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Tuucs Thugs are the foot soldiers of the back alley, the people with wiern Street Fighters tangle when busting crime rackets or saving innocent victims. Thugs usualy work for somie boss oF other. although mary simply form their own gangs and terrorize the public on their own, TuuG NONE! Name: TOUGH Styl Strength @®®00 Charisma — ©@000 Dexterity @®000 Manipulation @®000 Stamina ©8000 Appearance 0000 RANKS Boss: NONE Perception @@®000 Honor_vowe Intelligence @0000 Glory__vove Wits @@000 Rank won Other Traits IxTimpanion 00000 security 00000 STREETWISE | 00000 00000 Manuevers and Powers’ Speed "Damage Punch: Jab + 2 Strong = = Fioroo oi = Kick: Shor! Forward Roundhouse Grab 2 z Block Movement 2 Bina 8 2 Name: GANesTeR ‘Style: NONE ‘Strength @@000_~ Charisma @@000 Dexterity 88000 Manipulation ©0000 Stamina 000 Appearance @@000 Bossi NONE Perception @@000 Honor_sone Intelligence @®000 Glory None Wits @@000 Rank_wove Traits 00000 INTERROGATION | 00000 irimioarion _@@O00 __00000 smscrne 98000 ______-00000 00000 00000 Weapons: Speed Damage Manuevers and Powers Puneh: Jab 2 2 Strong LS Ses Fierce —— Kiek: Short Forward Roundhouse z Name: WARRIOR Stylez NONE ‘Some thug types include STREET Gangs Not all stet gangs et rugs ofan money. In harsh relanocroods, sch oan er prolactn om each athe Sadly, te poradox olin loads to voleres whan dierent (Fouts fel tentenee by each cher Navy garg mantbers Gor toonsiartemsehsetmial Allmesane, 69s tows hon Sit Fighters cess a Seat gan's cat Other gangs enub thai nose at decency, deaing tugs er shaking down shopkeepers fo vase money fr tat faves vices. These gangsters often have rough lives and want society te chee tro pan tang outthar anger on re Innere. Mary Gf tnese gangsters navosarelornalhrar, butt erly appies to enyone outside the gang. Wert ofallae tte apie atpacks — ro i eojadod het cme seers he sce, These pangste have No sorse horor and deserve ntting beter thn a quick nptoirtonsve Tougns ual makeup nemaforiyotsteat gang foes ‘A few Gangsters often lead the gang. and a really large or tepecaly ugh gang may havea Warr aie hose Crimea args ones deal drage migasons, or angageinestortonand Breakrg-anserinng Soma avooenseretwerisio nce len goods or traffic in drugs. Street gangs are very territorial tho igitetakanyaneespaesing en Pr" Strength Charisma }@00 Perception @@00CO Honor_wowne Dexterity Manipulation @@0OO Intelligence @@000 Glory__\ove Stamina Appearance @®000O Wits ©0800) Rank__none Other Traits Manuevers and Powers fusamvess srmcerwise Speed Damage oom Fae SUn eT Punohi Jab é ws INTIMIDATION ‘ston, = < spa amea Fierce 2 @ ee Kick: Short £ = Soarin! Forward 3 7 Foundhouse 4 « Grab ck z (esa) —— | Movement « @ reso euTr 2 * cl rower verencut 5 = @@00°0 ooo Foot sweer 1 2 EEEEEEEEEE palth @oneece @0000000000 gouuog00999990090900 enr4e/ TERRORISTS ‘Oeqwuzen Ci ‘iB groupe ior ARS xii prises, These ciinals are dangerous o cross, usally armed, et oes rave soren purl paurdatinen chante jsover (ong bal wring hap fermiel.soncr tier ller characters who cross tet, ete), A lower levels, Tough Usually serve as rumers ox ired muscle o fet bosses, Mig ial Corgers cle Merah Unéoroeseatee OCIOOrC IRIS lop forked Warlore are i olte Klee ng essasine of te organization, or may be bosees themes, COngrldec cn hao iy tack tho CHEE AG ar iads toe talan Maa, rom Japanese Yakuza to dermal ban passes, Some have poticalmavations, Ike the RA: tase grupe eh breif ke ovr eka bus corM Viol ‘otuther thor cauooo, Otter ikethe Meta, soe thereeNes a necessary parisons economy. Manyorganized cme groups have lng Rstoies and vadtons hoor fs important to these {ole, Otter, more modem groups dort carotcr honor a ll — prof and bts of eal that mates to them, Whatever ther mate, ogarized criminals