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AS LOCAL GROWTH
GENERATION:
ABSTRACT
Over the past decade, casino gambling has become increasingly
popular as a local economic development strategy. This article makes
the case that using gambling as an economic development tool
presupposes a rather different economic development “game” from
that tradi- tionally played. While the introduction of gambling into a
community might induce the same short- run effects (local jobs and
incomes) as the introduction of any other economic development
project, the economic development processes at work are very
different. This article compares the way the economic development
game is traditionally played to the way it is played “in reverse” when
ca- sino gambling is used as the tool. The main differences are in the
areas of community-corporate relations, fiscal versus economic
impacts, market development, the role of government, and the
provision of public goods. In light of these differences, distinctions in
strategic behavior are drawn. Empirical evidence from Indiana is used
to analyze the economic development game as played in the traditional
setting of corporate recruitment and in the context of casino gambling.
The conclu- sions point to some of the factors that constrain a
community from fully maximizing its negotiating advantage as a
resource holder.
Offering incentives to attract economic development activity is part of
the “prisoner’s dilemma” in local economic development. Cities and
states collectively would be better off if there were voluntary cooperation
and regulation of incentives. However, in practice, cooperation between
communities is an intractable solution because jurisdictions cannot be
assured that their competitors in fact will cease
their activity (i.e., the prospect of “cheating”). This dilemma also runs
through the individual eco- nomic development instruments.
Collectively, community development would improve if communi- ties
would avoid pursuing the same projects, such as science parks, malls,
office development, airline maintenance centers, manufacturing facilities,
and sports teams. But they cannot afford to do so for fear that competing
communities will gain an advantage in job growth, tax base growth,
and/or po- litical prestige. In such a competitive model, communities are
players who compete for economic development projects and jobs (i.e.,
resources). While the assumption of rational behavior would lead us to
expect an outcome in which players do not bid away more than they
expect to gain, the dynam- ics of the process are such that this result
cannot be assured. It should be noted that this is not to endorse a
monopoly situation over a competitive one. It is simply to state that in a
competitive en- vironment, public officials can in fact find themselves
unwittingly “giving away the store” and ex- periencing the “winners
curse.” This is further underscored by the very high discount rates that
economic development officials under political pressure find themselves
applying to projects.
This is often the case with respect to casino gambling. Localities are
pressured to introduce gam- bling, especially if neighboring jurisdictions
are operating casinos that feed off their local market. A community
might feel compelled to introduce gambling as a reactive strategy if it
believes that it is losing voluntary tax revenue to neighboring states.
Although all localities might prefer not to promote casinos, they might
nevertheless engage in this activity for fear of defection or cheating on
the part of an individual jurisdiction. In this context, the prisoner’s
dilemma explains the interregional spread of gambling in much the same
way as other economic development instruments (Thompson & Gazel,
1997). Competing communities can be viewed as players whose
collective action is responsible for the distribution of casinos. Local
governments cannot afford to voluntarily opt out of this competitive
environment because of the strong incentive to defect on the part of
other local governments.
While casino gambling might develop in a context similar to that of
traditional economic devel- opment, this article argues that it
presupposes a rather different economic development game to that
traditionally played. Whereas much effort has been expended in
quantifying the local and regional costs and benefits accruing from
gambling (Borden, Fletcher, & Harris, 1996; Gazel, Thompson, &
Rickman, 1995; Grinols & Omorov, 1996; Leven, Phares, &
Louishomme, 1998), less attention has been focused on the economic
development processes at work. In this article, we constrast the tra-
ditional economic development game with the game played in the case
of casino gambling. We make the argument that in many respects,
gambling illustrates economic development “in reverse.” With respect to
casino gambling, communities are not players but are, in fact, resource
holders. In contrast to the traditional economic development model,
corporations chase communities for licenses rather than communities
chasing corporations for projects, plants, or jobs. We then examine the
strategic behavior of corporations and communities in traditional
economic development settings and contrast it with behavior in a
gambling setting. We use empirical evidence from Indiana from both
gambling and traditional economic development contexts (competition
over corporate recruitment) in order to illustrate the reversal of roles in
the gambling setting. While the community acts as a resource holder in
the latter case, certain constraints mitigate its ability to fully exploit its
negotiating position. We conclude with an examination of the limits to
community bargaining in this setting.
