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v1.

0 – 12/03/2020
Canada at Midnight
Changeling: the Dreaming
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Changeling: the Dreaming


Player and Storyteller Approvals

Core Settings Rules


1. All rules and settings come from BNS MET: Changeling the Dreaming and Canada at
Midnight’s supporting settings documents.
a. We do not share a continuity with any other game.
b. This document is subject to change and addition based on the final release of
BNS MET: Changeling the Dreaming.
c. All mechanics used in this Chronicle will be those published in BNS
MET:Changeling the Dreaming and publicly available C@M Settings Documents.
d. Note that this document is provisional pending final release of MET:CTD.

Player Approvals
1. Characters per Player
a. A player is allowed 2 PCs at any one time.
i. A player may have one PC that has one of the following. Their other PC
must not possess either.
1. Holds a Title background above 2.
2. Is a member of the Shadow Court.

2. Rarities and Rarity modifications


a. As per BNS:CtD

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3. Seeming Background
a. 1-4 Low
b. Seeming 5 is not Sanctioned at Character Generation. Low Approval afterwards.

4. In Character Authority
a. Title
i. Note: Every Domain contains maximally 1 County, and each County
contains maximally 3 Baronies.
ii. Title Background is defined as follows.
1. Squire
2. Knight/Lady
3. Baron/Baroness
4. Count/Countess
5. Duke/Duchess
iii. Landed Baron: 3per VSS at Low | Unlanded at Low
1. A Landed Baron is a Baron invested with a Barony within the
Domain.
2. In the event that an excess of players wish to hold Baronies at
Chronicle launch, this title is considered Contested. Rules for
resolving Contested Titles are found in the ​Storyteller Guide​.
iv. Landed Count: 1per VSS at Low | Unlanded at Global
1. A Landed Count is a Count invested with the County of the
Domain.
2. In the event that an excess of players wish to hold Counties at
Chronicle launch, this title is considered Contested. Rules for
resolving Contested Titles are found in the S​ toryteller Guide​.
v. Duke: Not sanctioned at Character Generation, Global Approval
afterwards.
vi. Head of Noble House: Not Sanctioned for PCs
vii. Royal Titles and High Regent: Not Sanctioned for PCs.
viii. Members of the Shadow Court cannot possess Title Background above
2.

5. Alternate Identity
a. Impersonation of another Supernatural with Alternate Identity requires level 5.
b. 1-4 Low
c. 5 Global

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6. Fame
a. 1-3 Low
b. 4-5 Global

7. Influence
a. Espionage, Military, Law Enforcement above the local level, and Federal
Government Specializations: Reserved for the NST Office
b. Use of influences at Level 10: Global Approval.

8. Lore
a. See ​Lore Document.​

9. Monikers
a. Greater Monikers are not sanctioned at Character generation. Global approval
afterwards.

10. Character Age


a. All player characters must be over 18 years old.
b. No Character may have over 100 years active as a Changeling.
i. With the exception of those with the Merit: Fae Eternity, which may only
have 500 years active.

11. Equipment
a. Relic possessing the Fabled quality. Global Approval.
b. Relic possessing the Legendary quality - Global Approval.

12. Ties to Canon and Historical


a. Canon and Historical NPCs
i. Living
1. Only allowed as per C
​ haracter Creation Draw
ii. Deceased

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1. Global
b. Canon and Historical Events
i. Must be approved by the presiding Storyteller of that area. If Dark Place
on the Map, then Global.

13. Character Sheet Rewrites

a. A player is allowed one rewrite per character at Low Approval, within the first
4 months of the character being in play. This rewrite does not allow a change
to Kith or Seeming, but does allow a rewrite of all other traits.
i. rewrite following the 4 month period is set at Global Approval.

b. Low Approval is required for a rewrite to make a character game-legal after


an error has been made, beyond the standard rewrite phase.

c. Unretiring a PC: Global Approval.