ike the worst aspects of socely are muke fer a lng Pouce plenty epporuntss cress pa with ew shoul lo beroted that ign copsisa ver badiee: frees ano tego is da ation. Potce have bascaly vaste raaucee'l tap atl orom The bos aN nar iefsisd By Sones soa Pouce Raves ‘Name: cor ‘Style: NONE Boss: NONE Strength ©8000 Charisma ©@000 Perception Dexterity Stamina Manuevers and Powers enmess Speed Damage a ae aha —— o_O strorg = 2 Fierce 2 Kick: Shon Forward Rourchowse Grab ock RME TAN ATION Name: SWAT. Boss: NONE 0000 ©0000 Perception @@000 Honor Dexterity @8@00 Manipulation @@000 Int 000 Glory__vove Stamina Appearance @@000 0 Rank None Other Traits Manuevers and Powers ‘ORNE: SeCuRTY INTERROGATION STEALTH INTUIDATION. ‘STREETWISE: Punehi Jab strong Fierce Kick: Short nvesTioarion Forward Roundhouse Willpower @@0000000 uuuguogooo Strongth Dexterity Stamina Genin ara the ninja rank-and-file, whil Nina Wann \avetarsh antaaiha Vangie ot Wha! wouldan adventure game be with- out ninja? These mysterious assassins aro far deadlier than any run-of-the-mill gang- sler—their skils, weapons and dedication make them tough foes with a touch of class. Beating up a bunch ol sireet punks? That's easy! Facing down a contingent of ninja? Now that’s an adventural Hapier OF tw, Niwa Ranks GENIN Style: NONE @@000 Charisma @@000 Porcoption ©8000 Manipulation @@000 Intelligence ©0000 Appearance @®000 Wits experience, Actual ninja are traned for years, sometimes from birth, and must prove their worthiness many times over Despite their shill, nna usually fall before the might of superior martial artists. A couple of Jonin or Genin, though, f played well, canmake life very difficult ora Street Boss: NONE JOO Honer_vone 9000 Glory__Nowe ___ OO Rank_wone BLING FIGHTING: INTIMIDATION. seourery STEALTH SUBTERFUGE Puneh: Jab Strong Fiorce Kick: Short Forward Roundhouse Grab Block —— | Movement sib Kick Manuevers and Powers: ‘Speed aneSTAND Kick a zi 2 3 7 z Name: JONIN Boss: NONE Strength Dexterity Stamina 0000 0 Manipulation 00 Appearance 00 Perception @0O Honor None ‘BUND FIGHTIN Other Traits 1000 6 @@000 SEA Puneh: Jab Strong Fierce Kick: Short Forward Roundhouse Grab SouDiers Soldiers represent the backbone of rational military unis, private armies and mercenary groups. Soldiers are heeviy armed and pose a major threat to any Street Fighter uckless Groughtotakethem on. Special Forcoe Fightereike Gul often fine themselves ighting. with or against solder Veterans hava seen bate and survived — they're a tough breed, and include professionel mercenaries and war hard ened vets Lifes are fulime fighters — Special Forcas mon, commandos and eite auards Soupier RA INKS Name: VETERAN Style: NONE Strength ©8800 Charisma — ©@@00 Perception Dexterity ©0800 Manipulation @@000 Intelligence Stamina @®800 Appearance @@000 Wits Other Traits Manuevers and Powers Punch Jab e * strong 5 ‘ 09000 | Fierce = eet ae 00000 | Kioks Shon Forward Roundhouse Boss: NONE Strength None: Dexterity Stamina Manuevers and Powers Speed Dama Punch: Jab 2. csakg— Strong 3 7 Force 2 2 Kick: Short Forward Roundhouse Grab Block ae Movement ‘ PWING BACK Fist ALERTNESS exacerme @@000 sume. __ @@@BO Rain CRACKER 2 3 Agents The ciffernce betwoon agente and thugs is one of ap. proach; thugs are usually simple muscle, while agents have a variaty of skils, backgrounds and devices that transcend the realm of tha simple brawier ar triggerman. Agents usually have access to high-tech gadgets or weapons (Chapter Eight), but rust keep a lower protie or risk blowing their missicn, Agent Ranks Name: CARTE BLANCHE Style: NONE Strength @@000 = Charisma @0@000 Perception @@@@0 Honor_sone Dexterity 0000 Manipulation @@@@C Int Stamina @®000 Appearance @@@00 Wits Boss: NONE Punehi ab STREETWISE tong = Fierce INTERROGATION Kicks Short