so go ahead and
and turn coordinator.
launch the flight.

On the next line, the course deviation indicator,


Onboard or CDI for short, is used for navigation and ILS
In the flight deck, the DC-6 seems rather approaches. The climb coordinator, and the
daunting with lots of old style ‘steam gauges’ marker beacon lights are also used when on
and no LCD displays. These round gauges, an ILS approach to indicate the position of the
although might be overwhelming to start aircraft in relation to the distance from the
with, are laid out in a logical fashion and are runway.
clustered together into functional panels that
make it easier to navigate than you might
think. On the lower line of gauges, you can see the
VOR indicator, the ADF indicator as well as the
gyroscopic compass. The gauges on the lower
Luckily, the DC-6 is relatively easy to fly with line are typically found in all aircraft from the
the help of the automated flight engineer. You early 1940s up until the present day either as a
will be using the assistance of the AFE on this backup instrument or combined into an LCD
flight to take care of the procedures but you display.
will be operating and getting to grips with this
75-year-old aircraft.
To the right of this panel are the main engine
temperature and pressure gauges. The engine
The AFE is controlled using the iPad, located to instruments appear in duplicates with two
the left of the pilot, which also controls aircraft needles on each which indicate two of the four
loads and fuel weights, external ground engines. The ones you will need to keep an
support vehicles as well as maintenance and eye on are located just below the top line and
other options. are labelled ‘manifold pressure’. The manifold
pressure gauges monitor the pressure inside
the engine that draws fuel into the combustion
For now, ensure the ground power unit is chamber. To the right of those you have two
connected, and the Garmin GNS 430 is selected fuel flow indicators showing how much fuel
under the options menu. Under the fuel/load is being introduced to the engines. Below the
manager, set the fuel to around 10,000lbs manifold pressure gauges, are two gauges
on the nose of the aircraft pictured. Increase that show engine RPM or the rotation of the
the number of passengers to the full 68 and propellers, this is independently controlled by
baggage to around 6,000lbs. This should give a system that you will visit later.
you a gross weight of around 89,900lbs.

Next to the RPM you will see the flap position


The weight is very important as the DC-6 has indicator as well as an external air temperature
two take-off configurations which you will gauge. On the final row, you will see two gauges
look at later. for cylinder head temperature, which indicate
the temperature of the largest moving part of
the engine, and two water pressure indicators,
which you will look at later.

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On the right side of the blue ticker tape you Overhead Panel
will see fuel pressure, oil temperatures and
On the far left of the overhead panel you
the gauges that measure carburettor air
will find the cabin fire protection controls as
temperature. These are all found in modern
well as the cockpit lighting and temperature
day aircraft and typically referred to as
knobs. Just to the right of that in a triangular
temperatures and pressures or T’s and P’s
panel you will find the de-icing panel for the
for short. These gauges are separated from
aircraft’s systems and control surfaces. In the
the others to be able to find them easily at a
centre front panel of the overhead you will
glance. Even the most trained pilot can get
find various gauges that indicate the current
easily confused by many similar looking dials
levels of fluids in the aircraft including fuel,
and gauges. To the right of these are a carbon
water and hydraulic fluid. You will also find the
copy of the left-hand side, used by the first
landing lights and cowl flap position knobs.
officer.

Below these you will see the after-market


Pedestal additions of an ADF radio, Garmin GNS430 and
Below the main panel sits the engine pedestal. navigation radio. On the right-hand triangular
This houses eight, black-handled throttle levers panel sits various backup gauges alongside
for the four engines which are duplicated for an electrical panel. On the final panel at the
both left and right seat. On the left-hand side top of the overhead, you will find the ignition
sits four red fuel tank control levers to control switches, engine feather switches, fuel booster
which tank is feeding the engines. On the pumps as well as battery and generator
right-hand side sits two cross-feed control control switches. Something to note is the
levers which will distribute fuel between take-off and landing placard at the very top of
the left and right tanks. In the middle of the the overhead panel which denotes the various
pedestal, are the propeller synchronisation ‘v speeds’ of the DC-6 at given weights.
controls which you will be using to complete
your before take-off checks and run up.

V Speeds in the DC-6


Below the throttle controls in the centre sits
the Gyropilot control which is a very early V-Speeds dictate operational speeds of an aircraft
in relation to different loads, configurations and
version of the autopilot we know today. This
flight profiles. Common V-Speeds you might
system is able to control the aircraft in flight by encounter are:
maintaining a turn rate or keeping wings level,
following a course from the Garmin navigation
system as well as holding a climb or descent or V1 – Critical speed where take-off cannot be
current altitude. You will be using this later. aborted

V2 – Safe take-off and climb speed with an


On the front panel of the pedestal, you will inoperative engine
find the landing gear lever, flap lever, engine
mixture and carburettor heat controls. On the
left-hand side of the pedestal you’ll find the Vr – Rotational speed of an aircraft that leaves the
parking brake switch, trim wheel and the gust runway
lock lever which prevents the control surfaces
from moving in high winds when the aircraft Vref – Runway threshold speed when landing
is on the ground.
Vs – Stall speed when the wing no longer creates
lift

Vne – Speed the aircraft should never exceed

Vmo – Maximum operational speed which may


trigger overspeed alarm

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Artificial Flight Engineer (AFE) Finally, locate the transponder panel just to the
lower left of the primary flight gauges. Turn
Now you are familiar with the cockpit layout
the independent knobs to set a squawk code
and you have set the aircraft load through the
of 1200 for VFR flight. Turn the transponder to
iPad, turn your attention to setting the aircraft
the standby mode with the knob on the far
up for the flight. Head over to the iPad and
left.
navigate to the AFE page.

There are five stages of flight on this page and Engine Start
each stage has an option to tell the Artificial To start the radial engines, locate the overhead
Flight Engineer to operate different procedures panel and you will notice that the AFE has
to get the aircraft ready for whichever stage turned the number three engine ignition to
you want. Go ahead and select the before start on, the engine selector to three and also the
checklist from the AFE menu. You will be able booster fuel pump on low for the same engine.
to see and hear the AFE running through the Verify that the fuel pressure for engine three is
relevant checks and procedures to get the around the 20 mark.
aircraft ready for start.

Now the engine will be receiving fuel when


It is a good idea to listen closely to the you start the ignition process. Head back to
AFE running through these checklists and the overhead and press the middle of the
procedures as this will give you a good idea of three rocker switches labelled start. You will
what it takes to get the aircraft prepared and notice that the two switches operate together
ready for the different stages of flight. and the AFE will count in multiples of three,
upto twelve. The AFE is counting the number
of times the prop turns during the ignition.
Before Engine Start When this gets to twelve, press the boost
Once the before engine start checks have switch to the right of the start switch and then
been made, it is a good idea to check the press the prime switch to the left. This will
GNS to make sure you have your flight plan all bring the engine to life as the cockpit vibrates
ready to go. You will be using the GNS system and shudders.
to keep track of your location, but you will be
operating the aircraft using the VOR radio
Check that the oil pressure has increased on
systems to navigate up to San Francisco.
the number three engine as this will prevent
any wear. Reduce the throttle of the engine
Click the FPL button on the lower panel to and ensure that the RPM is less than 1000.
bring up your flight plan. If your flight plan Head to the engine mixture levers and bring
does not appear automatically, bring up the the number four engine mixture lever to the
navigation log by pressing ‘n’ and this should auto rich position.
port through to the GNS. To get rid of the Nav
Log, press ‘n’ again.
Now, on the overhead, switch the ignition
for the outboard engine to ‘both’, the engine
Now that you have verified the flight plan, selector to the number four position, and the
you need to set the frequency of your first booster for engine four to the low position.
waypoint in the VLOC radio section of the GNS Don’t forget to verify you have fuel pressure
which is 110.8. To set the frequency, move the on the number four engine before hitting the
large and small wheels on the left of the GNS start switch to initiate the ignition. The AFE will
panel to scroll through until you reach the repeat the count to twelve when you should
correct frequency. When you have this set, turn the boost and the prime switches to on.
simply activate the frequency by pushing the Check that the RPM is below 1000 and that
key next to the frequencies display that has a the oil pressure gauge is rising on this engine
V on top of two arrows pointing up and down. before repeating the processes for engine two
and finally engine one.

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After Start Taxi
Once the engines are started, ask the AFE to Advance the throttles slightly and release the
complete the after-start checklist. This will brake. As the aircraft starts to move, apply
prepare the aircraft for taxi. On the left-hand pressure on the right rudder to steer onto the
side of the pedestal is the gust lock, in order taxiway. Cross the immediate taxiway in front
for you to test the flight controls, this needs of you and turn right onto taxiway Bravo. Follow
to be taken off. To do so, simply click the long the taxiway until you reach taxiway Uniform.
horizontal red handle, nearest the pilot’s Bring the aircraft to a stop and engage the
seat, this should release the vertical red lever parking brake.
and allow the flight controls to move freely.
Complete a flight control check by pushing
the controls all the way forward, all the way On the right-hand triangular panel, locate
back, all the way left and finally all the way the cabin pressure gauge and set the ‘flight’
right, checking that they are free and correct. altitude to 20. As you scroll the small wheel
to this mark, the cabin needle will start to
rise automatically to select the optimal cabin
You may want to visually inspect that the pressurisation. Ask the AFE to complete
ailerons on the wings and the elevators on the the before take-off checklist. When this is
tail move when you do this. complete, release the park brake and advance
the throttles to move the aircraft into position
on runway 7L and set the park brake.
Pushback Under Your Own Steam
Release the park brake on the left of the
pedestal but keep your toe brakes engaged to Wet Take-Off
prevent the aircraft from creeping forward. As Due to the weight, you will need to complete a
you will notice, the aircraft is parked facing the wet take off. This refers to whether or not you
terminal and although the DC-6 can turn on a are injecting water into the engines to help cool
dime, a safer manoeuvre is to back the aircraft them at the higher manifold pressures needed
under its own power. for the heavy take off. When the aircraft's gross
take-off weight is over 87,600lbs, the engines
will need water to produce more power for
On the pedestal, between the captain and take-off.
first officer’s throttle controls is a horizontal
bar, click the bar to engage reverse mode on
the engines and slowly advance the throttles On the manifold pressure gauges, you will
as you release the brake. The aircraft will slowly notice there is a red mark at the 53 inches of
reverse from the stand. Back the aircraft as pressure point. This denotes the maximum
straight as you can until you see the stand operating pressure for a dry take off. There
number on the ground. Slowly reduce the is also another marker at the 59.5 inches of
throttles to idle and apply the brakes. Do this pressure point. This is the maximum operating
gently to ensure you don’t tip the aircraft onto manifold pressure for a wet take-off. As the
its tail. aircraft weighs around 90,000lbs rounded up,
locate the V-Speeds placard on the overhead
panel and down the left-hand side, you will
You may want to complete this from an see a column of weights.
external view. Disengage the reverse by
clicking on the red bar once again.
Locate 90,000lbs and read along the row to
find the rotation speed of the aircraft, which
should be 107 knots with 20 degrees of flaps.
Use the AFE to configure the aircraft for a wet
take-off.

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When you hear the AFE select full power, Climb
you will see four green lights illuminate on
As you approach Santa Monica Regional, head
the main panel as the engines are taking
to the GNS 430 system and enter the next VOR
in water and the water pumps are working
frequency, which is 117.50, and scroll the OBS
correctly. Monitor the engine temperatures
bug to around 300 degrees. To ensure you are
and pressures as they begin to spool up to 59.5
travelling towards the VOR, the white arrow
inches of manifold pressure. If all the engines
must be pointing upward. As the aircraft
react together and the temperatures and
climbs towards Fillmore over the Californian
pressures are within the red limits, release
hills, try to keep the white vertical line in the
the parking brake and maintain centreline
middle of the CDI. Alternatively, you could
with the rudder. When the aircraft reaches
engage the Gyropilot.
107 knots, slowly raise the nose off the ground
between 2-3 degrees. The aircraft will slowly
rise and lift from the runway.
Managing the Gyropilot
The Gyropilot is a very early version of an
Hold this attitude as the aircraft climbs away autopilot system that is capable of holding the
and accelerates. As the aircraft reaches a wings level or in a turn, it can follow a radio
positive rate of climb, the AFE will take care of path such as a VOR or ILS and it’s also capable
retracting the landing gear and flaps but be of holding pitch and altitude. Unfortunately,
sure to maintain your current heading and it is not able to capture an altitude or follow
pitch as the aircraft reaches 165 knots, which multiple courses like a flight plan.
is the best climb speed regardless of weight
or power setting. Slowly bring the nose up
further, to around the 10 mark, to maintain 165 To engage the Gyropilot, ensure the switch on
knots. At this point, the AFE will call out METO the top of the Gyropilot panel is switched to
power. This is the maximum power available Gyropilot and then on the front of the panel,
that is not during a take-off to save the engine move the Gyropilot switch to the on position.
wear and tear. Finally, move the autopilot lever into the
engaged position. Now the Gyropilot will hold
the wings level and keep the pitch attitude
When you hear the call for METO power, start a the same as when you engaged the system. To
left turn until downtown Los Angeles appears increase or decrease the pitch of the nose with
over the nose. Level the wings to fly to the left the Gyropilot engaged, you simply scroll the
of the tall buildings. Over the nose, you should black wheels located either side of the panel,
begin to see Santa Monica Regional Airport at forwards or backwards to pitch up or down,
a heading of around 290 degrees. If you are just like a trim wheel.
unable to see the airport, locate the CDI gauge
and scroll the OBS dial until the white vertical
line moves towards the centre of the dial. This To follow a VOR course, simply turn the switch
will put the aircraft on a direct path for the on the top of the panel to the localiser position
airport’s VOR. and the aircraft will follow the course set in the
CDI and the GNS system.

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Follow the course and update the frequencies Approach and Landing
in the GNS system to keep the CDI updated.
You will be landing at around 85,000lbs in
The majority of the route takes on a heading
gross weight so check the V-Speeds placard
of around 300-330 degrees so you may have
to find the approach and landing speed with
to scroll the OBS on the CDI to achieve the
full flaps. You can see that 85,000lbs will give
inbound radial to the VOR. You may want to
you an approach speed of 134 knots and a Vref
use the map on the GNS for additional special
speed of 105 knots. This is the speed you will
awareness. The Gyropilot system will maintain
be aiming to get to when you are over the
a steady climb until around 16,000ft where you
runway threshold to give you the best possible
should ask the AFE to engage cruise power.
landing.

The AFE will reduce the RPM of the engines


Select the in-range checklist from the AFE
to reduce the noise created in the cabin and
and maintain 280 degrees until the Golden
to provide a more pleasant experience for the
Gate Bridge is visible through the first officer
passengers. The aircraft will still continue the
side window, from the captain’s position. Use
climb at the set pitch. As you approach the
the turn coordinator to turn right to a heading
cruising altitude of 17,000ft, reduce the pitch
of 050 as KSFO and runways 10L, (your landing
of the Gyropilot to near zero and engage the
runway), and 10R come into view to the right
altitude control switch. This will now hold the
of the nose.
altitude that you were at when you engaged
the system.
Disconnect the Gyropilot and manually fly the
aircraft towards the runway whilst paying close
When passing SNS or Salinas, ask the AFE
attention to the PAPI lights on the left-hand
to select a descent power of 26 inches of
side to give you perspective on your glidepath.
manifold pressure. After the descent checklist
is complete, disengage the altitude control
switch and push the attitude wheel forward to Ask the AFE to engage the before landing
lower the nose. checklist. The AFE will take care of getting the
aircraft ready with landing lights, preparing
the landing gear, reducing the power and
Aim for a descent rate of around 1000ft/min
setting the flaps to 20 degrees. The AFE won't
and monitor the descent rate down to the
lower the landing gear, so make sure you
final waypoint, OSI. When passing the final
remember to do this.
waypoint, turn the switch on the Gyropilot
panel from localiser back to Gyropilot and turn
left to a heading of 280 degrees using the turn As you start to get closer to the airport, you
coordinator dial on the panel as you fly over will be required to lower the gear and extend
the hills and past the airport on your right. the flaps as and when they are required, this
Continue the descent until around 3,000ft will help to reduce your speed as you descend
over shoreline and level out by engaging the towards the runway.
altitude control switch.

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Finals and Taxi to Stand
As the runway gets closer bring the nose of
the aircraft up to shallow the descent as you
cross the runway threshold at around 105
knots. Gently reduce the throttles to idle as
the DC-6 settles onto the runway. With the
throttles at idle, click the red horizontal bar to
engage reverse power. Once engaged, bring
the throttles to the full power position until
the aircraft slows under 50 knots. Bring the
throttles back to idle and you will hear the red
reverse lever snap back to the off position.

Roll the aircraft down the runway using the toe


brakes to slow to around 15 knots. Ensure you
are past the intersecting runways and turn off
to the left onto taxiway Lima. Once you have
vacated the runway, ask the AFE to initiate the
after landing checklist. The AFE will start to
clean up the aircraft so you only have to focus
on taxiing to the gate.

Take the immediate left onto taxiway Charlie


and cross runways 01R and 01L, follow taxiway
Charlie down past the large hangar on the right
and the three large silos with the SFO logo to
take the next taxiway to the parking stands on
the right. Taxi into a parking stand and apply
the park brake. When secure, request the AFE
to complete the parking checklist to switch the
engines and systems to the pre-flight phase.

And there you have it – a short pan America


hop in a 75-year-old DC-6!

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INSTALLING
TUTORIAL FLIGHT THE DEVELOPER SDK
Setting Up Your Flight
Your flight today will take you from Stuttgart
(EDDS) down to Zurich, using VORs to help
you navigate on your journey. The flight should
take you around 1 hour and 10 minutes.

During this tutorial, you will be using the


Junkers JU-52 - Retrofit to take you on the
140km trip.

From the main menu, select the Junkers JU-


52 (ensuring you select the Retrofit model)
and ensure that you load 80% fuel. You
won't be using this much, but it's better to

JUNKERS JU-52
take too much than not enough. After that,
select Stuttgart Airport (EDDS) at stand 102,
PAID DLC with Zurich (LSZH) as your arrival. From the
The first "Local Legend" for the simulator! navigation type menu, select VOR to VOR
JUNKERS JU-52 navigation. It should give you the following
route:
Nicknamed 'Aunt Ju', the
Junkers JU-52 is a transport
aircraft designed by German EDDS -> SUL -> TRA -> KLO -> LSZH
Welcome to the first of many "Local Legend" company Junkers. The aircraft
aircraft coming to the simulator. The historic first flew in 1930 and over time, In the navigation log, you can also opt to
and well-loved Junkers JU-52 is a tri-engine nearly 5,000 of the type were change the altitude to 12,000ft.
aircraft that served all types of flying since its built. The aircraft was used
introduction in October 1930. for civilian, cargo and military
purposes. NOTE: If the simulator provides you with a
different route, then no worries. Just follow our
The Junkers JU-52 is great for short takeoff
Facts and Figures instructions on the next page to ensure you
and landing and is able to land in all sorts of
follow the same path. Using the in-sim route
situations thanks to its giant bush wheels and Max Take-Off Weight
builder just helps us identify some of the VORs
ability to be retrofitted with skis and floats. 10,499 kg
we can use.
Maximum Passengers
16
In this tutorial, we'll show you how to get to
Your estimated flight time will be about 1
grips with the aircraft. Whilst it is a commercial Max Altitude
hour and 5 minutes. Choose the time of day
passenger plane, there are a lot of similarities 19,350ft
you want to fly, along with the 'Few Clouds'
with smaller GA prop aircraft. This fun tutorial
weather preset.
will take you through the basics and get you Range
1,301km
ready for more complex routes in the future.
Cruise Speed With the preparation done, click 'FLY NOW'
182 KM/H and jump into the sim.
Tutorial Details
First Flew
• Stuttgart (EDDS) to Zurich (LSZH). Oct 1930
You will be greeted by a cold and dark cockpit. If
• Approximately 2-hour tutorial. this is your first time in the Junkers JU-52, then
• You should be familiar with VOR navigation. be sure to take this chance to pan the camera
Where to buy?
around the cockpit and begin familiarising
• You will need to own and download the
yourself with specific dials, switches, etc. Then
Junkers JU-52 from the in-sim marketplace.
You can buy the Junkers JU- take a look outside and admire the beautiful
• Weather can be any of the default presets, 52 directly from the in-sim modelling and texture work of this aircraft.
but we would recommend the use of 'Few Marketplace for $14.99 USD.
Clouds'.
When you're ready, head back into the cockpit
• You will need to use SkyVector.
and we'll start the procedure to get her started.

