Professional Documents
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Aberrant WW8500
Aberrant WW8500
From N! documentary
Reaching the Stars:
TV A Decade of Novas ,
I I I • .. I
2
~eep reading~
asphalt. At the time, I didn’t even think to wonder why I wasn’t hurt. I
couldn’t see any more flames, and the guys were all standing around me
shouting. The rest of it was a blur of sirens and people I didn’t know
asking me bunches of questions I could barely understand. The headache
lasted for almost a week.
The Project docs told me, later, that novas typically emerge during a time
of great stress, and their powers reflect that initial situation. I can absorb
energy. Only recently have I begun to learn how to redirect it. We weren’t
all-powerful. Hell, I can’t even fly. What kind of superguy can’t fly?
• !: How have your quantum powers grown,and how did you learn them?
r:
.. Nltenainment
I
~
• Portman: The fire-eating thing- "radiant energy ab orption," the
i'1 ·'
docs call it - ju t came naturally. [ just knew how to do it. Within a few
Ii· - weeks of the initial discovery of novas, the Aeon Society contacted a lot
11 "
1 Nhervlew of us and asked us if we would like training on how to use our power .
:·-~~ They had recruited some amazingly smart novas who had figured a lot
( t out about our abilities. I agreed. I pent clo e to two year with them, on
If''
j ..... '
I
N!thenews and off, after they et up the Project. They teach various meditation
:~. "''
..
I.I . ..._
Nlsight
technique , and they constantly test and challenge us to u e our power
in new and different ways. A nova's abilities really are in your mind. You
r1- . have to convince yourself that you can do something new, and you have
to make it an expansion of something you can already do . We ven got a
I
1
t ►••J. N!trenous
•
• ..,: •
crash course in quantum physics, so we would better understand what
we were really doing .
' .
,. ' Nhernet
I ,•. • !: What' your take on the recent criticism of Project Utopia? Some
~
people are calling it a conspiracy to take over the world, others are
claiming that it want to create a socialist world government. How do
you respond to tho e claim ?
,.
r· .. tonNIgames
i . ....
• Portman: I don't think that's the ca eat all. Project Utopia has done
great things for everyone on this planet, from the global environmental
1,'
cleanup to the Palestinian peace
I
I' agreements to the Ethiopian
terraforming project to fighting
international terrori m ... hell, even
the Zurich Accord, that made the
world accept novas as people. It
shocked people when Project
Utopia got an advisory position on
the UN Security Council, but as
do ely as they'd been working
with the U , it shouldn't have
surprised anyone. I love my
country as much as the next guy-
or the next nova - but the recent
talk of Utopia being a huge con-
spiracy comes from a few right-
wing nutcases with bad attitudes.
othing more .
4
!keep reading .,
potatoes for dinner last night, but I can also absorb enough energy to
turn just about anything into ash. I guess it’s the trade-off. Some of us
also display what the religious kooks call an “anima.” Many novas have a
distinct field around them when they use their powers. I guess you’ve
seen the footage — I look like I’m covered in transparent flames when I
absorb energy. I’ve seen weirder displays. I’m just glad that some of the
research has helped with older problems like cancer. I haven’t had a cold
in 10 years, and if a blood sample can keep everyone else from having
one, all the better.
• N!: ot all novas, especiallysome who have spoken out recently,have taken
such a philanthropic position. How do you respond to Divis Mal's melodra-
matically dubbed ull Manifesto and organizations like his Teragen?
Nnenainment
• Portman: I don't know much about this Mal fellow, but I don ' t like
what I've heard. Isn't he the guy who ays that we aren't human? Of
N!terview cour e I'm human! I can just do things some people can' t. He says we're
all governments of our own , and that the laws and rules of humans don ' t
apply to us . Per anally, if he really believes that , and it's not just a
publicity stunt or ratings gimmick, then he's a megalomaniac, and his
mom should have spanked him more often . I wish he' d just mouthed off
on Two Minut es Hate, like the rest of the bored wackos, and left it at that.
As far as the Teragen is concerned, they give all novas a bad name . I can't
wait until the Utopians or the UN or someone gets a hold of them . I
don't care how popular or "cool" some folks think the Teragen is, Mal's
group is nothing but a gang of thugs, the Manson Family with super-
powers. They've killed people, destroy ed property, intervened in wars -
and they say they are acting for the good of all novas? They are no better
than Mal. In fact, they' re wor e. At least Mal just mouthed off. These
guys are wreaking havoc. They are the ones who are putting this smear-
campaign crap on the Project.
-
up, but they'll get their
due. I think the next 10
years will be even
better than the last. I
really believe that the
21st century will be
the dawn of a golden
age for mankind .
-
• 5
March 23, 1998
thenews
Of all th day to
hang the world
Nttenalnment for v r, why th h ll
did God have to pick a
Nherview fucking Monday?
- Dr. Duk R II , p t-
Nllhenews g nzo j urnali t
Nlslgbl
From Ultim, te edi,' rom th final broadca t of
Nttre
nous "R living -Day" audi the Galatea, 03/23/9
collage
• Galatea:. . . mmand, w 're
Nnernet having m rt of dilficulti n
board.
• ASA: Sa again. What kind f
difficulti ?
runNIgames " .. . arthquake, at I a t 4.0 n the
Richter cale, rocked D nver ... " • Galatea:Llgh aren ' t functi rung
properly.. . diagn tic ms to
11
••• ri of xpl ion n the treet indicat m rt of. ..
of w York City, including ne
thr atening a h I bus .. . " • Can ou
ASA: C m in, Galatea.
h ar ?
. . .. . .
.. :
.. :
., . .. . C mmand, w 're
, t Uour kid ...
[ ignal
6
!keep reading.,
Excezptfrom ReachingtheStars:A DecadeofNovas
• Chantal D’Aurelion: “The explosion of the Galatea, tragic though it was, was just
the first step in that long series of dramatic events that marked the birth of
the Nova Age. The first eruptions of novas took the world by surprise, but in
America, one particular event stands out. We found an eyewitness to that first
dramatic eruption — and what a story it is.”
• Doreen Maxwell [voiceover as "dramatic re-creation" footage rolls]: ''Lord,
I'll never forget it. The TVs in the store windows had just tarted up with the
new breaks talking about the Galatea. l can remember the Challenger explosion,
and I was just thinking 'Oh my God, not again - not another crew of astro-
nauts lost,' and that's when I heard this screeching behind me. I turned around,
N!tenainment and there was this school bus all smashing across the median and slamming
into cars. Fire was coming out of the windows and everything, and the driver
actually shot up out of the roof into the air. I don't remember seeing him come
Nherview down.
"The flames was getting bigger, starting to hoot all over the place, and we
could see that the kids couldn't get out. I was screaming for somebody to do
N!thenews som thing when the fire truck got on the scene. The firemen started moving
people back out of the way, trying to get there, and the poor kids was just
screaming, and that's when it happened.
Nlsight "The fire just hot up and out of the windows and twisted up together like a
braid, and then it shotdown at this one fireman and hit him right square in the
chest. His helmet blew off and he took a couple of steps back, but he didn't fall
Nhrenous over. And th.at fire just kept on shooting up out of the bus and pouring into him
until the bus didn't have any fire in it left at all. And the fireman, he was down
N!ternet on one knee, holding his head, and h looked like he was on fire - but I looked
twice, and the fire just soaked on up into his body like he was a sponge, and the
a phalt around him was turning all red, and I swear he sank down into the
meltedroad!
''Well, things kept on getting
crazy after that. The police
tunN!uames arrived and started shooing
us all back, and I heard
about the rest on TV - how
this sort of thing was going
on all over the place, with
earthquakes, explosions,
freak thunderstorms and all
th.at,and the government all
going to Defcon 'cause they
thought it was some kind of
attack- but the news
finally told us that the
fireman was all right, and
soon after that, we started
finding out about all these
people with powers.
"But when people ask me,
'Where were you when the
Galateaexploded?', I can
look them in the eye and
say, 1 was on the street
where the Fireman erupted.'
Ain't too many people can
B
-
say that."
7
The public1snowfullyconvincedthat the Galatea disaster 1sthe link.A payloadof radioactiveisotopes,detonatedin
a spectacularexplosionand spread via Jetstreamto every comer of the globe: The imagehas certainlycaughton withthe
commonman. "Radioactivitybreeds mutation"- that's all the explanationmostpeopleseem to need.
1haveto wonder,however,1fthe isotopesweren't somehowchargedwith refined"quantumenergy" duringthe pro-
cess. Nothinginmodemscienceexplainshowsucha thingwaspossible- but then again,modemscienceisskatingby with
the barest excusesfor howaberrantpowersfunction,anyway.lt seemsmoreplausibleto me that the geneticcodingfor the
M-R node wouldbe stimulatedby focusedquantumthan by outrightradiation;however there's no wayto test this theory.
Quantum1snotoriousfor not remainingin the backgroundlong in concentratedquantities·short of havmgan already-
manifestedaberrant there at the time, I supposethere's no waywe couldever have knownfor certain. Whichis a damn
shame,becauseotherwise,this conundrummayvery wellhauntme to mygrave.
1wonder: Sincethe mostcommonsourceof focusedquantumappears to be aberrant powers,1s1tpossiblethat some
mutantactuallymanifesteda functioningM-R node beforethe lossof the Galatea'? ls it possiblethat one of the men and
womenaboardwasthe first aberrant, and that he or she somehowengineeredthe explosionto create others likehimselfor
herself'?If so, then logicallythis aberrant wouldstillsurvive;whysacrificeyourself. after all'?The question1s- where 1s
he?
Mustlookmtothis Further.preferablyby enlistingan aberrant withenhancedreasoningcapacities. Are the rumorsof
psychometricpowerstrue? Whateverthe case, I'd better keep this to myself;no need to endangermy current positionby
eammga reputationas a crank conspiracytheorist. 1can collectthe Nobelafter I've gotten proof.
8
May 1 The Aeon Society publicly and strongnuclearforce. The M·R node
announcesits UN supportand issues an allowsthe novasomedegreeof
invitationto open dialog withany channelingand controlover the quantum
interestednovas. The UN works behi.nd forces.
1998 the scenes to calm and reassurethe
ch l 8 PM GSl Galatea world thatAeon can handlethe nova
researd'lsatelliteexplodes. Its rapidly outbreak.
decayingomit dumps radioactive
materialinto the jetstream. In a matterof
days, increasing radiationlevelsare
r rtedworldwide.
9
r 18: BorisYeHsincf.es, setting unanimouslypasses a resolutionto government.Cuba's relationswith the
off a breo,<oo,vnof the RUSSian freezeexchangeratesin the world rest of the world normalizeby July.
government.The chaos leadsto currencymarket.The movecauses May31 The first movieto feature
Russia's totaleconomiccollapse. massiveinflationin the currencyof novaactorsopens to rave reviews.
Russia's financialwoes spreadthrough developingnations, but leadsto a StevenSpielberg-d irectedNovais the
already weakenedworldmarkets, and gradualstrengtheningof the industrial storyof a youngman who emergesas a
causethe world's worstone-daymarket powers' economies. nova, then dedicateshis life to righting
losses ever. "The Moscow Crash," as it is 21 Japanannounces
N011'8mil>81 the wrongsof society. Variousfamous
latertermed, plungesthe world intoa Saisho, "The New Beginning,• a seriesof
novasfigureprominentlyin the cast.The
massiverecession . governmentsubsidiesdesigned to moviebreaksall previoussales records,
February19. The WorldBank employnovasin high-techindustries. stayingin the top spot throughoutthe
respondsimmeoiatelyby callingfor The Japanesegovernmentagreesto summer.Novagoes on to sweep the
temporaryfreezeson all international pay for companiesto hire novasfor Academy Awards, winning a record18
loan payments. Internationalcurrency researchand developmentpurposes, in Oscars.
marketsclose for the weekdue to hopes that newtechnologieswill salvage 15· Second-quarterfinancial
pressurefrom the InternationalMonetary Japan's economy.The projectis a reportsindicateworldwideeconomic
Fund. WalJStreetand otherworldtrading rousingsuccess, and withina decade improvementThe upswingmarksthe
centersvoluntarilyclose tradingfor the beginningof the largestsustained period
Japan regainsits position as the premier
restof the week to allowa thorough developerof newtechnologies . of economicgrowthand prosperityin
assessmentof the Situation, and to allow December 2· ProjectU1opia's Team wor1dhistory.The UN dropsits freezeof
the panicto calm. Manygovernments, Tomooowannouncesit will be on call the currencymarkets, a.nd most nations
includingthe US and the rest of the G7 aroundthe worldto avertany problems of Westemand CentralEuropeagreeto
nations, implementemergencyprial that may come fromthe Y2K millennium the adoptionof the eurocurrency, linking
controlson consumergoods. muchof Europeinto one econom
bug . Prime-timetelevisionspecials aired ic
rt:h l ProjectU1opiaannounces aroundthe worldshow novasworking entity. The UnitedKingdomdeclines
that its nova-employingresearch withcomputerdesignersto preventthe entryinto the EuropeanUnion.
departmentis workingon a solutionto problem, and teamsof novasperforming Sep ember6: ProjectUtopia
the economiccrisis. It also offersthe disaster-controldrills. announcesthat it has successfully
servicesof the novasassociatedwith Dece 31 Aeon Society census dosed the hole in the ozone layerand
Utopiato the UN, and any government reports approximately1350known introducedCFC-eatingba.cteriainto the
that asks , for reliefwork. The news leads novasin the wor1dpopulation. atmosphereto preventcontinued
to a slightupswingin world markets. Novascontinueto enJptthroughout damage. ProjectUtopiarequeststhat all
Apr, 7 Microsoftbecomes the first the year, despitefallinglevelsof radiation
UN memberstatesbegintransporting
privatecompanyto hire a novafor public from the Galateaexplosion. toxicand radioactivewasteto a
relationsand research. MunguKuwasha
is hiredfor his abilityto interfacewith
2000 collection facifrtyin Siberiafor future
disposal.
January1: The Year2000 bug hits
computersystems. ember3 RobertSchroer, a
manyof the world'scomputersystems,
Apn 30: Worldunemploymentrates moderateRepublicanrepresentative
causing moderateproblems. Power
quadruplein only two months. Philan-
production,air1lnetrafficcontrol, Internet
from Colorado, is electedPresidentof
thropicorganizationsworldwidefollow the UnitedStates. Schroerbeginsthe
trafficand financialinstitutioncomputers
theAeon Society'slead in offeringrelief Republicannominationprocessas a
are the most affected. Utopia-affiliated
assistance . ProjectUtopianovashelp virtualunknown; his platformcallsfor
novasracearoundthe globe to restore
with distributionof perishablesupplies, continuedeconomicreformand a return
(or, in somecases, generate)emergency
creatingthe mostefficientreliefeffortin to so-called "common-sense • values. He
powerand directwhat few planesare in
history.Governmentsenlistnovaaid in wins a narrowvictoryin the general
the air. Mostpeople noticeonly that the
quellingfood riots. Some novasuse their airlinesand banksare shu1down for a electionoverAl Gore, in whichthe
abilitiesto keepbasic utilities, such as Reformand Libertariancandidatesalso
coupleof days, and that Web pagesand
waterand electricity . flowingin areas e-mailhaveglitchesfor a few weeks. takesizableproportionsof the vote.
wherethey wouldotherwisebe FollowingSchroer's win in the primaries,
Y2K becomes Utopia's bigges1public-
inaccessible. and escalatingwith his election, manyof
relationswindfallsincethe comingof the
the RepublicanParty's far-rightelements
novas.
divorcethemsetvesfrom the partyto
Janualy 28 The TritonFoundation
foundsplintergroupsmoreappealing to
announcesthe first successfulgene-
their agendas.
therapytreatmentfor breastcancer. By
2006, this treatment.combinedwith ~
childhoodgeneticscreening, makes
breastcancera thingof the past
February1 ProjectUtopiaan-
nounces, beforethe UN General
Assembly , its intentionto performa
worldwideenvironmentalcleanup. The
June2 The InternationalMonetary world pressapplauds the news, and
Fundannouncesits inabilityto variouscountriesuse the cleanupproject
amelioratethe globalfinancialcrisis. The as a core to createcivil worksprograms
Japanesetake the news especially to help alleviatethe massiveunemploy-
poorty.The Nikkei IndexIOSes50% of its mentthat has plaguedthem since 1999. December3 With the Y2K problem
value overnight.Tokyonewspapers 8· Fidel Castrodies. Cuba and millennialistanxietydistant
reportover 2,000 suicidesthat night spends the followingweeks in political memories , the press realizes that2001 is
alone. turmoil. When the dust clears, a the actualbeginningof the new
June5: Actingon the adviceof Project democraticallyelectedpresidentand millennium. This announcementinspires
Utopia novaprognosticators , the UN legislativebody takecontrolof the the largestNew Year's celebrationsin
10
ry. Festivitiesincludenova- could see how effectivenovas were 2002
uced energyreleasesin orbit that when used as militaryoperatives.
January2002-earty2005: Much of the
are visiblearoundthe world. The EquatorialWars, as the fightingis
wor1d'scopperand fiber-opticcable
Aeon Society census reports laterdubbed, promptinternational
communicationsnetworl<sare replaced
approximately1800 known novas in the negotiationsconcerningthe use of novas
with advancedoptic cable derivedfrom
wor1dpc,pulation . in militaryapplications. While the talks studiesof Buendiaeufiberand wireless
2001 are neverformalized, the UN and Project
Utopiaopenly supportdiscussionon the
networking. The new ha.rdware, coupled
January24 · ProjectUtopia-mediated with new data-transferprotocols.is
issue. Internationalconsensusfalls short
negotiationsbetweenIsraeland the dubbed"OpNel" OpNet replacesthe
of banningthe use of novas in the Internet.phone systemsand cellular
PalestinianLiberationOrganization
military, but it is generallyagreedthat
open. The peace talks end withthe networl<s , allowingfor wireless
due to the unpredictablenatureof novas· communicationsfrom virtuallyany
signingof the London PeaceAccord ,
powers, they shouldnot be used against
whichestablishesa Palestinianstate location. It boastsan initial700%
civilianor normal militaiy targetsunless increasein data speed over conventional
along the border of Israeland Egypt
in all-outwar. Strategistsand academics
ProjectUtopiaagrees, as part of the telecommunicationstechnok>gy .
quicklydevise a new school of military March30. CNN breaksa sex scandal
Accord , to monitorthe newly created
deterrentthoughtbased around novas involvingUS presidentSchroer. The
border, althoughIsraelis rumoredto
and formalizethe idea of limited-scale
have almosta dozen novas underits soro!dscandalinvolvesa six-year
conflictsfoughtby nova proxies. General homosexualaffairon the part of the
directcontrol.
acceptanceof this idea, as an economi-
March 18: ProjectUtopiaannounces President.Schroergives a televised
cal alternativeto certaintypes of addressthat nightand admits to the
that bioremedialbacteriarecently
conventionalconflicts,leads to large
introducedin the world'soceans , along affair. Evenwith his immediateresponse,
numbersof elitesbeingcontractedby his approvalratingsplummet
witha largeamountof physicalcleanup,
wor1dgovernmentsin the followingyear.
wi.11restorethe water qualityof the
wor1d 's oceansto pre-Industrial
Revolutionlevels by 2006.
March 29 The RussianConfederation
rises from the pollticaland economic
chaos caused by the MoscowCrash of
1999. Russia's downwardspiral
reverses,albeit slowly, thanksto nova
"economicsavant"and Ministerof the
Treasury, VladimirSierka. The reorga-
nized Confederationconsistsof
sovereignmemberstatesallied for
purposes of economicstrength and
foreignrelations. The Confederationhas May 21 The Triton Foundation August 12; ProjectUtopiagives its
one currency, the ruble, and representa- announcesa gene-therapytreatmentfor final report on the state of the environ-
tives of each member-state in the prostatecancer and a geneticscreening ment to the UN GeneralAssembly. Team
Confederationvote on all foreigntrade processthat predicts(with94% Tomorrowcombinesphysicalcleanup
decisioos. The Confederationretainsits accuracy)whethera personwill develop with the introductionof the Zushima
seat on the UN SecurityCouncil, but the any of the common formsof cancer. macrobe, a geneticallyengineeredself-
memberstates are represented June 10: Represenlativesof the regulatingorganismthat will regulate
individuallyin the GeneralAssembly. In UnitedStates,the RussianConfedera- furtherpollution. The environmentis in
effect, the Confederationfunctions tion, the UK and Japan meet in Moscow. belter shape than at any point in the last
somewhatlike a cross betweenthe They agree to form and sponsor a hundredyears, and ProjectUtopia
EuropeanUnionand the UnitedStates multinationalintelligenceagency, which scientistsestimatethat a sustainable
of America BelaruspresidentAndrei they term the Directive. The Directive's levelof pre-IndustrialRevolutionair and
Srebrianskiis electedthe first Confedera- primaiy missionis to monitorthe water qualitywill be a realityby 2005.
tionpresident.AlthoughSrebrianskiis activitiesof ProjectUtopiaand the September15: India, China and
officiallypresident, rumorscontinuein the world'sgrowingpopulationof novas. Pakistanface off over ownershipof the
press that MinisterSierkais the true August7: Anibal Buendia, a nova with Kashmir region. Quick interventionby
leaderof the Confederation. the abifrtyto reconfigurehis cellular TeamTomorrowpreventsan all-outwar,
May-November:Brushfirewars structure, createsthe polymerderivative but severalconflictswithgovernment•
sweep throughsub-SaharanWestAfrica, known as eufiber. This material, which sponsorednovas and mercenaryelites
as Sierra Leone, Nigeriaand Sudan use has the abilityto bond with novacell occur. Kashmirbecomes a demilitarized
nova mercenaries, dubbed"elites"by the structureand channel and redirect zone under UN and ProjectUtopia
press,to fight as proxies. While fewer quantumand bioenergles, becomes the surveillance.
than a dozen elitesdie in the conflicts, most popularfashion accessoryfor November21: The Viacomand
hundredsof civiliansare killedas novasand the wealthy. As a side effect, MicrosoftCOlpOrations announcetheir
"collateraldamage," and the political studiesof eufiberenable the develop- mergerinto an enormousC01pOrate
bordersof Africaare redrawnseveral ment of OpNet cable technok>gy. entity to be called ViaSoft.
limes throughoutthe monthsof conflict. October ProjectUtopiabegins December4. A subwaybombingin
TeamTomorrowtakes peacekeeping coordinatingwith law-enforcementand Tokyobringsworldattentionto
actions on behalfof the UN and finally intelligenceagenciesfrom aroundthe KamisamaBuddhism, a hybrid of Shinto
negotiatesa ceasefire. Presscoverage wor1d(Interpol, FBI, ScollandYard, and Buddhistbeliefsthat is increasi.ngly
of the conflictsbecomes the highest- Mossad)to combatorganizedcrime and pc,pularwithJapaneseyouths. While
ratedtelevisionevent of the decade, so lerrorism. KamisamaBuddhismprofesses
far. Variousconspiracytheonstsdaim December31: Aeon Society census nonviolence, the media play up the
that the conflictswere instigatedby the reportsapproximately2100 known suspectS'involVemen t with the sect.
US and othermajor powers so they novas in the wor1dpc,pulation . Three young fanaticsare chargedin the
11
bombing, thoughthe leaderof the vaccine. The Wof1dHealth Organization ProjectUtopiaopens a
religion, nova guru BodhisattvaMasato, declares October7th "Red Ribbon Day" special Aashoudfacilityin Bahrain. This
dlsaVO'NS any knowtedge of the attack. and , with the help of nationaland local facilityis ostensiblydesignedto assist
Docembe, 31 Aeon Societycensus health organizationS , vaccinates90% of novas with high levels of quantum
reportsapproximately2500 known the wor1dpopulationover the next three buik:!up,bu1Utopiais given leeway to
novas in the world population. months. confinenovasconsideredin need of
2003 De0I n r 1C. Henri Mazarinand therapyby the UN as a whole . The
Jc, ry 1 The N! channeldebuts on Farah Rashoud receivethe Nobel Prize facility'sopening is not publicized, nor
cab«3and sateuaesystemsin 47 in biologytortheir pioneeringresearch are the media or publicallowedon the
countries. NI, a spinolf of the El channel, into novaphyslology and the discovery facility's grounds, thoughdocumentaries
of the M-Anode . of its existencesoonflood the OpNet.
is dedicatedsolely to coveringthe lives
and exploitsof novas. It features
Decen 3 Aeon Societycensus ' The inauguralmatch
reports approximately2800 known of the Xtreme WarfareFederation, XWF,
biographiesof famous novas, quasi-
scientificdocumentarieson nova abilities novas in the world population. takes place in MadisonSquareGarden .
and physiology , nova sportingcompeti- 2004 The XWF is foundedin response to
increaseddemand for nova sporting
tions, interviewswith novasand nova- F 1 g The Triton Foundation
relatednewsfrom aroundthe world. announcesan advancedgene-therapy events, and a corresponding IOSsof
Wrthinthree monthsof its initialairing, NI treatmentthat fights most known loons interestin traditionalsports over the
becomesthe highest-ratedchannel ever. of cancer . precedingyears. The pay-per-viewevent
gamers massiveratingsand is ca.med
May The Wof1dHeahhOrganization
approvesa host of newgenetic overOpNet. Licensingrevenuestop the
$1 billionmarl<in a singleyear. The initial
engineeringtechniques, manyof which
were developed in conjunctionwiththe match is the highest-ratedtelevision
TritonFoundationover the past few event of 2004.
years. MoS1nationalfood inspection LaurenPendletonis
electedboth the first femaleand first
organizations(sueh as the Food and
DrugAdministrationin the US) copy this Libertarianpresidentof the United
March9. TeamTomorrowstages a move, markingthe first widespread States. The press creditsher victoryto
dramaticrescueof the space shuttle voters disgruntledwithtwo sex scandals
internationaluse of geneticengineering
Discoveryafter a sizable meteorstrikes by two consecutivepresidents from both
for livestock and crops . World food
the shuttle, knockingit off course and production increasesby 25o/oover the
majorpoliticalparties. The Libertarian
ignitingan oxygentank. The entirecrew next two years. Party and various independent
survivesthe rescue. This event mar1<.s Jun., 1 The hypercombustionengine candidatesclaim a sizable portionof
the pointat which governmentsbegin to is released . Designedby novaTetsuo legislativeseats in the election.
considernovas for space operationsand Yamato, the hypercombustionengineis Aeon Societycensus
exploration. reports approximately3000 known
a super-efficientinternalcombustion
engine, suitablefor consumerand novas in the wol1dpopulation.
industrialapplicationS . II boasts a tenfold 2005
decreasein fuel consumptionwhile _ PuertoRico becomes the 51st
increasingpower by a like amount. state of the United Statesof America.
Wrthinthe decade, all automotive TeamTOITlOITOY,Iunseats
transportationand fossil-fuel.based Macedonian dictatorYaroslavRadocani.
electricproduction use hypercombustion Radocanicame to power withthe aid of
engines exclusively. mfli1aryloyalistsand high-tech weaponry.
June 15 In the wake of the Sao Paolo Followingthe revelationthat Aadocani's
bombing, the UN Secretary-General weaponryhad been produced by
grants ProjectUtopia's Science and Japanese corporationSacting in violation
TechnologyDepartmentauthorityto of UN norms, Utopia's Scienceand
May 6 ProjectUtopiaannounces monitor, approveand regulatenew TechnologyDepartmentis grantedeven
plans to terraformthe Ethiopian technologies, particularlythose derived greaterregulatorylalitudein monitoring
Highlands. The project, a cooperative from the "nova boom." Many member "potentiallydangeroustechnological
endeavorbetween ProjectUtopia, the nationsand C01pOrations vehemently advancements."
UN and the Ethiopian government, protestthis decision . Pope BenedictXVI issues
marils the first attemptat engineering Ju 24 The first SummerOlympic Ad Dei Lucem, a bull declaringthat
widespreadgeographicaland environ- games to featurenova-onlycompetitions novas, like humans, have immortal
mentalchanges throughouta region. opens . The novaevents Include souls, are taintedwithoriginal sin and
&>pt 25 A terroriS1organization variationSon traditionaltrack and fiek:! can be savedthroughthe grace of
sets off an explosionutilizingprimitive events, and the games becomethe Christ.
fusion technology.Over 30 city blocks second-highest -ratedsports event of the 0.,. A previouslyunknown
are leveled , and hundredsdle. Team year. nova callinghimselfDivisMal issuesthe
TomorrowAmericasarrivesimmediately Null Manifestoin a broadcastemanating
to supply humanitarianaid and assist in from the Azores. The edict essentially
the criminal investigation. Despite countersthe ZurichAccorcls, and claims
repeatedreportsof nova involvementin that novas are "emancipateo' from global
the bombing, no one has been charged citizenship and any responsibilities
to date. The Sao Paolo bombingis the thereof.The provisionsof the Null
most expensiveterroristattack in history, Manifestostate that novas are not
causing an estimated$20 billionin human beingsand are thereforenot
damages. subjectto human law, boundariesor
Octooor7· The Triton Foundation moral codes , nor may they claim
announcesthe discoveryof an AIDS citizenshipin any nationesta.blishedby
beings. Novasmay be granted 5 A Quebec separatist y 15. Jenniferlanders' closest
oiplomaticprMleges by human group based in Montrealdaims friend, controversialex-T2MnovaAndre
governments, but they are essentially responsibilityfor recentterroriststrikesin Corbin, inexplicablyflees the site of her
"governments" unto themselves. Ottawa and Toronto. Given the natureof funeral.
the strikes, Canaoian authoritiesfear the May 16 UN and Utopiainvestigations
group may be employinga nova elite. finger Slider'smurder as the handiwolk
December31: Aeon Society census of Corbin, who is believedto be linkedto
reportsapproximately4800 known the Teragen. This revelationcomes as
novasin the world population. part of a wolldwide public broadcaston
2007 all major news networks.
May 19: Scandal rockSProjectUtopia
ry 1 Nova astronautJanos
Karagianwalks acrossthe lunarsurface as unconfirmedreportsof mercenary
novas, governmentinfiltrationand nova
withoutartificiallife supportgear. Plans
black ops leak to the media. Aeon
are made to send novaastronautsto
Society and ProjectUtopia
Mars.
A nova-onlydlSSidentgroupcalling spokespeopleimmediatelycounterwith
1 Toe UN promotesa pact
itselfthe Teragenpubliclyendorsesthe banningall nuclear, biologicaland 0llidence of a Teragenframe-up
Null Manifestoand reoounoesall lies to involvingthe dead Slider. Wary
chemical(NBC)weaponry. The NBC
governmentalbodies. ProjectUtopia observersand conspiracy theorists see
weaponsban is signed by all the
comesout in strong public opposition themselves as vinaicatedand delugethe
memberstates. M~itaryobserversdaim
againstthe Teragen's p05ition, and it that while thereis a trend towards
meoia with dire predictions.
promises, in front of a closedUN May J(l Nova SophiaRousseau
disarmament, most of the nuclear
SecurityCouncilmeeting, to monitor contactsfugitiveAndre
Corbin. Their
powersstill have stockpiledweapons.
Teragenactivity. Sales of Teragen- undergroundorganizationimmediately
Ot r Teragenattaci<sof
specific bootlegmerchandlseskyrocket, begins contactingfriends and acquain-
terrorand random violence begin being
particularlyamong the First World 18-35 tances in the nova oommunity,as well as
reportedby the media. Althoughfewer
demographic. newly eruptingnovas. The group's goal
than half a dozen terroriststrikesoccur,
is to expose the hiddencorruptionin
the media goes Into a frenzy.
ProjectUtopia, and Corbindubs its
members"Aberrants" in an ironic usage
of a popularepithet.
ova pow r can r u hly b divid d int thr cat gori : int rnal
power , n ory / controlling p wer and e ternal power . Th e cat go-
rie ar merely for purpo e of demon tration; few nova abilitie are o
ea ily cla ifi d.
Int mal Pow r
18
lkeep reading .,
Novas occasionally display powers that were once considered psychic or
extrasenso ry perception. Acts of clairvoyance or precognition fall into
this category. Other so-called psychic powers, such as the spectacular
"telekinesis" ability, will be mentioned later. Novas often seem more 'in
tune' with the world around them, and some are able to predict future
events. No one knows the limits of these abilities, but they seem special-
ized and relatively rare among the nova population. It probably makes
our viewers feel better to know that no nova has
displayed the ability to read minds. Yet.
Many novas possess the ability to harness ambient energy, then release it
in a focused burst. The tabloids have dubbed this ability the "quantum
bolt," and it can take many forms. Novas have been observed throwing
heat and electrical discharges, even shooting lasers from their eyes. News
footage from the Kashmir crisis and African conflicts show the sheer
power of these "quantum bolt." They can vaporize tanks, crumple
buildings and even simulate atomic discharges. The nova generating a
quantum blast seems immune to its effects, sometimes walking un-
scathed out of a conflagra-
tion of his own making.
20
To: Allfield operatives,clinicstaff and recnutment team captains
From: MichaelHodge,NewPersonnelProcessingDirector
Re: ProceduralUpdate
Effectiveimmediately,all recruitmentstaff are to cease "snatch-and-grab' enrollmentmethods. Whilethis
maybe appropriateto "organizations"likethe Teragen,,tis certainlyout of placewiththe aimsof our organization.
Project Utopiatakes a nurturingstance on novadevelopment.AlthoughI am not a novamyself,I haveseen manyof
you broughtinto the organization,and encourageyou to rememberthe traumaof your ownfirst eruptions.
AllI'm asking1sthat team leaders show a little sympathy. lf we adopt the methodsof the other groups, we
makeourselvesno better than they.
Climestaff, if youhaveanyreasonto suspect that a newlydiscoverednovahas been treated roughlyor unfairly
by his recruiter, please notify me immediately.
22
From a Training Session Video Recording at QuebecFac
[TranslatedFromFrench] · Trainer:Okay.[To technicians]Let's have400 migs
of moxinoquantamine. Okay,Jean, I wantyouto thinkabout
· Trainer: Youmadesome excellent progressyester- movingthis magnetagain.
day, Jean. Howdo youfeel today?
· Jean:Wedid this yesterday.
· Jean: A bit tired.
Trainer:1know, Jean, but l don't want to go Forward
• Trainer: Anysymptomsto report? Didyou need any withoutmakingsureyourememberhowto do whatwecov-
medslast night? ered yesterday. [Jeansighs]Ready?
· Jean:l had a nosebleedafter dinner last night.And • Jean: Yep.[magnetmovesvisibly, suspendedin air.
the nursegaveme one adrenocilin,but l only took half the Magnetrotates in air]
pill.1slept likea baby, but I've got kindof a headachenow.
· Trainer:Fantastic,Jean!Not onlydo you remember,
• Trainer: l see. What did you do with the rest of the you're already controllingbetter than you did yesterday!
pill? I likeyourcap, by the way. Are youa Yankeesfan? Greatwork!Okay, nowslowit down...good. Putit downcare-
fully.[magnetclatters to surfaceof table]
• Jean: Flushedit. Yeah, I like the Yankees
. I've got a
jersey, too. · Jean: Dammit.
•Trainer:Allright.Are youready to start Fortoday? • Trainer: No problem,Jean, we'll just try again. You
weredoingawesome.Thistime, though,fee/the magnetthe
· Jean: 1guess. wholetime. l saw you kind of relaxyour mindbefore the
magnetwason the table. Makesure yougiveit yourfullcon-
centrationallthe waythrough.
BIOLOGICAL DIFFERENCES
.. ...
.p.... . ..... ...
.. ... :. .. . ..
24
M R. l<lK.JAK IS HERE N/ Aft:);H, • N/ POP . KIPS, s,,qy l/11SCNa:;a.::A/IIP
TO S E A SORT OF OON '7"Ot:7&>RUGS. ,A/Ill? RE~Be?, Ya/ CAN
GUINEA PIG FOR US IN "'1t!i!:'TYa/R Pt7TE/IITI~ , BASS/Ne CR /ll~A
THE LAS . ISNi" THAT /N /II/KE SP~W64R.
R IGHT, KIK.JAK!'
NOT IM/VISDIATELY,
6UT IT WOULD
CERTAINLY STIMU -
LATE ALL HIS
MUSCLeS, PREVENT ·
ING HIM FROM
MOVING . IN SOME
CASES , IT MIGHT
STOP THE AVERAGE
HUMAN HEAAT .
WHATE\11:R YOUR
NA/VIE FOR THEM ,
THEIR CONTROi.
STE.MS FROM THE
FLOW OF •QUANTUM •
THE: NOVA 'S ceu..s AA!:: DIFFERENT - ENERGY - ENERGY
DE:NSE:R - THAN THOSE: OF NORMAL THAT NORMAL HUMAN
PE:OPI.E:. THE INHERENT ABILITIES BOOtESARENT
NOVAS POSSES DE:SIGNED TO
PE:RCEIVI: , LET ALONE
.MANIPULATE:.
WELL, TO GET TECHNICAL, THEY'RE NOT REALLY NERVE:.5, THEY'RE CALLED .M· R COILS, BUT WEU GET TO
THAT LATER . A.5 TO WHY IT DOESN'T HURT /VIORE , THE DE:LIVERED STI.MIJLU.5 IS STILL THE SA.ME, BUT
DISPl:RSED MUCH MORE EXPEDITIOUSLY . LET'S SAY YOU AND t<IKJAK GET HIT BY A CAR YOU BOTH FLY
THE SA/VIE DI.STANCE AWAY , YOLJ BOTH SUFFER THE SA.ME AMOI.JNT OF PHYSICAL KINET IC FORCE ON
IMPACT, BUT YOUR BODY DISf"ERSE.5 THE FORCE THROUGH BILLIONS OF NERVES, WHILE KIK.J'AK'.5 600Y
DISPl:RSE.5 IT THROUGH A LOT MORE , GETTING RID OF IT MORE Q UICKLY.
H~ Y6"w. K-J;4K
a/'TT,4 P-n:M'/V
STR,4/oKT n:, tXJl'ffl-
/VATc l;V CW-SoHT.
THE M · R COII..S ONI..Y TRANSFE R
QUANTUM. NOVAS HAVE ANOTHE R
ORGAN - A Gt.AND, TO SE PRECISE,
KNOWN AS THE M ·R NODE . M · R ST ANDS
FOR MA ZAA IN· RAStiOUD, THE NAMES
OKAY . so, ON some FUNDA/l'IE:N · OF THE SCIENTISTS WHO DISCOVERSD
TAL I.SVEL, THIS HIGH RSSISTANCE THE NODE A DECADE AGO, SY THE
TO 6E:ING HURT - WAY . THE M ·R NODE ALI..OWS THEM TO
CONTRO(. QUANTUM AND CONVERT
THOSE OTHER FORCES INTO l'eRSONAL
_IS ACTUALLY HYl'eRACCE:l.SRATED
QUANTUM RSSERVES . weve ALL GOT
HEAi.iNG, AS THE QUANTUM AUGMENTS
QUANTUM RUNNING THROUGH US, 8UT
THE BODY'S NATURAi.. HEALING NOT AI..L OF us KNOW HOW TO use IT
PROCESS . KIKJAK MUST HAVE MAN · COR R ECTLY, OR EFFlCIENTLY, IF AT ALL .
AGED TO DOI..E OUT MORE TRAUMA
THAN HIS ENEMY COULD CONVERT AND
HEAL . THE BOTTOM 1..INE IS THAT EVEN
WITH ALL THE QUANTUM IN THE WORLD,
IF YOU CAN'T DO ANYTHING WITH IT , IT
DOESN'T DO YOU ANY GOOD .
The Genesis
Froma SocialScienceslecture, EnkaHigh School,North Cananyonenamethe movementthat disagreestotally
Carolina with the Zurich Accord'? Anyone'? Good, Emily- the
Obviously nobodyknewwhat to do about the mani- Teragen. Butwe'll get to themlater.
festing novas. It tumed science, religion and society all on Anyhow , Project Utopiawas Formedat the same time
their heads. We didn't even knowwhat an M-R node was. the ZurichAccordwassigned. Its stated goalwas"to utilize
We were baffled. the vast powersof novasto better the quality of lifeForall,
That'swhenthe AeonSocietyenteredthe picture. This humanand novaalike, on PlanetEarth." That's on page 227
philanthropicorganizationhad an extensive, if not widely - better memorize that. Theyalsowoundup havingan en-
publicized history of assistingand backingvarious large- vironmentalistagenda as well,but people have definitely
scale goodwill programs,suchas the Red Cross, benefited fromthat as muchas animalsand plants
the World Health Organization and similar have.
projects. These fellowsdecided that somebody The next step ForProjectUtopiawas two-
needed to stick up for the novas,and it mightas fold. First, they began their intervention pro-
wellbe they. Good thing they did, too. So they grams, where they'd contact newlyerupted no-
started talking to the UN,and theyeventually vas and invitethem to their Rashoudfacili-
workedout a possible solution. ties,specialclinicsdesignedto helpthemad-
TheZurichAccordofJune 1998- and Just to their new powers. Then they an-
youhad better believethis willbe on the test nouncedthe Formation of their specialteam
- publiclydeclarednovasto be humanbe- of all-novaoperatives,Team-
ings. I know, this kind of soundslikea com- Ah, there's the bell. Allright, people
mon-sensething, but there wasa very real finish readingChapter24! I wantto be able
case Forconsideringnovasan entirelydiffer- to pickup wherewe left off tomorrow,and I
ent spe<:ies in whichcase they wouldn't have don't wantto haveto quizyou - but I willif
allthe rights and responsibilit
ies that go with I don't start hearing somefeedback!
beinghuman.
ACHIEVEMENTSAND GOALS
Exc t'rpl : " Wl'ck in l' c rs pc r liVl' with W,1lll'r L>onu v,111"; s ho w ,1irl·d l,11u1.irv l h, 2lHIX
l1111
:l -1:2hl
· BRYANT: SO NOW YOU'RE · BRYANT: YOVRE BEING CONTRARY · CVLPEPPER: MAYBE YOULI KE
ACCUSI NG THEM OF BRIBERY> FOR THE SAKE OF CONTRARINESS• THE IDEA OF THE UN GRANT1N6
LOOK AT ALL THE OTHER POSITIVE VIRTUALLYTOTAL LATITUDE TO
: NOT AT AW I' M
• CULPEPPER WORKS THAT PROJECT UTOPIA HAS A GROUPWITH AU THE
SIMPLYHAZARDI NG AN COMPLETED- THE OVERTHROW OF POTENTI AL MILIT ARY POWER Of
OPINIQNI RADOCANI . THE VIRTUAL ElI MIN A ANY TWO EUROPEAN NATION5
TIO N OF BANGKOK'S CHILD PROS TITU BUT I HAPPEN TO THI NK·
TION TRADE - AU OF WHICH. I
MIGHT ADD. WERE UNDER COMPLETE · DONOVAN : GENTLf MEN
UN SANCTION• AND IF YOU WANT TO PLEASE• IF I MIGHT CHANGE lHE
TALK SCIENTIFIC ACHIEVEMENTS SUBJECT
WHAT ABOUT THEIR ASSIST ANCE IN
CURING AIDS AND CANCER. THE
HYPERCO MBUSTION ENGI NE. THE
GLOBAL ENVIRONMENTAL CLEANUP
ACTIONS-
-· ~~ .....
,,, :: =
CT UT OP
CNN News
report,
4/19/2005
thenews
Daphne Myung; Skopj , Macedonia
• My ung: "Sudd nly and abruptly , b for anyon could blink, it' ov r.
Nhenainment Yar lav Radocani, th dictator v hod clar d him If the pr id nt-for-
lif of ac donia, ha b en remo ed from power by Team Tom rrow
Europ . Th op ration lit rally took th world by urpri e; not mor than
Nherview 15 minutes aft r Seer tary-Gen ral Ghali of th announc d that
Pr j ct Utopia had b n de ignat d to act a a peaceke p r in thi
Nllhenews in tanc , Radocani' p r onal flag had b n t ppl d from th royal
palac .
tunNIgames
From the journal of Dr. Nimal Dharmasena ; March 16 2007
Got to report to Antaeus again today. It gets more unnerving each time . He was very,
very deep in Sector 3; I could have sworn that one of the imported leopards was going to
take my throat out safety transmitter or not. I walked around for a whole hour, sweating like
a pig, until I finally sat down to rest. And sure enough , there he (she?) was , heaving his
body out of the ground , geocarapace and all.
(Is it really a carapace? I'm starting to really wonder . Is it possible that Antaeus ' entire
cell structure has been replaced with soil and plant matter? Is he really disembodied? Gos-
sip is that he somet imes mentions having "transcended " in some way .... )
Anyway , I laid out the months plan of attack to him. He listened to every word , and then
sat there quietly for a few minutes afterward . I was starting to think maybe he wasn't listen-
ing after all until that strange , deep , rich voice came welling out of his ... well, vicinity.
Turns out that there's some sort of privately owned plant starting up in Madagascar ,
and Antaeus has just made it our next concern . I double-checked the OpNet for as much
info as I could scrounge , and couldn 't find a thing about it. But sure enough , there was a
dossier wait ing on my desk by 5:00.
How the hell Antaeus gets this informat ion is beyond me; we get visits from other direc-
tors maybe once every three months , and they don t usually visit the gardens . He makes
me redefine my idea of the word "nova," that's for sure . How is it that he can be so impossi-
bly brilliant in the field of ecoscience , so erudite as "Dr. Balmer," and yet, as "Antaeus ,"
practically autistic when deal ing with people? I swear , I've learned gigabytes of information
since coming to Utopia, but I sometimes feel more confused than ever.
32
Froma guestleclure at Bowling GreenUniver5ity; I'msure you'veallheardquite a bit aboutour S&T De-
featuredspeakerDamian Lombroso; date10/02/07 partmentas well.Unlessyou'reinthe fieldyourself.youmight
...I knowthat whenmost people thinkof ProJectUto- notknowthe namesof our top experts - but I'msureyou're
pia, they immediatelythinkof TeamTomorrow . ButT2M is familiarwith their results. Anybodyhere been on a cruise
onlypart of our organization 's overallstructure. They're the lately?Right. Did you notice how much better the ocean
ones whoget a lot of our workdone, that's true, but I'd like looks?IFthe boysand girlsin Sciencecan help it, your chil-
to focusfirst on the manythousandsof menandwomenwho dren won'tbelieveyou whenyou tell them howpollutedand
workJUStas hard to further the Utopianideals- the un- misusedthe worldwas whenyou were their age. There are
sungheroes, if you will. three majordivisionslo the scientificwing- Environmen-
I know that the administrativewing isn't what most tal,MedicalandHardtech.Eachonehaslabsscatteredaround
peopleare interestedin- after all,whenyouhaveCaestus the world,and the staff does a lot of field work. We don't
Paxdestroyingentire chemicalweaponsplantsby his lone- encourageour staff to stay lockedintheir labs,neverseeing
some,the lot of a bunchof paper-pushersdoesn't seem all muchof the worldthey're trying to better. And the results
that interesting. But if it werent for Admin,we wouldn'tbe are pretty dynamic.
here today. Adminkeeps our budgets balanced - even The TritonFoundationisn't part of our direct chainof
thoughwe get a good amountof fundingfrom our parent command,but ifs the best exampleof the semi-indepen-
organizationof Aeonand numerousphilanthropicorganiza- dent projects that we tend to sponsor. Naturallyit's alsoone
tions,to say nothingof licensingand corporate enterprises, of the divisionsthat we're most proudof. Not one person in
wearen't as filthyrichas youmightthink. Mostof that money the world- especiallyyoucollegestudents- missesAIDS
gets sunk right back into our variousprojects. Adminalso one bit. Wecan onlywaitandsee whatthe wizardsat Triton
operatesour Rashoudfacilities(wherewehelpnewlyerupted cure next.
novascometo grips withtheir new selves)and coordinates Allright, I can see you're about ready for me to start
our mainoffices- consideringthat we'vegot an office in talkingaboutTeamTomorrow.(laughter)Asyouknow,T2M
almostevery USstate, and almostevery countryacross the has fourmainbranches.eachone withaboutsixto eightnova
globe,that's a lot of coordination! personnel,plusa rotatingpoolof Floatingoperatives. Heck,
Oh,andIcan't forgetour overworkedlegaldepartment; 1m sure you can probablynamethem all.But T2M is a lot
1fit wasn't for their efforts, we'd be so restricted by mis- more than just novas. Youdon't see as muchof the pilots,
guided lawsuits, outmodedstrictures and just plaincross- translators,trainers investigators,support staff and com-
boundarylegalconfusionthat wewouldn'tget anythingdone. puter wizardswhoare allas muchpart of T2M as our nova
The folksin Legalhavedone a lot for promotingcivilrights agents- but they're there. Anyone of youcouldbe part of
of novaand baselinealike,as wellas helpingpass legislation T2M,if you impressedus.
that takesthe planetwellawayfromthe ecologicalandsoci- So as you can see, we're keepingourselvesquite busy
etal stagnancyof the late 20th century. Our diplomaticex- - and we're doing our best to grow even further all the
perts. legaleagles, fund-raisers,plannersand educatorsare time. 1hope to see some of you in a few years around the
all part of Admin- as youcan see, it's not as boringas you offices- trust me,we're alwayslookingfor the best.
mightthink. Thmkof workingfor a charilyorganizationand NowId liketo open up the floor to questions. Who's
a nationalgovernmentat the same time - that's what it's first?
likefor us.
'Stasia ,
So, you've gotten on the wrong side of the Utopians, have you? Shame
on you. You knew they would enjoy nothing better than tweaking our noses,
and to actively put yourself on their list before you're ready to cope with
the consequences - well , darling , it lacks class. I should leave you to
their tender mercies ; Mal would like nothing better than such a test , I'm
certain. But. .. well , I've always had a compassionate streak. So at least I
can tell you where to hide .
There's no getting around the fact that Project Utopia is quite tight with
the United Nations . For Heaven 's sake, now they've managed to buy off
the UN debts of every single member of the Security Council - and now
they're a member , albeit an "advisory " one, of the council itself! This just
makes it even more difficult to get an "in" among the right people . Most UN
member nations just won 't hear it, and the Continent , of course , is right
out.
Of course , this heaping helping of goodwill doesn't extend everywhere .
The United States, bless its jealous little heart , can't stand Utopia's suc-
cess . Of course , the public-opinion polls might not necessarily reflect that
- but just try to push some bit of pro-Utopia legislature through Congress
and watch what happens. It doesn 't seem to bother Utopia much ; note
that their continental headquarters are situated in the much more recep-
tive Mexico City, and nobody seems to be unhappy with that arrangement.
But you weren 't planning a trip into Mexico, were you?
The United Kingdom 's not in love with Utopia, either ; that might be a
secure place for you to lie low for a while , although you might well be
bored to death there . Mumbai might be a better choice , since the Kashmir
intervention left a mildly bitter aftertaste in India's mouth . You can mingle
with the up-and-coming movie stars while you 're there, although for
Heaven 's sake , don't be seen with them!
