Professional Documents
Culture Documents
Agile Backward Design
Agile Backward Design
and Teaching
a
School of Information Technology, Deakin University, Geelong 3220, Victoria,
Australia; bInstitute of Education, Arts and Community, Federation University, Ballarat
3353, Victoria, Australia; cGlobal Professional School, Federation University, Ballarat
3353 Victoria, Australia; dInstitute of Education, Arts and Community, Federation
University, Ballarat 3353, Victoria, Australia; eGlobal Professional School, Federation
University, Ballarat 3353, Victoria, Australia; fInstitute of Education, Arts and
Community, Federation University, Ballarat 3353, Victoria, Australia; g Teaching
Capability and Innovation, Deakin University, Burwood 312, Victoria, Australia.
and Teaching
Abstract
In the last two decades there has been an increase in research and discussion regarding
curriculum in Higher Education (HE). The literature in this field tends to focus on
curriculum change at either the whole institution or individual program or unit level.
Formal writing on HE curriculum also does not offer a framework that openly draws
curriculum discussion and literature, this paper will examine a new approach to
that makes up a program) and program (degree) levels of curriculum development. This
model has been developed by drawing on elements of Agile mindset and Backward
In ABD, the researchers have constructed a dynamic, and responsive framework that
has been foundational in the design and development of innovative curriculum and
pedagogy at the unit and program level of undergraduate degrees in both IT and
education discipline areas. A case study approach is used to discuss the transformation
regarding Higher Education (HE) curriculum (Hicks, 2018). This increased attention
staff dialogue, university policy and within official bodies like Academic Boards’ sub-
and language regarding curriculum and curricular development in academia (Fraser &
Bosanquet, 2006).
skills and applications that students engage with across the entire suite of learning
activities and experiences” (USC, 2022). While this definition is useful for identifying
the education process or actions involved in curriculum creation, it does not fully
(degree) and unit level. Each HE institution has its unique combination of internal and
mindful of this complexity, the authors define curriculum as a process in which content,
structure, context, institutional vision, and industry demand intersect in the development
Wiggins and McTighe’s (1998) concept of Backward Design and Biggs’ (2014)
Federation University, (2022), and Waikato University, (2022). However, the authors
argue that these notions are more suited to HE curriculum development at the unit level
and do not have the capacity for encompassing the diverse elements of curriculum
design at the program1 and institution level. The authors contend that there is a lack of
outlines a realistic, thorough, academic, and collaborative process that could be applied
and it is not published. So, there is an absence within HE of a coherent and consistent
model that could be used for the development of curricula at the unit and program level.
program and unit levels, this paper will describe and justify a new approach to
curriculum design that has been constructed by drawing on elements of Agile mindset
and Backward Design. The authors call this framework, Agile Backward Design (ABD).
The Backward Design component of the model enables a student-centred focus when
creating learning experiences and assessment at the unit level and the Agile mindset
1
Universities use different terminology regarding the specific components required to study a
full degree. In this paper we refer to an individual subject of study as a ‘unit’ and a
sequence of units forming a full degree as a ‘program'.
allows dynamic groups of different stakeholders to work iteratively together on large
produces a methodology that is dynamic and collaborative which, the authors argue, is
necessary to develop engaging curricula at both unit and program levels with the
accreditation requirements.
that was embarked upon by the Information Technology (IT) faculty at a regional
Australian tertiary institution, Federation University. A case study method was used to
discuss the transformation that was made at the program and unit level.
curriculum at program and unit levels, this paper is structured in several sections. After
the Literature Review and Methodology, the paper will describe the new model of
curriculum development created by the authors, Agile Backward Design. Then, the
case-study will provide an example of how this model was used in the curriculum
development process of an undergraduate IT program. The last section of the paper will
Literature Review
The topic of HE curriculum has increasingly become a focus of investigation in formal
writing. Current research into curriculum at tertiary institutions tends to focus broadly
Ifenthaler, 2014; Spencer, Riddle & Knewstub, 2012; Zou, 2017). There are studies that
report on whole-institution curriculum renewal: James and McPhee, (2012) and Zou
(2017). While these reports address key issues in large scale curricula re-design, the
emphasis on curriculum development is usually focused on upper-level management
and does not have a collaborative focus that the authors of this paper argue is required
to achieve curriculum change that encompasses the variety of elements that have been
identified as being important in the development process (Oliver & de St Jorre, 2018).