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Cockpit Prep Before Engine Start
Now that you have taken some time to have Head back into the simulator and open up the
a visual look at the plane, it's time to start checklist system again. Select 'Before Starting
turning her on. Engines' to view the next set of items you will
need to do in order to get in the air.

You should make use of the included integrated


checklist in order to help you. Throughout this Start with the 'Carburetors Heat' item and
tutorial, we will use it to assist, but also point progress until you get to 'Radios'.
out things that will also help you or as missing
from the checklist itself.
Once you are at the radio stack, you can now
input those VOR frequencies. Doing this
Open the interactive checklist system and now means we can be prepared once we
begin with the cockpit checklist. Starting at are airborne. On the 'NAV' stack, you want
the top with 'Compartment Blower Switch', to ensure the captain's side reads the SUL
progress through each of the items and frequency (116.10). Now, optionally, you can
complete each requirement. After you have either set the co-pilot's side to SUL or you
done an item, be sure to click 'Tick Item' in can set it to the TRA frequency (114.30). It's
order to remember which ones you have likely you should set it to be the same as the
completed. captain's side, but having the information to
hand may be helpful to newcomers.

As the Junkers JU-52 is complicated and full of


switches and dials, it's worth taking advantage Once the frequencies are set, you will want to
of the 'eye' icon in order to highlight what it is then select 'NAV' on the nav source. If you're
you need to interact with. flying online, you can also now tune your
radios for clearance or the local ATIS here.

Once you have finished the 'Cockpit Checklist',


you will now want to start preparing for the After the radios and navigation information
flight itself. To do this, you will want to gather has been set, continue with the checklist
some information for your flight - namely the following each item step carefully.
VOR frequencies required to help navigate
you down to Zurich.
When you get to the RMI 1 and 2 item on the
checklist, ensure that you keep the button
Either using Navigraph Charts or selected to VOR1. This will mean you will track
SkyVector, start plotting your route. the VOR after take off.

Using SkyVector, simply enter the departure Complete the checklist and take a breather
and destination ICAO codes and then the VOR before proceeding to the 'Starting Engines'
waypoints should be added to the route box. checklist.
Those points are SUL, TRA, and KLO.

After you have added them, click on 'nav log'


to bring up a detailed plan of your routing.
This will then present you with waypoint
information to help with your VOR navigation.
You will see here the VOR frequencies for the
radio stack during the course of your flight.
We have listed the VOR and their frequencies VOR Frequencies
on the next page to help you.
SUL - 116.10
TRA - 114.30
KLO - 114.85

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Starting Engines Engine Number 2
The Junkers JU-52 is a three-engine aircraft, You should now have both engines 1 and 3
which provides plenty of power to the relatively operational.
small plane. You will start the engines in the
following order:
The final engine, engine 2, has a few extra
steps to complete before you can get it going.
• Engine 3 (aircraft right)
• Engine 1 (aircraft left) Firstly, you need to close the fuel wobble
• Engine 2 (central) pump. Don't forget to reapply the cover.

Ensure you continue to use the built-in checklist Following the checklist for starting engine 2,
and begin by opening the 'Saftey Start Guard'. ensure that the oil/fuel supply lever is in the
When you are on the 'Fuel Wobble Pump' START position and then check that electrical
you first need to open the cover, otherwise, power is being supplied to the DC BUS 2. You
the wobble pump won't move. Removing the can see this by the fact there are no orange
cover isn't a checklist item, so be aware of that. lights on the battery panel and that the D.C.
With the fuel wobble pump removed, you are AMP indicator is drawing power.
now ready to start Engine 3.

The next step is to turn on the fuel pump. Be


A quick word of advice: read through the careful to not close the start safety switch. We
checklist and this portion of the guide before did that ourselves a few times and thought
starting the engines. There are a few 'gotchas' there was a bug!
that caught us out when we first flew the
plane.
Now from there, starting engine 2 is the
same as the previous engines. Continue with
First, begin by moving the oil/fuel supply to the checklist until you have completed the
START and then ensuring the prop RPM lever STARTING ENGINE checklist.
(yellow) is at 0%. Next, push the mixture level
for engine 3 to the top to ensure it's on IDLE
CUT OFF. Now, twist the engine magneto for You may then notice that the 'ANNOUNCIATOR
engine 3 to the BOTH position. PANEL' isn't clear and that the PITOT light is
still active. That's because there's no checklist
item that tells you to turn it back on following
CAUTION: When you do the few steps, you will the cockpit preparation checklist. Go ahead
need to act promptly or else the engine will and turn on the PITOT heat again to then
fail to fire and you'll have to repeat the engine eliminate this indicator.
start checklist again.

You have now started the engines and you're


1 - Twist engine 3's magneto to the START ready to start the next step.
position and wait for it to click back to BOTH.
2 - Apply RICH mixture to engine 3 by dragging
the lever all the way down

With those steps complete, you can now


continue with the checklist for starting engine
3. You will need to raise the RPM by increasing
the throttle. To get to 1100 RPM, you may find
yourself increasing the throttle to at least 40%.
It sounds high but this is normal.

Continue with the checklist through starting


engine 1.

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After Engine Start and Taxi The Run-Up
Continue using the checklist system and tick With the parking brake applied, you can
off each item as you complete them. now start the run-up process. If you're used
to flying large jetliners, you likely won't have
done a run-up before, but if you regularly
Before you go through the taxi checklist, take do general aviation flights, then this will be
a brief look at your taxi route. similar. Essentially, at this point, you're making
sure that the engines are ready for takeoff and
things are stable in case of an emergency.
After pushback, you will want to head along
taxiway Z and then turn right onto Y. Once you
reach the runway entry point, you will need to For the Junkers JU-52, you will need to
stop to complete the run-up checklist. complete a run-up for each of the three
engines. It will take you a few minutes to
complete this step, so be sure to let ATC know
if you're flying online.

Open up the interactive checklist and start


with engine 1. You will begin with increasing
the throttle to achieve an RPM for 1600 on
engine 1. You will need to apply about 70%
throttle in order to get there. For the next item
PROP RPM LEVER ENGINE 1, you will need to
move the lever from max to minimum three
times. Your prop RPM should drop and then
climb back to 1600.

The next step is to adjust the magnetos. Switch


engine 1's from BOTH to LEFT and you will see
a slight drop in the RPM. Adjust it to RIGHT
and you should see no more than a 40RPM
change. If that all worked out, change it back
to BOTH.

Moving on, you will need to check the


MANIFOLD AIR PRESSURE for the engine.
Now you know your taxi route, run through This should be between 22-23 inHg. Next is the
the taxi checklist. oil pressure and temperatures. Continue with
the checklist following the instructions and
the tips. Eventually, you will need to return
When you're ready, start your taxi towards the engine to an RPM of 1100. You will need
runway 07 at Stuttgart. Again, once you reach to repeat this process for the remaining two
the entry point, stop and apply the parking engines.
brake as you'll need to run through the RUN-
UP checklist.
After you have completed the three engine
run-up checks, you will need to make sure
things are working with the CARBURETORS.

With each of the carburettor heat levers, you


will need to adjust them so that the temperate
raises by 15 degrees. This is about 40% of the
way around on the lever. You should see a
small decrease in the RPM from 1100 on each
engine. After that, return the carburettor heat
back to cold.

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Before Takeoff Climbing and Navigation
The engines are ready to go, but there are a Climb on the runway heading at a verticle
few other items we need to complete before speed of 500-700ft per minute. This will give
we can move onto the runway for takeoff. you a nice balance of altitude and speed. Keep
your speed at or below 140 knots.

Firstly, ensure that your flight controls are free


and correct. Next, we need to adjust the flaps As you climb, you may notice that the
and elevator trim. navigation equipment comes alive. Remember
when you set the VOR frequency for SUL on
the ground? The dials are now tuned in for
The Junkers JU-52 has a unique flap control that VOR meaning you can start navigating to
setting, which is under the pilot's chair. With your first waypoint.
the interactive checklist, use the 'eye' icon to
see the 'Flap/Trim Selector'.
Once you're comfortable, retract the flaps to 0,
using the same method you did before.
To set the flaps, you first need to click on the
CLUTCH HANDLE and adjust it to flaps. Now,
click on the wheel and adjust it so you have NOTE: Don't forget to pull the flap/trim selector
50% flaps. As we are fairly light and have a long stick or else you may adjust the elevator pitch
runway, 50% flaps. If you need a really short and fly out of control!
takeoff, then apply 100% flaps.

Continue climbing on the runway heading


Now, you need to adjust the elevator trim. Set until 3,000. At this point, you will want to start
this to 1.8 UP. to turn right towards the first VOR. Using the
indicator on the panel in front of you, make
the right-hand turn until the green and yellow
Finally, complete the remaining items on the lines line up with the red arrow at the top of
checklist. Once complete, release the parking the indicator.
brake and taxi out onto the runway.

Continue climbing, maintaining a speed


Takeoff of around 150 knots. Maintain the current
It's taken you a few minutes since arriving at heading, and eventually, you will reach your
the runway, but at last, you're ready to take to cruise altitude of 12,000. Remember to use the
the skies. elevator to help you reach these altitudes.

Once you are lined up, apply the parking brake Once you reach your cruise altitude, adjust the
and bring up the checklist again. mix and throttle to lower the RPM. Maintain a
cruise speed of 160-180 knots.

Bring the throttles to the MID POSITION (50%)


and ensure that the RPM reads 1500 as a When you reach SUL, you will see that the
minimum. That said, on the several attempts indicators you were following before revert
to fly this plane, we had to have power around back to the default position. At this point, you
60% in order to achieve 1500 RPM. will now want to input the new VOR frequency
into the radio stack. Your next waypoint is TRA.
Set the new frequency to be 114.30
Once you're happy your engines are stable,
release the parking brake. Keep yourself
centre on the runway as you keep an eye on However, you are too far away from TRA at this
your speed. Confirm that your speed indicator point in order to capture the VOR information
is working. on your display. To help aid your navigation, you
will need to use the Course deviation indicator
(CDI). Remember your SkyVector nav plan? It
As you reach 130 knots, pull gentle back and gave you a course of 191 degrees from the SUL
watch the Junkers softly take to the sky. vector. Input that on the CDI and follow that
heading as you fly over the SUL VOR.
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The TRA DME Finals and Touchdown
You may find the navigation equipment you Apply flaps accordingly and slow down to a
used for the SUL VOR doesn't function in the speed of 100 knots. The Junkers JU-52 is a great
simulator. That's because the TRA is primarily plane for low and slow approaches, meaning
a DME. In order to track your distance to go, you have plenty of wiggle room should you
you will need to turn on the Pilot DME tool in need more or less speed during the flare.
the aircraft. Turn this on, and then press the
button with 'NM' above it to display the miles
to go. With the CDI set and now this, you can One thing to note for the flare is that you don't
track your progress to TRA. really need to pull back too much. Since you
will be needing to land on the main gear,
and not the tail gear, it's important to not
add too much back-pull when you're about
Preparing for Landing
to touchdown. Too much and you'll float all
As you continue towards the TRA VOR/DME, the way down the runway, or smash in the
you will need to start preparing for your arrival. tailwheel. It wasn't designed to take the weight
The Junkers JU-52 has a descent rate of 500ft of your plane upon landing!
per minute. At a speed of 150 knots, you will
need around 50 miles in order to reach the
final approach altitude for your arrival on As you approach the ground, ease off of the
runway 16 into Zurich. This is assuming you are power, and simply let the Junkers glide itself
at 12,000ft. down. Remember, this aircraft will slow down
quickly so if you go a little long, it's okay. This is
your first flight and this is a simulator, so you
Around 20 miles before the TRA arrival, you can just practice again afterwards.
should start the descent checklist. You will
need to ensure the mixture levers are in the rich
position, reduce power as required and then Once you are on the ground, keep a slight pull
start a smooth descent down. Remember to back on the stick and watch your airspeed start
use the elevator trim to help maintain a good to slowly come down. Ease off the pressure on
rate of descent and a speed of 150 knots. your pull and allow the back tailwheel to softly
touch the ground. A word of warning: whilst
it may feel natural to want to slam on the
You will soon reach the TRA VOR/DME and brakes, doing so will fling you (and your virtual
now you will want to start considering the passengers) forward and you'll head nose-first
next waypoint, which is the KLO VOR - this into the concrete. The plane will slow itself
also happens to be at Zurich Airport itself. down. Once you're below 30 knots, you can
To help aid you, set a course on the CDI to gently apply a little braking if a runway turnoff
162 degrees, and then set the navigation point is coming up. If you slam on the brakes
frequency to 114.85. You will see the VOR too quickly, well, be prepared to get a close up
needles move accordingly. As you pass over of the floor.
the TRA waypoint, turn left onto the course
heading - all whilst continuing your descent.

Once you reach the TRA waypoint, you have


approximately 15 miles to go until your arrival
in Zurich. At this point, you will want to start to
consider the approach checklist.

As you continue to approach Zurich, you want


to aim to be at 3000ft approximately 5 miles
from the runway. Eventually, you should see
the runway straight ahead of you.

If you're too high, or going too fast, feel free


to do a right-hand turn and do a hold style
descent to ensure you have a smooth and
stable approach.
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Taxi to Parking Shutting Down
You'll quickly slow down and you will have After you have set the parking brake, you're
full control over the steering of the aircraft going to want to shut down the engines.
on the ground. For this flight, you will park in Again, use the interactive checklist to assist
the fuelling area, not far from the business jet you through this.
hangars.

Once you set the 'Prop RMP Levers' to


You should be able to safely turn off at the minimum, you will then need to shut down
E4 intersection, which will then put you on engines 2 and 3 first. You will do engines 2
taxiway E. Continuing taxiing along E, until and 3 at the same time and once you have
LINK 5 onto D. You won't have to taxi on D completed the shutdown cycle for those, you
for too long, before then turning left into the can progress to shutting engine 1 down.
parking bays. The overview below should help
you.
One thing to note: there is a bug with the
checklist whereby it says to turn off the strobe
light. This is actually the beacon, as you will
have switched off the strobe once you vacated
the runway.

After you have completed the PARKING


checklist, you will want to wrap things up by
completing the LEAVING AIRPLANE checklist.

With the LEAVING AIRPLANE checklist


completed, you have successfully done your
first Junkers JU-52 flight.

The question is, where to next?

During the taxi, you will need to complete


the AFTER LANDING checklist. This involves
retracting the flaps, adjusting the elevator
trim and various lights. Follow the interactive
checklist.

Once you are at the parking stand, apply the


parking brake.

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Even More Junkers
After you have done your first Junkers JU-52
flight, there's still plenty of ways to fly with
the aircraft. You could do any number of
historic routes, or travel across the birthplace
of the Junkers (Germany) thanks to the World
Update.

If you want even more of a challenge, swap


out the Junkers JU-52 Retrofit and fly with the
original cockpit. This is quite the challenge
and will require you to be fairly knowledgeable
of the aircraft first.

After that, go crazy and land in the water with


the Junkers using the Floats edition. Following
that, why not try the Ski version. Find a snowy
peak and attempt to land bush-style. It's quite
thrilling to give all of this a go!

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RENO AIR RACING
The biggest difference between the two packs
is the number of aircraft included. Whilst
the base models are the same (Pitts S-1S,
P-52 Mustang, T-6 Texan, L-39) each of them
If you are looking for an exhilarating thrill ride are different in that they have been custom
in the sky, then the Reno Air Racing DLC is made to their real-world counterpart. In total,
for you. This high-octane experience will put there are 10 of each aircraft, bringing the total
you in the cockpit of realistic aircraft as you fly number of flyable aircraft up to 40. Each of
around the famous Reno Air Racing tracks to the variations have been signed off by the
compete to be the best racer. pilots who fly them, meaning you will have an
authentic flying experience.

This new DLC from Microsoft is packed with


a range of planes, along with the ability to The Reno Air Races: Full Collection is $59.99
fly around in time trials or race with friends USD from the in-sim Marketplace.
online.

Below is an infographic (courtesy of Microsoft)


The Two Packs detailing each of the planes.
There are two packs available to purchase in
order to experience Reno Air Racing.

Reno Air Races: Expansion Pack


The 'Expansion Pack' offers the minimum
required in order to get started with Reno
Air Racing. It includes a hand-crafted version
of Reno Stead Airport (KRTS) with Air Race
dressing, along with four different aircraft.
These aircraft are:
• Pitts S-1S
• P-52 Mustang
• T-6 Texan
• L-39

You will also unlock four classes of air racing


(Unlimited, T-6, Biplanes and Jets) along with
the different circuits attached to each class. It's
worth noting that these aircraft are available
for Reno Air Racing and in free-flight.

The Reno Air Races: Expansion Pack is $19.99


USD from the in-sim Marketplace.

Reno Air Races: Full Collection


The 'Full Collection' pack features everything
currently available for Reno Air Racing. As with
the Expansion Pack listed above, it includes
the ability to race online over a custom-built
Reno Stead Airport, a variety of race classes
and single player time trials.

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USING - RENO AIR RACING
Unlimited
Race aircraft such as the P-51D Mustang along
a 7.91 mile course at speeds over 500mph.
After you have purchased and downloaded
Reno Air Racing, you can access it directly
from within your simulator. Jet
This is an ultra high-speed race that uses
the L-39 to compete with other racers. Enjoy
First, head to the 'Activities' page and scroll
speeds of over 500mph on this 7.91 mile course.
through the selections until you see 'Reno Air
Races'. Click this and you will be shown the
initial page and info about Reno Air Racing. T-6
Using the Texan T-6, you will race on this 4.83
Rules mile course at 220mph.
Learn about Reno Air Races guidelines and
history. Here are 7 pages of information to Biplanes
help you get to grips with the new racing and
the rules to follow when flying. Race in aerobatic aircraft such as the Pitts
Special S-1S along this 3.12 mile course.
It's worth noting that in biplane races, you will
Race start on the runway and will be required to
Jump in with a race and choose from a take off in order (in 4-second intervals).
number of classes and aircraft. Compete with
others online or in a time trial scenario.
Race Modes
There are two race modes included with Reno
Leaderboard Air Races.
See where you stand on the world stage.
Compare yourself to others from around the
world. Quick Match
In quick match race mode, you will face off
against 7 other players in head-to-head racing.
Reno Air Racing Principles Each match is composed of two-phase. First is
Pilots are invited to test their flying skills at the the qualification phase where pilots will fly the
Reno Stead Airport in the USA and race with course alone and the system will take the best
others online or through time trials. valid lap time.

