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FELIPE CÔRTES

STRIKER'S
STORY
VERSION 1.0.1

Game design, editing, layout


FELIPE CÔRTES

Cover and interior art


CANVA, LOGODETIMES.COM, LOGOTYPS.US

This work is licensed under a Creative Commons Attribution 4.0 International License.
As for the theme, this game was inspired by the electronic
games FIFA (career mode) and The Sims.

Regarding the mechanics and generator tables, the


inspiration came from the excellent sports games by Amir
Bliacheris and from "Cesta de dados", by Tainá Costa,
both authors that are members of the fantastic "Solo RPG"
Facebook community.
SUMMARY
1 - Character creation...................................................................................4
1.1 - Attributes on the field...........................................................................5
1.2 - Attributes outside the field..................................................................5
1.3 - Starting club and salary.......................................................................6
1.4 - Initial cost of living.............................................................................11
1.5 - Initial objectives..................................................................................12
2 - Rules.......................................................................................................13
2.1 - Match table definition.........................................................................13
2.2 - On the field..........................................................................................13
2.2.1 - Striker performance.........................................................................13

2.2.1.1 - Tests......................................................................................14

2.2.1.2 - Match rating..........................................................................16


2.2.2 - Club performance............................................................................17

2.3 - Outside the field..................................................................................18


2.3.1 - Personal balance trackers..............................................................18
2.3.2 - Routine.............................................................................................19

2.3.3 - Relationships...................................................................................22

2.3.4 - Popularity.........................................................................................23

2.3.5 - Shopping, services and leisure......................................................25


3 - Development..........................................................................................28
3.1 - Improvement on the field...................................................................29
3.2 - Improvement outside the field...........................................................29
3.3 - Club progression................................................................................30
4 - Striker value...........................................................................................30
5 - Demission, renewal, salary increase and transfer proposals...........31
6 - Optional tables for narrative enrichment............................................32
4
STRIKER'S STORY
A solo RPG, by Felipe Côrtes

In this game, you will control a striker at the beginning of his career in
European soccer. It will be possible to both determine your performance on
the field and manage your life off it.

What do you need to play?

To play this game, you will only need 2 6-sided dice, paper, pen or pencil, a
copy of this file and one of the character sheet (Appendix 2).

1 - Character creation

Your character is a 16-year-old young man fresh out of the base category of
a European club and hired for the main team. There are five steps for its
creation: 1 – definition of the values of the attributes used inside the field; 2 –
definition of the values of the attributes used outside the field; 3 – definition
of your starting club and salary; 4 – definition of your initial cost of living; 5 –
definition of the initial season objectives set by the coach.
5
1.1 - Attributes on the field

There are four attributes used on the field: shooting, passing, defending and
endurance. Distribute the values 0, 1, 2 and 3 as you like between them.
Below is a synthetic explanation of the use of each of them:

Shooting
Determines how good the character is at getting the ball into the goal.

Passing
Determines the ability to make passes and plays that result in goals.

Defending
Determines the level of competence to be able to prevent turnover.

Endurance
Determines how much the character can handle playing without
physically draining or getting injured.

1.2 - Attributes outside the field

There are only two attributes used outside the field: discipline and social
skills. Distribute the values 0 and 1 as you like between them. Below is a
synthetic explanation of the use of each of them:

Discipline
Determines how much focus the character has to properly manage his
schedule and follow the training program needed to perform better on
the field.

Social skills
Determines how well the character handles people and relationships
and, therefore, how well he conducts his social life.
6
1.3 - Starting club and salary

Initially, it is necessary to define in which country the character will play.


