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| QUNCEONS — SDRAGONS DIVINE POWER® died ad Avengers, Clerics, ghee. Eure) Meld ROLEPLAYING ans SUPPLEMENT Rob Heinsoo + Richard Baker - Logan Bonner + Robert J. Schwalb a ON iN j ~~ UNGEONS RAGONS DIVINE POWER’ ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo + Richard Baker + Logan Bonner + Robert J. Schwalb CREDITS Design Rob Heinsoo (lead), Richard Baker, Logan Bonner, Robert). Schwalb ‘Additional Design Greg Bilsland, Andy Collins, Matthew Sernett Development Stephen Schubert ead), Andy Collins, Peter Schaefer Additional Development Mike Donais, Andrew Finch Editing Jeremy Crawford (lead), Jennifer Clarke Wilkes, Kim Mohan Managing Editing Kim Mohan Director of D&D RAD and Book Publishing Bill Slaviesek D&D Creative Manager Christopher Perkins DAD Senior Art Director Jon Schindehette D&D Design Manager ‘James Wyatt D&D Development and Eating Manager ‘Andy Collins SELATINAMERICA (Wand he Cone LLC Fanon WA 980570707 Fist ring 2008 ‘Art Director Karin Powell Jon Schindehette Cover illustration Ralph Horsley Graphic Designer Emi Tan Interior lustrations Kyle Anderson, Ralph Beisner, Kerem Beyit, Concept Art House, Emrah Elmasi, Luvas Graciano, Rebecca Guay, Layne Johnson, Goran Josie, Mazin Kassis, Howard Lyon, Lee Moyer, William O'Connor, Lice Parill, Michae! Phillippi, Wayne Reynolds, Dan Scott, Georgi “Calader” Simeonov, Ron Spencer, Amelia Stoner, Matias Tapia, Kieran Yanner Pblishing Production Specialist, Angelika Lokotz Prepress Manager Jefferson Dunlap. Imaging Technician Ashley Brock Production Manager Cynda Callaway ‘Game rules based on the original Dunccons & Daacons" rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition: Jonathan ‘Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter ‘Adkison 3rd Edition); and Rob Helnsoo, Andy Collins, and James Wyatt (4th Edition) EUROPEAN HEADQUARTERS ‘WIZARDS OFTHE COAST, BELGIUM Goon Woy 1702 Groce Bigarden ‘Newport Cant N9 OY Belg asa uncon & Danson D0, 420, 420 Sytem, Wise of rt Coat las Hank Dargo Ma Gd, iter Marl Din Poet Fncoren Risa ther Wand athe Com product names, apd ee rept lor re admis of Wir the Cot nthe US. a ter omar Al Ward chars cote ry ofWuardcf the Cos XC This mts prtcted under he coyrhraws fhe ite Sates Asc y ‘eprotucton or nautharze re fh matrl or aewokcntined heres pried witht he pee wren pial Wa othe Cons 1 ys tract people oarzatos, pes oenetacaed ert purely cclsenal Pinel nthe USA £9009 Wiad oth Come VISIT OUR WEBSITE AT WWWWIZARDSCOM/DND INTRODUCTION Staunch protector, saver of lives, formidable foe sod worldly representative of the gods~all ofthese are roles filled by divine characters. Their special cnnections with the deities and other forces of the cosmos give them a suite of powers and abilities~as sell as responsibilities—that make them indispens able in the continual struggle to advance the causes righteousness and justice. Those who attain the highest levels of accomplishment literally do ascend, becoming entities not unlike the deities they worship and emulate Divine Power™ isa tome that broadens the choices xailable to those who follow the dictates ofa deity. In its pages are new ways to build a divine charac » When you choose your Avenger’s Censure, you can choose the Censure of Unity instead of another option, such as the ones in Player's Handbook 2. Censure of Unity: You gain a +1 bonusto damage rolls against your oath of enmity target for cach ally adjacent to that target. The bonus increases to~2 at LUth level and +3 at 21st level. NEW BUILD Player's Handbook 2 features the Isolating avenger and the pursuing avenger. This chapter adds the ‘commanding avenger, who becomes even more formidable when allies enter the fray against his or her foe. COMMANDING AVENGER The commanding avenger build is based on the Censure of Unity. Once you have sworn your oath ‘ofenmity, you hope to surround your oath of enmity target with as many of your allies as possible. If the enemy sceks to flee, your powers enable you to ‘compel it to face you. Alone you are powerful, but fighting alongside your comrades you are vengeance incarnate, Like other avengers, you should make Wisdom your highest ability score. Intelligence should be your second highest, followed by Dexterity Suggested Class Feature: Censure of Unity" Suggested Feat: Weapon Focus Suggested Skills: Athletics, Perception, Retigion, Stealth Suggested At-Will Powers: bond of censure" over whelming strike Suggested Encounter Power: pass at arms" Suggested Daily Power: strength of many” “New option presented in this book NEW AVENGER POWERS The new powers pre: ment those alread! range of powers here provides useful options for any’ avenger. CHAPTER 1| Avenger LeveL 1 At-WILL PRAYERS Panes eee ‘You compel your enemy wo come forward and face judgment, ACWIlL+ Charm, Standard Action Target: One creature ‘Attack: Wisdom vs. Wil Ite target fs your oath of enmity, target and no enemies are adjacent to you, you can make two attack rolls and use eltherresu Hit: You pull the target a number of squares equal to your Antllgence modifier. the target ends this movement adjacent to you. it takes 1410 radiant damage. level 21: 2410 radiant damage, Pees Te You show an ally how tot our foe whore i hurts ‘At Will + Divine, Weapon Standard Action Melee weapon Target: One creature ‘tack Wisdom ve. AC Hi 1|W]= Wisdom moalfier damage. One ally adjacene {o you orto the target gains a bonus wo his or her next damage roll against the target equal 9 your Inteligence eel 27: 21W] + Wisdom modifier damage. vine, Implement, Radiant Ranged 5 ‘LEVEL 1 ENCOUNTER PRAYERS emcee ee Your weapon weaves a sue rp, log our ae’ tps toyours. Encounter # Divine, Weapon Standard Action Melee weapon Target: One creature [Attache Wisdom vs, AC Hit: IW Wisdom modifier damage. Unt the end of ‘your next tur, the fis time an enemy enters a square Adjacent to you on ts turn you can shit square a 2 {ree action and then slide the target I square into the ace you Tet. nsure of Retribution: The distance ofthe shift and the slid equals your Intelligence modifier but after the slide, {you must be adjacent tothe target AVENGER ORIGINS ‘The avenger class describes an origin for members ofthe ‘lass outside the normal expectations of agod’s worship- ers. What's true for your avenger? Did you learn your skills from a recognized religious organization, a break- away sect of heretics, ora version ofthe religion thought to be extinct? How do leaders of the faith view your Are you a hero to them, a trusted servant, a misguided fool, ‘or a dangerous free thinker? What do you think of other faithful? Are they like family to you, or do they seem like blind sheep deaf tothe truth? How do you see your own actions? Is your killing a necessary evil a grim but righ teous duty of the faithful, or a tribute to your deity? You envelop sour foe in a burning shroud flight. I the foe snoves, the briliance sconces counter + Divine, Implement, Radiant indard Action Melee touch Attack: Wisdom vs. Reflex Hit: 168 + Wisdom modifier radiane damage. Wthe target willingly moves before the start of your next tur, takes 5 + your Wisdom modifier radiant damage. Grange postion. Ifyou take advantage ofthe opening, you counter + Divine, Weapon Standard Action Melee weapon Target: One creature Attacks Wisdom vs. AC Hit: 2[W] + Wisdom modifier damage. You or an ally adja ‘ent to the target can then shi 1 square as a fee action Censure of Unity: Ifyou shift, rather than your ally, you can slide the target into the space you lef. Your attacks drive dhe enemy away and no matter where it oes, you are not far behind. Encounter # Divine, Weapon Standard Action Melee weapon Target: One creature Attacks Wisdom vs, AC Hit: ]W1 + Wisdom modifier damage. You push the target 2 squares and then shife 3 squares to a square adjacent sof your prayer lend power to your strike while shield ing you from the interference of your enemies, Encounter # Divine, Weapon Standard Action "Melee weapon Target: One creature Attack: Wisdom vs. AC Hits 2[W| + Wisdom modifier damage. Until the end of your next tur, you gain a ~2 power bonus tall defenses Against attacks made by creatures other than the target. EER ee You move above a blur, and your strike places a glowing si ack 0 you i that enemy our ene. The sg strength flows Encounter + Divine, Radiant, Weapon Standard Action "Melee weapon Effect: Before the attack, you shift 1 square Censure of Pursult: The number of squares you shift equals your Dexterity modifier Target: One creature Attack: Wisdom vs, AC Hit: TW] = Wisdom modifier radiant damage. Ifthe target ‘moves on its turn before the end of your next turn, you gain 5 temporary hit points Avougea LeveL I DAILY PRAYERS eens eres) "You channel divine ight an hurder through your holy symbol. salting enemies nearby. For the est ofthe aril, a mantle of sliver ight clings to your shoulders, a sig of divine favor Dally + Divine, Implement, Radiant, Thunder Standard Action Close burst 1 Effect: Until the end of the encounter you can rerall the damage roll for any avenger attack power you use, Including this one, and you must use the second result. Target: Each enemy in burst ‘Attacks Wisdom vs, Fortitude Hit: 2410 + Wisdom modifier damage. (Miss: Haif damage. nis ‘A great fst flight smashes downs at your enemy, and then olds the oe fast ims grip. Dally # Divine, Implement, Radiant Standard Action Ranged 5 “Target: One creature ‘Attack: Wisdom vs. Reflex Hit: 2410 + Wisdom modifier radiant damage, and the ‘target Is immobilized (save ends). Each Failed Saving Throw: The target takes radiant damage. ‘Aftereflect: The target is slowed (save ends) ‘Miss: Half damage, and the targets immobilized until the lend of your next turn. Strength of Many ‘You all onthe yay and courage of your alist strike a mighty blow Daily ¢ Divine, Weapon Standard Action Melee weapon Effect Whenever you make a damage roll before the end of Your next tur, you gain a +2 bonus foreach ally within 2 Squares of you Targets One creature ‘Atacle Wisdom vs. AC Hite 3] + Wisdom modifier damage. Miss: Half damage. Gite) eer ‘Thunder rides your weapon and then reverberates around yu Daily # Divine, Thunder, Weapon ‘Standard Action Melee weapon Primary Target: One creature Primary Attacle Wisdom vs. AC Hit 111+ Wisdom modifier damage plus 1410 thunder damage. Miss: Half damage. Effect: Make a secondary attack that is a close burst 2. Secondary Target: Each enemy in burst other than the primary target Secondary Attack: Wisdom vs Fortitude Hit 1d6 + Wisdom modifier thunder damage, and you push the secondary target 2 squares. ees CHAPTER 1 | Avenger irene + Attack ‘Shining wings sprout