of that monsters Gach nonster has iax munbor of thet type that enn
fppoer ine roomy Honith Danage, a WiLL Danagey anda Life Foroe.
of _ th
cee ions: ERAT
suserigtine Toes
EO A ay
eee
3B.0vTresoures Roll 206. Ifyou got through 8 you earn that much golds
ryou rob « six, roll on the Tteno chert on the previous page. Ifyou
ose of the dungoon and will not
1401 Lavaling Upt In between gates you may spend 100 gold toad + to
te ats Ho ata can be higher ew equiomest. Utra Simple Rules for Fast Roleplaying
You may only have ace1108 Mat 4a Lass ofthe LAsardnent Ie ran ltra simple roleriarine
{gate that canbe yleyed solo or with « treditsonal Ot if you so wish.
2.0: What You Needs 2 six-sided dice, grach papery note paper/sharacter
hosts a pencil w/eraser this chapbook
{8.0 RolLingr During sisyy you sways roll 1D5, trying to score quel to
or lower thas your stat score, Ifyou are proficient, rol 2 aise and take
the better renult ofthe 22 always suoceods. 6 always fai. NOTE: When
you see 105 1 monns you roll edie end haf tho result rounding up)
‘40: Onarsoteret To create u character do the following
1 STATS You nave 4 tatistica, Senge, DBstersty, MIke,
(Gtarsona. Tou have 7 points to assign bobwoen thow as you 268 Pts
No stat oon haven coore loner then Lor higher than 4.
24 OLABEL Choose a clan, Thre are 4 to chooee fron Bach one will
ke you proficient in one ares: Faghtart Proficient sx ST
[Rangers Profiasont in D2 WisardsFrofsosent 4n 1 Bards
Profiosent an Ci
RADE: Choose «races Robe granta you 8“. bonus to one tats
Mugang 11ST Halfitngy #1 DE Dwarf 0) AT ELA 1 0
44 HEALTH: Your health = your STDE120 (20 fora shallenge!-
1 HILL Your rill 4e your Hs0Hs20 (10 for wohallengel.
{5.0 Wesponst Ral 205 to determine your golds You nay buy equipment new.
Ranga feepons
Rook Sling Dt te
short spear ws ag
Long Speer wen ag
Bone Bow we oe
Bone Longbow we 7
6.0: Armor and TtenstAraor gronte tho wosror a boet te their heathy
‘ll, or both Other Stena auch end food and potions can be uaed to
Festire Lost health an wile
lit
shasla “SH lg BBreadcrust SH ag
Boneteinct SH Ag Ae wr ag
cuomx ven ag (al Potion wee 2g
Chetnnes sou zg S)Holy ater ase ag
Sleseed Armor SY Sg) Mirusle = FULLY
7.0: Generating Roons Bogin by choosing « random oquare on the graph
paper end generating the first roos. To generete a roo Pall the DE. The
‘umber rolied Sn the nusber of equares Sm the room Theve eon be drs
Sn any way shape or form 20 long na they are orthogonally connected.
ext, roll 108108 divided by & rounded upl Th athe number of doors
sn the room. Draw anc rectangleo to roprotent the doors along any
single equarw's cg to deasgnate en exits
18.0: Room Fypet Each newly generated room hes «types Bol 16 to|
dastaraine tho type. ote this in the roon with e letter.
‘(Dirt Tai room nea a dire oor, No eect.
(@) tones This room ha a stone Foor. Mo effect.
(9) Sunglet (0) Te nick leaves of the jungle add o1 DE rolls.
(4) Hot Springs i) The not weterwonkene you 1 ST rolls.
(Lava Plow) R011 8 DE check to wold the eve or take 1DE dng
(G0 Temples (7) The scored poce scene foreboding. to GH relia.
9.0 Doorwaye! texts you wil shoons one door to nove through Into the
next room. old 1D8 to deternine the door tyes After moving, ganerste
1 (Ge) Untookeds tows through Seely.
1 (@)stuais ant maxes ST ebook to get throughs Lone 2 HILL to
reroll end try eget
1+ (Looked: ast nae « Wr check to get through, Lone WILL to
‘eral snd ty egsiae
4+ (2-2) Trapped: at make a check to disara and nove: Ifyou
‘aS tke 105 danage but stil nove through
10.0 Monsteret Arter Entering any room, Rollo generate the monsters in
the room Hall once forthe aonster type end second tine forthe number