Regardless of the class you race in, your aim Following the qualification, you will fly together
is to complete laps around the racecourse for 6-8 laps using starting grid positions
(indicated by pylons) in the quickest time that were determined by the lap time in the
possible. You'll have to be careful as you could qualification phase.
be penalised for flying too high or cutting on
the inside of a pylon.
At the end of the match, you will gain or lose
points depending on any penalties given
We'll go over the various classes, the penalties during the race. The winner is the person with
and how you can compete with others. the quickest overall finish time (including any
penalties)

A total of 8 racers will be flying at any one time


in the online multiplayer matches. Time Trial
In this offline mode, you will complete 6-8 laps
of the course. You will then receive a final lap
Classes time and any valid results will appear on the
There are four classes in Reno Air Racing: Xbox Live leaderboards.
Unlimited, Jet, T-6 and Biplanes.

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Penalties and General Rules Time Trial
All racing pilots must remain within the course You will be able to select any class and then
boundaries at all times. In order to successfully any aircraft within that class. Once in, you will
complete a lap, you must pass the pylons in be spawned into the race to compete for the
the correct order, without cutting inside of the best lap time.
pylon.
You will see the local time, weather and your
If you were to turn inside a pylon during a lap, position on the leaderboard with that class
this is called a 'Pyon Cut'. Any pilot cutting and aircraft.
pylons during a race will be penalised (16
seconds per cut on the Unlimited class, 12
seconds on the others). This time will be added You can also adjust some settings such as
at the end of the race for each breach of the pylons, nameplates and the HUD.
rules. If you pylon cut 5 times in a single race,
you will be disqualified. Leaderboards
Here you can see who has taken part in the
Pilots must also remain below the maximum races and compare your results to them.
altitude of 250ft above ground level at all
times. If you exceed this limit, a notification
will appear telling you to return to the correct Competing in the Races
altitude. If this continues for too long, then When you start the race, you will see a few
you will 'respawn' back at the last pylon legally new hub items on the screen.
crossed.

Likewise, if you leave the race area or fly over


any public areas (including the middle of the
course), you will be respawned at the last
pylon crossed.

Getting Started
With the general information out of the way,
it's time to try out your first flight. Start by
clicking 'Race' on Reno Air Racing home page.
You will be presented with more options for
you to choose from.

Multiplayer Quick Match


Clicking this option will enable you to pick the
class you want to fly to. If you have the Full
Collection pack installed, you will be able to
pick from any of the aircraft included in the
package, plus a range of liveries.
Lap Counter Racer Positions
Once selected, your sim will find a 'lobby' to Here you will see the lap number, the number This will show you the name and position of
place you in so you can be matched with other of laps you'll fly in total, the current lap time each pilot in the current race.
players in a similar skill level as you. and any penalty time that will be applied at
the end of the race.
Pylon Number
Note: You must have Xbox Live Gold in order to
take part in online multiplayer flights. Above each pylon, you will see a number above
Map
it. This corresponds to the order in which you
A small map will show your posititon (and need to fly through them.
other races) and an outline of the route.

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INSTALLING
TUTORIAL FLIGHT THE DEVELOPER SDK
Your Flight Today
Unlike other tutorials where we have guided
you from A to B, this time, we will be allowing
you to be freer in your flying experience.

The goal of this tutorial will be to teach you the


basics to get to grips with the F/A-18 and you
can then fly at your own discretion. Once you
have the basics down, you will be able to fly
almost anywhere with the fighter jet and get
the same experience.

That said, we will be setting a few conditions in


this example flight, which you're welcome to

Boeing F/A-18
use for your own learning purposes.

Standard

Take the fight to the skies! Location and Overview


Boeing F/A-18
For this flight, you should start at Miramar
The F/A-18 is the first official Airport (KNKX). From the in-sim menu, ensure
fighter jet for the new you have selected the F/A-18 Super Hornet. Our
simulator. Designed as a example flight will assume you have followed
With the release of the Game of the Year twin-engine, supersonic the checklist to get the aircraft started and
Edition of the simulator, several new aircraft and carrier-capable combat then taxied out to the runway.
were added to the mix. One of those was the jet, the F/A-18 give you the
much-requested Boeing F/A-18 fighter jet. chance to fly at high speeds In this tutorial, we will show you how to safely
This is a twin-engine supersonic aircraft that whilst performing interesting takeoff, climb to 40,000ft using the autopilot,
gives you the chance to fly at high speeds. Its manoeuvres. enter supersonic flight and then come back to
ability to be nimble in the skies can be quite the airport for a landing.
intimidating at first, but after some practice, it
offers a fun and compelling experience in the Facts and Figures
simulator. Max Take-Off Weight
We will not be covering navigation or setting
29,937kg
up routes in this tutorial as other tutorials are
Maximum Passengers more effective in that regard.
We'll be approaching this tutorial in a different 1
fashion to others due to how unique the
aircraft is. Max Altitude When you're ready, load up the simulator and
45,000ft start familiarising yourself with the fighter jet
cockpit.
We Will Cover:
Range
2,160nm
• Cockpit overview
Cruise Speed
• Taking off 1,030 Knt / Mach 1.6
• Afterburners / Supersonic Flight First Flew Side Note: This tutorial was written based on
• Autopilot Modes and Options November 1995 the F/A-18 included with the simulator. Third-
• Following Waypoints and Navigation party aircraft that are the same/similar may
benefit from this tutorial, but the information
• Engine shutdown is specific to the included aircraft. Also, if you
have used other platforms, such as DCS, some
of the information may be different due to
how the aircraft has been developed.

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Cockpit Overview
Head Up Display

UFCD
(Up-Front Control
Dispaly)

Left DDI Right DDI


(Digital Display (Digital Display
Indicator) Indicator)

AMPCD
(Advanced Multi-
Standby Instrument
Purpose Color
Display)

Flap & Gear Controls


Wingfold Controls

Parking Brake Generators

Throttle

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Cockpit Overview UFCD (Up-Front Control Display)
Welcome to the cockpit of a F/A-18 Super The up-front control display serves primarily
Hornet. At first glance, it may appear as the autopilot interaction in the F/A-18. There
complicated, overwhelming and totally unlike are also controls for setting the squawk code
anything you've ever flown before. Whilst this and other functions.
is true for many, you will only be interacting
with a limited number of functions with this
particular aircraft. Throttle
The throttle is on the left-hand side. It can
be operated as a pair or individually. The
Other third-party developers may opt to cover maximum amount of thrust that can be
every aspect of this aircraft, the included F/A- applied without afterburners engaged is 80%.
18 with the simulator focuses on the day-to-
day operations and includes enough to get
you flying at incredible speeds. Flaps & Gear Controls
On the left-hand side, towards the top, are the
There are some important elements and flap and gear controls. The optimal flap setting
displays in the cockpit which you should be is 'auto' and this will add or retract the flaps in
familiar with. accordance with your configuration. You can
manually override this by adjusting the toggle.
For takeoff, you will want this set to 'half'.
HUD (Heads Up Display)
The HUD acts as your second set of eyes. It can Parking Brake
display pivotal information at a single glance
through the display. There are two modes for the parking brake:
normal or emergency. You can engage the
parking brake by using this yellow lever.
You will be able to see heading information,
pitch, airspeed, bank angle, altitude and
vertical speed. Wingfold Controls
When parking the aircraft in tight spaces,
you can adjust the wing fold. By toggling this
DDI (Digital Display Indicator) control, the wings will fold inwards. You will
These displays will show you specific need to ensure that the wings are 'spread' for
information about your flight. There are a safe flight.
limited number of features on both the DDIs in
the aircraft. The left display will show airspeed,
altitude, and bank angle. The right display can
show a less-detailed map and a Horizontal
Situation Indicator (HSI).

AMPCD (Advanced Multi-Purpose Color


Display)
This display will show you a detailed map with
topography colour schemes to highlight the
ground below you.

Standby Instruments
Useful should your onboard computers fail.
Here you have an altimeter, airspeed indicator,
vertical speed indicator and a bank angle
display.

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Taking Off Afterburners and Supersonic
Now that you are familiar with the cockpit, it's The most exciting aspect of the F/A-18 is the
time to take the fight to the skies. ability to fly at supersonic speeds.

Set flaps to 'half'. As mentioned earlier in this tutorial, the


throttles currently go to a maximum of 80%
under normal circumstances. This can be
Before you apply any take-off power, you will advanced to 100% with the use of afterburners.
want to press 'A/P' on the UFCD. This will make
life easier shortly after takeoff.
To engage the afterburners, you will need to
engage them either through a shortcut key or
Disengage the parking brake and when by interacting with them in the cockpit.
you are lined up on the runway, engage the
throttles to full (80% since you don't need the
afterburners). If you're using the F/A-18 on PC, you will first
need to 'lock' onto the throttle by left-clicking
with the mouse. Then, you will want to activate
At 160 knots, pull back and climb as per your the afterburner by right-clicking the mouse.
desired attitude, whilst aiming to climb at With the mouse, now push it forward to push
around 250 knots. the throttles to 100%. This will engage the
afterburner. You will need to repeat this action
for both engines 1 and 2.
Shortly after taking off, and providing you have
a positive rate of climb, bring the gear up and
set the flaps to 'auto'. If you're using the F/A-18 on Xbox, then you
can direct your cursor over the throttle, press
the 'A' button and then the 'X' button. You can
Now press the 'FPAH' button on the UFCD then advance the throttle accordingly.
to engage the autopilot function that acts as
an attitude hold. This will help free you up to
focus on flying. You are also able to assign a hotkey to the
afterburners. Head to the CONTROL OPTIONS
page from the menu and search for the
With this now all set, you can now climb up to 'TOGGLE AFTERBURNER' function (filed under
40,000ft with ease. You can fly in a straight line instruments and systems).
or make some small turns.

With the throttle now advanced to 100%,


Use the throttle to maintain the correct speeds the speed of your aircraft will now start to
as desired. accelerate quite quickly.

Once you reach 40,000ft, press 'BALT' on the You will achieve supersonic flight once your
UFCD. This will then instruct your plane to speed is above Mach 1 (the speed of sound).
hold that specific altitude (e.g. 40,000ft). This is approximately 760mph. You can see
your Mach speed on the HUD and is indicated
by the 'M'.

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More Autopilot Functions Waypoints and Navigation
Despite being a fighter jet, the F/A-18 comes In addition to using the autopilot in free-flight,
equipped with a number of autopilot functions. you can also use waypoints to navigate in the
simulator. To make things a little easier, start
by setting up a route within the 'World Map'
Let's first dig a little deeper into the functions screen of the simulator. In this example, we
we've spoken about during the take-off have set up to fly from KNKX to KVGT, using
process. the IFR (High-Altitude airways) option. We
have selected the LAKEE3 departure from
KNKX.
Flight Path Angle Hold (FPAH)
Head back into the simulator and get ready for
As mentioned before, this is an attitude hold. takeoff.
During the initial climb, you pressed this button
and it set the attitude to maintain the vertical
speed when you set it. When you release the Before you take off, you will want to add the
flight controls, the plane should maintain this. route to the right DDI. Start by changing the
In order to change the pitch, you can simply view to the HSI view on the right DDI. Now, you
use the flight controls and move it up or down will want to see the waypoints and the 'route-
to your desired pitch. Once there, let go and line'. Start by clicking the top-right button
the FPAH will hold that path angle. This works which says 'WYPT' on the screen. Then the
both for ascending and descending. bottom-right button which says 'SEQ1'. You will
now see your route drawn out with a dashed
line.
Barometric Altitude Hold Mode (BALT)
As you saw earlier, pressing the BALT mode
will have the aircraft hold the altitude to the If you wish to see the waypoint information,
nearest 100ft to where you currently are. There click on the button for 'DATA' and you will be
isn't a way to specify which altitude you want, able to cycle through each waypoint on your
you will need to do this manually. route.

Heading Select (HSEL) Follow the takeoff procedure we brought you


earlier in this tutorial. Once you have raised
When using HSI mode (on either the right the gear and set the flaps to auto, press FPAH
DDI or the AMPCD), you can see the current to set the flight path angle.
heading selected when in the autopilot mode.
You can adjust this by using the HDG/TK toggle
on the left of the AMPCD. This will adjust the Tuning the Plane to Follow the Autopilot
heading select and you can also see a heading
bug on the HSI. To then have the aircraft then After takeoff, it's likely you will have flown
automatically follow that heading, you will past the first waypoint. Luckily, it's easy to
need to press HDG on the UFCD, which then tell the plane which waypoint to head to
changes it to heading select mode (HSEL). The next. On the right DDI, click the button to
aircraft will now turn to that specified heading. increase the waypoint. This is represented by
a small green dot on the HSI. Your HSI will also
show information about the distance to the
Ground Track (GTRK) waypoint and the time to reach it.
If you have a little bit of wind hitting the
aircraft when in HSEL, then you may want to When you have selected the waypoint you
use GTRK instead. By using GTRK, your aircraft want to head to, you will need to click CPL
will instead hold the ground track. This will WYPT. This will now put the plane into NAV
make the aircraft much smoother when in mode and follow the heading. You will also see
some windy conditions. You can adjust the the navigation information on the HUD.
ground select heading the same way in which
you adjusted the HSEL. You will need to adjust
the heading and then press GTRK to set the
GSEL mode.

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When You Reach the Waypoint
When you reach that particular waypoint,
your aircraft will automatically enter heading
mode. It will not automatically track the next
waypoint.

In order to then track the next waypoint, you


will need to select the next waypoint (in an
incremental manner) and click CPL WYPT
again. The aircraft will then track the next
waypoint.

You will need to do this for each waypoint


along your route.

Other Tips and Tricks


• When you are ready to descend, and you
are in BALT mode, you can simply push the
stick forward and you will automatically
when FPAH mode. Remember to reduce
your throttle to slow down.
• There are speedbrakes located on the
throttle to help you slow down quickly.
• You will need to disengage the autopilot
prior to landing. Use the hotkey to
disengage it.
• Landing speed for the F/A-18 is around 140
knots.
• Use the HUD Velocity indicator (small
dot) to help you with your landings. This
is particularly important in low-visibility
conditions.

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INSTALLING
TUTORIAL FLIGHT THE DEVELOPER SDK
Ccokpit Overview NOTE: If you haven't
The cockpit of the 737 can seem quite daunting loaded the PMDG 737
at first. Use the following pictures as your yet, then you need to
reference when looking for a certain button be prepared to wait on
or switch. We have also noted the keyboard the initial load. This may
shortcut for bringing the panel into view, to take up to 15-20 minutes.
avoid having to look all around the cockpit to Subsequent loads are
find the correct panel. much shorter.

Aft Overhead Panel


Camera Control: CTRL + 7

This panel is mostly used for checking systems


and setting up the IRS’s. Normally in-flight
nothing is changed here.

Boeing 737NG THIRD PARTY ADDON

This modern-day narrow-body airliner is ready to fly.


Boeing 737

The Boeing 737-700 is a


narrow-body, twin-engine
commercial airliner. It is
Welcome to the full flight tutorial for the a member of the highly
PMDG 737-700. In this guide we’ll talk you successful 737 family,
through a full flight from Amsterdam EHAM known for its reliability and
to Berlin EDDB. This is not an in-depth tutorial, versatility. The 737-700 has
meaning we’ll not discuss every system in a typical seating capacity of
detail. We’ll just show you which buttons to 126 passengers in a two-class
press, and what to do to safely bring the PMDG configuration or up to 149
737 from A to B. passengers in a high-density
configuration.

Before you start this tutorial, we expect you to


know how to use Microsoft Flight Simulator, Facts and Figures
have an understanding of how to fly airplanes, Max Take-Off Weight
and how to plan an IFR flight with a tool such 70,500kg
as Simbrief.
Maximum Passengers
149

Note that the PMDG 737 is a THIRD-PARTY 737 Glossary


Max Altitude
add-on that you must purchase beforehand. 41,000ft Throughout this guide, we will use abbrivations, which are standard within the 737 fleet. However, this little
glossary will let you know what they mean.
Range

We Will Cover: 3,200nm


MCP - Mode Control Panel
• Cockpit Overview Cruise Speed EFIS - Electronic Flight Instrument System
440 Knt / Mach 0.78
• Camera Controls DU - Display Unit
• Using the FMC First Flew FMC - Flight Management Computer
February 1997
• Full Flight Tutorial CDU - Control Display Unit
PDF - Primary Flight Display
ND - Navigation Display
REF - Reference Speed
FO - First Officer
LSK - Line Select Key

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Overhead Panel MCP, EFIS - Central Area
Camera Control: CTRL + 6 Camera Control: CTRL + 1

This is where most of the interactions with the In the center part of this panel is the MCP
different systems of the aircraft are performed. (Mode Control Panel), this contains all the
The panel is logically divided into different parts buttons and knobs to control the autopilot.
and related systems are grouped together. This is the panel that you will use to control the
airplane while the autopilot is on. To the left
and right of the MCP are two identical EFIS-
panels (Electronic Flight Instrument System).
These contain the knobs and switches to
control everything on the Captain’s and FO’s
PFD and ND.

DU
Camera Control: CTRL + 2

These two screens, the upper and lower DU


(display unit), also called EICAS (Engine-
indicating and Crew-alerting system), are
mostly used for monitoring the engine
parameters and displaying any alerts in case
of a failure.

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FMC CDU (Fl Center Console
Camera Control: CTRL + 3 Camera Control: CTRL + 5

The FMC CDU (Flight Management Computer Here, you will find the Throttle, Flaps,
Control and Display Unit) is what you will use Speedbrakes and Fuel control levers.
to set up the horizontal and vertical routing of
the aircraft. It is one of the systems you will use
the most when flying the 737. In the case of the Center Pedstal
PMDG, it is also used to change the layout of Camera Control: CTRL + 4
the aircraft and control the ground handling.
The center pedestal is mainly used for tuning
communication and navigation frequencies,
Line Select Keys (LSK) Line Select Keys (LSK) setting up the transponder and for controlling
LEFT KEYS RIGHT KEYS the weather radar.
L1 - L6 R1 - R6

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Boeing 737NG
Cockpit

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Using the FMC PRESS LSK R6 to head to the POS INIT (Position
Initialisation) page.
In this section, we’ll quickly go over how to
enter information in the FMC, as this can be
quite strange when using it for the first time. To do so, first use the letter keys to write EHAM.
This will then appear in the scratchpad line, all
the way at the bottom of the screen.
DO NOTE: If your aircraft is in a cold&dark state,
you will need to turn on the aircraft's battery
and add ground or APU power to the aircraft. To then enter the scratchpad value into the
Alternatively, you can 'cheat' and hold down line we want, we use the Line Select Keys.
on the 'menu' button in order to restore power These are the 12 buttons on the left and right
to the FMC CDU in order to operate it. side of the screen, and they are used to select
the line in the FMC in which we want to enter
the scratchpad value.
Secondly, this isn't a complete guide on using
the FMC, it's a getting started guide. As you
do the full tutorial flight, you will learn more So now, press the second line select key on
about using the functions of the FMC. the left, and the field REF AIRPORT will be
populated with EHAM.
As with all of our guides, they are designed to
give you the basics enabling you to then go Moving forward with this tutorial, this is
onto more advance techniques. how you input details into the FMC CDU. On
occasions, you will have to press the EXEC
button to execute the data and tell the aircraft
Inputting Details
this is what you want.
Look down at the FMC CDU. You will see it says
MENU at the top. Click on the LSK L1 to enter
the FMC options. Using the PMDG Options to Sync Baro
Settings
The 737 has 3 independent altimeters on
If you are using the PMDG 737 for this flight, then
the flight deck. In real life, all 3 of them are
you will also see 'PMDG Setup' on LSK R4 and 'FS
individually set to the correct pressure setting.
Actions' on LSK R5.
Before you start your first flight in the PMDG, it
might be handy to switch on the SYNC BARO
You will be presented with the IDENT menu, SETTINGS options.
which gives you a run down of the aircraft
type, engine rating and other data.
To do this, press 'MENU' on the FMC CDU, then
click on the correct LSK for 'PMDG Options'.
Note: If you see 'Nav Data Out of Date' it Click on the 'OPTIONS' LSK. Navigate to
means that you will need to update your 'SIMULATION' and then use the correct LSK to
AIRAC navigation set. If you are unsure, you toggle the 'SYNC CAPT AND STBY BARO'.
can search 'Navigraph' on Google to learn
how you can buy and update it. If you do
This will automatically synchronize the
not want to buy or upgrade, then you can
pressure setting that you select on the
fly without updating it - just means some of
captain’s side to the other altimeters.
the route data may be out of date. For the
most part, this won't really matter.
This is also a good page to have a look through
all the settings available to you and also try out
The first thing we want to show you is how to
the PREV and NEXT page buttons.
input data into the FMC CDU.

