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Demon Slayer

Being a Demon Slayer involves placing your life on the line to


stop the spread of the demon plague. As part of your
training, you will need to learn a stance of combat and a
Leve
breathing technique to engage your enemies in battle.

Creating a Demon Slayer 1st


As you build your Demon Slayer, remember that you need to
have had a special kind of training to become one.

Usually, a slayer possesses enhanced strength, speed, 2nd


stamina, agility, mobility of the joints, or extreme resistance
to pain. It's even common for some of the swordsmen in the
Demon Slayer Corps to have naturally enhanced senses, 3rd
which they use in combination with existing breathing styles
or to develop new breathing styles. 4th

Breathing Styles are specific patterns of concentrated breath Demon Slayer 5th
used to increase the user's lung capacity and the amount of
oxygen in the blood. This increase allows the slayer to
enhance their physical abilities and mental concentration, 6th
enabling them to fight on par with Demons, whose physical
prowess surpasses that of the average human. 7th
Focused Breathing is also capable of clotting wounds from
severe injuries and slowing down the circulation of poison in 8th
the bloodstream. All known Breathing Styles currently taught
within the Demon Slayer Corps are derived from the Sun 9th
Breathing, the first one ever created.
10t
The most important breathing styles
11t

All known Breathing Styles currently taught within the Demon


12t
Slayer Corps derived from the Sun Breathing, the first one
13t
ever created.
14t
Breathing Hybridization
It's possible for a swordsman to use more than one 15t
Breathing Style technique at a time, allowing the slayer to
take advantage of the advantageous aspects of both
techniques. 16t

It's a well-known fact that no slayer has ever used three


17t
breathing styles at the same time, it's considered an
impossible feat for a human.
18t

19t

20t

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Class Features Nichirin Blade
Your blade is one of the essential features that makes you
Every basic stance comes with a different combination of hit
different from a common swordsman.
points and proficiencies. Formally there are only five stances,
When making an attack with a Nichirin Blade, you use the
but there are stories of a sixth one that only a few chosen
ability score modifier of your stance for the Attack and
slayer know. These are the five common stances:
Damage Rolls. You must use the same modifier for both
rolls.
Hit Points Every weapon made with Scarlet Crimson Iron Sand or
Scarlet Crimson Ore counts for this feature.
Hit Dice: 1d8 per slayer level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Action Surge
Constitution modifier per slayer level after 1st Starting at 2nd level, you can push yourself beyond your
normal limits for a moment. On your turn, you can take one
Proficiencies additional action.
Armor: Light Armor, Medium Armor
Once you use this feature, you must finish a short rest
Weapons: Simple Weapons, Martial Weapons
before you can use it again. Starting at 17th level, you can
Tools: None
use it twice before a rest, but only once on the same turn.
Saving Throws: Determined by your Stance
Skills: Athletics Breathing Style
Equipment Beginning at 3rd level, you start to learn the techniques of a
A Leather Armor or a Chain Shirt specific breathing style. Choose a breathing style available to
A Nichirin Blade your chosen combat stance and gain access to the related
A Dungeoneer's Pack or an Explorer's Pack breathing techniques.
A Healer's kit
Ability Score Improvement
Breathing When you reach 4th Level, and again at 6th, 8th, 12th, 14th,
You begin to learn the basics of a slayer, breathing is only the 16th, and 19th level, you can increase one ability score of
first step on a long staircase. On your turn, you can use your choice by 2, or you can increase two Ability Scores of
Breathing as a bonus action. your choice by 1. As normal, you can’t increase an ability
While Breathing, you gain the following benefits if you score above 20 using this feature.
aren’t wearing heavy armor: Using the optional feats rule, you can forgo taking that
feature to take a feat of your choice instead. You can take
You gain a number of temporary hit points equal to your
demon slayer level + your Constitution modifier (minimum each feat only once unless the feat’s description says
of 5) for the duration of your Breathing. otherwise.
You can use the techniques of your chosen breathing
style. Extra Attack
You have an advantage on Perception checks against Beginning at 5th Level, you can attack twice, instead of once,
fiends and undead. whenever you take the Attack action on Your Turn.
Your Breathing lasts for 1 minute (10 rounds). It ends early The number of attacks increases to three when you reach
if you are knocked unconscious or you can end it on your turn 11th level in this class and to four when you reach 20th level
as a bonus action. Some breathing techniques may end your in this class.
breathing early.
Once you have used Breathing the number of times shown Improved Breathing
for your demon slayer level in the Breathing column of the Starting at 5th Level, while breathing is activated, you gain
demon slayer table, you must finish a long rest before you the additional following benefits:
can use Breathing again.
Your senses become preternaturally attuned to the scent
Combat Stance of demons. While you are Breathing, you're able to detect
the approximate number of demons within 18 m (60 ft) of
You adopt a particular combat stance as your specialty and you by smell.
describes how you fight. You choose between five different
You have an advantage on all the skill checks made with
stances, all detailed at the end of the class description. the ability score of your chosen combat stance.
You have an advantage on saving throws against poison.

