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Druida Forastero

Class & Level Background


Half - Elf Neutral Bueno
Race Alignment
Faelar Forestwalker Alex
Character Name Experience Points XP Next Level Player’s Name

STRENGTH +3 PROFICIENCY BONUS +1 INITIATIVE


0  ____
0 Saving Throw

10   ____
0 Athletics
13 ARMOR CLASS
43
HIT POINTS MAXIMUM __________
DEXTERITY
+2  ____
+2 Saving Throw

13   ____
+2 Acrobatics CURRENT HIT POINTS

  ____
+2 Sleight of Hand

  ____
+2 Stealth e ARMOR, SHIELD, PROTECTIONS

CONSTITUTION
+2  ____ Saving Throw TEMPORARY HIT POINTS

14
HIT DICE MAXIMUM ____________
INTELLIGENCE
-1  ____ Saving Throw
HIT DICE SPENT
8 ●  ____
 +2 Arcana

  ____
-1 History Successes Failed

  ____
-1 Investigation ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES

  ____
-1 Nature

  ____ Religion
-1 Weapon Attack Damage/Type Range Weight

WISDOM
+3 
● ____ Saving Throw

16   ____
+3 Animal Handling Arco Largo 1d8+2 Perforante 30 / 120 pies 3lb
  ____
+3 Insight Carcaj: 20 flechas
●  ____
 +6 Medicine

  ____
+3 Perception

  ____
+3 Survival

CHARISMA
+2  ____ Saving Throw

14   ____
+2 Deception

  ____
+2 Intimidation

  ____
+2 Performance

  ____ Persuasion
+2

 Proficient |  Expertise | e Armor penalty


WEAPONS & AMMUNITIONS

13 PASSIVE WISDOM (PERCEPTION)


 -Báculo de Curación: 10 cargas. Usando tu CD de salvación lanzas: 
 *Curar heridas:1 carga/nv de conjuro 
INSPIRATION
 *Curar heridas en grupo: 5 cargas/nv de conjuro 
 *Restablecimiento Menor: 2 cargas/nv de conjuro 
VISION
Darkvision (60 ft)  
 
SPEED
base hour day  
30  
 
special movement
 Refresh after short/long rest |  Refresh after long rest |  Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 1
Armor:  Light |  Medium |  Heavy Character creation date
 Shields || Weapons:  Simple |  Martial Place and date of birth
Kit de herboristeria Deity and Domain

Age Gender
Height Weight
Size Hair
Eyes Skin
Appearance
PROFICIENCIES

Común, Elfo y Gigante


Personality traits Prefiere la compañía de animales sobre la de las personas; a menudo
contemplativo y reflexivo.

Ideals Libertad (cree en la libertad personal y la expresión de uno mismo).


LANGUAGES

Visión en la Oscuridad
Ancestral Fae: No te duermen, ventaja a Bonds Una profunda conexión y sentido de deber hacia la naturaleza y los animales.
ser encantado.
Forma Salvaje: SerpienteVenenosaGigant
Flaws A veces, su desconexión con la sociedad humana y elfa le hace difícil relacionarse
con otros, y su pudor aún le causa incomodidad en situaciones sociales.

Friends and allies

Enemies

Background/other

RACE & CLASS FEATURES


CHARACTER DATA

FEATS NOTES CHARACTER PORTRAIT

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 2
Item D B P _____
Platinum piece (pp)
Gold piece (gp)
-2x Pergamino de Revivir
Electrum piece (ep)
Silver piece (sp)
Copper piece (cp)

1pp=10gp | 1gp=2ep | 1ep=5sp | 1sp=10cp || Weight: 50 pieces =1 lb.


COINS

GEMS AND JEWELERY

Where How much When

Loaned, deposited or received values or goods

VALUABLES

MOUNT

Total Weight
Each size category above Medium x2, Tiny creatures ½
Total weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING LIFT
D – Donned

B – Backpack (max ______ lb.)


Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (n. ____; max ______ lb.)

___ – _________________________ (n. ____; max ______ lb.) Speed –10 ft. Spd. –20ft. | Disadvantage on
Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 3
SPELL SAVE DC
SPELL SLOTS 4 3 2
14 SORCERY POINTS
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

N° PREPARED
SPELLS USED SLOTS

POINTS USED
INT
SPELLCASTING ABILITY __________

Enredar: (Acc | 90 pies | Concent 1') Suelo se vuelve Terreno Piel de Corteza: (Acc | Alc Toque | Concent 1h) Sube la CA de
Dificil. Victimas tiran SalvFUE para librarse. Si ya han caido, la criatura elegida a 16.
usa su Acción en SalvFUE vs CD de Salv de Conjuro.

Onda Atronadora: (Acc | 15 pies) Victimas tirada SalvCON, si


fallan, reciben 2d8 de Trueno y empujada a 10 pies. Si falla, la
mitad y no es empujada. Objetos no sujetos tambien vuelan.

1st LEVEL 2nd LEVEL

-Disipar Magia: (Acc|Alc120pies|DurInstant) Cualquier conjuro


de nv3 o inferior, que se lanzase sobre ella, se disipa. Si es de
nv 4 o superior, prueba de caracteristica para lanzar conjuros.
La CD es 10+Nv de conjuro

3rd LEVEL 4th LEVEL

5th LEVEL 6th LEVEL

7th LEVEL 8th LEVEL

-Magia Druidica: (Acc | Alc 30 pies | Dur. Instantaneo)


-Producir Llama: (Acc|AlcPersonal|10') Llama en tu mano, genera
LuzBrillante a 10 pies, Luz Tenue a 20 pies. Puedes atacar, pero
termina. Lanzas a 30 pies. Tirada de ataque de conjuro a distancia
Si impacta, 2d8 DañoFuego.
-Látigo de Espinas: (Acc| Alc30pies|DurInstantaneo). Si golpea,
2d6 daño Perforante, si es Grande o menor, lo atraes 10 pies.
9th LEVEL CANTRIPS

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 4

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