from your shoulders fr a moment carry {ng you swiftly to your sworn fe. Daily ¢ Divine, Weapon Standard Action Melee weapon Effect: Before the attack, you can fly 6 squares and must land in a square adjacent to your oath of enmity target. This movement does not provoke opportunity attacks “Target: Your oath of enmity target ‘Attack: Wisdom vs. AC Hie 3] + Wisdom modifier damage Miss: Half damage LEVEL 2 UTILITY PRAYERS ers Sa For afew moments, your faith hfuses you with supernatural roughness. Encounter + Divine Immediate Interrupt Personal “Trigger: An enemy other than your oath of enmity target his you Effect: You gain esist 5 tall damage until the end of your ‘next turn. Enduring Sp Avenger Uti The srength of vou spire shines most brightly in adversiny Encounter + Divine Minor Action Personal Requirement: You must be bloodied Effect: You gain a +4 bonus to all defenses until the end of your next turn (een You bess our comrade’ efforts toad ou in the defeat chosen fo. Encounter + Divine Minor Action “Target: One ally in burst Effect Until the end of your next turn, the target gains 3 ‘power bonus to damoge rll against your oath af enmity {arget equal to your Wisdom modifier. eee ale ‘You lok yourself astral mist, which guards you from harm. Daily ¢ Divine Minor Action Personal Effect: You goin temporary hit points equal to 5+ your level. You aso gain concealment, which lasts until you have no temporary hitpoints. Close burst 5 LEVEL 3 ENCOUNTER PRAYERS ae Es rs ee a tara ey eee a es, Se SEs err ‘No bstacle can stp you from visting righteous fury on your foe Encounter + Divine, Weapon Standard Action Melee weapon Effect: Before the attack, you shift a number of squares ‘equal to one-half your speed. You gain phasing during this Target: One creature Anzacle Wisdom vs. AC it 2|W] + Wisdom modifier damage. Pere "A guick lick of our weapon forces the enemy ta stumble ‘nachward Excounter + Divine, Weapon Minor Action Melee weapon Target: One creature “Acracke Wisdom vs. AC JHB III damage. You push the target 1 square, and it ‘kes 3 damage foreach of your allies adjacent to It after ‘the push. You then shift 1 square to a square adjacent to ‘the target. Censure of Unity: The number of squares you push and shift equals your Intelligence modifier. You still must end the sift adjacent to the target. “Bese echoes of our weapon weave around your target afer “gem Blow srs home, interfering with your foc’ tac Encounter $ Divine, Weapon Semdard Action Melee weapon Target: One creature AAeack: Wisdom vs. AC (REI = Wisdom modifier damage, and the target | takes 2-2 penalty to attack ols unt the end of your exw ensure of Pursuit: You can use this power as an ‘Seportunity attack against your oath of enmity target. The spars fier your sre warn of your enemy's companions. = Encounter ¢ Divine, Fire, Lightning, Weapon 2 Standard Action Melee weapon Target: One creature = ‘tacks Wisdom vs. AC Hie IW} + Wisdom modifier damage. At the end of the target's nox tur, each enemy adjacent tothe target takes 5 fie and lightning damage, and ifno enemies are adjacent tot the target takes 5 fire and lightning damage. ‘Censure of Retribution: If no other creatures are adjacent to the target when the attack hits, you gain a onus to the damage rll equal to your Intelgence modi. z NEW ‘Levet 5 Dally PRAYERS ees emer lore lames dance across jour weapon age yur "enemy: erupting onto other enemies the longer the flames dance Daily # Divine, Fire, Weapon Standard Action "Melee weapon Target: One creature [Attacks Wisdom vs, AC Hit 2|W| + Wisdom modifier damage. Effect: The target takes ongoing 5 fire damage (save ends). Each Filed Saving Throw: An enemy of your choice ‘within 5 squares ofthe target takes ongoing 5 fire dam- age (save ends). Perens eer Abril shaft of light streaks dov from above and fises on ‘the enemy you touh, Inthe mercies light, your enemy suffers pain commensurate with the numberof your fiends near it Dally + Divine, Implement, Radiant Standard Action Melee couch Target: One creature Attack: Wisdom vs, Fortitude Hit 1410 + Wisdom modifier radiant damage, and ongo ing 10 radiant damage (save ends). ‘Miss: Half damage, and ongoing 5 radiant damage (save ends) Effect: When the target rolls any saving throw before the ‘ongoing damage ends, the target rakes a penalty tothe saving throw equal to the numberof your allies adjacent work. 1g Presence You attack and den emanate dine menace weakening the resolve of nary foes. Daily + Divine, Fear, Weapon Standard Action Melee weapon Target One creature ‘Atacle Wisdom vs, AC Hit 3[W + Wisdom modifier damage. Miss: Half damage. [Effet Unt the end ofthe encounter, any enemy that Stars its tum adjacent to you takes a2 penalty 0 AC Ant the end of ts nex tun CHAPTER 1 | Avenger k5 Risers ‘Asyou strike your enemy, you call forth sous wo protect you ‘Streaming around you, they lash out at enemies nearby, weak ening them, Daily + Divine, Weapon Standard Action Melee weapon Target: One creature ‘Attacle Wisdom vs. AC Hit: 2[W] + Wisdom modifier damage. Miss: Half damage. Effect: Until the end of the encounter any enemy other ‘than your oath of enmity target that ends its turn adjacent toyou gains vulnerable § tall damage until the end of your next turn Cd You swear an oath to reduce your enemies to ruin, Each slain fie renews your zeal. Daily ¢ Divine, Weapon Standard Action Melee weapon, Target: One creature ‘Attack: Wisdom vs, AC Hit 3[W] + Wisdom modifier damage. ‘Miss: Half damage, Effect Until the end of the encounter, whenever your ‘ath ofenmity target drops to 0 hit points, you can shift a number of squares equal to your Dexterity modifier as 2 free action, Avenger At ers LeveL 6 Utmuity Prayers noe ern Your faith flsyou with courage und mystically extends the reach of your attacks - Daily # Divine, Stance Minor Action Personal Effect: Until the stance ends you gain 2 +1 bonus to Wil ‘and your melee reach increases by 1. cen You recite ly verses armoring yourself th the sength of your faith Daily + Divine, Stance Minor Action Personal Effects Until the stance ends. you gain a +1 bonus to AC and Fortitude. In addition, whenever you reduce your ‘ath of enmity target to 0 hit points, this bonus increases to4 unt he end of your nese tur, You seek penance inthe hope thar your fas might be comectd een Encounter + Divine Free Action Personal Trigger: You miss every target with an avenger attack power Effect: You take 5 damage, and you gain a +2 power bonus toattack rolls until the end of your next turn Eerie Your worlds in motion with your sworn enemy ass center Daily + Divine, Stance Minor Action Personal Effect Un the stance ends, you can sea fre ation to shift square asthe fst action on each of your tums You cant end this movement farther away fom your cath of enmity target than you started erernry LEVEL 7 ENCOUNTER PRAYERS es This prayer comes fom abate hye of Irsupliing words lend you strength Encounter + Divine, Healing, Weapon Standard Action "Melee weapon, “Targets One creature Attack: Wisdom vs, AC Hite 111+ Wisdom modifier damage. If this attack reduc lesthe target to 0 hit points or fyou have reduced your ‘ath of enmity target to 0 hit points during this encounter, you can spend a healing surge. tn addition, you gain a bonus tothe damage rolls of your next attack before the ‘end of your next turn equal to your Wisdom modifier, Re the War of Creation, Genes “Asyou deliver a punishing blow with your weapon, your prayer Inokes spectral chains to immobilize a foe. Encounter + Divine, Weapon Standard Action Melee weapon Target: One creature ‘Attack: Wisdom vs. AC Hit: 21 + Wisdom modifier damage. You choose to im ‘mobilize either the target or an enemy within 5 squares, ‘of tuntl the end of our next turn Censure of Pursuit Ifo other creatures are adjacent to you orto the target, the atack deals extra damage equal {Co your Dexterity moalfies Pee You dala stinging How o your target and then speak a prayer ofeontempruus dismissal, ending it away from you. Encounter + Charm, Divine, Weapon Standard Action Melee weapon Target One creature ‘tacks Wisdom vs. AC Hit: 21] + Wisdom moder damage and you push the target 1 square 3 square adjacent to at least one of sour ales Censure of Unity: The numberof squres you push the target equals 1 your Intelgence modifier The target til ‘must end this movement adjacent to atleast one of your allies. Excoriating Call ‘Your holy symbol flashes as you uter a mighty rebuke which Arivesereatures away from you but draws your chosen fe closer. Encounter + Divine, Implement, Radiant Standard Action "Close burst 3 Target: Each creature in burst ‘Attack: Wisdom vs. Will Hit: You push the target 3 squares. ithe targets your oath ‘of enmity target, It instead takes 2470 + your Wisdom ‘modifier radiant damage, and you pull ito a square adjacent t0 you. Inex ‘Whenyou call your adversary must answer Encounter + Divine, Implement, Radiant, Teleportation Standard Action Ranged 5 Target One creature Atacle Wisdom vs Reflex Hite 248 + Wisdom modifier radiant damage, and you tle port the target toa square adjacent to you Effect: Wher any enemy enters a square adjacent to you before the end of your nex tum, the target takes 5 radiant damage Censure of Retribution: The radiant damage the target takes when any enemy enters a square adjacent 0 you equals 5+ your lmtligence modifier Te ent LEVEL 9 Datty PRAYERS Eee wenger Attack 9 ‘Av the ouch of our weapon, our foe rls ts misdeeds Only Inytaning sl can kept pat sons tb Daily # Divine, Psychic, Weapon Standard Action Melee weapon Target: One eresture ‘Atta: Widom vs. AC ‘Hie 21W + Wisdom modiier damage, The target takes '5 psychi damage foreach square enters wilingly (Gave ends). Miss: Half damage. Until the end of your next tur, the target aes 5 psychic damage foreach square enters wlingy POWERS. — EF AVEN NEW Glyph of Agony rn) ‘Crimson runes lar into beng above your encriles ashing “wher they draw nea. Daily ¢ Divine, Implement, Radiant Standard Action Close burst 2 Target: Each enemy in burst ‘tack: Wisdom vs Wil ite 110 Wiad roe tant damage, and you pall he target I square. The target takes 10 radiant damage ft stats ts tm adjacent to you save end). Afteretfece Ifthe targets adjacent to you, you push e2 Miss Hal dae: Holy Ardor ‘Your bate prayer transports you into a rapturous state. blacng with ire Your exltatton increases as your foe's ie lps ea. Daily + Divine, Weapon. Standard Action Melee weapon Target: One creature ‘teak: Wisdom vs. AC Hic 21W] + Wisdom modifier damage. Effect: The target takes ongoing 5 damage (save ends} ‘Whenever the target takes this ongoing damage, you gain a power bonus to your next damage roll made