Choose or roll 2d6 on the table below:

1st d6 2nd d6 País

1-3 1-3 Germany

1-3 4-6 Spain

4-6 1-3 France

4-6 4-6 England

He will start in that country's lowest tier league: 3. Liga (Germany), La Liga 1
| 2 | 3 (Spain), Domino’s Ligue 2 (France) or EFL League Two (England).
So, on the next few pages, choose or roll 2d6 on the appropriate table for
each league.
7
3. Liga (Germany)

1st d6 2nd d6 Club Starting weekly salary


1-2 1 1860 München 6400
1-2 2 Braunschweig 7000
1-2 3 Carl Zeiss Jena 2000
1-2 4 Fortuna Köln 2900
1-2 5 FSV Zwickau 2800
1-2 6 Hallescher FC 3300
3-4 1 Hansa Rostock 5600
3-4 2 Kaiserslautern 5900
3-4 3 Karlsruher SC 5800
3-4 4 KFC Uerdingen 6400
3-4 5 Preußen Münster 3500
3-4 6 S Großaspach 3800
5-6 1 SV Meppen 2500
5-6 2 SV Wehen 5600
5-6 3 Unterhaching 3700
5-6 4 VfL Osnabrück 3300
5-6 5 VfR Aalen 2900
5-6 6 Würzburg 5700
8
La Liga 1 | 2 | 3 (Spain)

1st d6 2nd d6 Club Starting weekly salary


1-2 1 AD Alcorcón 3000
1-2 2 Albacete BP 2900
1-2 3 CA Osasuna 8400
1-2 4 Cádiz CF 3800
1-2 5 CD Lugo 3000
1-2 6 CD Numancia 3900
3-4 1 CD Tenerife 3900
3-4 2 Córdoba CF 4200
3-4 3 Elche CF 3400
3-4 4 Granada CF 10600
3-4 5 Málaga CF 20400
3-4 6 Nàstic 3400
5-6 1 Real Oviedo 3800
5-6 2 Real Zaragoza 5200
5-6 3 RC Deportivo La Coruña 18500
5-6 4 RCD Mallorca 4400
5-6 5 Sporting Gijón 9200
5-6 6 UD Las Palmas 16500
9
Domino's League (France)

1st d6 2nd d6 Club Starting weekly salary


1-2 1 AC Ajaccio 5100
1-2 2 AJ Auxerre 9000
1-2 3 AS Béziers 4000
1-2 4 Chamois FC 5500
1-2 5 Clermont Foot 5200
1-2 6 ESTAC Troyes 10300
3-4 1 FC Lorient 10500
3-4 2 FC Metz 8900
3-4 3 Gazélec Ajaccio 4200
3-4 4 Grenoble Foot 5500
3-4 5 Havre AC 8100
3-4 6 LB Châteauroux 4400
5-6 1 Nancy 7100
5-6 2 Paris FC 7100
5-6 3 RC Lens 16400
5-6 4 Stade Brestois 6300
5-6 5 US Orléans 5000
5-6 6 Valenciennes FC 6300
10
EFL League Two (England)

1st d6 2nd d6 Club Starting weekly salary


1-2 1 Bury 3600
1-2 2 Cambridge Utd 2300
1-2 3 Carlisle United 2100
1-2 4 Colchester 2500
1-2 5 Exeter City 2000
1-2 6 Forest Green 3000
3-4 1 Grimsby Town 2200
3-4 2 Lincoln City 2500
3-4 3 Mansfield Town 3400
3-4 4 MK Dons 3700
3-4 5 Newport County 2000
3-4 6 Northampton 3400
5-6 1 Notts County 3000
5-6 2 Oldham Athletic 3100
5-6 3 Stevenage 2100
5-6 4 Swindon Town 3000
5-6 5 Tranmere Rovers 2600
5-6 6 Yeovil Town 2000
11
1.4 - Initial cost of living

The initial cost of living represents all the weekly expenses that the character
needs to pay, such as housing, food, clothing, electricity, Internet and
leisure. It can positively or negatively affect personal balance trackers, such
as physical well-being, mood and socialization (see details in section 2.3.1).
There are four initial cost-of-living options. Choose or roll 2d6 on the
following table:

1st d6 2nd d6 Weekly cost of living Impact on trackers


1-3 1-3 Low (1500) -1
1-3 4-6 Medium (3000) +0
4-6 1-3 High (5000) +1
4-6 4-6 Very high (8000) +2

Keep in mind that the starting salary defined in the previous step must be
higher than the cost of living and that the remaining money can be used to
buy objects that will bring different benefits to the character, including
personal balance trackers (see details in section 2.3.5).