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Total Concentration Breathing Retaliation
At 10th level, when you take damage from a creature that is
By 7th level, you can reach a new level of concentration.
within 1,5 m (5 ft) of you, you can use your reaction to make
When you activate Breathing, you can gain the following
a melee weapon attack against that creature.
benefits until the end of the effect, then you suffer one level
of exhaustion: Strength Before Death
At 18th level, Your fighting spirit can delay the grasp of death.
You gain 3 m (10 ft) to your movement speed
If you take damage that reduces you to 0 hit points, you can
You add an additional damage die to all your Breathing
use your reaction to delay falling unconscious, and you can
Style Techniques.
immediately take an extra turn. While you have 0 hit points
Path to the 5th Rank during that extra turn, taking damage causes death saving
throw failures as normal, and three death saving throw
Starting at 13th level, when your last charge of breathing failures can still kill you. When the extra turn ends, you fall
ends, you can make a DC 12 Constitution saving throw. On a unconscious if you still have 0 hit points. Once you use this
successful save your Breathing lasts for 1 extra minute. You feature, you can’t use it again until you finish a long rest.
can repeat this saving throw each time the duration expires
until you fail on the saving throw. Dexterity Stance
Total Concentration Constant The dexterity stance focuses on the speed of your blows.
The quicker you can hit the faster your enemies will crumble.
Starting at 15th level, you no longer suffer from a level of
exhaustion when using the effects of Total Concentration Compatible Breathing Styles: Water, Flame, and Thunder.
Breathing to increase your movement speed.
However, if you add an additional damage die to all your Toughness
Breathing Style Techniques, you still suffer one level of At 1st level, your maximum hit points increases by 1 and
exhaustion at the end of breathing. increases by 1 again whenever you gain a level in this class.

Skill Profiency
Combat Stance At 1st level choose one of the following skills: Acrobatics,
You adopt a particular combat stance as your specialty. Insight, Intimidation, Perception, Stealth, and Survival. You
Choose one of the following options, you won't get to choose are now proficient in that skill.
again in the future, so you can't take multiple options.
Stance Training
Strength Stance You spent time training on your stance, to improve your
survivability. At 2nd level choose one of the following:
The strength stance focuses on the might of your blows. The
Two-Weapon Fighting: When you take the Attack action
harder you can hit the faster your enemies will crumble.
and attack with a light melee weapon that you're holding in
Compatible Breathing Styles: Moon, Flame, and Stone. one hand, you can use a bonus action to attack with a
different light melee weapon that you're holding in the
Toughness other hand. When you engage in two-weapon fighting, you
At 1st level, your maximum hit points increases by 1 and can add your ability modifier to the second attack.
increases by 1 again whenever you gain a level in this class.
Fast Movement: Your speed increases by 3 m (10 ft) while
you are not wearing medium armor.
Skill Profiency
At 1st level choose one of the following skills: Acrobatics, Whirlwind Attack
Insight, Intimidation, Perception, Stealth, and Survival. You At 10th level, you can use your action to make a melee attack
are now proficient in that skill. against any number of creatures within 1,5 m (5 ft) of you,
with a separate attack roll for each target.
Stance Training
You spent time training on your stance, to improve your Stalker's Flurry
survivability. At 2nd level choose one of the following: Starting at 18th level, you learn to attack with such
Great Weapon Fighting: When you roll a 1 or 2 on a damage unexpected speed that you can turn a miss into another
die for an attack you make with a melee weapon that you strike. Once on each of your turns when you miss a weapon
are wielding with two hands, you can reroll the die and attack, you can make another weapon attack as part of the
must use the new roll, even if the new roll is a 1 or a 2. The same action.
weapon must have the Two-Handed or Versatile property
for you to gain this benefit.
Improved Critical: Your weapon attacks score a critical hit
on a roll of 19 or 20.

