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Codigos GDScript
Codigos GDScript
velocity.y = JUMP_VELOCITY
is_jumping = true
elif is_on_floor():
is_jumping = false
if direction:
animation.scale.x = direction
animation.play("run")
animation.play("pular")
else:
animation.play("idle")
move_and_slide()
-Gravidade-
func _physics_process(delta):
if not is_on_floor():
extends Node2D
func _ready():
player.follow_camera(camera)
func follow_camera(camera2D):
remote_transform.remote_path = camera_pat