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Blades Dance:
Weild a shortsword in your off
hand.
Farshot:
Spend SP to increase bow�s range,
up to double.
Crush:
Spend SP to increase Maul�s or
Greatsword�s damage, up to double.
Stand Firm:
Spend 1SP to prevent being
knocked back.
Expel Youkai:
Spend 5SP to imediately remove
Youkai eggs or a hidden Youkai from inside of your
target.
Desecrate:
Spend 3SP to taint or remove
consecration from up to 4 m�. Damage dealt in this
area is increased by 1d6.
Spectral Strike:
Spend 5SP while crafting a
weapon to cause that weapon to deal jutsu damage
instead of pysical.
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Cull:
Spend 1SP and declare Cull, your
next hit this turn does �2 damage to a target at � HP,
or � damage otherwise.
Agility:
Spend 1SP to add +2 to all dodge
rolls until the end of the current combat round.
Double Shot:
Spend 1SP to launch a second bow
attack on your turn.
Spin Attack:
Spend 2SP to attack all adjacent
individuals; only one damage roll to for all targets.
Spiritual �gis:
Spend up to 10SP to reduce
damage from a Jutsu attack by an equal amount.
Purify:
Spend 1SP to Remove all negitive
status effects from your target.
Corrupt:
Spend 1SP to remove all positive
status effects from your target.
Aurora Slash:
Spend 5SP while crafting a melee
weapon to allow that weapon to preform a 10 m ranged Jutsu
damage attack, 1/scene.
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Harvest:
Spend 1SP and declare Harvest, if the next hit you land this turn reduces the
target�s hp to 0, you instantly regain 2d6hp and 1d6SP, otherwise, you lose 1d6SP.
This ability does not stack with Cull.
Flurry of Blades:
You may SPend 2SP to double the number of consecutive attacks you may preform this
turn.
Arcane Arrow:
You may SPend up to (shooting skill)SP and add that much damage to a bow attack
Precision:
You may add up to (Brawl or Weapon Arts skill) to an accuracy roll by SPending the
same amount of SP.
Resonant Agius:
When you are hit by a physical attack, you may SPend up to 10SP to deal 1d6+(SP
SPent) jutsu damage to your attacker.
Consecrate:
Spend 3SP to bless an area or no more than 4 square meters or remove taint from it,
all damage dealt to those standing in a consecrated area is reduced by 1d6.
Frenzy:
Spend 2SP and make an opposed Jutsu test against your target (using your highest
jutsu skill, or -1 if you don�t have any), if you win, the target becomes frenzied.
Quickdraw:
Spend 5SP while crafting a one handed weapon to allow that weapon to be drawn or
sheathed as a free actioin.