INVESTIGATION Fomrerd Roundhouse Wenponat < fi Grab gH ES ge nll har Seer corsLes + rec) ° —— A ts sea __t__ seercarsues = __s__ereev) Movement 2 1 ——_| nomer onset 2 é DOUBLE READ GOK 2 sume 7 2 Boss: NONE 00 Honor_none Name: SPECIAL AGENT Strength Dexterity Manipulation Appearance Traits Manuevers and Powers ALERTNESS SECURITY Seve on oe asa abi eta * a Strong 2: £ oe nt Fierce +. = INTERROGATION Kiek: Short af 3 Forward S £ Roundhouse 4 L Block 1 ts son. —— | Movement é an — J cnr 5 chi Willpower mnow 2 ®000000000 | eeeeoccooo | gaH9g03090 9009990909 Weapons are the teols of viclonce; ail decent men detest them. Weapons are the tools of fear: a decent man wil avoid them except inthe dires! necessity end, # compelled, wil use them only with the utmost restraint. — Lao T2u, Tao Te Ching The use of weapons in Street Fighting is stained witn dishonor — an unusual fact considering thal many nenoreble rmattal arts are almost exclusively onented towards weapon training. For instance, Kyujiisu and Kyudo focus on archery ‘while Kenjtsu and Kendo focus on swordplay; both, however, are respected Japanese martial ars, However, wih few excertions, honorable Street Fighters avcidthe use of weapons nthe ring: Street Fighting is econtest cf skill against skil, nol simply a gauge of who has better hardwaro. Thisattitud is often carriedoutside thering, andthe most honorable Sirost Fighters will avcid using weapons. whenever possible There are. of course, occasions when armed combat may be acseptabie, Forinstance, charactersmay be challenged 10 weepons-duel and refusing could bo a ctain on their reputa. ton. Furthermore, if an opponent resorts to using weapons, Stree! Fighters dont lose Honor for fighting back in king —but ney do gain extra Glory if they are victorious without resorting to weapons use. Duelists, however, area special breed of Street Fighter: they attach ro dishonor to the use of weapons in or out of the rng. Duelists study the same marti! arts as most other Street Fighters, only tneir instruction focused on weapons-use. Duel- ists who fight exclusively in a Duelist tournament, or who use weapons only against other Ouelsts, do not fose Renown merely for weapons use. However, thare are still conventions, cf “honorable” benavior associated with Duefist matches, which must be followed lest Honor or Glory be lost, Duciisis who fight unarmed combatants do face a potential loss of Renown, while their opponents may gan Renown. ‘Note: Combatants who fight with Animal Companions are not considered unarmed! Action Using a Firearm Using a weapon against an unasmed opponent Choosing to fight weaporiess against an Duelist Fightng weaponless and defeatng 3 Duslist Losing because you fougnt unarmed against a Duelist Disarnng an oppanent Allowing a disarmed opponent to retrieve her weapon Duetists ano RENOWN Honor Glory “1 Permanent “1 Permanent 2 40 4 4 40 #2 + 40 +0 "1 4 +0 Stytes AND Weapons TRAINING ‘Weapon use Is often integral 1o the upper-level training of many rrarial arts styles —thus, even i the Street Fighternever uses the weapon, she may stil have trained extensively with ii. Arumber of tho olylos raprosentad in Street Fighter are Isted below, along with some appropriate weaponsthat might be studied Aikido Staff Bokken Naginaia Spear Baragah ‘Saber Statt Cepoeira Razor KabaddiiLer Drit Bhuj (Axe) Chakra, Katar Paa Saber ‘Speer Staff Kung FuWu Shu many, including Broadsword Saber Speer Staff Steel Whip Nipjiteu many, including Bow Kusari, Kusarigama Ninjato Shurken Savate Cane/Baton Rapier Shotokan Karate Nunchaku Sai ‘Staff Tonta Special Forces Combat Knife Silat Baton kris Spanish Ninjitsu Claw Dagger Rapier Saber Shuriken Tal Chi Chuan Baton Broadsword Spear statt Using WeApons Using weapens in Street Fighter is somewhat different from unarmed