Ironically enough , Japan seems to be doing its best to create a Project
Utopia of its own - or hadn't you noticed the similarities between Nippontai
and Team Tomorrow? I suppose Utopia really strikes a chord with the Japa-
nese psyche, but it irks them that they 've lost a nova or three to Utopia,
particularly T2M Asia , rather than to their own patriotic interests . So here
they go with their own nationalistic project. What fun. They might ignore
you, since they have no personal problems with you - then again , it might
tickle them to capture one of Utopia's sworn Teragen enemies .
As a last resort , there's China - but frankly, they're not friendly to
anyone . I have a friend or two there , but they 're quite busy with their own
conversion projects and wouldn 't have time to nursemaid a little white girl.
Well, that's about as much as I feel like sharing with you. You really
should 've thought this thing through a little more before starting your little
war with them . I hope this will teach you some subtlety.
Raoul
34
From "The World's
Opinion " segment
dated 4/11/08
terview
-
I Proj ct Utopia handlin g it pow er r pon ibly?
Nlthenews
Nlsight
• Terrence Rather , pro ecution lawyer , Chi-
Nitrenous cago: "I uppo it couJd b much wor . It' an
awful lot of power th y've got, but they've done
all right by it - o far."
Nhernet
35
Excerptfrom
introductory
sequenceto
tertainment N! news
show,Nova
Go d evening, thi i Violet Cameron, and welcom Planet,air
to ova Planet. Tonight, our feature profile are four
of th mo t prornin nt figur of Proj ct Utopia - date 03/20/08
p ople who daily work ha rder than we can imagine
to make our world a bett r place. Whether they
work on Team Tomorrow or behind the cen , on-
site or in the lab , the e four nova are b aeons to a
bright r futur .
HI' NICE TO SEE YOU1 rM TERRI BUT FOR THE MOST PART. THIS
AND Ill BE YOUR VIRTUAL TOUR WILL GIVE YOU THE
HOSTESS AND TOUR GUIDE I I MPRESSION OF WHAT ITS LI KE
MUST SAY YOU VE CHOSEN A TO LIVE WITH THE BRAVE
VERYPOPULARPACKAGE SEEMS MEMBERS OF TEAM TOMORROW'
LIKE EVERYONE WANTS TO SEE THIS TOUR IS PATTERNED.
THE INSIDE OF THE FOUR MAIN APPROPRIATELYENOUGH. AFTER
TZM CELLS HEADQUARTERS THE HEADQUARTERS OF TZM
THESE DAYS WELL WE RE HERE CENTRAL. LOCATED IN THE ADDIS
TO OBLIGE 1 NA TURALLY.SOME ABABA UTOPIA COMPLEX AND
DETAILS HAVE BEEN CHANGED WHAT A COMPLEX IT IS' ACRES
AFTER ALL. TZM IS HARDLY AND ACRES OF LUSH GARDEN
WITHOUT ITS ENEMIES PARADISE. FILLED WITH ANI MALS
AND PLANTS OF THE MOST
PHENOMENAL BEAUTY
OF COURSE. NO BUGS CAN BITE US NOTE THE REPLICA CARPETS - OKAY. NOW LErS GO TO THE GYM I
HERE - BUT THEY COULDN T BITE AND YES. THAT RODIN OVER BY HOPE YOU WONT BE DISAPPOINTED
YOU IN THE FLESH. EITHER THE BAY WINDOWS IS AN - THERES NOT MUCH BY WAY OF
VISITORS ARE SUPPLIED WITH ORIGINAL YOULL NOTE THE COMBAT TRAINING EQUIP MENT
SPECIAL PHEROMONALLYTREATED WONDERFUL LIGHTING EFFECTS THERE TEAM TOMORROW CON
BADGES THAT KEEP THE WORST THArs BECAUSE THIS COMPLEX DUCTS MUCH OF ITS BArTLEFIELD
PESTS AT BAY LIKE MOST MAJOR UTOPIA READINESS TRAINING ON HIGHLY
LErs GETS TARTED' FIRST OF ALL BUILDINGS. WAS DESIGNED BY SPECIALIZED STAGING AREAS. AND
THIS IS THE RECEPTION AREA I PIOTR ENRIKSSEN THE NOVA WERE NOT TOLD A THING ABOUT
WONDER IF WELL SEE ANYONE GENIUS BEHIND MUCH OF PROJECT THAT BUT THERES STILL PLENTY
FROM TZM CENTRAL HERE - OOPS UTOPIA·s ARCHITECTURAL TO SEE THERES THE OLYMPIC
NO LlJCK I GUESS THEYRE ALL TOO ENGINEERING PROJECTS NO. HE SIZED POOL - OOH. IT LOOKS
BUSY TO HANG OUT HERE FOR ANY DOESNT JUST BUILD DAMS 1 REFRESHING
LENGTH OF TI ME
n your unique
n cage, my
• x: Y u make it und a if it ha a
mind fit wn.
• Al jandra : (laughs)It' n t
c.l a au migh think!
• Al jandra: I think it mi ht b b t
de cri d in lind and deaf, and
U OX 41
• Alejandra : (gentle smile) Religion • Al ejandra : Ye . Th w rd "aber-
i n't omeching chat I rant." What ha originally
matter only when it' in tarted a a term of mi un-
fa or. hri cianity wa der tanding i becoming a
not "in ryle" in the time thing f hate. (stem wne) I
of the Roman Empire. advi e your reader n r,
ever to u e the word
• ox : G od point. Do around me.
you like to chink of
your If a a role model • ox: Oh, of c ur not!
for Cath lici m then? W 'LLmove on. ow, ome
might ay ou'r bucking
• Alejandra: oc really, all the hott t no a er nd .
no. I a pir to liv a go d You ha en't taken a cage
life. My m th r alway nam , and you don't
caught me that pride wa both r with ny ma k -
th fir t and wor t in, o I on t want which, I under rand, wa a tradition
co chink of my elf a a role m el. If originating in Mexico.
other young pe pie lo k at me and ay,
' Al jandra i ing a g od Chri cian
e n though it i n't p pular - mayb
h uld ive it a econd chance," then
wonderful. But I cannot let my elf
b lieve that chi i wha houldb
happ ning.
',' •
•• • ••
• •• • •••
•
•
• . . .•
• .
•
• .•
-
••
•
• ..
• •
... •• •
•
•
•
• . .. .
• A1 jandra: (mi chievous
• o : Beautifully put. mile) H wdoy um an?
Ha l chan ed y ur ju t
• I jandra : (laughs) now?
Why, thank you, ir.
• Vox: Truthfull
• Vo : D anything
r ally g t und r y ur kin?
42 U OX
[HContract
Between a nouaandanEmployer]
Contract Between Linda Raphael dba Lotus Infinite and TransEurope Expediting, Inc.
This contract is entered into effect as of 5 October 2007 between the parties hereto , who
agree as follows in consideration of the mutual promises contained herein:
1. PARTIES . This is a contract by and between TransEurope Expediting , Inc. (henceforth
"Corporat ion'), whose mailing address is 754 Pharr Rd., Richards Building Suite 1108-D ,
Atlanta , Georgia 30341; and-Linda Raphael dba Lotus Infinite, with offices at the DeVries
Agency , 808 7th Avenue , Suite 1301 , New York City, New York 10011 (henceforth "Opera-
tive").
2. RESPONSIBILITIES OF OPERATIVE . The Operative hereby agrees to locate and
retrieve 13 OpNet-capable computer information server~,, serial numbered XB4365023WQ ,
XB4365023WR X84365023WS , XB4365023WT .11.84365023WU , X84365023WV ,
XB4365023WW , XB4365023WX XB4365023WY , XB4365023WZ , XB4365024WA ,
XB4365024WB , and XB4365024WC , tentatively titled "Operation : Upgrade " (henceforth,' the
MissTioh~ Is")M.IssIon
· · s h a 11b e pe rtorme d accor d'mg to ce rtam
. specI'f'Icat·ions provI'd e db y th e C or-
~oration , and the Mission shall be undertaken for, and in the name of , the Corporation . The
Corporation is the sole owner of cQPyrights exclusive of the Operative 's payment fees ; the
Mission constitutes "work for hire." Ttie Operative is solely responsible for completion of the
Mission .
The Mission shall incur operational expenses of no more than one million (1,000,000)
dollars in excess of the Operative 's payment fees.
The Mission shall commence upon 11 October 2007.
The Mission shall conclude by 18 October 2007.
3. PAYMENTS TO THE OPERATIVE.
a. The Corporation agrees to pay the Operat ive a flat fee of four hundred thirty-seven
thousand (437,000) dollars in two installments , 1O percent of which shall be paid as manage-
ment fee to the De Vries Agency.
(i) The first installment, of 172 total payment, will be paid upon the Corporation 's receipt of
the signed contract. The second installment, of 1/2 total payment , will be paid upon receipt of
the aforementioned servers.
b. A kill fee equal to 10% of the total payment will be paid to the operative should this
contract be terminated by the Corporation .
(i) If the servers or any part of the servers or their required components are delivered to
the Corporation after the specified deadline, a penalty of 2% of project 's total payment will be
imposed for each day that the Mission remains unfinished after the specified date .
c. The Corporation will pay to Operat ive a royalty of four percent (4%) of the net profit per
recovered server sold.
(i) On servers destroyed, given away or sold at or below cost , no royalties shall be paid.
4. RELATIONSHIP . The Operative represents and warrants that , t>etween the Mission
Dates specified by the Corporation , the Mission shall be disavowed and denied by the Corpo-
ration and refresentatives thereof , nor shall the Corporate be under any legal liaoility to avow
this Contrac or the terms herein. The Operative shall not rely on or reveal the nature of
contents of this contract to any individual outside the Corporation or its duly recognized fel-
lows. Should such individuals exist , the Corporation shall provide detailedJ written descrip-
tions of them and shall assume all responsibility for the veracity of those oescriptions , pro-
vided suitable precautions regarding security are taken , in good faith , by the Operative . The
Operative shall under no circumstances discuss the Mission with government or law-enforce-
ment agencies , even if the circumstances of the Mission lead the Operative into conflict with
said agencies .
5 . CIVIL LIMITATIONS . The Operative will endanger no innocent lives , participate in no
unwarranted attack upon individuals not associated with the person or entity responsible for
theft of the Corporation's properfy , and kill no individuals directly associated with the person
or entity responsible for theft of the Corporation 's property. Due to policies upheld by the
Corporation , the Operative shall perform neither the Infinite Wind Technique nor the Infinity
Justifier while carrying out the terms of this contract. Property damages caused by the Opera-
tive are considered to fall under operational expenses outlined in Paragraph 2, and are to be
reimbursed by the Corporation to the extent discussed therein .
6. CONFIDENTIALITY . In consideration of the confidential material and business plans
supplied by the Corporation to assist in the performance of the Mission , the Operative agrees
not to reveal any of said confidential material or business plans to anyone not working lor or
in behalf of the Corporation without the Corporation 's prior written permission .
7. TRADEMARK AND PROPERTY PRODUCTION AND PROTECTION. In consideration
of the fee paid under this contract , the Operative agrees that, upon execution of this contract ,
he will not participate in any Operation : Upgrade-related project except for the Corporation or
its licensees , unless the Operat ive receives direct written permission from the Corporation .
"Participation " shall include subsequent "re-recovery " of the specified servers or their con-
tents , destruction of or security relaxation of the specified servers or their contents, tampering
with or other consultat ion on matters regarding the spec ified servers or their contents .
"Contents " shall include intangible data or information contained as data on the specified
servers . This shall in no way limit the Operative 's right to write or be interviewed for maga-
zine articles , perform compensated endorsements and the like, subject to Paragraphs 4
and 6.
8. MISCELLANEOUS .
a. Governing Law. This contract , including all matters relating to the va lidity, construc-
tion, p~rformance and enforcement thereof , shall be governed by the laws of fhe State of
Georgia .
b. Severability . The provisions of this agreement are severable , and if any provision
shall be held illegal , invalid or unenforceaole , such holding shall not affect the legality,
validity or enforceability of any other provision . Any such illegal, invalid or unenforceabre
provision shall be deemed stricken herefrom as if it had never been conta ined herein, but
all other provisions shall continue in full force and effect.
c. Final Agreement. This contract contains the entire agreement between the parties
with respect to the subject matter hereof and supersedes any prior agreements between
the parties , written or oral, with respect to such subject matter.
d. Notices and Reports. All notices or demands required or permitted under this agree-
ment shall be in writing and shall be deemed served when deposited in the United Slates
Mail , first class postage prepaid , certified or registered mail, return receipt requested , ad-
dressed as provided in Paragraph 1 of this contract , or to such other address as either
party may from time to time designate in writing. All reports or payments required under
this contract shall be served as aoove , but no certification or registrat ion shall be required .
Corporat ion Operat ive
Date Date
• -- Louis ,nF~tmo11
glow of hos ~ powc:N, which cmonotes f
eyesand mouth h" o,xper,cnces •~
htS
buildup" -
an c:vut oft"" accompony,ng an 099"0YOtcd emot ional
...... Augus 4, 1979
......... NYC
11,-ooklyn. sta t e In othu words , the ongriu he: gets , the more
hos powu builds, Th.ls happv,s110W and ogcu ,n toumo-
........, Tournc1menshootf,9hfer. current
XWFWorld H;.avywe ight Champ ion "1vlts , and whu It does. wat ch out - b«ousc: the: Core:
Meltdown"" ,sn't for bch,nd l
,_., Corepossesses po~rlul plC1Smo-g-t<1 •
t!) Iron powus . which he con monifes l in S4'Y4'1'<!1wa,s . Most
common ,s the proj ect ion of plCISmobolts copoble of
loquify ing solid stee l Howc:w.r, he: ,s also able to mon, -
fest a plC1Smo sh ,c:ld that can stop smoll-orms f ire:, as
well as c~ I hos ocess c:nc:NJY through his own form
to increase his physical m~nglk and durob ility .
......, By his OW11occounts . Louos Frurnon
manifested his powus almost ,m,nediotc:ly ofter the
Galatea oplos,on of 1998. Nobody could approach the:
whirling moss of plasma tho! surrounded him - unti l the
effects died down two hours later Louis fled at that
Ertimat&dp_,. Lawis; t,me , eYOdrngpolice:and Noltonol Guard oltkc: to f ond his
S~ : 1, waf undU9found.
Iilt ellcc-t: 3 H" rc:surfoco,d n J'apan IWo y1UJN latu, ere:
Spud : b the: f irst noYO•lc:vc:I shoot fight compet it ions hod begun
Offense : H<Mnglearned to control his Innat e obl!,t ies . as well CIS
Defense : 7 ku p,ng his QJrc:odypot u t t,ghting prowess up t o dote ,
Vcrsotlllty: he rapidly mode a ncune for himself in t he Independent
fighting circu its Whu the XWF first forrMd n 2004,
Fruman - '1ClWundu a newncune- bu one of its
f rrst ~cru ,ts .
44
Excerpt: CarsonWhitland's orientation interview, HolisticsResearch, Incorporated, 08/17/OS
· Meade
: Oh please - callme Sara.
· Meade: Great!Now, let's get started. We're certainlypleasedthat you'veaccepted our offer of employment
; I can't
stress enoughhowhappywe are to haveyou aboard.
· Whitland: Well,to be honest, I haveheard the stories about nova-runcorporations and it did soundpretty tempting
- but I'd rather go ahead and workon research full-time. 1don't havemuchof a head for business,and my... um, powers
seem to lend themselvesbetter towardresearch and analysisthan playingthe stock market.
· Meade:Well,we're certainlygladto hear that. Andas I've mentionedbefore, we're morethan willingto make,t worth
your whileto stay on withus.
· Whitland
: (laughs)It's sure hard to say no to a seven-figurestartup salary!
· Meade: Morethan that, Carson. Yourhyper-enhancedsenses are a very valuableasset to us, to say nothingof your
abilityto handledangerouschemicalswithoutharm. We'veput togetherone very attractivepackageof benefits for you -
fullmedicaland dentalwiththe RostremClinic-
. Whitland:Really!Ahem- sorry.
· Whitland: Well,uh, probablynot. Butreally,I d alreadybeen kind of keepingtrack of the variousresearch institutes
while1was in college, and this seemedlikea great place to comeand work. Doingwhat I want to do, I mean. Youknow.
· Meade
: (laughs)You've got the job, Carson!There's no need to butter us up - you can save that for your first
performancereview!
· Whitland
:(sheepishlaughter)Yeah, I guessyou're right.
· Meade
: Well,if you IIjust signhere, then, 111give you the fulltour of the facilities and start makingintroductions.All
right?
· Whitland
: Soundsgreat, so longas we stop somewhereand grab somelunchsoon. Nova-sizedappetite, you know....
· Meade: (laughter)
.45
•
•• •
.. •
•
• •
.
.. •• .
thenews ..•• • . •
•
I
.. .
• • • •
Excerpt from • •
• • • •
General Tobias • ••
N!tenainment •• •
Nherview
Gahagan's press
conference,
. .
.
• ..
•
August 10th, 2000
Nlthenews
•• • .. •
• ...
.
•
• : .
•
•
.. ...•
•· •
..
Nlsiuht • • :• •
Nitrenous
... •..
• •
• •
•
•• : ••
Nlternet
••
• •
:
tunNIgames
. •• • •
.
. .
• •
•
...
• • • • .• • • • •
... • I
• • • •
. • .
•
..
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•
•
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• • •. .
re p ct ....
• .
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• • •
Scriptexcerpt from docu-
mentary program"Cutting
Edge" episode #53
ht (unaired)
By all account , it' a glamorou job. A tandard contract can pay an elite
Nltenainment over 10 million a year - and that' for a relatively raw and unproven
nova. Veteran can demand much, much more. They are among the mo t
notoriou and re p cted men and women in the world - and yet, they
Nhervlew are al o tied into a world of blood and death, where "minor'' war such
a th 2007 Tran -Tanzanian Conflict are fought entirely by elite proxie .
NI thenews Tonight we delve into the deadly world of the elite , where international
boundarie mean little ne t to nova-level power, tarni hed glamour and,
of cour , the univ r al law of curr ncy. W look at the practices of the
ma k-wearing, code-nam d ag nt for hir and ven travel on a mi sion
with one. All tonight, on the Cutting Edge.
Nhrenous
[Op ning credit roll]
Nlternet When di cu ing the elite , the mo t obviou place to begin i with the
ma k. Wh r o many oth r nova ar proud to I t th world look on
th ir f ature , th elite ha e evolved a ub ociety in which th ma k, the
per ona, is more important than th p r on b neath. C rtainly, ome of
thi tern from the de ire to keep one' identity concealed, particularly
tunNIgames wh n job take on far from home - or too do to home.
47
!keep reading .,
that has come to represent professionalism and
surgical precision - not mercy. When his mask You own the
comes into view, his opponents, whoever they
may be, give little thought to the man under- attitude - now
neath the mask. Instead, it's Totentanz they fear, own the T-shirt!
a modern-day incarnation of death. The mask is The meanest ,
pure intimidation, pure publicity, without giving roughest , hardest
away anything of the man beneath. SOB of an elite
ever to draw
In such a society, it's no wonder that unmasking breath - the
is a ritual of its own. When two elites develop
Stone Badass ,
such a grudge that they're driven to duel with
one another, the stakes are rarely to the death. Lance Stryker!
N!tenainment However, sometimes one's whole persona is on
the line, as the winner takes the loser's mask as
a trophy. In many ways, this is very much like
N!terview the myth of the Old West, where gunfighters
would challenge one another to see whose
legend would emerge paramount. The winner of
N!thenews such a duel gains boasting rights, which can
lead to more lucrative contracts - after all, he's
just proven himself a better fighter than at least
one rival. But the loser can never really put on
his mask again. The image has been shattered.
Nitrenous The immortal is now a little more mortal.
H
- 48
[BEGID
HUDIO
CLIP;
RECORDED
ffiESSHGE]
Good evening , Dr. Moran . I hope this message reaches you in good
health.
My name is Elaine Katzenbaum , and I'll be your contact with the
DeVries Agency. First of all, I'd like to thank you for your interest in our
operation. We've worked very hard to attain our reputation as the fore-
most contracting agency for freelance novas, and we hope that we can
prove to you that our reputation is justified .
Regulations forbid us from attaching an extended file of our nova
operatives , so you'll pardon me for the omission. I'd like to arrange a
meeting with you at your earliest convenience ; there we can discuss the
nature of employment and the available agents that would be best suited
for your purposes. Rest assured that should you require a task that runs
a high risk of nova-level conflict , we have agents that are fully capable of
meeting that challenge. Naturally, our elite agents such as Pursuer are
available as well, should you require a very visible presence. Our re-
sources are such that we feel confident we'll have someone available to
suit your needs, no matter the place, time or job description .
We've already completed our credit check , so don't let that be a worry.
We can discuss exact terms when we meet face-to-face . Again, I look
forward to it, and thank you once more for coming to us. Rest assured
that your task is as good as completed .
They change the
world.
They move moun-
ta ins.
tunN!uames
certainly a
tat ment of
di approval
regarding
Pur uer' part
in th lat t
Argentinian
op ration . It
certainly
wouldn't be
th fir t time
that th
-
mean to ha\'e th power to change the
world. 1ew r di retion i advised.
• Tue day, 9 pm: 811rkmgtireOdd , the
documentary co ering the WF from it
From an N! Broad- inc ption to today. what it's like to
w rk behind the en at th· multimil-
cast of Two Minutes lion-dollar organization, and find out ju t
Hate on January 21, h wit manag to keep on delivering t p-
notch battles every week.
2008 • Wedne day, 10 pm: Th hi hly contro-
The following televi ion program doe versial interview with Mefistofaleez mak
not repre ent the opinion of ! or it this w k' edition of Constellnt1on a
mployee . Two Minutes Hate i int nded tandout. Parental filte are trongl
nc uraged.
a a public forum, wh reby nova of all
• Frida , 2 pm: Kirsten Dun t return. to
creed and ori ntations may make their Storm~at S,mset a iol t rise,; from th
view known. It also erves a an dead in the landmark 200th pisode. Will
ab tract inde of nova popularity, a an thin ever be the ,;ame in Storm Bay?
interpreted from independent poll
conducted by the ! twork.
, SWNrlolieiiiiine nwagar«~ ..... cl
.. ...,rJ-.Ewr-,-..1,-,1w1
m111rycn1 ..
claapcircnl_.....ilrtllf._,OilchnwlcltWM11I
gcmat'-cnlmalhmwllalalwlalunilM-1111.:·
lwllCllonlybaracnlmfltonlyWood.lhM.__.
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alaytWrwhllcnlCIIIIIUIIMrc:hldi-.lWllnfalcl
~
62
Letter to the Editors
As I had no doubts, Issue 37 sparkled and
hone, particularly Will Fraser's fa cinat-
ing look at the decline of the two-party
system in American politics. ot that it's
any of our busine what the presidents
choose to do, but they must accept
responsibility for those actions should
they come to a public light.
Three years ago, Congress brought up a
legislative proposal that would have
created a greater role for the government
in media, entertainment and cultural
development. Proponents of the bill,
citing too much emphasis on novas in the
media, on the big screen and in other
entertainment venues, claimed society
sought unattainable role models. Tho e
opposing the bill upheld the independent
studios' rights to make whatever their
audiences wanted to see, culminating in
then-presidential candidate Earvin
Waterman remark, "as long as it keeps
[novas] out of politics." Well, I've got
news for you, Mr. Waterman. From what
the public see of novas, we know their
plans and agendas. They don't hide
behind petty smokescreens and spin-
doctoring campaigns funded by taxpayer
money. Perhap if this country took a
politicalcuefrom its novas, we wouldn't
have suffered the collapse of our political
engine in the first place.
Anthony Freeman,
Tulsa, OK
Anthony s plea for honesty in
politics couldn't come at a
better time - to refute his
point. See Mim Udovitch' s
shocking expose of RusCon' s
Sierka administration, page 125,
for more insight into the nova-
political arena. - Ed.
52 zmE
tenainment
Sports Entertainment
.• •• •• • • .. ... ·:-t- -
• .
• : • -
Nlterview . .. -
• I
•••• •
NI thenews ti•
• • .. •
• . • • • •
Nlsioht
• .. •
.. - ..
I I
•
•
••
Nitrenous
•
••
• ••
•
I -
• •
. .. •
. I
- • ... •
..
N!ternet
•
., • • • •
tunNIgames
53
..
·~,i
.
-
.,,,,,.,.
(·
r.
~=.:,.---ti
.
· .JERRY"JOJO'"DYLAN: FOLKS. I • DYLAN: PARTICULARLY WHEN YOU'RE . DYLAN: I DON' T KNOW IF I"D GO
KNOW rvE SAID THIS BEFORE. BUT TALKING ABOUT THE VARIABLE· THAT FAR. DUSTIN AND IT LOOKS
WE REALLYCOULDBE LOOKING AT ENVIRONMENT ARENATHAT WE HAVE LIKE OUR ANNOUNCERIS READYTO
THE GREATEST MATCHIN THE SET UP HERE TONIGHT1SUPERBEAST BRING THE CHALLENGERTO THE
HISTORY OF OUR SPORT1CORE HAS Excas AT VARIABLE-LEVELPLAT- RING'
BEEN RIDING HIGH ON TOP OF THE FORMS AND A VARIETYOF SURFACES
HEAVYWEIGHTDIVISION FOR TWO - AS HIS MATCHLAST MONTH WITH
MONTHS NOW - AND ITS ONLY MAXXMAULERPROVED. ALTHOUGH THE
NATURALTHAT THESE TWO WOULD EXPIREDTI ME LIMIT MADE THE
NOW COLLIDE• MATCH'S RESULT INCONCLUSIVE-
· DUSTIN MCSHANE: ROB . MCSHANE: MAULERWAS SAVEDBY
·suPERBEASr STEELE•THE ONE THE BELL'IF THAT MATCHHAD GONE
NOVA WHO'S NOT ONLYMAN ANY FARTHER. MAULERWOULDBE
ENOUGHTO TAKECORE DOWN. BUT DOWN DEEPERTHAN OUR BOTTOM•
WHO VERYWELLMIGHT LAND THE LESS PIT~I
INVINCIBLE ONE IN INTENSIVE
CAREi
• ANNOUNCER : LADIES AND · DYLAN: GOOD GOD. WHAT A · ANNOUNCER : AND NOW - FROM
GENTLEMEN. THE FOUOWING MONSTER• BROOKLYN . NEW YORKCITY -
CONTEST IS STIPULATED AS NO
0
· MCSHANE: THESE TWO GUYS ARE · DYLAN: THERE'S THE BEU - AND · DYLAN: DEARGOD• LOOKAT THAT1
GONNA BEAT THE CRAPOUT OF EACH THERETHEYGOI CORE HAS BLASTED SUPERBEAST
OTHER WITH PUNCHES THAT COULD · MCSHANE: OH YEAH. BABYI STRAIGHT UP THROUGHTHREE
STOP TANKSII CAN HARDLYWAIT1 CONCRETEPLATFORMS• NOBODYCAN
WALKAWAY FROM THAT1
From the Boole ol Kolpa
Foreword:
' Responseto the comingof the novasand their role in the modemworldhas been so strong that, as of this printing of
the Bookof Ka/pa,membershipin the Churchof the ImmanentEscheatonhas eclipsedthat of manyChnstian denom1nat1ons .
Since our inceptionin 1998, we haveconverteda vast cross-sectionof the Westernworldto our point of view, glorybe to
the One, throughthe mystenes with whichHe has aided our crusade."
- ChrystianKalpa
56
From CNN
Worldspan At-
a-Glance,
........
Nherview b li f, nova are r incarnated over there. It's part of that
'bodhi attvas' and 'asura ,' divine Buddhist thing."
being placed on Earth as avatar
to I ad th r t of the world toward - Starchylde
enlightenment.
N!tenainment
Nlterview
Nlthenews
As a HUMAN you
are a CHILDOF
N!slgbt GOD, and you are
DESTINEDto
INHERITHis
Nitrenous garden and
everything in it.
Stay true to
Nlternet GOD'S ONE WAY
and your SALVA-
TION is ASSURED.
Password:
reignof
euiI.com
2008 CULTUREAND TRADITIONS
Nnemet
• Mefistofale ez: So
when I beat your
. :..- .:::----- -_- ~ ~- -
punk white ass, you
can't serve me with
tunNluames a summons. [Ed.
Note:In thecaseof
Hoganv.
Mefistofaleez(Dec.
2007),the Supreme
Court upheld11011-
novas'rightsto bring
chargesagainsttheperso11as of known novas,
regardlessof whetheror 11otthosenovaswere
operatingin a publicor privatecapacity.]
• Jonas "Kikjak "
Kin caid : A mask
commands respect.
You know you're
dealing with a nova
when you see the
mask - when I yell
at an ogling crowd
to get the hell out of
the way, they all
know that I'm about
to throw something big over there.
60
!keep reading.,
- HOME .
• Nha "Lady Ion " Nguyen: It lets me adopt a
different personality. I've actually got two nova
personas, one of which has a contract with
Nllenainment ViaSoft and the other with IBM. Of course, they
were smart enough to put noncompetition
clauses in those contracts, so I just made up
Nttervlew another "character" to get around that little
obstacle. And my lawyer says it's airtight.
NIthenews
Nitrenous
Nlternet
• Sean "Sw itch " Connell: It looks cool, and it
hides the fact that my eyebrows grow together.
I keep a secret, private identity aside from my
public, nova identity, so I don't have to deal
tunNIgames with all the public-servant bullshit when I'm
not "on."
61
fromTheLondoner
Hbroad
UolumeII, Issue
9 (September
2007)
Novas-On ly Club Draws Fire From Loca l Scenesters: When entrepreneusse Travius
Diaz designed her latest night-spot for the beautiful people , she had a specific group of
beautiful people in mind : novas. A strict novas-only policy at the glamourous Amp Room
(with one exception made for hostess Diaz herself) ensures that only the superpowerful get
in, and the mundane remain without.
"This isn't bigotry,' Diaz claims , despite no intimation of the journalist to that effect.
"Novas prefer each other 's company . That's what led me to my decision for the novas-only
club. Recent research into the sociology of novas indicates that their biochemistries cause
sympathetic reactions in other novas. They may fight and feud on NI, but on a basic nova
level, they really do share a vibe ."
Diaz' theory seems to have more than a grain of truth to it, if her cover charges and
refreshment prices are any indicator. The price to pass from the street to the door is £60 and
the price of a signature "Amp Well" (a drink consisting of fruit juices , coca extract and dubi-
ous other ingredients , rumoured to include adrenaline from human glands and ketamine
dosages fatal to baselines) . On a special night , the club sees as many as 300 nova guests
and mixes as many as 2,000 Amp Wells.
Local nightlife veterans are outraged , however. Ranging from the usual cries of preju-
dice to the more rare legal actions (which Diaz has already employed a full-time solicitor to
handle) , local patrons want access.
"It's ridiculous not to let us in. Parties make Ibiza what it is, and the professional partiers
should be allowed to enter." So says Nero Krauss , a German transient who washed up on
lbiza's beach with 10 quid in his pocket and half an eight-ball of cocaine in his brain. As part
of lbiza 's insolvent population of starstruck , unemployed clubgoers-by-trade, Nero's state-
ment echoes through the ranks of the youth .
Diaz has no sympathy . "These Eurotrash drifters, they want to get in, but all they do is
upset the clientele. I vacationed in Ibiza 12 years ago, and all the clubgoers snubbed the
visiting middle-class continental men , calling them 'lager louts.' Now that the same thing's
happening to them , they 're up in arms about it."
Don't expect anything to change , either. Among the jet-setting novas who attend the
Amp Room - many of whom travel to Ibiza for one or two nights solely to visit the club -
are noted Indian movie producer Oeepak Palit, American elite Sarge In-Charge , radical
Teragen aristocrat Raoul Orzaiz and even high-society celebs like Amanda Wu. According
to all of these and more, novas enjoy the policy. ''We're very public figures , and this gives us
a place to be private ," says supermodel Lydia Divine . (Needless to say, the Amp Room
bears a constant wreath of paparazzi.)
"I've got 100-plus enormously famous and fabulous personalities to deal with nightly, all
of whom require individual attention ," claims Diaz. "My policy is no more restrictive than -
and just as appropriate to my patrons as - a dress code ."
62
From Flare's
"Normal
Lives"
column by
Dr. Duke
Rollo
in cant.
And then my ph n rang.
o d ubt thinking he wa intercepting the
cruele t of phone all , p rhap b cw n
d al rand cli nt, th P lice Hun gra b d
th ph ne from my belt and an wered it
with a n er. Exp cting him to offer me a
wicked mile and begin d hing my ~rairu;
ur with hi ti k, I niffl d fc bly. In tead,
um h wever, he coughed out a few word ·,
turned white, looked ar und with an ir of
panic, and pl ced ch phon in my jacket
ket. He then undid my manacle and
helped me to my feet.
With my freed m r cum d, I grabbed my
ph ne and rai ed the god .
"Who i chi ?" I mu d.
f "It' L cer, y u ~ I, now get uc of there
and o to the airport. Flarewant a ,•1dco•
Op et d umentary n 'th world after
che n va came' or omeching." Ble him;
iegfried Le ter, my agenr, had pulled m ·
far from the fir .
"Y, u t Id them that and they let me go?"
" o, I told them you wer a Utopia agent
20/20, and ch r und rd p cover and that a fi Id t am wa
read wid and urveying them. ow et to the airport!"
l only hope chat in the future, when I ring
up a fri nd and m for ign hruce an wer
he phone, I have the pre ence of mind to
noc only peak rhe language but come up
with an impo I ly implau ibl yet c mpel-
ZIRE 63
ling tory with which co ave my To imply ay all chat, though, denie the
acquaintance's life. ha ic attitude of youth and mu ic. Mu ic i
Anyway, without further ado, l headed co for nightclubs and nightclub are about
the airport, catching the next plane co exce performed to a backdrop of mu ic.
Am terdam and billing it to my revolving Thi much alway ring true, a azir
expen e account maintained by N ! showed me at a nightclub called (roughly
••• tran lated) the Echo' Lick, no matter
I topped at the hotel in Am terdam ju t where in the world one find him elf.
long enough to shower, shave and pick up Bodies whirled and pogoed like the pi ton
my media bag from a rap callion Hindi in an internal combu tion engine .
named azir. A Dutch citizen in on ly the Clubcrawlers threw back drink after drink
loo est sense of the word, azir had - beer, liquor, enzyme-boo ting vegetable
relocated from Saudi about 10 minute elixir , you name it - and catapulted
after the Middle Ea tern "Midnight un" them elve back and forth aero the dance
event the rogue nova Asif ibn Karim had floor. Every pharmaceutical of man' device
cau ed in late 2004. "It' okay," azir told and then ome could be found in the
me. "I don't mis it." Th e little fiend had Echo' Lick, often over the counter. (The
originally established himself in the global club had somehow procured a licen e to
nightlife circuit a part of the late 1990s' prescribe drug , which, when coupled with
world music cene, but that had since gone the etherlands' lax controlled- uh tance
bottom up and azir had reinvented law , made for one hell of a refre hment
him elf as a " haman" of cechno mu ic. bar.) pikehead bumped into herb-
That term - techno - has always cau ed smokers, who crawled pa t agitated Mitoid
a ubconsciou hudder in tho e who don't who whirled like dervi he through clu cers
understand it. Perhaps it' ingrained in u ; of hallucinogen trippers and common
after centuries of making music with drunks alike. After caking a pair of red
"analog" equipment like itars, drum and benn ie for no talgia' ake (much to my
flutes, some people ju t can't relate to later chagrin), I cut a rug to an old favorite
music compo ed with no instruments. - Wonder Factory's anthemic "Baby Left
Since its creation in the lace 1970 , what Me o Kidney" - and demanded azir
may generally be called "techno" has take me somewhere el e.
evolved to eclip e the more traditional "The e cretins are dancing to the ame
rock and roll of the late 20th century. Past damn 16-beats I've heard ince I wa born,"
its primitive (yet compelling) beginnings, I spat at him. "Take me omewhere I can
techno has become the linguafranca of hear some modem music, you on of a
music - the "e tabli hment," as it were. dingo."
Whereas the American "rebel" would pick In the cab, my head exploded. My bennie,
up a guitar, his European counterpart which I had thought were mea ured in
would instead learn to make mu ic on a milligram of potency, were actually
computer. Somewhere after Aerosmith' measured in centigrams. The "nickel " I
75th album, the pop mu ic enthusia ts of cook made up more than a "dollar" worth
the world grew bored with tedious power of dosage. After we found enough pieces of
ballads sung by 60-year-old men pining for my head to rudely fa hion a replacement,
the "hot ugar" in teenage girl ' pantie . we moved on co Groove Yard, a bar
They turned to electronic music - dubbed pecializing in terr'r.
techno for ease of reference - which was Terr'r music (pronounced "tear") grew, I
created by and for energetic young audi- think, out of the 20th century' nihili tic
ences, and which was performed in the hyper-affected "gothic" (sic) genre. From
greatest quantity (if not quality) in Europe. seeds originally sown by urban indu trial
Vulgar, raw and at once emotionless and and goth mu ic, terr'r cake the experience
furiously passionate, techno ignites the one step beyond. U ing pecial uh onic
hearts of the dance floor-regular and frequencie , terr'r mu ic stimulate the fear
partygoer alike. It i not that unreali tic, center of the human (and nova) brain.
then, to under tand how techno ha "taken The e ubtle ound "create" fear in
over the world," to use media peak. Music listeners.
i an e cape, and where better than the Of course, any po cgoth worth hi alt is
synthetic drums and electronic Avalon going to appreciate the irony of chi , and
evoked by cechno? while the vast majority of terr'r band (like
64 Zlnf
the Crypt Ro e and Valhallan Reaver ) where t be een, but I refu e to render any
rum out ome truly overwrought pooky judgment ba ed on my incomplete observa-
tune , c r brat band like Lacefi her focu tion of the ituation .
on crafting what would be entertaining, ovox mu ic (pronounced no-VEAU, ort
amu ing pop and la-la song if they didn't of like nouveau) i defined not o much by
creep the hell out of y u whenever you its ound a it i by its creator.
heard them. Performed by novas,
A for the bar' patron' , novox may sound like
y u've een them II literally anything.
before: alienated ~ln , . Mo c of it takes
alienated vo~ng adult the form of
and indulgent ly enormou ly
alienated Older accelerated
People. Mo c of them • rlwchm, but
eemed bored by the ome ong
scene, but Nazir involve a
told me that ennui manipulation of
i part of the oundwave,
culture. "They · distortion of
want to be the audience'
dead. Or • perception
vampire ,•~1-te • .. andtthe
told me. I creation of
didn't rrt_- effects previ-
In yr. ously impos-
Corre p.' • ible without
opinion, for a the abilitie of
group o alienated, . the performers.
the e cenester sure eemed to thrill at Aficionado of the movement ub cribe to
sniping at each other. If I had a dollar - ome fairly extreme ( though they call it
excuse me, a euro - for every time one of "pure") di tinction . A given novox ong,
them called another a po er, I'd be arch- if performed by a non-nova, udden ly
duke f the Low Countrie . cea e to be a novox song. Likewi e, a nova
It is cur ious to note that the Dutch have may choo e to perform an "unplugged"
everely limited the venues in which terr'r version of a novox song, thu making it no
mu ic may be played. B cau e of the longer novox by removing the " uper"
psychological effects it creates, terr'r i elements. Exactly what genre thi leave
forbidden in moving vehicles and in public the ong in i not exceedingly clear to me,
hou e of le than certain ize. It makes a and azir offered little insight on the
sort of viciou en e; terr'r care normal matter, preoccupied as he wa with a cute
people, on the level of mortal fright or litcle Dutch girl with blue hair that had
amphetamine derangement. en ible poradic, vi ible waves of low-wattage
individuals flee from fear, though human electricity running though it.
society eem to have bred headcases who "Damn it all," I whi pered to the aging
actually thrive on this ort of thing. Marlene Dietrich clone across the table
After flogging azir, l managed to persuade from me, "what's the word I'm looking for
him to how me a novox bar. Out front, we to describe this music?"
met a woman who claimed to have a gun "lmpo ible," came the reply, which wa
"with enough power to stop a nova dead in wholly accurate . he punctuated her
hi crack ." It ounde like a good deal to revelation by standing suddenly and
me, and I looked over her ware . Indeed, flapping coward the bar amid her wintery
the gun looked like it would stop a leather wrap. With that, I looked around
rampaging nova, primarily by exploding the bar and urmi ed one of the great,
the shooter and everything within a few baffling and ultimately cupid truth about
yards of his vicinity. Thanking her and novox mu ic: It is for genuine individuals.
refu ing politely, we entered the bar. On Because it lacks a genre and a definitive
our way out, we noted chat her car wa a sound,novox appeal to tho e who ub-
flaming wreck and the woman was no- scribe to the cult of per ona lity surround-
zmE 65
,,.
Hat
... Hate
Hat
You
Aberrant
Spic
R d-dot
Jw
p n makin it
66
z zmE
From
Opnet
Hgpertech's
monthly
netZine
TechStep,
December
2007
Here we are again , with a brand new smattering of what's chic and what's plain weak .
We editors here at TechStep take no small amount of effort to eyeball the current and
coming trends , and we pick the most promising of them to relate to you , our loving readers .
At the same time , we keep our fingers on the pulse of what 's on its way out, because God
forbid anyone should see you using outdated apps or last year s floor model. You'll thank
us, we promise.
Weak: Internet Diehards Chic : OpNet Pioneers
Okay, call us biased , but as the aging US information network degrades ~
beneath billions of daily Ponzi-scheme e-mails and "I Like Karnage Kombat
XIV Gold Turbo" websites , the OpNet looks better and better with each
new dawn . Faster data transmit times , hardwired fiberoptic routing , infinite
POP subscriber capacity and, most important of all, registered user licenses
(to filter out the dimwits and plebes) make the OpNet the wave of the digital future - which
is here and now.
Weak: Clunky Laptops and Palmtops Chic: Cellu lar Voice-Recognition Interface
Why carry your computer when you can talk to it from any phone? Typing ~
takes too long and suffers the vagaries of low motor skills and sausage-
fingers alike . That , and they always scan your laptop's hard drive at the
airport , which is pretty invasive , from a personal privacy standpoint. In-
stead , adopt any of IBM 's, ViaSoft's or Apple 's vocal interfaces and
telecommute at the speed of thought and speech. As long as your computer 's
OpNet-capable , processing power is only as far away as your pocket or glove box (or wher-
ever you keep your digital phone) .
long-d istance - when you even need it - is cheaper than neural mes-
saging hubs and backup nerve tapes• anyway . Here 's a case of the "break-
through " not living up to the hype . Sorry , PacBell : nice try.
*Yes, we know they 're not tapes , but they may as well be. So sue us.
tage of the city 's boom in growth. Corporate and private citizens have made
Addis Ababa a hugely important city, rivaling Tokyo and New York for fi-
nance , Bombay for entertainment and any of those crumbling old European cities for cul-
ture . Provided you like a warm (er, hot) climate and no humidity , you can live like a caliph in
Africa , because it's still burgeon ing , so rent can be found on the cheap .
bombs? Forget it. We'll just hire nova elites to do the necessary ass-kicking and
watch it all on the N! Report.Why risk countless lives when the novas are willing
to pound on each other for a few million bucks plus licensing options?
Weak: Polymer
Polymers are artificial , expensive , unstab le and able to transmit less data
per millimeter than the alternat ive . Eufiber , even the synthet ic stuff, is bio-
degradable , cheap , universal and able to transmit enough data at a one-
Q
Chic: Eufiber
duke it out with Electric William any day of the week . And ABC , here 's a
clue : Urkel is 40 years old. Retire him!
6A
GLOBAL GEOGRAPHY IN 2008
Excerpts from
Dr. Duke Rollo's
Why Customs
Officials Hate Me
- The Wretched
World of Contract
Journalism
Courtesy of ViaSoft Press .
rev
Zlnf 69
repurarioru, for brurnliry in th free worlJ, ana fa: well -aJju teJ, ivil, re pe rful,
but ·uch i Lhe price of etern. I vigilan c. lean and qui t. Prob, hi the arie t pl, e
t lea t, that' , what th nova rent-a• op on Earch.
tell · 1ou when h -•~rat h ·rmg your arm bviou I , non of chi arplic to uebcc.
behind your ba k .... Once again, che French element ha . rai ed
ew Yl rk ha . alway been the rotten it hac kle:- in it long- liveJ hi:tc ry of b ing
apple, bur tho e deifi nova have errainly a thorn in the re r of che country ·iJe.
Jone th ir part in x ising thew rm from Again I moring for e e · ion, raJi al
the fruited ovary. Bymaking ew York the element . o uebc oi ·ociety have even
pla e to he for nova · (a it hru been ~in e I •gun printing their own money, , hi h i
time immemori al for u ha ·cline ·), rhe elite worth roughly rwo 4ui k hell ' laugh , hut
uperpeople have l reatheJ ne, life into little more. rick with the anadian dollar,
what wou lJ hav ' ercainly fe rered into anJ embargo the h •II out of uehec if it
anmher LA. Ameri an a. hion me ve finally Joe e ede.
through ew York, a · d J • any even o
an national or international ignifi an e. ic
More ulturally tliv r e than perhap an ' For a <le riture n rion only marginally
orh ' r ity in the world, ew York i a above the tatu o the Thir I World,
ncxu of glohal ivilization. ccJlc:,. tc M xi l ur know how m cclebnne,
~a , thi · mean · you an't park anywhere. though most of chc fc riviric: rem from
religiou events. That' no big Jeal if you're
an ad a a heathen like yr. orre , p., but devout
Yeah, •eah, you knO\ h 1w boring an I big mJ1viduab of an , f ith haJ he ta limare
and olJ ana la i~. l'v heard tho or ray home.
rnccmenr · o dubiou omi alue n mu h Mexi o elehrate ch mo t morhi I of
a the next penm. o ,1hea I, mock :,ffair , in luJmg Diade losMuerte , or the
anada anJ tell u how ana lian all calk " a of the •ad," whi h apparently
funny. involve ma ive amount , of drinking,
i mi · anada ofn1and, however, , nd you ma · ive amount~ of ther ingc rion an I
leave yourself out of whar the United cuing chin, on fire, but my memory may
care ould hav lone i they'd wanted c be a bit fragmented fr m the fe·tivitie .
le ome b •tr •r r pie in t aJ f bigger, Then again, I ·peak onl en 1ugh pani h
I lU ler, ri her people. anada cnjo · an t order beer and mena e th caballeros
appallingly low crime rate, which works if with a harpenc I - rewJriver, n I'm nm
you like co retain wner hip of your very well ver. Jin the cu ·mm' greater
clonging · but can make thing diffi ul if
you ind your ·elf at th tai l end of a bender.
"May I e your ID, · irt the o fi r a ·ked .
" lcrcainly."
in
Mar h. At either of
these elebration ( >r
an · of the le :,er acholi
fe·tiv al ·), 1 lexi an iti::en
..I participate with re kle: ·
abandon. B ware <lfpartaking of
"Are you inroxi aced, ·ir?" th• en·eza too liberally, however, a the
"Thar depen:. Whu · th B g v 'rnmcnc has a bit co learn , bout
di tin ·hm? I'm pm~ I coxi aimed by m airne anJ hone c , and mor • than ~me
mother' rnnner<l , but who call he ·hot , gringo h,ls ended up on the wr mg : ide of a
n und here?" wrought-iron grate rever.
" ome with me, ·ir." All if the c clcbrntion , of ou r · , involve
che ubi4uiwu~ mascarasfor whi h Mexi o
i July famou . o, not the tuff the terr'r
70 ZIRE
kidz put on their eye , but actual full face dulged, one may take the lizard' name too
ma k , which the I cal wear t parry r far. Po ring nd in a an J e jail c c an
hold up liquor tore with little di crimina- arm and a leg, given credit-card c nversion
ti n. Once a localized phenomenon, mask rate , and you may not take the lizard with
pread t th curril u lite ca ce nd, in you ....
true con umeri c fa hion, are now being
bought worldwide by kinny white boy The Caribbean
who want to play ldi r fi ran venin g. Once a main cay f the crui e circuit, the
Mexico ity, home ofT2M America, h Cari b an h c m imultane u ly
turned it elf around miraculou ly in the more and le a lei ure locale. An influx of
pa t LOyear . Once an ve pulated wealthy nova who have purcha ed i land
breeding pit of poverty and violence, fi r hem elve reduce the amount of
Mexi Cicy ha benefited greatly from the public lands available for vi it. Of cour e,
re ence and inve tment f th n va wh the the r ide f the coin i chat many
dwell there. ow one of the cleane t citie n va have d vel ped ch ir private
in rch America, Mexico icy al o holding a commercial resort , catering to
intend t reviv th naci nal c n my, the mo t lofty and ba e c whim imagin-
tarting locally. It i another multicultural able. F r example, Alain Huur ' Heaven
hu b, and all but them t daft f vi it r r rt i a literal garden of earthly delight ,
can find omeone who peak their ac which each vi it r r c ive the ervice
language. In addition, the young economy- of a lave concubine. Um, or o I've heard.
n-th -up wing ha drawn a fair har f By way of contra t, nova Darryl King ton'
entrepreneurs who, if you can look pa t pla h re ore e aim t exclu iv ly family
ch ir awful uics and omnipre ent cell- traffic, offering cuba tours, fi hing char-
phone conver ati n , may turn Mexic ters, coral-gathering expe ition and other
Cicy into a mecropoli of global import. far I uited to th drunken, fornicating
Perhap in pice f chem elve .... horde of modern odom.
P lici have become a pr sing i ue in the
Central America Caribbean recently, and m r than ne
I can ay liccle about encral America of dark rumor ha circulated about a ecret
timely valu , a any giv n government ha Teragen tronghold among the region'
shifted hand in three coup in the la t LS i land . Thi i th kind f thing ne
minute . Al o, I fear to it ac my de k, a overhear in dimly lit drinking e tabli h -
the ri k f catc hin g n f che 2,500 tray men dee raced with cers of Che
bullets that have made their way into my Guevara and trafficking in knive and
r m. Rack d by popular di content, boat headed off-i land, but tho e muttered
poi oned y mon y from th M dellfn drug m1 giving ventually make it co the pre
cartel , and home to what eem like every and certain ly have me ba i in reality.
bu hwhacker conflict in the We tern Again, o I've heard.