In the following example, we want to enter our


departure airport EHAM into the REF AIRPORT
line on the POS INIT page.

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Full Flight Tutorial Preliminary Flight Deck Procedure
Now you have a basic understanding of the Power the plane by turning on the battery.
cockpit layout and the FMC CDU, it's time to This can be done by closing the BAT guard on
prepare for your flight in the 737. the overhead panel. Now check that the ELEC
HYD PUMPS are OFF, and that the landing
gear lever is in the DOWN position, with 3
In today's flight, we will be flying from green lights above the lever, and 3 green lights
Amsterdam EHAM to Berlin EDDB. on the aft overhead panel.

After you have downloaded and installed the Now, let’s connect the ground power.
PMDG 737-700 (make sure to include the KLM Interacting with ground handling in the
livery), load up the sim at EHAM stand C14. Set PMDG is done via the FMC. In the FMC, go to
the weather to the ‘BROKEN CLOUDS’ preset. FS ACTIONS, GROUND SERVICES, and request
The time can be set to your preference. ground power.

You should have already planned a flight On the overhead panel, activate the GRD PWR
plan using a planning tool such as SimBrief. by flicking the switch to ON.
We will enter the route manually, but
you can also use SimBrief's tools to help
automatically add it to your aircraft using Next up, we’ll check some systems on the
CoRoute. More on that later. aircraft to verify that they are working correctly.

You do not need to create a routing in the On the center pedestal, flick the fire TEST
flight set-up menu. You should have a routing switch to the right. Look just below the window.
from a flight planning tool like Simbrief, and
we will enter that manually in the aircraft.
Verify that the fire bell sounds, the FIRE WARN
and MASTER CAUTION illuminate and that
Press ‘Fly Now’ OVHT/DET is illuminated on the annunciator
panel next to the master caution light. Push
the red FIRE WARN button and verify that the
Starting up in Cold and Dark red light extinguished, and that the bell sound
Welcome in the cockpit of the 737! stops.

Before we do anything, let’s make sure that our Now flick the switch again. This time, on the
plane is in a cold-and-dark state. If it already is, pedestal, verify that the three levers with 1,
you don't need to follow this step. APU, and 2 are illuminated, and that ENG 1
OVERHEAT, ENG 2 OVERHEAT and WHEEL
WELL are illuminated.
If the FMC is powered on, go to PMDG SETUP,
Load Panel State, Cold and Dark. Now press
EXEC. Now on the right side of the fire panel, flick the
EXT TEST switch to both position 1 and 2, and
verify that the 3 green lights illuminate in both
The plane should now be fully powered down. positions.

Let’s start it up.

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We will now continue the setup of the aircraft. Preflight Procedure
On the overhead panel, arm the EMER EXIT Before we continue the aircraft setup, let’s
LIGHTS by closing the guard. Verify that the start the fueling and boarding process. In the
orange light next to the switch is extinguished. FMC, go to FS ACTIONS, GROUND SERVICES,
and click the NEXT PAGE button. Here, enter
Press the ATTEND button to verify that the the TARGET fuel value on the right hand side.
Cabin attendant call sound is working. This should be the block fuel figure from
your flight plan (rounded up to the next 100
kgs). Now request the fuel truck, and once it’s
Now set the flap lever position to match the connected, start the fueling. In case you have
current position of the flaps, this is visible on more fuel in the tanks already than you need,
the circular dial above the EICAS screen. (This press RETURN, FUEL and manually enter a
should normally indicate UP). lower value than you need to empty the tanks.
Now you can start the fuelling up to your
required amount.
Now check the Take-off config warning by
advancing the thrust levers forward. This
should activate an aural warning. Press NEXT PAGE to go to the passenger
services. In here, select your preferred PAX
ENTRY method and connect the required
Below the fire panel you will find the cargo service vehicles. (The jetway can be requested
fire panel. Here, verify that the DET SELECT on the first page of the ground handling
switches are in NORM and push the TEST services, in this case you also need to manually
button. Now verify again that the FIRE WARN open the door to start the boarding.) Now
light and alarm sounds (cancel it by pushing enter your amount of required pax, and start
FIRE WARN). Also verify that cargo fire FWD the boarding. Do the same for the baggage
and AFT and DISCH are illuminated, that handling.
DETECTOR FAULT remains extinguished and
that the two green EXT lights are illuminated.
Let’s now continue with the setup of the
aircraft while our plane is getting filled.
On the aft overhead panel, test the Flight
recorder by verifying that the OFF light is
illuminated. Now open the guard, and flick Check all the lights by flicking the LIGHTS
the switch to TEST. This should extinguish the switch above the captain’s ND to TEST. Next,
light. Now close the guard again. check both oxygen masks by holding the TEST
button and verifying that you see the yellow
cross.
Below that, press and hold both STALL
WARNING TEST buttons and verify that you
hear the control columns vibrating. Do the Now on the EFIS panel, set the MINS to BARO
same for both MACH AIRSPEED WARNING and select airfield elevation + 1000 feet. In this
TEST buttons. case, that’s 989. You can see your setting on
the bottom right of the PFD. Set the BARO to
HPA (or IN if you’re flying in America) and set
Check that both EEC switches show ON and the local QNH, in our case it will be 1013 hPa
that the ALTERNATE lights are extinguished. since we are on a weather preset. Set up the
rest of the EFIS panel to your preference, if you
don’t know which settings to use, just make
Verify that the PASS OXYGEN guard is sure that the left selector is on MAP, the right
closed and that the PASS OXY ON light is one on 20 and click the TFC button.
extinguished. Verify that CREW OXYGEN has
sufficient pressure left.
Now in front of the captain’s seat, verify that
the clock is on UTC time and date, the NOSE
On the IRS panel, make sure the GPS light WHEEL STEERING switch guard is closed, the
is extinguished and set both IRS switches to MAIN PANEL DU and LOWER DU switches are
NAV. Turn the DSPL SEL button to HDG/STS in NORM, and that the lights above the ND are
to display the minutes that are left until IRS extinguished.
alignment.

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In front of the co-pilots seat, also verify that all Manually Adding the Route and Reading It
warning lights are extinguished and all guards As you can see from our route from SimBrief,
are closed. there are multiple sections to it.

Now turn the MAIN PANEL, BACKGROUND You will recognise that it starts with EHAM/24,
and AFDS FLOOD knobs behind both yokes to which means we are DEPARTING from EHAM
your preferred settings, these will change the on runway 24. Next is 'N0452F370', This tells
lighting in the cockpit. ATC that we aim to cruise at a speed of 452
knots at Flight Level 370.
Setting up the FMC
To access the FMC in the CDU, press the MENU The next part is the SID. You should recognise
button and then select FMC. I recommend this as we have already added it to the FMC
keeping the left CDU on FMC, while using the CDU. Following the SID is the waypoint where
right CDU to control the ground handling. the SID ends - in this case ARNEM.

On this first screen, verify that it’s the correct After that, we have 'L620'. This is the airway.
aircraft type and that the NAV DATA is current. After the airway, is the waypoint we will be
Now go to POS INIT. Press NEXT PAGE, and flying to.
grab the GPS L position. Press PREV PAGE
and insert the position into SET IRS POS. Enter
EHAM in the REF AIRPORT line. Now go to Think of it this way: 'L620' is the road, and
the ROUTE page. EHAM should be preset in SUVOX is the turning point for us to then head
the scratchpad, enter it into the ORIGIN line onto the road 'Z718', which heads to 'OSN'.
and write EDDB in the DEST line. Write your
callsign in the FLT NO. line.
After 'OSN' you will see 'DCT'. In this instance, it
means we will fly DIRECTLY to BATEL and not
Now that the aircraft knows our departure on an airway.
and arrival airport, we can fill in the route in
between. Press the DEP ARR button and select
DEP EHAM. Use NEXT PAGE and PREV PAGE However, after BATEL, we are jumping back
to find runway 24 on the right and select it. onto another airway 'T207 towards 'OGBER'. At
Now look for the ARNE3S departure on the left OGBER, you will see we then see something
and select it. Go to the route page. that is very similar to OGBER - this is actually
the start of the approach into Berlin. OGB25L
is the STAR into the airport for runway 25L.
If you now press NEXT PAGE, you will see the
SID and its last waypoint. All we have to do now
is fill in the rest of the route. Always enter the Add the Route
airway on the left, and the ending waypoint Now armed with a better understanding, go
on the right. If there’s a direct in your flight ahead and add the airways on the left LSKs
plan, directly enter the waypoint on the right and the waypoints on the right LSKs in order.
without writing an airway. It’s also possible to
only write the airways on the left, the FMC will
then automatically know the point at which to See the screenshot on the right for an idea on
switch to the next airway. how it should all look.

This is our EXAMPLE route from SimBrief. Click 'Activate' then press the EXEC button
(now lit up).

If you enter a waypoint, and a menu pops up,


that means that there are multiple waypoints
with this name. Select the correct one by
finding its position in your flight plan.

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When the whole route is in, go to DEP ARR Now go to the TAKEOFF page. Here, enter
again and select EDDB ARR. Choose the 5 in the FLAPS line. This is the standard flap
OGB25L STAR and ILS 25L as you did before setting for a 737 to depart with. The FMC will
with the departure. Now TRANS will appear on automatically suggest our v-speeds, select
the right, for EDDB it’s not necessary to select the V1, VR and V2 line to confirm them. Now
a transition. double click the CG line to automatically enter
the CG. This will give us a required trim value.
Set this value by looking at the STAB TRIM
The arrival routing and runway might still vand next to the speedbrake lever.
change later on but it’s good to already have
one selected before you depart.
Back to the Overhead Panel

To finally enter the route we just made in the The FMC is now set up for the flight, let’s
FMC, go to ROUTE, select ACTIVATE and press continue by going through the overhead
the EXEC button. panel one more time. We will work through it
from top to bottom, left to right.

Setting Up Performance Data


On the flight control panel, verify that all
The next job is to add performance data (e.g. guards are closed, turn the YAW DAMPER
weight, fuel, take off speeds). to ON and only 2 LOW PRESSURE lights are
burning.
Now we will enter the performance data in the
FMC. Go to PERF INIT. Double click at ZFW to On the navigation and displays panel, verify
automatically enter the Zero Fuel Weight. that all switches are set to NORMAL and AUTO.

NOTE: On the fuel panel, turn on the required pumps.


Make sure to only do this once the loading is For this short flight, we only have fuel in the
completed! Otherwise a too low weight will wing tanks, so only the bottom 4 pumps need
be entered in the FMC to be turned on.

Setting Up Performance Data Verify that the LOW PRESSURE lights


extinguish. Now check the CROSS FEED valve
Now enter your block fuel in the PLAN/FUEL by turning the knob. The VALVE OPEN light
line. Verify that your GW/CRZ CG matches that should go bright, then dim. Now turn it off
in the PAYLOAD menu. Now fill in the other again and verify that the light goes bright,
data according to your flight plan. then off. This is also a good time to check that
you have the correct amount of fuel on board
In our case, it’s 3.1 tonnes of reserves, a cost on the upper EICAS screen. In our case the
index of 15, a cruising altitude and a cruising total should be, and is 6.5 tonnes.
altitude of FL370.
Before we move on, let’s start the APU. Do
We can leave out the wind and OAT as we are this by holding the APU switch at START for a
not using live weather. Lastly, enter the EHAM few seconds. The APU will then automatically
transition altitude of 3000 feet. Verify that all start up. Once it is available, a blue light saying
the data is correct and press the EXEC button. APU GEN OFF BUS will appear above the APU
GEN switches. Flick both of these switches
to ON to use the APU generators. We can
Select N1 LIMIT to go to the next page. Here now disconnect the external power in the FS
we can select our required derate for the take- ACTIONS menu in the FMC.
off. Since we have a very long runway for our
departure, we can select the 20K derate to
reduce the thrust on take-off and reduce the
engine wear.

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On the overhead panel, do the following. Now complete the following:

• Next, on the AC panel, verify that the • On the MCP, set both F/D switches to ON.
GALLEY power is ON. Select your V2 speed from the FMC in
• Make sure both drive DISCONNECT the IAS/MACH window. Set the departure
switches, the STANDBY POWER switch runway heading in the HEADING window
and the BUS TRANS switch are guarded. (235 in our case). And then set your cleared
altitude in the ALTITUDE window. We’ll just
• Turn the CIRCUIT BREAKER and PANEL set 37000 immediately as we will not be
light knobs to your preference. using ATC this flight.
• Verify that both EQUIP COOLING switches • Below the MCP, verify that N1 SET and SPD
are in NORM. REF are set to AUTO, set the AUTO BRAKE
• Turn on the FASTEN BELTS sign (only when to RTO and flick the FUEL FLOW switch to
refueling is completed). RESET.
• Make sure both wiper knobs are in the • On the lower EICAS panel, verify that you
PARK position. have at least 12 quarts of oil on every engine.
• Turn all for WINDOW HEAT switches on • Check that the speedbrake lever is in the
and verify that there are 4 green ON lights. down detent, the thrust levers are at idle
with the reversers stowed and the Start
• Make sure both PROBE HEAT switches are levers are in the CUTOFF position.
off, and that all 8 lights are illuminated.
• Check that the parking brake is set ( the red
• Make sure all 3 anti-ice switches are off, light will be illuminated) and that the STAB
and that all 6 lights are extinguished. TRIM cutout switches are in NORMAL.
• Turn on all the HYD PUMPS and make • Set the audio and navigation panels to
sure the orange lights on the ELEC pumps your desired settings, if required. Set your
extinguish. transponder code (2000 if none was given).
• Check that all needles indicate 0 on • Make sure the RUDDER TRIM indicates 0
both round pressuration dials. (or airfield and the STAB TRIM switch is guarded.
elevation in case of higher airports).
• Verify both air conditioning switches are in
AUTO.
• Make sure the RECIRC FAN switch is in
AUTO. Turn ON the APU BLEED and set
both L PACK and R PACK to AUTO. The
ISOLATION VALVE switch should be in the
OPEN position.
• On the pressurization panel, set your
cruising and landing altitude. In this
case it’s 37,000 and 150. Make sure the
Pressurization mode selector is in AUTO.
• Make sure the POSITION lights switch is in
STEADY, and that the other external lights
are all OFF (except the LOGO light in times
of darkness).
• Set the ignition switch to either IGN L
or IGN R (these are normally alternated
between every flight). The engine start
switches should both be OFF.

The overhead setup is now completed, just


a few more actions left before we can get
moving!

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Before Start Before Taxi Procedure
If you have a checklist to hand, then you Once both engines have started up, we can
will now need to read the BEFORE START continue with the before taxi procedure. On
CHECKLIST TO THE LINE. the overhead panel, flick both engine GEN 1
and GEN 2 to ON and set both PROBE HEAT
switches to ON. Set L PACK, ISOLATION VALVE
If you need a checklist, check out our other product, and R PACK to AUTO and the APU BLEED to
Aircraft Checklist Pro. This includes all checklists for
the default aircraft, plus more like the 737. We have
OFF. Turn the engine start switches to CONT
included a checklist at the end of this tutorial.
and the APU switch to OFF.

We are now getting ready to push back. Press the black rectangle next to the yellow
Make sure that all the ground equipment is master caution button. This will ‘recall’ any
disconnected, the doors are closed and the master cautions that would still be valid. If
chocks are removed. there aren’t any, the master caution light will
stay off.

Turn the packs off, and turn on the ANTI


COLLISION light in preparation for the Now it’s time for the flight control check. Move
pushback. your stick/yoke and rudder and verify that the
controls in the plane are moving in the correct
manner.
You will now need to read the BEFORE START
CHECKLIST BELOW THE LINE.
Now set the flap lever to flaps 5 (3rd notch),
verify that the correct amount of trim is set,
Turn the L and R Pack to OFF for the engine that the start levers are in the IDLE detent,
start up procedure. You will turn them back on and blank the lower DU by pressing the ENG
after a good engine start. button above the EICAS screens twice.

Pushback and Engine Start If you have a checklist to hand, then you will
now need to read the BEFORE TAXI CHECKLIST.
For this flight, we’ll use the PMDG pushback
tool. To access this, go to FS ACTIONS,
PUSHBACK. Change the PUSH STYLE to Now we are finally ready to start moving on our
STANDARD L with a nose-to-the-right turn. own. Turn on the taxi and runway turnoff lights
on the overhead panel, release the parking
brake and make your way to the holding point
Now select the TPX 200 tug and press START
of runway 24.
whenever you’re ready. You will now hear
the communications with the ground crew.
Release the parking brake when the tug driver
asks you to do so.

While we are pushing back, we will start up


both our engines. On the Boeing 737, it is
standard practice to start the right engine
first, and then the left engine. To start the right
engine, set the right engine start switch on
the overhead panel to GND. Now monitor the
N2 value on the lower EICAS screen. When this
value reaches 20%, set the fuel cutoff lever of
the right engine to IDLE. Continue monitoring
the engine while it starts up. When it’s ready,
you will hear the start switch click back to OFF.
Repeat the same actions for the left engine.
When the pushback is complete, set the
parking brake when the tug driver asks you to.