At any time, the character can change his cost of living up or down, as long
as his weekly salary is compatible. This represents, for example, that he
moved from a dorm to an apartment, or from an apartment to a house, or
began to invest more in food quality, Internet speed, clothing, entertainment,
etc. Freely interpret what this change means from a narrative point of view.
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1.5 - Initial objectives

In the first season, the manager will give the character two objectives. Roll
2d6 twice on the following table to define which ones are.

1st d6 2nd d6 Objective


Score a goal in at least 50% of the matches in which
1-3 1
you are selected
1-3 2 Be rated with at least three A
1-3 3 Improve the "Shooting" attribute by 1 point
1-3 4 Avoid injuries during the season
1-3 5 Improve the "Defending" attribute by 1 point
1-3 6 Increase popularity by 100 points
Assist a goal in at least 50% of matches in which you
4-6 1
are selected
4-6 2 Be rated with a maximum of one E
4-6 3 Improve the "Passing" attribute by 1 point
Prevent the loss of possession in at least 50% of the
4-6 4
matches in which you are selected
4-6 5 Improve the "Endurance" attribute by 1 point
4-6 6 Increase your value by at least 20%

To better understand how to accomplish these goals, it is necessary to read


chapters 2 (Rules), 3 (Development) and 4 (Striker value).
13
2 - Rules

2.1 - Match table definition

For the purpose of simplifying and speeding up the game, consider that each
season will consist of 17 matches, with 1 against each club of the league.
The first will be played at home, the second away and so on. Refer to
section 1.3 or Appendix 1 and set the order in which the matches will take
place as you prefer.

2.2 - On the field

In the first match of the season, your striker will be selected by the manager,
with the aim of testing him. The line-up for the other matches will depend on
his performance, according to the rules detailed in section 2.2.1.2. The
following rules define how your character will perform in each match and
whether the team won, lost or drew.

2.2.1 - Striker performance

In each match, your striker's performance will be defined through 5 tests,


one for each attribute and another for solving an event, according to the
rules in the next section.
14
2.2.1.1 - Tests

To resolve a test, roll 2d6 and add the relevant attribute value. For each
personal balance tracker (see section 2.3.1) less than or equal to 2, apply a
modifier of -1. If the total is greater than the pre-set difficulty level (DL), the
character has succeeded.

You must make 5 tests, as detailed below:

Shooting test: determines whether the character has scored a goal over the
course of the match. The DL is equal to the opposing club's defense defined
in Appendix 1.

Passing test: determines whether the character provided an assist over the
course of the match. The DL is equal to the opposing club's defense defined
in Appendix 1.

Defending test: determines whether the character was able to maintain


possession. The DL is equal to the opposing club's offense defined in
Appendix 1.

Endurance test: determines if the character was able to play until the end of
the game or if he suffered an injury. The DL is 8. If he fails, you lose your
chance to make the next test (event). If he fails this test for 3 consecutive
matches, the character suffers an injury and cannot be selected for the next
3 matches.
15
Event test: determines whether the character can handle something
unexpected or seize an opportunity during the game. Roll 1d6 on the
following table and make a check for the indicated attribute.

d6 Event
Took a hard foul. Make a DL 7 endurance test. If you fail, you suffer
1
an injury and cannot be selected for the next 3 matches.
Corner for the opposing club. Make a defense test. If you fail, the
2
opposing club scores a goal.
You needed to perform a slide tackle. Make a defense test. If you
3 fail, you committed a foul and received a red card. Be rated E
automatically and stays out of the next match.
Opportunity to counterattack. Make a passing test. If successful, you
4
assist a goal.
Corner for your club and you're in the area. Make a shooting test. If
5
successful, you score a header.
Penalty for your team and you are the taker. Make a shooting test. If
6
successful, score a goal.
16
2.2.1.2 - Match rating