Hemi phere, ntral Am rica i a dang r- Cuba, a anyone with an eye for the
ou place to live and an ignominiou place decadent know , ha become the in
t die . At night, the fighting die d wn in Capital f the We t. After Castro' death
ome of the citie , ometim , and th and the i land' udd n (r ad: vi I nt) hift
talwart or cupid can creep into town for to laissez-faire capitali m, money took
deliciou f, d or t trike up a dallia nce pr cedenc ver moral and che once-poor
with ome of the mo t eautifu l Latin Cuban e cabli hed the clo e t thing to a
ople on che c ncinenc. true "free" market anywhere, at lea t a far
ova Ani al Buendia mak hi horn a yr. Corre p. h een. Like the cla ic
here, a well, in the relatively calm movie Casablanca,Havan h a bee m a
(meaning chac on ly every othercitizen cro road of infidel , cretin , archfiend ,
carrie a firearm p nly on the treet ) r dical and other on-th -run rts, who
Co ta Rica. Co ta Ric.a, (un)fortunately, i mix their company with Medellfn a oci-
ne of che plac God ha created naturally ace and drug-crazed college students
occurring well f rum, my experie nce i alike ....
limited to andalwood ar that cool the
fevered foreigner' fie h. Al o, the "Je u South America
Chri t lizard," which am its nam by Colombia ( with an "O"; you pell it with a
running aero the urface of till water , "U," y u'r talking a uc the capital f che
may be een here, but if one ha overin- equally godfor aken ouch Carolina) i
ZIRE 71
perhap the only country I have vi it d in advancements offered by Project Utopia,
which it is not impo ible to order an England slips a little more each day.
ounce of cocaine from one' restaurant Vi lence continue to ri e in London, and
waiter. ick with the venom f th I'm not talking about the good kind, in
resurgent Med llfn crafficantes, Colombia' which members f the now-extinct Hou e
government remain weak thanks to drug of Lord punched each other and soccer
money and a martial law impo d by the h ligan trampled their own kind beneath
criminal who exi t o t n ibly on the their feet. Rather, L ndon ha t a tone of
wrong id of it. ethnic hatr d and petty crime that the re t
Brazil, on the other hand, ha taken a cue f the nation eems to slowly follow down
from former filth- pawning pit Mexico the trail of general eedin
City and embraced the novas' ameliorating On the newly ( ort of) united cont inent,
way . Much of the Amazon d for tation much ha hifted within the pa t 10 year .
of the pa t 30 year ha been rever ed in a Antwerp, the diamond capita l of Europe,
cant ix, a Utopia-c ntributed genetic- ha al bee me the fa hi n capital of
engineering projects have yielded plan Europe, u urping that title from Pari and
and wildlife chat grow to maturity in a Milan. Perhap the m t una~ ctedly and
liccl a ix months. Project Utopia' inc r ly cyli h p ople of Europe, the
Environmental Divi ion maintains a strict Belgian have et a cultural ton that the
quota over what may legally be felled or re t of the C ntinent would do wi e to
mined in the area. f: llow. A genial, ho pitable people who
ao Paolo and Rio de Janeiro have ri en value their culture and refu e t cake ide
quickly as well, becoming the third and in p litical conflict, Belgium i a model of
I 2th-large t cities in the world, per capita, what an economy hould be, if a bit goody-
respective ly. C ro road of ancient culture goody for yr. Corre p.' ta te .
and modem technology, these cities have Likewi e, Am terdam ha practically
been caught between the rival influence mirrored Antwerp' development, with the
of the ubiquitou Medellfn cartel and added bonu of having virtually legalized
Utopia cru ader , yet have had the will to drug ramp ge , which goes part and parcel
remain largely independent for now. with legalizing alma t every pharmaceuti-
ooner or later, th ugh, mething' got to cal on God' green earth. Removing the
give, and my money' on basic human "getting away with omething" a pect of
greed, which may erve Brazil t th cartel the drug bender does take part of the
readily. my tique away, but I believe that to be part
A few rumors have leaked out of the region of Am terdam' intent.
concerning a specie of uper-piranha Ibiza, off the coast of pain, ha made
genetically engin red to combat nova . I imilar efforts, but ha ucceeded largely in
hear they're called "Jer ey Devil ," only the drug liberali m. You're not going
"chupacabras" and "boogeymen." I there to find any culture in Ibiza, unle it' of
anything the pre won't print ... ? the model-who-ju t-came-off-the-runway-
n-the-Groenplatz- eeking-a-meth-binge-
Europe o- he-can-dance-all-night-and-not-eat-
The bullhead d, traditional Engli h have for-chree-day variety. Granted, that's not
largely re i ted the efforts of Project Utopia much cultural ignificance, but I hall
(dragging Ireland and cotland into the throw no tone from my glas hou e.
mire with them), and it how . For a Venice, home to T2M Europe' headquar-
nation that tarted as a cros breeding of ter , continue to sink into the wamp that
Roman oldier who didn't want to go eem to want to claim Italy phy ically a
home and Celtic barbarians who drank the the g neral cha of the nation wants to
blood of their dead, the UK i a needle ly claim it metaphorically. Italy continue the
stuffy place. tradition of alternating governmental
Such rejection of Utopia's aid i mo t power between p ychotic communist and
vi ible in London, the bacteria-inf: ted crazed fa ci t every other week with the
armpit of the Sceptered I le. With end re ult of not a damn thing. A it ha
London' (and according ly, the re t of the alway been, a it ever hall be, unle nova
nation' ) refusal to support the euro, Giancarlo Vocaccio's eye tum more
accompanied by the degrading value of the eriou ly toward political influence in the
pound, the United Kingdom eems doomed boot of the Mediterranean.
in the long term. Largely unaided by the
72 zmE
peaking f banana republic , half of
Africa' under th p n influen e f n va
elite and the other half r main und r the
concr I f m niacal dictators who want to
be nova elite . m 11- ale war , either
zmE 73
AdJi Ababa i a moJel, perh p I'll nle
( (, r a bit of hepherding. It make you
apprc iate breaking the rules all the
more ....
Asia
A fragmented as 1t ha been all through-
ut hi ·tol) ', A ·ia remains the 1ltimat
pla to be ome lo t, both a identa!I and
elc tively. The r gion faun· almo r a
many religion a it Joe citizen , and any
relation . hip one manages to forge m one
country ma become null and voi<l m the
country I yard · away.
In th Middle Ea:,t, (,Jr example, religious
con ervati m yield a gnm outlook regard-
ing novas, whi h r>fl t in the quality of
life e rabli hed there. . nommal-ac-be t
participant · in Project Utopia, the Middle
Ea t i plit lown the middle by ~1 gr lwtng
faction f m Jeratc unni who regard
nova a Allah' cho en. Low-profile
military kinni . he in olve aim ta many
nova freebooter · as the cntral mcri an
confli t:., a the crife over matte religiou
drive neigh r:, m take up arm . Give
peace a chan e, th ugh: Long- u fcring
Pale tine h e tabli hed a national
d vel pment with lip ervice < t e t,
Japane e manufacturer have rocketed
h ad f the indu try urve y 20 year or
more. In their priva e live , h wever, the
till hold a ft poc in their heart for
th e little ail r uit the girl wear to
chool. Bizarre per onal penc h nt not•
with randing, Japane e big bu ine ha a
uri u , had wy relation hip with the
nati n' Yakuza. vernm ntal int rdict
on certain technolo - impo ed by
Utopia pre ure, of our e - forbid ope n
ale of key item . The crimina l organiza•
tion , dint of their lawle ne , elect not
t heed the e r rri ti n and m ve the
product for big profit. Part of th t pr fit
obviou ly return to the manufacturer, who
then u it t pay hi caxc an I ru the
ocher money that come in via variou
ther illi it enue . Obviou ly, nor all
Japan c mmcr i illeg I, but the
acceptance of the crimina l in the relation-
hip between bu ine and government
mak fi r que ti nable echi . Didn't y u
ah ay u pect a much? The government
nly differs from the crimina l in chat they
t II y u it' k y. At I a t when y u deal
with criminal , you know y u're bad ....
Look the first thing you need to know is that it's absolutelyvital you don't let anyone
catch you reading this. 1went to a lot of trouble to micronizethis print to where it d be all
but invisibleto anyonebut someonewithyour powers. Please, if you valuemy life, don't let
on that you got this message. lt's that important.
It was that espionagemissionI took last week; 1did a lot better than 1thought I would.
1 wound up tracing back one of the Noveltymiddlementhrough about six miles of false
trails back to the jackpot. He had 'orders to cooperate" withat least three elites including
Pursuer. So I started hoppingalonghis contact trails to findout whowas payingthese three
and why. l almostwish I hadn't.
Comeand talk to me. Youwouldn'thave gotten this messageif 1didn t thinkyou would
care. But I knowyou do. We have to figure out what to do.
Jennifer
76
ANO YA THIN THIS IS SOME KIND 01'" FUCKIN '
Ca<?DIN, WQJV'T Yat usrcJV n:, ~
GLOBAL CONSP1RACY " COME ON, .JENNIE,
THcY'Rc IJS/NG VS! ~N, UWPIA TNc
THAT SHITE WENT OtJT 10, 15 YEARS AGO .
WHat PRa.J'.£:7" IS Rio.SEO n:, .KEEP
vs /JV UJVc ra<? S()/1tc'THI/V,S.'
APWireDatedWednesday,
May14, 2008
Calcutta, India- TeamTomorrownovaJennifer"Slider'' Landers,under temporarycontract lo Novelty
Consultation, was reported DOAat UN FranklinMoran field hospital this morningat precisely 4:02 am.
Paraphys1c1ans workedtirelesslyfor eight hours to reinvigorateSlider's failedbiologicalprocesses, only to de-
clare her dead after unsuccessfulattempts.
Sliderhad been relamed by NoveltyConsultationto safeguardagainstTeragencorporate espionage,and
agentsof that organizationare suspectedlo havesomerelationto her death.
Detailsare fewandfar-betweenmthisevent,but the act seemsto be one of assassination,possiblylinkedto
Teragenradicalism . Sliders inJunesappear to havebeen caused in conAictwith another nova,thoughno more
information1sforthcomingat this lime.
[BROADCAST JOINED IN MEDIA RES] JENNIFER WAS A CREDIT TO THE CAUSE. BOTH AS A
GIVES ME GREAT SADNESS. AS NOVAS AND NOVA AND AS AN INDIVIDUAL . AND HER PASSING
BASELINES ALIKE HAVE LOST A STRONG HERO SHALL LEAVEOUR EARTH A SADDER PLACEFOR A BRIEF
NEEDLESSLY TIME ALTHOUGH I KNOW SHE WOULD WANT US TO
MOVE PAST THIS TRAGIC EVENT. HOPEFULLYFINDING
IT WITHIN OURSELVES TO-
ER. THIS IS N' CORRESPONDENT SANJI RAMANATHAN DETAILS ARE UTTERLYABSENT AT THIS TIME AND
REPORTING LIVE FROM CALCUTTA.WHEN ONLY IM PROBABLYGOING TO GET FIRED BUT. UM THA rs
MOMENTS AGO. CONTROVERSIAL EX TEAM TOMORROW HOW THIS BUSINESS WORKS SARAH I QUIT
MEMBERANDRE CORBIN FLED THE PREMISES BREAKING
OFF HIS EULOGYFOR JENNIFER LANDERS IN
MIDSENTENCE
5/31/2008
DirectorOzak,:
I msure I don't haveto tellyouthat wehavea problem. However,whatyouneed to know1sthat you've JUSt
been designateda troubleshooter.The informationleak on class1f1ed materialextendedbeyondLandersand
her 1mmed1ate circle of friends; althoughour plants on the team were able to min1m1ze the damagecontrol
amongTeamTomorrowmembers, she somehowmanagedto transmitsomeof her lies to other Utopians, who
havesubsequentlygone rogue. In alllikelihood,Parkwasthe one responsiblefor their evacuation; naturally,he
is amongthe missing.At least 10havefled[filesfor eachare attached); althoughwe'rewaitingfor confirmation
fromallcells, we believethat numbercouldnse to 15 or 20, all told.
The good news in this situation, of course ,s that the renegades have very few options at this point.
Landers' findingswere rather too comprehensive,and we suspect that Landers put a somewhathistrionic,
possiblyTeragen-insp1red , spinon the data, but that mayworkinour favor. The renegadescan be presumedto
be aware that Proteushas contads amongglobalauthorities and they havelittlereason to trust any particular
agencythere. Similarly, althoughour tense relationswiththe UnitedStatesgovernmentmightseemmoreprom-
isingto them. they wouldhaveto be foolsto try that route openly. The Teragen,thoughquite possiblybehind
this wholeLanderssituation, 1shardlyan option: these renegadesare theoreticallysmartenoughto realizethat
theycan't counton that nest of vipers. Andalthoughsomemediabacklash1scertainlyinevitable,weare already
institutingcontrolsto makecertain that the damage1sminimal.T2M1salreadybeing withdrawn,and we won't
be makingany press conferencesuntilwe're certain we knowexactlywhat needs to be said.
Yourrole in allthis 1sappropriatelysimple. Youare to use whateverresourcesyoucan covertlymobilizeto
track down the rogue novas, silence them howeverpossible,and leave counter-evidenceto draw attention
awayfrom Utopia. We wouldof course prefer that you reason with them convincethem of Landers' clearly
compromisedstatus, and bringthemharmoniouslyback mtothe fold;if that optionFails,however,youare free
to escalatedamagecontroloptionsas you see fit. We cannotafford to be exposedin this; subtlety1sof para-
mountimportancehere so don't let any of your agentsget too enthusiastic.Especiallynot Chiraben.
Whateverelse, be certain that Mercerdoesn't fmdout about this. Hehas enoughto worryaboutalready.
and the worldneeds himfocusedon his tasks. It's muchbetter for all of us if he, like the rest of the world,
believesthese renegadesto be just a fringegroupof conspiracytheorists.
DirectorThetis
FromUSAToday , 05/2l/08
Doyou thinkthe allegationsof a conspiracy within Project Utopia are true?
Yes 14%
No 58%
Not sure 28%
Whodoyouthink murdered Slider?
Teragen 34%
Corbin 21%
Governmentagency 18%
ProJectUtopia 11%
Criminalcartels 4%
Unknown 12%
Excerpt, phoneconversationbetween public terminals,May30, 2008
Voice 1[male,estimatedage 25): Hello'?
Voice2 [female,indetenninateage]: Thank you for picking up.
Voice 1: Look,whois this'?
Voice 2: Someonewho'swellaware of whoyou are and whatyou're running from.
Voicel: I dinnaehave time for games.
Voice 2: Canyou guarantee that this phone line is completely secure'?Canyou guaranteethat it'll remain so'?
Voice l: ...
Voice 2: 1thoughtnol Listen to me. I can offer you nd your friends shelter. I have resources enoughto keep
you hidden- but 1also have resources enoughto backyou on a more aggressivecourse of action, one that
stands to helpyou correct someof your current problems.
Voice !: Canye prove this isn't a trap'?
Voice 2: Youhave a telepath amongyour number, yes'?He willbe the proof. Nowhangup and start walking
south. I'llcallyou again in five minutes.
[Transmission ends.]
thenewsFrom OpNews
Live, 11/09/07
... In other news, General
N!tenainment Thomas Eddicott was
interred today in Arling-
ton National Cemetery
N!tervlew with full honors. A long
line of Washington's
dignitaries turned out to
NIthenews pay their final respects,
including Captain Donald
R. Baldwin, popularly
N!sight known as "The Shooter."
He is survived by his
N!tlenous wife, three child ren and
four grandchildren.
Dr. Fielding:
Cpt. CharlesMoring
Unmarked communique,dated06/09/08
Chiraben:
I wouldvery politelyliketo remindyou to keep in Fuckingline. We are not an organizationof sadists and
bullies.We are not in this for kicks. We havebeen entrusted with the task of doingwhat needs to be done in
order to better the wholegoddamnplanet.If that meanssomebodydies nowand again, that's what ,t means.
Ouroperatingprinciplesare here in order to preventus fromparalyzingourselveswithevery lastethicalques-
tion· they were institutedby necessityso that we can achieveactual.regular progress on the betterment of
humansocietyas a whole. Theydo not giveyou carte blancheto do whateverthe hellyouliketo somebodythat
has been designateda liability.We are Project Proteus. We are the oil that keeps the gears lurmng.We are the
screen that keepsthe baselinesfromoutrightpamc. Andwe are the onlythingstandingbetweenthe status quo
andwaror genocide,betweenthe rest of the worldand lunaticslikeMalor thoseother THINGS.Inother words,
Chiraben,we do not fuckaround.
Youworkalonenot becausewewantyou to do whateverthe hellyou want.Youworkalonebecausethat 1s
the waywedo things. If wordcomesto meagainof youmisusingyour powerto get yourownsadistickicks,then
I swear to Godthat you willbe the next designatedliability
. Anddon't even Fuckingthinkof trying to blowour
cover to saveyour ownskin. That didn't save Slider- whowasone of the sweetest girlsI've ever known-
and 1tby Godwillnot saveyou. I knowwhereyou live,and I knowwhereyou sleep. Don't eventhinkof doinga
damnthingthat mightpossiblycompromiseus ever again,or whatyou d,d to your last ·'assignment"willlook
likea picnicwithyour grandmothercomparedto whatwe willdo to you.
Ozaki
85
THETERAGEN
· MONICA GASPAR: OUR TOP STORY TONIGHT: THE ROGUENOVA SNAPPEDRUPERrs NECKWITH
TAMPA·s MAYORFREDERICKRUPERTWAS ONE HAND. AND PROMPTLYLEFT THE WAY HE
MURDEREDTODAY. IN A BRUTALRESPONSE TO CAME. TWELVESECURITYGUARDSAND POLICE·
HIS CONTROVERSIALANTI -NOVA SPEECHES MEN WERE SLAIN TRYING TO APPREHEND
AND PROPOSEDLEGISLATION. THE TERAGEN GERYON. AND 25 MORE - BOTH POLICE AND
MEMBERKNOWN AS "GERYON"APPEAREDAT THE CIVILIANS - WEREADMITTED TO ST . JOSEPH'S
MAYOR·s OFFICES AT 2:10 PM, AND FORCEDHIS HOSPITAL WITH VARYINGDEGREESOF INJURY.
WAY THROUGHTHE BUILDING·s SECURITY
UNTIL HE REACHEDMAYORRUPERT.
· GASPAR: HOWEVER. OTHER MEMBERSOF · CAESTVS PAX: THE NUU MANIFESTO IS NOTHING MORE
THE NOVA COMMUNITYWERE FAR LESS THAN A TRUMPED-UP excuse FOR TERAGENMEMBERSTO
FORGIVING. PROJECT UTOPIA IN PARTICU- INDULGE IN WHATEVERCRIMINAL ACTIVITY THEYCHOOSE
LARHAS CONDEMNEDGERYONS ACTIONS. WITHOUT A PANGOF CONSCIENCE. IT IS FLATLYINTOLER-
AND THAT ORGANIZATION HAS PROMISED ABLE. PROJECT UTOPIA IS ASSISTING IN THE AUTHORITIES'
TO MAKETHE TERAGENMEMBERACCOUNT- MANHUNT FOR GERYONAND WILL BE KEEPINGAN ESPE·
ABLEFOR HIS ACTIONS CIALLY CLOSE EYEON OTHER KNOWNOR SUSPECTED
TERAGENMEMBERS. SHOULD THEYCOMMIT CRIMES SIMILAR
TO THIS ACT OF TERRORISM. THEY WILL BECAPTUREDAND
PROSECUTEDUNDERINTERNATIONAL LAW. WE ARE AU
HUMAN TOGETHER- AND THIS DIVIS MALAND HIS
RADICALSNEED TO REALIZE THAT QUICKLY. IF THEYDON'T.
THEYWIU FACETHE CONSEQUENCES
[DIRECTIVE FILE]
DirectorHams:
Enclosed1smypreliminaryreport on the knownpersonnelandresourcesof the "Teragen"movement(file
PA-2].Operative"Turncoat"continueswithhismf1ltration, and willupdatethe fileas opportunitypermits. The
evidencesupportsour theory that thisorganizationseemsto be morepopularmovementandchansmacult than
anythingelse - the keydifferencebeingthat onlyaberrants are involved.
Director.the moreI learnaboutth,s Teragen, the moregravemyapprehensionsbecome. I'll leave1tto you
lo pore over the filesand piece together the possibleextent of this threat, but evena casualscan provesthat
these peoplehaveinfluenceacross the contmenls,possiblyeven worldwide . I can onlypresumeby the mered-
ablyextensivevarietyof theircontactsand "customers.. that they musthavea highlycellularsetup; there doesn't
seemto be muchof a regimentedcentralstructureat all. Thankfully , weshouldbe ableto closem on, say,one of
the Zukhovcontacts withoutworryingabout the Teragens contacts m the Vatican.
1highlyrecommend1solatmgseveral of these contact pomts and movmgthrough them to the Teragen
membersinvolved.OFcourse,we'IIneed to buildup our reserveof reliableaberrant personnelfirst: of the three
aberrants m the DirectiveI trust. one's m deep cover. the second 1sa b,l unsubtle,and bnngmgm the third
shoulddefinitelybe a last result 1fwe want to avoida mediafiasco.
l repeat: rm worried. 1thmkyou willbe, too. once you go over the file. Althoughthe Teragenhas yet to
fullyblossommtothe worst-casescenarioswe were proJectmgback m '98. I havea naggingfear that it's only
gomgto be a matter of time.
Carson
\ .. ·I
\~ /
88
Private iournal entry: Leland Cornwall; April 23, 2007
Just how I liketo beginmydays: A telepathic probe just after breakfast.I wishI didn't haveto wanderinto people's
mindslikethis, particularlycriminals- and particularlynow. I swear to God, walkinginsidesome people's mindsis hke
goinginto a sewer - it's a hellof a lot differentthan sexplaywithan open partner, that's for sure.
That's howit waswithSluice.To be honest, I wasexpectingsomesort of monstrousasylumdreamsequence likethey
run on Tefepathseverynowandagain. After all the Teragenare supposedto be brainwashedmonsters,fullof programmed
sadism,right? Not Sluice.
HeknewI wascomingm, even thoughwe had "Psi-Dancer"in the roomas a distraction. He didn't bother withher at
all- he wasexpectmgme. Don'task me how;evenPaxcan't tellher M-Rem1ss1onsare fakedwhenI don't wanthimto, so
it wasn'ta problemwiththat. Heplayedthe gracioushost walkingme throughthe mansionof hiscortex and kindlyopening
doors for me. It was likesomedrawing-roomplay.
Worstpart is, he kept meout of someof his memories.Howthe hell?!?Hesaid it hadsomethingto do with"meditative
exercises" and "Funnelingpotential." Right.
Anyway,1managedto pullout answersto mostof the Directors'questions. They weren't happywhenhe said that the
Teragenhadno chainof command,no superiors. The onlyflashof authority-respectthat I couldgleanwaswhenMal'sname
cameup. The best analogyI could comeup withwasthat the Teragenwaslikea bunchof graduatedcollegefriendswhokeep
1ntouchand help each other out nowand again- and the Directorsdidn't likethat much,either.
Sluicesure seemedto be happywith the arrangement.Evenin captivity,facinglife in a solitarydark cube, he wasn't
bothered by thingsat all. "You'llcome around." That's what he said as he was escorted out. "I can wait, and you'llcome
around. Then we can talkabout this likereasonablenovas,withoutall these monkeysscreechingat us."
I didn't likehis tone one little bit. Particularlybecause 1tseemedso genuine. What does he expect, that I'm goingto
havesomeepiphanyand springhim,then we can go waltzoff to Maltogetherand makethe worlda happyplace for novas?
Wheredo the peoplefit in in this arrangement?
I've been stewingover this allday, and 1can't thinkof anythingelse. I mgoingout tonight, no matter whatPaxtonsays.
It's goingto take a goodlongeveningof sex - sensorysharingand all - to get me to properlyunwind.Withat feastthree
women.
ThankGodI'ma nova.
[Directive]
"TOP PRIORITY : FORIMMEDIATE DISTRlBUTlONTO ALLAGENTS'
To: Allagents
Re: TeragenFilePA-3· OperativeJesse Hooks
Immediatelycease and desist all operationsreliant on data suppliedm TeragenFilePA-3.PA-3 must be
treated as falsifiedinformation,deliberatelyleakedto the agency. Inaddition,operativeJesse Hooks, codenamed
Turncoat, is to be considereda rogueagent withaccessto classifiedinformation.Agentsare ordered to 1mmed1-
atelyreport even the least substantiatedsightingof Hooksto their superiors. If Hooks1slocated,do not engage
himwithoutheavybackup; Hookspossessesquantumpowersof at least "B ·-class and shouldin every waybe
considereda Titan-class threat. The poss1b1hty of brainwashingor mindcontrol is not an issue; it is utmost
prioritythat Hooksbe treated as a defector under his ownfree will, and dealt withaccordingly.
89
ranscript from a Formative I'll tell you nght now,my m1l1tary proJectexpendituresare
stretched fairlythin with domesticarmed forces spending
Directive Meeting bemg cut, 60 "policeactions" takmgplace and UNsubs1-
Apparently,the meeting from which this transcript d1eson top of it all. I don't knowthat l can afford another
ongmates was held shortly after the St. Petersburg·•nova "policeforce of the world" sort of action, and I'm not sure
cns1s" of 2001. Russian[sic) phys1olog1sts made break- our peoplewant 11.
throughssimilarto those of Ors. Mazarinand Rashoud,but · N: 1FI maybe Devil'sAdvocate,I'm not sure a nation
withfar lesspublicitypromptinggovernmentofficialsto look can afford not to be a part of this. We've alreadyseen the
mtothe matter. Fromthe spotty recordsandprimarysources powernovaspossess. Anystate withouta direct hand 1nthe
we can assemble, the early Directivediscussionsoccurred governanceof their, ah, superpoweredcitizenry1s goingto
after somedraft of the apocryphal"SterynchM1ss1ve " cir- have difficultymaintainingits administration withoutopen
culated amongcarefullyselected membersof superpower revolt.
governments(thougha fewseemto havebeenselectedwith- · S: And then what are your feelingson Chma.Miss
out regard for their lackof superpowerstatus).
Nakamura ?
At nsk of lendingundueeditorialto my notes I fmd 11 · I: A vast population, best watchedby those sharing
odd that a looseconfederationof EuroSlavstates couldmus- our commonmleresls.
ter the wherewithalto parallelthe M-Rdiscoveriesor unite · 5: Well, I didn't ask you Petr but 1guess that'lldo.
other nationsto formoneof the mostpowerfulpolice/para- [Transcnpl continues.delvinginto budget allocations
militaryorganizationsin the worldwhenthey can't manage and membershipcharters.]
to manufacturea decent gas oven. The pre-Sierkaproblems
Russiafaced shouldhave been enoughto cnpple their re- From the Sherman Report,
search, but maybethe triumphof the humansp1ntis worth presented belore Congress in
more than Hallmarksentiment.Yet,I digress. To get to the
pomt, I suspectguidanceor support behindthe Russians.
late2006
Spendingto support the Directivemustcontinue, even
. Anyway,I hope you enjoy this. I lost six people to get
11.The Ministryof Informationis a bit tight-fistedregarding 1fadditionalsupport fromprivatecorporationsmustbe ob-
nationalsecrets. even when11comes to publicdocuments. tamed to secure the United States' ongoingmembership.
I've taken the libertyof translating.add1t1onally. Currently,the D1rect1ve represents the onlyviable recourse
against placingnearlyall faith m novamatters m the hands
- B.F.
· llyanovich {Russian Confederation): So then, were of Proiect Utopia.
agreed? The presence of these "novas"1sa concern for all Directive records show the followingcountries' con-
tributionsand memberships . (All figures shownare in US
our governments?
· Stinson(US): I wouldimagineso. dollars)
UnitedStates $3.5 b1lhonper annum
· Nakamura (Japan): Agreed.
· I: Perfect.Nowthat our semanticscomc1de , perhaps 30 activemembers
we shouldoutlineexactlyhow they wouldbest serve us, m RussianConfederacy $3.2 b1ll1on per annum
31activemembers
the sense that they wouldbe workingfor their government.
of course. If you'lllookthroughmyproposal.gentlemenand Japan $2.85 b1ll1on per annum
lady,you'llsee weopmethat a militarystructureworksbest. 13activemembers
Germany $2.1billionper annum
Althoughour pnor experiment[ / thmk he's talkingabout
Interpol, but Jinnot sure - B.F.]failed, limiting the struc- II activemembers
ture to Fewerparticipantsbetter able lo enforce the Direc-
UnitedKingdom $1.2 b1lhonper annum
tivecode - see the thirdandfourthattachments- should 10active members
Directivepresence and continuedAmericaninvolve-
be far more effective.
mentserves m1htaryand intelligenceends, as wellas allow-
· N: And the membership1slimitedto these novas?
mgAmericanparticipationm globalpolicydirection. With-
· Lathrop(UK): No.we've budgetedfor a...um, normal
supportteam, as wellas a J01ntstaff of policyleaders. Leav- drawalfrom the organizationplacestoo muchpowerm the
ing the organizationsolelym the hands of these novasand collectivehands of countrieswith whichthe UnitedStates
relyingon their sense of patriotismwouldn'twork. has had a historyof conflictand enmity.
By maintaininga strong financial and personalpres-
. · S: Pardonme 1fI'm bemga bit slow, but what exactly
1sthe pomtof this [ soundof papersshuFFling] er, Directive? ence mDirectiveaffairs, Americakeepsthe strongestweap-
ons in its ownhands, or at least under its sway.
90
Froma CBSEvenmgNewsBroadcast. January13, 2004
Transmission starts m mediares, owmgto storagemedwmdamage.
...Is whywe're here. FederallysponsorednovacontractorsKarmaandTombstoneare withme, descnbmgthe
presenceof these unknownnovasas "territorialand cryptofasc1st. "
The cadre of novas, allwearings1m1larblue-and-whiteumforms, appearedon the scene shortlyafter Karma
and Tombstone, and asked the two mdependentsto leave. When Karmaand Tombstonerefused, the apparent
leaderof the groupdisplayedan official-looking badgeand informedthe two interlopersthat failureto allow 'the
Directive" to handlethe hostages1tuat1on wouldresult ma federalcharge of treason.
Onlookersdescribethe groupmembersas ~daunting" and of "a varietyof ethmc1t1es ."
Moreon this s1tuat1on as ,t develops. Backto you, Dan.
91
THE TRITON FOUNDATION
92 ZlnE
Timeline
1994: Trir n F undaci n er ated b the merging f e eral pharmaceutical and bio-
m ical r arch c mpanie under the au pice of th A on ciety.
2 00: Br a c cane r cur d v I p d
2001: Pr rcur d v l ped
2003: AID d
r£ ct cur m t kn wn form f cane r·
e
20 6: Fir t prenatal cane r ere ning for br t cane r; fir c pr natal g n th rapy
zrnE 93
Script excerpt from documen- worse than you are; they had no choicebut to comeunder
mybanner. You...YouI respect. Zukhov . Youhavetalentsl,ke
tary program Cutting Edge, nobodyelse in this business; comesof beinga damnedKGB
episode #41 special talent. huh'?I wasn't talkingabout you workingFor
The state of organizedcrimeat the tum of the century me. I was talkingabout us workingtogether.
was nothingless than all-outwar. The alreadyvolatilerela- • Voice1:Hm. And I am to trust your goodw1ll 7
tions between nval gangs,Familiesand cartels broke down · Voice2: Youdon't haveto. That's the beautifulpart. 1
intoevenmoreheavyinfighting,whichwasexacerbatedwhen knowyou've already been checkingup on me and mine. I
certainorganizations(mostnotablyamongthe Chinesetongs knowyouknowthat we"rethe last Familystanding,and that
and SouthAmericancocainecartels) beganemployingnova we've dragged a numberof the survivorsunder our wings.
enforcers. Thistrend wasto get worsewhenthe UNgranted Just like 1 know you've managed to pick off all your
Utopia authority to move against internationalorganized Organizats1ya rivals,anddonesomerecruitmentof yourown
crime. amongthe Europeanswhileyou were at 1t.Runyour num-
Suddenlythe criminalcartels and syndicates of the bers. I'm guessingyou'd come out with the same figures 1
worldfoundthemselvesin deep trouble. Notonlywere they would- that if we tried to do each other dirty. wed wipe
killingeach other off at a record rate, but the suddeninter- each other out, but 1fwe cooperated...
ventionof TeamTomorrowmadethe situationmuchworse · Voice1:Yes. That waywe stand a chanceof survival.
for them.By2004, onlya very fewcartels were left stand- and of confoundingone another's enemiesby poolingre-
ing.... sources.
· Voice2: You'requickon the draw,Russk1e .
· Voice1:I havedone myhomework.I willpresumethat
Camparelli-Zukhov my men willbe trainingyours in proper enforcementtech-
Megasyndicate niques.yes'? Youwillabandonyour protectionoperations,
Excerptfroma phoneconversation;03/21/00 of course; there is little need for those whenwe can makea
· VoiceI: I cannot believeyou had the audacityto call muchgreater profiton transportinggoods,bookmakingand,
me. 1havenothingto say to you. of course, • vice.''We are both very good at the vice.
· Voice2: If that's so, whyare youstillon the phone'? · Voice 2:Sonof a bitch. Youwere expectingme to call,
· Voice1: Be very carefulhowyou put your words. weren'tyou'?
· Voice2: I'm not trying to insultyou,Zukhov . Get that · Voice 1:Is that a problem'?
throughyour head. [ENDPHONE
CONVERSATION]
· Voice 1: Oh'?Andwhat are you tryingto do7
· Voice 2: Look,this war's been hittingyou as bad as
me. But you and me, we're both survivors,right7 I wanna Nakato Gumi
talk terms. Draftof scriptfrom "GumiNovaTragic"OAV,aired07/
· Voice 1: Of surrender'? 13/07
· Voice2: Now1shouldbe the one gettinginsulted. But · Ryu:I don't expectyouto understand. Youare rightto
I'm gonnalet that slide. See, 1knowwellas you that we'llbe hate me. My hands are soaked in blood- all shed by the
luckyto get out of this alive,muchless free and stillin busi- order of myoyabun. 1havekilleda hundredmenin the name
ness. We've both got contacts in good places, but when 1t of mygang. I have taken technologiesforbiddenby ProJect
comesdownto iust the two of us, th,s Utopiabunch1sgoing Utopiaand sold themon the blackmarket.I havedefied the
to pick off one - then the other. Just like that. We don't lawsof the worldand obeyedonlythe lawsof myFamily .
havethe muscle and wedon't havethe freaksto resist them. · lchiko:But... but you have a choice, Ryu!Everyone
Not separately. That's whyI've got an offer for you. has a choice!
· Voice1: ls this the sameoffer youmadeSerizyandhis · Ryu:No. not everyone. 1was givenno choice to be
Frenchmen'? born,andno choiceto live. NowI haveno choicehowto live.
· Voice 2: No. No, it isn't. They were woundeda lot
94
from a DeVriesbriefingletter, dated 03/24/ 08
Jeffries:
If you've lookedover the contract, you've probablyalreadynoticedthat you're lookingat a hellof a lot
of moneyfor a simpleextraction. Well,don't be fooled- this is no simpleextraction. Thingsare never
sunplewhere the Nakatoare involved.
I expect you to spend some time doingresearch on the flightover. You'llneed to knoweverythingyou
can about these peopleto pulloff this m1ss1on . I hope your chameleonskillsare up to the task; Japan's still
fairlyxenophobicafter all these years.
Of course, ,t doesn't help that you're up againstone of the majororganizedcrime forces in the world,
and goingafter themm their ownbackyard- wherehalfthe za,batsuin Osakaare likelyin their pockets. I'm
sure you'veheard all the stories about the Nakato- amphetaminesand spikedealing, vice crimes,money
laundering- seems likepretty tame stuff whenyou compare,t to someof the other jobs, nght?
Wrong. The Nakatoare bad, bad news. I'mseriousaboutdoingyour research; you won't havea chance
in Hellotherwise. Forone.youknowthat smugglingof Utopia-bannedtechnologiesthey do'?Don'tthinkFora
minutethat there aren't any gimmickswithmilitaryapplications in their inventory.Someof those mighteven
be capable of droppingGeryon.
For another,you'll havelo watchout Forthe wholeneighborhood:in Japan, the Nakatohavepopularity
and approvalratingsthat are throughthe roof. The numberthree comicin Japan 1sa "true life" rag about a
novawhoserves his Yakuzamasters helpingout the little guyand tweakingthe nosesof Foreignauthorities.
They've madea damncartoonout of it, too; and the thing's been exportedaroundto Americanand European
markets.where we can onlypresumeit's steppingup their approvalratingsas well.
Finally , you can bet that they've got a novaor two up their sleeves.and we have no idea what sort of
powersthey're packing. That comicshowssomebodywithsuperspeed,but there's no reason to believeits
based on real life; probablyjust bankrolledby somekobun. So be ready to expect anything.
Fulldossier's on the chip. Goodluck, and watchyourself. If you pullthis off, I'll buy you the cognacof
your choice.deal?
Khalif
01/10/07
When 1tcomesto organizedcrime, we have three real concernsin the Americas.The first 1sthe trouble
withvariousgangs,a fewof whomnowhavenovaleaders. You'veprobablyheard enoughabout the rise of the
Cnps and the SpanglerPosse,and howtheir leadershaveturned them intosomethingmuchdeadlier; however,
these are moderatelylocalizedthreats, and not the subjectof this lecture. Secondly,there's the statesidever-
sionsof the Nakato,Camparelli-Zukhov and HeavenThunder- but these are largelyUnitedStates-local, and
smallstuff in comparisonto their hometownversions. The real lords of organizedcrimeacross two-thirds of
our protectorate are the Medell(ncartel.
The Medellinare virtuallyunchallengedfor their positionas kingsof the cocainemarket.Not longafter
the Galateaexplosion,the other Colombiancartels began sufferingcripplinghits on their farms, processing
plants, even households- you nameit. To nobody'ssurprise,this swath of destructionhad novasbehindit.
These novas- two of themat first, althoughwebelievethere are morenow- turnedout to be hiredagents
of the Medell(ndrug cartel. The Medell(nslaughteredall their rivalsand set up their own householdas the
unquestionedrulers of the SouthAmericancocaineand cocainevariantstrade. Currently,we suspectthat one
of these novasis the headof the cartel,and the other servesas his lieutenant;filesfor both are availableon the
database.
Ultimately,theres good news and bad news about the Medellin.The good news 1sthat they're pretty
localized;they can be foundwhere the cocainemarketis, and not muchof anywhereelse. The bad newsis that
becausethey don't reallycompetewithanyof the other criminalcartels, there's not muchchanceof themgoing
to war with, say, the Nakato. They stick to the cocainebusinessbecause it's hugelyprofitablefor them, and
they're in tum guarded by not only their own novaenforcers, but their layers of contacts. They makemore
moneythan they can easilyspend; as a result, a lot of their fundsare tied up in variousCaribbeanbanks. This
"investment"has giventhema lot of alliesamongthe appropriatenations, to say nothingof the vanousCentral
and SouthAmericangovernmentsthey have in their pockets.
So as youcan see, they're a real problem for us. Wecan't go in after themgunsblazing,becausethey have
too manyalliesthat mightget us in legaltrouble. We can't easilyset them against rivalsyndicates,because
they're not in competition.That's whyit's one of our primaryobiecttvesto continueour goodwillefforts m the
Americas;every fieldwe terraformor powerplantwe set up makesus looka littlebetter to the governmental
high-ups. lf we can convincethe variousheadsof state that Project Utopia1sa better and morevaluablefriend
to have than the Medellin,then maybewe'llget the sanctioningand help we need to removethese parasites
once and for all.
Untilthen, it's goingto be very tenuousgomg. So if you windup crossinga Medell(nin the courseof your
duties,holdback and playit safe.Let us know. We can stilloppose them,but we haveto be carefulabout 1t.
96
CONTENTS
INTRODUCTION 101
CHAPTER ONE: SYSTEMS 106
CHAPTERTWO: CHARACTER 112
CHAPTERTHREE:TRAITS 127
CHAPTER FOUR: MEGA-ATTRIBUTES
& ENHANCEMENTS 154
CHAPTER FIVE: QUANTUM POWERS 177
CHAPTER SIX: DRAMA 233
CHAPTER SEVEN: STORYTELLING 258
APPENDIX 274
INTRODUCTION
The Basics strict the action. The rules provide the basic mechanics
for play·beyondthat, the game'sfocus is on the story.
Aberrant 1sa game focusingon the lives and ex- Designed for cinematic storytelling, Aberrantis
ploits of paranormal humans. Set 10years after radia- muchlikea movie. The game works best when focusing
tion from an explodingsatellite triggered bizarre pow- on only a few maincharacters; thus, a group of only a
ers in a fragment of Earth's population, Aberrant half-dozenor so players 1srecommended. Muchof the
chroniclesthe struggles of these "novas,' or 'new hu- game'sintensityandexcitementis lostwithlargergroups,
mans,' and their quest to fit into - or forever change in whichplayersmust compete for attention.
- humansociety.
Aberrantis, at its foundation,a game, but a game
The Sto ry teller
about tellingstories. If you've played other roleplaying Aberrant has more in commonwithplaysthan with
games,you should already be familiarwith the idea. If card or board games. Most notably, one player, called
not, this section explainswhat it all means. the Storyteller, is a "director" of sorts. In fact, the Sto-
ryteller acts as a combinationdirector, narrator and ref-
Storytelling eree, creating the dramathroughwhichthe playerstake
their characters.
Tellingstories is a part of our heritage. The oral
As a Storyteller, you create the environment in
tradition is the oldest method of communicatinginfor-
whichthe characters are placed. Whileplayersand Sto-
mation and entertainment. As society progressed and
ryteller shape events together, you are responsiblefor
became more diverse and sophisticated, so too did
tying the story's disparate threads together and making
storytelling.Unfortunately,it alsobecamemore passive.
sure that the gameruns smoothly.Yourmostusefultools
Whereour ancestorstook turns tellingone another tales,
in balancingstory and game are your imaginationand
we now watchstories on television.
the rules systems. StorytellingAberrant 1schallenging,
Yetthere are stillstorytellers amongus. The film-
but this bookmakesit a simplerand moreenjoyablepro-
makers who create moviesand the writers who create
cess. It's a formidableJOb, but ,t can be incrediblyre-
novelsand comicbooksare just a fewof those whomain-
warding- after all, the reward is the story itself.
tain this ancientart. Aberrantis all about tellingstories,
The Storyteller's role is exploredin detail in Chap-
not just listeningto them. It's an opportunity to create
ter Seven:Storytelling.
new legends- not to merelywatchas old legendsare
recycledon screen. The Players
Most of the people playingAberrantassume the
Roleplaying roles of the story's protagonists. While the Storyteller
Aberrant is a roleplayinggame; playersassumethe sets the stage for the game, it is the playerswho take
roles of central characters in an ongoingstory. lt s much the stage and create the action there. Being a player
likeimprovisational actingwitha dash of "CopsandRob- demandseffort and preparation, but these elementsadd
bers." The make-believeyou playedas a child- imag- richnessand depth to the story.
iningyourselfas a knight in shiningarmor or a brightly Asa playerof Aberran t, youcreate a character with
clad superhero - was roleplaying.Aberrant is simplya incrediblepowers - a nova. Youdecide the character's
more sophisticatedversionof those childhoodgames. actionsover the course of a story as if you were playing
Still,Aberrant needsa fewmorerulesthanthe play- a protagonistin a novelor film. Everythingyou haveyour
grounddid; "Got you!" Didnot!" "Didtoo!" is too sim- character say and do has an impactin the Aberran t uni-
plistic for this sort of game. Aberrant' s rules set the verse. Yourgoal is to help the protagonistovercomethe
story's parameters, allowingthe Storytellerto detennine obstacles facingher, thereby achievingher objectives.
each character's abilitiesand limits.Rulesguidethe story After you describe "your" action, the Storyteller
eliminatingconflict over whether or not a character's willoccasionallydemandthat you rolldice to see if your
actions are plausible- but rules don't dictate or re- charactersucceedsinthe attempt.Beyondthat, youneed
ABERRANT
only thinkbackto whenyouplayedmake-believe- it's Abemintworldand our own. The first is the presence
that simple. of superhumans.These beingsare referred to as "new
humans,"or "novas." Novashavea pieceof geneticcod-
Characters ing enablingthem to control the fundamentalforces of
To playAben-ant youcreate a roleandbecomethat the universe,thus grantingthem vast powerover their
person withinthe context of the game. Just as actors surroundings.Althoughthere are only6,000 or so no-
playcharacterson stage, playersare the protagonistsin vas in the worldas of 2008, their cominghas had a tre-
an improvisational story. mendousimpacton culture,politicsandscientifictheory.
Whilea playwright'scharacters have a predeter- The second importantdifferenceis the presence
minedexistence,the Aberrant characteryoucreate de- of a powerful global organization, Project Utopia.
velopsaccordingto yourdesires.The charactercreation Founded in 1998 by members of the Aeon Society,
process is relativelysimple;it takes onlya half-houror Project Utopia'smissionis to foster harmoniousrela-
so to workout the Traits and ratings that designatethe tions between humansand novas whilebettering the
character's capabilities.Evenso, a character is nothing worldas a whole. In its 10-year history,the Project has
but a collectionof numberson a pieceof paper untilyou hadgreat success,savingcountlesslives,curingdiseases,
breathe lifeinto it. and endingfaminein vast areas of the world. So impor-
Character aeationisccmredinChapter Two:Character. tant has the Project becomethat Utopianowoccupies
INTRODUCTION 103
ABERRANT
tribute that enablesyou to performcertain superhuman or not your character succeeds in an action. Most ac-
feats. tions are "standard actions"; see below.
• Experience Points:Pointsawarded by the Sto- • Action,Difficult:A task more challenging than
ryteller as "reward" for achievingthe story's objective normal.See Difficulty .
or playinga character well. Experiencepoints can be • Action,Multiple: Taking more than one action in
spent to add newTraits or raise existingones. a turn. The first action'sdice pool is reduced by a num-
• Extras:I) SpecialTraits that can be added to ber of diceequalto the totalnumberof actionsyourchar-
quantumpowersto enhancetheir efficiency.2) Thechar- acter willtake in the turn. Eachfollowingactionlosesan
acters (created and playedbythe Storyteller)withwhom additionaldie (cumulative) .
the team interacts, fromsimplepassersbyand bit char- • Action, Resisted: An action that two or more
acters to t.rusted alliesand dangerousenemies. characters take againstone another. Rollsare made For
• Group: The players who adopt the personas of each against Traits designated by the Storyteller,and
characters involvedin the stories told. the character with the mostsuccesseswins.
• Mega-Attribute: A Traitthat allowsa character's • Action,Standanl:An action with no difficulty
normalAttributeto extend into the superhumanrange. modifiers. Yousimplyroll your Dice Pooland tally any
• Nature:Yourcharacter's core being, her emo- successes. Alltasks your character performsare stan-
tionalpersonality. dard actions unless the Storyteller declares otherwise
• Quality:A remarkableaspect of one or more of (by applyinga difficulty,notingmultipleactionsor stat-
your character's Attributes. ing that the action is resisted).
• Quantum: A measure of your character's power • Botch: A notableand oftendramaticfailurewhen
over the fundamentalforces of the universe. attemptingan action.
• Quantum Points:Points representing residual • DicePool:The total numberof dice availableto
quantumenergy, whicha novaexpends to activate her you for a givenaction. Yourdice poolis equalto the skill
powers. total mostapplicableto the action taken. If yourcharac-
• Quantum Pool:The maximumnumberof quan- ter doesn't havean Abilityratingin a task, youdefaultto
tumpointsa novacan store undernormalcircumstances. the base Attribute involvedand use its score insteadof a
• Quantan Power. A specialmanifestationof Quan- SkillTotal.
tum your character can generate; for example,flying, • Difficulty:Short for the "difficultyof the roll," a
generatinggravityfields, and projectingforce bolts are difficultynotes the added challengeinvolvedin accom-
allconsideredquantumpowers. plishinga task. Youmust roll the standard base of one
• SkillTotal:The combinedratingof an Abilityand success plus the additionaldifficultyindicated(usually
its base Attribute. Skilltotal determinesthe numberof by the Storyteller)to accomplisha difficult action.
dice you roll(calleda "dice pool") whenyour character • Dots:The methodused to indicaterating values.
performsan action. Eachdot equals a die that may be used to perform ac-
• Soak:Yourcharacter's abilityto withstanddam- tions.
age and physicaltrauma. • Max:To channelextra raw Quantuminto a par-
• Specialty: An area of expertise withinan Ability. ticularpower,thereby increasingthe powers potency.
• Storyteller: The person whocreates and guides • Rating:A numberedTrait value; usuallya range
the gamebyassumingthe rolesof allcharactersnot taken fromOto 5, thoughsometimesfromOto 10(often noted
by the players,andthe personwhodeterminesallevents in numbersof "dots").
beyondthe players• control. • Success:A die that rollsequal to or higherthan
• Taint:A score indicatingthe degree of change the target numberof 7. Most actions require only one
wroughton a nova's mindand bodyby the channelingof success; more challengingactions demand more suc-
quantumenergies. cesses.
• Team:Specificallyrefers to the characters within • Success,Extra:Any successes you roll beyond
the game, not the individuals playingthem. the minimum requiredto accomplishan action. Extrasuc-
• Trait: AnyAttribute, Ability,Advantageor other cesses maybe used to makea standardsuccesstruly in-
indexwitha rating. spired.
• Willpower: Yourcharacter'sself-confidenceand • Success,Standanl:Rollingexactly the number
moralcenter. of successesrequired to accomplishan action.
• System:A specificset of game mechanicsused
Rules Terms in a certain situation; rules to help guide dice-rolling
• Action, also DiceAction:Performinga task (a resolutionsto simulatedramaticactions.
consciouslywilledactivity). When you announce that • TargetNumber: The standard rating of 7 over
your character is doing something,she's takingan ac- whichyou must roll Foryour character to succeed in a
tion. This is also calleda "dice action" whenyou must
dice action.
rolldice (knownasa "dice pool") to determinewhether
10 ,1 l~Jlk ODllCW)N
ABERRANT
INTRODUCTION I 05
CHAPTERONE:
SYSTEMS
The systemsin this chapter providea structure by Actions
whichmatters of chance are resolved in the Aberrant Characters take lots of actionsin the course of a
setting. These rules are quite simple,but even then, you
story. Players may act out conversationsor simplyde-
shouldn'tfeel constrainedby them. Be flexiblewithyour
scribe actions to the Storyteller.An action can be any-
adjustments,and be consistent whenyou makechanges. thing from havinga discussionto blastinga buildingto
smithereens.
Some actions, such as talking,walkingand other
The Golden Rule simplephysicaldeeds, are automatic,not requiringdice
Theprimaryruleof Abemntis simple: If you don't rolls. Other maneuvers,mostlythose related to combat
like it, changeit. The story 1smore importantthan any are called dice actions,and they demand that you roll
rule. If the systems get in the way, ignore or change dice to determine the outcome.
them. These rules are merelyguidelines;feel free to See "Complications,"p. 108, for informationre-
use, alter or disregard them as you see fit. After all,ifs gardingspecific types of actions.
yourstory. Note that the Storyteller1sthe finalarbiter
of any rules question.
