You are on page 1of 4

Barbarian 1 Iwuking

CLASS & LEVEL PLAYER NAME


Iwuking's Character
Dragonborn (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +3 Constitution +0 11 13 --
+0 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
+3 Charisma
Total 1d12 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +2

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


12 +0 Athletics STR Common, Draconic
ABILITY SAVE DC
+3 Deception CHA
+1 History INT
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
+1 +3 Intimidation CHA
+1 Investigation INT
13 +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +4 Perception WIS


+3 Performance CHA === ACTIONS ===
+2 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Help, Hide, Ready, Search, Use an Object, weapons, resistance to bludgeoning, piercing,
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, slashing damage. You can't cast or concentrate on
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spells while raging.

+0 Stealth DEX Breath Weapon (Green) • 1 / Short Rest Your rage ends early if you are knocked unconscious
CHARISMA As an action once per short rest, exhale in a 15 ft. or if your turn ends and you haven’t attacked a hostile
+2 Survival WIS
cone (CON DC 11, half damage on success) for 2d6 creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+3 Poison Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

=== BONUS ACTIONS ===


Rage • 2 / Long Rest
16 As a bonus action enter a rage for up to 1 minute
(10 rounds).
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

12 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 1 Iwuking
CLASS & LEVEL PLAYER NAME
Iwuking's Character
Dragonborn (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.
* Hit Points • PHB 47
| Green Dragon • BR 34
* Proficiencies • PHB 47 As an action once per short rest, exhale in a 15 ft.
cone (CON DC 11, half damage on success) for 2d6
* Rage • PHB 48 Poison Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
As a bonus action enter a rage for up to 1 minute (10
rounds). | Breath Weapon (Green): 1 / Short Rest • 1 Action

You gain advantage on STR checks and saving throws * Damage Resistance • BR 34
(not attacks), +2 melee damage with STR weapons, You have resistance to the damage type associated
resistance to bludgeoning, piercing, slashing damage. with your draconic ancestry.
You can't cast or concentrate on spells while raging.
| Green Dragon • BR 34
Your rage ends early if you are knocked unconscious Poison Damage
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.

| 2 / Long Rest • 1 Bonus Action

* Unarmored Defense • PHB 48


While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus.

=== DRAGONBORN RACIAL TRAITS ===

* Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance
with your chosen dragon type.

| Green Dragon • BR 34
Poison

* Breath Weapon • BR 34
Once per short rest as an action, exhale destructive
energy based on your Draconic Ancestry. Each
creature in the area must make a DC 11 saving throw
(type determined by your ancestry), taking 2d6 ([6th]

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Handaxe 1 2 lb.

Handaxe 1 2 lb.

SP 0 Javelin 4 8 lb.

Greataxe 1 7 lb.
EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 60 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

78 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Iwuking's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like