unit levels of universities (Hicks, 2018; Tran, Le & Nguyen, 2014; Walker & Bedford,
2017). These studies usually refer to professional degrees and the construction of new
units or the re-development of existing units to incorporate specific issues like blended
learning or technological resources (Hicks, 2018). While these papers are useful to
record curriculum change, they generally do not provide a detailed analysis of the actual
Hicks states “It appears that curricula are reviewed largely on an ad hoc basis …
Research documenting and analysing just what occurs with respect to program curricula
Backward Design (ABD), moves towards filling the gap that Hicks identified in their
comments. Agile principles of collaboration and iterative progress have been used in
form of Scrum meetings where teams set goals, work together, and reflect on progress
with the aim of continual improvement. In this paper, the researchers have constructed
an original model to develop curriculum and pedagogy at macro (whole program) and
micro (unit) levels. This novel approach draws on elements of two well-known
methodologies: the Backward Design approach to curriculum design and the Agile
mindset as used in software development. How these two different approaches have
been brought together in our new model will be discussed in the following sections.
Backward Design
Curriculum can be designed by educators in many ways and can consider a range of
factors including the desired curriculum and learner needs. Wiggins and McTighe
(1998, 2011) explain that one way to design curriculum is by using a Backward Design
process. This backward design process, shown in Figure 1, has three stages known as
experiences and instruction’ (Wiggins & McTighe, 1998, p. 3) and can be used to
design units of work. The first stage of identification requires the curriculum designer to
decide what the students should be able to demonstrate at the conclusion of the learning
which is critical to determine what they know and understand (Wiggins & McTighe,
1998). Stage two determines what evidence is required to show achievement of the
assessment tasks. Wiggins and McTighe (1998) also highlight the importance of using a
range of assessment techniques to collect the evidence of learning. The final stage is to
plan learning activities, where designers need to examine knowledge, skills, possible
teaching methods, activities and resources that can be used to best enable students to
gain the skills and knowledge needed for success (Wiggins & McTighe, 1998).
and Berrett (2004), explored the use of Backward Design with undergraduate students,
indicating that the concept of Backward Design was one that worked well. While using
this Backward Design process, Shumway and Berrett (2004) suggested modifications to
Wiggins and McTighe’s (1998) three stage approach through exploration beyond stage
three. Shumway and Berrett (2004) recommended that an enrichment stage was needed
There are many clear benefits to the use of Backward Design (Fox & Doherty,
2012) however, there are also challenges and limitations. In the processes of Backward
Design, curriculum developers can become too focused on details and attempt to
include material that is beyond the scope of the unit (Michael & Libarkin, 2016).
Although Backward Design is an effective method for planning units or lessons, the
process does not account for the broader contexts of program and institution that the
unit sits within including student needs, market requirements for attracting students and
industry requirements.
levels, the researchers added to the Backward Design method by combining it with an
Backward Design as it brings a dynamic and responsive way of working with diverse
groups to ensure that a range of requirements are met through a collaborative process.
Agile Mindset
The term ‘Agile’ is an acronym for ‘Align, Get-set, Iterate and implement, Leverage
and Evaluate’ and has been often associated with software development (Nogeura et al.,
2018). In this field, ‘Agile’ refers to fluid, iterative and collaborative processes. Beck et
al. (2001) produced what have become key values and principles of software design in
The Manifesto for Software Development (Scrum Alliance, 2022). These foundational
elements of Agile methods include the use of collaborative team environments, where
incremental and iterative testing and development. The Agile method or mindset also
uses a framework to manage work known as a Scrum that involves processes and roles
and relies on ‘sprints’ or ‘iterations’ - short periods of time in which goals can be
changing situations (Lang, 2017; Noguera et al, 2018; Pope-Ruark, 2017). Agile
approaches have been found to assist students to learn efficiently (Putra, Ferdiana, &
Hartanto, 2019) and to promote the application of knowledge to real life situations
(Lang, 2017). The provision of continuous and instantaneous feedback was found to
increase student engagement and learning (Gary & Xavier, 2015). Agile methods also
facilitate the development and sharing of collective knowledge through the adoption of
increased teaching workload; a greater chance of students falling behind; and, an overall
slower learning process. A study by Cubric (2008) found teachers reported a heavy
workload in the form of bi-weekly feedback when utilising an agile learning and
teaching approach. Lang (2017) stated that students reported feeling pressure to keep up
Learning are well-used in HE, these frameworks are not able to be directly applied
without adjustment for institutional, industry and degree requirements. To address this
problem and fill the gap in curricula frameworks, the researchers have combined aspects
of Agile methods including a Scrum based iterative process, collaboration, and small
before assessment and learning activities to create a new curriculum development model
articulate goals, learning objectives, success criteria and assessment regimes for
Figure 2: The Agile Backward Design (ABD) model draws on stakeholder inputs and is comprised of three backward
design cycles with iterative phases where participants collaborate to create, examine and refine curriculum and
pedagogy.