Dice
Aberrant
requires 10-sideddice, whichyou can
Time find in any game store. Sharingdice between players
Time is a fundamentalelementof Aberrant.There is perfectly acceptable,but it can slowthingsdownat
are fourdistinctwaysto describedivisionsof timewithin times. If you prefer your owndice, you'llwant around
the game, progressing from the smallestto the largest 10. The Storytellerwillmore than likelywant her own
unit. dice.
• Turn - The smallestunit of time in the game,
consideredlong enoughto take one action.A turnis de-
fined as about three seconds in combat situations, al- Movement
thougha tum of up to three minutesis acceptablein less Yourcharacter's actions may depend on how far
dramaticcircumstances. she can move. These rules keep formulasto a minimum .
• Scene - One compact period of action and A walkingcharacter movesfive meters. A runningchar-
roleplayingthat takes place in a singlelocation.A scene acter movesher Dexterityrating +12meters. A sprint-
is comparableto a scene in a movie. It takes as few or as ingcharacter moves(3 x Dexterity)+20 meters. Char-
manyturns to resolveevents as are necessary. acters with Traits such as Mega-Dexterity, Flight or
• Episode - One independentpart of a series, Hypermovementcan move much faster, though; see
often playedin one gamesessionand madeup of scenes ChaptersFourand Fivefor specifics.
connected by downtime. Movementis often an automaticaction,but a char-
• Series- A completetale, with an introduction, acter can take no other action that tum if she movesthe
buildupand climax, that often takes several episodes to entire distance that she's able to. A character maytypi-
complete. Yourseriesisthe continuingnarrativethat your callymovehalf her runningdistance and still perform a
cast creates. Alsocalledthe story. dice action. Moving under hazardousconditions(com-
Besidesthese four active time divisions,Aberrant bat, roughterrain, buffetingupdrafts) mayalsocallfor a
stories sometimesinclude: die roll.
• Downtime- Timebetweenscenes or episodes
that characters mayspend resting, recuperatingor pos- Trait Ratings
siblylearningnew talents. Any time that characters are A character's Tra,ts- innate and learned capa-
not activelyparticipatingin a story is considereddown- bilities,calledAttributes,Abilitiesand quantumpowers
time.
ABERRANT
- are defined by a number of dots. Most Traits are
rated fromone to fivedots; • indicatesa poor or begin-
ner levelof skill,while • • • • • indicates the absolute
Option: Cross-Matching
peak of humancapability. Trait ratings are recorded by Attributes and Abilities
fillingin the appropriate dots on the character sheet. Abenwit:'s Attribute/Ab1l1ty combinationsmatch
x Abysmal/Untrained up the most appropriate Attribute to a givenAbility,
• Poor/Novice whichhelpsgreatlyinstreamlininggameplay. Still,the
•• Average Storyteller may decide that certain unusualcircum-
••• Good stances callfor a more appropriate Attribute/ Ability
•••• Exceptional match.
••••• Humanmaximum On these rare occasions,the Storytellermayask
Because of their powers, novas often exceed hu- for a cross-matched roll simplyby declaringthe At-
mancapabilitiesin variousTraits. tribute and Ab1l1ty combinationhe feels 1smost suit-
able (this 1sthe only time that the Storyteller need
Rolling Dice and Dice callfor the Attributeas wellas the Ab1l1ty to be used).
Youthen take each Attributerating and Abilityrating
Pools (not skill total) and add them together; this 1syour
When your character takes a dice action, you roll dice pool for that roll.
one die for each dot you havein the Traits mostsuited to For Example: KendoHayashifaces off against a
that task. The Storyteller decides whichTraits are ap- nova enforcer in the service of the Nakato Gum1 .
propriate by choosingthe Abilitythat best covers the Hayashidecides to evaluatehis foe's style by observ-
action beingattempted. ing the opponent's stance and katas. The Storyteller
Attributes(innatecapabilities)and Abilities(things thinksMartialArts 1sappropriate, but such a feat re-
you knowand have learned) have individualratings but ally calls for an Intelligencetest. Instead of usinghis
they are added together to determinea skilltotal. lf your normalMartial Arts SkillTotal [Dexterity + Martial
character has a 3 Perception and you put two dots in Arts], Hayash1 's playercombinesthe characters 3 ln-
Awareness,your Awarenessskill total is 5. Whenever telhgenceand 5 MartialArts for a total of eight dice.
your character performs an Awareness-relatedaction,
you roll five dice.
This system holds for novas' quantumpowers, as
well. For example,if a nova has a Dexterityof 4 and a Personali ty Tra its
QuantumBolt rating of 2, and she tries to blast a heli- Three Traits have no Abil1t1es
related to them -
copter out of the sky, the nova's player rollssix dice. Willpower, Taintand Quantum . Additionally,Willpower
This skilltotal (alsocalleda dicepoo◊ is recorded and Tainthaveboth permanentand currentratings. The
on the character sheet in the square with each Ability. permanent rating (designatedby dots on the character
The dice pool is the total number of dice you roll for a sheet) usuallystays the same. However, the characters
single action. Characters usuallyperform only one ac- current rating (noted by the squares under the perma-
tion in a tum, althoughyou may wish to try more than nent rating) can fluctuate during an episode. Dice ac-
one (see "MultipleActions'), and some novascan per- tions usingWillpowerare based on the character's per-
form manyactions in a tum. manent score (the dots), not the current rating (the
Eachdice pool derives from a singleskilltotal and squares).
defaultsto the appropriateAttributeif the character has PersonalityTraits are discussed in more detail in
no rating in an Ability.DicepoolsfiguredfromPersonal- ChapterThree: Traits, pp. 144-153.
ity Traits are the onlyexceptions(seep . 144).
Default Traits Success and Failure
On occasionyour character may not have a rating Whenyou rollyour dice pool, you want each die to
in an Abilitythat the Storyteller designates. lf so, you match or exceed the target number. Unlessspecifically
defaultto the Attributeon whichthe Abilityis based. So indicated otherwise , thetargetnumber isalways7. So
if the Storytellercallsfor an Awarenessroll,but you put each die that comesup an 7, 8, 9 or O(10)is considered
no points in that Ability,you simplyuse your character's a success- a favorableresolution. Conversely,if allthe
rating in Perception. This system reflects the idea that dice you rollcome up less than 7, your action fails.
someone who improves upon her natural capability Allyou haveto knowwhenyou roll 1sthe numberof
throughtrainingwillgenerallyperformbetter thansome- successesyouneed;ifyouget at least the minimumquan-
one whotries to get by on raw talent alone. tity, you achieveyour goal.The standard numberof suc-
cesses necessary for any task 1salwaysone (unlessthe
Storytellersays otherwise). Extrasuccessesbeyondthe
CHAPTERONE SYSTEMS l 07
ABERRANT
I 08 CHAPTERONE SYSTEMS
three
successes on
eightdice. Sherolls:2, 3, 7,
'?,6, 7, 8 and '?. With five sue-
cesses,Meganlandssquarelyon •
the cycle,grabbingthe surprised
driveraroundhis waist.
Extended Actions
Sometasksrequiremultiplesuccesses
to complete. These extend~dactionsoften
take more than one turn to complete. The
additional successesare cumulative,reflecting
that sustainedeffort is neededto accomplishthe
action. Youcan keep tryingto obtainsuccessesun-
tilyougatherthe requiredamountor untilyoubotch.
1fyoubotch duringan extendedaction,the Story-
teller may decide that you lose a "saved" success
Foreach botch, or that you lose them all and must
start againfromscratch- or eventhat youmessed
up so badlythat you can't try again.
Extendedactionsare more complicatedthan
standard actions, and they
should seldom be em-
ployedin the middle
of intenseroleplaying.
The action in the game
shouldreflect what types
of rollsare needed, not the
other wayaround.
ABERRANT
ForExample: The cyclist'ssurpriselasts onlyfor a tryingto find the notes thatMegantookof her lastcon-
moment,andhe tries to bringthe bike to a stop. Megan versationwithCount0rzaiz. TheStorytellerdecidesthat
reachesforwardandtightensher gripover the driver's, the enforcers willneed to get three successes to find
hopingto forcethe throttlebackup. TheStorytellercalls Megan'ssafe sinceit's hiddenbehinda falsepanel. The
for bothplayersto makeMightrolls. Thecharactersare first enforcerhas a 5 Investigationand hisplayerrolls
evenly matchedwith no MightAbilityand 4 Strength 5, 5, 6, </and 0. The secondthugmust defaultto his 3
ratings.TheStorytellerrollsfor the driver,getting2,3, Perception,hisplayergetting I, 3 and8. The enforcers
5 and 8. Megan'splayerrolls4, 4, 8 and </ . Whilethe discoverthe smallsafe; nowallthey need to do is finda
driverresists her, Meganhasjust enoughleverageto way to open it.
goose the bike's speed backup.
Someactions are both extended andresisted. One
Second Chances
Failureis frustrating. If you're havingtrouble with
opponent must collect a certain numberof successes in
your computerand can't figureout why,you're in for an
order to win. Allsuccesses rolledabove the opponent's
evening of increasingfrustration and decreasing pro-
total numberof successes in a singletum are added to-
ductivity. Aberrant reflects this "frustration with fail-
gether. The first opponent to collecta designatednum-
ure" byallowingthe Storytellerto increasethe successes
ber of successeswinsthe contest.
ForExample: Megan'simpromptuchauffeurloses needed for any action that you try againafter an initial
failure. So if a first attempt at pickinga simplemanual
his temper and tries throwingMeganoff the bike. The
lockfails,a character's frustrationwithher failurecould
Storytellerstatesthatwhoevergets threesuccessesfirst
make her try too hard the second time. To reflect this
on resisted Mightrollsstays on the hovercycle,while
overcompensation,the Storyteller asks for two suc-
the losingcharactergets tossed to the ground.In the
first turn,the Storytellerrollsfor the driverandgets 3, cesses. Of course if the character failsyet again, things
4, 5 and</;Megan's playercomesup with I, 2, 4 and6. willcontinueto escalate....
The Storyteller shouldn't invoke this rule in in-
Inthe secondturn,the Storyteller's rollis 3, 4, 7 and8;
stances such as combat. Missinga target isn't terribly
Megan's playergets 5, 5, 5 and 8. At the start of the
surprisingunder such circumstances,consideringthat
thirdturn,the cycledriveris up by two successeswith
everyone is dodgingabout, duckingfor cover and gen-
the Storytellerrollingagainfor 5, 6, </and O;Megan's
erallynot beingpolite enoughto stand still.
player, astoundedby the Storyteller'ssuccesses,rolls1,
3, 3 and 7. With a total of three successes,the driver Powe r Use
shovesMeganoff the backof the careeningcycle. Add- Novasemploymanypowers. The Traits represent-
ing injury to insult,the Storytellerimposestwo health ingthese powerstypicallyrate from 1to 5. A nova'sdice
levelsof bashingdamageonMeganas she slamsinto the pool for power use typicallyconsists of the sum of an
unforgiving cobblestones . Meganliftsherheadinstunned Attribute (listed with the power) and her rating in the
disbeliefas the cyclespeedsaway. power itself.
Teamwork ForExample : Embarrassedby her fall,Meganno-
Characterscan combinesuccesses, generallydur-
tices an opportunisticshutterbugracingher way,cam-
ing an extended action. At the Storyteller's discretion,
erainhand. Topreserveherpublicimage(suchas it is),
two or more players can roll separately and total their
she decidesto deter the photographerwitha Quantum
successes. Whileteamworkis effective in repairingde-
Bolt. Megan'splayerspendstwoquantumpointsandrolls
vices, collectinginformationor combat, the tag-team
her Dexterity(5) plusher QuantumBoltrating(3), gen-
approachcan be confusingin socialsituations.
eratinga resultof 1, 3, 5, 5, 7, </,0 and0. Theuncannily
ForExample: Since the enforcer in the street had accurate Bolt blows the camera out of the
no chanceto catchup to Megan,he goes insideher flat photographer's hand,andthe mandecidesto reconsider
his front-pageexclusivefor now.
to help his partner. The two thugs ransackthe place,
Step
Four:
Back-
grounds
Backgrounds measure
your"place• inthe Aberrant uni-
verse. They represent whomyou
know, who knows you and what
resources you can draw on in times
of need. Youhave seven points to allo-
cate amongyourcharacter's Backgrounds .
Yourchoices should reflect your character
concept (see "Backgrounds,' p. 139,for de-
tails).
ForExample : Rob has seven points to spend
onPhilip's Backgrounds . Philip's the
kindof characterfor whomBack-
groundswillbe very important,
so Robgives this sectiona fair
bit of thought.
Philiphas allkindsof ca-
sual, shallowacquaintances , so
Robassignsthreepointsto Con-
tacts. Likeit ornot, Philip's tightlyknit
familystillcaresabouttheirwaywardson,so Robputs a
dot m Allies.Philiplovesthe fastfife, buthe spendsmoney
as fast as he gets ,t, so Rob assignsa singlepoint to Re-
sources(impressiveclothes,equallyimpressivecreditors).
A littlerawpowercan't hurt,so RobdropsapointinNode,
CHAPTERTWO CHARACTER l 15
ABERRANT
One thing to keep in mindis that quantumcontrol of Philip's shady creditors; perhapsa jealous husband
often manifestsitself accordingto the nova's conscious or loverwhomPhiliphadcuckolded.In the end,Rob de-
and subconscious desires, fantasiesand needs. As such, cides that, in fact, Philip seduced the lover of the mob
playersshouldthinkaboutspendingat leastsomeof their racketeer to whomhe owed an overdueloan, givingthe
novapoints on theircharacters' normalTraitsand Mega- crook two reasons to kill him. Philip's powers enabled
Attributes. 1fyourcharacterhadbeen a pudgywallflower himto survive the gangster's assault, implying thatPhilip
up until the time of eruption, it makes more sense to willhave somesort of specialdefenses, at least enough
spend nova points on Charismaand Appearance(per- to survive street-levelsmall-armsfire. Coupledwith the
hapseventhe appropriate Mega-Attributes) thanto jack superhuman presenceandcharmthatRob alreadywants
up QuantumBolt and Force Fieldto obscene levels. If Philipto have, these powers shouldmake for a pretty
your character has alwayswanted to be the greatest toughcharacter.
musician in creation, raise that Arts Ability before buy-
ingthe world-wreckingstuff. Step Two: Nova Points
Here is a list of possibletriggers for a novaerup- Nowthat you've establishedthe circumstancesbe-
tion: hind your character's eruption, pick the powers most
• Accident:The node erupts while the nova is suited to her. ChaptersFourand Five list a wide variety
caughtin a dangerousaccident: a fire, a flood, whatever. of Mega-Attributes, enhancementsand quantumpow-
Some novashave erupted after taking enoughdamage ers to choose from; characters mayincreasesome nor-
to killthem; a clinicallydead character suddenlyrising malTraits during this stage as well, by means of nova
Osiris-like from his coma. points. Beginning characters get 30 nova points, which
• Deliberate:Thoughrare, this eruption happens they can use to increaseQuantumor QuantumPool, buy
whena latent novasuspects herself of harboringan M- Attributes, Abilities, Backgrounds, Mega-Attributes,
R node and takes steps to activate it. Mostsuch people, enhancements and quantum powers. As with bonus
of course, end up injured, crippledor dead, but it's been points, different Traits and powers cost different
knownto workin a few cases. amounts of nova points (see the Character Creation
• Emotional Trauma: The character erupts after a Table, p. 120).
particularlytraumatic experience. This traumacouldbe Notethat mostMega-Attributesand quantumpow-
sudden (intense torture, watching a lovedone in peril) ers have a QuantumTrait minimumto purchase; before
or gradual(a runawayteenager who's been starvingand you buythat power, you mustraise your Quantumto the
cold on the streets for days). appropriatelevel, witheither bonusor novapoints.
• Excitement: The charactererupted duringa sud- When buying novaTraits, you can purchase them
den surge of passion - excitement over winning the more cheaplyby designatingcertain Traits as tainted. A
lottery, a sexualencounteror a suddendiscovery. taintedpower is purchasedat halfcost (roundedup); how-
• Expostre to QuantumPowers:It has been docu- ever, for eachdot of powerso purchased,the novabegins
mentedthat exposing latentnovasto active novas' quan- the gamewithone pointof permanentTaint (p. 148).
tum energies occasionallycauses the latents to erupt. Remember,as well, that no novamaybeginthe game
Perhapsyourcharacterwasan innocentbystanderinthe witha QuantumTrait above5. Furthermore, if you raise
midst of a nova-levelconflict; the chargedquantumen- your character's QuantumTrait to 5, he gains an addi-
ergies activatedher own M-R node. tionaldot of permanentTaint.
• Revelation: The novajust realized she could"do ForExample: Rob decidesthat Philip's powers in-
things." (This type of eruption is usuallyaccompanied volvea heightening of his own naturalcharm,as wellas
by days of splitting headaches, as the node swellsin the a measureof controlover the Forcesof chaosandprob-
forebrain.) ability. First of all, he spends five novapoints to raise
• Threatening Situation: Similarin some ways to Philip's Quantumrating to 3 (whichin turn bumps his
an accident, a threatening situation involvesthe nova QuantumPoolto 26). He now spends 12points to buy
eruptingduring a mugging, war, animalattack or similar Mega-Manipulation at • • ( withthe Tricksterenhance-
event. ment), Mega-Appearanceat • (with the Seductive
Of course, no two novas erupt in quite the same Looks enhancement)and Mega-Staminaat • (with the
ways; feel free to makeup any eruptionthat suits your Regenerationenhancement) . Philipisextraordinarily
re-
fancy(subject to the Storyteller's approval). silient, fascinatingandpersuasive.
For Example: Rob wantsPhilipto be a somewhat With 13points left, Rob has to select Philip's re-
sleazy character, so he decides that Philip 's M-R node maining powers carefully. He decides that Philip's the
manifestedin a somewhatsordidfashion.Philip's erup- sort who can stand a little Taint, so he buys a point of
tion, Robdecides, occuredin responsetoanattack from tainted Quantumforhalfcost (threeratherthanfive nova
someonewhomPhilip had crossedearlier: perhapsone points), raisingPhilip's totalQuantumto 4 (hisQuantum
Backgroundsthat you want to be a central part of the Changingthe course of these personalityinfluencescan
story,a sort of "supportingcast" of yourvery own. Back- be impossible as the childreaches maturity.
groundsgive yourcharacterspecialbenefitsandshouldn't For the purposes of Aberrant , your character's
be treated frivolously(by either playeror Storyteller). Nature should rarely shift. It might change only after
long-terminfluencefromoutsideforces, in-depth "soul
Losing Traits searching• or after a particularlytraumaticevent.
Generally,Attributes, Abilitiesand powerscan be If youwishto changeyour character's Nature,dis-
reduced only due to extreme injury,loss of a limbor a cuss it with the Storyteller so the adjustment may be
similarcondition.If your charactersuffers an injurysuf- tied into the game. Whateverthe specificcircumstance,
ficient to impairher, the Storyteller must decide what the changeshouldbe a dramaticstory element.
impact the accident has on her Traits. Yourcharacter's Changing Allegiance
Traits shouldbe reducedonlyin the mostextremecases.
Allegiancecan be changed as the story warrants
Backgrounds,unlikemostTraits,can actuallylower
(an Individualistnova seduced by the Teragen, a Pro-
in ratingovertime. Contacts,mentorsandalliesmaycease
teus novabetrayingthe agencyto Utopia,etc.). Though
assistingyou (whether due to poor treatment by your
switchingallegiancecan havegraveconsequencesin the
character, disappearingor even dying),while influence
story - and betrayinga geopolitical power is almost
can end with the next election or coup. Backgrounds
certain to make manyenemies for the character - a
shouldbe reduced onlyif you abuse them (assaultingal-
changeof allegiancecosts no experiencepointsto imple-
lies,squanderingresources) or if the reductionfurthers
ment.
the plot - in whichcase the Storytellershouldrestore
or replace the Backgroundat a later date. Increasing Willpower
The Storytellershouldmakesure any changesto a Willpower is a quantified Trait that may be in-
character's Backgrounds are justified through the creased with experience points. However,this Trait
character's ownactionsor that they contributeproduc- shouldnot increasewithoutsomelogicalreason. Forex-
tivelyand significantlyto the story. Followersdon't exist ample, a traumaticevent may harden your character's
for the Storytellerto snuff; they're just as mucha part heart, strengthening her resolve. Focusand meditation
of the character as her Attributesand Abilities,and they couldlead to an improved understandingof her core be-
shouldbe giventhe same consideration. ing. Inshort, eventsduringthe story havea direct effect
on Willpower , muchas they do on any other Trait. The
Personality Develop- maindifference between Willpowerand other Traits is
ment that Willpowercannotbe researchedor taught.Increases
in Willpowershouldnever be approvedcasuallyby the
Yourcharacter's personalitycan change radically Storyteller.
over time. Innocentyouthscan becomehardenedveter-
ans, whilecynicscan learnto believeintrulygoodcauses. Increasing Quantum and
These changescannot be mappedon a character sheet. Quantum Pool
They developthrough roleplayingand interactionwith More than any other Trait, Quantumis a measure
other characters. Certain Traits, however,define your of a character's potential for power. Accordingly , Quan-
character's personality. Nature describes true person- tum can be increased only by continuouslypracticing
ality, Allegiance reflects loyalties, Willpower rates one's powers and exploringone's novanature. Charac-
strength of willand Quantumassesses ability to interact ters who routinelypush the limitsof their power (for
with the fundamentalforces of the universe. example,spendingWillpowerto maxpowersor attempt-
Changing Nature inghigh-difficultyactions)mightbe eligiblefor a rise in
Naturedefinesa personality'soverridingfocus.The Quantumor QuantumPool.(Note that, after game play
forces that shapea childintoan adultmoldthe basicfab- begins,an increase in Quantumdoes not dictate an au-
ric of her personality. These influences(parents,siblings, tomaticincrease in QuantumPool;the two Traits must
friends, enemies) cannot be denied. Even if you reject be raised separately.)
the tenets these influencesuphold,they still alter your Asalways,the Storytellerhas finalsayas to whether
perception and compel you to accept an alternative. spending experiencepoints in this area has been justi-
fied in the game.
CHAPTERTHREE TRAITS I 29
ABERRANT
Here are the most commonallegiancesin the Ab- the root behindthe corruptioninUtopia. MostAberrants
errant world: are aware of a shadowyagencycalledthe Directive, but
• Aberrants:The Aberrants are a very new fac- they knowlittleof its nature; the Aberrantstance is that
tion havingappeared only in the last coupleof months the Directivecould simplybe a front for ProJect Pro-
(as of May 2008); the name is an ironicadoption of a teus.
commonanti-novaepithet. As of the game's beginning, Suggested Backgrounds: Allies, Cipher,Contacts.
there are only a few dozen Aberrants in the Dormancyis usefulto hide from pursuers.
entire world; mostworkindividually , though • Project Utopia: Manynovas are af-
a few cells of three or more exist. Most filiatedwith this AeonSociety-foundedin-
Aberrants do not publiclyidentifythem- ternationalorganizationin a varietyof ca-
selves as such, since the group's pacities, ranging from the luminariesof
founders, Andre Corbin and Sophia Tearn Tomorrowto the support mem-
Rousseau,are beingsoughtby Utopia bers who handleUtopia's less glamor-
and worldauthorities. Indeed, many ous and more pragmatic concerns.
Aberrantsare stillpubliclyaffiliated MostnovasexperienceUtopia's hos-
withProject Utopia. These "closet pitality at least once 1ntheir lives,
Aberrants" attempt to find out as they are invited to one of
the truth behindUtopias agenda Utopia's Rashoud facilities and
whileavoidingthe revelationof tutored inthe rudimentsof con-
their true allegiance. trolling their powers. Many
The Aberrants firmly novas elect to remain with
believe that Project Utopia Utopia followingtheir initial
has been corruptedbya conspiracy;this conspiracy,they eruption, and manymore retain some ties to the group.
are certain,intendsto enslaveor destroy novas and pos- After all, all Rashoudfacilitiesare open to any novaso
sibly the humanrace as well,througha variety of sub- longas that nova is registered with the ProJect and not
versiveoperations. The Aberrants' primarygoals,then, considereda threat.
are to root out and expose the corruptionin the organi- Utopia'sstated goalis to employnovas•vast power
zation and to recruit other novas to better the world for nova and
to their banner. However, most baselinealike. Less overtly,Utopia
Aberrants are aware of Utopia's also takes great pains to cultivate
manygoodworksand wouldrather a good publicimagefor novasas a
fix the problemthan destroy Uto- whole. The typical Utopian nova
pia outright. The Aberrants also knowsnothingof ProJectProteus'
realize that blatantly exposing existenceandviewsthe Aberrants•
Utopia's agenda would lead to claims of a "shadow proJect"
worldwide panic. Accordingly, withinUtopiaas so muchsed1t1ous
Aberrantsare reluctantto go pub- propaganda. Most Utopians are
lic with what they have learned, highly disturbed by the recent
even if they thought it would be 'Sliderscandal"and the nse of the
safe to do so (whichthey do not). Aberrants, viewingthe Aberrants
The Aberrants are aware of as traitors, murderersand danger-
the existence of Project Proteus, ous subversivespossiblyalliedwith
though they have yet to uncover the Teragen. For its part, Utopia
much of its true membership or loathes the Teragen, seeing the
agendas. The Aberrantsare trying movementas a bandof selfishand
to convinceas manyUtopiansand destructiveradicals.Notonlyis the
lnd1v1dualists as possiblethat Uto- Teragen the ant1thes1sof every-
pia has been compromised,though thingUtopiastands for, but its ac-
their uncertainty as to the extent tions could well turn the tide of
of Utopia's networkforces them to publicopinionagainstnovas. Thus,
do so furtively . Although the Utopia does everything in its
Aberrantsrealizethat the Teragen powerto monitorTeragensympa-
also hates Utopia,they have not yet formed an alliance thizers(andtake themdownwhennecessary). Fromwhat
with it; most Aberrants consider the Teragen to be a little Utopiaknowsof the Directive's existence, it con-
dangerousband of radicalsand terrorists, possiblyeven siders the agencya hostile. reactionarycabalcombining
Attributes
Attributesare your character's essential quali-
ties, translated into numerical ratings. In the real
world,nobodyhas Charisma4 or Intelligence2. We
havecapabilitiesand potentials,not statistics. How-
ever, such facultiesmustbe translated into num-
bers Forthe sake of the game; the trick is not to
let the statistics get inthe wayof the story. After
all, a character with four dots in Charismamay
bevivacious,charming,magneticor suave.Traits
mayshowwhatyourcharacter can do, but they
don't indicate what your character is like.
~
at's what roleplayingis allabout.
, \ Ordinaryhumans' Attributes typi-
callyrange fromone to four dots, with
--~ • ~ two being average. Evenbefore the
..
~~, c-,
0
eruption of their Mazarin-Rashoud
node, novas are often extraordinary
~
Specialties.Blind Fighting,Combinations,Dirty
Maneuvers,MultipleOpponents
Intelligence Abilities
Melee:A broad term for understandingthe proper Academics: Schoolingreflects educationin a given
use of hand-to-handarmedcombatand the proper care ar~a of -~nowledge,such as history, law or philosophy .
of weapons. Meleeweaponsrange from knivesto clubs ThisAbilityrates yourcharacter'sdegreeof understand-
to bottles. ingof the topic, as wellas her status in the field.
. Specialties-.Ax, Chain,Club,ImprovisedWeapon, Specialties.Anthropology , Culture,CurrentEvents,
Knife, Nunchaku,Staff, Sword,Automobile(novasonly) Geography,History,Law,Organization,Philosophy,Poli-
Pilot:This Abilityimpartsskillin pilotingairborne tics, Religion
andsubmersiblevehicles.Pilotcoversnot onlybasiccon- Bureaucracy: This rating measuresa person's un-
trol, but complicatedmaneuversand combattechniques derstandingof general administrationand the bureau-
as well.Handlinga craft in an atmospherediffers from cratic process. It enableyourcharacterto utilizethe sys-
maneuveringunderwater,but allinvolvesimilarrudimen- tem beyondsimpleorganizationalskillsto best achieve
tary pilotingfunctions. his own ends (and to prevent others from achieving
Specialties.Fighter,Frigate,Rotor,Submersible theirs).
Stealth:Stealthcovers the capabilityto avoidno- Specialties.Administration,Procedures, Regula-
tice, move quietly,trail someone and generallyevade tions, Requisition,Rumors,UN
detection.Stealth rollsare usuallymade as resisted ac- Computer: In the 21stcentury,mostpeoplehaveat
tions againstanother character's Awareness. least a rudimentarygrasp of computersand the OpNet.
Specialties.Ambush,CamouAage,Hidingin Shad- However,this Abilityallowsmuchmore than rudimen-
ows, Sneak,Trail tary expertise. A trained computeroperator can access
all sorts of data in the blinkof an eye and even create
Stamina Abilities complexprograms.ThisAbilityfunctionsfor OpNetand
Internet protocols.
Endtrance: This talent describes the capabilityto
Specialties.DataRetrieval,Hacking,Programming ,
endure long-term exposure to severe conditions. This
the OpNet
Abilitydiffers from Resistancein that Endurancesus-
. Engineering: Engineeringrates your comprehen-
tains your character's energy levelover longperiods of
sionof electronicand mechanicaldevices. Yourcharac-
time. All novas start with at least three (free) dots in
ter not only understandshowcomputers,vehicles, ro-
Endurance; see "Mega-Stamina" (p. 160).
bots_and other machinesoperate, but she can repair,
Specialties-.Fasting,Holding Breath,Long-Distance
mod1~yand construct them. Certainnovas with Mega-
Exertion,Sleep Loss
Intelligenceand this Abilityare beginningto changethe
Resistance : Resistance allowsyour character to
very face of technology.
temporarilycombatthe effectsof physicalpainor chemi-
Specialties.Armaments,Computers,Construction,
cals. This Ability can be used to restore dice lost due to
Electronics,EnergySources,Mechanics,Telecommuni-
injury and resist interrogation. All novas start with at
cations, Vehicles
least three (free) dots in Resistance; see "Mega-
. Intrusion:Intrusionindicatesknowledgeof andabil-
Stamina"(p. 160).
ity to set up or avoidvarioussecurity systems, and to
Specialties.Ignore Pain, Resist Disease, Resist
set infiltrationmeasuresand countermeasuresas well.
Drugs,ResistInterrogation
Such understandingranges from basic lock pickingto
Perception Abilities advancedelectronicsystems.
Specialties.Countermeasures,ElectronicInfiltra-
Awareness: This Abilityindicateshow muchyour tion, LockPicking,SecurityProcedures
character noticesabouther surroundings.It's a measure Linguistics: An indicationof the languagesthat your
of knowingwhat'sphysicallynearby,coveringinput from character knows. Linguisticsalso imparts a basic un-
allfivesenses.Awarenessis usefulfor pickingout a face der~tandingof languagesystems. Dueto the truly stag-
ina crowdor for anticipatingsurprisesthat waitaround gering numberof languagesthat exist, specializationin
a comer. Linguisticsoperates differentlythan do the specialties
Specialties.Acute Hearing,KeepingWatch,Sharp of other Abilities.Yourcharacter does not automatically
Sight,Smell,Spot Ambush,Track understandall languages.Dots indicatean understand-
lnvestigation: Investigationis the skillof searching ingof language"families"beyondnativetongue. Youmust
for relevant clues or information,whether at a crime choosea language"family," andyourcharactermaycom-
scene, in a libraryor throughspeakingto witnesses.This prehen~tongueswithinthat specific• family"(e.g., while
Abilityis vitalto reconstruct(or uncover)events to gain Mandarin,Cantoneseand Wu are different languages,
insightinto what reallyhappenedat a scene. they allbelongto the Chineselanguage"family").
Specialties.Analysis, ConcealedObjects, Deduc-
tion, Interviews, QuickSearch, Research
CHAPTERTHREE TRAITS I 39
ABERRANT
Oiarged objects maybe organicor inorganic.Dots informationdevelops in the wake of your character's
in Attunementgovern the maximumamountof weight activities.
affected by Attunement: X Normal; just likeeverybodyelse,
• 2 kg (a set of clothes) anybodycan read your life story.
•• 5 kg (a briefcase) • A coupleof your secrets are well
••• 10 kg (a householdappliance) hidden.
•••• 25 kg (a piece of light furniture) •• Yourdata trails are hard to follow.
••••• 100 kg (another person) ••• Youproject the identity you wish
to project.
Backing •••• Evenyou have trouble remember
ThisTrait reAectsstandinginan organization(Uto-
ing.
pia, Proteus, a government, a corporation or the Direc-
tive). This Backgroundis less a measureof actualcapa-
••••• Yoursecrets are completelysafe.
bilityor achievementthan it is of perceivedinfluenceor Contacts
rank. At the Storyteller'sdiscretion,youmaytake Back- More casual than allies, contacts are people with
ingmultipletimesfor rankin differentorganizations. With whomyour character has developeda mutuallybenefi-
this rankcomesresponsibility;if yourcharacter has high cial arrangement.Contactsuse their talents, information
Backing,she is likelyto be responsiblefor decisions in- or resourcesto helpyour character, but they alwaysex-
volvinggreat numbersof people and resources. pect somefavor in return.This favorcouldbe a service,
x None;you're a typicalgrunt. trade or evenpayment,but it generallymatchesthe value
• A low-ranking position of little of the contact's assistance. These associatesdon't risk
authority, but a fair amountof themselvesas far as a followeror even an allywill (al-
(usuallydulland unpleasant) thougha well- cultivatedcontact couldgrow into one or
responsibility. the other over the course of the series).
•• A good post with mostof the dis- Each dot represents major and minor contacts.
agreeableduties pawnedoff on un Majorcontacts are individualswith whomyour charac-
derlings. ter interacts frequently. Majorcontacts knowhimper-
••• Midlevelrank, usuallywith ill- sonallyandare fromanywalkof life, of anyfieldof study,
defined authorityand responsibil with access to a variety of informationand resources,
ity (such leewaycan be both a and they are willingto cut a deal. A contact couldbe a
blessingand a curse). data-retrievalspecialistat the locallibrary, a fence spe-
•••• A position of some direction and cializing in vehiclesor a Project Utopia field agent. Mi-
privilege. Youhaveaccess to large nor contacts specialize in fields of influence, like their
resources and are trusted by the major counterparts. They aren't as knowledgeableor
elite. resourceful, though. They mayknowof your character
••••• You'vereached the upper ranks; a by nothingmore than reputationor rumor, but they may
leader in your ownright. Youhold be willingto workout an arrangement.
significantpowerand respect. Tracking downa majorcontact doesn't usuallyre-
quire a die roll, but findinga minor contact does (typi-
Cipher callyBureaucracy,Streetwiseor Etiquette). Whetheror
The worldof Aberrant is a realmof secret.s, covert
not a contact feels inclinedto help is another story, one
conflicts and double-agents. Suchbeingthe case, many that depends on the request. Of course, the more con-
novaswishto maintainprivatelivesawayfromthe bustle tacts your character has, the more peopleyour charac-
of fame. The CipherBackgroundcan represent a num- ter can go to if one doesn't come through.
ber of things - an aptitude for hidingsecrets, lack of x No usefulcontacts; you haveto do
registrationwithgovernmentsor credit bureaus,possi- your ownlegwork.
bly even one or more alternate identities. Cipher is par-
• One majorcontact (withwhomyou
ticularlyprizedby the blackops of Project Proteus and
likelyhave a special arrangement)
the mask-wearing elite caste of novas, as both of these and a few minorones.
groups prefer to hide their true faces and names from
•• Twomajor contacts in different
publicscrutiny.
areas and a smatteringof minor
For each dot you possess in Cipher,the Storyteller
contacts.
adds an additionallevelof difficultyto any investiga-
••• Three majorcontacts and a
tions into your character. This Backgroundmayfluctu-
respectablenumberof minorones.
ate if you don't maintain a certain levelof secrecy. The
•••• Fourmajor contacts in different
Storyteller shoulddetermine if there's a risk that new
areas (althoughyou maydoubleup
in a givenfield) and a largenumber
of minor contacts.
CHAPTERTHREE TRAITS 14 I
ABERRANT
5T_~-
whenand howWill-
poweris regained.
·"-
The following
methods are
. entirely op-
""/ tional, and
ABERRANT
Visually,what typicallyhappens is that the power a Willpowerpoint and roll the character's Willpowerat
the novais callingforth "explodes" insideher, or lashes the end of the story or downtime.The Willpowerrollis
back to hit her and not the target she wasaimingat. Oc- made at +I difficultyfor each point of temporaryTaint
casionally,the nova'sbodyvisiblywarps,twists,mutates stored over the first. Successon the rollbleeds off one
or otherwisealters itself. ln some instances,particularlypoint of Taint; three or more successes bleed off two
when mentalpowers such as Telepathyare beingused, pointsof temporaryTaint.Failureindicatesthat noTaint
the Taintmanifestsitselfpsychically.inthe formof mad- can be bled off during that time period; a botch adds
ness and delusions. another point of permanentTaint.
Rap idRecovery PermanentTaint, once acquired, is just that: per-
Quantumis a naturalforce of energy,meant to re- manent.No reliablemeansof reducingpermanentTaint
turn to a nova naturally . That's why a nova's quantum are knownas of 2008 . It is rumoredin the novaunder-
points return at a set rate, based on howthoroughlythe ground that the Teragen has more effective means of
nova is resting and the strength of his Node. When a bleedingoff temporary, and perhaps even permanent,
novatries to enhancethis rate of return, he runsthe risk Taint,but the specificsof this are unknown.
of acquiringTaint.
If a nova wishesto improvethe rate at whichher
Effects of Taint
quantumpoints return, her playermust makea Stamina The Taint Trait represents how inhumana nova
seemsto be.Taintmanifestsas physicalor psychicdraw-
+ Noderollat a difficultypenaltyof one for every quan-
tum pointshe is trying to recoveraboveher nonnalrate backs, whichare knownas aberrations.A mentalaber-
of recovery.If the rollis successful,the novaregainsthe ration can unbalancea nova'spsyche,causingneuroses,
quantumpoints withoutany problem. If it is failed,she psychosesor other mentaldisordersand derangements.
acquires one point of temporary Taint. If the player Utopia'spsychologistshave begun referring to this ef-
botchesthe roll, the novaacquirestwo pointsof tempo- fect as "QuantumBacklashDisorder,"even thoughthe
rary Taint.Thus,a grievousfailure whentryingto boost effectscan actuallybeclassifiedas one of dozensof other
the rate of recoverycanleavea novaa warped,deranged mental disorderscommonto baselinehumans.
wreck. With physicalaberrations, a nova acquiresan in-
For Example: VeldrisKarimneeds to recover the human feature of some sort - an energy glow or dis-
pointsinhis QuantumPoofquicklybefore the next wave charge; thickmetalplates in placeof skin; possiblyeven
of Mite-crazedthugsattacks him. Inhis desperationhe horns or claws. The possibilitiesare, literally.endless.In
tries to boost his rate of recovery whilehe is at ease. some cases, an aberration even manifestsas inhuman
The Storytellercallsfor a Stamina+ Noderoll. Karim's perfection - the novais impossiblybeautiful, athletic,
Staminais 4, he hasno NodeBackground , andhe wants muscular, you name it. This abnormalitycan be as dis-
to recoverfive quantumpointsinsteadof the usualtwo. concerting as extreme ugliness;superhumanbeauty is
Sincethisreturnequalsthree extra quantumpoints, the as difficult for normal people to cope with as the dis-
difficultyof hisplayer'srollincreasesby three. The roll turbingmutationsmore often associatedwithTaint.
nets a resultof 4, 6, 7 and 7 - failure. Karimnot only A novasuffers one detectableaberrationwhenhis
failsto recoverany quantumpoints,he acquiresa point permanent Taintscore rises above 3. Thus, he acquires
of temporaryTaintas well. hisfirst tangi ble manifestationsof Taint whenhe "earns"
Mental Disorders his fourth pennanent Taint point, and he earns one for
Some mentaldisorders, rather than being the re- each point thereafter. Though relativelyfewnovasmani-
sult of Taint, actuallyimposetemporary Taint upon a fest overt aberrations as of 2008, recent researchsug-
nova. Accordingto recent (and Utopia-censored)psy- gests that it might not take long for a powerfulnova,or
chologicalresearch, the mental instabilityaffects the one whoabuses her gifts, to becomea twistedmockery
nova's quantumprocesses, gainingstrength from them of humanity.
and makingthe nova more inhumanthan ever. For fur- Regardless of what form a nova's Taint takes,
ther details on mentaldisorders, see the sidebar on p. baseline humanscansense it.At first, thissensationmani-
153. fests only as a slightsense of unease or eerieness; in-
deed, as of 2008, few novasinspireeven this extremea
Losing Temporary Taint reaction. With time and additional Taint points,though,
TemporaryTaintcan be forcibly"bledoff," though a nova may provokedisgust, revulsionor even hatred.
this process is difficult. If the character undergoes an The result, in game tenns, is an increaseddifficultyto
entire story or monthof downtimeeither dorm'eddown Socialrollswhena novatries to interact witha baseline
or utilizingallquantumpowersand Mega-Attributesat a human.The novasuffersa+1difficulty on suchrollswhen
maximumof half normalstrength, and does not botch his permanentTaint rating reaches 4; thereafter, every
any powerrollsin the process, the playermayrollspend two fullpoints of Taint inflictan additional+I difficulty.
• ColoredSkin:The nova's skin turns an unusual, the nova's powers. Forexample,a novawithflamepow-
not necessarily unattractive, color - golden, bright ers might emit tiny sparks of fire from his pores, or la-
cobalt blue, green, scarlet, silver or whatever else the valikebloodmaydrip downhis body.
Storytellercanthinkof. A particularlywickedStoryteller • Hormonal Imbalance (Lust):Membersof the pre-
mayeven have the novabecomesplotchedwith differ- ferred sex, especiallythose whoare in any wayattrac-
ent colors, or striped likea zebra or tiger. Whether the tive, tend to inspire unabidingdesire in the nova. More
nova's hair or eyes also changecolor is up to the player honorablenovaswilldo their best to resist this unnatural
Storyteller. attraction, but those of darkeror moreevilbent are per-
• Feeding Requirement: The novadevelopsa de- fectly capable of engagingin acts up to and including
pendenceon/addictionto somefood, substanceor Form rape to get what they want.
of energy, whichshe must ingest to fuel her powers. At • Hormonal Imbalance (Rage):The novabecomes
lowlevelsof Taint, thisdependenceshouldapplyto some proneto fits of blinding,destructiverage. Whenangered,
relativelyordinary food or substance, such as silver. At she tends to attack without regard for her owndefense,
mediumand higher levels, the demands become more her surroundings or the situation; she simplylashesout
extreme. The novaeither requiresenormousamountsof at whatever has infuriated or annoyedher. Unlessthe
the substance, or her desire mutates. A high-Taint nova, playersucceeds ina Willpowerroll, the novawilluse any
for example, might need to consumeblood, plutonium, and all powerat her commandin this sort of attack -
or human flesh. usuallywith fatal results for the target. Onceshe is ber-
• Glow:This Taint is similar to EnergyEmission. serk, the nova's player must make a Willpowerroll at
The novais so filledwithquantumenergiesthat he can't difficulty+1 to "snap out of it"; at the Storyteller's op-
completelyholdthem in. He intermittentlyemits them in tion, the difficulty may be reduced if a friend talks to
a soft glowof somekind, or perhapscracklingsparks or her soothingly, splasheswater on her or uses a mental
some similarphenomenon.The color and nature of this powerto try to calmher down.
effect usuallydepend on the type of powers the nova • MentalDisorders: This aberration is the most
has manifested,as wellas the Storyteller's fiendishimagi- commonform of mentalTaint, and it is especiallycom-
nation; it mayor maynot be attractive. ln the dark, the mon in novas with mental powers or high-instar M-R
difficultyto hit the nova with an attack is reduced by nodes.The novadevelopsa mentaldisorderof somesort;
one. the more tainted she becomes, the more the disorder
• Unearthly Beauty:The nova is the paragon of affectsher behavior(or she maydevelopadditional, even
handsomeness(or beauty, as the case maybe). His hair stranger, psychoses).
is alwaysperfect, his musclesshowjust the right amount • TwistedLimbs: The nova's armsand/ or legs are
of definition, his teeth are straight and white, his eyes a bent, twisted and warped. Theymaybe unnaturallylong,
fascinating color, his build perfect, and it seems as if oddly slender (yet lacking nothing in strength), have
there's not an ounce of fat on him. ln fact, he's just too joints which bend at disturbing anglesor even an extra
perfect - it's eerie and disturbing. Evenother "beau- joint or two.
tiful people" seem uneasy around him, sometimes ex- • Vulnerability: The nova's body becomes so
pressing their unease through vicious jealousy, envy, changed that he takes extra damage from a particular
barbed humoror the like. type of attack (such as fire, electricity or Disintegra-
tion). The effect of any attack or power based on that
Medium-Level Aberrations type of attack is increasedby three dice.
These aberrations are appropriate for novas with
six to seven points of permanentTaint. High-Level Aberrations
• AllergicReaction: The novalosesdice fromdice These aberrations are appropriate for novaswith
pools, or possiblyeven takes damage, fromexposureto eight or more points of permanentTaint.
a particular substance or phenomenon harmless to • Contagious: The nova'saltered bodyexudesa vi-
baselines. Examplesinclude specific elements or sub- rus that is harmfulto baselines. This does not affect the
stances, sunlight (or its absence)or certain types of en- characteror other novas, but for baselines,the novamay
ergy fields. The Storytellerdetermines howmuchdam- wellbe a walking Typhoid Maryor BlackDeath.
age the novatakes(and whattype of damageit is) based • Hardened Skin:The nova's skin can no longer
uponthe amount, purity and/ or powerof the substance. reallybe describedas "skin." Instead, it's hardenedinto
• Energy Emission: The nova's ability to control chitin, metal, horn, wood, scales, shell, sharklike"sand-
the awesomeenergies coursingthroughhis bodyhasbeen paper skin" or something similar. lt's obviouslynot nor-
compromised. He constantlygives off small"sparks" of mal to the touch or the eye. Unless the Storytellerde-
energy, whichmaypose a danger to people and objects cides otherwise, this Taint does not provide any sort of
around him. The nature of the emissions depends upon armor or protection. lt may interfere with the nova's
sense of touch or abilityto manipulatefine objects. At • Sloughed Flesh: The nova's skin and Resh no
the Storyteller's option, it maybe covered with horns, longer sit righton hisbones. Helooksas if he were made
spikes,barbs, ridges or similarfeatures. of wax and left too close to the fire - he seemsslightly
• Megalomania: The nova developsa "god com- melted or askew with skinand Reshbunchedup where
plex." She truly believes herselfto be the loftiest,mighti- it should be thin, and paper-thin where it should rest
est, most powerbeingin the world - of course,with a thick on the skeleton.
nova, this beliefisn't so far-fetched. She requires abso- • VestigialLimbs: The nova has some extra, but
luteobedience (perhapsevenworship) from her lessers. functionallyuseless, limbs. These maybe tiny withered
Megalomaniais a particularlydangerous aberration, be- arms, flightless wings(leathery or feathered) growing
causethe novawillwishto acquire morepower as quickly out of his back, a lifelesstail, or a set of tentaclesbelow
as possible, whichoften meansacquiringtainted quan- his arms or sprouting from his chest. The most any of
tum powers. these limbscan do is weaklyhold on to very light ob-
• Oozing Skin: The nova'sskinis covered withslime, jects, such as empty plasticcups.
mucusor a similarloathsomesubstance.lt mayooze out
of hisporesat a constantslowrate, or maybeit just some-
how remainson himall the time - but regardless,it's
disgusting to look at and worse to touch. At the Mental Disorders
Storyteller'soption, the slimemay be mildly poisonous • Amn.ia:Youforget a significantsegmentof
or acidic. your past due to physicaltrauma or mental scarring .
• Permanent Power:Oneof the nova'spowersbe- Thisaffildion can beso acute as to erase allmemories
comes permanent unable to be suppressed. This per- or simplycause you to forget a few hours of time.
manencehasthe advantagethat the power costs no quan- • Delusions: Yourmindplaystricks on itself. You
tum pointsto use; however, the powermightmakeit ex- see andhearthingsthat don't actuallyextSt. Mild cases
ceedinglydifficultfor a novato interact with the rest of can bedistracting,whilepotent delusionscan cause a
her environment.Examplesof powersthat might become completedetachmentfrom reality.
permanent include Density Control, Immolate and • Multiple Personality Disorder: Trauma can
Bodymorph. causea singlepersonalityto splinterintodistinctshards.
• Radioactive : The nova cannot fully control her Eachpersonalitypossessesits ownNatureandbehaves
quantumemissions.Sheemitssoft, or possiblyevenhard, differentlyFromthe others.
radiation(see "Radiation,"p. 257). The amount of ra- • Obsessive/Compulsive Disorder: Youare un-
diationshe emitsincreasesas she spendsadditionalquan- able to resist a certain urge. This urge maycause you
tum points. to performludicroustasks or to seekabsoluteperfec-
• SecondSelf:Oneor moreother bodiesbeginsto tion in every detail.
sprout from the nova'sbody. Often the 'extra" bodies • Polar/Bipolw Disorder: Alsoknownas depres-
are limitedto just faces - a face on the side of the sion,polardisordercauseslethargy,depressionandan
nova'shead, in his chest, in his stomachor on his thigh. inabilityto functionin normalsociety for monthsat a
But in somecases morebodyparts, such as shoulders or time. Mame-depressives sufferthe samesymptoms,but
limbs, emerge. This aberration seems to be more com- their boutsare interspersedwith energetic btnts.
monamongnovaswithpowerssuchas Telepathy though • Schizopnwlia: ThlSaFAiction causesa complete
no one has offered a convincingexplanationas to why. detachment from reality. Acute cases of paranoid
• SheerHideousness : The nova is too horrifying sch1zophrema are accompaniedby severe delusions of
for description. He is somehowwarped, twisted, de- persecutionand elaborateparanoidtheories.
formedor otherwiselooks likehe was brokenand then
put back together by someonewho didn't know what a
person shouldlook like. He resemblessomethingyou'd
see in your worst nightmare. HisAppearanceAttribute
drops to zero, and he gains a permanentversionof the
Faceof Terror Mega-Appearanceenhancement(p. 172).
,,
buy Mega-Strength3, he must have Strength 3 first; if cultybelowstandarddifficulty(+O),but it makesit much
his Strength is only2, his Mega-Strengthcannot exceed easier for superhumancharactersto accomplisheventhe
2, either. Of course,the normalAttributecan exceed the most heroic feats.