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You spent time training on your stance, to improve your Start
Constitution Stance survivability. At 2nd level choose one of the following: weak
The constitution stance focuses on your endurance. The Escape the Horde: Opportunity Attacks against you are for at
longer you can last the higher you're chances of winning. dama
made with a disadvantage.
creat
Compatible Breathing Styles: Moon, Flame and Stone Know Your Enemy: If you spend at least 1 minute observing
or interacting with another creature outside combat, you
Endurance can learn certain information about its capabilities
At 1st level, your maximum hit points increases by 2 and compared to your own. The DM tells you if the creature is
increases by 2 again whenever you gain a level in this class. your equal, superior, or inferior in regard to two of the
following characteristics of your choice: Strength,
Skill Profiency Dexterity, Constitution, AC, HP, Total levels.
At 1st level choose one of the following skills: Intimidation,
Nature, Perception, and Survival. You are now proficient in
Stand Against the Tide
that skill. At 10th level, when a Hostile creature misses you with a
melee attack, you can use your reaction to force that creature
Stance Training to repeat the same attack against another creature in his
You spent time training on your stance, to improve your range (other than itself) of your choice.
survivability. At 2nd level choose one of the following:
Slayer’s Reflexes
Protection: When a creature you can see attacks a target Starting at 18th level, you have become adept at laying
other than you that is within 1,5 m (5 ft) of you, you can ambushes and quickly escaping danger. You can take two
use your reaction to impose disadvantage on the attack turns during the first round of any Combat. You take your first
roll. turn at your normal initiative and your second turn at your
Multiattack Defense: When a creature hits you with an Initiative roll minus 10. You can’t use this feature when you
attack, you gain a +4 bonus to AC against all subsequent are surprised.
attacks made by that creature for the rest of the turn. You
can use this feature on a number of creatures at the same Wisdom Stance
time, equal to your constitution modifier.
The wisdom stance focuses on never being hit and learning
Warding Maneuver from every mistake. The more experience you accumulate
At 10th level, you learn to fend off strikes directed at you, the higher you're chances of winning.
your mount, or other creatures nearby. If you or a creature
Compatible Breathing Styles: Water, Wind, and Thunder.
you can see within 3 m (10 ft) of you is hit by an attack, you
can roll 1d8 as a reaction if you're wielding a melee weapon. Skill Profiencies
Roll the die, and add the number rolled to the target's AC
At 1st level choose two of the following skills: Deception,
against that attack. If the attack still hits, the target takes half Insight, Intimidation, Persuasion, Perception, or Survival. You
of the attack's damage.
are now proficient in those skills.
You can use this feature a number of times equal to your
Constitution modifier (a minimum of once), and you regain all Stance Training
expended uses of it when you finish a long rest. You spent time training on your stance, to improve your
survivability. At 2nd level choose one of the following:
Survivor
You attain the pinnacle of resilience in battle. At the start of Favored Enemy. You have significant experience studying,
tracking, and hunting Demons. You have an advantage on
each of your turns, you regain Hit Points equal to 5 + your
Constitution modifier if you have no more than half of your Wisdom (Survival) checks to track your favored enemy, as
well as on Intelligence checks to recall information about
Hit Points left. You don’t gain this benefit if you have 0 Hit
Points. them.
Insightful Fighting. You gain the ability to decipher an
Intelligence Stance opponent’s tactics and develop a counter to them. As a
The intelligence stance focuses on never being predictable. bonus action, you make a Wisdom (Insight) check against
a creature you can see that isn’t incapacitated, contested
The faster you can think the higher you're chances of
by the target’s Charisma (Deception) check. If you
winning.
succeed, you get +2 AC on the creature's next attack.
Compatible Breathing Styles: Water, Wind, and Thunder.
Uncanny Dodge
At 10th level, when an attacker that you can see hits you with
Skill Profiencies
an attack, you can use your reaction to halve the attack’s
At 1st level choose two of the following skills: Deception,
damage against you.
Insight, Intimidation, Persuasion, Perception, or Survival. You
are now proficient in those skills.
Eye for Weakness
Stance Training