At its core, ABD aims to move away from the isolated development of individual units
and ensure units and the program as a whole are developed using a coordinated and
reflective approach. The model requires close collaboration between stakeholders and
backward design cycles (C1-C3), each of which are underpinned by Agile principles:
C1. Identify desired results. Program and unit learning outcomes are established to
identify what students are required to understand, know, and do. The
possible to ensure that the final sequence outcomes are fully scaffolded
C2. Determine acceptable evidence. Assessment tasks are designed and developed
engaging assessment within units and across programs also ensures learning
outcomes of both the program and individual units are robustly addressed.
C3. Plan learning experiences and instruction. Learning activities are developed
that scaffold students’ understanding, knowledge and skills and engage them in
learning. This process leads to the desired results determined in cycle 1. Using
The three backward design cycles included the following structure and iterative phases
Plan: Learning outcomes are identified for the whole program. This is
undertaken by the program’s entire teaching team to ensure full buy-in from
Design: Unit sequences are identified for each of the learning outcomes and
staff teams are organised to work on each sequence. Each team ensures that
outcomes.
Develop: This phase is specifically focused on ensuring well formulated
outcomes.
Evaluate: These first drafts are evaluated initially by the unit sequence team to
ensure the final learning outcomes required of the unit sequence are achieved
whole program design team and stakeholders to ensure unit sequences align and
phases. If the evaluation stage satisfies all stakeholder needs, then the process
Plan: With agreement on the learning outcomes, the unit sequence teams
of the learning outcomes. Teams identify all types of evidence required (essay,
exam, problem solving task, analytical argument, oral presentation) and then
determine where the assessment task is best placed. The aim is to ensure a wide
range of assessment experiences throughout unit sequences and to avoid all units
using similar assessment, as is commonly the result when units are developed in
isolation.
Design: Unit designers form new Scrum meetings to ensure assessments are
assessments for each unit ensuring it includes key details about how assessments
Evaluate: These final unit drafts and their complete assessments are evaluated,
first by designers of different units, secondly by the unit sequence team and
finally by the program team. Each evaluation ensures that the assessments meet
the requirements of the unit and the unit sequences. Drafts of these final
plan, design or developed units, resulting in certain stages or the complete cycle
being revisited. If the evaluation stage satisfies all stakeholder needs, then the
approaches.
Plan: With unit learning outcomes and assessments fully determined, unit
designers plan the learning experiences required for students to achieve the
learning outcomes. The aim is to ensure learning opportunities not only scaffold
learning but also map out a diverse range of learning opportunities to maintain
student engagement.
Design: With the learning experiences mapped out, unit designers can flesh-out
assessment and learning activities. These final documents are showcased to the
Launch: Once the program and units are complete it is expected that the typical
university review process will occur over the life-cycle of the program delivery.
The ABD process differs from standard consultation procedures as industry and
students are closely involved in the entire process with feedback from these
Method
This paper adopts a case study methodology to investigate and report on the broad-
based curriculum design process that resulted in a re-designed IT degree. Yin (2012)
investigate a “contemporary phenomenon” (case) “in depth and within its real world
context” (p. 16) particularly when the phenomenon and context have unclear
boundaries. According to Yin, defining the unit of analysis (the case) is vital in case
study research. Cases can be bounded by various combinations of factors (Miles &
Huberman, 1994; Yin, 2012) to control the scope of the research. Regarding the features
of a case study, Yin (2012) stresses the importance of in-depth inquiry of the
phenomenon under inquiry (the case), the triangulation of evidence, and the need to
have “more variables of interest than data points’ (p. 24). In this paper, the process of
of the design process to the first offering of the degree. These two factors (process and
context) that bound this case in time and must be considered in tandem, will be
IT degree. At the time, the University had engaged in two significant restructures in as
many years, and staff showed signs of being resistant to change. Staff, however, were
aware of the challenges and progression issues associated within the existing program.
down strategic influence the department developed and used the ABD model, repeating
Stakeholders
Throughout the ABD process a diverse range of stakeholders needed to be considered
Students: The student population at the regional university in this case study
2020)], first-in-family, rural/regional and low SES students [29% (Devlin &
McKay, 2017)]. It is noted that attrition rates for first-in-family, low SES, rural
and regional students can be high (Devlin & McKay, 2017). While overseas
students have lower attrition rates, they were increasing up to 9.4% in 2016
development process.