combat: although it is based on the same system. there are a fewpartcularswhich you should beaware of WEAPON TecHNIQues Each weapon has i's own “sprit.” Each weapon must be used ints proper place in order tobe effective and enable the handler of the weapon to take advantage ofits properties, — Miyamoto Musashi, The Book of Five Fings ‘A number of Weapon Techniques are likely to come up during the course of a Street Fighter chronicle. These Weapon Techniques include: + hes * Bows * Blunt Weapons *ChainsMihps *Chbs *Flails * Firoarms: oKoiles * Spears Slaves * Swords ‘Thrown Weapons. Axes This includes any varietyofaxe-like weapons, fromacamp- axe to medieval batlle-axes to the short axe of some Kung Fu styles, Depending upon the size ofthe weapon, maybe used one: oF two-handed, Buunt Weapons ‘These ave heavy instruments used to baller an opponent. ‘They can be elaborate and beautitully-crafted maces or ‘warhammers. or they can be rocks or heavy sticks picked up Weapons AND Uwaryed Comeat \Weapens uae olten precludes othor types of altacks, A Duelist using weapons will find his unarmed attacks re stricted: Punches: if using one-handed weapons, the Duelist ‘may alternate between weagen and open-hand attacks. If using two-handed weapons, then she may not Punch. Kicks: Weapon-wielding Street Fighters arenct gener- ally prohibited from kicks, although more acrobatic kicks may beresticted. Use common sense: altempting aBackilip Kick while holding a spear is not very practical — even for a Street Fighter. Blookst /vred Stroct Fightors may block with a tree handor their weapon, and most blocks are notresticted by Weapons use. Grabs: Stroot Fighters cannct sttemptGrab manewers while holding a weapon from the ground. Depending upen the size of the weapon, i ‘may bo used one- or two-handed: Bows Bovis are not allowed within the ring, butthey may be used ntournarenis as ests or demonstrations of ski The skill may be developed by hunters, assassins, hobby'sts, and others, Bows are chyiously two-handed weapons, Crains/Weis ‘These are long, flexible weapons which are usually qute heavy, Their use involves a snapping motion at the weapon's, terminus te produce a rapid and painful impactor achiboing action which flexes around tho target, thushitting more of tho largels surface. They can also be used to wiap around objects — such as, opponents’ weapons (to disarm the person), rafters ((0 croate an imoromplu swingline). oppo: nents logs (to tip thom), ete Note that aminenum Cnains/Whips +o” better isrequiredto use these weapons without serous risk of selFiniury. Use of these weapons accurately and wih maximum affect is a compte ski Fireaees ‘These are gunsofany lindas described in Street Fighter. Storytellers may feel that Firearms as are not sufficiently Urreatening; so, Sloryleliers can rule thal Firearms aulomat cally cause aggravated damace, Honorable Sireet Fighters do notuse Firearms. Of course, if Steet Fighter has any rmlliary training whatsoever, itis foolish tethink that sne will be ignorant n Firearms us2—even the Samurai were trained in ritlery, along with the bow. Some stylists have tried to establish gunmanship and Zen archery as, cognates, bul thers is a minority view Frais Those ate any weapons which have two or more sections connected by short lengths of chain or rope. Usually they are {wo oat-longrods, athough they can nave tnreeormore rods, longer sections of chain, etc. if the chain songer than afoot, however, the weancn 's considered a ChainWhip weapon Knives ‘These are short, bladed weanons, usually no more than a foot long, Knives (daggers, etc.) are ona-hanced weapons, land seme can be thrown. Spears These aro any weapons that have along shalt with s blade: on o1@ or both enids. Unless specified otherwise, they can be thrown or used