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Taxi Procedure After Take Off
When you initially start moving, perform a When passing the transition altitude of 3000
config check. This means quickly moving the feet, set the altimeters to standard by pressing
throttles to a high value and moving them the STD button on the EFIS panel.
back. If you don’t hear a warning, that means
the plane is correctly set up for take-off.
When the flaps indicate 0, it’s time to perform
the after take-off procedures, set the LANDING
When arriving at the holding point, on the GEAR lever to OFF, set the AUTO BRAKE to
MCP, set the switch to A/T ARM and push LNAV OFF and set the engine start switches to OFF.
and VNAV. Turn on all the landing lights, and
set the position lights to STROBE & STEADY.
Set the transponder to TA/RA. If you have a checklist to hand, then you
will now need to read the AFTER TAKEOFF
CHECKLIST.
If you have a checklist to hand, then you will
now need to read the BEFORE TAKEOFF
CHECKLIST. Considerations
If you’re flying through a cloud, and the TAT
(total air temperature) is less than +10 degrees
Take Off celsius, as indicated on the upper DU, turn the
Now it’s time to go flying. Line up your 737 engine start switches to CONT and turn on
with the runway centerline of runway 24. Press both ENG ANTI-ICE switches on the overhead
ET on the clock and advance the thrust levers panel.
to 40% N1. Once both engines are stabilized
at roughly 40%, press the TOGA switch (a
shortcut is available on the left bottom screw Another very important part of being a Boeing
of the MCP). Hold a light forward pressure on pilot is centering the heading bug. This means
the yoke and maintain the centerline with that after every turn the aircraft makes, you
the rudder. When the first officer calls out 80 have to turn the heading knob on the MCP
knots, release the forward pressure. Next, the to match the selected heading to the current
first officer will call out V1, Rotate. Smoothly heading. This is to be ready in case ATC would
pull back on the yoke to get airborne. Initially, give you a radar vector.
aim for 15 degrees nose up, then follow the
Flight Director bars.
Passing 10,000ft
When passing 10.000 feet in the climb, turn
Once the airplane is climbing, the first officer OFF all the landing lights, the runway turn-off
will call ‘Positive rate of climb’, select the lights and the taxi light. Turn the PASSENGER
LANDING GEAR lever to UP. SIGNS to AUTO, except when flying through
turbulence, in that case keep them ON until
you’re out of the turbulence.
When passing 400 feet, verify that LNAV is
engaged on the PFD. Turn on the autopilot by
pressing CMD A on the MCP. It is also good practice to check your
pressurization status every 10.000 feet,
meaning when passing FL100, FL200 and
At 1500 feet, the plane will automatically start FL300. Look at the dials on the overhead and
pitching down to accelerate. Once the speed verify that the cabin altitude is climbing but
is above the white bug on the speed tape, still below 8.000 feet and that the DIFF PRESS
retract the flaps to 1 (up 2 notches). Once the is still within the limits.
speed is above the green 1 bug, retract the
flaps fully up to 0.

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Cruise Procedure Now let’s select our landing speed. To do
When the plane levels off at the cruising this, first go to the PROG page and verify the
altitude, nothing much is left for you to do. current fuel in board (4.3 tonnes in my case).
Monitor the plane and keep the heading bug Now subtract from this the fuel estimated at
centered. It’s also good practice to at certain EDDB, this is the figure right above FUEL QTY
waypoints, check your amount of fuel still on (3.7 tonnes in my case). The figure you now
board and compare it to the expected amount have (0.6 T) is the fuel you will still burn during
in the flight plan. the flight.

Sit back and enjoy the views on your flight. Now go to the INIT REF page. At the top left
you can see your current gross weight (57.9 T).
Subtract from this the fuel to burn and enter
Descent Planning this value as GROSS WT (57.1). Now the VREF
speeds on the right side of the screen are
Start planning the descent around 100 nautical updated for our landing weight.
miles before your planned top of descent, the
distance left can be found in the PROG page
in the FMC under TO T/D. Double click next to 30 degrees to select these
values for our landing. You should now also
see this on the bottom left of the PFD.
Let’s start with giving the FMC the most
current destination weather. Go to the DES
page and select FORECAST. Here, enter 70 Above the upper DU, select the AUTO BRAKE
for the TRANS LVL and 0/1013 in the IS DEV/ to 1.
QNH line, as we are not using live weather. If
we were using live weather, we would have to
enter the current ISA deviation and QNH from The plane is now fully set up for the descent
our landing airport. We would also enter the and approach into Berlin.
descent winds from our flight plan.

If you have a checklist to hand, then you will


Preset the QNH on the PFD as well by turning now need to read the DESCENT CHECKLIST.
the BARO knob on the EFIS panel. The preset
QNH will appear in white under STD and will
become active by pressing STD. Begin the Descent
As we are not using any ATC, we can
immediately select 3000feet in the MCP
Now is also a good time to check which arrival ALTITUDE window. At this altitude we will
and approach we can expect. In our case, we’ll intercept the ILS glideslope. The plane will
just keep what we entered on the ground in now automatically start the descent when
EHAM. flying overhead T/D, but it’s recommended to
press the ALT INTV button on the MCP about
Now go to the FIX page and enter RW25L on 5 nm before T/D to smoothen the transition to
the top left. Now enter /10 on the second line the descent phase.
and /5 on the third line. This will give us a 5 and
10 mile ring around our runway on the ND, to
help us during the approach.

Now let’s tune the ILS. Set 109.50 active (tune


the frequency and press TFR) on both NAV
boxes. Now set the course of 245 degrees in
bouth COURSE selectors on the MCP. Now let’s
set our Decision Altitude of 309 feet. Do this by
turning the MINS knob on the EFIS panel. Also
verify on the PFD that it’s set to BARO and not
RADIO.

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The Descent The plane should now intercept and follow the
During the descent, do the same pressurization ILS. Once G/S becomes green on the top right
checks as during the climb. This time verify of the PFD, turn on all the landing lights and
that both cabin altitude and diff pressure are set the missed approach altitude of 4000 feet
decreasing. in the MCP.

Monitor your descent path by looking at the Put the gear lever to DN, select flaps 15 and bug
white line on the bottom right of the ND. The the flaps 15 speed. Now turn the engine start
white horizontal stripe in the middle is your switches to CONT and arm the speedbrake.
altitude, while the magenta diamond is the
altitude you should aim to be at at this point, Press the RECALL panel to verify that there are
calculated by the FMC. no MASTER CAUTIONS. Now select flaps 30.
The speed you should now select is the green
The plane will automatically pitch to maintain REF speed on the bottom left of the PFD + 5
this path, your job is to try and keep the speed knots.
on the targeted speed bug by adding a little
thrust if you are getting slow, or deploying If you have a checklist to hand, then you will
some speedbrakes when getting too fast. now need to read the LANDING CHECKLIST.

Passing 10,000ft Landing


When passing 10.000 feet, turn on the FIXED Now we’re fully ready to land. When the
LANDING lights, the RUNWAY TURNOFF lights plane is nicely stabilized and you feel ready,
and the TAXI light. disconnect the autopilot and autothrottle and
fly the plane down the ILS to the runway.
Also turn on the FASTEN BELTS signs and the
LOGO light in case of darkness. When passing To disconnect the autopilot, you need to press
FL070 (7000feet), press STD on the EFIS panel the AUTOPILOT DISENGAGE button on the
to switch to the local QNH setting. left-hand side of the yoke.

If you have a checklist to hand, then you will To disconnect the autothrottle, simply turn it
now need to read the APPROACH CHECKLIST. off on the MCP.

Preparing for the Approach You can press the autopilot disengage warning
Now we are getting close to the landing. Let’s buttons above the ND to silence any alarms.
start slowing the plane down. Our goal is to
be at flaps 5 by the green 10 mile ring on the
ND. Roughly 5 miles before, select Flaps 1 and Follow the flight directors to stay on course.
press SPD INTV on the MCP, this will open the Over the threshold you should be at 50 feet.
SPEED window and we can now manually
select the speed on the MCP. Select the flaps 1
speed. Do this by putting the magenta speed When the plane calls out ‘30’, close the thrust
bug on the PFD over the green 1. levers and smoothly pitch up a few degrees.
Once the plane touches down, select the
thrust reversers and keep the centerline by
Once we’re at the flaps 1 speed, select flaps 5 using the rudder. When passing 60 knots, stow
and bug the flaps 5 speed. Now press the APP the reversers. Take over the braking from the
button on the MCP. autobrake by applying toe brakes, and vacate
the runway to the right.

Welcome to Berlin!

Turn off of the runway when you can and set


the parking brake.
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After Landing Procedure Use the FMC to set the chocks and connect the
Set the transponder to ALT RPTG OFF, retract ground power, flick the GRD PWR switch to
the flaps and stow the speedbrake. Trim the ON and turn off the APU and the fuel pumps.
plane to 5 units nose up and set the AUTO
BRAKE to OFF. Turn off the WINDOW HEAT and ANTI-ICE
switches. Turn off the ELEC HYD PUMPS. Set
On the MCP, turn the F/D’s off, set 100 in the ISOLATION VALVE switch to OPEN. Set
the SPEED window and add 100 feet to the the transponder to 2000 and STBY, open the
ALTITUDE window. On the overhead panel, cockpit door and turn off the FASTEN BELTS
turn the engine start switches and the PROBE sign.
HEAT switches to OFF.
You can now unload the plane by connecting
We’re now ready to taxi to the stand. a jetway or stairs, and selecting 0 PAX and 0
cargo in both holds. Now connect the correct
ground equipment and empty the plane.
Taxi to the Gate
We are going to taxi to gate C04. You can pick Shutdown
your own stand.
If you have a checklist to hand, then you will
now need to read the SHUTDOWN CHECKLIST.

The aircraft is now shut down. If you’re done


flying, you can turn off the GRD PWR and turn
the BAT to OFF to completely shut off the
plane.

If you got the taste for flying this beast, go


ahead and get set up for the return flight back
home!

Taxi to the stand, when you’re approaching the


stand, turn on the APU by flicking the switch
to START.

When turning into the stand, turn off the


TAXI and RUNWAY TURNOFF lights to avoid
blinding the ground crew.

On Stand
Set the parking brake and set both APU GEN’s
to ON. Now turn off the engines by selecting
both engine start levers to CUTOFF. When the
N2 on both engines has reached 20%, turn off
the ANTI COLLISION light.

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USING XBOX CLOUD GAMING
Region Limited
As of April 2022, there are only a select number
of regions where Xbox Cloud Gaming can be
In January 2022, Microsoft Flight Simulator used.
became compatible with Xbox Cloud Gaming.
This means that those of you who are
subscribed to Xbox Game Pass Ultimate can Regions that will allow Xbox Cloud Gaming
stream Microsoft Flight Simulator (amongst include Australia, Brazil, Canada, Germany,
other games) to a number of compatible Ireland, Italy, Japan, Korea, Mexico, Netherlands,
devices, including mobile, tablets, and older Norway, Poland, Spain, Switzerland, United
gaming consoles and desktops. Kingdom and the United States.

End Result A full list of regions can be found here:


Before we show you how to set up your device https://www.xbox.com/en-GB/regions
to be able to stream Microsoft Flight Simulator You will then need to click 'Xbox Game Pass'
to your device, you should be aware of what from the table and then use the right-hand
the end result is. column called 'Cloud Gaming (Ultimate Only)
to determine if your region is supported.
You will be able to stream the simulator on your
device at a maximum resolution of 1080p at 30
frames per second. All of the settings, controls
and visuals will look the same as though you Compatible Hardware
were using the simulator on a console. In order to take advantage of Xbox Cloud
Gaming, you will need to have compatible
hardware. There is a wide range of compatible
This technology is based on Xbox console devices.
hardware, thus meaning you will be able to use
the third-party purchases you own - providing
that they are compatible with Xbox and the Note: The list of devices that follows is not
developer has enabled it. exhaustive. Other devices may or may not work
for cloud gaming. This list will be updated as
more types of devices are tested and verified
The smoothness of the sim, visual fidelity and by the Xbox team.
latency will ultimately depend on your set-up
and your WiFi strength and speed.
iPhones
iPhone XR, iPhone XS, iPhone 11, iPhone 11
Prerequisites Pro, iPhone 12 Mini, iPhone 12, iPhone 12 Pro,
In order to take full advantage of Xbox Cloud iPhone 12 Pro Max
Gaming, and to have your simulator on your
device, there are some prerequisites you must
be familiar with. iPads
iPad Air (3rd Gen), iPad Air (4th Gen), iPad Pro
11 2nd Gen, iPad Mini 5th Gen, iPad 8th Gen
Xbox Game Pass 'Ultimate'.
You must have a Microsoft Xbox account that
is subscribed to the 'Ultimate' tier of Xbox Windows Devices
Game Pass. There are multiple Xbox Game Surface Go, Surface Go 2, Surface Pro 6, Surface
Pass plans, but in order to use the Xbox Cloud Pro X, Surface Pro 7+, Surface Laptop, Surface
Gaming tech, you must be subscribed to the Laptop 3, Surface Book 2
'Ultimate' plan. For reference, the ultimate
plan is £10.99 / $14.99 per month.
Source: Xbox Reddit Xbox One
The Xbox One series of consoles is also
compatible with Xbox Cloud Gaming.
Android
Many Android devices are also compatible.
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Internet Connection First Step: Connect Your Controller Second Step: Getting Your Device
In order to take advantage of Xbox Cloud Ready for Xbox Cloud Gaming
Gaming, you will need a strong and stable
Actually loading up the simulator on your
internet connection.
device will vary depending on the type of Your next step should be to ensure your
device you use. Apple devices differ from device is ready to use Xbox Cloud Gaming. The
In short, 5Ghz Wi-Fi or mobile data connection Android devices, as do consoles and PCs. instructions you will need will depend on your
20Mbps down is the minimum required data device.
connection.
To make things as streamlined as possible in
this guide, we'll start with connecting your This guide will assume you meet the
More specific information can be found on the controller to your device. prerequisites described earlier on and that
Xbox support page here: you have connected your controller.
https://support.xbox.com/en-GB/help/games- This guide will assume that you have a
apps/cloud-gaming/about-cloud-gaming compatible controller and compatible devices. Xbox Console
If you're on an Xbox console, you will need to
Compatible Controller PC or Mac Hardware navigate to your games library. Press the Xbox
button, select My games & apps and then See
The last item on the prerequisite list is ensuring If you're using PC or Mac hardware, connecting All. From there, choose Full library and then
you have a compatible controller. Xbox Cloud your controller is relatively simple. You will Xbox Game Pass.
Gaming requires you to have a device to simply need to connect the device using a
control the game on your mobile device. Most USB cable. Typically the one supplied with
Bluetooth controllers from popular gaming your controller will work. Any game that supports Xbox Cloud Gaming
consoles will be able to sync to your device will be indicated by the cloud icon.
and work.
Most modern hardware and devices will
automatically detect your hardware. If this Select Microsoft Flight Simulator and the
Game controllers include Xbox controllers (Xbox is now the case, you will need to follow the simulator will load up via Xbox Cloud Gaming.
One and above with Bluetooth connectivity), device's instructions on downloading the
Nintendo Switch, and PlayStation 4 controllers. latest firmware.
Apple Device (e.g. iPhone or iPad)

A number of 'tested' controllers are also In order to use your Apple device to stream
Once your device is connected, you are ready
compatible. You can see the full range of Microsoft Flight Simulator via Xbox Cloud
to proceed to the Second Step.
information on the Xbox support page: Gaming, you will need to head to the following
link on your device:
Mobile Device (phone or tablet)
https://support.xbox.com/en-GB/help/games-
To connect your controller to your mobile >>> https://xbox.com/play <<<
apps/cloud-gaming/cloud-gaming-tested-
device, you will need to use your Bluetooth
controllers
connectivity to pair them.
In the Safari web browser, you will need to click
the 'share' button and 'Add to Home Screen'.
1. The first step on your mobile device is to
enable Bluetooth services.
This will then add a direct web app to your
2. Next, press the 'connect' button on your
home screen.
controller. For example, on an Xbox
controller, this is the small circular button
next to the USB socket. Head to your home screen and select 'Cloud
3. Your mobile device should then see the Gaming'.
'controller' for possible new connections.
Click the controller and the pairing will
start. You will need to then log into your Xbox
account.
4. After a few moments, your device should
be paired and ready to use.

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Android Devices (mobile or tablet) Third Step: Launch Microsoft Flight
In order to use Xbox Cloud Gaming on an Simulator
Android device, you will need to download the
Xbox Game Pass app from the Google Play
Store: Now that you have Xbox Cloud Gaming set
up on your device, you're now ready to launch
https://play.google.com/store/apps/ Microsoft Flight Simulator. Find the game
details?id=com.gamepass&hl=en_GB&gl=US in the library (search or otherwise), and click
'Play'.
Once it is installed, navigate to the new app on
your device. This will then launch Microsoft Flight Simulator
on your device, using the power of Xbox Cloud
Gaming.
You will need to then log into your Xbox
account.

PC or Mac Hardware Considerations


In order to use your PC or Mac hardware to Third-Party Content
stream Microsoft Flight Simulator via Xbox
If you have purchased third-party content via
Cloud Gaming, you will need to head to the
the in-sim Marketplace, and it's compatible
following link on your device:
with Xbox consoles, then you will be able to
access this content via Xbox Cloud Gaming.
>>> https://xbox.com/play <<< You will need to 'download' it again through
the in-sim Marketplace.

You will need to then log into your Xbox


account. World Updates
At the time of writing, World Updates I - VI are
automatically included with Microsoft Flight
Simulator running on Xbox Cloud Gaming.
This includes all the photogrammetry cities,
points of interest and missions.

Multiplayer
You will be able to access the same multiplayer
options as you are able to do so on Xbox
consoles when using the simulator through
Xbox Cloud Gaming.

Questions or Need Help?

You can get all the support you need through


the official Xbox support channel and websites.

https://www.xbox.com/en-GB/xbox-game-pass/
cloud-gaming

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WASM ON XBOX
What does WASM on Xbox do?
The installation of Microsoft Flight Simulator:
Add-on Support enables the proper
As part of Sim Update 12, WASM was officially functionality of specific features within
added to Xbox to help enable more third-party Marketplace content. This primarily includes
developers have their aircraft available for the aircraft instruments, encompassing controls,
gaming console. In this section, we will tell you panels, and displays, which operate as
what WASM is, how to install it on Xbox and intended. Without WebAssembly (WASM),
everything else you may need to know to do these instruments might not function at all
with the technology. or operate incorrectly. It is worth noting that
the usage of WASM extends beyond aircraft-
related functionalities and encompasses other
What is WASM? areas within the simulator as well.
WebAssembly (often abbreviated as WASM) is
a binary instruction format designed for web
browsers. It serves as a portable target for How to Get WASM on Xbox?
the compilation of programming languages, On an Xbox Series X|S console, the WASM add-
allowing them to be executed efficiently in on will automatically install in the background
a web browser environment. WebAssembly when you launch the game.If you are using
is supported by major web browsers such as Xbox Game Streaming, then you don't need to
Chrome, Firefox, Safari, and Edge, enabling do anything.
developers to run complex applications
and programs on the web with near-native
performance. You may notice weekly updates to the WASM
add-on as it will be updated ready for new
third-party content in the Marketplace.
It offers a secure and sandboxed execution
environment and can be utilized for a variety
of applications, including games, simulations, Issues with WASM?
multimedia processing, and more, expanding
You have three options to help resolve issues.
the capabilities of web-based software.

1 - Restart the Console


How is this used in Microsoft Flight
Simulator? Simply put, you will need to turn off and on
your console. This should resolve most issues.
WebAssembly (WASM) is not directly used in
the Microsoft Flight Simulator (2020) as the
primary technology for executing the game. 2 - Update/Install WASM through the
Microsoft Flight Simulator is a complex and console.
resource-intensive simulation game that Sometimes, WASM may not update/install
requires high-performance rendering and correctly. To rectify this, wait for the Microsoft
processing capabilities, which are typically Flight Simulator: Add-on Support to finish
achieved through compiled code and updating/installing. You can see this in your
optimized libraries. 'My Games & Apps' section on your console.

However, WASM can be indirectly used in 3 - Sign out of Microsoft Flight Simulator
web-based components or features related
to Microsoft Flight Simulator. For example, if From the main menu of the simulator, click on
there are web-based companion applications, your profile image and then click 'Sign Out'.
online services, or web interfaces associated You will be prompted to then sign back in.
with the game, WASM may be employed
for certain interactive or real-time elements
within those components. This could include
web-based maps, weather data visualization,
or other related functionalities that can
benefit from the portability and performance
characteristics of WebAssembly.