before the end of your next turn against your oath of enmity target. ‘The bomus equals your Wisdom modifi renee) imran ‘Afr you hit you fe, a dread wind whips around yu. tossing aside your enemies, Daily + Divine, Weapon Standard Action Melee weapon Primary Target: One creature Primary Attack: Wisdom ws. AC Hit: 31W] + Wisdom modifier damage. Miss: Half damage. “Effect: You make a Secondary attack that is a close burst 1 Secondary Target: Each enemy in burst other than the primary target Secondary Attack: Wisdom vs Fortitude Hit: You push the secondary target 144 squares. er) CHAPTER 1 | Avenger Pe eee) "Your prayer wrenches your fo fom where it stan and makes ‘appear beside you Daily + Divine, Implement, Psychic, Teleportation Standard Action Ranged 5 Target: One creature Attack: Wisdom vs, Will Hit: 2610 + Wisdom modifier paychle damage, and you teleport the target to square adjacent to you. The target Is dazed (sve ends) Miss: Half damage, and you teleport the target to a square adjacent to you. Effect: Whenever you hit the target with a mele attack before the end ofthe encounter you can shift 1 square and then slide the target to a square adjacent to you as fre action, Levet 10 Utiuity PRAYERS Ee eres ‘You breathe the words ofa restorative prayer New vigor and softness course through yo Dally ¢ Divine, He Minor Action Effect: You can spend a healing surge. In addition, you sain 2 +2 power bonus to speed until the end ofthe ‘encounter. Leading Step evra ‘Aer your enemy strikes, you teleport away. An instant later, you bring the enemy after you Encounter + Divine, Teleportation Immediate Reaction Melee 1 ‘Trigger: An enemy adjacent to you damages you Target: The triggering enemy Effect: You teleport 5 squares and then teleport the target ‘0-2 square adjacent 0 you Ben ean ‘You charmel divine power through your oly symbol o shield yourself Encounter + Divine, Implement Immediate Interrupt Personal “Tigger: You are hit by an attack Effect: Make a Wisdom attack using your implement. The resus your defense against the triggering attack, Caer een [peor wings carry you across the battlefield to strike where {you are most needed. Encounter + Divine Move Action Personal Effect: Until the end of your next turn, you gana fly speed ‘of Zand you can hover CHAPTER 1 | Avenger LEVEL 13 ENCOUNTER PRAYERS ee a Your beckoning gesture compels the enemy to face swf justice. Encounter + Charm, Divine, Weapon Standard Action Ranged 5 Target: One creature Effect: You pull the target to a square adjacent to you, then ‘make the following melee attack against, ‘Attack: Wisdom vs. AC Hits 2[W1-~ Wisdom modifier damage, and you push the target 2 squares and knock it prone. Censure of Pursuit: After you knock the target prone, you can shife 2 squares to a square adjacent to it Cinna eee Youstrie through nothingness, appearing at your enemy's se tomake a deal attack, Then you stride away carrying our foe with you. Encounter ¢ Divine, Teloportation, Weapon, Standard Action Melee 1 Effect: Before the attack, you teleport 5 squates to a square adjacent to an enemy. Target: One enemy Attack: Wisdom vs. AC Hit: 2]W}+ Wisdom modifier damage. You teleport 5 ‘squares and then teleport the target toa square adjacent to you. Censure of Retribution: If no creatures are adjacent to cther you or the target after you teleport it, the target takes damage equal to your Intelligence modifier. Censure of Unity: you teleport the target atleast 2 squares it takes 2 damage foreach of your alles adjacent fer the movement, Ce Revere) ‘Spinning gracofily, you alm a def strike that sends your enemy spnawiing tnt companions Encounter + Divine, Weapon Standard Action | Melee weapon mary Target: One enemy Primary Attack: Wisdom vs. AC Hit 31WV]+ Wisdom modifier damage. and you push the primary target 5 squares. When you push it through any ‘square occupied by an enemy, make a secondaty attack. Secondary Target: Each enemy inthe square Secondary Attack: Wisdom vs. Fortitude Hit: The secondary target is knocked prone, Wages of Sin aE Your prayer channels the anger the far, and the wickedness of sour enemy’ comrades to harm it Encounter + Divine, Implement, Psychic Standard Action | Ranged § ‘Target: One creature ‘Attack: Wisdom vs. Will Hie 2410 + Wisdom modifier psychic damage. The attack deals 3 extra psychic damage for each enemy adjacent to the target Attack 1 Canrcnn r Bes flourish your weapon ina dazsling display: striking your for stony other that dares approach, Encounter + Divine, Weapon Standard Action Melee weapon “Target: One creature Aack: Wisdom vs. Reflex ic 2/W] » Wisdom modifier damage. Until the end of ‘eur nent tur, any enemy other than the target that ‘esters 2 square adjacent to you or starts ts turn there is ected by your weaving blades: As a free ation, you can ‘deal 5 damage toitand push ie square. = Lever 15 Darty PRAYERS Forceful Call ‘Casseled though your weapon, astral winds propel your en ‘estes toward you an then spirit you away when you deliver an uk ‘Daily + Divine, Teleportation, Weapon Standard Action" Close burst ? Primary Target: Each enemy in burst Primary Attack: Wisdom vs. Will JERE You pull the primary target 2 squares. Bec: Make a melee secondary attack, ‘Secondary Target: One adjacent enemy ‘Secondary Attack: Wisdom vs. AC ‘Hit 3[W]| + Wisdom modifier damage, plus 2 damage for seach enemy adjacent to you. ‘Bect: You teleport 1 square for each enemy adjacent to sou after the secondary attack m Ghostly Chains “Atthe touch of your weapon, phantasmal fetters appear around _your ener, hindering its stops Daily + Divine, Weapon Standard Action Melee weapon, Target: One creature Attack: Wisdom vs. AC Hite 3[W] + Wisdom modifier damage, and the target is slowed (save ends) Miss: Half damage, and the target is slowed until the end of your next cur, ‘Special: iF two oF more of your allies are adjacent to the ‘target, itis immobilized instead of slowed. Avenger Attack 15 I z 3 Inescapable Justice ‘No matter where your quarry goes, you are there. Daily ¢ Divine, Teleportation, Weapon Standard Action Melee weapon Effect: Before the attack, you shift 2 squares. “Target: One creature ‘Attack: Wisdom vs. AC Hite 3[W] + Wisdom modifier damage, Miss: Half damage Effect: Until the end ofthe encounter or until you or the ‘target drops to 0 hitpoints, whenever you tart your turn 3 or more squares away from the target, you can teleport toa square within 3 squates of ias 2 fre action. rns Your prayer sons ighning cackling through your eneny’s ody and mind, al ares to nearby foes. Daily ¢ Divine, Implement, Lightning, Psychic Standard Action Ranged 5 “Target: One creature ‘Attack: Wisdom vs. Will Hit 3410 % Wisdom modifier psychic damage, and ongo ing 10 lightning damage (cave ends) Miss: Half damage, and ongoing § lightning damage (save ends) Effect: Whenever the target takes this ongoing damage, each enemy within 2 squares ofthe target takes the same amount of lightning damage. mage Attack 15 ccs ig Your touch scours our foe with ight, lid gers asa daz lig fice ere Daily ¢ Divine, implement, Radiant, Zone Standard Action Melee touch Target One creature ‘Attack: Wisdom vs Fortitude Hits 2d6 + Wisdom modifier radiant damage. Miss: Half damage Effect: The atack creates one of radiant energy na burst 2 centered on the target. The zane lasts until the end of your next turn. When the target moves, the zone ‘moves with remaining centered on i Ay enemy that ends it turn within the zone is blinded unt the end of ‘tenes turn Sustain Minor: The zone pests Attack CHAPTER 1 | Avenger cn : “Asyou swing sour weapon, you forge hin tran of ight between you and your adversary; andthe leap through he triliat void ro another spot. Complled bythe ther. your enemy follows. Dally + Divine, Teleportaton, Weapon Standard Action Melee weapon Target: One creature Attack: Wisdom ve. AC Hite 210] + Wisdom modifier damage. You teleport squares and then teleport the target wo a square adjacent toyou Mise: Half damage. Effect When you hitthe target with any melee stack "before the end af the encounter, you can teleport a ‘numberof squares equal to your Ineligence modifier and then teleport the target to a squate adjacent to you Se es ‘Trusting tn your deity to guide your steps, you dash forward to somite your jo, sending I staggering ase Dally + Divine, Teleportation, Weapon Standard Action Melee weapon Effect: Before the attack, you shift § squares. Target: One creature Attacle Wisdom vs. AC Hit: 2]W] = Wisdom modifier damage, and you push the ‘target 3 squares. The target grants combat advantage (save ends). ‘Aftereffect Asa fre action, you can teleport toa square adjacent tothe target and make a melee basic attack, ‘Miss: Half damage, and the target grants combat advan tage unt the end of your next turn LEVEL 16 UTILITY PRAYERS Battle Blessi ‘You have sworn dha your enemy shall fall-and cl, by your ‘oryouraly’s hand, Encounter + Divine Immediate Interrupt Close burst 5 “Trigger: You or anally within 5 squares of you makes an opportunity attack against your oath of enmity target Effect: The opportunity attack deals 1[W extra damage. Pillar of Chernoggar You summon strength from the oppresive donno of Cher gga slowing your enemies Daily + Divine, Stance Minor Action Personal Effect: Until the stance ends, any enemy that stars its turn adjacent to you fs slowed until the end of your next turn Avenger Uulity 16 CHAPTER 1 | Avenger ens ree Theis thatjoinyou and your frends ecm vse or amo ‘ment amd serie as wards tht shld you from har, Encounter # Divine Immediate Interrupt Personal “Tegger An enemy stack damages you Effect The damage ofthe triggering attack reduced agsinst you byan amount equal to your Itligence modifier the number of alles within 2 squares of ou Ries ‘Your ally is propelled toward your foe in a burst of wind and light. Encounter # Divine ‘Minor Action Target: One ally in burst Effect You slide the target toa square adjacent to an en ‘emy adjacent to you. Avenger Utility Close burst § eee ‘Fiery Blue rans appear the at around you, forming «pat ter that caters approaching creatures. Daily + Divine, Stance, Teleportation Minor Action Personal Effect: Until the stance ends, when any creature ends its "turn adjacent t0 you, you can teleport that creature 3 squares a afree action Pera — FOR THE DM: AVENGERS IN THE CAMPAIGN ‘You might want to have the avenger represent more than Justa class in your campaign setting. With no great stretch ofthe imagination, you could create an organization made up of or led by, avengers. Then, depending on the classes, alignments, and deities the PCs choose, the characters could be friends or foes ofthat group. Your avenger organization