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The Clearing House: A Journal of Educational Strategies,

Issues and Ideas

ISSN: 0009-8655 (Print) 1939-912X (Online) Journal homepage: http://www.tandfonline.com/loi/vtch20

A Journey from STEM to STEAM: A Middle School


Case Study

Tracey Hunter-Doniger & Lindsey Sydow

To cite this article: Tracey Hunter-Doniger & Lindsey Sydow (2016): A Journey from STEM to
STEAM: A Middle School Case Study, The Clearing House: A Journal of Educational Strategies,
Issues and Ideas, DOI: 10.1080/00098655.2016.1170461

To link to this article: http://dx.doi.org/10.1080/00098655.2016.1170461

Published online: 23 Jun 2016.

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THE CLEARING HOUSE
http://dx.doi.org/./..

A Journey from STEM to STEAM: A Middle School Case Study


Tracey Hunter-Donigera and Lindsey Sydowb
a
Department of Teacher Education, College of Charleston, Charleston, South Carolina; b School of Education, Health, and Human Performance,
College of Charleston, Charleston, South Carolina

ABSTRACT KEYWORDS
This article examines the initial journey of a middle school in South Carolina from a STEM (science, STEAM; middle school;
technology, engineering, and math) curriculum to a STEAM (STEM + art) curriculum. This is the first of perception
a three-year longitudinal study that investigated the perceptions of the effectiveness, relative impor-
tance, and sustainability of a STEAM curriculum in which the arts animated learning on a daily basis
for both teachers and administrators during the first year of implementation beginning in the fall 2014.
The article also investigates the response that the faculty of a STEM-oriented middle school had to the
induction of STEAM curriculum training.
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creative ability is a key skill in a technology driven


I am enough of an artist to draw freely upon my imagi-
twenty-first century economy, and the current educa-
nation. After a certain level of technical skill is achieved, tional system leaves American students performing
science and art tend to coalesce into esthetics, plasticity, less creatively when compared to their international
and form. The greatest scientists are artists as well. (Albert peers. While STEM concepts are vital to learning, it has
Einstein) become increasingly evident that creative components
are equally important in the learning process to engage
students, increase comprehension, and advance profi-
Introduction ciency in innovation. Purposeful connections through
The United States appears to be losing competitive STEM and the arts strengthen skills in all areas and
ground with other first world nations in the areas of students gain a richer learning experience (Riley
science and math (OECD 2012; White 2010). This 2012). Arts provide the missing component necessary
has sparked a directive in the advancement of science, to pique student interest and creativity in subjects like
technology, engineering, and math (STEM) peda- science, technology, engineering and math and thus,
gogy, especially at the secondary level (Beal 2013). STEM becomes STEAM.
School systems have thus focused on STEM subjects
intently for the past six to eight years (Beal 2013). STEM to STEAM
However, a recent study has shown that a residual
effect of the STEM initiative has resulted in decreased Our rapidly evolving economy demands divergent
creativity (Merryman and Bronson 2010). In a con- thinkers whose cognition is both flexible and origi-
troversial article, “The Creative Crisis,” Merryman nal and who possess the ability to generate a large
and Bronson (2010) state that IQ scores are rising number of ideas and detailed observations to expand
while creativity scores are falling. This is problematic and enrich ideas (Moses and Cobb 2001). The arts
because employers are looking for creative problem develop “twenty-first century skills,” including creativ-
solvers for a twenty-first century workforce. Indeed, ity, problem solving, critical thinking, communica-
Darling-Hammond (2010) has pointed out that tion, self-direction, initiative, and collaboration, which

CONTACT Tracey Hunter-Doniger hunterdonigertl@cofc.edu Department of Teacher Education, College of Charleston, Charleston,  George Street,
Charleston, SC , USA.
Color versions of one or more of the figures in the article can be found online at www.tandfonline.com/vtch.
This manuscript has not been published nor has it been submitted simultaneously for publication elsewhere.
©  Taylor & Francis Group, LLC
2 T. HUNTER-DONIGER AND L. SYDOW