Mega-Attributeif the playerdesires. The player may designate some of her Mega-At-
tribute dots as extra dice and others as difficultyreduc-
Tainted Mega-Attributes tions. Shemayalsochangethe allocationof the dots from
With the Storyteller's permission,characters can turn to turn and action to action. Moreover,assigned
buy tainted Mega-Attributesat a reduced cost per dot. Mega-Attributedots applyto allactionswithinthe tum,
However,doing so causes the character to acquire one includingmultipleactions. So, a player who assignsher
pointof Taintfor each Mega-Attributedot so purchased. Mega-Dexteritydots as dice gets those dice on allDex-
lf necessary, the Storyteller shouldchoose an aberra- terity actions for the tum, losing them only when her
tion appropriate to the Mega-Attribute. For example, a normalskilltotal drops belowzero.
character withTaintedMega-StrengthmighthaveBulg- ForExample : Toshiakilizumi,with Dexterity 4,
ing Musclesor a Hunchback;one with Mega-Appear- Athletics3 andMega-Dexterity3, is attemptingto leap
ance might have UnearthlyBeauty or Sheer Hideous- onto a speedingcar. The Storytellerjudges this to be a
ness· one with a MentalMega-Attributemightbecome CriticalAthleticsFeat( +4to difficulty).However,lizumi
megalomaniacalor otherwise mentallyunstable. choosesto applyone of his Mega-Attributedots to re-
ducingthe difficulty, makingit Difficult(+3).
Mega-Attribute lizumi'splayer,Linda,makesthe roll,needingfour
Advantages successes. First, the player rollslizum,'s Athletics skill
total of 7. The dice come up 6, 9, I, I, 3, 5 and 6. Nor-
Possessinga Mega-Attributegives a nova certain
mally, thisresult wouldbe a Failure, as only one success
benefits. The first and foremost advantage to having
wasscored.However,Lindanow rollslizumi'stwo re-
Mega-Attributesis that they makeAttributerollseasier.
mainingMega-Dexteritydice. The dice come up 7 and
The player of a nova with Mega-Perceptionuses her
10!lizumigainsfive extra successes - two Fromthe
CHAPTERFOUR MEGAATTRIBUTES
& ENHANCEMENTS
ABERRANT
"7" die and three from the "10" die - for six total If competingcharacters have the same Mega-At-
successes. Not onlycan lizumilandon the speedingcar, tribute at the same level(both have Mega-Strength 3,
he canlandexactlywherehe wantsandeven do ajig on for example),thenMega-Attributesandthe bonusesthey
the roof. provideare not used. In effect, they canceleach other
Finally, each Mega-Attributehas certain special out. Instead, make any rolls using only the characters'
Traits, calledenhancements,associatedwith it. When a normalAttribute (Strength, in this example). In short,
novabuysa Mega-Attribute,he mayselect one of those don't thinkthat just becauseyou've got Mega-Strength
enhancementsfor free. If he wants to have additional 1, youcansettle for a punyStrengthof I. Ifyoudo, sooner
enhancements(or additionallevelsof the sameenhance- or later someother Mega-Strongnovawillprobablykick
ment), he can purchase them at the costs listed on p. your ass aroundthe block.
124.A novamaynot buy enhancementsfor a Mega-At- Notethat these rulesapplyonlyin situationswhere
tribute he does not possess. one novadirectlyopposesanother ina resistedroll.They
Mega-Attributes themselves cost no quantum do not apply in situationswith a large numberof vari-
points to use. However,most enhancementscost one or ables, such as combat.Just because a novahas a higher
more quantumpoints wheneverthey are used. Unless Mega-Dexterity than her opponent does not mean she
stated otherwise, assume an enhancement costs one willhit the opponentevery time; manyother factors can
quantumpoint to activate. come into play. Moreover, these rules are best used in
direct Attribute-to-Attributeconflict, sansAbilities or
Competing other factors. A nova may wellhave Mega-Intelligence
5, for example,but if the supergeniushas no trainingin
Mega-Attributes Computer, he is unlikelyto out-hack a character with
Sometimes two novas with the same Mega-At- lesser Intelligencebut greater knowledgeof the subject
tribute use their commonMega-Attributeto competein matter (e.g., the ComputerAbility).
a direct, head-to-head resisted roll (such as a grapple
involvingMega-Strengthor a puzzlecontest requiring
Mega-Intelligence).If they have the Mega-Attributeat
differinglevels(say, one has Mega-Strength2 and the Exceptionally Normal
other has Mega-Strength 3), or if one character has a One of the benefits of Mega-Attributes1sthat
Mega-Attribute whileanother has an unenhancedAt- they allowplayersto buildcharacters whohaveminor
tribute, the character with the higher Mega-Attribute abilitiesinstead of the planet-bustingquantumpow-
alwayswins. The only exceptionoccurs if the weaker ers that manynovasdisplay. A character withseveral
character expendsa pointof Willpowerto pushher lim- Mega-Attributesat a lowlevel(typicallylevel1or 2,
its for the durationof the contest.In this case, the char- rarely higher) is definitelysuperhuman,but not no-
acters roll their Mega-Attribute, and only Mega-At- ticeablyso - you mightcallhima ..stealth nova."
tribute, dice in a resisted roll. For example, two super- WhenlowMega-Attributescombinewithhealthy
strong novascompetein an arm-wrestlingcontest. One levelsinnormalAttributes,a generoushelpingof Abili-
novahas Mega-Strength4, whilehisopponenthas Mega- ties and Backgroundsand the latest technologyand
Strength 2. In most cases, the nova with the Mega- gear, you'vegot you~lf a subtlypowerfuland highly
Strength4 winsautomatically . However,the weakernova intriguingcharacter to play. Instead of thinkingSu-
spends a point of Willpower,grits his teeth and twists perman,thinkBatman.Batmanmaynotbe ableto toss
for all he's worth. The contest now becomesa resisted buildingsaround or fly faster than a speedingbullet,
roll, with the stronger novarollingfour dice versus the but becauseof his unmatchedintellect(Mega-Intelli-
weakernova's two dice. The stronger novastillhas the gence and Mega-Wits)and his abilityto apply what
edge, but the weakernovaat least has a chance. power he does have exactly where and when it's
Characters without a Mega-Attribute (including needed, he's JUStas effective as the guy from Kryp-
baselinehumans)mayalsoattempt to competeagainsta ton.
character with a Mega-Attribute;doing so is..however,
phenomenally difficult.The characterseekingto best the
novamust have a naturalAttribute of 5; any lowerand
the Mega-Attributeautomatically dominates. If the char-
acter has a naturalAttributeof 5, he mayspend a point
of Willpowerevery turnof the contest; by doingso, he
gains one die to roll against the nova in a resisted roll.
This die lasts for only one turn; subsequently, the
unenhancedcharacter mustspend additionalWillpower
or get beaten automatically .
Mega-Dexterity
Enhancements
Enhancementsthat characters withMega-Dexter-
ity maylearn or purchaseinclude:
Accuracy
SomeMega-Dexterousnovashavean uncannyabil-
ity to aimattacks andjudge howto place their blowsfor
best effect. Certainnovasclaimthat this enhancementis
the ultimateinhand-eyecoordination,whileothersspeak
of "mysticforces" guidingthem. Whateverthe reason,
Mega-Dexterity anyonewho'sseen them in combatcan't helpbut admire
Mega-Dexterityis one of the morecommonMega- their ability.
Attributes.A Mega-dexterousnovais faster, more agile System:In additionto any other bonusesprovided
and stealthierthan normal, and he often has a better re- for havinga Mega-Attribute,the characterreceivesthree
action time.Mega-Dexterityis especiallyusefulfor no- more dice to rollwhenattemptingto hit anytarget with
vas whosepowersare not quite so overt or "Aashy"as any attack (whether close combat or ranged combat).
most. The character must take a turn to aim the attack. This
The Mega-Dexterity rating is added to the bonus appliesonly to firearms, martialarts, melee and
character'sInitiative,run andsprint scores. furthermore, quantum-powerattacks; attacks involvingBrawldo not
when a novawith Mega-Dexterityis in combatand an- get the bonus(since they depend on raw powerand fe-
other character tries to use a delayedactionto interrupt rocity, not precise aim).
the nova'saction, the interruptionis not automatic. In- This enhancement stays active for a singleattack
stead, bothcharactersmustmakeDexterityrolls;the one {hitor miss).
withthe mostsuccessesgoes first. If a novawith Mega-
Dexterityand a characterwithoutit act at the sametime, Enhanced Movement
the Mega-Dexterouscharacter is automaticallyconsid- You'refast - reallyfast. Youcan run faster than
ered to havethe higherInitiative,and thus,he gets to go the proverbialspeedinglocomotiveat times. Yourreac-
first. If both characters have Mega-Dexterityand the tion time isn't any quickerthan the normalMega-Dex-
EnhancedInitiativeenhancement(see"Mega-Wits"),the terous nova,but whenyou've got to cover the milesto
standard rule applies. get somewhere,you can cover them quickerthan any-
• Stupendous: Youcan juggleknives one else.
in zero-g - withyour feet. You System: The character's pace when walking,run-
maymakeDodgerollsagainstbul- ning,sprintingor swimmingis multipliedby (1 + Mega-
lets or other ranged attacks with Dexterity)for one tum (if the playerspends one quan-
out seekingcover or hittingthe tum point) or one scene (if the character spends three
ground. quantumpoints). Thus, a character with Mega-Dexter-
•• Amazing:Yourreactionsare so fast ity 2 couldspend a quantumpoint to triple her move-
that even a martial-arts master ment {1+ Mega-Dexterity2) for one turn.
cannot matchthem. The effects of EnhancedMovementare cumulative
••• Incredible:Wheneveryou run by with those of Hypermovement(p. 203). Applythe En-
someone,they can barelysee you hanced Movement multiplier after determining the
- all they feel is the wind. character's movementrate with Hypermovement.
•••• Spectacular:Youcan do your Fast Tasks
chores injust a fewseconds. At this
When it's time to clean out the house,strip down
level or higher,you maypluckbul-
and rebuildan engineor knit a sweater, your friendscall
lets out of the air by makinga
you. Youcan do it muchfaster than they can - some-
normalBlockroll.
times literallyin the blinkof an eye.
••••• Godlike:Youcan performacts of
System:Thisabilityallowsa novato performtasks
manualdexterity so precise that
at extremelyrapid speeds withoutsacrificingany care
even machinescannot duplicate
or workmanship . Dependinguponthe natureof the task,
them.
the novacan do it in less than halfthe time it wouldtake
System: Wheneverthe character is attempting to System: The player of a nova with this enhance-
create or analyzeart, literature,cinemaor similarworks ment maymakea Wits rollat a difficulty penalty of one
or subjects, the player may make a Wits roll. For each wheneverhe decides to performmultipleactions(seep .
success achieved, he receives one automatic success 110).If he succeeds,the multipleactionpenalty(the num-
whenmakingArts rollsand related rolls. ber of dice subtractedfromhisdice pool,inother words)
This enhancementis alwaysin effect, and it costs is halved, rounding in favor of the character. Thus, a
no quantumpoints to activate. Multitaskingnovawhodecides to performthree actions
in a tum subtracts one die fromthe first task's dice pool,
Enhanced Initiative two dice from the second task's dice pool and two dice
Reacting in combat isn't just a matter of physical from the third task's dice pool (as opposed to the stan-
reAexes- it's a matter of quick thinking and mental dard dice penalties).
reaction time as well.Someonewho is able to compre- This power costs one quantumpoint per turn of
hend and analyzea combatsituationquickly- such as activation.
a novawith this enhanc~ment- has a definite advan-
tage over combatantswho react more slowly. Natural Empath
System:The playerof a novawith EnhancedInitia- Despite their inhumanity (or, as some wouldsay,
tive mayadd fivepoints to his Initiativerating whenever transcendenceof humanity),somenovasare very skilled
he pays the standard one quantumpoint cost. This bo- at figuringout what people are feeling. They have an
nus lasts Foronlyone turn; if the novawants the bonus instinctiveabilityto gaugeemotionsandemotionalstates.
to continue,he mustpayanotherquantumpointnext tum. Morehonorablenovasuse this poweras a wayto relate
A novamaypurchasethis enhancementmore than once, to {andoffer comfort to) normal people; selfish novas
thus gaining+10Initiative, +15Initiativeand so on. use it as a tool to manipulate,harass or degrade humans.
Additionally,if a nova with this enhancementde- System:Wheneverhischaracteris within10 meters
layshis actionand then acts at the same time as another of a normal human, the playermaymakea Wits roll. If he
character with a delayed action, the nova automatically succeeds, the nova has a general idea of the current
goes first without havingto roll. However, if the other emotionalstate of the person - happy,depressed, an-
character also has EnhancedInitiative or Mega-Dexter- gry, lustfuland so on. The more successes he achieves,
ity, the two players must roll in the usualfashionto de- the more accurate his assessmentof the person's emo-
terminewhoacts first. tions. In the right circumstances, the novamighteven be
able to determinewhat is causing the person to feel that
Lie Detector way, and what to do to change his emotionalstate (if
No polygraphis needed whena novawith this en- necessary).
hancementis around. Whenshe listensto a person talk- At distances greater than 10 meters, the novacan
ing and concentrates on what he is saying,she can in- still try to determine what emotionsa person is feeling,
stantly detect whether he is lyingor not. but it is harder. Out to 20 meters the difficulty increases
System: A novawith this Mega-Witsenhancement by one; 30 meters, by two; 50 meters, by three. The
needs only concentrate on what someone is saying to powercannot work beyond50 meters.
determine(withouta roll) if he is telling the truth or not. Regardless of the distanceto the "target," the nova
However,this ability does not reveal the truth per se, must be able to see himclearly. In some cases it maybe
onlythat someoneis tellinga falsehood. Furthermore, it necessaryto observehimfor severalminutesin order to
does not indicatethat a character is lyingif that charac- analyzehis emotionalstate correctly.
ter believesthat what he is sayingis the truth, even if it Players of novas with Natural Empathgain three
turns out to be wrong. If a "target" is particularlyskilled extra dice whenmakingRapport rolls. These dice come
at hidingthe truth (for example, he has high Manipula- in addition to any bonuses received simply for having
tion or Subterfuge Traits, or is a pathologicalliar), the Mega-Wits.
Storyteller may require the nova to makea Wits roll to This enhancementcosts a quantumpoint to acti-
determinewhether a lie is beingtold. vate and lasts for an entire scene.
One quantumpoint activates this power for an en-
tire scene. Quickness
Similarto both EnhancedInitiativeand Multitasking,
Multitasking this enhancementallowsa nova to take extra actions in
Novaswho wish for two heads and four hands so
combat. A nova with multiplelevels of this ability be-
that they can get everythingdone appreciate this en- comes a whirlwindof carnage and destruction in com-
hancement.It allowsa novato perform multipleactions bat, incapacitatinghis enemiesbefore they can even re-
with much more ease than the typical person. Indeed, act.
some novas make taking multipleactions seem almost
effort.less.
For each dot the playerof a novawithAwe-Inspir- System:Face of Terror allowsa nova to assumea
inghas in Mega-Appearance,he receivesone automatic ter rifying appearance. This ability is most common
success whenmakingIntimidation, Commandand Inter- amongnovaswhoare Mega-ugly,but it is not restricted
rogationrolls(inadditionto the standardMega-Attribute to them. Sometimesit is even more horrifyingto see a
bonuses for Mega-Appearance). He shouldget similar Formof great beauty slowlywarp itself into something
bonuses to any roll related to persuadingor inspiring terrifyinglyhideous.
people. This enhancementis one of manyreasons why To use this power, the novasimplyspends a quan-
governmentofficialsare terrified of the idea of novas tum point.If he is ordinarilyugly,the terrifyingchanges
becomingheavilyinvolvedin politics or religion. to his appearance maybe slight,or evennonexistent-
Awe-Inspiringis affected negativelyby Taint.For but somethingabout his appearance becomes not just
each aberration the novahas, reduce the Awe-Inspiring bad-looking,but very frightening. It's as if an aura of
automatic successesby one. If the nova's aberrationsever fear surroundshim.If the character is normallybeautiful
exceed his dots in Mega-Appearance,his Awe-Inspir- (or at least not ugly), the changesto his appearance will
ing enhancement no longer has any effect on people. bemuchmoreextreme.Theywilltake placeover no more
Similarly, a characterwithAwe-Inspiring generallyshould than a minute, and sometimes, it happens much more
not be Mega-ugly; that does little to inspire worshipin quicklythan that.
anyone. ln either case, the nova's appearance remainster-
This enhancementcosts one quantumpoint to ac- rifying for a scene; this time limitcan be extended by
tivate and lasts for a scene. Evenwhen it isn't actively spendingmore quantumpoints. Whilethis enhancement
"on," the novais still phenomenallycaptivating,and the is in effect, the playerreceivesthree automaticsuccesses
Storytellershouldkeep this in mind(servers are defer- when makingIntimidation rolls or other rolls based on
ential, groupiesthrow themselvesat the nova,etc.). fear or disgust.This bonusincludesany poweror ability
that allowsthe character to inspire those emotions in
Copycat others.
Beingyourselfgets kind of boring sometimes. Why To a certain extent, this power depends upon the
not be a famousmodelor actor'?Or the President'? psycheof the person(s) looking at the nova. Uglinessand
Copycatwilllet a novado just that, at least as far as horror, likebeauty, are often in the eye of the beholder,
outwardappearancegoes. After studyingthe subject to so the nova's Faceof Terror maylookdifferent whenhe
be imitated(either in personor froma goodphotograph), confronts, say, a group of Asiansinstead of Americans.
the novacan makehimselflooklikethat person - even
a personof the oppositegender. However,these changes First Impression
are purely cosmetic;no changes to internalorgans oc- First impressionsare just as importantas everyone
cur. says. A character witha highAppearancerating is typi-
System:Copycatallowsa novato shape himselfinto cally quite good at makingthem; one with Mega-Ap-
an exact duplicateof another person. Makingthe change pearance even more so. However,a nova with this en-
does not require a roll. However,the novamustbe in the hancementbeats them both. Unlesshe deliberatelytries
presence of the person to be duplicated, or havea high- to offend or annoysomeonewhomhe is meeting, he al-
qualityvisual representationof himor her to work from. ways makesjust the right impression. Dependingupon
It takes about one minuteto makethe changes;the nova what the person he meets is seeking,he mayseem to be
can cut this time in half by makingan Appearanceroll. an enjoyable,likableperson; someonewho can get the
Copycatcosts one quantum point to activate, and the job done; a potentialmate; you name it. Whatever the
changeslast for a scene. other person is seeking, she willfind it in the nova.
Copycatdoes not allowthe character to add to or System:When meetingsomeonefor the first time
removeanythingfromhis physicalform. He can't growa (or perhapsafter a longtimeapart), the novamayspend
tail, lose his VestigialLimbs, create a sixth finger on his one quantumpoint to activate this enhancement.lf he
left hand, changehis fingerprintsor retina prints, or do does so, the other person automaticallygainsa goodfirst
anythingsimilar. impressionof him. He maydeliberatelysay or do some-
thing to negate this effect, but even an accidentalfaux
Face of Terror pas or unthinkinglytactless remarkwillnot be enoughto
A novawith this enhancementcan resemblesome- shakethe good impressionhe makes. That good impres-
thingout of a horror movie. Hisappearance becomesso sionwillremainwiththe other personuntilthe novadoes
terrifying that few people can stand to spend any time somethingto ruin it (whether in the person's presence
withhim. Instead,theyrun screamingin fear; if prevented or not; bad reports about the novain the media, for ex-
from Aeeing,they maygibber in terror, faint or suffer a ample, mayruin manyuses of First Impression)or other
heart attack.
Choosing Your
The Nature of Power's Effects
Quantum Powers The upshot of this seemingvariety in game terms,
is that novacharacters shouldchoosesomephenomenon
At their heart, allnovapowersare exactlythe same or "specialeffect" for their powers. Whenyoubuy pow-
thing: manipulationof quantumenergies. Whenyou get ers, customizethem - or at least their names - to
right downto it, that's all a novacan do - control and represent the type of phenomena they resemble. For
work w,th quantumenergies. There isn't a nova in the example, if a novahas powersbasedon manipulatingfire,
world who can actually,for example,ignite fire out of when his player buys QuantumBolt he can write "Fire
nothingness or fry a foe's synapses. The Mazarin- Strike" on the character sheet to give the power a little
Rashoudnode does not give any human the ability to bit of individuality . Eachnova'spowersare different,even
manipulatethe weather or disintegrate objects with a though they are built using the same game effects and
touch - what it does 1sallowa humanto employquan- rules, and your character's powers should reflect his
tumenergiesinsucha wayas to do those thingsor mimic uniquenature.
those effects. Addingan Extra {p. 230) can really help make a
Howeverjust about everyone in 2008 has seen a powerdistinctive. Manynovashave QuantumBolts, for
nova(or footage of a nova)throwingblasts of fire, cre- example. But if a fire-manipulatingnovawantsto be able
ating ice storms or manipulatingmagnetic fields. Their to toss fireballsarouncf,he can create a Fireballeffect"
powersclearlyseem to differ. by buyinga QuantumBoltand addingthe ExplosionEx-
The solution to this paradox lies in the fact that tra to it.
humans- even those whohave become novas- un- In some cases, a nova's manifestationof quantum
derstandquantumenergiesimperfectly,at best.Although energies mightprovideusefulplot hooksfor stories. For
most novasare aware that quantumenergies are at the example,an Immolatepower based on control of fire
root of their powers, they cannot alwaysliterallyper- couldbe extinguishedby dumpingthe nova in water or
ceive those energies m their raw form. Their minds, For coveringhim up with sand. A nova whose Immolateis
whateverreason, simplydon't grasp their powers that based on nuclear forces wouldprobablybe completely
way. unaffected by such treatment. A nova with magnetic
Instead, they often think of their powers in terms powers might not be able to work with computers or
of phenomenathey are used to: fire, ice, wind, super- other magneticstorage media. In short quantumpow-
strong muscles, magnetism or a thousandother formsof ers alwayshavean effect on the worldaround the nova,
energyor matter that are Familiar and comfortable.Thus, and vice versa, and the playerand Storytellershouldal-
a givennova's powers maynot actuallybe fire or light- wayskeep that in mind.
ABERRANT
A Nova's Origin
The primary factor that inAuenceshow a nova's
Power: General
powers manifestis the circumstancesunder whichthey
first arise. Sincethe growth of a Mazarin-Rashoud node Rules
is commonlytriggered by a traumaticor stressfulsitua- With a very few exceptions, all powers are rated
tion (and the increasedadrenalinelevelsthat such situ- from 1to 5; this power ratingadds to an appropriate
ations cause), many novas' powers first appear in the Attribute when calculatingthe skill total of the power.
midstof some crisis - a house fire, a car wreck, a riot Likeany other Trait combination,the skill total is used
or anyof countlessother emergencies.This triggerevent to wield the power; thus, a nova with a Dexterityof 4
often influenceshow their powers work and what they and a QuantumBolt of 3 rolls seven dice to hit targets
looklike. For example a fire-wieldingnova mightresult with her QuantumBolt.The nova-pointcost per dot in
from a house fire. A cryokineticnova can result from the powerdepends uponits level;so does the quantum-
exposure to the elements or avalanches. The possibili- point cost per use of the power.
ties are virtuallyendless. Powersactivate automaticallyand instantaneously
Of course, this guidelineis just that; not a rule. A on the character's Initiative rating; for example, a char-
novawhosepowersfirst manifestwhilehe's trapped in a acter with a QuantumBoltdoes not haveto concentrate
house fire might end up with control over gravityfields to fire. However,each activation of a powercounts as an
- it's a functionof the wayhis mindworks as muchas action for purposesof determining multipleactions. For
it is the traumaticsituation. But the trauma often plays the most part, powers are governedby the same rules
an importantrole and it shouldnot be ignoredwhencre- that applyto other attacks. Hand-to-handpowers, such
ating a newcharacter. as Claws,can be blocked; ranged powerscan be dodged.
Mental powers (those notedas suchin their description)
maynot be dodgedor blocked, but they maytypicallybe
resisted; see the individualpower description for spe-
cifics.
At the Storyteller's option, a character with a
Creating and Altering rangedpower(suchas QuantumBolt)can use that power
Powers to blockanother character's use of that power- in ef-
We've tned to create a list of generalquantum fect, the defending novais usinghis ownpowerto shoot
powers representative of what the novas of 2008 the other power out of the air. This ' power block" is
have been known to do. However, each nova 1san doneusingthe normalrulesfor block exceptthat it works
1nd1vidual, and no rigid guidelinescan accuratelycap- at rangeand the playeruses the nova'sdots in the power
ture every aspect of every nova's powers. These to determine success, rather than his Martial Arts or
powerdescriptions are guidelinesrather than abso- BrawlAbility.
lutes. As such, feel free to twist them around to suit Extra successes on an attack roll add to the dam-
your concept and chronicleneeds. age dice poolof powers that inAict direct damage, such
In general, when altering powers, try to bal- as QuantumBoltor Disintegration,unlessthe text of the
ance one parameter against another. For example, power indicatesotherwise.
maybe you want a QuantumBolt that has an incred- All novas are immuneto all effects of their own
ible range, but loses energy as it travels; ,f so, buy a powers; thus, a nova could shroud herself in her own
normalQuantumBolt, increase ,ts maximumrange, Darkness, or stand at groundzero of her ExplosiveBolt,
but dictate that the blast loses damage effect as ,t with no illeffects. This immunitygrants no immunityto
travels outward. If your character has a stronger or similaror even identicaleffects generated by other no-
weaker version of a listed power - for example, vas, though.
clawsthat extend 30 feet and can slice diamond, or
only the EMP technique of the MagneticMastery
power- increase or decrease the power's level
Power
accordingly.And, of course, Storyteller permitting,
you're free to create your ownpowers: simplycom-
Descriptions
pare your creation to the listed powers, decide 1fit's Eachpower's description containsthe basic infor-
Level 1,2 or 3, and run with it. mationabout that power, including:
Level : There are three "levels,' or classifications
of powers, in Aberrant. Mostpowersare Level2. Minor
abilities, ones that can be duplicatedwith technologyor
other means, are LevelI powers. Level3 powersare ex-
tremely powerfuland flexibleabilities, usuallygrouped
Quantum Powers !
Master Powers List
Level One Quantum Powers Level Three Quantum Powers
Power QuantumMininun Power Quantum
Minimum
B,olummescence 1 Clone 5
Claws 1 Cyberkmes1s 4
Hypnosis 1 D1smtegration 5
lntu1t1on 1 ElementalAmma 4
Luck 1 ElementalMastery 5
PsychicShield 1 EntropyControl 4
QuantumConversion 1 GravityControl 4
SensoryShield 1 Healing 4
Homunculus 4
MagneticMastery 4
Level Two Quantum Powers Matter Chameleon 5
Power QuantumMinimum Matter Creation 5
Absorption 1 MolecularMampulat,on 5
Animal/PlantMastery 1 Pretercogmt1on 4
Armor 1 QuantumConstruct 4
Bodymorph 3 QuantumImprint 4
Boost 2 Shapesh1ft 4
DensityControl 3 TemporalManipulation 5
Disorient 1 Warp 3
Disrupt 3 WeatherManipulation 4
Domination 3
EmpathicManipulation 2
ESP 3 Miscellaneous Quantum Powers
Flight 1
ForceField 2 Power QuantumMinimum
Growth 1 BodyModification I
Holo 1
Hypermovement 1
lmmob,hze 1
Immolate 2
lnv1s1b1hty I
Invulnerability I
MentalBlasl 3
Mirage 3
Poison I
Premonition I
QuantumBolt I
QuantumLeech 2
QuantumRegeneration 3
QuantumVampire 3
Shroud 1
Sizemorph(Grow) l
Sizemorph(Shrink) 1
Strobe 1
Stun Attack 1
Telekmes,s 2
Telepathy 3
Teleport 2
creatures subject to the call willcome to the character plates that cover his body. Usuallythe formof the pro-
at their best speed; plants,of course, cannot moveand tection is based on the nature of the character's powers.
willnot be ableto respond. Once inthe character's pres- A character who can manipulateice and cold mightbe
ence, they willtreat her in a friendlyfashionand do their covered witha suit of "ice armor,"for example,whilea
best to respond to her requests, though they are not shapeshiftermightwarp his skeletoninto stegosaurlike
obligatedto take her orders. plates. However,special effects are not required; it's
Plants cannot physicallyuproot themselves;how- possiblefor the charactersimplyto be moredurablethan
ever, characters can attempt to animate foliage in the normaland still look the same as always. ln any event,
immediatevicinity.Forexample,trees mightclubat foes the power is permanent, costs no quantum points to
with their branches,whilevines mightwrap themselves maintainand can be turned on and off at will.
around the character's enemies. The system for this Foreach dot of Armor, the charactermayadd three
power is treated as the Animationtechniqueunder the to soak bashingand lethaldamage. At the Storyteller's
MolecularManipulation power(p. 212),except that the option, the player may vary the ratio of the soak, as-
character substitutes her Plant Mastery rating for the signingmore to bashingand less to lethalor vice versa.
MolecularManipulationrating. Extras:SuperheavyArmor (novacan spend three
Animals(or plants, dependingon the power) will quantumpointsto fortifyhis Armorfor a scene;while so
regarda characterwithAnimal(or Plant)Masteryas their fortified,the nova's Armorprovidesfourextrasoakagainst
friend and boon companionuntil the character does bashing/lethalattacks,andthedifficultyto hithimincreases
somethingto prove otherwise. They willnot harm her, by one per dot of Armor;however,he loses three From
and they willseek to preventothers fromharmingher as Initiative(minimum1], two from walkingspeed and five
well.This powerdoes not enablethemto overcometheir fromrunning/sprintingspeed, and losesone die fromall
basic natures; the Storytellershouldfeel free to assign Dexterity-baseddicepools[minimum 1])
specificpersonalitiesto creatures based upon their na-
tures. For example,lionsand tigers mightseem regal;
poison ivy sarcastic and snide; antelopes nervous and
edgy. However,whatevertheir natures, they willstilltry
to help the character.
Extras:Nature Mastery (character can exercise
both AnimalMasteryand Plant Mastery).
Bioluminescence
Level:1
Quantum Minimum: 1
DicePool:Stamina+ Bioluminescence
Range:Variable
Area:Special
Dlntion: 10minutesper success
Armor Effect:Characteremits light.
Level:2 Wtiple Actions:No
Quantum Minimum: 1 Description: A novawithBioluminescence can emit
DicePool:N/A visiblelight.Thislightis not strongenoughto blindother
Range: Self characters, but it definitelyhelps lightthe waythrough
Area: N/A the dark places.Touse it, the characterspendsone quan-
Dlntion:Permanent tum point and rollsStamina + Bioluminescence , allowing
Effect:Characterreceives+3soak againstbashing him to emit a soft glowForabout 10 minutesper suc-
and lethaldamageper dot in Armor. cess. This lightis brightenoughto read by easily;it may
MultipleActions:No makethe characterlookeither eerie or angelic(depend-
Description: This power represents a novawho is ingupon the character and his specialeffects).
more resistant to damagethan most.He mayhavethick, For an additionalquantumpoint,the character can
chitinousskin,a glowingforce fieldof somekind(not to project a beamof lightlikea flashlight.This beam has a
be confusedwith the powerof the same name)or metal
range of 15meters per success, and it lasts as longas his usefulas arms/ hands. The charactersubtracts one from
glow. multipleaction penalties (so a character taking three
Extras:Increased Spectrum (normal Biolumines- multipleactionswouldact at -2, -3 and -4 penaltiesin-
cence is onlyvisiblelight;with this extra it emits infra- stead of the usual-3, -4 and -5) . This bonus is applied
red and ultraviolet lightas well) before any reductionsfrom the Multitaskingenhance-
ment (p. 169).
• ExtraHealth Levels: (one novapoint/ three ex-
perience points) The character has extra health levels,
perhaps because he has "duplicates"of some or all of
his important organs. One nova point buys an extra
"Bruised"healthlevelor twoextra "Maimed"healthlev-
els.
• Gills:(one novapoint/ three experiencepoints)
The character has gillsthat allowhimto breathe under-
water.
• Spines:(two novapoint.sf sixexperiencepoints)
The charactercan extrude spikesfromhis body,or per-
haps his body is naturallyedged (for example,a nova
made of livingcrystal). The spines change the nova's
Body Modification clinches,holds and tackles to lethaldamageand inflict
Level:N/A an amountof lethaldamageequalto the attacker's dam-
Quantum 1
Minimum: age dice pool (maximum10 dice) on anyonecontacting
DicePool:N/A the novawith a Brawlor MartialArts attack.
Range:Self • Tendril:(one nova point/ three experience
Area:N/A points)The character can extrude a tentacle, whip,fla-
Duration: Permanent gellumor other similar"limb." This limbcan be physical
Effect:Modifiescharacter's body in variousways. or made of energy; it can be used to grab, lashor con-
MultipleActions:N/A strict a target, or for the character to swingon. The ten-
Description: This power simulatesa modification dril extends two meters per nova point/ three experi-
to the nova's body. This modificationis permanent; it ence points spent. The tendril can inflictStrength +4
costs no quantumpoints to maintainor use, any more bashingdamage(or Strength +2 lethaldamage; player's
than the character's arms or legs do. choice); if the tendril is made of energy or some other
Listedhere are somesuggestedmodifications, along unusualsubstance,it may,with the Storyteller'spermis-
with the nova- or experience-pointcosts to buy them. sion,do damagebased on someother Attribute.
Players may create others if they wish, but the Story- • Webbed Hands/Feet: (one novapoint/ three ex-
teller must approve all new modifications.See also the periencepoints) The character's handsand/ or feet are
Clawspower. webbed,allowing the character to swimat doublerun-
• Adhesive Grip:(two novapoints/fourexperience ningspeed.
points): The nova can physicallyor ionicallybond with • Wings/Patagia: (three nova points/ six experi-
surfaces. This allowsher to walkup wallsor alongceil- ence points)The novagrowsa pair of leatherybat wings
ings at normalwalkingspeed, and to clingto those sur- or feathered bird wings,or he simplystretches a Aapof
faces with her normalMightrating. hisownskinalonghissidesbeneathhisarms.Thismodi-
• Cbromatophores: (one novapoint/ three experi- ficationallowsa character to control his fallssafely or
ence points) The character's skincan changecolor,like glideat his normalrunningpace. (Thismodificationdoes
a chameleon's or squid's. The playeradds three dice to not confer the same amountof control or speed as the
his Stealthskilltotals, as longas the character is mostly Flightpower.)
nakedor wearingattuned eufiber. Extras:None.
• ExtraLimbs: (one novapoint/ three experience
points) The character has one or more extra limbs;he
maydefine what they are and to what part of his body
they are attached. These limbsare consideredto be as
QuantumMininun:3
DicePool:Intelligence+ Disrupt
Range:
(Quantum+ powerrating) x 10meters
Area
:N/A
Dlntion:Maintenance
Disorient Effect:Reducesthe effectivenessof powersbyone
dot per success.
Level:2
Quantum Minimum: 1
Multiple Actions:Yes
DicePool:Manipulation+ Disorient Description: This powerrepresents a nova'sgreat
control over quantumenergies. With it, he can disrupt
Range: (Quantum+ powerrating) x 10meters
another nova's controlover anyquantumpower(but not
Area :N/A
Mega-Attributesor enhancements). To use it, he need
Dlntion:Maintenance
only spend the quantumpoints and roll Intelligence+
Effect:Allowscharacter to confuse and weaken
Disrupt.The target mayresist with a Quantum+ Node
opponents.
roll. Each net success the novaachievesover the num-
MultipleActions:Yes
ber of successesachievedbyhistarget reducesthe power
Description: A nova with Disorientcan cause an-
by one dot per success.
other character to becomeconfused,weakened,disori-
Blast Propel
DicePool:Dexterity+ ElementalMastery DicePool:N/A
Range: (Quantum+ powerrating) x 10 meters Range:
Self
Area:N/A Area:N/A
DI.ration:Instant Duration:Maintenance
The novagenerates a blast or bolt of the element By creating a "blast" of the elementbehind him-
that inflicts[Quantumx 2] levels+ (power rating x 3) self, the character can moveat rapid speeds - (power
dice of bashingdamage. rating x 2) + 20 meters per action, or (40 x powerrat-
ing)kilometersper hour out of combat.Where and how
Crush the character can movedepends on the element;Propel
DicePool:Dexterity+ ElementalMastery basedon fire wouldbe like Flight,whereasPropelbased
Range:
(Quantum+ powerrating) x 10 meters on water wouldwork only in water and wouldbe like
Area:N/A Hyperswimming .
Dintion:Instant
The novais ableto create a quantityof the element
Shield
that picksup the target andslamshiminto a nearbysturdy DicePool:N/A
object such as a buildingor tree, or simplycrushes him. Range:
Self
This attack couldrepresent an intenseburst of wind, a Area:N/A
hand of stone which grows out of the groundand grabs Dintion:Maintenance
the victimor phoenix-talonsof fire. The character rolls The character can create a Force Field-likepro-
tective barrier of the elementaroundhimself.This bar-
Intelligence+powerrating; each successallowsthe tar-
get to be movedup to 10 meters (if the novaso desires); rier providestwo extra soak per dot versusbashingand
the victimtakesa numberof bashingdamagelevelsequal lethal damage. For an extra quantumpoint, the Shield
to twice the successes rolled, and her Initiativeon the causes harmto anyonewhotouchesit (it inflictsa num-
next turn is reduced by one per success. ber of dice of bashingdamageequal to the character's
powerrating). The Shieldslightlyobscuresothers' view
Imprison of the character, but it does not interfere withhis vision
DicePool:Wits + ElementalMastery at all.
Range:
(Quantum+powerrating) x 10 meters
Area:N/A
Sphere
Dintion:Maintenance DicePool:Dexterity+ ElementalMastery
The novais able to confinea target withina quan-
Range: (Quantum+ powerrating) x 10 meters
tity of the element.Examplesincludecreating a fiery Area: (Quantum + powerrating) x 3 meters
cage,suspendinga victiminan invisiblefist of air or caus- DI.ration: Instant
ing someoneto sink up to his neck into solidrock. The The character can project a largeballor sphere of
confiningelementhas a Mightequalto twice the number the element , which injuresanyonewithinits radius. The
of successesrolled; the trapped charactermaybreakout blast inflicts (powerratingx 3) dice of bashingdamage
of it just as he wouldfrom a clinch. Imprison inflictsno in the listed radius.
damageordinarily,but if the novaspendsan extra quan-
... .
CHAPTrR FIVE QUANTUM POWERS
ABERRANT
Probability Corruption
DicePool:EntropyControl Successes Clarity
Range:(Quantum+ power rating) x 5 meters One Veryhazy,as thoughsensing
Area:N/A throughfog; one sense (sight,
Dtrat.ion:Maintenance hearing,etc.) only.
This techniqueallowsa novato cause the forces of Two Slightlyblurry perception,one
entropy to overwhelma single target, makingit more sense; or hazyperception,allnor-
likelythat he willfaildisastrously.To use it, the novarolls malsenses.
EntropyControl.Eachsuccess achievedresults in a loss Three Perfect perception,one sense;
of one die (or one automaticsuccess) for all rolls made slightlyblurryperception,allnor-
by the target. Additionally,the target willbotch a roll if malsenses; can use one nova
he rollsno successesand any die comesup I or 2. These sense, though1twillbe very hazy.
negative effects last as long as the nova pays quantum Four Near-perfect perceptionwith all
points to keep the entropic forces focusedon the vic- normalsenses; blurry perception
tim. with novasenses.
Extras:None Five Perfect perceptionwith normal or
novasenses.
ESP
Level:2
QuanbJmMinimum :3
DicePool:Perception+ ESP
Range: (Perception+ powerrating) x 20 meters
Area:N/A
Duration:
Concentration
EffectAllowscharacter to sense his surroundings
from a "focus point ' at range.
MultipleActions
Description:
: No
By attuninghimselfto quantumebbs
Flight
and Aows,the nova may sense things at much greater
Level:2
QuanbJmMinimum:I
ranges than he normallycould. The sense that ESP af-
DicePool:Dexterity+ Flight
fects must be chosen when the power is purchasedand
Range: Self
cannot be changedthereafter.
Ar~: NIA
To use ESP,the novaneed onlyspend the quantum
Duration: Maintenance
points and concentrate. He then defines a "focus point"
Effect: Allowscharacter to fly at the speed of
somewherewithinthe power'srange. Hecan sense from
{powerrating x 4) + 40 meters per action.
that focuspoint as if he were standingright there. Thus,
MultipleActions : Per normalmovementrules.
this power is perfect for "seeing throughwalls"or oth-
Description:This powerallowsthe character to Ay
erwise spyingon people.
through the air, outer space and similarthree-dimen-
The nova must make a Perception + ESP roll (no
sionalareas. Hecan flyat a speed equalto {powerrating
range penalties) to target the power, and the clarity of
x 4) + 40 meters per action incombat; out of combathis
the scan is based on the numberof successes rolled:
speed is (Quantum+ Flight)x 50 kilometersper hour.
Gravitic Flight
DicePool: N/A
Range:Self
Area:N/A
Duration: Maintenance
The nova1sable to manipulategravityto pickhim-
selfup andflycrudely.Hisflyingspeed is equalto (power
ratingx 2) + 20 meters per action, or (40 x powerrat-
ing)kilometersper hour out of combat.
does not cost quantumpoints to maintain;it remainsat the sonic booms(consider this effect the equivalentof
no cost until it recombineswith the originalcharacter. causingdamageequal to the Mega-Strengthenhance-
To recombine,two or more homunculineed only touch ment Thunderclapalongthe character's backwardtra-
and use an action;again,this is the onlyaction they can jectory,but substitutingdots in Hypermovement for dots
performthat tum. Recombiningis automatic;it does not in Mega-Strength). Characters using Hypermovement
require a roll. have to be very carefulabout their effect on the world
Extras:None aroundthem.
A characterwhomovesat fulltilt maytake no other
actions (except Hyperspeed or Aerial Slam) while so
doing,but the difficultyt.o hit himincreasesby one per
dot in the power; thus, anyone attacking a nova men-
tioned with Hyperrunning4 has to roll against a diffi-
culty penalty of at least four if the target is movingat
fullspeed.
If a character has to maneuversuddenlywhileus-
ing Hypermovement,the Storytellercan have himmake
a Dexterity+ Hypermovementroll to do so.
Extras:Ext.ra Mode(power affects one additional
modeof movement)
Hypermovement
Level:2
Quantum Minimun: 1
DicePool:Dexterity+ Hypermovement
Range: Self
Area:N/A
Duration: Maintenance
Effect:Increases character's running, flying or
swimmingspeed.
Multiple Actions: N/A
Description: A novawithHypermovementcan run,
swim or fly at super-fast speeds. At higher levels,
Hypermovementallowsa character to outpace bullet Hypnosis
trains, jetfighters and other vehicles. The player must Level:1
specify whichmodeof movementHypermovementen- QuantumMinimum:1
hances(running, swimmingor Flight,but not techniques DicePool:Intelligence+ Hypnosis
frompowerssuchas ElementalMasteryor GravityCon- Range:(Quantum+ powerrating) meters
trol) whenhe buys the power. Area:N/A
Hypermovement worksby increasingthe multiplier Duration: Special
used to calculatethe character's movementrate. Each Effect:Hypnotizestarget; number of successes
dot adds six to the multiplier.For example,in combatall definesdegree of control.
characterscan sprint at a rate equalto (Dexterityx 3) + Multiple Actions:Yes
20 meters per action. A character with Hyperrunning1 Description: Hypnosis is, in effect, a weaker ver-
movesat (Dexterityx 9) + 20 meters per action. If he sion of Domination . While it allowscharacters to exert
increases the power to Hyperrunning4, he moves at some control over the mindsof others, it is harder to
(Dexterityx 27) + 20 meters per action. A character use, and it establishesa lowerdegree of controlover the
withHyperswimming treats his base swimmingscore as victim than Dominationdoes.
equalto his sprintingscore, then adds the modifiers ac- A novawith Hypnosiscan do anything a character
cordingly. with the enhancementHypnoticGaze (p. 174) can do
Out of combat,Hypermovement simplyconvertsto (thoughall rolls made are Intelligence+ Hypnosis, not
a speed of 500 kilometersper hourtimesthe dots in the Manipulationor Mega-Manipulation rolls). Additionally ,
power. Thus,a character withHyperrunning4 movesat he can establishmorepowerfulmentalcontrol.Todo so,
2000 kph - breakingthe sound barrier, thus causing he need onlyspend the requiredquantumpointsand roll
significantdamageto structures he runs past becauseof Intelligence+ Hypnosisin a resisted action against the
target's Willpower. If the nova scores more successes, in an opposed test against the victim'sDexterity. Each
he succeeds inachievingcontrol. The degree of control net success, plusa numberof automaticsuccessesequal
depends on howmanysuccessesthe novahas left after to the nova's Quantum,reduces the target's Dexterity
subtractingthe victim'sWillpowersuccesses,as follows: by one (Mega-Dexterity dots are lost first). Attackson
Successes Command Intensity a partiallyimmobilizedtarget gain bonusesto hit (seep .
One VeryMinor:"You are getting 249 for specifics). Whenthe target's Dexterityreaches
sleepy...." zero, he is completelyimmobilized .
Two Quirky:Wear a particularsuit of To break out of Immobilize , the victimmust exert
clothes,pet an imaginarydog his Strength or some other Attribute. ln most cases
Three Minor:Eat a bug; go to a particular, Strengthis the proper Attribute, but the Storytellermay
easilyaccessiblelocation chooseanother Attribute if he feels that is moreappro-
Fouror more Major/Noteworthy:Performa rela priate - for example,if the Immobilizeis defined as
tivelyeasy task for the nova "lockingup the victim's mind," Willpoweror Wits would
Obviously Domination is much more effective in workbetter for breakingout. The Immobilizeis consid-
mostsituations. However,whenused cleverly,Hypnosis ered to have an effectiveStrength,soak and numberof
can be very effective. Hypnosisalso has a longerdura- "health levels"equalto the nova's Quantum+powerrat-
tion than Domination.As longas the novaconcentrates ing. If thistotalrangesabove5, everytwoadditionaldots
on the target, Hypnosisremainsineffect. Oncehe stops provide the Immobilizewith effective levelsof Mega-
concentrating,Hypnosisremainsin effect, if appropri- Strength - thus, a novawith Quantum4 and Immobi-
ate, for a numberof daysequalto the character's dots in lize 5 creates Immobilizeeffects that bind targets as
Hypnosis.Thisgrace periodusuallylasts longenoughfor thoughthey hadMega-Strength2.Whenthe victimdoes
the nova to make his getaway,use an implantedpost- enoughdamageto the Immobilize to break free, it shat-
hypnoticsuggestionor take some similaraction. ters or otherwise vanishes. A fullyimmobilizedtarget
Extras:None can be automaticallyhit, but the Immobilize power's soak
total protects the victim!
Extras: Supertough(the Immobilize effect's health
levels are doubled); Intangible (lmmobilize 's soak and
health levelsdo not protect victim)
Immobilize
Level:2
Quantum Mininun: 1
DicePool:Dexterity + Immobilize
Range: (Quantum+powerrating) x 10meters Immolate
Area:N/A
Otration: One scene or untildestroyed Level:2
Effect:This powerrenders a target immobile;each Quantum Mininun:2
successsubtractsone fromthe target's Dexterity.At zero DicePool:N/ A
Dexterity, the target is paralyzed. Range:Self
WtipleAdions:Yes Area:N/A
Description: A novawiththispoweris ableto para- Otration: Maintenance
lyzeor ensnare targets in some way,which ranges from Effect: Charactersurroundshis body with a dam-
creating blocksof ice aroundthem, to secretinga para- agingeffect; anyonewhotouchesthe novatakes(Quan-
lyticpoison,to imprisoningthem withina quantumfield. tum+powerrating)x 2 diceof bashingdamageor (Quan-
To use Immobilize,the character spends the re- tum + powerrating) dice of lethaldamage.
quired quantumpoints and rolls Dexterity+ Immobilize MultipleActions:Yes
Invisibility
Level:2
QuantumMininun: I
DicePool: Wits + Invisibility
Range:Self
Area:N/A
Duration: Maintenance
Effect.: Quantum+ number of successes versus
opponent'sPerceptionto remainundetected
MultipleActions:Yes
Intuition Description:Invisibility
rendersa novaundetectable
Level:I tovision,andpossiblyothersensesaswell.Invisibilityworks
Quantum Minimum:I againstall variantsof visualsenses (Electromagnetic Vi-
DicePool:Perception+ Intuition sion, High-EndElectromagnetic Scan,machinesandsecu-
Range:Self rity devices),but attemptsto detect the invisiblecharac-
Area:N/A ter withsuchenhancedvisiongainan extra die unlessthe
Duration:Permanent novaspendsa Willpowerpointto fortifyhisinvisiblestate.
Effect:
Heightenscharacter'sawarenessof dangers.
MultipleActions:Yes
Luck
Level:1
QuantumMinimum:1
DicePool:Luck
Range:Self
Area:N/A
Dl.ntion: Permanent
Effect:Successesachievedon roll reduce damage
and maketasks easier.
Multiple Actions: N/A
Invulnerability Description: A nova with this power is extraordi-
Level:2 narilylucky. Somehowhis quantumconsciousnessis able
Quantum
Minimum:
1 to tap into and manipulatefate, probabilitiesand per-
DicePool
: N/A hapsevenrealityitself. Regardlessof howit's done, Lady
Range:
Self Lucksmileson the character and looksout for him.
Area:N/A Onceper scene,a charactermayask to rollhisLuck.
DLntion:Permanent It is in the Storyteller'sdiscretion whether the charac-
Effect:Provides+6 soak per dot againsta specific ter may roll Luck;sometimesit's better for the game if
type of attack. the character depends on his own abilities. When the
Multiple Actions:N/ A character rolls Luck, each success achieved influences
the outcomeof other events. Exactlywhathappens is up
to the Storyteller,but here are some guidelines.
Magnetic Mastery
Level:3
Quantum Minimum: 4
Dice Pool: Variable
Range: Special
Area: Variable
Duration: Variable
Effect: Character is able to manipulatemagnetism
and magnetic fields.
MultipleActions: Yes
Desaipt.ion: A novawith this power is a master of
magnetism.She is able to lift and movemetallicobjects,
project magneticblasts and pulses and otherwise con-
trol and manipulatethe forcesof magnetism.If this power
•
is active, a nova may Blockany incomingmetal attack,
using Dexterity+Magnetic Masteryas the dicepool. The
character mayautomaticallymakea Perception+ Mag-
netic Masteryrollto accomplishminorfeats likesensing
magneticnorth, gaugingthe strength of localmagnetic
fields, and the like.