14. Locations

a. Buffet Location Quality. Not Sanctioned.

b. Iconic Locations under Supernatural PC or NPC Control. Global Approval

Starting XP
1. Starting and Earning Experience Points
The C@M Changeling: The Dreaming venue has two main types of Experience Points:
Floor XP and MC XP. Characters may also gain 7 XP at character creation for optional
Flaws or Derangements taken at a rate of 1 XP per point of flaw or Derangement.

Out of Kith Arts purchased at character creation follow the restrictions found on page
108. Additional restrictions may be added as necessary.

Characters may not go into XP debt unless stated elsewhere in the book or FAQ.

The formula for XP is easy: Floor XP + MC XP (plus optional 7 for Flaws/Derangements)


= your XP.

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a. Floor XP
i. This chronicle does not use MET: CtD pg. 108 for character creation XP.
The 30 base XP referred to there is not awarded. Instead, we provide an
XP Floor set out in the ​XP Growth Chart​. The Floor XP for the beginning
of the chronicle is 60.

ii. On the first of each month, every character’s Floor XP category is raised
to the value set out in the XP Growth Guide, regardless of attendance at
games or downtimes. In practical terms, this means games and
downtimes no longer provide specific XP awards. Every character gets
Floor XP on the first of the month.

b. MC XP
i. Membership Class (MC) provides 4 XP per MC level of the member at
character creation to a maximum of 60 XP. (4 XP * 15).

ii. MC held at the time of character creation must either be used entirely or
waived. This is to prevent circumventing the caps for Out of Kith Powers
set out above.

c. Chronicle XP Ceiling and the Accelerated Growth Rate


i. The Chronicle XP Ceiling chart represents the total maximum of Floor XP
+ MC XP. The 7 XP for optional flaws/derangements are outside of this
chart and are not considered for the AGR.

ii. A character that has less XP than the Chronicle XP Ceiling will earn an
additional 4 XP per month if they attend a game in that month. This is a
catch-up mechanic intended to assist characters created below MC 15 to
reach the Chronicle XP Ceiling.

XP Examples:

Player A wishes to make a new character They are MC1. They begin play with 60
Floor XP + 4 MC XP = 64 XP. They may choose up to seven points of Flaws for a
further 7 XP.

Player B wishes to make a new character during Year Two, during the first Month
of the second Year of the Chronicle. They are MC11. They begin play with 44 MC
XP + 118 Floor XP = 162 XP. They may choose up to seven points of Flaws for
a further 7 XP.

Player C is MC 10. They need to attend 5 games before they reach the Chronicle
XP Ceiling using the Accelerated Growth Rate to catch up to the MC XP
maximum. They play for two games and gain the AGR bonus twice. Due to life
circumstances, they are unable to attend for a year. Their Floor XP continues to
rise over time. When they return, they still only need to attend 3 games to reach
the Chronicle XP Ceiling.

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Storyteller Approvals
1. Noble Controlled Counties
a. First County in a Domain
i. Low
b. Additional Counties
i. Not Sanctioned
2. Commoner Controlled Counties
a. Global
3. NPCs
a. Vampires from BNS MET: Vampire the Masquerade: Low Approval
i. Only Generations as low as 6th may be created as NPCs.
b. Werewolves from BNS MET: Werewolf the Apocalypse: Low Approval
i. Only Ranks up to Elder may be created as NPCs.
ii. Legend Rank NPCs are reserved for the NSTs office.
c. Epic Stock NPCs: Low Approval
d. All other Supernatural NPCs are low approval up to Stock NPC level 10.
i. Except for Fomorian NPCs which are low approval up to Stock NPC level
15.
e. Canon NPCs are reserved by the NSTs office, but are available to Storytellers
upon request and consultation.
f. Experience Point Limitations.
i. Changeling NPCs
1. XP up to current 2x Chronicle Cap : Low
2. XP over 2x current Chronicle Cap : Global
ii. Antagonist NPCs
1. No XP limits.
4. The Dreaming
a. Near, Far, and Deep Dreaming
i. Low
b. Arcadia
i. Not Sanctioned.

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