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INTRODUCING 'SPOTLIGHT' SOFLY PRODUCTS
Since the release of the simulator in August This guide would be amiss if we didn't mention
2020, developers, publishers and community our other product offerings readily available
members have ramped up production on for the simulator. So far, we have two offerings
quality add-ons. In this guide, we have shown available to the community; Weather Preset
you how to install first-party add-ons through Pro and Landing Challenge Pro.
the in-sim Marketplace and also how to add
third-party content. With that information in
mind, we want to regularly update you with Our goal for SoFly products is to provide fun,
more content we think you will enjoy and find educational and engaging products that will
useful when using your simulator. enhance your simulator experience. Here's a
little more information on them both.

With each update coming to the guide, we'll


also provide you with information on our Weather Preset Pro
top picks of the add-ons we think will be a Our first product following A Guide to Flight
great addition to your simulator. We know Simulator was Weather Preset Pro. This add-
that with so much choice out there it can be on includes 80 weather presets for your
overwhelming and sometimes confusing. To simulator that truly enhance the weather
that end, our 'Spotlight' series will provide a scenarios available to you. These presets
variety of options to try (freeware and payware), include conditions such as storms, blizzards,
along with other relevant information to low visibility, strong winds and a variety of
support your new simming hobby.
STORM for MSFS
cloud sets.
Released in May 2022, STORM will test your
skills in historic and fictional hurricanes.
What To Expect? Our team managed to develop several weather
Our primary goal with 'Spotlight' is to provide conditions such as sand storms, hurricanes
and zero visibility conditions that went beyond Buckle up for the most exhilarating, thrilling
you with information that will enhance your and dangerous flight simulation product
simulation experience. From new aircraft the limits of the simulators default presets to
provide truly unique conditions to test your created by SoFly.
and modifications to interesting airports
and utilities that will make your simming piloting ability.
experience even easier. With STORM for Microsoft Flight Simulator,
Buy Now From SoFly you will be able to find hurricanes in their real-
world locations, take on numerous challenges
We will cover a broad range of freeware and become the ultimate storm chaser.
options along with those you will need to pay
for. There should be something for everyone in Landing Challenge Pro
our 'Spotlight' series, but we are also keen to Released in May 2021, Landing Challenge Pro Buy Now From SoFly
hear your feedback. If you have any feedback, will take you on a journey around the world
you can reach out to us directly through our whilst you take on scenic, challenging and fun
Support Portal or via our Chatbot online. approaches as you perfect your landing skills. Mataveri International Airport (SCIP)
Released in July 2022, Mataveri International
Designed for any skill level, Landing Challenge Airport is one of the world's most remote
Pro is broken down into three difficulty levels airports.
allowing you to progress from easy to pro over
nearly 30 challenges. Over the course of time,
Developed with love and passion from
we'll be updating Landing Challenge Pro to
WTFlightSim, you can explore Easter Island in
include even more scenarios where you can
rich and exciting detail.
then compare your scores with friends.

Buy Now From SoFly


Buy Now From SoFly

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Global Landings Series Animals for MSFS
The SoFly Global Landings series is a range of Add a global animal kingdom to your flight
different landing challenges spread across the simulator with Animals for MSFS. The latest
world. Each pack features 80 different landing product from SoFly adds over 5,000 animals
challenges that give you a variety of aircraft and to your flight simulator in this global add-on.
weather conditions to test out your flying skills.

Master a range of challenges and earn high- Lions, sheep, pigs, crocodiles, whales, chimps
scores so you can compete with your friends. and more will now populate your world and
you can discover it like never before.
Current releases include:
Every animal included has been created
- North America with high-quality, performance-friendly 3D
- Europe modelling enriched with PBR, and detailed
texturing. Experience authentic sounds
- Australia & New Zealand from each creature as you fly past, and enjoy
- South America a different experience each time with the
randomly generated audio effects.
More packs will come in the future.

Buy Now From SoFly Buy Now From SoFly

Aircraft Checklist Pro


Aircraft Checklist Pro gives you access to
aircraft-specific checklists for all included
Microsoft Flight Simulator aircraft. The 80+
page document provides you with everything
you need to know to get your aircraft from a
cold & dark state to the skies and then back to
the ground again before shutting down.

Explore Series
Our custom-made application will allow you Explore the world with our fully voiced audio
to access the checklist directly from within the tours. Immerse yourself in the excitement of
simulator itself. Find the aircraft you’re flying flight as you explore the vibrant streets and
and follow the tried and tested checklists just stunning landscapes of many parts of the
as real-world pilots would do. You will also world.
have access to the PDF document, which can
be saved to any device of your choice.
Each discovery city within the Explore packs
features authentic audio descriptions of 20
All default aircraft are included in Aircraft landmarks, points of interest or significant
Checklist Pro, including the newly added 40th locations. Each pack features at least 6 cities,
Anniversary Edition planes and helicopters. giving you plenty of opportunity to take to the
skies.

Buy Now From SoFly


Our Explore series is the perfect way to unwind
after a long day or to spend a lazy afternoon, all
from the comfort of your own home. With the
option to choose between flying a helicopter
or an aircraft, you can tailor the experience to
your liking and enjoy the freedom of exploring
at your own pace.

Buy Now From SoFly


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SPOTLIGHT: TOP 5 FREEWARE
FlyByWire - A32NX
Flybywires's A32NX is by far the most
popular and talked about freeware add-on
for the simulator. Originally developed as a
Flight simulation as we know it today was built
modification to the default A320, it has since
on talented developers who had a burning
been blessed by Microsoft to be released as
passion to create meaningful and helpful
a standalone add-on. It was so well-liked by
expansions to bring more to the core product.
Microsoft that they have included it in the
We have been blessed to have such an array
in-sim Marketplace as the first community
of people who go out of their way to create
freeware add-on downloadable directly from
add-on after add-on and who then don't
the sim.
charge a single penny for their time or efforts.

With the release of the new simulator, people This freeware aircraft will give you access to a Download the A32NX
immediately saw the potential in it and began much more advanced and realistic rendition
creating new software and modifications to of the A320Neo. Developed by a huge team
enhance the simulator beyond its already of fans, pilots and engineers, the A32NX adds
excellent capabilities. Since the new simulator a large number of features, performance
was released, thousands of freeware products improvements and realistic dynamics that will
have been released, with many of them take your learning of the aircraft to a whole
now having dedicated teams solely there new level. Not only that, but the team has
to continue working on the add-on to make improved the sound effects, added integration
it better. With so many freeware products with other add-ons, as well as included new
out there, we felt it was a good idea to start lighting and modelling to the look of the
sharing some of those we feel, truly build on plane. In essence, it's an entirely new aircraft
the simulator, to give you a better experience. that rivals even payware products.

In this 'Spotlight' feature, we wanted to Without a doubt, the FlyByWire A32NX is a


share our top 5 freeware add-ons for the must-have in anyone's simulator. If you love
simulator and tell you why they will improve flying the default Airbus, you will be blown
your experience. These aren't listed in a best away by what the team has achieved here.
to worst layout, but rather just 5 picks (from
the thousands) that may appeal to you. We'll
be sure to update this section over time Toolbar Pushback
highlighting even more of these incredible
free add-ons for your simulator. This is an essential add-on for anyone using the
new simulator. Simply put, this modification
allows you to have much more control over the
pushback functionality within the simulator.
You'll no longer have to second guess the
outcome of your pushback, and instead, you'll
have full control over it using the integrated
add-on; toolbar pushback.

Once downloaded, you can choose the


tug direction and speed. You can also take
complete manual control of the tug using your Download Toolbar Pushback
controllers. The in-sim toolbar can be used
to call up the application so you can interact
with it from within the sim, making the whole
experience seamless.

Not only does Toolbar Pushback allow you


to interact with the tug, but you can also
call ground services to your aircraft and load
catering and baggage to your aircraft.

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Airbus A330-300 Mega Pack XCub Performance Tool
It's still very early in development (version 0.2), A lot of this list has so far focused on the jets,
but members of the SoFly team have had but we are aware that many of you will enjoy
a great experience with the aircraft. It looks flying low and slow to admire the scenery
fantastic and flies nicely for such an early within the simulator. Luckily, there's one
version of the aircraft. Whilst this is not a true modification that springs to mind that does
representation of the aircraft type, it certainly an excellent job at enhancing the default cub
is a lot of fun to fly. within the simulator.

The team at Project Mega Pack have also The cub itself is a great aircraft for bush flying
included a huge list of liveries to accommodate thanks to its large wheels and short take-off
the aircraft download, so you can be sure to and landing capabilities. However, it does lack
find all of your favourites. Download the A330-300 some of the details and performance many Download XCub Performance Tool
require for longer trips. This is where the XCub
Performance Tool comes in.
MSFS Community Downloader
This is the most recently released product on
Developed by the team at Bush League
our list, but it certainly earns its place thanks
Legends, the XCub Performance Tool was
to how accessible it makes a range of other
designed to better replicate the performance
community mods that all improve default
of the CubCrafters XCub, whilst improving
aircraft.
the flight model and the autopilot systems
onboard.
The MSFS Community Downloader enables
anyone to easily download a wide variety of
Furthermore, the tool enables you to pair
modifications for numerous aircraft types. For
the Working Title GX Mod to the XCub to
example, the 'Salty 747' is available to download
enable you to have an even better navigation
directly through the application, along with
experience.
the 'Working Title CJ4'. These modifications
vastly improve the default aircraft (in a similar
way to how FlyByWire initially did, with the If exploring the world is why you fly in the
A320Neo/A32NX). simulator, then this mod is a must-have and
will enhanceyour experience with the Cub.
What this tool does though is consolidate
several add-ons and modifications into one Bonus: Airbus H135 Helicopter
single place. Instead of combing your way
through various websites or searching for the Download MSFS Community
latest update, the MSFS Community Download Not another Airbus!
keeps it all in a single place and automatically
notifies you of any updates. Download Airbus H135 Helicopter
Well, this one is different. Instead of being a
jet, this one is a helicopter. Developed by Hype
This tool will save you time and effort, whilst Performance Group, the H135 Helicopter is a
ensuring you have a more realistic experience free product that has been designed in line
using aircraft in the simulator. with the iconic aircraft. Despite no official
support for the type in the simulator, the
What Would You Pick?
team has found a way to bring rotary aircraft
to the sim. For inexperienced simmers new to As we said earlier, there are hundreds of
helicopters, this is a great way to start learning modifications for the simulator and there's
how to handle these machines. a good chance your favourite was missed
from this list. Be sure to send us your picks
for future guide updates so we can continue
to inform simmers (new and experienced)
which freeware will allow them to get the
most out of their simulator.

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SPOTLIGHT: TOP 5 PAYWARE
The Skypark - Parallel 42
Available exclusively for the latest simulator,
The Skypark is your ultimate adventure across
the virtual skies. The Skypark aims to give
Whilst the freeware community has had a
you a sense of purpose in the world as you
huge impact on people's simming experience
get contracted to fly different routes, carry
in the new simulator, there are still plenty
a variety of cargo and do your best to be a
of payware options out there that greatly
financial success.
enhance the sim.

The Skypark will give you access to your very


Despite the simulator being still in its early
own in-flight tablet designed to be your all-in-
days, there are already a large number of
one device as you adventure across the world.
products out there that provide simmers
Dubbed The Skypad, the tablet device enables
enhancements or different experiences with
you to access several apps at your fingertips.
the simulator. We have seen a range of aircraft,
See the latest contracts, track your progress
scenery and utilities that take simmers further
and even see how much money each job has
into the experience. There is such a range of
made.
options out there already that we have put
together our picks for the top five payware
releases currently available. You will need to pick your jobs carefully and
fulfil them or else you will get penalised and
lose reputation. Lose enough rep and you'll
Our list will give you a brief insight into some of
start picking up contracts that seem a little
our favourites. Of course, yours may not make
shady. That said, the reward could be worth
the list, but we hope that newcomers will look
the risk.
at this list and see a product that may interest
them. This list is in no particular order.
Buy The Skypark
The Skypark opens up a world of possibilities
and its great-looking user interface and online
Whilst we could be bias and list all of our
role-playing mechanics mean you will always
products in this list, we decided to stick to
have something new to do.
those made by others.

It's worth noting that we are excluding any Flight Crew A320 - FS2Crew
scenery products in this list as they will come For as realistic as the new simulator is, there will
next time. always be the missing co-pilot sat alongside
you. This is where Flight Crew A320 steps in
and provides you with a virtual companion.

FS2Crew is known for their virtual crew


operations from other platforms and this brand
new Flight Crew A320 product builds on their
knowledge. Upon adding to your simulator,
you will make your Airbus experience come
alive with real-world checklists and procedures
from a virtual companion. Buy Flight Crew A320

This product features real flight crew callouts


and interactions from a variety of crew
members. You can choose from three voice
sets: the US, UK and EU.

Whilst some limitations exist, it's a great start


and a great tool to help you manage the
workload of operating a real Airbus A320.

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DC6 for MSFS - PMDG Airport Regional Environment X: North
PMDG is a household name when it comes to America - LatinVFR
aircraft development in any simulator. So it's Airports in the new simulator already look fairly
not surprising then that when they confirmed accurate. One area that lacks any authenticity
that they would develop for the newest sim, is the airport vehicles. Whilst they function
fans got excited. Whilst it was expected that fine, LatinVFR saw an opportunity to improve
the 737 would be their first aircraft release, we the realism of the simulator. Airport Regional
instead got the Douglas DC-6. Environment X: North America, adds several
realistic paints for many trucks, catering units,
fueling tanks and much more.
Don't be fooled into thinking that this isn't a
sophisticated aircraft. In fact, it's possibly more
complex than your typical jetliner these days. Moving away from the standard, non-region
With many systems to monitor, you will spend specific paints AREX: NA adds well-known
as much time flying as you will keeping an eye logos and colour schemes to these trucks to
on things. Fortunately, the built-in optional AI make them feel much more suited for the
will help you get from ground to air easily. airport you're in.

Not only is it rich with detail, but the modelling, As the name implies, AREX: NA covers the
sound and texture work are undeniably whole of North America. This means adding
excellent. this product will instantly transform thousands
of airports in the US.
This is a truly incredible aircraft with a rich
background and one that will give you a Whilst the NA pack is our favourite, there
chance to truly admire the world of the new are also packs for Europe and also Asia, all of
simulator. Buy DC-6 for MSFS which cost around the same. Either way, this Buy AREX: NA
is a great tool for those wanting a bit more
realism in and around their airports.
Don't be put off by its dated look because this
is one aircraft you won't want to miss out on.

CRJ 550/700 for MSFS - Aerosoft


If you're looking to fly some regional hops
between smaller airports, then you should look
no further than the CRJ 550/700 by Aerosoft.

When it was released, it was one of the first


truly custom aircraft for the simulator. It is
a great mid-way point for those looking to
explore the world in a jet, whilst not being
overly complicated for newcomers. There's a
range of tutorials and accessibility options for
all kinds of simmers.

Visually, it looks stunning and it also performs


extremely well. Flying the aircraft feels silky
smooth and the level of system depth is more
than enough to do some adventurous A to B
flying.

This is a great, fun and fast aircraft and it won't


break the bank either.
Buy CRJ 550/700 for MSFS

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SPOTLIGHT: HONEYCOMB HARDWARE
Alpha Flight Controls
The first product released from Honeycomb
was the Alpha Flight Controls. Described as
the "most advanced flight simulation control
To most simmers, a simple joystick and throttle
system available," the yoke-style control set-
are all you need to get the most out of the
up includes numerous features and functions
simulator and discover the world. For others,
which make it indispensable for many.
having a more advanced control setup is key
to having the most immersive experience
possible. We are lucky to have a number of The yoke unit features a full 180-degree
hardware choices to choose from that meet rotation with smooth motion throughout the
the needs of a variety of types of simmers. movement. There's no centre detent or dead
One of the best hardware manufactures also zone that other control units have, which
happens to produce hardware that balances heavily impacts the immersion. On the yoke
quality and cost. That company is Honeycomb itself, there are 13 programmable buttons
Aeronautical. and hat switches. All of these enable you to
customise your experience when using the
simulator.
If you haven't heard of Honeycomb
Aeronautical by now, then allow us to give
them the spotlight this month as they produce In addition, the unit also features light switches
truly great hardware for a descent price. for your aircraft, a 5-position ignition switch
and a swanky backlight panel.
Honeycomb Aeronautical is based in San
Diego and was founded with the goal of The unit is plugged into your PC via the USB-C
creating affordable flight simulation hardware. cable and once installed, it's simple to use.
Founded by Nicki Repenning in 2015, the The simulator will instantly recognise the
company has since grown to a globally Find Out More
hardware and the default key commands and
recognised brand. Currently, Honeycomb axis will automatically be set up.
has two products available to buy, but are
continuing to push the limits of what they
can do and provide even more control options You can buy the Alpha Flight Controls from
for those looking to get the most out of their several retailers for approximately $279.99.
simulators.

Bravo Throttle Quadrant


In this month's Spotlight, we'll take a look at
what makes their hardware so special, what is The Bravo Throttle Quadrant is Honeycomb's
currently available and what the future holds answer to a modular throttle product that
for the team at Honeycomb Aeronautical. is adaptable to suit a range of aircraft types.
Each throttle axis can be changed to suit the
aircraft you're flying. There is also a GA and a
Boeing style set of controls included.

Alongside the throttle handles, there's a


fantastic trim wheel (essential for those
needing to precisely trim), a landing gear lever
and also a flap handle.
Find Out More

If that wasn't enough, the unit also features


a full autopilot control panel. Adjust a range
of settings all from your hardware without
having to adjust it in the simulator. All in all, an
impressive piece of equipment.

You can buy the Bravo Throttle Quadrant from


several retailers for approximately $279.99.
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Charlie Rudder Pedals
Available Soon

The Charlie Rudder Pedals are Honeycomb


Aeronautical's solution to rudder pedals.

The Charlie Rudder Pedals are due to release in


2021 and feature a horizontal pedal movement
similar to commercial pedals and driven by a
heavy-duty belt to replicate the pulley system
found in GA planes.

The pedals are made out of aluminium and slide


on steel rails whilst the toe brakes are equipped
with load cells to provide an authentic brake
force. Honeycomb Aeronautical will support
multiple-sized carpet spikes and inserts for
optional weight to prevent slippage.

Upon release, the Charlie Rudder Pedals will


cost $299.99 USD. with the optional weight
units retailing for $39.99.

Tango Foxtrot Flight Stick and Throttle


Available Soon

This dual controller will feature programmable


buttons, toggles, switches and rotary switches
for maximum customisation for customers. The
stick and throttle sections will be completely
detachable and can be swapped depending
on which dominant hand you have.

The throttle unit features twin throttle levers


with thrust reverser and can be configured for
both GA and commercial airliners depending
on which aircraft you are flying.

The throttle features a TOGA switch, A/T


disconnect buttons, speedbrakes and flap
levers which also include the “pull to unlock”
function found in certain aircraft. Furthermore,
the throttle features rudder trim, autobrake,
parking brake and also a fire suppression
system for both the APU and engines. The
planned release date for the Tango Foxtrot
controller will be in the second or third quarter
of 2021 and will retail for $249.99. It will be
compatible with box PC and Xbox Series X|S.