might be made up of knights fighting to reclaim their holy land or a territory that they believe is rightfully theirs. With such a motiva- ton, avengers could come across as heroes or villains. ‘The avengers could also be a clandestine group working behind the scenes, undermining governments or working against greater evils and trappings than the typical politi- ‘al rivalries of nations. You might encourage a PC to incorporate his or her background into this organization. Perhaps the charac- teris an agent working to keep an eye on the other PCs ‘or to guide them toward certain paths. Or maybe she is trying to recruit the other PCs for the organization's, purposes. Or, perhaps the characteris trying to escape the organization, hoping to start a new life free of duty or expectations. LeveL 17 ENCOUNTER PRAYERS Sera Attack 17 "Sele minded pursuits sual your sent ut prayers ke pls canbe phrased wih fallback maneisers Excounter # Divine, Weapon Standard Action Melee weapon Target One creature Azack: Wisdom vs. AC (Rie 31W]| = Wisdom modifier damage, Ms: You shift 1 square and make a melee basic ottack against a different creature, with a +4 bonus to the demage rll R POWERS — ese ‘Sportal echoes of your weapon surround your fos confounding Sanat Eacounter + Divine, Weapon Standard Action | Melee weapon Target One creature sArrack: Wisdom ve. AC {FRE 31] = Wisdom mosiier damage, and the target ‘Sikes 2-2 penalty to attack rolls until the end of your nec turn. ‘Censure of Pursult: When you use this power agsinst your sath of enmity target, the power Is reliable. |Special: This power can be used as an opportunity attack ‘aginst your oath of enmity target. ger Attack rr Pee orn enony ad al who sind eins ans 0 a Encounter # Divine, Wenpon Stendard Action Melee weapon Target One cesire Astle Wisdom vs AC SRE SI) + Wiad ini damage the targets your of enmity target, each enemy adjacent tothe target counts aa target of our othofenniy until the end Syoernest turn ti “Ba perty your eneny’satuckand make ariposebised with eb power Eacounter + Divine, Weapon Semediate Interrupt Melee 1 Tagger An enemy adjacent o you his or misses you Target: The triggering enemy (Giese The target takes 2-2 penaly tothe attack ll | Moke the following attack against the target. ‘Censure of Unity: The penalty tothe target's attack oll seals your Italigence made. ‘Azack: Wisdom vs AC = 21] ~ Wisdom moxifier damage. You shift square sand then lide the target 2 squaresto a square adjacent ee ‘You dash across che batlefield.gabning momentum: from each agaist you, wil you slam ita your enemy’ with your weapon. Encounter + Divine, Weapon : Standard Action" Melee 1 Effect: You gain phasing and a +4 bonus ta AC against ‘opportunity attacks und the end of your turn. You then ‘charge and make the following atack in place of a melee basic attack. ‘Target: One creature Attack: Wisdom vs. AC Hit: 2|W/ + Wisdom modifier damage. The attack deals 2 extra damage for each opportunity atack made against you during the charge movement. Censure of Retribution: The extra damage for each opportunity attack equals your Intelligence modifies. NEW AVENG! LeveL 19 Daily PRAYERS Ean You tide othe mids of our enemies, laying abou with your weapon. For each foe ou str, a celestial Made ors ‘longs your own. ending might your fn stack Daily ¢ Divine, Teleportaton, Weapon Standard Action Close burs Effect: Before the primary attack, you teleport 5 squares Primary Target: Each enemy In burst Primary Atta Wisdom vs. AC Hit TW + Wisdom modifier damage. Effect You teleport 5 squares and make a melee secondary tack, Target: One creature adjacent to you Secondary Attack: Wisdom, AC "Hit: 311 Wisdom modifier damage, pls 2 damage for "each enemy hit by the primary attack. Miss: Half damage. Peni Your attack forges a bond between you and your ener: Daily + Divine, Teleportation, Weapon Standard Action Melee weapon Target: One creature “Attack: Wisdom vs. Fortitude Hit 4IWV1 «Wisdom modifier damage, Miss: Half damage. Effect: Whenever the target moves, you can teleport to "a square adjacent to it asa free ation aftr its move ‘ment is complete. This effect lasts until the end of the ‘encounter or until you end your tutn not adjacent to the target. CHAPTER 1 | Avenger eres ea “Your prayer setsyour weapon ablaze with ble fire. single thrust unsfes te lames to you foe. Daily + Divine, Fire, Weapon Standard Action Melee weapon “Target: One creature “Attack: Wisdom vs. AC Hit 31W1 + Wisdom modifier damage, and ongoing 10 fire damage (save ends) Miss: Half damage, and ongoing 5 fre damage save ends). ‘Effect: Until the end ofthe encounter, the target takes “-1 penalty to saving throws against ongoing damage. The ‘penalty worsens by -1 foreach creature taking ongoing “damage within 10 squares of the target SERVING MULTIPLE MASTERS You can choose one god for your avenger to follow, but there's no reason why your character must champion only a single deity. You might serve the whole pantheon as a ‘weapon against the primordials and others who oppose the immortals, or you could worship a particular pairing or group of gods based upon common cause. Perhaps you despise slavery and tyrants, and as such you pray to Avandra for luck and Sehanine for stealth as you seek to bring your foes down. You might see your- self as the hand of fate and look to both loun and the Raven Queen for what the future should hold, Maybe you strike out in the dark parts of the world, hoping to bring the triune light of civilization, craft, and knowledge, serving Erathis, loun, and Moradin. Perhaps your drag: onborn avenger puts faith in the might of dragons and pays homage to both Bahamut and Tiamat. You might believe in protecting others from dangerous knowledge and pray to both Sehanine and Vecna, believing that some secrets are better let kept. Your righteous wrath might be directed against undead with the blessings of both Pelor and the Raven Queen. It could be that you take strength from the pristine wilderness, and thus you follow Melora and Kord Serving more than one deity gives you more role- playing options. You have more sources for made-up adages, more imagined religious rites you might perform, and more than one lens through which to view the world and express your perspectives. Having multiple deities, also increases your opportunities to make a personal mark on the story of the campaign. If your avenger has more than one deity’s cause to care about, you'll have more chances to bring those different causes into focus during adventures. CHAPTER T Avenger Ser eae ‘You brandish your weapon seeking diag your foe toward you th divine force. ailing hat, you leap 0 the oe. Either wa, ur weapon is charged wih thal power Daily + Divine, Weapon Standard Action Ranged 5 Target: One creature Primary Attack: Wisdom vs. Fortitude Hit: You pull the target toa square adjacent to you. Miss: You shit S squares to a square adjacent to the target. ‘Effect: Make a melee secondary attack against the target f {kis adjacent to you. Secondary Attack: Wisdom vs. AC Hit: SW] + Wisdom modifier damage. Miss Half damage. LeveL 22 UTILITY PRAYERS re eee ox er ur mind aid gl ough of impednents Encounter + Divine Move ction Personal fc: You make sng row aginst each effec on you that a save ca end. You sit square foreach sve Sa es They might sou onc, Ibs darned hy dot twice Daily + Divine, Stance, Teleportation Minor Action Personal Effect: Until the stance ends, whenever you ae hit by an ‘enemy's melee or ranged attack, you can teleport 10 squares to a square adjacent to your oath of enmity target 2 an immediate reaction. Series Aver Uterng a guck prayer, you prdally eae the ysl realm ‘Sara rioment and channel the power of your for’ attack into Encounter + Divine Immediate Interrupt Personal “Trigger An cnemy hits you with an are or a lose attack Effect You become insubstantial until the end of your next ‘tum In addition, your next attack before the end of your ‘next turn deals 2410 exta damage. LEVEL 23 ENCOUNTER PRAYERS ‘As you atack, you mystical bind your sworn enemy's fate to yours, causing io share your injures. Encounter + Divine, Weapon Standard Action | Melee weapon Target: One creature Attack: Wisdom vs. AC Hit 31W1+ Wisdom modifier damage. Uni the start of {your next tur, you take half damage from any source ‘and your oath of enmity target takes the other haf Excoriating Challenge Avenger Attack 2 Your holy symbol glows red as you curse your foes. The might of _your rebuke hurls away nearby creatures but brings your chosen Joe before you for judgment. Encounter + Divine, Implement, Radiant, Teleportation Standard Action | Close burst 3 Target Each creature In burst Attack: Wisdom vs. Will Hit: You teleport the target 5 squares toa square that is farther away from you. Ifthe target's your oath of enmity it instead takes 4410 + your Wisdom modifier “radiant damage, and you teleport toa square adjacent to you. "Nothing clarifies your objective better than theterorinyour enemies eves. eer ee oe ee ee ori es, Pearce oe. Sat nmin par en ad ere: "Your sre ols your foe aside, anu any hope it has of ecap ings dashed wien finds your weapon its face. Encounter + Divine, Teleportation, Weapon Standard Action Melee weapon Target: One creature Ata Wisdom vs, Fortitude Hic 31W1 + Wisdom modifier damage, and you slide the target 2 squares. the target moves before the start of {Your next tur, you can teleport to a square adjacent to It “and make a melee basic attack against it Censure of Retribution: Until the end of your next turn, you gain a bonus to your basi attacks damage rolls equal to your Intelligence modifier. Por The touch of our weapon sends our fering i ter and _you become ghost able fo walkthrough wall ard soar trough the aie Encounter + Divine, Fear, Weapon Standard Action | Melee weapon Target: One creature Attack: Wisdom vs. Fortitude Hite 3]W|+ Wisdom modifier damage, and you push the target a number of squares equal to your Wisdom modi fier and knock it prone, Effect: You gan phasing and a fly speed of 6 unt the end of your next turn. Censure of Pursuit The fly speed equals 6 ~ your Dex ‘etity modifier Seta na) “You hum ayrnn about a tine when war will nt be needed. ‘But for now, you seokto end the fight asthe vetorious survivor Encounter ¢ Divine, Healing, Weapon Standard Action "Melee weapon. “Target: One creature Attack: Wisdom vs. AC Hitz 3[W + Wisdom modifier damage. Before the end of {your next turn, you galn a bonus to your next atack’s damage rolls equal to your Wisdom modifies. Effect If this attack reduces the target to 0 hit poins orf you have reduced your oath of enmity target co 0 hit points during this encounter you can