at close range, and aetwa-nanded weapons, Staves These ate long (fou foat of more) 10ds, usually made of wood. They are two-handed weapons Sworps ‘These long-bladed instruments come in an unbelievable varity of shapes and sizes, and can be one-handad or two- handod woepens. While they are not balanced for throwing, the Storyteller may elect to allow a Steet Fighter to throw her sword ky spending ore Willpower point. Turown Weapons ‘These ere any weapons designed speoitically for throwing, such asshuriken or darts. Like Firearms, Thrown Weapons are cisdained by honorable Sireat Fighters. Their range is usually the thrower'e Strengths Technique in hexes, OTHER TecHWIQUES Shouid the Storytellerneed other Techniques (suchas Ant Tark Weapons), she should fee! free ta develop them based on the examples here, - Weapons Maneuvers Fighting with weapons ie eightly different than unarmed fighting, and requites a different set of basic maneuvers. Any tighter tained in any Weapens Techniques has the following Weapons Basic Maneuvers. Attacks “Jab Sinke: +2 Speed. -1 Damage, +0 Move ‘Fietce Strike: +0 Speed, +1 Damage, +0 Move + Strong Sirke: -1 Speed, +3 Damage, -1 Move «* Borseik Attack: -2Speed, +4Damage, -3 Move (cost: one willpower) . Orner Maneuvers + Parry. 44 Speed, no Damage, no Move (Special: see description below) + Disarm: -1 Speed, no Damage, -2 Move (Speciat: see description beow) ‘ Movement: 2¢ unarmed fighting * Grab: see description below Players should comolete eight combat cards for each Weapons Technique — one card per Basic Maneuver Amacks These are the basic allack maneuvers. The first three cortespond with the Jab, Song, and Fierce Punch Maneu- vers in unarmed combat. The fourth, Berserk Alack, is an al-out, do-oF-die attack, usually used in desperation or rage. Prayers should use this Maneuver only when the Story cals for tas the climactic blow of a major duel, for example. used successfully, this Maneuver should have a dramatic effect (such as smashing through the target's blocking weapon or inning the target to the wall behind them, etc.). and will gain the character one poi of temporary Glory. Characters who routinely go Berserk run the risk of being perceived as un. slable and dangerous, Paretes Partying with weapons is similar to the unarmed Block Maneuver When a character Parries, ha adds the +4 Speed Maditier te his Dextorty, and adds his Weapons Tochaique to Fis Stamina for the purpose of calculating the Soak. When Partying with a weapon, a character can add +2 Speod tohhor nox! ranouver (the following tum)if she usos tho weapon, Pairies, like Blocks, can be used to avoid some Knockdowns end as Abon' Maneuvers. Disays Disarrns only work against armed oaponents, knocking the weapon out of the target's nang ang away. The combatant rolls his Stenaih+ appropriate Disarm Technique— Weapon, Punch, or Kick, Successes rolled determine distance in haxes vine the direction the weapon flies is the player's choice. MoveMeNT Moverent is treated the came in armed and unermed combat Gra Very fow weapone can be used te Grab the opponent — ‘generally such weapons must be flexible, ike a chain or whip. ‘This is determined cn a weapon-Dy-weapon basis and by Storyeelier discretion Weapon Descriprions Your choice of weapons does not make much ciferennce if you understand their nature — Miyamoto Musashi, The Bcok of Five Rings ‘ine following weapons cen be found used by Duelsts end ther Street Fighters, a3 well as Shadoloo thugs and otner ishonorable folk Bagh Nakh —This weapon, ak. “Tiger's Claws," con- sists of a crossbar held in the palm of the hand, wi long, sharp “claws” protruding from between the users fingers — ‘somenhat like a set of spiked brass knuckles, lisong —Thisis a smal, switchblade:-ike kaite which has a6"blace concealed ina