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DARK ELF RAIDERS

Ships & Squadrons Heroes Weapons


Clan Ship (Heavy 5) - 120pts Pirate Royalty (15pts): Enemy ships with Carving Lances: Ran 24" / Att 2 / Str 0
• Speed: Move 4" / Cruise 6" only one non-disabled upgrades count as Special: Gets +2 strength when targeting
destroyed for the purpose of morale tests. enemies with disabled upgrades.
• Turret: Ran 24" / Att 2 / Str 2
Ex-Nihilo (30pts): May choose not to be Shard Cannons: Ran 12" / Att 3 / Str 0
• Defense: Eva 2 / Tou 2
deployed at the start of the game, but
• Special: Raid Master instead may be deployed at the start of any Special: Anti-Squadron, If the target rolls a
round after the first in the rear facing of an 1 to block, then it takes +1 damage.
Tribe Ship (Heavy 4) - 80pts enemy ship, within 6“ of it, and not in the Soul Syphon: Ran 6" / Att 1 / Str 0
• Speed: Move 6" / Cruise 9" front facing of other enemy ships.
Special: May be fired once at every model
• Turret: Ran 24" / Att 1 / Str 2 Specter (10pts): Enemies may not shoot at in range, in every facing.
• Defense: Eva 2 / Tou 2 this ship until it shoots for the first time,
Phantom Bombs: Ran 6" / Att 2 / Str 0
takes damage, or carries an objective.
Pack Ship (Medium 3) - 60pts Special: Ships must take a morale test per
Titles hit, instead of rolling to block, For each
• Speed: Move 6" / Cruise 9" failed test, they take 1 damage.
• Turret: Ran 18" / Att 2 / Str 1 Predatory Instict (10pts): This ship may
Inversion Beam: Ran 12" / Att 3 / Str 1
• Defense: Eva 3 / Tou 3 activate during the phase directly before its
type’s phase, instead of activating during its Special: Use the target’s tough value when
• Special: Shadow Walker type’s phase. rolling to hit, and the target’s evasion value
when rolling to block.
Gang Ship (Medium 3) - 70pts Alchemical Crew (5pts): When this ship
takes the final point of damage that would Erosion Missiles: Ran 12" / Att 1 / Str 0
• Speed: Move 8" / Cruise 12"
destory it, roll one die. On a 4+ that point Special: Blast, Instead of rolling to block,
• Turret: Ran 18" / Att 1 / Str 1 of damage is ignored. models must roll as many dice as points of
• Defense: Eva 3 / Tou 3 damage it would take to destroy them, and
Vulture (15pts): Whenever this ship rams
for each roll of 1 they take 1 damage.
Circle Ship (Light 2) - 40pts an enemy ship and destroys it, it takes no
ram damage and may remove 1 damage. Forked Punishment: Ran 24" / Att 1 / Str 3
• Speed: Move 8" / Cruise 12"
Special: Overheating, Twin-Fire
• Turret: Ran 12" / Att 2 / Str 0 Systems
Reality Overlay: Ran 6" / Att 4 / Str 0
• Defense: Eva 4 / Tou 4 Violent Whisper: When activated pick one
Special: Boarding Pod
• Special: Shadow Walker enemy ship within 12“, which must make a
boarding marker roll as if it had just been
Company Ship (Light 2) - 50pts activated. Special Rules
• Speed: Move 10" / Cruise 15" Jump Scare Drive: After ramming, place Shadow Walker: Whenver this ship
• Turret: Ran 12" / Att 1 / Str 0 this ship back in the same position in which overlaps an enemy ship, place a boarding
it started its activation. marker on the enemy ship, instead of
• Defense: Eva 4 / Tou 4 dealing damage.
Fury Inhibitor: Enemy ships within 6“ that
Shredder Squadron - 15pts activate with this ship in their rear facing, Raid Master: Whenever an enemy ship
• Speed: Move 10" / Cruise 15" get -2 to their boarding marker rolls. with boarding markers on it is destroyed
within 12“, you may place those markers
• Turret: Ran 2" / Att 1 / Str 2 Star Gills: When this ship overlaps enemy on another enemy ship within 12“ of it.
• Defense: Eva 5 / Tou 5 squadrons, they take 1 damage each.
Raiding Barge: At any point during this
• Special: Anti-Squadron, Deadly Razor Shield: This ship removes boarding squadron’s activation, you may place a
markers on rolls of 3+, and this upgrade boarding marker on a ship within 2”.
Raven Squadron - 15pts takes 3 damage to be disabled.
• Speed: Move 10" / Cruise 15" Wormhole Door: When activated, place a
• Turret: Ran 2" / Att 4 / Str 0 boarding marker on an enemy ship within
• Defense: Eva 5 / Tou 5 12“.
• Special: Anti-Ship

Raider Squadron - 30pts


• Speed: Move 8" / Cruise 12"
• Turret: Ran 6" / Att 2 / Str 0
• Defense: Eva 4 / Tou 4
• Special: Raiding Barge

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