You are on page 1of 2

NAME : CONCEPT : A USPICE : -

PLAYER : VIRT UE : - TRIBE : -


C HRONICLE : VICE : - LODGE :

ATTRIBUTES
Power INTELLIGENCE : OOOOO
● S TRENGTH : OOOOO
● PRESENCE : OOOOO

Finesse WIT S : OOOOO


● D EXTERIT Y : OOOOO
● M ANIPULAT ION : OOOOO

Resistance RESOLVE : OOOOO


● S TAMINA : OOOOO
● COMPOSURE : OOOOO

SKILLS OTHER TRAITS


M ENTAL M ERIT S H EALTH
+2 for Dalu form•+4 for Gauru form•+3 for Urshul form
(-3 UNSKILLED)
- OOOOO OOOOOOOOOOOOOOOO
Academics OOOOO - OOOOO
Computer OOOOO - OOOOO
WILLPOWER
Crafts OOOOO OOOOO
- OOOOOOOOOO
Investigation OOOOO - OOOOO
Medicine OOOOO - OOOOO E SSENCE
Occult OOOOO - OOOOO
Politics OOOOO - OOOOO
Science OOOOO - OOOOO PRIMAL URGE
PHYSICAL O
● OOOOOOOOO
(-1 UNSKILLED) FLAWS
Athletics OOOOO - H ARMONY
10 O
Brawl OOOOO -
9 O
Drive OOOOO -
8 O
Firearms OOOOO 7 O
Larceny OOOOO A T TACK DICE M OD 6 O
Stealth OOOOO Bite (Gauru+2) 5 O
Claw (Gauru+1) 4 O
Survival OOOOO
3 O
Weaponry OOOOO
SOCIAL 2 O
(-1 UNSKILLED) 1 O
Animal Ken OOOOO RENOWN
Empathy OOOOO
PURIT Y OOOOO
Expression OOOOO EQUIPMENT
Intimidation OOOOO GLORY OOOOO

Persuasion OOOOO H ONOR OOOOO


Socialize OOOOO
E XPERIENCE WISDOM OOOOO
Streetwise OOOOO
Subterfuge OOOOO CUNNING OOOOO
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Auspice: choose 1 free Skill Specialty•Tribe•Renown and Gifts: 1 for auspice, 1 for tribe, 1 of your choice•Merits 7•(Buy-
ing the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized werewolf•
Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Harmony = 7•Primal Urge starts at 1
dot•Essence=Harmony
Copyright White Wolf Publishing. http://www.white-wolf.com
H ISHU DALU GAURU URSHUL UR HAN
(HUMAN) (NEAR-HUMAN) (WOLF-M AN) (NEAR-WOLF) (WOLF)

S TRENGTH (+1): S TRENGTH (+3): S TRENGTH (+2): D EXTERIT Y (+2):


S TAMINA (+1): D EXTERIT Y (+1): D EXTERIT Y (+2): S TAMINA (+1):
M ANIPULAT ION (–1): S TAMINA (+2): S TAMINA (+2):
M ANIPULAT ION (–3):
SIZE: SIZE(+1): SIZE(+2): SIZE(+1): SIZE(–1):
DEFENSE: DEFENSE: DEFENSE: DEFENSE: DEFENSE:
INITIATIVE: INITIATIVE: INITIATIVE(+1): INITIATIVE(+2): INITIATIVE(+2):
SPEED: SPEED (+1): SPEED (+4): SPEED (+7): SPEED (+5):
ARMOR: ARMOR: ARMOR: 1/1 ARMOR: ARMOR:
PERCEPTION: PERCEPTION (+2): PERCEPTION (+3): PERCEPTION (+3): PERCEPTION (+4):
Induces Lunacy; Rage invoked. Induces Lunacy; Inflict lethal damage
observers have a 4-die Induces full Lunacy. observers have a 2-die with bite attack.
bonus to their Wound penalties bonus to their
Willpower to resist. ignored and Willpower to resist.
no unconsciousness Inflict lethal damage.
rolls made.
–2 to resist Death Rage
Inflict lethal damage.
Fail most Mental and
Social rolls.

TOTEM GIFTS AND RITES


A T TRIBUTES : Gift Lists:
Power:
Finesse:
Resistance: Max Rank: OOOOO
WILLPOWER :
E SSENCE : Gift Roll Page
Initiative:
Defense:
Speed:
Size:
Corpus:
Influences: OOOOO
OOOOO
OOOOO
Numina:

Rituals: OOOOO
Bonuses: Rite Roll Page

Ban:

Copyright White Wolf Publishing. http://www.white-wolf.com

You might also like