spend a healing surge and ‘make a saving throw. NEW AVENGER POWERS Lever 25 DaILy PRAYERS (ea ge "When you pull your anal away rom your enemy it eaves “behind an amber igi from whick shines an ceri light. Those "touched by its glow become encased bx amber sarcophag. Daily + Divine, Implement, Radiant Standard Action Melee touch Primary Target: One creature Primary Attack: Wisdom vs. Fortitude ‘Hit: 5d8 + Wisdom modifier radiant damage, and the pri ‘mary target is immobilized (save ends) ‘Miss: Half damage, and the primary target Is Immobilized until the end of your next turn "Effect: Moke a secondary atack that isa close burst 1,us- “ng the primary targets space asthe origin square, Secondary Target: Each enemy in burst other than the primary target Secondary Attack: Wisdom vs. Fortitude Hit: You slide the secondary target 3 squares, and itis immobilized until the end of your next turn, Miss: The secondary targets slowed until the end of your next turn, oe pea Serer Bese rare ey cee eee eee Effect: Make a melee secondary attack against the target eer ee er apie Ss CHAPTER 1 | Avenger ores Peete As yu attack, your prayer bistows om you the mare of the ‘srl champion, allowing you wo ly lke an angelic sig. Dally + Divine, Weapon Standard Action Melee weapon Target: One creature Atacke Wisdom ve. AC Hi 4(W|-+ Wisdom modifier damage. Effect: Untl the end of the encounter, you gan phasing ad fly speed of 6, and you can hover. Avenger Attack 25 -WHOM TO HUNT? ‘The avenger walks a dark path of retribution and punish ‘ment. Yet with some deities it might be difficult to figure ‘ut whom the avenger seeks to censure. When the deity \sas air minded as Bahamut or as kind as Pelor, what role does your avenger ill? Below are some suggestions for the types of individuals or groups that an avenger devoted to certain deity might obsess about. Avandra: Asmodeus worshipers, cheaters, people complacent in the face of evil slavers, Torog worshipers Bahamut: Bullies, chromatic dragons, liars, Tlamat ‘worshipers, unjust leaders Corellon: Drow. fomorians, Lolth worshipers, those who destroy beauty, those who destroy magic Erathis: Demons, Gruumsh worshipers, overzealous ‘worshipers of Melora, revolutionaries, those who destroy the works of civilization, uncivilized peoples oun: Those who destroy knowledge, those who destroy magic those who promote ignorant ideas, Vecna worshipers Kord: Cowards, those who possess strength but fail to use it, those who dissemble or employ subterfuge Instead of direct confrontations, those who gain strength by making others weak Melora: Aberrant overzealous worshipers of Erathis, Gruumsh worshipers, cultists of Yeenoghu Moradin: Cultists of primordials, “deviant” dwarves such as azers or duergar, those who leech off others’ labors, traitors Pelor: Shadar-kal, those who cause undue suffer: ing, the causes of famine and disease, undead, Vecna worshipers The Raven Queen: Cultists of Orcus. those who seek to prolong life beyond its natural end, undead, Veena worshipers ‘Sehanine: Asmodeus worshipers, zealots of any kind, those who destroy ove, Zehir worshipers CHAPTER 1 | Avenger freon Mens "You present your holy symbol with a shouted prayer causing «a shock wave to scatter your foes, al thunder crashes over an ‘enemy that emains behind. Daily + Divine, Implement, Thunder Standard Action Close burst 3 Target: Each enemy in burst Attack: Wisdom vs. Reflex Hite: You push the target 3 squares. Effect: One enemy adjacent to you takes 10 thunder damage for each target hit, Iino enemy is adjacent to you, you regain the use ofthis power. LEVEL 27 ENCOUNTER PRAYERS Anvil of Faith Avenger Attack ‘Summoning strength from your comades courage you deliver ‘enighty blow that tosses your enemy across he bailed Encounter # Divine, Weapon Standard Action Melee weapon Targets One creature ‘Attacks Wisdom vs, AC Hitz 3[WW] + Wisdom modifier damage, and you push the target a number of squares equal to the numberof your alles adjacent tot The target rakes 5 damage foreach square it enters during the forced movement. Censure of Unity: The arget is knocked prone atthe end ofthe forced movement. Pein eee ‘As you hur divine light at your enemy a scintillating halo ap pears above yor. Any enemy that approaches i burned i ts slow, Encounter + Divine, Healing, Implement, Radiant Standard Action "Ranged 5 Target: One creature ‘Attack: Wisdom vs Fortitude Hit 4d6 + Wisdom modifier radiant damage. Until the end of your next turn. any enemy that ends its turn Within 5 squares of you takes 5 radiant damage, and you regain 5 hitpoints. Censure of Retribution: Your Intelligence modifier Is added to the damage and healing caused when an enemy ends its turn within 5 squares of you, ‘Your hand shines with a sivery light as you touch your enemy, preventing its escape. Encounter + Divine, Implement, Radiant Standard Action Melee touch Target: One creature Attack: Wisdom vs. Reflex Hit: 2412 + Wisdom modifier radiant damage, and the targets restrained until the end of your next tur. Censure of Pursuit: The attack deals extra radiant damage ‘equal to your Dexterity modifier, Pmt) Aven ‘There isa spark of hatred im every ful creature, and in ony {fair ones. The power of your oth ans that spark quick al Teal ere Encounter + Charm, Divine, Implement nor Action Ranged 5 Target: One enemy that i not your oath of enmity target Attack: Wisdom vs. Will Hit: The target is dominated until the start of your next ‘wen, Until this domination ends, the target can attack only your oath of enmity target. LeveL 29 DAILY PRAYERS “Mighty shock waves resound around you and your enemy: Fach battlefield. ae Sean ee i aa target takes a-2 penalty to attack rolls against you (save ends). a Effect Until the end of the encounter, whenever the target rr See ‘prone. In addition, whenever you hit the target, you oe . 5 aoe 5 Fou stride instantly to your enemy an set your haral upon speaking a prayer of condenmation, Nearby enembes are scat tered by your power Daily # Divine, Implement, Radiant, Teleportation Standard Action Melee touch Effect Before the atack, you teleport 10 squares. Target: One creature [tack Wisdom vs. Will Hic 7d8 + Wisdom modifier radiant damage. Miss: Half damage Effect: You teleport each enemy adjacent tothe target 10, squares. Paiste eee "You inhale an draw your enntes close using their energy to Aelver a thunderous attack against he objec of your mati. Daily + Divine, Implement, Thu Standard Action Close burst 3 é Primary Target: Each enemy in burst Primary Attack: Wisdom vs Fortitude Hit: You pull he primary target 3 squares, nd iis deaf- od (save ends). : Make a melee secondary attack using your weapon, "Secondary Target: One adjacent creature | Secondary Attack: Wisdom vs. AC ‘Hit: 61W1-+ Wisdom modifier damage, plus 5 thunder damage for each enemy adjacent to you. 2 2 NEW Impaling Summons ‘Avenger Attac ‘Channeng the fry ofthe gods you compel am enemy to fing ltself onto your weapon. Daily + Charm, Divine, Weapon Standard Action Ranged 10 Target: One creature Effect: You pull the target to square adjacent to you, then © make the following melee attack against it ‘Attack: Wisdom vs. AC Hit: 61W] + Wisdom modifier damage. Miss: Half damage Cem ee) © You command your foe to marco he place where you intend | forttto di, an then sen your ales to lay it thee Daily + Charm, Divine, Teleportation, Weapon Standard Action Close burst 5 Target: One creature in bust Effet: You slide the trget 5 squares and teleport to.» ‘square adjacent tt. You then slide each ally in the burst “5 squares to a square adjacent tothe target. Then you _make the following melee attack agains it, ‘Attack: Wisdom vs. AC Hit: 5IW/ + Wisdom modifier damage, and you knock the target prone (eee eres) “Aso aftac, you appoint yourself the nemesis of your chosen _foe. Where you go it mst follow Dally # Divine, Teleportation, Weapon Standard Action Melee weapon “Target: One creature ‘Attack: Wisdom vs. AC Hit: SW] + Wisdom modifier damage. Miss: Half damoge "Effect: Ul the end ofthe encounter, whenever you hit “your oath of enmity target with an avenger attack power, | you ean teleport 5 squares and then teleport your oath of “enmity target to a square adjacent o you CHAPTER 1 | Avenger abot PARAGON PATH: ARDENT CHAMPION The fires of heaver inflame my soul. Lam a sword in the hand of my god. Death means nothing to me! Prerequisite: Avenger, Censure of Pursuit class feature, oath of enmity power Most avengers undergo training in secret temples or ‘monasteries to prepare for thelr service and receive their powers through rites of Initiation, but some are endowed with divine power simply through raw devotion to their god. Such avengers dig deep within themselves to find unmatched reserves of faith, making up for their lack of formal training with hely passion. These are ardent champions. Asan ardent champion, you are an outsider, your spirit touched directly by the hand of your deity. You are most likely unlearned in the esoteric lore of your faith, and you have little connection to any hierar cchies associated with it. In fact, others who lack your passion might see you as a threat to the established. ways. Where cynics and pragmatists see despalr or uncertainty, you see only your divine patron's will, and you set out to accomplish it regardless of obsta les. Ifyou are meant to triumph, you will Ifyou are not, yout are confident that you will soon be shown another way to serve your god, ARDENT CHAMPION PATH FEATURES. Holy Ardor (11th level): Whenever yourmake two attack rolls because of your oath of enmity, you score a critical hit ifboth dice have the same roll except if both rolls are 1 Ardent Action (Ith level): When you spend ‘an action point to take an extra action, you can also make a saving throw or shift a number of squares equal to your Dexterity modifier. Ardent Fury (16th level): Once per round when you score a critical it against your oath of enmity target, you can shift square and make a basic attack againsi that target asa free action, ARDENT CHAMPION PRAYERS Eo ack 11 al Tit You launch a reeless attack agains our chosen enema foes nearby, ignoring your evn safer 3. Weapon ‘Close burst Target: Your oath ofenmity target and each enemy in burst [Attacke Wisdom vs. AC Hit: 2]W]~ Wisdom modifier damage. Effect: You take a ~2 penalty to all defenses until the end of your next turn = CHAPTER 1 | Avenger Cais Cees) You enter astute of zalous pasion, consumed by the power of ur faith, Defeating your sworn enemy is a et offal for you Daily + Divine, Stance Minor Action Personal Effect: Until the stance ends, your attacks deal extra dam ‘age against your oath of enmity target equal to 