every student needs to survive successfully as an adult today experience more stimulation than any previous
in an increasingly complex and technologically driven generation (Robinson, 2006). To engage young minds,
world (Sousa and Pilecki 2013). Research continues to teachers must earn the respect of students by provid-
prove that intelligence is not monolithic, but consists of ing curricula that are engaging and relevant to stu-
infinite capacities and dimensions (Peterson 2013). dents’ lives (Moses and Cobb 2001). Students should
Educators now have a responsibility to recognize and not be thought of as passive recipients of knowledge.
cultivate multiple intelligences in order to prepare stu- Instead, educators should provide arts-infused instruc-
dents for their lives after high school (Sousa and Pilecki tion through collaborative and active student-centered
2013; Darling-Hammond 2010). learning. One effective way of incorporating creativity
Since the career paths of students are unknown, stu- and the arts is through the use of projects. Through a
dents need the ability to understand and make connec- creative and interdisciplinary approach to STEM stan-
tions between a variety of disciplines (Madden et al. dards, projects can be designed to have useful applica-
2013; Riley 2012; Hetland 2013). Current methods pro- tion and address real-life situations and issues. Thus,
vide students with a foundation of facts, but educa- successful arts integration programs offer students and
tion rarely addresses how to foster effective creative educators more enjoyable curricula, increased personal
and critical thinking skills. The STEAM approach pro- investment in education, and better emotional fulfill-
vides this opportunity by introducing creativity and ment in the classroom (Overland 2013).
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divergent thinking into traditional STEM disciplines. A Teaching STEAM is a pedagogical approach that
STEAM curriculum has the power to enhance partici- involves “intentional identification of naturally aligned
pants’ creating, inventing, innovating, and engineering standards, taught authentically alongside meaningful
capacities (Watson and Watson 2013). assessments which take both content areas [i.e. art and
Divergent thinking involves seeking multiple solu- non-art] to a whole new level” (Riley 2012). Strategies
tions to problems and is the essence of creativity (Mad- for implementation include collaboration between core
den et al. 2013; Richard and Treichel 2013). Research and art teachers, while teaching and assessing multiple
shows that students engaged in creative programs that content areas equally (Riley 2012; Beal 2013). Stake-
foster divergent thinking display more advanced think- holders involved in the STEM to STEAM transition
ing skills, deal with stress better, and have enhanced must be aware that learning is a dynamic process that
self-awareness and social skills (Madden et al. 2013). is reflective and continuously evolving.
Consequently, creating multiple solutions teaches chil- Artistic learning strategies can help students over-
dren to simultaneously learn the advantages of reflec- come existing limitations in traditional subjects. Ulti-
tion and reiteration as they take ownership of their mately, an education that follows developmentally
individual growth. appropriate, research-based arts integration strategies
STEAM curricula should focus on interdisciplinary will cultivate personal traits such as self-motivation;
and inquiry-based learning in which educators play self-efficacy; reflective and flexible thinking; life-long
a facilitative role to promote student-directed learn- learning; personal, professional, and social responsibil-
ing and autonomy, while providing nonjudgmental and ity; and a willingness to address diverse ethical issues
constructive feedback (Madden et al. 2013; Ming 2012). (Madden et al. 2013; Moses and Cobb 2001). Bridging
Teachers should model the design process and self- the gap between STEM teaching and artistic pedagogi-
reflection, while guiding students to see problems as cal practice is essential for a successful twenty-first cen-
opportunities (Madden et al. 2013; Robinson 2006). tury education. The design process is a natural conduit
Cultivating creative thinking requires students to be that connects STEM to art. Pink (2006) argues that in
willing to take risks. As Sir Ken Robinson (2006) stated, today’s world it will not suffice to just create a product,
“If you’re not prepared to be wrong, you will never service or experience. It must be beautiful, emotion-
come up with anything original.” For this reason, failure ally engaging, tell a story and maintain an interconnec-
is a necessary and normal part of the creative process. tion to the human spirit through laughter, empathy, and
Mistakes should not be punished, but viewed as oppor- seeing the big picture of how pieces fit into the whole
tunities for growth. (Pink 2006). Likewise, Gardner (2007) contends that
In order to foster true creativity, educators must cul- in order to thrive in the world in the future one must
tivate a safe environment for growth. Young people maintain five “Minds.” These minds are built upon his
THE CLEARING HOUSE 3

