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Lingkaran Warna Biru
Lingkaran Warna Biru
h>
#include <math.h>
typedef struct {
float x,y;
}point2D_t;
typedef struct
{
float r,g,b;
}color_t;
glEnd();
}
void userdraw()
{
static int tick=0;
point2D_t lingkaran[360];
double srad,r;
for(int s=0;s<360;s++)
{
srad =(s+tick)*270/90;
r=150*sin(1*srad);
lingkaran [s].x = (float)(r*cos(srad));
lingkaran [s].y = (float)(r*sin(srad));
color_t biru ={0,0,5};
fillPolygon(lingkaran,1, biru);
}
drawPolygon(lingkaran,360);
}
void display(void)
{
//clear screen
glClear(GL_COLOR_BUFFER_BIT);
userdraw();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);//Inisialisasi Toolkit
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
//posisi layar
glutInitWindowPosition(100,100);
//ukuran layar
glutInitWindowSize(600,400);
//title windows
glutCreateWindow("Lingkaran Fadhilah");
//warna back layar
glClearColor(0.0 , 0.0 , 0.0 , 0.0);
gluOrtho2D(-300.,300.,-200.,200.);
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}