At the end of each match, the manager will rate the attacker's performance,
as detailed below:

A: Succeeded in at least 4 of 5 tests during the match


B: Succeeded in 3 of 5 tests during the match
C: Succeeded in 2 of 5 tests during the match
D: Succeeded in 1 of 5 tests during the match
E: Failed all tests during the match

The striker will be out of the next match whenever he:

Gets an E score
Gets two consecutive D scores
Gets three consecutive C scores
Gets two C and one D scores in sequence, not necessarily in that order

The ratings also influence: the striker's popularity (see section 2.3.4), the
chance of raises and proposals for renewal and transfers, as well as the
chance of demission of the character, as detailed in section 5.
17
2.2.2 - Club performance

To check if your club won, lost or tied, roll 2d6 and add the total coming from
the following modifiers:

+1 if the game was at home


+1 for each shooting, passing, and defense tests (including those
determined by events) the character succeeded in
-1 if the game was away
+1 for each shooting, passing, and defense tests (including those
determined by events) that the character failed

Once this is done, compare the result with the “overall” of the opposing club
defined in Appendix 1 and check below:

Loss: 2d6 + modifiers < “overall” of the opposing club


Draw: 2d6 + modifiers = "overall" of the opposing club
Winning: 2d6 + modifiers > “overall” of the opposing club
18
2.3 - Outside the field

The game outside the field consists of managing your character's personal
balance trackers and day-to-day life (routine, activities, relationships), as
explained in the next sections.

2.3.1 - Personal balance trackers

Your character's performance on the field is influenced by how he conducts


his personal life outside the field, especially with regard to the personal
balance trackers, which reflect how well he can balance his routine to pay
attention to physical, mental and social needs. He can only do one activity of
each type per day.

There are therefore three personal balance trackers:

Physical well-being: general physical health; derived from periods of physical


activities, sleep, rest and a balanced diet.

Mood: degree of disposition and psychological and emotional well-being;


derived from leisure and rest activities.

Socialization: degree of acquaintanceship and interaction with other people,


especially friends, family and partners.
19
In general, the character starts the game with a value of 5 for each tracker,
unless there is some modifier derived from the initial cost of living, as
detailed in section 1.4. The initial value is also the maximum value of each
tracker.

Each day without performing at least one activity related to a tracker, its
value decreases by 1. If it reaches a value equal to or less than 2, the
character's performance on the field begins to be affected (see section
2.2.1.1). If it reaches a value of 0, the character is unable to do anything
other than activities related to that tracker.

To increase the value of a tracker, it is necessary to perform at least 2


activities related to it in the same day or buy an item/service whose benefit is
the recovery of a tracker (see section 2.3.5).

2.3.2 - Routine

For the sake of simplicity, consider that there is a 3-day break between
matches. For each day, you must define what the character will do in the
three available periods (morning, afternoon and night). The activity options
are: training, resting, shopping, leisure at home, leisure outside home and
social activities.
20
Training
Maintains or improves the “physical well-being” tracker, in addition to
influencing the evolution of attributes used on the field, as described in
section 3. At each training session, choose the attribute you will focus
on (shooting, passing, defense or endurance), make a test of the
attribute “discipline” with DL 7 and register the result, as this will
influence the character development.

Resting
Maintains or improves “physical well-being” or “mood” trackers. Once
per rest, the striker can make a post on social networks, which
influences its popularity, as per section 2.3.4.

Shopping
Activity not directly related to any tracker, used for acquiring new items
or contracting services, which, in turn, may have some benefits for
trackers (see section 2.3.5).

