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Chaturanga

Rules:
The objective is to checkmate the opponent’s Raja. Check is when a piece can
capture the Raja, the player must move his/her raja out of check. Checkmate is
when the raja can not escape. Alternatively, a player being stalemated can win,
this is when the stalemated player can not move his pieces, and his king is not in
check. There are no 50 move rule or 3 move repetition draws.

Players will decide on who plays first; white does not have to start first. Players
can move any of their pieces; pieces may be captured, and are removed from the
board. The capturing piece will occupy the square the captured piece once
occupied.
● Pawn: Moves one space, captures diagonally;
there is no double step or en passant.

Or
● Knight: Moves in a L(two squares horizontally or diagonally, and 1 square
to the left or right), and can jump over pieces. It captures the same way as
it moves.

OR
● Elephant: Moves two squares diagonally, and may jump over pieces. It
captures the same way as it moves.
OR
● Vizier: May move one square diagonally. It captures the same way as it
moves.

● Rook: Can move orthogonally for an unlimited number of squares.It


captures the same way as it moves.

OR
● Raja: It can move one square in any direction, and may move like a knight
once during the game(but not in check). It captures the same way as it
moves. There is no castling.
Or

Promotion: When a pawn reaches the last rank, it promotes. It automatically


promotes to the starting piece on the square.

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