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AARDMAN BO!
TE 30 ANIMIAION
Thames & HudsonKING
TION
Peter Lord & Brian Sibley
Foreword by Nick Park16
66
80
92
110
132,
contents
foreword
introduction
the medium
one basic needs
The Camera
The Dgtal mage and Maton Conny
‘A Simple Studio
‘A Complex Stusio
The Power of Lighting
two simple techniques
Semple Cay Animation
Simple Object Anieration|
(Other Animation Techriques
three models and modelmaking
Basic Panciples
Making a Sheep
Gromit Coratruction
Wat Construction
ex Construction
reson
four set design and making
Panning 2 Set
A Strihorward Set
‘Outeoor and Landscape Sets
Matching Sets to Products
‘® Complex Set.
Ingenuty ard Props
Special Elects
Ackanced Special fects
five animation and performance
Movement
Wak Cys
Making Movement Bebeatle158
174
202
266
268
and Tumbling
nd
Speci Movement Effects
Espresione and Gestures
Speech and Up-5ne
six CGI / computer-generated imagery
Modeling Fires and Set
Plgzng
Ughing an Reeesng
con the Big Sean
seven making a film
The Role of the Producer
Thinking about a Short Script
The Making of Pres!
Producing rates
Directing Pte!
Eating Prote!
eight the Aardman showcase
Fash Animation and the Web
(Onine Games
Creating a Stonboard for Adam
Wear Stery
The Peace Stes
Rays ig eo
Dec
Morph
Aner Kid
eta Comforts
Walace and
Orcken Ra
Shaun the Seep
Shun te Sheep the Move
a career in animation
filmography & bibliography
indexsth fn hing oe
tn The Wren Tose (199,
eect by Mah Pak
foreword Ne Pax
| wish this book had been written in the Seventies when |
was a teenager and started experimenting with animation
and making my first movies.| did not meet another animator
for even anyone with a vague knowledge of the technique,
for years. My early experience in animation was therefore
a solitary one; a case of guesswork and trial and error | felt
that everyone else must bé ‘doing it right’, and there must
be something very bvious that everyone else knew about
‘that | was not doing | scoured old library books and movie
‘magazines for any scraps of information, but found very little.
Later | met Peter Lord and David Sproxton, whose work |
had long admired. Through them and Aardman Animations
| met more of our species, and was surprised to find that
they had all felt similarly isolated and had worked through
experimentation either at college or on the kitchen table.
Although there is now a great deal more information
available about animation, especially now that computer
animation has become so prominent, this book still holds
a wealth of valuable hints, tips and insights. In the past few
years it has actually become much easier to make animated
films using small video cameras and simple computer
systems, but the performance skills and storytelling aspects
of the craft never change. | hope this edition fils you with
enthusiasm for the world of 3-D animation,introduction reiertow
| began animating asa hobby, when | as a teenage, many years ago: and though
lof course its now become a career, isa career with much of the charm and the
fun of a hobby. Other boys of my age were spencing their leisuretime bullng
mode aircrafts or recording vain sumbers or siting on riverbanks awatng the
appearance of fish. But Fate led me to animation Fate inthe shape of my best
Fiend’ dad, who owned a ane camera
| met Dave Sproxton, my partner at Aardman, when we were both twelve. We
sat at adjoining desks at Woking Grammar School for Boys. His father was a keen
photographer who worked forthe BBC a5 a producer of regjous programmes.
Like many a producer in those days, and probably t the despair of the Fm
Union, Vern Sproxton tas nat averse to shooting some of his own materal #
he could get away wth i. So he owned a cine camera a dockwork lémm Balex