Leisure at home
Movies, series, music, reading, games and other hobbies.
Automatically maintains or improves the “mood” tracker if performed
alone. If in the company of someone, make a test of the attribute
“social skills” with one of the following DL, depending on the type of
relationship (see section 2.3.3): 8 (contact), 7 (friend) or 6 (romantic
partner). If successful, it also maintains or improves the “socialization”
tracker. On a failure, both the “mood” and “socializing” trackers drop by
1 point.
21
Leisure outside home
Cinema, theater, sporting events, restaurants, bars*, nightclubs*,
concerts*, etc. Automatically maintains or improves the “mood” tracker
if performed alone. If in the company of someone, make a test of the
attribute “social skills” with one of the following DL, depending on the
type of relationship (see section 2.3.3): 8 (contact), 7 (friend) or 6
(romantic partner). If successful, it also maintains or improves the
“socialization” tracker. On a failure, both the “mood” and “socialization”
trackers drop by 1 point.

* In the case of bars, nightclubs, shows and parties, there is the


possibility of meeting new people, who may later become friends
and/or romantic interests (see section 2.3.3), but the morning of
the following day must be devoted to rest. If these locations are
frequented the day before a match, all on the field attributes will
suffer a -1 penalty.

Leisure outside home activities and personal marketing events cost money,
as per the price table in section 2.3.5.

Attending bars, clubs, concerts, parties and personal marketing events can
affect popularity, as detailed in section 2.3.4.

If you want a more narrative gameplay during your outside the field routine,
use the tables and generators available in section 6.
22
2.3.3 - Relationships

Whenever the striker frequents bars, clubs, concerts, and parties and is
willing or interested in social interaction, roll 1d6. From 1 to 3, he didn't meet
anyone interesting. From 4 to 6, someone caught his attention. In this case,
make a “social skills” roll with DL 7. If successful, this person has become a
contact and can be included in upcoming social and leisure activities at
home or outside home.

After 3 activities in which a contact is included AND the “social skills” test is
successful, the person will become a friend. If this does not occur within 6
activities in which it is included, you will lose contact with that person and
your “mood” and “socialization” trackers will automatically drop by 1 point.
Contact will also be lost if 12 days go by without meeting the person.

If there is a romantic interest in a friend, after 5 activities in which the person


is included AND the “social skills” test is successful, the person will become
a romantic partner. If this does not occur within 10 activities in which this
friend is included, the friendship will end and your “mood” and “socialization”
trackers will automatically drop by 2 points. The friendship will also end if 20
days go by without meeting the person.

After becoming a romantic partner, if the “social skills” tests in activities that
the person is included fail 5 consecutive times, the relationship will come to
an end and your “mood” and “socialization” trackers will automatically drop
by 3 points. The relationship will also end if 7 days go by without meeting the
person.

The number of friends kept and the existence of a romantic partner influence
the striker's popularity, as will be seen in the following section.
23
2.3.4 - Popularity

Popularity is the renown of the striker, how well he is known by other


players, coaches, club managers, celebrities and people in general. The
initial value is 100.

The more popular the striker, the greater his value and his chances of salary
increases, contract renewals and transfer proposals by other clubs.

Popularity is affected by the striker's performance on the field (scores), by


his activity on social networks, by some of the activities he does in his day to
day and by his relationships, as shown in the following table:

Fact Effect

A Score +20

B Score +10

C Score +0

D Score -10

E Score -20

Contract renewal +30

Demission -50

Hiring by club with “overall” attribute higher than the current one +50

Positive post on social media* +10

Negative post on social media* -20

Embarassment at leisure outside home or at social events** -10

Bars, clubs, concerts and parties on the eve of a match -30

Successful personal marketing event +30

New friend +10


24
Fact Effect

End of friendship -15

New romantic partner +20

Breakup with a romantic partner -25

Additional romantic partner discovered -50

* For each post, make a “social skills” test with DL 6. If successful, the post
was considered positive by most followers and the media. If it fails, it was
considered negative.

** Embarrassment results from an unsuccessful “social skills” test during


these activities, meaning that you got too drunk or there was a fight, an
argument, etc.
25
2.3.5 - Shopping, services and leisure

Outside the field, it is possible to take a period of the striker's day to go


shopping and acquire goods and services that can have beneficial effects,
especially for personal balance trackers and for tests outside the field. It is
only possible to buy one good or contract one service for each shopping
activity. The tables below contain the goods and services available, as well
as their respective effects and prices.

