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Durral Pedradura
Durral Pedradura
INSPIRATION
STRENGTH - Eu sou repleto de contos inspiradores
18 2 PROFICIENCY BONUS
18
ARMOR
CLASS
-1
INITIATIVE
25ft
SPEED
ou de cautela sobre quase toda situação
de combate.
- Eu gosto de ser forte e quebrar coisas
4 PERSONALITY TRAITS
9 ●
-1 Dexterity
6
3
Constitution
Intelligence
14
CURRENT HIT POINTS
são tudo o que importa
IDEALS
-1 2 Wisdom
0 Charisma
Aqueles que lutam ao meu lado são
aqueles dignos de morrer por
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
DEATH SAVES
inimigos é cego
FLAWS
INTELLIGENCE Athletics (Str)
●
6
16 0
3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Age - MTF:
Dwarves mature at the same rate as humans, but they're considered young until they
4 Insight (Wis)
Hulk +6 1d8 + 4 Bludgeoning reach the age of 50. On average, they live about 350 years.
3 ●
Speed - MTF:
Your speed is not reduced by wearing heavy armor.
●
2 Intimidation (Cha) Superior Darkvision - MTF:
Accustomed to life underground, you have superior vision in dark and dim conditions. You
can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it
were dim light. You can't discern color in darkness, only shades of gray.
WISDOM 3 Investigation (Int)
Duergar Resilience - MTF:
You have advantage on saving throws against poison, and you have resistance against
2 Medicine (Wis)
14
poison damage. You also have advantage on saving throws against illusions and against
being @condition[charmed] or @condition[paralyzed].
10 -1
-1
Sleight of Hand (Dex)
Stealth (Dex)
Duergar Magic - MTF:
When you reach 3rd level, you can cast the @spell[Enlarge/Reduce] spell on yourself once
with this trait, using only the spell's enlarge option. When you reach 5th level, you can cast
the @spell[Invisibility] spell on yourself once with this trait. You don't need material
components for either spell, and you can't cast them while you're in direct sunlight,
although sunlight has no effect on them once cast. You regain the ability to cast these
spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for
0 2 Survival (Wis)
these spells.
14
requisition simple equipment or horses for temporary use. You can also usually gain
PASSIVE WISDOM (PERCEPTION) access to friendly military encampments and fortresses where your rank is recognized.
CP
Dark Second Wind - PHB:
You have a limited well of stamina that you can draw on to protect yourself from harm. On
your turn, you can use a bonus action to regain hit points equal to [[/r 1d10]] + your fighter
level.Once you use this feature, you must finish a short or long rest before you can use it
SP
Common again.
Weapons: Battleaxe,
Handaxe, Light Hammer, Clothes When a creature you can see attacks a target other than you that is within 5 feet of you,
you can use your reaction to impose disadvantage on the attack roll. You must be wielding
a shield.
Warhammer, Simple EP
Including a
Weapons, Martial Weapons
Armor: Light Armor, Medium GP
8 Hood, Playing
Armor, Heavy Armor, Shields Card Set,
Tools: Gaming Set, Vehicles PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Durral Pedradura
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Fighter Int 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
2
●
Enlarge/Reduce VSMC
●
Invisibility VSMC
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.