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Nichirin Blades Ranks
The Demon Slayer Corps are divided into 5 ranks. After
Nichirin Blades are extraordinary swords made specifically
passing the Final Selection, the starting rank is the 1st one.
for the Demon Slayer Corps to slay Demons. They are forged
After some time of training and when their demon-slaying
from a unique ore that can only be found in a mountain that
has reached a certain point, the leaders of the corps may
constantly absorbs sunlight, one of the only major
decide to move the slayer to a higher rank.
weaknesses of Demons.
Most of the slayers reside in the 1st and 2nd rank since the
Nichirin Blades are forged with Scarlet Crimson Iron Sand
difference in strength becomes noticeable in the 3rd rank.
and Scarlet Crimson Ore, both of which are found on high
Only a few exceptional slayers, mostly veterans, are allowed
mountains like the Sunlight Mountain, which is perpetually
at the 4th rank. The ones who are strong enough to reach the
bathed in sunlight throughout the year.
5th rank are called "Pillars" of their breathing styles, the most
Demon Slayer recruits choose their ore after successfully valuable Demon Slayer of the organization.
passing the Final Selection. The ore will then be used by a
1st Rank (Level 1-5)
swordsmith of the Swordsmith Village during the forging
Every novice slayer that was strong enough to pass the
process, and the swordsmith will personally bring the
Final Selection. They are usually given more trivial quests
weapon to the Demon Slayer.
such as defeating a single demon or being a guard to
ordinary people.
A Nichirin Blade is most commonly a 1d8
2nd Rank (Level 6-10)
slashing sword with the Versatile property that
weighs around 1,5 kg (3 lbs). More skilled slayers that have defeated several demons.
They are mostly assigned to defeat groups of demons
Some of the higher-ranked slayers changed that may cause harm.
their style to use a different kind of weapon.
They are still formally considered nichirn 3rd Rank (Level 11-15)
weapons. Usually only talented people reach the 3rd rank. They are
usually assigned to lead groups of slayers.

4th Rank (Level 16-19)


Crows A few select numbers of talented and experienced
The Demon Slayer Corps possess special crows that can veterans has reached the 4th rank. They usually become
memorize the location of multiple places and understand leaders of the Demon Slayer Corps because they can't
where to go just by listening to their master. fight as they could in the past.

They are mainly used to deliver quests for the demon slayer 5th Rank (Level 20)
they have been assigned to. Every slayer gets assigned to This rank is only for exceptional people that have reached
one after passing their Final Selection. new heights in terms of fighting skill and breathing
techniques. They usually work by themself and travel
Final Selection around the world to find the most powerful demons to
defeat them.
The Final Selection is an entrance exam for individuals who
seek to become a Demon Slayer of the Demon Slayer Corps.
The exam takes place on a hill, where Wisteria flowers bloom Final Notes
every season from the mountain's foot to its slope.
As anyone could notice, this class was made to be played
The area around the mountaintop does not have any Wisteria in a Kimetsu no Yaiba (Demon Slayer) campaign. I endorse
flowers and is infested with Demons, which were caught you to read the original source of this content, the manga
alive and placed on the mountain by existing Demon Slayers. created by Koyoharu Gotōge.
Since Wisteria is poisonous to Demons, the Demons remain
trapped on the mountain top and cannot leave. Most of this class was created using already existing
content, you can safely assume that I found the feature
The exam requires the examinee to survive seven nights on
somewhere and adapted it to fit my needs.
the hill, without any outside aid. Candidates who successfully
survive the seven nights are then permitted to become
official members of the Demon Slayer Corps. At the end of You can find on my profiles all the breathing styles that I
the exam, they get to choose their ore and, additionally, have created. Of course, I do not own any of the Demon
receive their own uniform and a specially trained crow. Slayer or Dungeons and Dragons related content.

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Stone Breathing
https://www.gmbinder.com/share/-MA0pE7F9fmPTyjrudB4

Water Breathing
https://www.gmbinder.com/share/-MA0ZkjJymURLmiYAa9L

Flame Breathing
https://www.gmbinder.com/share/-MA0oCjwnrnaqa76D0BN

Moon Breathing
https://www.gmbinder.com/share/-MA0ocM_fD0-xHnxay0a

Thunder Breathing
https://www.gmbinder.com/share/-MA0orwLuWoxqLcyjFcQ

Wind Breathing
https://www.gmbinder.com/share/-MA0pM3PCr4QFHTcaXE7

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