Stage 1
TABLE 1
Stage 2
Stage 3
At this stage, players fine-tune their bids and the resource holder
releases a short list of those players who still are in the game. This
usually is an indication to the players of a last opportunity to finalize
their offers. Players now are aware of who their competitors are but still
do not know what bids they have made. In the traditional game, this is
the final chance for communities to outbid the competition and avoid the
embarrassment of becoming a losing location. As communities operate
according to a short (politically dictated) time frame, this is an important
issue. For the same political reasons, the ability to demonstrate visible
results and win the prize are important. This is the stage, therefore,
where players often can reach oversubsidization and the game becomes
zero-sum (Blair & Kumar. 1997). This occurs when the players offer a
package with a value that is greater than the amount needed to reach the
desired economic development goal (for example, creating 1,000 new
jobs). In this case of the winners’ curse, the players overpay compared
to the benefits they expect to receive.
In contrast, the corporation does not suffer any embarrassment from
losing a particular location. In addition, a financially stable corporation
is under no pressure to produce visible results, and its time frame for
decision making is not governed by elections. This also is true in the
gambling-led model, in which the corporation is a player and not a
resource holder. Losing a location to a competing corporation in this
instance simply is part of the business environment. Thus, when the
roles are reversed as in the gambling case, players feel less pressure.
In the case of the MOC facility, the fourth stage was characterized by
a concerted effort on the part of the resource holder to finalize the
player’s bids. The June deadline, set as a maneuvering tactic in the
previous stage, passed without a decision and the competition narrowed
to four cities: Denver, Indianapolis, Louisville, and Oklahoma City. The
competitors were growing impatient with the pro- cess, and public
opinion was turning against UAL. If the process dragged on, UAL ran
the risk that competitors would drop out. In response to this pressure,
UAL brought all four competitors to Chi- cago for a day of negotiations.
All four competing cities were aware of the other cities but negotiated
with UAL privately. In this manner, UAL sought to create the ultimate
bidding environment—the simultaneous game. The pressure on the
competing cities to raise their bids grew, and the situation permitted
little time for analysis. Denver stood firm, Oklahoma City increased its
offer by $30 mil- lion, Louisville dropped out, and Indianapolis upped
its offer by approximately $80 million. It ap- peared to be time to make
the final decision because each competitor had put forward its best offer.
However, UAL was not finished, and a few days later a UAL attorney
flew to Indianapolis and told negotiators that they had 24 hours to
increase the value of their package by $85 million.
In the casino case, the city hired a professional negotiator to assist
with stage four negotiations. There were two rounds of negotiations with
the companies, each of which was attended by the pro- fessional
negotiator, the mayor, and staff. During this process, each applicant was
asked a set of questions, and the answers helped determine the rankings.
Question topics included project financ- ing, management capability,
and the role of public-private initiatives.
Stage 5
In the traditional game, once the choice is made and the prize awarded,
the outcomes are ascribed by the various parties in a manner according
their role in the game. The resource holder will ascribe the outcome to
operational and strategic considerations of the corporation. Incentives
and induce- ments will not be mentioned. In contrast, the community
that has landed the prize will ascribe its success to the package of
incentives that it assembled.
In the gambling model of economic development, these rationale often
are reversed. The commu- nity will stress the additional benefits it has
extracted from the winner and will play down the way in which
gambling fits into the community’s development strategy. In contrast,
the corporation will de-emphasize the package that it is giving to the
community for fear of facing charges of bribery. Instead, it will stress
the way that locating in the community complements corporate
strategy.
In the traditional economic development game, Stage 5 was reached
on October 23, 1991. The state of Indiana, the city of Indianapolis, and
the Indianapolis Airport Authority agreed to the terms,
and UAL made a final decision nearly one year after the original
deadline. The city of Indianapolis and the state of Indiana won a heated
competition that had involved more than 90 competitors.
In the casino-based game, Aztar Corporation was selected and a
project agreement was negotiated. The Evaluation Committee was
presented with a summary of the negotiation process and the project
agreement and proceeded to unanimously ratify the selection.
Evansville’s license was awarded to Aztar, the city’s endorsed
candidate, on February 10, 1995. In Indiana, almost all of the localities
granting gambling licenses endorsed an applicant with a process
similar to that described above. Each of the gaming companies that
applied for a permit offered additional incentives to local gov- ernments.
These ranged from an additional 3% of gross revenue (in the case of the
Trump casino in Gary, Indiana) to building new market-rate housing (as
was the case with Showboat casino in East Chicago, Indiana).
