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Fighter 1 Thiago

CLASS & LEVEL BACKGROUND PLAYER NAME


Durral Pedradura Dwarf (Duergar) 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH - Eu sou repleto de contos inspiradores

18 2 PROFICIENCY BONUS
18
ARMOR
CLASS
-1
INITIATIVE
25ft
SPEED
ou de cautela sobre quase toda situação
de combate.
- Eu gosto de ser forte e quebrar coisas

4 PERSONALITY TRAITS

Hit Point Maximum 14



6 Strength
DEXTERITY Minha cidade, nação ou povo

9 ●
-1 Dexterity
6
3
Constitution
Intelligence
14
CURRENT HIT POINTS
são tudo o que importa
IDEALS

-1 2 Wisdom
0 Charisma
Aqueles que lutam ao meu lado são
aqueles dignos de morrer por
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

18 -1 Acrobatics (Dex) Total 1 SUCCESSES

4 Meu ódio por meus


2
3
Animal Handling (Wis)
Arcana (Int)
1
HIT DICE
FAILURES

DEATH SAVES
inimigos é cego
FLAWS
INTELLIGENCE Athletics (Str)

6

16 0
3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Age - MTF:
Dwarves mature at the same rate as humans, but they're considered young until they

4 Insight (Wis)
Hulk +6 1d8 + 4 Bludgeoning reach the age of 50. On average, they live about 350 years.

3 ●
Speed - MTF:
Your speed is not reduced by wearing heavy armor.


2 Intimidation (Cha) Superior Darkvision - MTF:
Accustomed to life underground, you have superior vision in dark and dim conditions. You
can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it
were dim light. You can't discern color in darkness, only shades of gray.
WISDOM 3 Investigation (Int)
Duergar Resilience - MTF:
You have advantage on saving throws against poison, and you have resistance against
2 Medicine (Wis)
14
poison damage. You also have advantage on saving throws against illusions and against
being @condition[charmed] or @condition[paralyzed].

3 Nature (Int) Dwarven Combat Training - MTF:


You have proficiency with the @item[battleaxe|phb], @item[handaxe|phb], @item[light
hammer|phb], and @item[warhammer|phb].

4 Perception (Wis) Tool Proficiency - MTF:
2 You gain proficiency with the artisan's tools of your choice: @item[Smith's tools|phb],
@item[brewer's supplies|phb], or @item[mason's tools|phb].
0 Performance (Cha) Stonecunning - MTF:
Whenever you make an Intelligence (@skill[History]) check related to the origin of
0 Persuasion (Cha) stonework, you are considered proficient in the @skill[History] skill and add double your
proficiency bonus to the check, instead of your normal proficiency bonus.
CHARISMA
Languages - MTF:
3 Religion (Int) You can speak, read, and write Common, Dwarvish, and Undercommon.

10 -1
-1
Sleight of Hand (Dex)
Stealth (Dex)
Duergar Magic - MTF:
When you reach 3rd level, you can cast the @spell[Enlarge/Reduce] spell on yourself once
with this trait, using only the spell's enlarge option. When you reach 5th level, you can cast
the @spell[Invisibility] spell on yourself once with this trait. You don't need material
components for either spell, and you can't cast them while you're in direct sunlight,
although sunlight has no effect on them once cast. You regain the ability to cast these
spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for
0 2 Survival (Wis)
these spells.

Sunlight Sensitivity - MTF:


You have disadvantage on attack rolls and Wisdom (@skill[Perception]) checks that rely
on sight when you, the target of your attack, or whatever you are trying to perceive is in
SKILLS ATTACKS & SPELLCASTING direct sunlight.

Military Rank - PHB:


You have a military rank from your career as a soldier. Soldiers loyal to your former military
organization still recognize your authority and influence, and they defer to you if they are of
a lower rank. You can invoke your rank to exert influence over other soldiers and

14
requisition simple equipment or horses for temporary use. You can also usually gain
PASSIVE WISDOM (PERCEPTION) access to friendly military encampments and fortresses where your rank is recognized.

CP
Dark Second Wind - PHB:
You have a limited well of stamina that you can draw on to protect yourself from harm. On
your turn, you can use a bonus action to regain hit points equal to [[/r 1d10]] + your fighter
level.Once you use this feature, you must finish a short or long rest before you can use it

SP
Common again.

Fighting Style: Protection - PHB:

Weapons: Battleaxe,
Handaxe, Light Hammer, Clothes When a creature you can see attacks a target other than you that is within 5 feet of you,
you can use your reaction to impose disadvantage on the attack roll. You must be wielding
a shield.

Warhammer, Simple EP
Including a
Weapons, Martial Weapons
Armor: Light Armor, Medium GP
8 Hood, Playing
Armor, Heavy Armor, Shields Card Set,
Tools: Gaming Set, Vehicles PP

(Land) Hulk, Shield,


Languages: Common, Chain Mail
Dwarvish, Undercommon
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Durral Pedradura
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

Pouch, Insignia of Rank, Trophy Taken


from a Fallen Enemy (A Dagger,
Broken Blade, or Piece of a Banner),
Backpack, Crowbar, Hammer, Piton
(10), Torch (10), Tinderbox, Rations (1
day) (10), Waterskin, Hempen Rope
(50 feet)
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Fighter Int 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

2

Enlarge/Reduce VSMC

Invisibility VSMC

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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