Goods Effect Price


Wine cooler / +1 on “social skills” tests during “leisure at home”
800
Beer fridge activities where there are guests
+1 on “social skills” tests during “leisure at home”
Stereo system 1000
activities where there are guests
Allows you to avoid missing the morning of the
Coffee machine next day after a “leisure outside home” activity that 700
involves bars, nightclubs, concerts or parties
More +1 on the “physical well-being” tracker during the
2000
comfortable bed “resting” activity
+1 on "social skills" tests during "leisure outside
Sporting car 20000
home" activities
Training Allows you to do one more “training” activity per
3000
equipment day, focused on the “endurance” attribute
In case of failure in “social skills” tests during
Better stove “leisure at home” activities, it is possible to try 1500
again if you decide to cook
Positive posts on social networks using it yield +15
Notebook 4000
popularity
+1 on the “mood” tracker for each “leisure at
Solo RPG 50
home” activity that uses it
26
Goods Effect Price
In case of failure in “social skills” tests during
Boardgame “leisure at home” activities, it is possible to try 300
again if you decide to play
Counts as an automatic success on the next
Gift “social skills” test during “leisure at home” activities 150
where there are guests
+1 on "social skills" tests during "leisure outside
Better clothes 500
home" activities
Positive posts on social networks using it yield +10
Smartphone 3500
popularity
More +1 on the “mood” tracker during the “resting”
5000
comfortable sofa activity
Positive posts on social networks using it yield +5
Tablet 2500
popularity
+1 on the “mood” tracker for each “leisure at
TV 5500
home” activity that uses it
Video Game
+1 on the “mood” tracker for each “leisure at
console (TV 5000
home” activity that uses it
required)
27
Services Effect Price

Public speaking
+1 on the next “social skills” test 100
class

Marketing +1 on next “social skills” test during “personal


500
consultancy marketing event”

Meditation +1 on the “physical well-being” tracker 200

Personal trainer
+1 on next “discipline” test 150
session

Therapy
+1 on the “mood” tracker 200
session

Couple therapy Counts as a successful test of “social skills” at


500
session the next leisure activity with a romantic partner

Spa +1 on “physical well-being” and “mood” trackers 500


28
Whenever the striker does some leisure activity outside home, it is
necessary to pay the price corresponding to the chosen activity, according to
the following table. If you invite someone to go with you, you must pay the
price set for the invitee.

Leisure activity Price

Bar 150

Club 300

Cinema 70

Sporting event 200

Restaurant 250

Concert 350

In relation to personal marketing events, they have a fixed price of $


3,000.00.

3 - Development

As the striker trains and drives his life in a balanced way, he can improve his
attributes on and outside the field. In addition, it is also possible to check if
your club was relegated, kept in the same league or upgraded to the league
immediately above (statistics of new leagues and rules for championships
will be covered in a future supplement).
29
3.1 - Improvement on the field

For every 10 “training” activities focused on the same attribute and with a
successful “discipline” check, the attribute in question increases by 1 point.
The maximum value for each is 4.

3.2 - Improvement outside the field

Every 20 consecutive days without any personal balance tracker having


reached a value lower than 3, the “discipline” attribute increases by 1 point.
For every 2 friends conquered, the “social skills” attribute increases by 1
point. If a friendship ends and this causes the total number of friends to be
an odd number, the attribute decreases by 1 point. The maximum value for
both is 3.
30
3.3 - Club progression

For each winning, draw or loss during the season, the club earns 3, 1 and 0
points, respectively. So, at the end of a season, add up the points obtained
and compare with the table below:

Total Effect

42 to 51 Upgraded to the league above

10 to 41 Kept in current league

Relegated (or the club is closed if there is no


0 to 9
league below)

4 - Striker value

The striker's starting value is $ 100,000.00. Each point added to an attribute


used on the field increases its value by $ 100,000.00. In addition, each
popularity point added or subtracted increases or decreases the striker's
value by $10,000.00, respectively.

