Micro Chapbook RPG - Lair of The Lizardmen

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of that monsters Gach nonster has iax munbor of thet type that enn fppoer ine roomy Honith Danage, a WiLL Danagey anda Life Foroe. of _ th cee ions: ERAT suserigtine Toes EO A ay eee 3B.0vTresoures Roll 206. Ifyou got through 8 you earn that much golds ryou rob « six, roll on the Tteno chert on the previous page. Ifyou ose of the dungoon and will not 1401 Lavaling Upt In between gates you may spend 100 gold toad + to te ats Ho ata can be higher ew equiomest. Utra Simple Rules for Fast Roleplaying You may only have ace 1108 Mat 4a Lass ofthe LAsardnent Ie ran ltra simple roleriarine {gate that canbe yleyed solo or with « treditsonal Ot if you so wish. 2.0: What You Needs 2 six-sided dice, grach papery note paper/sharacter hosts a pencil w/eraser this chapbook {8.0 RolLingr During sisyy you sways roll 1D5, trying to score quel to or lower thas your stat score, Ifyou are proficient, rol 2 aise and take the better renult ofthe 22 always suoceods. 6 always fai. NOTE: When you see 105 1 monns you roll edie end haf tho result rounding up) ‘40: Onarsoteret To create u character do the following 1 STATS You nave 4 tatistica, Senge, DBstersty, MIke, (Gtarsona. Tou have 7 points to assign bobwoen thow as you 268 Pts No stat oon haven coore loner then Lor higher than 4. 24 OLABEL Choose a clan, Thre are 4 to chooee fron Bach one will ke you proficient in one ares: Faghtart Proficient sx ST [Rangers Profiasont in D2 WisardsFrofsosent 4n 1 Bards Profiosent an Ci RADE: Choose «races Robe granta you 8“. bonus to one tats Mugang 11ST Halfitngy #1 DE Dwarf 0) AT ELA 1 0 44 HEALTH: Your health = your STDE120 (20 fora shallenge!- 1 HILL Your rill 4e your Hs0Hs20 (10 for wohallengel. {5.0 Wesponst Ral 205 to determine your golds You nay buy equipment new. Ranga feepons Rook Sling Dt te short spear ws ag Long Speer wen ag Bone Bow we oe Bone Longbow we 7 6.0: Armor and TtenstAraor gronte tho wosror a boet te their heathy ‘ll, or both Other Stena auch end food and potions can be uaed to Festire Lost health an wile lit shasla “SH lg BBreadcrust SH ag Boneteinct SH Ag Ae wr ag cuomx ven ag (al Potion wee 2g Chetnnes sou zg S)Holy ater ase ag Sleseed Armor SY Sg) Mirusle = FULLY 7.0: Generating Roons Bogin by choosing « random oquare on the graph paper end generating the first roos. To generete a roo Pall the DE. The ‘umber rolied Sn the nusber of equares Sm the room Theve eon be drs Sn any way shape or form 20 long na they are orthogonally connected. ext, roll 108108 divided by & rounded upl Th athe number of doors sn the room. Draw anc rectangleo to roprotent the doors along any single equarw's cg to deasgnate en exits 18.0: Room Fypet Each newly generated room hes «types Bol 16 to| dastaraine tho type. ote this in the roon with e letter. ‘(Dirt Tai room nea a dire oor, No eect. (@) tones This room ha a stone Foor. Mo effect. (9) Sunglet (0) Te nick leaves of the jungle add o1 DE rolls. (4) Hot Springs i) The not weterwonkene you 1 ST rolls. (Lava Plow) R011 8 DE check to wold the eve or take 1DE dng (G0 Temples (7) The scored poce scene foreboding. to GH relia. 9.0 Doorwaye! texts you wil shoons one door to nove through Into the next room. old 1D8 to deternine the door tyes After moving, ganerste 1 (Ge) Untookeds tows through Seely. 1 (@)stuais ant maxes ST ebook to get throughs Lone 2 HILL to reroll end try eget 1+ (Looked: ast nae « Wr check to get through, Lone WILL to ‘eral snd ty egsiae 4+ (2-2) Trapped: at make a check to disara and nove: Ifyou ‘aS tke 105 danage but stil nove through 10.0 Monsteret Arter Entering any room, Rollo generate the monsters in the room Hall once forthe aonster type end second tine forthe number

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