110+ ‘one-half your level In addition, when any lly deals dan ‘age (not ongoing damage) to your oath of enmity target, you take 3d6 damage. Irresis Dae eer Your sprs Blazes wih devotion lending holy power to your strike, Your sworn enemys attacks areas nothing to you Dally + Divine, Weapon Standard Action Melee weapon Target: One creature ‘Retacke Wisdom vs. AC Hit: 41W1 + Wisdom modifier damage. You regain the use ‘of an encounter power that you have already used during this encounter. ‘Miss: Half damage. Effect: Until you attack a creature other than your ooth of ‘enmity target or until the end of the encounter, you gain 2 +2 power bonus to all defenses against the attacks of your oath of enmity target. DERVISH OF DAWN “In the turnings ofthe dance, the divine purpose is made clear” Prerequisite: Avenger You are among a small number of avengers who seek enlightenment through the study of desert dervish traditions. In the tireless turns of the dervish dance, the cares and distractions ofthe mortal world fall away, allowing you to perceive divine truths. ‘There are a number of dervish traditions, and not all dervishes are avengers: most are priests and scholars of desert peoples. Dervishes of the dawn rep. resent a tradition celebrating the mystic power of the sunrise and venerating gods of hope and enlighten ment. Asa dervish of dawn, you are an agent of hope, a wandering mystic given the sacred task of fighting, ‘oppression and despair and setting an example of piety wherever you travel. DervisH OF DAWN PaTH FEATURES Celerity of Morning (11th level): When you spend an action point to take an extra action, you can also make a saving throw with a bonus equal to your ‘Wisdom modifier. Radiant Blessing (11th level): When you use an ‘encounter or adaily attack power that has the ‘keyword, you gain a +2 bonus to all defenses until the end of your next turn, Dervish Eestasy (16th level): Ifyou are bloodied during an encounter, you can use a second Channel Divinity power in that encounter. wdiant Dervish or Dawn PRAYERS Cine ‘You Taunch into a graceful, spinning dance asyou close on your enemy: Inthe mesmerLlng form of your dance you fee yourself “fom an enemy's power and inspire your cvrale a wel Encounter + Divine, Radiant, Weapon ‘Standard Action | Melee weapon Effect: Before the attack, you shit 3 squares. “Target: One creature ‘Attacks Wisdom vs, AC ‘Hite 2[W] + Wisdom modifier radiant damage. You and ‘one ally within 10 squares of you can each choose to do ‘one of the Following things: ‘¢ Make an escape attempt against a grab a a fee action, + Make a saving throw against an effect that a save can end and that dazes,immobilizes, slows, or stuns. rns Pear "Your dance inspires ou to wild estas: Mortals cannot long “endure sich jo: but each ime you strike your foe. new vigor flows into you. Daily ¢ Divine, Healing, Stance Minor Action Personal “Effect: Until the stance ends, whenever you hit one or more enemies with an atack, you regain hit points equal +0 your Wisdom modifier. In addition whenever you miss ‘every target with an attack you take 3 damage Pama E ‘Asyou gracefully carry yourself across the batlefeld, your ‘weapon begins io glean. For the rst of the fight you glow with ‘the ues of dave whick scorch your foe wih ght. Daily ¢ Divine, Radiant, Weapon Standard Action Melee weapon Effect: Before the attack, you shift 3 squares. Target: One creature ‘Attacks Wisdom vs. AC Hit 31W] + Wisdom modifier radiant damage, ‘Miss: Half damage. “Fffect: Until the end ofthe encounter your atwill attack powers aganst the target deal 1d8 extra radiant damage toit. nnn CHAPTER 1 | Avenger NEW PARAGON Py DREAD IMPERATOR “When the gods command, I make sure you obey.” Prerequisite: Avenger, Censure of Unity class fea ture, oath af enmity power In the days of the human empire of Nerath, many temples and faiths were wealthy and widespread enough to give rise to powerful hierarchies, kingdom spanning organizations that often wielded both religious and secular power. These empires of faith lapsed into disorder when Nerath fell. Temples lost touch with each other, local leaders split from their distant masters, and disaffected people abandoned the great temples for generations. But in a few places, the titles and trappings ofthe old hierarchies survive. Imperators are among these surviving traditions, a reminder of the days when archpriests maintained temple armies led by imperators, ruled over estates, and sponsored vigilant orders of inquisitors to ferret ‘out dissent and disloyalty As a dread imperator, you have been invested in accordance with the old ways. Even though your deity’s faith is only a shadow ofits former kingdom: spanning glory, you still wield divine authority against your deity’s enemies. You have the power to compel obedience from your foes and inspire loy alty in your allies. You are a guardian of what you CHAPTER 1 | Avenger consider the right path, tirelessly seeking out foes both hidden and open. The day will come when the faith is restored throughout the lands, and you mean tobe there to see it. DREAD IMPERATOR PATH FEATURES Deceptive Control (Lith level); When yous oat of enmity target misses you with an attack, your allies gain combat advantage against that target until the end of ts next turn, Imperious Action (11th level): When you spe an action point to take an extra action, you also slide ‘an enemy within 5 squares of you 1 square or slide an ally within 5 squares of you 3 squares. ‘Templar Reaction (16th level): When any ally scores a critical hit against your oath of enmity target ‘you can make an opportunity attack against that target if tis within your reach, You gain a bonus to the damage roll equal to your Intelligence modifier: DREAD IMPERATOR PRAYERS ETE A twist of vour blade ia twist in your enemy’ soul, wrenching le sideways to strike ts companion. Encounter ¢ Charm, Divine, Weapon Standard Action Melee weapon Target: One creature AAttacke Wisdom vs. AC Hit: 21W] + Wistom modifier damage, and you slide the target 2 squares. The target then makes 9 basic attack against a creature of your choice, Gam Ee The radiant crown setlng on your brow symbolizes your m tery. Shadows ofthe crown flash above your companions. Daily + Divine, Stance Minor Action Personal Effects Until the stance ends, whenever you make multiple attack rolls at one time against your oath of enmity target and they would all hit, choose an ally within 5 squares of you. That ally gains a*1 power bonus ta attack rolls and all defenses until the end of your nex turn a ee ‘You dliver a punishing How to your foe wale pronouncing Judgment agains it. For a moment, our divine authority com pes obey you Daily + Charm, Divine, Weapon Standard Action Melee weapon Target: One creature Attacks Wisdom ys. AC Hit 3]W]| + Wisdom modifier damage, and the targets. dominated until the end of your next tur, Effect: You gain another use of your soul stab power for this Dread Imperator Attack FAVORED SOUL ‘Who am 1? ame the sword of heaven, forged on the anil of the world, and you have angered my master.” Prerequisite: Avenger You have long harbored a divine spark within your self-a subtle shard of your god's essence. Long has it Jain dormant, but as you dispatch your enemies and see your oaths through, the essence awakens and Infuses your body with astral brilliance until your ‘mortal shell transmutes into something greater than ‘what it once was. Your deeds are the catalyst for your transformation into a favored soul. Once you set foot on this glorious path, you ever after carry with you the blessings of your god. Becoming a favored soul triggers several physi cal changes, specifically the appearance of feathery swings that grow, almost overnight, from your back. These wings have strength enough to bear your ‘weight. Your feathers can be any color you like. As you continue down this path, your body lightens, your bones becoming hollow and strong so you can fly more easily without sacrificing your durability. By the time you complete this path, your lower body trails off into mist when you fly, thus marking you as one of the heavenly host, kin to angels, and a special servant of your god. FavoreD Sout PATH FEATURES Favored Action (11th level): When you spend an action point to take an extra action, you or an ally adjacent to you can also spend a healing surge. Heaven's Shield (11th level): While you have maximum hit points, you gain a +1 bonus to all defenses. Heaven's Boon (16th level): A pair of feathery wings unfolds from your back, and you gain a fly speed of 6. You can use this speed only if you are wearing no armor or light armor. — NP NEW PARAC FavoreD Sout PRAYERS [erie You blur into action, speeding across the batlefield to smash “ito your ner in a hal of radiance f your Blow misses the light conceals you. Encounter + Divine, Radiant, Weapon Standard Action" Melee weapon Target: Your oath of enmity target ‘Attack: Wisdom vs, AC Hic 21WV| + Wisdom modifier radiant damage, you push the target 2 squares, and the target is dazed until the end of your next tun. ‘Miss: You gain concealment untl the end of your next turn ‘Special: When charging you can use this power in place of, ‘a melee basic attack, SEE orn Your lower body fades tao swirling mist as you gins mastery of ‘your airborne movement Daily + Divine, Healing, Stance Minor Action Personal Effect: Until the stance ends your fly speed increases by 4 ‘and you can hover. In addition, while you aren't blooded, you gain regeneration equal to your Wisdom modifier. Celestial Skirmish You take to the sk. your weapon alow: You swoop and strike repeatedly as you dart past you foes. Dally + Divine, Radiant, Weapon Standard Action Melee weapon Effect: You fly your speed * 2. During this movement, you {gain a-+6 bonus to AC against opportunity attacks. At ‘any point during the movement, you can make the fol lowing attack three times, ech time against a diferent target Target: One creature Attack: Wisdom vs. AC Hit: 2]W| = Wisdom modifier radiant damage. Ifyou hit two creatures, the second is dazed (save ends) Ifyou hit three creatures, the third is stunned (save ends) Favored Soul Attack 20 CHAPTER 1 | Avenger RELENTLESS SLAYER “Lam the bane of your kind.” Prerequisite: Avenger, oath of enmity power Many avengers find themselves confronting some great threat, such asa group of drow seeking to slave a surface kingdom, cult of Tharizdun worshipers, or an empire of vam: pires secretly ruling over human cities. Whatever the threat might be its dire enough to drive you to an old and powerful rte of sacred commitment Through prayerful vigils, you have invested your oath of enmity wit tremendous potency. All