As with ElementalAnimaand Mastery, this power
providesseveraltechniques. A novamaylearnand freely
use one techniqueper dot in the power; she mayattempt
other techniques, but the playermust pay doublequan-
tum points and roll againsta difficultypenaltyof one to
use these powers. Techniquesinclude:
EMP
Dice Pool: Wits + Magnetic Mastery
Range: (Quantum+ power rating) x 10meters
Area: N/A
Duration: Instant
ABERRANT
Second Skin
Dice Pool: N/A
S.iccesses Transmutation Range: Self
One Change Substance: The charac- Area:N/A
ter may change the elements or Duration: Maintenance
substance of whichan object is Byhardeningair moleculesin a filmabout himself,
made, but he cannot changethe the novacan protect himselfwith a layer of armor. For
object's shape or size. A wooden each dot inMolecularAlteration,the novagains+2 soak
chair becomesa chair of soltd versus bashingand lethaldamage.
gold; a steel knifebecomesa
knife of silk. Shape Alteration
Two Change Size: As ChangeSub- Dice Pool:Wits + MolecularManipulation
stance, plusthe character can Range:Touch
make the object largeror smaller Area:N/A
by up to 20% per success over Duration: Special
one (20% at the m1mmum two The charactercan alter the shape of inanimateob-
successes neededfor this effect; jects. Hecanalter the shape of 10 kilogramsof anygiven
40% at three successes; and so substance per success rolled on an Intelligence+ Mo-
forth). lecular Manipulationroll. He need not affect an entire
Three Change Shape: As ChangeSize, object to alter its shape, but he can alter onlythat part
plusthe object's shape can be of the object whichhe is able to affect. He can cause a
changed. A woodenchair can be hole to open in the object (handy for getting through
transformedinto a lumpof gold; lockeddoors), makeit growcrude arms or legs. or just
a steel kmfebecomesa dress of changeits appearanceor abilityto function.The changes
silk. remainuntilthe novareverses themor repairs are made.
Four ChangeComplexity : As Change A novawith this powercan attempt to repair inor-
Size, plusthe object's nature or ganicobjects. The novamusthave at least some knowl-
complexitycan be transformed edge of the subject to be fixed (generallyspeaking, at
- 1tcan be made into working least one dot in Engineering).The nova then rolls Mo-
electricalcircuitsand moving lecularManipulation+Engineering(or other appropri-
parts. Thus. a tree can be ate Ability); each success repairs one "health level of
changedintoa workingcomputer damagesuffered by the object.
or a car. Extras : None
Quantum Bolt
Level:2
Quantum Miniiwm: I
DicePool:Dexterity + QuantumBolt
Range: (Quantum+powerrating) x 15 meters
Area:N/A
Du-ation: Instant
Effect:Inflicts [Quantumx 3] levels+ (power rat-
ingx 4) dice of bashing damageor [Quantumx 2] levels
+ (power rating x 4) dice of lethal damage (player's Quantum Construct
choice). Level:3
Multiple Actions:Yes QuantumMiniiwm:4; mustalsohaveForceField•
Description:QuantumBolt, in its myriadforms, is or better
one of the most commonoffensive powers used by no- DicePool:Manipulation+ QuantumConstruct
vas. It allowsa nova to project a damaging blast of en- Range:
(Quantum+ powerrating) meters
ergy at a target.The damagemaybe either lethalor bash- Area:N/A
ing (the player must choose what type of damage the Du-ation: Maintenance
power does when he buys it). The target takes [Quan- Effect:This powerenablesthe character to create
tum Trait x 3] levels+(powerratingx 4) dice of bashing "creatures" or objects out of quantumforce; the num-
damageor [QuantumTrail x 2] levels+ (powerrating x ber of successes achieved indicates what beings can be
4) dice of lethaldamage. summonedand howmany.
A novamight try to pullan unusual"stunt" withher Multiple Actions:No
QuantumBolt, suchas bouncingit off a surface to hit an Description:A novawithQuantumConstructis ca-
opponent in the back. The Storyteller may, at his dis- pable of generating raw quantumforces, then shaping
cretion, allowthis effect if the novaachievesa sufficient them into animatecreatures that act at the nova's whim.
numberof successeson a Dexterity + QuantumBoltroll. Manynovaswith this poweruse it to summon"demons"
A nova's QuantumBolt must be defined as a spe- and other such creatures of legend. Regardlessof the
cifictype of energy or power, suchas fire, ice, lightning, creatures' appearance, though,they are obviouslymade
bioenergyor a laser, whenthe character is created. The from quantumforces - a character with control over
energy type cannot be changedthereafter. electromagneticenergies mightsummonconstructs of
QuantumBolt cannot normallyuse the standard living lightning, radiantenergyor the like. QuantumCon-
RangedCombatManeuvers, such as Automatic Fire (p. struct cannot create a duplicate of a specific person or
247). However,for each dot in the powerabovethree, a the like.
nova maychoose one such maneuverfor her Quantum To use QuantumConstruct, a novamustspend the
Bolt.She does not haveto use the maneuverunlessshe required quantumpoints and roll Manipulation + Quan-
wishes to, but it's availableas a "power stunt'' that she tum Construct. The numberof successes indicate what
has trained herself to perform. Performinga maneuver type of creature can be summoned.
costs one extra quantumpoint in additionto the points Charactersmaycreate morethanone beingin some
spent to fuel the power itself. circumstances. First, if they want a being smallerthan
Extras: Extra EnergyType(powermaymanifestas those listed on the chart, they may "divide" the listed
one additionalformof energy); Supercharge(character size up among multiple beings. For example, with two
can spend three quantumpoints to have her Quantum successes, a nova couldcreate one human-sized being,
Bolt inflict[powerrating x 6] dice of appropriate dam- two beingsof half humansize, four beingsof one-quar-
Quantum Leech
Quantum Imprint Level:2
Level:3 Quantum Minimum: 2
Quantum
Minimum:
4 DicePool:N/A
DicePool:Dexterity+ QuantumImprint Range:Touch
Range:Touch Area:N/A
Area:N/A Duration : Instant
Duration:
Maintenance Effect:A successful use transfers (Quantum +
Effect:Copiesthe powers and abilitiesof charac- power rating) quantumpoints from the target nova to
ter touched. the novausingQuantumLeech.
Multiple Actions:No Multiple Actions:Yes
Description: QuantumImprintallowsa novato copy Oesaiption: Manynovasfear thispower,for it takes
the quantumsignatureof another nova. Bytouchingan- from them the one thing they treasure most - quan-
other nova, he can duplicatesome or all of that nova's tum power, in the form of quantumpoints. To use this
powers in himself.The novatouched does not lose any power,a novapays one quantumpoint and touchesthe
of his powersor suffer any injury. victim(standardcontest of Dexterityif the touch is re-
To use QuantumImprint, the nova must make a sisted). The player rolls Intelligence+ QuantumLeech
Dexterity + QuantumImprintrollto touch the victim. 1f againstthe victim'sWillpower.lf the novawinsthe con-
the touchsucceeds,the novamaycopyoneof the victim's test, he transfers a numberof quantumpoints equal to
Attributes,skills,abilities or powersfor each dot he has his(Quantum+ powerrating) fromthe victimto his (the
in QuantumImprint- but he mayonlycopythemup to nova's)ownQuantumPool.Thistransfer evenallowsthe
his numberof dots in QuantumImprint.Forexample,if a novato exceedhisnaturalQuantumPoollimit,up to twice
nova has QuantumImprint2 and wants to copy two of his normalQuantumPool;however,if the novabotchesa
another nova's powers, he may do so, but he only gets roll to steal powerexceedinghis normallimits,he gains
two dots in each power,even if the other novahas five one or morepointsof temporaryTaint.Heretains those
dots in them. He mayalso never gain more dots or use points untilhe uses them or becomesunconscious(in-
the power at a greater level of effect than the target cludinggoingto sleep). The novafromwhomthe points
nova- for example,ifa novawithQuantum5 andQuan- havebeen leachedrecovers them in the usualfashionat
tum Imprint 5 steals a QuantumBolt from a nova with the normalrate.
Quantum2 and QuantumBolt 2, the QuantumBolt can Extras:EnergySiphon(mayuse QuantumLeechat
inflictno greater damagethan permitted withQuantum a range of [Quantum+ powerrating) x 5 meters)
2 and QuantumBolt2. The novamustalso pay one more
quantumpoint to use a stolenpowerthan he wouldhave
to pay if he had that power"naturally." Thus, the novain
the previousexamplewouldhave to pay three quantum
points to throwhis copied QuantumBolt.
Shapeshift
Level:3
QuantumMininun: 4
DicePool:Stamina + Shapeshift
Range:
Self
Area:N/A
Otntion:Maintenance
Effect:Allowscharacter to alter her shape; the
degree of alteration depends upon the successes
achieved.
1·
Sizemorph (Grow)
Level:2
:1
QuantumMinimum
DicePool:N/A
Range:Self
Area
:N/A
Duration:Maintenance
Effect:Doubleheight and mass, ..-2Strength, 1-l
Staminaand one extra "Bruised"health levelper dot.
MultipleAdions: N/A
Description
_
: Bychannelingquantumforces intohis
_ Sizemorph (Shrink)
molecular structure, the character may increase his
Level:2
Quantum 1
Minimum:
height.Each dot doubles the character's heig_ht, reach
DicePool:N/A
and mass. Eachdot of Sizemorph(Grow)also increases
Range:Self
the character's Strengthby two and his Staminaby one
Area
:N/A
and adds two to his Dexteritysolelyfor purposesof de-
Duration:Maintenance
termininghow fast he can walk or run. If Strength or
Effect:Each levelhalvesheight and reduces mass
Staminaexceeds5, the powerthen providesthe appro-
to 1/8 normal,adds one to all Stealth attempts and in-
priate Mega-Attribute,up to a maximumof 5. Addition-
creases difficultyto hit character by one.
ally, each dot of Sizemorph (Grow) adds an extra
MultipleAdions: Yes
"Bruised"health levelto the character's damagetrack,
Description:Sizemorph(Shrink)allowsa nova lo
makingit muchharder to incapacitate him.
becomesmallerand lighterthan normal- sometimes
However,all is not sunshineand roses. Everytwo
much smaller. Each dot of (Quantum + Sizemorph
dots of Sizemorph(Grow)grants opponentsan extra die
(Shrink))reducesa nova'sheightby half and his massto
to attack or perceivethe character. Furthermore,if the
1/8 of normal.Furthermore,each (Quantum+Sizemorph
character suffers more than two boxes' worth of dam-
(Shrink))leveladds one die to all Stealth att~mptsand
age (bashingor lethal)whilegrown,those box;s mayb~
increasesthe difficulty to hit the character withattacks
absorbed (in wholeor in part) by the extra Bruised
by one. Sizemorph(Shrink)also has less tangible~en-
health levels,but if the damageis not healedbefore he
efits,suchas allowinga characterto fit insidesmallpipes,
returns to normalsize (and losesthose extra levels), the
crawlunder doors and be carried in a friend's pocket.
boxesof damageare appliedto the character's damage
Each level of Sizemorph (Shrink) reduces the
track normally- so a seeminglytrivialwoundsuffered
character's Strength and offensivepowers by one dot
whileusingSizemorph(Grow)may actuallyprove fatal
(to a minimumof I), thoughnot against c.r~atures who
whenthe character returns to his ordinarysize.
are likewiseshrunkor just very small. Add1t1onally, each
ForExample: AbelardSmithhasSizemorph(Grow)
levelof Sizemorph(Shrink)halvesthe character's walk-
4 anda normalStrength3, Stamina3,providinghimwith
ing/ runningand swimmingmovementrates whilehe is
..-8 Strength (which equates to Strength 5, M_ega-
shrunk(but not other modesof movement,likef'.lightor
Strength 5), +4 Stamina(whichequates to Stamina5,
the expansionof runningprovidedby Hyperrunmng).By
Mega-Stamina2) and four extra "Bruised"he~lthlev-
greatly decreasing the character's mass, Sizemorph
els. WhileusingSizemorph(Grow),he takes s,x boxes
(Shrink) also makes it easier to throw t~e character,
of bashingdamage.Thisdamagereduceshimto Bruised,
knock him around with attacks or bowlhim over with
gusts of wind.
Extras:FullPower(character'sStrengthandoffen-
sive capabilitiesdo not decrease as he shrinks)
roll to hit them usingthe worst modifiersfor any single Reduced Quantum Cost
target; die bonusesapply only if all targets wouldpro- A power with this Extra costs only half as many
videthat bonus. lf he succeeds,alltargets are hit, though quantumpoints to use and maintain(round in favor of
each target maydodge normally.He mustthen dividehis the character). A LevelOne powerwith this Extracosts
damagediceamongthe varioustarget.s . If the powerhas no quantumpointsto use.
a damageadd, every target takes the base damage-
onlythe additionaldamagedice mustbe split. Spray/Jet
ForExample: DerrickTremaine,with Quantum2, ThisExtraallowsthe novato use a power(typically
has a bashingMIRV Fire Blast (QuantumBolt 5). He a QuantumBolt) as a "spray" or "jet" attack, likea liv-
wantsto use it to hit five targets- oneat point-blank ingflamethrower.Eachturn, the novacan chooseto use
range,threeat mediumrangeandoneat maximumrange a jet or spray. When usingthe poweras a jet, the nova
(+2difficulty). Hemustmakeone attackrollat +2diffi- makesa normalattack roll; the range of a jet power is
culty;he gets no bonusesfor apoint-blankattack,since halved,but each turn the novauses the power,she gains
not alltargetsare at point-blankrange. He managesto an additionaldie to accuracy,to a maximumof fiveextra
achievetwo successes,so he hits allfive of his targets. dice.
Eachtargettakes the damageaddof six healthlevelsof When usingthe poweras a spray,the novaemits a
damage,andhe splitshis extra 20 damagedice evenly steady stream of energy,not unlikea fire hose, whichis
amongthe targets. Eachtarget,then, takes[6J+ 4d/O swept over an area. Thisenergy spray functionslikethe
damagefrom the MIRVattack. Strafing maneuver(p. 248), adding 10 dice to a stan-
dard attack roll, witha difficultypenaltyof one for each
Range meter in area of effect covered beyond the first. Suc-
Powerswitha range of Touchcan work at a range cesses are dividedup just as in strafing and appliedto
of 10 meters per dot if they have this Extra.To attack, the damageeffect.
use the normaldice poolfor the power;if there is none, Difficultiesof dodge rollsagainsta jet or spray are
use Dexterity+ powerrating to hit. increasedby one.
skill total without penalty; characters with Mega- Characters can work together to lift an object,
Strength use the systems listed under that Mega-At- which requires a teamworkrollwith the individualplay-
tribute. ers rollingseparately and combiningany resultingsuc-
Shouldyour character exceed this total, allactions cesses.
involvingphysicalskillsincuran automaticdifficultypen- Lifting is allor nothing- if you failthe roll,noth-
alty of one due to the added weight.Also, for every 10 ing happens. At the Storyteller's discretion, the diffi-
kg over the allocationyour character's base movement culty maybe reduced by one if allyour character wants
drops by one meter (see "Movement," p. 106). IFthe to do is drag somethinga short distance. On a botch,
total weightcarried is doubleher Mightallocation, your your character maystrain something or drop the object
charactercan't move.Thissystemisa guideline;the Sto- on her own foot.
rytellershouldnot callfor an inventorycheckevery time CharacterswithMega-Strengthuse a differentsys-
your character picksup a pen. tem for lifting. Each dot of Mega-Strengthprovidesa
• Feats ofEndurance [Endurance]: Endurancede- base liftingability:
termineshowwelland for howlongyour character can • 1000 kg/I ton (automobile)
run beyondher normalcapacity, stay awakeafter a day •• 10,000 kg/10 tons (truck)
of activityor holdher breath for an abnormallylongtime. ••• 25,000 kg/25 tons (fighter plane)
Sustaining such acts depends on your character's En- •••• 50,000 kg/50 tons (tank)
duranceskilltotal (see "Sourcesof Injury," p. 255), and ••••• 100,000 kg/100 tons (bluewhale)
it requires Endurancerolls after that point. The fre- To liftmore weight,the playerrollsMight normally,
quencyof the rollscan range fromevery hour for trying and each success allows20% more weightto be lifted.
to stayawake, eachhalf-houror so for maintaining physi- Thus, a characterwithMega-Strength2 maylift 20 tons
cal activity or everyfewsecondsto keep holding breath. on a Might rollof five successes.
CharacterswithMega-Staminafind suchfeats exponen- • Opening/Closing [Might]: Openinga door with
tiallyeasier, perhaps even automatic. brute force callsfor a Might roll. A standardinteriordoor
The Storytellershouldadd one to the difficulty(cu- requires onlyone success to bash open or slamshut. A
mulative) to each subsequentroll after the first to re- reinforced door or airlockgenerallytakesfivesuccesses.
flect the increasingstrain on your character's vitality. A magneticallylockedblastdoor mighttake 10successes.
Botchesshouldsuit the feat attempted (e.g., stumbling, These successesmaybe handledas an extendedaction.
reflexivelygasping for air, nodding off, lunging for the While teamworkis possible(and recommended),a door
nearest availablefood). can stillbe forced open througha single individual'sre-
• Jumping[Might): ln normalEarth gravity, each peated hammering.Obviously, a door not held in some
success on a Mightroll launchesyour character half a waycan be opened without resorting to force. A botch
meter verticallyor two meters horizontally . On a botch, causes a level of bashing damage to your character's
your character may trip over her own feet, leap right shoulder.
into a wallor do somethingsimilarlyembarrassing. The Novas with Mega-Strength add their automatic
QuantumLeap enhancement(p. 157) allowsnovas to damage successes to their players' Might rolls, should
cover truly amazingdistances. the Storytellerdecide they even haveto rollat all.
• Lifting [Might]:The chart belowprovidesMight • PlnUit[Athletics, Drive,Pilot]:Catchingsome-
skilltotals needed to deadlift various mass categories. one who's tryingdesperatelyto avoid yourcharacter in-
The Storyteller determines any difficulties involvedin volvesseveraldifferent rolls, whichcan includeTrack-
lifting; generally,the numberof dots by which your char- ingor Investigation. Basic pursuit is an extendedaction.
acter is belowthe minimumMightrating required is the The target starts witha numberof free extra successes
additionaldifficulty incurredto lift the object. However, basedon his distance frompursuers. This systembreaks
if her Might skilltotal is at least one dot higher than the downas follows:on foot, one for everytwometersahead
minimumneeded, the Storytellermay allowyour char- of pursuers; in vehiclesor flight, one for every10meters
acter to pickup the item withouthavingto roll. ahead of pursuers. Exceptionallylongfoot chases might
Mightskilltotal Mass(kg) Exam
ple involveEndurancetests.
• 15 Chair If one participant has Hypermovement or Enhanced
•• 45 Movementand the other does not, or if one participant
••• 100 Grownperson has Hypermovement at a higher levelthan the other, the
• • •• 165 faster character alwaysescapes/ catches up unlessthe
••••• 240 Empty
ca-gobin Storytellerdictatesotherwise. Inallother cases, the tar-
• • •• • • 300 get and pursuersrollthe appropriate Ability (depending
••••• •• 360 Motorcycle on the type of pursuit) each turn, addingnewsuccesses
•• ••• ••• 420 to anysuccessesrolledin previous turns. Whenthe pur-
••••• •••• 480 Girder
• • •• • ••••• 550
• ArmoredCombat:UseFirearms.
Remember,if your characterdoesn't havepointsin
the necessaryAbility,simplydefaultto the Attributeon Puny Human •••
whichit's based (Strength ForBrawl;Dexterityfor Me- Somenovasare truly imperviousto injury.As an
lee, MartialArts and Firearms). optionalrule,the Storytellercan declarethat, if a nova
In ranged combat, your weapon or power may has naturaldefenses(not artificialarmor) m the super-
modifyyour dice pool"accuracy"(due to rate of fire or humanlevels(sixextra soakagainstbashing;three ex-
a targetingscope, for example);check the weapon's vi- tra soakagainst lethal), and the nova'ssoaksubtracts
tal statistics or power descriptionfor details. Attacks twice the amountof the attacker"sdamageeffect, the
are usuallystandard actions, but a difficultymayapply attacker may not even roll his one die m hopes of at-
dependingon the circumstancesof the attack. 1fyou get taininga singledamagesuccess. In this manner,novas
no successes,the character failsher attack and inAicts with soak ratings of 12, 15 or even higher can wade
no damage. If you botch, not only does the attack fail, throughhuman-levelattackers or small-armsfire with-
but somethingnasty happens; the weaponjams or ex- out a care.
plodes, youhit an allyor your powerbacklashesintoyour
body.
Stage Three: Resoluti on Normally , additionalsuccessesgamedon a skillroll
Duringthis stage, you determine the damage in- simply mean that you do exceptionallywell. In combat,
flicted by your character's attack, and the Storyteller eachextra successyou score on anattack rollequalsan
describes what occurs in the turn. Resolutionis a mix- additionaldieyou addautomaticallyto your damageef-
ture of gameand story; it's more interesting for players fect! This additioncreates fatal and cinematiccombat.
to hear "YourQuantumBoltknocksyourfoe throughthe A maximumof five damage dice may be added in this
air and into the side of the nearbybuilding"than simply fashion.Furthermore,area andexplosiveattacksmaynot
"Uh, he takes four health levels." Attacks and damage add attack successesto damage, as there is littleoppor-
are merelywaysof describingwhathappensin the story, tunity for finessewhendeliveringsuch an attack.
and it's important to maintainthe narrative of combat Damage Type s
even as the dice roll. Allweapons,powersand other attacks have spe-
cificdamageratings, indicatingthe numberof dice that
ABERRANT
you roll (or successes you apply) for the attack's dam- Pulling You r Punches
age (calledthe damageeffect). Eachsuccesson the dam- Novas don't have to hit at full force. A nova may
age effect roll inflictsone health levelof damage on the subtract anyamountshe wishes,fromdamageadds and/
target. Most damageconsists of one of two types: or damagedice, before rollingdamage. If this reduction
• Bashing :Punchesand other blunttraumathat are takes the nova's damage effect below half of its normal
less likelyto killa victim instantly. Characters use their value the novapays onlyhalfthe normalquantum-point
full Stamina ratings to resist bashing effects, and the cost of the effect (round up).
damageheals fairlyquickly.The maneuverand weapons ForExample : 0verkillajust gotjumpedby a skinny,
charts (p. 250, 274-275) listbashing attacks witha "B," 14-year-oldand obviouslystupid street kid. 0verkilla
and damageis appliedto the Health boxeson your char- fires back; however, not wantingto kill the Ii'/ rugrat,
acter sheet with a"/ ." 0verkilla'splayerdeclaresthathe willpullallof hisdam-
• Lethal: Attacks meant to cause immediateand age adds and use only eight of his damagedice in the
fatal injuryto the target. Baselinehumancharacters may attack.Sincethisisless thanhalfof 0verkilla's full- Force
not use Staminato resist lethaleffects, and the damage blast, 0verkillahas to pay only one quantumpoint to
takes quite a whileto heal. Most novas have a smallde- attack. If he hits, hisattack willinflicta bashingdicepool
gree of defenseagainstlethalattacks, but eventhey tend of eightdiceplus whateversuccesseshe rollson the at-
to heal lethalattacks more slowlythan they heal bashing tack - likelyknockingthe kid out, but not killinghim.
attacks.The maneuverandweaponscharts (p. 250, 274-
275) list lethalattacks with an "L," and damage should Soak
be markedon the Healthboxes on your character sheet Allcharacters can resist a certain degree of physi-
with an "X.' cal punishment;doingso is called"soaking" damage. Your
A few particularlyvirulent nova powers deliver an character's soak1sbased on her Stamina.
even deadlier type of damage, which is referred to as Baselinehumanscan soak one die of damage per
aggravated.Aggravatedattacks includethings likedis- point of Stamina, but they can apply this reduction only
integrationattacks, moleculardisruptionsandother hor- to bashingdamage (reflecting the body's natural resil-
riblydestructiveforces. Aggravatedattacks are treated ience to suchattacks). Novaslikewisesubtract a base of
as lethaldamage,but they take fivetimesas longto heal, one die per Staminadot from bashingattacks.
and they cannot be soaked except with certain special Baselinescannot use Staminato soak lethal dam-
quantumpowers.Whennecessary,use an asterisk c•) to age, due to the brutal and invasivenature of such at-
denote aggravateddamage. tacks. The humanbody can endure some abuse, but it's
Damageeffect rolls cannot botch; a botched roll not capable of dealingwith a bullet's traumatic impact
simplymeans the attack glancesharmlesslyoff the tar- or a laser's searing intensity. However most novas have
get. Specificson applyingdamageeffects are described
under ' Health,' p. 252.
Damage Adds versus Dam- Lethal Soak
age Dice The humanbody isn't designed to withstand the
brutal physicaltrauma inflicted by gunshots and kmfe
Novasand heavyweaponsdelivera wallopfar dead-
wounds.Most novas, however, automaticallygainacer-
lier than the average humanbeing can withstand. While
tain amountof lethalsoakas part of the eruption pro-
most human-levelattacks are made in terms of damage
cess. The transformationof the body into a Quantum-
dice- thus inflictinga fair bit of damageor none at all,
channelingdynamomakes 1thardier and tougher, even
dependingon the roll- particularlydestructiveattacks
with regard to novas whodon't otherwise display any
often do a certain minimumlevelof damage even on a
sort of special resiliency.
glancingblow. Thus, manynova powersdelivera certain
Novas, and only novas, have a certain automatic
numberof automaticdamage successes, whichare de-
amountof lethalsoak .A nova's naturallethalsoakequals
livered in additionto the damage roll.
half her bashingsoak, rounded down. The soak func-
These automatic damage successes are known as
tions just like a naturalbashingsoak, except that it ap-
damageadds and are alwayspresented in brackets.
plies to lethaldamage.
ForExample : 0verkillanailssomeschmuckwithhis
Additionally novas with Mega- Stamina, Armor
QuantumBolt. Hisattack inflicts[10) .. 12df0bashing
and/orForceFieldgainextra lethal(and bashing)soak.
damage. The attack delivers10 levels of bashingdam-
age automatically , plus an additionalnumberof health
Stam inaRating BaseLethal Soak
One Zero
levelsequalto the numberof successesOverkilla 's player
Two One
rollson his damageeffect.
Three One
Four Two
Fwe Two
ABERRANT
a smallamount of lethal soak (p. 241).A side effect of bines withyour base soak for purposesof reducingdam-
eruption, lethal soak enables novas to withstand small age. Light armor offers a smallamount of protection,
amountsof lethaldamage. but it doesn't hinder mobility. Heavyarmor provides a
Soak rating is subtracted automaticallyfrom your lot of protection, but it can restrict Aexibility
. Somear-
attacker's total damageeffect before it is rolled. More- mor is designed to shieldagainst bashingeffects, some
over,yousubtract soakfromautomaticdamagesuccesses against lethal- and some protects against both.
before you subtract damage dice. Even if your soak is Armor is not indestructible. If the damageapplied
higher than your attacker's damage effect, your oppo- from a singleattack equalstwice the armor's rating, the
nent stillrollsone die. armor is destroyed.
Armor, whether from Mega-Stamina, quantum Armor types, their ratings and other specifics are
powers or artificialsources, providesextra soak against described in the Appendix(p. 277).
bashingand/ or lethaleffects (see "Armor"). Especially
in the case of quantum powers, this extra can provide
extremelyimpressivesoakscores,enablingnovasto laugh Per sonal
off weaponstrikes, small-armsfire or even heavy artil-
lery. Combat
For&.ample: Overkillafireshis QuantumBolt at 2 These maneuversgive you a variety of choices in
Bigg Bettie, who has 15 soak versus bashingdamage. combat.Roleplayingcombat is more entertainingif you
Overkilla's attack inflicts[/0 successes] + 12dice of can visualizeyour character's moves instead of simply
damage.Bettie's 15soak completelycancelsOverkilla's rolling dice.
automaticsuccessesand removes an additionalfive of
his damagedice. Overkilla's playermay now rollseven
dice in an attempt to inflictdamageon Bettie. Maneuver Characteristics
Armor Maneuvers w,th specific combat effects may
Though most novas scorn artificial armor such as modifyyour attack roll, difficultyor damageeffect.
flak jackets and Kevlarvests, manybaselinesand a few Ability:The Trait used for the action taken. If
novas wear this type of protection. Simplyput, armor your character doesn't have a rating in the Ability,
adds to your character's soak. The armor's rating com- default to its base Attnbute.
Acan,cy: The dice added to the roll to hit an
opponent.A '+3"adds three dice to the dice poolfor
that attack.
Combat Summary Chart DifflCUlty: The added successesbeyondthe base
StageOne:Initiative one needed to accomplishthe action. A "+2"' diffi-
• Roll lmt1at1ve
. Everyone declares actions. The culty meansyou need a total of three successes.
character with the highestlmt1abveperformsher action Damage: The mod1f1erto the damage dice pool.
first. Actionscan be delayedto any time later in the or- A • +I" meansyou add one die when rollingthe dam-
der of lmtiabve. age effect.
nutpeactions,
• Deda-eclrf nmff:!dicepoolsaccarclrqy .
StageTwo:Attack
• For unarmedclose-combatattacks, roll Brawlor General Maneuvers
MartialArts. • Aborting Actions:Youcan abort your character s
• For armed close-combatattacks, roll Melee. declared action to a defensive action as long as your
• Forranged(withhand weapons)or armoredcom- character hasn't acted in the turn. Actions that can be
bat (with vehicles),roll Firearms. aborted to includeblock, dodge and parry. A successful
• For power use, roll the skilltotal listed with the Willpowerroll(or the expenditureof a Willpowerpoint)
appropnate power. is required for a character to abort an action and per-
• A character can abort to a defensive act,on form a defensiveone instead. (See "DefensiveManeu-
(block, dodge. parry) at any time before her action 1s vers, p. 243, for descriptionsof block, dodgeand parry.)
performedas longas the playermakesa successfulWill- • Ambush :Ambushesinvolvesurprisinga target to
power roll (or a Willpowerpoint 1sspent). get ina decisivefirst strike. The attacker rollsStealth in
StageThree: Resolution a resisted action against the target's Awareness. If the
• Determinetotal damage effect (weapon type or attacker gets more successes, she can stage one free
maneuver), addingany extra dice gamedfrom successes attack on the target and adds any extra successes from
on the attack roll. the resisted roll to her attack roll.On a tie, the attacker
• Subtract the target's soak (if applicable),then still attacks, althoughthe target may perform a defen-
apply the remainingdamageeffect.
A power mightbe able to perform a power block • 0inch:On a successfulattack roll,the attacker
againstsomemaneuvers,but not againstothe1"3. Forex- goes into a clinchwith the target. In the first turn, the
ample, MagneticMastery can certainly pull bulletsoff attacker may roll Strength +2 damage effect. In each
their trajectories, but it is uselessagainsta Aamethrower subsequent turn, combatantsact on their ordel"3in the
attack. The Storytellermustarbitrate powerblockson a Initiative. A combatantcan inflictanother Strength +2
case-by-case basis. damageeffect automatically,or attempt to escape the
Block, dodge, parry and power blockcan be per- clinch.Neither the attacker nor the defender may use
formed as part of a multipleaction in your character's any other standard combat maneuvel"3 until one com-
turn (punchingthen blocking,shooting then dodging, batant breaks free; however,charactel"3with body-al-
parrying then striking,blasting a tank shell out of the tering powel"3such as Density Decrease, Shapeshift,
sky then blastingthe tank to smithereens). Usinga mul- Flexibilityor Immolatemay attempt to use them nor-
tiple action to act and defend is advantageousbecause mally.To escape a clinch,makea resisted Brawlor Mar-
your character can still accomplishsomethingin a turn tial Arts rollagainstthe opponent.If the escapingchar-
other than avoidingattacks. acter rolls more successes, she breaks free; if not, the
ForExample: Jimmythe Body wants to punch two characters continueto grapple in the next turn.
thugs,then be readyto dodgetwo attacks- a multiple Ability: Brawlor MartialArts
action.Doingso is consideredfour separateactionsus- Diff1CUlly:Normal
inghis'?Martial Arts for the punchesandhis 10Athlet- Acancy : Normal
ics for the dodges. The first punch is reducedby four Damage: Strength+2
dice (givingJimmy five dice in his dice pool) because
Jimmyperforms four actions. The secondpunch is re- • Disarm: To knocka weaponfroman opponent's
duced by five dice (four actionsplus an additionalcu- hand,the attacker rollsat+ I difficulty; if the attacker is
mulativepenalty), givingJimmyfour dice to strike. The unarmed,she rollsat +2 difficulty.If successful,the at-
first dodgeis reducedby six dice (for a dicepoolof four tacker rollsdamagenormally.lf successesrolledexceed
dice) as per the multiple-actionrules. The finaldodgeis the opponent's Strength score, the opponent takes no
reducedby seven dice (leavingthree dice). damagebut is disarmed. A botch usuallymeansthe at-
Rather than makedefensive maneuversa part of a tacker drops her ownweaponor is struck byher target's
multipleaction, you may declare that your character weapon.
spends an entire turn defending. The multiple-action Ability:MartialArts or Melee
rules are not used in this case. Instead, you have a full Difficulty: Special
dice poolfor the fil"3tdefensiveaction,but you lose one Accuracy: Normal
die, cumulatively, for each subsequent defense action Damage : Special
made in the same turn. It is difficultto avoidseveralin-
comingattacks. • Hold : This attack inflicts no damage,as the in-
ForExample: Jimmythe Body spendsa wholeturn tent is to immobilizerather than injurethe subject.On a
dodging. Witha 10Athleticsskilltotal, he candodgeup successfulroll, the attacker holds the target until the
to 10 attacks!Jimmy's player rolls 10 dice againstthe subject's next action. At that time, both combatantsroll
first attack, nine dice against the second, eight dice resisted Brawlor MartialArts actions; the subject re-
againstthe third,seven dice againstthe fourth,six dice mains immobilized(able to take no other action) until
againstthe fifth, five dice againstthe sixth, etc. Jimmyshe rollsmore successesthan the attacker does.
can't do anythingelse that turnbut dodge. Ability: Brawl or Martial Arts
Difficulty: Normal
Close Combat Maneuvers Acancy : Normal
This list comprises the most commonmaneuvers Damage : None
usedinclosecombat; feelfree to developyourownmoves
(with the Storyteller's approval). Allhand-to-hand at- • KidcKicksrange fromsimplefront kicksto aerial
tacks inflict bashing damage unless stated otherwise. spins. The base attack is +I difficultyand inAictsthe
Damage inflicted by melee attacks depends on the attacker's Strength+3 in damage. These ratingsmaybe
weapontype (see the MeleeWeapons Chart, p. 274). modifiedfurther at the Storyteller'sdiscretion,increas-
Difficultyand damagefor these maneuversmaybe ing in damage and/ or difficulty as the maneuverin-
modifiedat the Storyteller'sdiscretion, dependingon the creases in complexity.
combat style the character uses. As always,drama and Ability:Brawlor MartialArts
excitementtake precedenceover rulessystems. Difficulty: + I
Accuracy:
Normal
Damage
: Strength +3
opponent's Willpower . Each opponent who gets fewer • Strafing:Instead of aimingat one target, full-
successesthan the attacker does abandonsany planned automaticweaponscan be fired across an area. Strafing
actionand dives for cover automatically,losingany fur- adds 10 dice to accuracyon a standard attack roll,and
ther actionsthat tum. lf an opponent'ssuccessestie the he empties the clip. A + I difficulty(in addition to any
attacker's, the opponentperseveres,but he takeshisnext other modifiers)is added for each meter in area of ef-
action at a base + 1 difficulty.If an opponent gets more fect coveredbeyondthe first.
successes,he steels his nerve and endures the volley.lf The attacker dividesany successes gainedon the
an opponentbotches,he's struck by a shot and takesthe attack rollevenlyamongall targets in the covered area
attack's base damage. (successesassignedt.o hit an individualare added to that
target's damage effect, as well). lf only one target is
• Multiple Shots:An attacker maytake more than withinrangeor the area of effect, onlyhalfthe successes
one shot ina tum by declaringa multipleaction(the first affect him. The attacker then assignsany leftoversuc-
shot's dice pool is reduced by the total numberof shots cesses as she desires.lf fewersuccessesare rolledthan
fired, and each subsequentshot is reduced by an addi- there are targets, onlyone maybe assignedper target
tionaldie, cumulative).The attacker can fire a number untilthey are all allocated.
of shots up to the weapon'sfullrate of fire. If usingthis Dodgerollsagainst strafingare at + 1difficulty.
maneuverwith quantumpowers, a nova may make as Ability:Firearms
manyshots as he wishes, but he must pay the normal Difficulty:Special
quantum-pointcost for each attack. Aca,acy:+ 10
Ability:Firearms Damage: Special
Difficulty:Normal
Aca,acy:Special • TwoWeapons: Firingtwo weaponsgivesthe at-
Damage:Weapontype tacker a distinct advantage,but it has its share of com-
plications. Doingso is consideredperforminga multiple
• Range: The RangedWeaponsChart(p. 275) lists action,completewithreduceddice poolsfor total shots
each weapon'smediumrange; no modifiersapply when taken and for any recoil. Additionally , the attacker suf-
shootingat this range. Twicethat listingis the weapon's fers +1difficultyfor her off-hand (unless she's ambi-
maximumrange. Attacksmadeup to maximumrange are dextrous); if the attacker has Mega-Dexterity,she is
+2 difficulty.Attacksmadeat targets withintwo meters automaticallyconsideredto be ambidextrous.
are consideredpoint blank. Point-blankshots add two Pistols,carbinesand other smallarmsincurno fur-
diceto the attacker'saccuracy.Rangesfor quantumpow- ther penalties. However,wieldinga sidearmand a heavy
ers are listedunder each power'sdescription. weaponrequiresa minimum4 Mightskilltotal; usingtwo
heavyweaponsat once requiresa minimum6 Mightskill
• Reloading : Reloadingtakes one fullturn and re- total (default to Strength). Each point the attacker is
quiresthe character's concentration(likeany other ma- under this minimumis an additionaldifficultyappliedto
neuver,reloadingcan be performedas part of a multiple each shot.The attacker can fire a numberof shots up to
action; no die roll is required to reload, but doing so each weapon'srate of fire.
countsas an actionfor reducingother die rollsina turn). Ability:Firearms
Difficulty:Special
• Semiallomatic &nt: The attacker gainstwo ad- Aca,acy:Special
ditionaldice on a single attack roll,and he expendsthree Damage : Weapontype
shots fromthe weapon'sclip. Onlyoneburst maybe fired
each tum. Allfirearmsmay perform this maneuver,al-
Maneuver Complications
The followingare some of the commontypes of
thoughat + 1difficultyon the attack due to recoil.If used
combat complications . The Storyteller shouldadd any
withquantumpowers,this maneuvercostsan extra quan-
others as the situationwarrants(see "Sourcesoflnjury,"
tum point to evoke.
p. 255, for further information).
Ability:Firearms
Difficulty:Special
• AreaandExplosion Attacks :Area and explosion
attacks add two dice to accuracy,and targets cannot
Aca,acy:+2
block or parry them, even with nova powers. Targets
Damage:Weapontype
maydodge,but they musthaveand use sufficientmove-
ment to get clear of the affected area. Area and explo-
siveattacks do not add attack successesto damagedice If the damagedice pool is greater, the target fliesback
pools. two meters per damagedie above the Mightskilltotal,
• Blinded: Addtwodiceto attackrollsmadeagainst plustwo extra meters for each net successon the initial
a blindedtarget.Furthermore,blindcharactersare at +2 attack roll(that is, successesleft after defensiveactions
difficultyon allactions. such as dodges). The target takes one die of bashing
• Dazed : lf, in a singleattack, the attacker rollsa damagefor every two met.ers of knockbackinflicted.If
numberof damagesuccessesgreater than the target's a knocked-backtarget smashesinto something(a wall,
Stamina,the victimis dazed. The target mustspend her anothercombatant, the side of a building),he effectively
next available turn shaking off the attack's effects. suffers a collision.The person or thing takes the same
Characters with Mega-Staminamay add double their amount of damage that the knocked-backcombatant
Mega-Stamina dots to their Stamina to determine suffers. and dependingon the sturdiness of the sub-
whetheror not they're dazed.Also,see "Unconscious." stance, a collisionmay change the knockbackdamage
• Immobilization: Addtwodiceto attack rollsmade dice to lethaldamage.lf the target hits with sufficient
on an immobilized (i.e., heldby someoneor something) force, he mighteven blowright throughthe intervening
but stillstrugglingtarget. This penaltyappliesto char- materialand continueon his trajectory. See "Material
acters whoseDexterityhas been reducedby the Immo- Strengths," p. 257, for specifics.
bilizepower. Attacks hit automaticallyif the target is A knocked-backtarget maymakean Athleticsroll
completelyimmobilized (tied upor otherwiseparalyzed). at +2 difficulty;successon this rollreduces knockback
• Knockback: Novaattacks pack a lot of punch. damageby half, as the target rollswith the blow. A tar-
Sometimes,an attackhitswithsuchforcethat a defender get whocollideswithsomethingmaynot makethis roll.
is blastedhalfwayacrossthe battlefield,or evenfurther. Lethal attacks cause only half the normal
This phenomenonis knownas knockback. Bashingat- knockback.Additionally,the Storytellerhas the option
tacks suchas punchesare the phenomenamostlikelyto to declare that certain attacks simply don't cause
cause knockback,but lethalattacks of sufficientforce knockback.Forexample,a QuantumBlastthat manifests
mayalso inflictknockback. as a laser beam or flamegout maydo a lot of damage,
Knockbackiscinematicandveryappropriateto the but neither one is likelyto cause muchknockback.
genre,but includingit in a gameinevitablyinvolvesbor- Finally,if an attack is extremelypotent (say, 20+
ing,un-funstuff likemathand physicsand whatnot.Ac- raw damage dice) and inflicts 10 or more dice of
cordingly, we present two systems to represent knockbackdamage,the Storytellermaydecree that the
knockback: knocked-backvictimflies as far as is cinematicallyin-
Thesimpleway:If an attack does a lot of damage, teresting . The target takes the normal amount of
it mayblastthe target backa ways. Combatantswhoare knockbackdamage,but he mightbe blastedback a kilo-
big or heavy(for example,those with DensityIncrease meter or even more.
or Growth)won't fly back far, if at all.Combatantswho • Knockdown: Quitesimply,the victimfallsdown.
are light(likethose withShrinking)get knockedaround After sufferinga knockdown,the subjectmakesan Ath-
realgood. Acombatantwhoisknockedbacksufferssome leticsor MartialArts roll. If successful,she gets back on
amountof bashingdamage- whateverthe Storyteller her feet immediately, but her Initiativeis reducedbytwo
decides is appropriate - when she smashes into the in the next tum. Ona failedroll,the subjectspends her
ground,througha wallor whatever.That's it. Simple, up next action climbingto her feet. On a botch, she lands
to the Storytellerand fun. particularlyhardor at a severeangle; the Storytellerrolls
Thecomplicated way:Some players aren't going a bashingdamageeffect equalto the botchesrolled.
to be happywiththe simplesystem,and someStorytell- ManeuverslikeTackle,Throw and Sweepare in-
ers actuallyenjoy incorporatingcomplicatedformulas tended to knockan opponentdown. However,an espe-
into their games.lf you feel the need for a precise for- ciallypowerfulattack of anykindmaysend the target to
mula,try the following :Comparethe attack'sdamagedice the ground. Such instances are best left to the
pool to the target's Mightskilltotal. E.achactive dot of Storyteller'sdiscretion,and theyshouldoccuronlywhen
DensityControl{Increase)adds three to the target's ef- appropriatelycinematicor suitableto the story.
fectiveMightskilltotal, whileeach activedot of Shrink- • Unconscious: lf, in a singleattack, the attacker
ingsubtracts three. (Notethat evenan attack that does rolls a number of damage successes greater than the
not actuallyinflictdamageon the target maystillknock target's Staminaplustwo, the victimblacksout.Uncon-
the target back.) sciousnesslasts fromfivetums to an entire scene (spe-
If the damagedice poolequalsthe defender's ad- cific duration is at the Storyteller'sdiscretion). Again,
justed Might, the defendermustcheck for knockdown. characterswith Mega-Staminaadd doubletheir Mega-
Staminaratingsto their Stamina.
□
Hur+ LotusInfinite's mercilessopponentsthensmashher
pronebody withpunchesandkicks. The first hit after LI
l,vured
□ fallsto Incapacitatedcausesone level of bashingdam-
age. So Li's Woundedlevel, previouslybashing,hasan-
□
Wounded other slashdrawnthroughit (for "X'J, makingit lethal.
Thisprocesscanbe repeatedthreemoretimesuntilLI 's
ForExample: LotusInfinitehasalreadytakena level remaini(Jg healthlevelsare changedfrombashingto le-
of bashingdamagefrom a Mitoid's glancingpunch(Ms. thal. Regardlessof whether it 's bashingor lethal, the
Infinite's playermarksher Healthchartwitha "/" in the fourthlevelof damagewillkillher.
Bruisedbox). A Teragennova shoots LI with a flame lf yourcharacterfallsto Incapacitated due to bash-
blast, scoring three lethal health levels. Li's chart is ingdamagebut then takes a levelof lethaldamage,she's
marked with an "X" in the Bruised, Hurt and Injured dead.
healthlevels, anda "/" in the Woundedbox (essentially
movingthe punch's damagedown the chart).The com-
Lethal Damage
Lethaldamageis intended to cause immediateand
bined damageputs LI at -2 dice to all rolls. Trying to
escape, Lotus Infiniteactivatesher Flightand hightails grievous injury. Knives,pistols, clawsand flamegoutsall
it. cause lethal wounds. Such woundsdon't heal easily, and
they usuallyrequire medicalattention for any hope of
recovery. Nature, too, provides numeroushealth haz-
HEALTH ards for humansand even novas. Electricity,vacuumex-
posure,hard radiationand fire allcause lethalwounds.
~
Bruised -0 Lethaldamagekillswithruthlessefficiency. When
your character's Healthchart fillsto Incapacitatedwith
Hur+
~ lethaldamage,anyfurther damagetaken, whetherbash-
ing or lethal, kills her.
l,vured
~ Aggravated Damage
A few particularlyvirulentnovaattacks inflictag-
Wounded [Z] gravateddamage. Aggravateddamagerepresents disin-
tegration, flesh-eatingviruses, moleculardisruptionor
Falling Fire
Evena nova can suffer great damagefrom falling A fire's size and fuel determinethe amountof le-
significantdistances. The Storyteller rolls one die of thal damage your character endures. She suffers the
bashingdamagefor every three meters (roundeddown) damageeffect each tum that she's in contact with the
that your character fallsbefore hittingsomethingsolid. flames;she mustleavethe area and/ or put out any fire
However,on a controlledfall,roll Athletics;each suc- on her to stop taking damage. Fire damage is a lethal
cess equalsone meter that your character mayfallbe- effect that mayignoreartificialarmor(dependingon the
fore sufferinginjury. Withtwo successes,your charac- armor type, the fire type and the Storyteller's discre-
t.er coulddrop fivemetersbeforetakinga die of bashing tion), thoughnovas•lethalsoakprotects themagainstit.
damage- however,if she fallseight mete~. she takes DamageEffect Type of Fire
two dice. Two Lighter
Fallingdamagemaybe soaked as normal,but the Four Campfire
Storytelleralwaysrollsat least one die. Eachsuccessis Five Bonfire
a ba.shinghealthlevelthat yourcharactertakes. Landing Six Weldingtorch
on sharp objects can change the damagefrom bashing Seven Raginginferno
to lethal,at the Storyteller'sdiscretion. Fire type x 2 Chemicalfire
lf yourcharacterplummets30 mete~ or more, she If your character falls to Maimed,she is scarred
reaches terminalvelocity.The damageeffect reaches a temporarilyby the flames(reduce Appearanceby one
maximumof 10 dice at this point, and it is considered untilher woundsrecover to Bruised).1fshe is reduced
lethaldamage.Additionally,all soak is halvedagainsta to Crippledor Incapacitatedby the fire, the bumscover
terminal-velocityfall;only the toughest novasare de-
signedfor this sort of punishment.
ABERRANT
the majorityof her body, resultingin permanentscar- one bashinghealthlevelfor each tum that she is exposed
ring (reduce Appearanceby one if Crippled,by two if to highdoses of soft radiation.
Incapacitated).These results maybe corrected withad- • H.-d Radiation:This category includesallother
vancedplasticsurgeryor the Regenerationenhancement. types of radiation, includinggammarays, cosmicrays
Althougha fair numberof novas can walkunhurt and microwaves . Evenminimaldoses of hard radiation
through flames, the intense heat may still overwhelm can be lethal.A character suffers one lethalhealth level
them. A playerwhosecharacter is trapped in the middle for each turn that she's exposedto hard radiation.
of a severe conflagrationmay have to make a Stamina
rollor lose dice due to dizzinessand overheating;novas
Suffocation and Drowning
with Mega-Stamina,particularlywith the Life Support A character withoutthe LifeSupportenhancement
enhancement,typicallyignorethis effect. can holdher breath one minuteper point in her Endur-
ance skilltotal.After this duration,you mustrollEndur-
Material Strengths ance each turn (at an increasinglevelof difficulty;see
Combatin this genre inevitablyinvolvessomeone "Featsof Endurance,"p. 234). Whenyoufaila roll,your
beingput througha building,water tower or other "im- character suffers one bashing health levelof damage.
movable"object. To simulatethis enjoyablepastime,we Yourcharacter automaticallysuffers a levelof bashing
providea chart listingprotectionratingsand healthlev- damageevery minuteafter your first failed Endurance
els for varioussolids. roll, until she can breathe again. After reaching Inca-
This chart, of course, applies to knockback. If pacitated, your character dies if she is not resuscitated
someoneor somethinggoes flyinginto a solid,the sub- (Medicine1requiredto do so).
stance immediatelytakes the knockbackdamage;if that
damageexceeds the substance'ssoak, the solidbreaks,
Temperature Extremes
whileif it completelywipesout the healthlevels, the solid Mosthumanfacilitiesare kept at a comfortable20
is completely destroyedand the knocked-backperson/ degrees Celsius. Still,humanitycan survivefar warmer
itemcontinueson throughthe object. or colder temperatures. When exposed to dangerously
Material HealthLevels(perabc meter) Soak high(35 degrees Celsiusor higher)or low (-10 degrees
Glass 2 0 Celsiusor lower)temperatures,characters withoutap-
Ice 3 2 propriate LifeSupport suffer one lethalhealth levelFor
Wood 5 3 every day in that environment- this damagecannot
Stone and soft metals 8-10 5 be soaked, nor can it be recovered untilyour character
Hardmetals 10 6+ gets to a more hospitableclimate.