IT industry: An essential component of the program is that graduates attain the
was directly involved in all Scrum cycles. ITIAG includes representatives from
had expressed concerns about many issues in the prior program design including
high student attrition rates. Faculty leadership, with deep understanding of ACS
Staff: The expertise and interest of staff directly impacted on the direction of
development. Staff expertise included the following: big data and analytics,
development processes, staff were able to feel a high level of ownership of the
resulting program.
Leadership ensured that the design process was informed by strategies and
The aim in the first stage was to clearly identify the learning outcomes that were
required for students to graduate with the knowledge, skills and experience to gain
from Figure 2, was to determine what career roles were currently in demand within
industry so that curriculum planning could focus on the attainment of relevant skills and
specific SFIA (Skills Framework for the Information Age), which we refer to as a SFIA
to IT, any discipline can use their own approach to identifying career roles. The most
appropriate target career roles for students were carefully chosen in consultation with
stakeholders. The choices of career roles discussed in C1 were from sources such as the
ACS (2013), Queensland Government (2017) and Knosky, Miller, and Jones (2014) and
For the program core, the career role of Data Modeller was selected, which best
addressed all the faculty’s requirements. The ability to understand methods of data
storage, processing and analysing are key to almost all IT roles and therefore the skills
covered in the core would be relevant to all specializations. From our discussions with
the ITIAG it was clear, that along with problem solving, skills for a data modeller
allowed us to have a career role that did not put programming at its core and so was
more appealing to our students. The skills required by the Data Modeller role also
supported career roles that were identified for potential major sequences, such as:
Figure 3: SFIA driven development process identifies the overall career roles which identifies the general skills
required. These skills however also help identify the appropriate career roles – hence the bidirectional arrow. These
skills are mapped into unit structures so they can be scaffolded over time.
C1 Design – Skills and Knowledge mappings: The second stage of this utilization of the
SFIA driven framework, Figure 3, with feedback from industry, was carried out in the
C1 Design cycle, Figure 2. Faculty drew on staff and ITIAG expertise and used SFIA
as a starting point when considering the recommended skills for the career role and
At this stage faculty decided the streams of learning required to address the
various SFIA skills identified. For each stream the faculty formulated unit sequence
teams, which the school referred to as Sub-Discipline Groups (SDGs). These groups
worked in sprint meetings to ensure that the recommended skills were appropriate for
students to study and staff had relevant expertise. The teams identified what unit
sequences scaffolded the development of required skills. SDGs then refined these
stakeholders until all unit sequences were developed into a workable program structure.
C1 Develop – Unit Structures: With program and unit structures developed, unit
documentation could be developed. SDGs developed the required learning outcomes for
their unit that addressed the skill requirements recognised in earlier stages. SDGs
sequences.
C1 Evaluation: SDGs met with stakeholders to ensure the development was still
addressing their expectations. Gaps were identified in the outcomes and so previous
cycles were revisited until stakeholders were satisfied. The outcome of this stage was a
full suite of unit documentation identifying the respective learning outcomes of each
unit.
C2 - Determine acceptable evidence
Working with ITIAG and student stakeholders it became evident that when developing
assessments and learning activities it was important to introduce topics within the
focus is well established as attractive to overseas students and it was felt that this focus
would allow us to engage low-SES and first-in-family students, while also providing a
have, and hence, ensure all students were engaged by introductory material in the first
year of the degree. This industry-focused approach became the basis of all thinking
C2 Planning: Once again, the faculty used the iterative process involving SDGs in
general Sprint meetings to determine the structure of the program. This was achieved by
working through the four stages of C2 where SDGs planned a varied range of industry-
focused assessments. Similarly, SDGs ensured all assessments were relevant and
units are developed in isolation, individual unit development teams were formed from
SDGs and each unit was assigned a lead developer with two support developers. This
enabled the design of assessments that were constructed to align with industry issues
was prepared detailing the final assessments and presented to SDGs and stakeholders to
be evaluated. This evaluation was done iteratively during the design and development
requirements.