Calculate the striker's value at the end of the season to know which teams
will be able to make a new transfer proposal, if any, according to the rules in
the next section.
31
5 - Demission, renewal, salary increase and transfer proposals

At the end of each season, it is possible for the striker to be fired, have his
contract renewed without a salary increase, have his contract renewed with
a salary increase, or be offered a new signing by another team. Check below
the requirements for each of these situations.

Demission
Have not met any of the initial goals set by the manager OR have
received a D or E rating in more than 8 matches OR have -50% of the
initial popularity.

Renewal without salary increase


Have fulfilled at least one initial objective defined by the manager AND
have received grades A, B or C in more than 8 matches.

Renewal with salary increase


Same requirements as “renewal without salary increase” AND have
+50% of the initial popularity. Make a “social skills” test with DL 8. If
successful, the increase was 20% from current salary. If it fails, the
increase was only 10%.

Transfer proposal
Have fulfilled the two initial objectives defined by the manager AND
obtained an A or B rating in more than 8 matches AND have +100% of
the initial popularity. If the striker's current value is up to $ 400,000.00,
he will receive proposals from clubs from a different country than the
one he currently plays in, but from the lower league (roll the tables in
section 1.3 to determine which). If the striker's value is between $
400,000.00 and $ 1,000,000.00, he will receive proposals from clubs
from any country, but from a league above the current one. If the
striker's value is above $ 1,000,000.00, he will receive proposals from
teams from any country but two leagues above the current one or the
top league if there are not so many leagues available in the country
(for these last two possibilities, wait for the specific supplement or
create the leagues, teams and their statistics yourself).
32
Still regarding the transfer proposals, once the offering team is defined,
make 2 “social skills” tests. In the first, if successful, the trade was
successfully closed; if it fails, an agreement has not been reached and the
hiring will not take place. In the second, if successful, he will receive a 40%
raise from his current salary; if it fails, the increase will only be 30%.

6 - Optional tables for narrative enrichment

If you want, you can play “Striker's Story” in a more narrative way, using the
tables and generators available in this section. Also optionally, from the
results obtained, interpret if there are possible consequences for popularity
and/or interference in tests carried out on and outside the field, increasing or
decreasing the DL or applying positive and negative modifiers.