lock-opennandle,Itispopularly caled a “butter knife” Baton — This is a simple club, typically used in law enforcement Bokken/Shinai — A bosken isa wooden kalana, used in Kenjisu practice. A shinaiis.a long bamboo sword usedin the sportof Kendo, Since armoris usually worn while using these ‘weapons, there is normally ttle chance of injury during prac- tice with these weapons. However, even wooden swerds can bo deadly in the hands of a masier 18 Knuckles — This ten, popular among thugs, is simply 2 clump of metalrings which tne user sips her fingors, through to ive her fist more “punch.” These co net use a Weapon Technique, but ate instead used in conjunction with Punch maneuvers. Broadsword— hiss astandercdousle-blededstraight sword found across the globe Butterfly Knife (true) — This short, broad-biaded sword, very often used in pairs, is popular among Kung Fu practtioners Cestus — This heavy gauntlet. often worn in pairs, has. spikes of knobs protruding fiom tat all angles, Like Brass Knuckles, aCealus doesnet use aWeapon Technique, butio insteaa used in conjuncton with te three baste Punch ma- newvers (Chain — This oa 2'-4'longthot heavy chain Lie brass nuckles, itis a weapon favored by thugs, but is a bit more ‘lexble and sophisticated in use. tne chain is weNgrted at either end, however, it uses the stats listed for a Kusari (see doiow) Chakram—ThisSoutn Asian weapon isbasically arazor- adged tisbee, @ sharpened metal ring whichis deadly when thrown Garrote — This is anything used to strangle someone Most garotes are smply rope or lengths of cloth, and Is a ‘avorite weeponot assassins. thetargetofthe atackis taken by surprise o takes live of mare health lavels from the intial attack, he is conaidered to be choking and dove not get to Soakthe damage fom subsequent Tums nthe Hold! Once he is unconscious, the victim can take up to his Health again in aggravated damage before he asoryniates ‘A particularly nasty variant on the gorote isa thin wie gartate, which Cuts into the targets flesh, severing their Caretid Artery and possioly even decepiating them. (ick!) Hook Sword — A popuiar Kung Fu wearon, the hook sword consiss ofa long rad wilh the lip curved into large Sharpeniedhook anda small axe-ike blade extending perpen- dicularly from the handle. They are usually used in paits, and can be used to Disarm or trip opponents, (Characters who know the Morkey Grab Punchmanewr andhave Sword +¥* ‘rhighermay use the Monkey Grab Punch wit a parr of hook swords.) Katana — Thokstana colton te weaponot choicafor the ‘nedern camura. Slightly curved vith a single edgo, the beat katanas are excelent examples of craftsmanship and design Katar (Punch Dagger) —This South Asian weapon consists of a crossbar handle and a broad, triangular blade tvhicn protrudes from the wilder’ fist along the plane ofthe arm. Itinfics a vely wide wound. Because ofthe structure of the weapon surrounding the wielder's hand, itcan be used as a gaunt for biocking blac attacks Kris — A long dagger with a wavy blade, the kr cuts aasily and deeply. fs the wradiional woapon of the Silat system. Kusari —This ic a length ol chain wth a weighted ond, sully large metalringItcan beused ikeachain, butitcen also be used to trip opponents, snare their weapors, etc. A veviant design te kusarigama, has asicle al one end ofthe chain Longbow — his sicfootong bow isastandere western weapon Naginata — Tho naginata is @ Japanese polearm with a road, curved blade atthe end, It was oftenused by sernurai. Ninjato — this resembles the samura''s katana, but its blade is staight ard shorter. Its hit and scabbard often contain numerous emall seerat compartments 'o carry wire, dans, tc Nunchaku — Nunchaku are two short wooden or metal rods connected by atope or chain. Inthe hands! an expert, they are versatile