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SPOTLIGHT: COMMUNITIES
MSFS Addons - MSFSAddons originally was
designed to be a great resource for downloads,
but quickly turned into a media site providing
MSFS-specific news and content. The site is
Whether you're new to flight simulation updated regularly with news on both freeware
or an experienced simmer, having a great and payware creations.
community around you is great in enabling
you to discover new ways to fly, events and
more. Find Out More

In this Spotlight series, we're going to share Forums/Discord Communities


a number of communities and the impact it If you're looking for a way to engage with
may have on your simulation experience. active members of the community, forums
and Discord channels exist in order for you to
engage with people in real-time.
Media Outlets
There are numerous media outlets available
to discover the latest in flight simulation news, Official Microsoft Discord - The official
reviews and editorial content. Microsoft Flight Simulator Discord channel
was initially just a fan-made page, but soon
grew so much that the MS team wanted
FSElite - The largest and most up-to-date to make it official. Now one of the largest
resource available for flight simulation news. communities on the web, you can discuss all
Founded in 2016, FSElite has been a reputable things related to the simulator.
and trusted resource for all things flight
simulation. A team of passionate simmers who Find Out More
dedicate time to providing the community
fast-paced content, reviews and editorials. Official Microsoft Flight Simulator Forum -
Accessible to all, the Microsoft Flight Simulator
Find Out More forum is a great place to engage with the
developers, community managers and like-
Threshold - Although founded to originally minded people about the latest sim. Learn
focus on X-Plane content, Threshold saw the about new products, discover tricks and tips
potential of Microsoft Flight Simulator and and much more.
decided to dedicate time and resources to
covering the new platform. Threshold also has Find Out More
an interactive forum and store to buy specific
products. AVSIM - One of the first flight simulation
dedicated forums, AVSIM, is still extremely
Find Out More busy and popular even today. The forum
hosts a number of developers, including their
support, along with having thousands of
active members for all flight simulators. This is
a great place to start if you're looking for some
help.

Find Out More


FlightSim.com - FlightSim.com falls into
numerous categories, but its forum has a
busy presence in the flight sim space. Visit
numerous forum threads, download plenty of
freeware and learn about the latest products
in their marketplace.

Find Out More

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Stores / Marketplaces TheFlightSimDeck - TheFlightSimDeck
provides informative, cinematic and creative
If you're looking to expand your current library
videos to help you better understand aircraft
of add-on content, then you will want to learn
and scenery products. He has also started
about some of the best stores and locations to
developing for the simulator and provides
get downloads.
tutorial videos to help get you started.

FlightSim.to - FlightSim.to made a name Find Out More


for itself when it become the go-to place to
download freeware products for the simulator. KatiePilot - Real-world Airbus pilot, KatiePilot,
Since then, they have also expanded into often spends her time on Twitch streaming
offering payware products. A320 flights and educating simmers on various
techniques and how-tos.
Find Out More
Find Out More
simMarket - One of the longest-running
stores, simMarket, also boasts one of the 320 Sim Pilot - Another real-world pilot for the
largest libraries for flight simulator content. Airbus series of aircraft is known as 320 Sim
Easily download products from their store and Pilot. You can find him over on YouTube and
use a variety of payment methods to obtain often completes challenging approaches and
your add-ons. teaches emergency procedures.

Find Out More Find Out More


Orbx - Although Orbx sold only in-house Aus Flight Simmer - AusFlightSimmer is a
developments through its award-winning fantastic Australian flight simmer that regularly
Orbx Central application, the store has been shares the latest news and information on the
expanded to include a number of partner sim via his YouTube channel. Not only that, but
products. You can download products using he also has numerous group flights where you
the great application that automatically can join in.
downloads, installs and updates products in a
single click. Find Out More

Find Out More TheSkyLounge - Twitch streamer OMGEDSON


allows you to escape the norm and chill to
Streamers / Content Creators music as he discovers the world of flight
simulator. Accompanied by TheSkypark,
A great way to find out new products and Edson engages with his audience to provide
engage with community members is through stunning views in the simulator.
live streamers and content creators. Often you
will find these people on Twitch or YouTube,
but there are some on Facebook Gaming.

Chewwy94 - One of the most popular


streamers on Twitch is Chewwy94. Having
spent many years streaming in a relaxed
and informative way, Chewwy94 has built a
reputation for having interactive and engaging
streams.

Find Out More


LondonController - Another popular Twitch
streamer is LondonController. He streams
regularly for MSFS and can be found
showcasing new aircraft or controlling on
VATSIM.

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INTRODUCING 'DISCOVERY' DISCOVERY: PHOTOGRAMMETRY CITIES
The world of the new flight simulator is Our first section in the 'Discovery' series will
stunning, rich and full of life. Thanks to the give you a full list of all of the cities that are
use of modern technology, every part of the covered by the amazing technology called
world is covered. Some areas also include the 'Photogrammetry'.
detailed photogrammetry that brings cities
to life in full 3D, whilst the use of Bing Maps
enables true to life aerial imagery to be used Photogrammetry is the technology used to
across the world to accurately represent the replicate cities in a 3D environment within the
ground below. simulator. Scans of cities are conducted by
sophisticated cameras which capture high-
resolution images of objects and buildings,
As the world is so vast and full of life, we wanted along with 3D information such as height,
to help newcomers and experienced simmers width and length. This data is then processed
alike find inspiring new places. Our wonderful to recreate a 2D image into a 3D object, which
planet is full of unique landscapes that provide is then injected into the simulator at the exact
unique vistas and viewpoints, which are made coordinates of the actual building. This is
even more exciting when soaring right above how the new simulator is able to accurately
them. replicate entire cities with accurate buildings,
structures and vegetation.

We'll be continuing to update this series in


line with our guide updates to help you feel Within the simulator, there are over 360 cities
inspired about where to fly next. Whether that that use this technology. Whilst they do use a
be a unique city, a tropical paradise or a natural large amount of bandwidth from your data,
wonder of the world, our 'Discovery' series will the results are truly astonishing and you could
appeal to the inner adventurer within you. be soaring over iconic cities within minutes.

So whether you fly with friends online or However, finding these cities within the
venture out on your own, we hope you discover simulator isn't easy, so we have compiled a list
something new and exciting that inspires you. of all the locations in the world where you can
discover photogrammetry cities.

TIN (Triangulated Irregular Network) cities are


also included in this list.

List Updated: 16th May 2023

Australia
Canberra Sydney*** Melbourne***
Darwin City Brisbane*** Hobart***
Gold Coast Adelaide*** Perth***
Hobart Cairns*** Darwin***
Newcastle Townsville*** Mackay***
Wollongong Banbury***

Austria
Graz**
Vienna**

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Belgium Braunschweig** Finland Switzerland
Brussels Bremen Helsinki Basel**
Brunswick Zurich
Canada Dresden Germany
Abbotsford (XI) Duisburg Aachen United Kingdom
Calgary Freiburg Augsburg Brighton
Edmonton Frankfurt am Main** Berlin Bristol*
Halifax (XI) Halle (Saale) Bielefeld** Cambridge*
Hamilton Hamburg Derby
Laval (XI) Karlsruhe Eastbourne
London Kiel London*
Montreal Konstanz* Newcastle
Ottawa Leipzig Nottingham
Quebec City Magdeburg Oxford*
Regina (XI) Mannheim Portsmouth
Saskatoon(XI) Mönchengladbach Southampton
Sherbrooke (XI) Munich *Requires World Update III
St. Catharines (XI) Münster
Toronto Nuremberg United States
Vancouver Oberhausen
Alabama (USA)
Wuppertal** World Update X New Cities
Victoria Anniston
Albany
Winnipeg Auburn
Italy Portugal^ Arlington
Birmingham
Bologna Lisbon Boise
Denmark Ancona^* Decatur
Catania Barreiro Charleston (West Virginia)
Copenhagen Bari^* Dothan
Florence Cascais Disney – Kissimmee – Windermere
Cittadella^* Huntsville
Milan Coimbra Eugene
France Padua^* Mobile
Naples Key Largo
Aix-en-Provence Paestum^* Montgomery
Lansing
Bordeaux Palermo Parma^* New Zealand (XII) Spanish Fort
Rome Lynchburg
Chambord Pavia^* Auckland
Venice Olympia
Perugia^* Christchurch
Lille Arizona (USA)
Verona San Diego
Marseille Turin^* Hamilton Anthem
Seattle
Montpellier Nelson Carefree
Paris (Requires World Update IV: France and Netherlands Queenstown Catalina Foothills
Benelux) Amsterdam Utrecht Tauranga **Requires World Update VI
Drexel Heights
Port-Vendres ***Requires World Update VII
Wellington Flagstaff
^Requires World Update VIII
Rennes Spain Lake Havasu City ^* Requires World Update IX
Rouen Alicante Bilbao ^ Mesa (XI) Requires World Update XI
Strasbourg Barcelona Pamplona Oro Valley San Tan Valley (XII) Requires World Update XII
Vers-Pont-Du-Gard Córdoba Seville Peoria Tempe
Madrid Valencia Phoenix Tucson
Marbella Vigo Prescott Yuma
Malaga^ Murcia
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Arkansas (USA) Sacramento Gainesville Georgia (USA)
Little Rock Salinas Gulf Breeze Atlanta
San Bernardino Immokalee Brunswick
California (USA) San Diego Jacksonville Columbus
Agua Caliente San Francisco Key West Gainesville
Anaheim San Jose Lake City Griffin
Antioch Santa Ana Lakeland LaGrange
Bakersfield Santa Barbara Leesburg Macon
Castro Valley Santa Clarita Marco Island Marietta
Chico Santa Cruz Miami Peachtree City
Concord Santa Monica New Smyrna Beach Riverdale
Davis Selma Ocala Roswell
Desert Hot Springs Simi Valley Okeechobee Savannah
Downey Stockton Orange Park Sea Island
Elk Grove Temecula Orlando St. Marys
Fairfield Ukiah Pace Statesboro
Foster City Visalia Palatka Valdosta
Fremont Yuba City Palm Bay
Fresno Yucaipa Palm Beach Illinois (USA)
Glendale Palmetto Bay Carbondale
Hanford Colorado (USA) Panama City Champaign
Hollister Boulder Pensacola Chicago
Hollywood Colorado Springs Poinciana Kankakee
Inglewood Denver Port Charlotte Marion
La Habra Port St. Lucie Rock Island
Lodi Connecticut (USA) Sarasota Springfield
Long Beach Bridgeport Sebring
Los Angeles New Haven Spring Hill Indiana (USA)
Los Gatos Stamford St. Petersburg Fort Wayne
Madera Tallahassee Indianapolis
Manteca Tampa
Delaware (USA) Kokomo
Modesto Tarpon Springs Michigan City
Dover
Moreno Valley Titusville South Bend
Wilmington
Oceanside Universal Studios Florida
Oxnard Venice
Florida (USA)
Palm Springs Walt Disney World Resort
Brandon
Palmdale Winter Haven
Clermont
Perris Winter Park
Daytona Beach
Porterville Zephyrhills
Deltona
Redding Flagler Beach
Reedley Fort Lauderdale
Richmond Fort Myers

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Iowa (USA) Mississippi (USA) New Mexico (USA) Pennsylvania (USA)
Des Moines Gulfport Albuquerque Abington
Jackson Bernalillo Harrisburg
Kansas (USA) Laurel Las Cruces McCandless
Topeka Los Lunas Norristown
Wichita Missouri (USA) Santa Fe Philadelphia
Columbia Pittsburgh

Kentucky (USA) Jefferson City New York (USA)


Louisville Kansas City New York Rhode Island (USA)
Springfield Niagara Falls Providence

Louisiana (USA) St. Louis Syracuse

Baton Rouge South Carolina (USA)


Monroe Nebraska (USA) North Carolina (USA) Charleston
New Orleans Lincoln Durham Columbia
Shreveport Omaha Greensboro Goose Creek
Raleigh Greenville

Maine (USA) Nevada (USA) Winston-Salem Summerville

Augusta Carson City


Portland Las Vegas North Dakota (USA) South Dakota (USA)
Reno Bismarck Pierre

Maryland (USA) Fargo

Baltimore New Hampshire (USA) Tennessee (USA)


Concord Ohio (USA) Memphis

Massachusetts (USA) Cincinnati Nashville

Boston New Jersey (USA) Cleveland


Brockton Edison Columbus
Lowell Middletown Dayton
Springfield Newark Toledo
Worcester Toms River
Trenton Oklahoma (USA)
Michigan (USA) Willingboro Oklahoma City
Ann Arbor Tulsa
Detroit
Oregon (USA)
Minnesota (USA) Beaverton
Farmington Portland
Minneapolis

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Texas (USA) Japan
Amarillo (All require World Update I)
Austin Sendai
Brownsville Takamatsu
Corpus Christi Tokushima
El Paso Tokyo
Fort Worth Utsunomiya
Galveston Yokohama
Houston
Kingwood
Laredo
Longview
Lubbock
Midland
San Antonio
The Woodlands

Utah (USA)
Salt Lake City

Virginia (USA)
Norfolk
Richmond

Washington (USA)
Everett
Seattle
Tacoma

Wisconsin (USA)
Appleton
Fond du Lac
Green Bay
Janesville
Madison
Milwaukee
Oshkosh
Sheboygan

Wyoming (USA)
Cheyenne

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DISCOVERY: SHORT SCENIC FLIGHTS
Visit Piedra del Penol
Departure: José María Córdova (SKRG)
Arrival: Olaya Herrera Airport (SKMD)
With the whole world covered by the new
simulator, it only makes sense for our Discovery
section to include short scenic flights. These Trip: Take off from José María Córdova and
flights have been designed to give you the fly in an easterly direction for 10-15 minutes.
chance to take off and land within an hour, Eventually, you will find the stunning rock
but get a truly amazing experience flying over and lakes. Once done, fly west past José María
some tremendous views. Córdova into the city of Medellin. You will
find Olaya Herrera Airport tucked amongst
the towering buildings and city landscape.
Our Discover section will continue to be
updated over time as more and more locations This is an exciting flight as it combines great
are recommended. looking scenery with a challenging airport
approach.
See the Potash Ponds
Departure: Canyonlands Fields Airport (KCNY) Total Time: 45 minutes.
Arrival: Sky Ranch Airport (3L2)

Trip: Depart KCNY airport to the south in


a small GA aircraft and fly on a heading
of approximately 160-degrees. After 10-15
minutes, you will come across the fantastic and
glorious Potash Ponds. These breathtaking
ponds are full of colour and make for excellent
screenshots.

After you're done taking aerial photography


of these beautiful scenes, take an easterly
routing and follow Highway 191 towards Sky
Range Airport.

Aircraft's Final Resting Place


Total Time: 40 minutes.
Departure: Davis Monthan AFB (KDMA)
Arrival: Davis Monthan AFB (KDMA)

Trip: A sad fact of life is that all things must


come to an end. This is the same for aircraft.
When it's time for an aircraft to be retired, its
last flight is often a quick trip to the Aircraft
Boneyard.

This quick flight from Davis Monthan AFB will


show you just how many aircraft are currently
sat waiting to be scrapped in this graveyard
for aircraft. Simply do some circuits and tour
around this historic area. A sad flight, but a
scenic one all the same.

Total Time: 10 - 30 minutes.

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SIM SUPPORT - INSTALLATION & UPDATES
To disable the Windows Auto-tuning function,
you will need to follow these instructions:

Our Sim Support section has been designed 1. From your Windows start menu, search for
to help users troubleshoot common errors or 'Command Prompt'.
issues within the simulator. 2. Run this software as an administrator.
3. A new window will pop up, which will
Whilst many users will find installing the enable you to start typing a command.
simulator a straightforward process, there are Enter the following text:
a limited number of issues reported that can
netsh int tcp set global
easily be overcome.
autotuninglevel=disabled
4. Press the enter key to run this command.
Installation and Updates
5. You will need to now reboot your PC.
One of the most common issues is seeing
the installation process 'loop' on certain
files and thus the installation or update fails. Try now running your installation for
There are multiple reasons for this to happen; the simulator again. You should see an
slow internet speeds, hard drive space full or improvement in performance when trying to
security software preventing the installation. install larger files for the simulator.

Solution #1 - Allocate More Resources to Solution #3 - Temporarily Moving the


Your PC Community Folder Contents
You could be encountering this issue due to One common issue is smaller files not being
the lack of resources available on your PC. This able to download and install correctly.
could slow down or prevent the decompression
engine during the installation process causing
it to stop or crash. The cause of this issue is the contents of your
Community Folder. However, the solution is
relatively simple.
In an attempt to prevent this, close any
unnecessary background applications such as
web pages, Steam, Discord or other software Create a new temporary folder anywhere
you have running on your PC. on your PC. Now move all contents of your
'Community' folder to this new temporary
folder, ensuring that the 'Community' folder
When installing or updating the simulator, for your simulator installation is completely
you should give your PC maximum resources empty. Likewise, if you added non-official
to complete it successfully. content to the official simulator folder, remove
this too.

Solution #2 - Disabling Windows Auto-


tuning Reboot your computer.
If you find you're having issues downloading
'large' files, then you could resolve this issue by Run the installation process again and now
disabling Windows Auto-tuning. it should work fine. Once the new update
has been installed, move your community
content from the temporary folder back to the
We have found this can speed up the
'Community' folder in your simulator directory.
download and installation of these larger files
and prevent the installation process from
crashing.

