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Vala TUE HOMEBREW i oN yh . A ONE ete 4 Coveffart? THEWITCHERAWITCH'S'LAMENTT #24((6fficial cover:), by Anato Finnstark & > OATH OF THE HUNT ragons burn and and devour They must be ‘hunted Demons corrupt and murder. They must be hunted Giants flatten and destroy. They must bbe hunted Oozes... ooze and stuf. They must be hunted Undead.. you get the point. ASacrep OATH Paladins that take this oath have a simple goal to hunt and kill powerful creatures such as dragons, giants or demons. For these paladins, the Hunt is everything. Finding creatures that are worthy prey ‘TENETS OF THE Hunt ‘The tenets ofthis oath are focused on the hunt. + Prepare. You must never start a hunt unprepared, for if you were (be defeated monsters would run rampant. ‘+ Hunt. You must not let your prey escape, nat while you draw breath, Kill You must never back down from a bunt. To ‘compromise with chaos and destruction is to invite it. OATH OF THE SLAYER SPELLS Paladin Level Spells Sth flame blade, see invisibility 13th ‘elemental bane, locate creature (CHANNEL DiviNITY When you take this oath at 3rd level you gain the following two Channel Divinity options. ‘+ Exploit Weakness. You can use your Channel Divinity to learn and exploit a creature's weaknesses. As a bonus action, choose a creature you can see within 60 feet of you. You learn any damage immunities, resistances and ‘vulnerabilities the chosen creature has. Additionally, ‘choose one of the following damage types: acid, cold fire, force, lightning, necrotic, poison, psychic or thunder ‘damage. The creature becomes vulnerable to the chosen ‘damage type until the end ofits next turn + Sense Prey. You can use your Channel Divinity to sense your prey. As an action, choose a ereature type other than hhumanoidl For the next hour, you can sense the direction ‘and distance from you of the nearest creature of the chosen type. AURA OF CAUTION Starting at 7th level you, and friendly creatures within 10 feet of you, all add your Charisma modifier to your and their passive Wisdom (perception) scores. Additionally, whenever you, or a friendly creature within 10 Dragon Hunter, by Ling Yun feet of you, make a Wisdom (survival) check to track or locate a creature, you or they add your Charisma modifier to the result ‘At 18th level, the range ofthis aura inereases to 30 feet Hunter's Focus ‘At 15th Ievel you have the focus of a hunter. Whenever you fail a Constitution saving throw to maintain concentration on, a spell or ability, you can choose to succeed instead. ‘You can choose to succeed this way a number of times equal to your proficiency bonus, after which you can't choose to do so again until you finish a long rest ‘Trur Prey [At 20th level as a bonus action on your turn you can mark a creature you can see within 120 feet of you as your true prey. For the next minute, you gain the following benefits against the marked creature: + Alldamage your true prey deals to you is halved + Weapon attacks you make against your true prey have advantage, and deal an additional 148 damage on a hit. ‘+ When you mark your true prey, and as a bonus action on ‘your following turns, you can teleport up to 120 feet to an ‘unoccupied space you can see within 10 feet ofit Once you've used this feature, you cant use it again until you finish a long rest unless you expend a Sth-level spel slot todoso, THIS DOCUMENT WAS LOVINGLY CREATED USING GM BINDER. (@M) BINDER you would eo suppor the GO Bader dele, TREE a Keel] ‘consider joining our P=‘ceon community.

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