avengers rely on oath of enmity but you draw on yours to perform exceptional feats in battle ‘Asa relentless slayer, you are always alert for signs that your enemies are at work, Your adventures often lead you away from a longtime adversary for weeks or months ta time, but you know that you have a sacred duty to which you must eventually return incursion ofdemons, CHOOSING A SLAYER’'S ENEMY Consult with your Dungeon Master about an appropriate ‘enemy for your character. It should be a kind of monster you've faced before, and one that the DM plans to feature ‘occasionally in upcoming adventures. A slayer's enemy is a specific group of monsters-for example, demons, devils, drow fire giants, minotaurs, or vampires. CHAPTER 1 | Avenger RELENTLESS SLAYER PATH FEATURES. Slayer’s Oath (11th level): Whenever you use cath of enmity you can target a second enemy with iif is your slayer’ enemy (see the sidebar). In attack and could make tivo attack rolls because of oath of enmity, you can choose to forgo making the second rol to cause the attack to deal 2d6 extra damage instead You make this choice before making the first attack rol Lethal Action (11th level): Ifyou spend an action point to make an attack against your oath of enmity target, the attack can score a critical hit on a roll of 18-20. Relentless Determination (16th level): When ‘you fail a saving throw against an effect caused by an enemy, your divine attack powers deal 5 extra damage until the end of your next turn. RELENTLESS SLAYER PRAYERS em oe "You res bull our way through he pres of eneios ta nee your destiny ner your chosen fo. on Encounter + Divine, Weapon Standard Action | Melee weapon Effect: You move your speed toa square where your ‘ath of enmity target is within your reach. During this ‘movement, you can move through enemies’ squares. Then you make the following attack. Target Your oath of enmity target Attack: Wisdom vs. AC Hit: 2|W] ~Wisdor modifier damage. The attack deals 5 entra damage foreach opportunity attack made against, you during the movement that is part ofthis power eis aT Suctess again your chose foe crete opportune agaist reary ems Dally + Divine, Stance Minor Action Personal ‘Effect Until the stance ends, when you make two attack rolls because of your oath ofemity, make the rolls one at a time, I the fst attack ol hits, you can choose to tse the second atack roll as a meee bast tack against another enemy within reach, Epes Through the power of your go, ou see the battle as if everyone ‘ee was moving at half speed. Daily + Divine, Stance, Weapon Standard Action "Melee weapon Target: One enemy ‘Atacle Wisdom vs. AC Hit: 41 = Wisdom modifier damage. Miss: Half damage. Effect: You assume the slayer’s stance. Unt the stance tends, you can make a melee basic attack once per round asa minor action. Slayer Attack 20 SERENE INITIATE ‘Only when the mind is calm and the passions stilled can the divine purpose be understood. Never do Lvield my sword in anger-only in necessity Prerequisite: A niger, oath of enmity power You have chosen to follow a path of contemplation and calm. Some heroes are ruled by their passions, but you seck a disciplined approach to your quests. You are not emotionless, but you believe that you should rule your emotions instead of being ruled by them. Anger, despair fear—all turn the mortal heart away from the divine will. Likewise, you must remain Vigilant against excesses of mirth, desir, or pride. You believe that powerful emotions and worldly hments entangle the spirit with the mortal realm and keep you from paying attention to what is most important. Although you are slow to anger and careful in your actions, you are no pacifist. The world is full ‘of dangers that must be met a warrior sworn to the service of the divine. When Violent action is necessary~as ital too often is-you battle your enemies with dispassionate efficiency. You see no reason to waste words on those who can't ‘or won't listen, or to extend mercy to those who would try o exploit it. ith force, and you are Between adventures, you strive to set an example ‘of moderation and piety. nitiates are cloistered monks who pass their days in monasteries, leading lives of self discipline and prayer until they are needed to confront darkness again, any sere SERENE Initiate PatH FEATURES Calm Eye (11th level): When you spend an action point to use an at-will atack power, that attack deals 2d10 extra damage Serene Edge (11th level): When you miss your 3 cath of enmity target with an encounter attack power the attack deals damage to the target equal to your Dexterity modifier Certain Cut (16th level): When you miss your oath of enmity target with an at-will aitack power, the attack deals damage to the target equal to your Dex terity modifier SERENE INITIATE PRAYERS Se eee ‘Hit: 31W] + Wisdom modifier damage. Until the end of Deadly Calm Beene Without malice, without anger, each blow is delivered as smoothly and perfectly as a one word prayer Daily + Divine, Stance Minor Action Personal Effect: Unt the stance ends, when you make two attack rolls because of oath of enmity and both would hit, the target rakes extra damage equal to one-half your level Louk ee Your ke wins the aor of your dey which n turn guides ur weapon agit your sr fo Dally # Divine, Weapon Standard Action Melee weapon Target One creature Attack: Wisdom ve AC Hit IW + Wisdom moder damage, Before the end af the encounter, when you are next able to make two tak lls beease of your ath fem, you can instead make tre attack rolls and use the result you roe Special you have no encounter attack powers avaible wen you use this power tis aliable. CHAPTER 1 | Avenger WATCHFUL SHEPHERD Sometimes it falls to me to keep the wolves away from the floc. do what I can, Prerequisite: Avenger ma Hidden orders and secret ceremonies of initiation are the way for many avengers, but you have come toembrace a simpler tradition. You are a protector of the common folk whe hides in plain sight. With a quiet manner and thoughtful devotion, you are a steward of the gods’ teachings, and between adven: ou pay as much attention tothe spiritual wellbeing of the common folk as you pay to your avenger prayers Many of the people you guard think you are noth Ing more than a rustic village priest or a wandering friar-unusually wise and compassionate, perhaps, but certainly no monster slaying hero, They're mis taken, of course, but that suits you just fine, While you tend to their spiritual needs, you remain vigilant for trouble; brigands, marauders, hungry monsters, and villains all seckto prey on the weak and defense less, so you stand guard over your flock to keep these threats at bay You prefer to avoid fame and glory, since that way leads o pride and an inevitable fal. To you i's far better to allow your fellow adventurers to bask in the triumphs ofthe day and downplay your own cont: butions. After all, ou believe that your reward lies in the next world, not inthis one CHAPTER I | Avenger WATCHFUL SHEPHERD. PATH FEATURES Stronger and Stronger (11th level): When you spend an action point to take an extra action, you also regain hit points equal to 1d6 + one-half your level. Shepherd's Guard (11th level): When you spend ahealing surge, each ally adjacent to you regains hit points equal to your Intelligence modifier. Humble Determination (16th level): While you are bloodied, when your oath of enmity target damages you (not with ongoing damage), your attacks deal 146 extra damage until the end of your next turn, WATCHFUL SHEPHERD PRAYERS See ‘The biliance of your holy symbol warts your enemy agatnst hate and res wrath Encounter ¢ Divine, Implement, Radiant Standard Action | Melee touch Target: One creature [Attacks Wisdom vs, Reflex Hit 248 + Wisdom modifier radiant damage. Until the tnd of your next turn, the target takes 2410 radiant damage the firs time it attacks you or an aly within 2 squares of you. ee Your devotion provides you witha reservotr of hidden strength which your enemies donot suspect. Daily + Divine, Stance Minor Aetion Personal Effect: Uni the stance ends, you gan a +1 power bonus to tack rolls and all defenses Ifyou have reached at least ‘one milestone today. you instead gain a +2 power bonus. Quell the Hateful Watchful Shepherd Auack 20 Your prayer quell your foe's will to harm you and your allies The anger you take rom you fe becomes healing power in sour hands. ea Daily # Divine, Healing, Implement, Psychic Standard Action Melee touch Target: One creature ‘Attack: Wisdom vs, Will Hit 3d8 + Wisdom modifier psychic damage, and the ar ‘get takes a -4 penalty co attack rolls (save ends). ‘Miss: Half damage. Effect: You ard each bloodied ally within 5 squares of you ‘an spend a healing surge. WEAPON OF FORTUNE “Everything comes down to chance: whether I live and whether you die! Prerequisite: Avenger, aath ofenmity power You are a servant ofa deity of luck, and you com: pletely trust your own good fortune. As a symbol of your devotion to chance, you always carry a set of dice with you. When in douit, you trust the dice to determine your actions. Just like the wind, you can be gentle and complacent or a dangerous storm capable ‘of destroying those who stand in your way. Although you are always unpredictable, vou can be a brave and loyal companion; fortune brought your company together, after all, and you know better than most that great deeds often flow from unlikely friendships ‘or chance meetings. You are probably a worshiper of Avandra ora similar deity. Your purpose is to inspire people to be daring, to take chances and seize opportunities, for those who take no risks never realize thei full poten tial. In battle, you have learned to rely on chance. You are a potent combatant when luck favars you. Although you might not represent the typical image of a divine servant, vou are nonetheless a faith ful devotee of your deity and your beliefs. You have little regard for the strictures of formal worship~ youire more likely to be found gambling ina tavern than praying in a temple, But when chance leads you to down the path (o adventure or into a situation that demands action, you don't hesitate to join the fight. After al, that’s what's the dice told you to do. WEAPON OF FORTUNE PATH FEATURES Fortune Favors the Fortunate (11th level): When you spend an action point to take an extra, action, roll a d6. Ifthe result i 6, you take the extra action but keep the action point, and you can use another action point during the same encounter. Tl Take that Bet (L1th level): When you take a critical hit or when your oath of enmity target scores critical hit, you ean roll a d6 asa free action. Ifthe result is 1. you take 2d6 