D&D ARM WRASSLIN’ MINI GAME
SETUP: Competitors choose a representing color, Gold or Blue. They each receive a number of +1 tokens equal to their CON modifier (up
05) in their color. The competitor with the highest Intimidation kil gets the GRRR! token (if there is ate discard the GRRR! token),
Place the green tracking token inthe top center zone of the ach,
PLAY: When the tracking token isin the top of the arch (zone one) competitors each roll a d20 and add any STR modifier. The
competitor with the highest total number moves the tracking token into the next zone towards thet victory. Inthe second zone players
rolla 8, add any STR modifiers, and +1 if the tracker sina zone oftheir coor. Te player with highest number moves the tracker one
‘one towards their victory zone. Inthe third zone players rll a d6, add any STR mositiers, and +1 ifthe tracker is in zone of their
color. When the tracker enters a victory zone that player wins
TOKENS: Competitors may discard any numberof thet +1 Tokens aftr rolling to ato their total A competitor with the GRRR! token
may discard it before rolling to give their opponent disadvantage.
‘OTHER INFLUENCES: Any other things that may influence the outcome of rolls (spells, environment, inspiration, rage, background, other
players, etc.) are at the DM's digression.