C3 - Plan learning experiences and instruction
In C3, the focus was on finalising program and unit design through the development of
engaging and authentic learning activities tailored to the specific student cohorts present
academics developed learning activities that were designed to be engaging for a diverse
scaffolding student understanding and thinking using authentic learning activities within
a cohesive and interlinking curriculum at both the unit and program level.
unit development teams regularly presented learning activities to other members of the
SDG and stakeholders to ensure alignment of units to stakeholder needs and the
completion at program and unit levels allowed it to be launched. SDGs evaluated the
curriculum designs and presented them to the broader IT discipline for final approval.
Discussion/Outcomes
The ABD approach differs from more conventional curriculum and pedagogical
development processes that focus on content. It aligned with the top-down SFIA driven
approach used at the program level and worked well with the faculty focus of delivering
approaches. In this section we will briefly review some successful outcomes and
identify some of the issues that arose from using the ABD approach.
Successful outcomes
Significant outcomes included the sense of ownership staff reported experiencing
during the program’s development which was expressed in staff forums. The faculty
had just undergone two restructures, staff were change-weary and initially reluctant to
consider a major development project. However, the ABD model encouraged continual
collegial interaction where staff experience, values and ideas were fundamental to
project development. Thus, staff were enabled to enjoy a significant level of agency in
driving the curriculum development project which fostered a high degree of motivation
to achieve innovative outcomes and best practice. The process also allowed faculty to
set boundaries on the inclusion of skills and topics which ensured that the identified
the program through zero credit point units. These Professional Engagement units
through a portfolio how their studies directly related to industry. Students decided the
nature of their engagement with IT and this typically included attendance at industry
complete suite of industry preparation opportunities for students. This approach enabled
students to contextualise their learning and to connect theory with industry practice.
and active learning approaches that focused on solving real-world problems and tasks.
This approach inevitably led to conceptualising units from holistic and industry-based
and networking, first year units developed with ABD constituted ethical hacking, game
development, big data analytics, and app development. By framing learning within
industry contexts, students learnt relevant knowledge and skills as they explored
broader topics. For example, when engaged with the industry problem of ethical
hacking, students learned about network protocols when they were working out how to
hack a website.
The collaborative approach to unit development in the second and third stages of
ideas; staff understanding of the context of topics and skills in the whole program; the
programming when extracting data from small sensors; writing shell scripts to setup a
network server; using python code to analyse large amounts of data; using graphical
programming to develop an app; and, using object-oriented event driven code with
end of first year, students had completed enough programming across all units to
The integration of programming into core first-year courses rather than being
contained in a single unit was also important for student retention and attraction.
Student feedback from low SES, first-in-family and overseas students has indicated that
they were concerned about enrolling in programming units. Discrete programming units
have also been identified in student feedback as a block to female students entering IT.
Thus, the embedding programming elements in first year courses was another ABD-
enabled approach that sought to attract students who might not have considered
Issues identified
Firstly, the ABD approach was applied to the full development of a new program. There
certain components are to be retained. Secondly, the ABD approach was time
consuming and required a significant investment from staff. Our approach of assigning
three staff to each first-year unit with the lead being awarded twice the normal unit
innovative as possible. The ABD model is also highly reliant on the significant
commitment of stakeholders. We went into this process with an existing large and
Conclusion
This paper reported a new approach to constructing and framing HE curriculum by
combining elements of Agile mindset and the Backward Design method of curriculum
development that we called Agile Backward Design (ABD). The authors created this
model to enable curriculum development that meets the needs of diverse learners,
academic pedagogical approaches, and industry requirements. The melding of Agile and
embedded diversity and authentic learning opportunities at both unit and program level.
A case study approach was employed to interrogate the context and process that
degree from a linear framework to a dispersed model where ‘big picture’ and higher-
order thinking was embraced from first year onwards. The development of the new
curriculum design was intended to engage diverse learners and ensure that students
gained an understanding of the many different IT domains so that they could make
Areas of future investigation for the research team look towards two main areas.
The researchers need to ascertain whether the intended aims of the project were met
regarding curriculum design and teaching approaches. Also, the researchers argue that
as this model combines the flexible, iterative and collaborative nature of Agile mindset
with the reflective and student-centred approach of Backward Design, the ABD model
both within and outside the IT discipline area. Thus, we argue that our research has
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