damage. Ifthe result is 5 oF 6, the critical hit becomes a normal hit Luck Ison My Side (16th level): When you roll a 20 on a saving throw, you end two effects on yourself that asave can end. NEW PARAGON PATHS WEAPON OF FORTUNE PRAYERS ee rack 11 1s beter tobe lucy than sifu. You swing wildy hoping that your enzmy falls get out of the way. Encounter + Divine, Weapon Standard Action | Melee weapon Target: One creature ‘Attack: Wisdom vs. AC. You ean choose to take a4 pen ‘alt to the attack rol Ifyou do so, the attack deals 2/W| ‘extra damage if his. Hit 2] + Wisdom modifier damage. re Parad "Your prayer invokes divine favor or disfavor on your efforts ‘Your successful strikes against your sworn felend you new strength, but each mis weakens you with dou, Dally + Divine, Healing, Stance ‘Minor Action Personal Effect: Until the stance ends, whenever you hit your oath ‘of enmity target, you regain hit points equal to your ‘Wisdom modifier but whenever you miss that target, you take 5 damage. eae ema "Your weapon swings tc. bu sometimes abit of extra risks worth the payof. Daily + Divine, Weapon Standard Action Melee weapon Target: One creature Attack: Wisdom vs. AC. You can choose to take a-5 penalty tothe attack roll. you take the penalty and the attack hits, the target i stunned instead of dazed and takes a -2 penalty to saving throws (save ends both Ifyou take the Penalty and the attack misses, you grant combat advantage nti the end of your next turn, Hit: [W] + Wisdom modifier damage, and the target is. dazed (save ends). "Miss: Half damage, andthe target is dazed until the end of Its next um, Seen CHAPTER 1 | Avenger CHAPTER 2 fhe powers of darkness do +e, foul dem Pelor ismiy shield and strength WIELDING POWER sanctioned by the ods, you are the center of your adventuring party Yau guard your comrades and heal them when they ave hurt, and you direct the course of the battle by weakening chosen enemies Somme clerics prefer to deal with foes direct ading into hanx-to-hand combat or scouring enemies with radiant blasts and pillars of flame Others follow the path of the shielding cleric (a build troduced in this chapter) o defeat supporting stouthearted companions. In ths role you donot fear battle, but you understand t divine power does the most good by bluntin attacks of your enemies and bolstering th of your allies. Through your prayers, you wn unshakable confidence and determina ‘with your companions, heai challenges ahead. Whether you're a skull-thumping battler, a Jevoted protector, or a charismatic source of ration, this chapter offers numerous ways to your comrades in your deity’s caus + New Class Feature: A new Channel Divinity power, healers mercy, lets you further focus on healing your comrades, though at the e of cleric is an expert at hindering enemies. In addition, xcel at helping y. mselves by rewarding them for striking the foes you designat + New Cleric Powers: Almost a hundred nev powers expand the possibilities for battle cleries and devoted clerics as well as shielding clerics. + New Paragon Paths: Choose from among ten new paragon paths, stich a: compassionate healer, and the miracle wos NEW CLASS FEATURE When you make your cleric, you can select the Channel Divinity power healers merey in place of turn undead, Strength lows out from you to your tnjured commas, rein Alig ther resolve tose the battle to ise Encounter # Divine, Healing Standard Action "Close burst 5 Target: Fach bloodied allyn burst Effect: Each target can spend a healing urge. You are ‘weakened until the end of your next turn, NEW BUIL The Player's Handbo ires the battle cleric and the devoted cleric. This chapter adds the shield cleric, who leads the party through subtle prayers that aid and support other heroes. SHIELDING CLERIC Asa shielding cleric, you believe that your place is. not fo take the fight to the enemy directly, but to bolster allies with your presence, Your prayers lend additional resources to your friends and create oppor tunities for them to defeat their foes. Yours is al of leadership through selfsacrifice, ongoing support, and inspiration. You do not seek personal glory, and you take comfort in knowing that your allies couldn't hhave succeeded without you, Wisdom Is your most important ability, since the prayers that support your tactics rely on it. Charisma Isa vital secondary ability, making many of your prayers more effective. A good Strength is impor tant ifyou intend to take melee powers. You should select powers that emphasize your role as healer and facilitator, Suggested Class Feature: Channel Divinity (heaters mercy) Suggested Feat: Defensive Grace* Suggested Skills: Diplomacy, Heal, Insight, Religion Suggested At Will Powers: astral eal? sacred flame Suggested Encounter Power: bans" Suggested Daily Power: font of tea *New option presented in this book Ma cHarren 2 | Cterte NEW CLERIC POWERS Many of the powers described below benefit the shielding cleric, though any cleric interested in more of a support role can benefit from them. In addition, new powers expand options for the two cleric builds described in the Player’ Handbook, LEVEL 1 AT-WILL PRAYERS Es You outline your enemy with the ser glow ofthe Astral Sea, and its healing light bathe our fred ‘AtWIll + Divine, Healing, Implement Standard Action” Ranged 5 Target: One creature Attack: Wisdom +2 vs. Reflex Hit: Uni the end of your next tur, the target takes a -2 penalty toall defenses. The next ally who hits it before ‘the end of your next turn regains hit points equal to 2 + your Charisma modifier ee as z Your attack heals companion who strikes tthe foe you conden ‘At Will # Divine, Healing, Weapon Standard Action” Melee weapon Target: One creature Attack: Strength vs. AC Hit: TW] + Strength modifier damage, and the next aly ‘who hits the target before the end of your next tun re ss hitpoints equal ro your Charisma modifi, {evel 21:21] = Strength modiier damage LeveL 1 ENCOUNTER PRAYERS ‘You laya divine curse upon your fc that shrouds in enervat sng shadows. Encounter + Divine, Implement Standard Action Ranged 10 Target: One creature ‘Attack: Wisdom vs. Will Hit Unt the end of your next tur, the target takes a penalty to attack rolls and all defenses equal to 1» your ‘Charisma modifier. ny instills your comrades with righ Encounter Divine, implement Standard Action Ranged 5 Target: One creature Aetacke Wisdom ve. Will Hit: Until the end of your next turn, the target gains -wlnerbility 0 all damage equal to your Wisdom ‘modifier and any ally who attacks the target gains temporary hit points equal to your Wisdom modifier. [ened Cleric Antack 1 ‘Divine radiance blazes from your holy symbol as you strike your = foe forming a halo of proteciton abou you, 2 Encounter + Divine, Radiant, Weapon, Zone 9 Standard Action Melee weapon e “Targets One creature y Actacle Strength vs. AC z Hic WI" Seng moder adantdamage. The ack ( ‘creates azone of shielding light na close burst 2.The zone lasts until the end of your next turn. You and your = allies gain a+2 powerbonus to AC while within the = ; zone. z Ses E ‘A shiemering warvior steps from herwcen the words to defend your ales Encounter + Conjuration, Divine, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: Wisdom vs. Reflex Hit: 248 + Wisdom modifier radiant damage. You conjure {2 shield bearer in an unoccupied square adjacent to the {arget. The shield bearer lasts until the end of your next turn, The shield bearer occupies 1 square, and alies an move through itas iit were analy. While adjacent to the shield bearer any ally gains a +2 power bonus to all defenses. Eas Wai z ‘You sive your oe, rushing its armor and leaving a glowing rune that gues sour allies’ attacks, Encounter + Divine, Radiant, Weapon Standard Action Melee weapon Target: One creature Attacks Strength vs, AC Hit 21W! + Strength modifier radiant damage. Until the lend of your next turn, you and your allies have combat advantage against the target. a LeveL 1 DaILy PRAYERS emer ee "You brand a foe wih your god's glowing symbol to drain power from ts attacks Daily ¢ Divine, Implement, Radiant Standard Action Ranged S ‘Target: One creature ‘Attack: Wisdom vs. Reflex “Hic 3d6 + Wisdom modifier radiant damage. Effect: Until the end of your next tur, the target takes a penalty to damage rolls equal to 5 + your Charisma modifier Sustain Minor: The effect persists. Cee CHAPTER 2 Cleric Font of Tears Cees ‘A glimmering rain showers enemies aroun you and saps their will Dally + Divine, Implement, Zone Standard Action Close burst 3 “Target: Each enemy in burst ‘Attacks Wisdom vs. Will Hit: The target is dazed (save ends). Effect: The burst creates a zone of shimmering energy that lasts until the end of your next turn. Any enemy that starts Its turn within the zone takes a-2 penalty to attack ralls tuntl the end of ts next tur. Sustain Minor: The zone persists CHAPTER 2 | Clerte s, emery Eee You call down a briliant column of light that drives your en eles tothe ground and bolsters your alls against harm, Daily + Divine, Fear, Implement Standard Action Close blast § ‘Target: Each enemy in blast Atacle Wiedom vs. Will Hit: You push the target 3 squares and knock kt prone. Effect: You and each ally in the blast gain resist 5 to all damage until the end of your next tur. Sustain Minor: The effect persists. Brera Cleric Attack 1 ‘Slaroing your weapon into the ground, you create a blast of force that boss over your foes. The energy then coaleses nto slowing shield. Daily + Divine, Force, Weapon Standard Action "Close blast 3 “Target: Each enemy in blast, ‘Attack: Strength vs. Reflex Hit: 1[W] = Strength modifier force damage, and you knock the target prone. Miss: Half damage. Effect: You or an ally within 5 squares of you gains a +63 shield bonus to AC and Reflex until the end of the encounter AS a minor action, you can transfer the bonus toyourself ora diferent ally within 5 squares of you. Crs a You conjure a weapon of divine flame that duplicate th sou wel Daily + Conjuration, Divine, Fire, Weapon Standard Action Melee weapon Effect You conjure a weapon of astral lame in your space. ‘The weapon lass untl the end of your next turn. When you move, the weapon moves with you, remaining in Your space. The weapon makes the following pioary Sktack when it appears Primary Target: One creature Primary Attack: Strength vs. Reflex Hie TIW1+ Strength mosifier fire damage, and the primary target takes 2-2 penalty to attack ols unl the tend of your next tun. Sstain Minor The weapon persists and makes a second ary attack Secondary Target: One creature Secondary Attack Srength vs. Reflex Hit: 1|W] fire damage. ora

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