and devastating weapons Pata — Ths indian variant of the broadsword has a gaurtletincorporat irtothehit An awkwardfencina weapon, ‘ts primaniy used for eavaty or éamonstrations Weapon Technique yeed_ Damage Move Special ‘Bow * Long Bow Archery +142 +0 Range: 120 yards Suter Knfe (ue) Sword eT “0 Chain Chain/Whip +042 Range: 2nexes Sustained Hold, may rot be able to Soak (200 doscription| Flange 2 hexea, can be used to Grab for zero damage, +1 Die 0 Disarm Naginala Sal Knife +H +1 to Soak if Blocking, +2 Dice to Disarm + shaft ‘Siaft +0) +2 ‘Shuiko Ei +0 Must be combined with a Punch Maneuver ‘Club, Punch +10 Sozk whan Blecking ChaniWnip 1 No Move Range 6 nexes | +2 Dice to Disairn; can be used to Grab for one die of damage Rapier —Piimatly 2 fexcing weapon, rapiors are among the thinnest and lightest of swords. Rapiers are almost exclu- sively thrusting weapons. Razor — This is a sirsight razor used for combat. Capoatristas often use them in tight situations. ‘Saber — A variant onthe Broadsword, this weapon has a curvea, single-edged blade. A fencing Saber resembles a Rapier. only il inclides a knuckle guard, Sai Thiaconsicte ofa long, uncharpored blade wih two lines extending from the handle, appearing much ike a large foik, Il is designed to catch end bieck incoming weapon attacks, as well asfor stabbing. It can also be sharpened and Used a6 a knife, with the same statistics as a normal knife ‘Shikoml-Zue— This is astafi which hasa dagger blade hidden in one or botn ends It normally looks lke an ordinary staff or walking stick: However, with a hwstof the handle, the blades lock into place and it can be used like # spear. ‘Short Axe — This item isas much amarial ats weapon as acamp instrument. ‘Short Bow — Although the range of tho shorl bow is not that fhe long tow, tis more easily concealed’ transported. Itis a commen Ninja weapon. Shuko: These are Ninja climbing claws, although the statistize can alaa be used to wopracent razor lipped gloves.ar ciher clewslke weapons. They must be used with a Punch ‘based maneuver, wnich is deliveredioper-tianded. Thay also lower the diffcully of any climbing attempt (one lower ‘or ‘woaring one claw, ar two lower for a pair) ‘Shuriken — These ere Ninja towing stars, but can also bbe darts, razor shards, or any other bladed throwing weapon not suitable for knife fighting. They are more iritating than deadly. but they are easily hidden and can hinder or even baaly injura an opponent when thrown by a master. A charac- ter can throw one shuriken for each dot in Thrown Weapon ‘Technique. Thus, as master ninja with Thrown Weapon ‘could hur five shurken simultaneously. Sickle Thistoolcsn beadeadly weapon, andwasotian used by feudal ninja when acting in the guise of simple farmers. ‘Staff — A wooden shalt from four to six fect long, the stat lea cammonweapon across the word. Itisoltononoof the fret ‘weapons learned in a mattial at Steel Whip — much Ike a standard whip, only its length is mada of siee! inks Switchblade — This weapon, with a spring-activaied bade, Is a siaple of criminals, ‘Sword eane— Usually appearing as nothing more than a simple cane, the handle and shafi separate, revealing 4 concealec rapier blade, Savateurs ofien wield them either as ‘batons or rapiers — the weapon of choice for gentlemen. ‘Tonfa _ Thisica small club with an extra handle protrud. ing approsimately 1/8 of the length of the club, ‘Wakizashi — This short blade is worn and used as a companion to the katana Whip —this s the standard 18-foct-long bullwhip, favored. by lion tamers and pulp nerees, Learning io use itis ¢ painful and difficult experience, bul itis a versatile weapon. Yumi Thio Japanese bow is tho standard weapon of Kyudo and Kyujtsu, the arts of Zen archery.

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