THE MASTER
Design
J. Andrew Keith
Design Assistance
Wiliam H. Keith, Jr
Tom Kokkelenbe'g
Michael P. Bledsoe
Writing
J.Andrew Keith
Ezditoriat Statt
Editor-Ir—Chiet
\L Ross Babcock il
‘Senior Editor
Donna ippotte
Editor
Todd Huatal
Production Staff
Layout And Pasteup
Tara Gallagher
Todd F. Marsh
Front Cover Art
Lucy A. Synic
Back Cover At
Todd F: Marsh
Mustration
Toad F.
Jane Bigos
Lucy A. Synk
Typesetting
Tera Gallagher
Dedicated 0 the memory of Roger Delgado, who
made the renegade Time Lord come to ite,
and to
Anthony Ainley, Peter Pratt, Geottrey Beevers,
‘and Peter Butterworth, who added luster to the
legend.
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The Master
1SBNO-931787-27-0TABLE OF CONTENTS
INTRODUCTION
The Doctor's Arch-Rival
Contents of This Book
Gamemaster' Information Section
CIA File Extracts
DESIGNING ADVENTURES.
Guidelines
Preliminary Decisions
Developing the Scenario
Greating Adventures Wi
Using Published Adventu
Creating Campaigns
Possbiltos
Underiying
Plot Twists
erating Wi
aving The Master
The Moral Question
The Dilemma Solution
Hypnosis
Faked Death
Re
The Utimate Way Out
Aternatives
Hints For Play
Do's And Don'ts
For Further Reference
MASTER VILLAIN
Distinguishing Physical
Bret Personal History
Timeline of The Master's Activities
Personality
Motivations
Manner
Special Knowledge! Powers
THE MASTER'S GOALS
‘Quest for Power
Main Objectives
Reshaping Universal History
Replacing The Real Universe
Losser Objectives
Destruction of TNP Earth
Travel Through The Temporal Barrier
Rogeneration
Search For New Powers
THE MASTER'S TARGETS
Lost Nexus Points
Merast, The Master's Base
Crack Between Universes
The Planet
Base Description
FRIENDS AND FOES.
Temporal Marauders
Allies of The Master
‘THE MASTER'S EQUIPMENT.
The Master'sTARDISes
SIDRATS
Weapons
General Equipment
Special Equipment
's Supplement
ructure
The Master
” A,
3
a
3THE DOCTOR'S
ARCH-RIVAL
eo
Mysterious, devious, and
eadly, The Mastoris the exact
‘oppose The Decor. Tha wo
have, in fac, been compared to
Sherlock Holmes and his archival
Protessox Moriarty. Where Tho
Doctoris dedicated to peace, The
Masters dedicated'o evil. The
renegade wil ally himsel with any evi
inhis questta dominate the entre
universe, and willbetray even those
allies bis purposes demand it
This booklet contains
information for gamemasters who
wish to design and run roleplaying
{games involving The Master, one of
the most formidable vilains inthe
DOCTOR WHO universe
reatest of The Doctor's humanoid
foes. though The Master can never
appear asa player character (hat
‘would be completely cortrary to the
‘spit of the game), he canbe the
focus of many encounter situations,
‘advontures, or aven entre ongoing
campaigns in which one of his evi
plots mustbe uncovered and
thwarted by a Time Lord and his
Companions.
CONTENTS
OF THIS
GAMEMASTER'S
INFORMATION SECTION
‘Gamemasters who are running
their own games and campaigns will
'be able o use the dotall and back-
‘ground provided inthis book to flash
‘out The Master as an adversary to be
‘overcome. Theres a chapteron
Designing Adventures using Tho
Master, which offers guidelines,
hints, and suggestions for effectively
Incorporating the sinister vilan into
DOCTOR WhHOrole playing games.
Master Villain includes statistics
and a detailed history of The Mastor’s
life (as well as a time lino that orgar
izes The Master's known activites in
their proper sequence against the
flow of ime). The chapter aiso pro-
vides an in-depth look a the arch-
villains personality, motivations, and
manner through several incamations.
INTRODUCTION
The Master's Targets