previous work in multiple intelligences and are as fol- as a lens to identify how arts integration influences
lows: The Disciplined Mind, mastering a craft or schol- teacher practices and student engagement during the
arly discipline; The Synthesizing Mind, making mean- process of the initial transition from STEM to STEAM
ing from dissimilar sources; The Creating Mind, design- within a school year.
ing original solutions to problems; The Respectful Mind,
welcoming ideas from all walks of life; and The Eth-
About the school
ical Mind, working unselfishly to improve the world.
Through multiple aspects of artistic learning strategies, In 2011, the newly hired principal of Lily Island Mid-
existing limitations of the mind can be overcome and dle School (pseudonym chosen by the authors of this
education can be transported into the future. article, hereafter referred to as LIMS) adopted a STEM
Hetland et al.’s study, Studio Thinking Two (2013), curriculum for the 776 students in grades six through
provides a framework that has made pedagogical con- eight. According to the South Carolina Department of
nections between the arts and traditional academic Education report card, the racial makeup of LIMS is
subjects. The researchers studied the practices of exem- 45.2 percent African American, 45.2 percent White,
plary art teachers to identify the ways the arts are 6.6 percent Hispanic, 1.2 biracial, 0.3 percent Native
taught, what children learn, and the pedagogical deci- American, and 0.8 percent Asian with 60.6 percent
sions that art teachers make. Analysis of extensive field of the students receiving free or reduced lunch. LIMS
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notes and observations suggest that there are eight dis- employs 48 full-time teachers with a student/teacher
positions or categories of learning that lead to student ratio of 16:1, which is approximately the average for
success in a studio classroom: develop craft; engage middle schools in South Carolina. Prior to the STEM
and persist; envision; express; observe; reflect; stretch initiative, LIMS scored “average” on the statewide rat-
and explore; and understand the art community (Het- ing system of “excellent,” “good,” “average,” “below aver-
land et al. 2013). Developing craft is learning to use age,” or “at-risk.” By 2014, LIMS ranked lower than
and take proper care of tools, materials, and working 59.5 percent of middle schools in South Carolina, and
space. Engage and persist is defined by the researchers fourth out of six middle schools in the district. After
as learning to take on problems and conduct ongo- completing the third year of a STEM curriculum and
ing investigation of the inquiry. Envision is imagin- not improving from an average rating, LIMS decided
ing the possibilities and next steps needed to com- to move towards infusing the “A” for art to become a
plete a task. The disposition of express is creating and STEAM school. LIMS received a grant from a statewide
designing works of art that convey a meaning, feel- arts initiative that aims to ensure access to quality arts
ing or idea. When students attend to visual context education for every child in the state. This grant pro-
specifically looking for details, it demonstrates the dis- vides funds for the development of innovative arts
position of observe. Reflect is defined as learning to programs that ensure proper usage and assessment
think and talk about artwork or the process of mak- of the Visual and Performing Arts Curriculum Stan-
ing art in regards to art made by others or yourself. dards. Using these funds, LIMS was able to provide pro-
The disposition of stretch and explore demonstrates a fessional development for their core STEAM leader-
student’s ability to learn from mistakes and reaching ship team. The core STEAM leadership team consisted
beyond his/her capacity. The final disposition found of seven faculty members, including four arts educa-
by the researchers is, understanding the art commu- tors, two non-arts teachers, and an administrator. They
nity. This disposition simply states that all areas of the attended up to six training sessions on STEAM cur-
curriculum are connected. This framework was found riculum and implementation. This leadership team was
to be an effective method of observation and could be charged with finding appropriate professional devel-
used as an assessment tool to examine studio thinking opment opportunities of three additional training ses-
in arts education. While the studio thinking framework sionsfor the entire staff of LIMS in the first year.
is abundant in the arts, it is not exclusive, as it can be
applied in many areas of a STEM curriculum. Hetland
Methods
(2013) states that the arts are a means for engagement in
academic classes and that they can spark intrinsic moti- This research article provides data from the first year
vation and turn any subject into a creative undertaking. of a longitudinal study of a middle school in South
In this paper, we use the framework of studio thinking Carolina and its transformation from STEM to
4 T. HUNTER-DONIGER AND L. SYDOW