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SIM SUPPORT - KNOWN ISSUES
Helicopters: Bell 407 • The image shown on the “Leg Completed"
page of Monsoon landing challenge in the
• VR controllers are not fully supported by
40th Anniversary is incorrect. Even though
the aircraft.
this image is incorrect, the sim recognizes
It should be known that no software is perfect Douglas DC-3 • The rotor brake does not slow the rotor that the user has completed the challenge,
and that there will always be issues and bugs. blades down. and the sim records this result.
• The Heading Bug for the autopilot cannot
However, it's how a company deals with them
be set in the Retrofit variant. • In the Alaskan Floatplane Pilot mission of
which makes or breaks trust. We have seen
the 40th Anniversary, landing and coming
the team update the new simulator many • The Flaps indicator in the External View Helicopters: Cabri G2 to a full stop at PAAQ does not complete
times since its initial release, always trying to HUD is off by one notch.
• The Flight Plan page of the GPS does not the first leg of the trip.
fix issues and problems. • The right fuel selector cannot be switched show course and distance information for • In the 1950: Frontier Airlines (FS2004)
to the off position. the legs of the flight plan. 40th Anniversary mission, the ICAO code
It is also important that a company is • The radio altimeter does not provide • The first leg of a flight plan may not activate is incorrectly displayed for Buckley Air
transparent about the problems within the accurate indications above 400’. in the GPS. National Guard Base in the navlog. It is
software, which is why the developers have • The Direct-To flight plan cannot be currently displayed as KFKF whereas it
put together a known issues list. consistently cleared from the GPS. should be displayed as KBKF.
De Havilland Beaver
• Occluder is missing rain/snow/CFD and • In the Sitka Approach (FSX), upon approach
The below list is of known issues for Microsoft • Exiting Slew mode on the ground will kill to the runway, the narrator tells users to
can go through the cockpit.
Flight Simulator. the aircraft’s engine turn around when they don't have to. The
user can ignore this instruction.
Fokker F.VII • The A310 in the Caribbean Landing
Last Updated: 18th May 2023 Grumman Goose
• The following bugs apply to the Retrofit (40th Anniversary) flight starts out
• Exiting Slew mode on the ground will underpowered and requires user to take
Variant only:
result in the aircraft crashing. immediate control to maintain flight.
Aircraft and Avionics • The Radio Compass does not point
to an NBD station when it has a bearing • The A310’s autopilot in the Caribbean
• Some icons on the Longitude Systems and Landing (40th Anniversary) flight cannot
Controls pages may not display, but page/ Spruce Goose between 180-359 degrees.
be engaged. Users must hand fly the
pane operation is not affected • Text is missing in the Weight and Balance • The HSI does not behave correctly. The aircraft.
• TO/GA button on the CJ4 throttle handle menu for the aircraft. compass card does not rotate when the
aircraft turns, and the course knob does • The Voice Over narrator can begin narrating
may be hard or impossible to click for some • The Prop RPM controls in the cockpit before the user selects "Ready to Fly“. This
users, but a clickspot has been provided not rotate the CDI needle. For heading
cannot be interacted with. is currently happening in the following
on the Fire Bottle button to the left of the indications, please use the copilot’s
• Changes to the fuel load in the Weight Heading Indicator. missions:
autopilot panel and the key binding will
& Balance screen is not reflected on the • Rome-Naples Airline run
work to activate TO/GA • All variants: The Fokker fuel burn rate is
clipboard.
being adjusted. At present it has great • Sitka Approach (FSX)
• The clipboard does not check-off an event range and endurance.
• Monsoon (FSX)
Aircraft Specific when selected.
• Fokker History Flights: Please be aware
• In the Rome to Naples (40th Anniversary)
Airbus A310 • The Oil Radiator Flap switches at the flight that the aircraft’s electrical system needs to
flight, the A310’s elevator trim may not
engineer station cannot be interacted with be shut down to complete a leg. To turn off
• Settings on the Flight Control Unit (FCU) be correctly set for take-off. Users should
despite what the tooltip says. the electric system in the classic variants,
cannot be changed using key bindings. make sure to double-check this before
use "SHIFT+M."
Users must interact with the panel to starting their take-off roll.
change them. Wright Flyer • When flying in helicopters, airflow particles
• Text is missing in the Weight and Balance • The catapult may reappear after the aircraft Activities (rain and snow) can appear inside the
menu for the aircraft. lands. cockpit. Users should ignore this glitch.
• Issues with the default VR position in the
• The Flight Director switch on the First following 40th Anniversary activities. • Progress does not save in the San Juan
Officer side also toggle’s the Captain’s. Island Run (40th Anniversary) flight.
Glider: DG1001 • First Flight at Kitty Hawk
• In the Caribbean Landing (FSX) mission of
• If the engine (sustainer) in the DG1001 does • Spruce Goose the 40th Anniversary, the game can crash
Curtiss Jenny not turn on, ensure the FCU Power switch • First United States Airmail Route when quitting this activity if the user is
• The camera will be inside the airframe is in the On position, and toggle the Master using or has used a VR headset during the
• The Hell Stretch
when VR mode is started. Power switch, which is located behind the activity.
red guard cover. • Crash Mode is not enabled in the Spruce
Goose 40th Anniversary discovery flight by • In the Monsoon (FSX) mission of the 40th
• Male pilot avatars will clip the aircraft’s Anniversary, if the user fails the landing and
default.
canopy when they are seated in the glider’s restarts from ‘last completed waypoint’,
front seat. they can be put at an altitude of 35,000
feet.
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V1.1.0 | Oct 2023
• In the 1950: Frontier Airlines mission of the Menu
40th Anniversary, the aircraft engines turn
• Unable to navigate through some of the
off immediately after starting bush trip.
menus due to freezing or the cursor jumps
• In the Hell Stretch (FS2004) mission of around and does not interact with menu
the 40th Anniversary, the default amount elements.
of fuel in the aircraft is not enough to
complete the first leg. The user will have to
adjust the fuel level or settings in the flight Scenery
menu in the sim to complete the first leg.
• Textures in Free Flight do not properly
• Users have to hold down the set key to render nearing both the North and South
enable rotor braking for Helicopters in the Poles
sim. It is not a binary brake on/off control
• The External view HUD is not visible
when the First Flight at Kitty Hawk (40th Flight Planning
Anniversary) flight is restarted • Users will not be able to launch a saved
flight plan using a deleted aircraft. The
FLY button in the loading screen will be
Live Traffic disabled with no messaging.
• Issue with SimConnect traffic not
following assigned flight plan and having
unpredictable behavior
From the Official Support Page

DLSS
• The DLSS option is not showing up for
some users.

VR
• No more engine sound when switching off
VR when Main device Output selection is
set to "System's default Device"

Xbox
• The sim freezes/crash when updating/
downloading content via the Content
Manager
• Downloading ~25 GB of content and
entering a flight durations of 2+ hours may
cause a crash or service disconnection
issue

Avionics
• Screens go black when flying: There are
multiple root causes being investigated,
but one issue is related to battery drain.
The starter is always ON even after the
engine having been started, continuously
draining the battery. After some time, the
systems shutdown.

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V1.1.0 | Oct 2023
THIS IS JUST THE START
Your flight simulation journey has only just
started. We hope you have felt that this guide Resources Credits Family and Friends of SoFly
has provided you with the support, guidance
and tips you need to get off to a flying start. Fortunately, there is a wide range of resources It is only with the support of following people Your support, guidance and feedback has
out there already to help you better understand that the Guide to Flight Simulation is made helped keep us motivated through this
flight simulation, and how to get involved with possible. challenging and tough time. We value that
From understanding the complexities of the various communities in this hobby. now and always as we help others to discover
airliners and emergency procedures to Community Forums / Websites the wonderful world of flight sim, just as you
interacting with live air traffic control and Calum Martin helped us to learn for ourselves.
reading charts, we know there is still so much Avsim CEO of SoFly, Lead Design, Content Manager
out there to learn. Whilst flight simulation may Flightsim.com
still seem somewhat daunting, we hope this Adam Errington
guide has given you an insight into the world Official Microsoft Flight Simulator Discord Content Producer Acknowledgements and Copyright
of simming and been able to provide you with The Sky Lounge.tv Discord Molly Willcox A Complete Guide to Flight Simulator is produced by SoFly
some helpful tips to get you on your way. Ltd (Company Number: 12352152) and is a registered product
Marketing Manager in England. This guide is not endorsed by Microsoft in
Media Outlets (News, Reviews & Previews) Lisa Carpenter
anyway and should not be seen as official. No parts of the
guide or its entirety may be reproduced in any way including
Our Guide to Flight Simulation just scratches FSElite screenshots, sharing or re-uploading to any site identically or
the surface of everything there is to learn out Editor, Content Producer modified.
there. At SoFly, we want to continue providing HeliSimmer.com Jordan Williams
you with quality guides, tutorials & training, Threshold Content Producer (Extended Edition) Microsoft Flight Simulator is developed by Asobo Studios,
and lots more services to help you have the Xbox Game Studios and is owned by Microsoft Corporation.
best virtual flight simulation experience. Brent Cornelia Microsoft Flight Simulator, Flight Simulator and other
Online Flight Simulation Networks (ATC) Content Producer (Complete Edition)
trademarks / intellectual property associated belong to
Microsoft Corporation.

The Future
IVAO
All aircraft, airport, developer, manufacturer and
POSCON We would also like to thank the following data provider names, information, logos and assets
VATSIM people for their contributions to the guide. remain the property of their respective owners.
Since we released the guide in August 2020,
we have issued numerous key updates This guide is independently made and SoFly accepts no
and multiple minor releases fixing issues Content Producers (Twitch / YouTube) Patrick Moore (The Flight Sim Deck) liability for any misinformation, misunderstanding or
discovered by our customers. We are damage caused for following this guide.
committed to continuing that trend over the 320 Sim Pilot Artwork and Screenshot Production
coming months. Be on the lookout for future Aus Flight Simmer Brian Benscoter Copyright SoFly Ltd © 2020 - 2023. ALL RIGHTS RESERVED.
updates to continue your learning experience.
Chewwy94 Additional Feedback
JonFly Maximu$
We will update this guide alongside major
The Flight Sim Deck In-Sim Tool Bar Development
'Sim Updates' throughout the year. You are
purchasing a yearly edition, with a new version NovaWing24
annually from 2024 until further notice.

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V1.1.0 | Oct 2023
VERSION 1.20
A GUIDE TO FLIGHT SIMULATOR CHANGELOG Release Date: September 9th2020

Based on your feedback, we have Changelog


implemented a changelog to our guide to
help you understand what changes have been NEW - G1000 Tutorial
made to the guide over the past versions. We NEW - Airport Manoeuvring
feel this will help you determine what new
NEW - Primary Key Controls
information has been added or ammended.
This information can also be found online via FIX - Corrected airport elevation for Sydney
our website or through your original point of International Airport (YSSY)
purchase. We will continue to update this
section when we release a new update.
Total Page Count: 170
*v1.21 released the following day fixing an issue
VERSION 1.00 with the G1000 tutorial.
Release Date: August 18th 2020

VERSION 1.30
Initial Release
Release Date: September 16th 2020
This was the initial release for A Guide to Flight
Simulator.
Changelog
NEW - TBM 930 Tutorial [Part of TBM Tutorial]
Total Page Count: 121
NEW - Information on SkyVector Flight
Planning [Part of TBM Tutorial]
VERSION 1.10 NEW - Information on using VOR navigation
Release Date: August 28th 2020 [Part of TBM Tutorial]
ADDED - Page numbers now link directly to
pages within the guide
Changelog
FIX - Minor spelling error on In-Sim Menu
NEW – Boosting Performance for your Options on page 48
Simulator
FIX - Minor spelling error on ATC communication
NEW – How to Find Animals options on page 49
NEW – How to Unlock All Achievements in the FIX - Minor spelling errors on Airliner section
Simulator on pages 68 and 69
NEW – Information on how to print and move FIX - Some page numbers were incorrect after
to a different device guide updates; now fixed
ADDED – Remaining Airports
ADDED – New Tips for Multiplayer Total Page Count: 190
ADDED – Link to Blog Post for Improving
Download Speed on Installation
FIX – Corrected Logitech Error on Page 15
FIX – Corrected Gibraltar ICAO code on page
80
FIX – Changed details about server availability
on page 120

Total Page Count: 148

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V1.1.0 | Oct 2023
VERSION 1.40 VERSION 1.60
Release Date: September 23rd 2020 Release Date: October 21st 2020

Changelog Changelog
NEW - Snow and Weather Manipulation NEW - World Update I: Japan section
NEW - Handling Icing In Your Aircraft ADDED - Six new airports based on the free
World Update (Japan) for the simulator
NEW - Accessibility Options
ADDED - New information in the performance
NEW - Updating Your Simulator
section for 'Render Scaling'
ADDED - Key features of simulator build 1.8.3.0
CHANGED - Colour for the footer to have better
ADDED - Information on in-sim menu after visibility for printing
build update 1.8.3.0
FIX - Nearly 100 minor changes / fixes to text,
ADDED - Updated back cover spelling and font throughout
FIX - Acronym error on Page 134 FIX - Corrected page number links where they
were wrong/linking to the wrong page
Total Page Count: 200
Total Page Count: 232

VERSION 1.50
Release Date: October 1st 2020 VERSION 1.70
Release Date: December 11th 2020
Changelog
NEW - A320Neo Tutorial Flight Changelog
ADDED - Information on Microsoft Flight NEW – World Update II: US Section
Simulator Build 1.9.3.0 [Japan Update] NEW – Future of Flight Simulator
CHANGED - Updated credits list in relation to NEW – Future of A Guide to Flight Simulator
upcoming language translations and other
contributors. ADDED – Four new airports based on the free
World Update (US) for the simulator
FIX - Various minor spelling errors throughout
the guide [Thanks to Brian B] FIXED – All pages now correctly display the
version number
FIX - Corrected link to SkyVector
FIXED – Images missing from Airbus tutorial

Total Page Count: 222


Total Page Count: 244

VERSION 1.80
Release Date: January 12th 2021

Changelog
NEW – Virtual Reality recommended hardware
NEW – Virtual Reality performance settings
NEW – Virtual set-up tutorial and guide
ADDED – Changelog information
ADDED – Latest sim update information

Total Page Count: 262

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V1.1.0 | Oct 2023
VERSION 1.90 VERSION 1.90 EXTENDED EDITION v1.10 EXTENDED EDITION v1.30
Release Date: February 26th 2021 Release Date: February 26th 2021 Release Date: July 29th 2021 Release Date: October 21st 2021

Changelog Changelog Changelog Changelog


NEW - UK and Ireland Airports NEW - UK and Ireland Airports NEW - World Map Functionality Changes NEW - In-Sim Guide Reader
NEW - UK and Ireland World Update Info NEW - UK and Ireland World Update Info NEW - Flight Model and Accessibility Info NEW - Junkers JU-52 Tutorial
ADDED - Availability icons on each airport Added NEW - Sim Update 6 Information
ADDED - Availability icons on each airport
FIX - Various fixes to pages / tutorials based on NEW - 'Lock' interaction and cursor info (plus UPDATE - G1000 Tutorial
FIX - Various fixes to pages / tutorials based on
customer feedback. how to remove on PC)
customer feedback. FIXES - Numerous spelling errors and other
NEW - Sim Update V - Update Info* suggestions [Thanks to Paul for this]
Total Page Count: 272 NEW - Spotlight - Top 5 Payware CHANGE - Maximum Performance Info
Total Page Count: 272
NEW - Spotlight - Honeycomb Hardware
NEW - Discovery - Scenic Locations Total Page Count: 432
VERSION 1.95 VERSION 1.95
NEW - Flight Assistant and New Assiatances
Release Date: April 30th 2021 Release Date: April 30th 2021
UPDATE - Info on aircraft with ski and float
varients added
EXTENDED EDITION v1.40
Changelog Changelog Release Date: December 8th 2021
CHANGE - Changed some imagery to reflect
NEW - France and Benelux Airport NEW - France and Benelux Airport the new UI
NEW - France and Benelux Update Info NEW - France and Benelux Update Info FIX - Contents page error fixed Changelog
NEW - Adding/Changing Liveries NEW - Adding/Changing Liveries FIX - Minor spelling mistakes fixed NEW - Reno Air Racing
NEW - Customising Flight Model NEW - Customising Flight Model NEW - Sim Update 7 Info
ADDED - New details for sim updates ADDED - New details for sim updates Total Page Count: 381 NEW - New Airport Info (GOTY Edition)
ADDED - New details on A Guide to Flight ADDED - New details on A Guide to Flight NEW - New Aircraft Info (GOTY Edition)
Simulator Extended Edition (Coming Soon!) Simulator Extended Edition (Coming Soon!) NEW - Additional Flight Training Info (GOTY
EXTENDED EDITION v1.15
FIX - Changes to some airport descriptions FIX - Changes to some airport descriptions Edition)
Release Date: August 27th 2021
UPDATE - Photogrammetry City list updated
Total Page Count: 282 Total Page Count: 282 FIXES - Numerous spelling errors and other
Changelog suggestions
NEW - PMDG DC-6 Tutorial
EXTENDED EDITION v1.00 EXTENDED EDITION v1.05
Total Page Count: 448
Release Date: June 15th 2021 Release Date: June 22nd 2021 Total Page Count: 398

Changelog Changelog
EXTENDED EDITION v1.45
NEW - Tutorials for various aircraft Release Date: December 22nd 2021
NEW - World Update V: Nordic Info
EXTENDED EDITION v1.20
NEW - World and Sim Update Info NEW - Airport Info for World Update V
Release Date: September 15th 2021 Changelog
NEW - Airliner Tutorial Mission NEW - World Update VI Info
NEW - All new sections for Spotlight NEW - DX12 Info and Best Settings
NEW - Xbox Series X|S Info
Changelog NEW - Dev Mode Replay Mode
NEW - All new sections for Discovery UPDATED - Sim Version 1.17.3.0 Info
NEW - World Update VI Info NEW - F/A-18 Tutorial Flight
NEW - All new sections for Sim Support FIX - Minor adjustments to various layout
NEW - Spotlight - Flight Sim Communities
NEW - Installing Third Party Products sections.
UPDATED - Added information on Safe Mode Total Page Count: 464
NEW - Extended Edition Contents Page
UPDATED - 'Offscreen terrain pre caching'
UPDATE - Various images and changes to Total Page Count: 360
added to performance guide
refelect the new Extended Edition

Total Page Count: 406


Total Page Count: 350

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V1.1.0 | Oct 2023
EXTENDED EDITION v1.50 EXTENDED EDITION v1.75 A Complete Guide to Flight Simulator
Release Date: February 2nd 2022 Release Date: 3rd May 2022 2023 Edition v1.0.0 CURRENT
Release Date: May 30th 2023
Changelog Changelog
NEW - World Update VII: Australia Info NEW - Sim Update XI Info Changelog
NEW - Local Legend II: Fokker FVII Info NEW - PMDG 737NG Tutorial Flight
NEW - World Update VII - Airport Info NEW - World Update X - XII Information
Total Page Count: 502
FIXES - Spelling and grammar errors NEW - 40th Anniversary Edition Information
NEW - All Default Aircraft Added
Total Page Count: 471 NEW - All World Update Airports Added
EXTENDED EDITION v1.80 NEW - Future Sim Update Information
Release Date: 9th June 2022
EXTENDED EDITION v1.60 NEW - Simulator Patches and Update
Information
Release Date: March 2nd 2022
Changelog NEW - Xbox WASM Information
NEW - World Update IX Info UPDATED - Maximise Performance Settings
Changelog
UPDATED - Photogrammetry Cities List UPDATED - Sim Training
NEW - Marketplace Dedicated Section
UPDATED - SoFly Products to include STORM UPDATED - Photogrammetry Cities
NEW - Sim Update 8 Info
UPDATED - Sim Issues and How to Resolve
NEW - Future of the Simulator with World and
Total Page Count: 506 UPDATED - Paid MS DLC Aircraft Information
Sim Update Release Info
UPDATE - New Autopilot Key Combination UPDATED - SoFly Products
Controls EXTENDED EDITION v1.85 FIX - Contents Page
UPDATE - Added ICAO/IATA to all airports Release Date: July 2022 FIX - Various spelling/grammar errors
Fixes - Numerous spelling errors FIX - Replaced old outdated menus in many
Fixes - Duplicate paragraphs places
Changelog
NEW - World Update X Info
Total Page Count: 484 Total Page Count: 602
UPDATED - Photogrammetry Cities List
UPDATED - SoFly Products
EXTENDED EDITION v1.70 A Complete Guide to Flight
Release Date: April 5th 2022 Total Page Count: 510
Simulator 2023 Edition v1.1.0
Release Date: Oct 10th 2023

Changelog
Changelog
NEW - World Update VIII: Iberia Info
NEW - World Update XIV: Central Eastern
NEW - New Airport Info (WU8)
Europe info added
NEW - Local Legend #3 Dornier Do J Wal Info
NEW - City Update IVl Western Europe info
NEW - How to Use MSFS on Mobile with Xbox added
Cloud Gaming
NEW - Sim Update 13 info added
UPDATE - Photogrammetry List (WU7 & WU8)
UPDATED - MS DLC Aircraft info
UPDATED - WU XIV Airport info
Total Page Count: 496
UPDATED - Photogrammetry cities included
UPDATE - SoFly Spotlight
UPDATE - Simulator patches and update
FIX - Contents Page
FIX - Various spelling/grammar errors

A Complete Guide to Flight Simulator 2023 | 620 A Complete Guide to Flight Simulator 2023 | 621
Total Page Count: 622 V1.1.0 | Oct 2023
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