This rate of damage increases if the temperature
Radiation exceedsthe survivablerange(say, insidea freezer, where
Radiationcovers the broad range of energy emis- the temperature can drop as low as -20 degrees Cel-
sions that surroundand penetrate everything. Allthings sius). A temperaturefar beyondhumansurvivability(the
reflect and create a certain amountof radiation;lifere- heart of the sun, deep space) killsin moments.
quires it, but too muchradiationcan kill. For the pur-
poses of gameplay, radiationis divided into two simple
Vacuum
categories: soft radiation and hard radiation. Damage Exposureto the vacuumof space involvesmany
from either type cannot be soaked normally, although dangers. Firstof all,the temperaturecan rangefromover
Life Support, Absorption(energy), Invulnerability(ra- 1000 degrees Celsiuswhenexposedto the sun, to -273
diation) or Mega-Stamina of 4 or greater willbestow degreesCelsiusina planet'sshadow- either way,death
protectionagainstradiation. is instantaneousto anyone exposed without adequate
Victimsof largeor extendeddosesof radiationmay protection. Space alsotransmitscosmicradiationunim-
suffer cancer, hair loss, brittle bones, mentalproblems peded - even minorexposurecan be lethal.
and other debilitatingeffects. Assumingyour character is trapped in a vacuum,
• Soft Radiation: This category includesall types but he is not exposed to outer space, survivalchances
of radiation that bombardhumanityeach and everyday. increase dramatically . In that case, asphyxiationis the
Highdoses of soft radiation(x-rays, infrared)can cause main threat (refer to "Suffocation and Drowning").
sicknessand even physicalinjury. A character suffers
to be the default theme of your stories, you should at of their penthouse or firing off even more impressive
least think about what kind of impactit has on your se- displaysof power, just because such actions seem ap-
ries . propriate.
1fAberrant has a commonmood,it's probablythat
Mood of awe. The novasare likeunto gods. Everythingthey do
IFa theme is an intellectualhook into the story, a is muchlarger than life. Whilethe novashollowout as-
moodis an emotionalhook.Once the playersare able to teroids for their summerretreats and catch solar flares
respond to the story emotionallyin muchthe same way in their hands,humanitystares up at them slack-jawed.
that their characters would,the game experience be- There's fear there as well- but the novasare so much
comes muchmore vivid. more than humanitythat they cannot help but inspire
Differentmoods lead to different kindsof stories. awe. Again,this shouldn'tbe the mood of every story
A dark, sinister story about Project Proteus is entirely you run (or evenmoststories), but it shouldbe a consid-
differentfroma wildstory aboutgoingon a musicalworld eration.
tour. Don't limityourselfto just one kind of mood;sure,
you may find that you're talented at creating a moodof Setting
paranoiain your stories, but you shouldnt limityour se- Theme and mood aren't necessarilytangibleele-
ries by maintainingthat moodexclusively . ments of a story, but the setting is. Workingout a be-
Start early. lf youwantto establisha moodof dread, lievable,vividsetting makes the rest of the story flow
beginwith a nightmarethat one of the characters is ex- smoothly. lf properly described, it'll probablyeven in-
periencing. lf you wanta moodof awe,beginby describ- spire your players to interact all the more enthusiasti-
ing wonderingmasses far below,shadingtheir eyes and callywith their surroundings.
pointingup to the characters Ayingby overhead. First The setting for a story mayrequire severaldiffer-
impressionsare as vital in storytellingas they are any- ent "backdrops" - an Aberrant story couldwellhave
where else. Once you've got them hooked,rememberto separate scenes set in India, on the E.iffelTower,on a
reinforcethe moodwheneveryoucan; beforelong,they'll luxurycruise liner and finallyon the moon's surface!lt s
be helpingyou out by anxiouslycheckingevery corner
ABERRANT
your duty to describe these settings as vividlyas you Plot
can, so that the playersdon't start laggingand losingin- Everystory hasa beginning,middleand end.A story
terest. Bear in mindthat you don't wantto use too much is composedof a series of events that cometogether -
detail, either! Keep your descriptions brief, but make the openingscene usuallyattracts the players' interest
every word count. The players don't need to know all and sets the stage, the middlescenes expand and de-
the different beers advertised in the bar's neon signs velop the conflict,and the final scene is a chance for a
- but mentioningthat the neon throws an unhealthy resolution.The plot,plain and simple,isthe order inwhich
blue lightover everythingis a detail they'll remember. these events occur.
Describethingsaccuratelyandcompletely.Takeinto A plot can be highly complicatedand layered in
accountthingsliketemperature,weather,open space (or mystery,but this complexityisn't necessary. It can also
the lackthereof), physicalobjects, sights,smells,sounds be pretty simplistic,but sometimes,simplicityisn't nec-
- all the details that makea place come alive. Youcan essarilydesirable,either. A good plotallowsthe charac-
evenuse the setting to reinforcethemeor mood- hor- ters some free will,yet retains an overallsense of pro-
ror writers do this allthe time. The worldof Aberrant is gression. It's paced well,with simpleplot advancesbal-
a vibrant, colorfulplace. Helpyour players experience anced by the occasionaltwist or subplot, just to keep
it. things interesting.
Conflict Thinkof a good plot as a rollercoaster. Start out by
The core of every story is conflict - not combat setting things in motion. Youcan either havethem climb
(althoughthat's certainlyone aspect of it), but conflict. the first hill slowly,learningto anticipate the first plot
The characters shouldalwaysface somelevelof opposi- twist, or you can drop them without warninginto the
tion inpursuingtheir goals,or else there's reallyno point thick of things with the first scene. In either case, it's
in botheringto tell a story at all.A Proteus op refusing vital that you set the scene - make sure they under-
an order to turn his powerson humansoldiers,a Teragen stand where they are and what's goingon.
membertrying to convinceanother nova to come over Then you go into the scenes in the middle,the se-
to the Teragen's way of thinkingand a Directiveagent ries of ups, downs,spiralsand loops,that allowthe char-
discoveringthat his brother is somehowentrenched in acters to enjoy the ride as a wholebut are stilla buildup
the cartel he's investigatingare allexamplesof conflict. for the final stretch. Throw in subplots and plot twists
Each one has the potential to break out in a battle at here and there (just as a roller-coaster designer adds
somepoint,but the real conflictcomesbetweenthe Pro- the occasionalspiralor loop) to keep things interesting.
teus op and his superiors or between the Teragenmem- Finally,you hit the climax- the biggest spiral or
ber and his "recruit." In fact, these situationscouldeven the steepest drop. Nowthe playershave the finalcon-
result in multipleconflicts;considerthe Directiveagent, flict ahead of them.
who willbe pitted not only against the cartel, but who Climax and Resolution
willhaveto workagainstthe Directivein order to some- Everygood story has a climax- the point where
how "go easy" on his brother - or against his con- all the buildingtension hits the fan. The climaxis the
science to bring his brother to justice in the first place. penultimatemomentof the story - do or die time -
The actualconflictsinvolvedina story vary widely, the point where the characters succeed or fail,fight or
dependingon the players' roles. For instance, a Team compromise. It's the pivotal point of the story, so im-
Tomorrow cell will probably have fewer clashes with portant that it can overshadowor color everythingelse
publicopinionthan a group of Aberrants would. For the that's happened alongthe way. The actualnature of the
most part, of course, the conflict willusuallyboildown climaxmay have changed entirely from your plans, but
to novavs. humanor novavs. nova. If the conflictis one you should stillplayit up - after all,this is whatevery-
of novasversus humans,it willusuallypit novas against thing else has been leadingup to.
humansocietyor an organization,somethingthat is big- A commonthing to do is to continue play Forone
ger than any one person. Strugglesagainst other novas finalsceneafter the climax,lettingthe playerswinddown.
can involveanythingfrom a manoy manostrugglewith This allowsthem to look back over the story and wrap
the localbruiserto a convolutedstruggleagainstthe peer up any loose ends. Of course, they probably shouldn't
pressure of novasociety as a whole. take care of allthe loose ends - those are the stuff
Of course, there are plenty of other potential that future stories are madeof.
sources of conflict - the characters might have to
struggleagainsta hostileenvironment,againsttheir own
innertaint,or againstthe unknown.It alldependson what
sort of story you want to tell.
Telling the Story some extent. Don't start punningin the middleof a man-
hunt for a virallycontagious,high-Taint aberrant. Don't
There's more to tellinga story than simplymemo- litter the street with children'scorpses in the middleof
rizingthe plot. Youcan just set things in motion and tell a light-heartedstory about greedy agents and overzeal-
the story by rote, but there are a few elements of style ous fans. Youowe it to your playersand yourselfto see a
that you shouldbe aware of. Part of becomingan expert story throughin moreor less the sametone that it started
Storyteller is findingyour voice,but there are alsoa few - unlessthe changeintone is a majorfacet of the story.
guidelinesthat can makeyour job a lot easier. There's certainly nothingwrong with starting the game
• WorkwithyOtJ" players. This one's very, very im- out in highsp,nts onlyto hit the playerswith something
portant. Don't designyour series withouttheir input - hornfic or brutal - it happens all the time in stories.
otherwise you might find yourself spending days on a However, be careful about reversing the order. lf even
plotlinerequiringthe playersto face down the Teragen, one game starts out in a grim, paranoid moodand sud-
onlyto discoverthat yourplayerswantto roleplayTeragen denlylightensup, it'llbe more difficultto get your play-
membersthemselves. Encouragethem to Reshout their ers to take the next horror-themed story seriously.
characters'BackgroundTraits,thuscontnbutingsupport- • Letyourplayersaccomplishthings.Remember
ing cast membersand other details. ("So, Aaron, who is the characters are the stars of the show;nobodywould
youroldbeat partner? Howdidyouguysget along? Where's pay to see the latest IndianaJones movieif Marcusdid
your apartment, and what does ,t looklike?") Dont force all the trap-dodging and Nazi-outwitting. This rule is
them intoroles. Ona similarnote, makesure that everyone doublyimportantfor Aberrant , where the novasare rap-
understandsthe rules of the game, as wellas any house idly becomingthe most important beings in the world.
rules you mightenforce - the playersdeserve to know Youdon't have to give the players their every wishon a
howlevelthe playingfieldis. silver platter, but let them make progress. Their envi-
ronment shouldbe visiblychanged by their very pres-
ence; they shouldbe affecting lives. Even if their influ-
ence is purelylocal, it shouldbe real. Makethem feel like
Baselines they're all stars now, and they'll be dying to come back
One of the advantages of Aberrant's two-phase for the next installment.
character creation process 1sthe fact that Storytellers
can havethe players generate and play normalhuman
characters, withoutany novaTra,ts at all.A Storyteller The Series
could have all the characters begin the chronicle as Creatinga series can be a fair amountof work, but
baselinehumans, playingthrough one or even several it's a lot less arduous than it mightseem. After all, the
stones before beinggiventheir novapoints and erupt- comic- book industry was built on the concept of ongo-
mg. Or, for a real challenge,try playingunenhanced, ing chronicles; limitedseries are nice, but the ongoing
..inert"baselinesin the Aberr.itworld- Utopiasup- titles are what keep the fans comingback. An Aberrant
port staff, government agents, cartel operatives or senes can continuefor years - theoretically,one might
otherbaselines whoseduties force them to interact with even last untilthe Aberrant timelineends and the Trin-
novas, often far too close to ground zero. ity timelinebegins in AD2120. Younever know.
In order to makeyour series worthwhile,it should
have a life of ,ts own. A good series is more than just a
string of scenes featuring the protagonists goofing
• Knowthesystem- or be ableto fake it con- around - it's a story with a plotlineof its own. As it
vincingly . Younever, ever want your game to bog down progresses the playersand characters alikeshare in the
in an argument over whether Timmy Typhon's overarchingthemes and moods that linkstory to story.
magmablastshouldhave slaggedthat support columnor There's a sense of continuity,of belonging.One story
not. It's your responsibilityto keep up with what your influencesthe next; things change around the charac-
players' characters are able to do, and likewisefor the ters. The stones grow bigger and grander; the antago-
major Storyteller characters in the series. If contention nists more fierce and awe-inspiring.The characters start
arises,don't be afraid to makean on-the-spot rulingand planningfor the future, and they work their changes on
get on with the game - lookup the exact rules later, if the world. Bythe timeyou're finallydone withthe series
need be. (,f indeed you ever end it at all), you and the players
• Maintainthe mood.Comicrel,ef 1sall well and alikeshouldbe welland rightlysatisfied by what you've
good, but if you decide to take the characters on a tnp accomplished.
through Carroll's Wonderland, don't act surprised 1fthe
players have difficultytaking next week's session seri-
ously. Youshouldn't be tyrannical when enforcing the
mood, but you do need to keep the players focused to
26 2 CHAPTERSEVEN STORYTELLING
ABERRANT
Gathering the Group with powerfulenemieson all sides, and few alliesto be
found. Perhapsthey can get assistancefromthe Teragen
So what sort of group are your players interested - but would they wantit? This isn't a series aboutglam-
in playing?Dothey want to be heroes of a fairlyclassical our and fame, but every one of the characters' deeds is
mode, or are they more interestedin playing aroundwith thrownintosharper reliefbecausethey struggleon with-
what a self-centered demigodmightbe like? Aberrant out expectinga reward. AnAberrants series is good for
offers hundreds of possibilitiesfor a series' direction, playerswholikea great deal of say in howtheir organi-
but the roles the characters play inthe worldshouldhelp zationis run - as of mid-2008, there are onlya couple
you narrowdownthe field. dozenAberrants in the entire world, and so the charac-
It's important to realize that it's very unusualfor ters willconstitute a considerablepercentage of the en-
novas to gather in numbers. To be frank, your average tire group!
nova(althoughthat.'s as oxymoronica term as ever was) • Corpora te/City Novas:The characters maybe a
just doesn't needanybodyelse; he can get whathe wants collectionof novas in the employof one very wealthy
on his own. These are possiblythe most important(and megacorporation,individuallyemployedby variouscor-
rarest - approximatelyone in one million)people in porations, or even the founders and top brass of a cor-
the world; as such, a gatheringof like-mindednovaswill poration they've foundedthemselves. Naturally,a no~a
attract a tremendousamountof attention,as wellas para- employeeis of tremendousvalue,so the characters will
noia. Everyonefrom Joe Civilianto the Directivecom- commandexcellentsalariesand significantbenefits(en-
mandwillwantto knowwhat this group's goingto be up courage the appropriate BackgroundTraits). Manyof
to; after all,four to six like-mindednovasisa force equal your stories willinvolvethe players protectingtheir em-
to a smallcountry. ployers' interests, whether it's undertakinghigh-profile
• Utopians: On the face, this is one of the most charity work for PR purposes, using their powers to
"black-and-white"seriesdirections,and it can be played speed up industrialprocesses, or playingsecurityguard
severalways.Naturally,there's the straightforwardap- for import.ant projects and personnel. There's ample
proachof playingtrue heroesina tarnishedworld,backed opportunityfor conflictwith Utopia'sscientificregula-
by the benevolentUtopiain your efforts to makea bet- tion policies;after all, the playerswillprobablywant to
ter place. Another,more cynical(or realistic)approach work in the corporation's (and even the world's) best
is one of a more-or-less idealisticband of novas doing interests by disseminatingnew technologies. This sort
their best to liveup to Utopia'sideals,even as they be- of series can continueon with the playersremainingto
come involved in intriguesand graduallydiscover that offer their services to their employersand eventually
perhaps Utopia itself - or at least certain elements earning enough of a position in the corporations to fi-
withinit - aren't quite so dedicatedto the highestide- nallyhavea say in corporate policy- CEOsure sounds
als.There's eventhe optionof roleplayinga bandof cyni- nice,doesn't it? Alternatively,the characters can havea
cal, Proteus-affiliatednovas who haveno illusionsabout falling-outwith their benefactors (possiblyover ethical
Utopia'sless telegenicaspects and are willingto do the issues,possiblyas a side effect of personalityconflicts),
dirty work necessary to improvethe world as a whole and either try to pursue new employmentwith their old
(and their bank accounts in the process). 1fyou want to corp's rivals or find some other use for their abilities.
get reallymessy, you can even have a group consisting Eitherway,the corporationprobablywon'trespondwell
of allthese types of characters - expect your series to to such ingratitude - and the corporation that can af-
take on a paranoidtone, as conflictsarise and the play- ford to hire a nova (or novas) can afford to make life
ers start trying to figureout who'sin the right.As series very miserablefor its enemies.
options go, the Utopianseries is one with lots of lati- ln the UnitedStates, certain large cities retain one
tude; the characters can be as well-known or covert as or more novas as highlypaid publicservants and fran-
you like, and the game can take on any sort of theme, chised PR reps, in the manner of a sports team.This job
from"shiningarmor" to unapologeticgrimness. Youcan tends to be cushy (and thus not overly suitable for an
easilyswitch from pitched battles with nova dissidents adventuringtroupe), but it stillprovidesopportunityfor
to ethical dilemmasover keeping too-nosy journalists stories. Franchisednovasare expectedto supplementthe
quiet to careful intrigues at the heart of the project. local police/ Firedepartment in times of crisis (espe-
Project Utopiais a big place, with a lot of room to play. ciallywhen the cameras are rolling)and represent the
• Aberrants:A good choice for players who like city in highlypublicized"athletic" and power competi-
the role of the underdog, an Aberrants series sets the tions with rival cities' novas. Competitionamongnovas
characters againstthe doublymassiveforces of Project for these plumpositions is high, and watch out for the
Utopiaand disapprovingconventionalauthorities. This sleazyagent who signs the novasto a "sweet" contract
series is certainlyone about heroism- presumablythe that includessome unforeseenfine print....
characters' idealscompelledthemto join Utopia,onlyto • Governmen t Agents:Thecharactersare allmem-
strike out on their own when the project's secret poli- bers of a specific governmentagency(likelythe Direc-
cies came to light.The characters willfind themselves
,,. guns for hire. To be sure, if you start borrowingplot.s, - but the important members,and thus the charac-
you'llhave to adjust some factors - Ronindidn't ac- ters, shouldbe somethingmore.ATeragenseries can be
countfor peoplewhocouldbouncebulletsand meltsteel playedas lightlyas a "what city shallwe wreck today'?"
- but inspirationis everywhere. beer-'n'-pretzels game,or it can delveinto the ethicsof
• Slackers: This sort of series may seem strengthandspecies,encouragingthe playersto roleplay
directionlessat first, but it can also havea lot of poten- througha series of interestingmoralchoices. As for con-
tial.This can be the classic"road trip" series, with the flict, this series won't disappoint - when your
characters findingthemselvesin a new locationevery organization'sleader is PublicEnemyNumberOne on
weekand almostinvariablystumblinginto troublethere most governments'lists, there's no shortage of people
pretty quickly.After all, if you can Ayaroundthe world liningup to take you down. DeVriesbountyhunters, Di-
inunderan hour,what'sto stopyoufromgoingand hang- rective agents, criminalcartels and Utopia'ssoldiers-
ing out in Monacowheneverthe itch strikes you? The there are plenty of antagonists to go around, and not
only trouble with such a series is that there's no long- person one outsidethe Teragen is goingto stand up for
runningsource of conflictendemicto the ongoingstory you. Goodluck.
- if the characters don't have anythingbetter to do • Criminals: No,not "supervillains." Oneof the ma-
than wander around and amusethemselves,they obvi- jor differencesbetween the Aberran t setting and, say,
ously aren't going to be pursuingsome vital goal. Still, the MarvelUniverseis that in Aberran t, there are very
there's no shortage of recurring antagonists and few costumedsupercriminals.After all, most novascan
possiblehunters for even a motleycrew of slacker parlaytheir powersintoall the wealth,fameand gratifi-
novas;remember,novasare just so damn important cationthey require throughentirelylegalchannels. (Be-
that nobodyin their right mindwillpass up a chanceto sides, whenseekingto attract lovelyyoungcompanions,
try and bringan unalignednovaover to their side. a tuxedois muchmorepracticalthana set of purpletights
• MediaIcons:The most commonversion of this with a skullon the chest.) Why bother to knock over
series is, of course, the musicband. There's no denying First Nationalwhenyoucan makemore moneyas a con-
that an all-novaact, whethera novoxsideshowor a psy- tracted "consultant,"on the talk-showcircuit, or even
chedelicretro band,woulddrawcrowdsthat wouldmake entirelythroughlicensingfees'?
Elvisspin in his grave. However,that's far from the only However,antisocialtypes exist ineverysociety -
option.Moviestars, performanceartists, solomusicians and eruptiondoesn't lessensociopathictendenciesone
- even XWFcontenders and realsupermodelsare all little bit. In fact, it usuallyaggravates such problems,
possibilities.Ifs not even muchof a stretch to havethem alienatingthe deviant even further from humanityas a
all knowone another - look how incestuousthe lives whole. If your group's interested in such a series, it can
of our own mediaicons are. This series focuses largely be a cathartic experience (as long as you don't take it
on Fameand its price, and it is likelyto bring its own too Far - most people have a limitto the amount of
strange lookat heroismto the table; after all, disgustingbehaviortheycan "witness"or "perpetrate").
whenyou'rebotha novaanda householdname, There's plentyof opportunityfor the enterprisinganti-
you're alwaysgoingto be a role modelof some social nova. Many criminalnovas eventuallydrift into
sort, whether you like it or not. Some conflict is likely positionsas enforcers and bosses of the criminalcar-
going to arise from the demandsof the public,agents tels, but certain elites also specializein terrorist work
and studios;more hazardousconflict is availablein the and enforcement.Mentalpowersare perfect for black-
role of criminalcartels and similarthreats. After all, a mail,espionageor worse.A fewnovacriminalshaveeven
media icon nova is worth billions- and you can bet becomequite popularamongthe young,bored and re-
that someone'sgoing to want a piece of that pie. And bellious;black-marketmerchandiseand convenientN!
don't forget allthe peoplewhowantto plugtheircause, interviewscan prove as lucrativefor charismatichood-
whether it's cloningthe snow leopard or "liberating" lumsas the initialacts that impartedtheir notoriety.Of
Egypt.Someof themjust won't take no for an answer. course, a whole group of affiliatednova criminalscan
• TeragenMembers: Sometimesit's relaxingto play becomePublicEnemyNumberOneon mostgovernments'
the bad guys for the change. A series in whichthe play- hit lists. Worse, they'll be ruthlessly and mercilessly
ers take the roles of various Teragen members,how- hunted downbyUtopia- Utopiadoesn't wanttoo many
ever, is going to be a particularlyinterestingkettle of antisocialnovasto appear andprosper,lesta publicback-
fish. DivisMal's"children"are more than just a hodge- lashagainstallnovasresult.What's more, if roguenovas
podgeof supremacistnovas- they're philosophers,and harm other novasin the course of their criminalactivi-
someof their viewsholda certain degree of logic.To be ties, they can also be targeted by the Teragen.What's
sure, the Teragen harbors a few mindless nihilistsand that - hunted by Utopiaand the Teragen'?Yep.Wel-
heedlessbuffoons- bluntweaponsare useful,after all come to a very interestinglife....
Realism
One of the most important things to think about binationsof tiny dots in four colors) can actuallyhave "vil-
when designingyour series 1s the level of realism you lains" withcodenamesandagendas , as wellas "heroes" who
plan to maintain. It's vital that you think about how "re- stop them. In this setup, TearnTomorrowbecomesmore like
alistic" you want your game to be, and that you talk this the Justice League and spends more time fighting
over with the players. If you want a gritty, Watchmen- supercriminals;similarly,you mightwant to introducemore
esque story where there are no real heroes or villains, archetypalantagonists, either by puttinga more four-color
and your playersstart generating four-color characters spin on groups likethe Teragenor by debutingactualteams
ba..edon their favorite'7Os Legionof Super-Heroesis- of supercriminals . Areallygoodsourcefor four-colorthemes
sues, you have a problem. whilestillmaintainingsomeplausib1l1ty is the Astra C,tycomic
That's why ,l's important that everyone be on the - it's hard to find a better exampleof a cla..sicsuperhero
same page. Talkit over withyour players - howoutra- setting where the superheroes. villainsand supportingcast
geousdo they want thingsto get? Dothey wantan over- actuallyact likereal people.
the-top game reminiscentof animesuperheroics, or do Conversely, more "realistic" games might focus on a
they wanta worldwithoutcostumesandcodenames? And more gntty approach, one where superpowersare treated
willyou be happy runningwhat they'd hkeZ It's impor- like the deadly weapons they are. Youmightwant to halve
tant to find a happy medium, a style that you and the the pointsg,venout in character creation, m order to havea
playerswillboth enJoy- otherwise, whyplaythegame? less epic scale of conflict - in such a setting, novasdon't
The default realism level for Aberrantcan be have near the amount of influericethey do m mainstream
summed up as "mostly realistic" - there are some Aberrant games, and they can't changethe worldas readily.
people who dress up in uniforms, adopt nomsdu guerre There are plenty of sources for such games, from Watch-
and try to save the worldfrom itself. However,most no- men to the WildCardsseries of novels(althoughthe latter
vas use their powersto achievefame and fortunethrough gets boggeddownin shock-valuescenes and themes pretty
more "normal" channels {show business, industry, quickly).
academia) , and there isn't much of a trad ition of It's 1mposs1ble to chart all the different degrees of re-
supercriminals dressing up in tights and knockingover alisman Aberrant series mighttake. The best thing for it rs
Jewelrystores. (After all, ,f you can maketen m1ll1on on to think about what you'd like to do, then talk it over with
the stock marketin a coupleof months, whyrisk arrest?) your players. Odds are, you'll strike a levelof realismthat's
More "four-color" games {namedafter the days not quite hke anybodyelse's game - but that suits your
whencolor comicbooks got their colorationfrom com- group perfectly.
This group dynamismis what you should work to Of course, the novas' relative importancedoesn't
achieve. Get the playersinterested in each other's char- meanthat you shouldhand the playerevery goalhe sets
acters. Youdon't have to require them to share all the out after - changingthe worldshouldn'tbe likeusinga
details of their characters, but everyone should prob- vendingmachine. (Deposittwo quantum,makeselection
ably have some idea of the other sorts of personalities - ooh,you've takenover Bolivia!)After all,allthe fin-
they'llbe dealingwith. Encouragethose whohaveinter- est heroes - and virtuallythe same percentage of an-
estingpotential linksto sit downand workout whattheir tiheroes - have to bust their asses to get what they
characters mighthave in common. want. Nothing'sever free - the one true law of the
After all,the alternativeis windingup with a situa- world. But witha littleeffort, a person can changethings
tion where your playerscreate "moodyloners" who do significantly. With a nova's powers behind him, he can
nothingbut hang around, act taciturn and wait for the change things almostcompletely.Naturally,the greater
other characters to become fascinated with their mys- the forces that alignagainsthim,the more dramatichis
tique. Everyonetakes the passive road, no bonds are success willeventuallybe - and even failurecan work
formed and your series loses all its energy into a black a lasting effect on the character's environment.After
hole of self-absorbed entropy. all, the Alamofell- and that made all the difference.
It happens a// the time. But you won't let it happen
to you, right'?Great.
Icons and Archetypes
It's onlyappropriateto followup bynotingthe iconic
levelof an Aberrant game. It's no coincidencethat a good
Heroism portionof recent superheroliterature directlycompares
There's no wayto tell a story about "superheroes" superheroes to gods. In many ways, they are. Spider-
withoutactuallytouchingon heroism. Evenifyour series Manreallyis the mortalturned demigod, the Everyman
isof the sort wherethe charactersare in it for the money, gifted withsuddenpowerand responsibility.Batmanis a
fameand luxuries,you stillcan't ignorethe basicpremise Plutoniankingof the underworldwhoconstantlystruggles
that superhumanpower can indeed create superhuman to keep his damnedsubjects in line (and the same could
responsibility.Aberra nt doesn't require that the char- be said of Spawn),whilethe shiningyoungsun-god ar-
acters wear whitehats and dedicate their livesto stop- chetype is visiblein characters from CaptainMarvelto
ping injustice; indeed, most novas do not. Ultimately, the HumanTorch. The same shouldhold true of novas.
novas are individualsjust like the rest of us; heroism Even an average, everydayperson who receives power
on this levelhas managed to ascend intothe mythic.They
comesfrom the person, not the powers. Nonetheless,in
a world where the characters' every action can have stand for something- whether they likeit or not.
grave or even world-shatteringconsequences,it's vital Naturally,there are waysyou can use this to your
to havea strong idea of just howheroismis applicableto advantage . Plentyof writers are retellingvariousmyths
your series. with modern superbeingsin the place of demigodsand
legendaryheroes - why ignore such a fine source of
One Person ideas'?Considerthe underworldruler who abdicates his
The mostbasictenet to the whole concept of hero- throne for a whileand sets up a mortalin his place. Would
ism is that one person can indeed makea difference. In one of the playersfind it interestingto take over a cor-
Aberrant, this holdsas true as anywhereelse - infact, porate nova'spositionfor a while'?Then there's the trick-
more so, since a single nova is capable of doing almost ster who steals the sun for the benefit of mankind. Is
anythinghe puts his mindto. Eventhe novawhodecides there a character in your series who'd be appropriate to
to withdrawfrom the world and spend the rest of his liberatesomestrange newsciencefromProject Utopia'?
days fishingfor bass (whichhardly makesfor an inter- What about a solar-system-wideversion of Jason and
esting character,but it is a logical decisionfor a person the Argonauts'?Takea look at your players' characters.
to make) is probablygoing to have some impact on his Considerwhatrolesthey'd playinsuchepicstories.Think
environment,like it or not. Maybe he doesn't want to big.
use hispower,but whathappenswhenthe Teragenshows
up on a membershipdrive'?What if Utopia or Proteus
Antiheroes
operativesdecide they don't likethe thought of a nova Not everyonehas what it takes. Some people have
with no obviousallegiances,and they begin investigat- the courage and determinationto becomeheroes - and
ing'?Certainlythe remainingcriminalcartels aren't above simplydon't care enough. The antihero hasn't always
threatening familyand friends to compel cooperation. been a popularstaple of superhero fiction,but with the
After all, every last nova in the world is that one nova adventof TheDarkKnightReturnsand Watchmen,sud-
who could tip the scales, who might be the difference denly the "grim warrior who doesn't give a damn about
betweena project's success or failure. These peopleare anythingbut destroyinghis enemies" started cropping
up in a lot more comics. Althoughindustry critics are
that important.
CHAPTERSEVEN STORYTEL
LING 269
ABERRANT
lt can't be stressed too highlythat motivationis very one, and there's no reason you shoulduse them if you
important for antagonists. Even the most avaricious don't feel comfortablewith them. But if you're looking
criminal has some idea of what he's actuallygoingto do for something to makethe story touchthe playersa little
with allthat moneyhe's tryingto steal.Similarly , the thug- more deeply, give one or two of these a try.
gish XWFfighter who"just likes to beat peopleup" has
to havesomereason for that, whetherit's coldsadismor
Flashbacks
some sort of revenge against perceived tormentors. lf You'veseen them incomics, movies, novels, televi-
your antagonists don't have believablegoals, hopes and sion shows and even video games. The flashbackhas
dreams, they're not reallygoingto be that effective. Many becomesucha staple of our storytellingvocabularythat
of the best antagonists are people whoaren't "evil" - it's only technicallyan advanced technique. Youknow
they simplyhavegoalsthat are at odds with those of the the basics: Somethingtriggers a memoryin one or more
characters. Andeven if you do bring in a sadistic mon- of the characters, and the scene shifts to a scene from
ster with onlyone redeemingvalueto his name, you have the past that is relevant to the present. In manycases,
the option of making him a recurring threat in the series. youcan just describethe scene and howit playsout, but
Nothing gets the players into the gamebetter than some to makethings reallyinteresting, you can let the players
bastard that they loveto hate and can't wait to cat.ch. roleplaythroughthe flashback.
After motivation, yournextstep is probablyto make The characters in the flashbackare onlyrarelythe
players' main characters. lt's importantthat the players
sure that the character is distinctive. Doing so is pretty
easy. A detailed physical description is a great place to not use anyinformationgained in the flashbackthat their
start. Be certain to stress details that give away the characters wouldn't have access to; the flashbackis to
character's personality; pretty red-hairedreporters are flesh out the story and make it more vivid, not to give
a dimea dozen, but if you givethe local journalista habit the characters an edge. For instance,a flashbackmight
of showing up in rumpledskirts and jackets, you've es- recreate the Galateaexplosion, with the playerstaking
tablished something about her personality - maybe the roles of various people on board the Galatea . Al-
she's too busyto keepup with her ironing, or maybeshe's thoughthe characterswon't be anythe wiser(Forthere's
just a slob. Either way, it's a hook. no waythey'd knowjust whatwent on aboard the space
Mannerisms are also important.Does the Utopian station prior to its explosion), the playerswillbe more
agent constantly polishhis glasses duringdebriefings'? fullyimmersedin the storylineof the series - andthat's
Does the Interpoldetective munchon slightlywithered what's important.
carrot sticks that he keeps in his jacket pocket'? ls the Symbo lism
up-and-coming starlet desperatelytrying to tone down Sometimesa cigar isn't just a cigar. That's symbol-
her strong Southernaccent'?lt helpsif you can comeup ism Foryou. This techniqueallowsyou to splicein layers
withat least one slightlydistinctivefeature for each castof meaning to your story that wouldn't otherwisebe evi-
member; this keeps the stain of genericaout of your se- dent. Symbolscan recur throughoutthe series, or only
ries and givesyou a headstart on creating a supporting appear once or twice where appropriate. They needn't
cast with a collectivepersonalityall its own. even be allthat evident.However,the powerof symbol-
ism is suchthat even if the playersdon't realizewhatthe
Advanced tattered newspaperlittering the street stands for, they
maysubconsciouslypick up on the themesthat it repre-
Storytelling sents.
One exampleof symbolismmight involvethe play-
Sometechniquesrequire a little more workon the ers tracking a rogue novathroughseveralscenes, many
Storyteller's part, and they don't offer much help in of which are markedby the presence of brokenshards
streamliningstories or advancing the plots. These tech- of mirroredglass. The glassrepresents the fragileself-
niquesare tricky to use, but they can reallyenhancethe esteem of their prey, and the players will almost cer-
story in which they're used. tainly subconsciouslyassociate the brittle, jagged sub-
lt should be stressed that advanced storytelling stance with their target. Althoughdefiniteexamplesof
techniques aren't Forthe benefit of the players' charac- symbolism in comics are hard to come by (as they're
ters; they don't appear to givethe characters access to rarely labeledas such), comics today are certainly lit-
information they wouldn'totherwise have. They're tools tered with symbols. Read through a few titles and pay
to entertain the players and bring them more fullyinto particularattentionto the use of lightand shadow, back-
the worldof Aberrant- tools to makethe story more groundelementsand color. There's almostalwaysa pat-
vivid and meaningful. They obviouslyaren't Forevery- tern, and it's a trick worth picking up.
CHAPTERSEVEN STORYTELLING 2 73
APPENDIX
vehiclemakesit a highlyaccurate weapon, able to hit
Weapons multipletargets in one swipe. It mayalsobe thrownand
Manynovaspossessmorefirepowerthanan entire
(if it's largeenough)employedas an area attack. Occa-
platoonof heavilyarmedsoldiers. The followinglists of sionally,trucksandbusescomeintoplay,withappropri-
weaponryare presented for those novaswhochooseto ately adjusteddamagemodifiers.
outfit themselveswith standard weaponsin additionto
• Ax:.Most modern-dayaxes chop firewood. In
their quantumpowers. The Storyteller can also outfit
combat the reinforced-steelblade, attached to a one-
antagonistswith weaponsfrom this list, givinghuman meter-longhandle,makesan effectiveoffensiveweapon.
opponents at least a small chance against the • Olain: Whetheran improvisedweaponor one de-
superenhancednovas. signedfor a martialartist, the chain is a painfulweapon
The chartslistweaponsas generictypesrather than whenused againstbaselines.
specificmodelsor namebrands.The charts also list the
• Club: Just about any bluntobject can be consid-
damageeach weaponinflictsand whetherthat damage ered a club. Chairs, lumberand glassbottles all fallinto
is bashing(B) or lethal(L). thiscategory. Largerobjectsmakeexcellentclubsas well.
Me le e Weapons Urbannovasoccasionallywield lampposts, whiletrees
MeleeCOYef'Sall1TBY1er ofclose-COODat
weaporry .This are effectivein the wild.
categoryalsoC<M!f'S itemsthatmaynotbeintendedforcom- • Knife: Anyedged weaponlessthan50 cmlongis
bat,yetgettfrowninthemixbydesperateattacker.. considereda knife.
• Automobile : Whentwo heavyweightnovasduke • Sword : Not very popularas a modern form of
it out on a city street, the most convenient,effective defense,the swordremainsin use by enthusiasts, mar-
melee weaponis the car. The overallsize of a common tial artists and certain unorthodoxnovas.
Grenades Armor
Grenadesare the mostportableexplosives,and they While novas tend to be tougher than normal hu-
are used for both antipersonnel and antitank attacks. mans, there is no guaranteethey willdevelopexceptional
Advancedgrenadesare designed to carry tear gas, Aash physical defenses. Armor provides protection from
powder, concussiveexplosivesor evendeadly hot white physicalharm wheneither baselinesor novascome mto
phosphorus. The grenades listedhere can be hurled,set conflictwith one another. Armor tends to be bulkyand
by handor fired from a grenade launcher. therefore obviousto casualbystanders,as wellas a hin-
drance to movement.Mostheavyarmor is availableonly
to militaryor law-enforcementpersonnel.As withweap-
Grenade Chart onry, developments111 anti-nova defenses have led to
Type Damage Special enhancedarmor for dealingwith aberrant threats.
Fragmentation 8d10 L Fulldamageto all Armor ratings are split between protection from
targets with111 three bashingand lethalattacks. Armormayalso be limitedto
meters, half damage a certain part of the body, as noted.
to six meters from • Reinforced Oothing:Althoughit provides only
ground zero. minimalprotection, every attempt is made to makethis
Shapedcharge IOdl0L [8] No blast effect. armor resemblenormalclothing.
Tear Gas 4d10 B Seetear gas (p. 280) . • ArmoredT-shirt: Made from light,flexiblema-
Concussive 6dl0 B Fulldamageto all terial, an armored T-shirt can easilybe hidden under a
targets withinthree jacket or normalclothing.
meters half damage • KevlarVest:Standard police issue, the Kevlar
between three vest reduces the penetratingpowerof bulletsand other
meters andsix projectiles. Althoughan expert could spot it, the vest
meters from ground can be hiddenunder a coat.
zero. • FlakJacket: Military-issueprotection designed
Flash 2dl0B Blindstarget (as to prevent explosivesfrom harmingthe wearer.
Strobe •• ). • FullRiot Gear:This suit covers the body com-
White Phosphorus 8dl0 L Continuousdamage, pletely fromhead to toe, includinga handheldshieldand
halvedevery tum helmet.
after the first. • BombSquad Armor:This armor is specifically
Chaff 0 Disruptselectromc designedfor bomb-disposalunitsand is the highestpro-
sensors (as tection available to civilianorganizations.
Cyberkines1s• ). • Advanced BodyArmor: Anenhancedversionof
fullriot gear, BodyArmor is an environmentallysealed,
electrically insulated, steel-reinforced body suit. The
armor provides enough oxygen for 30 minutes when
sealed.
Armor Chart
Class Bashing Lethal Protection Penalty Conceal Cost Destruction
Reinforced Cloth111g 0 2 Fullbody 0 •• 8
Armored T-shirt 2 1 Torso 0 J •• 8
KevlarVest 2 3 Torso I T ••• 10
FlakJacket 4 4 Torso.arms 1 N ••• 12
FullRiot Gear 5 5 FullBody 2 N •••• 12
BombSquadArmor 6 5 FullBody 2 N •••• 13
AdvancedBodyArmor 6 6 FullBody 2 N ••••• 15
Bashing: The armor's soak versus bash1119attacks.
Lethal:The armor's soak versus lethalattacks.
Protection: The coverageprovidedby the armor.
Penalty:Eachdie of penalty subtracts one die from any Dexterity-basedd1eepool due to bulkiness.
Concealment: P • Canbe earned in a pocket; J • Canbe hiddenin a jacket; T • Canbe hiddenunder a trenchcoat:
N • Cannotbe hidden on a person at all.
Cost:Represents the valueof the weapon111 Resourcedots.
Destruction:If an attack 111A1cts
this manydamagesuccessesor greater, the armor 1sdestroyed.
• Reinforced clothingpasses for normalattire except under met1eulousexamination.
ABERRANT
Vehicle Chart
Vehicle SafeSpeed MaxSpeed Maneuver Passengers Amwx Cost
Compactcar 100 180 5 3 2 ••
M1ds1ze car 150 250 6 4 3 ••
Large car 150 280 5 5 4 •••
Sports car 200 420 6 2 2 ••••
Motorcycle 180 280 8 2 0 •
Smalltruck 125 200 5 2 3 •••
Large truck 100 200 4 2 4 ••••
Smallprop plane 220 340 5 4 2 •••
Large prop plane 540 760 3 40 5 ••••
Jet aircraft 700 900 4 20 6 •••••
Fighter 700 Mach3 7 2 3 [7] •••••
Bomber 600 Mach2 5 5 3 [10] ••••••
Helicopter 300 500 7 20 3 ••••
Militaryhelicopter 360 600 9 2-8 3 [8] •••••
Personnelearner 60 90 3 16 5 [10] •••••
Urbanassault vehicle 80 120 4 5 5 [10] •••••
Mambattle tank 60 90 2 4 6 [12] •••••
SafeSpeed: Indicatesthe safest possiblespeed (in kilometersper hour) at whichto perform maneuversin the vehicle.
MaxSpeed: The highestpossiblespeed (in kilometersper hour) for the vehicle. Maneuversare extremelydifficult, if not
impossible,at this speed.
Maneuver: The maximumdice pool allowableby the vehicletype. Penalties(i.e., damagepenalties)shouldbe appliedto
the character's dice pool before limitingthe pool by the maneuverrating.
PassMgen: The normalseating capacity of the vehicle.
Armor: The protection afforded to passengersof the vehicle. Damageshouldbe soakedby the vehiclebefore h,ttmgany
passengers. The rating m brackets 1nd1catesthe minimumnumberof damagesuccesses required to penetrate the vehicle's
armor. This rating is reduced by the damageadd indicatedForheavy weaponsor novaattacks.
CostRepresents the valueof the weaponm Resourcedots.
support and personneldeploymentare their mainroles
on the battlefield.
Optional Rule: Vehicles as
• PersonnelCarrier.An armored car or treaded "Extras"
vehiclecapableof sustaininga lot of damage. Bothmili- Vehiclecombatcan take sometimeto resolvewhen
tary and law-enforcementversionsexist. all craft have eight structural levels. lf the Storyteller
• UrbanAssaultVehicle:Changesin locallaw-en- wants to makevehiclecombatfast paced, craft that are
forcementprioritiesand increasesin terrorismhaveled ins1gnif1cant to the plot should be assigned only four
to the need for higherfirepowerin urbanenvironments. structurallevels[Dented-1,Breached -3, Brokendown
As an alternative to martial law and its accompanying and Demolished].Suchvehiclesare usedto create cin-
bad PR, manylarge-citypoliceforces haveacquiredthis ematic effect, are piloted by namelessgoons, and are
minitankfor dealingwithparticularlydangerousthreats. under the direction of the powerfulforces whomthe
• MainBattleTank:Everygovernmentcapableof characters are after.
sustaininga modernarmy owns variousversionsof the The Storytellermayalsowish to take thingsa step
tank. A treaded vehicle,the tank can take its heavy ar- further.givingsmallcraft fourstructurallevelswhenbat-
mamentinto almostany terrain or situation. Heavyar- tling significantlylarger vehicles (e.g., a motorcycle
mor protects its smallcrew and payload. againsta tank, or a fighter planeagainsta battleship).
Vehicle 1
Damage
Everyvehiclehas eight structural levels,muchlike
your character has healthlevels. Asa vehicletakes dam- at Breachedor lower must be taken to an appropriate
age, its structuralintegrityis reduceduntilit is destroyed maintenancefacilityto haveaccess to necessaryrepair
(and may blowup in the process). A vehicle'sperfor- equipment.
manceis reduced as it takes damage. Recoveringeachstructurallevelrequiresa success-
The chart belowlists structural levels, along with ful Engineeringroll. The repair times listed below are
vehicles'relative status at each level.The dice penalty cumulative . A Dentedvehicletakesfourhoursto fix, while
listedis subtracted fromyour character's Driving/Pilot - a Smashedvehicletakes almosta day to repair.
ing and Firearmsrolls, reflectingthe increasingdegree StructuralLevel Repair Time
of difficultyinvolvedinholdingthe vehicleon courseand Scraped One hour
getting its systems to respond. These modifiersapply Dented Three hours
until repairs are made. Vehicledamage is noted with a Battered Sixhours
"X," as with lethaldamage. Smashed 12hours
Structural Level Dice PenaltyDescription Breached One day
Scraped 0 Slight scoringand dents; Wrecked Three days
nothingsignificant. Brokendown One week
Dented -l Minor structural dam- Demolished It's scrap remember?
age; not seriouslyimpaired. If repairsare madeusingsuperiorskill(4 Engineer-
Battered -l Serious structural dam- ingrating)andequipment, repair timeis movedone cat-
age; top speed is limitedto cruisingspeed. egory higher on the repair chart (to a minimumof one
Smashed -2 Significant damage; hour).
cruisingspeed is halved.
Breached -3 Structurallyunsoundthe Poisons a nd Drugs
vehicleis a death trap. Novaphysiologyhas opened new doors for scien-
Wrecked -4 OnlybasicsystemsFune- tists. Not onlyhaveold ideas of humanmaximumpoten-
tion; speed is minimal. tial been disproved, but a new species of humanityhas
Brokendown The craft is one step emerged. Novabiologyproduces new hormonesnever
from beingscrap metal.It cannot perform any maneu- before seen insidethe humanbodyor anywhereelse on
vers and has no power. Earth for that matter. The medicaluses for suchchemi-
Demolished The vehicleisdestroyedcompletely cals seem limitlesswhen applied to normalhumansys-
(the Storytellermayhaveit disintegrate,explodeor sim- tems.
ply fallapart). On the darker side, a new black market has also
emerged to exploit these new drugs. Drugcartels, still
Repairing Vehicle Damage makinga tidy profit traffickingin narcotics, realizethe
A craft mustbe repaired before it returns to prime vast potential of nova drugs and their derivatives.
workingcondition. Fixinga vehicle'sstructural damage Throughbriberyor coercion, organizedcrimesyndicates
takes time,toolsandappropriateparts. Minimal damage have hired biologists to explore the most profitable
may be repaired using existingparts, but damage be- abuses of nova-createdchemicals.
yondBattered requires replacementmaterials. Vehicles For their part, certain novas have created a new
APPENDIX 279
ABERRANT
280 APPENDIX
ABERRANT
Novasunder the influenceof powerfulhallucino- Whileadrenocilinis obtainableat any Rashoudfa-
gens have been knownto "accidentally"activate their cility,it is somewhataddictive(Willpowerroll to avoid
powers,unconsciouslytappingtheir M-R nodes. addictionif used morethan three timesa month). A nova
addicted to adrenocilinmust have the drug in her body
Mite at alltimes; otherwise, alluses of quantumpowersare at
Descript.ion:Extracted fromnovasteroids and de- +2 difficulty. Whileon adrenocilin,a nova is also some-
veloped from nova mitochondria,mite is a controlled what lethargicand passive (Willpowerrolls at + 1 diffi-
substance in the UnitedStates and manyother nations. culty). Other side effects mayexist as well.
Nonetheless, use of the drug to increase musclemass in ln baselines, adrenocilinis a deadly poison (each
athletes has become popular. The First World's current dose inflicts10 - Staminalevelsof lethal damage).
obsessionwithphysiqueand muscletoninghas skyrock- Antidote:Moxinoquantamine
eted the price of black-marketmite.
Vector:Injected Moxinoquantamine (Mox)
Effect:Mitehas the sameeffect on novasthat ste- Description: Often given to newlyerupted novas,
roids have on humans(increased body mass over time, moxinoquantamine isa regulatordrug that interfereswith
heart problem,sterility). Baselineswhoingestmite, how- signals fromthe M-Rnode. lt is thus used whentraining
ever, are overcomewith elation and orgasmicpleasure. novaswhohavelittle controlover their quantumpowers
Combinedwith a rigorous workout, mite can dramati- or novaswhowishto exerciseand train alreadyexisting
cally increase muscletissue to dangerous levels. Over- powers.
doses of miteare common,as the drug is stillnewto the Vector:Ingested
marketand highlyaddictive. Effect:Moxinoquantaminemakes it more difficult
After taking mite, a normalhuman'sStrength and for novas to use quantumpowers. Alluses of quantum
Mightare increased by one temporarily. Over several powers, includingMega-Attributes and enhancements,
months of continuoususe, the effects become perma- are at +2 difficulty. Additionally,any rollof 'T' or "2" is
nent. Shouldthe user continueto take mite, the effects treated as a botch; however,botched power rolls while
increasein a mathematicalprogressionuntilthe baseline's on moxdo not inflict temporary Taint.The effects last
Strength/ Mightskillrating reaches 10. At this point, the approximatelysix hours per dose.
baseline'smusclemasshas reached grotesque levels(-1 In baselines,moxis a deadlypoison(each dose in-
to Appearance,minimum1). Continueduse of the drug flicts 10 - Staminalevelsof lethaldamage).
at this point pushesthe humanto Mega-Strength1(and Ant.idote:Adrenocilin
a further -1 to Appearance), but each weekof use there-
after, the user must makea Staminaroll at + 1difficulty.
Soma
If she fails,she suffers immediateand total cardiac ar- Description:The normal adrenal gland creates
adrenochrome,one of the most powerfulchemicalsin
rest.
Gangbangershave discovered this drug to be an the humanbody. Chemicalsextracted from a nova's M-
effective weapon against rivals and police. Addicted R node are manytimes more potent. A baselineingest-
ingM-R hormones,whosestreet nameis soma,experi-
thugs, called"mitoids" lose control under stress, often
displayingtremendousfeats of strength and violence. A ences the most potent highpossible- if he survives.
mitoid who has reached Mega-Strength I often goes Somacan be producedonlythroughdirect extrac-
berserk when angered; whileberserk, he feels no pain tion from a livingnova's M-R node. The process always
and thus suffers no woundpenalties,but mindlesslyat- killsthe "donor." Obviously,the drug is extraordinarily
tacks his chosen target (or even his friends') untilsub- rare, and most peoplebelieveit to be nothingmore than
dued or killed. an urban legend.
Ant.idote:No knownantidote exists,but the effects
Vector:Swallowed
(good and bad) wear off graduallyif the user stops tak- Effect:Somakillsa baselineuser outrightunlesshe
ingthe drug. makes a Staminaroll at +I difficulty. The effects of the
drug overwhelmthe humansystem in a manner similar
Adrenocilin to a transplant rejection. ln this case, soma rejects the
Description: Exclusiveto Project Utopia'sRashoud frailhumanbody,destroyingit in the process.
facilities, adrenocilinis a drug given to newlyerupted Shouldthe user survive, she gainssome semblance
novas t.o help them control their powers. It also acts as of nova powers. Enhancedspeed and strength (Mega-
an effectivepaindeadener for the debilitatingheadaches Strength • , the Quicknessenhancement)are common
and other trauma commonto new quantum-channelers. to baselineusers. The effects for baselinesare tempo-
Vector:Ingested rary (four hours) but highlyaddictive.