STEAM. The case study will be an in-depth inves- the purpose of comparison. The online survey con-
tigation of all stakeholders (students, parents, teachers, sisted of ten questions, two to collect demographic data
and administrators) through a period of three years. and eight using a Likert scale. The survey asked ques-
In this paper, we discuss the first phase of inquiry, tions regarding what subject and grade level the faculty
which focused on teachers’ and the administration’s members taught, how many professional development
perceptions, beliefs, and responses to the idea of a seminars they attended, and a self-appraisal of their
STEAM curriculum and the integration of arts in their efficacy infusing the arts into their curriculum and
classrooms. Surveys to collect data early in the trans- assessing its impact. All questions were modified from
formation process of STEM to STEAM were given to all research of an arts integration program in Texas called
teachers and administration during both semesters of Big Thought (Wolf, Bransom, and Denson 2007). (See
the initial year and again after a year of arts integration. Table 1.) Studies show that teacher effectiveness is a
Interviews were conducted with five teachers who vol- critical factor driving variation in student achievement
unteered to provide data. Field notes and observations (Darling-Hammond 2010). Some questions assessed
of teachers in class and during professional devel- challenges and successes they experienced during the
opment exercises were used to triangulate the data. STEM to STEAM process, while others enquired about
Using mixed methods (Yin 2003), this case study was how the teachers perceived the arts integrations mak-
driven by the following research questions: (1) How ing a difference in student performance. After the ini-
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do stakeholders of a STEM middle school respond tial survey, five teachers volunteered to participate in a
to the initial induction of STEAM curriculum train- follow-up interview. These interviews asked eight in-
ing? (2) What are the perceptions of the effectiveness, depth questions addressing quality and effectiveness
relative importance and sustainability of a STEAM of STEAM education at LIMS, assessment strategies,
curriculum? The theoretical framework driving this and limitations to implementation of STEAM curric-
investigation is derived from Studio Thinking Two and ula. Specific questions are listed in Table 2.
is focused on examining the practices of teachers to The central focus of the STEM to STEAM intro-
better understand the ways in which the arts are taught, ductory year was to begin to infuse the arts success-
what children learn, and the pedagogical decisions that fully into every classroom. In the fall of 2014, 29 per-
art teachers make (Hetland 2013; Hetland et al. 2013). cent of the faculty stated that they never or almost
The inquiry instruments found in the eight studio never integrated the arts into their classrooms. In the
habits of mind articulated in that study were used to spring 2015, this figure decreased significantly to 11
collect data through teacher/administrator interviews, percent. Faculty at LIMS who almost always or always
surveys, field notes, and observations. integrate the arts increased from 28 percent to 60 per-
cent (see Figure 1). During an interview, one teacher
stated that most of her colleagues had dedicated two
Data results
lessons to an art project and daily used drama and
To date, data have been collected during the fall of dance for assignments such as vocabulary lists. These
2014 with a 76.5 percent response rate and the late lessons included tableaus to recreate pivotal scenes
spring of 2015 with a 68.3 percent response rate. Sur- in history, and movement vocabulary where students
veys were given to teachers and administrators for created dance movements to remember vocabulary

Table . Initial survey questions. Modified from the Big Thought Study (Wolf, Bransom, and Denson ).

. What do you teach at LIMS?


. How many STEAM professional development trainings have you attended?
. At what rate do you feel your STEAM training has been sufficient to help you provide high quality STEAM lessons?
. At what rate have you had success implementing STEAM in your class?
. At what rate have there been obstacles or challenges to implementing STEAM in your class?
. At what rate do you currently integrate the arts/academics in STEAM lessons?
. At what rate are the students engaged with the STEAM lessons in your class?
. How often do you assess the arts learning in your classroom when you teach STEAM lessons?
. Please indicate you feel about the following statement: “The arts can be used to assist student learning in the academic subjects.”
. Please indicate how you feel about the following statement: “STEAM has had a high impact in student learning outcomes in my class?”
THE CLEARING HOUSE 5

Table . In-depth interview questions. Modified from the Big Thought Study (Wolf, Bransom, and Denson ).

. What is your definition of quality STEAM education?


. Given your ideas about quality STEAM teaching and learning, what do you think the focus or purpose of STEAM education should be?
. How have your ideas about quality in STEAM teaching and learning evolved? Are there ideas theories and/or experiences that have strongly influenced
you?
. Given your experience what are some of the challenges of STEAM education?
. Are there particular art forms (dance, drama, visual, etc.) that you use? Do your ideas about quality in STEAM education differ across art forms and/or
contexts?
. With our experience with STEAM, what do you think is especially important to keep in mind about assessing arts learning and assessing arts teaching?
. What social, political or cultural factors, if any do you think are important to keep in mind when we think about quality in STEAM education?
. How have the students responded to the implementation of STEAM? Have the students been more or less engaged in the lessons? How are the
students’ grades?

words. An initial concern from another teacher was


that “the students cannot handle the distraction of the
arts in an academic setting.” She stated that she would
incorporate the arts when students learn to not be
disruptive.
According to the South Carolina Arts in Basic Cur-
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riculum (2005) Art Continuum, effective arts integra-