d6 Answer

1 No and...

2 No

3 No, but...

4 Yes, but...

5 Yes

6 Yes and...
33

d6 1 2 3 4 5 6

1 Disappear Deprecate Steal Deserve Hit Appear

2 Scare Feel Run Find Hide Lose

3 Win Wake up Know Hypnotize Shake Walk

4 Survive Kill Withdraw Finish Create Start

5 Connect Generate Free Suffer Play Hush

6 Manipulate Sacrifice Simulate Narrow Avoid Kidnap

d6 1 2 3 4 5 6

1 Strong Sad Fine Sensitive Amazing Weak

2 Big Fragile Generous Calm Tired Obscure

3 Small Empty Smart Friendly Relevant Hard

4 Free Cold Surprising Selfless Selfish Agile

5 Tolerable Capable Evil Funny Timeless Humble

6 Ironic Lier Malicious Coward Charming Good


34

d6 Weather

1 Heavy rain

2 Light rain

3 Very cold (snow if not in Spain)

4 Very strong wind

5 Scorching heat

6 Clear and beautiful day

d6 Crowd

1 Boo every time your striker touches the ball

2 Very few supporters in the stands

3 The opposing club's supporters invade the field

4 Fight between supporters of the two clubs

5 Make a "mexican wave"

6 Shouts your striker's name


35

d6 Question

1 Which move would you change?

2 How did you train for this match?

3 How do you rate your performance?

4 How do you rate your opponent's performance?

5 What did the manager say at halftime?

6 To whom do you dedicate your performance today?

d6 Event

1 You get into a fight

2 Encounter with a antagonist

3 An ex-boyfriend or ex-girlfriend shows up

4 An invitation to a later party

5 Fans show up

6 Encounter with manager / coach / player


36

d6 Event

1 Your uncle makes a joke about the last match

2 Your mother makes you overeat

3 Your brother-in-law asks for money

4 They ask about romantic partners

5 They give you a shirt to wear under your uniform

6 They show your childhood photo album to guests

d6 Event

1 Nobody notices your presence

2 People mistake you for another player

3 People at the entrance curse you

4 Fans ask for your autograph

5 You meet an important player from another club

6 You win an unexpected prize


37

d6 Type

1 Children's party

2 Underwear advertising pictures

3 Live about your routine

4 Beneficent match

5 Participation in auditorium TV show

6 Interview for sports TV show

d6 Archetype

1 Opposing club's supporter

2 Club's colleague

3 Possible friend

4 Possible romantic interest

5 Player from another club

6 Fan
38
Appendix 1 - Clubs statistics

3. Liga (Germany)

Club Overall Offense Defense


1860 München 8 8 8
Braunschweig 8 9 8
Carl Zeiss Jena 8 8 8
Fortuna Köln 8 8 8
FSV Zwickau 8 8 8
Hallescher FC 8 8 8
Hansa Rostock 8 9 8
Kaiserslautern 8 9 8
Karlsruher SC 9 9 9
KFC Uerdingen 9 9 9
Preußen Münster 8 8 8
S Großaspach 8 8 8
SV Meppen 8 8 8
SV Wehen 9 9 9
Unterhaching 8 9 8
VfL Osnabrück 9 9 8
VfR Aalen 8 8 8
Würzburg 8 8 8
39
La Liga 1 | 2 | 3 (Spain)

Club Overall Offense Defense


AD Alcorcón 9 9 9
Albacete BP 9 9 9
CA Osasuna 9 9 9
Cádiz CF 9 9 8
CD Lugo 9 8 9
CD Numancia 8 9 8
CD Tenerife 9 8 8
Córdoba CF 8 8 8
Elche CF 8 9 8
Granada CF 9 9 9
Málaga CF 9 9 9
Nàstic 8 8 8
Real Oviedo 9 9 9
Real Zaragoza 9 9 8
RC Deportivo La Coruña 9 9 9
RCD Mallorca 8 8 9
Sporting Gijón 9 9 9
UD Las Palmas 9 9 9
40
Domino's League (France)

Club Overall Offense Defense


AC Ajaccio 9 9 9
AJ Auxerre 9 9 9
AS Béziers 8 8 8
Chamois FC 9 9 8
Clermont Foot 9 9 9
ESTAC Troyes 9 9 9
FC Lorient 9 9 9
FC Metz 9 9 9
Gazélec Ajaccio 9 8 9
Grenoble Foot 9 9 9
Havre AC 9 9 9
LB Châteauroux 8 9 8
Nancy 9 9 9
Paris FC 9 9 9
RC Lens 9 9 9
Stade Brestois 9 9 9
US Orléans 8 8 8
Valenciennes FC 9 9 9
41
EFL League Two (England)

Club Overall Offense Defense


Bury 8 8 8
Cambridge Utd 7 8 8
Carlisle United 8 8 8
Colchester 8 8 8
Exeter City 8 8 8
Forest Green 8 8 8
Grimsby Town 8 8 7
Lincoln City 8 8 9
Mansfield Town 9 8 8
MK Dons 9 9 8
Newport County 8 8 8
Northampton 8 8 8
Notts County 8 8 8
Oldham Athletic 8 8 8
Stevenage 8 8 8
Swindon Town 8 8 8
Tranmere Rovers 8 8 8
Yeovil Town 8 8 8
Appendix 2 - Character Sheet

CHARACTER SHEET

Name:

Attributes

On the field Outside the field

Shooting: Discipline:

Passing: Social skills:

Defense:

Endurance:

Club:
Salary: Cost of living:

Personal balance trackers

Physical well-being: 1 2 3 4 5

Mood: 1 2 3 4 5

Socialization: 1 2 3 4 5

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