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Reaper�s Intuition:

Spend 1SP and learn target�s


remaining HP.

Blades Dance:
Weild a shortsword in your off
hand.

Farshot:
Spend SP to increase bow�s range,
up to double.

Crush:
Spend SP to increase Maul�s or
Greatsword�s damage, up to double.

Stand Firm:
Spend 1SP to prevent being
knocked back.

Expel Youkai:
Spend 5SP to imediately remove
Youkai eggs or a hidden Youkai from inside of your
target.

Desecrate:
Spend 3SP to taint or remove
consecration from up to 4 m�. Damage dealt in this
area is increased by 1d6.

Spectral Strike:
Spend 5SP while crafting a
weapon to cause that weapon to deal jutsu damage
instead of pysical.

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Cull:
Spend 1SP and declare Cull, your
next hit this turn does �2 damage to a target at � HP,
or � damage otherwise.

Agility:
Spend 1SP to add +2 to all dodge
rolls until the end of the current combat round.

Double Shot:
Spend 1SP to launch a second bow
attack on your turn.

Spin Attack:
Spend 2SP to attack all adjacent
individuals; only one damage roll to for all targets.

Spiritual �gis:
Spend up to 10SP to reduce
damage from a Jutsu attack by an equal amount.

Purify:
Spend 1SP to Remove all negitive
status effects from your target.

Corrupt:
Spend 1SP to remove all positive
status effects from your target.

Aurora Slash:
Spend 5SP while crafting a melee
weapon to allow that weapon to preform a 10 m ranged Jutsu
damage attack, 1/scene.

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Harvest:
Spend 1SP and declare Harvest, if the next hit you land this turn reduces the
target�s hp to 0, you instantly regain 2d6hp and 1d6SP, otherwise, you lose 1d6SP.
This ability does not stack with Cull.

Spend 1SP and declare Harvest, if the next


hit this turn reduces the target to 0HP, you instantly regain 2d6hp and
1d6SP, otherwise, you lose 1d6SP. This
ability does not stack with Cull.

Spend 1SP and declare Harvest,


if the next hitregain 2d6 HP and 1d6SP

otherwise, you lose 1d6SP.

Spend 1SP and declare Cull, your


next hit this turn does �2 damage to a target at � HP,
or � damage otherwise.

Flurry of Blades:
You may SPend 2SP to double the number of consecutive attacks you may preform this
turn.

Arcane Arrow:
You may SPend up to (shooting skill)SP and add that much damage to a bow attack

Precision:
You may add up to (Brawl or Weapon Arts skill) to an accuracy roll by SPending the
same amount of SP.

Resonant Agius:
When you are hit by a physical attack, you may SPend up to 10SP to deal 1d6+(SP
SPent) jutsu damage to your attacker.
Consecrate:
Spend 3SP to bless an area or no more than 4 square meters or remove taint from it,
all damage dealt to those standing in a consecrated area is reduced by 1d6.

Frenzy:
Spend 2SP and make an opposed Jutsu test against your target (using your highest
jutsu skill, or -1 if you don�t have any), if you win, the target becomes frenzied.

Quickdraw:
Spend 5SP while crafting a one handed weapon to allow that weapon to be drawn or
sheathed as a free actioin.

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