tion requires that the arts be assessed equally with core
material. In the fall of 2014, 54 percent of the fac-
ulty stated that they almost never or never assessed the
arts; however, by spring of 2015, that decreased to just Figure . How often do you assess the arts in your classroom?
11 percent. Similarly, the faculty members who stated
they always or almost always assessed the arts increased the faculty faced challenges with the integration of arts
from 31 percent to 43 percent (see Figure 2). When into their classrooms. The concern most faculty artic-
addressing this with interviewees, some equated the ulated, at 62 percent of respondents, was a lack of time
increase to professional development that was provided to work with both the arts and academic subjects. This
for faculty in arts integration and assessment. Several concern remained throughout the school year, as the
teachers stated that the arts are assessed using a variety results in the spring show a one percent increase to 63
of methods from a quick informal checklist to an exten- percent (see Figure 3). Funding for projects and stu-
sive rubric that includes standards and objectives. One dent engagement also hindered these educators. Per-
teacher stated that others do not assess the arts, and use haps more importantly, getting all teachers to “buy-in”
the arts only as a hook to get students interested in a to the STEAM curriculum and the increased demand
lesson or project. for technology in the classroom to achieve STEAM
When implementing any new curriculum, there are goals was an unforeseen obstruction. During inter-
obstacles to achieving a high level of success. In the fall, views, one teacher stated that infusing the arts would

Figure . At what level do you integrate the arts into your class- Figure . What are some challenges to implementing a STEAM cur-
room? riculum?
6 T. HUNTER-DONIGER AND L. SYDOW

Figure . To what level to you believe the arts can assist academic Figure . At what level to you believe that STEAM makes a differ-
subjects? ence in student performance?

strongly agreed that art integration could make a dif-


take too much time to plan, implement, and grade ference in learning other areas and 37 percent agreed,
with little to no improvement in student outcomes. three percent were neutral, and six percent strongly dis-
agreed. In the spring of 2015, the percentage of faculty
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Some faculty members stated that some teachers were


refusing to cooperate with the STEAM curriculum who strongly agreed decreased by 22 percent, while the
and causing problems with collaboration and consis- faculty who agreed increased 17 percent (see Figure 5).
tency for the students. Others were concerned that a Those who remained neutral increased 11 percent and
large portion of the new digital tablets purchased as a no faculty member disagreed or strongly disagreed.
part of this initiative needed updating and were pre- Results from the interviews revealed that infusing the
venting the technology portion of STEAM from being arts allowed better differentiation of the curriculum
successful. and students became more academically engaged, took
From the initial inception of the STEM to STEAM ownership, and gained self-efficacy. Teachers stated
plan for LIMS, the majority of the faculty (89 percent) that during the STEAM lessons, better learning envi-
agreed or strongly agreed that infusing the arts into the ronments were created for the students who enjoyed
classroom could assist with learning in non-arts subject hands-on learning. One teacher maintained, “[The]
areas. In the spring, the percentage increased to 93 per- students were motivated in engaging, unique lessons
cent (see Figure 4). In the fall, six percent of the teach- where they were able to apply their knowledge in a way
ers strongly disagreed that infusing the arts through that was not a written exam.”
STEAM could make a difference; however zero percent
disagreed or strongly disagreed at the end of the year.
Discussion
In the interviews, one teacher stated she was skeptical
because she had yet to see student test scores rise due The concept of “stretch and explore,” one of Het-
to the addition of artistic lessons. Most teachers, how- land et al.’s (2013) eight studio habits of mind, was
ever, attributed learning and engagement in the class- used as a lens for analyses. “Stretch and explore” is
room to the addition of the arts. One teacher stated, described as being able to reach beyond one’s capacities,
“The arts bring creative enjoyment to my class while to explore without a preconceived plan, and to embrace
engaging through other methods of learning.” Another the opportunity to learn from mistakes (Hetland et al.
teacher commented, “Using the arts shows mastery 2013). As stakeholders in the STEM to STEAM pro-
of content in a different way.” A third mentioned, cess, most of the LIMS faculty have embraced the con-
“[The arts] address multiple learning modalities and cept and have begun to implement the STEAM curricu-
interests.” lum into their classrooms. The training they received
STEAM education has the power to increase partic- during multiple professional development sessions has
ipants’ creating, inventing, innovating, and engineer- allowed non-arts teachers to reach beyond their per-
ing capacities (Watson and Watson 2013). When asked ceived capabilities in teaching and assessing the arts
in the fall of 2014, 54 percent of the faculty at LIMS in their classrooms. The apprehension and lack of
THE CLEARING HOUSE 7

self-efficacy with the arts in the classroom seemed to comparison of standardized test results. Additionally,
dissipate as the faculty began to stretch and explore the other stakeholders, including family and community
various possibilities and realize that making mistakes members, will be brought into the framework of this
can present original opportunities for students and study to further gauge the impact of the STEM to
teachers. Some teachers who were resistant to the idea STEAM journey at Lily Island Middle School.
of infusing the arts became less opposed to STEAM,
yet remained skeptical without comparative standard- References
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