SOURCE CODE
//Learnprogramo-programming made simple
#include <iostream>
#include <string> // Needed to use strings
#include <cstdlib> // Needed to use random numbers
#include <ctime>
using namespace std;
int main()
{
string playerName;
int amount; // hold player's balance amount
int bettingAmount;
int guess;
int dice; // hold computer generated number
char choice;
drawLine(60,'_');
cout << "\n\n\n\t\tCASINO GAME\n\n\n\n";
drawLine(60,'_');
do
{
system("cls");
rules();
cout << "\n\nYour current balance is $ " << amount << "\n";
dice = rand()%10 + 1; // Will hold the randomly generated integer between 1 and 10
if(dice == guess)
{
cout << "\n\nGood Luck!! You won Rs." << bettingAmount * 10;
amount = amount + bettingAmount * 10;
}
else
{
cout << "Bad Luck this time !! You lost $ "<< bettingAmount <<"\n";
amount = amount - bettingAmount;
}
cout << "\nThe winning number was : " << dice <<"\n";
cout << "\n"<<playerName<<", You have $ " << amount << "\n";
if(amount == 0)
{
cout << "You have no money to play ";
break;
}
cout << "\n\n-->Do you want to play again (y/n)? ";
cin >> choice;
}while(choice =='Y'|| choice=='y');
return 0;
}
void rules()
{
system("cls");
cout << "\n\n";
drawLine(80,'-');
cout << "\t\tRULES OF THE GAME\n";
drawLine(80,'-');
cout << "\t1. Choose any number between 1 to 10\n";
cout << "\t2. If you win you will get 10 times of money you bet\n";
cout << "\t3. If you bet on wrong number you will lose your betting amount\n\n";
drawLine(80,'-');
}
// END OF PROGRAM
OUT PUT
HARDWARE REQUIREMENTS
PROCESSOR : Intel Pentium 4 or more
RAM : 1 GB or more
MONITOR : 15” COLOR
HARD DISK : 40 GB hard disk recommended
KEYBOARD : STANDARD 102 KEYS
SOFTWARE REQUIREMENTS
When the community is the resource holder (as in the gambling game)
local governments should extract the ultimate in the bargaining process.
The empirical evidence presented has shown this not to be the case. As
the resource holder, the community is able to extract giveaways, lump
payments, corporate give-aways, and one-time contributions that it
would not receive as a player in the tradi- tional economic game.
However, in spite of the change in its position, one constant remains: a
series of factors and events conspire to assure that the community is
unable to fully capitalize on its role as a resource holder. Although the
community is likely to get a good deal, it is less likely to get the best
deal.
While the community generally may not experience the winner’s
curse, a number of factors com- bine to limit the public resource
holders’ ability to extract maximum concessions from the private
players. Legal constraints dictate that the community as resource holder
conduct an open and trans- parent game. Community resource holders
are more likely to provide a clear implication of the ground rules for
players, including a formal schedule, selection criteria and their relative
importance. The community resource holder also sets an open baseline
criteria for player participation and is required to share all bids with all
players rather than provide selected data to individual players.
Furthermore, the openness of the bargaining process eliminates the use
of arbitrary deadlines and postponed final decision dates that are used
effectively to drive up bids sought by private resource holders.
However, perhaps the most important feature that limits the ability of
the community as a resource holder from maximizing its gain is the lack
of a single and well-defined bottom line or desired out- come.
Community negotiators must consider the divergent needs of a wide
variety of interest groups. Inevitably, actions or outcomes that please
one group are in conflict with the needs of other interest groups. Thus,
whether the outcome of the negotiations are most efficient and equitable
depends on whom is coordinating the evaluations. For the private
resource holder, the fiscal perspective is the only bottom line. For the
public resource holder, there are many goals and bottom lines including
economic, fiscal, social, and political objectives. The need to address
multiple bottom lines inevita- bly results in a failure to maximize return
on any single objective.
In the final analysis, the legally mandated openness and politically
mandated inclusivity princi- ples, which are at the very foundation of
what is expected of government, limit the public resource holder’s
ability to maximize its negotiating advantage. Thus, the difference
between what the public resource holder might extract without
constraints and what it actually extracts defines the cost of the
expectations placed on the public sector. The social and political costs of
foregoing that openness and inclusivity far outweigh the fiscal costs
associated with the public sector’s inability to maximize its negotiating
advantages.
ACKNOWLEDGMENTS: Thanks to the anonymous referees for their
thoughtful comments and helpful sugges- tions on earlier versions of
this paper. An earlier version of this article was presented in April 1998
at the annual meeting of the Urban Affairs Association in Fort Worth,
Texas.
REFERENCES