Effect:Adrenocilin adds one die to any quantum Ingestedby a nova, somaadds one dot to allMega-
powerskilltotal. As a side effect, it lowerswoundpen- Attributes, enhancementsand quantumpowers.The ef-
alties by one. Effects last for four hours. fects last for four hours.
APPENDIX 281
ABERRANT
When cut with cocaine, soma creates the only of the organization.The captaincontrolsthe soldiersand
known narcotic capable of consistently overcominga handlesthe day-to-day affairs of the boss in his desig-
nova's enhanced metabolism(treat as amphetamines/ nated area. The crime boss possesses the political and
cocaine, above). Again,rumorsamong the novacommu- economic clout to maintain the entire organization while
nity suggest that a few repulsiveepicures indulge, and seemingto remain perfectlylegitimate. Of course,names
even traffic, in the drug. and evenorganizationwillvary fromgroupto groupand
Antidote:None country to country.
Soldier
Red 7 Physical Attributes 3, allother Attributes 2, Biz1, Brawl
Description:Military research laboratories have 2, Drive 1, Firearms 2, Intimidation 2, Might 1, Resis-
managed to splice M- R node hormones with human tance 2, Streetwise 1,Willpower4; automaticpistol or
adrenalineto producea potent combat- enhancingdrug. SMG
Safer and less powerfulthan soma, Red 7 increases the Captain
recipient's physicalabilitiesbut has detrimentalside ef- Physical Attributes 4, allother Attributes 2, Awareness
fects. 2, Biz1, Brawl/MartialArts 3, Command3, Drive 3, En-
Vector.Injected durance 1, Firearms 3, Interrogation 1, Intimidation 3,
E.ffect:The recipient adds two to all PhysicalAt- Might3, Resistance 3, Stealth1,Streetwise3, Willpower
tributes (maximum5) for the one hour the drug lasts, 6; automaticpistol,SMGor assault rifle
but he becomes prone to aggressive behavior. There is CrimeBoss
an escalatingchance the drugwillkillthe user, beginning Charisma, Manipulationand Wits 4, allother Attributes
at about fivepercent and increasingby fivepercent with 3, Awareness3, Biz4, Brawl/Martial Arts 3, Command
every dose. 4, Drive2, Endurance1, Firearms3, Interrogation 2, In-
Antidote: None, althougheffects wearoff withtime. timidation3, Might1, Resistance2, Streetwise 4, Style
1, Subterfuge3, Willpower7; automaticpistol(possibly
Henchmen with heavyweaponsif givensufficient time to prepare)
The players mightcome into conAictwith a wide
varietyof underlings used bycorporations, lawenforce- Gangs
ment,criminalgroupsor other organizations.Henchmen Gangsare largelydisorganizedbands of criminals
are generic villainfodder who complicatethe charac- who clingtogether for security and camaraderie. Most
ters' lives. They need not be describedin great detail, as gangs, however,deal in drug trafficking, and they usu-
the heroes should handle them with ease. Henchmen allyanswer to organized crime cartels. It is their num-
serve to fillout the forces of the antagonist and whittle bers and influence on the local community that make
downthe players' quantumpoints before facingthe real gangs a threat. Gangsfeed off the localpopulationlike
challenge. parasites, through larceny, drug dealingand extortion.
GangMember
Organized Crime PhysicalAttributes 3, all other Attributes 2, Brawl2,
Mostorganizedcrimecartels havebeen eliminated, Drive1,Firearms2, Intimidation 1,Melee1, Might1,Re-
but the four primarysurvivors haveconsolidated power sistance 2, Streetwise 2, Survival1,Willpower4; auto-
to become very strong indeed. Criminalcartels vary in maticpistol or SMG
character and organization across the world. Fromthe GangLeader
MedellinCartel in South Americato the HeavenThun- PhysicalAttributes 4, allother Attributes 2, Awareness
der Triad in China, cartels' strength comes from their 2, Biz1, Brawl/Martial Arts 3, Drive 3, Command2, Fire-
control of numerousactivities. Each group controls its arms 3, Intimidation3, Melee2, Might3, Resistance3,
territory 's gambling, prostitution, racketeering and Stealth 1, Streetwise 3, Survival2. Willpower6; auto-
money-laundering- in short, anything that willmake matic pistol, SMGor assault rifle; possibly with Miteor
money. Dependingon the city or country,severaldiffer- Red 7
ent groupsdivideup activities, or allactivities fallunder
the purviewof one central organization. Police
Whilefew altruistic"superheroes' havededicated State and localpolicerepresent a significant por-
their livesto riddingthe worldof organizedcrime, T2M tion of the UnitedStates of America's law-enforcement
finds destructionof international syndicatesto be good capabilities.Overall,they havelimitedabilityto dealwith
PR. Accordingly,syndicatesall over the world interact nova-levelthreats, and they usuallydefer to those more
with novas, quite often for less-than-legalreasons. capable. Individual city or state governments, however,
Most groups containa numberof grunts who per- vary their stance on novainterventionregardlessof the
form the organization'slegwork. These soldiersanswer dangers. Whilesomecities franchiseglitzy nova "public
to the equivalentof a captain, whothen answersto head defenders," others seek to avoid the publicity and ex-
782 APPEND IX
ABERRANT
pense of these rent-a-cops. In this case, the localpolice millions of dollarsin financing for a wide variety of ac-
are forced to handleeven renegade novaswith normal tivities handled under the umbrellaof "national secu-
tactics. Policeforces across the globeface similardiffi- rity." Any one of these programsmight easilyconflict
culties. with characters' valuesor lives.
Characterswhorun afoulof the lawwillinevitably Governmentagenciesusuallyhave access to pow-
have to deal with the police. The averagepoliceofficer erful weaponry. If conflict with novas is a possibility,
has little chanceof apprehending even the least power- agents are likelyto be heavilyarmed. The Directive in
fulnova. Whentakenas a whole,however,an entire city's particular is developing both energy- and toxin-based
policeforces can becomea hazardousopponent.Larger weaponsto deal with aberrant threats.
cities havespecialCrisisResponseteams, helicoptersand Spec ialAgent
urbanassaultvehicles,and they are thussomewhatmore AllAttributes 3 (or higher in the case of elite agents),
effectiveagainst novas. Awareness2, Brawl/MartialArts 3, Bureaucracy1,Drive
PoliceOfficer 3,.EnduranceI, Firearms3, Interrogation2, Intrusion 3,
PhysicalAttributes 3, all other Attributes2, Awareness Investigation 3+, Medicine 1, Might 1, Resistance 3,
1, Brawl/ MartialArts 2, Bureaucracy1, Drive2, Fire- Stealth3, Streetwise2, Style2, Subterfuge3, Willpower
arms 2, Interrogation 2, Investigation1 (or 3 if plain- 7 +; automaticpistol, armoredT-shirt, electronic com-
clothes detective), MedicineI, Might I, Resistance2, municationand surveillance gear
Stealth 1, Streetwise 2, Willpower5; automaticpistol,
police car, night stick, armored T-shirt (possiblyflak
11 Mitoids"
jacket if expecting serious trouble) "Mitoids' are 'roid freaks, 2008-style . Only now
SWATOfficer the lunatic not only feels no pain in his drug-induced
PhysicalAttributes,Perception and Wits 3; allother At- frenzy, but he lifts cars and tosses themat innocentby-
tributes 2, Awareness2, Brawl/MartialArts 3, Drive 3, standers . "Mite" is the common street name for a
Endurance3, Firearms4, Melee(laser) 2, Might2, Re- strength-enhancing drug developed from nova mito-
sistance 3, Stealth 1, Streetwise 2, Willpower6; auto- chondria. Baselineswhouse mite on a regularbasis de-
maticpistol, SMGor assaultrifle, flakjacket or fullriot velopabnormalstrength levels,borderingon superhu-
gear man. Unfortunately , continualuse of mite inducespara-
Crisis ResponseSpecialist noia and evenpsychosis.Victimsof a miteoverdosehave
Physical Attributes 4 (plusbonusesfor Red 7), Percep- been documentedtwistingmetallamppostsand tearing
tion/Wits 3, other Attributes 2, Awareness3, Bureau- up concrete. A few street gangs, tongs and other crimi-
cracy 2, Endurance3, Firearms4, MartialArts 4, Melee nal groups use mite to gain an edge over their rivals or
(taser) 3, Might 3, Resistance 3, Stealth3, Streetwise 2, the police.
Willpower 7; automatic pistol, assault rifle, grenade Strength5, Dexterity3, Stamina4, allother Attributes1
launcher, bombsquador (rarely) advancedbodyarmor, or 2, Athletics 2, Brawl3, Endurance 2, Might 5, Resis-
Red 7 tance 3, Willpowe r 4; chainor other improvisedweapon
Mega-Strength • (no enhancements);punchdamage[S]
Government/Directive + 70 (B); chaindamage[5] + 100 (B); no woundpenal-
Agents ties
In the postindustrial, nova-alteredworldof 2008 ,
espionageand subtletyare more importantgeopolitical Nova Threats
commodities than massive standingarmies. Manynations Novasare as variedas anyother humanbeing.Their
havedevotedsignificantresources towardinvestigating motivations, characteristics and powersmakenovaan-
novasand their threat to nationalsecurity. The mostim- tagonistsnew and dangerousthreats. Conflictbetween
portant is the multinationalDirective, but nationalagen- novasoccurs for any reason, fromdifferences in politi-
cies also deal with novas. Within the United States, the cal ideologyto ego-drivenconflictsof interest. The an-
CentralIntelligenceAgencyandNationalSecurity Agency tagonists belowrepresent the smallestsampleof pos-
keep detailed files on all known novas, tracking their sible threats posed by other novas.
movementsandassociationswheneverpossible.The Fed- El Cuchillo
eral Bureauof Investigationworks in concert with local
Cuchillo'ssuperspeed and agility are renownedin
lawenforcement,dealingwith nova-levelthreatsas care-
Southern California and Mexico. An independent nova
fullyas possible.
of limited imagination, El Cuchilloseeks only personal
The playersmaycome into conflictwith the gov-
gain at the expenseof others' reputations. Heworkswith
ernmentin anynumberof ways. Breaking the lawor pos-
mediaagencies to arrange "mask duels" between him-
ing some other threat to public safety is sure to draw
self and localnova favorites. For a not-so-modest fee,
attention. The players mightalso find themselvesbeing
Cuchillowillduel a local favorite in a publicbout. In ex-
watchedas part of the Directive or CIA's ongoingnova
changefor exclusive footage, and therefore higher rat-
investigations. Governmentintelligenceagenciesreceive
APPENDIX 283
ings,the localmediagiveElCuchillofuelfor his ego, in- Powers: Mega-Strength • • • (Crush,
telligenceon his opponent, a large sum of cash and a Thunderclap),Mega-Stamina••• (Resil-
quicktrip out of town. iency), Armor • • , Danger Sense • • • .
Cuchillo's true identityremainsunknown,as he pre- Mega-Perception • (Nightvision)
fers a mask. He claimsnever to have lost a duel,and he
refusesto removehis maskuntilhe is defeated. Whether
Marissa Dunlop
he willstick to his bargainis unknown.What is knownis A seasoned combat
that he takes fulladvantageof the media's hospitality, veteran before she
often leaving them with thousandsof dollarsin room- erupted, Marissa has
service fees and other bills. takenher experience and
Nabre:Gallant abilities to the privatesec-
Allegiance: Independent tor. As a nova
Attributes: Strength5, Dexterity5, Stamina4, Percep- for hire,
tion 3, Intelligence2, Wits 4, Charisma4, Manipulation
4, Appearance2 ('?)
Abilities:Arts (Performance)2, Athletics 5, Awareness
2, Drive1,Endurance5, Intimidation3, Legerdemain3,
Linguistics1, Martial Arts 4, Might 3, Resistance 4,
Stealth 3, Style 3
Back~: Attunement1,Cipher4, Influence2, Re-
sources 3
Quantum3, QuantumPool30, Willpower6, Taint2
Powers: Mega-Dexterity••• (RapidStrike, FastTasks,
EnhancedMovement) , Mega-Stamina • (Regeneration),
Mega-Wits• • (Quicknessx2), Hypermovement•
Hugo the Bouncer
Hugo"the Bouncer" Pinnelaworksfor Luciano
Camparelli of the Camparelli-Zukhov megasyndicate.
Hugowasa simplebouncerin one of Camparelli's
establishmentsuntila near-fatalbeatingerupted
his M-R node. Hugo now possesses brutal
strength, armored skin and a preternatural
dangersense. With suchenhancements,Hugo
immediatelymovedup instature in the syndi-
cate, eventuallyfindinghimselfin an enviable
positionas the higher-ups'bodyguard.
Hugohasshownhimselfto be every bit as smartas
he is strong. Whether his intellectgrew with his phy-
sique is unclear,but he continuesto surprisehis boss at
every turn. It has been whispered in back rooms that
Hugohas too muchinfluenceover the bossand should
be removed. No one dares execute this plan, how-
ever, as Hugowouldno doubtsee it comingand deal
with it.
Nabre:Conniver
Allegiance: Camparelli-Zukhov megasyndicate
Atb-ibutes: Strength4, Dexterity 3, Stamina4, Percep-
tion 5, Intelligence5, Wits 3, Charisma 2, Manipulation
5, Appearance3
Abilities:Academics3, Athletics1,Awareness5, Biz4,
Brawl5, Computer3, Endurance4, Intimidation4, Might
4, Rapport 4, Resistance4, Streetwise4, Style2, Sub-
terfuge 4
Badqounds: Allies2, Backers4, Followers2, Node2,
Resources4
Quantum3, QuantumPool26, Willpower8, Taint2
784 APPlNDIX
answeringonly to her Swissbank accounts,she often
finds herself workingfor the wrongside of the law. No
job is too dirty for her, and no fee is too large.
Raisedby her mercenaryfather, Marissagrew up
on battlefieldafter battlefield,wherethe horrors
of war and the blatant facts of life in a combat
zone scarred her psyche. When her father fi-
nallydied fightingfor the "good guys," who
couldbarely cover his expenses, she had had
enough.Thereafter, she opened her services
to the highestbidder. Moreoften than not, she
"endedup workingfor criminalcartels, corrupt
governmentsand the CIA.
Marissawas capturedas part of a CIAbe-
trayal - they turned her over to the newlyin-
stated Nicaraguangovernmentin the name of political
goodwill.Neverone to go quietly,Marissastarted shoot-
ing her way out. The Nicaraguanregulars, taking no
chanceswithsucha dangerouswoman,fired an antitank
missileat her. A momentbefore impact,she mentally
grabbedthe projectileout of the air and hurledit at her
assailants. In the confusion,she escaped int.o the jungle
and eventuallyout of the country.
Marissanowhas a bone to pick with the US gov-
ernment,and she gladlyworks for anti-Americanmili-
tary operationsworldwide . Hertelekineticpowershave
onlyincreasedthe valueof her servicesand she contin-
ues to pay the billswithmoneyfromthe highestbidder.
Nabre:Survivor
Allegiance: Independent
Attributes: Strength4, Dexterity4, Stamina3, Percep-
tion 3, Intelligence2, Wits 4, Charisma2, Manipulation
3, Appearance4
Abilities:Athletics3, Awareness4, Drive2, Endurance
5, Firearms4, Intimidation4, Linguistics2, MartialArts
4, Might3, Pilot 2, Politics2, Resistance5, Stealth 3,
Style 1,Subterfuge2, Survival3
Backgrounds: Cipher3, Contacts2, Dormancy
2, Eufiber1,Node 3, Resources3
Quantum3, QuantumPool 30, Willpower7,
Taint3 (Glow)
-Powers: Mega-Dexterity • (Rapid Strike),
ForceField • • • • , Telekinesis• • • • , Flight
••
Af'PfNDIX 7b'i
CREDITS
OriginalConceptandDesign : Robert Hatch, with
Andrew Bates, Ken Cliffe, Greg Fountain, Sheri M.
Johnson,ChrisMcDonough, EthanSkemp,MikeTinney,
RichardThomas,StephanWieck,Fred Yelk 735
PARK
NORTH
BLYD.
AdditionalDesign :JustinR. Achilli,StevenS. Long,
MarkMoore 128
SUITE
Authors: Justin R. Achilli,AndrewBates, Robert
Hatch,Sheri M. Johnson,StevenS. Long,MarkMoore, , GA
30021
CLARKSTON
EthanSkemp,FredYelk
AdditionalMaterial: Brooks Miller, Dave Van WHI TE WOLf USA
Domelen
StorytellerGameSystem: MarkRem-Hagen PUBLISHING
RevisedStoryteller System: AndrewBates
Developer : Robert Hatch
Editor:CarlBowen <O1999White WolfPublishing , Inc. Allrights
Art Direction: RichardThomas reserved. Reproductionwithoutthe writtenpermis-
Artists:GuyDavis,GlennFabry,ThomasFleming sion of the publisher1sexpresslyforbidden,except
Langdon Foss, Michael Gaydos, JeffHolt Mike for the purposesof reviews,and for blankcharacter
Huddleston,MarkJackson,PhilJimenez,LeifJones,Matt sheets, whichmay be reproducedfor personaluse
MillburgerChristopherMoeller,WilliamO'Connor,Paolo only. Aberrant, WhiteWolf,Vampirethe Masquer-
Parente, Steve Prescott, Jeff"Send Me More Powers' ade, Vampirethe Dark Ages and Magethe Ascen-
Rebner,Steve Rude AlexSheikman , UkoSmith, Larry sion are registered trademarksof White WolfPub-
Snelly,RichardThomas,MelissaUran lishing,Inc. Allrightsreserved. Trinity,Werewolfthe
CoverArt: TomFleming Apocalypse,Wraith the Oblivion, Changelingthe
Layout:RonThompson Dreamingand Werewolfthe WildWest are trade-
LimitedEditionDesign: RichardThomas marks of White WolfPublishing , Inc. Allrights re-
Playtesters: Bryan Armor, Bruce Baugh,R. Sean served.Allcharacters,names,placesandtext herein
Borgstrom, Deird'Re M. Brooks, James V. Coleman, are copyrightedby WhiteWolfPublishing,Inc.
Bryant Durrell, Brian Goodson, Jess Heinig, Chris The mentionof or referenceto anycompanyor
Hemphill, Brooks Miller, Clayton Oliver, Charlsie productinthese pagesis nota challengeto the trade-
Patterson Mikki Rautalahti,Eric Thompson,DaveVan markor copynghtconcerned.
Domelen,WillVanMeter, DaveWeinstein,DaveWendt, Checkout WhiteWolfonlmeat
AlexWilliams http : //www . wh1te-w0IF . com;
alt.games.wh1tewolf ; and rec.games.frp.storyteller
PRINTEDINCANADA .
ABERRANT CHARACTER SHEET
Birth Name: Eruption:
Nova Name: Nature:
Series: Allegiance:
ATTRIBUTES AND ABILITIES
PHYSICAL MENTAL SOCIAL
STRENGTH
Brawl___
Might___
e oooo
00000
ooooo
§ PERCEPTION
Awareness__
lnvestigat
eoooo
00000
ion__ 00000
§ APPEARANCE
lntimidation
Style_ ___
__
eoooo
00000
00000
§
_____ 00000 _____ 00000 _____ 00000
ADVANTAGES
BACKGROUNDS MEGA-ATTRIBUTES QUANTUM POWERS
00000 00000 00000
00000
00000 00000 00000
00000
00000 00000 00000
WILLPOWER 00000 00000
0000000000
□□□□□□□□□□ 00000 00000
TAINT
0000000000 00000 00000
□□□□□□□□□□ 00000 00000
ABERRATIONS
00000 00000
00000 00000
__ D_D □ rno □
__ D DD rn □□
__ D DD rn □□
___ D DD I I 1 □□
__ D DD rn □□
INITIATIVE MOVEMENT SOAK
.____
__ ___.II I I I I .___I
_ ____._I
_ ___.
Walk Run Sprint _ Bashing Lethal
DESCRIPTION HEALTH
_Bru_ised
__ -o_ □
---□
---□
---□
---□
---□
---□
---□
---□
---□
---□
---□
---□
---□
---□
---□
_lnca_pac_itat_ed
__ □
Dead □
---
(Writein healthlevelsas needed)
--...,
............ -
........-
p-
~
LM OicePoal 0lntion l.ut;pioA.dm Effect
Gu•IIUffl .t.b,«ptoon 2 Stam;na• Abtorpt,on NI" Spe<ul No ('..,_; damogo/-s, no Sl,....t,
2
2
l'ercept,on • ~ -..., Vanoble
Sell
Spe<iol Spe<ul
p..,,......,.
No
No
r, ..........
1e1......... """""'
3....Wdol... 811.
NI" NI"
Onepowen Boobno,o,conc• I Stam;na• Bdum.oesconce Vanoble Spe<ul 10mnutesper-success No o-.ct« ... h19">l
BodyMod,f,cat,on M..c. NI" Sell NI" p.........,. NI" Modof..sd1ancters body.,.....,...,..
nova point
(oronenova
Bod',morph
Boo,t
a-
Clone
c~
2
2
I
3
3
S.......,Body,-i,h
Quant.... Boo,t
NI"
s........0one
(VanabloJ. c~
Sell
Touch
Sell
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(Q.PR)dO,not'" o, Spe<ul
NI"
NI"
NI"
NI"
Spe<ul
~.
Ml.inte1W1Ce
Vanoble
lxene
Yes
y.,
y.,
No
y.,
T... _ .. of onospecif,ctypo of ma11
Crstes 1~e
('ont,ol,....,...
.. 1-w
AddsI dot per succen to speofoc"thixrt•
0... coriial damage,.leth,I damage
of dwxtR""per'IUCCJHS
....... _
point/two Oons,tyC'ootrul 2 v......... Soll r'"'-. Yes ~., deo-.-chonde< ·, den,,ty
-·
NI"
clotalalntN) D,,,nt...,-.t.., 3 0..1 ....ty • D,,,nt...,....., (Q,PR)dOIMlen NI" lnstonl No c.....(Q.suc,..... ) i.,.i, of __.-,.ted damage
0....- 2 M>nofdatoen • 0--- (Q,PR)alO...ten NI" Mmenance y., Mow. choracterto con!.,.. and,...,_ opponents
per clot 2 1n1.a.g.,,c..o..n..,i (Q,PR)alO,note,s Yes Recb:n elfect......., of powen
punhaecl. °""-"' 2 Ma,,;p,at.... Domo,ot,cn (Q,PR)alO...ten
NI"
Concentrabon Yes Tokecontrolof•~ ·• t,,_,...
c
Oomnolton
Lft91Two
powencoat
Elemenb,I........
Elomeni.1-...,
3
3
En,polhotMon<pulot""' 2
(Vanable). Elem,,ml"""""
(Vanable)• El,,...,i.1 Mauery
(W.,.,.,_
v......... resrsted)
c
(Q,PR)alOmotrn
NI"
N/"
Vanoble
v-
5pe<ul
Yn
Yn
Yes
Controlp,,1,cwr 5'b>tonceo, phenomenon
Crate, alterand
Controlond~ to,get', --
,ont,o1......,
,J,,t,nces ., phenomen,
--·
Ent"'l')'Control 3
points(or two E5I' 2 Pe«ept,on• ESP (P,PR)alOmeten N/" c- ... No
p.,. non,,al
A9>1 2 O..tenty • A+t NIA ..... ~==4),40,.,.ienpe,ocl,on
nova points f0ttef..id
Gnv,ty Control
2
3
St......,Fo,cefoeld
(Vll'lll,le)• GroY,ty
Control
Sell
Sell
Vonoble
NI"
v.- v-
y.,
v..
Qu,,,tum• (2 p,, lllCUH) .. 1r1
~•ri:::yond ~•IIC f,eldo
'°"'
vs.811.damage
lalntN}per H<al,ng l NI" Touch NIA lnsbnt y., liNk 1heal i...! of damage pe, quantumpoint
Holo 2 (Q,PR)xlOlllfflf1 (Q,PR)aSmoten Concentrahon No CreatestmaigH
clot,-. ~--Holo
chmecl.Lft91
Homi.,,aM
~
l
2 St......·"""'""""'
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Stll
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NIA
NIA
Spe<iai
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~ ... s.p..te part• of body« create ....ii , ,...,..., frombody
lna,.,.""""'!l-lly"'!l..-twlmmln9~
n...powen Hypno,,,
lnwnobilole
I
2
lntd,g,nce • Hypno,,,
Oe,t,nty • lmmobol<le
(Q•PR)lllllffl
(Q•PR)xlOlllfflf1
NIA
NIA
Spe<,ai
1,cone o, unUoe,t,.,_.i
Ye,
Ye,
Hypnataes I~
R.ndenurg,torrmabtle
coltflvenova lnwnolab 2 NIA Stll NIA Moontenonce Ye, (Q.PR)x28 damagel(Q,PR)l damage
points(or
lhNepolnts
lnh•hon
,,......i,ty
•-ty
luck
1
2
2
I
P..-cept,on• 1nt.. 1..,
W,1, . lr,,,...t.Wrty
NIA
Luck
Stlf
Stlf
Stlf
Stlf
NIA
NIA
NIA
NIA
Pennonent
Conc...trohon
Pennonent
p....-
Ye,
Ye,
NIA
NIA
Heq,lened -
Quont,n • rurhe< al
ol danger
""to"
•b ,ook per dol "'- spoc,Fictype ol~
vs
.=·• Percept""'
S..:c...., on rol redocedomogol'"" tosk, ,....,
talntN)per Magr,et,cMa,te,y 3 (V-). Magr,et,cMastery Sp«iai Vanable Vonoble v.. Mon,pulole mogno1...,ondmogne1oc loeld<
dotpu~ MotterChomeleon l St....,., Mou..-n..m.i..n Sell NIA Maontenan<
e No Dupl,c«e p,_..., of spec,ioctyposol "'"'tor
MotterCml.,on l Wib:• M.,lte, Creahon (Q,PR)...ten NIA Spe<,ai v.. Creole,lllllter of.......,. ...-ts
chasecl. Mtntlli!lo,t 2 lntd,g,nc• • Mental8bst (Q•PR)xlOIMlen NIA louant y., 1lewl 8 damagep,, ...«ffl
M.-.ge 2 Monopulolm • Miroge (Q.PR)x20...ten NIA C'"ontentral,on
Spe<,ai
No
v..
Creotts......,.,
Monopulole
IMgtt
·•""""
ondcontrulmo1eaM,
MoleaAarM,n,p.,1,1,on l (Vll'lll,le)• MoleaAarMonopulolm Vanable V.-..blt
p°"°" 2 Sta,,w'II • POISOf'I Toudi NIA lmtant y., p.....,., o,(ed anoth« p,,100
P......... 1oon 2 Perception• Premon1bon Vll'lll,le Spe<iai l,cene Yes Dotectdanger..- thmu
Pr«ercongn~oon l Per«j)(,on• Pretertogn,hon Sell NI" lnstanl No Forsttr.._we or view pnt ewnts
P~l..M I Pe«ept,on• Ps)'<li,cLd. (Q.Ps:,dwcLd. •Nodt)xlOOO
km NI" Spe<ul NI" Esblil...,...ntal lri< bet....n 2 or-• ch•nden
P~Sl.<ld I WA NI" p..........,1 NIA •2 successn per-doton allat~ ·:stonsnt mentalpoMN
Quantumllolt 2
3
O..tenty • QuantumBolt
Monopulolm • QuantumCOMINCI
~)xlS...ten
(Q.PR),not.,.
NIA lnstent
Ma,r,t.._.
y.,
N.o
lQaj J,(l'Rx4) ol 8 damage : ( J,(l'Rx4) ol l damage
rt~t ·c:rutwes'" or obJtcts From q.anlwn fon::t
Quant"'" Conwuct NI"
Quontumr
........... I St......,QuantumC_.._ Touch Ni" Spe<,ol y., I Q point per dol ..to stard,rd form,of -'Jr
Quantumlmpmt 3 O..ter,ty • Quantum..... int Touch NIA ~ N.o r~~onc1.wa ... ofchorctertoochtd
Q,.,.,tuml.ff<h 2 WA Toudi NIA Instant Y.. (Q. ) ..,ani ... point, tnon,i.,,.td fromto,,gel to chorocte,
Q,antumR,genet-otm
Qu,ntumV....,.-e
2
2
WA
St......• ~um Vamp,,,
Sell
Touch
NIA
NIA
Spe<ul
Spe<ul
y.,
y.,
~ I ~ to odd(Pl\x2)to
le, iied l.ttnbote o, _,.
'I';:'-:
pointsrec....,.td per hour
roo, urg,t lo chn,ct.,
SensoryShield I WA Sell NIA p- NIA Canc.12- per dot on81.ndottacksvs.charocter
Sl,apesl,,lt 3 St...... • Slupe,h,ft Stlf
-en tU" M.nl111111«1 y., Alter<Ntder', ,hapo
-·
Sm:a,d 2 O..t...;ty • Sm:a,d tPR)alS (Q,PR).Smet..- rad.us Conc-tntrallon y., c...... f,eld to limit-
~(Grow) 2 N/" N/" MainllllOnCe N/" Doubleht9'Iondmn,,: 2 Strength.•1S-.... • I -sn...d" p..- dot
0
--·
N/"
S....A11ac:k 2 Dextenty. St...Attod< (Q.PR)dS met.,. N/" Instant Yes (Q.sucoesses) of damage to dazeo, MOd. N urg,t
T.W..-. 2 Oe,t...,ty• TeWune,,s (Q.PR)dOmeten Yes L.,ftand._ phy,ial objedswithoul touclw,g
Telcpothy 2 P<n:eptm , Tdepod,y '-- of ~ ... Spe<ul
NI"
NI" r_....,..,.., No Rudm.nd,.,conl..-mondsondolter-
Telepo,t 2 P..-cept.., • Telepo,t Self NI" lnsbnt No ~ ...!hoot-~ ,nt.,,,.,,,ng-•
TemponlMa,,;p,at.., 3 (Vnble) • TemponlMa,,,pulo4ion Vanable
(Q.PR)_.,.
NI" Vll'lll,le Ye, Monordot• I...,
~
Worp 3 N/" NI" No Crate~es• to poss~ ,nt.....,;r,g..,_
W,otht, Ma,,;p,alm 3 (Vwblo) • Wnthtr Ma,,;p,alion Vlriablo Vll'lll,le y., Alter .,...;pulote_...,.
ABERRANT
Mego-Attributes: Physical Enhancements
Mega-Strength
Mego-Attributes cost Crush
three nova points per Shockwave
clotto purchase (two If Lifter
QuantumLeap
tolnted) and grant one Thunde<-clap
free enhancement. Mega-Dextenty
Adclltlonalenhance- Accuracy
EnhancedMovement
ments cost three nova fast Tasks
points to purchaM flex1b1l1ty
PhysicalProdigy
(two If tolnted). Catfooted
RaptdStrike
Mega-Sti11111na
Adaptab1hty
Durab1l1ty
Hardbody
Regeneration
Res1hency
Mental
Mega-Percephon
AnalyticTaste/Touch
811ndf1ght1ng
Bloodhound
ElectromagneticV1s1on
Ultravioletv1s1011
Infraredv1s,on
V1s1blelightattuner
High-EndElectromagnetic
Scan ------
HyperenhancedHear1119
lnfra/ultrasomchearing
Sonar
Radio scan
QuantumAttunement
Ultraper1pheral
Perception
Mega-Intelligence
AnalyzeWeakness
EideticMemory
EnhancedMemory
MathematicalProdigy
L1ngu1stic
Genius
MentalProdigy
Engineering
F1nanc,al
Investigative
Medical
Sc1ent,fic
Tactical
SpeedReading
Ta,ntRes,stance
Mega-Wits
ArtisticGen,us
Enhancedln1tialtve
LieDetector
Mult1taslung
NaturalEmpath
Quickness
Synergy
Social
Mega-Appearance
Alteralton
Appearance
Awe-Inspiring
Copycat
face of Terror
first Impression
Mr. Nobody
SeductiveLooks
Mega-Marupulahon
HypnoticGaze
Persuader
Trickster
The Voice
Mega-Charisma
CommridingPresence
DreadfulMien
NaturalAgitator
Seductive
Soothe
MEGA POWERS CHART
QualMn
..... _-
,.__...,,..
o-.....,.
p-
Abso,ption
~
8,obn-
Ma.le,y
BodyMod,f,caloon
1.-'
2
2
2
I
DaPool
Ab,«ption
Sun,;,,..
Pe<W91..,• luwoal/l'lri Moste,y
St>m.,a.~.
NIA
~
Varial>lt
Self
Varial>lt
-~-
~-
NIA
0.......,
Spo<oal
Spo<oal
P..-
10mn.ltet. ptr iuccns
t.UtlploActior. Effod
No
No
No
No
C..-t
damage/fflff'JYontoStndh
.3...i.Jdotn.BIL
anirNls
Comm.ncate/!Ulfflllln
,----
Moc. NIA Stll P..- NIA
Bodymor!)I, 2 St1m,na • Bodymor!)I, Soll NIA Maintenanci11 y., Takeaspech el one speaf1etype el motter/fflff'J)'
novapolnt Boost 2 ~·Boost feud, NIA V>riable y., Adck I dot per RJCC<fl lo ,po<1f1<Attnbule
Clows I NIA Stll NIA Maintemnce y., Closecan-botdamage,. letholdamage
Clone 3 St1m,na • Clone Self NIA I sc<n1 No of dund" per 111t<ess
C....t..1 .._,,.l<Ole
point/two c~
Dem.tyCcontrol
3
2
(VanabloJ•C~
V>riable
tPP.)xlO meters« Spo<itl ~ ... Spo<oal
M•mllNll<e
y.,
y.,
Corotrol a,mput.,.. ond,_.,_
..,,_or~"""'1e<"•oer,,,ty
clolstalntecl) O..on1'9'1i
... 3 Dt.<tenty • °"""-'9"(oon (Q•PP.).10.,.,.,.. NIA lmbnt No c..,,..(Q.w«o,ses) '-"" _.....ted don,oge
~ .... o..or.....
°"°""" (Q.PP.).10met....
e·•o
...
,...
2 NIA ~nlenmc:e Yn Alow>diorod.,.lo<onl"'° ond......... ._,.«($
per clot
purch••d
g::._ 2
2
lnt<log,n<e• Onn.pt
~ .... o....n.t ...
(Q.PP.).10met... NIA
NIA
~ntenMl(ie
Concerotnt..,
y.,
y.,
Reeb:.. tlfe<t,_,"
Take<orotrol
_,
J torgefs bro,,......,
ElernMtaiAn""' 3 (V...ble) • Ei.m.nbl Am"" Spo<oal v....... r.. Controlporoaw...W-e or phenomenon
L--'Two Ei.m.nblM.ste,y 3 (Vanablo)• Ei.m.nbl Ma.le,y v....... Vonol,le r.. C....te. olte<ond«ontrolv.,-, somtonceo"' ~
poww9COlt Eq,atl,,c:Mono
......... 2 V....,._(W.......,,....,od) (Q.PP.)"20meten NIA Spo<oal Yn Controlond.,...pojot, target's..,.....,.
~ M,.._ NIA NIA Sell P...........t No Pl.,...~11nefflln<Offlffll
threenova EnhopyCorotrol 3 f.::...b1el
• Entropy Ccont.-ol Vonoble Vonoble Spo<oal Yes Ccontrol ond~• entrop,cfe«H
points (or two
IIOYCllpolnts
talntecl)per
ESP
~F"oeld
~,ty Control
He,mg
2
2
2
3
3
e«ept..,.E,SP
D.xtenty•fl+t
si.,,.., • For«F",eld
(V....ble) • ~,ty Corotrol
NIA
tPP.J"20met.e,s
Self
Vonoble
Tcud,
NIA
NIA
NIA
Vanal,le
NIA
~.
M.,,,t-·
Concwnt.or1
V....ble
lmlant
No
p.,"°"""nilH
Yes
Yes
Yes
~~4).40m.ttn
~-.
Monof,Jal•
(2 per su«... J ..
gra.~y ond
1n..,.
,....,oc:
per actoon
f..id,
n. BILdom.ge
HoakI htolth 1-1 el BILdom.geper quanbm i-,1
clot,-.
chaMcl.L--'
Holo
Homunculus
Hypcnnowcmc:nt
Hypno,,,
..
2
3
2
I
M.n,pwloon• Holo
5um..,.Homuncu1us
Oc:xtenty ...Hypcnno
lnttl,g,,,ce•Hypno,,s
..,mt..c
(Q.PP.)xlOmete,s
Self
Self
(Q•PR)mete,s
(Q•PR),Smole,s
NIA
NIA
NIA ~--
Conctntnt_,
Spo<oal
No
~
y.,
c...>1.. mogn
Sop,nte port<el bodyor cro>le.....II uo>t,.... f..,.. body
1ncro..,."""""9- flyingor -- speed
--·
1hrMpoww9 Hypnolu"'"'lJOI
~ 2 O..tenty • lmmobolozo (Q•PR)xlOmete,s NIA l><onoor... ~dostroy,,d y.. R.ocden"'lJOI
.........
COit flv9 IIOYCII
polnts(or
thrNpolnts
Immolate
lntu,t,on
lnv,,,b,l,ty
............ lrty
Lud,
2
I
2
2
I
NIA
P«cept,on • lntut.>n
w... i.-bWoty
NIA
Luck
Self
Self
Self
Self
Self
NIA
NIA
NIA
NIA
NIA
Ponnonont
Concent:rahon
p.......,...,
p.......,...,
Yn
y.,
y.,
NIA
NIA
(Q.PP.)"28 dom.gel(Q.PP.)L dom.ge
He+lened
~i.an.
........... J danger
rur,ber of 51JCcess
.(, toal<per dot Y>, 'f)O<lflC
v,,.=-·,
lype oilocl,
Percept'°"
So«esses on ,ol recb:e dom.ge/,.... lad.,.....,.
talntN)per Mognot,cMa,t..y 3 (V...ble) • Mognot,c Ma.l..y Speo,,j v..... V....ble Y.. M.n,p,bte _,.t""' ond_,.toe loelds
M>ltorO--. 3 si.m.... M>lte<Cham.i.on Self NIA MoontCNOCO No D,,plo<>tepropert,es el 'f)O<•loctype, el motl«
clot put'- ~ter-Cre;ahan 3 Wits• Mitter-CrHhon (Q.PP.)met... NIA Spo<oal Yes (rules matter of vanous 1«t1
chcuecL MonulBbst 2 lnt<log,n<o • Mont,1Bbst {Q.PP.)xlO,..,.,.. NIA
NIA
ln>lont Y.. 11-!Bdon,ogep,<1'1«.,.
Mngo 2 M.n,pwloon• M""!I< {Q•PR)x20met.,. Conc.entrat.on No Cre>tesMoOn ,n "'lJOI'• m,nd
Moleculr Mon,pAat... 3 (V....ble) • Moleculr M.nopulot'°" Vonoble Vonol,le Spo<oal Yes ~- ondcontrolmoi«ule<
p......, 2 St,m..,.p..,... Touch NIA lmlant Yes Po..one<.,fodanoth«p,nan
PJ'efflOfllhon 2 PerceptllOII • Premorwhon Vonoble Spo<oal lxene y., o.t.<t danger or ttr ... ,
P..ie«ongool'°" 3 P«ceptoon• P,et...,ogn,l,on Self NIA lmbnt No Fonee futL.-eo,-v,ew p'5t nfflts
P>yd,,cln I Pe,cept,on• P')do,c l.,nk (Q.P,y<hocln•Nocle),1000 km NIA Spocoal NIA E.tablnh.......,1"-2or mo<edioroden
P>yd,1< Shoeld I NIA NIA Ponnonont NIA •2 succ..... per dot on al >llempblo,_ mental_,
Quonlum Bolt 2 D.xtenty • QuontumBolt ~,;),ISmeten NIA lmbnt y., ~QxlJ.(Pl\x4) of 8 dom.ge:[Q"2J.(Pllx4)el Ldamage
Quont,.,,Comtrvct
Quont..n
~lmpnnt
c__,,
3
I
3
Mon,p,At,on• Quant..,.Con,tn,ct {Q•PR)mete,s
Sum.... Quant..,.c-
o..tonty • Quantumlmpront
Tcuc1,
Tcud,
NIA
NIA
NIA
~--
Maintenance No
y.,
No
f"Nf.e•cre«...-es· or obJeclsfrom~
IQ poonlper dot w,tostondanllonns
Copy..ri::ondobM,esel CNr'elorI
force
'!.:;:r
=
Quont,.,,Leech 2 NIA Tcud, NIA lmbnt Y.. (Q. ) .......- poontslnMlerred fromtarget lo characte<
~ R,gc,,e,ol,on 2
~v....,... 2
NIA
- • Quant... v...,...
Self
Touch
NIA
NIA
y.,
Yn
r,:;:1 '~
,.,..1., ,nod Altnbolee< -
C':
lo odd (PR,c2)lo poonts.--.....1 p«hoi,-
target to chn<tor
S......,.Sl..id I NIA Self NIA P...........t NIA Con«!2 suc<nse. per dot on 81,ndlll>cks"" charo<te,
-·
Moo-•
Shapw,11 3 - • Sh,posl,,lt Sell NIA Yes IJle<CNreler"sshop<
-
Shroud 2 O..t..-.ty • Shroud (Q•PR)n mete<radous Conc.entnbon Yes Cre>1Hl..id1oLmo1,,;,;..,
--·
tPR)•ISmeten
5-norJ,h (Grow) 2 NIA NIA NIA Do,ble he9'I ond,_., •2 Str.n¢,. • I Stmn.. • I "lln,,,ed" per dot
5-norJ,h (Shnr-lt) 2 NIA Self NIA Yes IW..ce';';fi,ond"'""to V8"°"""' .11o•~111..,,u. •I dfmlty tohtdincler
St<obe 2 Oext..-.ty• St<obe (Q.PP.),10meten NIA v.. ~ I ~semes
--·
ror1un persuccff5
S....Attoc:k Oextenty• Sm, Alto<k (Q.PR),IS meten y., « dom.gelo done< MC>d<out "'lJOI
~--
2 NIA lmbnt (Q.,u:.,.....)
T.........., 2 Oextenty• T.w.n.... (Q.PP.)lclOmeten NIA y., Loftond..,.. phys,c,IobJecb wilhoulloudwog
Tl!l,pathy 2 P«cept,on• Telepolhy I.no" ..;,. "'Spo<,,j NIA Concentne:ion No R.eodrntneh. scon for""""' ondolter......,..
Toloport 2 p.,.ep1,.. • Tclq,ort Self NIA lmbnt No ~ "'thoul pou,ng ~ WWO<Vfflll9'1'KO
T""'P""-Mnp,A>l,on 3 (VanabloJ.r.._..i~oon V....ble NIA V>riable Yes
c..-.,:rmes·
w"I'
W..ihe<~ion
3
3
NIA
(Vanablo)• W<>lh«Mnp,j>t,on
(Q.PP.)met....
Varial>le
NIA
V...ble c No
Yes Aller
toposs ~ lllffl"OOingspoc•
lnlf1ipul.ee...-hor
ABERRANT
Commanding Preience
DreadfulMien
NaturalAgitator
Seductive
Soothe
MEGA POWERS CHART
ABERRANT
Index
A Perception 134 DamageAdds 241
Wits 135 DamageDice 241
Aberrants 102, 130 Physical Attributes 134 Lethal 241, 253
Aberrations 151 Dexterity134 Dexterity134
High-Level Aberrations 152 Stamina 134 Dice Pool 107
Low-LevelAberrations 151 Strength 134 Difficulties 108
Medium-LevelAberrations152 SocialAttributes 135 Directive 132
Abilities 136 Appearance135
Academics 137 Charisma 135 E
Arts 138 Manipulation135
Athletics136 EmpathicManipulation 196
AutomaticSuccesses108
Awareness137 EntropyControl196
Biz 138 B Eruption 116
Brawl 136 Eufiber 141
Bureaucracy137 Backgrounds139 Examples of Rolls 110
Command139 Allies 139 Experience123
Computer137 Attunement139 Experience Costs 124
Drive 136 Backing140 ExperiencePoints 123
Endurance137 Cipher 140 ExtendedActions 109
Engineering 137 Contacts140 Extras 230
Etiquette 139 Dormancy141 Aggravated231
firearms 136 Eufiber 141 Area 231
Interrogation138 Followers142 ArmorPiercing 231
Intimidation138 Influence142 Burning 231
Intrusion137 Mentor 142 Cloud231
Investigation137 Node 143 Explosion231
Legerdemain136 Resources144 Homing231
Linguistics137 Baselines262 Impervious 231
MartialArts 136 BonusPoints 116, 121 IncreasedDuration231
Medicine 138 Botches 108 IncreasedRange 231
Melee 137 MIRV231
C Range 232
Might136
Perform 139 ReducedQuantumCost 232
CharacterConcept113
Pilot 137 Spray/Jet 232
CharacterCreation 112
Rapport 138 PhaseOne: Human113 F
Resistance137 PhaseTwo: Nova 116
Science 138 CharacterCreation Table 120 Failure 107
Stealth 137 CharacterDevelopment123
Streetwise 138 Charisma 135 G
Style 138 OoseCombatManeuversTable 250
Subterfuge138 Glossary103
CombatSummaryChart 242
Survival138 GoldenRule,the 106
CombatSystems239
Actions 106 GrenadeChart 277
ArmoredCombat250
ExtendedActions 109 OoseCombatManeuvers244 H
MultipleActions 110 CombatTums 239
ResistedActions 110 DefensiveManeuvers243 HealingBashingDamage254
Adrenocil in 281 GeneralManeuvers242 HealingDamage254
AeonSociety 102 ManeuverComplications248 HealingLethalDamage254
Allegiance113,129 PullingYourPunches241 Health252
Aberrants 130 RangedCombatManeuvers247 HealthChart 253
Corporate/Other132 SpecialNovaManeuvers246 Recovery255
Directive132 StageOne: Initiative239 HeavyWeaponsChart 276
Individualist132 StageThree: Resolution 240 Henchmen282
ProjectProteus 131 StageTwo: Attack 239
Project Utopia 130 Compulsion 145
Teragen 131
Appearance135 D Initiative116
Armor 242, 277 Intelligence135
ArmorChart 277 Damage240
Aggravated241. 253 L
Attributes 133
MentalAttributes 134 Applying Damage253
LethalSoak 254
Intelligence135 Bashing241, 253
Lifting 234
ABERRANT
Mega-Strengthand, 234 p TemporaryTaint 149
Live-Action103 Teamwori< 111
Perception 134 Teragen 131
M PhysicalAttributes 134 Throwing236
PhysicalTasks 233 Mega-Strengthand, 236
ManeuverCharacteristics242 PoisonsandDrugs 279 Time 106
Manipulation 135 Adrenocilin 281 Trails 107, 127
MasterPower1List 181 Amphetam inesandCocaine 280 Trinity 102
MaterialStrengths 257 Depressants280 aberrantsin, 103
MaxingPowers 147 Hallucinogens 280
Mazarin-Rashoud node 143 Mite 281 V
Mega-Attributes 154 Moxinoquantamine 281
BuyingMega-Attributes154 NerveGas 280 VehicleChart 278
Enhancements15S Red7 282 Vehicle Damage279
Mega-Appearance170 Soma 281 Vehicles 278
Mega-Char isma 175 Tear Gas 280
Mega-Dexterity158 PowerUse 111
w
Mega-Intelligence164 ProjectProteus 131 Weapons274
Mega-Manipulation173 ProjectUtopia 102, 130 Grenades2n
Mega-Perception161 Prologue121 HeavyWeapons276
Mega-Stam ina 160
MeleeWeapons274
Mega-Strength 156 Q
RangedWeapons275
Mega-Wits168
Qualities 134 Willpower116, 144
TaintedMega-Attributes 154
Quantum116, 146 Recovering Willpower145
Mega-Strength 156
QuantumDetection143 UsingWillpower14S
MeleeWeaponsChart 274
MentalAttributes 134 QuantumPool 116, 146 Wits 135
MentalDisorders 1S2 RechargingQuantumPool 146
Mentalfeats 236 QuantumRecovery143
MentalPowersand Psi 180
R
Mite 281
Mitoids 283 RangedCombatManeuversTable 250
MolecularAlteration212 RangedWeaponsChart 275
Movemen t 106, 116 ResistedActions110
MultipleActions110
s
N
SecondChances111
Nature 113,127 Soak 241, 254
Analyst127 LethalSoak 240
Architect127 SocialAttributes 135
Bravo 127 SocialGraces 237
Bureaucrat127 Soma 281
Caregiver127 Sourcesof Injury 255
Conniver128 Disease255
Critic 128 Electrocution 255
Explorer128 falling 256
follower 128 fire 2S6
Gallant128 Radiation 257
Hedonist 128 SuffocationandDrowning257
Jester 128 TemperatureExtremes257
Judge 128 Vacuum257
Leader 128 SpecialManeuvers147
Martyr 128 SpecialNovaManeuvers250
Paragon128 Specialties136
Rebel 129 Stamina 134
Survivor129 Storyteller 101
Thrillseeker129 Storytelling 258
Traditionalist 129 Strength 134
Visionary129 Successes107
nova 102
NovaPoints 117 , 121 T
NovaThreats 283
ElCuchillo 283 Taint 148
Hugothe Bouncer284 Aberrations151
MarissaDunlop 284 PermanentTaint 148
ABERRANT
Aberrant:Y,,,.One
To Baskm the Light...
The Aberrant world1sa vast and often terrifying
place. Who knowswhat secrets luri<in the NovaAge of
2008 '?Fromthe mazyalleysof HongKongto the
eerily sterile paradise of AddisAbaba, this sourcebook
providesall mannerof exotic localesfor characters to
control...or die exploring.
Or Lurkm the Shadows
This sourcebookdetails the Aberrant worldas 1t
stands m the year 2008 . A host of cities from around
the globe,as wellas variousdangeroustechnological
items,give Aberrant characters all the hotspots and
heat they can handle.
September1999
E,q,ose:Aberrants
The Center CannotHold
Fugitives... murderers... or unsungheroes'?The
controversial Aberrants faction is outgunned,
outnumberedand has the weightof the worldagainst
it. Aberrants wouldn'thave it any other way.
The Price of Liberty
Expose: Aberrants details the nascent Aberrants
organizationand its fight againstAeon'sProject
Utopia. At only S4.95, this book's a steal for Aberrant
players and Storytellersalike.
November
1999
AberrantProjectUtopia
Guiding Humanityto a Better Tomorrow...
It is more powerful than nations. 1tcontrols more novasthan any other entity in the world. 1tis Proiect Utop,a,
stalwart guardianof Earth. Utopiahas ended wars, cured diseasesand savedentire populationsfrom starvation.
So why are some novasso hell-bent to take it down?
Along a Path of Blood
This sourcebookdetails Project Utopiaand the novaswhoserve ,t. An entire organization- includingsubsidiar-
ies TeamTomorrow and Project Proteus - is covered in minutedetail in this 144-page tome.
December 1999