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by
Dario Dordoni Eat: there is no try!
Monsters at the Legoblah! swamp prefer fast food
nowadays: it’s quick, convenient and you can eat some of
the most disgusting junk in the world. Business is good, but
customers are extremely demanding: it is highly recommended
you don’t keep them waiting. As soon as the customer’s order
is in the kitchen, everyone must hurry to get it ready quickly.
Having to explain to a slew of hungry customers why they
haven’t got their food yet is no fun at all... Fast Food Fear is a
game about a kitchen far far away led by a close-knit team of 3
to 6 cooks, engaged in a monstrous race against time.

Game components
This rules manual, 110 cards and a two-minute hourglass.

Setup
The player who was last in the kitchen (or just a random
player) is appointed as Monster Chef and receives the
placeholder making him the dealer. He gets the hourglass
ready by making sure the sand is completely in one bulb, then
divides the cards into those with the blue back and those with
the red back.
He shuffles all the blue cards. Then he creates a Customers
line, by lining up as many blue cards as there are players
plus one, all face down (example: in a game of 4 players, the
Customers line will be made up of 5 face-down cards). The
remaining cards are stacked face down and placed to one side.
All the red-backed cards have to be shuffled in a single deck.
After doing so, the Monster Chef will form a playing hand by
dealing each player 6 cards face down; the remaining cards
will remain stacked at the center of the playing board. All ready
to cook? May the sauce be with you!

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Our specialties
Fast Food Fear offers no less than 12 courses. Some are
more common, others more rare:

x 3 x 3 x 3 x 3

Fancy Sushi from Stuffed Sandwich Tasty Pasta with Mouth-watering


the green swamp: with seaweed tangled creepers: Dessert of
enojoy it in all its and eel: for a put your hunger glazed donuts:
freshness! light meal! in chains! an unparalleled
confection!

x 5 x 5 x 6 x 6

Tasty Chicken Sweetest Ice Fabulous Pizza Super Hot Tacos


with herbs from Cream from the with fungi and from the fiery
the ditch: try our ice planet: pure lichens: for those sands: a warmer
secret recipe! freezing joy! who love an exotic palate!
flavour!

x 7 x 7 x8 x 8

Renowned grilled Crunchy Fries Succulent Carbonated Drink


coypu Hot Dog: fried in motor oil: minced-shrew of black sewage:
goes down smooth! an explosion Burger: a solves thirst!
of taste! stomachful of meat!

Gameplay
The game starts when the countdown begins, as soon as
the Monster Chef turns the hourglass over. He then turns
half the cards in the Customers line face up (rounding up,
if necessary). At this point, starting from the dealer himself,
players will take turns, in clockwise order.
Players can talk, suggest and coordinate so that one of
the players (no matter who) can play from his hand, in his own
turn, the combinations of courses that match the orders from
Customers revealed in the “line”, so that their cards can be

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removed from the game. Every Customer in the line is asking
for 3 to 5 courses, which are listed in order of “rarity”: the
higher a course is on the list, the fewer matching cards are in
the deck. The deck does not contain the same quantity of each
of the different courses. In each turn, a player has to (the active
player chooses 1 – just one – of the following):
– play a combination of “courses” as appeared for a
Customer in the line (the blue card is removed from the
game another customer in the "line" is revealed, if possible);
or
– play 1 “event” to apply its effect (then, the "event" card is
discarded); or
– discard any 1 card and pass the turn.
At the end of each player’s turn, all players must draw
cards from the top of the deck in order to bring their
playing hands back to a full six-card hand before the next
player plays his turn.
Once the deck runs out, the dealer will pick one blue card
from the stack and add it to the Customers line, facing up.
The dealer will then turn the discard pile upside down to form a
new deck (don’t shuffle it!).

Ending the game


The game ends only in two ways:
– You lose! If the hourglass time ends. In this case, all
players are defeated: and they will have to justify their delay
to the hungry customers; or
– You win! When all the blue cards in the “line” of
customers have been removed from the game — so all of
them have been “served” correctly and on time.

Tips from the Monster Chef


For a Customer’s order to be well underway, you need to
have at least the first two courses on top of their list, the rarest.
This game takes place in “real time”. The dealer can be very
helpful in keeping a close eye on the hourglass in coordinating
teamwork, managing the resources on the cards and
monitoring the available time to avoid unnecessary confusion.

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“Star” cooks
Game variant designed for less experienced players.
Your restaurant begins with a 3 Star rating. If the hour glass
runs out, the game is not over but the first Customer in the
“line” goes away very mad and he writes a bad review of your
restaurant. So your rating drops by 1 Star and 1 new Customer
is added to the line. The game continues with a new hourglass
of time. Things go on this way until your restaurant has no
Stars or when you have satisfied all customers of the “line”.
Practice this way until your group gets too good to keep playing
this variant.

Next please!
Game variant designed for experienced players: during
the setup, when the dealer creates the “line” of Customers, he
must add two blue cards to the number of players, instead
of one. In addition, whenever someone plays an “event” card, it
must be given to the Monster Chef: he keeps them stacked
next to his placeholder until the end of the game (in this way
the “event” cards aren’t discarded, so they will not be putted
back into the deck when it runs out).
The author: Dario Dordoni has been creative
since birth and is following his vocation as an
Industrial Designer in education. He spends
his days chasing after ideas with his butterfly
net, manages to catch one every once in a
while and tries his best to make it come true.
He loves to create and weave stories, but
without a loom. Fast Food Fear is his first
creation with Young Cobblepot.
Credits – Author: Dario Dordoni. Development: eNigma.it. Editing: Gabriele
Mari. Art Director: Gianluca Santopietro. Graphic design and illustration: Demis
Savini. Production: Giacomo Santopietro for Young Cobblepot. Playtesting: Livio
Valentini (direction), Matteo Pironi, Andrea Alessi, Daniela Brasini, Alessandra
Darchini, Angela Darchini, Ilaria Loiudice, Ester Tassinari, Beniamino Tassinari
and Michele Fabbrizio.
Published by Devir and licensed by Tiopi srl. Devir Americas, 9131
California Ave. SW, Suite 6A, Seattle, WA 98136, www.devir.com.
©2015/2017 Tiopi srl. All rights reserved. Fast Food Fear and Young
Cobblepot are trademarks owned by Tiopi srl and used by Devir with
permission. Visit www.sirchestercobblepot.com or follow us on Facebook.
Write your suggestions or questions to info@sirchestercobblepot.com

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